Archive-name: mudlist.doc /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ /_/_/_/_/ THE /_/_/_/_/ /_/_/ MUD CONNECTOR /_/_/ /_/_/_/_/ MUD LIST /_/_/_/_/ /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ o=======================================================================o The Mud Connector is (c) copyright (1994 - 2002) by Andrew Cowan. This document and the data contained therein may not be reproduced in any way without express written permission. Many thanks go out to the mud administrators who helped to make this list through their support and patronage of TMC. o=======================================================================o All listings derived from the Mud Connector WWW site http://www.mudconnect.com/ You can contact the Mud Connector staff at admin@mudconnect.com. [NOTE: This list was computer-generated, Please report bugs/typos] o=======================================================================o Last Updated: January 3rd, 2003 TOTAL MUDS LISTED: 1811 o=======================================================================o o=======================================================================o Muds Beginning With: Digit o=======================================================================o Mud : 2 Shattered Realms Code Base : [Circlemud] Highly modified Circle 3.0b pl14/15 Telnet : apocmud.genesismuds.com 3335 [169.207.182.234] WWW : None Description : 2 Shattered Realms is under construction (yet). We are hiring builders again, we also need Immortals for a few other jobs. Also, it is most appreciated if you would like to come on over and test out our areas and overall system. We are certain that you would like it. The first year of 2SR has just finished but, they have kept well with the growing technology of coding and mudding. They make use of a large portal that gives people access to past, present, and future zones that are increasingly difficult as you get higher in the games ranks, the higher you get, the more areas you have access to. 2SR has an array of builders so, every zone is unique in its own way. There is also a forge system being implemented so, you can go over every zone again and again to get different equipment every time. Also, there are remorts, heroes and clans planned to be taken in some time soon. ----------------------------------------------- Mud : 2001's Eternal Darkness Code Base : [Circlemud] Circle 3.0 Telnet : ed.wolfpaw.net 9700 [216.18.90.20] WWW : http://www.battlegroundz.com/edmud/main.html Description : 2001 Eternal Darkness We Have Moved! Our new address is: ed.wolfpaw.net 9700 Come join the adventure, mayhem, and fun of Eternal Darkness 2001, one of the most unique and exciting muds on the net! Great new zones, terrifying foes, and plenty of surprises await the true adventurer to discover and conquer. An extensive clan system, equipment forge system, and rare loads are some of the features of the game. Players may choose to rise to unlimited levels, or to remort to our Dragon levels. After reaching Eternal Dragon status, continue on to our newest feature - Titan levels! With our extensive spell spheres, gods, and guilds, players will have unique combinations which will make them different from any other player on the game! Become top dog on ED! Are you up to the challenge? Show us who's boss and what you are made of. Will you be one of the survivors in this dark and desolate land? See you soon! ----------------------------------------------- Mud : 3-Kingdoms Code Base : [LP] LP Telnet : 3k.org 3000 [207.57.64.109] WWW : http://www.3k.org/ Description : 3Kingdoms is one of the oldest and largest muds around, and features areas for the complete novice or the more sophisticated high-end player. The atmosphere of the mud is friendly, and the emphasis of play is one of partying and questing. It is at times a noisy and raucous place to be, and has a very loyal following with over 3000 active players, and an average of 130 players online at any given time. The game has three broad thematic areas fantasy, science, and chaos (hence the name 3Kingdoms), approximately 20 guilds, and hundreds of larger areas (and thousands of smaller ones) that are designed to satisfy even the most jaded of players. It has an active wizard community that continually endevours to keep the game both fresh and challenging. 3Kingdoms is also the first MUD enhanced for use with the Portal MUD client. ----------------------------------------------- Mud : 3rd Millennium Code Base : [Circlemud] Heavily Modified Circle 3.0 bpl11 Telnet : mars.gotdns.org 8888 [66.227.220.160] WWW : None Description : In the year 2050, a technological breakthrough was made which enabled time travel to finally be accomplished. With this ability to travel backwards and forward in time it allowed anyone and everyone the luxury of knowing what the future would bring and what the past was. However, this luxury turned into the final breakdown of all societies. With the multitude of people jumping through time and space to undo wrongs of the past, and find out secrets of the future, the past and the future became intertwined, confused, and unstable. From this abuse of physics the Nexus was formed. The Nexus was a terrible distortion in the fabric of the space time continuum with infinite portals that lead to every point in space and time. Time travel was outlawed in the year 2099, but the Nexus remains. Here in the Third Millennium you will find what remains today after the first 50 years of the new world. The question of race and class has been eliminated. All men and women are created equal. We as individuals determine who we are and what we do. ----------------------------------------------- Mud : 4 Dimensions Code Base : [Circlemud] bpl15 modified Telnet : 4d.mud-puddle.net 6000 [68.22.64.10] WWW : None Description : Create your very own unique character from our extensive races and classes. Join one of our many Clans, or remain a wanderer, and explore this fantasy world at your leisure. 4D prides itself as a newbie-friendly and care-free mud, where the number one priority is for all players to have fun! ----------------------------------------------- Mud : 7 Degrees of Freedom Code Base : [Aber] Modified Telnet : 7dof.org.uk 6715 [217.10.143.92] WWW : http://www.7dof.org.uk/ Description : 7 Degrees of Freedom worked for over a year before opening to the public. This was so that we could write some original game concepts and quests to guard against 'Just Another iDiRT Syndrome' Our quest and zone writers have added new quests and zones that give our world a unique face and map. The game dynamically resets objects and mobiles in a way invisible to players. Once you have reach the level of Wizard you can become mortal again (i.e. defrob/remort) and run more quests to try and reach the level of MasterWizard. As with most Abers, Roleplay is not encouraged and the main emphasis on the MUD is on everyone having a good time. The 7DOF ethos is that players should be permitted to enjoy their MUDing experience, hence we do not have niggling rules against quest recompletion, etc. We also pride ourselves on not having tell-logging or snooping. Privacy is respected. ----------------------------------------------- Mud : The 7th Lair Code Base : [EOS] [ Heavily Modified ] Telnet : lyra.bluedragyn.net 4255 [68.55.139.123] WWW : http://www.the7thlair.org/ Description : The 7th Lair is an exceptional MUD which has been around for some time now, mostly in the BETA testing stage. We are currently fully operational, but are in dire need of builders to add to our currently small world. If you are interested in building for our MUD, please log on and read HELP BUILDER. Sincerely, Hellion Bloodsend Owner/Head-Administrator ----------------------------------------------- Mud : 7th Sign Code Base : [LP] Custom driver and library Telnet : 7thsignmud.org 7000 [216.175.225.250] WWW : http://www.7thsignmud.org/ Description : Many years ago, a group of researchers at Miskatonic University sought to harness the power of reality itself by delving more deeply into the atomic structure than science had theretofore studied. Frustrated with the limitations of normal equipment and methodoligies, the scientists borrowed arcane occult techniques as well as highly unstable theoretical concepts of physics, many of which had never been tested. The preparations for the experiment were expeciently and concisely readied for the conjunction of the planets of classic astrology -- Earth, Moon, Sun, Mars, Venus, Saturn, and Jupiter. the test proceeded excedingly well initially; however as the scientists probed further and further into the atoms' cores immense quantities of energy accumulated well outside the expected range. The resulting explosion destroyed the laboratory ... but what's more is that it sent ryfts throughout the fabric of reality through which past, present, and future collided -- and fantasy and fact became one in the same. Many claim this is the 'Hell on Earth' foretold in Holy Scriptures -- those responsible have never been heard from again, though some speculate that they attained the power they sought to control. The city of Arkham itself was spared in this merging of realms and has since become the only known sanctuary left in a world changing constantly as the threads holding reality together unravel more and more each day. ----------------------------------------------- Mud : 7th Universe Code Base : [MUX] [MUX] Telnet : alitd.silverden.com 7350 [63.78.117.186] WWW : None Description : Ever dreamed of a universe where pirates and mercenaries ruled? Where you could be anyone you wanted to be? The 7th Universe is on the 7th level of hell. Pirates and mercenaries are commonplace and control most of the worlds. We feature 11 different playable races, each with it's own unique history and culture. We are also a merger with WW's WoD. We will offer Kindred, Werewolf, Changling, and Mage. Currently, this is not yet implemented, but applications are being accepted for these characters. We offer many different unique and exotic locations in which to roleplay, including ships and space code. If you don't want to be a pirate or mercenary, there are many other occupations you could choose. You could be a shopkeeper on a planet in their marketplace. You could be a diplomat travelling between worlds. You could be a free trader. You could be in the military. There are many choices in the 7th universe. We are currently building and coding this original world. We are welcoming building and coding applications to help. We are currently accepting staff applications as well. ----------------------------------------------- Mud : 8bitMUSH Code Base : [MUSH] Modified PennMUSH Telnet : 8bit.ath.cx 4201 [24.255.231.236] WWW : http://8bit.ath.cx/ Description : * Building -- Free building, and lots of it. No quota. No theme. Build your own little house, castle, swamp, or area. * Exploring -- You'll find a variety of explorable areas including an extensive mountain area, a Super Mario Bros. area, and many player homes and lots. Players are often building new places to explore. * FANSI Art -- We support FLAG Extended Ansi Settings which provides for an extended character set: card suits, box drawing characters, and shading characters allowing for many pseudo-colors. Re-live the days of BBS art. * Coding -- We offer a ton of softcode to play with, including a playable MUSH Nintendo (with Tetris, Frogger and Mario Brothers), mapping droids for keeping track of places you've explored, and a whole slew of other code. We offer support for those looking to learn how to code. This includes player tutors, a 21 lesson coding tutorial, and plenty of unique functions. * Socializing -- We have a standard chat system where people can interact from anywhere on the MUSH. If you don't like to do anything but socialize that's fine with us. * Capitalism -- We have a company system and stock market which promotes the sales of goods and the competition of MUSH companies. Many of them sell products and compete for your daily paycheck. You can also invest in companies and attempt to make a profit. o=======================================================================o Muds Beginning With: A o=======================================================================o Mud : Aabahran: The Forsaken Lands Code Base : [Rom] ForsakenMUD (Version 3.0) [Heavy Modifications] Telnet : forsakenlands.org 6666 [216.194.99.11] WWW : http://www.forsakenlands.org/ Description : Welcome weary traveler, to Aabrahan. Meaning 'Cursed' in an ancient, long-forgotten tongue, the land known as Thera is a realm of conflict. For eons have the forces of good and evil waged their war upon its soil. Are you a valiant KNIGHT, a demonic minion of NEXUS? A mage of SAVANT, or a battle-hardened WARMASTER? Are you are an ambassador from the City-States of VAL MIRAN, RHEYDIN, or MIRUVHOR or perhaps a vampiric assassin of SYNDICATE out fulfilling a contract against a vigilant lawman of JUSTICE. With the Head Coder, Virigoth leading a staff of over fifteen, all of the nine cabals are now self-sufficient and run by players. Army RISK-like combat now makes each and every one of FL’s 80% original areas available for conquest. Diplomacy and trade between the cabals rests of in the arms of it’s members, and through the innovative voting system, each of the citizens of these cities have the opportunity to cast their own vote and let their voice be heard in matters regarding their hometown. Above all this, you have the opportunity to apply to play any race you can think of. A Dragon? An imp? A shade? On FL the only limit is that of your own imagination. If there is something you want that is not here, chances are that it is in development. New to the concept of MUDs? No problem. In addition, FL boasts one of the most newbie-friendly systems available, and with immortals from locations spanning the globe; there is seldom a moment where one is not available and eager to answer any of your questions. Load up your client, and connect. You haven’t got a thing to lose. Leave MUDs of yesterday behind, and log on to FL and embrace the future. ----------------------------------------------- Mud : Aabarism II: Unforgiven Mayhem Code Base : [Rot] RoT heavily modified 7 tiers 300+skills/spells Telnet : visuald.terrabox.com 9999 [64.242.77.155] WWW : http://visuald.terrabox.com Description : Welcome to Aabarism II: Unforgiven Mayhem. In a land of pain, death, anguish and destruction you try to make dues. Your friends are limited and your enemies, numerous. You're journey: to survive in this land of chaos. Come and venture into this land if you dare where you will really test the laws of 'survival of the fittest.' Aabarism has been months in the making. We are a newbie friendly mud featuring 5 tiers, 50 races, balances classes & our well known PowerLevels. We have now added EVEN more skills/spells to balance out our classes. Now featuring a more enhanced quest system to bonus players for quick quests. Also if you play you could become part of the player run council which decides what happens on Aabarism. ----------------------------------------------- Mud : Aabrazak: Age of Damnation II Code Base : [Rot] Enhanced Player Killing Telnet : bb6.betterbox.net 2500 [209.83.132.78] WWW : http://ashen.betterbox.net/AoD/ Description : Greetings, and welcome to Aabrazak: Age of Damnation II. The inhabitants of this realm tend to be quite competitive so if you don't stay on your toes, you may end up missing your head. But where are my manners, please do drop by our little realm, but don't say that I didn't warn you! We have a fairly descent balance of classes here so don't bother asking which class is 'stacked' because you won't get an answer. We have an arena (which offers 5 on 5 battles w/ potion & scroll toggles), and a warzone. We also have a quest master where you may quest for equipment, weapons, whostrings, renames, etc. Sound like your type of MUD? Then stop by and pay us a visit. Most of all, have fun! ----------------------------------------------- Mud : Aabsolom Chronicles Code Base : [Rom] Heavily Modified ROM 2.4 Telnet : puddle.plethora.net 1536 [192.129.84.27] WWW : None Description : Aabsolom is a place for those who want to Roleplay can, We have an extensive RP system with rewards. We also have a number of great features: Auction System, Race Channel, Race languages, Arena, PK for clans, And a personalized clan system for our world. ----------------------------------------------- Mud : Aadarian Realms Code Base : [Rot] [MERC/ROM] ADR Four Tiers [The Original] Telnet : aadarian.akbearsden.com 8888 [24.237.3.43] WWW : http://aadarian.akbearsden.com Description : During an age of strife when legends were flesh and blood, when immortals walked among us before the word became lore, there was a world forgotten by the scribes. A realm where the lives of the men and women would be forever changed by the struggles for power that ravished the lands. Many years have pasted since the dawn of peace had spread across these war-torn lands. The warriors of the past ages now maintain farms and have taken to travling the trade routes calling themselves merchants. Others have begun to venture toward the out reaches of Aadaria, exploring the frontier and the ancient graves of forgotten civilizations. (ooc) Out Of Character: Aadarian Realms offers four tiers with monk and telepath classes. More than 300+ skills and spells and A professional staff of polite and dedicated immortals drafted from the Elders of the Realms. We are still under development and that will not stop... There is a never ending list of ways to improve the realms. Current Projects: Fuedal Code (Trades, Crafts, Farming, Provinces etc.) Housing Code (Flats, Taverns, Masions, Castles etc.) MultiClass (Race and Level Restricted Multi-Classing) Design Director Shimtis Grul ----------------------------------------------- Mud : Aaezure Odyssey Code Base : [Circlemud] Circle/Custom Telnet : amud.betterbox.net 6666 [209.83.132.70] WWW : http://amud.betterbox.net/ Description : Aaezure Odyssey is a great MUD for all ages. Formerly known as DeathWish MUD, this is a great, stable MUD that has been in operation since 1994. There are over 11,000 rooms with a good balance of zones for all levels, with more added all the time. Playerkilling is limited to a Battlefield only, and players are allowed to play two characters at a time if they wish. This mud has 50 mortal levels, 6 regular classes and 4 remort classes, and too many great features to list. Aaezure Odyssey is in the process of converting to a whole new codebase and adding lots of new fun stuff, including 15 races - and some surprises. Come on by and check it out. ----------------------------------------------- Mud : Aalynor's Nexus Code Base : [Mordor] Modified Telnet : aalynorsnexus.org 2000 [64.39.28.81] WWW : http://www.aalynorsnexus.org/ Description : A highly advanced role-playing fantasy adventure game with an interactive storyline, multiple subplots, and room for creativity combined with a sophisticated combat engine provide for hours of quality online entertainment. The life of a character within the mystical World of Altin reads much like a fantasy novel, where almost anything is possible. The world comes alive for you as major and minor plots react to your actions, with every player contributing in some way to this living work of interactive fiction. The strength and appeal of Aalynor's Nexus is not derived solely from the underlying software, but rather, from its people. There is a real sense of community in this world. It is the player's enthusiasm and encouragement which keeps the world alive and entertaining for player and gamemaster alike. ----------------------------------------------- Mud : Aalynor's Nexus: The Sanctuary Code Base : [Custom] Derived from original Aalynor's Nexus game engine Telnet : aalynorsnexus.org 3000 [64.39.28.81] WWW : http://www.tholm.org/sanctuary/community/ Description : THE FOLLOWING ON TO AALYNOR'S NEXUS, THE SANCTUARY TAKES PLACE 200 YEARS INTO THE FUTURE OF ALTIN. PRESENTLY IN BETA TESTING; EXPECTED OPENING JANUARY 2002. And here we are, noble adventurer. Will you walk in Aalynor's Light, seek Honor with Paelina, live in Pandora's Hope, enjoy the merriments of Trista, or will you embrace Tilnar's shadow? It will take many brave and mighty adventurers to turn back the assembled goblin hordes, now surrounding the city. Will you be the one to defeat the Goblin King, to reclaim the land for the races? Come...step through our gates and join us in Aalynor's Nexus.... Aalynor's Nexus is an elaborate multi-user, text-based fantasy role-playing environment, playable over the Internet with specialized client software. The life of a character within the mystical World of Altin reads much like a fantasy novel, where almost anything is possible. The world comes alive for you as major and minor plots react to your actions, with every player contributing in some way to this living work of interactive fiction. The strength and appeal of Aalynor's Nexus is not derived solely from the underlying software, but rather, from its people. There is a real sense of community in this world. In fact, we have received many encouraging comments from our players, and it is their enthusiasm and encouragement which keeps the world alive and entertaining for player and gamemaster alike. ----------------------------------------------- Mud : Aarchon Code Base : [Rom] ROM 2.4 , ARC 2.0 Telnet : mud.aarchonmud.com 7000 [65.120.136.170] WWW : http://www.aarchonmud.com/ Description : Aarchon takes place in a realm where space, time, and reality itself have been shattered, leaving death dead and making all things possible. We have a relaxed social atmosphere, which we strive to keep hospitable to players both new and old to mudding. We are constantly upgrading, with new code and new areas coming in often. There will never be a player wipe, ever! Some of our current features include: * 15 varied classes (from Assassin to Gunslinger) with more on the way. * 19 races upon creation, with more available after EACH remort (total 46 races) * 7 clans, with uniquely defined ranks in each; also, clanwars! * An advanced and unique Remort system, challenging to accomplish (Remort 5 now in!) * Dozens of new spells and skills, including new spell/skill *types*. * Newbie friendly help files, plus Helpers and active immortals for guidance * Various levels of pkill (or pk-like) involvement: warfare zone for 'safe' combat, clan members of certain ranks participate in clanwars, plus permanent pk or an advanced 'hardcore' pk (ignores safe rooms and level) ----------------------------------------------- Mud : Aardwolf Code Base : [Rom] +Original Hybrid Telnet : aardmud.org 4010 [66.162.28.88] WWW : http://www.aardmud.org Description : Aardwolf has been online over 5 years and is still undergoing constant development. Online numbers rarely drop below 300, consisting of a wide variety of characters and playing styles. If you like to sit back and chat we have customized channels and friend/race/class lists to suit you along with VERY active message boards. Hack and slash and level? No problem, Aardwolf has been greatly enhanced but is still a ROM mud at heart. Questing? We offer several types of quest with player vs player 'global quests', regular automated quests, imm sponsored quests and good old trivia. Prefer to (optionally) mix it up with other players and go for PK? There is an elaborate warfare system, regular PK for clanned players, combat mazes and one on one challenges - for the ultimate challenge you may try clan raiding. If exploring is your thing we have over 200 areas with over 15,000 rooms and rankings of the the top explorers. Other features include remorting, tiers, flower shops, stats that MATTER, player housing, rosters, rankings, thousands of mobprogs, online games and a lottery system, but most of all, an extremely newbie friendly environment with player volunteers on hand at all times to help you get started. Drop by and see why Aardwolf is the most popular ROM based mud in existence. Alternatively, check out our new web site at the address listed. Wherever you choose to mud, good luck and remember it's supposed to be FUN! ----------------------------------------------- Mud : Abaddon Code Base : [Rom] modified 2.4b6 Telnet : abaddon.org 5000 [68.3.100.81] WWW : http://www.abaddon.org/abaddon/index.html Description : Abaddon has been under developement since Dec 97. In June of 99 it was opened to the general public for testing. Since that time, the code has proven itself stable enough to allow it to remain open for play. However, Abaddon is still considered to be under developement. From its inception till present, most changes have been made to the code base itself and not to the skills or areas of the stock Rom from which it is based. With that stated, the changes are enough to make Abaddon unique and worth playing. Abaddon is a player kill mud (minimal restrictions apply) that places a high emphasis on 'NO IMMORTAL INTERVENTIONS'. We have random treasure, no level restricted or limited equipment, mounts, seperate racial hometowns, and an online multi-class system that will keep you interested for years. The rest you have to discover on your own. ----------------------------------------------- Mud : Abandoned Codex Code Base : [Smaug] modified Telnet : abandonedcodex.net 4000 [204.184.196.145] WWW : http://www.abandonedcodex.net/~gpoulton/ Description : Abandoned Codex has been progressing steadily over the last five years, incorporating good roleplaying into a well-coded smaug/merc-style environment. The improvements are too numerous to be listed here, but include such things as an automatic Top 60 ratings system, an RP ranks system, new races and classes, and improvements to the standard classes, eg. Cleric Temples (well... you'll just have to try us and see what they are!) We have roleplaying (optional), quizzes, quests, clans, and are open to suggestion about just about anything you want to do! There is also a builders' port where we can accommodate all your creative desires, and would offer you training if required. ----------------------------------------------- Mud : Abandoned Fate Code Base : [Rom] Rom 2.4B6 modified Telnet : abandonedfate.betterbox.net 1919 WWW : None Description : Abandoned Fate is a Rom 2.4b6 mud with the standard stock areas along with many other original ones. Currently there are eight classes and eight races. We have a great Immortal team who are all working very hard to make Abandoned Fate a fun experience. We are currently working on a remort system and are redoing many of the classes, races and adding new skills and spells. Abandoned Fate is very newbie friendly, so please come and take a look. ----------------------------------------------- Mud : Abandoned in Zhentil's Domain Code Base : [Rom] AZD version 2.1 Telnet : marotti.com 3333 WWW : http://www.marotti.com/azd/ Description : Abandoned in Zhentil's Domain combines roleplaying, adventure, fun, and friendship nearly flawlessly. Based in a medieval setting, Abandoned in Zhentil's Domain offers a wide selection of race and classes, as well as 100 mortal levels. Chock full of original and modified skills and spells, as well as heavily modified zones, AZD meets the needs of the most avid gamer. Whether your style follows PK or pure RP, AZD has a place for it. The MUD's shell is hosted on it's own server, which is owned and operated by Zhentil. Newbie-friendly, funny, exciting, suspensful, and more - Will Abandoned in Zhentil's Domain be your next home? We hope so. AZD has been up and operational for FIVE YEARS. We pride ourselves on a stable environment and encourage community. Along with out official site, we offer a community site. ----------------------------------------------- Mud : Abandoned Reality Code Base : [Envy] Envy 2.0 Telnet : abandoned.org 4444 [216.30.104.62] WWW : http://www.abandoned.org/ Description : A triangular war ravages the countryside, as the wood-faring Sylari risk all to keep the evil and sinister L’shar from corrupting their youth. But the blood of both races spills over the land when the vicious Empire of Nok seeks to wipe out all magic in the world of Ellandor. Can the peaceful kingdom of Devenon restore order to a land troubled by arch-mages, demons, and even a few dragons? Some of our many features include: -a wonderful introduction to the game with randomly restrung armor for newbies -player bounties,an IC auction system,private player properties -no RP-intrusive OOC global channels, or silly/unoriginal names for characters -an ooc complex to hang out when you need a break (with paintball field and combat arena!) -a blackjack dealer, board games, mobs that play hangman, a combat arena, a courthouse, player-owned shops -automated armies that provide equipment, mob soldiers, and monthly pay -pets you can order around or ride, ships (both private and public) -a naming system where no one knows your true name unless you tell it to them -helpful immortals, friendly players, newbie help-channels, and so much more! Usage Graph ----------------------------------------------- Mud : Abandoned Realms Code Base : [Rom] Diku/Merc Telnet : abandonedrealms.net 9000 [216.162.171.220] WWW : http://abandonedrealms.net/ Description : Abandoned Realms is a highly modified diku mud. The objective of the mud is to focus on gameplay. We want a MUD where people can enjoy themselves and other aspects of the mud, without compromising gameplay. Gameplay to us is having rich themes to our areas, various creatures that talk to players instead of just sitting around, and well balanced race/classes. We have an extended help file system, a newbie chat for those unfamiliar with this kind of MUD, and plenty of friendly imms willing to answer your questions. There are 16 races and 16 classes each unique with their advantages and disadvantages. New races and classes are consistently being added and the old ones refined to preserve gameplay. There are also seven cabals, with plans to add more in the future. We enforce roleplaying here, we like to see players who have unique backgrounds, enjoy being memorable characters, and in turn, meeting other memorable characters. We also have mob runned quests that will improve certain aspects of your character. Although we do encourage player killing, we also discourage senseless slaughter. We have refined the gameplay so that brains will win over brawn because nobody likes boring hack and slash. We test our pk ranges thoroughly for fairness. If you enjoy roleplaying in a complex and vast world mixed with the thrills of playerkilling then Abandoned Realms is for you. ----------------------------------------------- Mud : Abattoir Code Base : [Smaug] Smaug Telnet : abattoir.wolfpaw.net 3232 [216.18.90.4] WWW : http://abattoir.wolfpaw.net Description : Abattoir is a fun mud. All imms here are very friendly. We have 100 mortal levels and 15 immortal levels. We also have integrated quests (you need to complete quests to gain levels). Every Sunday, we have player killing tourneys. Come in to find out more details. The next few Sundays will have at least 10 tourneys, each one offering a good prize to the victor. We also have remorts. When you reach level 100, you get reborn as a character in the new remort class (offering all skills and spells, which can all be practiced up to 100% adept). When your remort reaches level 100, you are automatically made an immortal. All immortal advancements are done to how hard you work. Basically, if you want to work hard, you can realistically make level 113 on this mud. Amnect. ----------------------------------------------- Mud : Aber-Phoenix Code Base : [Aber] Dyrt Telnet : phoenix.betterbox.net 6716 [209.83.132.90] WWW : http://phoenix.betterbox.net/ Description : Phoenix offers: * Guilds * Original spells and skills * Over 50 quests * Optional PK * 2 Weekly tournaments * Multiplaying * Role-playing encouraged and rewarded * Familiars * Immortal levels open to all. * Helpful newbie areas. * Some saved inventory, clothing, jewelry * Custom playerhouses (design your own) * Player driven, internally consistent economy ----------------------------------------------- Mud : Abode Mux Code Base : [MUX] Mux 2.0 Telnet : abode.twomoons.org 2002 [216.150.202.131] WWW : http://www.abode.twomoons.org Description : Abode Mux is an ElfQuest-themed mush. The setting is the planet Abode (the world of two moons)at a time approximately a century after the events depicted in Fire and Flight in the ElfQuest comics. The location is a fictional western continent, dominated by two elfin tribes in a state of cold war. There are small groups of humans, trolls and preservers, as well as some solitary elves without ties to the two tribes. Feature/book characters are generally not available. Abode strives to be a newbie-friendly mush, with a low treshhold for entering play. Some knowledge of the ElfQuest universe is an advantage. The game is still in the testing stages, but open to players. ----------------------------------------------- Mud : Abrasive, the Dark Realm Code Base : [Custom] DEFOR v6 with CEFOR v2 engines Telnet : abrasive-dr.nl 23 [217.120.81.204] WWW : http://abrasive-dr.nl/ Description : In the Old world, a civilised and rich in culture where occasional a invation or revolution will take place by Orc's, Goblins, BeastMan and/or Mutants. Yet a shadow covers the world, called by the hand of the evil gods. From the kingdoms of Nexis till the deserts of GladStone, a small group of mercenaries fight agains the dark powers of Chaos, whilst the servants scheme evil plans agains humanidity to bring the World to its knees. Abrasive lets you participate in a fantasy world. Players take there place as an adventurer, searching for fortune and power. You will encoure many different creatures and quests are available. Visit us and try to become a adventurer. ----------------------------------------------- Mud : Absolute Darkness Code Base : [GodWars] LOW4 - Heavily modified Telnet : darkness.dune.net 5555 [208.139.203.147] WWW : None Description : The mud is currently under construction. We are now accepting players for testing and are currently hiring builders, coders and enforcers. Currently this is your typical, run of the mill godwars type mud, but in time we hope to change that. ----------------------------------------------- Mud : Absolute Inferno Code Base : [Circlemud] Circle 3.0 (Modified) Telnet : ai.digital-genesis.com 5145 [169.207.182.234] WWW : http://gemini.tntech.edu/~dle1501/ Description : Absolute Inferno is a modified Circle Mud based on the war between Hell and Earth. It has been customized to offer many features important to the power mudder, such as custom prompts, expanded autexits, inline damage, NO RENT, no eq based on levels. It also offers and expert class system whereby a player can specialize and gain more skills or levels by seeking out a greater guild master. For instance warriors may train to become samurai, or death knights, a mage may become a warlock, and so forth. Some of the skills found only on this mud are 'Grenade' (Dwarves can make and use these! Kewl!), 'Sacrifice' (Necromancers can offer blood sacrifices to a deity), 'Transmutation' (Don't like someone? Turn them into a frog, or some other random creation), and 'Aim' (Attack someone from long distance with a ranged weapon!). We also offer a quest system whereby players can gain points to customize thier EQ. All in all there are six distinct classes, each with at least two different possibilities for specialization. ----------------------------------------------- Mud : Absolute Insanity Code Base : [Rom] Heavily modified ROM, new races/class/stat system Telnet : insane.arcanum.net 9999 [192.103.19.36] WWW : None Description : Come check us out! Absolute Insanity has a plethora of areas to explore, monsters to kill, and equipment to be had! We are looking for a few good mudders that are searching for a fun new home. We have many unique original features that you are sure to enjoy! ----------------------------------------------- Mud : Abydos Code Base : [Custom] 100% Custom Delphi code Telnet : abydos.nl 23 [213.201.143.20] WWW : http://www.abydos.nl/ Description : Abydos is an original mud which is build from scratch. Here's a list of some of it's features: - Totally original code & files. The engine is made from scratch in Delphi and running on a NT machine. - Full ansi color. - Statusbars which are located on a fixed position of your screen. - Easy to learn for people who are totally new with MUDs. - Races and classes, each class starts in it's own dedicated training area where you will be recruted (e.g. in the wizard tower for wizards). - Promotions to sub-classes and later to 5 hero ranks. - Powerful script engine which makes all kind of quests possible. - Funny and big quests. - People can add their own build-in emotions. - Lot's of configuration menus, skinable, customizable message colors. - Detailed maps which always track your position. It is unlikely to ever get totally lost! - Player killing is only allowed for clans. Clans can ally with other clans. - Deathmatch zones where people can PK in a team without loosing anything after they die. - Builders will love our zone-editor! Zones are build offline with a GUI program named 'Builder'. 'Builder' also has a integrated baby-version of Abydos to test your area on your own machine by telnetting to your localhost. - There are usually 0 - 20 people online, depending on the time of the day. ----------------------------------------------- Mud : Abysmal Realms Code Base : [Rom] Heavily Customized, many enhanced features! Telnet : realms.reichel.net 4000 [66.55.9.92] WWW : http://realms.reichel.net/ Description : The Abysmal Realms MUD is a Roleplaying/Playerkilling MUD derived from ROM2.4 code. Those accustomed to ROM playing will be pleased with the enhancements we've made while still retaining the best of the ROM 'look and feel'. Realism, attention to detail and enhanced user interface have been our top priorities. The focal point of Abysmal Realms is our clan system. Those new to Role Play will find it natural to fall into RP mode because of the distinct personalities and purposes of each clan. We find best role players often prove to be the first time mudders! Again, you can visit our web site for info on the clans. Though PK is supported, it is judged by strict standards of appropriateness within the RP context maintained here. We have user-selectable ANSI color, and questmasters available for questing anytime. The Realms opened to the public May 1st, 1997 and has grown steadily since then. A forum for your input has been established through our mud mailing list. The mud is served by a conscientious and talented staff of immortals. Click on the link to our web site for a complete listing and to subscribe to the mailing list. **The IP of the mud changed to 66.55.9.92 as of 2001/06/03** ----------------------------------------------- Mud : The Abyss: The Second Age Code Base : [Merc] Modifications are extreme, beware Telnet : sebastion.homeip.net 1236 [24.147.87.54] WWW : None Description : In the beginning, there was Altrag, from whose hand flows the wellspring of Life. And in his loneliness in the Void he wrought the mighty Nimroetil, the Crystal of Creation, and wieldin it, he created the Abyss. Yet among his disciples there was a jealousy. Between the Titans, Aleister and Stormreaver, there was a hatred. War swept across the Abyss, and Nimroetil was broken, and it's shards lost. Yet its memory, and the promise of infinite power, lived on in the hearts of Mortals. And now, even as the world recovers from battle, clans begin to form, to search for the shards, because the enemy must not reunite Nimroetil. At Any Cost!. The Abyss will soon be back, with many features including: - A complex and strategic combat system - A classless, skill-based advancement system - Player-run clans with player-built HQs - A completely original world We are currently looking for dedicated builders to help bring the Abyss to life. ----------------------------------------------- Mud : AC 195 Gundam Wing MUCK Code Base : [MUCK] GlowMUCK Telnet : 63.105.19.135 1950 WWW : http://www.angelfire.com/gundam/muck/ Description : - The year is After Colony 195. - = - = - = - = - = - = - = - = - = - = - = - Upon the assassination of the leader unifying the colonies, Heero Yuy, riots have broken out across the space colonies. The Unified Earth Sphere Alliance seizes this opportunity to develop their military forces, taking over one colony after another in the name of justice and peace. OZ, an organization led by Treize Khushrenada, has been taking charge of the attacks with the help of the Alliance Military. Until this year, when rebel citizens from the colonies have decided to retaliate by sending five Gundam pilots to earth to eliminate the people who started the wars -- to eliminate everything having to do with OZ. On their journey, the world may come to realize how important life really is, and how meaningless the wars are when fought between equally ruthless governments. After Colony 195 is a MUCK based on Mobile Suit Gundam Wing -- the anime series by Bandai, shown on Cartoon Network and YTV. The MUCK is rated PG, due to the violence involved in fighting roleplaying situations. It is meant for people who can be mature, but does not contain adult oriented themes. As with most MUCKs, it is fully roleplay oriented. We are currently hiring Feature Characters and Staff members, so feel free to drop us a line if you're interested. - = - = - Additional website: http://www.angelfire.com/gundam/logs/ - = - = - ----------------------------------------------- Mud : Accursed Lands Code Base : [LP] written in LPC Telnet : 63.105.28.110 8000 WWW : http://www.accursed.org/index.shtml Description : Throw away your ideals of standard races, typical classes, or level-based games and hang on for a truly unique online adventure! In an all original world that is constantly evolving, Accursed Lands is a challenging MUD for players of all ages and experience. Some of our key features include: -21 personal stats for each player. -Over 120 skills already implemented for players to chose from. -Realisitic life event based character creation system. -Smart npcs with sophisticated brains. -Dynamic graphical wilderness that changes and adjusts according to your position and visual abilities. -Underdark with over 6 million permanent rooms possible. -A complex crafting system allowing a player based economy. -Many unique quests and original spells released with more on the way! -A lot more to do than combat and magic, although those rock too! -100% original areas with very detailed descriptions. -Excellent role-playing environment with lots of theme. -Friendly staff and administration who actually listen to the players! With no levels, no standard classes, you'll be free to develop a truly unique identity for your character. So come on by and check us out! ----------------------------------------------- Mud : Achaea, Dreams of Divine Lands Code Base : [Custom] Fully original design and coding Telnet : achaea.com 23 [216.18.90.22] WWW : http://www.achaea.com/ Description : Rated #1 in the world by gamers.com. - Achaea is a grand world with no stock code or stock areas, giving it a feeling that is completely unique. We have thousands of rooms, and hundreds of unique abilities. Examples of our abilities are the Tarot skillset, which includes abilities based on each of the major Arcaana tarot cards or the Metamorphosis skillset, allowing Druids to change into animals like wolverines, gorillas, and wyverns. - Within Achaea, you'll find hundreds of imaginative quests and NPCs, as well as a developed political and economic system. We have innumerable unique features, ranging from what has been called the finest player vs. player combat system in existence, to a realistic weather system, to an integrated military system, to endless opportunities for roleplay in the intricate politics that take place within the land. Raph Koster, Dragon Designer of Ultima Online, has publically said that he believes we have the finest online storytelling in the world. ----------------------------------------------- Mud : Acropolis Code Base : [Rom] Rom2.4 heavily modified Telnet : dinchak.darktech.org 5500 [24.20.208.145] WWW : None Description : After a month of downtime, Acropolis is finally back for good! Acropolis is a MUD that is designed with the newbie in mind. Role-playing is accepted and encouraged, but not necessary. If you're new or old to mudding stop by, you'll have a great time! Here is a brief summary of what we have to offer: * Random equipment based on a set of weapon/armor flags. Included in the random equipment system are a few new item types: bows, arrows, materia, and more. The system is very similar to Diablo/Angband/Nethack. * PK Arena for non-PK or PK players. We have one of the most popular arenas out there because we have added so much to it. There are three types of wars: Single, Team, and Clan, and you can win everything from gold to potions to practices and trains in the arena without worrying about losing exp/equipment/etc. * Many new classes, races, skills and spells. A lot you have never seen before because we made them ourselves. * Remorts, imm and auto quests, a few other 'arenas', friendly staff always ready to help new players, beautiful ANSI color, neat clan system, dedicated player base, the list goes on and on. Stop by today, you'll never play another ROM again! ----------------------------------------------- Mud : Act of War Code Base : [Rom] Telnet : bb11.betterbox.net 4000 [209.83.132.83] WWW : http://www.actofwar.com/ Description : Act of War is a unique kingdom-based MUD that allows you to join the ranks of either Kael, Tier, Cairn, or Undermountain in the eternal struggle for the realm. Act of War allows you, the player, to choose which kingdom, class, and race you wish to play as you wander through our large map gathering equipment and making new friends who may aid you in the future when you go out looking for a battle, or maybe even raiding an enemy town! Act of War promotes a unique player killing environment that sets it apart from all other MUDs, stop by and give it a try. ----------------------------------------------- Mud : Ad Hesperia Code Base : [Envy] Heavily Modified Telnet : hesperia-mud.org 7000 [209.83.132.83] WWW : http://www.hesperia-mud.org Description : 'Caught in the whirlwind of the War of Ages, the battle of the Immortals, lies the Hesperian Realm. From the Black Fortress and foul armies of the Dark Lord, all the way to the Paradise of the Covenant, you will recognize a theme of the utmost tragedy: a love story which shaped the perpetual war raging on Hesperia. Brutally thrown into this realm because of your own stupidity, you decide to make the best out of it. Motivated by the interest the Immortals seem to take in recruiting Earthlings, you vigorously start your career.' Hesperia is a medieval fantasy mud originating from an ENVY 2.0 base code. For three years non-stop our Staff has worked on the large Hesperia project, shaping an all original word of over 20000 rooms. There are over 300 spells and skills, numerous quests and games to try out, as well as the opportunity to join cults and progress through the 550 levels we currently offer. We are a friendly place, so by all means step by and share in the fun! - Hesperian Staff ----------------------------------------------- Mud : ADAMANT : World of the Rings Code Base : [Circlemud] strong modified CircleMud Telnet : amud.orc.ru 4000 [212.48.128.180] WWW : http://www.a-mud.ru/ Description : A world of heroes and dragons, where heroic deeds and horrible creatures are possible ... A world of powerful magic and mighty weapons ... A world of steel and mithril, where you can go and slay powerful creatures or you can seek smart quests and receive great rewards, cool weapons, and destructive spells ... This is the neverending story of the great battle between DARKNESS and LIGHT This is ADAMANT : World of the Rings !!! * 17 races & 9 classes * 30 levels of well balanced gameplay. * Intelligent monsters * Over 70 only ORIGINAL zones, over 5500 rooms * Quest Zones and Automated quest system * Customizable character stats (no rolling) * Helpful gods and mortals. Nice WWW page with help etc... * 100% Russian MUD ----------------------------------------------- Mud : Adamant Adan MUD Code Base : [Circlemud] strong modified CircleMud Telnet : adan.ru 9000 [194.186.76.190] WWW : http://www.adan.ru/ Description : A new MUD, the first in it's kind, based on the fantasy world of J.R. Tolkien where everything is possible, where strange and dangerous creatures lurks in deep under the ground, or wander all around the world... A world of heroes and dragons, where heroic deeds and horrible creatures are possible ... A world of powerful magic and mighty weapons ... A world of steel and mithril, where you can go and slay powerful creatures or you can seek smart quests and receive great rewards, cool weapons, and destructive spells ... This is the neverending story of the great battle between DARKNESS and LIGHT This is the world of - A D A M A N T A D A N- MUD ! * 17 races & 10 classes * 30 levels of well balanced gameplay. * Intelligent monsters * Controlled PK (clan system) * Over 65 only ORIGINAL zones, over 3500 rooms * Quest Zones and Automated quest system * Anti-loot system * Full ANSI color * Helpful gods and mortals * Customizable character stats (no rolling) * Nice WWW page with help etc... * 100% Russian MUD ----------------------------------------------- Mud : AddictMUD Code Base : [Circlemud] 3.0 bpl10 Telnet : game.addictmud.org 4000 [216.81.152.29] WWW : http://www.addictmud.org/ Description : Loosely based on the worlds of Drageara created by author Steven Brust, AddictMud features 30 mortal levels, 8 classes and 3 special remort classes. Players from all over the world regularly play for extended periods of time, creating a sense of unity and camaraderie. Help is readily at hand either via the online help system, or from one of the experienced players online. After a few months of downtime, AddictMud is back and better than ever. With a faster server and less lag, come check it out! * Newbie friendly!!!! Join us - we'd love to show you around. * Limited multi-play allowed * 8 mortal and 3 remort classes, 30 levels * 99 zones, with over 9800 rooms (more being developed constantly) * Quests frequently held * Helpful gods and mortals * Alias system with presets for newbies * Fully functional clan system with clan halls/areas and clan quests * PK during TCs (total carnage) held frequently for fun and sport * 4 hometowns & free rent! * Awesome scripting that adds to the fun ----------------------------------------------- Mud : AderonMud Code Base : [Circlemud] Ver 3.0, heavily modified Telnet : bb11.betterbox.net 6699 [209.83.132.83] WWW : http://www.sspub.com/circlemud_area_creator.htm Description : Why should you come to AderonMud? Check this out: You can give your character more 'kick' by morphing into animal form and ripping out your opponent's throat! Enhance your equipment and weapons. Improve your skills and spells through guildmaster training and actual use. Supercharge all your stats. Create portals. Own your own house. SIMULTANEOUS MULTICLASSING: Get 250 combined levels in the five classes, then advance to Avatar level for a real challenge! Rent is free, quests are always available, and all characters can scan and identify for free. And when you die, you don't lose all your stuff! Modified combat system combines realism with a touch of humor. Area lists are based on player levels to help you find the right level of challenge. Well-designed world map integrates 100+ areas--just follow the river! ** AderonMud is the one you've been looking for -- trust me! ** ----------------------------------------------- Mud : Adesa Code Base : [Ack!mud] 4.2 Heavily Modified Telnet : adesa.betterbox.net 6000 [209.83.132.67] WWW : None Description : In the limitless confines of cyberspace there is a place where sword and sorcery collide and dreams of the fantastic materialize before your eyes. Adesa is more than just a mud, it is a refuge from the rigors of real life... a virtual escape into a world where you can be the knight in shining armor or the dragon who snatched away the fair damsel. Adesa has been forged from a heavily modified version of Ack! and while it still offers the Ack! standards like autoquesting, there are quite a few new wrinkles to the old system. Every race has been tweaked to provide its own distinct advantages and the mortal class to remortal class match-ups have been improved. We even have a totally unique lawful/unlawful player killing system. This mud is a constantly growing and changing place, where old players as well as new will continue to find challenges. Brand new areas, many with mobprogram puzzles and new items, are being added almost every week. ----------------------------------------------- Mud : Adventure Mud Code Base : [Unknown] worldgroup server software 3.10 Telnet : worldgroup.net 23 [64.1.137.201] WWW : http://adventuremud.com Description : Pvp set to 1 level, Role playing welcome, auctions first monday of each month for limited and hard to find items. Characters bought and sold thru the mudop only, code is majormud by galacticom. All 9 mods are installed. Play one free character, you can play up to four characters from one IP address. Additional characters are $5 per character per month. sysop keys $5 per year and buying lives is allowed this is a fair game all players are equal here. Famous Last Words: Dragon WHAT DRAGON!!! ----------------------------------------------- Mud : The Adventurers' Inn Code Base : [Rom] Almost Completely modified and updated Telnet : bb11.betterbox.net 7171 [209.83.132.83] WWW : http://www.theadventurersinn.com Description : If you have been looking for a MUD the is original, exciting, and addictive, then look no further. The Adventurers' Inn is all of that, and much more. I have been mudding for over 10 years, and I know what it's like to look for a MUD that you can really enjoy. Some offer great class/race selections, but lack in the roleplaying environment. Others are pure roleplay, but lack in fun. When I started The Inn, all I wanted to do was to make a MUD rich in theme, and full of excitement and realism that even I would enjoy playing on. The Adventurers' Inn is such a place. All of our InnKeepers have that same desire and drive to build the best MUD possible for our players. Mobs that interact with the players, objects that aren't mere weapons, but artifacts that old great powers, and dangerous consequences. Rooms and spells that are lethal, and traps for the unexpecting. All this and more await you on The Adventurers' Inn. Come and visit, and stay for the adventurer of your life! ----------------------------------------------- Mud : Adventures for Ancient Wisdom Code Base : [Dikumud] Diku/Envy/Merc with a twist Telnet : score.ainola.jyu.fi 4100 [130.234.191.133] WWW : http://www.geocities.com/aaw_home Description : AAW is an ever evolving MUD, many new and unique features have been coded into the game. Most MUDS have mprogs, but how many out there offer substantial oprogs and rprogs, so that objects and even rooms can interact with you and your characters actions? We also have an extensive pet system. Pets can be leveled, wear EQ and even have custom names and descriptions. We also RDL (Room Description Langue) which allows builders the ability to make it so that room descriptions (and other things) say one thing in daytime and another at night, or to have descriptions in the different languages of the realm. MSP (Mud Sound Protocol) is in and many of our areas now have their own .midi files attached to enhance the play experience. AAW offers many races and classes, with more to come. All characters are dual classed so that you get all spells/skills from your primary class and s/s up to level 30 in your second class, yielding an immense range of possible combinations. We also offer many different clans for your choosing. Recently we opened a new much (code-wise) enhanced version of our game based with tons of new features, new race (orc), new skills and new attributes (luck and charisma). New original areas are constantly in development, and our aim is at having totally original world one day! So take some time, and get lost in your Adventures for Ancient Wisdom! ----------------------------------------------- Mud : Adventures in Stormgate Code Base : [Envy] OmegaMUD Telnet : stormgate.dyndns.org 2345 [65.48.162.33] WWW : http://members.rogers.com/stormgate/ Description : Welcome to Adventures of Stormgate, where you will travel time searching for adventure. Extensive overhauled Guilds and Clans 2 ways of Dualclassing, 20 Classes and Races to choose from each with unique abilities, Automated Questing, Full MSP (Mud Sound Protocol) support! NEW SITE The dark lord himself, Zhakarius, looks down on the land from his Chrystal Tower. The landscape, created by the gods, shall one day be his. His continent, Bretonnia, is now under his control. He looks to the mainland in its entirety, yearning to control the power it holds. 'Yes,' he says to his servants, 'This will be my finest conquest yet.' On the wave of a finger, an eruption begins in the northwest, causing immense earthquakes. An enormous purple vortex opens directly above his castle, causing alarm to his old crooked face. 'No, this can't be!' he exclaims, 'This can't be happening!' The Timequake hits him full force, sending him through the rift! ----------------------------------------------- Mud : Adventures Unlimited Code Base : [Rom] 2.4b6(pretty darn good) Telnet : au.betterbox.net 5000 [209.83.132.87] WWW : http://au.betterbox.net/ Description : Having been around for over 4 years, Adventures Unlimited is a well developed roleplay encouraged (enforced for player killing) atmosphere. AU has some very interesting and dynamic features: * Inventive Immortal Staff - Friendly Playerbase * Social status / Mayoral Elections / Manor Houses * Religion based clans - temple ranks * Monthly clan competition for control of the banks * Player killing based on motivations and justification * Realistic player looting (weight based lag) * Code generated minimap in the description * Exploration statistics and rewards for exploring * 75% original world with over 9000 rooms * Well written unique areas * OOC Lounge for risk free visiting * Tier based crafting system based on materials types skill levels, guild rankings * Item repair / condition * Over 150 new skills/spells ----------------------------------------------- Mud : Aeledius Code Base : [Custom] Version 2, Alpha Telnet : aeledius.ca 23 [24.150.39.254] WWW : http://aeledius.d2g.com Description : Still in alpha testing, Aeledius' builders have the aim to bring Aeledius into the realm of well-known MUDs. With 4095+ rooms already coded and 267+ total mobs, more being coded every day we're well on our way to being one of the largest custom and originally built MUDs around with no stock code or areas. We have a wonderfully written OCS, created in Visual Basic by our founder, James Meyer. There is a coherent history, with a full pantheon of Gods and Goddess, each with their own skills. Be sure to visit the website and check out the history. Kick and punch are the only combat skills in so far, there are more coming on the way. Newbie-friendly and still looking for builders, you should stop by and say hi. Our primary goal is to create a realistic environment as it is much easier to lose yourself in a reality that actually seems real. As a note, we are still in alpha testing, so the server goes down occasionally when it crashes. Please be patient, and just try again in an hour or so, usually its caught and fixed quickly. ----------------------------------------------- Mud : Aerlynn MOO Code Base : [MOO] Geocorana's RPGCore Telnet : mushhaven.net 4002 [216.150.202.147] WWW : None Description : Aerlynn is a fantasy-based MOO, built with two roleplaying areas and one, optional, MUD-like area. Roleplay is essential to gaining rank within the society - MUDding is just for fun. Aerlynn is a world of planes - namely, the two known planes - Vallun, the land of humans, elves, dwarves, and other humanoids - and Cyrrus, the land of air, where the gryphons and dragons reside. The Gate between the planes, once hidden from prying sight, was accidentally found by adventurers in Vallun, who immediately found themselves a goldmine trade in capturing and selling Gryphon and Dragon eggs. The Dragons and Gryphons, once sworn enemies, have formed a shaky alliance against the humanoids to return their children to the lairs and eyries. Currently, the MOO is being built and expanded. Builders, coders, and a few interested explorers are always welcome! ----------------------------------------------- Mud : Aesir Code Base : [Merc] ROM 2.3 based, heavily modified Telnet : asgard.viviano.net 7000 [216.48.19.245] WWW : http://asgard.viviano.net/ Description : In a world ruled by Deities with powers beyond mortal comprehension, mortal man and his sentient beastly kindred walk among some of the greatest heroes and villains ever to exist in the human consciousness. Emperor Palpatine and Lord Vader inhabit the same world as Sir Lancelot and the Greco-Roman Gods. Amongst these people walk you, the mortal being, watched over by your patron Deity, to whom you swear loyalty by joining their other followers within the Clan. Choose your path among the mortals, honour always the deities, and be sure to watch your back; the wolves here bite. Aesir currently has 8 tribes, run by mortals, and 6 clans, run by immortals, that aid in roleplay and player interaction. Most of our areas are original and we will accept and review areas from anyone, not just immortals. Currently we are working on adding Remort into the game and already have a Rebirth option. Remort will bring 8 advanced classes into the game. Questing is optional and the rewards are as variable as the types of quests. We like to try to keep a light, relaxed atmosphere, while at the same time keeping an open forum for opposing views. Feel free to stop by anytime and if you should need anything, don't hesitate to ask! ----------------------------------------------- Mud : Aether MUSH Code Base : TinyMUX 1.4 Telnet : aether.mux.net 8080 [207.96.1.31] WWW : http://mux.net/~aether/ Description : Aether is an original-themed, consent-based MUSH with an emphasis on character interaction and roleplay. It is based on various world mythologies, including Greek, Roman, Persian, Indian, and Native American. It features extensive news files (many of them based on actual historical events), and innovative code. There are also a number of races, magical abilities, occupations, and factions that your character may choose from. ----------------------------------------------- Mud : Aethia Code Base : [Smaug] AethiaMUD Telnet : aethiamud.org 7000 [12.229.28.164] WWW : http://www.aethia.org/ Description : Would you like to explore the skies as a dragon? Rule a powerful kingdom and conquor the world? Sail the seas as a pirate, pillaging helpless vessels for treasure? Would you like to explore a vast world, painted with wilderness as far as the eye can see, and grand cities with wonderous things beyond description? Would you like to live your fantasy, and have your fantasy live you? If your answer is YES! to any or all of these questions, then Aethia is the place for you! Whether you're brand new to mudding, or a 10-year mudding veteran, this fantasy-based world will delight and entertain you! Our unique pskills system, ContiGen terrain and altitude format, and 100% original areas, races, classes, guilds, occupations, and more are just a few examples of what makes our mud stand out from all the rest! But don't take our word for it, of course! See it for yourself! Our community will welcome you with open arms! We hope to see you in our dreams..... and yours! ****AethiaMUD is in early development at this point. We are not open to the general public yet, and are actively seeking new immortals to help us build this wonderous new place! If you are looking for a place to build, and wish to have the respect that you deserve, please visit our website for more info! We Hope to hear from you!**** [WebWho URL: http://www.aethiamud.org/webwho.html] ----------------------------------------------- Mud : Aetolia, the Midnight Age Code Base : [Custom] Telnet : aetolia.com 23 [216.18.90.40] WWW : http://aetolia.com/ Description : - Aetolia is a huge and totally original world, with no stock code or stock areas whatsoever. We have thousands of rooms, and hundreds of unique abilities in dozens of complex skillsets. Examples of our player classes include the supernatural Vampires, who use the mystical power of Blood to form their bodies into lethal weapons, alter the minds of mortals, or raise foul undead slaves; or the brave Sentinels, fighting to defend their forestal homes with their ability to shapechange into ferocious creatures, their cunning use of deadly traps, and their rapport with natural animals and plants. - Within Aetolia, you'll find hundreds of imaginative quests and NPCs, as well as developed political and economic systems. We have innumerable unique features, ranging from what has been called the finest player vs. player combat system in existence, to a realistic weather system, to lucrative trade skills, to endless opportunities for roleplay in the intricate struggles that take place daily within the land. ----------------------------------------------- Mud : Aff.MUD Code Base : [TFE] Modified TRE Telnet : amber.amber.org.uk 2323 [213.52.199.230] WWW : http://www.geocities.com/hybfozz/ Description : aff.MUD is the first Forest's Edge (TFE) codebase to be hosted in the United Kingdom. We hope to encourage the uptake of the code base to MUDders in the UK, and welcome all who wish to play / contribute. This is a rebuild of the old Rivers Edge base, with new areas and items / mobs being added all the time. A download of the latest code and fixes are available from the homepage. May your stay here be 'free'. ----------------------------------------------- Mud : African Legends Code Base : [MUCK] GloMuck 3.1.6 Telnet : www.night-howler.com 3535 [67.82.42.218] WWW : None Description : African Legends is great muck based upon the adventures of the Lion King movie. This great story takes place after Scar was defeated and Simba regained the throne. But instead of focusing upon our favorite lions, the plot is instead thrown towards the three Hyena's which lead the Bayanzi Clan and fled to new lands deep into Africa. Here you will discover many new faces and FC's created from the imagination of the Wiz Staff. There will be a minor focus upon Pride Rock, but the brunt of the RP will be generated towards the new characters. This is a very player and newbie friendly muck and all are invited! Welcome to African Legends, where the mysteries of another story comes to life! ----------------------------------------------- Mud : After Exile Code Base : [Smaug] Telnet : silverden.com 9000 [63.78.117.186] WWW : http://after-exile.silverden.com/ Description : After Exile is a MUD that goes beyond the standard SMAUG restrictions. We have an extensive backstory, where players make their future. Our staff is diverse and friendly, welcoming newcomers and old players alike. We dislike the term 'newbie' in our MUD. We will be running active and involved quests dealing with the history and the future of After Exile. Each month, the webpage will have a special update, written as a history of the accomplishments of the players. We invite anyone looking for a new home, or a place that is dynamic in new features, and a place that is designed for the players to check us out. ----------------------------------------------- Mud : After Hours Code Base : [Unknown] LDmud Telnet : afterhoursmud.com 2000 [206.124.143.232] WWW : http://afterhours.lpmud.com Description : One of the most established and advanced LPmud's in existence. Now in it's 11th year, the imaginative world of AfterHours is one of medieval fantasy and adventure. We offer a very friendly atmosphere with helpful players and immortals. AfterHours has formed into an extensive and detailed world with a very unique feel. Many years of coding from hundreds of builders provides the basis for one of the most original mud's ever. If your looking for a mud you can get really involved in AfterHours will satisfy your every need. Some of the main aspects offered at After Hours are: * A user interface which allows new users to start quickly, but is complex enough for advanced players. * A unique Multi-Class system. * Fifteen original and creative quests to challenge players who like to role-play. Join our world and the lifelong experience that is AfterHours. ----------------------------------------------- Mud : After the Exodus Code Base : [Circlemud] CircleMUD 3.0bpl19 Heavily Modified Telnet : exodus.mudservices.com 1111 [206.245.158.225] WWW : http://www.exodus.mudservices.com/ Description : Updated to CircleMUD 3.0bpl19, Oasis OLC 2.0.1, DG Scripts We are nearing the end of massive code development and moving now into area development. GOOD BUILDERS HIGHLY SOUGHT AFTER. Areas need to be science-fiction in nature, we are not accepting areas based on dragons, heaven, hell, or pure magic classes. Area building will occur for the next 3-4 months where we will then move into regular operation. Immortal staff positions will be chosen from among the playtesters and builders who help Exodus develop. So if you have any interest in being on the ground floor of what should be a very interesting mud, come on and join us. The age is 800 years after mankind developed the technology to leave the cradle of Earth and expand his civilization to the stars. Countless colonies now exist with only a fraction being well established. Some settlements are centers of trade while others harbor criminal activity. Some are galactic centers of prestige while some wage war upon one another. This is our universe, the universe established After the Exodus. ----------------------------------------------- Mud : After the Plague Code Base : [LP] MudOS (CoreDump mudlib) Telnet : atp.mud.hu 3000 [160.114.100.96] WWW : http://atp.mud.hu/ Description : Our mud is a complex and 'real' fantasy world. We encourage roleplay, though we don't enforce it. The tuneable global channel may be used only for newbie related questions. There are no levels in the mud. You gain experience by improving your skills, solving quests or by exploring new places rather than by killing the same monster repeatedly. It is a unique blend of a hack & slash and a roleplaying mud. You really live in the world, it is not just theatrical roleplay. There are many features that keep you busy exploring, so you won't fall back to boring hack and slash routine. Mud features: 20+ open guilds. Most of these guilds are led by players so admission in a guild is not always automatic. Complex monetary system. 20 playable races with their own language. About 120 spells and 90+ different skills. Unknown characters will be seen by their appearance rather than names. Team system supports back row for spellcasters and archers. Weather. Overland map. Combat includes bleeding, unconsciousness, breaking or severing of limbs. Special races: flying races, water breathing races etc. and a lot more. 60+ unique quests (not autoquests). Numerical values are shown as text or displayed by bars. Players are entitled for detailed character generation after they have already spent some time playing the game. Detailed character generation includes a background story which could be standard or player supplied. Players can own houses with saved equipment. Crafts include forging, carving and tailoring. User stats are available here. ----------------------------------------------- Mud : AfterFive Code Base : [MUSH] TinyMUSH 2.2.1 #21, 2.2.2 [DaemonMUCH 0.15 enhanced, Pueblo 1.X enhanced] Telnet : af.vew.net 9999 [199.1.91.205] WWW : http://af.vew.net/af.html Description : AfterFive has been running since 1991, with a one year hiatus for development. We are loosely themed on New Orleans, and offers a full Citadel-type BBS online. Character requests can be sent to trish@vew.net. There is no open building or programming, although special cases are looked at if for public use. ----------------------------------------------- Mud : Afterlife Code Base : [Rom] 2.4b6 modified, 1/3 code is original Telnet : afterlife.mudservices.com 5000 [206.245.158.190] WWW : http://www.afterlife.mudservices.com/ Description : Afterlife is a ROM 2.4 based MUD now just over five years old. Some of our features include: * 110 areas with 9290 rooms, over half unique to Afterlife * 13 mortal classes, 3 reincarnation classes * 30 races * 701 help files * Clan system primarily run by mortals * Deity system including special godspells * Quests, including: + automatic quests for quest points (redeemable for eq, etc.) + automatic quests to reincarnate and to become an avatar + individually tailored quests assigned by Questrunners Council * Mudville, where players can build their own homes * Mortal Coil, the wickedest card game around * ANSI color With an active and friendly immortal staff, Afterlife is always changing, always improving. Welcome to Your Afterlife, your new MUD home. ----------------------------------------------- Mud : The AfterMath Code Base : [Rot] Heavily Modified Telnet : aftermath.kyndig.com 4010 [207.44.142.105] WWW : http://aftermath.kyndig.com Description : Come and play in the realm of Aftermath, the wasteland that remains after total destruction. Aftermath is a fun Tolkien based mud, with about 10 or so players on at a time. Player killing is encouraged, yet if one wishes a non-player killing guild may be chosen for those who wish to center their MUD experience towards Roleplaying. So come visit the Aftermath,a MUD in the rebuilding stages, we look forward to suggestions or comments that you may have. So come, help us reshape the realm of Aftermath. ----------------------------------------------- Mud : Aftermath-MUD Code Base : [Circlemud] See mud credits for changes. Telnet : Aftermath.mudhosters.net 4321 [207.180.14.18] WWW : http://home.c2i.net/nellie/index.htm Description : Welcome to 'In the AFTERMATH of the Fallout!' You are one of the lucky few who have survived inside one of the many nuclear shelters, constructed to withstand the devastating effects of an atomic war. After several years of building in isolation, time is beginning to run out for our people. Whilst trying to establish a settlement, we come under continuous attack from all sides. Blood thirsty raider gangs, radiation scarred lunatics and mutant raiders and animals take turns in stealing our resourses or technologys. Before you venture forth into the waste lands to defend our settlement see our HOMEPAGE for there are a few tips and tricks you should know to make your hard life here a wee bit easier. In Aftermath-MUD we try to capture the mood of a post- nuclear era with images of war-torn ruins, vast underground caverns, and ramshackle settlements filled with strange characters and places. Within the various areas and villages that populate this MUD's world, you'll encounter murderous gangs who don't exactly like strangers. Aftermath plays like most roleplaying games where you can accept quests, enlist the aid of other players, purchase food, armour, weapons, or simply chat with the other players. WARNING: In this post-apocalyptic world you may get addicted. ----------------------------------------------- Mud : Aftermath: Earth 2747 Code Base : [Circlemud] Modified Telnet : galactica.shacknet.nu 7500 [209.83.132.84] WWW : None Description : 'The year is 2747 ad. You are the oldest in a family of 6 and today is your 18th birthday. You wake as if it were any other day, but you soon find that somthing is very wrong. As you exit your simple home, you see your farmland being burnt to the ground by the growing faction known as the Red Army. Though they mean good by trying to gain a controll on the world around them, you know deep inside that their ways and methods will only fail... much like your ancestors did after the great revolution of 1917.' Earth in the year 2747 is greatly different than the Earth we now live in. A great war has both brought together and divided the many great nations of the world. Now mankind must live with the mistake of it's ancestors. Since the devastating nuclear war in the early 21st century, Earth's geographical and political boundries have changed to the oint of unrecognition. Now the world must live in the Aftermath that is Earth 2747. Mankind has both advanced in many ways, and went backwards in others. For instance, the space program has discovered many new worlds, and nations have learned to live peacefully. A faction now wishes to change the ballance, but will we allow it to happen yet another time... ? If you are interested in building for us, we are always looking for serious builders. Please send an E-mail if you decide you may be interested. ----------------------------------------------- Mud : AfterShock Code Base : [Ack!mud] 4.2, Modified Telnet : destiny.genesismuds.com 9000 [169.207.182.235] WWW : None Description : AfterShock is based on ACK! 4.2, and is undergoing constant code modifications. New areas are added semi-frequently, and new levels above adept have been added, to broaden the AfterShock experience. Gaining levels on AfterShock is no walk in the park. It will not be quick or easy to gain to the highest levels. For all but the most dedicated players, getting all the rare items is a near-impossible task. For those of you wishing to build, we have a build port set up, and are currently hiring. We are currently not seeking coders, but we have several rooms you can go to post notes if you have ideas. AfterShock does not rely too heavily on roleplay, although you may. People outside your group range are unable to attack you, so unsuspecting newbies are safe from adepts in a bad mood. Multiplaying and bug abuse are not tolerated, and will be dealt with swiftly. If you find a bug, please report it to an immortal. For those of you new to ACK!Muds, feel free to ask an immortal (or another player) any questions you have, and they will most likely help you out. ----------------------------------------------- Mud : Aftershock: Realm of Inferno Code Base : [Ack!mud] Heavily Modified Telnet : aftershock.genesismuds.com 2500 [169.207.182.235] WWW : None Description : Aftershock is a modified ACK!Mud based on the 4.2 ACK Release. We are a mature MUD, which has been around since the mid 1990s and are always looking for new players to come and experience the magic. A friendly IMM staff and a helpful player base makes for an enriching and entertaining experience. Aftershock presents the standard ACK!Mud multiclass sytem up through the adept levels. We have expanded on this system by creating detailed and unique Realm Lord levels and the ultimate in Legend levels with unique and new skills to be discovered. With 92 areas to explore, new discoveries are at your fingertips daily. Develop your own unique equipment by utilizing quest points earned throughout daily game play. For those of you wishing that extra bit of excitement. Aftershock does allow player killing for those players who choose this route. PK is restricted, however, and does not ruin the experience of those who wish a more peaceful MUD existance. We also have added an Arena where players can have fun PKing and practice PK skills without disrupting others who wish to continue advancing their characters. Please stop by: aftershock.genesismuds.com 2500, talk with our players, and start a new character to share the experience. We hope to see you there! ----------------------------------------------- Mud : Agamemnon Code Base : [Smaug] Heavily modified Smaug 1.4 Telnet : agamem.shaolinux.com 4000 [66.35.146.136] WWW : None Description : Agamemnon was born in the Summer of 1999 with the hope to offer a mud that is available to players of all ages and mud backgrounds. We offer a challenging new world of mostly unique areas that allow for advancement through a tiered leveling system. Advancement allows players to multi-class in any one of our stock and original classes (including Paladin and Assassin). We're looking for a group of dedicated players to test out new areas and new code and who may be interested in joining the building and coding team. If you're interested in helping a mud grow past its original programming by interacting with a friendly mud staff, drop by and give us a try. We look forward to seeing you! ----------------------------------------------- Mud : Age of Chaos Code Base : [Circlemud] Chaos Code, originally Circle 2.2 Telnet : aoc.pandapub.com 4000 [64.45.205.50] WWW : None Description : The New WEAVES system is IN!! Come see it! We just finished a 6 month project to revamp the entire spell system. It is now based off the five elements and all spells and skills require you to have skill levels in the elements to use. For example, to use STILL someone you would need a very high level of magical fire and spirit elements. All of our skills are now based around techniques, for example to parry someone's attack the technique is now 'The Moon Rises Over the Lakes.' Come see it! Our world is based on R. Jordan's Wheel of Time series in an age where things are very different. Unique storylines and setting elements compliment the traditional Wheel of Time world to create a truly unique place for would-be heroes to explore and make a name for themselves in. We encourage roleplay, and have a system of clans and holy patrons. Player on player battles in warzone, holy warzone, and capture the flag combat, using a special duel and overview battle system. A rich fantasy world of mostly original, highly interactive zones. Several original classes, races, skills, and spells. Unique equipment system, you'll never know what you might find! 30 levels, transform into a more powerful being, 30 more levels, multiclass, 30 more to hero. At hero enter the massive Labyrinth to become one of the coveted ancient races. Guilds such as Dreamwalkers and Adventurers. Wager duels, formation fighting, heartbeat ticks, casino gambling, new areas added all the time! Everything is kept well balanced, and the world is constantly growing and changing. Come check us out! ----------------------------------------------- Mud : Age of Discovery Code Base : [Custom] Perl source with MySQL database interface Telnet : aod.dracowolf.com 4848 [65.81.69.70] WWW : http://aod.dracowolf.com/ Description : Age of Discovery is currently in a Pre-alpha stage, and is currently locked from new character creations. We plan on being in an Alpha stage soon and are actively searching for Perl programmers to bring many of the system designs into being. If you are interested in seeing Age of Discovery, email euriol@yahoo.com to make an appointment. The Foundation for the Theme of Age Of Discovery 400 years after the last battle, both sides suffered heavy losses, for every person who lived, 6 people had died. The great names have fallen gloriously upon the field of battle, once again placed outside the pattern to once again be rebirthed should the world of the Wheel need them again. The nations have been spending the last 400 years recuperating from the losses. The White Tower had been re-united and the Black Tower had been firmly established. The Aes Sedai of both Tower(s), under the leadership of the T'amyrlin and the Amyrlin had their hands in the politics of the nations. The once vast array of independent nations have united into larger more influential nations, cultures adapting and overcoming the hardships and labors of rebirth and the rebuilding of empires. With the rebirth of a world staggering under t he impact of the last battle, the survivors looked onwards, striving to bring back the glory of the lands and of their nations, constructing new cities, and reuniting the people. ----------------------------------------------- Mud : Age of Dragons Code Base : [Circlemud] Telnet : ageofdragons.com 4000 [208.204.46.28] WWW : None Description : {...Written in High Elven Script...} Scouts have confirmed our worst fears, the dragons of the Dark Queen have indeed returned to wreak havoc upon all of Krynn. Humans called 'Dragon Highlords' have been seen mounted on these deadly leviathons, commanding massive armies of strange lizard creatures and goblins. We have send messangers to warn the Knights of Solamnia of this dreadful news. May Paladine protect us in this coming Age of Dragons. The Age of Dragons was conceived by a group of creators who could not find a mud that had a strong sense of realism. We wanted a place to mud where we could forget that it was a mud we were playing and become absorbed in the fantasy world the mud created. Picture yourself joining armies and clans which strive to protect their native lands from their enemies. This is the type of roleplaying we wish to encourage. ----------------------------------------------- Mud : Age of Falter Code Base : [Smaug] 1.4a (some mods) Telnet : ageoffalter.idlegames.com 4000 [12.254.201.122] WWW : http://ageoffalter.netfirms.com/ Description : Age of Falter is dedicated to bringing the player an environment that will change with their actions. We currently are under heavy construction preparing the world and intricate story that players will help shape, this will require the player to roleplay. We plan to have 8 or more major kingdoms that are each ruled by their own race. Our goal is to involve the player to the full extent, which will make the outcome unknown even to the immortals. We hope to achieve 8,000+ rooms but with all of the ideas rolling in we may reach the 15k mark. If you are interested in working with a great staff that is dedicated to the player and each other then please email Quaan or Lothios, their emails can be found on the website. ----------------------------------------------- Mud : Age of Insanity Code Base : [Circlemud] 30% 2.2, 30% 3.0, 30% something slimy Telnet : banshee.whit.org 4000 [64.140.2.68] WWW : None Description : In ages past, before the great kingdoms of the east were sacked, before the Age of Greed's great fervor, far before U Po Kyin's ascension which led to these days, it was an Age of relative peace. An Age of Discovery. When people attended to the minutia of their lives, and when the bounds of the world were unknown. To the east, The Barrier was impassible. And experimenters speculated about what the meaning of life might be. And adventurers sought to know what lay beyond the farthest mountain. Today we know the edge of the world. We have heard of the giants and beasts who once slept, who sleep again. We have felt the rumble of war approaching. We have seen our great kingdoms succumb to creatures bred, summoned, and created. Knowledge has given us this Age. When we know the value of life. When we know a rivalry can live forever. The pursuit of immortality drives us all. No respect for life. No alliances. No trust. This is the Age of Insanity. ----------------------------------------------- Mud : The Age of Legacy Code Base : [Rom] MyLegacy codebase Telnet : legacy.kyndig.com 3000 [209.61.155.105] WWW : http://legacy.kyndig.com/ Description : The 8 classes and 10 races of The Age of Legacy offer diversity without confusion, the fact that balance was a priority is obvious to anybody who plays the game. The 91 level, unique remort system allows you to be reborn when you weary of your current life, each life you find yourselves with different strengths and weaknesses, talents and gifts, but sometimes also handicaps. However, from life to life your strength and knowledge inevitably increases. Leveling, questing, roleplaying, and pking ... even chatting, you can pick and choose which you would like to do, all are encouraged, none are mandatory, so that everybody can find what they like to do, and not have to do what they hate. The new evolvable spells and skills system allows you to rediscover new ways to use existing skills, and watch their power increase. Custom clans can wage battles with each other, pit strategies and perserverance against each other, and destroy their most hated enemies by ravaging the opposite side. The Age of Legacy is filled with adventure, be it in going off on grand quests, creating and maintaining your own clan, battling scores of monsters, searching for treasures to strengthen your power, or challenging other players to a duel of skill, wits, and blades. Whatever you are looking for, you will find it at The Age of Legacy. Venture in for a taste, you won't regret it. ----------------------------------------------- Mud : Age of Legends Code Base : Heavily modified Rom 2.3 Telnet : legends.terminal.org 7575 [207.199.187.244] WWW : http://www.geocities.com/TimesSquare/Dungeon/2441/index.html Description : The Age of Legends is a game based on Robert Jordan's Wheel of Time series. The Age of Legends has twelve guilds for players to choose from, all based on the Wheel of Time series. Each guild has two unique skills that are granted to the player upon the joining of the selected guild. We offer a guild, Tinker, that is free from all player vrs player combat. Player Killing is limited in such that if you are player killed by another person, they may only loot *one* item from your corpse. We are not a heavy Role Playing MUD, but neither are we without RP. Each guild must follow the the path Robert Jordan has written in his books. ----------------------------------------------- Mud : Age of Legends: Tales of the Lance Code Base : [Circlemud] Heavily Modified Circle Telnet : ageoflegends.planetmud.com 6010 [198.77.197.151] WWW : http://ageoflegends.planetmud.com/ Description : Having finally reached Karthay you find yourself thinking back to your past few days journey. That tower you saw was something you most definatly should NOT have entered. It was not at all pleasent, and it's host was less than congenial. Karthay, a port city, is well known for it's rowdy patrons, and less than lawful approach to life. While not necessarily evil, it does not welcome lawfulness with open arms some times. You wander in through the front gate, wondering what to expect, hoping for the best, but ready for the worst. ----------------------------------------------- Mud : Age of Meribia Code Base : [Smaug] heavily modified Telnet : mud.meribia.net 4000 [66.221.80.64] WWW : http://www.meribia.net/mud/ Description : A long time ago, there was a great civilization of humans that grew so powerful that no other race dared to challenge their supremacy. This nation was ruled by a series of wise and benevolent rulers, and people from all around the globe sought their advice. But, as time went on, the rulers slowly became more and more corrupt. They taxed the poor, and gave handsome rewards to the wealthy. They engaged in devastating wars against small, weak nations, and even took the sword agains their own folk. In 1155, a great cataclysm, the like of which the world had never seen, destroyed the nation and left the survivors to eke out a minimal existence in the wake of the disaster. It was only with the help of the El-veres, or Elves, that the humans began their civilization anew. We can only hope that they will not make the same mistakes again . . . ----------------------------------------------- Mud : Age of Redemption: Vilaross Mud Gen3 Code Base : [Rom] Rom 2.4 Derivative (Vilaross 3.0) Telnet : baby.indstate.edu 4000 [139.102.70.207] WWW : http://baby.indstate.edu/vilaross/ Description : Age of Redemption: Vilaross Mud Gen3 At the end of the second Entropus War, the world is in disarray. The clans have been reduced to handfuls of faithful followers and the kingdoms have been reduced to nearly nothing. Now it is up the the few brave souls remaining in the world to set things the way they should be and restore the past glory of Vilaross. It won't be easy, though. Not everyone agrees with these lofty goals. Indeed, many have found it easy to rule these weakened people who are reduced in number, oppressing and further disheartening the survivors. What will become of this world in trial? That is up to you. Will you take up the reigns of those who seek to return the world to right, or do you seek to rule the weakened people under your iron fist? ----------------------------------------------- Mud : Age of the Ancients Code Base : [Smaug] Wolfpaw Telnet : mud.ancients.org 5000 [216.18.90.2] WWW : http://www.ancients.org/ Description : Age of the Ancients is a mud attepting to be based on a Dungeons and Dragons theme. We have 2 staff with 10+ years of D & D playing experience, as well as many immortals with such experience. Our mud has been developed extensively, 6 months of development has produced a rock stable, realistic challengeing code. Our mud offers much realism, as that is one of my highest priority's. AoA has a nice mix of social RPG and hack and slash aspects. It is RECOMMENDED FOR EXPERIENCED PLAYERS! Aota keeps players coming back with its mix of crazy areas, as well as a wide variety of classes and races to choose from. We keep our players guessing, thus increasing the overall experience of them mud. Almost all of the mud has been rewritten, to suit the realism factor. We seek a good staff of builders as well, as our style of mud is slightly more high-powered than your everyday mud. ----------------------------------------------- Mud : Age of the Celts Code Base : [LP] Sorrows 1.83 Telnet : ageofthecelts.org 9999 [64.124.186.158] WWW : None Description : Age of the Celts is based on Celtic and Gaelic history of fact, fiction and other somewhat altered history. Guilds will be in-depth and powerful. The first guilds to go in will be a Knight/Paladin mix, Wicca (we show as our white majik/healers) and Druid (we show as our black majik/evil) We know not all agree with this, but based on history and the need for both this was the decision. At least 15 other Guilds are in the plans. All races are based on history of real and fictional that we were able to research. In time up to 25 races will be offered, multiple Dragon types, Leprechauns and even human for those who prefer this. Each race will have a Homland Domain where only those of your race will live, but once you've uncovered the mystery to enter, all Homelands are open to all races. We pride ourselves on being unique with still sticking to as much history as possible. There are quests in play now and more planned once Caer Griminish fully opens. The staff is fully involved with players, willing to help with information and background about the MUD. ----------------------------------------------- Mud : Age of the Magi (The Crappy Artist's Guild) Code Base : [Dikumud] HEAVILY Modified ROM 2.4 (shpoo rendition) Telnet : foozone.net 5858 [68.5.133.201] WWW : None Description : Utaru, the world travled by many races now stript of all its heritage because of humans liveing in neglence, and self ordained ignorance from being oppressed by the surrounding races. Knowing of these acts, the surrounding races will try to keep the humans from reawakening their long lost knowledge, as they instead use this knowledge for themselvs and for their own gain.The Drow and Zombies, controlled by the Drow, trying to quell those who cast them out so long ago, as well as stop the stupid humans that are just anoying. The goblins, foraging for something to eat. The Neko, trying to keep the demon in the volcano on the Shohoto Island from ravageing the land, casting it into a bleak winter from which it may never return. The Tenshi, very beautiful angelic, and kind creatures, tend to mind their own in matters of state and politics, being rather daft when it comes to brainpower, you could say they were a bit retarded. Then last and of course least you have humans that run around screaming 'Broom Broom!!' and 'Hey look mom no hands' trying to just survive long enough to wake the next day to eat their frosted coated shmoo that wait them in delight as long as they pet them and boil them. Hey taste like beaf, I am Engrish! HO! And much more, with 26 races to choose from and 2 tiers of 8 classes each, with many more to come! Come visit and partake in the little slice of heaven, or nut hut, or little back padio, or whatever you want to call it, hell call it the bionic eyeball, hilarity is always sure to insue!!! ----------------------------------------------- Mud : Age of the Throne Code Base : [Custom] Original Telnet : aott.com 23 [209.51.181.66] WWW : http://www.aott.com/ Description : Age of the Throne is unique MUD in more ways than one, we have written the game from scratch using our very own programming language and we have also aimed for a theme found nowhere else in the Gaming World. Set in fashionable 17th Century Paris the game evokes and emulates the period of History that saw King Louis XIII on the throne of France, Cardinal Richelieu as Head of the Church and the constant rivalries that ensued between the Kings Musketeers and The Cardinals Guard. The locations within the game are replicated from original maps of the time. As our programming language does not restrict us we are free to implement many original and interesting features into the Gameworld. The Combat, Movement and Skills systems featured are like none other. Progression in the game is attainable by many routes other than tireless questing for points. The Age of the Throne website has recently had a professional makeover and now boasts many useful pages and resources to help the newcomer to quickly acclimatise into this unique gaming environment. Age of the Throne employs a full time programmer allowing us to add new features to the game on a weekly basis as well as promptly responding to queries and bug reports. ----------------------------------------------- Mud : Age of Twilight Code Base : [Custom] Completely custom, public mudbase; Bucket Telnet : aot.crimebucket.com 2000 [24.25.83.62] WWW : http://aot.crimebucket.com/ Description : This MUD is the flagship MUD for a custom, new codebase called 'Bucket'. This MU D is very new, and lacks combat, magic, and so on as of this moment, but is read y for very basic world building. If you are creative, tired of the same old same old, stop by. Bucket is very powerful, and that is obvious once you see the bui lding system and the thought that went into it, and everything else in the MUD. I'm looking for people willing to help build the world. No previous building exp erience is needed, as, this building system is completely different than any oth er MUD. You should be somewhat computer-saavy, and not a 13 year old c00l dewd. :) Please, stop by, check it out, be part of something unlike any other MUD. ----------------------------------------------- Mud : Age of War Code Base : [Circlemud] CircleMUD 3.0 (heavily modified) Telnet : ageofwar.org 4000 [206.96.230.5] WWW : http://www.ageofwar.org/~aow/ Description : Now in its fourth successful year, Age of War has underwent several major code changes. Classes are still somewhat limited. Novel features to AOW include: * Full clan support. * Clan halls w/ restricted access and saved treasuries. * A stagecoach offering travel to 3 different hometowns. * A fully automated newbie guide giving complete tours. * And last but certainly not least, the 'Jihad'. A clan war system Original to AOW. It allows a clan leader to swear fealty to one of 8 NPC Gods, bringing his clan into a war on the side of Justice, or Chaos. This grants special spells available only through the jihad, and the use of a capitol town programmed to defend them from enemy players. If you have any questions email Age of War at: drdetroit@buffaloriver.com ageofwar.org 4000 http://www.ageofwar.org/ ----------------------------------------------- Mud : Ages of Darkness Code Base : [Rom] HEAVILY Modified Rom2.4 beta 6 Telnet : ages.wolfpaw.net 5800 [126.194.99.15] WWW : None Description : Ages of Darkness is Back! To all of you new people, AOD is a mud 4 years in the making and has come out of retirement to battle against the Darkness once more! As for the old players, your character is still in the database, so you are welcome to pick up where you left off. The idea of AOD is to give you a chance to escape from the world of worry and stress and to allow you to expand your imagination with a wide variety of areas, classes, and races to battle, or aid evil in an enchanted fantasy world where an age of darkness has settled. ----------------------------------------------- Mud : Ages of Despair Code Base : [LP] TMI-2 (Heavily Modified) Telnet : agesofdespair.org 5000 [130.243.43.23] WWW : http://www.agesofdespair.org/ Description : =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Ages of Despair - Where Fantasy Becomes Reality! =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= AoD is one of the most popular, well developed and stable new LP Muds. A unique medieval-fantasy MUD with high quality standards and vivid descriptions that are truly enchanting. AoD is newbie-friendly and has gone to great lengths to create a great community for players. A few of the many features that Ages of Despair offers are: * A wide variety of original areas with very detailed descriptions. * Player owned houses with chests to store equipment over reboot. * A very unique and advanced ranked party and combat system. * Intelligent, interactive NPCs and Mobs. * Dynamic mini-map that changes and adjusts according to your position. * Over 35 races, 300+ spells/skills and up to 150 levels of play! * Friendly staff and administration who actually listen to players. If you have been searching for a new home or perhaps just a world filled with new challenges and adventure, this is what you have been waiting for! ----------------------------------------------- Mud : Ages of Destruction Code Base : [Rom] Modified Telnet : aod.dlmud.com 6034 [24.237.7.230] WWW : None Description : After Losing my last Code, I have started to recreate the mud that was starting to go somewhere. I hope this time I can make it better and more fun for all. Our clans are based on PK. Roleplay is accepted but not required for anyone. I hope to find some of the old players and a lot of new players. ----------------------------------------------- Mud : Ages of Myth Code Base : [Circlemud] CircleMud v17. With many additions, and changes. Telnet : agesmyth.inetsolve.com 2500 [198.94.137.27] WWW : http://www.agesmyth.inetsolve.com/ Description : With a total of 8 races, and 7 more to be added in the near future Ages of Myth has alot of diversity. Role- Playing is required upon this mud, and inhibits hack-and- slash activity, by requiring a certain amount of 'RP points' at certain levels. Immortals on the mud, are also tied into the Role-Play of the world, by standing in the positions of Gods over the world. Players when first starting, choose from 5 base classes, and once reaching level 10, have the option of 'remorting' into a more specified class. Many coding enhancements have been made to this, and there is continuous growth to the world. ----------------------------------------------- Mud : Ahava Moo Code Base : [MOO] Lambda version 1.8.1 Telnet : hughboyd.com 7007 [142.173.47.195] WWW : http://www.witchkeep.com/Ahava/ Description : Ahava Moo takes place on a world that is to humans a colony world. They did not know ahead of time though that it was already inhabited by several native species or at least as far as it's known everyone on the planet apart from the humans are native. Including humans there are four species of sentient life however three of the four including humans get along together and work together. There are some splinter groups whom work against the others of course of each species but they alone are a smaller threat then the fourth species. There are the Humans, Elves, and the Draconians whom all work together generally. Then there are the Gollugs whom are not on the same Island as the other three however will at times come over to cause trouble or what not. You can find out more info about each species by the link on the side. Then there's the 'Ahava' a psychic/magickal ability held by most. ----------------------------------------------- Mud : AinuMud Code Base : [LP] Customized LDmud 3.2.x Telnet : ainu.dhs.org 3000 [208.42.95.109] WWW : http://www.ainu.dhs.org/ Description : =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AINUMUD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ainumud has been around since 1995. Development has picked up pace in the last 18 months, and the mud is beginning to gain a fresh look with new faces appearing all the time. The mud has a wide variety of areas, as well as a developing seperate central theme which runs across several 'mud-theme areas'. The administration are committed to the design of a mud which is enjoyable for hack'n'slashers, PKers, chatters, questors, and explorers all at once. The game is stable, fun, easy for new players, and there is plenty of oppurtunity for gaining area creation positions, for the mortals who work for it. The mud offers some very unique guilds, no stock areas, and is soon to add a new set of 'core' areas which will have new facilities such as player real estate and other luxuries. The mud runs on an LDmud 3.2.7 customized driver, with a custom mudlib. Why not come visit us? Experience the friendly atmosphere in the game itself, or take a look at our website for more information about Ainumud and LPmuds in general. Web: http://www.ainu.dhs.org/ -*- Login: telnet://ainu.dhs.org:3000 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------- Mud : Akashat Code Base : [MUX] MUX 2.0.21.309p7 #1 Telnet : bb14.betterbox.net 6767 [207.206.185.91] WWW : http://bb14.betterbox.net/ Description : * WARNING: MUD CONTAINS ADULT CONTENT * Between the Euphrates and the Tigris river, in this portion of the world known as the craddle of humanity, there is a legend rumored at night when children are asleep. It tells the tale of the ever elusive City of Akashat, nestled in its lost Vale between high mountains. The city moves, floating from one end of the desert to the other, never twice at the same place. Dreams are the only way to access the city and one can find onself trapped forever. Soon, those trapped organized a system of government, three classes, the Masters, who ruled, the Citizen, who usually run businesses, and the slaves, used and abused, cared and pampered by the other two classes. One trapped dreamer, who had the most powerful dreams, found out how to send other dreamers back, to invade people in the outside world's dreams and harvest whatever they could find in these, be it riches, goods or souls. The Grand Vizir now rules over Akashat, aided by a Conclave of Princes, and opposed by a dark dreamer: The Crimson Cardinal. Come dream with us in the elusive city, where all dreams are welcome. ----------------------------------------------- Mud : Aladon MUD Code Base : [Rom] ROM 2.4 modified Telnet : aladon.sovintel.ru 9000 WWW : http://www.aladon.sovintel.ru/ Description : Fully Russian MUD. English commands allowed also. There are few not standart races, many deites and home cities. Many weapons skills, restricted gain system. Full PK... but you must think about something... All Russian players welcome! We need new ideas and zone builders. ----------------------------------------------- Mud : Alanthia Code Base : [Rom] Extensively modified Telnet : alanthia.org 1536 [64.23.60.113] WWW : http://www.alanthia.org Description : Alanthia is a fun, laid-back fantasy world mud in its fifth year online. We have a small but dedicated imm staff. RP is encouraged, but not required. Quests are both automated, via mprogs, and given by imm. Points won can be used to personalize EQ and houses. Alanthia features a lot of unique code, including a hand-coded battle arena for deathless PKilling, turf wars for clans, movable recall, and a well-balanced remort system. The mud is very playable - not too hard and not too easy. Alanthia is currently 300 levels, but we have a large code update soon that will take it back to 200, and clean up some of the unbalancing creep from the last couple of years. Now's a great time to visit and get a feel for the game before we open up the new code. ----------------------------------------------- Mud : Alatia Code Base : [LP] LPmud Telnet : alatia.com 2000 [68.38.48.152] WWW : http://www.alatia.com/ Description : Long before written history there was a world known as Alatia. It was a place of stunning beauty and terrifying evil. It was a land where legendary heroes did battle against impossible odds. Creatures long since disregarded as myth and lore were commonplace. Alatia was much more than a single land however, it was a nexus of realities. Existing within Alatia's vast world was a doorway, a doorway like none other. This doorway was a gate to an infinite number of worlds and dimensions. Lands of shadow and lands of mythology were accessible through this gate. Once again this gate has appeared in reality, it is your entryway to adventure, to magic, to glory, you need only to step through... ----------------------------------------------- Mud : Albion Mud Code Base : [LP] DGD with lpmud245 simlib Telnet : mud.veda.is 4000 [193.4.230.105] WWW : http://www.veda.is/albion Description : A very friendly LPmud running on DGD simlib-245. The gameplay is mostly hack'n slash (like most LPmuds) but we have a friendly thriving player community. Just come on over and visit us! Although equipment is not saved when players leave, we fully support the possibilities of the 'dumpstate' facility of DGD, which means the mud stores the entire internal state into a file on disk of the host between reboots. This means that even if the driver crashes all the objects are still there! However your items are not saved when you quit, you _can_ put them in a safety box (max. 10 items) and it will stay there until we restart the mud without a dumpstate (usually once a year or longer between). ----------------------------------------------- Mud : Aldebaran Code Base : [LP] own lib Telnet : aldebaran.mud.de 2000 [195.126.219.233] WWW : http://aldebaran.mud.de/ Description : Aldebaran was set up in 1994 after Nemesis went down by some of the surviving wizards. It has meanwhile been completely overhauled. In that process, not all of the 'common' developments of muds have been followed, but own new concepts have been implemented. Aldebaran focusses on atmospheric detailed areas and quests. It greatly encourages player interaction and teamwork. The player interface is kept simple but efficient and should be easy to learn for newbies. ----------------------------------------------- Mud : Alexandria: Of the Flesh and Spirit Code Base : [MUSH] Modified heavily towards NUTS user interface Telnet : alexandria.betterbox.net 9999 [209.83.132.66] WWW : http://alexandria.betterbox.net/ Description : ** WARNING: ADULT-ORIENTED MATERIAL ** Alexandria: of the Flesh and Spirit is a bisexual erotic chat and roleplaying talker that uses the Tower of Babel Interface (MUSH with a NUTS-like user interface). We are a queer-friendly, kink-positive, BDSM-positive, sex-positive talker that celebrates diversity. We were especially established for the benefit of lesbian, gay, bisexual, transgendered, and intersexed (LGBTI) users, but all people who are supportive of our clientele are welcome. All languages are welcome: support is provided in English, and, to a limited extant, Spanish, German, and Swedish. Anyone who has a positive attitude is welcome to visit, and harassers will be dealt with summarily. You MUST be 18+ to enter. ----------------------------------------------- Mud : AlexMUD Code Base : [Dikumud] Diku Gamma 0.0 (Heavily Modified) Telnet : alexmud.stacken.kth.se 4000 [130.237.234.80] WWW : http://alex.stacken.kth.se/ Description : AlexMUD is the oldest surviving DikuMUD, having passed its ninth birthday in March 2000. Because of its age, it may not appear to possess all of the 'features' of the newer MUDs. However, a revamped skill and spell system very different to what might be found elsewhere, all add up to give us a a certain uniqueness that will only be discovered once a player has started his or her adventures. AlexMUD has no levels. All skills are improved through use, while spells can be increased by discovering more powerful versions of those that a character may already possess. While roleplaying is not required, it is strongly encouraged, for mortal actions have everlasting consequences... 'Many years have passed, and the kingdom has recovered from the destruction of the 5th War and the high cost of the Dwarven Alliance, which has since dissolved since the stoppage of payments. The Council of Ardenfall continues to rule the kingdom, but many folk living outside the capital have begun to mutter that the Council favours too much the people of that city, to the detriment of the rest of Ardenia. Tensions have begun to rise, and the outland nobility have become more vocal in their opposition.' ----------------------------------------------- Mud : Alfandria Code Base : TinyMUCK / FuzzBall 5.56 Telnet : alfandria.chameleon.net 8888 [204.152.184.79] WWW : http://alfandria.chameleon.net/alfandria/ Description : While Alfandria is based on (and, in fact, derives its name from) the alt.fan.dragons newsgroup and IRC channels, it is meant as a meeting place for any sort of creature looking for somewhere to hang out a bit. While the Alfandria system has been online to a small group of builders since October, 1997, the grand opening to the public was on January 1, 1998, and everyone is welcome to stop by and have a look. Alfandria is a social MUCK by design, and inherits quite a bit from its larger predecessors, including the Fuzzball server code and most of the major publicly available MUF code. Building, while not unlimited, is not highly restricted, especially for areas of general use to everyone on the MUCK. ----------------------------------------------- Mud : Alfheim Code Base : [GodWars] Mindcloud (heavily mod'd) Telnet : talsvar.iflipout.com 1440 [63.225.233.159] WWW : None Description : Alfheim is a new MUD, with staff from Primal Fear and the original Mindcloud MUD. Our goal is a fair, balanced and fun place for all players. Being a relatively new MUD, there is a great bit of opportunity for anyone willing to play. All of our staff are fair and helpful, and drawn from the high quality player base that we have developed. We are currently under construction, both in coding, and in building. ----------------------------------------------- Mud : Alhazi Invasion Code Base : [Envy] Modified UltraEnvy Telnet : mudhost.com 6000 [216.195.183.4] WWW : None Description : Step into a world where the Alhazi, a powerful and cruel race that hails from another plane of existence, attempt to subjugate all other races. Join the battle of good vs evil with clans that walk the lands with impunity in the face of all odds. Explore three different continents filled with peoples and creatures beyond imagining. Choose from 18 base races and 36 remort races, each with unique abilities. Train as one of 7 base classes: Warrior, Mage, Cleric, Monk, Rogue, Forester, and Highwayman; and 20 subclasses: Knight, Berserker, Paladin, Ruiner, Illusionist, Wizard, Sorcerer, Avatar, Necromancer, Bishop, Shaolin, Mystic, Thief, Assassin, Ranger, Druid, Geomancer, Blademaster, Bard, and Archer. 80 mortal levels and 80 remortal levels, with many unique spells and skills. A fully functional autoquest system, as well as a meta system. Restricted pkilling and pstealing, clan ownership of land. ILAB OLC and MobProgs for builders. Alhazi Invasion is now open after more than a year of redevelopment, and we are actively seeking new players, clans, and builders, so do drop by and check us out. ----------------------------------------------- Mud : Alienation Code Base : [Custom] -classified- Telnet : Use Homepage WWW : http://anation.cjb.net/ Description : Alienation is a free multiplayer RPG played online, using only your web browser. Battle against NPC baddies or against online players and explore it's ever-expanding world. Alienation strives to become complex enough to rival some of the world's best MMORPG's. Currently in Open Beta. ----------------------------------------------- Mud : Aliens vs. Predator Code Base : [Circlemud] LexiMUD Telnet : avp.dhs.org 4444 [216.162.171.221] WWW : http://avp.dhs.org/ Description : Aliens vs. Predator: The MUD is set in the Aliens vs. Predator universe of Dark Horse comics and 20th Century Fox fame. AvP is a PK MUD with RP mixed in. We feature clans, vehicles, guns and ranged combat, explosives, racewars, and more! A lot of unique code has gone into the MUD, and our builders have worked their rears off to bring you new, unique zones. You won't find ANY stock mobs, objects, or rooms. What you WILL find is plenty of excitement to get your heart pumping. The action is fast and furious, the event-driven combat and unique skill engine add a new level to game play and introduce new strategies, and the MOBs can distinguish friends and enemies. Remember: This Time It's War. (Not affiliated with Dark Horse Comics or 20th Century Fox. Aliens, Predator, and Aliens vs. Predator are copyrights owned by both parties.) ----------------------------------------------- Mud : Aliens vs. Predator: The MUD Code Base : [Circlemud] LexiMUD Telnet : avp.mythwave.com 6669 [217.210.106.131] WWW : http://www.mythwave.com/avp Description : Aliens vs. Predator: The MUD is set in the Aliens vs. Predator universe of Dark Horse comics and 20th Century Fox fame. AvP is a PK MUD with RP mixed in. We feature clans, vehicles, guns and ranged combat, explosives, racewars, and more! A lot of unique code has gone into the MUD, and our builders have worked their rears off to bring you new, unique zones. You won't find ANY stock mobs, objects, or rooms. What you WILL find is plenty of excitement to get your heart pumping. The action is fast and furious, the event-driven combat and unique skill engine add a new level to game play and introduce new strategies, and the MOBs can distinguish friends and enemies. Remember: In space, no one can hear you scream! (Not affiliated with Dark Horse Comics or 20th Century Fox. Aliens, Predator, and Aliens vs. Predator are copyrights owned by both parties.) ----------------------------------------------- Mud : All Out War Code Base : [Rom] Telnet : alloutwar.gotdns.com 4000 WWW : http://alloutwar.gotdns.com Description : High adrenaline town vs town pk. Very addictive for the highly competitive pker. Not very popular among traditional easy going mudders. choose a kingdom, class etc. Try to kill enemies without getting killed too often. ----------------------------------------------- Mud : Alliances Code Base : Circle Telnet : mud.alliances.org 4000 [206.52.24.51] WWW : http://mud.alliances.org/ Description : Alliances MUD has had a fantastically productive couple of months. We've made a multitude of enhancements to our code base, added many new zones, and have really done some damage to our 1000 line long todo list. The gist of it is that we now need players, and more specifically beta testers. We have a lot of new features that simply haven't been played yet and we need people to test things out and tell us what's wrong. If you're interested in that kind of challenge, stop by Alliances. Helver ----------------------------------------------- Mud : Almaren Code Base : Diku/HnS 1.0 Telnet : celemir.net 4000 [204.251.180.191] WWW : None Description : Almaren is a derivation of the ancient (and alas, dead) DikuMUD of Eltanin, which saw it's day in 1991-1992. Almaren was designed to support human interaction in the form of quests and player killing. We recognize that killing monsters is, simply put, trivial, and that phase of playing the game is to be taken merely to learn the MUD in preparation for participating in quests and acquiring better (limited!) equipment through PK. There are 7 distinct classes. Class lines are not now, and never will be blurred by multiclassing or by sharing too many skills. Mages are mages, and Warriors are warriors. Equipment exists in both random, and standard limited form. This allows (and in fact, encourages) healthy PK to exist to circulate item's such as the Goblin King's crystal shard, and Miko's titanium ring. Randomly created equipment is well distributed throughout the world such that one is not required to compete for the limiteds if desired. ----------------------------------------------- Mud : Alpha's Place Code Base : [Rot] CoolCode V.3 Telnet : messiah.ath.cx 2000 [213.139.173.149] WWW : None Description : Alpha's Place is a MUD where Alpha(Zach) is trying to learn to be a better immortal and we are allowing beta testers and we need more builders and coders. Alpha's Place is mostly stock but the stock areas are getting color added to them and some stuff changed. ----------------------------------------------- Mud : Alsherok Code Base : [Smaug] AFKMud Telnet : alsherok.net 5500 [63.168.248.190] WWW : http://www.alsherok.net/ Description : Alsherok is a medieval/fantasy mud using the AFKMud codebase, which is derived from the SMAUG 1.02a/1.4a codebase. We have many features, such as: * A unique character creation system where you create your character in play. * Choose from 19 races and 11 classes. * An original 9,000+ room world, connected by an extensive overland map system. * A more realistic auction system with automated auctioneers. * Variable display layouts for things like score, who, etc. * Highly customizable ANSI color. * Guilds for peaceful players, Clans for PK. * Internal command aliasing. * Mud eXtension Protocol (MXP) enhancements. [Requires client-side support] * Mud Sound Protocol (MSP) enhancements. [Requires client-side support] * MCCP compression to reduce outgoing bandwidth. [Requires client-side support] * Integrated webserver supporting who, wizlist, areas list, and helpfile index. * Intermud-3 and IMC2 chat network links. * A staff of helpful, friendly immortals. Cliche, but at least it's true :) Need more incentive? Drop by our webpage at www.alsherok.net. It's full of helpful tips on playing on Alsherok and has a number of other goodies such as a stories section. There are a lot of things to see and do in Alsherok, and we hope to see you there! Adventure beckons in the lands of mystique.... Samson - Implementor of Alsherok ----------------------------------------------- Mud : Altar of Fate VII: Death is Only The Begining Code Base : [GodWars] Telnet : messiah.ath.cx 8871 [213.139.182.90] WWW : None Description : Dear player, Welcome to my mud and i hope you enjoy it. We have the upgraded sytem to where you class then if you want you can upgrade to another class (we will not change that for anyone). Right now we are just fooling around with the general classes, making it so they will have a chance of winning if played right against an upgrade class. So please come on in and give us a try. The Owner, Reanimation ----------------------------------------------- Mud : Alter Aeon Code Base : [Custom] DentinMud 2.04 Telnet : dentinmud.org 3000 [216.228.128.151] WWW : http://www.dentinmud.org/alter/ Description : Alter Aeon is a Diku-like multiclass mud written entirely from scratch. The four primary classes, mage, thief, cleric, and warrior, form the basis for various skill sets, but skill sets are not always restricted to single classes. With pk arenas, clans, quests and a huge world to explore, there is something for everyone. Come check us out! ----------------------------------------------- Mud : Altered Consciousness Code Base : [Circlemud] Telnet : game.trilobyte.net 4000 [208.44.169.7] WWW : None Description : Our mud is quite Newbie-Friendly, and somewhat addictive. We promote role-playing, as well as clan participation. This is not enforced, but encouraged due to a limit-less pk system. Anyone of any age can find themselves enjoying our mud because it is not adult- oriented, but does have some humor to it, which proves to be fun for even the oldest adults. Many items throughout our mud are something you must work to obtain. Be it through a group, or careful planning, strategy, and tactical prowess, much of our equipment will prove a challenge to receive. Another feature of AC. If you can find the right equipment, and have the wealth for it, you have the opportunity to contact me (Safer, the owner), and I'll make a completely custom item for you. Any descript you want, any colors, and good stats. Bring a challenge, bring a friend. If you do so, you'll be rewarded. Our mud is good, but even the best mud isn't fun without a large pbase, right? Bring players, and you'll see. ----------------------------------------------- Mud : Altered Dimensions 3 MUX Code Base : [MUX] MUX Telnet : stormbringer.sysconn.com 7000 [208.60.161.251] WWW : http://stormbringer.sysconn.com/~ad3/ Description : Altered. A world of change and contradictions. A place where technology and magic hold great power. A land of opportunity for those with the vision, the talent, and the determination to make their own future. The game world is original; it can be summed up as a moderately high-tech world that also supports magic. Players are encouraged to create their own original characters suitablefor a science fiction/fantasy environment. Characters based on books, movies, etc. are also acceptable so long as they meet the guidelines. ----------------------------------------------- Mud : Altered Realities Code Base : [MUCK] Fuzzball Telnet : ar.squeep.com 8888 [216.112.97.68] WWW : http://www.tf-ring.com/muck/ Description : AR is a transformation based muck, not focusing on role play, but certainly geared towards that. Basically, it's just a place to explore transformations in a friendly environment. We're small, but we're hoping to grow soon. We're a muck, but we're very newbie friendly, but not really newbie oriented. The wizzes are very helpfull. Charactor creating is a breeze, just ask a wizz to set one up for you, and you can be mucking ASAP. We need expert muck builders right now, and coders would be nice. We have a variety of sub universes that represent various story uinverses from the TSA mailing list. So, come and join a fast, small, but getting ready to explode muck. ----------------------------------------------- Mud : Altered Reality Code Base : [Rom] significantly rewritten Telnet : ar.static.net 4000 [207.8.143.17] WWW : http://ar.static.net/ Description : Long ago, in the distant past, SHiNGEN Takeda and his select group of gods and immortals created the lands of Altered Reality. Over the years, through our long history, it has grown to become a place of heroes and magic, honor and deception, nitemares and harmony. Through both war and peace, the inhabitants of Altered Reality have survived and prospered. Journey to the realm of Altered Reality and explore distant lands, battle strange and fantastic creatures, or join a clan that supports your beliefs. Join us, where life is whatever adventure you choose to make of it. ****************** Technical Data ************************ 'Very small amount of ROM left, and shrinking as fast as possible' - Overhauled fighting and casting. (no more rounds) - Overhauled regeneration and timing. (no ticks) - Overhauled Stat system with 10 stats. - Overhauled skill practicing. (no practices and trains) - Good grouping system encourages teamwork - Group Skills (Combine your skills with another player) - Fully persistant world - *everything* saves. 120 spells; 80 skills; 7 classes; 17 races; over 100 areas Intelligent ANSI color; VT100 Prompt bar; Speedwalks; Automated and Immortal run quests; 100% player run clans Multiple battle arenas; Good, up-to-date helpfiles ----------------------------------------------- Mud : Alternate Illusions Code Base : [Dikumud] Diku Telnet : mud.tscnet.com 4000 [66.152.64.133] WWW : http://www.sinclair.net/alternate-illusions Description : Alternate Illusions is an ever-evolving world full of a very wide variety of zones, ranging from classic fantasy to popular culture to science fiction. Players who are new to mudding are more than welcome and will receive plenty of help in getting on their feet. The atmosphere is very friendly, great for socializing. And let's not forget the opportunity to beat the ever loving crap out of thousands of different mobs. We are constantly growing and new zones are opening, so if your looking for a mud to re-live your past or if your looking for a unique mud where the playerbase is growing quickly we will be happy to see you. Do you dare open the door to illusion and magic.....? ----------------------------------------------- Mud : Alternate Reality MUD Code Base : [Circlemud] Telnet : linux.hcme.com.my 4000 [203.106.236.92] WWW : http://linux.hcme.com.my Description : Welcome to the world of Alternate Reality. This is a world of fantasy of which you become the hero. You will endure challenges, adventures and battles of which will make you legend of your own. We at AR gladly bid welcome to you to our land. ----------------------------------------------- Mud : Alternate Realms Code Base : [Smaug] 1.4a, Heavily Modified Telnet : ar.compuduo.com 1234 [63.105.21.252] WWW : http://compuduo.com/altrealm.htm Description : Welcome to the Alternate Realms. In the years of chaos, there was nothing. The gods held a council as to how to solve this, and two gods had a novel idea. Quinn, now termed the Lord of Good, and Dracovis, now termed the Lord of Evil, created seperate Realms, or universes. After thousands of years of seperation between the good people of Quinns Realm, and the evil people of Dracovis' Realm, the closeness of their Realms in the cosmic coil caused a great rift to open between them, which caused much war, and destruction. It has been many years since this horrible time, and the gods have locked away the rift, with the magical keys hidden in their realms. But will it last? Alternate Realms is still under construction, and we are hiring builders. We are in serious need of builders!!! We will hire anyone on the spot, so, here's how: 1) Log in to compuduo.com:1234, and create a character. 2) Choose a lord. 3) Log out 4) E-Mail alternate-realms@compuduo.com with your characters name and request to become a god. ----------------------------------------------- Mud : Alternate Universe Code Base : [Custom] Java-based, source to be opened. Telnet : rootserv.dyndns.org 1063 WWW : http://www.cyberjunkie.com/au Description : Alternative Universe is a science-fiction based MUD, inspired by the work of Banks, Niven, Gibson, Adams, etc. Starting on the planet Xylan, your first challenge is to make your way to Sigma Station, where you will meet up with other players to continue your adventures. Alternate Universe is the only MUD to feature a corewars extension. ----------------------------------------------- Mud : Altross Code Base : [Emlenmud] Avion Code Installed Telnet : altross.gryphonmud.com 7500 [198.94.138.234] WWW : http://altross.gryphonmud.com/ Description : Altross has returned. We invite you to once again be born into a world of conflict and sacrifice. You can side by side with your friends against the dangers of the world .... or you can break down the gates of the other side and slaughter those that think they are better than you. Altross is the ever growing and changing vision of Celgeastro and Avion. Awakened once more after a two year slumber, they seek to complete the task they set apon so long ago. The Greaters of Altross have returned to the world and welcome all who seek challenge. ----------------------------------------------- Mud : AmalgaMUX Code Base : [MUX] Server has been partially modified Telnet : port42.deepfire.net 5132 [66.247.107.20] WWW : None Description : AmalgaMUX is a place based on freedom of thought. The freedom to act, think, roleplay, and just be as your heart suits you. It is also based upon the freedom from being trounced upon by others. Our roleplay system is based upon Cooperation between players, no matter what sort of interaction takes place among characters. We do not have any combat systems. All violent roleplay is handled on the basis of agreement between the participant Players. Agreement is emphasised here, as disagreement causes a whole lot of upset for everyone involved. We beleive it is nicer if everyone involved, no matter how bloody the fray, are really working together on the outside. Our game is one that is open to peoples of all varieties We make no record of the demographicality of our users in ANY WAY. We beleive that it is the responsibility of the person to judge what is appropriate for their situation, and we will have no part in 'Governing' people's behaviour. It is up to the individual to choose what he/she/ono participates in. We make no recording of what people do in private, that is not our business. In short, we turn no-one away that does not turn others away. If ever you have been turned away before, and you want to in friendship return, you are most welcome here. Peace and Prosperity to all Living Beings. The Universe Loves All ----------------------------------------------- Mud : Amaranth Code Base : [Merc] Heavily mod'd Merc. Originally GW deluxe. Telnet : amaranth.wehostmuds.com 4080 [216.187.106.210] WWW : http://www.cox-internet.com/amaranth/ Description : Amaranth is based on White Wolf's Vampire: the Dark Ages roleplaying game, and even in beta we have the most WoD accurate MUD code that I've seen, bar none. Amaranth is an RP enforced, 'single death' MUD featuring a custom storytelling and diceroll system, as well as an older version of KaVir's wilderness system. Although single death may seem a bit harsh, the focus of our game is roleplay, not wanton slaughter. Our elite team of coders is striving to make us as close to a 'tabletop' White Wolf system as the code will allow, and we're well on our way. If you're into the White Wolf games, come check us out. You will not be disappointed. ----------------------------------------------- Mud : Amberilis Code Base : [Rom] Modified Rom with Original Code Telnet : amberilis.org 4000 [206.124.139.171] WWW : http://www.amberilis.org/ Description : Amberilis is a relatively young mud, seeking to build up an entirely new world from scratch. We are seeking to make the world radically dependent on player characters, to the point where immortals should only be used to design areas and code new concepts, letting players do everything else on their own. We offer a unique multi-classing system, as well a very roleplay oriented method of learning new skills and spells. We are currently accepting applications for new immortals to help in the building process. Please direct applications to thomas@amberilis.org, and see our webpage at http://www.amberilis.org/ for further details. ----------------------------------------------- Mud : AmberMUSH Code Base : TinyMUSH 2.2.1 Telnet : amber.godlike.com 5150 [206.205.199.130] WWW : http://www.amber.godlike.com/ Description : This MUSH is based on the world of Roger Zelazny's Amber series. Plots in the style of the books include conspiracy, intrigue, battle and romance. Players are encouraged to read the novels to get a better understanding of the genre. Amber allows for a wide range of character concepts, as long as they are within a few logical restrictions (no book characters without permission, etc). The registration address is given in the connect message. Those interested should connect as Guest and read the news files. ----------------------------------------------- Mud : Anarchy Code Base : [MUSH] TinyMUSH 3.1bx Telnet : moosh.net 2002 [63.227.23.180] WWW : None Description : A throw-back to days of yore, Anarchy allows open building and coding. There is not an enforced theme, nor are there enforced or audited building policies. Make what you want, where you want. The goal (or madness) of the idea is to allow people to learn through doing and have a place for un-restricted mini-areas not subject to tight review and policy control. As the name implies, the game has little overall government/management beyond what is necessary to keep it operational and online. ----------------------------------------------- Mud : Anarres II Code Base : [Custom] MudOS A2-0.99.x series experimental LP driver Telnet : mudlib.anarres.org 5000 [195.82.114.164] WWW : http://www.anarres.org/projects/mud/ Description : Anarres II is an LPMud written from scratch with the objective of creating a powerful and versatile LPC library. The library environment for creators is modelled on the Unix operating system with clones of many important Unix daemons and commands. Features include an extensible capability based security system and extensible in-shell scripting. Anarres II uses an internal messaging system to allow internal and external AIs to interact with the world on the same basis as human players. In mid 2001, the emphasis of Anarres II turned to building area code to demonstrate the library, but development of the driver and the library are actively ongoing as ever. We encourage technically minded visitors to drop in and have a look around, the codebase is visible from when you log in. The regular users have backgrounds in a wide variety of both technical (and nontechnical) disciplines and welcome discussion. ----------------------------------------------- Mud : Ancient Anguish Code Base : [LP] LPMud 3.2.1@141 (Native Mode) Telnet : ancient.anguish.org 2222 [209.142.3.2] WWW : http://ancient.anguish.org/ Description : Ancient Anguish is a very large LPMud which has remained consistently popular since its inception in February 1992. It is run on it's own dedicated high speed machine, and enjoys a T3 link to the Net. Ancient Anguish is a very social mud, averaging 150 to 175 players on at a time, and rarely falling below 60 in the off hours. In addition to the traditional pursuits of slaying monsters and exploring the realm, we also run social games of Trivia, Stars, Yahtzee, and Scavenger Hunts frequently. Multiplayer Poker and Chess can be enjoyed at any time. In the library, players can find a large and diverse range of reading material. Ancient Anguish has a very rich environment, possessing a very detailed and consistent World theme and living history. Additions to the game must adhere to strict 'describe all' standards so that each room helps to immerse you in textual virtual reality. Rather than bore you with our impressive race/class/guild/quest counts, we simply ask you to find out for yourself why we've been consistently popular since early 1992, and are called home by thousands of players. ----------------------------------------------- Mud : Ancient Empires Code Base : LP Telnet : ancientempires.net 5011 [209.67.233.185] WWW : http://www.ancientempires.net/ Description : The theme of Ancient Empires is based in human history, addressing most of the major Earth Empires of times past, with some attention to various mythologies. The Clerics and Gladiators of Rome battle against Barbarian hordes from the north. Paladins fight to extinguish the realm's population of Vampires. Knights strive to rid the world of disorder, while various classes of magi weave their spells from more enchanted areas of the world. Help is available for newcomers to our world. We have a large world, and we are adding to it every day. Many areas and the entire guild system have been revamped and improvements are constantly being added by our small, but dedicated group of builders. ----------------------------------------------- Mud : Ancient Mists Code Base : [Rom] Telnet : aabsolom.kyndig.com 1538 [216.40.243.218] WWW : None Description : Ancient Mists is a place for those who want to log in and enjoy themselves in a place where extensive RolePlay is the norm and is rewarded. We are VERY newbie friendly!! We have a great number of features: Tier'd Remort System Auction System Extensive Arena Fights and War Code Race Languages Clan System Auctions Quests Come check us out!! ----------------------------------------------- Mud : Ancient Realms Code Base : [GodWars] AR 1.1 Telnet : mud.synguard.net 7510 [65.103.70.226] WWW : http://www.synguard.net Description : Ancient Realms is back up. Ancient Realms is much like your standard godwars mud, so newbies can jump right in, but we have added and are adding many new things. Players will be able to do many things from owning a house to managing a clan. We will be offering extended race selection soon as well as many new classes. ----------------------------------------------- Mud : AnderLand Code Base : [LP] NATIVE mode, driver version 03.02.1@137 Telnet : al.mud.de 31415 [193.53.23.95] WWW : http://al.mud.de/ Description : AnderLand is a native German LPmud. The players may become Seers (Seher, high level player) or Wizards (Magier) after fulfilling a number of quests. In addition there are lots of other adventures in our quickly growing world. AL features regions of different themes and size. Seers have the opportunity to have faster movement through magic gates. Interested persons also take advantage of our MudWWW frontend found on our web page, which allows to look around a few places without creating a character or to know any playing commands. Have a look who currently plays AnderLand. ----------------------------------------------- Mud : Andromeda Code Base : [LP] Wildfire3.1 (based: Discworld 15a), MudOS22.2b12 Telnet : andromeda.w-ww.org 9000 [213.106.33.4] WWW : http://andromeda.w-ww.org/ Description : Imagine a great galaxy spiralling slowly in the great empty depths of space, an infinite profusion of shining suns drawn together by some distant force and purpose. *This* is where the vast Andromeda galaxy spins lazily on its axis. *This* is uncharted wilderness of creation at its absolute purest. *This* is the panorama of innumerable stars in which lie mysteries and wonders unfound, untamed, undreamed of. And *this* is Andromeda MUD, a poor imitation. Because Andromeda hasn't yet seen its first birthday, we don’t have a great deal to offer, but here’s a brief (and in no way comprehensive) list anyway: * A history and a theme * 3 clans (Syndicate, Sages and Destroyers) with a varied skill-base * A surprisingly large number of exploration areas for an infant MUD * A friendly and extremely helpful creator base (or they'd better be, if they know what's good for them) * A combination of basic hack-and-slash mindless killing (and lots of weapons for it) and intellectual questing * A helpful website to assist newbie mudders and Andromedarians alike. Note: Not affliated with British TV show ----------------------------------------------- Mud : Angalon Code Base : LP w/CD Lib Telnet : angalon.tamu.edu 3011 [165.91.110.201] WWW : http://angalon.tamu.edu/ Description : Welcome to the lands of Angalon. Leyya's Playground. Between Zewwi's Cave and Niruel's Sky. Raised by Voorg. Embraced by Agon's Sea. And watched by the Watcher. Angalon is a wholly original medieval fantasy land. Adventuring in Angalon goes beyond playing a 'numbers game'. Strict attention to detail, absence of typos, and a remarkable sense of consistency and believability have produced a world of adventure and questing that will start you dreaming. ----------------------------------------------- Mud : The Angel Wars Code Base : [GodWars] LoW4.0 Heavily Modified(AWv2.1) Telnet : nexus.glassfish.net 9005 [216.218.240.171] WWW : http://u.glassfish.net/~angelwar/ Description : AW 2.1 -10 classes, including unique wraiths,elements,and kensai -Custom forging system with a million+ of possiblities -Customizable combat system allows for great variation -Minor/Major/Godly Power system to protect lower characters -Challenging mobs make even GW xping interesting -Stronger mobs randomly drop powerful artifacts with unique powers -Classes have elemental weaknesses and affinities that affect damage, but which can be overcome -PK Arena allows for honorable 1 vs 1 combat -Interesting CTF minigame involving antes and gambling -Deadly Godly Hunter mobs provide extreme challenge to maxed players for great rewards -The Monthly AWRPT (Angel Wars Role Play Tournament) brings together the role players of the mud for grand rewards! -Now hiring builders! ----------------------------------------------- Mud : Angelic Layer MUSH Code Base : [MUSH] PennMUSH 1.7.5 Telnet : angelic.usagimimi.com 7705 [24.54.150.109] WWW : http://angelic-layer.otaku.ru/ Description : Present day. Present time! Tokyo, Japan, Earth. In 1999, the first Angel Egg was released. The new game got popular rather quickly. Even though it took a special, very expensive device to move the dolls that were called Angels, even though most people had to rent it to play, the sight of a doll moving to your thoughts, the sight of a doll coming alive is priceless. You could make the dolls fight battles. You could win prizes and participate in tournaments. And you could buy a truckload of accessories to go with any single doll. Girls love it. Children and adults alike participate in Angelic Layer. While nobody really paid attention, Angelic Layer crept firmly onto TV - it was really fun to watch. Every national tournament was held at a stadium bigger than the previous one. It's 2002 now, Angelic Layer is turning into the biggest craze of the decade, and everything is looking good! That is, unless you know some of the things that happen in the background... The future is not here yet. It is just beginning. Angelic Layer is a manga and anime series by CLAMP - and now, a new story- oriented roleplaying MUSH, with coded conflict resolution systems, run by people who like to think they have a clue. Welcome! We hope that someday, someone, calls this place 'home'. ----------------------------------------------- Mud : Animal MUCK Code Base : [MUCK] Fuzzball Telnet : tassmoj.ctrl-c.liu.se 4990 [130.236.252.41] WWW : None Description : Animal MUCK is a fantasy-medieval, which means that knights, castles, towns, taverns, kings, and so on, are allowed. It is also furry, or anthropomorphic, whihc means thats you must play an animal, anything but a human is practically allowed. Foxes, wolves, Otters, cats, horses, birds, as well as Dragons, gargoyles, griffins, and so on. The world is almost finished, but is still being added to. We have friendly wizards and staff, and a newly added syste, which allows you to buy weapons. Come join us for RolePlay or just scoialize... ----------------------------------------------- Mud : Anime Mayhem Code Base : [Custom] Anime Mayhem Core Version 1.0 Telnet : anime-mayhem.brians-anime.com 3000 [24.87.200.29] WWW : http://anime-mayhem.brians-anime.com:8080 Description : Welcome to the home of Anime Mayhem on the net. This is the place where imagination will surely be able to come to life. More than a mere MUD, I have very big plans for this server. I've been doing a lot of design at this stage hence code development comes in bursts. Please read on to learn more about the system. Essentially Anime Mayhem is an interactive game world. Anime Mayhem is roughly a MUD in design but several additional features allow for interaction in other ways not present in typical MUDs. One of the particularly special proposed aspects of Anime Mayhem is the public storybook that is generated, based on what's gone on in the system, more-or-less when it happens. It is possible to script some things that happen in the system but for the most part the players will be the ones evoking the tales of adventure in Anime Mayhem! ----------------------------------------------- Mud : Anime Mud 2 Code Base : [Rom] Modified Anime Mud Telnet : sixy.com 2100 [216.12.97.14] WWW : None Description : The original Anime Mud has become stagnant, nothing much going on due to the server it hosted on. The Imm Staff is changed every week, with players not knowing why. PK is dead there, with noone leaving safe. This mud will remedy some of those problems. There will be only One Implementor, and Two Quest Immortals. There will be encourged pk, and rp alike, each with their advantages and disadvantages. If you're tired of a laggy mud where hardly anything gets done, and people have old equipment that is unattainable and unbalances them in comparison to the rest of the mud, come try Anime Mud 2. For anyone who hasn't played Anime Mud, it offers many races from different Animes, each with a racial skill unique to them and also Humans can transform into Demons or Espers, although they are rare. The classes are more than stock too, but barely which I will attempt to remedy as well. Oh yeah, the first 20 characters will get something special. ----------------------------------------------- Mud : Anime Nation X Code Base : [Rom] Rom 2.4 Modified Telnet : anx.wolfpaw.net 6969 [216.18.90.3] WWW : http://groups.yahoo.com/group/anx Description : Konnichi Wa Anime Otaku's! Anime Nation X is a Mud dedicated to bringing you the best Anime Mudding Experience. Right now We are currently coding in new Races and Classes, some of the races include: Saiyajins, Pikachu's, Akuma's, Esper's etc.. and some of the classes include: Paladin's, Monks, Strider's, Fighter's etc.. We have a total of 29 races, 11 of those are Evolution Races, and 12 classes coded in. Our Mud Theme includes Anime's such as Berserk, Rurouni Kenshin, Dragonball, Record of Lodoss Wars, Escaflowne, Evangelion, Yu Yu Hakusho, Slam Dunk, Ranma 1/2, Akira, etc.., Video Game Themes such as Final Fantasy, Dead or Alive, Castlevania, Chronotrigger, Chrono Cross, Xenosaga, Sonic the Hedgehog etc.. Manga/Comic book Themes such as Warlands, Dangergirl, Spawn, Shidima, Transformers, etc.. Some of the features included on the Mud is the Remort System. When you first create, you are limited to a number of Races and Classes, but as you reach a certain Level, You have the ability to Remort which opens up MORE RACES and MORE CLASSES to choose from. We also have the Materia System (Coded by and Thanks to Guiken), in which you can purchase or find Materia, and insert them into Special Equipment which have Materia Slots. Most races can Evolve into a higher race form, by meeting certain requirements, such as Alignment, Level, Percent Rolls, PK, even Evolution races can evolve. We offer PK-Quests as well as normal Quests, which are run by the Immortal staff. We also offer Autoquest and RPquests for those who want a little adventure. I will try to update this listing frequently, you can also find out the status of Anime Nation X by logging on to our sister Mud which is listed in Mudconnector, called 'Evangelion X', or by e-mailing us at anxhelp@wolfpaw.net. The mud is progressing very well as we are coding and building 7-8 hours a day (-.-). We hope to see you on Anime Nation X. -- Anime Nation X Staff ----------------------------------------------- Mud : Anime Planet Code Base : [Rot] Anime Planet [Heavily Modified Rot1.4] Telnet : animeplanet.genesismuds.com 3333 [169.207.182.235] WWW : http://www.geocities.com/ap_animeplanet Description : Konnichi wa! Welcome to the world of Anime. Anime Planet is by far one of the most powerful and one of the best MUDs in history, thriving for over three years. Combining a wide array of Animes from different genres, Anime Planet takes you into a whole new world, where you can leave your silly life behind and enter a world, as mysterious and unknown as the boundaries of Anime itself. Hosted by a brilliant staff that has a powerful potential and is greatly helpful, and with breathtaking features that no other MUD boasts, Anime Planet is THE ultimate mudding experience. So step out of your ordinary, drab, and insipid life, and travel to realms beyond, to the realms of Anime, where the sun never sets and the fun never ends! =) ----------------------------------------------- Mud : Anime UnLeAsHeD Code Base : [Rom] Anime UnLeAsHeD 0.95 Telnet : 216.143.250.167 7777 WWW : http://liquid2k.com/trapper700/ Description : Kon'nichi wa, hajimemashite! Anime UnLeAsHeD is a mud that has been in development for a couple of years now, and we're finally ready to open to the public! We have a friendly staff and we welcome all of you to play. We have also made many new additions to the mud that will help to enhance your gameplay. This list includes: 250 mortal levels, remort system, clan system with leaders and ranks, new areas, new classes and races, autoquesting, racial languages, firearms, power level system, transformations, (super saiyan, hyper namek, etc.) many additional skills and spells, and much, much more! Come check us out and we hope to see you there. Sayounara! ----------------------------------------------- Mud : AnimeMUD Code Base : [Rom] 2.4b2, Heavily Hacked Telnet : sakura.lunar-tokyo.net 9000 [198.199.189.73] WWW : http://www.animemud.org Description : AnimeMUD is based on japanese animation, we have incorporated different themes from different anime and combined them to make one common theme. The races and classes are currently undergoing some reworking. Clans are available. Autoquests are available. The codebase is currently under new management and is undergoing a full review and a lot of hacking. It's stable, but we're adding new toys and changing around some of the old ones. If you're an anime fan, drop by, new people (and new ideas) are always welcome! ----------------------------------------------- Mud : Annwn Code Base : [LP] MudOS v22.1b23-DW Telnet : www.annwn.org 4242 [80.60.108.166] WWW : http://www.annwn.org/ Description : Annwn is a Celtic Mythology themed MUD, loosely based on the stories of the Mabinogi, Arthurian legend, and historical facts from pre- and post-Roman Britain. Annwn is set in a world and time roughly equivalent to Celtic Britain of 400AD, but with elements of pre 50AD. The world of Annwn has four known realms: Fair Arberth is a civilized High Kingdom made up of the four independent kingdoms of Dyfed, Rhos, Melewyn and Bruga. The Highlands are a wild land of mountains and forests where giants still rule the land. Savage Jorthu is a realm of barbarian invaders. Hibernia is a peaceful, cultured land of learning. There are rumours of a fifth realm - the mythical realm of Annwn itself, home of the Tuatha Lords. Annwn has six races available for player selection: Human, Formorian, Tuatha, Grishnak, Corrak and Giant. The basic Guilds of Annwn are the Artisans, the Bards, the Dewiniaid, the Druids, the Rogues and the Warriors. Each guild has it's own unique way of offering sub-guilds to the players. Multi-guilding will be allowed at a later stage. Annwn is run by a small but very dedicated team of very friendly and creative people. Our world is 100% original and the mudlib is customised to suit. We are currently open in a Beta test phase for players, so a lot of features may not be working correctly. We are always on the look out for people that would like to code in a Celtic themed MUD (LPC experience not necessary). ----------------------------------------------- Mud : Anomaly TrekMUX Code Base : [MUX] MUX 2.0 Telnet : anomaly.mushpark.com 2120 [216.235.252.225] WWW : http://anomaly.mushpark.com Description : Perched in the silent void of the Dulcais sector sits one of the Federation's most strategic outposts; Station 419. At the edge of the Klingon and Romulan borders, 419 keeps a watchful eye on the new Romulan/Federation alliance against the Dominion aggressors and their Cardassian lapdogs. It is here that the Federation is attempting a grand experiment of peace in this difficult time of war. With a crew made up of both Starfleet and Romulan officers, Station 419 is poised to usher in a new era of peace with the Romulan people, or destroy the notion once and for all. Anomaly is concentrated on story, theme and character and not simulated space. We run episodes tabletop style as well as Tiny Plots. If you think you have what it takes to make it into the cast, then come by and check us out. We're very different from other Trek MU*s out there. ----------------------------------------------- Mud : Another Land Code Base : [GodWars] Modified 1.2.5 Dystopia Codebase Telnet : anotherland.kyndig.com 6969 [216.127.82.103] WWW : http://www.geocities.com/another_land_mud/ Description : Come to a land so fierce, so dangerous, so challenging that only the strong, intelligent, brave, and strategic of all men could survive. Battle a broad range of classes and mobiles in an endless search for greatness. With 10 upgrade levels to test your wits, 16 different classes, with no need to upgrade if you feel the need to stay base. A world economy that boosts your ability to gain quest points unlike any other dystopia mud. An advanced kingdom structure which involves both the members and the king working together to make their kingdom hail as the top; it's no wonder why we're called Another Land. Some of the additions in Another Land which are not present in other dystopias are: Auctions, Bank system, Upgraded kingdom structure, pk'ing based solely on pkills, or the fact that this mud has over 10 different ways of gaining quest points, and spending it. With this unique mud, and great staff, we hope that you will make Another Land your new home. We update the mud regularly, adding in fixes, upgrading the extremely outdated and poor systems of exp, kingdoms, pkills, quest, and mob fighting that it's hard to believe that Another Land isn't one of the most fun, exciting, and interactive. With plans for a pre-wilderness area where you can increase your chances of encountering even more dangerous mobs, and the ability to grow even stronger looms, how can you resist? So come in and join us and try out the new features which are unique to Another Land. ----------------------------------------------- Mud : Another Tempest Season Code Base : [Rom] Totally Rewrote It - Heavy Heavy Custom Telnet : tempest.betterbox.net 6003 [209.83.132.68] WWW : http://jviz.dyndns.org/tempest/ Description : If you want to take a new adventure into a new world, this is your place. We offer many new things, a totally rewritten skill, death, magic, cleric, combat, armor, character creation, and many more new systems that I can't even think of right now. We offer a great staff that is willing to help out the players if they need it and will do anything in their power to make sure that the players time is great. If you want to try something new - and I mean 'new', I doubt you'll find a game like this anywhere else, come, stop by, and have a good time. -Dayrinni ----------------------------------------------- Mud : Another World Code Base : [Circlemud] Circle (highly modified) Telnet : mud.anotherworld.org 4000 [198.144.169.30] WWW : http://www.anotherworld.org/ Description : Another World is in it's eighth year on the internet, as always offering extensive classes, a friendly environment, a lightning fast server, and specialization into character classes, each with it's own unique skills and spells. Another World highly encourages Role Playing, but above all else, have fun and make friends while exploring our VAST world. We are very proud of the virtual community we have built over the years and invite you to come and join us in the fun and friendships that are ever present there. ----------------------------------------------- Mud : Ansalon Code Base : [Rom] Ansalon 2.9 Telnet : ansalon.wolfpaw.net 8679 [216.194.99.6] WWW : http://ansalon.wolfpaw.net Description : ************************ ANSALON *************************** Ansalon is a mud thats been around for a long time. It has the good fortune to be the pet project of some very dedicated folks who simply want to share their love of dragonlance and roleplay with others. A professional coder cares full time for Ansalon, which gives it the benifit of thousands of hours of very fine-tuned code and constant upgrades according to the wishes of players. There are always immortals around who are very helpfull and open to the constantly changing wants and needs of players. Ansalon is always looking for new players with new stories to tell and new conflicts to insite. Newbies are encouraged and with them in mind, Ansalon offers detailed maps and lots of people willing to help out and give advice so that folks unused to Ansalon _dont_ have to struggle through the often painful process of learning a new mud. We fully encourage clans and other organizations. Many of these groups are looking for fresh blood as well. Its very possible for new players to rise to leadership positions given hard work and alot of interation with other players. If you have any comments or questions, feel free to email us at Ansalon@velocity.wolfpaw.net. We'd love to hear from you. Those who used to play The Keep will love Ansalon! ----------------------------------------------- Mud : Ansible Code Base : [MOO] LambdaMOO 1.8.0p5 Telnet : ansible.org 6000 [63.202.230.6] WWW : None Description : Ansible is a Role-Playing (non-combat, non-PK) Game set 10 years prior to the events depicted on the battle school from Orson Scott Card's novel 'Ender's Game'. The players take on the roles of students on an International Fleet space station and interact with each other and the teachers. Specially selected children (chosen for their intelligence and determination) arrive to the station as 'launchies', the low of the low newbies, of approximately 6 years in age. Eventually, these students are promoted to 'armies' that compete in battle games set up by the teachers. Some of these soldiers will become Toon Leaders. A few, Commanders. By the time of graduation, at about age 14, each child will have made many friends and a few enemies, and learned the abilities they need to become skilled soldiers, strategists, and pilots for the International Fleet. That is, so long as the teachers don't break the young recruits by pushing them too hard, desperate to discover the child commander destined to lead Earth to victory against a deadly alien race, the Formics. ----------------------------------------------- Mud : Antropo Mud Code Base : Lera3.0 Telnet : mud.mds.mdh.se 6715 [130.238.251.216] WWW : http://www.mds.mdh.se/~frv95tjn/ Description : Antropo is the best MuD! We have 12 unique Quests on Antropo and we soon have many more than that! The powers are very helpful and loves to help. Antropo is rewritten from the base Aber source to Lera, wich works MUCH better. We PROMISE you the best mud!!! ----------------------------------------------- Mud : Anubis' Virtual Bar Code Base : [SWR] Telnet : AmenRa.wolfpaw.net 8000 [216.194.99.8] WWW : None Description : This is a Star Wars based mud. This mud was created for the sole purpose of creating a get away from those ordinary muds you are used to playing. Here you will find no Immortals to pester you for there are none, but a single system admin who will aid you if it becomes necessary. Pkill is accepted as well as rp. Come and enjoy yourself for this mud is like no others. You can learn lanquages, create lightsabers and guns, and even command your own capital ships in space battle. Come one and all and enjoy. ----------------------------------------------- Mud : Apocalypse V Code Base : [Dikumud] Gamma Diku (heavily modified) Telnet : ApocMUD.org 4000 [207.97.74.160] WWW : http://ApocMUD.org Description : Apoc is one of the oldest muds still running, having been created from DikuMUD Gamma 0.0 in October, 1991. Modifications to the MUD are shaped by the players themselves, via suggestions and ideas they submit to the implementors. Our average player base of 2000 is compiled of various players from sites all over the world, including the United States, Australia, Korea, Canada, and the United Kingdom. Apocalypse V contains 64 fantasy zones for game play, over 40 of which are original works, created by the players themselves, specifically for this MUD. Anybody can create a zone for Apoc, not just immortals. Apocalypse V currently has 11 races (Dwarf, Elf, Gnome, Half-elf, Half-giant, Halfing, Human, Minotaur, Pixie, Triton and Uldra) and 12 classes (Anti-Paladin, Bard, Cleric, Druid, Fighter, Magic-User, Paladin, Ranger, Samurai and Thief). There are more than 200 spells and skills available for use by the various classes. Apoc is very proud of its amount of help, so check that out when you log in. Other commands of interest to new players are Index, Rules, Zones, Info, and News. ----------------------------------------------- Mud : Apocalypse: the Cursed Lands Code Base : [GodWars] Echoes2.0 Telnet : 216.143.250.167 6505 WWW : None Description : Welcome to Apocalypse: the Cursed Lands, from reading this you can probally tell our name comes from 2 of the biggest GW muds that have been made. Well we're the next step up in GW fighting, bringing back the old-school and adding a little more flavor. We offer 6 pure classes, along with the standard GW hybrids. And we're pretty sure we have them all balanced out *cough* PRETTY sure. Anyways, along with those we have a clan system, 12 in all, with old school favorites such as Blessed Dreams, Fallen Angels, Darkblade, Black Rose, Golden Dragons, etc. Along with a new clan Salubri, which is for all the GW players out there that like playing GW but do not like to PK, and just like to chill and talk to people. Right now the clans have HQ's that have guardians to attack all intruders, but soon they each will have clan items and powers, that can be lost if their hq is raided and their item is taken. If your an old-schooler like me, come on by and check us out. The Cursed Lands of Apocalypse are calling you once again. The Echoes 2.0 code has been pubically released, leave a note on the personal board to Vokail. *Dont bug any other Immortal for it, ONLY Vokail has it* ----------------------------------------------- Mud : Apocalyptic Suicide Code Base : [Rom] Telnet : planetmud.net 5000 [208.177.185.123] WWW : None Description : In the future the earth is wrecked by Nuclear warfare and a portal to another world created, a world in which wizards, knights, dragons and magic exist. A post apocolyptic war between the people left on the earth and the people living on the other side of the portal has now sprung into full havoc. ----------------------------------------------- Mud : Arcadia Code Base : [Rom] Highly-modified Rom Telnet : mud.zaediex.org 4000 [64.90.160.100] WWW : http://arcadia.net/MUD/ Description : Arcadia is a Diku-based ROM derivative PKill MUD, with characters being protected from PK until level 8. The creation system is newbie-friendly and we have an enhanced array of beginning races available. There are two levels of remortality for those who reach the maximum mortal levels, with extra races and classes available to them. Politics and role-play figure into the game with clans, sects, and guilds--and we've introduced private housing that upper-level players may purchase for themselves. Arcadia has many new and original areas, and we're expanding all the time. The citizens of Arcadia invite you to come enjoy the fruitful lands and to meet and make some new friends. ----------------------------------------------- Mud : Arcana Code Base : [MOO] modified GhostCore on MOO version 1.8.0p6 Telnet : mistwalker.org 7777 [192.189.3.126] WWW : http://mistwalker.org/ Description : It may happen any time, anywhere, in a passing moment: a half-heard whisper reaches your ears, a voice both familiar and strange, calling your name. You turn to look - and no- one is there. The mists are close to you, friend, and they hover around each of us. Those who step in never return to tell what they see on the other side. Perhaps there is nothing but death waiting for those who follow the path. Perhaps, however, they find their way at last through the mists, into Arcana, the land within the mists, a world that exists only on the sufferance of the Higher Power that supports it and the Three that oversee it. Arcana as a roleplay world owes its conception and allegiance to the myriad fantasy authors its creators have read - most chiefly among them C.S. Lewis, but also including the Master himself (J.R.R. Tolkein), Robert Jordan, Marion Zimmer Bradley, and many others...Please treat it with respect. ----------------------------------------------- Mud : Arcane Nites Code Base : [Merc] We are running NAM 1.0 (Based on years of Rom/Merc/Envy coding) Telnet : mudhost.com 3500 [207.5.242.143] WWW : http://arcanenites.com/~arcane/ Description : A truly unique mud, Arcane Nites has excitement and adventure for everyone, from newbie to ancient dragon. Live within a fantasy medieval world filled with different races and strange monsters. Inhabitants of the Realm are as varied in their deeds and lives as you will find anywhere. We are currently redesigning and challenging the bounds of what makes a mud the best. This project (which will be finished in September) will bring a new age to all muds as the way that fighting/learning/interacting with others will be changing for the better. As people who play know, we have sat down and compiled lists of the most wanted options on a mud (based on wish lists of players from multiple muds) and for once a staff of immortals is doing just that, creating a mud based on what everyone else would like to see. This new mud will be running NAM (New Age Mudding) 2.0. 'It is through conflict and growth that we find out who we truly are...' ----------------------------------------------- Mud : Arcane Realms Code Base : [Circlemud] bpl21, MySQL, RPI Telnet : arcanerealms.org 3011 [62.119.28.110] WWW : http://www.arcanerealms.org/ Description : RUMORS HAVE COME from the Celtic Forest, of new and strange things. Of Elves. A strange and academic race of beings, taller and of fairer complexion than men, and all of them of enchanting beauty, they come from lands unknown, and are quite a mystery in and of themselves. EVERY SHIELDMEET AT NOON, a party of five Elves emerge from the forest as well, with wagons containing strange things valuable and mysterious. As the day progresses, stranger and stranger things begin to happen. Gnomes and Giants emerge from the mountains, though in peace. The giants offer steel tempered by their strong arms while the gnomes bring small pieces of clockwork, the best available. Satyrs bring the finest wine imaginable, and the Great Feast of Shieldmeet ensues at dusk. In the morning, the first Cymri or Celt awakens to find all the magical things departed, and the earth restored to as it was before so many people trod on it. It is now Midwinter AD 855. ----------------------------------------------- Mud : Arcania Code Base : [DUM] DUMII Telnet : arcania.nu 2001 [130.239.117.84] WWW : http://www.arcania.nu/ Description : Arcania is a Fantasy roleplaying game which tries to encourage roleplaying as much as possible. Arcania is questbased, at least one quest is required for each level. Playerkilling is allowed, but should be kept to a sensible level in the line of roleplaying. Religion is made up of Good, Evil and Pagan. Give us a try! The parser is friendly, as well as both immortals, admins and players. The quests are interesting and the NPCs deadly! ----------------------------------------------- Mud : The Arcanum: Land of Fate Code Base : [Rom] Rom2.4b4 (Heavily Modified) Telnet : bb12.betterbox.net 1111 [209.83.132.85] WWW : None Description : The Arcanum: Land of Fate A new day begins, the morning sun shines its warm rays across a waking land. The cities of the realm stir and start a new day. The denizens of the realm must follow the paths set before them to seek and find ones fate be it for good or ill. The great cities of the realm rules with just hand or iron fist those that call them home. There are those that seek control of the land be it mortal or divine, who then in the end will obtain it? Come and seek that answer and you own Fate. Features of this mud. Completely Original and Diverse Realm. 6 Major Cities to Adventure in. 13 PC Races and 5 Prestige Races. 14 PC Classes each with specific skills and spells. 3 PC Guilds with special equipment and guild halls. 104 possible mortal levels. Over 400 spells/skills many original and unique. Many Scheduled Role Playing Events and Games. Realistic Game Mechanics and Coding. 10 Gods to follow and seek aid from. Come and play this unique and original Role Playing Mud. Shen - Administrator ----------------------------------------------- Mud : Archimedes Revenge Code Base : [Rom] Heavily modifed and custom code Gem 1.2 Telnet : zeus.genesismuds.com 7070 [169.207.182.235] WWW : None Description : The latest evolution in ROM based muds with a custom-coded 10 tiers of remorting and soon to come - Multiclassing! We have many custom features including but not limited to custom quests, an immortal run War code, and a player arena. A greek flavor fantasy world which offers a large selection of races with 9 classes, restricted playerkill, and a variety of clans available. Although not enforced, we do encourage roleplay and reward players for roleplaying with a roleplayer of the month award. ----------------------------------------------- Mud : Arctic Code Base : [Dikumud] Gamma Diku (heavily modified) Telnet : mud.arctic.org 2700 [204.107.140.52] WWW : http://www.arctic.org/ Description : Arctic is a game for individuals seeking a more mature role-playing environment. It has a unique, detailed world based upon the DragonLance genre. The code is heavily modified from the Diku base, with well-balanced classes and more advanced spell and skill systems. Other features of Arctic include regular quests, a friendly, professional staff, and a realistic attitude towards aggression between player-characters. ----------------------------------------------- Mud : Arena of Chaos Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 19 with ASpace Telnet : ramback.wgops.com 3119 [66.92.2.10] WWW : None Description : Currently this MUSH is mainly looking for builders and coders. Players are welcome to come and look around and maybe get a start on things, but we are still in develpoment stages. The theme of this MUSH is an original Sci-Fi one. We've taken small aspects from Star Trek. The timeline for this mush is around the year 3629, The Galaxy once in a constant state of war, was brought to Order by a powerful alien race. Now in order to settle disputes, Ships are brough to the "Arena" where they must battle. This is just a basic outline of the theme for this mush and its still in development stage. Players can expect a high combat RP, high turn over of players, The abillity to BUILD YOUR OWN SHIPS, econ, Hand 2 Hand combat and much more. ----------------------------------------------- Mud : Areth Code Base : [Envy] 30% Envy, 70% Custom Telnet : mud.areth.org 6000 [206.251.158.2] WWW : http://www.areth.org/ Description : The universe of Areth is a dimensional eddy, a Sliders-esque parallel Earth into which dimensional anomalies deposit beings from other worlds, times, or even realities. If you've never seen Great Dragons, Predators, Kzinti, and Klingons slaying wizards protected by legions of acid-blooded Aliens, play Areth and you will. Game-wise, Areth's a fair and challenging game environment. Immortals are strictly forbidden to aid *any* mortal in gameplay, give out free equipment, or level their friends. Everything on Areth, except for the boost to level 2, is earned by the player's own innate skill on a level playing field. This annoys twinks who schmooze their way to the top on other muds, but we're not interested in them anyway. On the other hand, players looking for a fair, challenging game environment are well rewarded here. We have 12 classes planned, 9 are currently available: Cleric, Mage, Paladin, Psion, Rogue, Samurai, Ninja, Martial Artist, and Warrior. There are presently over 300 functional skills/spells, and by the time the rest of the class work is done there will most likely be around 450. We're also looking for a few talented builders. Talented means being able to build using a text editor, not MZF or OLC. ----------------------------------------------- Mud : ArgentMUD Code Base : DIRT 3.1.5 JSI Telnet : 216.160.16.197 6715 WWW : http://home.worldnetoh.com/~silver/ Description : ArgentMUD is the latest incarnation of the oldest Abers in existence. Developed by some of the original coders of the Aber world, it has grown from its early days as EddieMUD, then SilverMUD, and has been an example of some of the latest and greatest Aber innovations. Recently moved to a new site and boasting new zones, Argent invites old and new players alike. Thanks to the new quest system, it is the only mud where people who run the same world over and over again can be continuously challenged. ----------------------------------------------- Mud : Argonne Code Base : [Rom] ROM 2.4b -- heavily modified Telnet : argonne.2mud.net 4000 [216.39.210.196] WWW : http://www.angelfire.com/rpg2/argonne Description : Argonne is a newbie-friendly environment with many enhanced features for the enjoyment of our players. Graced with a mature player-base and a helpful immortal staff, Argonne is a good place for optional role-playing. The addition of many new spells and skills helps make Argonne a particularly special MUD. For those experienced in the field of mudding, Argonne has implemented an original set of remort races and classes, as well as auto-questing. All in all, Argonne is a great place to play and meet people, and is getting better by the day. ----------------------------------------------- Mud : Ark of Fools MUX Code Base : [MUX] 2.0.27.318 #1 Telnet : mudd.trailing-edge.com 3000 [63.73.218.151] WWW : http://www.trailing-edge.com/~cchang/ark/ Description : Deep in the timeless expanse of the Astral Plane, the corpse of a forgotten god floats. A city is carved in the face of the god, ruled by the Ancient, the first to dare to live there. Said to be human, he is a sorcerer so old his name has been forgotten. Nursing his power after a recent defeat in a distant plane, he gathers to him an army of the Sworn. The stone skin of the god is riddled with tunnels and small dwellings. Secretive cults plot the revival and the destruction of the dead god. Others struggle merely to survive. The underside is a place of graves, monsters, and the undead. The interior has rotted away into the seeds of a new material plane, where nature takes its course. Ark of Fools MUX is a tabletop-style game, with players meeting at regular times. We use the D&D 3E game system (playing it by the book except for the setting). The current campaign runs weeknights from 8-11 pm EST, so if you are interested and can make those times, please come and take a look. :-) ----------------------------------------------- Mud : Ark of the Covenant Code Base : [Rom] Rom2.4b4a Telnet : ark.mudservices.com 4200 [206.245.158.205] WWW : http://www.ark.mudservices.com/ Description : AotC is a fantasy setting MUD founded on Christian principals and ethics to build a virtual community to educate as well as entertain. AotC is a 'rom friendly' environment with many familiar commands and areas, plus many unique features and existing code enhancements. It's our mission to create a sound haven for Christian believers and non-believers alike; be an outreach for the lost; design the game to be enjoyable by both experienced players and newbies; and keep a fun filled, helpful, and pleasant atmosphere for gaming and spiritual truths. AotC is open to 'everyone' no matter what your viewpoints, your spiritual walk, or your mudding knowledge. We don't have the space to mention any of the exciting features we have implemented within AotC and other projects that are in the planning, so we encourage you to stop on by and say hello to the friendly IMM staff and players and stay awhile, you'll be glad you did. ----------------------------------------------- Mud : Arkadia Code Base : [LP] CDlib Telnet : arkadia.rpg.pl 23 [212.76.44.20] WWW : http://akson.sgh.waw.pl/~jtryzn/arkadia/ Description : Arkadia is a Hard Fantasy, roleplaying, Polish-language LPMud. Thanks to the generosity of Genesis, it runs on CD gamedriver and mudlib, changed and further developed by us. The main changes have been made to fit the Polish declension, to hide out-of-character information from the players, and to make some things more realistic. Thanks to this, Arkadia has a rich, highly detailed and realistic world, making a perfect roleplaying environment. Currently, we have domains based upon Andrzej Sapkowski's Wiedzmin saga and Warhammers's Old World. Players have six classical fantasy races to choose from, and some rich-background race and occupational guilds and clubs to join. All elements of the world are subject to strict coding standards, which assures them to be detailed and unique, and to follow their domain's theme. All of the above wouldn't weigh a lot without the excellent players we have. They create most of the magnificent atmosphere and make the world vivid. If you feel you would like to be part of Arkadia, learn some Polish and join us! ;) ----------------------------------------------- Mud : Arkham Code Base : [GodWars] Dystopia 1.0.12 HIGHLY MODIFIED Telnet : mud.themadhouse.org 1069 [209.210.236.209] WWW : None Description : Arkham was based off the dystopian codebase. It is starting to become a code entity of it's own. Many modifications have been made in the code to make the game by far more stable then the average dystopia mud is. There are approximetly 22 classes that are availible to play. Most are balanced for pk while the rest are just awaiting players to max them so that they can be balanced for pk. The world gets more challenging all the time and changes happen constantly. Currently the coding staff is busy redoing all of the classes to fit a rile life theme. While the building staff is busy revamping all the areas to make them into the great insane asylum that is Arkham. We are currently looking to expand our building staff. And we are always looking for new players. If you wish to be on the building staff please speak with Carnage. ----------------------------------------------- Mud : Arkheim Winter Code Base : [Rom] Tartarus Telnet : arkheimwinter.kyndig.com 6666 [216.127.82.103] WWW : http://arkheimwinter.kyndig.com/ Description : It is now that we welcome you to the world we now know as AW. A world derived from fantasy, a world of elves, dwarves, dragons and other endless races. Travel through the snow covered mountains, across fields of lush green grass as you battle your way to glory and honor. Arkheim Winters is a realm designed to fulfill the fantasies of every individual, be your preference that of pure role-playing or that of hunting down the enemy and slaughtering them at will. Join a cabal of your choice if you wish to go on a killing rampage, or seek out a role within the government of AW if you wish to take your chances at royalty. We at Arkheim Winters want to offer you a new concept in gaming, our world is designed to be a world within a world. We offer a friendly and knowledgeable staff whose goals are the pure enjoyment of the game for all whom dare to enter. We offer a wide range of classes and races to choose from, over 75 regions to get lost in, as well a pack full of skills and spells for every class. Come in and discover the world of AW. ----------------------------------------------- Mud : Armageddon Code Base : [Dikumud] Highly modified DIKU Telnet : ginka.armageddon.org 4050 [64.252.79.51] WWW : http://www.armageddon.org/ Description : Over a decade old, award-winning Armageddon is as addictive for its brutally harsh desert theme as it is for itws beautifully written environments, infinitely complex storylines and secrets, and its expectation for roleplay like no other MU* in existence. Players describe it as 'like no other mud', 'a true roleplaying experience', 'more addictive than a soap opera or chocolate', 'as convoluted as an X-files episode', 'the absolute best', 'the most creative, emotionally involved mud on the net', 'a masterpiece', and 'as much a work of art as a game.' Life in Allanak, on the desert planet of Zalanthas, is a daily struggle to survive in a city full of conniving merchants, light-fingered elves, unscrupulous mercenaries, shadowy assassins, and the Highlord's servants, the corrupt and powerful templarate. In the north, the rebel forces and Muk Utep continue to wage a war of resistance against Allanaki forces while Luir's Outpost, poised between the two, struggles with the clash of the opposing forces and incursions of Blackmoon bandits and the ever-present gith. ----------------------------------------------- Mud : Arrant Destiny Code Base : [Envy] Envy 2.0 Heavyly Modified Telnet : arrantdestiny.com 9999 [66.47.168.35] WWW : http://arrantdestiny.com/ Description : Arrant Destiny is a role-playing MUD based on the World of Greyhawk, my Lords Nerull and Boccob have sent me to tell you about Arrant Destiny. During the spring of 1995 Nerull and Boccob created our Greyhawk themed MUD. Ever since then, we have been working hard on a modified Envy 2.0. It now has these features: * 10 Classes, all classes now resemble their AD&D orgin. (Priest-Hextor Priest-Pholtus, Priest-Lolth, Mage, Warrior, Thief, Paladin, Druid, Ranger, Necromancer) * Many Races to select from, each with its own special abilities. (corpse eating, forest sneaking, magic resistance) * Priests/Druids/Rangers/Paladins have to pray for their spells. * Mages use spellbooks and must memorize a spell in order to cast them. * Players start in many different home cities with their own justice system. to limit pkilling within city boarders. * Mobs and players can use bows, spears, and slings to shoot projectiles. * Mob Programs and Object Programs as well as a new money system. * New wear locationes, New Spells, No level restrictions on equipment. No stock areas. So come and show how good a role-player you are. And see if you can take charge of your DESTINY. ----------------------------------------------- Mud : Arthanox Code Base : [Rom] Modified Telnet : arthanox.kyndig.com 4224 [216.40.243.218] WWW : http://arthanox.kyndig.com Description : Several hundred years ago three gods joined forces and created the world of Arthanox. They lovingly crafted the world and a variety of races. The gods found that running all the aspects of the world was too time consuming with their other god duties, so they chose inhabitants of the world to become it’s caretakers, and granted them the gift of immortality. These immortals took it upon themselves to create an additional number of races, bringing the total to 21. They saw the races were bored, and created 12 classes to help occupy them, and a remort ability to give them more to do. In addition to giving the inhabitants a purpose, the immortals created additions to the world to give the inhabitants more to explore. They provided questing and dreaming to give depth to the world as well as diversions. The immortals realized that the inhabitants, or mortals, would want to war and pillage, so they granted them the ability to be reborn upon dying. With this ability they began to amass responsible immortals and mortals to create and lead clans, or guilds. These clans would unite mortals under a common goal. The world of Arthanox is vast and ever changing, with new inhabitants and immortals. New faces are always welcome to help the world grow, through creation or becoming an inhabitant. ----------------------------------------------- Mud : Artifacts of Keldon Code Base : [GodWars] Myth Telnet : spunge.org 1235 [65.42.154.225] WWW : None Description : Artifacts of Keldon is a mud dedicated to challenge. We do not offer high exp for the killing of a snail. It will not be an easy challenge. We offer basic classes Mage, Demon, Angel, Werewolf and Vampire. It is kept simple but challenging. We are always looking for new players. Even if you have never played a GodWars mud we can help you start out. Please do not ask us to raise exp or set your player. -We are not currently open, we are just working on code. ----------------------------------------------- Mud : Artificial Intelligence MUX (AIMUX) Code Base : [MUX] 1.0 Telnet : games.otaking.org 1111 [198.143.20.166] WWW : http://otaking.org/~ai/ Description : AIMUX is set within the underground megapolis of Setsuri, Japan. The world 'ends' in 2012. Another dark age. Several things happen during this time but they slip into the memories of time to be uncovered later in the future.. where man depends on machine and AI is as common or more common as humanity. The child of Tokyo, Setsuri, is the building block of a new civilization in Japan. ----------------------------------------------- Mud : Ascension Code Base : [LP] Dead Souls, Heavily Customized Telnet : ascension.mudworld.com 4000 [209.251.7.254] WWW : http://www.mudworld.com/ascension/ Description : A fantasy realm where the focus is on user enterainment and storylines. We believe that the mud should run as a Dungeon Master would run it - fun, intriguing, playable, and full of adventure. Storylines (quests alone are not enough) that run through the local characters (NPC or otherwise) are the focus, as well as forging the future of the mud in the present with the players. Creators in our opinion are there for the users and the game, not to promote themselves, their egos, or their positions. The dedicated staff strive to balance realism with playability, while listening to the suggestions of our most valuable asset - the playerbase. ----------------------------------------------- Mud : Asgard's Honor Code Base : [LPMud] DGD v1.1.92 Telnet : betterbox.net 5454 [209.83.132.66] WWW : http://ahonor.betterbox.net/ Description : Asgard's Honor is a heavily customized LPmud that has been in development for well over a year. Some of the features that await: * 13 races, each with their own size, strengths and weaknesses. * 14 unique guilds, individually geared towards a particular style. * 21 Player character attributes and spell/skill classes * Over 50 spells - Offensive, Defensive, Healing, Connjuring, Teleportation, It's all here. * Achieve up to 10 levels of power or 'ascend' beyond. * 16 flavors of spell foci available - earth, water, air, fire, light, shadow, sonic... What's your favorite going to be? * A tried and true combat system with three forms of physical damage: bashing, slashing, and thrusting. Use them to your advantage against each unique scenario you face. Laden your body with armors to protect you from these and magic attacks! * Advanced monster AI: Monsters will do more than just fight back. They'll afflict your character with various nasty curses, diseases, and poisons. They'll blind and debilitate you, and throw out every trick in the book (And then some). ----------------------------------------------- Mud : Asgardian Nightmare Code Base : [Aber] [Rot] Telnet : voyager.inetsolve.com 6069 [216.36.86.243] WWW : http://voyager.inetsolve.com Description : We've been around for several years and have become a highly successful, well-liked mud with a dedicated player base. We have player-killing and non-player-killing clans available. We have dozens of races and classes featuring a multi-tier reroll leveling system and an evolutionary race system. A friendly and intelligent staff helps make the mud an enjoyable place (check out our reviews). If you're looking for a mud that adds new features often enough to remain interesting but is stable and enjoyable enough to play day after day, come visit us. Happy Mudding. -Tas ----------------------------------------------- Mud : Ashavar's Legacy Code Base : [Dikumud] Judy Telnet : ashavar.com 2150 [209.83.132.83] WWW : http://www.ashavar.com/ Description : Ashavar's Legacy is a mud that is challenging and realistic while still being a lot of fun. Its focus is more on using your brain than pure hack and slash, player killing, or role-playing. There are puzzles built into the game and randomized quests available. Players can ask most humanoid mobiles questions about how to find stores, guildmasters, or puzzle hints. This mud uses a race-less and class-less system. The players choices of stats determines what spells and skills he or she can learn. Players can increase their spells or skills by using them, instead of spending practice sessions. Players can also learn skills like mining, wood working, and leather working so that they can forge their own equipment. They can find gems to give bonuses to forged items, runes to make their weapons cast spells during combat, and glyphs to give their shields protection from a spell. There are also many client-like features built right into the mud, for example aliases, autoactions, and some very advanced wimpy commands. Other unique features include specialized containers, a dress command that can calculate the best equipment in your inventory and wear it, and the ability to study a given room, then teleport to it later. We also offer a free client on our web page. ----------------------------------------------- Mud : Ashen Dust Code Base : [Rot] Rot 1.5 Rom 2.3 Ashen v1.91 Heavily Modified Telnet : ashen.betterbox.net 2569 [209.83.132.78] WWW : http://ashen.betterbox.net Description : Ashen Dust MUD is a largly based Rot/Rom Mud. We are dedicated to our players and our Mud. Ashen Dust contains 35 classes spread through 5 tiers of succession, complete with a 5th tier multi-class remort system. Several new Balanced Races, 201 Mortal Levels, WarSystem 1.5, Customizable Multi-Challenge Arena, An Advanced Auto Questing System completed now with Courier Quests. We offer Advanced Clan Systems, the Ashen Point Market, Player Score Chart Rankings, Specialized Object systems, and enhanced combat with over 235 Skills! We also offer Auto-Auction systems for ease of game play, along with Stance Combat systems, Advanced Pk Settings, Avatar Leveling, Specialized combat arenas, Freeze Tag, Reboot/Crash Recover systems and prolonged Pfile Backup Systems. Ashen Dust is a well-balanced and stable Mud. Currently with over 135 Areas for exploration. We are a newbie friendly mud, and will offer assistance when necessary. And for complete player satisfaction, we offer preserved records of your quest points, ashen points and valuables throughout game play. ----------------------------------------------- Mud : Ashes to Ashes Code Base : [Circlemud] Heavily Modified Circle 3.0 Telnet : thesouljourner.com 3333 [24.61.15.19] WWW : None Description : Rangers, Paladins, Antipaladins, Monks, and Psionicists are classes beyond the basic 4, all with unique powers and abilities. The mud conains many code enhancements to make it easy and fun to play in. Originally the mud was known as ROI - Realms of Imagination, back in about '95. It split and became known as Ashes to Ashes, then shut down for a while. There are over a hundred custom built zones with themes as varied as X-Men to Magic the Gathering to Dragonlance. The code is extensively tested to be crash free, and a coder is on hand to add enhancements and fix the (very) rare bug. Player killing is possible for people who are marked as assassins, but they may only pk other assassins. Anyone may challenge anyone to a duel in the arena where there are no consequences to dying. Come on in and see, we're very newbie friendly, but with features the veterans have come to expect. ----------------------------------------------- Mud : Astral Plains Code Base : [Rom] heavilly modified rom 2.4 Telnet : Use Homepage WWW : http://home.stny.rr.com/aldur/ Description : I am currently looking for coders so i can get my mud up and running. I am open to new ideas and will give almost anyone at least a try so if you're interested please e-mail me at treitz@stny.rr.com and I will get back to you. Myrick ----------------------------------------------- Mud : Astral Plains Abermud Code Base : [Aber] heavily modified idirt Telnet : fluffy.ecs.soton.ac.uk 6969 [152.78.189.236] WWW : http://www.cryosphere.org/astral/ Description : Astral Plains is a very newbie-friendly mud, filled with the deepest dungeons and the nastiest dragons. 59 quests and 18 puzzles lie carefully placed across the realm giving all players a new challenge to face. An equipment storage system is in place as well as a monetary system. The development of classes and sub-classes with associated spells and skills heightens the running experience that is AP. The MUD is hooked up to the quieter aberchat network, linking a few other muds of the same type together. Under constant development, Astral Plains will always offer something new to its players. ----------------------------------------------- Mud : AstroMUD Code Base : [Circlemud] Heavily Modified Telnet : astromud.com 2447 [64.166.41.190] WWW : http://www.astromud.com Description : AstroMUD is a place of dreams. Silly, serious or even terrifying.You choose the path you wish to walk. Will you be good or evil? Will you walk in the night with the undead or feel the sunlight on your face? AstroMUD's creation happened in a remote section of the universe, in a relatively small galactic cluster, a medium size mass of matter came together to form a planetary body. Thus AstroMUD was born. Astro Scholars have long blamed the lack of true rules in the universe on this statistical improbability. However others believe that the universe simply needed a place to put 'stuff' it couldn't explain, but was probable. AstroMUD is old in mud years and has more to offer than we could ever hope to explain here. We offer you an invitation to visit one of the most addictive games on earth. Come live in our world where dreams do come true. ----------------------------------------------- Mud : Asylum Code Base : [Aber] APGS Telnet : asylum-mud.org 6715 [194.105.165.233] WWW : http://www.asylum-mud.org Description : Asylum MUD is one of the most popular quest-orientated hybrids on the Net. Asylum has developed into one of the most advanced MUDs of its type - with an emphasis on playability and fun, and now more than 75 quests! Several custom subsystems provide the basis for Asylum's success including: advanced body combat against a range of AI mobiles; auto-regeneration across the virtual world; a unique mobile combat classification system in which combat depends on a wide range of mobile attributes and the SOAS object-based spell attribute system. Asylum also proudly boasts the invention of the DEFROB system - a unique concept in which individuals can gain more powerful immortal levels, by defrobbing to a mortal role and completing more quests. UPDATE March 2002 Some of our recent enhancements include the following: LODGING: You no longer have to run around looking for equipment. Lodging allows the storage of your items, safe and ready for the next time you login. BANDS: Asylum's very own Guilds - incorporating Freelancer, Barbarian, Monk, Outlaw and Blademaster -with many more to come including Conjurer and Healer DEFROB and AUTORESET: The original and still the best - we defined them LUCRE: Our own currency and rewards system. CHARACTERISTICS: Advanced character attributes means you can develop your character in your own way with Power, Agility, Intelligence, Fortitude, Alignment, Sanity, Favour and Reputation. When Real Life Gets You Down - turn to Asylum MUD. ----------------------------------------------- Mud : Athennia Code Base : [MUSH] TinyMUSH version 3.0 patchlevel 4 Telnet : athennia.mushpark.com 2000 [216.235.252.225] WWW : None Description : The third age has fallen, brining with it new hope for the people of Athennia. This is an age of adventure and exploration, with new horizons to conquer, and new quests to achieve. The last forty years has brought peace to the Empire of Mercia, and with it, a prosperous future for this young nation. However, all is not calm with the world. The once powerful Grydorlan, an empire built on fear and loathing, is slowly rebuilding herself, waiting for the time when it will re-conquer all that she lost, and bring war to the peaceful lands of Mercia. Based on an original campaign setting for Dungeon and Dragons, visit a world that has more than 10 years of roleplaying history, taken from the Table Top to the online world! This game uses the 3rd edition Dungeons and Dragons d20 rules. ----------------------------------------------- Mud : Atlantis MOO Code Base : [MOO] Latest Lambda MOO server and LambdaMOO core Telnet : atlantismoo.org 2002 [216.195.183.4] WWW : http://www.atlantismoo.org/ Description : Atlantis MOO is a role-play oriented MOO based on the mythical continent of Atlantis about 11,000 years ago (from the year 2002 A.D.). However to the people of Atlantis, is the year 1200. It is a MOO where humans and dragons co-exist on the same continent, but do not relay on each other like in a bonding or impression. Guilds are the rulers of Atlantis, controlling everything from what is made to keeping everyone under their care well cared for. There is no money system in Atlantis, only bartering for what is needed. It is a mostly peaceful society where human and dragon co-exist with nature and only take what is needed to survive. Wood is not cut down, oil and coal are known to exist but not used, and gold is most plentiful metal on the continent so used in everything. A society that has learned how to make and use a form of concrete and plastic that is sturdy, use crystals for light, and salt for heat in the Smith ovens. The city is located almost over the equator and thrives in a tropical rainforest on a bluff next to the ocean on the east and many rivers through the forest to the west. Small villages have sprung up next to the rivers where marshland and open land for grazing animals and farming is available. ----------------------------------------------- Mud : Atlantis: ACS Sentinel Code Base : [MUSH] PennMUSH Telnet : fmorph.dhs.org 4500 [63.105.19.135] WWW : None Description : Atlantis: ACS Sentinel if a spinoff of the now defunct AtlantisMUSH. It is set on board the ACS Sentinel in the year 2176 (roughly 60 years after the end of AtlantisMUSH). Atlantis was an undersea research port created by a group of scientists for deep sea research. After a series of events that lead to a nuclear war that destroyed the world, Atlantis became the safe-haven for the last remaining shred of human life. But even after the Capitalists and Totalitarians had destroyed the world once before, they could not learn from history, and their continuing war destroyed Atlantis and broke the 4 factions into many smaller groups. Many people fled to various satalite ports. Others remained on their subs, traveling from place to place, trying to survive. The ACS Sentinel is one of those submarines. The 4 factions now have no meaning. Only various companies and militant cliques still exist as means of survival. The Sentinel is a safe haven for many of these groups and eventually the leaders of various companies formed an alliance based on the Sentinel. And that is where the story picks up on this MUSH. ----------------------------------------------- Mud : Atlantis: ReBorn Code Base : [MUSH] PENNMUSH 1.7.5p4 Telnet : fmorph.dhs.org 4201 [63.105.19.135] WWW : http://www.123inter.net/atlantis/ Description : Imagine a world of factions and fighting. Intrigue and assasination. Submarine warfare! Feel the panic when you do a sonar scan and see a torpedo heading right at you. Evasive Manuevers? Maybe it's time to launch a countermeasure? Atlantis:ReBorn is the place that all this and more can happen. In Atlantis:ReBorn, based on the popular PennMUSH server software, you play in a text-based environment with many other people at the same time. You can interact and roleplay with other players from around the world. Atlantis MUSH is like a continuous ongoing tabletop roleplaying game. You first create a character using our automated chargen process. Once in the game there are Admins and other players to interact with. Both combat and submarine warfare are automated so that you can have more fun and our hard-working Admins can spend more time helping roleplay along and less time dealing with boring stuff. Come join the fun. Will you play a Tote? A Cap? A Merc? A Neut? What type do you want to play? A Captain, Sonar Operator, Shooter? A Businessman or a Political Officer? Right now none of the advanced coding is complete nor is chargen. But characters are welcome to start their trek in an underwater adventure. To begin a new life. Once chargen is completed those characters will be allowed to go back through without repercussion of losing your status. Thanks Garret & Ayos Atlantis: ReBorn ----------------------------------------------- Mud : Atlas MUD Darknight Code Base : [Unknown] World MUD 2.3 Based on Mordor 3.0 Telnet : atlas.mudpool.com 4444 [209.85.73.5] WWW : http://atlas.mudpool.com/ Description : Atlas is a society based MUD, based heavilly on Mordor 3.0 with Frumph's WorldMUD editions. We generally require roleplay and allow Player Killing within reason. Atlas has a very sociable player base that seems to enjoy playing together as opposed to independent level gaining and interaction. ----------------------------------------------- Mud : Atrocity Code Base : [Aber] Aber Telnet : atrocity.org 6715 [205.160.45.21] WWW : http://www.atrocity.org/ Description : Atrocity aims to be a friendly MUD without placing undue constraints on its players activities. We have a long-term goal to provide the most immersive life 'simulation' you can find among text-based MUDs, and we are constantly adding new features towards achieving this goal. We value player input into the MUD's development and have spent significant effort to ensure that we are well set up to incorporate ideas from players into the game world. The direction the MUD takes is therefore still very much player- driven, and looks set to continue that way (until such a time as we've satisfied everyone's whims!!) ----------------------------------------------- Mud : AugMUD Code Base : [Circlemud] Heavily Modified CircleMUD 2.20 Telnet : augmud.l-w.net 4000 [198.161.91.10] WWW : http://www.l-w.net/~mud/ Description : In the beginning all was chaos; in the end all was not order, but rather chaos with a healthy amount of order. Out of this grew a world friendly to all Mudders whether they are Newbies or not. This in turn fueled the need for an extensive social system; one in which a Mudder, such as yourself, can come relax, chat with fellow Mudders, and catch up on the latest gossip from the land. Or, if you prefer you can mount some form of beast and set off to new and exciting lands, or familiar lands, and track down those despicable creatures which attempt to turn the world into pure chaos or pure order. Along the way one might set off on a quest to find various things, rescue someone in distress, or to stop a war from even beginning. Whatever your preference there is always something jumping out to catch your curiosity and fuel your drive to be the best. For example, perhaps you begin as a Warrior and decide that this is not how you want to spend your days so you take up the holy life of a Cleric; however, much to your dismay you don't feel driven by the life a Cleric leads so you begin to study the arts of thievery and discover that this is indeed your true calling. The skills one can develop on a path such as this are extensive, providing you look further than your Guildmaster, and useful in all areas of life. Whatever your path may be the land of Aug has something to offer you if you are willing to look beyond what meets the eye. ----------------------------------------------- Mud : Aurealan Realms Code Base : [Custom] RoAMUD Code, v2.5.9 Build #44 Telnet : aurealanrealms.org 4000 [4.18.158.29] WWW : http://www.aurealanrealms.org/ Description : Aurealan Realms MUD is the flagship mud for the RoAMUD codebase. We're gifted with a rich and unique mythos, a vibrant role- playing community, a hoarde of monsters (for those interested in massive carnage), an active Role-Playing community and a large and diverse international playerbase. We feature a dual-continent world (soon to be a tri-continent world), 15 races with unique abilities and hometowns, 13 classes, clans, automated quests, an assassins guild, a player-killing arena (for non-assassins), an environment that encourages and rewards role-playing without enforcing it, unique spells and skills, a re-mort option and a mythic flavor that makes the traditional fantasy genre something new and wonderful. We have a custom client available! The client runs under a windows 95/98/NT/XP environment (and also runs under WINE for Linux). The client is available at http://rhoneware.com/RoAClient as Freeware. Enter the Realms... you won't be disappointed! ----------------------------------------------- Mud : AuricMUD Code Base : [Smaug] Original AuricMUD derivitive Telnet : AuricMUD.com 2700 [209.83.132.84] WWW : http://www.AuricMUD.com/ Description : Welcome to the World of Auric... The Gods have withdrawn physically from the realms and left behind the Twilight Academy to guide the new world into its future. Now all of creation swirls around the city of Twilight as every homeland sends its champions to the academy in hopes of furthering their own ends. As the 3rd age of mankind passes through its Twilight a new age Dawns on Auric, and those who shall survive shall write its history. Auric Features: Over 60 Races, Over 30 Classes, Over 120 Areas, 70+ and more coming completely unique, Advanced character customization, An advanced profiling system so that all your characters and preferences are hosted on the same account, Player Houses, Lockers, and player buildable areas, Pkill and Non-PK, as well as automated Arena capability, A clan/order system with leaders able to control player enlistment and internal ranking, Player Homelands and Nations, Automated and Imm made quests, A tiered remorting system, A AD&D based system of death, dying, and resurrection, Stat training, Intelligent and interactive mobs, And so much more you'd have to spend months with us to find every nuance and detail of our endless complexity. ----------------------------------------------- Mud : Aurora MUD Code Base : TinyMUD 1.5.7 +iso1.4 Telnet : aurora.org.au 4201 [204.182.16.141] WWW : http://www.aurora.org.au/ Description : Not to be confused with the hacknslash Auroramud in Spain, AuroraMUD is a social/quest/creativity mud with friendly people and a good feeling. We pride ourselves on being a fun, creative and happy net community. We welcome visitors, players, and builders from anywhere. When you connect, do a WHO and page anyone you see. Except for our four bots, Indy, Kevin, Dylan, and Ginsberg, anyone will be happy to help you get started. AuroraMUD maintains a majordomo list to keep players updated, runs a regular building contest, offers free email aliases to its qualified builders, (yourplayername@aurora.org.au), maintains an FTP site with dozens of MUDclients, offers its players webspace, and can assist TF users with gaining a TF shell account if they wish. If you think that you have a creative mind, wit, and personability, feel free to visit Aurora, look around, create a player, and join our community. We look forward to seeing you! ----------------------------------------------- Mud : AuroraMUD Code Base : [LP] MudOS, Custom lib (based on the Discworld lib) Telnet : aurora.imaginary.com 3000 [156.35.41.20] WWW : http://aurora.imaginary.com:3080/ Description : At first glance, it would seem that Aurora is a planet like any other. There is more to it than meets the eye, however, one of its mysteries being the fact that the naked, noisy bipeds who settled all over its surface do not even suspect that 'their' world is in fact run by an ancient feathered race who rarely leave their hiding places, and even if they do, few people are able to distinguish them from other living creatures... The humanoids do not even suspect that they themselves mostly came from a world distant in time and space from the planet they currently inhabit, quite by accident... If you dare, visit Aurora to discover its many secrets and face the dangers that await the unwary travellers treading its paths... The official language of the game is English, but because it's located in Spain (and was in fact the first MUD there), there is also an optional channel for those who would like to exercise their (sometimes too colloquial! :) Spanish. * Be sure to check out port 4000 for a glimpse of what * * Aurora is to become soon. * ----------------------------------------------- Mud : AuroraMUSH Code Base : [MUX] Somewhat hacked MUX 1.6 - soon to move to 2.0 Telnet : amush.cx 4190 [64.35.57.48] WWW : http://www.amush.cx/ Description : AuroraMUSH is a small, friendly social MUSH. Connect, chat, hang out, etc. Come and enjoy yourself. Character approval: Anyone can create a character, but unless a staff member grants residency, that character only has guest status and will be deleted upon disconnection. Alternatively, character requests will be accepted via e-mail. ----------------------------------------------- Mud : AustinMUD Code Base : [Dikumud] Far away branch of Diku Gamma 0.0 Telnet : austin.prg.dtu.dk 4000 [130.225.91.226] WWW : http://www.austinmud.dk Description : Since 1991 AustinMUD has been a constantly evolving alternative to the powermuds where the only thing people care about is how to reach the highest level in the shortest period of time. This is a world where you can immerse yourself in roleplay and exploration for a very long time. Once you create a character of one of several races, you enter an internally consistent world made up of nearly 8000 unique rooms, which takes a long time to explore it fully. The world is filled with built-in quests, interactive special effects, and mobs that behave differently according to their race. All this means you will have to think, not just type, when you roam the world. But the real secret of Austin is the players and dedicated immortals who make the game an interesting and lively virtual world. This is a mud where you will meet intelligent and interesting players and interact with them in immortal-run quests, player-managed guilds, optional playerkilling, and shared adventures. If you decide to play Austin you will know for sure that you will quit on the game before the game quits on you. ----------------------------------------------- Mud : Autumn Twilight Code Base : [Rom] Rom2.4 /Autumn 2.3b7 Telnet : 216.194.99.10 7890 [216.194.99.10] WWW : http://autumntwilight2000.tripod.com/ Description : Solace has burned. The War of the Lance rages on around them as they strive to build a community in which there can be hope, maybe not peace, but hope. Autumn Twilight is a MUD-RPG based on the Dragonlance world, and like any world derived from ROM/DIKU code the world is still largely combat oriented. But in the spirit of RPG, there have been many features added to the system and game play. AT features 12 primary classes with multiclassing options, racial abilities and more skills and spells to choose from in a feature rich platform. As with any RPG system, AT is very flexible in its atmosphere and is constantly under enhancements. The world caters to anyone - powergamers, explorers, roleplayers. But AT is not for the wimpy. If you are looking just for easy exp, straightforward and simple hack and slash no-brainer kind of game, Autumn Twilight is probably not for you. Do you really have what it takes to become a brave Solamnic, a cunning mage of the Conclave or a recruit in the Dragonarmies? Come and write the future of Malaya, and those who live in it. Read more about us at our webpage! ----------------------------------------------- Mud : Avallyn Code Base : [Unknown] Telnet : 212.242.204.224 3300 WWW : None Description : We have been around for some years now, but now has a new server to be on, so come online and play and have a good time. We look for builders who take great pride in doing there areas, so people have fun in them. So if you wanna build come online so we can talk to you. See you all there. ----------------------------------------------- Mud : Avalon Code Base : Avalon Telnet : avalon-rpg.com 23 [207.153.253.252] WWW : http://www.avalon-rpg.com/ Description : Avalon is a mythical, role-playing world of vast depth and complexity; just because you have played other muds don't expect to be ready for Avalon ... it is unlike any other. A vast land of great diversity awaits those who are willing to take up the challenge, a land of legend and history in the making, a land where you can make a difference and change the course of history itself. Avalon is a living, breathing, ever-evolving world. You will choose your own path to suit you; perhaps as a great warrior, maybe an artful mage or cunning sorcerer, a politician or skilled trader, a peaceful farmer or ruthless assassin. The choices are endless and the opportunities to display your worth and skills are unrivalled. Remember though, all characters born into Avalon start out equal, what will be is as yet unwritten. Before you lies the challenge, the possibility to enhance your character with hundreds of skill abilities which will give you the potential to be successful in the path of your choosing. Good luck to you! ----------------------------------------------- Mud : Avalon: The First Age Code Base : [Custom] Unlimited Telnet : firstage.net 23 [209.271.251.96] WWW : http://www.firstage.net/ Description : Avalon: The First Age is a return to a time when Avalon was savage and untamed and civilisation was just beginning to emerge from the depths of the dark ages. There are three major cityports - Mercinae: City of Justice and Honour and home to the Mage, Knights, Mystics, Bards and Alchemists guilds Thakria: The City of Miracles, home to the power-seekers and evil guild of Sorcerers, Seers, Loremasters and Thieves. Parrius: City of the Free, once a pirate stronghold, Parrius is now home to the Minstrels, Warriors, Enchanters and Artisans. Others guilds exist that are more independent; The Rangers of the Greenwood, the peace-loving Animists and the secretive Brigands. This land is a rich tapestry of adventure and role play with the ultimate aim of ordination for the select few who can stand the course. This is not a game for the faint of heart, but for those who would stand up and be counted as legends and leaders in their own lifetime. This is a land of unrestricted combat incorporating the now famous Avalon combat system in full; oft copied but never bettered. ----------------------------------------------- Mud : AVATAR Mud Code Base : [Dikumud] Diku/Merc with 8+ years of modifications! Telnet : avatar.outland.org 3000 [24.189.61.143] WWW : http://www.outland.org Description : Welcome to the world that is AVATAR, home to over 14,000 players (100+ online at any given time!). You will be stalked by more than 5,000 monsters, in over 200 areas, 80% of which are original. The community has been developing and improving since 1993. Choose well, for any one of the 23 races and 6 classes can lead to victory, each utilizing their own unique skills and spells... Dragons, Gargoyles, Elves, Mages, Warriors and many more. Will you pursue the arcane arts or choose to seek glory with your sword? With the right combination of the hundreds of spells and skills, you might survive your time as a mortal to reach new heights of power. You can become a Hero and with time, a Lord. You might even become a Legend! Angels and Immortals are ever present to assist you should disaster strike. Over time you will grow in power, discover powerful items and even more powerful skills. Occasionally, you may win a Quest Item or participate in a HOGathon! AVATAR's dynamic environment will challenge you to stand solo and with your group.Our successful players range in age from 9 to their 60s! Begun in 1993 and christened in 1995, we run on dual PIII 600s, 256M RAM, RAID'd. A dual router and secondary site at avatarwest.outland.org ensure that you and your friends can always play. ----------------------------------------------- Mud : Avatar West Code Base : [Merc] Using the AVATAR MUD Codebase Telnet : avatarwest.outland.org 3000 [209.248.96.174] WWW : http://www.outland.org/ Description : Avatar West is a mud using the same areas and code as AVATAR but with a different level structure. What we've done is create a remort or 'Incarnation' process that will cycle you through the 50 base levels of the traditional AVATAR. Every time you cycle through, you are reincarnated as a new race-class combination which is picked randomly. We have all of AVATAR's experimental and grandfathered classes as well as all of the NPC races (making the total 40!) for this. You could end up reincarnated as a Golem Sorcerer or a Goblin Monk. With 9 classes and 40 races, there is plenty of variation. Enjoy and you are welcome to play! Avatar West plans on being around for a long time and has the same technical and developmental staff as the traditional AVATAR. ----------------------------------------------- Mud : Avathar Code Base : [Unknown] Visual Basic Telnet : 68.63.114.8 23 WWW : http://www.avathar.ws/ Description : Avathar is a new Multi-User Dungeon that is still in the making, but is open to new players! Download the sophisticated client program and play. Avathar, although a text game, has graphics, music, text color-coding, and some interface enhancements. Best of all--it's FREE! (adventure, fantasy, medieval, RPG, mana) ----------------------------------------------- Mud : Avendar: The Crucible of Legends Code Base : [Rom] LOFT v0.2 Telnet : ender.com 9999 [206.79.254.229] WWW : http://www.ender.com/avendar/ Description : Avendar: The Crucible of Legends is an entirely original fantasy world, with its own unique history, classes, areas, and code. We are nearing the end of our beta period, as we put in features like a working economy and racial languages. Currently, we have over 24 classes, 10 races, and over 716 skills and spells. The skill sets for our classes include the summoning and binding of demons into items, a novel system of psionic foci, archery, and spells that require multiple casters to complete. Players can adventure and explore in this world, along with competing with others, in the form of our great Houses, which fight ideological wars over the control over ten stones of power. Roleplaying is required at Avendar, and we encourage roleplayers with gods people can worship, and the epic quests we design. Experience a world where monsters ask you riddles, statues can be turned, magic artifacts invoked, and the sky is the limit! ----------------------------------------------- Mud : Avernus Code Base : [Circlemud] Very heavily modified CircleMud 3.0 bp10 Telnet : avernus.shafik.net 6767 [216.254.73.173] WWW : None Description : Avernus was started as a labor of love by a crew of veteran mudders and RPGers, to do what in our minds would be the ideal fantasy role playing envirorment. Avernus's goal is to be as original as possible without reinventing the wheel, thus we started with a nice functional, stable and easily extensiable code base, CircleMUD. At this point the code and world files are about triple the bp10 size and extensively modified to suit our needs and goals. We lost our old site about 3 years ago and just put the site back up about a year ago, so we are currently restructing and looking for players, builders and coders to help revitalize Avernus. ----------------------------------------------- Mud : AVP: Legend Code Base : [SWR] Retrofitted Telnet : mud.archsysinc.com 7000 [198.107.27.116] WWW : http://www.archsysinc.com/avp/ Description : AVP: Legend is not yet open to players, but is rapidly nearing completion. We expect it to be up within the next few weeks, and providing a PK mud with a new twist to combat, and a good team-oriented fight via the three fully-functional races (Yes, even the predator!) Check back later for more information, for more information visit the homepage, or contact me at Cyber Aeon 8 on AIM. ----------------------------------------------- Mud : Awake 2062 Code Base : [Circlemud] AwakeMUD 0.71 Beta Telnet : awakenedworlds.net 4000 [24.222.11.220] WWW : http://www.awakenedworlds.net/ Description : Awake 2062 is a highly evolved Shadowrun MUD based originally on Circle code, but evolved quite extensively to follow the Shadowrun rules system. Awake has a Matrix, rigging, functional cyberware and bioware, shamanic and hermetic magic, and physical adepts. There are many areas to explore and improve yourself in, from Downtown Seattle, a robust area with alot in it, to more distant locales like the NAN and Tir Tairngire. On Awake 2062, just about any of the major character types found in Shadowrun exist, from deckers to riggers to physical adepts and mages. Mages can conjure elementals, and shamans can conjure nature spirits, in the right context. As we are a beta MUD, there are still much plans and much needed to be done to better reflect the world of Shadowrun, but as far as MUD's go, we stay true to the Diku/Circle look and feel, while staying true to Shadowrun Third Edition, in game mechanics, and in spirit. ----------------------------------------------- Mud : Awakening of Azon'rah Code Base : [Smaug] [ResortMUD] Telnet : awakening.betterbox.net 3300 [209.83.132.70] WWW : http://awakening.betterbox.net Description : Awakening of Azon'rah takes place in the post-apocalyptic world of Azon'rah, which after decades of desolation has had life return to it. Out of the darkness a city has risen, Elgoth. You start life in the Awakening of Azon'rah as a commoner, a simple worker who has bigger ideas for his/her future. Awakening of Azon'rah offers a 'remort' system which allows a commoner to specialise in an area of choise upon achieving a higher level. These specialised classes include: Cleric-----> Exorcist, Monk, Priest, Prophet Druid------> Augurer, Ranger, Shaman, Woodwitch Rogue------> Assassin, Bandit, Mercenary, Thief Warrior----> Bard, Knight, Warlord, Weaponmaster Wizard-----> Archmage, Battlemage, Illusionist, Psionicist This fantasy-based MUD also offers many role-play and quest options for players, as well as the more sadistic hack'n'slash options. You can choose your path to greatness. ----------------------------------------------- Mud : AWW Code Base : [Rom] Heavily modified for WoT Telnet : titan.kyndig.com 6500 [209.151.250.155] WWW : None Description : The armies of the Shadow gather, and the defenders of the Light prepare for the Last Battle as the Dark One threatens to break free of the Bore. The Dragon has been reborn, according to the Jendai Prophecies and the world shakes with his coming. The White Tower is broken and the Aes Sedai war against each other as well as the Shadow they are sworn to defend against. The Forsaken are loose in the world again and their minions lurk around every bend. The Aiel have come across the Spine of the World, led by the Car'a'carn, and the People of the Dragon come to dance the spears. Seafolk ships speed from port to port, in search of their Caramoor, and the armies of Artur Hawkwing have returned from across the Aryth Ocean to lay their claim on the land. Choose your path carefully. See the Home Page http://titan.kyndig.com/~aww/ for more detailed information ----------------------------------------------- Mud : Azereth Code Base : [Circlemud] bpl 19, heavily modified Telnet : www.dune.net 6464 [63.117.93.2] WWW : None Description : Azereth is a backwater land where petty rulers rule only what they can control by force. It is said that once long ago the whole land was controlled by a mighty king, you guessed it, his name was Azereth. The days of King Azereth are long gone, civilization is only barely enforced in small towns that dot the land, and they barely qualify. Adventurers roam the land killing whatever they can with wild abandon. This is not all bad of course, if you are the adventurous type who would like to gain untold wealth and power without anyone even making an attempt to stop them. Of course to get there you must be stronger than whoever has that wealth and power, for this is an unforgiving land, and death stalks everyone big and small, you can be the hunter one minute and the hunted the next.next o=======================================================================o Muds Beginning With: B o=======================================================================o Mud : Babylon 5 Code Base : [MUSH] PennMush Telnet : b5mush.nekodojo.org 4205 [206.169.151.196] WWW : http://b5mush.nekodojo.org Description : Babylon 5 is a dream given form. It's a place of commerce and diplomacy. We're currently in our 3rd year of IC Role play and are in the beginning stages of the Shadow War, right around the time of War Without End. Come join us! ----------------------------------------------- Mud : Babylon 5: Rising Star Code Base : [MUX] MUX 2.0 Telnet : bb3.betterbox.net 2260 [209.83.132.69] WWW : None Description : We, the staff of Babylon 5:Rising Star, welcome you to the game. Our vision is to provide you, the player, with a role play environment set within the context of the Babylon 5 universe, in which to play, make friends and, above all else, have fun. To this extent, the staff will provide you with the area, and the tools, to make this place as close to the vision of the show, while not burdening you with complex code. We do not intend on recreating the show verbatim on this game. Instead, what we will provide the backdrop, and you, the player, will decide the course of role play. The players that make up this game will be the ones to write its stories, to determine its fate. Nothing, from the moment we set the game in motion, will be a predetermined fact. ----------------------------------------------- Mud : Bad Trip Code Base : [Rom] Heavily modified ROM 2.4 Telnet : badtrip.moonblade.com 7778 [216.231.54.50] WWW : http://www.johannsdomain.com/BadTrip/Index.htm Description : Welcome to an online world like none you've experienced. Bad Trip is wild, irreverent and most of all fun. If you're looking for a new mud, now is the time to try Bad Trip. We've just done our first pwipe in 7 years and we don't expect to do another for at least that long. Some of the things we have going for us are: *Active implementors who are constantly striving to improve the game *Optional (but encouraged) roleplay and optional PK *A unique token system for improving your character and gear *12 races and 5 classes with 300 mortal levels *Friendly players who are glad to assist you and answer questions *Imm-run quests awarding prizes and equipment several times a week *An automated quest system that allows you in time to earn amazing equipment *Many more fun and unique features Come visit us today. We guarantee you've never mudded anywhere like Bad Trip before and now is the time to find out what makes us such a great place to mud! ----------------------------------------------- Mud : Badlands Code Base : CircleMud Telnet : mudhost.com 4000 [208.210.83.250] WWW : http://www.mudhost.com/badlands/ Description : - The entire fight system has been changed to a more realistic, easy to understand system. Hits are limb based and damage is determined by what eq worn on that limb. So if hit for 10 dam in chest and you have on 3 absorb chest eq, 7 dam is taken. Chance of hitting is based on eq weight vs statistics. The ligher eq is the better. - No saving throw system, it has been ripped out and replaced by a much easier system to use and understand. - The world and its descriptions have been set carefully and all links have been smoothed and flow seemlessly. - A class specialization system which allows you to re-class each 25 levels, selections depending on previous classes. Allowing a total of 18 classes 76 possible combinations. - All mobs have a race and class balancing the mud nicely. Hard mobs here aren't just loaded with affects like sanct. So if fighting a mage it casts correct mage spells on its own, or if fighting a dragon it actually uses dragon techniques. Also, each race has their own resistances and vulnerabilities, so an idea is undead take more damage from fire attacks and fish are more succeptable to lightning. ----------------------------------------------- Mud : Bajor3D Code Base : [MUCK] FuzzBall MUCK server with 3D extensions Telnet : wolfsinger.com 1701 [65.187.160.149] WWW : http://wolfpack.twu.net/Bajor3D/ Description : Furry space themed MUCK with a trek twist. Features real time 3D flights, multiple empires, and missions. Both IC and OOC play accepted. ----------------------------------------------- Mud : Bakhara Code Base : [LP] Lima-1.0a5 (sorta) Telnet : bakhara.org 4000 [65.174.94.169] WWW : http://www.bakhara.org/ Description : Bakhara is unfinished. Mostly the gods sit around and trade *nix and ISP administration tips. But, it's getting a little more playable each week. Well, we like company. Fresh blood would be truly exciting. Oh, and although we do need more coders: don't ask about being a coder/builder/immortal. When we get to know you, we may ask you. We've started regular playtesting sessions. They are very fun. Every Monday, Wednesday, and Thursday at 20:00 EST. Check the website for details. ----------------------------------------------- Mud : Balzhur Code Base : [Smaug] Smaug 1.4a modified Telnet : balzhur.wolfpaw.net 5400 [216.18.90.20] WWW : http://www.balzhur.org/ Description : Balzhur es un mud basado en smaug 1.4, totalmente traducido al castellano. Consta de 80 niveles de mortales, cinco de los cuales son de pk puro y 15 de inmortales. En él hay clanes (para los pks) y cofradias para los que prefieren no luchar con otros jugadores. Es un mud nuevo por lo que constantemente estamos añadiendo nuevas áreas e incorporando mejoras al código. Precisamente, al ser un mud que está en sus inicios, es un sitio ideal para aprender a jugar ya que suele haber algún dios dispuesto a ayudarte y jugadores dispuestos a enseñar, el ambiente que se respira es muy amigable :) Así que no lo dudes, te esperamos en Balzhur, tienes todo un mundo entero por descubrir :) Un saludo de los dioses de Balzhur :) ----- Balzhur is a Smaug 1.4 based mud, completely translated into spanish. It has 80 mortal (last 5 pure pk) levels and 15 of inmortal. There are clans for PK and guilds for those who prefer not to fight with others players. It's a brand new mud, so we're constantly adding new areas and improving code. Due to the fact that it's a new mud, it's a great place to learn how to play, 'cause almost all the time there are IMPS to help you and players willing to teach you. Our environment is great and friendly :) So don't hesitate no more, we're waiting for you in Balzhur... a whole world to discover :)) Imps of Balzhur ----------------------------------------------- Mud : The Banished Grounds: Legacy Code Base : [Custom] tbgMUD 1.0 Server Prototype Telnet : tbg.wolfpaw.net 2100 [216.18.90.3] WWW : http://tbg.wolfpaw.net/ Description : From the team that brought you EmpireMUD and Age of Destiny: The Banished Grounds: Legacy is the latest in a series of MUDs I've written. This is my first completely from-scratch MUD so it's not quite finished yet, but I'm adding features constantly. There is very little to do thus far, but we're working on areas and other things players will need to.. play. The world has pair of maps which players can move around on, which helps displace the lack of other areas. I'm working on adding features to the maps, they're mostly just ocean and fields right now. If you want to stop by and check it out, feel free. During character creation, there may be menus without options on them. Just hit 'done', I promise those things will be filled out soon. Also, players have been given the 'goto' command so they can get around until I have some starting cities. Try 'goto (175, 125)' to get somewhere useful. ----------------------------------------------- Mud : Banished Lands Code Base : [Custom] Telnet : dentinmud.org 6000 [216.228.129.151] WWW : http://banished.dentinmud.org/ Description : Banished Lands is based on DentinMud code, which plays much like Diku. Banished Lands was started as an off shoot of Alter Aeon, the original DentinMUD, sometime in the hazy year of 1995. Much like most muds Banished began life with a medevil D&D type theme, but then Wyvren, our creator, got bored and began to mix more sci-fi and fantasy into the game. Her eventual goal is to have a Babylon 5 meets H.P. Lovecraft inspired world of horror and delight. ----------------------------------------------- Mud : Barbom Mud Code Base : [Dikumud] Heavily Modified Telnet : Use Homepage WWW : http://www.barbommud.cjb.net/ Description : This mud is rising, maybe slowly, but it's rising. It is under heavy construction but is open to the players to 'test' it or just play it with a few other people. It's kinda just for fun right now, but later it will be a decent Mud. Please play this Mud. ----------------------------------------------- Mud : Barren Realms Code Base : [Merc] merc2.2 heavily modified Telnet : barren.coredcs.com 8000 [169.207.110.220] WWW : http://www.barrenrealmsmud.com/ Description : THE TOP SIX REASONS: Why You Should Check Out Barren Realms 6. Remort to demons - a completely customizable and unique race unlike anything MUDS have ever seen before - no equipment, only limbs and body parts that do interesting and evil things! 5. Choose from these races: Dwarves (warriors), Druids (clerics), Elves (mages), Illithids (psionicists), Avians (half-human, half-bird), Humans (martial artists) and Kender (thieves).Cross-training Availability - You have the opportunity to practice some spells and skills of other races. 4. A unique stat enhancing (training) system that allows you to improve your stats without using your practice sessions after the first level. 3. Hands-on help for new players. Barren's players will help you out! 2. Easily customizable ansii color, allowing you to personalize the color settings for channels, an area for PK, and 100+ innovative areas...ranging from original fantasy areas to puzzle-type areas and more! And the Number 1 reason you should try Barren Realms is...simply...our people....the best and friendliest on the Net. Come by and visit a while. ----------------------------------------------- Mud : Barsawia Code Base : [LP] CDlib Telnet : barsawia.uni.cc 23 [213.76.191.224] WWW : http://barsawia.prv.pl/ Description : The Hard Fantasy LPMud called Barsawia is based on Arkadias' CD ( Genesis - based ) Gamedriver and mublib, which was then highly modified by us to meet the needs of players, to improve game realisic and to make it more playable, by adding e.g. armour layers, magic, steal and horse system, etc. The team system has also been highly optimized recently. Roleplay is highly encouraged here. The two Domains of Barsawia are based on Earthdawn and Tolkien's Middle Earth. Currently the game is fully operational, but not opened for players yet as the world is still not ready enough. More and more quests, clubs, race, layman and occupational guilds and improvments are being prepared all the time, as Barsawia is now open for players to test. ----------------------------------------------- Mud : Basternae: Phoenix Rising Code Base : [Envy] Heavily modified Magma Codebase Telnet : basternae.idleminds.org 6666 [130.18.86.21] WWW : None Description : Basternae Phoenix Rising is a fantasy realm where the good races of the surface are locked in an eternal struggle with the denizens of the underdark. With many original zones to explore, many quests to test your knowledge, and even mystical unique artifacts to be had that offer supreme power to their holder. There is much to do in these mystic realms, but beware this realm is one of full pkill and while there are a few safe havens in your hometowns if you venture too far you must survive on your wits and trusted allies, one of which will be your weapon or spellbook that should never leave your side. See you in the realms! ----------------------------------------------- Mud : BatMUD Code Base : [LP] LpMUD (customized ldmud) Telnet : batmud.bat.org 23 [130.233.43.3] WWW : http://www.bat.org/ Description : BatMUD is one of the oldest still running LPMUDs (it has been online since 14th April 1990), and has an average of over 300 users online (over 450 at peak hours) from all regions of the world. Despite its age, the MUD is constantly evolving which makes it both challenging and entertaining to new and old players alike. Due to the rich set of features, BatMUD may be a bit overwhelming for a newcomer, but more experienced players often help if asked politely, and registered newbie helpers are available to guide fresh players. BatMUD features a detailed combat system, player to player commerce, playerbuilt cities, etc. The unique atmosphere of BatMUD has given birth to many clones, including two sibling sites: BatMUD classic (BatMUD as it was in 1994) and HardCore BatMUD (fast powerplay with permanent deaths). However, the original remains among the largest and most feature-rich LPMUDs on the Internet. ----------------------------------------------- Mud : Battlestar Galactica: The Second Coming Code Base : [MUSH] PennMUSH 1.7.2 with HSpace 4.0 Telnet : bb12.betterbox.net 6555 [216.178.14.85] WWW : http://www.battlestargalacticatsc.net/ Description : 21 yahrens ago, the Twelve Colonies of man were destroyed by the ruthless Cylon Empire. In an effort to save his people, Commander Adama called forth the remaining survivors together into a massive fleet. The survivors began a lonely quest for a shining planet known as Earth, believed to be the final destination of the legendary thirteenth tribe. Now, Commander Adama is dead, and his son, Commander Apollo must continue to lead his people towards the mythical Earth. But the Cylons ave returned, and they are more deadly than ever. Equipped with a new Human Logic Function, the Cylons have better reflexes and are better able to anticipate human thought processes. New enemies and new allies abound in this continuation of the much- loved series Battlestar Galactica. Based on the books by Richard Hatch and the concepts put forth by the forthcoming new series, Battlestar Galactica: The Second Coming brings hope to the people of the fleet. Come join the Colonial fleet! Fleeing from the Cylon tyranny, the last Battlestar, Galactica, leads a ragtag fugitive fleet on a lonely quest-- a shining planet, known as Earth. ----------------------------------------------- Mud : BattleStar MUSH Code Base : PennMUSH Telnet : attend.ferris.edu 4201 [161.57.201.4] WWW : http://www.withoutaclue.com/bsm2/ Description : Battlestar MUSH, the place for all you Battlestar Galactica fans. Have you always wanted to be one of the glamorous viper pilots? Did you always want to be a member of the Quorum of 12? Battlestar MUSH offers these, and many more chances. We're social RolePlay MUSH, with a military and a civilian area, based in a ragtag fleet. We have quality staff and great softcode to support the RolePlay. ----------------------------------------------- Mud : BattleTech 3065 MUX Code Base : TinyMUX Telnet : btech.betterbox.net 3065 [209.83.132.70] WWW : http://btech.betterbox.net/ Description : BattleTech 3065 MUX is a Multi-User eXperience based on the tabletop game BattleTech by FASA Corporation. 3065 runs on a heavily modified TinyMUX 1.6 server with a very advanced combat system, featuring 'Mechs, tanks, power armor, weather, gravity, terrain, sensors and much more. We have 4 arenas with scenarios ranging from icy plains to rugged woods and with objectives ranging from the venerable King Of The Hill to defending your tanks in Guardian our goal is to provide endless opportunity to have fun. Every opponent is a human and there are no mobs or bots. Pure Real Intelligence. Using the credits you earn in combat you buy new or upgrade your combat unit, improve stats or gamble in the casino. Extensive newbie help is available, though requires reading. Welcome to BattleTech 3065 - Where BattleTech comes alive!alive! ----------------------------------------------- Mud : Battletech: 3030 Code Base : MUX w/ Battletech Extensions Telnet : btech.ecst.csuchico.edu 3030 [132.241.8.23] WWW : http://starfire.ne.uiuc.edu/~gonzo/3030/ Description : FASA's Battletech board game is a turn based simulation of future combat. Battletech MUX has adapted this system into a realtime environment. In the battlefield of the future, the weapon of choice is the battlemech. 'Mechs are 10 meter tall machines that are vaguely humanoid in appearance. These fusion-powered mammoths mount a devastating array of weapons and massive armor. Players join a faction (team) and the factions compete against each other for control of a world. The simulation runs 24 hours/day 7 days/week. The battletech universe is a complex one, far too complex to fully describe here. Roleplaying opportunities are huge but roleplaying is not required. For something totally different, try Battletech MUX. ----------------------------------------------- Mud : BattleTech: X Code Base : [MUX] BattleTech Extensions Telnet : daforest.daforest.org 3029 [4.63.110.236] WWW : None Description : The game is based on the MechWarrior and BattleTech Games. You pilot large mechanized vehicles, VTOLs, aero fighters, drop ships, and teams of armored infantry across a map to do battle with your enemies. Role playing is encouraged but not necessary. We are currently looking for soft coders and other admin. ----------------------------------------------- Mud : BayMOO Code Base : [MOO] Telnet : baymoo.org 8888 [205.158.23.216] WWW : http://www.baymoo.org/ Description : There are two major themes that make BayMOO unique among the all-text virtual realities on the NET: 1) The Humanities of the San Francisco Bay Area and 2) The Meanings of Water. These are available to all who want to explore their uses, and the janitors of BayMOO urge you to use them. But those who feel called to other frontiers are also welcome to help build BayMOO. ----------------------------------------------- Mud : Beast Wars: Transmetals MUSH Code Base : [MUSH] PennMUSH 1.7.4p13 Telnet : mushland.com 1998 [216.18.90.66] WWW : http://www.bwtmet.org Description : Two years after the original Axalon mission, the Beast Wars continue. With new factors, including the Vok aliens, discovery of a failed rescue mission, and a second set of ships coming down and revealing the state of affairs on Cybertron, things have become much more severe, as far as situation. Beast Wars: Transmetals is in what can be termed the 'third season' setting: while we lack Optimal Optimus and Dragon Megatron, we have Transmetal II Toy Characters, all of the show FCs, the toy-based TCs, and our own original species types of Transformer that are availible for OC application. We're looking for good, responsible roleplayers to take up key FC positions on the MUSH that still remain open and applicable; if an FC or toy character, which are vastly underused and underrated, doesn't suit your fancy, then you're always free to app for your own original character. ----------------------------------------------- Mud : The Beast Within Code Base : [GodWars] TBW 1.1 (Dystopia Re-written) Telnet : beastwithin.wehostmuds.com 5353 [216.187.106.210] WWW : http://beastwithin.wehostmuds.com/ Description : Welcome to the Beast Within. With a new Immortal Structure and recent Pwipe, we are relaunching the MUD. Features include: * PK Environement - supports NO-PK if you don't like it! * 26 classes (14 stock, 12 Unique to TBW) * In-game modifiers for XP, QP, Damage, Attacks, Status * The Madness Maze (Random bonuses) * Chaos (Special Random) and Revised Rune Equipment * Player Levels (more XP, more Bonuses) * Capture the Flag and FreezeTag (soon) * Enforceable rules (at last!) * Legions and Professions (additional bonuses) * PK Quests, Quest Cards (improved), Sacrifice Bonuses Code Revision includes: * Built-in Debug Mode * Corrupt Pfile Detection * Anti-Crash measures * Revised Imm power structure (powers apply to jobs) * Reworked fight code for reduced CPU/MEM Time Come, join the fun. How will your beast manifest? - Unifex ----------------------------------------------- Mud : Beauty Code Base : [MUSH] TinyMUSH3.x Telnet : games.dragonpro.com 6969 [24.171.84.227] WWW : None Description : Beauty was originally loosely based on the BDSM books by Anne Rice titled 'Sleeping Beauty'. However, it has drastically changed & very little has to do with the books at all. It is a fantasy place for RP with variences in sci-fi technology and a feudal type of society encouraging BDSM type of play/RP. Beauty chargen does not restrict race or abilities-most of everything is up to the player's RP ability. We try to accommodate all players here. We do not enforce BDSM play, or any other kind of play, in OOC area. On the grid, you are likely to see public BDSM displays. The premise is simple: A magical island has an evil ruler, Masters/Mistresses and slaves. I'll leave the rest up to your imagination. If you want to come and be a furry, warrior, wizard, dragon, cyborg, etc...you are welcome. The island is timeless so there are a variety of races/types/creeds in play and everyone is also welcome to just come and hang out at the OOC Lounge. So come to Beauty and make it your home. It's a beautiful and fun place to be. ----------------------------------------------- Mud : Beleriand MUSH Code Base : PennMUSH Telnet : beleriand.mux.net 4739 [207.96.122.40] WWW : http://www.econ.muni.cz/~beleriand/ Description : Beleriand MUSH is based on JRR Tolkien's writings, mostly on the Silmarillion. It is set in the First Age, at the time of the War of the Jewels, the fantastic struggle of the Free Peoples against the awesome power of the great Vala Morgoth and his minions. Our timeline is situated in the years just prior to the Dagor Bragollach, the fourth great battle. You are invited to join in the action, by creating a character which represents a citizen of the world of Middle-earth, such as an Elf, Dwarf, Man, or Orc, and interacting with other players portraying other roles in the same environment. ----------------------------------------------- Mud : Belior Rising Code Base : TinyMUSH Telnet : 18.177.2.83 4301 WWW : http://www.spundreams.net/br/ Description : BR is a Pern-themed game which has been running, with the permission of Anne McCaffrey, since 1994. In that time it has gone through two major overhauls, both of which resulted in old areas being closed down and previously NPC areas being opened. The most recent occurred on January 1st, 1999 with the transition worked out such that we opened for player creation immediately. There is an online registration system to insure familiarity with Pern and with our specific timeline. Although many of our players are happy to help newbies, we do not have any official newbie help system in place, and we expect players to have a general familiarity with Pern and online interactive games, preferably other Pern-themed MUDs. The new BR is centered around Oriel, a non-book Starcraft outpost high up on a desolate, windswept, unnamed mountain, above the cloud layer. There are representatives there from logical Crafthalls (eg, no seacrafters that far away from water), many different Holds, and most of the Weyrs. A gold dragon is among the Weyr contingent, so there will be PC hatchings at Oriel. Because this is a damaged AIVAS timeline, thread is still falling, but given Oriel's climate there is no need to fight thread except at the mountain base, and dragons are mostly around for transportation and supply runs. ----------------------------------------------- Mud : Between Twilight and Dawn Code Base : [Circlemud] Circle 3.0, now heavily modified for WoD Telnet : btad.hellborne.com 5000 [65.81.69.70] WWW : None Description : Kills-in-Shadow looked out over clearing, his fur bristling at the scents that the wind brought to him. He looked over to his sister and snarled, The leeches came this way. Only minutes ago. The small gray wolf paced nervously, her yellow eyes studying him before she replied. We should go tell the elders and bring back help. We can No!, Kills growled, They could get away. That I will not allow. The crinos-form Garou shattered a tree with one massive fist before stalking off towards the trail of the vampires.The smaller Garou sighed before following after her brother. There would be much death this night. Between Twilight and Dawn is a World of Darkness MUD set during the Renaissance of Europe. We offer a rich and friendly roleplaying environment that is extremely faithful to the White Wolf source material in style and substance. Nearly every class in the World of Darkness is available to players, including: all era-appropriate clans of Kindred (vampires), all tribes of Garou (werewolves), all other Changing Breeds (Ananasi, Bastet, Ratkin, etc.), Mages, Fomori, Mummies, Wraiths, and even a Changeling or two. Additionally, all areas are 100% original and new locales are added regularly. Our focus is on offering the best and most enjoyable roleplaying experience possible^×a place where everyone has a voice and an opportunity to achieve and contribute great things in the world we have created. And do not be concerned if you are a newbie to the World of Darkness or MUDs in general. Our staff is there to help you with any questions you might have. So come by and visit. We think you will like what you find. ----------------------------------------------- Mud : Beyond the Chaos Code Base : [Smaug] 1.4a Telnet : 24.150.233.213 4000 WWW : None Description : Beyond the Chaos has been in various stages of development since around 1997, but has been down now for a number of years. We are still in the later development stages but are open for players. We are also looking for experienced builders/coder/imms who are interested in helping out with anything they'd like to do. The mud administrators have a great deal of experience operating smaug muds. This is not a pure pk mud but pkilling is always encouraged. If you'd be interested in applying to become an immortal, stop by and leave me a mud mail or email me at mattxwx@hotmail.com ----------------------------------------------- Mud : Beyond the Fire: MUSH Code Base : [MUSH] Running PennMUSH 1.7.4p13 as well as HSpace 4.21 Telnet : starwolf.biz 2834 [64.246.44.42] WWW : None Description : The year is 2421. The human race has begun spreading through the stars, guided by the hands of three powerful empires: the United Earth Militia, the Free Australian Alliance, and the Coreward Alliance. Treachery, backstabbing, and hate abound as the alliances struggle for dominion over the known universe.. pirates ravage the trading routes, corporations play king of the hill with the poor civilians, and fragile colonies wither under the war-torn atmosphere. Where do you fit in? The answer lies beyond the fire.. *NOTE FROM CREATOR I have been working on Beyond the Fire for the last 3 years and now that we are accepting players I must say I am happy beyond all expectations. Our theme is what grabs you but our atmosphere is what keeps you coming back. Try out BTF, you'll be glad you did. -Concordia, Head Wizard ----------------------------------------------- Mud : Beyond the Veil of Shadows Code Base : [Rom] 2.4 (heavily modified) Telnet : nymph.kyndig.com 4935 [216.127.82.103] WWW : http://www.geocities.com/beyondtheveilofshadows/index.html Description : The tall Silvery Blue figure watched silently as the orb depicted the growing alliance between the Orcs and the Human races. Befuddled by this unlikely covenant he racked his brain for some way to ensure that this would not come to fruition. The Drake continent would surely never be able to withstand an assault from both these races. His thoughts turned to the Evil One who had been banished so long ago. A shiver ran down his spine. Was Mordenaire even alive? Would unleashing the Pattern Reave be the Drake's salvation or their epitaph? Behemut needed time to ponder all these things. Time he didn't have. Time he needed to bolster his dwindling Drake population. The great one lifted his head and once again took slowly to the sky. For now he would continue to grant his gift to the few deserving heroes he could find. Perhaps if he could find enough of them, he could forget the Reave altogether. He let loose a gutteral bugle and in a blink was gone... ----------------------------------------------- Mud : Blackfire Code Base : [Circlemud] Almost entirely rewritten engine Telnet : blackfire.winterdale.com 4000 [195.139.204.208] WWW : http://blackfire.winterdale.com/ Description : Blackfire is a mediaeval themed fantasy game. In a world where Law and Chaos continue their struggle for dominion in the wake of ancient catastrophe, the people of the Empire live out their lives and some rare few prove themselves worthy of the mantle of true adventurers. These heroic few inevitably align themselves with the forces of the world, and may forge other alliances and enmities amongst each other, the secret cabals, and other forces. Connected by a vast wilderness which must be travelled by foot, by boat, or on one of the coveted flying mounts, Blackfire offers many unique zones which are constantly added to and expanded by the building team. It is an environment which encourages both roleplay and pk, providing a range of character races and other roleplaying options, including custom behaviour for many mobiles and areas which brings them to life. There are areas of varied risk from player killing (including chaos gates where anything goes!). New quests and modules are always under development, making Blackfire a dynamic world. Come by and see what we have to offer. ----------------------------------------------- Mud : BlackLand Code Base : [Rom] heavily modified rom 24b6 codebase Telnet : kellu.black.pri.ee 4000 [80.235.125.10] WWW : None Description : I started this mud to create a little different mud than others but I am only coder there and honestly I need some help so if some of you can code, then let me know at email adress surma@hot.ee. Thats all for now:) ----------------------------------------------- Mud : BlackMUD Code Base : [Silly] Derived Diku/Silly Telnet : blackmud.com 2000 [192.41.0.150] WWW : http://www.blackmud.com/ Description : The world of Entia is again at war. The forces of chaos once again seek to destroy the world itself. It is a time of fear and darkness. It is a time for those with courage, to step forward and defend their beliefs, and their very existence. BlackMUD is a Diku and Silly based MUD, although it has become something far more than either. The world of Entia is a wonderous and challenging place. It boasts over 70 original areas, made up of over 16000 rooms, all designed around a comprehensive world theme and history. Good role-playing is encouraged and rewarded. With a wide array of races, cities, classes and sub-classes, BlackMUD offers the player a wide world of adventure and excitement. ----------------------------------------------- Mud : BlackNight Code Base : [LP] CDlib Telnet : www.thunderbunnies.com 3011 [166.70.156.71] WWW : None Description : BlackNight has been around since 1995, and has grown dramatically since it's inception. BlackNight offers thousands of rooms, hundreds of quests, and dozens of guilds for each player's enjoyment. We are based in a completely original fantasy world, and support roleplaying and team-play. We offer stimulating areas, and dazzling plots to all of our players. BlackNight is currently looking for builders, coders, playtesters, and players. We look forward to seeing you at BlackNight! ----------------------------------------------- Mud : The Blades of Destiny Code Base : [ROM] derivation Telnet : blades.inetsolve.com 3333 [198.94.137.21] WWW : http://blades.inetsolve.com/ Description : The Blades of Destiny is ready to rock. Two years of work have produced a derivative ROM codebase that returns the fun of DIKU and Merc many newer games have lost. It's about creating real challenges, not just making things harder. The theme has been changed from Nordic to Celtic. The 'stock' areas have been edited and rebalanced. Many areas from ROMLama have been added, and there is a growing number of original areas, with more to come. The entire project, both building and coding, was fully designed before being built, thus providing an internal logic to the world and allowing a simplicity that makes learning the game less frustrating. This could be your Destiny... ----------------------------------------------- Mud : Blades of Time Code Base : [Envy] v2.2 heavily modified Telnet : enigma.dune.net 3456 [63.117.93.3] WWW : http://bladesoftime.dune.net Description : We are a small group of friends who have mudded together for a number of years. When two of the muds we played on together didn't make it we wanted to provide a place for all of us to gather in an environment we enjoy. We are still working on improving the code and adding fun and interesting areas and race/class improvements. The original code base we started with was from Bladesinger, which proceeded to Blade's Revenge and now to us. We encourage, but do no not require role-playing, player-killing, questing, and clans when the player base becomes large enough to support them. We also encourage a friendly environment with no prejudice or persecution tolerated for any reason. We have a flame channel and our code automatically sends specific words to it even if they are typed on the OOC (out of character) channel. We try to respect the feelings and accomodate the needs of all our players. Come visit and see what you think! ----------------------------------------------- Mud : Bladesinger's Song Code Base : [Rom] Rom 2.4 Derivative, Modified to Towers Code v2.0.1 Telnet : ns2.coda.net 9000 [64.83.42.26] WWW : None Description : Welcome to the Land of Eloria. Come join us in the adventures of our world as you experience the lives and adventures of many different races and classes. Witness the trials and tribulations of everyday life as the adventurers of our world come together to battle the clans and the lust for power. But be wary for in the background there are also greater evils and powers at work. Many seek to dethrone the Athair and will do anything within their means to unravel the reality he has brought to this once dreamworld. Sing with us the song that rings through all our hearts; the song of the Bladesinger. A unique blend of traditional god/clan roleplay with an introduction of two god heads constantly battling on a cosmic level. One god the controller of the dream. One god the controller of the reality. They both battle to sustain the realm of Eloria in their own dimensions. ----------------------------------------------- Mud : Blaze of Glory Code Base : [Rom] Rom 2.4b3 Heavily Modified Telnet : thismud.kicks-ass.net 4000 WWW : None Description : Welcome, A Land filled with fire and destruction. Turmoil and fear. The Dragons have returned from their slumber, and intended to claim back the lands you live on. Will you die running away in the horors yet to be seen? Or will you go down in a Blaze of Glory. Rebirth system - Allowing you to fix those mistake you made. You can rebirth as many times as you like. MultiClass system - Where you can become any two classes you'd like. Remort system - Where you can remort into a powerful Dragon, or become one of the few famed Heros. Multiple Towns and villages that you can choose at creation to recall to. Automatic Quest system - win pracs, or trains! Rewards for report bugs. Give us a try. You'll never go back. ----------------------------------------------- Mud : BlazingDarkness Code Base : [Circlemud] Scratch Codebase in the Works Telnet : mud.blazingdarkness.net 4000 [209.126.160.58] WWW : http://www.blazingdarkness.net/ Description : The one main thing that we've been striving for on our MUD is a good amount of realism. We felt that many other MUDs out there were wildly unrealistic and mechanical in the way the game flows. Hack and slash games can be fun, but that isn't what we want. Our plan is to make BlazingDarkness as player driven as possible, and without the random occurances you see on some games that just don't make any sense. What you'll find here is a combination of classic old style mudding combined with with ability to actually interract with other players in a roleplaying environment. A large amount of the game is hunting in our vast world and killing your enemies with your normal automated commands and the usage of spells and skills. That is what makes a MUD a game at all. The new parts of the game we've added to BlazingDarkness are there to keep you interested, restore the fun, and you'll want to come back for more. Now involve yourself with land ownership, a noble hierarchy, clans, the ability to make things and sell them in your shop, weapon and armor smithing, religion, advanced spells, and much more. You don't have to just be a mage, cleric, thief, or warrior. With BlazingDarkness you may find yourself following several destinies all at once. ----------------------------------------------- Mud : BlitzDBZ Code Base : [Custom] BlitzDBZ Version 0.99a Telnet : 212.18.243.100 3000 WWW : None Description : BlitzDBZ is a new MUD which has been coded from scratch. Currently the MUD is undergoing testing, but it is often down. The MUD is based on Dragonball Z, and offers races such as Saiyan, Icer, Bioandroid and many others. Racial transformations and being worked on and many have already been implemented, even though this MUD is still being heavily worked on. Because of it being coded from scratch, the MUD may seem a bit sparse but this is being worked on also. Players are needed to test the MUD, as well as builders and coders, although only experienced coders who know BlitzBasic will be accepted. Builders must have had previous building experience and knowledge of Dragonball Z is essential. Our immortals are friendly and helpful (if a bit strange at times), and all players are welcome to come and test this MUD, which we hope, is going to blow the other DBZ MUD's away! ----------------------------------------------- Mud : Blood Dusk Code Base : [Circlemud] Telnet : mud.dusk.org 7000 [216.120.88.142] WWW : http://mud.dusk.org/ Description : After a two year hiatus, Dusk MUD has returned. Former players will remember Dusk as a highly unique and original mud, and version 2.0 brings a whole host of brand new features: - A slot-based skill group system which allows detailed character customization while avoiding the "jack of all trades" syndrome - A unique combat system with hundreds of distinct moves, four stats (pain, fatigue, unbalance, and fear), and finishing moves - Three unarmed fighting styles (taoken, brawler, wrestler) and six armed fighting styles (fencer, soldier, gladiator, berserker, knifer, and staff fighter) - Numerous non-combat skill groups (including theology, stealth, witchcraft, beastmastery, woodcraft, and metalworking) - Expansive home city of Ravenfall (~500 rooms) - All areas 100% original and unique to Blood Dusk - Hundreds of special abilities purchasable with exp to further customize your character - Full-screen mode which displays prompt as an infobar and keeps your input separate from the mud's output window - A task system which controls your characters actions, allowing for queuing and cancellation of any action - Complete helpfiles available online and from the website Dusk is also refreshingly free of annoying mudisms such as rent, corpse retrieval (combat is non-fatal), hunger & thirst, and arbitrary command delay. Every element in the game is designed for exactly one thing: to enhance the fun of your experience! ----------------------------------------------- Mud : Blood Moon Code Base : [Custom] Dawn of Time 1.69 derived from Diku, Merc, ROM Telnet : bm.dawnoftime.org 1313 [198.94.138.234] WWW : None Description : Blood Moon has 17 races and 8 classes, 91 levels and an extensive roleplay experience system. A remort system is in development for the future. Quests are both run by Immortals and automated. Currently there are three operational Clans which are sponsored by Immortals. We use an exciting and innovative codebase with many unique features such as letter writing code, clan banking, hotreboot and much more. Blood Moon is an up-and-coming mud with a small but devoted playerbase that continues to grow and a staff of dedicated Immortals. We try to cultivate a relaxed and fun atmosphere both in and out of character. Feel free to stop by anytime and if you need anything, don't hesitate to ask! ----------------------------------------------- Mud : Blood of Dementia Code Base : [GodWars] BoD: Heavily mod from UW code Telnet : bod.iflipout.com 7010 [216.160.238.144] WWW : None Description : Blood of Dementia is back! It's been a few years, I know, but we're finally back up. The mud is open, though I'm still working out minor kinks. I've still got all the pfiles, and as of now, your characters have not been wiped. Depending on how many old players we have return, I may or may not pwipe. If I do, it will be before the pbase gets large again. Norith ----------------------------------------------- Mud : Blood Red Earth Code Base : [Merc] (v3.1) BLOOD 1.0.9 (SWORDVIEW ENHANCED) Telnet : blood.mindflame.net 4000 [129.71.103.67] WWW : http://www.mindflame.net Description : It is the dusk of the 21st century. The smoke and polution pour from our factories and homes. Our planet is on the verge of a global war over the few remaining resources. The ebstien corp. provokes the eastern orders hand unleashing on the world a nuke war. Cybrana corperation developes ZODAR an AI set into a global network of neural optical computers. As the world dies around it ZODAR stores all that was teh human race, in hopes that one day it's advanced cellular factories can rebuild the human race and all it knew. 140,000 years pass and a vast metorite strikes on the sands of what was once nevada, the orderly world of ZODAR is altered. Project Zodar: [active] AI Code: Recompiling Confidence: [UNKNOWN] Mission: Recreate Life on the Blood Red Earth ----------------------------------------------- Mud : Blood Stream Code Base : [GodWars] Dystopia Telnet : Messiah.ath.cx 4005 [213.139.173.8] WWW : None Description : The mud is currently under construction. We are now accepting players for testing and are currently hiring builders, coders, and enforcers. Currently this your typical, run of the mill dystopia type mud, but in time we hope to change that. ----------------------------------------------- Mud : Bloodlines Code Base : [Rom] Heavily Modified, Derived from The Holy Empire Telnet : bloodlines.betterbox.net 7700 [207.206.185.86] WWW : None Description : Bloodlines is an ENFORCED role playing MUD allowing you make a character and take on a role. Various aspects in the MUD's code are designed to encourage RP and advance the MUD itself. This mud is as original and realistic as possible as far a PCs and RP go. A unique guild and religion system has been created for this mud, in addition to a carefully coded magic system. Certain skills, as well as magic are only available through guilds, and guild entrance is only possible through RP. Combat and magic systems of this MUD have been completely rewritten and are one of a kind. Though levelless, the combat, magic, and role play systems still use exp. in an important way. The MUD offers a player-based economy, allowing PCs to earn and spend money. This gives currency an actual value. The dedicated building and writting departments give the MUD a unique world with an interesting history. In addition, our questing staff of dedicated imms works to come up with RP advancing quests. The policies and rules of this MUD are managed and maintained by a friendly and dedicated administrative staff, which we pride ourselve on. ----------------------------------------------- Mud : Bloodlust Battlefield Code Base : [Circlemud] Based on Circlemud 3.0b pl14, very modified Telnet : bloodlust.darktech.org 4000 [141.156.145.74] WWW : None Description : One day, the god Adrian looked upon the universe and saw that everywhere people were blind. They couldn't see the world as it truly were; a place to have fun, to survive, and slaughter. So he gathered up his fellow immortals and created a new land, the land of the Bloodlust. And here, in this world, he made the Battlefield, the ultimate challenge of life and death. Gathering up lands and people of all times and places to fill this vast expanse, he beckons for brave adventurers all over the universe to compete and challenge amongst the fiercest fighters of all time. Do you have what it takes to best the 'field? Recently, vampires have been spotted hiding out within the battlefield. It is warned that all players should try to avoid these characters at all costs. An elite force of mortals chosen at birth, known as the Slayers, has been formed to protect mortal kind by these creatures. But if you happen to be taken in by a vampire, may the gods have mercy on your soul. Bloodlust Battlefield is PKill by default, but each player is given the option to go anti-PKill. However, learning abilities becomes much harder in this state. If you do not like PKill, it is suggested that you try somewhere else. ----------------------------------------------- Mud : Bloody Apocalypse Code Base : [GodWars] Heavily Modified Telnet : tamarisk.ab.ca 7070 [216.194.99.10] WWW : None Description : In a world of evil magicians and demonic dragons You, the last and only hope of a dying world, are predestined to be the one to unite the fallen kingdoms of a once very powerful empire. Take audience with powerful and merciless kings and devious Queens to win their favor. Lead their armies and destroy your opposition and leave them bleeding on the field of battle. Take their heads and become as powerful than the kings themselves. This is your destiny take it by the hilt and hold it high. ----------------------------------------------- Mud : Blue Facial MUD Code Base : [Rom] Linear B variant Telnet : bfm.iasis.net 1234 [207.112.226.25] WWW : http://bfm.iasis.net Description : The afternoon sun filtered softly into the taproom of the Blue Face Inn, touching gently upon the polished tables and cluttered memorabilia. A few of the boys were sitting at the bar, listening to the agitated stranger. Morgan was polishing mugs and watching quietly. 'What really gets me,' said the stranger, taking another grateful gulp of beer, 'is the way that the sun seems almost to pause at sunset, before sinking below the horizon.' There was a pause. Nobody seemed to know what to say. 'I mean,' said the stranger hesitantly, looking around at his mute audience, 'why should it seem to do that, huh?' Finally Thioron spoke up, speaking slowly as if to a child. 'Well... the sun pauses before permitting night, to watch for his old nemesis, the moon.' He seemed puzzled at the stranger's ignorance. 'Once in a while, of course, it will return for a few hours. I remember back when I was a child, they even fought once.' There was a long pause. The man looked up from his beer, staring open-mouthed at Thioron. 'You're not from around here, are you?' asked Morgan. ----------------------------------------------- Mud : Blue Star Code Base : [Unknown] Modified SWRiP Code Telnet : bluestar.iflipout.com 4005 [216.160.238.126] WWW : None Description : Welcome to the Blue Star! Enjoy playing in a world with great areas, rare equipment, ships, and a total PK asteroid called the Blue Star! The areas include good descriptions, mud programs, secret rooms, and doors. The rare equipment must be found in the worlds. It is extremly hard to get the equipment, but it is well worth it. Ships allow you to go to different worlds in the mud, and even visit the PK Asteroid. Secret rooms could lead to better training, rare equipment, or special shopkeepers. Doors make for good roleplaying, and give privacy. Come and join the Blue Star! ----------------------------------------------- Mud : Blue World Code Base : [MUSH] PennMUSH 1.7.x Telnet : blueworld.gotdns.org 4201 [145.98.147.205] WWW : http://blueworld.gotdns.org/ Description : Blue World is a social MUD where the main theme is to have fun and interact with your fellow Blue Worlders. The setting is rural, quiet and sophisticated. Everything is centered around the Blue World Manor, a large house with the grandeur of the early 20th century. Blue World isn't a traditional roleplaying mud, and there are no monsters to be killed or experience points to be earned. Instead we talk about everything, make jokes and drink wine. ----------------------------------------------- Mud : BobMUSH Code Base : [MUX] TinyMUX 2.1 for UNIX Telnet : bobmush.wolfpaw.net 4202 [216.194.99.7] WWW : http://bobmush.wolfpaw.net Description : BobMUSH is a MUX (although it has the name 'MUSH' because I was originally going to make it a MUSH, but I ended up making it a MUX, and they were pretty much the same, so I still call it BobMUSH). The Bob is for the mascot of another website I own (BobMoose). I'm not exactly sure what BobMUSH is about, but users are free to build and create things. E-Mail mushapps@bobmoose.com for any question about if you want to be a builder. ----------------------------------------------- Mud : Brave And The Bold Code Base : [MUSH] 3.1 Telnet : bb5.betterbox.net 1650 [63.203.148.109] WWW : http://bnb.spiritshigh.com/ Description : Brave And The Bold is a DC Comics-themed superheroic Mush, based on Tinymush 3.1. We are a strictly DC-canon game, with a cutoff set in early 2000. We also utilize several new concepts in superheroic gaming, such as personalized 'mini-cities'. Please check our website for tons of information about our game, or connect as a guest and check out the news files! ----------------------------------------------- Mud : Break of Dawn Code Base : [Rom] Modified QuickMUD Telnet : the-edge.dynip.com 3345 WWW : http://the-edge.dynip.com/Break-of-Dawn/ Description : Welcome to the Break of Dawn! The Break of Dawn is a mud currently in it's beta stages. We have started from a QuickMUD(ROM) codebase, and are making severe modifications. Stuff already done includes: - Revamped level system - Revamped skill system - Added a lesson system so players can teach each other. - Added Guild code: Allows mortals to lead guilds, and allows imms to edit guilds within the mud. - Added nations so each player can belong to a certain nation - Finished most of the code required to complete a mud economy. Things done in this regard so far include Kings being able to adjust sales and income tax for their nation. Kings may also withdraw from the nations treasury and spend the tax money on things for his nation. - Turn based combat (Which will allow RP fighting to be tightly integrated into code fighting) is being worked on (50% complete) - Currently in process of revamping actual skills. We have already added a blacksmith skill that allows blacksmiths to smith eq for profit. Again, I stress the fact we are in Beta, and we really really need talented builders that know OLC! -Duke ----------------------------------------------- Mud : Broken Barriers Code Base : [Smaug] Soon to be Modified Telnet : darknite.sytes.net 7000 [4.47.159.49] WWW : None Description : Broken Barriers is based off of the Dungeons and Dragons theme, Forgotten Realms. Right now we are just starting out and working on building and coding. We need coders and builders. So please, if you want to code or build visit the mud and try to talk to one of our current Immortals, prefferable our head coder/builder. Even though our areas don't fit the Forgotten Realms world, I would still like people to Role Play. I have to say, I just love Role Play, and it's just great to have it. I would also like to note to everyone, we haven't set all of our help files and such, so all of our rules aren't listed, and some aren't even discussed yet. We are seriously just starting out, so please give us time on this. But, just so I won't sound like a complete bore to you guys ^_^*, I want to say come on in and let's play. Have some fun. The current IMMs and such have good moods, at least most of the time(keep in mind, we're only people and can be butt-headed, which we don't mean to be), but we're all generally friendly and love playing around. Pay us a visit, or be one of our first permanant players. ^_^ We'd love to have you here and if you want to help, hey great! We can talk about it all. But all in all, let's just have fun! Immortal council of Broken Barriers ----------------------------------------------- Mud : Broken Dreams Code Base : [Rot] BDM 1.0 Telnet : brokendreams.wolfpaw.net 1883 [216.18.90.30] WWW : None Description : Broken Dreams is a unique MUD. First of all, we founded the mud to escape from cheating, and we promise that we will strive to keep the mud as cheat and bug-free as possible. None of our Immortals will cheat, and anyone caught cheating will be kicked out, regardless of their position. We offer several unique coding features as well; include 4 tiers of classes with 201 levels on each tier. We're in the process of revamping our questing (glory) system. Our clans are entirely mortal-run (aside from the two immortal clans, of course), to prevent any kind of favoritism. We also are working on a deity code, which will offer bonuses to players, but not be required. Our mobs in most areas will auto-adjust in level to match you, making it possible for you level pretty much anywhere in the game. You're also allowed (and in fact encouraged) to group with players of all levels. Our players and staff are very friendly and willing to help, so please stop by. Valyn Kali, God of Chaos. ----------------------------------------------- Mud : Broken Seals Code Base : [Rom] 2.3, heavily modified Telnet : brokenseals.net 7000 [158.247.218.237] WWW : http://www.brokenseals.net Description : Broken Seals is a heavily-modified ROM 2.3 MUD based on the world Robert Jordan created in his widely-popular series of books, The Wheel of Time. Approaching its third year in existence, Broken Seals has been regarded by many as the best Wheel of Time-based MUD due to its excellent balance between roleplaying and unique code. It has many features which make it stand out above the rest, such as: * A unique channeling system that allows for improvement through usage or advancement, and the ability to teach weaves to players. * A creation system that allows you to choose talents and specialties while still interacting with other players and their environment. * Unique dancing and swimming systems which allows your character to interact in different ways with people and the environment. * An entirely revamped guild system with many features which allow mortals to create their own guilds without the assistance of an immortal. * A dueling system which allows players to organize contests among each other, teams, or guilds. * As well as many other features, too numerous to list here. The best way to experience them is to play Broken Seals and explore what it has to offer for yourself. If you enjoy good role-playing and codes which make the environment you play unique, then Broken Seals has a lot to offer you. Its long history of originality in its players as well as in its environment heighten its appeal to fans of, newcomers to and people who have yet to experience the Wheel of Time series. We're always looking for new and enthusiastic people interested in becoming a part of our world. ----------------------------------------------- Mud : Brutalia Code Base : [LP] Brutal/Foundation v06B Telnet : brutal.ktk.bme.hu 4444 [152.66.216.51] WWW : http://brutal.ktk.bme.hu/~brutal/ Description : Brutalia is a hungarian MUD, so if you want to play you should learn hungarian and we'll greet you to a brand new world. We offer 30 classes, multi-classing, 8 races, 150+ skills and 300+ spells. We have a remort system with additional 26 races and extended multi-class combos. Check in here for a list of online users. ----------------------------------------------- Mud : BrutusMUD Code Base : [Circlemud] based on bpl8, currently about 99% rewritten Telnet : brutusmud.net 4444 [195.113.29.107] WWW : http://brutusmud.net/ Description : BrutusMUD offers 4 basic classes from the beginning, however at level 30 you specialize into one of 3 advanced classes (3 for each basic class), and after reaching level 60 you can advance to legendary levels which offers new skills and spells and generally greatly enhances your character. To reach 5th legendary level, you have to come through special challenge, which will test your knowledge of your character, so only the best players can ever reach 5th legendary level. Of course you have more attempts available, but not unlimited amount :) Successfully completing the challenge opens whole new range of possibilities to advance your character far beyond limits of lower legends. But only few reached this status, and they are honored as gods among other mortals. In near future there will be completely new remort engine which will offer totally new possibilities. ----------------------------------------------- Mud : Buffy the Vampire Slayer MUX Code Base : [MUX] Telnet : buffymux.beswift.net 2001 [209.83.132.83] WWW : Http://webmail.beswift.net Description : Since its 1996 debut, Joss Whedon's Buffy the Vampire Slayer has become one of television's most successful hits. 'To each generation, there is a Chosen One. One girl in all the world born with the strength and skill to hunt vampires, find them where they gather and stop the spread of their evil and the swell of their numbers. She is the Slayer.' After a rough initiation into Slayerhood, Buffy moved to Sunnydale, a quiet Californian town located about a two hours drive down the freeway from her native L.A.. A 'one-Starbucks town', Sunnydale is quite the downer. There is a significant lack of nightlife, decent shopping and first-run movies. It also has the highest mortality rate in the nation, and bizarre events are blamed on 'gangs on PCP' or 'gas leaks'. As Buffy soon finds, Sunnydale actually rests on a Hellmouth -- a center of mystical convergence and hotspot of demonic activity. The city administration actively moves to aid these cover- ups, unbeknownst to anyone in the otherwise picturesque town. This leaves the human populace in a perpetual state of oblivion, having no idea of the terrible danger and precarious future that Sunnydale faces nightly, save the Slayer and her band of friends as they fight to protect it. Don't you want to come play? Come and visit the newest Buffy game, Buffy the Vampire Slayer MUX! ----------------------------------------------- Mud : Buffy the Vampire Slayer: Mortal Dreams MUX Code Base : [MUX] TinyMUX 2.0 Telnet : dreams.zor.com 7000 [68.47.210.178] WWW : http://www.geocities.com/mortaldreamsmux/index.html Description : We are set in Sunnydale, home of the Hellmouth. Our timeline starts where the show began, 1996. Buffy, having just torched her high school gym in LA, has just moved with her mother, to a small town called Sunnydale. Here, she will meet her new watcher, develop new friends, meet the only vampire known to have a soul, and attempt to save the world, a lot. However, sinister forces are afoot in fair Sunnydale. The Master waits. Thus all vampires of the bloodline of Aurelius have been called to Sunnydale, some willingly, others not. An age old dance of good and evil is about to begin, led by Darla and her 'family', Drusilla and Spike ... What happens from this point forward is unknown. We will draw ideas from the show, but are not bound to achieve the same results. You are the creative force behind your character, you and your actions determine your fate, and possibly the fate of all Sunnydale. ----------------------------------------------- Mud : A Bug's Muck Code Base : [MUCK] None Telnet : riftsmux.dhs.org 8081 [63.105.19.135] WWW : http://www.crosswinds.net/~abugsmuck/ Description : A muck developed to house all those bugs out there... Heh, no, not computer bugs... but those loveable bugs from Disney's A Bug's Life! If you'd like to try a little bug-ness, swing on by and check it out! ----------------------------------------------- Mud : The Builder's Academy Code Base : [Circlemud] 3.0 bpl21, Oasis OLC 2.0, DG_Scripts 0.99 PL8 Telnet : enigma.dune.net 9091 [206.168.137.34] WWW : None Description : The most challenging aspect of running a mud these days is finding good builders. You hear this from the admin of every mud that has ever been. In the past it has always been up to each individual mud to find and usually train their own builders. This works, but I think the circlemud community can come up with something better. So how do we find good builders? Simple, you find someone with the will, and you show them the way. We are now open to train anyone interested in learning how to build using OLC 2.0 w/dg scripts. No pressure, no deadline, just come and learn or help teach. Give something back to the community we have all taken so much from. The Builder's Academy is a circlemud resource, please submit any 'lessons learned' or building tips and hints so we can improve all of Circlemud. This means existing muds can send newbie builders to us, we'll teach them, and then you can have them back, with the zones they built. TBA can even be used as a running MUD's builders port. Stop by and talk to Rumble. ----------------------------------------------- Mud : The Bunker Code Base : [MUCK] NMC1.21 (Release 4) Telnet : etoilestudios.org 4205 [66.168.201.126] WWW : http://www.etoilestudios.org/~tbm/ Description : The Bunker is a place for players to come together to enjoy a mix of science fiction themes. In the Bunker colonists struggle to build a life on an alien world, and coexist with the 'Iolani, the Bunker world's mysterious native population. The Bunker is a fortress facility built in the cone of an extinct volcano. Now you are invited to join them, either inside the Bunker freeport* or in the jungles, mountains, and towns outside, where anything goes. ----------------------------------------------- Mud : The Burbs Code Base : [Unknown] EwToo/summink Telnet : Burbs.org 4567 [63.229.89.50] WWW : http://www.Burbs.org/ Description : The 'Burbs is a social type talker with multiple rooms. The system rooms all have a suburbs-like description, hence the name. New players may log in at any time but must ask a Superuser for 'residency' in order to have their character saved. Once a resident you will not only be saved, but will be able to send mail to other players, created rooms of your own, have a friends list, set sessions, and post news. This is a very friendly atmosphere, troublemakers are not tolerated! Feel free to stop by and check it out. You are not required to have residency to visit. You must, however, have a valid email address in order to be granted residency. Hope to see you soon! -'Burbs Staff ----------------------------------------------- Mud : Burning Code Base : [Aber] Extended Diku, heavily modified Telnet : burning.stacken.kth.se 4000 [130.237.234.81] WWW : None Description : BurningMUD has now split into two copies. Please connect to the IP address shown in this update for more information... ----------------------------------------------- Mud : Burning Lands: Amtmud Code Base : ROM Telnet : amtmud.dyndns.org 5555 [207.201.233.250] WWW : http://horus.anth.utep.edu/~amtgard/ Description : The Burning Lands MUD is based on the Live Action Role Playing (LARP)Amtgard (see http://horus.anth.utep.edu/~amtgard). Players fight with the virtual Amtgard counterparts. What sets The Burning Lands apart from all of the MUDs? 90 percent of hundreds of players know each other. The RP goes to a much higher level. If you want to see some heavy gaming, check us out! ----------------------------------------------- Mud : BusaMUCK Code Base : [MUCK] FuzzBall Telnet : 3bassets.com 8888 [212.238.178.132] WWW : http://busa.lionking.org/ Description : BusaMUCK is a Muck based on the Disney feature animation 'The Lion King'. You can see who's online by clicking here. BusaMUCK is currently recruiting Feature Characters and staff members. You can become an animal of any African species. Humans are not allowed. o=======================================================================o Muds Beginning With: C o=======================================================================o Mud : c-moo Code Base : [MOO] LambdaMOO 1.8.0r5, patched for German language Telnet : c-moo.andreas.org 7777 [195.21.255.248] WWW : http://www.c-base.org/ Description : The c-base is a space station, built by Men, which got thrown back in time a 100.000 years and crashed on Earth. The remains of the space station lay beneath the modern day Berlin. A group of scientists, artists and programmers are taking up the challenge of d igging out the space station. The c-moo is the virtual reconstruction of the c-base, and is supposed to be a place for social interaction amongst the crew of the station. c-moo is also an attempt to modify the LambdaMOO core to support the German language. ----------------------------------------------- Mud : Caer Taelwyn Code Base : [Rom] heavily modified Rom Telnet : ct.viper-net.com 5519 [64.246.28.27] WWW : None Description : Right now Caer is a work in progress. We’re currently working out code and level ranges for areas, we’re open to all ideas and would love as many builders as possible. Caer is a standard fantasy medieval mud, doesn’t follow a story we believe a mud writes its own story. Currently we are play testing so if some things are a little wacky it’s cause it still being worked on. We are constantly adding new code to the mud DAILY and love new ideas. Looking to help build a new and up and coming mud then this is your place. ----------------------------------------------- Mud : CAFV Code Base : [MOO] With the Telnet : auteurs-associes.com 7777 [212.234.83.197] WWW : http://auteurs-associes.com:7778/ Description : The CAFV (Virtual Place for Business and Training) is the result of a project managed by Auteurs & Associés, that is intended to support the development of Small Offices Home Offices in the fields of e-training, consulting, net-events and hack. Contributors programme: interested people can contribute to the CAFV by opening an office in it and runing misc. activities. Among other features, the CAFV provides: - a WWW layer; - a WAP layer; - a Java/Flash5 client indeed interface; - an XML API. The CAFV is fully compliant with most clients, including raw telnet, Rmoo for Emacs, TkMoo-lite and so on. More informations can found at: http://auteurs-associes.com:7778/ Submit questions to JCB (general $admin): http://auteurs-associes.com:7778/~jean-christ Feel free to visit us :) ----------------------------------------------- Mud : Cajun Nights Code Base : [MUSH] TinyMUSH 2.2.2 Telnet : cajun.targonia.com 7373 [207.93.108.195] WWW : http://come.to/CajunNights/ Description : The World of Darkness is very similar to our own. Same cities, same movies, same events all exist there, just as they do in the real world. However, there are many differences. Corruption is rampant, apathy and ignorance have taken the general populace and the Supernatural walk the earth, hiding themselves just beyond the perception of the mundanes. The creatures have been influencing the course of the world since the beginning, all the while waging an eternal war between themselves. Few have realized the source of the dacay and darkness that surrounds them. Cajun Nights supports Mortals, Kindred, Garou, Magi, Mortal+, Wyrm, Voodoun, and a host of others. No Fae or Wraiths though. The MUSH has active, excellent staffers, a large player base, and some of the best coding around. Old and new players are welcome. Atmosphere is everything. Cajun Nights has been running for 7 years, and has been under the same management for 5 of those years. (2 Years were dedicated to mush/world development) ----------------------------------------------- Mud : Calindrian Council Code Base : [Rot] Rot 1.4 Telnet : calindria.org 2000 WWW : http://calindria.org/ Description : Calindrian Council is Rot based PK Mud with Clans, Quests, Quest Equipment and much more. We have a PKpoint system where PKers can attempt to get enough points to have a statue of their character permanently put into the game. RolePlaying is highly recommended, but not required. Three Tiers of action with an Arena and a Warzone for those who like P-V-P without the fear of loosing eqipment. We are open to ideas an suggestions as well as always looking for ways to make your mud experience more enjoyable. ----------------------------------------------- Mud : Call to Arms Code Base : [Smaug] Chronicles derivative code base Telnet : arms.arthmoor.com 5050 [63.168.248.190] WWW : http://arms.arthmoor.com/ Description : Call to Arms mud is a medieval themed game. Player Killers, or Deadlies will enjoy the balance of power amoung all races/classes. Clans available for purchase upon reaching level 20. Peacefuls can find a home here as well. Mud Features: Dual Class or Single Class option. 100 player levels Furniture Code Global Boards Automated Arena Randomly placed teachers that must be sought out to learn new spells/skills. Many, many more features to come. Thanks, Vladaar ----------------------------------------------- Mud : Calmar, of the Five Isles Code Base : [Custom] Telnet : calmar-mud.com 23 [66.11.168.210] WWW : http://www.calmar-mud.com/ Description : Calmar is a classic fantasy game with a slant towards realism if such a thing is possible in a fantasy world. We are in the second stage of Beta and fairly stable. The game is updated with new areas and major code updates on average 3 times a week. The players are friendly and for the most part mature, we are not a playground for teenagers. ----------------------------------------------- Mud : CamelotAdventures Code Base : Unique/Java Telnet : Use Homepage WWW : http://www.camelotadventures.com/ Description : CamelotAdventures is a brand new MUD on the market in its late developmental stages. It is being coded from scratch in Java, the future of the internet. The entire game will of course be original, and pay-to-play. The entire game engine will be unlike anything you are used to. We are currently looking for Beta Testers, Builders, and Coders (Java Programmers). Builders need not know any programming to apply. All positions are compensated in one shape or another. Beta Tester application can be found on out website, at http://www.camelotadventures.com. Builders and Coders need to send a Bio of themselves to CamelotArt@aol.com, soon to be Camelot@camelotadventures.com. ----------------------------------------------- Mud : CamelotMuck Code Base : Muck - Fuzzball 5.63 Telnet : camelot.ltlc.com 4201 [209.180.247.106] WWW : http://www.xcalibur.co.uk/camelot.html Description : Camelot is furry/anthropomorphic based muck and rules are few and can be simply defined as 'Do unto others, as you would have them do unto you', adult activities are not acceptable in any public area. The theme is medieval and started as Camelot which is a passion of mine, so I built the village Camelot, and while trying to come up with a name for the game - it took it on.. It doesn't reflect all that's there, we have a number of villages growing (Skylands, South Town, North Village, Wehnimers Landing and Castle Roogna), with more promised to arrive soon! Its not just a village of Camelot, but a whole world. Building is encouraged and a helping hand of a free home is given with every player with automatic building rights, if you are new, to mucking then on my www pages there are even pages to help you familiarise yourself with your new surroundings, and the commands. Future plans include, a battlezone where characters can take part in real fights, a inter-village economy, magic and as much realism as you can take! ----------------------------------------------- Mud : Canada by Night Code Base : [Dikumud] GW modified to WoD Telnet : 216.143.250.167 4200 WWW : http://www.angelfire.com/vt2/canadabynight/ Description : 'You better wake up, the world you live in is just a sugar coated topping. There is another world beneath it, the real world. And if you want to survive in it you better learn to pull the trigger!' - Wesley Snipes, 'Blade'. The Veil, the candy coated world that most people live in their whole lives. Do you wish to lift the veil and peer underneath? Very well...... The real world. Vampires and Werewolves of legend and lore are real, and they rule the night. The vampire clans fight amongst each other for dominance over the human societies. In this world people disappear into the night and their fates are dismissed as animal attacks, or gang activity. Toronto is one such city but in a much darker sense, The Sabbat have completely uprooted the long-standing rulers of the city, The Camarilla, in one quick attack leaving the city in near chaos. Considering the Masquerade a joke, the vampires run wild in the cities, hunting packs scouring the city for the remanant of the Camarilla to add to their Blood Feasts. The Garou shocked by this prepare to retaliate but the Technocracy has arrived near the city, preparing to wipe the final Toronto Caern out of exsistance. The madness seems to continue night after night, as if its driven by some dark force, but for every darkness there's a light. There's rumor that the Camarilla are rebuilding in hiding,while the Garou are calling for assistance from their brothers and sisters abroad. Canada by Night is a World of Darkness MUD set in Toronto in Modern Times. You can choose between being a vampire, werewolf or mage, along with ghouls, revenants, and dhampires. We have recently added Immortals(based off Highlander). ============================================================ **Notice** To make a character for the MUD visit: http://www.angelfire.com/vt2/canadabynight/creation.html ============================================================ ----------------------------------------------- Mud : Cantr II Code Base : [Custom] Telnet : Use Homepage WWW : http://www.cantr.net Description : A webbased and textbased multi-player simulation where you can explore the world, get into politics, get rich or become a criminal. You can start several characters. It is not like most MUDs, as there are no races or skills or quests, but you simply play a human character in a world comparable to ours, in which you can help develop its society. It's all about 'reinventing' politics, economics and other societal institutions. Just have a look at the website for a more detailed explanation. ----------------------------------------------- Mud : Cardea Code Base : [Custom] Original Telnet : cardea-rpg.com 23 [198.93.99.3] WWW : http://www.cardea-rpg.com/ Description : Picture a vibrant world, crafted with unique tools. A place of magic and adventure. Realms and guilds requiring military strategists, resource managers, fighters, merchants, priests and scholars to join those already present. Welcome to Cardea. ----------------------------------------------- Mud : Carnipelago Code Base : [MUX] MUX 2.1.17.57 Telnet : carnipelago.wolfpaw.net 3336 WWW : http://carnipelago.com/ Description : An original-themed role-playing and social MU*. Carnipelago is a group of islands on a newly formed planet inhabited by the descendants of clowns, carnies, acrobats and sideshow freaks. Carnipelago features an amusement park, lots of searooms, a jungle, an academy, three small villages, a large Native underground and a volcano. Players may create any of four classes: Natives, Citizens, Servants, or Tourists (for layback social interaction and exploration.). There are four Native Tribes, only one of which accepts Citizens. Citizens and Natives may build homes and businesses. ----------------------------------------------- Mud : Carolina Mud Code Base : [Circlemud] Telnet : mud.spacefire.com 4000 WWW : http://mud.spacefire.com/ Description : No nonsense mud (no stupid rules or politics to get in the way of just fun gaming and adventure). Whether you're looking for hack-n-slash, or just hang-out, you are welcome. We plan to have it up for a long time to come, and it is backed by experienced developers (with industry certifications). We're starting with the Circle MUD v3.0 code base, on early February, and will take it from there. Hope to see you there! mud.spacefire.com 4000 - Carolina MUD Admins ----------------------------------------------- Mud : Carrion Fields Code Base : [Rom] ROM 2.3 Telnet : carrionfields.com 9999 [208.11.111.70] WWW : http://www.carrionfields.com/ Description : We are also one of the muds which people try to imitate, rather than an imitator. We also are constantly adding to the mud. Varied races (each with different inherent abilities, weakness, strengths): Human, Elf, Half-Elf, Dark-Elf, Surface Gnome, Deep Gnome, Dwarf, Duergar, Felar, Arial, Lich, Fire Giant, Storm Giant, and Cloud Giant. Varied classes (each with vast amounts of unique skills/spells): Necromancer, Transmuter, Invoker, Conjurer, Warrior, Thief, Shaman, Healer, Druid, Paladin, Anti-Paladin, Assassin, Ranger, and Bard. Warriors specialize in a weapon. Mages undergo transformation at high levels. A large world: 190+ areas (~18000 rooms), the vast majority are original to CF (we have some of the old favorites). Also, an 11 area collection forming Hell (based on Inferno). Object limits that fluctuate according to the player base. Extensive help files (750+) both in the game, during character creation, and on our web page if you want to read them safely. Player Killing for levels 10+ and based on experience points gained. Age is finite (you can die of old age). Guilds are raidable. Characters have two hands (sounds simple, but most MUDs neglect this). Special Programs for objects, mobiles, and built in quests. A system of religion where Deities tattoo their followers and empower priests. Eight Cabals to join for protection and power; another cabal for storytelling. We have been open to the public for over five years and have a good player base (average about 75). ----------------------------------------------- Mud : Castle Arcanum Code Base : [Envy] Envy 2.0 Heavily Modified - ARCode Telnet : arcanum.mudservices.com 4000 [206.245.158.101] WWW : http://www.arcanum.mudservices.com Description : - Unique mob programs enhance gameplay - Object programs that add life to the surroundings - Room programs that can give the element of motion - Many new and original areas - Strong player base - Customizable interface and color scheme - Automated quests and trivia game - Hero/Angel/Immortal sponsored quests - Casino games like blackjack that allow wagering - Other games offer friendly competition like Connect 4 - Arena area allows PK without losing exp. or eq. - User friendly MUD school with extensive help files - Storage lockers that save through reboots - Corpse retrieval avaible for a price - Unique multiclass system - Advanced command aliasing - Always helpful staff - Rated: Netscape Search Editor's Choice listing for MUDs - Rated: Lycos Top Rated website listing in the MUDs and Other Online Communities category - Rated: One of the top Internet games for kids by about.com - Featured MUD listing at fullwebinfo.com and dirt.dmoz.org - Plus much more, with more added all the time! ----------------------------------------------- Mud : Castle Marrach Code Base : [Custom] DGD-based Telnet : Use Homepage WWW : http://www.skotos.net/games/marrach/ Description : You awaken in a small chamber deep beneath the Castle Marrach. Who are you? How did you come to be here? You explore the labrynthine corridors of the Castle and the questions seem to multiply. What are the plots of the Castle elders? Why has the drawbridge not been let down in living memory? Mystery, intrigue, and romance combine in the story of Castle Marrach. This is a socialization- and consent-based online multiplayer text-based game with Skotos Tech's state of the art parser technology behind it, based on the DGD codebase. Our custom client and parser include features not found in any other online text-based game. We welcome you to try it out! Skotos Tech published several games, including Castle Marrach, Grendel's Revenge, The Eternal City, and Galactic Emperor: Hegemony. Access is free for the first month trial period and inexpensive thereafter to access all the games we offer! See http://www.skotos.net for more details! ----------------------------------------------- Mud : Castle of Chaos Code Base : [Envy] Version 2.2 Telnet : castle.dune.net 3456 [63.117.93.2] WWW : http://castle.dune.net/ Description : What is Castle of Chaos? Well it is a place for those of us who dislike sanity. Why be sane, when being insane is much more fun. The world is largely original, some stock areas, but not many. Exciting quests for equipment and you can do quests for levels, although that is now optional. We also have a port for on-line building if that is what you like to do. Stop by and see Elessar our Head Builder for more information. The Immortal of Castle of Chaos are by and large new to the Immortal experience, but the Head Administrator and Head Coder have a combined 11 years of experience maintaining and coding, so in that regard the mud is in good hands. Currently the max level players can achieve is 500, with the next level being given to those players the Immortals deem worthy of such an honor. Castle of Chaos, Abandon all Hope Ye Who Enter Here. ----------------------------------------------- Mud : Castle of the Exiles Code Base : [MUSH] Vanilla PennMUSH Telnet : coe.pennmush.org 5555 [128.39.114.7] WWW : http://coe.pennmush.org/ Description : Castle of the Exiles is a consent-based medieval fantasy MUSH. It is a world of political intrigue, magic and sorcery, heroism and villany. The best parts, however, you must discover for yourself. Character concepts are unlimited (though ones that would alter game balance require approval of a staff member); new cultures and new races are welcomed. Click either on the link above or on the banner at the top to visit or on the buttons at the right to navigate through the site. ----------------------------------------------- Mud : CastleMUD Code Base : [Circlemud] Version 3.0 rewritten with Custom code Telnet : castle.mudsrus.com 4000 [209.123.60.9] WWW : http://castle.mudsrus.com/ Description : CastleMUD offers a unique world, built with the role- player in mind. The game has a rich, constantly evolving storyline where the actions of the players shape the land's events. The immortals are both friendly and active in running unique quests and participating in the 'in- character' roleplaying. Features include a dynamic quest system, intelligent creatures, hundreds of skills and spells (both class and cross-class based), custom-made clothing, twenty unique classes, and much more. We require each player to submit a quality story for their character, insuring that each is a well thought out addition to the gaming world and role-playing atmosphere. Our playerbase is small, but is extremely dedicated, passionate, and creative in playing their characters. We are very newbie friendly, and will work with new players to get them acquainted with the game's commands and original environments. Please read our webpage before entering the game world. It offers beginning tips as well as history and story info. ----------------------------------------------- Mud : Castles & Coves Code Base : [MUCK] Proto Telnet : 209.77.107.10 3388 WWW : http://cc.lostweyr.org/~medusa/ Description : In a time long forgotten where sorcery and the way of the sword meant honor or infamy. Where magnificent dragons ruled the skies in their great flights. Where Ladies and Lords controlled their lands, playing their power against each other. Where serfs worked their long hard days for the nobility, or became the rogues who played off the nobles as a bard would play his lyre. Where witches and wizards cast their spells to force the world to their bidding and where warlords roamed across the countryside seeking power. Yes, a time long since gone, but not forgotten in the land of... Castles & Coves.' ----------------------------------------------- Mud : Cat's Haven MUCK Code Base : [MUCK] Fuzzball Muck2.2fb5.66 Telnet : zor.zor.com 10972 [164.58.115.233] WWW : http://pages.sbcglobal.net/catshavensabbath/CatsHaven/ Description : Cat's Haven MUCK is a friendly world based well into the future, with a magical twist. It follows its own legend of Bast, the feline goddess, and how she had changed the world from being run by humans to being run by furs. Bast, and the rest of the gods, watch over the world of Haven. Though she and ehr siblings aren't allowed to inter- fere, they can lend a hand where possible through the world's guardian, Sabbath Silverclaw. It is she, that the gods make sure the world doesn't progress too quickly like it had ages before when humans ruled the world. All manner of species are allowed in here, except for hu- mans. Demi-humans, such as elves, dwarves, gnomes and the like are allowed, even the occassional werewolf and vampire are welcomed. For more about Cat's Haven, refer to our ever evolving website for the latest in logs, stories, and news file updates. ----------------------------------------------- Mud : Cataclysm: Dawn of Destruction Code Base : [Smaug] Heavily modified & majority of areas are original Telnet : cataclysm.silverden.com 7500 [63.78.117.186] WWW : http://cataclysm.silverden.com Description : ******** WE MOVED SERVERS! ********* Playground to the dying breed of smaug pkillers, Cataclysm is a heavily modified, newbie friendly, and stable mud. Although primarily pkill, peacefuls have dozens of well built, original areas to explore. Cataclysm is admined by actual pkillers. We listen to the wants of players and are constantly modifying all aspects of the game to make it more enjoyable. We are very newbie-friendly and have 2 separate clans specifically for people who want to learn the art of pkill, or just the mud, without the fear of being looted. ----------------------------------------------- Mud : The Cathyle Project Code Base : [Custom] 100% Custom code in C++ Telnet : cathyleproject.com 4000 [198.78.66.41] WWW : http://www.cathyleproject.com Description : The world of Cathyle is dying. On the continent of Terra Mira, fifty four years have passed since the Blooded Apartheid, the war that drove the sorcerors to the stake and grave and left thousands as only names on the scrolls of casualty. Now, the city-state of Mesoport has rebuilt her walls, serakin is harvested from the earth and air to power locomotives, clocktowers and skyrunners, and feudal civilization is as strong as it was under the golden age of Empire Edouard Annureus. Yet all is not well on Terra Mira. In the fallen kingdom of Roena infantile nations wage petty power struggles while to the west Ilsar and the Annurean Empire are locked in theocratic crusades. To the north Boramur seeks to defend against raiding hoardes from the Plaguelands and in Cantor, the ancient homeland, the priests whisper that their gods have passed. And while all Cathylians lay in fear of assault by rogue sorcerors, there are rumblings on the isle of Kuizacti. Somewhere, in a tome-filled hall walks a sage who whispers to the air, 'The Cathyle Project has begun.' Join an original world with a completely custom, ambitious code base designed to promote and empower the art of interactive storytelling. The Cathyle Project awaits. ----------------------------------------------- Mud : CaveMUSH Code Base : [MUSH] TinyMUSH v3.0+ Telnet : cave.homeip.net 6116 WWW : None Description : CaveMUSH is a mush in the grand tradition of social-building-coding mushes. The main body of the MUSH lay underground, but that need not limit its content to only subterrainian venues. Links to the Modern, above-ground world do exist. The story below ground deals with a race of small peoples known as 'Gnomes,' for lack of a better term, (they are different than the small, docile creatures of which you may have heard) and their struggle against an oppressive race of snake-men known as Syphians, who also live underground. At this point in Gnomish history, contact with humanity is limited, with only a few humans knowing of the Gnomish world, but with most Gnomes knowing of the human world, but hiding because of their past together (ancient humans initially drove them underground). As a human entering the Gnomish world, you will discover the Gnomes way of life, and perhaps help them win an epic struggle against the Syphians, their greatest foe. Player building and coding is highly encouraged. There is no quota and no building limits. Friendly people. The core's the limit ----------------------------------------------- Mud : Ceratonia Code Base : [LP] Heaven 7 (under modification) Telnet : mud.ceratonia.net 2400 [66.38.220.179] WWW : http://mud.ceratonia.net/ Description : Ceratonia is a new MUD on the scene. We are currently undergoing changes to the mudlib to try to make it worth everyone's time and effort. Creators applications are now being accepted for positions of creator and higher if you've the experience. Please feel free to stop in and see what we're all about. As we get closer to opening, this will be updated to provide more detailed information about the MUD. ----------------------------------------------- Mud : Chalacyn Nights MUD Code Base : Unique Telnet : mud.chalacyn.com 1000 [206.117.109.67] WWW : http://www.chalacyn.com/ Description : 5 years in development, we've been open for 3 years to players seeking fun and quality in the same world. You'll find yourself challenged here, with long term levels that promote a true sense of achievement. We sport countless features, the scenario being fully integrated with a stable, unique game engine...too many to list in 20 lines, but here goes: * Experience rewards for exploration, combat, quests and assisting new players * Protected status at low levels while you learn to play * A simple but smart banking system * Configurable sounds and music with MSP * Combat is completely controlled by you (no autocombat) * Interactive NPCs who'll trade, arm wrestle you, offer you rumors or quests & more * Player- influenced politics for war or peace * Gambling * Randomized items to keep you guessing * Settable moods for speech and actions * Player owned and stocked shops * Stability and speed! You will not lose valuable time to crashes, dedicated T1 * Chaos (PK) and law (no PK), either can duel in the arena or during war * Secondary skills gained gradually that improve with actual use * 400+ help files on commands, spells and concepts * Customize! Set your colors, aliases, even anti-latency measures * Original ANSI art * Competent, fair and often present admin * 150+ spells & lots more effects * We strive to please, come and visit! ----------------------------------------------- Mud : Champions MUSH Code Base : [MUSH] PennMUSH Telnet : tangent.dune.net 6363 [208.139.203.148] WWW : http://odin.prohosting.com/cm2051/ Description : Champions MUSH is an adaptation of the role-playing game Champions, created by Hero Games. The game world is set in the year 2051, and therefore there is slightly higher technology than in the real world. Champions MUSH relies primarily on player-driven plots, assisted in their implementation by the MUSH's GameMasters (GMs). Additionally, some GMs run their own plots, or run superhero teams. Players are allowed two logins, at least one of which must be a non-hero -- this is to encourage players to make up active villains who can improve the game-world's gallery of bad-guys. Conflict-resolution (combat, skill-vs-skill, etc) is done using the Champions game system from Hero Games, although killing characters or doing serious things to them such as revealing their Secret Identity to the world requires mutual consent. The MUSH encourages people new to MUSH, new to Chammpions, or both, to join us, and we have a dedicated core of players, the Newbie Helper Corps (NBHers) who will help you get comfortable. Come join us, and be a hero! ----------------------------------------------- Mud : Chaos Code Base : [Merc] Heavily Modified Merc Telnet : chaos.betterbox.net 1111 [209.83.132.83] WWW : http://chaos.betterbox.net Description : Chaos is a new mud offering a fresh new atmosphere based on heavily modified Merc code to create a fully customized fantasy world. We offer lots of original areas with mob interaction and mob-run quests, as well as a few of the generic areas (customized) and an intricate system of roads, rivers, etc. We have 15 races, offer clans with clan rooms and associated bonuses, and a myriad other custom features. Chaos has 700 player levels where you play the first 100 levels in one of 6 main classes. Then at level 100 players must choose between two different specializations of their class with each specialization having a unique skillset with their own weaknesses and strengths. If you would like to wield a legendary Chaos weapon and acquire special orbs through quests to increase your weapon's power, if you want to slay potent enemies with spells like Weredragon, Flame Fist, Ultimo, Assassinate, Midnight Blast, Dragon Strike, etc, or travel through the world with an Energy Vortex or on a Ghostly Steed, then Chaos is the place for you. We hope to see you there! ----------------------------------------------- Mud : Chaos II Code Base : [LP] ChaosLib 1.0/Nightmare 3.2 Telnet : chaos.deadmoose.com 3456 [63.198.222.10] WWW : http://chaos.deadmoose.com/ Description : Chaos II, also known as Realms of Chaos, is an extremely challenging, thoroughly engrossing reality. From the moment you set foot in the Realms, you will be enchanted by the vivid, full ansi color descriptions, and the highly intricate, refreshingly logical and internally consistent structure to an extent which you have undoubtedly never before experienced. Realms of Chaos runs on its own machine and connection, and is incredibly well-balanced and fair. Anti-cheating rules are actually enforced. You can therefore be proud of your achievements on RoC, as people do not gain levels by exploiting bugs or imbalances. RoC is a challenging mud. Those looking for a place they can become powerful overnight will be disappointed. However, it is the perfect mud for someone looking to earn their levels, and to be able to take pride in making it to High Mortal, because it is not something just anyone can do. When you check out Chaos II for yourself, you will see a well developed fantasy world that has room for humor and parody. It is not just a mud; to those who know it, it is another dimension. ----------------------------------------------- Mud : Chaos Reigns Code Base : [MOO] Run on LambdaMOO Server 1.8.0p6 Telnet : chaos-reigns.com 7010 [63.77.145.125] WWW : http://www.chaos-reigns.com/ Description : Welcome to Chaos Reigns MOO, a new text based Role Playing Game (RPG) on the net. Based on a theme the Wizards of Chaos Reigns have created, this game is sure to offer hours of entertainment for those looking to lose themselves in yet another fantastical world. Gallowmear, the only known city-state of Ember is a place where you're sure to find a world of intrigue, possibilities and adventures. As always there, you're sure to find, Chaos Reigns. ----------------------------------------------- Mud : Chaos Wastes Code Base : [Envy] Version 1.0 Highly modified over a 7+ yr period Telnet : emberdaze.net 9999 [204.71.107.52] WWW : None Description : After two LONG years, Chaos Wastes is back! Former players are welcome to reclaim their old characters and new players are invited to play the mud which spawned so many clones and created so many mud addicts. With a total of 150 levels distributed between five classes, there were only two people to reach this pinnacle in the history of CW. Do you have what it takes to be the third? There's only one way to find out! Full PK except in the two main towns. There are still a few stock areas, but the majority of the mud is original and challenging. Multiclassing, limited multiplaying, and grouping within 9 levels of your primary class. Selectable private chat channels, clan channels, and a full array of public channels. Transforming objects, cocooned objects, and a 'safe' combat zone to hone pk skills. and too many other features to list! CW isn't the easiest mud for a novice to learn, but just give a gossip and someone is usually willing to get you started. It is well worth the effort, as all of our returned addicts will testify! ----------------------------------------------- Mud : ChaosMAZE Code Base : [Custom] TinyMAZE v3 pre-release Telnet : chaosmaze.org 4224 [205.136.57.198] WWW : http://chaosmaze.org/ Description : ChaosMAZE started on a 386 running RedHat 5.2 with 3 users as a place where people could come to say *anything* they wanted and not worry about admin. Several abusive users and a userbase topping 200 characters, Chaos has calmed down a bit and its become a great place to meet some friendly MUSErs and just have a good time. It is, however, semi-private now. You will need to email the admin contact for a character. Anyone is welcome -- the only rule is to respect others Politics are a frequent topic of conversation...but then again, so is music, sushi, the annoying neighbor upstairs, coding, and about everything else. We're currently building a few games into the MAZE... madlibs are our current favorite project. :-) The codebase is TinyMAZE (http://www.tinymaze.com), which is similiar to MUSE, though re-written from scratch with some nice features, especially for newbies. That includes a softcode similar to BASIC with a programming interface that actually makes softcode readable!!! Swing by at any time... Guest logins have been disabled due to repeated abuse, but email me at anytime for a character! ----------------------------------------------- Mud : ChaosMUD Code Base : [LP] MudOS Driver, with Customizations Telnet : chaosmud.org 23 [208.180.233.19] WWW : http://www.chaosmud.org/ Description : Our world is a realm where there is a constant struggle between the forces of good and the ever-growing forces of chaos. Our world features a fully colored ansi wilderness with a small scrolling map as you move. It details special locations, where mobs and players are, and has tons of challenging areas to explore. +) Huge scrolling color wilderness with true sight +) Over 20 races to choose from (some only after solving quests) +) Complex statistics per characters that impact them +) Free baskets at the inn to store items over reboots +) Main, sub, and secondary guilds to join +) Complex combat system with skills and spells +) Crash recovery system +) Public channels (in-game IRC!) and custom channels +) Over 600 emotes with over 1400 feelings to express mood +) Unique and customizable party system for grouping +) Experience splitting benefits new players in parties +) Magical armour and weapons, inventory, and lighting system. +) Interactive mobs to talk to with quests to solve ChaosLib has been under development since early 1997, along with ChaosMUD, and is constantly being added to - and we encourage anyone looking for fun to come and join us! ----------------------------------------------- Mud : Chaotica MUD Code Base : [Envy] Greed 0.88 with major modifications Telnet : chaotica.org.uk 4000 [209.9.230.109] WWW : http://chaotica.org.uk Description : Chaotica has been in development for over three years and opened to players in Easter 2001. We have a hard-working and dedicated staff who ensure that our players experience a MUD that is both unique and player oriented. We are hosted on a high-speed server which will shortly have an additional internet connection to boost our bandwidth and provide redundant reliability. Our staff also ensure that any bugs and player concerns are resolved as soon as possible. Our many features include: * Multiple planes of existence * Multiclass progressions through the planes * Player-run clans, guilds and orders * Automated quest code * Mountable mobiles * Ranged weapons (crossbows, catapults, etc.) * A growing number of original areas * Forthcoming Summer Quest! ----------------------------------------------- Mud : The Chatting Zone (TCZ) Code Base : [Custom] Telnet : tcz.net 8342 [138.37.88.128] WWW : http://tcz.net/ Description : With a highly international userbase, The Chatting Zone (TCZ) is a popular social mud with the option of exploring the many games and locations built by the userbase as well as creating your own. Many games are available to play, including Scrabble, LORD (RPG), GO, Poker, Boggle, Monopoly, Dominoes, Chess, Connect 4, Yahtzee, Lights Out, Bridge, Cribbage, Jeopardy and many, many more. A heavily used Bulletin Board System with many topics of discussion. The ability to create your own rooms/locations/games with the easy-to-learn/easy-to-master custom coding language. Connection via either telnet or through our custom web interface. A 24-hour mud with a friendly and helpful admin team who are here to guide you through the first steps of being a newbie in a new world. Get chatting - Get on TCZ! ----------------------------------------------- Mud : CheesyMUD Code Base : [Circlemud] CheesyMUD v1.41 Telnet : cheesymud.com 4001 [216.13.25.109] WWW : http://www.cheesymud.com/ Description : Tired of looking for the Seven Keys of Krel'len Kan'kefrous? Do you laugh when people tell you how an elf is 'supposed to talk'? Then come on down to CheesyMUD for a breath of fresh air and a side order of insanity! For starting players, we have a comprehensive tutorial and help files. For the experts, we have a unique battle system (with fair experience!) that will be sure to challenge. And, if you're lucky enough to become a builder, we have a custom online building environment, complete with an online programming language (no more reboots for new code!). So, if you're looking for a MUD with a friendly, social environment, no PK, no rent, unrestricted multiplaying and grouping, and a battle system that does all the math for you, then stop on by! For more information, check out http://www.cheesymud.com/ We hope to see you there! ----------------------------------------------- Mud : Chiaroscuro: The Interactive Fantasy Saga Code Base : [MUSH] PennMUSH 1.7.6 Telnet : jointhesaga.com 2003 [64.246.46.189] WWW : http://chiaroscuro.jointhesaga.com Description : From Wes Platt and the creative teams that brought to life OtherSpace: The Interactive Science Fiction Saga and Star Wars: Reach of the Empire. Chiaroscuro: The Interactive Fantasy Saga puts players into the thick of an evolving epic set in the walled city of Fastheld, where they may dwell as peasants, vassals, merchants, nobles or royal relatives of Emperor Talus Kahar himself. Other realms beyond the massive wall of the Aegis are expected to open for exploration as Chiaroscuro's story arcs progress. Currently under development and construction, Chiaroscuro is slated to open for play in Spring 2003. ----------------------------------------------- Mud : Chiba City MUSH Code Base : [MUSH] Pennmush 1.7.4p5 Telnet : erisian.net 1115 [216.127.139.7] WWW : http://chibacity.erisian.net/ Description : Chiba City MUSH: Cyberpunk Ain't Dead Yet. You remember the stories: Neuromancer, Burning Chrome, Snow Crash, Strange Days, All Tomorrow's Parties, Bladerunner. You remember the gritty, foreboding realism and harsh reality. A bleak future where opportunity comes calling in the cold rain, and its you alone against a world that's too busy to notice. If you miss that feel, there's good news. We are open for play with character Generation and systems based on Cyberpunk 2020, and set in a completely original timeline. The year is 2045, and the world is a different place. Massive corporations dominate, while national governments and criminal organizations fight for the scraps. Set in the enclave of Chiba, near Tokyo, with other real world locations including Hong Kong, Los Angeles, and BAMA. Coded and simple-to-use Matrix, Computers, Cybernetics, Combat, Weapons, Martial Arts, Economy and Vendors. CharGen is straight forward, and backgrounds that contain detail and a knowledge of our setting are required. ----------------------------------------------- Mud : ChicagoMUSH Code Base : [MUSH] PennMUSH 1.7.4p15 Telnet : chicago.demoe.com 1925 [207.173.44.201] WWW : http://chicago.demoe.com Description : ChicagoMUSH is a dedicated roleplaying environment devoted to recreating the heyday of gangsters and g-men in Chicago in the mid-1920's. We have no specific historical figures, but we do encourage players to make a name for themselves. We have a consensual RP and combat policy, and have dedicated ourselves to making the game a success in each and every way. ----------------------------------------------- Mud : Chicken Curry Calamari(C3) Code Base : [Rom] Heavily Modded Telnet : spunge.org 6900 [65.42.154.225] WWW : None Description : Do you like... ANIME!? Yeah you probably do, but do you also like those cheesy 70's kung-fu movies where everyone's voices are all out of synch? Do you wanna BE one of those guys!? Do you wanna be a transformer!? A CAT GIRL!? Do you like those movies where everything is all high tech? Then C3 is for you! On C3 you can be a human or an elf, yadda yadda, but you can ALSO be an android, a cyborg, a transformer... mutant, cat-girl saiya-jin namek we got it all! Forget all that corny Wizards and warriors crap, we got punks, soldiers, martial artists, EVEN JANITORS! On C3 everything is maxed out, blown out, tripped out, sold out, you name it, it's OUT! Do damage you can't even COUNT to! Tired of leveling to the highest level then just fermenting all day chatting to other losers like you? Well, we got roughly 4,730 levels for you to play with! Don't worry about rules! It's everyone for themselves. Kick people when they're down! Just watch out for the cops. (REAL cops, not just mobs.) See, C3 is REAL. Not that add-a-whole-bunch-of-calculations-to-make-things-realistic, I'm talkin you can kill whoever you want, but unless the mafia got your back or something, you better start runnin. So.. wanna start runnin? Come on DOWN! What's your poison? ----------------------------------------------- Mud : Chicken's Den Code Base : Rom 2.4 Telnet : snack.p.lodz.pl 7000 [212.51.215.130] WWW : http://snack.p.lodz.pl/~cd/ Description : Based in the mystical, magical and medieval Thera, the Chicken's Den is a rapidly changing world. Everyday adventurers are discovering new lands, spells and skills. There is danger for the foolhardy and reward for the brave. Thre is an individual quest generator for those who like a unique twist to their gaming, as well as quests run by immortals. Levels that can be achieved by mortals are 1-51, immortal levels range from 52-60. Right now there are 8 races and 5 classes. More races and classes are going to be added in the future and we would like suggestions for some new ones if you have them! Clans are going to be started soon. The mud is VERY FRIENDLY and we welcome NEWBIES with open arms!! If you have any trouble just type 'gossip help'! Currently PKilling/PStealing is not allowed. Your local gods are: jaceks, Kagawa, Krecik, and Targos. ----------------------------------------------- Mud : Chomestoru Code Base : [Silly] 8+ yrs original coding Telnet : chom.org 4000 [198.175.15.198] WWW : None Description : Looking for a new challenge? Chomestoru is unlike any MUD you may have played in the past. For almost ten years Chomestoru has stood apart as a unique, fun community. With several dedicated long-time players and implementors, the Realm of Chomestoru is one of the most stable and friendly MUDs you can find! + *All* areas are completely original. + Mobs are talkative, spell-casting, intelligent and, sometimes, vengeful. + Our class system is entirely unique and makes the individual self-reliant. (Not that you can't group!) + Skills and spells improve with use. + Players can choose to become citizens of any the one of the cities of the realm; each city has its own flavor, as well as benefits. + Heavily customized code, right down to some of the basic commands. (But don't let that scare you-it's easy!) + Best of all, everyone is very friendly! We look forward to seeing you in the Realm! ----------------------------------------------- Mud : Chronicles of the Arcana Code Base : [Smaug] Heavily Modified (GotA based) Telnet : arcana.wolfpaw.net 8000 [216.18.90.30] WWW : None Description : 'I, Cealed Silverhand, have seen many things just outside the reach of the mortal mind. I know the past, present and future of this world. I have seen what will come and what will go. Throughout my visions there has been one constant, you two. You will lead these people into a new beginning. You two will shape the worlds from now until the end of time. Do not fear my friends, I will be here. You will see me in the Aerethyra. You will acknowledge my spirit as I watch down on you. And thus I place in your hands the Arcana, and the future of life on Tyr'Nareth.' And with that being said, Cealed placed two of the Arcana in each hand of Prophecy and Callinon. And he died. Now lives the reign of the New Gods. In a world where monsters roam free and the land does not end at the ocean, mortal man can wield the power of the gods. Kings riegn with power of the peasants and the holy and unholy battle for for position in the realm of the immortals. Featuring Automated Sailing, Kingdoms, 36 class system and roleplay enhanced immortal reign. Will you be the first to Conquer the Arcana. ----------------------------------------------- Mud : Chronicles of the Blade Code Base : [Rom] ROM2.4.6B Enhanced. Telnet : cotbmud.com 1908 [216.40.216.186] WWW : http://www.cotbmud.com/ Description : In a world called Antaria, a prophecy has been fulfilled. The world has been destroyed by the pure and unrivaled force of Darkness and only a few cities and regions have been spared. Light has been reduced to a single spark of hope in the city of Kieron. 8 classes: Class-up system, your class evolves each 30 levels. [130 xp levels, 31 power levels] 8 races to start from, new skills/spells, new features, improved xp and damage system, etc. Clans, interactive storyline, bunches of new areas, and more are all in the works. Things are always changing. There are only 6 active Imms, and they are on almost all the time, and they are not powerhungry, they are... helpful( eek! ), builders are on another port, so you won't have to deal with bored builders either. P.S: The mud is still in Beta ----------------------------------------------- Mud : Chronicles of Time Code Base : [Smaug] Telnet : chronicles.tooele.net 9010 [208.44.169.17] WWW : http://www.chroniclesoftime.com Description : Welcome to the Chronicles of Time, a fantasy world set in the times of great heros and despair. A time when vampires, wizards, druids, and clerics battled along side their warriors. A time when you were destined to be great too... ----------------------------------------------- Mud : Chrono Caedus Code Base : [Rom] Telnet : chronocaedus.dune.net 6000 [63.117.93.3] WWW : http://chronocaedus.dune.net Description : Completely fantasy roleplaying. You can venture into the past or stay in the present, in the world of Chrono Caedus they are entwined and inseperable. Escape this dreary world and enter one where you can become your wildest dreams. ----------------------------------------------- Mud : Chrono Crisis Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 17 Telnet : cronoc.pennmush.org 1270 [12.225.124.115] WWW : None Description : Set mere moments after the events that unfolded in Chrono Cross, Chrono Crisis picks up where Squaresoft left off. As when Crono defeated Lavos in Chrono Trigger, Serge's defeat of the Time Devourer set into place a new series of twists and turns in the fabric of reality. Now, Lavos' hold on the seperate realities is even weaker, allowing nearly everyone to jump between the two older realities and the one new one. But Lavos isn't the only threat. Guardia is defeated and the armies of Porre are marching across the world...but what happens when the two Porres from different realities meet? Does Dinotopia have the edge over Chronopolis, or is it the other way around? Can anyone possibily resist the cool factor of Mojo? If you want to play a part in answering these questions, head on over to Chrono Crisis. ----------------------------------------------- Mud : Circlemud: Lands of Despair Code Base : [Circlemud] Heavy mods Telnet : lod.mudportal.com 4000 [66.206.25.93] WWW : http://lod.mudportal.com/ Description : A friendly mud that welcomes EVERYONE. Player killers and non player killers alike, since we have different zones for each type of player, and of course, you can venture out everywhere. Very newbie friendly and a helpful immortal staff. Come visit us! :) ----------------------------------------------- Mud : CircleMUD: STOCK! Code Base : [Circlemud] Telnet : NicoNet.TzO.COM 44000 [24.93.182.51] WWW : None Description : CircleMUD version 3.0 bpl20. Roleplaying is allowed but not required. Player Killing and Player Stealing are not allowed. Multiplaying and bots are allowed. PFile is never wiped, but players are deleted if not logged in for one year. The entire world and game is stock. The only things not stock, are the welcome screen and the rules. As new versions of CircleMUD come out, those new versions will go up. All are welcome. Currently looking for imms. ----------------------------------------------- Mud : Cities of Glory Code Base : [Circlemud] Telnet : 216.123.195.204 4000 WWW : None Description : A long time ago three tiny islands arose amidst a wash of steam and torment. Mighty they rose high and alone in the midst of miles and miles of ocean waters. The gods saw these islands and were saddened that no one would ever know their beauty. So each of the three major gods created a being, each to dwell upon each island. These creatures turned on their gods and let their seeds indwell with each other, and thus the islands grew in populace and in their sin their gods abandon them. Accross the years mighty cities arose and wickedness flourished. Wars were fought and many died. Come and visit what today stands as a reminder to these ancient ruins. Come and visit Cities of Glory. ----------------------------------------------- Mud : Cities of M'Dhoria Code Base : [Rom] Modified Realms of Asgard Telnet : mud.mdhoria.org 6996 [216.104.128.65] WWW : http://mud.mdhoria.org Description : The Cities Of M'Dhoria is an enforced role-playing experience set in a fantasy, medieval-type society. Join in the story and establish yourself in a completely original world filled with magic, art, and destiny. One can join an army, be hired as a mercenary, or become a skilled artisan bent on spreading their craft and creativity throughout the nations while serving under or as part of a monarchy. Join an evil organization where a roguish lifestyle combines the art of trickery and stealth with greed and ambition in plots to rule. Spend your days as a noble knight or priest, spending your life spreading the message, blessings and wrath of your god. Conjure up magics, fight alongside your allies in battle, and create a place for yourself in society. In a moment, you can be swept into an unknown world where friends are made and enemies are destroyed in the blink of an eye, and where almost nothing is exactly as it seems. With unique magic and skill-based leveling systems, 16 classes and 19 races to choose from, and innumerable storylines and plots, logical and roleplayed player-killing, and multiple continents to explore, CoM has something to offer for almost every type of roleplayer. ----------------------------------------------- Mud : City MOO Code Base : [MOO] MOO Telnet : city.moo.ca 1234 [206.168.220.50] WWW : http://city.moo.ca:2345/ Description : City MOO, a vibrant and unique MOO, is set somewhere on the West Coast of North America. Players can explore the City, construct their own areas in it, create new objects, as well as chat, socialize, or simply hang out. With over 50 public rooms that players can build from (more coming soon!), City MOO has unlimited things to see and do - with a financial system, public transport, weather, and a fully integrated, dynamic WWW interface. City MOO - Come and check us out today - TELNET to city.moo.ca 1234, or surf to http://city.moo.ca:2345/. ----------------------------------------------- Mud : City of Ages Code Base : [Unknown] MS Visual Basic Telnet : coa.servegame.com 23 [142.173.220.198] WWW : http://cityofages.topcities.com/ Description : STORY LINE A MUD set in a dungeon environment, with a twist. A world of an ancient race disappeared leaving behind technology that existed over a millennia ago. All their mystical technologies were forgotten or lost across a hundred worlds. Species across the universe come to seek new technologies on these worlds and clues to the disappearance of the ancients. Venture forth and meet many travelers between your quests and rediscover the ancients and gain their mystical powers embedded in their technologies. SPECIAL FEATURES If you die, you do not loose your equipment to a corpse The whole realm is an arena, PK is optional. Magic Words and MARK and RECALL to explore the realm Quest Master – Guide Master – Group Quests - Bounty Hunts Crowns of Glory for an in-depth Forge System Detailed creatures of the realm, updated realm maps Great spells on items when an item rares VERY Diablo 2: IAS, Blocking, Martial arts, etc... Magic Find to get items from creatures of the realm Full Item randomization! Stats, Rares, Uniques, Treasures! Pilot your own Warp Drive starship in this 3D-Matrix realm! ----------------------------------------------- Mud : The City That Never Sleeps Code Base : [MUX] TinyMUX Beta version 1.6 #1 Telnet : ctns.furrydreams.net 6250 [192.55.203.19] WWW : http://ctns.furrydreams.net/ Description : The Mux is set in New York City, present day. Shapeshifters and Vampires are commonplace. the two major preternatural factions even get along fairly well together, considering. Now and again, one might hear of or meet a creature thought to be only mythological. The Naga, for instance. You just never really know what you'll find in New York City, The City That Never Sleeps. We draw largely from the Anita Blake Vampire Hunter series. ----------------------------------------------- Mud : Clay Valley Code Base : LPmud Telnet : mud.mds.mdh.se 3011 [130.238.251.216] WWW : http://clay.mds.mdh.se/ Description : Clay Valley is a mud where you can wander among Angaraks and Alorns. Roleplaying is greatly encouraged and there is room for more wizards should you wish to code. The hearty adventurer can find many interesting things to do and possibilities are numerous for the imaginative. We provide the setting - you provide the story. ----------------------------------------------- Mud : Cleft of Dimension Code Base : [Rom] 2.4 beta (Heavily Modified) Telnet : mattersoflife.com 9000 [64.215.178.124] WWW : http://groups.yahoo.com/group/cleftofdimension Description : The Cleft of Dimension (CoD) a.k.a. 'The Void' had long since been a tool for evil, and a threat to the world. Only when it took on a life of itself was it's true power realized. This power basically tore every known dimension apart, and erased the walls separating them, forming one confused, unpredictable world. People, places, and times from every dimension now have mixed and mingled. In a world where the Four Fiends rule Baron and the Empire fights for justice, anything can happen. CoD aims to bring you a MUDing experience you won't receive elsewhere. We combine elements from nearly every Final Fantasy to create a unique world with it's own playable storyline that is always expanding. The Code Base is heavily modified to bring you very close to the Final Fantasy experience. Features include customizable Limit Breaks, a World Map, no 'movement' points, all original areas, gunblades, dreams, upgradable weapons, random enemy encounters, 'clans' such as Shinra, Avalanche, Baron, Empire just to name a few (Final Fantasy based clans are welcome as well), 9 Final Fantasy Races, 4 Starting Classes with 2 'promotion' choices for both, 3 hometowns (with different beginning stories), and many more features, plus much more in the works! Note: Looking for Builders, those with access to at least one Final Fantasy are even better, though not required. ----------------------------------------------- Mud : Cleft of Dimensions Code Base : [Rom] The Usual Telnet : cod.wildfyre.net 4354 [12.30.169.24] WWW : http://www.avenant.com/cod/ Description : The Cleft of Dimensions has existed as the ever-present space between worlds. In Final Fantasy 5, Gilgamesh was banished to the cleft by Exdeath, and in Final Fantasy 8, Odin's sword Ragnarok slipped into his hands. Using the Ragnarok, Gilgamesh cut through the fabric of the Cleft of Dimensions and was able to travel freely through it. His actions tore the fabric of space-time, causing cosmic disturbances. Portions of various dimensions fall through and into the cleft in chaotic fashion. The worlds of Final Fantasy, Seiken Densetsu, Earthbound, Mario RPG, Infocom, and many other RPGs combine in the Cleft of Dimensions, a world populated by creatures from video games and anime. With a wide background, there is something for every wannabe adventurer in the Cleft of Dimensions! The Cleft of Dimensions has undergone some much anticipated expansion recently. Areas have been added, code has been purged of stupid bugs, and several chapters in the storyline have been added. For a relatively small mud, we have an active roleplaying base, whose activities are recorded on the website. Anyway, no matter what kind of gamer you are, we hope to see you in the Cleft! ----------------------------------------------- Mud : Clessidra Code Base : [Dikumud] Heavely Modified (Now called PizzaMUD) Telnet : mud.clessidra.it 4000 [194.185.169.2] WWW : http://www.clessidra.it Description : Clessidra e' il primo MUD completamente in italiano mai creato. Su Clessidra potrete trovare solo aree tutte originali e create appositamente per imparare e crescere gradualmente insieme col vostro Personaggio. Potrete in oltre trovare trovare una Wilderness ORIGINALE, e per sfidare gli amici, o i nemici, L'arena per i combattimenti e Le sfide all'ultimo sangue, un sistema di assegnazione di missioni casuali, un avanzatissimo sistema di Clan che permettera' guerre e conquiste. Inoltre una interessante alternativa alla comune immortalita', nuove sfide, nuove regole, nuove abilita', nuove magie insomma un modo di giocare parallelo al MUD, gioco di ruolo allo stato puro, divertimento distillato, interessantissimo! Clessidra is the first MUD totaly in Italian! On Clessidra you can find only origynal areas done to make you learn the world and grow up with your Character.You may find an ORIGINAL Wilderness, and, fight versus friends, or versus the enemies, the Arena and the Mortal Challenge , a system of random quests and a system of Clans to make possible Wars and Conquers! A new alternative for the common immortality, new challenges, new ability, new spell.. a new way to play a MUD, RPG at it's natural state!! ----------------------------------------------- Mud : Clone Wars MUSH Code Base : [MUSH] PennMUSH Telnet : clonewars.pennmush.org 8822 [128.39.114.7] WWW : http://clonewars.pennmush.org/ Description : The Clone Wars MUSH is a Star Wars MUSH focused on the ongoing conflict between the Republic and Mandalorian forces, set 40 years before A New Hope. Both the Jedi and Dark Jedi play an important role in the struggle for galactic domination. The MUSH is mainly role play, with all the coded systems available for player use. ----------------------------------------------- Mud : Clone Wars Resurrection Code Base : [SWR] 1.0 with only 20 levels Telnet : themoox.net 7777 [216.162.171.222] WWW : http://www.themoox.net/cwr/ Description : It's the SWR that everyone's always dreamed about -- pure pkilling. CWRHNS features 20 levels (the equivalent of the old 150) and has no immortal intervention for pkills. Better still, multiplay all you want. (don't take this to an extreme because if you keep killing every newbie that signs on, how are you gonna keep having people to kill? something to think about...) Go forth and.....destroy.... ----------------------------------------------- Mud : Coastal Legends Code Base : [LPMud] MudOS driver Telnet : coremud.org 4500 [209.240.96.103] WWW : http://www.coremud.org/legends/ Description : Coastal Legends is custom-written MUD, designed according to the new D'n'D (3rd Edition) rules. If you're into Dungeons and Dragons, we invite you to visit! Our combat engine has been coded completely from scratch, and features a unique grid-like system that makes range and line-of-sight possible. This makes combat a more tactical experience than pure hack 'n slash. Additional MUD features: o DM-led campaigns for adventuring parties. o Roleplaying strongly encouraged: up to 15-20% of your experience may come from roleplaying awards. o Designed for D'n'D players, by D'n'D players; not an AOL kiddie chatroom. o Intelligent NPCs give pursuit when attacked, and automatically reselect their targets when 'tanking' is detected. o Huge 'Outside' map: Over 210,000 virtual rooms to date. o Baldur's Gate style 'Journal' keeps track of important events and notes. o Totally custom: mudlib and world written from scratch, nearly 1 year in development. o Our own MUD client: http://www.coremud.org/legends/wincore.html As of this writing, Coastal Legends is a few months away from officially opening, but players are welcome to login and help us playtest. Please see our website for more information. ----------------------------------------------- Mud : Code Red Code Base : [SWR] modified Telnet : spunge.org 7176 [65.42.154.225] WWW : None Description : Although this mud is multithemed, the gundam wing and starcraft themes will be most evident when the mud is FULLY operational. Right now gundam wing is extremely evident. The mud is designed to increase player-imm relations. What we really need , though, are players! People like you to give the mud a shot! If you don`t like it, post why in a review and I asure you if there is a problem it will be fixed ASAP. ----------------------------------------------- Mud : CoffeeMud Code Base : [Unknown] Custom CoffeeMud System! See the Web Site! Telnet : coffeemud.homeip.net 23 WWW : http://www.zimmers.net/home/mud.html Description : CoffeeMud is the launching point and home site/server for a truely beloved, brand new, and actively expanding and supported mud code base. Inspired by ROM, and still running off area files imported from ROM (with a few from CircleMUD thrown in), we are always growing and changing, and adding new areas. Come join us in our infancy and help guide us into the future! ----------------------------------------------- Mud : The Cold Dark Code Base : Cold Telnet : ice.cold.org 1138 [206.81.134.103] WWW : http://ice.cold.org:1180/ Description : The Cold Dark is the primary development site for ColdCore. Discussions and questions in regard to ColdCore are welcome. It also has two realms. The first is open-themed, named Taobh Thiar (Gaelic for Beyond). The second is based in the realm of En Requiem (http://www.cold.org/EnRequiem). ----------------------------------------------- Mud : The Cold Flame of Dimensia Code Base : [Circlemud] DG Scripts, Heavily Modified Telnet : 80.6.124.142 6666 WWW : None Description : The Cold Flame of Dimensia is a CircleMUD derivative of the CircleMUD codebase, based around the head coders (Boruki) fantasy Realm, named Dimensia. Dimensia is loosely similar to that of Tolkein's work, as many roleplaying environments are. Yet we strive to be different from others, with original ideas and concepts, or perhaps ideas that we have further extended than others have. We (the staff of Dimensia) do not think ourselves Gods for having this, and appreciate anyones efforts to help make our Realm as good as possible.. so pop in even if its just to point out typos. ----------------------------------------------- Mud : Cold Fusion Code Base : [Smaug] Modified Smaug 1.4 Telnet : mud.tka.com 4000 [142.167.71.111] WWW : http://members.tka.com/mud Description : Back by popular demand... Cold Fusion Mud running heavily modified Smaug 1.4 code. Fantasy role playing at its best... Come on over and give us a try! / _ ) (( )) ( (@) /| ))_(( /| |-| / | (/|/) / | (@) | | --------------/--|-voV---`|'/--Vov-|------------------|-| |-| ' (o o) ' | | | | Welcome to... `Y/' Implementor - Korbillian |-| |-| Asst. Imp - Hiddenshine | | | | Cold Fusion Mud Coder - Leucetios & Calkore|-| |-| | | | | http://members.tka.com/mud |-| |-| | | | |_________________________________________________________|-| (@) l / / ( ( / l `| | l / V V l (@) l/ _) )_ I ` /' ` ----------------------------------------------- Mud : Columbus Twilight MUX Code Base : [MUX] TinyMUX 1.6 Beta #4 Telnet : twilight.mendron.com 6666 [206.205.192.10] WWW : http://columbustwilight.homestead.com Description : The theme of Columbus Twilight could be summed up with a picture of a person standing on the edge of a skyscraper, preparing to jump off, wearing designer jeans, a $500 shirt and rag-tag tennis shoes. The whole world is on the brink of destruction. Whether you call it the Final Nights, the Apocalypse, Oblivion, Ascention, it's here, and its real, though most refuse to admit it. Columbus itself is a growing city, hidden away from the rest of the country despite its pleas for attention. Sometimes called 'the biggest little city on Earth', Columbus is at the heart of the state that's 'at the heart of it all'. Away from the prying eyes of the nation Columbus has begun to fester and boil over with corruption and graft, yet there's a wholesome, sugary topping to it all. Based on the World of Darkness, Columbus Twilight dares to delve into the darkest horrors of humanity while being grounded in one of the most ordinary, non-threatening places on earth. ----------------------------------------------- Mud : CommunionMUSH Code Base : [MUSH] pennmush version 1.7.6 p0 Telnet : galaxy.lazernet.com 1640 [208.245.181.146] WWW : None Description : CommunionMUSH is a multi-world project. We accept applications for 'Worlds'--small, mini-MUSHes of various themes. These worlds can be anything from a good-sized 'land' to a single room where a group of friends want to hang-out and chat or game online. We also allow 'social worlds' for coding or other activities. Currently in the works and yet already available are Gwynedd: A Deryni World based on Katherine Kurtz's Deryni Cycle; A WoD Mummy campaign set in mystic Egypt; Chao :coding and chatting Down-Under and a Casino. Global coding is provided as well as advice and assistance (to a limited degree) for coding your own systems. The Global Staff is very experienced with MUSHing. But all, experienced or newbie, are welcome. If you're looking for a place to run a smaller campaign world or just an online venue for meeting friends for chatting---as well as access to various Worlds for role-play, then we're the place for you. Applications for World-slots are still open. Log on and contact Camber. ----------------------------------------------- Mud : Conflicts of Earth: Awakenings Code Base : [MUSH] PennMUSH Using HSPACE Telnet : starwolf.org 3333 [216.22.215.50] WWW : http://www.conflictsofearth.org/ Description : The stars have beckoned countless generations of countless races, civilizations grew and fell beneath thier watchful eyes. Ever just out of reach but always in the imaginations of those who dared to dream. Races around the galaxy pulled themselves out of the muck and flung themselves from thier homeworlds to explore the heavens. So things sit now in the galaxy, where will events lead? COE features a friendly roleplay enviroment with an experienced staff. Our space system ( modified HSPACE )is extremely detailed and yet easy to use. We also have a fully dynamic economic system. You can be anything from an ambassdor to an explorer to a CEO. The RP has started up and logs are available on the website. There are infinite possiblities in infinite space. Hope to see ya soon! Recently COE has joined forces with Otherspace. Both are orginal themed mushes that are now on the same MUSH but in separate universes (thanks to HSPACE). Cross-universe events are planned to occur, however, this joining has given both games the combined resources of a larger admin staff and PC base to work with. ----------------------------------------------- Mud : Conquest Code Base : [Custom] Telnet : Use Homepage WWW : http://www.necronix.com/ Description : Strategy role playing game (RPG) located at post Roman Britain , Saxon and Britons fight for the controll of England. The game is still under development, and it is a multi-user combination of MUD and Strategy (Armies) game. ----------------------------------------------- Mud : Continents Mud Code Base : [Envy] 2.0, Rom 2.4b, plus 4 years of our own coding Telnet : continents.cx 5050 [63.117.93.2] WWW : http://www.continents.cx/ Description : Continents is an adventure type mud in a Medieval/Fantasy theme. We have HnS, but there are many things that require interacting with other players too. If you need to eat, either make your own food (if you know how) or find someone to buy it from. Would you like a pet? Find a friendly neighborhood ranger type to tame a wild beast for you. There is no xp for killing, xp is only awarded for doing. Smack a mob, get some xp; cook a bowl of soup, get some xp; forge a sword, get some xp. Some areas are stock and some are exclusive to Continents, but none of the stock areas are original. Stock areas have been resequenced, restructured, and reconnected to fit in properly with the surrounding landscape and Continents theme. ----------------------------------------------- Mud : Core 2651 Code Base : [Custom] MudOS: Colonylib Telnet : www.coremud.org 4000 [209.240.96.103] WWW : http://www.coremud.org/ Description : 'Core' is a planet at the fringe of the populated galaxy, 650 years into the future. 'The Company' has established a mining colony here, and your role as player is a mining colony worker. *Player-run merchant shops: work in a store, set prices, comissions, add goods, etc. Expect to be employed in a shop after only a few days playing time! *Free housing: get your own house. In most muds, this would cost millions of gold... on Core, you get a house FREE, when you reach _third_ level! *Extensive mining system: on Core, there are no legions of monsters that are magically carrying coins. Our economy makes a lot more sense; you earn wages from mining. *Customize equipment: the aforementioned shops can make custom items. Want some affordable clothes exactly to your liking? Just as the shopkeeper to sew some up! *Care to gamble? Head over to the Recreation dome and try your luck on slots, blackjack, poker, or Core's very own game 'CoreQuad'. We even have a stock market! *Consistant environment: ever play a futuristic mud that just happens to have spells and goblins? Not so on Core! Everything is in theme, and EVERYTHING in this sci-fi mud is completely original. *Events: who knows what disaster might happen? There could be anything from a meteor shower to a pirate invasion! Every day is an adventure. So, if you need a break from those same old muds, please give us a try! We promise you will not be disapointed. ----------------------------------------------- Mud : Cosmic Muffin Code Base : [MUX] Telnet : 68.47.194.2 2860 [68.47.194.2] WWW : http://cmmuck.tripod.com/ Description : Sometimes everything just comes together...and that's what's happened at Cosmic Muffin. Superheroes, anime, sci-fi, original characters...it's all welcome here in the two very different time zones, present and future, of the sprawling metropolis Hyper Metro City. Come check it out today! Our application process is quick and easy, and we're always welcoming to new players. Please stop by today and see for yourself. Join the insanity that is Cosmic Muffin! ----------------------------------------------- Mud : CosmosMUD Code Base : [LP] LDMud 3.2.9 - custom lib Telnet : cosmosmud.org 4050 [66.70.90.50] WWW : http://www.cosmosmud.org/ Description : The Terrans, notorious for their lack of conformity, would say it is the year 2540 AD. The more advanced races who have embraced temporal unification would say it is the year 5123 GS (Galactic Standard). Whichever way it is classified, it is a time of great wonder and excitement. With hyperlight travel through another dimension, it is possible to visit distant worlds thousands of light-years away within a few minutes. It is a time of exploration and technological wonders as the inhabitants of this galaxy strive to understand it. This is the Universe of CosmosMUD, a completely original Science Fiction setting ready for exploration. With a depth of story and content never before seen in a Science Fiction MUD, CosmosMUD will envelope you in a challenging and interesting Universe. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- We are currently looking for people who are familiar with LPMud coding to make areas. Since we are a new mud, promotions will come quickly based on demonstrated ability. Check out the webpage and see what we have planned! ----------------------------------------------- Mud : Cosrin Code Base : [Custom] none Telnet : Use Homepage WWW : http://www.onlinegamescompany.com/ Description : Legends of Cosrin has now moved to Freeloader.com where you can download a Wizard which allows you to connect to the game. Legends of Cosrin is the first of Online Gaming Companies Muds to be released on the general Internet after 2 years on AOL. Mostly a place to quest, band together and destroy evil. It's a realm of no player killing and encourages role play, the staff play active roles and we try to run story arc's throughout the year. After too long under the banner of AOL it's time to open it up to everyone. We have removed all charges and intend to keep it that way. Paul Barnett (Kali) ----------------------------------------------- Mud : Covenant Code Base : [Smaug] with customization Telnet : tierceron.com 1685 [209.83.132.85] WWW : http://www.tierceron.com/ Description : We are building a very detailed and atmospheric realm. Our main city, Tierceron, is so large it is really a city-state rather than just a city. (For implementors, this means we've got a city with over 1,200 rooms!) We emphasize quality over quantity and everything we do is 100% original starting with the races and classes to the zones themselves. We highly encourage role-playing, and we do not cater to newbies. This isn't to say we are not newbie friendly, but that we are geared towards advanced players. The realm of Covenant is taking shape and we are looking for builders who can write quality, high-impact zones! Travel between areas has been implemented using a navigation system complete with overland ansi maps. You set your heading, and how fast you wish to travel (walk, jog, run, and canter, trot, gallop). You can track your progress using various navigation commands. ----------------------------------------------- Mud : Coyote Mud Code Base : [Smaug] 1.4a modified Telnet : coyote.asoc.euitt.upm.es 4004 [138.100.51.178] WWW : http://coyote.asoc.euitt.upm.es/mud/ Description : This is a spanish mud: COYOTE MUD. It is the first Spanish MUD that has Multiclass. The PK is one of the strongest points of this game where you can gain stats, quest points, hit, damm, etc. by killing other players. It has many original improvements from the Smaug Code. We are heading one of the most important projects of the spanish MUDs, we are creating a powerfull IMC to interconnect all spanish MUDs. Try it... you'll not be deceived. ----------------------------------------------- Mud : Creatia Code Base : [Rom] Telnet : chicago.funcity.org 7500 [65.42.172.172] WWW : http://creatia.funcity.org Description : Creatia is a an area building resource free to anyone who wishes to participate. At Creatia, our goal is to create quality areas for the general use of any admin who wishes to download them. There are at present many areas on our website crafted by our dedicated team of builders. Creatia is a quiet place away from the day to day bustle of playing muds. Please feel free to browse the areas on our website. ----------------------------------------------- Mud : The Creator's Shadow Code Base : [Rom] TCS (Extremely heavily modified ROM2.3/EoD) Telnet : cshadow.net 4000 [209.225.157.116] WWW : http://www.cshadow.net/ Description : The Creator's Shadow is based on Diku/Rom code, but has been modified well beyond what it originally was. TCS is a Role-playing game that is based on the 'Wheel of Time' series of books, by Robert Jordan. We offer WoT races and classes, the channeling system has been rewritten so that spells can be sustained, tied, and inverted. Channeling has also been shifted from a 'mana' based system to one based on RJ's 5 spheres of the True Source. Blademaster has been implemented, as well as 'speardancer' for Aiel. We have an 'overland map' of the world, designed to link areas as they were linked in RJ's world. No longer a 'MUD', but neither is it a 'MUSH', we feel that gaming should be more rp based instead of the random pking you find on other muds and have adapted the code to encourage good rp. Although pking still plays a part in TCS it is not a must. Classes are carefully balanced to allow players exellent playability in all classes. Our code makes better use of skills and emphasizes less on actuall level. The actual code is quite stable and we have dedicated coders able to fix bugs when found. We have gotten quite a few compliments, and are progressing nicely. The players and immortals are quite friendly and helpful, and I hope you'll come visit us soon. ----------------------------------------------- Mud : Crimson Blade Code Base : [Smaug] CbC Alpha 2.0 Telnet : crimsonblade.org 8888 [209.5.220.73] WWW : http://www.crimsonblade.org/ Description : Crimson Blade is a Race-War game, where the Good, Evil, and Neutral races battle it out in a non-stop war. The game has evolved since the original Smaug base, and is now moving faster into the Alpha Testing stages. Roleplaying is highly encouraged, and is main focus of the game's potential. ----------------------------------------------- Mud : Crimson Chronicles Code Base : [GodWars] Heavily Modified Telnet : sebastion.homeip.net 6556 [66.30.151.237] WWW : None Description : Crimson Chronicles is going to change the way you think about GodWars, we just just reimplemented Levels. and are currently in the process of removing the 'stock gw classes' We are still in early ALPHA test mode, and there is not alot to do here just yet. Keep checking in to see how we are progressing..... Tracker (THE Tracker of AtD) ----------------------------------------------- Mud : Crimson Gate Code Base : [Rom] Rom 2.4/Anatolia 2.1/CG 3.0 Telnet : crimsongate.kyndig.com 4555 [209.61.155.105] WWW : http://crimsongate.kyndig.com/ Description : Out of the mists, a Crimson Gate stands before you. You have heard of such gates but have never seen one. Do you dare enter it, and let the fates decide where you shall end up, or do you pass this chance by to become wealthy and powerful beyond your wildest dream? The choice is before you. 14 Classes and 18 Races. Over 500 Unique spells and skills and adding more all the time. Room, object and mobile programs. Spell affects on objects. Race's and alignments have special skills and spells. We have MXP/MSP capability. New things added almost daily. Interative mobs and areas make the mudding experience more enjoyable. We have a steady playerbase, great players who are willing to help you out. Crimson gates take you to areas not accessable by normal or magical means. We have 8 cabals with their own special spells and skills. There is so much here it's hard to contain it in 20 lines. Check us out. ----------------------------------------------- Mud : Crimson Light: 3046 Code Base : [SWR] By Atrox: Bugfree: 1.0 Under Heavy Modifications Telnet : supernova.sytes.net 2003 [141.153.21.179] WWW : None Description : Core Light: 3045 is a Multi-Themed mud based on mostly anime. it is based in the year 3045 with Ships, Clans, Newbie_friendly, and lots of other features. We have just opened and are still developing, so we are in need of major staff. ----------------------------------------------- Mud : Crimson Lust Code Base : [Smaug] Telnet : cpe00805f362272.cpe.net.cable.rogers.com 4000 [24.112.224.111] WWW : None Description : Crimson Lust is six old friends, combining over thirty years mud experience to offer the best possible mud conditions for players. Our primary goal is to find the perfect balance of leveling and role play that will not only give our players goals but a place to feel at home. Our host and head coder is working on a Vampire code that will remove vampire as an option at birth and make it a quaint family that can only be joined when a player is embraced by an existing Vampire. We are also working on another system that will balance classes where the wit and skill of a magic user or thief can outclass a fully-clad warrior . Our mud is rather modest as it stands now, but we are working hard toward obtaining a rich environment for levelers, p-killers and role players alike. Our Immortals are friendly and know through experience that servitude is the difference between leaders and failures. We not only want your input, we desire it. Your enemies are many, Few men can you trust, Indulge in the carnage Join us, at Crimson Lust ----------------------------------------------- Mud : The Crimson Marches Code Base : [Smaug] plus original revisions Telnet : crimson.wolfpaw.net 7777 [216.194.99.3] WWW : http://crimson.wolfpaw.net/ Description : A world torn by strife and assailed by darkness... A kingdom cut from the wilderness and forged on the anvil of war... Perched precariously upon the brink of oblivion or glory... Who will tilt the balance? In the southern forest of Gormengil, the drow are reunited beneath a vampire king. Thirsting for vengeance over lands reclaimed from them by Grand Druid Round and settled by the wood-elves and folk of the Ygwynean Forest, they harry the borders, growing bolder with each passing day. In the harsh but mineral-rich mountains of the north, the border lords face the might of the denizens of Yrskalion, the Goblin Tower. Lured by untold riches of the Silver Lords, the Orcish warbands from the length and breadth of the Crolian mountains rally beneath the banner of the Firvulag horde. In the west, the city of Crimson stands in palatial splendour, protected by The Knights of the Crimson Rose, its traditional defenders. But evil lurks within, sowing seeds of death and corruption and rotting the heart of the rose, until its thorns drip with deadly poison. The fate of a kingdom and the destiny of a people hang in the balance. It is a time where they may be settled either at the hands of the brave, or seized by the quick and ruthless. A growing evil encroaches upon the land, guided by a sinister hand... Who will defy it? Who will embrace it? Are you prepared for the challenge? ----------------------------------------------- Mud : Crimson MUD 2 Code Base : [Dikumud] Telnet : crimson.student.utwente.nl 4000 [130.89.221.174] WWW : http://www.crimson2.com/ Description : Crimson MUD II is a place you can lose yourself in for days, months and years. We are a long established MUD, offering over 80 zones to explore. It provides 40 mortal levels, and a special Avatar level for those who strive to be the best. A wide variety of equipment and spells are available to all levels of player. There are always places to explore, mobs to kill, quests to do, and people from all over the world to meet (our player base spans North America, Australia, Asia and Europe), offering players a wide range of cultures to interact with. The immortals of Crimson II are always striving to make a better place for players to come back again and again. With pkilling for those who choose, Crimson II aims to please everyone, from new players to old players who are looking for a new experience. Multiplay is welcome as well. Feel free to drop on by and play for a while, ask any immortal for assistance and where to start. There's no rent to hold you back, just quit when you're done and come back and pick right back up. ----------------------------------------------- Mud : Crimson Nightmares Code Base : [GodWars] Heavily Modified CodeBase / Integrated MUD Telnet : crimsonnightmares.dune.net 8887 [208.139.203.147] WWW : http://crimsonnightmares.dune.net/~azarius Description : Welcome to Crimson Nightmares. This is an updated listing to the original. The code base is GW2K modified in an extreme manner. A lot of pride is taken, And every attempt is made to accommodate player ideas and suggestions. We are proud to announce a full set of Ninja Hybrids. We have also added in a custom class, the Phoenix (player submitted, and coded by the staff). To go with this class we have a full set of Phoenix Hybrids. We also added the Priest class. We have a custom DAMCAP code that is based on more than just your class skills, help files for every base class, Class Equipment for every base class, and the Hybrid EQ system is being installed currently. All class FORMS have been hanged to custom ideas. A takeover ability has been added to the GW clan system, allowing clans to be overthrown by their members. A TRAIN ALL system was put in, as opposed to 50 at a time.Brand new custom Newbie protection has been added. There has not been a newbie killed since Mar 2001. This is not a stock GW MUD. Alot of RP items have been added. Status range protection has been added. Our projects include the following classes: Doppleganger (brand new custom), Dragon, Monk, Cyborg, and Chimera (brand new custom), and a brand new Angel class to replace the Demon-based one. A lot of work is being done on the Area^Òs by our new wonderfully developing Building staff. Thank you for your time, and we hope to see you come play. Website is currently under development. Azarius & Staff of Crimson Nightmares ----------------------------------------------- Mud : Crimson Oracles Code Base : [Unknown] The WIZARD Codebase v2.00 Telnet : crimson-oracles.mudplanet.org 4000 [24.197.117.109] WWW : http://www.geocities.com/knytehawk/crimson/index.html Description : Crimson Oracles is a realm in which Good, Neutral, and Evil are in a constant struggle. There are many unique features, including a darkling system (Vampires, Werewolves, and Stalkers), unlike the old classed system, Vampires, Werewolves, and Stalkers can no longer be chosen, instead you can be infected. With one-hundred mortal levels, there is plenty to do. Your alignment is based on your deity, of which there are nine. We have clans, orders, and guilds. The guilds work on a grouped system of similar professions. There are also new classes in addition to the stock classes, with more in the works. We also have an automated questing system, as well as Immortals who provide quests. There are councils for areas that need them, and friendly immortals as well as mortals. Class/race specific equipment positions also make us unique. We do not restrict any class or race to being a certain alignment. Players are more than welcome to bring ideas with them as well, we're always looking for a fresh perspective. The code is VERY stable, and I can pretty much guarantee this MUD won't be closing down anytime soon. This MUD was formed back in 1998, because I'd gotten tired of seeing the same old same old on every MUD I went to... If this sounds familiar, this is the best place to be, because we're constantly doing something new. :) ----------------------------------------------- Mud : Crimson: 2799AD Code Base : [Custom] custom diku-like Telnet : crimson2.hn.org 5005 WWW : http://crimson2.hn.org/ Description : The year is 2799AD, Mankind has reached for the stars and found that he is not alone. Now the Anomaly has been discovered. Enter the world of Crimson/2799AD and help explore the Anomaly! We have: 100% original server code&areas, Scripted quests, 100 mortal levels and 100 hero levels, FULLY customizable ansi color, Hint system, aliases, all original races&classes, a psi-power system, channel scrollback etc etc. All classes get psionics! (some more than others), and the C4 scripting language. Builders feel free to apply, we do ask you get to know our mud by makeing level 10 before building. We are under new management and seeking both builders and players. You will find us working overtime to make you new adventure a pleasent one. ----------------------------------------------- Mud : The Criterion Code Base : [Silly] Some modfications to rules Telnet : criterionmud.net 3999 [24.114.107.130] WWW : http://www.criterionmud.net/ Description : New! You can now log in through the web! Some graphics are included and more are on their way. Unlike many other systems which require you to reload the page, this one continuously displays content from the mud. We have all the conveniences you would expect such as online editing (mobile, objects and rooms), aliases, a real text editor for messages, ANSI color, and sounds via the MSP protocol and the web interface. We have improved scripting (similar to the Merc one, but better) making the mobiles more intelligent. - 7 classes, new elementalist class where you can decide in what element you want to specialise in. - 50+ areas, at least 8 of them new. We're moving to remove the less exciting stock ones as we make new ones. - Player killing, but only in certain areas. There's a fully automated arena where you can duel with other players. ----------------------------------------------- Mud : CrodoMUD Code Base : [Circlemud] Rewriten on CircleMUD with Copper ][ influences. Telnet : crodomud.crodo.com 4000 [63.202.40.135] WWW : http://crodomud.crodo.com/ Description : Several years ago CrodoMUD opened as the showcase mud for betterbox.net under the name 'ButterMUD.' After several years of rebuilding and several generations of admins we have resurfaced as the new showcase mud for CrodoCom. On a nearly fully rewritten Circle base, we sport our own mount/vehicle system, hand coded proficiency and money system, and our most prominent feature: our automated questing system to keep you entertained and constantly discovering new things about the world you live in. In a world of fantasy and medieval fairy tales, an automated questing system takes you fighting evil dragons to rescue the damsel in distress locked away in a tower. With plenty of quests to complete and several mythos surrounding the world of CrodoMUD you should never have nothing to do. Go on a hunt for a boy who has run away from his widowed mother or avenge the evil deeds of the great minotaur that has defiled the temple of Odin. CrodoMUD sports adult humor but is targeted to players of all ages. We pride ourselves on having generally polite and newbie-friendly players, all jerks are 'dealt with.' CrodoMUD is in essence, a novel, all our characters are in some way related to each other, and all have something to share. Unravel the mysteries of the shire folk, Why does old man gavel walk up and down the laneway? Try and pick the truths from the falisies. "Its a twisted web we weave." ----------------------------------------------- Mud : Cross MUX Code Base : [MUX] MUX 2.1 Telnet : galaxy.lazernet.com 7733 [208.245.181.146] WWW : None Description : Cross MUX is an online haven for Christians to gather together for support, encouragement, and fellowship. Our purpose is to provide an environment conducive to spreading the Good News about Jesus Christ our Lord and offering comfort and encouragement to those that are struggling through this turbulent life. Our haven is the first of its kind offered in the MU* realms amidst all the flavors of role playing games that are of varying themes scattered throughout the internet. It is our hope that we can represent Jesus Christ with compassion and understanding. To quote John 3:16, 'For God so loved the world that he gave his only Son so that everyone who believes in him will not perish but have eternal life.' ----------------------------------------------- Mud : CrossRoads MUCK Code Base : [MUCK] GlowMuck 3.1.7 Telnet : vitani.daemon.sh 9999 [24.64.85.133] WWW : http://nala.daemon.sh/~crossroads/ Description : Crossroads is dedicated to RP in the following areas: Alaska, which is set in the 1920's. New York, in the 1970's and an African realm... Timeless (-.^). There's also an Aussie realm as well as a Rocky Mountain realm. From the Alaskan Realm(Balto-ish Themed) players can enjoy RP with others as animals, humans, and the like, sled racing and gold digging.. Nothing but the good stuff. New York, is typically what you'd see in New York (Oliver & Company Themed) in the 70's... Go DISCO! The african realm (Lion King theme) and the Aussie/Rocky Mountain realms are still under taking massive building and other projects before it really goes live. ----------------------------------------------- Mud : CrossRoads, TNG Code Base : NUTS 3.3.3 Telnet : crossroads.talker.com 5150 [208.220.34.34] WWW : http://www.geocities.com/CollegePark/Quad/5911/ Description : Crossroads, The Next generation is a place for friends, both old and new, to gather and chat about almost anything. Opened shortly after the original CrossRoads closed in early 1997, CrossRoads TNG carries on the tradition started by Jesse, Sparky and all the others who made CrossRoads one of the most popular talkers on the net. Please stop by, kick your shoes off, grab something to drink and enjoy your stay. And please help spread the word! ----------------------------------------------- Mud : Crossroads: MultiMUSH Code Base : [MUSH] PennMUSH version 1.7.5 patchlevel 4 Telnet : crossroads.horsetuna.com 2001 [64.35.1.73] WWW : None Description : A civil war forced a scientist to create a transdimensional tunnel into another universe. But the machine malfunctioned and now the planet is torn apart... only one continent remains after the devastation and its surrounded on all sides by strange, eerie clouds called the Mystis. Now, from the mystis come strange beasts and people... fairy tale monsters and great war machines with minds of their own. The task: To send them home. The problem: Those who want to abolish all technology. The characters: Whatever you can dream of. Crossroads: MultiMUSH. Across the Universe, from the farthest reaches of space, its beyond your imagination... ----------------------------------------------- Mud : The Crucible Code Base : [Rom] Heavily Modified Telnet : sage.csuchico.edu 9000 [132.241.222.11] WWW : None Description : The Crucible is based on the RPG the Arcanum. Our world is all original and we have done our best to offer an enjoyable yet challenging game. The Crucible also welcomes you to explore the following: - Highly detailed and large areas. - A fully automated unique remort system. - A fully customized race and class selection. - Over 100 new skills and spells developed and assigned to each class accordingly. - Autoquestmasters in each major city. - Random unique item generation. - Inlayable gems that enhance equipment. - Unique Death System. - Many more features that make The Crucible a rich environment in which to mud. ...and last but not least, an immortal staff that would love to hear your input and if possible, incorporate it into our playing environment! ----------------------------------------------- Mud : Cruel World Code Base : [Circlemud] 3.0 bpl 17, Oasis OLC 2.0, DG_Scripts 0.99 Telnet : cruelworld.dune.net 9090 [206.168.137.34] WWW : http://welcome.to/cruelworld/ Description : You are an adventurous person, belonging to one of the twelve races of Ilniyr, you have chosen your profession, to be one of the ten possible in this world, you are ready to embark on grand adventures in a world where only the fittest will survive. And even they need friends, or the chances of seeing the next sunrise are slim. Now 300 years after Nepheistos, now known as the Warrior God, gathered Ilniyr under in one kingdom, his descendant King Jeremiah sits on his throne in radidan, the capital of Ilniyr, certain that his realm is faring well, little does he know that the undead are back, and slowly infiltrating every city in the realm. it's up to you to either help save Ilniyr from disaster, or help disaster on it's way. It's a Cruel World, nothing is more certain. ----------------------------------------------- Mud : The Cry for Freedom Code Base : [MUCK] Muck2.2fb5.68 -- GlowMuck 3.1.7 Telnet : freemux.wox.org 1782 [63.105.19.135] WWW : http://www.dunlaps.org/freedom/ Description : Join the ranks of Sonic the Hedgehog and friends online in the on-going struggle for the freedom of all and the ousting of the tyrannical Julian Ivo Robotnik! What's so special and different about Freedom? * The players are given the ability to decide who needs to be given the boot with a new player removal/punishment system called the @twink system. * Freedom is an application and invitation game. With a strict eye on the incoming requests, you don't have to worry about super-powered robots, wizards, and Rambo-esque characters wandering. * Since we're new, we're very open to ideas that could be implemented. Your opinion matters! * There's minimal staff with minimal wiz-perks. @Twink works on staff too (to a degree)! * Canons are readily distributed and just as readily reassigned (through @twink) to new players who want a chance. ----------------------------------------------- Mud : Cryosphere Code Base : [Custom] inspired by Aber Telnet : cryosphere.org 6666 [152.78.64.236] WWW : http://cryosphere.org/ Description : The year is 2063. Decades ago, space was opened up, for exploration, for development, and for colonisation. Now, the forces of competing nation-states are scrabbling to expand into the galaxy, fortifying and industrialising former frontier worlds, and searching for potential alien allies. One such system, located near the border of the delimitarised zone between British and French space, has been thrust into great importance, and now is host to an impressive military presence. But not all is well, banditry and piracy are still rife, the development of the system barely begun, and the uneasy peace with the French starting to break down. As a raw recruit to the Royal Space Navy, you must pass through the Academy, and then work your way up through the ranks by performing missions, eventually reaching the rank of Captain. The Cryosphere was built from scratch, with some aber influence. We have eqsaving, stores, banks, insurance, hospitals, wilderness, an integrated ship and docking system, simulators that you can safely train in, an academy for newbies, an original scenario, and many unique missions. ----------------------------------------------- Mud : The Crypt Code Base : [Rot] RoT 2.0b3 Modified Telnet : saturn.planetmud.com 9500 [206.245.140.168] WWW : http://saturn.planetmud.com/~synwulfe/ Description : The Crypt, now running more than 5 years, is a Rot 2.0b3 based mud with many enhanced features. The Crypt has been designed with both new and experienced players in mind. I'm not going to beat around the bush by telling you this and that as everyone here's seen it all anyway. For the most part, were a fairly well modified mud, offering all those regular features like automated quests, clans and everything else as well as several unique features, and this is changing every day. * 4 Tiers * Dualclassing * Mob AI * Area & Level Quests * Large World - 10,000+ rooms * Object Progs * Stability - 5+ Years Running * Enhanced Deity System * Artifacts * Enhanced PK * Dreams & Sleepwalking * Mobs Level & Gain Power The Crypt has done away with its harsh difficulties, we've designed the new Crypt with everyone in mind. If you've got what it takes, come by and join the fun. The Place You'll Never Rest In Peace! ----------------------------------------------- Mud : Cryptal Abyss Code Base : SMAUG Telnet : Use Homepage WWW : http://www.portal.gs/CryptalAbyss/ Description : This is my firt attempt at going public with a mud, so I'm not sure what to say. This mud has been around for about 2 months, as of 8/16/99 we are open for the public. Cryptal Abyss is based on SMAUG, so it has a few areas from Realms of Dispair, but most of the areas are custom. We will be adding new races and classes soon. Once you reach level 50, you may be able to become an immortal. There is layerable equipment, which means that you can wear many pieces of eq at once, in the same location. Before connecting, you will need to go to the webpage to get the current IP. Directions on how to change the IP is on the webpage. You don't have to come to this mud, but if you want to, you're welcome to it! ----Danielle, Founder of Cryptal Abyss ----------------------------------------------- Mud : The Crystal Shard Code Base : [Silly] ShardMud 2.9.0b Telnet : crystalshard.mine.nu 9000 [24.58.52.124] WWW : None Description : After a long absence, the Original is Back! The Crystal Shard is a Diku Silly MUD with a long and proud history. We've finally found a permanent home and are happy to bring this old girl back to the mudding community. Many have found fame and fortune with us in the past. The Gauntlet of Destiny has been cast down before you, will you take it up and see where your future lies? What we offer: Over 150 spells/skills................... An all new unique experience system...... An all new unique multiclassing system... More than 100 zones up and running....... New Group Code........................... Built-in Command Aliasing................ The Original Skexie Challenge............ Customizeable colors..................... A robust back-up system.................. An all new Automated Auction system...... Best of all, an administrative team that is dedicated to YOU the player! ----------------------------------------------- Mud : CrystalMUSH Code Base : [MUSH] TinyMUSH heavily modified Telnet : 208.42.18.111 6886 WWW : http://www.visi.com/~gyles19/CM/ Description : CrystalMUSH is a role-playing game based on the Crystal Singer series by Anne McCaffrey, the first MUSH made based on this theme. This game isrun with the full knowledge and permission of Anne McCaffrey. The MUSH has something for any McCaffrey fan. We have opportunities for those who enjoy building, those who enjoy coding, and those who enjoy short and long-term roleplay. While there are opportunities to make characters on other worlds to interact with vacationing Singers, most of the action is based on Ballybran and one of its moons, Shankill. Apply to the Guild, go through Full Disclosure, have fun cleaning sleds and attending lectures as a recruit, undergo the horrors of adaption and become a fully fledged Guild member. There are many roles on Ballybran with code to enhance the experience: become a singer and search for and cut the elusive crystal, become a sorter and see the subtle flaws in the crystal, tuners, meditechs, cuttertechs, there's a role for anyone and everyone. For those who like coding, come and design a claim site to challenge the wits of the searching singers, or a planet for them to vacation on. Come and join us. The Heptite Guild is currently accepting applications for its next class on Shankill. ----------------------------------------------- Mud : Crytellia Code Base : [Smaug] Telnet : crytellia.com 2000 [207.44.140.25] WWW : None Description : A medieval fantasy themed mud, the world of Crytellia is an exciting new sphere of challenging gameplay. Offering a remort system totalling 250 mortal levels through a player's choice of 'subclasses' and a variety of races, Crytellia embodies the spirt of adventure. ... 'It would seem there is not much left that we can do, we must find a way to preserve the best of each race. A challenge spanning mind, body and soul that only those worthy of immortality would survive. It shall be played out upon this world, and we shall call the world Crytellia...' - Zymara, goddess of knowledge ----------------------------------------------- Mud : Cuendillar MUSH Code Base : [MUSH] TinyMUSH version 3.0 patchlevel 3 #3 Telnet : cuendillar.org 7200 [206.80.111.128] WWW : http://www.cuendillar.org/ Description : A wind rises in the Mountains of Mist, sweeping down through the streets of Caemlyn, circling around the straightlaced avenues of Cairhien, swirling about the mountains a wary man calls The Dragonwall. It was not the beginning. There are no beginnings nor endings in the Wheel of Time. But it was _a_ beginning. Storms invade the countryside, striking all at once. Rains of fire strike the lands, burning and killing dozens, if not hundreds caught in the path. The Aes Sedai are scrambling, some whispering that the Last Battle is nigh, for a major sign of the Prophecies of the Dragon have come about, and surely that means he is reborn. Nations are unsettled, leadership is unsteady. Turmoil strikes the lands. Cuendillar is set in a mirror world, as established by Jordan in his works, where the events of the novels have not come to pass in exactly the same manner. The world sets forth towards its own destination, striking its own path along the way. Characters from the novels will not be present, but the game offers many of the same character types one would find in the books. Cuendillar is operated with the permission of Robert Jordan. All players are required to read: NEWS PERMISSION when they log into the game. ----------------------------------------------- Mud : The Cursed Realm Code Base : [Rom] heavily modifed ROM 2.4 Telnet : cursed.inetsolve.com 6666 [198.94.137.21] WWW : http://www.cursed.inetsolve.com/ Description : The Realm is in disarray. King Tholand is dead and the Lords of many clans vie for his throne. The city of Golthnar sits in turmoil as ravening bands of warriors and mages fight for control in the streets. The Waters well forth in anger as Fire licks the walls of civility. Earth trembles with ire while Air flows through the gaps. The dark clan of Outsiders sows anarchy and dissension amongst the Clans, while the light of Destiny fights for freedom and the rights of others. All along the gods look down and laugh, for they encourage the Clan Wars, even promoting them by stealing the hard won prizes of the clans. Only one Clan can be victorious and fill the empty throne. Which will survive? Which will tame the Cursed Lands? THE CURSED REALM is a long term challenge. It contains 200 levels, 9 Races, 5 Classes and 9 Multi-Classes. It also features 8 Clans in an ongoing Clan War. Player killing is allowed against other Clans, as well as corpse looting of clan members. Quests are encouraged, with both standard and god quests available. Players may opt to play Loner or Newbie characters, clans independent of the others with no leaders or clanhalls. The mud mobiles have extensive AI routines programmed. Many will search out players, even gate to them to continue the battle. Player cooperation is highly valued, especially in the original areas, built specifically for the Cursed Lands which will challenge higher level players. ----------------------------------------------- Mud : CyberASSAULT Code Base : [Circlemud] Circle 3.0bpl11 (Heavily Modified) Telnet : muds.crodo.com 1111 [216.162.171.221] WWW : http://www.cyberassault.org/ Description : Civilization's last stand! Aliens! Again, even more than there were last time: they seem to materializeout of the very grains of the radioactive desert sand. Venomous yellow eyes. The black gunmetal glint of laser pistols as they close in for the kill. There's nowhere to run, and nothing to rely on but your MAC 17 machine gun. What a way to save the human race. Roam the deserts outside of town. Find out why neon lights can't even compare to the glow out there. Pistols, rockets, submachineguns, lasers weapons, and running are all the magic you need. Hey, learn some survival skills that just weren't in the Boy Scout Manual. MORE REAL THAN YOUR WORST NIGHTMARE! CyberASSAULT features: * Clip-dependent weapons (along with your trusted hand-held weaponry) * Close to 60 Psionics, close to 40 Skills * Classes of Borgs, Crazies, Mercenaries, Stalkers * Remort Classes of Highlanders and Predators * A truly Sci-Fi theme, evident in all aspects of the game. ----------------------------------------------- Mud : CyberSphere Code Base : LambdaMOO Telnet : cs.vv.com 7777 [206.27.96.15] WWW : http://cs.vv.com/ Description : CyberSphere is one of the orginal role-playing MOO's. For years now, many a soul has made CyberSphere their home. CyberSphere is set in New Carthage, a bustling metropolis. The wastelands of the American Southwest lurk behind the city wall, and the corporate powers that pull the citizen's strings lurk behind the inner wall. A wide variety of options are available for characters. Be a decker in the beautifully-crafted matrix system, a mechanic keeping others cars on the road, a bounty-hunter, a reporter, or work for one of the soulless megacorps. The world is constantly changing and improving, and boasts a variety of code systems to handle many situations. Above all, though, is the role playing. A dedicated hardcore group of players have been keeping the city alive, but they could use some new blood to let.... I mean greet. So join us today! ----------------------------------------------- Mud : Cythera Code Base : [Dikumud] Highly modified Telnet : cythera.org 4000 [64.39.30.245] WWW : http://cythera.org/ Description : This mud has classes, but players are able to devote to new classes, retaining their old knowledge. There are several classes and races to choose from, each with their own special skills and natural abilities. One of the things that sets Cythera apart is the Vampire race, which is only reccommended for advanced players. The server has an excellent scripting language and there are many mobs and objects which take full advantage of it. The areas are 99.9 percent original. The mud allows pk within certain level restrictions. No whiners allowed. o=======================================================================o Muds Beginning With: D o=======================================================================o Mud : D2: Dibrova Code Base : [Circlemud] 5+ years of mods Telnet : www.dibrova.org 4000 [63.81.118.7] WWW : None Description : D2 is the culmination of more than five years of work on the part of a score of immortals who have contributed to its present state. D2 is based on the MUD which was originally Dibrova but has many changes to stat and feature settings. 150 mortal levels, 100 remort levels with the opportunity to take your character to the max with infinite immortal levels. Over 500 skills, spells, chants and prayers available with the ability to add many as time moves on. D2 is not a MUD in a constant state of change, it is one that can be relied on to keep its foundations the same for years to come. Come check us out, we won't disappoint you. ----------------------------------------------- Mud : Daedal Macabre Code Base : [Rom] Has bare traces of Rom2.4 Telnet : mud.daedalmacabre.org 9000 [206.107.186.85] WWW : http://mud.daedalmacabre.org/ Description : Welcome to Daedal Macabre. We're an elegant, modified ROM2.4 that is generally bug free. We have 13 classes to choose from ( including rangers, assassins, paladins, druids, necromancers, monks, and the built from near scratch psionicists ). You can customize your own armor, jewelry, clothing, or weaponry by gathering materials and taking them to the proper shop, making almost all player equipment unique. Features include: a creation point cap, meaning that you can feel safe knowing that everyone else is near the same playing field as you, mounted combat is completed, as is the account system. Life is short, and you may just miss your chance at discovering our wonderful mud ;) ...and plentiful playerbase full of exquisite people. If you enjoy to roleplay, kill things, talk to friends, and enjoy a fairly balanced game, you may just want to stop by... You won't need your real life anymore. Our latest renovations: Devas and other-planar beings of goodness for remorting. The Merchant code is nearly done, giving you a class that does not rely on killing at all to level. Farming, Succubus, digging up treasures and trash, intelligent kitty kat mobs that like to ambush you. Come on, sounds like fun! Give us a good ole' college drop-out try. ----------------------------------------------- Mud : Daes Dae'mar MUSH Code Base : [MUSH] modified Telnet : daesdaemar.godlike.com 6161 [216.181.78.165] WWW : http://www.daesdaemar.org/ Description : Daes Dae'mar is a Wheel of Time role-play MUSH set in the city of Tar Valon. We have a cooperative, community atmosphere and run on a chapter based global TP system that will promote and support quality role-play. Many original coded systems are in place on the game to enhance roleplay including: chargen, award points, TAR dream system, weather, languages and more! ----------------------------------------------- Mud : Dalila2 Code Base : [Circlemud] Heavily Modified Telnet : dalila2.shopitaly.net 4000 [193.70.29.21] WWW : http://dalila.shopitaly.net/ Description : Dalila2 Mud have lot of interesting things that allow the player to live a realistic alternative life. The new player start with the know-how of two basic works. He can choose if want to work to become rich, buy an house (from the player who build it) and dedicate his life to commerce, or he can enter one of the 4 school to become a warrior, a mage, a thief or a ranger. Outside the areas, player move on a characters map (the wilderness) where he can find resources (mineral tree, vegetable, animals, ecc) monster and the entrance of other areas. ----------------------------------------------- Mud : Dalines By Night Code Base : [MUSH] TinyMUSH 3.0, Java browser front end. Telnet : Use Homepage WWW : http://www.dalines.com/ Description : A very small MUSH at the moment, under heavy construction and looking for both coders and builders to help us expand more quickly. It is set in southwestern France, in the modern day. A cold-war situation is growing between the sects. This is a World of Darkness MUSH, largely Vampire-oriented to begin with, though we are working to encompass the rest of the systems. We are very newbie-friendly. Those who are new to the World of Darkness, or MUSHing, are welcome. ----------------------------------------------- Mud : DannyBonhamMUD Code Base : [Rom] Telnet : mud.llamase.cx 4000 [63.163.108.13] WWW : None Description : DannyBonhamMUD is slowly being developed to a highly revised version of ROM2.4 but as of now player noticable changes are minimal. We are looking for beta testers to play through the mud as normal to help possibly find bugs that would speed us along in development. We are also looking for area builders to help make the world larger and help with quests. Name suggestions are also welcome. RP is encouraged but might possibly be enforced after beta period is over. It is a full PK mud with 8 level range. Stop by and help us out and you will be rewarded. ----------------------------------------------- Mud : Darbonne, the Floating City Code Base : [Mordor] Hosted by Styx, an original and early DM Telnet : styx.darbonne.com 3000 [66.12.199.150] WWW : None Description : DARBONNE, THE FLOATING CITY There was a time, long before the beginning of history, when there were both good and evil forces in the Land of Mordor. The battles between them raged constantly with first one side and then the other claiming victory. It was during the third age, at a time when the dragons and balrogs had joined forces against the elves, dwarves and humans in a grand assualt against them that a triad of powerful wizards and a white mage saved the city of Darbonne by casting a self-perpetuating spell on it. The spell lifted the city into the air, higher than any dragon could fly. Unfortunately, one of Darbonne's great libraries was torn asunder and parchments which were stored there, upon which were recorded offensive spells from the realms of Earth, Wind, Fire and Water, were lost from that library. Mighty adventurers still seek the fragments of those mystical parchments in many dangerous and mysterious places. Would you like to join them? Styx, from the city of Oceancrest, will be your DM. ----------------------------------------------- Mud : Dare To Dream Moo Code Base : [MOO] Telnet : dtdream.cmoo.com 9911 [216.37.163.19] WWW : http://www.techie-web.com/ Description : The theme is to dream, enjoy yourself in the game rooms, ride the rides, be sociable with friends, mostly, have fun here. D2D has much to offer the wide variety of players we have...a Role Playing Game area, Carnival Rides, Games, Rooms to talk and visit, or explore any of 6 different island groups, bet at the track, drive a racecar, or play the slots! A lot of the things we've done to D2D is to form friendships and have overall fun, even if alone. Teams for laser tag, fighting your enemies, battling it out in one of the StarKiller simulations, living out your fantasy, reaching for the stars, striving for your dream... The overall theme for D2D is to have fun, FUN! ----------------------------------------------- Mud : Dark Ages Code Base : [Rom] Modified Rom Telnet : joshua.haninge.kth.se 9009 [209.83.132.69] WWW : None Description : Dark Ages is a modified Rom MUD with a RP and PK style. All original classes and races are removed and replaced with a Vampyre and Werewolf clan which is a class as well. You start as a mortal in a World of Darkness and later on you will eventually join the Vampyres or the Werewolves by getting inducted by a sire in one of these two clans. These two clans are at war agains't each others and their goal is to exterminate the other clan. There's also higher powers that affect the game, them up there... This is a MUD for Roleplay Lovers, PK lovers and those who've played GodWars MUDs with just hack and slashing and want some roleplaying might like this place. You'll roleplay evil if you are a Vampyre or good if you have a really good reason... And good as Werewolf or evil if you have a really good reason... Anyways, we are not yet opened for players, sorry... :) Though if you're interested in helping us you're welcome to apply to NightMare for a position. ----------------------------------------------- Mud : Dark Ages Mux Code Base : [MUX] 2.2.0 Telnet : 216.220.229.126 2004 WWW : http://www.geocities.com/darkagesmux/ Description : Dark Ages Mux is set in the city of Prague in the year 1230. We offer a large city base grid as well as a decent sized wilderness grid. The cityis broken up into 3 seperate regions, the Castle Precinct, The Lesser Town and Old Town. Each area has it's own distinct feel and is ruled over by a different creature of the night. We hope to explore the politics of not only the Vampires co-existing with one another but with other supernatural creatures struggling for control in the Vampire ruled city. We use the system as presented in Dark Ages: Vampire for the most part. We also allow Highlander Style Immortals(rules provided on the web page), Werewolves and Bete shifters (primarily Corax and Ratkin) and Ghouls. We intend to introduce Mages down the road as soon as we decide what rules we want to use for them. ----------------------------------------------- Mud : Dark and Shattered Lands (DSL) Code Base : [Rom] DSL 2.5, Rom2.4 Telnet : dsl-mud.org 4000 [208.200.3.6] WWW : http://www.dsl-mud.org/ Description : DSL offers both hack and slash and role-playing features but role-playing is required. Join one of the many clans and go to war, or if you have a distaste for player killing, join a Kingdom and conquer others using our Battlefield simulation code. You may even start your own kingdom with enough funds gathered. We offer 5 basic classes and then over 25 reclasses. There are also a variety of remorts to choose from including all 10 species of Metallic or Chromatic Dragons, Angels, Demons, and our custom Balanx. DSL has Gods which are role-played by a gentle and thoughtful imm staff. Immortal abuse is not tolerated in the least on DSL and anyone may request a review when they feel one is needed. DSL has some very unique aspects such as our Vampire system and Manatonics. Manatonics are born with natural powers, you get them purely by random. Vampires are secretive and no one knows who is one unless you are one yourself. The world is set upon 4 continents with a vast sea in between in which you can take a ship into combat against other ships. DSL offers a variety of races and classes with hundreds of new skills and spells. We also have a large player base averaging over 220 at a time. All it takes is for the right person to be in the right place at the right time to totally change the world. DSL has major quests weekly and smaller ones daily. We boast a large playerbase and are constantly improving the game. ----------------------------------------------- Mud : Dark Carnival Code Base : [GodWars] Carnie Code Telnet : nymph.kyndig.com 8006 [216.127.82.103] WWW : http://www.angelfire.com/linux/carnival Description : We are a soon to be heavily modified Lords of War 4 Code. The Dark Carnival has been around for about 4 years, we are in the process of rebuilding our MUD, since ShyteMUD didn't quite work out as planned. We have also shortened our name from The Carnival of Carnage, merely for saving some space. ------------------------------------------------------------------- - Original classes: Biodroids, Saiya-jins, Immortals, Assassins, Nazgul, Tyrants, and Keepers will be in soon. - New clan (Faction) system to be built soon, allowing for members to take control from weak leaders and ally together to form bigger Factions. - Many more features added, and many more added daily. Carnie Admin Team ----------------------------------------------- Mud : Dark Destiny: Denver By Night Code Base : [MUSH] TinyMUSH version 2.2.4_U1 #1 Telnet : denver.darkalliance.org 2000 [209.155.42.195] WWW : http://www.darkalliance.org/~denver/ Description : December 31, 2000 and the people gather in the streets to celebrate the coming of the new year. Silence clings in the air as people wonder what to expect. A new year. Those who have been thinking the new year will end in death, hold their breaths, waiting for the inevable to happen. Others crowd the streets, just waiting to see what the new century will bring. Just as the bell tolls midnight, a dark, icky, black cloud begins to hover over the city, casting it into a pitch darkness that make babies cry and others pray. Why has this darkness come? What is its purpose? Most still huddle, even as the new century begins. DO you think you have the courage to find out the truth? ----------------------------------------------- Mud : Dark Fate Code Base : [Rot] Heavily Modified Rot Telnet : mustang.tamarisk.ab.ca 5000 [216.194.99.11] WWW : None Description : Dark Fate is growing mud with new features being added every day and an immortal staff who run quests daily. Come check out our extended class selections (more to come) and new features. So if you like pk and want to play a mud with a good atmosphere come check us out. ----------------------------------------------- Mud : The Dark Flame Code Base : [GodWars] Extremely Modified..Changes made every second! Telnet : ragnarok.genesismuds.com 9414 [169.207.182.234] WWW : None Description : You will love this mud it is Great we just added a new battle system so you can challenge them to the battle arena we offer prizes and such we a fairly new but we do not need any coders or builders....so please dont ask....we would love for you to come meet your destiny. -grin- Ok time to update we have 3 new classes added in Ogre, Sayian, and Tigress, we have 2 more original classes but those our the newest ones why dont you come and check us out we would love to see you drop by! Thanks ps. when you log on type 'changes' Jonas ----------------------------------------------- Mud : Dark Forest Mud Code Base : [Smaug] smaug 1.4a (slightly)modified Telnet : darkforest.uwyo.edu 4000 [129.72.12.150] WWW : http://darkforest.uwyo.edu/ Description : Dark Forest is a fairly new SMAUG based mud that is aiming to attract YOU. We offer player owned/run orders for envisionistic peacefuls, and player owned/run clans for domineering deadlies. We discourage over-use of immortal intervention to encourage Roll Playing, and free their availability for questions or problems. A large deity database provides a great (fantasy)theological platform for even more rollplaying. Clan points provide clans with a way to quantify their status in the world, and can be used to buy more room, or even power. We have included many subtle features to make your playing experience better, but not drasticaly different from standard smaug. We are sill looking for builders, but would like to see some form of dedication before you are provided with an immortal account. We have a wide collection of stock areas which we plan to keep, and have started adding new areas. We are open to suggestions, as well as open to both new players--to smaug or to mudding--and! experienced players--to one or both--to help teach the new ones, or to slaughter them ;). Come visit, enjoy the Forest, and help dispel the darkness. ----------------------------------------------- Mud : Dark Gift Code Base : TinyMUSH 2.2.3 Telnet : darkgift.telmaron.com 6251 [206.246.120.2] WWW : http://www.auspex.net/darkgift/ Description : Dark Gift, formerly known as the Damned, is one of the original World of Darkness MUSHes, as well as the longest continuously running. The game is set in a Gothic punk version of Pittsburgh in the early years of the twenty first century. We support Vampire: the Masquerade and Werewolf: the Apocolypse as well as Gypsies, Hunters, Mortals with Numina, and of course, mortals. ----------------------------------------------- Mud : The Dark Hand Code Base : [SWR] TDH 1.0a Continually Modified Telnet : 66.241.84.169 6666 WWW : http://www.darkhand.uddershock.com/ Description : Set in the 'Shadows of the Empire' timeline, deep within the struggle between 'The Empire' & 'The Rebel Alliance'. A third contender in the galactic power struggle emerges as 'The Diversity Alliance' casts it's hand in to free the oppressed non-humans. All the while, the crime syndicates such as 'Blacksun' and 'The Triad Syndicate' battle to control their own elements of power as the 'for profit' organizations such as 'The Hunter's Guild' 'Bothan Spy Network' and others, play both sides to line their own bank accounts with credits. We strive to bring you a capable and freindly staff of Immortals as well as 'Player Assistants' to help in any questions you might have. We are role-play enforced, and offer over 25 planets created on, and therefore unique to TDH. We offer many variations on the original SWR 1.0 as well as continuing to improve the code thanks in a large part to our playerbase's suggestions and input. The Dark Hand is very newbie friendly we are happy to offer a stable enviorment to enjoy. With new planets and areas continually being added, you can continue to explore. Come emerse yourself in TDH! ----------------------------------------------- Mud : Dark Haven Code Base : [Rot] Rot being rewritten in C++ (Major Overhaul) Telnet : bb3.betterbox.net 7100 [209.83.132.69] WWW : None Description : Formerly Mystic Realms, Dark Haven is now under new ownership. We are in the process of a feature freeze for a total rewrite (I'd like to have something relatively stable to work with when I redo everthing). Based origionally on Rot, expanded upon by several great people, and now being totally rewritten, we are in great need of devoted testers and builders. If you'd like to be involved in the creation and design of a mud, and don't mind actually doing some work, we'd love to have you. However, don't expect to be Immed. We're not in the habit of just handing out positions to people unless they do some real work and help the mud a great deal. Again, if you're willing to help, we'd love to have you. If you excel at finding bugs, come on and bug-hunt your little heart out. As it stands, we've had 9 crashes and 6 reboots since May 24, 2001. That's a total of 15 periods of downtime in 3 months. We'd like to improve that. The final goal of Dark Haven is to release an extremely cool, extremely stable MUD that people can easily expand upon, that players like, and that all-around kicks butt. If you think you'd like to be a part of that, come on over and check it out. ----------------------------------------------- Mud : A Dark Jedi's Destiny Code Base : [SWR] Heavily Modified (Some Stock Areas) Telnet : djdmud.2y.net 9900 [66.74.5.84] WWW : None Description : It's the middle of a war between the light and the dark... Dark Jedi (Sith) and Jedi are in a neverending battle for freedom over one another... This mud includes all kinds of new additions... mostly stock areas with alot added, a few new planets.. -flight simulators, storage units, ship cloaking, added combat skills, smuggler skills... -Vendor have been finished, as well as ship docking... -New Comlink system complete with a 'tune' function for setting Comlink frequencies, an option to set clan frequency as well... -Slicer class has been added and is fully functional with assorted skills -Medic class has been added, and has been made semi-functional.. Only two skills are existant at the moment, but more are being added... -Complete clanstat command, which lists everything needed for viewing clan information.. -Ship/starsystem/planet codes, for planetary shielding, remotely opening bay doors, and for setting the alert status of governed starsystems.. -Tons of new skills/races... -Many many many more features, there isn't enough room here to list them all.. Need tons more ideas on what add/edit to make this mud a huge success.. stop by and give it a try, don't forget to invite your friends and earn 100000 credits per referral. (remember to have them say who sent them or else you won't be able to recieve your prize). ----------------------------------------------- Mud : Dark Pawns Code Base : [Circlemud] Dark Pawns 2.2.5 Telnet : darkpawns.com 4300 [216.194.99.4] WWW : http://www.darkpawns.com/ Description : Dark Pawns, now in its seventh year of continuous operation, strives to bring you a quality fantasy RPG experience. We feature a robust, stable codebase with quality staff and players. Our focus is on mudding and game playing as a community, with an emphasis on gameplay in the long term. Come by and play Dark Pawns for a couple of hours, and you'll find that you've found yourself your new favorite game. ----------------------------------------------- Mud : A Dark Portal Code Base : [Rom] 2.4 (Modified for RP, etc.) Telnet : kyndig.com 7006 [216.40.243.218] WWW : http://adarkportal.kyndig.com Description : Having been up for almost five years now, A Dark Portal is a ROM MUD featuring many code and area enhancements to enhance its RP atmosphere. Some of its features include: * 116 areas, 70+ original, for a large and varying world. * All-original races and classes; * 250+ new skills/spells. * Player-run clans, deity-based religions and cults. * RP points give players who develop their characters bonuses and advantages over those who don't. * Natural channel socials ('ooc smile'), emotes and smotes. * Unique character creation.; * Fully customizable colour. * Interesting RP-created quirks such as vampiric disease. * Code to enhance the atmosphere, such as ranks rather than levels on who, OLC add-ons for builders, and new ways to develop your character (histories, physical descs, etc.) * A largely friendly player base to welcome you, and restricted player killing for your bloodthirsty side. * Imm-run quests and ongoing RP plotlines to keep you interested; * RP influences the world - just ask Ofcol. There are many more things to mention, but no space - if you wish to enter a war-torn, fascinating world, drop by! ----------------------------------------------- Mud : A Dark Portal's New World Code Base : [Rom] Highly modified for roleplaying and challenge. Telnet : kyndig.com 7005 [216.40.243.218] WWW : http://adarkportal.kyndig.com Description : ADP is a roleplaying-oriented MUD that has existed since early 1998, but the limitations of the original base have forced us to start work on a derivative project. The New World seeks builders (we won't be open for players for some months yet), and features the following: * Custom mob, room, room/mob desc, and obj progs, along with dozens of new OLC features to keep builders happy.; * Leveless, classless base.; * A tiered Guild system with 43 unique Guilds and over 450 skills and spells.; * Tiered skill system.; * Complex trades code for armour design, weapon-forging, crop-growing, livestock-raising, tailoring, songwriting, woodworking, mining, etc. * Magic - brand-new systems to ensure several levels of play; * Realism - damage/repair of armour, crippling limbs, hunting/fishing, and more.; * RP code - layering clothing, sheathing weapons, trap-setting, custom weather and experience systems.; * Sensory overload - you won't just be looking at the world.; * Intro code - appear to others as you like, and name them as you see fit.; * Item types - dozens of new toys to try. If these catch your attention, we might be for you - IF (and this is a big if), you're literate, dedicated, trustworthy and able to roleplay. Are you? And are you willing to complete a 5-vnum test? Then drop on by - we await your visit! If no one's on, please read 'help apply' -otherwise, just say hello! ----------------------------------------------- Mud : The Dark Prince Returns Code Base : [Circlemud] DBI Beta version 1.0 Telnet : mud.iflipout.com 9996 [63.225.58.109] WWW : http://dpr.iflipout.com Description : The Dark Prince Returns, an adventure filled world where you can be anything you wish. A Saiyan, or a Namekian, even as far as a Bio Android, its your choice! We have many skills, spells, and transformations coded in we are open for RP characters, but you have to have permission for the RP names, to get permission you must apply with an immortal. ----------------------------------------------- Mud : Dark Prophecy Code Base : [LP] Darkelib (LPmud) Telnet : 130.236.254.164 5559 WWW : http://gatewalker.lysator.liu.se/prophecy/ Description : Dark Prophecy is a dark fantasy mud using the darkelib mudlib. Features include: - 6 sphere magic system with critical hit messages, plus a very exciting combat systems with critical hits and limb support. - Ability to make items, swords, shields, etc, to enchant them - Items are saved on person. - Castles or inn rooms, where items can be saved, just watch out for thieves. - Cool pet system in which they follow you around, and you can order them to carry stuff or protect you, kill for you, etc. - Newbie friendly mud. Averages 20 ppl peak time. Great mud with great combat, spells, and money making activites. If you're not interested in fighting, try to be the richest player on. ----------------------------------------------- Mud : Dark Prophets MUSH Code Base : [MUSH] PennMUSH 1.7.2pl34 modified with TAZ hacks Telnet : darkprophets.the-wyvern.net 1357 [62.253.133.171] WWW : http://www.darkprophets.com/ Description : On the south coast of Estria, between T'shombe Forest and the Great Ocean, rests the island city state of Anaj Naiesta. From the islands of Dhynara, in the east, come ships bearing spices and other wares. These diametrically differing cultures render Anaj Naiesta a place of unsurpassed diversity. It is in this city that we set the scene. Dark Prophets MUSH is a game focusing on quality role-play in an interesting environment. The theme is original, a tale of generic fantasy juxtaposed with an Arabian Nights style culture, and features despotic prophets, brave warriors, independent artists and wise sages. The game deals with the eternal struggle between the light and the dark, between what is right and what is wrong. It should be noted that DarkProphets does NOT employ a combat system, an econ system, or even a magic system. This is an RP by consent mush, where we believe that through a minimal amount of code we can achieve a better quality of free-form rp. That said, player backgrounds are encouraged after a player has been with us for a few weeks, and code does exist for taking care of that. (Mailing List: darkprophets@yahoogroups.com ) ----------------------------------------------- Mud : Dark Realities Code Base : [GodWars] Deluxe Telnet : sebastion.homeip.net 8001 [65.96.77.183] WWW : http://www.darkrealities.tk/ Description : Dark Realities was formed earlier in 2002, but with heavy crash-problems, it was shut down to the public, to be worked on, debugged, to now again appear in new shape. We now have a fully working Immortal team, and two hard- working coders, with help from time-to-time coders, who are all heavily experienced in coding. We currently offer the following classes; Werewolf, Demon, Vampire, Mage, Ninja, Dragon, Kahn, Djinn, Highlander, with alot more classes coming. To go with these we also have new hybrids with requirements though. We also have a fun questcode, you can both quest by using the old GodWars quest-cards or ask the questmaster NPC for a quest at anytime. If you're more curious about the MUD, check out the web- site at http://www.darkrealities.tk or drop in. Each player has 6 hours safe from playerkilling and with experience and combat bonus. With hope to see just YOU logged on, The Dark Realities Immortal Team ----------------------------------------------- Mud : Dark Realms Code Base : [Smaug] Heavily Modified Telnet : bb12.betterbox.net 6000 [209.83.132.85] WWW : None Description : Dark Realms is a dark and gothic medevil fantasy world that is a continuing legacy of Dark Realms and it's child mud, Bloody Nightmares. Both were great muds but sadly, died before the vision was fully realized. Myself, along with some of the old staff have re-created an entire multiverse of worlds in which to explore. Fight on the side of the righteous and save the beings which exist upon these worlds, or fight on the side of evil and conquer them. The choice is yours alone, as you the player, can decide the entire fate of the multiverse. Dark Realms has a remake of the old TRICLASS system with the code written from scratch, where you may become 3 different classes, or evolve your class to the highest levels of power. We offer a virtually hundreds of different quests, artifacts of great rarity, magic of impossible power, deity bestowed spells and abilities, weapons that can have increased elemental damage, drain mana, life, or even cleave body parts from it's victim. With us around players should never be bored and never have to stop because their character cannot go further. ----------------------------------------------- Mud : Dark Risings Code Base : [Rom] Rom 2.4 (heavily modified) Telnet : darkrisings.com 1313 [207.180.90.139] WWW : http://people.ne.mediaone.net/kmsharp/darkrise.html Description : Dark Risings is a ROM2.4 mud with a medieval and gothic theme based on werecreatures and vampirism. There are many races and classes to choose from upon creation, making for a unique character. Dark Risings is based upon the familiar 'map' of most ROM muds, but has a large variety of new and unique areas. Dark Risings has been up and running for over a year now. We recently had a few code changes to help stabalize and balance the mud. If your looking for a dark themed mud with a gothic atmosphere then Dark Risings is the mud for you. ----------------------------------------------- Mud : Dark Saghani Code Base : [Envy] 1.0[heavily mod] Telnet : saghani.com 6969 [204.251.180.215] WWW : http://saghani.com/ Description : Upon this date, Dark Saghani has opened Its borders to all adventurers. Let it be known that all folks are welcome, whether dwarf or elf, giant or ogre to wander Its streets and seek fame and fortune. There be many races as well as tri-class charactures, so be wary of whom you drink your grog wit'. Cut-purses abound as well as the Paladins of legend. Player killers are accepted but keep your backs to the wall. Newbie friendly: city map and free equipment & spellups. Single, dual or tri-classes.... NO remort. Builders hired for b-port work. Currently Hiring Coders --== NO HARASSMENT ALLOWED ==-- (ladies, feel free to play here w/o fear) ----------------------------------------------- Mud : Dark Shadows Code Base : [Custom] Telnet : ds.acewest.com 6666 [207.108.118.153] WWW : http://www.acewest.com/muds/ds/ Description : DARK SHADOWS is back in operation after a few problems with the server there. I am still looking for coders and builders to get the mud in operational for play. If you want to help me get it on the road to be operational please send me an email at: sneezy@acewest.com with a sample of your coding. The mudlib is based on nm. ----------------------------------------------- Mud : Dark Skies Code Base : [GodWars] dystopia Telnet : hellskitchen.dune.net 7500 [63.117.93.2] WWW : None Description : Are you tired of these fly by night muds that exist only for a few weeks? Are you tired of muds allow cheating and have immortals that rig their alts?..... If so then i think you will find Dark Skies is the mud for you. We are extremely stable and are always improving. Dark Skies is based upon a modified diku/merc codebase. We have the following classes: angels,battlemage,demon,drow,lich,monk,samurai,shapeshifter,spider droid, tanar'ri,undead knight,vampire,werewolf. And will be adding more soon. We also have arena's where a player fights other players and wins a prize. Also happy hour where a player gets more exp per kill, questers delight where a player gets 2x's qps,and Power Hour, where a player gets double class points. Our immortal staff is friendly and helpfull. we are fair and do not play favorites. Come visit and view all of our additional features for yourself... average time to complete addiction: 15 minutes. hellskitchen.dune.net 7500 ----------------------------------------------- Mud : The Dark Tower Code Base : [Smaug] Modified Telnet : dragonball.ssn.net 4000 [66.149.217.202] WWW : None Description : The Dark Tower is a new MUD based on the Dark Tower series (e.g. The Gunslinger, The Drawing of the Three, The Wastelands, and Wizard and Glass) by the author Stephen King. It is a non-profit MUD looking for coders with alot of work needing to be done. Please contact volnitdakrath@hotmail.com if your interested. ----------------------------------------------- Mud : The Dark Tower RomMud Code Base : [Rom] Rom 2.4b6 Moderatly Modified Telnet : foozone.net 4550 [68.5.132.192] WWW : http://dtmud.tripod.com/ Description : Dark Towers started in October of 1996. It's gone through quite a number of ups and downs on the great road of life. We at Dark Towers feel that the whole point of a mud is for your enjoyment. We sincerely believe that players are the most important aspect of the mud. They provide much needed feedback and liveliness to the mud that without them wouldn't be there. We at Dark Towers are also extremely open to any suggestions you might have to help make it a better place. The theme of Dark Towers is based mostly on fantasy, but we try to make a little bit of what everyone wants. If there is something that you feel is missing, let us know and we'll do our best to add it. Attrition has cut down on some of our immortal ranks, so we are in need of builders right now. We can help with training. All that is needed is a creative mind! Players are also very much needed, so we will have somebody to build for! ----------------------------------------------- Mud : Dark Unknown Code Base : [GodWars] Telnet : mud.iflipout.com 8420 [216.160.236.59] WWW : None Description : Welcome to Dark Unkown Another God War base MU*, BUT, we plan on being completely different, open arena, we are currently getting rid of stock rooms and replacing them with custom. We are currently hiring Coders, only want 1 or 2. We have the Dystopia classes, and are currently working on making a 3rd tier. We are very Newbie friendly, so if you decide to come check us out, we would love to have you, and if you mention to Raven that you connected from TMC, youll recieve 1000 qps. Thanks!! ----------------------------------------------- Mud : Dark Vision Code Base : [Custom] dvmud 3.7 Telnet : dvmud.com 5000 [217.157.138.109] WWW : None Description : An ancient people lived on the continent of Wolick. They were a very happy and prosperous people. They enjoyed many wondrous years of wealth and power as they had great military strength. They were conquerers many nations. Then one day, some of the governing officials decided to take control of the country. They captured the leader of Wolick and destroyed the great city of Tokton. Thousands of unsuspecting lives were taken and the rest fled over the seas, landing on a new continent. This new continent was called Daleon. The elders needed a new name for their capital, and they came up with Stormdale, the name meant 'Powerful Freedom by Wisdom'. Dark Vision mud has been totaly revamped, including the newbie section. It is growing in population. Start off by selecting your class and race and then enter the holy temple. From there you must talk to many Acolytes to gain information and equipment, so you are ready to venture forth. 16 Class & 10 Races to choose from, multi-classing upto 5 Classes, houses, clans, auctions and rumbles await. ----------------------------------------------- Mud : Dark Warriors Code Base : [SWR] 1.0 Modified Telnet : darkwars.dune.net 4848 [63.117.93.2] WWW : None Description : Star Wars: Dark Warriors is set in the star wars universe just a few years after return of the jedi, and the battle of endor. It is a period of peace, just before the imperial campaign by Grand Admiral Thrawn begins, and the galaxy is begining to recover from the long battle with the empire. Commerce has started to move at a normal rate, and consequently smuggling activities have increased. Small crime organizations have sprung up on many worlds, and imperial warlods still try and hold on to their remaining sectors. The New Republic, formerly the rebellion, has held the political center of the galaxy, Coruscant for some time, and have begun asserting themselves, convincing other planets to join their cause. You are a lonely being cast adrift among this turmoil, forced to make your way as best you can... ----------------------------------------------- Mud : Dark Wizardry Code Base : [Envy] Heavily modified Telnet : darkwiz.betterbox.net 6969 [209.83.132.70] WWW : http://dw.nl.eu.org Description : Dark Wizardry is a heavily modified multi-class envy mud. Set in a time long ago, in a land with many new and previously unexplored areas, adventurers roam, fight and quest to reach the coveted level of Hero. On their way they may auction equipment to augment their gold, purchase a store room for all that new ‘special’ equipment found,and interact with the mobs in the land using talkprograms and the extensive mobprogams built in. Don’t know where to go or which area to visit? Go see Sabian and ask for a quest. Perhaps join a clan, even get married or just sit and chat with the other players. Don’t want to chat with them? Go pk and kill them instead! Or just blow your cash in the Casino! Play games run by the helpful, active Imm staff. Collect Dark Wizardry Tokens to buy name changes for your equipment – or change how you are seen by other players. The possibilities aren’t endless, but we try to make it so! It’s a cool, intereresting and fun place to be – come and check us out! ----------------------------------------------- Mud : Dark-Legacy (Dark Legacy) Code Base : [Smaug] Jade (Based on Smaug v1.4) Telnet : dark-legacy.com 9898 [63.77.145.125] WWW : http://www.dark-legacy.com/ Description : Dark Legacy is a mud with a Smaug feel, specialised in player customisation without administrator intervention. The game administrators limit themselves to implementing and problem solving, taking a much less dominant position in player affairs other than the Occasional quest. - Combat; Extended combat system, Range & Opponent size based. - Multicasting; Play up to three character classes. - Epic Levels; Ascend as a god. Infinite levelling. - Glory; Buy character or your item enhancements - Magic; combine runes to tailor and name your own spells, scrolls and potions. - Pets; Hatch, name, train and level your pets, ranging from Hamsters to Dragons. - Socket Weapons; Socket spell runes for special powers. - Factions; Found a guild and build your own guild house. - Castles; Buy a plot of land and add rooms, serfs, traps and furniture. - Shops; Make a profit from surplus equipment. - Storage; Buy Houses and Banks for equipment storage. - Crafts; mine, blacksmith, tailor, carpent and invent. - Salvage; Gather and craft resources. Pink dragon scale armour? Its possible! - Re-forge; Want a Mithrill cuirass? Re-forge your iron one! - Books; Write books and see them appear all over the game. - Vampirism; Contract Vampirism, gain access to vampire skills and spells. - Site; Java + Windows client available, also has a Forum + Manual. ----------------------------------------------- Mud : DarkBlade Code Base : [MUCK] NMC 1.22 + mods Telnet : darkblade.ath.cx 7575 [213.121.122.219] WWW : http://darkblade.ath.cx Description : DarkBlade is a hybrid split into 2 sides. One is CHAOS, the MUD, a gangland city filled with plotting and evil, killing and bribery. Gangs fight for the city, while the corrupt mayor Backy stands between. The staff and players are _very_ friendly. DB includes the basic MUD attributes, plus it's modern and includes programs for elevators, subways, mobile phones, apartments, swipe keys, item caches, heavy safes, a helicopter, planes, and more. The MUCK is a Portal linking Countries, each a theme created/built by players. These include Reciprocity, a covert (spy) RP country with secrets to be revealed; Recreations, a player-built country for re-enacting movies, TV and books; the Pueblo-enhanced area with sounds and pictures which can be added by players [get Pueblo at the site!]; FreeForm, a player-built area which allows ANYONE to edit ANYTHING, no matter who built what! We're waiting for the newest Country, Sci-Fi Colonies. The MUCK also contains new programs, including a Computer system for personal and public-access files and mail and the chance for any player to build major game areas and join the staff. ----------------------------------------------- Mud : DarkeMud Code Base : [LP] the Darkelib Telnet : live.darkemud.com 5559 [204.200.26.241] WWW : http://www.darkemud.com/ Description : Enter a Huge world, where you can make a name for yourself. Most equipment is made via players, and enchanted via another player guild. Own pets, start wars,earn a living, kill your neighbor. If this gets your attention, come join us. Just about anything is possible at Darkemud! Come where Dreams are a reality, and Nightmares might kill you. To live is to Learn, to Die is to Graduate. ----------------------------------------------- Mud : Darkened Legends Code Base : [Rot] DRM1.3 Modified Telnet : lancerochelle.com 7000 [209.61.182.189] WWW : http://www.darkfantasy-net.com Description : Darkened Legends: 202 Levels of Fun! Spellup's for players! Questing for players! Fulltime QuestMaster! Player homes! Bought and Sold! Mud-wide economy! Clans Offered! And much, much, more! ----------------------------------------------- Mud : Darkened Realms Code Base : [Smaug] 1.4a Heavily Modified, Many Changes, unique code. Telnet : dr.kyndig.com 7000 [207.44.132.24] WWW : http://www.darkened-realms.com/ Description : In a time long past the lives of mortal men, and even the immortal ones of elves, in a time where nothing existed but the mere potential for creation, there were three gods who ruled the ancient skies. They weren't a beginning, nor did they begin at any one time and neither would they ever end, but they did exist. And in this dark and empty universe, they lived. Then a day came, a black, cold day void of life as all days were, are and up until now, would always be. But something happened. There was a difference. Something moved, twisted, yearned to be free, to expand, and burst, and grow from it's tight enclosure. The first God, Awar, God of earth and dirt and land, of worked fields and rich soil, God of vast mountains and deep valleys, saw this and it enticed him... We offer 10 classes (soon to be 12) and 15 races with which to explore. Clans, player owned shops, pets, deities, limited pkill, arena duels, and a novice help system will all add to the experience that is, Darkened Realms. ----------------------------------------------- Mud : The Darkening Sun Code Base : [Rom] Redesigned from Oblivion & ROM (dawn 1.7) Telnet : darkeningsun.org 5678 [216.162.171.220] WWW : http://darkeningsun.org Description : The Darkening Sun MUD is a fantasy & roleplaying MUD with many great features. With a specially designed newbie guide mob to help new players find beginner-level areas, it makes us one of the top newbie friendly muds. We also have a special newbie-morgue that will transfer a dead newbie's corpse to a safe room for retrieval of items =). Roleplay is highly encouraged and often rewarded not only by the immortal staff & its nobles, but the code as well. Yes, we have a highly enhanced code that detects all forms of roleplaying efforts and will reward you RPxp every few ticks. RPxp goes towards both your roleplaying score and your level xp tnl (to-next-level). We have many other exciting features to enhance the joyment of your stay at our MUD. We look forward to seeing you all. ----------------------------------------------- Mud : Darker Realms Code Base : LPMud 3.01.02-DR Telnet : darker-realms.nostrum.com 2000 [206.28.8.8] WWW : http://darker-realms.nostrum.com/ Description : Darker Realms opened in 1990 and is quite possibly the oldest still-running LP style mud in the USA. DR was the first mud to offer quest-based advancement, and still maintains a large number of challenging and interesting quests. Although a number of guilds have cropped up, DR is still based on the traditional LP mudlib. Ergo, it lends a classic feel to what we believe is a classic game. There are about 600 active players, but rarely more than 25 or so on at a time. DR has almost never been down for more than a weekend, and recently moved to a much faster machine, so it probably *isn't* the slowest LP in existance anymore :) ----------------------------------------------- Mud : The DarkerHalf Code Base : [Smaug] Telnet : darkerhalf.myip.org 5555 [194.236.2.142] WWW : None Description : Come explore the dynamic lands of the DarkerHalf, where your decisions decide your fate. A complex system of code, that remembers which actions you have taken, may it be aiding the goblin king, or slaying a dragon. From these actions, the game play will be different each time. There is a small selection of classes, which at a designated level can be changed to a subclass. Example: Squire becomes a Dragoon, Knight, or Paladin. As one advances through the game, they will be required to complete the Rune Temples. Inside lie riddles and puzzles, instead of endless hours of combat. The mud is far from new, but has just been re-opened looking for testers of whom will be rewarded at the end of testing. -Kainest- ----------------------------------------------- Mud : DarkHeart Code Base : [Rom] ROM/GodWars Hybrid Telnet : chaos.godwars.net 6501 [65.96.77.183] WWW : None Description : Yes, DarkHeart is back. To all those who have never played DarkHeart, ours is a MUD like no other, it has ROM 2.4 as a base, but GodWars as a guide to what a MUD should be. We retain the 'level' aspect of the ROM, but with the classes of GodWars, such as: Vampires, Demons, Lupines, and Warlocks. We also have a couple original classes: Heroes and Eladrin. Heroes are brave and magical knights bent on ridding the world of the evil of Demons and Vampires. Eladrins are Elves with mystical powers, who also wish to rid the realm of evil. Come and join the proud ranks of the good and evil, and forge a new identity in the realm of DarkHeart. ----------------------------------------------- Mud : Darkland Code Base : [LP] Skylib 1.4 (Heavily Modified) Discworld/Nameless Sorrows Hybrid Telnet : darkland.simrin.net 3000 [63.78.117.247] WWW : http://darkland.simrin.net/ Description : The Darkland is a fantasy role playing MUD, with a unique 'guildless' system that focuses on the Universal Magic. We are currently working on heavy development in areas, orgs, and magic. Creators are strongly encouraged to come visit to find a home to practice the creative talents that they possess. We are offering every creator the ability to work on a pet project that is their own as long as it can resonably fit into the theme. To often the creative talents of many creators are stiffiled due to forced working conditions in other areas. We do ask that you help but want to nuture your creative instincts. We are building this mud on a very unique system to encourage roleplaying and make characters unique in every possible way. Unique god created equipement with allowed auctioning and trading enviornments. We want it to be that no two characters are the same. And a supposed infinte level system with developing areas for those players who excel and raise their characters above and beyond the initial bounds. We are also looking for those with mudlib talents to help out in org development and spell designing. We recently lost a lot of the mud to a harddrive failure and bad timing. We are rebuilding and are looking for people make it better than before. Check in and 'apply'. ----------------------------------------------- Mud : DarkLight Legacy Code Base : [GodWars] [GodWars] Telnet : 216.107.97.190 5500 WWW : None Description : Hello, We are currently running the Rage of the Deities code base and many changes are planned. Eventually all stock classes will be replaced by original custom classes. Fair and diligent immortals will be on to answer questions and help at all possible times. Come play, stick with us and see an entire world changed before your eyes. Thanks, DarkLight Legacy Team ----------------------------------------------- Mud : Darklord Code Base : [Circlemud] Circle 3.0 (Heavy modifications) Telnet : pody.westnet.com 5000 [206.24.6.19] WWW : http://www.westnet.com/~classic/darklord.html Description : Come check out a skillbased Circlemud (based on 3.0) We've got races to cover all classes, new classes, more being added. Recoded guilds w/ ranking system based on skill levels. Hometowns exist for players to join (also with town titles). Skills train by usage, no longer the old practice system. Casters train spells & alchemy Combat system modified to give more realism, and better balance! Friendly players (although pk and pt is allowed). Lots of levels and skill levels to keep players busy. To keep the mud balanced we don't allow any coder interaction with the mortal world. Stop by, we'll buy you a drink. ----------------------------------------------- Mud : DarkMUSH Code Base : [MUSH] Pennmush vers 1.7.5p3 Telnet : keepermush.korongil.org 4200 [169.244.37.213] WWW : None Description : This is a MUSH based on Philip Pullman's 'His Dark Materials' trilogy, which is composed of three books; the Golden Compass, The Subtle Knife, and the Amber Spyglass. It is just in its starting stages, and is very, very limited in size. I need people who are interested in the theme, and people I can trust with wiz-bits, to help me out in creating it. If you are interested, please send an email to f3nris@yahoo.com. Thanks! ----------------------------------------------- Mud : Darkness and Despair (DnD) Code Base : [LP] Heavily modified Telnet : cipollo.ugate.net 4201 [24.161.43.44] WWW : None Description : Darkness and Despair (DnD) is a large, player friendly mud, with 20 races, 8 classes(more to come), 10 professions, and 10 guilds. Roleplay is not mandatory, but it is encouraged. The combat routines, are extremely rich with many unique and varied emotes. The staff at DnD prides itself on providing a robust and diverse environment for all skill levels. We offer loads of player interaction, with a minimum of interference from the Arches and Immortals. This mud will definitely get your adrenaline flowing. Want to kill without the fear of a prison sentence?? Come see us at Darkness and Despair, you'll be delighted with the world we've created ----------------------------------------------- Mud : Darkon MUD Code Base : [Circlemud] Darkon 2.14 Telnet : darkon.net 9001 [65.123.176.195] WWW : http://darkon.net/mud/ Description : Darkon MUD has a couple zones you are familiar with, mainly Midgaard, we feel it makes it more newbie friendly. I would say 95% of the zones are are completely unique you won't find them anywhere else. Our dynamic staff of imms are on constantly and are eager to help new builders and players get started. New changes are being added all the time. Come check us out :) ----------------------------------------------- Mud : Darkover Code Base : [Circlemud] DIKU/Circle v2.2 (97% rewritten to Custom) Telnet : darkover.alpha1.net 5000 [66.119.226.252] WWW : http://darkover.alpha1.net/ Description : Darkover is the result of over seven years of blood, sweat, and tears from the Immortal staff. Inspired from many different sources and backgrounds, we have worked to provide a unique and enjoyable world and gaming system. Some of our features include: 1. A huge world of entirely original areas 2. Many of our areas change in a planned manner, often reflecting the progression of the mud's time 3. Built-in quests as well as Immortal run quests 4. Alchemy system allowing classes to make unique items 5. Custom mobprog system providing a more reactive world 6. 16 playable races and 31 playable classes 7. 50 levels plus -unlimited- remorting 8. A friendly, no-pkill atmosphere These are but a few of Darkovers many features. Please visit our homepage if you would like to learn more about the details of what we have on Darkover. ----------------------------------------------- Mud : Darkscapes Code Base : [Aber] Derived of Dyrt. Telnet : darkscapes.xs4all.nl 6715 [213.84.82.105] WWW : http://darkscapes.xs4all.nl/ Description : Hi Reader, We are an old and established abermud, which recently was revived on a new server. Generally the staff is newbie-friendly and the mud has a social setting. Quests are available. The mud allows for war-parties to be created, however if the last of such a party logs off the party is disbanded. Your own guild thus depends on the online-status of its members. If noone is left, the guild will wither away. Enjoy your time with us, but above all! have fun. -The powers. ----------------------------------------------- Mud : DarkSeasons Code Base : [Circlemud] 3.0 modified Telnet : darkseasons.com 9299 [64.152.12.3] WWW : http://www.darkseasons.com Description : Do you dislike muds with horrible colors? -We do. Do you dislike muds that arent stable? -We do. Would you like a mud that is easy to learn? -We would. Do you want adventure? -We do. Do you want a mud offering the best features, great coding, an IMM staff that works WITH you, and the ability to get you hooked? -We do. DarkSeasons, after three years of work, is opening people, and it's all for you. -Garrote, World Creator. ----------------------------------------------- Mud : DarkWind Code Base : [LP] Heavily Modified Telnet : darkwind.org 3000 [65.85.143.144] WWW : http://www.DarkWind.org/ Description : Darkwind is a heavily modified LP Mud, consisting of lots of great features: * 12,000+ rooms * Multiple continents * 10 Races: human, draconian, orc, dwarf, ogre, halfling, elf, troll, gnome, and faerie * 11 Guilds: Bard, Cleric, Charlatan, Mage, Necromancer, Garou, Thief, Druid, Fighter, Psionicist and Swashbuckler * Player owned pubs & inns * Player owned ships * Player owned pets * Clans! And, the list goes on! Please come check us out sometime: telnet://darkwind.org:3000 - The Admin of Darkwind ----------------------------------------------- Mud : Dartmud Code Base : [LP] LP Mud 3.1.2 Telnet : dartmud.com 2525 [207.49.240.62] WWW : http://www.dartmud.com/ Description : * Continuously operating since 1991 * Tons of quests, 100% original areas. * Consistent, Medieval fantasy feel. * Skill-based mud, no classes or levels at all. * 14 races, 6 never seen elsewhere. * Complex combat system with customizable fighting styles. * Elaborate NPCs which can respond to a variety of stimuli. * 'Real' wilderness system with varied terrain, top-down view. * Numberless interface, describes most variables using adjectives. * Player crafting skills and player-based economy. Farmers and cooks can make a good living growing and selling food. Smiths can forge weapons and armor. Lots more to do than just kill things. * Multiple languages, cities, and cultures. * And, of course, an original spell system. ----------------------------------------------- Mud : Dawn Code Base : [LP] LP Telnet : dawn.eos.net 3000 [205.133.149.58] WWW : http://dawn.eos.net/ Description : Welcome to Dawn, a discworld-based lpmud offering excitement and adventure to those brave enough to grasp it. It is a world of stunning beauty and terrifying evil, where creatures long regarded as legendary beings of lore and myth are commonplace; lands of light and lands of shadow lie within the reach of all. ----------------------------------------------- Mud : Dawn of Demise Code Base : [Smaug] Derived from SMAUG 1.4 Telnet : dod.hpi.net 4000 [209.12.107.12] WWW : http://dod.hpi.net/ Description : The Great War of the Mages, the Arcanix, nearly destroyed the world, and all man's glorious works. The Protectors of Life managed to defeat the Lords of Chaos, and lock them out of the Realm. But now, several centuries later, the magic of the seals has been weakened. One of the Evil Lords has managed to cross the boundaries between the Planes, and seeks to revive the Arcanix. Only a single Protector stands against him. He desperately seeks aid for his beleaguered world, and has sent out his call across the multiverse. Even though the call was meant for aid, the Evil Lord has managed to slip some of his evil minions through the gate, and so the battle rages on. The forces of Chaos have found a strong foothold, and it is feared that once again the world stands at the Dawn of Demise. ----------------------------------------------- Mud : Dawn of Empires Code Base : [Rom] Heavily Modified Rom Base Telnet : dawnofempires.com 9000 [216.129.136.80] WWW : None Description : - 90 mortal levels - Classes include: Necromancer, Invoker, Transmuter, Healer, Anti-Paladin, Shaman, Assassin, Archmage, Footpad, Warrior, Paladin, Ranger, and Bard. - Clan system called 'Castles' - each has a belief system and unique abilities for castle members. - Many unique and challenging areas. ----------------------------------------------- Mud : Dawn of Hope Code Base : [GodWars] Modified TFC 2.0 Telnet : finalchapter.iflipout.com 8787 [63.225.59.46] WWW : None Description : *No upgrading, all classes are balanced to fight! *Alignment isnt settable, and plays a factor in combat, kingdoms, and special EQ! *Modified Class powers! *Status adds hit/dam, damcap, and statcap! *Quicker training and increased quest cards! *Many new class development! *Many class modifications! *New xp areas! *Doubles are now player purchasable! *Kings of kingdoms get bonuses to questing! *AND MANY MANY MORE!!!!!! *Best of all, Imms that care -From the Dawn of Hope Staff *Come and visit, it wouldn't hurt... Much... ----------------------------------------------- Mud : Dawn of Shadows Code Base : [GodWars] [GodWars] Telnet : mistif.org 4000 [68.56.201.1] WWW : None Description : A new venture for myself(Ktulu/Heinz) and my coding staff, based heavily upon the existing code of Ethereal Mists. It is under heavy development please bare with the hassles. numerous custom classes in the works for this coming month, and months to follow. Classes included now- Werewolf Vampire Demon(soon to be redone from the godwars standard) Angel(see demon) Ninja Kindred of the East Vampire Abomination Mage Marauder Technocratic Unions (Including NWO, Iteration-X and a handful more) Gargoyle Recently Added: New bonus system courtesy of Azariius of Crimson Nightmares, it has been modified as well carrying things such as double damcap, exp ,quad exp, double spellgain speed, double spell casting speed, and double stancegain speeds in addition to other things. Coming Soon: Fomori, Hunter, Pentex and several others not yet in the works but in the planning stages. ----------------------------------------------- Mud : Dawn of the Ages Code Base : [Custom] JMud, written in Java (TM), inspired by Rom 2.4 Telnet : dawn.netcologne.de 8000 [195.14.237.125] WWW : http://dawn.netcologne.de/ Description : THE MAGIC LIVES - until you take a sword and cut it down. Yes, after several months (years?) of development the team behind programmer P. Herth came up with an elusive new version of a tasty little PK MUD. Unless you are discomforted by the intrigue of a medieval world, unless you hate joining the fray with others of your kin, unless you witnessed the countless enhancements possible by JAVA (tm) code, regardless if you are new to this or not - DAWN OF THE AGES awaits... No responsibility taken for decapitation or desintegration. ----------------------------------------------- Mud : Dawn of the Immortals Code Base : [LP] Custom MUDlib Telnet : immortal.org 2000 [immortal.org] WWW : http://www.immortal.org/ Description : Dawn of the Immortals is a fun place with a theme that varies from Fantasy to Science Fiction. We're currently rebuilding to an extent due to the theft of our machine but are happily inviting players. Players can play any race they like though we do not have an actual race system. We felt that allowing players to customize themselves through stats was less restrictive than a set of races that predefine attributes such as strength and intelligence. Players can write descriptions and adjust their stats to be any race they choose. We've got an increasing number of guilds available for players to choose from and a wide variety of realms for people to tempt fate in. Player killing is available between people who choose to become members of the secretive Blood Cult but people who don't feel like player killing will not have to worry. ----------------------------------------------- Mud : Daybreak Ridge Code Base : [LP] MudOS V22pre8 Darkelib 0.1 Telnet : dbrmud.com 5560 [169.207.93.53] WWW : http://www.dbrmud.com/ Description : Daybreak Ridge is a dark fantasy mud using the darkelib mudlib. Features include: - 6 sphere magic system with critical hit messages, plus a very exciting combat systems with critical hits and limb support. - Ability to make items, swords, shields, etc, to enchant them - Items are saved on person. - Castles or inn rooms, where items can be saved, just watch out for thieves. - Cool pet system in which they follow you around, and you can order them to carry stuff or protect you, kill for you, etc. - Newbie friendly mud. Averages 20 ppl peak time. ----------------------------------------------- Mud : DayDreamers Nightmare Code Base : [GodWars] Md 2.0 Deriv Telnet : brokendreams.wolfpaw.net 1885 [216.194.99.7] WWW : None Description : Welcome to the DayDreamers nightmare. A godwars mud based off of Midnight Dreams V2.0. We currently have 15 available classes(from the classic vampire, to the futuristic mecha's) and we are in testing, so were always trying to change and tweak whatever we can. We encourage and reward roleplaying, support kingdoms, and a variety of other features, so if your interested come on down and check it out. ----------------------------------------------- Mud : DC Legends Code Base : [MUX] MUX 2.0.26.317 #1 Telnet : dcl.spodzone.com 1984 [64.35.57.48] WWW : http://www.dcl.spodzone.com/ Description : A DC Universe MUX, following a customized variant of DC comics continuity derived from a mix of sources. We have our own unique continuity. The intent is to simulate the Legendary characters, and stories of DC Comics over its entire 60+ year history in the bright tone and epic mythical style of the 1960s and 1970s, allowing modern characters ala the various Animated Series.Characters from other comics outside of comics entirely can be played, with special conditions and restrictions. Original Characters are, of course, always welcome if they are willing to integrate themselves into our continuity. DC LEGENDS IS NOT A MUD. IT IS A ROLE-PLAYING GAME. YOU WILL HAVE TO WRITE SEVERAL DOZEN WORDS, REASONABLY CORRECTLY SPELLED AND PROPERLY CAPITALIZED TO BE CONSIDERED FOR -APPROVAL- TO PLAY HERE. THERE ARE NO DICE AND NOTHING TO KILL. COMBAT IS BY MUTUAL CONSENT OF THE PLAYERS AND IS MUCH LESS IMPORTANT THAN THE STORY BEING TOLD AND THE CHARACTERS AND THEIR RELATIONSHIPS. ----------------------------------------------- Mud : DC Rebirth Code Base : [MUX] 2.2 Alpha Telnet : darkmythosgames.com 13201 [64.124.185.72] WWW : None Description : DC: Rebirth is, obviously, a mux that uses DC Comics as it's theme. We are not, however a Year 1 Mux. Our cut off point happens just after the events that transpired in the Death of Superman series. We've also manipulated things so that Knightfall and Emeral Twilight happen before those events and not after. Superman is dead, Batman is broken and the Green Lantern Corps is no more. It's a time of uncertainty in the world. Old friends are gone and new faces have taken their place. Four Supermen now stand where once there was one, all claiming to be the true man of steel. A new, much more vicious, Dark Knight roams the streets of Gotham. A kid now wears the most powerful weapon in the universe. Things have changed, gods have died and no one knows what to expect next. We're hoping to capture that feeling of uncertainty that existed in this time period in the comics. It's a new age of heroes and the future isn't as well mapped out as people once thought. So, if you're looking for something just a little bit different we think you might like what we have to offer. ----------------------------------------------- Mud : DCU MUSH Code Base : MUSH Telnet : dcu.idyllmtn.com 3333 [206.16.238.1] WWW : http://www.idyllmtn.com/mush/dcumush/ Description : DCU MUSH -=-=-=-=-=-=-=-=-==--=- 'Where Legends Live!' -=-=-=-=-=-=-=-=-==--=- Welcome to the DC Universe! In the first Era on DCU MUSH, the Golden Age, we feature the adventures of the wartime Justice Society of America, All-Star Squadron, Seven Soldiers of Victory, Freedom Fighters, and other 1940's heroes and heroines. The second Era of DCU MUSH features the greatest heroes of the Modern Age of comics taking place today! DCU's third era features the Legion of Super-Heroes, superheroic teens who live in the 30th Century, and their friends and allies in the far future! ----------------------------------------------- Mud : De Digitale Metro Code Base : [MOO] Telnet : moo.demetro.nl 8888 [194.109.206.150] WWW : http://www.demetro.nl/ Description : De Digitale Metro is the first and biggest Dutch Moo. It was created in 1994 by Michael van Eeden for the Amsterdam Digital City. Not it is an independant moo. The base of the moo was the Amsterdam subway, but many things have been build: lots of features, games, etc. It is newbie friendly: people are always willing to help (well, almost always). ----------------------------------------------- Mud : Dead of Night Code Base : [Dikumud] Derived Telnet : dead.greenwing.com 5000 [209.198.148.115] WWW : http://dead.greenwing.com/ Description : The full moon shown brightly over the Pangea, casting deep shadows among the warehouses along the docks. On nights like this, the city gates are locked tight, with extra guards posted. Sane people are asleep in their houses, or drinking in a busy tavern, forgetting the terrors which are happening beyond the safety of the city walls. Tonight the mood was much more somber than the typical nightly ruckus which normally filled the bars. The full moon alone meant that the dead would be out in full force, but the recent bloody assaults by the hill giants in the forests to the north would contribute many fresh members to the army of the dead. There was some hope tonight. A band of Mystic Knights had recently arrived in town, fresh in from their battles on the wild southern continent. They would do their best protect the few people who hadn't made it to the city, and fragment the army enough to prevent a full assault. But everyone knew a few wouldn't get a chance to see the sun rise. ----------------------------------------------- Mud : Dead of Night LPMud Code Base : [LP] Amylaar LPMud Telnet : deadofnight.com 3443 [204.71.156.4] WWW : http://www.deadofnight.com/ Description : A light fog rises from a nearby swamp, and a hazy mist falls from the deceivingly clear sky. A crimson moon floats alluringly over a distant mountain, calling you to adventures untold. Yet, one thing makes you nervous: it is far too quiet in the Dead of Night. DeadOfNight is a gothic fantasy, in which characters try to conquer the rising shadows and chaos. With thousands of combinations of race, class, profession and secondary profession, each character has an incredible range of choices during character creation. Choose from 13 races, (the most popular being: vampyr, demon, werewolf and drow) each with their own unique racial abilities, 4 classes (Rogue, Cleric, Fighter, Mage), Each with their own special abilities, and you can even choose to join 2 professions. DeadOfNight has many features to make the game more enjoyable. Color support, party system, player run clans, and many ways to interact with other players and non-player characters. And don't forget to 'help mudsex' and mudhead your friends, or do the whorehouse quest! Combine these features with DeadOfNight's extreme stability, fast internet connection, and popularity, and you have a truly remarkable role playing experience. Stop by anytime, DeadOfNight is extremely newbie friendly. ----------------------------------------------- Mud : Deadly Temptation Code Base : [Rot] Telnet : therion.kyndig.com 9393 [207.44.140.25] WWW : None Description : Enter the world where Egyptian gods rule the land and the battle between Set and Horus lives on. Silent seduction rules, it can get you killed or it can lead you into immortality. Come play with the gods of old, live your life fast and die hard. Watch your back because no one else will. This is a Rot 1.4 modified mud, it has many extra options such as a pkill arena, auto questor, and lots of other stuff that will make your mudding enjoyable. Come back often to see us grow and change. ----------------------------------------------- Mud : Death Land Code Base : [Smaug] Telnet : deathland.dyndns.org 4000 [217.133.199.66] WWW : http://web.tiscali.it/deathland/ Description : Death Land is a new Mud created by Mix... In DL you can find 20 new class, 15 new race, quests allowed, rpg is encouraged. Good Luck. ----------------------------------------------- Mud : DeathRow II Code Base : [Custom] Very customized code Telnet : newcarl.mine.nu 4000 [213.219.108.162] WWW : None Description : This is very custom code with many nice features...there are many players and it offers many cool activites. Some features are: * Clans with 7 different clan ranks and clan rooms. * Modern PK with such weapons as: Galil ARM,Uzi,Ingrem 11,TT and many more. * Levels are like: recruit,private,sergeant,liutenant and many more. * 5 'immortal' levels which doesn't affect your 'PK' level. * Some cool skills like hitfeet,shoot,second weapon and stuff. * Warscore and PK score... * Bounty command what allows you to place bounty on someone. * Casino system with slot and some other games. * Immortals are holding trivias and quests and mortals gain exp and cash if they can answer of complete the quest. And currently we are working on DeathRow III wich offers you many,many more commands and more nice features. So visit us please:) NB! The language of this mud is Estonian. ----------------------------------------------- Mud : Deceptions Code Base : [MUX] TinyMUX 2.0 Telnet : deceptions.lightbearer.com 1963 [216.150.202.131] WWW : None Description : Deception: deception - The use of deceit, the state being deceived, a ruse. Deception is what twisted the garden of Eden and drove Adam and Eve into the darkness beyond. Deception is what starts as that little white lie to protect someone's heart, and turns into a convoluted web of falsehoods. Deception is what takes something sweet and twists it, staining it dark and dingy and making the white lace a muddy rag. Deceptions is based in the RL geographical area of Washington State, USA, in Puget Sound. Approximately the same place that Whidbey Island is located. Close enough to Seattle to be convenient, yet far enough away to maintain a bit of the wild rawness. The area wasn't settled until the late 1800's, so there is still a great deal of 'untouched' about the area. Things here on Deceptions are a bit more of a contrast, with few of the stereotypes found on many muxes. Elysium is not a museum. The Techno Construct is not a Horizon Realm. The creation of this slice of Darkness was done with creativity with quality descriptions designed to bring you fully into the experience with all five senses. We support Mage 2nd, Vampire 3rd, Werewolf Revised, and Changeling 2nd eds with a few limitations and additions. We do accept limited applications of Hengeyoka. Check the NEWS files for further information. All characters are application only except for mortals. ----------------------------------------------- Mud : Deckeon Code Base : [Custom] Made from many different codebases and modifcation Telnet : 65.117.148.200 2065 WWW : http://www.deckeon.com/ Description : Deckeon offers a wide verity including cars with mounted weapons that save through, cyberware, spells, enhanced weapons, magic foci, indepth matrix system, with deck programming am much more. You can rob the bank with a group of friends and pray you get out before the bank assault team arrives with different types of area affect grenades. Apartments can be purchased and have lockabal containers that save through. This is a work of art of a mud, you have to come see it to believe all of the different things that are avaliable. PK port does not require registration and supports multicharacter play 65.117.148.200 2065 RP port requires registration and does not support multicharacter play 65.117.148.201 2065 ----------------------------------------------- Mud : Deep Space Nine: A New Journey MUSH Code Base : [MUSH] PennMUSH version 1.7.5 patchlevel 4 Telnet : ds9.imaginationyes.com 4201 [216.158.26.78] WWW : None Description : A New Journey takes place just after the Dominion war. During the attack of the Dominion upon the Federation, the station was destroyed. Those on the station were forced to evacuate. Now that the war with the Dominion is over, and they have been forced back into hiding, Deep Space Nine is replaced.The station has been rebuilt by the Federation, with the help from the Klingon, and Bajoran Empires. Though the Federation is highly visible on the station, the Bajoran government run's the station. In the event that Captian Sisko returns, Colonel Kira heads up the command of the new design of Deep Space 9. She runs a tight fisted ship, as she has learned from Ben Sisko over the years under his command. Feature characters are available on the game. Applications will be required to optain a Feature Character, and interviews will be given to those applying. The staff of DS9 are very experienced in the MU** community, having been on the net RPing for over 1o years+ All news files are complete, and are online. Players are required to read them, and abide by the rules before they can continue into the MUSH. ----------------------------------------------- Mud : Deeper Trouble Code Base : [LP] LDMud, 3.2.9-dev.452 Telnet : deepertrouble.demon.net 4242 [194.159.164.164] WWW : http://www.deepertrouble.demon.net/ Description : For those of you who have not yet been in Deeper Trouble, let me tell you that it is very old. It goes back to 1990 and was created by a handful computerscience students. Artesia - as the world is named - is, and always will be, strictly fantasy-based, and although it has its roots in the stories of J.R.R. Tolkien, many other species that share its theme and spirit also populate it these days. It is constantly being improved and new additions and changes come often. This is no DIKU style MUD. It is complex by nature and thus very challenging and exciting. One can here enjoy wandering about in a large world, either alone or in a party with other players. Since the different areas and puzzles are very distinct, although not by theme or connection, there is always a new challenge waiting for any adventurer regardless of skill and experience. Players also tend to stride to become the best. There is also a social aspect to the game. Many new friends have been made, and also real-life gatherings are being arranged now and then so that the true people of Artesia may exchange gossip, face to face and over a mug of dark ale. :-) Welcome to Deeper Trouble already! - Zordiac@DeeperTrouble ----------------------------------------------- Mud : Deimos MUD Code Base : [Circlemud] Highly Modified 3.00 bp17 Telnet : bb12.betterbox.net 6666 [209.83.132.85] WWW : http://www.geocities.com/deimosmud/ Description : Welcome to the Realm of Deimos MUD Choose from 4 character classes to hack and slash your way through 60 levels in each class! We offer an entirely custom world that involves you in the world of DeimosMUD. Many different and extraordinary shops exist in the main town of Phobos where people gather from all over the realm at the Mosque of Phobos to gossip and also to conduct trade in its bustling agora. Our small 'Family' type player base and simple playstyle allows for a relaxed environment in which you can 'play without hurting your head too much.' Some features include + Completely Custom World [All Zones, Have been Built and/or greatly modified on DeimosMUD + PlayerKilling (Restricted to other PlayerKillers) + 60 levels In each guild + 4 Classes with an ever increasing list of skills/spells + The ability to new forge items by collecting special materials. + Embalmer/StatUpgrade shops. + The Ability to increase your innate abilities through locating Golden Discs + MULTICLASSING- The ability to level in ALL four guilds and gain skills in each of them. + Simple Playstyle which is Easy to Learn Easy to Master + Careers - if you get bored, choose from several different side jobs, such as firefighting, and make some quick money. + In-game backup system - Make sure for yourself that your character will not deleted. + Sparring arena - Test your amazing (or maybe not so amazing) skills against others players. Complete ranking system to see who's the toughest player out there! ----------------------------------------------- Mud : Delphi MUSH Code Base : [MUSH] TinyMUSH Telnet : 207.206.185.76 8888 [209.83.132.78] WWW : http://delphi.betterbox.net/ Description : Delphi MUSH has been in continuous operation for more than four years, and is a privately owned, not-for-profit gaming arena. It is dedicated to hosting ORIGINAL Sub-MU*'s, as well as providing a safe, newbie friendly atmosphere where new players can learn the various aspects of building, coding, and MUSHes in general. Build an original theme of your own, or join one of a variety already in progress. Subs are administered by their builders, and suffer no interference from Wizard, who exists solely to maintain the database and safeguard against twinks. Don't know how to build, or code? No problem! Delphi has many fun. easy to learn tutorials as well as volunteer +tutors specializing in a number of subjects and willing to help. Character and Alts creation is unrestricted, but adult status may be verified at need. Come give your original theme a place to live and grow. Come join Delphi! ----------------------------------------------- Mud : Delphine Code Base : LpMud (Amylaar 3.2.1) Telnet : delphine.org 23 [130.232.143.138] WWW : http://delphine.org/ Description : One of the main ideas in Delphine is that your race defines quite much which kind of a character you are. For example, orc fighters with their scimitars made of hardened steel are quite different from their elf counterparts. Equipment saves over linkdeath and quitting, so you don't have to worry about the shiny sword you just found and the next lesson is beginning in two minutes.. ----------------------------------------------- Mud : deltaReality Code Base : [MUSH] PennMUSH 1.7.5 pl 7 Telnet : 65.194.254.151 5150 [65.194.254.151] WWW : None Description : It is 2012. The Robotech War has ended with the near-total destruction of the planet Earth. Pockets of humanity and the allied elements of the Zentraedi forces have survived to rebuild and find a common point of co-existence. Even the Earth seemed to be accepting them at first, until something bizarre happened. April 21, 2012, 4:47 PM Macross Standard Time (formerly Mountain Standard Time). All over the globe, and in local space, strange anomalies are detected. Like a space fold, but at the same time, vastly different. Where there was only wasteland the day before, now there are cities. Plains have, without a sense of transition, become home for thousands of lifeforms, some familiar, some not quite so familiar, and some with technology and physiology that bends or breaks the laws of physics and reality, baffling even the highest intellectuals. It is now June 2012. By liaising with some of the places that have sprang into existence, the world's scientific community has been able to find out what happened to Earth, and has dropped it on the populace like another bomb from Dolza's armada, shocking the world and sending it into an era of cautious curiosity and wonder. The scientists told the world they had witnessed a phenomenon known as THE MAJESTIC WAVE, which caused entire planes of reality (and 'alternate dimensions') to collide or merge, melding into one large world, a confusing blend of everything imaginable. ----------------------------------------------- Mud : Delusion Code Base : [Aber] VME Telnet : delusion.mud.de 6715 [141.30.225.3] WWW : http://www.delusion.de/ Description : Delusion is one of the biggest AberMUDs still in existence. With a massive amount of about 80 quests it makes reaching immortality a challenge for even the most experienced players. The combination of the brandnew VME codebase together with the look and feel of an AberMUD makes it easy for new players to get used to the game and all its complexity. Runners can choose between several races and join or leave a certain guild at their desire. Delusion is very fast-evolving and the friendly team of administrators is constantly working on new additions and challenges for your gaming enjoyment. Playerkilling on Delusion is not permitted, except for Thursday evenings, when there are regular playerkiller tournaments. ----------------------------------------------- Mud : DelusionsMUCK Code Base : [MUCK] TinyMUCK (Fuzzball) Telnet : DelusionsMUCK.com 4999 [216.218.194.137] WWW : http://www.DelusionsMUCK.com Description : Delusions is a social-based MUCK with an emphasis on enjoyment. The management is fun-loving and willing to answer any questions you have. There is a lot to explore and many things to see. Contains one of the largest libraries of spells for MUCKs. Database size = 13,200+ objects. No player-command logging! Among the multitude of features you will find on Delusions are ANSI-colors (paint the world!), Highlighting (have friends' messages show up in colors), FamilyMagic (keeps track of your family tree!), SpotMagic (helps you lie, sit, stand and swim in a logical way), Pathfinder (helping you plot the route between two locations on the Muck), Guide/Helpsystem (Del is *VERY* userfriendly), Hintcookies (giving you helpful hints every time you connect), MrTutor (step-by-step tutorials), Linewrap (in-server!! no more cut-off lines), TravelMagic (catch a wagon and ride through the worlds), Online-Games (poker, hearts, labyrinths, chess, purity test, combat games, 4-in- a-row) Welcome!! ----------------------------------------------- Mud : Demon's Gate Code Base : [LP] CD Driver Telnet : demonsgate.org 3011 [195.22.74.199] WWW : http://www.demonsgate.org/ Description : Smell that? Stand back and take a deep whiff. Thats the smell of an orc skull well-cloven by good Tar Valon steel so the brains lop out in two neat peices and don't leak out the ears like you get with a warhammer. Smell that toasty smell? That's elven eyeballs roastin on the fire after a hard day of fireballin innocent villagers and hobbits. Yeah there's nothin like roastin eyeballs over the campfire after a hard day's hike through the Shire. That's right, that's the smell of Demons Gate! So come on in closer ... sharpen up yer knives and grab a barbecue stick ... there's plenty of room for more!! Demon's Gate is a pure fantasy role-playing environment (though role- playing isn't required). Features include a complex combat system with new detailed critical hits, detailed npcs, quests, guilds and clubs. The mud is divided into a number of variously themed domains including those based on J.R.R. Tolkien, Robert Jordan, and a few all-original domains. DG is a very fast-growing mud, with interesting new areas, guilds and systems being introduced all the time. After gaining some experience playing DG, players are welcome to apply for wizardhood, even with no prior coding experience. ----------------------------------------------- Mud : Demon's Shadow Code Base : [SWR] (Soon to be heavily modified) Telnet : islet.unixan.com 7788 [206.124.137.22] WWW : http://www.omnimind.org/omninuke/ Description : Demon's Shadow After the birth the New Republic the power base that once supported an empire is now unstable, at best. This is not helped by the rise of the smaller organizations, The Black Sun, The Galactic Trade Syndicate. The force has begun to florish again in the galaxy, the title Jedi Knight, has become more wide-spread as the Order of the Jedi is rebuilt, and a new Jedi Council if formed.. Into this chaos an ancient enemy, and a new foe emerge. --------- We have recently started over with the SWRiP codebase and are rapidly updating and changing things as we go. We need players to come and enjoy the hard work we've put into this mud so come and check us out. Requests and suggestions will be considered, just use the forum on the website. http://www.omnimind.org/omninuke ----------------------------------------------- Mud : Demons Dance Code Base : [Rom] 2.4 Telnet : ddance.no-ip.com 4000 [128.61.68.119] WWW : None Description : Demon's Dance is the product of much hard work by myself and my brother (Enzo and Kenny respectively) in order to create a mud where the emphasis is on playing (mind you, thats playing, not roleplaying). Boasting Battle Royale type wars, Team wars, individual duels in our Honor Circle, some awesome remort classes, great new skills, and a continually developing atmosphere, Demon's Dance is the place to be for Power Mudders or Newbies alike. ----------------------------------------------- Mud : Demonslair Code Base : [LP] Wildfire Mudlib 3 under MudOS Telnet : demonslair.hn.org 7272 [195.141.58.100] WWW : http://demonslair.hn.org:7276/index.html Description : Demonslair is a medieval fantasy world, with everything from public executions for the criminally inclined to powerful mages and blood sucking nosferatu. We are currently offering instant creatorship to any interested parties (via application) and will provide a tutor to those who need extra help in learning LPC. ----------------------------------------------- Mud : The Den Code Base : Fuzzball fb5.64 Telnet : mserv2.sgeinc.com 8888 [199.181.141.12] WWW : http://www.wizvax.net/ice/index.html Description : The Den Muck has a social and an adult side. You must certify your age to access the adult side. Come visit, and check us out! ----------------------------------------------- Mud : Desert Dreams Code Base : [MUX] MUX 2.1.16.55 #1 [2002-JUL-18] Telnet : dreams.spodzone.com 6789 [64.35.57.48] WWW : http://www.frozennorthstudios.com Description : All stories have to start somewhere. Somewhere mysterious, usually. Somewhere with a pulse. Somewhere with a history that hangs in the air like a fragrance. Join us to weave the story of Wolf Ridge. Desert Dreams is set in a modern-day, fictional town in the Transpecos region of West Texas. You will not find Wolf Ridge, Texas on any map. We use the 2nd Edition White Wolf Storyteller gaming system, with some modification in House Rules. We currently support Werewolf, Changeling, Mortal and some Mortal+ characters. We hope to accept a limited number of vampire applications in the near future. A word about pkills. No staff member on this game encourages PKs. Roleplay is much more interesting when the characters are around for more than 3 days. However, PKs can and will happen, for a variety of reasons. Come take a look. Looking is free, after all. Ask some questions. If you like what you see and 'hear', come play with us. 18 years of age and older, please. No exceptions. ----------------------------------------------- Mud : The Desire Mud Code Base : [Circlemud] Circle Mud Telnet : 65.42.172.172 7903 WWW : http://www.desiretalkers.com Description : The Desire Mud originally opened in Jan 1998 as 2 level mud, 1-25(no PK)and 25-100(PK).In July of 1998 Kermit was recruited to run the Mud for Honeybear and Shimmer, as most of their time is taken by working on the Desire Talker. Since that time, the Mud has changed alot from its original start. Many new spells, some skills, 100 levels, and new zones are some of the constantly changing 'look' Kermit has brought to the Desire Mud. The Desire Mud continues to grow, change, with new additions almost daily. One has to continuely read the boards to keepup with the new additions and changes. Dispite this, the mud has been and remains extremely stable. We have never had a wipe of the player file. Since the conversion to 100 levels, player killing is legal, but only at level 25 and higher. Our Immortal Level is Level 101. Those who make it here are indeed accomplished players are are rewarded with immortality. Becomeing a God (levels 102 and above) is a matter of proving your worthiness once you reach immortality. You have proven your skill , now you must show you are dedicated to enhancing and promoting the game,and have the ability and desire to help other players learn to play and enjoy the game. ----------------------------------------------- Mud : Desolated Lands Code Base : [Smaug] Telnet : 24.69.67.46 1234 WWW : None Description : A dark and desolate place a post cataclysmic land. Life is no longer the simple repetitious way. Battle, darkness blood & death are all that ensue the great cataclysm that wiped out millions. New races and clans have arose from the ashes of a dead planet consuming technology and perverting it for their own ways. It is truly survival of the fittest... ----------------------------------------------- Mud : Desolation Code Base : [LP] Lima Mudlib, version 1.0a8 (LPMud) Telnet : desolation.org 7878 [63.249.8.14] WWW : http://www.desolation.org/ Description : Desolation is not an emulation, but a continuation of Wasteland. An LPMud, picking up where WL left off. You can join one of the many guilds in development, including the Desert Rangers, the Badland Originals, and the Association of Irradiated Mercenaries. Wield a wide range of weapons, be it a crowbar, or an assault rifle, whatever suits your style. Explore a world full of wreckage, carnage, and radiation. Visiting such places as Quartz, a lovely town under the mob rule of Ugly John and his gang of thugs. Lovely Las Vegas, a town of evil, corruption, casinos, and prostitution. Junktown, a small tribal village, built from a land fill. Desolation - More reactor leaks than any other mud! ----------------------------------------------- Mud : Desolation of the Dragon II Code Base : [Smaug] SMAUG/Dale Hybrid Telnet : dotd.com 4000 [209.223.101.107] WWW : http://www.dotd.com/ Description : Are you looking for adventure? Seeking something fresh and new? Ever wish you could wield a Demon Slaying sword? Wear a ring to protect you from fire? Buy a baby dragon, watch it grow as you grow, strengthen as you strengthen. Ride it around the world. Learn a lore, which teaches you the weakness of certain types of creatures. You may join an evil race, and live within the evil city of Malaria, or join a good race, and live within the walls of Silverstone, the city for the good, or if neutrality is your way, become one of the neutrals, staying out of the race wars, that occasionally insue. Join a clan, follow a god, or if you wish, stay as an athiest. DOTD is undergoing constant changes, daily. From the minor bug fixes, to major changes to the way things work. Some aren't quite visible to general players, others are very visible. We consider player ideas, and listen as much as possible to player input. DOTD is a Smaug/Dale hybrid, we contain well over 130 areas. We have 19 races, with 14 classes for you to choose from, one, which is just for women, the Amazon. You can also join one of the alignment bound classes, but be wary, though these classes are powerful, if you stray too far from the alignment, your guild will no longer accept you. We are currently updating a lot of our areas with our unique MIML (MUD Internal Markup Language) code. When you are drunk and in some areas, you see other messages than you would while sober. We have many quests, which test your mind as well as your strength, not the normal find the quest-item type. So if you're looking for a challenge, wanting something different, sharpen your blade, and your wits, and come play Desolation of the Dragon II, it's sure to be worth your while. ----------------------------------------------- Mud : Desperation MUD Code Base : [EOS] EOSII [Heavily Modified] Telnet : bluedragyn.net 8001 [68.55.139.123] WWW : http://bluedragyn.net/~desper/ Description : Desperation MUD is a fun and friendly mud with a helpful staff. We are constantly trying to improve the playing experience and offer opportunities for advancement. New areas are added frequently to give more places to explore. ----------------------------------------------- Mud : Destiny : 3050A.D Code Base : [MOO] High Revamped Codebase Telnet : dastudios.myserver.org 5555 [64.161.25.136] WWW : http://www.da-studios.com/ Description : Destiny : 3050 takes place after the world fell apart. Street justice is at times more powerful then Governmental justice. Blackwell, a place where the only one who can save you is your self. This enviroment allows users to do, say, and interact as they please. Dark Alliance Studios goal is to create a world where users live, rather then play. Everything from the government, to the newpaper and city services will be -PLAYER RAN-. When players slack off, it clearly shows. Fighting, alithough a large factor in the game, is not the most important factor in the game. The object of this MUD is to simply live, maintain, and roleplay. Players are able to: form factions, create city services, public services, join law enforcement, work for the government, create local businesses -- players will basically have the freedom to do virtually anything. ----------------------------------------------- Mud : Destiny Mud Code Base : [Rom] Heavily Modified Telnet : destiny.boue.ca 7000 [198.78.66.50] WWW : http://members.tripod.com/destinymud Description : Welcome to Destiny Mud, where fantasy and reality meet. Do you dream of wealth, fame, and power? Then you have definitely come to the right place. If you are into sword and sorcery, or just want a change of pace, and an excellent time, then look no further. Hunt down Bin Laden, and if by chance he gets his head chopped off, sell it to the headhunter for added game points. Maybe you would like to have Albert Einstein's mind in battle. How about a ghost hunt or tour along the bayous' and visit Myrtle's Plantation aptly known as the most active haunted house in all of America. The possibilities are endless. We have what you are looking for in unique and exotic spells and skills. Some you cannot find elsewhere. The remort system will blow you away. Some MUDs once you remort you are finished and it takes forever to keep building your character up. Not so here, the more you remort, the stronger your character will become. Just when you think you have remorted enough, you get the option of becoming a monk, with all the skills and spells! At level one. If a monk is not to your taste, you can continue to remort. So no more sitting at the quest master, years on a character, and having a player who's been there less than a month kick your ass! In our opinion a well balanced mud with no class domination, unique skills and spells, and add to that the strategy of each individual player, makes Destiny Mud a must try to all mudders. Pk is more than just a strong class eliminating a weaker one, and here at Destiny we try to show brain as well as brawn. So come check our mud out and visit with our extremely friendly imm staff who is also very newbie friendly. You will not be disappointed at all. ----------------------------------------------- Mud : Destiny Vale Code Base : [Smaug] Some modifications Telnet : destinyvale.com 4500 [63.168.248.188] WWW : http://www.destinyvale.com Description : Enter the world of the Vale where your destiny is controlled by yourself. A world where only you can choose your fate. The land is young, waiting to be shaped. Stories whisper from ear to ear, what has, what is and what will be. Come, enter the Vale and wield the ultimate power, a power lusted by many for eternity... Come master your Destiny... Current Custom Code in Destiny Vale: Housing System - Player built houses Death System - Ghosts and Ressurrection Arena System - Terrains and Clauses Profanity Filter - Prevents profanity Smaller Changes in Destiny Vale Absorb - Gain the ability to absorb attacks Hangman - In need of a break? Play Hangman Missile Updates - Lodging and Fatal hits Coming soon to Destiny Vale Player Driven Economy Township System Inter Continental Travel ----------------------------------------------- Mud : Devil's Demise Code Base : [GodWars] Telnet : midnight-hour.org 2727 [65.189.246.169] WWW : None Description : We are a new mud just getting started. We are newbie friendly and encourage players to bring their friends and have a good time. We are a pk mud, so after 4 hours you will be able to pk or to be pked. We are working on new areas so you can have alot of mobs and different places to get exp and train. The immortals are friendly and helpful and will gladly help you with any problem you have. So give us a chance and stop in and say hi. The original code is highly modified by me, the coder/owner, Blade. I encourage ruthless killing and murder. ----------------------------------------------- Mud : Devil's Lament MUD Code Base : [Rom] [DLM v2] Telnet : dlmud.com 3778 [24.237.7.230] WWW : http://www.dlmud.com/ Description : Some of the Features on Devil's Lament MUD: * 202 mortal levels plus 999 hero levels. * Full remort multiclassing through 9 classes. * Full ANSI colour with background colours and ansii graphical characters. * 16 races with race skills. * 350+ skill/spells plus skill levels balanced. * Toggleable automap descriptions. * 150+ well balanced areas (huge world, 14600+ rooms). * Automated global quests, wars, and freeze tag features. * Support for MXP, MSP, MCCP, mudFTP, IMP, Portal GT and Pueblo. * Speedwalking. * 6 different types of automated quests with full quest equipment. * 11 combat stances, normal and advanced. * Awsome clan code with clan skills, clan wars, ranks, bank accounts, rosters, ect. * Global spellups, ChAoS mode, Doublexp, and a MUD economy. * Marriage and extended player home systems. * A maze area generated each boot with a bonus upon completion. * A multi-object automated auction code that supports quest items. * Join a private chat on any of the 999 chat channels or 21+ public channels. * We have bankers, a post office, blacksmiths, trivia shop, and bounty hunters. * High dice, slot machines, checkers & chess games. * Top 50 of various player stats and top 50 mobkills and mobdeaths. * MUD keeps track of how many rooms you've explored. * Connection to the InterMUD 3 network. * For Builders we offer room/obj/mob programs, and 20 types of OLC editors. * very friendly player base and immortals. * plus so much more done in 3 years of work. We hope you stop by at least to take a look! [Click to see Who's Online] ----------------------------------------------- Mud : Devil's Rift Code Base : [GodWars] Dystopia 1.4 Telnet : devilsrift.dune.net 3000 [63.117.93.3] WWW : http://devilsrift.dune.net Description : We are updating! We've recently upgraded to dystopia 1.4 ***WE NEED BUILDERS! EXP. WITH DYSTOPIA A MUST*** No stock areas here! Not your average godwars mud, Devil's Rift will feature all new and unique classes, as well as original areas and new dangers for adventurers. This mud is for those who are tired of the usual hack and slash decapping atmosphere of other godwars muds, but don't be fooled! Devil's Rift is not for the faint of heart, though we are considered newbie friendly. RP will be rewarded in DR, also periodic imm quests, arena battles, and more fun features on the way! Due to the code upgrade, we're currently building our world from the ground up. Players are welcome, but be aware our imms swamped with work right now and we're moving as fast as we can, mostly imping new classes for play. ----------------------------------------------- Mud : Devil's Silence Code Base : [Rot] ROT 1.4 modified Telnet : 63.78.117.210 5000 WWW : http://dsmud.com/ Description : Long ago, the Seven, a band of powerful wizards faced off against the Devil, dominator of man. The Seven fought valiantly, slaying the Devil and, in the process, losing five of their members. Only Alecca remains to rule in this land left by the Devil's Silence. We are a pk mud with the following: * 40+ races to choose from, 35 classes, in three tiers * Newbies start with a complete set of stat eq * Many unique areas * Quests run by immortals daily * Player arena in which to hone your pkill skills Sometimes, in order to make friends....you have to kill them. This is not a newbie playerkill mud, but one that has been voted in the top 10 on www.mudjournal.com and on www.topmudsites.com Come check it out, it's a true experience. ----------------------------------------------- Mud : Diablo 2 MUD Code Base : [Smaug] Heavily Modified Smaug 1.2 Telnet : d2mud.kyndig.com 9999 [207.44.140.25] WWW : http://d2mud.kyndig.com Description : We are currently in construction mode adding the rest of the acts. We may accept player testing, to some degree. If you're interested, you must first e-mail haelyn (look at the website). * Random equipment through a unique conversion process. * All classes from the Diablo 2 and Diablo universe available. * Many key changes have been made to make the MUD play and feel more like Diablo 2 and less like a MUD. * In-depth quests that progress with your character. * Unique waypoint system which mimicks Diablo 2. * Monsters of varying degrees of rarity. * Quest System similar to Diablo 2. * A horde of new skills for all classes. * Explore 10 acts. ----------------------------------------------- Mud : Diablo MUD Code Base : [Rom] All stock areas removed. Lots of mods. Telnet : diablo.mudshell.com 6666 [63.97.188.64] WWW : None Description : This mud is based on the popular Diablo PC Games series. The town you begin in is Tristram. You enter the dungeon from many different entrances in the town. As you explore the dungeon, you earn experience which you use to buy skills/spells. You receive randomized equipment, depending on how deep you are in the dungeon. The equipment uses the same naming system as you would see in diablo. You can also encrust equipment with gems to customize equipment to you liking. Diablo MUD is an experience like no other! *Randomized equipment *Rare Powerfull Equipment *Multiclass system *Randomized Dungeons, Mobs, & Bosses. *Hundreds mob names and dozens of prefix & suffixes *Remort System *Hundreds of Damage Messages *3 Towns Covering Act 1-3. More coming. *300+ Dungeons Diablo Mud always strive to improve and therefore ever changing. Ideas are encouranged and rewarded when implemented. Come join the fun but beware of the denizens of Diablo! *WARNING* Adult Oriented!!! ----------------------------------------------- Mud : DiamondGate Code Base : Envy Telnet : mud.diamondgate.com 4000 [206.71.77.71] WWW : http://www.diamondgate.com/ Description : DiamondGate is a Envy-based mud (which is Merc 2.2 derived). Significant enhancements include: - Multiclass - players can level in all 5 classes) - ANSI color support - players can use color themselves too, in titles, communications, etc. - clans - private rooms for players - OLC (online construction) - a bookstore (with real books that you can read) - many new and original areas - rich set of social commands - warm and friendly staff :) - unique bard class - portals, teleportals, etc - CHAOS mode After two years of development and testing, DG is now OFFICIALLY open for play. We welcome all to come and join us. ----------------------------------------------- Mud : DiamondMud Code Base : [Circlemud] circle 3.0 Telnet : diamond.st.hhs.nl 4000 [145.52.123.2] WWW : http://diamond.st.hhs.nl/DiamondMud/ Description : DiamondMud is a mud which runs from the Netherlands a small country in Europe. The mud is situated in a medieval setting, you chose what race you want to be and which class you want to play. Of course each race has it's own unique abilities. The Immortal Team is small but efficient, the players are mainly online during the European day times, but we hope to fill the place during US day times as well, and therefor we need you. The intention of DiamondMud is to change into a Role Playing Mud. And therefor we are still changing and growing. If you are intrested in helping a mud change into a Role Playing Mud then you are most welcome to help. If you want to play here then of course you are more then welcome, you will see that the players that we have are very friendly and they will help you get started. ----------------------------------------------- Mud : Different Dimension Code Base : [Smaug] Telnet : differentdimension.ath.cx 4000 [80.254.187.45] WWW : None Description : Different Dimension is a SMAUG 1.4a mud server. The administration team has a wealth of MUD experience and is currently importing appropriate areas and artifacts from their previous UK based mud game 'empyrion'. The game has a strong fantasy theme and role playing is strongly encouraged. The game is open to players and the standard SMAUG zones are available. Additional zones are scheduled for opening as soon as testing is complete. ----------------------------------------------- Mud : DigiMUSH Code Base : [MUSH] Telnet : digimush.shacknet.nu 2004 [216.36.140.137] WWW : None Description : The day started out normally for 16 children. Without warning, a light appears, and a small device appears in their hands. Now, they have found themselves trapped in a world unlike their own. A world populated by Digimon, Digital Monsters. Their only hope is that one day, they will return home. DigiMUSH starts off differently than Digimon has, as we have 8 dark digidestined as well as the original 8, and Kari appeared in the Digital World from the beginning, rather than mid-way through the season. We have a wide variaty of Feature Characters (FCs) to apply for, and welcome Original Character (OC) ideas. Why not drop by and take a look. ----------------------------------------------- Mud : Digital Convergence MUX Code Base : [MUX] TinyMUX 2.0 Telnet : seiryuu.org 9000 [216.37.80.167] WWW : http://www.seiryuu.org/~digimon/ Description : Digital Convergence is based on the original Japanese anime of Digimon Adventure, Digimon Adventure 02 and Digimon Tamers. The MUX combines the two continuities of Digimon Adventure and Tamers by bringing in the Tamers/Chosen Children of both series into an alternate Tokyo reality. Knowledge of the Japanese series is preferred, although it's theoretically possible to play certain characters with just a knowledge of the US series (and enough research). ----------------------------------------------- Mud : Digital Horizons Code Base : [LP] 2.4.5 LP (Heavily Modified) Telnet : dhmud.com 3000 [63.193.241.4] WWW : http://www.dhmud.com/ Description : Digital Horizons is a fantasy themed mud dedicated to a friendly player environment with help administrators. We offer many options to the prospective player such as class and technical guilds (players can join one of each type), spells, ansi color, ascii art, built-in alias system (i.e. macros) for long commands, a party system for adventuring with others and sharing experience, player-killing by instant registration, and much more! We hope you'll stop by and give Digital Horizons a try. =) ----------------------------------------------- Mud : Digitalnoise.Net MUSH Code Base : [MUSH] Pennmush Telnet : www.digitalnoise.net 4201 [24.24.197.16] WWW : http://www.digitalnoise.net/ Description : Digitalnoise.Net MUSH (Pennmush)--- Laid back, do what you want, world designed to let people see what they can do. I have tried to cut down on the amount of restrictions and maximized playability. This MUSH was mainly created to build a creative fantasy world and play with code. Built 10/09/2000 -- Just Starting. ----------------------------------------------- Mud : Dimensions MUD Code Base : [Rom] Highly modified ROM-Based SOM code Telnet : dimensions.org 9000 [206.245.158.60] WWW : http://www.dimensions.org Description : Dimensions MUD has finally opened after three years in development. As a result of this long development period, Dimensions has developed an excellent codebase and world, complete with over 100 original areas. Some features: * Extensive and original skills and spells (hundreds) * Ranged Attacks * Remort system with a multitude of races/classes available * All original world * Full clan system with many options available to members * Optional PK with little restrictions on PKers * RP environment. While not required, RP is encouraged and Dimensions was designed with RP in mind. * Many small features designed to make Dimensions 'look & feel' more attractive, and to further balance the world and add to the playing experience @ Dimensions. If these features interest you, join us at Dimensions MUD, dimensions.org port 9000. We are most newbie-friendly and are confident we will provide you with an excellent playing experience. ----------------------------------------------- Mud : Dinotopia MUCK Code Base : [MUCK] Telnet : galaxyport.hn.org 8888 WWW : http://thinkbig.at/dinotopiamuck/ Description : Based off the book 'Dinotopia' by James Gurney. Players may play either human, dinosaur, or any prehistoric creature as long as it actually existed. Open to TP ideas, roleplay is strongly encouraged as well as extending knowlege on prehistoric life. We allow any sort of culture of humans, since all humans on the island of Dinotopia are decended from castaways and any sort of dinosaur is allowed. Dinosaurs and other animals are as intelligent as humans and they live in a symbionic relationship with each other. Fighting is strongly discouraged among the inhabitants of the island, except for in the Rainy Basin, where carnosaurs rule and trespassers are destroyed. The humans and civilized dinosaurs have established a culture all their own with vast cities and a form of government all their own. There will be many places open for exploration: A great desert, an island, the jungles, cities, the northern plains and more! ----------------------------------------------- Mud : Diogen Code Base : [Smaug] Smaug derivitive codebase w/ unique areas Telnet : Diogen.Wolfpaw.net 1111 [216.18.90.4] WWW : http://diogen.wolfpaw.net/ Description : Diogen is a world rebuilding itself after being drug into war over 260 years ago... This war left many of the kingdoms of the time in ruins, with the few surviving kingdoms barely able to support themselves. We offer 1000 player levels with an option for unlimited levels if our players gain the need for it. We also have a remort system in place where you can choose to remort into a new class from our pool of 7 base classes, then remort once more to create a 'combined' class making it a total 41 classes available to players. Another remort option is to remort into a 'vampire' subrace with new abilities. With our friendly Kings and Queens around to help, combined with the roleplay atmosphere and an ever-growing list of automated quests implimented; Diogen is most assuredly a unique and fun place to stay. ----------------------------------------------- Mud : DiscordiaMUSH Code Base : TinyMUSH Telnet : discordia.nevermind.com 4201 [205.246.41.70] WWW : http://discordia.nevermind.com/discordia/ Description : Discordia is the religion of chaos. Discordianism understands that organization is the work of the Devil. The whole Material Universe is exclusive property of the Greco-Roman Goddess of Chaos, Eris. In 'Principia Discordia', Discordian Society co-founder Kerry Thornley states, 'If organized religion is the opium of the masses, then dis-organized religion is the marijuana of the lunatic fringe..' DiscordiaMUSH is a relaxed social place to be. ----------------------------------------------- Mud : Discworld Code Base : [LP] Discworld LP Telnet : discworld.imaginary.com 23 [216.254.34.56] WWW : http://discworld.imaginary.com:5678/ Description : Discworld is a flat world ten thousand miles across that rests on the backs of four elephants who stand on the shell of Great A'Tuin, the sky turtle, as he, or, as it might be, she, swims through space. From Ankh-Morpork, jewel (okay, so it's a carbuncle) of cities, venture hubwards across the brassica'ed Sto Plains to the Ramtops, cross the Circle Sea to the dark and mysterious continent of Klatch. Discworld combines the humour and richness of Terry's books with a high-quality mud that appeals to both fans and those who have never read his work. As a very kind reviewer said: 'With fish, wombles, intelligent shades of blue, straw dummies, shiny plaques, mended drums, Shifty Jim, Ankh-Morpork pence all on a very chilly spindlewinter's afternoon, Discworld had me laughing at every second turn, and left me wanting to read more. 'The feeling I got from the mud was one of fun, quirkiness, and constant surprises. I spent a whole lot more time on there than I expected, but it was time well spent!' ----------------------------------------------- Mud : Distortions of Chaos Code Base : [Rot] Death Rising Telnet : distortions.dune.net 7200 [63.117.93.2] WWW : http://www.dcmud.kicks-ass.net/ Description : New death rising ROT mud in testing. Looking for builders and imms when the pbase grows Also trying to reach old players from Distorted Dystopia :o)! Trying to create a great place to hang out, RP, and PK. Mud is mostly geared for vertan mudders. Newbies will only be helped by players if they so choose. Currently 2 immortals, myself (Distortions) and Samoth. Samoth is the co-owner&founder. We very much need player feedback for adjustments and development. The MUD webpage is still being developed and it not active as of yet ----------------------------------------------- Mud : Divine Blood Code Base : [Rom] Rom24b6[Modified] Telnet : shell.tetradine.com 4000 [12.99.156.36] WWW : http://divineblood.tetradesign.com/~divine/ Description : Divine Blood is set in a medieval fantasy atmosphere. We offer 4 base classes, 4 remort classes, and 8 races. Players are allowed to customize each character to be unique from any other player. PlayerKilling is optional with a well balanced and sophisticated PK system. Players may join or create new clans, while having the option of purchasing clan enhancements such as more rooms, guards, shopkeepers, and more. The mortal levels range from 1-91, and remort system is functional. Immortal run quests and a Autoquests are also available, along with equipment bought with quest points. The Autoquest code has been specially modified for a PK/NON-PK mud environment. We have something for everyone. Anyone can easily learn to play Divine Blood whether you are a newbie to muds or a veteran of another code base. The only requirement is for players to follow the rules, use common sense, RP a little, and, most importantly, enjoy the game. Recent modifications to Divine Blood: * special non-pk/pk equipment * modified autoquest code for more balance * sophisticated pk system * modified clan system * room/obj progs * randomized stats on equipment per reset ----------------------------------------------- Mud : Divine Right Code Base : [Custom] 0.01 Telnet : divineright.org 4000 [216.99.216.98] WWW : http://www.divineright.org/ Description : Divine Right is a custom codebase written in Java 1.3. The code has been under development for more than a year and we are hoping to be playable soon. The playable game will resemble Smaug in format and playing style, but gameplay will be far more flexible and involved. ----------------------------------------------- Mud : Dizzymud Code Base : [Rom] Rom 2.4 Base 5 years of modifications Telnet : stargazer.inetsolve.com 4000 [205.160.45.22] WWW : http://dizzymud.inetsolve.com/ Description : Welcome to the realms of DizzyMud Our mud is oriented around our players. We are here to IMP ideas that are interesting and feasible. We want to make the mud as enjoyable as possible to our players. Each player on our mud is allowed to have their own personal room located wherever they please. The coding for these rooms can be done on their own, or our IMMs will be happy to do it for them. We are changing all the time, so the best way to describe the mud is to have you examine it in person. However, here are a few small details. [Color, 100 levels, PK within clans, many races, Qwests, Unusual spells and skills, Interesting areas, and friendly Immortals] ----------------------------------------------- Mud : Dnal Code Base : [Circlemud] Being Modified Telnet : games.spunge.org 3625 [66.26.228.73] WWW : http://www.spunge.org/~demortes/ Description : This mud is being worked on heavily. Builders and all staff are welcome. Email Demortes@msn.com, or just connect and leave a message on the board in the loading room about you. Don't forget to include: Past expierences (optional) Email address Best time you can and will be on AIM Yahoo! or MSN names/addresses. We will get hold of you if we are interested in anything from you. Demortes If you wish for a list of available positions, you may be able to find it on the board when you log in, and if you are later interested in getting a job on this NEW mud, you can email me. I do not have a site up, cause I am waiting for the story to come in first, so that way its a themed site. ----------------------------------------------- Mud : DND-Legacy Code Base : [LP] Mudlib: DnD/Nightmare Classic Telnet : dnd-legacy.kicks-ass.net 5000 [67.40.73.173] WWW : None Description : It's back ladies and gents. The prevoius Admin unfortunately has passed away. This is 1998 version of DND, fully restored and player-wiped. It was put up just recently (May 13th), 2002. All new players are welcome, and hopefully some old ones will come back too. Has all the original areas, minus only 2 or 3. Some new areas will be added to replace what's missing, and MASSIVE BALANCE CHANGES will be ongoing to make the mud even more fun than it has been for the last 10 years. The balance changes will encourage partying, fix obvoius weaknesses with specific classes, and newbie land was made easier. Come take a look! And welcome back! Kinslayer/Evil Admins ----------------------------------------------- Mud : Dominia MUD Code Base : Circle 3.0 Beta Patch Level 11 Telnet : mud.labyrinth.net.au 3333 [203.9.148.7] WWW : http://www.labyrinth.net.au/~cjp/ Description : Dominia Mud is based on the popular card game 'Magic: The Gathering' by Wizards of the Coast. Your adventure begins in the fabled City of Brass, where members of all races and classes mingle without restriction. As a beginning character, you are given the choice of playing one of twelve classes, and one of eight races, all of which have their own advantages and disadvantages. Chaos Mages are masters of destructive and combat magic, Saboteurs can build bombs capable of destroying entire rooms, Necromancers swell their armies of followers with the bodies of their enemies, Hunters shoot their prey from many rooms away with deady accuracy, and the remaining eight classes have similarly clearly defined areas of expertise. Above level 11 players may multiclass freely, at a cost in 'credits' much greater than the single credit required to level in the primary class. Our community of players consists of a mix of magic addicts from around the world and non-magic players who found themselves strangely unable to stop playing. ----------------------------------------------- Mud : Dominion Code Base : [Merc] modified, with Emlen/Godwars/Diablo ideas Telnet : 67.40.145.17 5055 WWW : http://www.vicnet.net.au/~dominion Description : A world of harmony, creatures of all backgrounds living together. Noble Kings living under one ruler, a dignified superior, thoughtful, kind, and smart. The bringer of death cripples the realm. The ruler dies. Chaos! Power! Destruction! Noble Kings turned into savages. Vying for power over the realms. What once were soldiers of the king now are self- serving clans that do the dirty work. Vampires masquerade in the streets, and werewolves howl in the nearby forest, the once harmoneous realm has turned into DOMINION. Six classes: highlander, vampire, werewolf, mage, alchemist and ninja If you've played Diablo, a Godwars mud, an Emlen mud or even a Merc mud, you'll love this mud. With over 50 powers for each class, there are features on this mud which keep the player interested. Chewy the Furriest of them All!!! ----------------------------------------------- Mud : DominionsMOO Code Base : lambdaMOO Telnet : confabulation.com 2000 [24.124.31.1] WWW : http://confabulation.com/~sam/dominions.html Description : Dominions MOO has been a behind the scenes innovator since 1997! Many moos have ported ideas created exclusively by Dominions. The MOO has a fully functional currency system, text to speech and ascii options, and is friendly to the newbie and experienced mooer alike. Dominions puts the MOO back in comMOOnity! Join a great MOO, Dominions! ----------------------------------------------- Mud : Down Under Code Base : [MUSH] Telnet : du.flaminggeeks.com 4242 [205.252.89.147] WWW : http://www.flaminggeeks.com/du/ Description : We're a roleplay-oriented game for the world of Anne McCaffrey's Pern. Our emphasis is on individual and group roleplay, not staff-organized Hatchings and tinyplots. We require a brief application be filled out before player creation. The application can be found on our webpage and in our newsfiles. Our timeframe is late in an alternate history 9th Interval. Our open areas are Southern Hold and Southern Weyr -- the sole Hold and Weyr yet established in the Southern Continent. Please visit our webpage or log onto the game for more detailed information. ----------------------------------------------- Mud : Dragon Ball Evolution Code Base : [Circlemud] Telnet : ozma.kyndig.com 1874 [216.40.217.211] WWW : http://www.geocities.com/toalinree Description : Dragon Ball Evolution has come a long way. With hard work and dedicated builders we made this mud one of the best. Every zone in the mud was revamped and made a lot better. New skills have been added for every race. Races like quarter saiyan, saiba, bio-android, and mutant are some of the new races added. Earth is not alone now...other planets can be found. Planets like Namek, Subzero, Vegeta, Asteriod, and a new unknown planet can be reached my Capsule Corp or the new outer space. With more players coming on everyday...clans have become a major role in RPing. I could go on all day typing stuff about our mud, but if you want to know more....come check out the mud. It will be worth your time. Thanks Ozma and Jugogou ----------------------------------------------- Mud : Dragon Ball Final Power Code Base : [Circlemud] Telnet : aldara.iflipout.com 1789 [63.225.233.159] WWW : None Description : This is a place where you can be anything you wanna be. You can be a Namek an Icer a Saiyajin or a Majin. This is a very newbie friendly mud with lots of friendly imms who are glad and willing to help at any time. So feel free to ask any questions you may have. We are currently going through alot of changes so please bare with us and we will get everything fixed. This is a place where you can come to relax or what ever you want. Have fun and Happy mudding. ----------------------------------------------- Mud : The Dragon Ball Z MUCK Code Base : [MUCK] Telnet : 142.179.21.49 8888 WWW : http://www.geocities.com/dbzmuck/ Description : This MUCK is based on the popular anime/manga, Dragon Ball Z! To level up you either role play or you can train with an FC or in a gym. There are no commands to fight or train, or even buy stuff. Though, there is still money that you will be given. Everyone is paid once a week. As for fighting/training. There's a +roll system that you use if you are having trouble with role playing. Level ups are given once a month with an increase of one attack skill level, or you can gain a new attack depending on your ki energy. This is a very friendly MUCK. Some TPs are based upon the anime/manga, and some are created originally but the muck does not follow the exact plot, so you can create an original character. ----------------------------------------------- Mud : Dragon Realm Code Base : [LP] nightmare 3.1 Telnet : orpg.dragonrealm.nu 5050 [206.245.140.121] WWW : http://www.dragonrealm.nu Description : Dragon Realm Online Role-Playing Game is a fantasy role-playing game based in the world of the Dragon Realm. The game offers: * Fully customizable character attributes * Detailed background and story line * Vast areas to explore and conquer * 7+ races with unique skills & powers * Unique starting locations depending on race and alignment of character * Detailed professions and social guilds to join, complete with spells & skills * Detailed pantheon of deities to follow * Role-Playing rewarded Come try something Nu... Dragon Realm ! ----------------------------------------------- Mud : Dragon Run Code Base : [Rot] [MODIFIED] Telnet : dragonrun.iflipout.com 9000 [209.181.151.5] WWW : http://www.ayun.net/dragonRun Description : Dragon Run is a heavily modified realm drawn around the theme of 'arcane warfare' and the ignimanzer saga. Features include: - Arena - Auto Aquest/Iquest - Several LARGE, original areas/scenarios - Random Items (and item recipes - crafted items) - 3 Tiers (7 classes) - Arcane [global] Spells - 100+ Original Skills/Spells ----------------------------------------------- Mud : Dragon Swords Code Base : [Merc] heavily modified Telnet : dragonswords.net 1234 [209.223.14.8] WWW : http://www.dragonswords.net Description : Dragon Swords features: <*> Copyover (warm boot) <*> Lotto System <*> Crash Protection code does the following at crash point - saves and restores your character - saves all corpses, and reloads them when mud boots back up - attempts an automated copyover <*> GGC channels (In-game IRC channels) <*> PK Tourney (nice!) <*> Extreme XP (double xp for every kill within a countdown) <*> Tons of unique area and skills <*> Automated Auction w/ Equipment Stats <*> Customized Clan Rooms (clan healer, container, baker, etc.) <*> Battle Tournaments & Wager on player battles! <*> Weddings & Other Celebrations <*> Personal Lockers & Unique MobProgs <*> A Special Earned 'HERO' Level <*> Bonus Points (rename items, make your own clan, etc.) <*> Special Holiday Events & Trivia Games <*> Tireless Immortal Staff & Fantastic Coders <*> And so, so, much more... ----------------------------------------------- Mud : Dragon's Den Code Base : [Custom] LPMud (MudOS)/Dragon mudlib Telnet : dden.discordia.org 2222 [66.92.231.194] WWW : http://dden.discordia.org Description : The Dragon's Den is one of the world's oldest continuously operating muds. Built from scratch since 1991, it features completely original areas, unique quests, and our own Dragon mudlib. The Den combines an excellent fighting experience that makes use of diverse magic with a casual, friendly atmosphere. A structured nobility system lets players build their own castles and wage war against each other, allowing for intrigue and scheming. Our entertaining and challenging quests are richly detailed and require a combination of swordsmanship and careful thought. New players have many quests designed just for their lower level status. Several guilds are available that grant additional power to your character. You'll even find the Gods that run the Den are often on the game and interact with the mortals regularly. All of this combined is what makes this a MUD to come back to time and time again. Countless hours of entertainment and enjoyment await you on... Dragon's Den! ----------------------------------------------- Mud : Dragon's Era Code Base : [Custom] v0.95 Telnet : dragonsera.idlegames.net 4367 [66.20.215.196] WWW : http://www.dragonsera.com/ Description : Dragon's Era is a purely text-based medieval fantasy realm (a custom-built from scratch, 100% original MUD made in Visual Basic). It involves fantasy and roleplay, items and monsters, rooms and events, and spells and techniques. The addition of wild and tamed dragons and techniques in brotherhood with magic make Dragon's Era a very unique place to adventure! Ten races, Seven professions, spell forks in training, and diversity in training garuntee diversity among players. Best of all, it's FREE! Please note that Dragon's Era is a custom MUD which requires that you install and use the official Dragon's Era client! If you try to connect through telnet or another application you will not be able to play. The Dragon's Era Client is trusted software and does not collect information or display advertisements! You can find the Dragon's Era Client at: http://www.dragonsera.com/ ----------------------------------------------- Mud : Dragon's Fang Code Base : [Circlemud] Heavily modified Circle 3.0 Telnet : dragonsfang.org 4000 [195.38.2.205] WWW : http://www.dragonsfang.org/ Description : Dragon's Fang is a Roleplaying MUD based on Robert Jordan's 'Wheel of Time' series, although you don't need to read the books prior to playing. We have a very nice playerbase, sometimes hitting 55-60 players in rush hours, which is very friendly, thus creating a warm, homie atmosphere in Dragon's Fang. In general, Dragon's Fang prides itself the most with the high quality Roleplaying of its playerbase. We have exceptionally good Roleplayers, and we promote realistic, intelligent and interesting Roleplaying. We give a lot of freedom of Roleplay, and we have various systems to support the Roleplaying, including a newly coded guild system with many cool features. If you're into Roleplaying, you should -definitely- check us out :) And hey, if you never Roleplayed in your life, come on in, we'll show you how much fun it can be :) We also have quite a big world, all original, which was done by very good Builders and is constantly worked on. Our code is quite advanced either, although it's not too complicated to use. Come on in, check us out and give us a try, you won't regret it :) ----------------------------------------------- Mud : Dragon's Gate Code Base : [Custom] Telnet : dgate.mythicgames.net 34283 [204.176.33.70] WWW : http://www.dragons-gate.com/ Description : Your torch flickers desperately a final time before it burns out, leaving you suddenly very cold and very alone in the vast darkness. A strange overwhelming stench of death and decay is all around you, and within the shadows you feel the eyes of something watching. Insidious laughter fills the air, a horrible mocking laughter that sends shivers up your spine and leaves your legs frozen in abject terror. The air pressure in the room drops alarmingly as the massive creature in the shadows begins to fill its lungs. Your brain cries out for you to run but your legs refuse to respond. Suddenly a brilliant light flares before you, revealing the form of a massive dragon practically filling the space; it is the last you see before the flames roaring from the creatures mouth engulf you, and then there is only darkness... This is just a small part of the world of Dragon's Gate, though it may look like someplace you've been before, Dragon's Gate is unique unto itself and holds many surprises for you. Dragons Gate is a massive text based world of adventure role-playing where the action is nonstop 24 hours a day. ----------------------------------------------- Mud : Dragon's Horde Code Base : [Rom] GhostMud v3.0 Telnet : mudhost.com 4200 [216.195.183.4] WWW : None Description : Dragon's Horde is in it's developmental stage. We are currently working out all the main features such as clans, quests, better remorts, etc. The staff is composed of several mudders who grew tired of always looking for our idea of the perfect mud and decided to create it. With a general basis on Dungeons & Dragons, especially Forgotten Realms, we hope to offer a great role-play environment full of all the great features we've experienced through our years of mudding. While not currently open for full play, a few players here and there won't be turned away. Changes are being made every day, including new areas. We are currently fine-tuning our history, look for it soon! ----------------------------------------------- Mud : Dragonball Arena Code Base : [Rom] Highly Modified DBA v1.0 Telnet : Slayn.net 1235 [206.124.140.114] WWW : None Description : Still going strong dragon ball arena is a one of a kind online experience. With friendly players and immortals to help you when you first log in to clans, tournaments, and land to be claimed for those that feel they have the strength to comkpete with the best in the universe. Become a tyranical icer and destroy homes and planets or be a human and help defend the earth. The choice is yours and your destiny is in your hands. Just remember if you let your guard down you might find yourself being swept off the floor of the ARENA. ----------------------------------------------- Mud : Dragonball Arena 2 Code Base : [Rom] DBA2 Telnet : Slayn.net 1236 [206.124.140.114] WWW : None Description : Dragonball Arena 2 was created for the more mature fans of DB who favor putting work into a character rather than becoming the strongest fighter in a week. Our combat system allows players to choose the attacks they use, charge ki attacks and fuse with other players. We provide quests and hold regular tournaments and a lot of our RPs are run by our players. Our staff is friendly and will assist you with any questions you have. Come check us out and we hope you enjoy. -DBA2 Staff ----------------------------------------------- Mud : Dragonball Ascendants Code Base : [Circlemud] Dbx Modified [Dba1.0-CIRCLE] Telnet : mud.iflipout.com 1970 [63.228.199.1] WWW : None Description : Dragonball Ascendants is a Roleplaying encouraged mud. We are coding our own segnificant changes and offer a wide variety of skills and races. We also have Clans, Housing and are currently working on a forge where you can build your own eq! Please visit us, this is aimed at the more mature Dbz fans. ----------------------------------------------- Mud : Dragonball Legendz Code Base : [Circlemud] DBL Modified Telnet : 12.229.188.243 4000 WWW : None Description : We are trying to create a MUD that gives you the best Dragonball Z environment possible. We are NOT based off the Dragonball X codebase, we are starting from a stock CircleMUD. We are working day and night to get things done as soon as possible. We expect players to be very impressed with the features of the game. We have created our own power level system, along with stamina, speed, and strength. You will build each of these up throughout your playing. Everything takes place AFTER the Buu Saga, so that we can go from there and add our own ideas. You will be able to hunt for the dragonballs and make a wish. Train in different gravity, travel to other planets, even die and go to the spirit world. We do need builders to help us create the areas so popular in Dragonball Z, if your interested in helping us just log into the game or send us an email at dblegendzmud@yahoo.com. ----------------------------------------------- Mud : DragonBall Saga Code Base : [Smaug] 1.4a (heavily modified) Telnet : tangent.dune.net 7654 [208.139.203.148] WWW : http://www.theDBSaga.cjb.net/ Description : The DragonBall Saga MUD has been around since April and we've been working to make this the best DBZ MUD out there! Some of our current features are that here we don't have a power level limit. You can keep training and gaining PL until your heart's content! We have many skills (and many more to come!) for you to train in, and each race has their own set of skills. You can play either a Saiyan, Human, half-breed (half-Saiyan, half-human), Namek or an Icer. We are currently gearing up for a massive change for our MUD. It's so massive, we don^Òt even know how massive it's going to be! This change will set our MUD apart from all the other DBZ MUDs out there. ----------------------------------------------- Mud : Dragonball Vortex Code Base : [Aber] [Custom] Telnet : 4.40.37.95 9999 WWW : None Description : Salutations! Looking for a place where you can openly RP? How about a place that is newbie friendly? Well here you go then. Come and visit us, we RP constantly. We are, however, only BASED on the Dragonball series, and we do not follow the shows or movies on any form. So come on in to a place where you the player have the ability to affect what goes on in the world that you play in. ----------------------------------------------- Mud : Dragonball X: Journey to Power Code Base : [Circlemud] Telnet : percy.xidus.net 5969 [64.124.185.72] WWW : None Description : Welcome to Dragonball X: Journey to Power. This mud is being coded and built by dedicated and capable immortals who know how to be immortals and do not refuse players for who they are and who help mortals with the mud. The immortals have built and coded elsewhere so they know what they are doing, so we will not make bugs and errors that the players will suffer for. We offer alot of unique changes from other Dbx code bass muds that make sense. We also keep the help files updated for newbies so they have less reason to have to ask anyone anything unless that need a further explaination. We care for our players, not only help them play, but we also make sure their characters are protected from those who think hacking a mud is fun. I myself, will be coding in alot more skills, i have plenty already coded that just need to be added in for the players. We have enough areas for players to play, so we hope to see you there very soon. -Shinshi(Owner) ----------------------------------------------- Mud : Dragonball Z Ultimate Code Base : [Circlemud] Telnet : dbzultimate.iflipout.com 5656 [63.228.198.25] WWW : None Description : This is a Dragonball Z related Circlemud. We are in the process of modifying the code. We have a very newbie-friendly staff of immortals and we are all working hard to make this a great DBZ MUD. If you have any suggestions, email at entreri_2005@yahoo.com. We are not hiring any builders or coders, so do not ask. Entreri ----------------------------------------------- Mud : Dragonball Z World Code Base : [Smaug] DBZM 3.1 - modified SMAUG 1.4 Telnet : dbzw.uforce-hq.net 4000 [63.219.178.164] WWW : http://www.u-force.net/dbzw/ Description : Dragonball Z World is a new MUD that we are currently still developing. It will be based on the Dragonball Z series. It will offer various planets on which the different races will grow up upon. Once you are stronger you will be able to choose an alignment (either good or bad) and you will be able to join guilds. Once you are a member of a guild, you can learn special attacks and skills. And from there you can join clans, either the two major clans: good or evil or you can be invited to join independant mercenary forces. It will also feature the afterlife in the next dimension as well as dragonballs to make wishes (used to return people from the afterlife) ----------------------------------------------- Mud : Dragonball Z: Eternal Fight Code Base : [Circlemud] DBEF Telnet : eternalfight.kyndig.com 2000 [64.49.223.8] WWW : None Description : We have been through some changes here. Through some up's and down's and now have finally began our tread uphill. Fully funded this codebase no longer resembles its predecessor DBX(Kastion's code) and will strive to surpass all others. Some of the changes in the past few days include: A Completely Redone Gravity System A New Holographic Training System New transformations and powerups. And the future will entail... A Completely new Fighting and Sparring System A Fully Functional Space system. Fully interactive mobiles which actually fight back. We have got rid of all of our 'troublesome' immortals and are now hiring builders and more coders to assist with the work. Do not log on and ask for a job if you want one email me at my stated email above. Jimih ----------------------------------------------- Mud : Dragonball Z: Lost Time Code Base : [Smaug] DBZLT v.04 Telnet : lt.viper-net.com 1202 [64.246.28.27] WWW : http://lt.viper-net.com/ Description : We are still a young mud, but growing at a rapid rate. We just recently switched servers and no builders were brought with us because they were really lazy. We currently offer all the basic races: Saiyan, Halfbreed, Human, Namek, Android, Bio-Android, Icer We are adding skills slowly as they are not the most important things, but we are open to ideas. Recently installed a spaceship system, it is now fully functional and players are able to buy and fly their own ships. We have a fully detailed transformation system, and a slow but realistic powerlevel gaining system. ----------------------------------------------- Mud : Dragonball Z: Rebellion of dark powers Code Base : [Unknown] Telnet : spaceservices.net 4001 [68.80.252.14] WWW : None Description : Dragonball Z: Rebbelion of Dark Powers is back once again! New host and port but the same old fun and excitement! Please come in and ejoy a great, all-around fun mud! We are now a even bigger world, with more rooms, more areas, and even more mobs! Tired of having to wait endless minutes for mobs to respawn? or people killing all the mobs in an area? Then come on in! We have many mobs for you to kill, and then you can pushup yourself away while you wait for the next batch to appear, getting stronger as you wait! ----------------------------------------------- Mud : Dragonball Z: The Saiya-jin Wars Code Base : [Custom] Telnet : tsw.iflipout.com 7020 [63.226.70.173] WWW : None Description : Please note as of this posting, the MUD has just entered its first stage of development and is incomplete. The Saiya-jin (Saiyan) Wars game is set several hundred years after the events in DBZ take place. While the vast majority of the Saiyan race died when the evil Icer Frieza destroyed their homeworld, planet Vegita, a number survived. The countless children who had been sent to conquer weaker planets eventually grew up, eventually reaching the potential power promised to them by their Saiyan blood. Older Saiyans, surviving members of the old empire, searched out their younger brethern, forming small bands of warriors. These bands grew as well in the interem years, giving rise to some who would dare to call themselves Warlords. Now, during the Saiyan Wars, some of these factions of come to head, their leaders dreaming of power, of consolidation, and some of giving birth to a new Empire, with themselves at its Emporer. ----------------------------------------------- Mud : Dragonball: World Tournament Code Base : [Circlemud] DBX, Modified. Telnet : messiah.ath.cx 1313 [213.139.173.151] WWW : None Description : Hey, we are a new MUD, just started up on 11.13.02. Please come give us a chance, we're always here to lend a helping hand. We ARE highering Coders and Builders, so if you'd like to be one, create a character and e-mail me (Kyosuke) KyosukeKidzukai00@hotmail.com. We are newbie friendly, and even have an immortal to help them out. Please give us a chance, we're getting better daily! ----------------------------------------------- Mud : Dragonfire II Code Base : [LP] Custom 2.4.5 Telnet : dragonfiremud.com 1999 [24.70.202.246] WWW : http://www.dragonfiremud.com/ Description : Dragonfire is an ancient LPmud that has evolved for many years. Recently spun-off (hence the II), the mud is being worked on intensively, incorporating new features and updating the code. Dragonfire is a unique experience in the mud world, as it has not necessary followed the traditional paths of MUD evolution. Many of our loyal player base have been around for seven or eight YEARS, following the MUD through its trial and tribulations--new hosts, new admin, hacker attacks, and so forth. Dragonfire has a strong focus on player- killing, but PK is by each player's choice--the best of both worlds. The 'guilds' of Dragonfire are classes, skills, spells, and clans all wrapped into one in a style that makes Dragonfire unique. Come by and check us out! ----------------------------------------------- Mud : DragonFort Code Base : [Embermud] Telnet : dragonfort.net 9005 [216.170.178.236] WWW : None Description : DragonFort's mud is now open for the public! We're still working on custmizing the code and building areas, but we are stable now! If you'd like to help with the coding/building contact dbittner@hotmail.com Enjoy, and be sure to stop by Dragonfort.net's message boards. ----------------------------------------------- Mud : Dragonheart Code Base : [LP] unique mudlib/world Telnet : circular.org 8888 [206.245.158.23] WWW : http://circular.org/ Description : Dragonheart is a unique player killing mud. We have a unique charactor creation system which includes 16 races, 4 classes, 32 professions, 8 arcane magics and 8 faith magics and 8 alignments. Dragonheart is a fierce land whose citizens border between the best and the worst of people. Players may join houses or form houses and assign house rank or form house alliances as well as purchase property for houses including a house castle. Dragonheart as of Oct 31, 2002 has been online for seven years and become its own unique virtual world set apart from anything else in existance. Many players have been around for years and many new players and old players say it is hands down, the best text game on the internet. Ill let you decide for yourself. ----------------------------------------------- Mud : DragonHeart MUSH Code Base : [MUSH] PennMUSH Telnet : redknight.crystalsands.net 4201 [63.203.148.109] WWW : http://www.crystalsands.net/DragonHeart/ Description : It has been several years since the death of Lancelot and the disappearance of the Merlin. Since then, Camelot's stance on the isle of Britian has weakened substantially. Her armies, even with the leadership of the Round Table, have been unable to stop a particlar tribe, lead by a man called Richard the Bloody, from pushing South from Scotland. With each passing day, the tribe's power and influence grows. It's been nearly six months since Camelot sent an army to investigate an insertgance into their lands. The army returned home with a quarter their numbers, and what was left could barely be called an army. For six months, the new border villages and towns have reported no movement along Richard's lines. It's been three days since the normally daily heralds have been seen from the town of New Haven. In response, a small party was dispatched from York. They too have not returned. Nearly half a year has been spent in waiting for this moment - Richard the Bloody is on the move again.The city of York stands in the direct path between Camelot and Richard's army. Will you help defend Camelot, or will you join the ranks of perhaps the most ruthless barbarian of known history and help overthrow King Arthur? Welcome to DragonHeart MUSH, a roleplay game where you can play a character in the Dark Ages of Medvial England. You help write the story. Will you be nobility, peasantry, a guard, a soldier, a merchant, or a maiden in distress? The choice is your's. Create your character, and interact with people from around the world. ----------------------------------------------- Mud : DragonLance MUSH Code Base : [MUSH] TinyMUSH version 3.0 patchlevel 2 #1 Telnet : dragonlance.godlike.com 6666 [216.218.255.245] WWW : None Description : The original Dragonlance MUSH, running now for seven years. The timeline is at a point some ten years after the War of the Lance, and following the Blue Lady's War has diverged through roleplay from the novel timeline. Characters are original, and any PC may become a 'feature' through play. Currently Sanction, Solanthus, and Palanthas are open, with other areas opened for TPs when needed. In Sanction, minotaurs, hobgoblins, and draconians are open for play. Players must be approved, which gives us the ability to maintain a high quality of roleplay. Most recently the resurgent Dragonarmies, led by Zelos, have been pushed back, but still threaten to overwhelm the Whitestone forces. ----------------------------------------------- Mud : DragonMUCK Code Base : MUCK Telnet : dragon.muck.com 9999 [199.245.105.25] WWW : http://dragon.muck.com/ Description : Looking for a role playing environment that doesn't either fall into Anime or Furry? DragonMUCK is a fantasy based MUCK where role playing is main idea. Friendly staff, newbie friendly, and highly skilled and friendly players. Out of Character chatter kept to a minimum, most of the players connected are completely willing to engage in role playing with new characters. Almost any species and class of character accepted, as long as the application shows a strong understanding of the character. Tiny Plots always in progress, a great place to go if your tired of the normal run of the mill MUCK. The web site also offers information regarding MUCKing, both on the coding side, as well as the role playing side. ----------------------------------------------- Mud : DragonMud Code Base : TinyMud Telnet : dragonmud.org 4201 [206.170.114.15] WWW : http://www.dragonmud.org/ Description : DragonMud is the oldest TinyMud style MU* in existence, (predating Islandia by a few months) and has been continuously online since Thanksgiving of 1989. At the heart of DragonMud is an early 1800's walled city known as TinyLondon. Perpetually pre-industrial and heavily sprinkled with magic, TinyLondon is a city of cobblestones, carriages, gaslamps, stone bridges and ancient towers. The colorful populace is made up of pirates, infiltrators, thieves, vampires, wizards, questors, merchants, poets, gypsies, ambassadors from other realms, Grand Dames and new immigrants. DragonMud is not a hack-n-slash, rape-kill-n-plunder environment. A certain level of manners and civility is expected of all citizens. The creation and maintenance of DragonMud is focused on a commitment to user's privacy and autonomy. Patience, tolerance, fairness, understanding, wit, charm, style, curiosity and creativity are values most prized by the citizens of DragonMud. ----------------------------------------------- Mud : DragonMUD Code Base : [Aber] Dyrt/Aber Telnet : dragon.mudzone.com 7000 [195.166.28.7] WWW : http://dragon.mudzone.com/ Description : Founded 5 July 1991, Dragon has been online consistently for over 10 years, longer than any other AberMUD. In that time, Dragon has changed servers numerous times, moved from Germany to the UK, and converted its codebase from AberIV to Dyrt. The medieval-flavoured setting manages to be unique without deviating greatly from its Aber roots. This home of the DragonSofties remains non-PK aside from Arena matches and rare tournies. The game welcomes new players with a handful of newbie zones and a unique Bard Transport System. For experienced players, minimalist features in the old Aber tradition make running to wizard a challenge. Casting magic costs strength and clues require careful examination of the environment. Quests vary from easy to obscure, from old standbys to Dragon exclusives. Our wizlist holds the names of many mud-gods and expert runners from the time when they were new mudders. Perhpas you can add your name as well? ----------------------------------------------- Mud : DragonRealms Code Base : [Custom] Telnet : Use Homepage WWW : http://www.dragonrealms.net Description : DragonRealms is an ever-expanding, massively-multiplayer text-based roleplaying environment with an average of over a thousand players online during (USA) prime time hours. Tens of thousands of 'rooms' spread out within the four known provinces and over twenty major cities. Players can choose from eleven races which include the fantasy-genre standards likes Elves, Dwarves, and Halflings, as well as several unique choices which include the feline Prydaen, the reptilian S'Kra Mur, or the werewolf-like Rakash. There are ten professions to choose from in this totally skill-based advancement system which include Empaths who transfer wounds from their patients' bodies to their own and shun combat at all costs, Traders who traverse the continents delivering goods and commodities, Moon Mages who get their teleporting and conjuring power from the world's three moons, and Warrior Mages who wield a powerful combination of elemental magic and weapons. DragonRealms is in a constant state of growth and development and is supported by a devoted staff of over 100 GameMasters with years of experience. The first 30 days is free, so you've got nothing to lose. ----------------------------------------------- Mud : Dragons Domain 4 Code Base : [Envy] Customised Telnet : www.dragons-domain.org 8888 [65.113.112.18] WWW : None Description : 1 September 2002 Version 4 of the Domain has been released! After a hiatus, as past players were starting to lose hope, a saviour was found and the Domain has risen from the ashes. The immortals took this opportunity to make some changes and officially release Version 4. The Dragons Domain is a heavily customised, both in areas and source code, Envy MUD. Over the past 8 years the Domain has evolved from a simple Envy MUD to a unique and well-loved fantasy game. We have a number of builders who only build for the Domain and two dedicated implementors currently active. Some of our unique features include: a deity system which allows players to choose a patron deity; an interactive tournament system, including custom- written bots; a pre-requisite skill system that encourages characters to learn a wide range of skills; and a sub-class system once players achieve level 30. We welcome new and old players to try their hand at mastering the Domain! ----------------------------------------------- Mud : Dragons Odyssey Code Base : [Emlenmud] Highly Modified Telnet : bb6.betterbox.net 5555 [209.83.132.78] WWW : http://eot.student.utwente.nl/~wouter/do/ Description : Dragons Odyssey was once a big p-based mud, it has been offline for almost a year, and now its back, bigger and better.It is a pk based world where good vs. evil , and in some cases neutral vs. all. Each alignment has there own homelands and newbie areas. Come give it a try. ----------------------------------------------- Mud : Dragons of Exile Code Base : Smaug Base Mud Telnet : dragon.tnweb.com 4000 [207.65.218.17] WWW : http://dragon.tnweb.com/ Description : Dragons of Exile places a heavy emphasis on the dragon race. If you been searching for A mud the does the dragon race correctly you found the right mud. Our mud is the first mud to allow a true, realistic chance to actually play as the dragon. Though be warned, although the dragon race is much more powerful than any other they are much harder to level. We also feature unique multi-classing with up to three possible classes. Come stop by and check us out! *Dragon Broods are now installed(dragon clans) *Necromancer class is now added *New spells added to a variety of classes *Deities coming soon! *New zones added as well ----------------------------------------------- Mud : Dragons of the Mists Code Base : [MUSH] TinyMUSH version 3.0 Telnet : mushhaven.net 8935 [208.184.147.85] WWW : http://www.mysteriouswolf.com/mistsdragon/ Description : The World of Darkon, a world where Dragons and Griffins fight together to save the planet. Where magic spells and potions fog the mind, or help heal it. Have you ever wanted to ride a Dragon or a Griffin? Have you ever wanted to be a mage that can pull powers from the earth, fire, and water to do things that you can only dream of in the real world. Here you can ride a Dragon or Griffin, be a mage or a healer, you can join a guild, be a gypsy, or just be a resident at one of the Eyrie's. What ever your desire, Dragons of the Mists is your place to be. We are currently looking for residents, guildsmen, and characters interested in being a Dragon Rider! We are currently looking for mainly Male Characters, but Females are welcome too! Come for the fun, come for the excitement! Connect Today! Maybe we will be on search for you to impress a Dragon or Griffin! ----------------------------------------------- Mud : Dragons of the Three Moons Code Base : [Rom] Rom 2.4b4 heavily modified Telnet : titan.kyndig.com 1234 [64.49.223.8] WWW : http://dragons3moons.kyndig.com Description : Dragons creatures of legend. Rumors told to scare naughty children. Have the returned to the world of Krynn? Whispers speak of creatures flying through the night sky blocking out the moons with the huge wings could it be? A storm is gathering over Ansalon. Rumors of armies gathering in the north spread across the land some make preparations for war while others dismiss the warnings as someone’s wild imagination. The Army’s of Takhisis are growing strong claiming lands one by one. How long until they claim your homeland? Will you stand against them or join them in their swath of destruction? The ancient Solamnic Knights are disorganized and not in the favor of the people. Since the days of the Cataclysm the have been looked upon as frauds worried more about their own necks and holdings above that of the common people. Will you be the one to restore honor to the dishonored? Shall you ride into battle outnumbered but displaying a salute to your enemy? Come to the world of Krynn and join the adventure. Will you be a Conqueror or one of the brave few to struggle against them? At Dragons of the Three Moons all shall be revealed. (Dragons of the Three Moons is formally known as Shades of Glory.) ----------------------------------------------- Mud : Dragons' Star Code Base : [Circlemud] Heavily Modified Circle 3.0 Telnet : dracon.net 4242 [65.216.158.116] WWW : http://www.dracon.net/ Description : Ever want to sail across the stars in your own spaceship? Take a shuttle to a dangerous top secret mission? Dragons' Star, a space-themed Diku- style MUD, allows you to do all this and more in a futuristic, cyberpunk environment. Dragons' Star has an original background story and complex race information--great for roleplayers! There is no charge for rent, and food/drink are not needed. Our best features include: * Player customizeable characters based on alien races. * Realistic space travel, including shuttle transit system and multi-room, maneuverable spaceships (own your own Millenium Falcon!). * Over 400 skills and spells to choose from! * Areas that come alive and react to players, area specific weather & more! * Staff run and automatic Quests. * Message Boards and Mail accessible from anywhere. * Customizable IRC-like Chat system called Quick Chat. New player to Dragons' Star? Ruby Dragon Outpost, the center for learning and research, has special school simulations you can attend to find out much more about the game. So, what's stopping you? Become part of the adventure at Dragons' Star today! And may the Dragons guide your path... ----------------------------------------------- Mud : Dragonspires Code Base : [MUX] Version 2.2 Telnet : dragonspires.erisian.net 2345 [216.127.139.7] WWW : None Description : The fact that the planet the fleeing group of humans finally sheltered on was inhabited by dragons didn't much matter by that time. They needed a haven and Temara was the only one within the range of their failing equipment. But despite the presence of the ancient ones in the north, there proved to be no interaction between them. Not until the symbiont storms began to descend. Then human and dragon partnered to fight off the bane of both species' existence. Since those long-forgotten days, a complex society has sprung up. Evil and good vie for control in a medieval world perched on the edge of rennaisance, and the dragonmen have fallen into times of disregard. Things are stirring, changing the planet, which inexorably sweeps toward another encounter with the menace that threatens them all. Here you may join one of the many guilds, enter the service of Duke or Count, or make your bid to find a soulmate in the eyes of a new-hatched dragon. In the world of Dragonspires. ----------------------------------------------- Mud : DragonStone Code Base : [EOS] EOSII Heavily Modified Telnet : dragonstone.org 1234 [12.30.169.4] WWW : http://www.dragonstone.org/ Description : Throughout the towns of Prexion, Aden, and Einar, many tales have been told of the legend of the DragonStone. Most believe the stories are that of a fool's imagination. Few, though, dare to venture beyond the towns to seek the truth..... Are YOU one of these? The Legend tells of a great Golden Dragon called Corin-Mur, who holds the stone within its lair. It is said that the stone holds the key to immortality. Choose from 16 races and 14 classes. Multiclass if you desire. Breathe life into whatever you create. There are many great tasks and quests to complete in your search for the DragonStone. You must seek the aid of others; alone, you are sure to fail. Join one of the clans, or seek help from the friends you will make. ----------------------------------------------- Mud : DragonSword Code Base : [LP] Lima 1.0b1 on MudOS v22.2a31 Telnet : mud.dragonsword.com 7000 [24.219.2.107] WWW : http://www.dragonsword.com/ Description : We are actively seeking builders and coders for this growing project. DragonSword is a fantasy based RPG in current development. If you are interested in working with a dynamic group of mature individuals on a new mud project destined to succeed, email the administration at osiris@dragonsword.com to discuss possibilities... ----------------------------------------------- Mud : Drasan: Other Side of the Mirror Code Base : [Rom] Modified Anatolia Telnet : drasan.org 4242 [206.245.158.241] WWW : None Description : Word spread fast across the universe of a call to new and seasoned adventurers alike, to visit a realm as vast and expansive as your own imagination. To come and meet your fate in one of 18 races and 12 classes, each carrying its own special unique technique and features. To grow and flourish earning your battle scars as you raise the stakes by remorting into another profession retaining all your skills/spells from the previous one. Whether it is might or magic in the end the heroes stand on the top of fallen enemies. Make new friends, Form Aliances, and Create your own Clan/Guild, build your castle and defend it against invasions of rival clans attacks, or increase your wealth and live your destiny of becomming one of the most powerful masters of the realm.. Search out magical and arcane objects through interactive areas and quests or just hunt and kill what ever crosses your wicked blade. The only question left to ask is, are you ready to take the challenge? If so the rewards as well worth the blood and are as rich as the harsh reality of this unique world. Come one and all, be amongst the first to create your clan and become one of the most rich and powerful members of the realm. ----------------------------------------------- Mud : Dreamers Code Base : TMI-2 Telnet : cal006031.student.utwente.nl 1998 [130.89.227.75] WWW : None Description : Dreamers has been in the development stage for nearly a year, and is now open for playing, though things are still a bit rough around the edges. The theme is Fantasy, with surrealism and creativity strongly encouraged. We have no policies on role play, and would like people to play the game in the manner that they enjoy the most. We are interested in hiring coders, either experienced coders, or inexperienced folks with a creative turn of mind and good verbal skills. Our race selection is a bit unusual in that new players can choose to merge two races to obtain some characteristics of each, and some limbs of each. It's a bit random, so unusual physical characteristics are easily attained. With five different races to choose from, there are 25 possible combinations. The classes will be entirely run by players, once they are approved, and the people proposing a new class can select the government, recruitment policy, primary and secondary stats, name, and defining characteristics of that class. ----------------------------------------------- Mud : Dreams Code Base : [Envy] Modified Telnet : dreamsmud.com 3000 [209.162.210.70] WWW : http://www.dreamsmud.com/ Description : Dreams is a friendly based mud created in the realm of imagination. Many strange and wonderful things have changed in this realm since the first day it went up over five years ago. We attribute our success to the friendliness of our great players and an amazing staff of knowledgable and worthy immortals. We have tons of new and wonderful options added to the code frequently. Here are just a few examples of what keeps our players coming back. * 4 impressive clans to choose from and clan rooms. * Wide variety of original areas, some of which were submitted by the players themselves. * Forgiving leveling system makes it fun to play. * Interesting quests. * Tiered remort system allows players to get more skills. * Paintball, Arena and much, much more! and of course more spells and skills for all classes. So, please come on by and try out this little nitch in the world. of Mudding. You've tried the rest, now play the best! ----------------------------------------------- Mud : Dreams Are Forever Code Base : [Envy] modified Ultraevny 2.2 Telnet : dreams.darktech.org 1234 [68.105.119.146] WWW : http://www.geocities.com/dreams_webs/ Description : There are 201 levels of fun, in the higher levels you will have Quests, at level 100 you will have the choice to stay single class or go dual. Battle Field is the place for killing others, but with no player loss. Dreams are Forever, is a new mud, with a new spirit: all are welcome to play and get envolved in the growth of the mud. Stop by and see for yourself! ----------------------------------------------- Mud : DreamScapes Fantasy RolePlaying Game Code Base : [Circlemud] heavily modified Telnet : dreamscapes.dyn.dhs.org 4500 WWW : http://www.dreamscapesmud.co.uk/ Description : DreamScapes MUD has been in development for over four years. The first code compile, using stock Circle 3.0 took place in January 1997. All stock areas were removed and new cities built. 02.02.2001 Four years down the line and DreamScapes is still in a rapid state of evolution. The anticipated day of officially leaving a 'playtest' phase still has not arrived. A few fundamental aspects of the game need to be introduced before we can make this transition. That said, the playerbase has grown to a respectable size, with over twenty players connected in peak times. A history is developing, and the feel of a living, breathing realm is getting stronger on a daily basis. The players roleplaying goes from strength to strength, the level of RP found is immense, thanks to the core players who actively encourage it. It is the players we have to thank for maturing into such a great mud, accept our sincerist gratitude (the admin). ----------------------------------------------- Mud : Dreamshadow: The Legacy of the Three Code Base : [LP] MudOS w/ unique mudlib Telnet : dreamer.telmaron.com 3333 [209.48.36.2] WWW : http://www.merit.edu/~ryumo/ Description : Bipedal cats with razor-sharp claws... Giants of living stone and fire... Wolves whose lives are honor... Fragile wisps who explore time and space... What do they have in common? They could be your allies, or they could be YOU. Choose your home, choose your time, choose your path...almost anything is possible within the universe of your Dreams! Join us and make a legend of yourself, or just sit back and talk about making a legend of yourself. Each world has its own paths, its own races, its own rules, and they just wait for you to write history. Explore the stars, dabble in Magic or the shadowy realm of the Spirit. Dreamshadow: The Legacy of Three is a story you write as you go along. We provide the canvass, but our guests give it life. Come visit for a while, but bring a Dream. Suitable for guests ages 13+, children are encouraged to bring their parents. RASCi Ratings: Nudity: 0 Sex: 0 Violence: 2 Language: 1 ----------------------------------------------- Mud : Dreamstone Code Base : [Custom] Completely Original Code Base Telnet : dreamstone.tzo.com 2222 [12.230.160.86] WWW : None Description : Dreamstone is a completely original new MUD which offers several very uncommon, but very nice features. Instead of definite levels, there is gradual leveling. Instead of classes, there is a very extensive skill tree. Advanced Mob Progs supported. Be warned, Dreamstone is still under extensive development and is subject to pwipe at any time. However, if you're looking for something different, you might want to check out Dreamstone. ----------------------------------------------- Mud : Dreamverse Code Base : [LP] MudOS/DVLib Telnet : mud.dreamverse.org 9600 [65.114.183.76] WWW : http://www.dreamverse.org Description : Dreamverse is a fantasy based MUD that has been growing steadily since 1995. Players logging in for the first time are struck the amazing colors throughout Dreamverse, the attention paid to overall MUD quality, and the creativity. Dreamverse is a very large MUD with thousands of unique rooms, towns, wilderness areas and oceans. The player base is diverse and friendly, although player-killing is allowed. An extensive selection of character races and classes provides a variety of potential playing experiences. Sail tall ships across the oceans, explore forbidding castles, fly dragons, or do battle with warring armies. Dreamverse will challenge players interested in 'hack and slash' combat as well as those leaning more toward sorcery or thievery. Dreamverse is a great experience for both newbie players and masters alike, providing a challenging and entertaining game for all. Interactive non-playering characters help guide you on your way, and new players typically receive help from those more experienced until they learn the ropes. Log in and try it today! ----------------------------------------------- Mud : Dreaven Code Base : [Custom] Grendel Telnet : dreaven-mud.com 7000 [213.93.65.124] WWW : http://www.dreaven.com/ Description : Dreaven is a new MUD based on an unique new code originally created by Michiel Rook but heavily altered and improved by Hemko de Visser with ideas from Roy Walter. Dreaven is not open for playing yet, but we are searching for useful test-players. We hope you like this MUD and will become an useful testplayer. You can write your ideas, bugs and comments in Notes on the several available noteboards. Besides, we are still looking for another Immortal, especially people from US or at least people who speak fluently english. If you are interested in becoming an Immortal please write a note on the general board or mail the Dreaven staff at staff@dreaven.com If this is your first time on Dreaven, please make sure you read HELP RULES for the rules here on Dreaven, HELP BACKGROUND for the background story of Dreaven, HELP STORY for the story of Dreaven, and HELP NEWBIE for information about how to start. We hope you like this MUD and that you will come back soon. Please notify other people about this MUD, the more testplayers we have, the sooner the MUD will be fully operational !! For further information about Dreaven we refer you to the official Dreaven website at http://www.dreaven.com Nemesis and The Black Eagle ----------------------------------------------- Mud : Druid's Realm Code Base : [Ack!mud] Druid's Realm 1.0 Alpha Telnet : farviolet.com 3000 [216.27.176.144] WWW : http://www.farviolet.com/~tiffani/dr/ Description : Druid's Realm is a completely original world, originally based on Ack! but so heavily modified we have decided to call it DR 1.0 Alpha. We have many races, classes and skills to choose from and coming soon, player run religions, new and improved vampires and werewolves and many other aditions to the code. Come check us out, we are a newbie friendly MUD and we are also Gay/Pagan friendly so anyone in any of these groups, or any other for that matter, come on in and relax, we do not tolerate anyone being picked on for their race, sex, religion or sexual preference and people who do so will be dealt with swiftly and harshly, yet fairly...Enjoy! ----------------------------------------------- Mud : DUMII Code Base : [DUM] DUMII Telnet : dum.acc.umu.se 2001 [130.239.18.149] WWW : http://dum.acc.umu.se/ Description : What is special about DUMII? Well, first of all, I can guarantee that you have never played a mud like it before. - Our codebase is unique. You've never seen it before. - You get experience for treasures, not killing. - Role play is required. - No silly things. Anywhere. Guaranteed. - Restricted PK and harassment. - *Very* good ansi colour. Best I have seen. - Macros now available! (NEW!) - Emote available to responsible players. - Responsible, active and attentive admins (!) - Active developer discussions with Wizards (!) But the thing I have always found most unique about DUMII is that it encourages thinking more than fighting. Come join us now. We need more mortals! We have too many Wizards! We need you. NEW! Mention mudconnector, and get your first character level free! regards, Mortrik, Head Administrator ----------------------------------------------- Mud : Dune Code Base : [LP] LP-Mud Telnet : dune.servint.com 6789 [209.50.251.103] WWW : http://dune.servint.com/ Description : Have the choice of joining one of nine Houses Major in your quest for glory in this thrilling role playing adaptation of Frank Herbert's Dune universe. Dune MUD's all -original world is just the finely tuned mix of theme and practicality needed to make the magical and deeply moving universe Frank Herbert created into a MUD. Dune is an old MUD that has survived the years with its great originality, awesome gameplay, and friendly playerbase. Tired of mages, thieves, elves, and fireballs? Dune is your ticket to happiness. Unlimited Levels + Unlimited Stats + 30,000 Rooms + Frank Herbert's imagination = Unlimited Fun Stop by to see what we're talking about. ----------------------------------------------- Mud : Dune III Code Base : [MUSH] Pennmush Telnet : dune3.mushpark.com 3333 [207.8.143.27] WWW : http://www.dune3.net/ Description : Dune III MUSH is set roughly 100 years prior to the opening of Dune, with House Corrino being firmly in control of the Imperium. Houses Atreides and Harkonnen are not nearly so pivotal to the plot as they are in the novel, though they do have a presence in the game. The Fremen, an unknown entity at this point in the timeline, have no real contact with the Known Universe. The Bene Gesserit Sisterhood remains quietly but firmly intertwined in the affairs of the Imperium, the true depth of their subtle influences sensed by none beyond their order. Kaitain, the Imperial Seat, is the center of role-play, although RP on the hereditary and contractual fiefs of the Houses Major is supported and encouraged. Politics and intrigue are the hands which weave intricate storylines and plots amongst the players. To ensure the focus remains on the RP, DuneIII does not employ the use of a combat system, and economy is only minimally coded to support the CHOAM contract system. You will find no hack and slash gaming on DuneIII; the outcome of physical clashes will be determined based on consent between the players involved. The tenet of IC (In Character) Actions leading to IC Consequences (ICA=ICC) is a concept of importance to all. ----------------------------------------------- Mud : Duris: Land of BloodLust Code Base : [Dikumud] 99% rewrite of Gamma Diku Telnet : durismud.org 6666 [63.224.89.204] WWW : http://www.durismud.org Description : Duris is one of the most popular race war based pkill muds of all time back in the 90s before it shutdown it averaged 200+ players almost 24/7, Now Duris is back and better then ever! The mud is VERY customized and is NOT for the faint of heart. With an overhead graphical map system, and over 150 thousand rooms, Duris can take months if not years to totally explore. With a complex Guild/Clan, trade system, player controlled ships, guild halls, player houses, Random EQ drops and many many other advanced features Duris provides new and expert mudders alike with a level of mudding excitement not found any place else. Are you up for the Duris experience? Are YOU one of the best of the best? Only one way to find out.. ----------------------------------------------- Mud : Dutch Mountains Code Base : [Merc] DM 3.4 Telnet : mud.nu 4000 [145.89.29.21] WWW : http://mud.nu/dm/ Description : - Animal Companions who imitate the behaviour of their Ranger master - Hunting mobiles that climb drainpipes and leap across chasms to get you - Monks are no longer nerdy with introduction of Matrix skill EAGLE JUMP - No cleric available? With dual play you can now log in you second character and group with yourself. - Psionicists who manipulate spacetime. Just don't take any recall scrolls from them because who knows where you'll end up... - Scour the mud for component items and assemble your own artifacts - Druids may ocassionally blow up their cauldrons but they do produce nice potions. And in tree, squid or bear-form they kick serious butt. - New Lord system with eight taxing levels for those who go the distance - All your player characters in one searchable account for handy reference - MPS sound support for ZMud and Wintin95. Download our soundfiles set from the website - Building areas tough? We have two special-purpose area editors for DM and an extensive builders' guide on the website - Want to be a developer? Sorry, you have to have a HERO character first before we consider you... - As a druid, bring your own forest on a picnic. The nature's call spell has everything you need to make a druid comfortable - Wield any weapon you want with the warrior - Pick on another player, or even immortal in the arena - Use deadly archery techniques to shoot your opponent from a distance with your ranger Classes: Warrior Paladin Antipal Cleric Druid Psionicist Thief Monk Ranger Mage Races: Human Elf Dwarf Halfelf Halfgiant Halfling Gnome If you're looking for a not too complicated mud, with a friendly atmosphere and constant improvements... you found it! ----------------------------------------------- Mud : DynamixMUSH Code Base : [MUSH] PennMUSH Telnet : dynamix.dyndns.org 4201 [216.103.211.230] WWW : http://dynamix.xidus.net/ Description : Dynamix is a social MUSH with a general theme centered on Dynamic City, a place for building, coding, and socializing with no quota restrictions. The public sector, Central Square, has fun surprises and places to explore. Take a ride on the DC Train and visit several uniquely coded themed areas. There is Comfort Farm in the Plains & Hills, the Pyramid Adventure in the Desert, The Boardwalk at Oceanside including the casino, the arcade, the soda shoppe, the Ocena Adventure and more! Stop by Cape Carnival and blast into space! You can get your own starship and explore a potentially infinite universe. Transfer minerals from the planets you find and buy over ten different types of upgrades for your ship. Invite your friends and do battle with phasers or torpedoes. Colonize planets, build starbases, and actually @dig out your world for others to explore. If you are interested in space themes will certainly want to give DynamixMUSH's United Earth Space Exploration Coalition a try. Here's what one of our players said about DynamixMUSH!: * A great mush with four years of softcoding * general theme * no registration * no quota * ANSI color * dynamic structure building * tons of places to visit * cool staff We do indeed have a lot to offer at DynamixMUSH. Stop by and visit with one of our friendly admins, explore, and enjoy yourself. See you soon! ----------------------------------------------- Mud : Dynasty Code Base : [TFE] TRE/TFE Telnet : mud.rocke.org 4000 [24.167.198.46] WWW : http://mud.rocke.org/ Description : Classless system allowing the creation of unique characters. Well-written backgrounds (theme, world and religion) User-friendly interface, easy-to-use building system, which also allows advance MOB-ITEM-ROOM coding Realistic feeling, down-toned fantasy with mixtures of fairytales for ultimate roleplay environment. Evolving zones, planned roleplay-events and player contact. Quality above quantity. ----------------------------------------------- Mud : Dyre MUD Code Base : [Smaug] Dyre MUD 4.100P (Multi-Class), based on SMAUG 1.4a Telnet : dyre.crodo.com 2222 [216.162.171.221] WWW : http://dyre.crodo.com/ Description : Dyre MUD...Days of Payn: the struggle between the Houses within the Empire has begun. First, we have made Dyre as newbie friendly as possible with all commands and features available from a one-stop index. Second, questions are encouraged by the Imps - we admit, things are a bit different on Dyre. We have a newbie-friendly mud-school to help ease new players into the MUD life, and an automatic authorization system which allows players to be authorized even when no IMMs are online. We are always willing to consider new ideas presented by players. Dyre has taken great care to allow a role-playing atmosphere and also have a place where people could just socialize. The Imps have been drawn from already well-established MUDs and wanted to creat a place where players have more of a say. Here's some of what Dyre offers: Multi-class (4/9), Color, *NEW* (Paladin, Ranger, and Necromancer) Classes, Unlimited grouping levels, Global Boards, Dual Wield, Backstab with dual-wielded weapon, Class-Restricted Equipment, Pkill-Legal Areas for those who choose to be DEADLY by joining the Assassins guild, Quests for Mobiles, Emperor/Automated/Hero Quests, New Languages, New Races (Houses), Mounts, Clans and Guilds with Leaders and a rank structure, Brewing Potions and Scribing scrolls, New Socials (totaling to 495), Bank - wire funds to others, Teleport Rooms, Full Help Indexes, MUDProgs galore and more, stop by and find out. ----------------------------------------------- Mud : Dystopia II : Calim's Cradle Code Base : [GodWars] Dystopia 2 Telnet : calim.kyndig.com 9009 [216.127.82.103] WWW : http://calim.kyndig.com/ Description : Calim's Cradle is the beginning of the next generation of dystopia MUD's, build on a combination of the released Dystopia Christmas Edition, the old Dystopia code and some ideas from my scratch-mud GangWars. Expect to see more focus on details and quality than on quantity and number-frenzy. Currently the Cradle has 5 classes, 3 of which are extensions of older Dystopia classes (Fae, Giant and Shadows), and two are new classes, one is a magic wielding class, based heavily on delayed events and chained spell effects and the other relies on summoning and controlling monsters. The Cradle offers depth, variety and atmosphere - the kingdom system allows any group of players to form their own kindom and wage war on the other kingdoms. Simply solve a kindom quest, and a kingdom will automaticly be generated for your team, and you can start building your kindom hall with the kingdom OLC. Join in, create a character, pick a basic class and start evolving into your very own customized class. Join the ranks of an existing kingdom or create your own. Regards Brian Graversen aka Jobo of the former Dystopia MUD. o=======================================================================o Muds Beginning With: E o=======================================================================o Mud : EagleMud Code Base : [Circlemud] [Circlemud] Telnet : eaglemud.catawba.edu 4000 [152.41.1.220] WWW : None Description : EagleMud provides a traditional & stable virtual world with a small player base where all PCs are familiar with each other's game presence. Players may battle one another if they are within +/- 5 levels. There are 60 mortal levels. You *can* earn immortal status with approximately 100 hours of play. Immortality is NOT subject to approval. Our five races include Human, Dwarf, Goblin, Hobbit, and Leprechaun. Our eight classes include Witch, Necromancer, Paladin, Ranger, Friar, Monk, Thief, & Gypsy. EagleMud is openly hosted on a college campus and, thus, will be open to players for a long time to come. Take a minute and come join the best small-player-base mud on the net! ----------------------------------------------- Mud : Earthmud Code Base : Tmi-2 0.9 Telnet : earthmud.org 2222 [194.229.18.27] WWW : http://www.earthmud.org/ Description : Earthmud is one of the oldest MudOS muds. It was founded in november 1992 and has been developing since. Past, present, future and fantasy themes are available, interconnected through the central theme of Douglas Adams 'Hitchhikers guide to the Galaxy' theme. ----------------------------------------------- Mud : Eaxia Code Base : [Custom] EaxiaSEL engine, completely custom (from scratch) Telnet : eaxia.com 347 [216.67.213.73] WWW : http://www.eaxia.com/ Description : Eaxia is a role-playing adventure textual game set in a medieval era in which you control a fantasy character. Your interactions with other characters and the game elements create a rich environment of quest-seeking adventurers, battle-hungry creatures, and powerful magics. There are several worlds that make up the realm known as Eaxia; some of your adventuring may take you to these other dimentions: you may be recruited by a holy avatar on a quest to rid the land of evil or you may be staring down a dragon while your heart beats fast and your hand grips your blade. Be you merchant, warrior, or mage, fortune is yours to take... if you're brave enough. ----------------------------------------------- Mud : Ebb of Reality Code Base : Dyrt Telnet : 66.161.232.70 1234 WWW : http://www.personal.psu.edu/tnt118/ebb/ Description : Ebb of Reality has been in existence for over two years. In that time it has developed an engaging social atmosphere which is enjoyable for all players; be they old timers from the very first Aber muds, or people who have only been mudding a short time. On Ebb, the administrators have made it a priority to provide a friendly, relaxed, and engaging atmosphere for all users, while still providing an enjoyable and challenging gaming environment. Our unique "recall" feature allows players to more easily keep track of conversations, whether you're getting directions to a mud gathering or asking for hints on the latest quest. Speaking of quests, we have a number of quests which are only available on Ebb, and that number will increase significantly in the months to come. Players can also access "profiles" of some of the more prominent members of the Ebb community, which can help you put a face and a personality behind the names on the user list. With a growing number of unique features like these available to its players, and a number of future improvements in the works, Ebb of Reality is on a steady track to evolve into a unique mudding experience; one which will achieve the perfect balance between social atmosphere and running environment. We hope you will stop by and see what we're all about! ----------------------------------------------- Mud : Eclipse of Fate: A World Reborn Code Base : [Circlemud] heavily modified Circle 3.0 bpl 8 Telnet : uranus.ancients.net 7777 [209.45.202.69] WWW : http://uranus.ancients.net/~fate Description : * Many unique zones not found anywhere else populate our world * Transports and mounts (subdue and rideability factors) * Artificial intelligence for mobs * Gambling * Delayed spells * Realistic race characteristics * Pkill and bounty system * Clan code * Object materials and condition * Damage and repair for objects * Climate options within rooms and a coordinate system * The ability to smell/touch/feel/listen in rooms for added realism * AUTOQUESTING as well as immortal run quests * Many, many more things Our best feature is our immortal team who works dedicated for the mud. We have T1 connectivity with our on our own Pentium. You will be happy you stopped by to visit. We have worked to bring the magic back. An Eclipse of Fate, 'The Magic is Back!' ----------------------------------------------- Mud : Eclipse RPG Code Base : [MOO] Telnet : eclipse.wolfpaw.net 8888 [216.18.90.4] WWW : http://eclipse.wolfpaw.net/ Description : Eclipse RPG is set in present day times on two tropical islands of Callista and Kaliki. Players interact with others inside a lush world and live out a very realistic virtual life. Ways to increase level/earn money: - Mine for gems - Fight criminals - Wait tables - Bake Cookies - Fish - Deliver Packages We are very newbie-friendly, and everyone is welcome from those who are just starting out with MUDS to those who are 'oldies'. In addition to the leveling systems, Eclipse also offers over 130 shops and other recreational areas to role-play your character in. Come join us! ----------------------------------------------- Mud : Edge of Creation Code Base : [Smaug] Heavily modified. Telnet : edgeofcreation.net 5665 [216.18.90.3] WWW : http://www.edgeofcreation.net/ Description : The Edge of Creation is a Smaug based MUD with a unique history and a large number of original areas, including the main city of the land and the newbie academy. We have an extensive range of races and classes of all alignments, with guilds for each class, orders, and pkill for deadly players. There are 100 player levels, and we offer specialized subclassing at level 20. The Edge is a very newbie friendly place, but we also offer much for experienced players. Questmasters to send players on specialized quests across the lands, and with over 600+ skills and spells no two characters are alike. The IMMS are friendly and are always open to questions and suggestions. Log on and check us out! We would love to have you visit us and hope you can find a MUD home with us. ----------------------------------------------- Mud : Edge of Darkness Code Base : [Dikumud] Heavily modified DIKU Telnet : edge.ofdarkness.net 2001 [65.7.188.203] WWW : http://www.ofdarkness.net/ Description : Welcome to the mystical fantasy world that is The Edge of Darkness. Within this ancient alternate reality lies a vast medieval realm know as Doraak, filled with adventure, danger and wonders beyond imagination. Almost every type of terrain conceivable can be found within Doraak's ever expanding boundaries..from the icy arctic wastelands to the mine-filled Tahrenian mountain ranges of the dwarves. There are the sprawling grasslands of the west and the great barren deserts of the far south. There are numerous islands in the northern and southern oceans and there are the measureless swamps of the east. There are all these regions, plus hundreds more just waiting to be explored. And throughout all of these lands lie countless ancient forests, some of which are bright and pleasant, yet others are damp, dark and perilous. In this realm, any path can lead to discovery, adventure...or death! These wild, rugged lands are only recently beginning to yield to the influences of civilized society, as the many humanoid races of Doraak struggle to establish small pockets of civilization amongst the far-reaching and untamed wilderness. There are a number of cities and villages that can provide safe haven to a weary adventurer. However, even these seemingly peaceful towns can offer far more than just a good night's rest, to the inquisitive or careless explorer. In spite of humankind's best efforts, there are still dark forces at work within Doraak, which seek to undermine all that has been accomplished. Both the minions of evil and the misguided good lurk everywhere throughout the realms, and beyond, building strength and patiently waiting for their time to come again... So come and test your might, your skill and your cunning against all that The Edge of Darkness has in store...for the world of Doraak awaits its next savior...or victim! ----------------------------------------------- Mud : Edge of Midnight Code Base : [EOS] Heavily modified Telnet : bb9.betterbox.net 8010 [209.83.132.87] WWW : None Description : Edge of Midnight is back. I decided to resurrect my old mud with a couple of changes it is now a purely adult mud linked to an adult webpage, if you are below the age of adulthood and in some countries that means 21 then this mud is not for you. Its basic engine is a heavilly modified derivative of the EOS system with many custom races and classes, remort system is in and working along with quests, many original specificly made for us areas pk is available as is dueling. But I make no excuse that upgrading the mud will be of secondary concern, primary concern is a haven for adult mature players. Anything goes with certain restrictions no means no no harassment of players who don't want it, no spoiling anyone elses fun and no rape unless its purely roleplay and agreed by both parties. In this world of politically correct subject matter I feel there is a place for people who are open and happy about there sexuality and want to explore the subject within a safe fantasy enviroment. Any adult can visit but if you wish to stay send an email to the admin. Email greyarchive@btinternet.com ----------------------------------------------- Mud : Edge of Time Code Base : adjusted Envy Telnet : eot.student.utwente.nl 4000 [130.89.221.152] WWW : http://eot.student.utwente.nl/mud.html Description : The story behind Edge of Time is too big to fit in here, so we invite you to have a look at our website, or of course logon to the mud, and read the story there. Here I'll describe part of EoT's real life history so far: Edge of Time was created by a few people who all played at a mud they liked, but thought was too big to enjoy much longer. They decided to make their own mud, so searched for the right code-base to make a not-too-big and social one. What they found was an EnvyMud. They added ansi-color, On-Line Creation, Inter Mud Communication and a great deal of other things. Now, after over a year of coding, EoT is ready for more players. If you are interested in building, feel free to drop by and leave us a note with your e-mail address and a little story about yourself, also stating why you wish to build, and what previous experience you have with building. Mind you: building with us does not require any previous experience, but it's handy for us to know whether you'll need alot of help or not. ----------------------------------------------- Mud : Elderain Mud Code Base : [Rom] Telnet : elderainmud.com 4000 [24.237.7.229] WWW : None Description : Elderain MUD is a fairly new Rom2.4b6 code based mud with a lot of changes to it. We are currently working on implementing the core advanced dungeons and dragons rules and systems such as armor classes, spellbook memorization, thac0, exceptional strength, religion system and so on. We are currently hiring Coders and Builders to help us make this a 100% original MUD. We need open minded builders to help make 100% original areas and to make this mud exciting and fun to play. WE NEED CODERS to help us implement the core rules and to make this mud like no other. Builders and Coders can apply on the MUD or via email at : elderain@hotmail.com ----------------------------------------------- Mud : Eldorado Code Base : [Rom] Modified Telnet : eldoradomud.com 9000 [64.193.162.45] WWW : http://eldoradomud.com/ Description : Eldorado is a medieval realm based on the theme of the Goddess Aludra. The Land of Eldorado is an Established mud with a strong character base. We are a ever growing and expanding mud and always like to see a new face. However, if your into cheating, cursing, annoying other players and generally being a pain, then do yourself and us a favor and find another mud more suited to your needs. We believe strongly in the idea a mud should be fun for all above all else! Therefore, place nice and play hard and come join us and become one of our family! ----------------------------------------------- Mud : Elemental Paradox Code Base : [LP] MudOS v22pre8 Personalized Lib Telnet : ep.acewest.com 5555 [207.108.118.153] WWW : None Description : Elemental Paradox is a fantasy world mud, consisting of classes like Cleric, Mage, Rogue, Ninja, and Knight. We're currently accepting test players but mostly builders and coders with good fantasy imagination. ----------------------------------------------- Mud : Elendor Code Base : [MUSH] PennMUSH (heavily modified) Telnet : mush.elendor.net 1892 [134.114.66.33] WWW : http://www.elendor.net/ Description : Founded in 1991, Elendor is the premiere J.R.R. Tolkien based world with 3000+ users and 5500+ rooms. Set between the times of The Hobbit and The Lord of the Rings, Elendor is devoted to providing a quality roleplaying environment where activity is primarily social and interactive rather than automated. On Elendor, players may take on a character from any of 5 diff- erent races and 22 different cultures of Middle-earth, each of which has a dedicated staff of players ready to help you learn the game and how to play. The staff on Elendor is especially helpful and friendly to players who are new to Tolkien and/or to MUSHing in general. The roleplaying environment on Elendor consists of a beautiful and acc- urate representation of Tolkien's land of Middle-earth where room descrip- tions change dynamically with the time of day, seasons, and weather. Elen- dor has an extensive global command system which includes a finely-tuned skill/stat-based combat system, a full economic system with several forms of currency, an elaborate language system with support for 19 different spoken and written Tolkien languages, and a convenient wardrobe system with which you can create a detailed collection of descriptions for your character. Elendor also provides a custom designed chat system with over 100 channels and its own mailer system equipped with over 100 bulletin boards where players plan game activities and discuss Tolkien's writing. ----------------------------------------------- Mud : Elenia Code Base : [LP] MudOSv22.2 on Elenialib v0.0.1 Telnet : elenia.lpmud.org 4444 [195.11.8.25] WWW : http://elenia.ewtoo.org/ Description : Elenia is loosely based on the set of books by David Eddings named The Elenium, a world with Church Knights, Trolls and High Priests casting magical spells. The machine running Elenia is based in the UK. There are a number of races, all of which are human, and a variety of 7 different classes, namely Priest, Magician, Warrior, Mercenary, Knight, Necromancer and Thief. We are a brand-new mud, with a currently very small world, but we are looking for builders, coders and players to expand the mud at a rate! ----------------------------------------------- Mud : Elephant Mud Code Base : MudOS v22 Telnet : elephant.org 23 [194.217.241.200] WWW : http://www.elephant.org/ Description : Elephant Mud is some 7 years old now, and is based in London, England. It was started by a couple of students who were unhappy with the lag that UK players often experienced when connecting to the USA. We have a permanent user base of between two and three thousand players, with several hundred deleted on each idle player purge. The mud is heavily themed in a fantasy medieaval environment, with Orcs, Elves, Dwarves and the like fighting to preserve (or bring down) the last vestiges of civilization on the continent; namely the town of Drakenwood and its neighbours. We have a fair number of available races, and offer 8 classes that people can play. Naturally, each race has its own distinct preferences and specialities, giving them advantages in certain professions, although some of the most powerful characters are those that have somehow become a Noble in unusual class/race combinations....We also allow multi classing at higher levels, and have a hierachy of Nobles from 25th upwards. Player killing is legal on Elephant Mud. Or at least it is from an Admin point of view. The Town Council disagree however, and so although you may happily PK, your fellow players are organised to deal with those who do so indiscriminately. Admin will, though, deal with persistent PKers, who are only doing so to cause grief to others. The Mud is an eternally growing and changing place, and new comers are always welcome. Who knows, you may just decide to stay. ----------------------------------------------- Mud : Elite MUD Code Base : [Circlemud] Elite MUD Telnet : mud.nlink.com.br 3000 [200.249.195.34] WWW : None Description : In this realms roleplayers will find some interesting quests runned by immortals once or twice a month. There are also other activities such as Tournaments and Quiz. The remorter system is unique and pays for the continual playing of the game! ----------------------------------------------- Mud : EliteMUD Code Base : [Circlemud] (modified) Telnet : elitemud.net 4500 [216.63.64.185] WWW : http://orangeroad.tzo.com/~elitemud/ Description : EliteMUD was started in 1994 in sweden by IO and Rigel and his been running ever since. Now based in the US, it still boasts a substantial and loyal playerbase, averaging between 20 and 60 players online at any one time. We offer 109 mortal levels, 16 clans, PK areas, and a remort system based on multiclassing. In addition, there are regular Immortal-run quests, and special quest races available. ----------------------------------------------- Mud : Eltanin Resurrection Code Base : Gamma Diku / Eltanin Telnet : celemir.net 3000 [204.251.180.191] WWW : None Description : One of the earlier Diku games on the 'net was Eltanin. Unfortunately, it met an untimely demise many years ago. Eltanin Resurrection is old Eltanin's code, and will be running without modification indefinately. If you want to examine a vintage Gamma based Diku (or were a previous player), drop on by. Players that can prove they played the original Eltanin will have levels reimbursed. Features (vintage 1991-1992!): 30 levels, 8 classes. (Mu/Cl/Th/Wa/Bard/Monk/Archer/Psionicist) Semi randomly loading useful potions/scrolls! Must use a scroll to recall! An early mount system! Limited equipment! PK for it! and more! (or not) However, perspective players should be warned. This MUD is harder than a typical 1999 era MUD. ----------------------------------------------- Mud : Elusion Code Base : [Ack!mud] v4.2, Heavily Modified Telnet : ackmud.org 8000 [198.94.138.119] WWW : http://elusion.ackmud.org Description : Elusion is a heavily modified ACK!Mud v4.2, which boasts a mature, experienced staff (4 imms with 24 years combined Ackmud imming experience!) and astounding code stability. We have added new spells and skills for vampires and werewolves, as well as two new supernatural races. Our clan code has been expanded to include an initiate system as well as clan accounts and treasurer commands. Guilds have also been added as 'secret societies' to encourage role play and interaction between players. Much of the core Ack!mud code has been reworked or rewritten to provide a greater balance, and as such, fighting and pking may not be what the typical Ackmudder expects. Our areas are 99.9% original, and combined with our dynamic equipment system and expanded leveling system, offering new levels beyond Realm Lord, your adventure is bound to be fulfilling. ----------------------------------------------- Mud : Elusive Dreams Code Base : ROM Telnet : elusive.mudservices.com 8000 [260.245.158.248] WWW : http://elusive.mudservices.com/ Description : ..and as had been foretold, the Cataclysm occurred. It was not the end of the world as many had feared, but nothing would ever be the same again. Humans could no longer continue their blinkered existance. The old realities had been forever shattered and the dreams had been let loose in the land. Drawing on this new power, the Ancient Races re-appeared. No longer did they have to cloak their comings and goings. The very earth hummed with power and even the most sceptical had to acknowledge that the safe order of things was no more. Reactions varied: some embraced the old ways and magic returned to the lands, some retreated to sheltered enclaves and developed new and amazing technologies, some gained the stars, some lost their minds. It was a dangerous and chaotic world, but the rewards were great for those brave enough to embrace the dream. Elusive Dreams has been up and running for over a year now and has developed some unique and interesting features. Roleplaying is strongly encouraged by clans which are totally player created and run. If there isn't one to suit your tastes, then you can always start your own! 219 levels and 15 remorts gives you plenty of time to create some depth to your character. Come on by! ----------------------------------------------- Mud : The Elven Empire Code Base : [Rom] Modified Rom 2.4 Telnet : 216.40.243.218 4202 [209.61.155.105] WWW : http://www.elven-empire.org/ Description : This is a heavily modified ROM 2.4. We're replacing the older areas and creating new ones. We welcome any new builders to come with original ideas. The theme is fantasy, with a developed history. Come, and enjoy what the elves have to offer. ----------------------------------------------- Mud : Elwyndia Code Base : [MUSH] PennMUSH version 1.7.3 pl10 (HSPACE 4.2) Telnet : steelemountain.com 7777 [207.173.44.201] WWW : http://elwyndia.steelemountain.com/ Description : The place...a planet called Elwyndia. The time...a few thousand years after human-kind arrives there. The plot...CHAOS! An event of cosmic preportions brings millions of humans from Earth to Elwyndia, a strange planet where the laws of physics are bent with the use of magic. Be an Elf, a TechnoRanger, or a Dragon? We don't discriminate. If you are a long-term roleplayer that likes science fiction fantasy, then look nowhere else. Elwyndia is the MUSH for YOU! ----------------------------------------------- Mud : Elysian Plains Code Base : [Smaug] Telnet : mud.elysianplains.com 4000 [206.154.243.92] WWW : http://www.elysianplains.com/ Description : Remember the way mudding used to be? Everyone was friends with everyone else, imms actually held quests, and areas were fun to explore. At Elysian Plains, we are trying to recreate that level of gameplay so many of us remember from our college days, with a few new twists. Jett and Elara are constantly working on areas, and more and more stock areas are making their way out of the game. Our new quest imm, Sasha, keeps everyone entertained with her engaging and unusual quests. And, of course, our avatars and mortal players continue to add life to the game, and keep the old-style atmosphere going in true MUD style. Stop by, see what we have to offer. While we are currently changing and evolving, our sense of humor and idea of fun remains steady. Something is always going on, whether a quest, a new bit of exciting code addition, or a new area. You might just find something you like. ----------------------------------------------- Mud : Elysium LPmud Code Base : [LP] Custom 2.4.5 based lib on Amylaar 3.2.1 Telnet : elysium.edenproject.org 3500 [204.251.239.20] WWW : None Description : Elysium was founded on October 19th, 2002 by a group of administrators from another MUD who wished to create a place that was fun for both players and creators, without the usual bickering and politics that run rampant in many older, more established MUD's. The founding members were Renoir, Xelfer and Maledicta. Several other creators soon joined, and by the time Elysium was ready for the public Blackthorne, Hobbes and Hare had all joined and made major contributions. Other wizards would soon follow, and we hope that over time Elysium continues to grow and change always following the vision of a politics free, purely fun development and playing environment. Join us in the Elysium revolution! Important Note: Elysium is open for players, however it is under ongoing development. That means that while the mud itself is remarkably stable, there are some bugs still to be sorted out. We are growing fast and welcome new players! ----------------------------------------------- Mud : Elysium Nights Code Base : [Rom] Highly Modified Rom 2.4 Telnet : elysium.gryphonmud.com 6666 [198.94.138.234] WWW : None Description : Elysium Nights is a Role-Playing MUD based upon the Dark Ages setting of White Wolf's World of Darkness. We have adapted the vampire and garou races to fit the boundaries of the MUD world and while you start off as human, beware the creatures who stalk the night, for you may very well find yourself one of them. We offer a friendly staff, new code nearly every day, and an opportunity to grow with what will surely be an exciting place to be. Roleplay is highly encouraged and in fact, as a vampire or a garou, having the most powerful character codewise will depend on it. We are only a few months into development and are accepting builder applications. While we are still a world under construction, rigorously getting rid of everything stock, we wholeheartedly accept the company of players wishing to test our wares as well. ----------------------------------------------- Mud : Elysium RPG Code Base : [Custom] Elysium Telnet : elysium-rpg.com 7777 [198.94.138.169] WWW : http://www.elysium-rpg.com Description : Become an Emperor ruling over one of the nine cities which are spread out across the three continents which make up Elysium, or perhaps gain favour from an existing Emperor and become one of his or her five ministers - researching new technologies and spells as the Minister of the Unknown, or even setting the tax rates and constructing vital industries as the Minister of State! If the political world isn't your speciality, rise up the ranks in your chosen guild, learning from 20 varied skills, each skill having around 20 abilities with which you can carry out such diverse tasks as summoning demons, forging weapons or cursing your enemies with disease and pestilence. Join your city's army, commanding legions of infantry or cavalry, making attacks upon other cities so that you may bring them under your Emperor's command! If land battles aren't your thing, the navy offers you the chance to secure your naval superiority over the other nations, through boarding or sinking enemy vessels! Whatever path you choose for your character, Elysium will provide you with the depth and realism required for the ultimate in roleplaying! ----------------------------------------------- Mud : Em City MUSH Code Base : [MUSH] TinyMUSH 3.0p3 Telnet : emcity.wolfpaw.net 4222 [216.194.99.5] WWW : http://emcity.wolfpaw.net/ Description : WELCOME TO OZ THE THEME: Set in Seattle 2007, this adult-oriented horror game is set in a gothic-punk world where bleak, grisly themes are often the focus of storylines and no topic is sacred. The grid is based on Seattle with some creative license, with 4 levels of playspace from the Underground to the Dreaming. Primed with interactive objects and has extensive code designed to facilitate RP with automated pool maintenance and much more. THE GAME: Transfer apps will be considered. Original ideas preferred. Group apps welcome. Vampire -- All main Camarilla clans, neonates and elders, Anarchs too. Bring your ghouls too! Changeling -- Kith and Kinain wanted! Ghost -- Independent ghost system with accent on the supernatural. Mortal -- All types, all creeds. Bring 'em on! Mortal+ -- Sorceror and custom Shaman, Mediums and Hunters. (Not affiliated with Emerald Dreams) ----------------------------------------------- Mud : Emerald Dreams Code Base : [MUSH] Tinymush 2.2.4 Telnet : emerald.erisian.net 7777 [216.127.139.7] WWW : http://www.mvn.net/emerald/index.htm Description : Emerald Dreams is set in Seattle Washington. The city of dreams and much more. Many types of changelings can be found here, some rarer then others. This site is all Changeling WoD. See what's up with mortal and fae. Perhaps even run into Dumpy, our local dragon mascot. Check us out! ----------------------------------------------- Mud : Emperia Code Base : [Rom] 2.4b6 GhostMud -heavily modified Telnet : emperiamud.net 5002 [209.83.132.69] WWW : http://www.emperiamud.net/ Description : Looking for a MUD to call home? A place where you can feel welcome and and have lots of fun too? Look no further my friend! Emperia was built just for you! Recently updated and expanded, Emperia is a non-pk, heavily- modified ROM mud with a unique fun atmosphere. With a huge variety of races, classes, and spells, we pride outselves on our diverse themes. Our genres are as varied as we know MUDders are. Whether you love traditional fantasy and role playing, or are interested in a more casual environment, we're the MUD for you. Players are invited to explore our vast areas, join our many tribes, role play, or just chat with our wonderful base of experienced, friendly players and staff. Recent additions include: multi-level remort system, banking system, 20 new PC races, 21 new PC classes, paintball wars, and many new, original areas. ----------------------------------------------- Mud : Empire Code Base : [Dikumud] Diku (modified gamma) Telnet : wraith.aplus.net 4000 [216.55.144.9] WWW : http://empire.aplus.net/ Description : Empire was created over 7 years ago, and has grown steadily ever since. This immense, all-original world began as a diku mud, but has since transgressed into something much more enjoyable. A multi-continental world connected by ships and dragonflight forms an epic world with a large and long history. A system of introductions allows anonymous playing where others only see your descriptions rather than names unless you wish otherwise. This along with a magic system that uses memorization instead of mana, learn by use instead of practicing, skill based intensity of spells rather than lost concentrations, along with years of other modifications and you've got something unique. We support the usual multiple coin types, bankers, colors, etc. that go with most muds. Empires interface is dominated more by words rather than numbers and this adds to the role playing context. Give this mud a shot and you'll be listing it amongst your favorites for years. ----------------------------------------------- Mud : Empire MUD Code Base : Circle Telnet : empire1.com 4000 [206.102.200.7] WWW : http://www.empire1.com/emperor/dorian.html Description : This mud has a stronge medieval theme, with 120 levels, all original lands and friendly players. Come join us if you're a newbie or a seasoned player, we take all types :) ----------------------------------------------- Mud : Empire of Destruction Code Base : [GodWars] Heavily Modified Telnet : bloodywhore.com 2105 [216.12.97.14] WWW : None Description : Test out your skill versus dangerous mobiles and even more deadly players. In order to survive you must use your classes specialized powers to the utmost. An unforgivable circle of violence reigns in Empire of Destruction. You may target the vampire in front of you, only to be attacked by a vicious, large dragon from behind. Only the most clever and ruthless will have a chance at survival...Will you? We have 3 Vampire Clans, 3 Werewolf clans. 6 Different Hybrids and 5 Mage Colors. Plus Highlanders. 3 Demon and Angel Sects. With angels being completely revised. 5 Dragons: Sapphire, Emerald, Shadow, Silver and Gold. We are adding: Hypnotizers, Monks, Drows and Knights And more to come! - We currently hire Coders and Builders - We look forward to seeing you there. This is a mud where intelligence counts. There is no supremely rigged class that wins all battles. You must think to survive. Are you up to the challenge? or will you be just another corpse in temple? Khayman & Porter: Owners and Operators.Stigmata: Creator and Head Coder. ----------------------------------------------- Mud : Empires Of Magic Code Base : [MUX] MUX 2.1.16.55 #1 Telnet : empires.mybis.com 6250 [12.13.136.133] WWW : http://empires.mybis.com/~empires/ Description : Imagine a world where immense power is wielded. The gods have been defeated and evil wages a devastating war against the forces of good bringing them to the brink of destruction. Then the tables turn. The God of All, in order to preserve the balance of the universe, has locked the evil ones away behind a supposedly impregnable mountain barrier. The evil forces remaining in the Realms have been systematically hunted down and exterminated so that now only a few strongholds remain. The Council of Rulers, once thought to be a great success, has quickly deteriorated into an abyssmal failure that ended up causing the Split of Races. Now an undeclared state of civil war exists, halted temporarily to create an uneasy alliance to investigate the sudden silence of the Border Forts along the foothills of Savior's Wall. Comes share the adventure at Empires of Magic!! ----------------------------------------------- Mud : Enchantment Under the Sea Code Base : [Unknown] ArIEN/Amnuts 2.0.1 Base - Talker Telnet : euts.org 2000 [208.139.203.146] WWW : http://www.euts.org/ Description : Enchantment Under the Sea is the world's most popular NUTS based English language Talker -- Come join us under the sea! Meet hundreds of interesting and diverse users, play games, and get your own free email address and subdomain. MUD user friendly. See who's online now! ----------------------------------------------- Mud : enCORE-Italy Code Base : [MOO] Telnet : work.economia.unibo.it 7777 [137.204.174.20] WWW : None Description : Online Learning Environment. MOO for the students attending the course of Communication of the Faculty of Education, University of Bologna, Italy ----------------------------------------------- Mud : End of the Line Code Base : [LP] LD Mud driver Telnet : eotl.org 2010 [171.64.14.16] WWW : http://www.eotl.org/ Description : Once in, avoid everything that moves. Only the swift thinking and swift moving survive. Don't touch anything without checking it out with a toss-away char first. Power is currently held by a group of petty, cruel people. They will do what they can to prevent you from suceeding in any way they can. Things change constantly and without much notification. You will have your ego crushed, your time destroyed, and if you complain, there are many people whose sole job seems to be to ridicule you. This is their job, and they take pride in it. Welcome to Hell. --Minister, 29 Nov 1995 ----------------------------------------------- Mud : END-OF-LINE Code Base : [LP] Amylaar Telnet : linkwarriors.wilkerstaff.com 4000 [208.233.223.2] WWW : None Description : END-OF-LINE is based on the film TRON. But it begins where the film ends. The Blue programs have just managed to break the MCP's strangle hold, but there are still pockets of Red programs resisting. The MUD is based on the war between these two sides. You can choose which side to join, and what role to play in each army.-----There are two main roles: generals and troops. The generals manage troops and resources, transport them between areas, and decide which areas should be attacked. The troops fight individual battles. There are NPC generals and troops on both sides, as well as interactive generals and troops. These players can join and leave at their leisure.-----The distinguishing thing about the MUD is that it involves 3 levels of play, which interact: (LEVEL 1) is involves playing a general managing resources in a war. This is very strategic and is like Chess but more closesly like X-battle. (LEVEL 2) involves commanding troops in a battle. This is like a game of Command and Conquer, you can see a map with the troops and position them. (LEVEL 3) involves close range fighting. This is the level which players familiar to Player Killing will recognise. It is likeplaying a shoot-em up like DOOM. ----------------------------------------------- Mud : Endless Dreams Code Base : [Unknown] Dawn of Time Telnet : endlessdreams.org 9000 [80.4.124.16] WWW : http://www.endlessdreams.org/ Description : Endless Dreams is a highly rp based MUD running on the Dawn of Time code base (version 1.69 derived from Diku, Merc, ROM). We currently have 16 player selectable races and 9 player selectable classes. Both races and classes are being added, including remort class. The equipment is saved automatically and on quit. We have ANSI color and a line of sight mapper, which shows you the surrounding terrain. In addition to Immortal run quests we have automated quests which are puzzles of sorts, often with nice rewards at the end. The rewards can vary, including things like experience points, special magical items, gold, and other fun stuff. Role-playing is encourage and to a point required, things such as writing a paragraph about your character's background and all player-killing must be role-played out. We are extremely newbie friendly with over 1,000 help files to assist you in playing and friendly Support Immortals. We currently have a skill and level-based training system and level-based equipment system. We do have clans however, they are all Immortal run players who wish to start their own clan. We are currently fixing up the stock areas to our standard (almost complete) and then will begin on building more areas we are in the 3,000+ room range now but hope to be in the 6,000+ before the end of the year. We have a detailed character creation so if you don't know how to play a MUD you should have no problem creating a character and allowing our staff to assist you in learning. ----------------------------------------------- Mud : Endless Nameless Code Base : [Dikumud] Telnet : unix.za.net 4301 [137.158.96.78] WWW : http://jerry96101.envy.nu/Mud/index.html Description : Our mortal levels go up to level 250. A large world, more than 13000 rooms, 3300 different mobiles and 5700 different objects. Semi-intelligent mobiles. Many won't just stand there waiting for you to kill them. Players within 20 levels of each may group. Immortals are allowed to interact with players that wish help. Players may submit ideas for areas, and if their area is approved, the player will be able to design and submit their area to be put online. We have the following classes: Mage, PSI, Cleric, Warrior Monk, Thief, Bard, Warrior, Ranger and Paladin. We have the following races: Human, Dwarf, Elf, Giant,Drow, Draconian, Sprite, Centaur, Goblin, Mouse, Kobold and Half Elf. ----------------------------------------------- Mud : Endless Night Code Base : [Rom] Heavily Modified Telnet : endlessnight.org 9999 [12.229.206.24] WWW : http://endlessnight.org Description : Endless Night is a Forgotten Realms based mud set in the Underdark all areas and game play will take place in this setting. Choose a race from a quick and cunning Drow to the large and powerful Quaggoth. Find races here that most other Forgotten Realms mud can’t offer you. Specialization for classes is in! Hate losing your corpse when you die in a crash?? Not on our mud you won't. Want to purchase a house to live in? Want to break into someone else's house you rogue, you? You can do all of that on Endless Night! Extensive Mob, Object and Room progs interwoven throughout most areas make for an out of this realm experience for everyone, experienced or newbie! Like Forgotten Realms, the Underdark, friendly people and a place just to have fun? Come see us you won’t be disappointed! Endless Staff ----------------------------------------------- Mud : Endless Realms Code Base : [Envy] Telnet : toybox.davidrea.net 3456 [63.229.89.50] WWW : None Description : A fledgling Envy 2.2 clone being heavily redeveloped on the code side. Looking for builders and creative characters to help shape the environment and areas to their tastes. Quiet, for the most part, with many opportunities for advancement. ----------------------------------------------- Mud : Enkidu Code Base : [LP] Amylaar 03.02@319 Compat Telnet : enkidu.unixhelper.org 3000 [208.178.220.4] WWW : http://enkidu.unixhelper.org/ Description : Enkidu is a fantasy setting MUD with classes and skills available. We are currently redoing our character creation to give preset 3-18 stats at creation and some additional creation options. The world contains newbie areas and is redeveloping existing advanced level areas. We have no actual level cap. Enkidu is under redevelopment and we are looking for players who are willing to post suggestions and comments and be part of rebuilding the game system and world. We encourage role playing in the general world and have non-role play areas for players to 'be themselves' in. We do not punish failure to role play but will be working on incentives for those who do. The early players who help in our development will have a jump on becoming creators as positions open up in the future. ----------------------------------------------- Mud : Ensimud Code Base : [Circlemud] Circle 2 Telnet : ensimud.betterbox.net 4500 [207.206.185.86] WWW : None Description : Ensimud is a small and friendly hack & slash mud. The mud is bilingual and the player base is shared between frenchs and americans. The mud itself has grown through eight years of experience into an unique code base offering features like improved intelligence for mobiles, original mobprog language, hidden spells and skills to be discovered in the game, challenging high level zones, autoquest zones, treasures tables for monster loot, semi-customisable equipment with gems, player houses and shops, clan wars based on a campaign wrote by the admin, rare random monsters and a lot of other surprises. If you are looking for a challenging hack & slash mud, then you have found your home on ensimud. ----------------------------------------------- Mud : EntertainMUCK Code Base : daemonMUCK 0.14 + patches + custom code Telnet : game.emuck.com 6903 WWW : http://www.emuck.com/ Description : EntertainMUCK, or EMuck for short, is a socially oriented game derived from daemonMUCK source code and has been extensively modified. EMuck was designed in 1995, and opened its doors early in 1996. It was originally housed on a system at the University of Minneapolis. In 1997, the system moved to its present location in New Hampshire. The original builders and coders on EMuck were Disney fans, and there is a lot of Disney-themed building located throughout the game. Our charter is not limited to Disney, however, but rather to the general topic of entertainment (anime, movies, games, etc.). We have nightly chats scheduled every day, the topics of which are determined usually by daily events. We also have moderated chats as well, featuring VIP guests, which in the past have included book authors, movie and Broadway actors and actresses, voice artists, producers and more! Our game admins use 'normal' player characters for most day to day use, so everybody is an equal. Access is free for everybody. For more information, please visit our web site or simply come online as a guest. We hope you come visit us at EntertainMUCK -- Where YOU are the Star! ----------------------------------------------- Mud : Entropy Code Base : [Rom] heavily modified rom code Telnet : 63.105.27.205 9001 WWW : None Description : Entropy Mud. A Rom based mud, heavily modified and original. Full color support, automatic questmaster, mob program quests, immortal run quests, unique ways to enhance both players and items, dragonball and mtg sub themes, much much more! Entropy mud has been a work in progress for over 8 years now, and sports a unique remort system, where every time you reach max level and remort, you become a stronger class based on your alignment.. One life characters can be created! -super fast to level, but die and its game over! A wish system, wish those onelifers back, or for riches, or powerfull items, but only if you get all 7 dragonballs! ----------------------------------------------- Mud : Enuph Code Base : [Circlemud] Modified Telnet : enuph.halo5.net 5000 [209.61.159.17] WWW : http://enuph.halo5.net/ Description : Enuph is not your ordinary hack and slash. It is a thinking person's game. Are you up for the challenge? Quest, seek the master for each skill and spell. Explore the ever growing lands surrounding the home city of Dostatochno. Fight intelligent mobs who possess the same skills and spells you do. Can you use them wisely enough to defeat your foes? Enjoy a realm created and maintained by an all adult staff. The immortals are friendly, active and casual. The rules are well defined and enforced fairly. A small player base of mature people provides the luxury of giving personal attention to players. The nine classes and subclasses have been carefully created to provide unique skill or spell sets for each. Balance is the key. Classes and races are so balanced, there isn't a bad choice. Enuph is a stable mud based on the concepts of AD&D. ----------------------------------------------- Mud : Epoch of War Code Base : [Circlemud] (Very heavy modifications) Telnet : eow.xanith.com 2910 [63.225.233.159] WWW : None Description : Welcome to Epoch of War, a mud in which wars, alliances, treaties and the free people of the world dicate the flow and roleplay of the world. It is a mud in which, you the player can start a mighty kingdom, collect taxes, buy armies, protect your cities, even build your own cities without a builder's help. Create your own clan weapons, or class weapons at a forge, you dictate the future, join a rogue clan and rob cities, be a savage barbarian tribe and destroy enemy cities. The possibilities are endless on the heavy rp, fantasy mud. Hope to see you there. ----------------------------------------------- Mud : Equinox Code Base : [Rom] ROM 2.4v6 Telnet : equinox.betterbox.net 7777 [216.178.14.83] WWW : http://equinox.betterbox.net/ Description : The balance between good and evil is everchanging, the slightest ripple can tip the scales. This is the land of Equinox, where anything can happen. Since opening 01/01/00, it has grown and the residents are warm and welcoming. Equinox has the familiar and the unique, starting out in Midgaard and moving to the outlying unfamiliar areas, with both familiar and strange races that live only here, where the the lines between good and evil weigh in a delicate balance. Be one of the many classes, then remort into another when you achieve a hundreth level. Build your empire, your clan if you dare. Quests abound for the brave and fearless. Not all return alive. With 200 spells, 60 skills, 111 and growing areas, the ability to possess fearsome creatures, familiars for magic users, and an amazing arena for combat, there is something for anyone looking for adventure. Visitors to our lands stay not only because of the challenges and adventures, but they feel welcomed by not only the IMM's but the people of Equinox. We welcome you to stop by, and perhaps you too will remain. ----------------------------------------------- Mud : Erotic Labs Code Base : [MUCK] ProtoMUCK Telnet : mucks.homeip.net 6969 [64.165.209.255] WWW : None Description : WARNING: Adult Content ======================== A relatively small, sedate building set away off to the side of the country road and bordered on one side by a lake, and on the other by an old growth forest. Pastoral. Picturesque. Quaint, even. Without any real signposts or labels, the labs housed within are incredibly inconspicuous. Though inside, any number of experiments - illogical, unethical, and perverse to the eyes of nature - can be found walking around as if every day and commonplace. Through these labs, every little experiment that no one else wants to come within shouting distance of, whether for abundance of scruples or fear for more 'physical' concerns. Yes, the Erotic Labs, home to the kinkiest research never before stumbled upon. Any number of roles are available for the medical lab staff, or for one of the experiments, or even for the in-house security or receptionists. Many options for adult roleplay abound, and all are welcome. Come join at: mucks.homeip.net:6969 Pfizer doesn't have a -thing- on us. ----------------------------------------------- Mud : Escaflowne Muck Code Base : [MUCK] Telnet : muck.animaltracks.net 8881 [66.127.125.83] WWW : None Description : This MUCK is based off the Bandai's Anime 'Vision of Escaflowne', where a girl from Earth crosses over to the fantasy world of Gaea. The MUCK itself is focused there, a few days before the epic battle at Fanelia. Players will be able to choose from a multitude of races, from humans to mystical beings to Atlantians, with occupations ranging from bum to mecha pilot. Players can choose their homeworld and play there, or even cross between the two, like the heroine of the animated series. In the end, it is the players who will determine the fate both worlds. At the moment, the MUCK is not accepting new players, but will be taking applicants for feature players as we come closer to completion. We are currently in need of coders and builders to get us there-applications are welcome. Thank You Megumi (Head Wiz/Theme Wiz) ----------------------------------------------- Mud : Escape from Destiny Code Base : [Smaug] Modified Code Telnet : escape.wolfpaw.net 2020 [216.194.99.3] WWW : http://escape.wolfpaw.net Description : Escape offers both a challenging environment for more experienced mudders as well as a constructive learning environment for newbies. The immortals work hard to be informative and helpful whenever possible without being overbearing or affecting game balance. We have taken basic Smaug coding and made heavy modifications to several different aspects of it. With a unique multi-class system as well as a broad array of race/class combinations combined with a group based combat/experience system, we have tried to promote all of what we feel are the best aspects of mudding in general. We do allow level restricted player killing, but a bounty system will allow players to take action against each other where the game will not allow them to. We welcome any comments which can be made via a note to immortal within the mud, or via email (escape@alcatraz.wolfpaw.net) if that is easier. We hope you can enjoy playing in the world we are creating, The Staff of Escape from Destiny ----------------------------------------------- Mud : Esperanza Nova Code Base : [Custom] Telnet : 62.251.83.121 601 WWW : http://continue.to/esperanzanova Description : Esperanza Nova is the first fantasy world that's all in Dutch. The server and the world are both original. You will find yourself, working for in your guild, as a craftsman, fighting for you king, as a warior, and building your own house, sailing from city to city on your own schip, or galloping over the highways, on a horse. You can choose either to be a loyal citizen, and fight for one of the kings, or side with de dark lord. You can become prime minister, and assist your king with your advice and help him rule his kingdom, or become one of those who are in the council of knights, and command the army..... ----------------------------------------------- Mud : Essence of Darkness Code Base : [GodWars] Mindcloud, HIGHLY Modified! Telnet : messiah.ath.cx 4567 [213.139.173.244] WWW : None Description : We are currently balancing classes, adding in new commands such as xptokens and such things like that,. There will be NO rigging, We have fair immortals, good players. New EXP areas have been made, and are being made. We have a working money system, also items you can connect to make a new item. The Immortals are newbie friendly and will help you if they are able.. Feel free to ask questions, and Our Player-base is growing and will continue to grow... Come by and check us out! ----------------------------------------------- Mud : Eternal Chaos II Code Base : Circle 3.0bpl11 Telnet : mud.mind.net 9000 WWW : http://mud.mind.net/ Description : The reincarnation of Eternal Chaos, Eternal Chaos II, is a completely different mud than the norm. Some features include: * Modified Character Creation * Optional P-Kill * IMC (Inter-Mud Communication) * Configurable ANSI Color Support * Several new areas * and most important: * A VERY Friendly atmosphere. Mud Implementors: Takhus & Tohlan. Come check us out, and see for yourself what makes us one of the best Muds on the net. ----------------------------------------------- Mud : The Eternal City Code Base : coldC Telnet : Use Homepage WWW : http://www.eternal-city.com/ Description : The Eternal City takes a leap above traditional on-line role-playing fare, by offering a world with fully developed political, economic, and military simulations, all from a first-person role-playing perspective. Not only will you be able to lead the simple life of a craftsman, or the exciting life of a mercenary hero, but with nearly total control over the environment--you will make and enforce your own laws, struggle with one another for political supremacy, even lead armies into the field. If you can imagine it, you can do it in The Eternal City! ----------------------------------------------- Mud : Eternal Darkness Code Base : [GodWars] slightly modified Telnet : eternaldarkness.dune.net 6767 [208.139.203.147] WWW : None Description : I am the Head Builder for Eternal Darkness. I can say this much, the place is newbie friendly. I for one will frown higher on the hindering or the discouraging of a newbie. The staff is nice, no dealing with moody power hungry folk... Just come on by, and try it out. ----------------------------------------------- Mud : Eternal Demise Code Base : [Envy] Telnet : wimpy.fractured.org 4000 [206.111.81.5] WWW : None Description : Good evening my Children. It is I, Father Jerrik and I have been asking to inform you that a new world has opened up for your exploration enjoyment. Eternal Demise is a new world where new and wonderous things await you. Whether it is our unique class system or our detailed quests fun and excitement await those that enter Eternal Demise. Feel free to stop by and join us for awhile. We are currently in beta testing at the moment and we are looking for builders and testers to help us expand our world. Our class system is based on 10 starting classes that then allow you to specialize in on of two fields at two points in your journey. We also offer a faith system, clans, quests and many more features to be added later. We know you have your choose of mudding experiences out there but why not stop by and give ours a shot? ----------------------------------------------- Mud : Eternal Despair Code Base : [GodWars] Dystopia (Heavy Modified) Telnet : 68.80.252.14 4001 WWW : None Description : Looking for a place to take out the frustrations of daily life? Perhaps you're feeling so angry at the world that you feel like shooting a neighbor, or maybe even slicing your boss' head off? We prescribe a daily dose of Eternal Despair, for that disorder... While you may not see the regular rigged characters, abusive immortals, and angry owners, we assure you that we ARE a Dystopia. PK is what you'll find, here, as well as many new and innovative ways of presenting it, and while a bit of it is still stock, most of the mud is original material, be it our areas or continuously changing classes. We are also adding daily changes to ensure newbie enjoyment, be they helpfile-based or larger. Still, we ARE still in beta, not having changed enough stock to meet the high standards we want to meet. Yes, we're hiring for the positions of coder, builder, and enforcer, but what we really need is a larger player base. Beta does not mean that we intend on having any pwipes, though, so please feel free to log and make your character stronger before things are fully-operational. Awaiting your visit, The Eternal Despair Immortals ----------------------------------------------- Mud : Eternal Destiny Code Base : [Rom] Heavily Modified ROM 2.3. Telnet : eternal.ruin.org 9000 [216.66.108.54] WWW : http://eternal.ruin.org/ Description : Versions of Eternal Destiny have been around for several years, and was formerly known as 'Dragons Legends and Lore' and 'Times of Chaos'. We offer a very friendly newbie environment, 54+ attainable levels. Pkilling is optional, and you have the option from levels 15-30. Clans and Castles are in the works and will be back in the near future. Our Immortal staff is comprised of experienced players who are frequently on and are fair, just and will always be open to any ideas or suggestions. Stop in, you will be surpised! ----------------------------------------------- Mud : The Eternal Empire Code Base : [Circlemud] Circle 3.0bpl15 Telnet : lyra.bluedragyn.net 4000 [68.55.139.42] WWW : None Description : The Eternal Empire is an fantasy based CircleMUD which encourages roleplaying in a large game world. There are many code modifictaions for NPC behaviors and playability. We offer race and class based skills, racial language support, and improved NPC AI. ----------------------------------------------- Mud : The Eternal Fantasy Code Base : [LP] Highly modified LPC-based Telnet : bb14.betterbox.net 3333 [207.206.185.91] WWW : None Description : The Eternal Fantasy is a mud based on the popular game series 'Final Fantasy' by Squaresoft. The mud offers players a growing list of races, including Human, Elf, Moogle, Half-Elf, Half-Lunar, Kelban and Dwarf. Also, players can alternate between over 60 classes -- including knights, paladins, ninjas, assassins, archmagi, thief, and treasure hunters -- through a system borrowed from Final Fantasy Tactics. This allows players to select both a primary class and a secondary class, combining the abilities of both. Four of Squaresoft's most popular games (Final Fantasy 1, Final Fantasy 4, Final Fantasy 5 and Final Fantasy 6) are combined in an already large and constantly growing network of worlds with an overall plot that links all of them. Although it is currently still under Gamma testing, players and ancients (wizards) are newbie friendly, quests are plentiful, and there is much discovering to be made. Players are welcome to submit ideas, as well as contribute in world wide quests run by the administration. For the avid Final Fantasy fan, or just one looking for a mud to play, this game is definately something to consider playing. ----------------------------------------------- Mud : The Eternal Forest Code Base : [Rom] TFE/TRE Modified Telnet : eternalforest.net 9000 [65.216.115.105] WWW : http://www.eternalforest.net/ Description : (The Eternal Forest is a derivative of The Forest's Edge base) The world of the Eternal Forest stems from the depths of fantasy, a world in which conjurers and con artists mingle with warmongers and holymen. It is a realm where clans battle for superiority...as do individuals who care nothing for the unity the organizations provide. It is a world of high fantasy, imagery with which everyone is familiar, though the texture of the world is different. New cities, forests, swamps...areas of all kinds wait to be explored by the brave and to claim the lives of the cowardly. Come and explore this brave, new world...join those who have already survived the seasons of The Eternal Forest. ----------------------------------------------- Mud : Eternal Insomnia Code Base : [Rot] (Heavly Modified) Telnet : insomnia.kyndig.com 9000 [207.44.142.105] WWW : None Description : Eternal Insomnia is a new mud that is expanding rapidly. We add new options/fetures every day. Some of the things we have that make us stand out from the RoT community are the following: Clan Ranks Mob Summoner Language Code Insurance Program Smoking MANY MANY MORE We are in the process of revamping the areas and are in desperate need of builders... if you feel you are up to the task please stop buy and leave a note to immortals or send me an email... Thank you. -- Never sleep again in Eternal Insomnia -- Nemesis ----------------------------------------------- Mud : Eternal Night Code Base : [MUX] 2.0 Telnet : mserv2.sgeinc.com 4000 [199.181.141.12] WWW : None Description : Eternal Night is a dark mixture that incorporates the fervor and power of the Dark Ages Church with the power of technology, /FEAR/ and mass hysteria at the coming of the new millenium. The Church has become powerful. Again. The staff at Eternal Night welcome you to roleplay within a world dominated by religion, politial intrigue and motivation. The year is now 2005. Religion still lies in the background, influencing governments and lives. Angels and Demons try vie for souls of the living and not so living. There are 3 main cities,a town and plenty of interesting plots for Shifter, Mage, Changeling, Vampire and Mortal/Mortal+. We also allow Immortals! Can you change things, create history.. make a difference? Can you fight religious oppression or get around it enough to survive? ----------------------------------------------- Mud : Eternal Oasis Code Base : [LP] Driver: CD.04.06 Lib: CD.01.00 (modified) Telnet : eternaloasis.net 5011 [24.116.219.10] WWW : None Description : Welcome to Eternal Oasis, soon to be the realm that will quench your thirst for both an excellent atmosphere of roleplay as well as a well developed multi-user environment. Eternal Oasis is a multi-user dungeon in it's infancy. We have a great base of coders that are helping to create a wonderfully detailed and well coded world to explore. Our story begins in a world that resembles Earth, but one which houses many things that defy our own reality. The realms of Eternal Oasis are at a dawning of a new age. A great catastrophe broke the world and scattered the reminants into small secluded groups, where they grew and changed in seclusion. Now, centuries have passed, civilizations are on the rise and sea traffic is starting up, new discoveries are being made, races strive for survival and others venture into hazardous territories to uncover things that have been lost to the past under the ruins of ancient kingdoms. Our theme is medieval fantasy, however we are very carefully reaching into new levels of fantasy which other muds have failed to achieve, whilst also keeping a tight hold on reality, all resulting in a very interesting twist which offers roleplayers an excellent environment to enjoy. ----------------------------------------------- Mud : Eternal Realms Code Base : [Circlemud] Heavily Modified Telnet : eternal.dyn.nu 4100 [64.170.171.222] WWW : http://eternal.dyn.nu Description : You have entered the Eternal Realms, a world of fantasy, ruled by the Gods. It is a realm ruled by the conflict of dreams and reality, wishes and truth, where every living creature can choose there path to enlightenment. A realm where good and evil collides, where sorcery and magic abounds, and where each creature are both unique ... and deadly. The path to immortality is long and dangerous with many obstacles on the way in the ... Eternal Conflict Realms A very heavily coded circle based mud which features: * Clan Playing (encouraged but not necessary) * Questing (once a week basis) * Challenging (can challenge others into duels) * PKilling (purely allowed after level 99) ----------------------------------------------- Mud : Eternal Struggle Code Base : [Smaug] SERF/SMAUG Telnet : esmud.com 1234 [209.190.80.2424] WWW : http://esmud.com/ Description : Eternal Struggle is a MUD which concentrates upon involved, focused roleplay in a fantasy environment. We offer a developed and ever-changing world and story upon which each individual character can make a substantial impact. We count among our community many dedicated roleplayers, with years of experience and innumerable hours of solid roleplay between them. We run on a heavily modified version of the SMAUG codebase, known as SERF : a Simulated Environment for Roleplay and Fantasy. We support a wide variety of features that offer players greater options and a more interactive environment, and have been continually refining our code over five year history. In addition, we are looking forward to phasing in a new, all original and highly innovative code base in the near future. So if you are interested in enjoying a serious roleplaying experience, consider joining our close-knit community. Become a part of the Eternal Struggle. ----------------------------------------------- Mud : Eternal Visions Code Base : [Circlemud] Circle 3.12 *now ripped and shredded completly* Telnet : eternalvisions.com 1200 [209.83.132.68] WWW : http://www.eternalvisions.com/ Description : Now it came to pass that the other Gods cried out to Durvan and Segnar 'Let us add our own voices to unto this Place of Children!' and the Two Forgers agreed as one. First to speak was Everan, who gave cool waters to a world of stone and rock. Next spoke Thereva and Torav, giving wind and storm to a world void of motion. Then both Ingarus and Mirazvela went unto the Place of Children, yet they did not speak aloud to all, they spoke instead to each other. In their words rested the spark of love and life and from their actions a Child was born. ************** Anea is the land of Eternal Visions. Known for the unique (code) systems: class, combat, proficiences, organisations, vegetation, mapping and magic casting, Eternal Visions offers both newbie comfort and advanced challanges. Based on role playing under a realistic environment, a score of folk (from Australia to the States) have been providing a portal for many adventurers to experience an exciting, new and realistic world for many years. ----------------------------------------------- Mud : Eternal Wrath Code Base : [GodWars] (Heavily Modified[STABLE])=->Mindcloud Telnet : fd2.wolfpaw.net 6100 [216.194.99.3] WWW : None Description : Just opening this up so that there's a good place for everyone to get their PK fix. I plan to balance all the classes and add a couple more, so feel free to drop by and put in your $.02. -Cirin ----------------------------------------------- Mud : Eternity's Trials Code Base : [Rom] ET Modified Telnet : 216.194.99.11 9000 WWW : http://etrials.tamarisk.ab.ca/~etrials/ Description : Eternity's Trials is a long standing MUD which can be both basic enough for those new to MUDs and in-depth enough for players tired of stock environments and looking to experience a new and dynamic world. Character's personalities can be fully developed around a variety of factors, including gender, race, personalized equipment and even an overall attraction rating. All this, combined with the player's own personalities thrown into the mix, creates a world of unique characters to interact with. The clans of Eternity's Trials are constantly evolving, as is the world itself, with new spells, equipment, skills, quests and adventures possible each and every time you log on. The Immortals of ET are friendly when you need them to be and are always in the background helping to keep things exciting for all those looking to immerse themselves in the world of Eternity's Trials. Magic, psionics, brute strength and nimble fingers all play a role in ET, but the most important element of Eternity's Trials is YOUR PRESENCE within. ----------------------------------------------- Mud : EternityMUSH Code Base : [MUSH] Telnet : www.imperiex.net 4201 [128.61.35.22] WWW : http://eternitymush.cjb.net Description : Here is a snippit of our theme. If you'd like more info, please check out our website: The Elves were a peaceful people, living like Native- Americans of Earth's history. They dwelled deep in the forests, cutting themselves off from the main populace of the rest of the planet. The Elves revered the land and did not approve of stone cities, which represented the ultimate distancing from the Grandmother, their revered deity. The world around them had become corrupt and despite their best efforts, that corruption would have spread to the forests and engulfed the Elves. Therefore Grandmother warned them that a great asteroid would come that would destroy the world. She said she would open a portal to a new land, clean and free of sin where the Elves would make their new home: Eternity. And so the Elves prepared themselves for the journey, gathering with them supplies they would need to establish a new camp. Approximately 400 people walked into the mist-portal and emerged on the other side, but there are some still missing. Now that the Elves have solidly established themselves on Eternity, other people have begun 'arriving' randomly (this can explain where your character has been)...and in good time, too, for a new race looms on the horizon. It is not known if they are friend or foe but time will tell. ----------------------------------------------- Mud : Ethereal Mists Code Base : [GodWars] GW2k Godwars deluxe Telnet : etherealmist.com 3500 [68.56.203.111] WWW : http://www.etherealmist.com/ Description : We have 6 working classes, which include: Vampires, Demons, Werewolves, Ninjas, Mages, and Angels. We also have 6 hybrid classes: Lich, Nephandi, BSD, Abomination, Skindancer, and Baali. Our coders are working hard on adding in new classes. Just completed, a new subclass for ninjas..the Nightstalkers, the Marauder subclass for Mages, and in testing Kindred of the East...with more to come. EM always welcomes its players' ideas, and often uses them. We have much planned for the future, and invite you to come join in the fun! Xentoth ----------------------------------------------- Mud : Eumidia Code Base : [Rom] Extensive Coding Telnet : chicago.funcity.org 5000 [65.42.172.172] WWW : None Description : Greetings traveller, and welcome to Eumidia, where all your dreams can come true! Ever wanted to be a champion of good, or perhaps the elder of a tribe? Well Eumidia offers 41 different classes, all with unique skills and spells spread out across 3 tiers along with 49 races. And how about religion? Now you can join a variety of religions ranging from bloodthirsty heathens to peaceful forest druids with our new Religion code. And for those who like to kill others, we have the murderer and notoriety code which makes you more wanted as you kill more people! Now what about areas? we have over 15k rooms, so there is a lot of area to cover. However the rewards are worth the time! We have 101 levels for the first 2 tiers, then when you become a 'hero' or level 101 in your third tier you have the option of becoming a lord, if you do you automatically recieve a great reward if you complete the arduous tasks along with special spells or skills. Then instead of just sitting around getting old, you can choose a new class and race while retaining your old skills and spells and and gaining new ones through Rebirth! ----------------------------------------------- Mud : Evangelion X Code Base : [Rom] Telnet : eva.mudservices.com 6969 [206.245.165.136] WWW : None Description : Hello Everyone, We have changed the name of Evangelion: 3RD Impact into Evangelion X. This is our most updated Version of Evangelion and it is ROM 2.4 Heavily Modified Code. We have just re-opened and are currently coding in new code to make your mudding experience much more enjoyable. Our Mud staff is very newbie friendly, and will treat you with respect and dignity. Please stop by and check out our Mud. -- Evangelion X Staff ----------------------------------------------- Mud : Eve of Destruction Code Base : [GodWars] Telnet : iflipout.com 7878 [63.226.70.99] WWW : None Description : Welcome to Eve of Destruction, a new and upcoming Dystopia mud. After less than 4 weeks of uptime, we already have 2 custom classes (Wraith, Titan) and many upcoming ones. Many changes have been made to the stock code, and all classes have been balanced. We have a custom challenge arena for 1v1 battle, and the immortals of the mud strive to listen to the players of the mud, and take suggestions. Kingdom system introduces a new dimension to the mud, including two rival kingdoms being able to wage war on eachother. So why not head over to Eve of Destruction, located at iflipout.com port: 7878. ----------------------------------------------- Mud : Everdark Code Base : [LP] lpmud Telnet : everdark.org 3000 [199.184.188.18] WWW : http://www.everdark.org/ Description : Everdark features: * 9 guilds: Fighter, Mage, Cleric, Rogue, Illusionist, Undead, Druid, Bard, and Ranger - Lycanthrope guild is in the works. * An excellent level/stat advancement system: 30 levels, 6 completely customizable stats. * 16 challenging mental- and physical-based quests with new ones in development at all times * A complex nobility that offers advancement past simple level increases that has been developed for more than 3 years since the mud started * An optional playerkilling system for those interested * A core group of dedicated and hard-working wizards that concentrate on quality, meaning extraordinairily thorough levels of detail * Much, much, more! (Did you expect me to leave that out?) ----------------------------------------------- Mud : Evermore Code Base : [LP] LPMud Telnet : mud.evermore.de 23 [134.2.14.123] WWW : http://www.evermore.de/ Description : The Lands of Evermore is a fantasy mud project. All classical races (Elves, Drows, Dwarves, Gnomes, Kender, and Humans) are available in various combinations with all famous classes (Mage, Fighter, Cleric, Thief, Druid and Ranger). The languages of the races, the large variety of features like religions, quests, scenarios and exploring (prizes) and the large number of rooms and monsters (friends or enemies) guarantee many hours and days of tension and fun. Peek in and see! Some enhancements like a little map left beside the description makes orientation easier. The development of the world (library and areas) is still going on and the world is growing every day. New features will be added to improve the role play features. We hope to see you soon! ----------------------------------------------- Mud : Everwar MUD Code Base : [Emlenmud] Unix Server - Dune.Net Telnet : everwar.dune.net 4242 WWW : None Description : Everwar opened it's doors to the general public for testing in July of 2001. On january 1, 2003 we opened our doors to the new soldiers of the army of light, and minions of darkness. The code represents nearly three years of redevelopment with a strong focus on player killing code. The mud offers thirteen professions with over 150 skills and nearly 400 spells. Players are able to gain power through experience and player killing to raise their rank of noterity from a common foot soldier to grandmaster of each profession. Due to the muds attention to detail it does take a while for new players to grow accustomed to the world, the playing style, and hundreds of unique commands. Everwar immortal staff careful to spend time with new players in order to assist them to grow comfortable with the new playing style. I have been a mudder for over 15 years. I can honestly say few code bases have the look of quality and professionalism that Everwar has... But don't take our word for it, please take a look at our web-site! Warm Regards, Chas -Pestilence (Everwar - Greater God) ----------------------------------------------- Mud : Evolutions: A Pokemon MUSH (PokeMUSH) Code Base : [MUSH] TinyMUSH 3.0x Telnet : byte-me.org 9999 [216.15.105.106] WWW : http://www.byte-me.org/pokemush/ Description : On PokeMUSH: Pokemon Evolutions, role-play comes first. Our tight application process ensures a quality RP experience. You can choose to be a human character [trainer, Team Rocket member, PokeForce (cop)] or you can become one of many pokemon types. Once you have your character you can interact with the 'Feature Characters' (the ones from the show, like Ash or Misty), as well as RP with other original characters. We have a system that allows you catch wild pokemon, as well as a helpful and very friendly staff. Since high-quality role-play is our goal, we do have an application that must be filled out. We welcome guests on our game, so feel free to drop by and check things out! ----------------------------------------------- Mud : ExaMUD Code Base : [Custom] ExaMUD <0.1 Telnet : linux.scv.net 9000 [216.112.86.9] WWW : http://linux.scv.net/~exa Description : ExaMUD is simply another mud brought to you by Ryan Waliany (Xkilla) and Zaphonite. ExaMUD is our custom based mud we have been working on. We're not ready for players, but it would be appreciated if someone reported bugs. I suppose we need builders since we have about 25 rooms. Its an event driven mud... you can kill things but you'll probably die right now... theres objects... resets... doors... a bunch of things... I don't have much time to edit the mud anymore, but I can do some stuff here and there. I'm quite busy nowadays, so I expect the mud to be open in about a year. I have 6 college/ap classes next semester, and I'm only sixteen so dont expect too much. - Ryan Waliany ----------------------------------------------- Mud : Exile Code Base : [Circlemud] Circle3.0 heavily modified Telnet : exile.lurker.net 4000 [207.14.87.207] WWW : http://exile.lurker.net Description : Exile is a MUD designed and built by serious MUD players for serious MUD play. With 77+ completely original zones, a unique guild system, many races and classes to choose from, and a dedicated and helpful staff, Exile is built to please the players. Exile is stable yet always expanding, with new and exciting features constantly being added. Exile is proud to offer players new challenges and enjoyment with every visit. Come experience the magic, mystery, and adventure of the world of Exile, and see why you will never need to search for another MUD. ----------------------------------------------- Mud : Exile - A home for the banished Code Base : [Circlemud] Heavily modified version 3 Telnet : exilemud.com 6666 [216.18.84.139] WWW : http://www.exilemud.com/ Description : ExileMUD is based on the Forgotten Realms setting made popular by TSR(tm) and Wizards of the Coast(tm) novels. It is a vast MUD with 14 player races and 16 classes. Soon to be added are questable class-kits to enhance the variety of the players. Exile is equipment and skill based. With wonderful ANSI color touched to almost every item, and an interface similar to that of TorilMUD and SojournMUD, the atmosphere is great if you are just starting, or are an accomplished veteran. Many zones offer detailed quests for items or spells, and most of the zones are designed to require a group effort to complete. While the code is based on CircleMUD 3.0, over the past two years it has been heavily modified include such things as: player and mob races, spellbook memorization, 50 mortal levels, about 500 spells and skills, special mob procedures and much more... ----------------------------------------------- Mud : Exile : Dark Ages Code Base : [MUX] Heavily modified, BTech extensions Telnet : exile.betterbox.net 3029 [209.83.132.84] WWW : http://exile.betterbox.net Description : In the year 3062.. The exiled Variblisians have been ran from their now smoldering, crater-filled home world. The ruins of what once was a greatly advanced sort of civilization lay in ruins. For those that do escape, the future looks grim. A new world is founded, a bud of what once was before pokes through the ground and some form of order is returned. This all goes to pieces with the rise of the rise of the powerful city-states. These massive political and military entities battle for dominance by any means, using huge one hundred ton bipedal war marchines to crush one another under gigantic metal feet. Only the best survive... ----------------------------------------------- Mud : Exiled Souls Code Base : [Rot] Paradox Telnet : mustang.tamarisk.ab.ca 6969 [216.194.99.11] WWW : None Description : This is the new age of player killing on a mud. We have clans, quest equipment and all the good stuff to help pkers to thier best ability. We have alot of potential to become a great mud and we're just starting out. Swing by and see how we are doing. If you're scared I wouldnt recommend it. ----------------------------------------------- Mud : Exodus Code Base : [Rom] ROM/Merc (very highly modified) Telnet : claret.ics.uci.edu 9000 [128.195.24.211] WWW : http://claret.ics.uci.edu/ Description : Welcome to Exodus ! A newly updated dedicated server and new additions to the staff! Exodus is growing and becoming better than ever! So.... Come, join us, and become a savage Vro'ath, bloodthirsty followers of the god Ne'sajh, and enslave the lesser races for fun and profit. Become a ranger, devoted protectors of the forest, and enter into a clan that provides help to new players. Explore our totally original world - with NO standard Merc MUD school ! Or, if you have enough coin of the realm, create your own rooms with a modified version of OLC, open a store, and sell equipment to other travellers ! Join with your clan to defend territories you own. Humiliate opponents in front of paying crowd in the Arena of Legends ! All this, and some of the nicest people and immortals you'll ever meet... will you join us? Always up and ready for play---Are you? ----------------------------------------------- Mud : Exodus LPMud Code Base : [LP] LPMud - CDlib 4.05 Telnet : mud.bensin.org 6660 [194.19.34.66] WWW : http://mud.bensin.org/ Description : Exodus is based on Genesis, the original LPMud, though little remains of the stuff from the early days quite a few guilds and areas have been restored. The emphasis of the mud is to be a challenging game. Themes includes Tolkien, Dragon Lance and many others. The world is strictly medieval fantasy based. Being a newbie is a struggle on Exodus. You are a puny weakling in a world that is quite hostile. It is up to you to explore very carefully, or find someone stronger to show you the ropes. Wizardhood is by application. We are always happy if skilled coders and storytellers want to join us. ----------------------------------------------- Mud : Extinction: The Next Age Code Base : [MUSH] Tinymush 3.0 Telnet : apodz.com 1700 [65.42.172.172] WWW : http://www.apodz.com/~soronap/ Description : Extinction: The Next Age It may be an overused theme in many books, movies, and MUSHes but we have opened an original MUSH that is based on the concept of a world-wide nuclear war. A large shadowy corporation plays savior to part of the human race, a little less than a million souls. This small handful of people must rebuild humankind, with the help of their 'Director'. However these plans are made complex by Mutants who have come out of the radiation. They are vastly different then humans and have abilities that seem superhuman. It is also true that not all humans share the same goals at the 'Director' and his large city. These are known as the Survivors, those who live outside of the Dome and try and scrape together a living. This MUSH revolves around the many conflicts these groups face long with the constant nagging fear of Extinction. Note: This is a game for all FallOut, Mad Max, and Judge Dredd fans out there. ----------------------------------------------- Mud : Eye of the World MUD Code Base : [LP] Heavily customized TMI-2 Telnet : wot.eyemud.com 2222 [207.206.185.75] WWW : http://www.eyemud.com/ Description : Picture yourself immersed in the world of Robert Jordan's Wheel of Time, surrounded by everything you loved so much in the books. Haven't read the books? Don't worry, you can have a great time without them! Venture out into the world as a Darkfriend or as one who walks in the Light, slaying your foes through outright combat, stealthy assassination, deadly poison, or powerful channeling. Enjoy the flexibility of choosing whether to roleplay, and whether to hang out with other people who share your interests, or be a lone wolf, spurning all. We have the most elegantly coded MUD around, employing professional coders with years of experience. Everything works excellently, and is being improved on a daily basis to enhance your experience of WoT. Two of our most popular attractions are the extensive combat system and the unique channeling system. The combat system is not boring, with combat messages indicating location of hits, parries, blocks, and utilizing various weapon skills. The channeling system is unique and well- coded, designed to be as close to Jordan's theme as possible while still being fun and playable. Other features include room-to-room ranged combat, a first-class mount system, multiple races, thematic and realistic professions, wolfbrothers, in-game AND web-based help files, balanced player interactions, and a thriving economy. Come on by, give us a try, and get ready to fall in love! o=======================================================================o Muds Beginning With: F o=======================================================================o Mud : Fading Suns Mush Code Base : [MUSH] PennMush 174p5 Telnet : fadingsuns.erisian.net 4996 [216.127.139.7] WWW : http://fadingsuns.erisian.net Description : It is the year 4996. After a thousand years, mankind has been united under the banner of Alexius Hawkwood, who has been crowned Emperor of the Known Worlds. But these are dark times for humanity. Enemies, both human and alien, surround the Known Worlds. Demons and dark abominations plague the faithful. And the stars have begun to fade. The Fading Suns MUSH is set on the newly discovered Lost World called Vargo. Players take the role of Nobles, the ruling class in the Known Worlds; Members of the League of Merchants, the keepers of technology; and the Universal Church, guardians against the coming darkness. Stake your claim, make your destiny, on Vargo and across the Known Worlds. Join us at the Fading Suns MUSH. ----------------------------------------------- Mud : Faith of the Fallen Code Base : [Rom] QuickMUD, with many modifications Telnet : newmud.wolfpaw.net 3700 [216.18.90.3] WWW : http://newmud.wolfpaw.net Description : We currently have a small world with all original areas. We offer a selection of 6 classes, with 20 playable races. We have tons of custom spells and skills, ranging from a fire shield to weaponsmithing. Currently we are looking for experienced builders who would like to design and build original areas to expand our offerings for new players. See you there! ----------------------------------------------- Mud : Fallen Angels Code Base : [Rom] Deeply modified, 29 class, 300 new unique spells Telnet : fangels.wolfpaw.net 6000 [216.18.90.20] WWW : http://fangels.wolfpaw.net/ Description : This mud is a deeply modified rom code base. We offer 29 classes with each lot's uniques spells/skills. We have actually over 350 original spells, and 100 original skills. We try to enhance roleplay on a medieval world made with a lot original areas. If you are fed up knowing all rom muds by heart, and you like playing a pkiller or just an peacefull adventurer, this place is for you. I will finish by saying that we opened the 13 march 2000 so there is not much players already but we got 100 creation in 3 days with 12 players online at the same time between 17 eastern time and 22 eastern time. Clan leaders are still to be taken. ----------------------------------------------- Mud : Fallen Majesty Code Base : [GodWars] Dystopia Telnet : janksmud.genesismuds.com 9009 [169.207.182.234] WWW : http://www.geocities.com/fm_mud/ Description : Still going strong! *No upgrading, all classes are balanced to fight! *Alignment isnt settable, and plays a factor in combat, kingdoms, and special EQ! *Modified Battlemage/Lich powers! *Status adds hit/dam, damcap, and statcap! *Quicker training and increased quest cards! *Newbie hours extended to 8! *Many class modifications! *New xp areas! *Doubles are now player purchasable! *Kings of kingdoms get bonuses to questing! *AND MANY MANY MORE!!!!!! JANK E. POO ----------------------------------------------- Mud : Fallen Night Code Base : [LP] LP 3.02.1@138 Telnet : crazyeddies.net 5150 [216.144.197.69] WWW : http://www.crazyeddies.net/mud.html Description : Fallen Night is a realm of monsters, dragons, witches, warlocks, dungeons and caves. A virtual world in which you create a character of your desire, and explore the lands that behold you with adventure, and challenge. Fallen Night is a LP Mud (Multi- User Dungeon), where people from all over the real world can come together and play in a Role- playing environment. However you choose to play your character is up to you. Role playing is encouraged on Fallen Night, and adds to one's mudding experience, as there are quests, and challenges that lie in the world that sometimes require the assistance of another player, or possibly one of the immortal beings that oversee one's progress. The friendly staff environment also allows for people to chat with friends, and wander around the environment. I welcome you to play on my mud and I'm looking forward to seeing you online. Ralph - Owner of Fallen Night ----------------------------------------------- Mud : Fallout Code Base : [Circlemud] modified Telnet : fallout.wolfpaw.net 2222 [216.18.90.4] WWW : None Description : In the not too distant future, war will be our end. Predicted by the intelligent for years in advance, nuclear warfare laid mankind to rest. The governments in shambles, we thought this would be our last salvation. Let the warheads fly... Now, the sickening smell of death fills the air as the ashes of radioactivity fall to the blood-soaked ground. We gave democracy a chance. It didn't work. Our new government shall be violence; Kill what you want, take what you need. From the Fallout of our end rose a new breed of warrior: a warrior without mind of peace, a warrior without mind of companionship. We the People ... what a joke. Fallout is not your average mud. It requires an above average player. Guns, computers, challenging levels, and original zones are only a few of the features Fallout has to offer. Leveling is a difficult process that will most likely involve grouping with other players. Only the strong survive, and the weak shall perish. Do you have what it takes? ----------------------------------------------- Mud : False Realities Code Base : [Ack!mud] [Ack!mud] Telnet : fr.merseine.nu 1234 [24.163.57.158] WWW : http://www.geocities.com/false_realities/index.html Description : False Realities takes you into the world of Arislan, where you find things are not always what they seem. It won't be long before you find yourself on detailed quests that take you to the far reaches of the world to find that one item that will solve your quest. You will meet strange new characters along the way and go places limited only by your dreams. Traverse cities looking for that perfect piece of equipment, and travel to alternate planes to battle the very essence of what makes up the universe. Theres never a dull moment when you find items of 'questionable' purpose. Watch out for the chaotic nature of some of Arislan's residents. In False Realities, you are reminded on one key truth, things are not always as they seem! ----------------------------------------------- Mud : Fandra, Realm Of Destiny Code Base : [Rom] AMUSEd 4.0, derived partially from Rom2.4 Telnet : portal.fandra.org 23 [195.90.131.231] WWW : http://www.fandra.org/ Description : We allow player killing, but require roleplay. Fandra offers you a unique religions system and a beatiful world to explore. Some classes, like cleric and priestknight, fully depend on chosen god. Following a God gives additional skills, but makes you depend on your faithfulness, and on status of your Temple. Temples can be raided by followers of an enemy god, and you might loose recall and most of your prayers won't work until you re-raid. We have unique area set and solid world concept with creation story, map and such. No Midgaard. You can choose a town to live in. We have quests, both automated and provided by immortals. ANSI Colors are configurable. You can choose a different color for every channel, and for many events, like someone using a certain skill. Mobs and even some items act wise, and there are many quests within our areas. You won't get bored. Race/Hometown/Class/Religion combinations provide enough different roles for you to play. If you are new to online RPGs, that's the right place to start - Adventurer's Guild makes it's easy to learn to play. If you are an expirienced player, and tired of countless stock area bases with no concept, nothing new to explore and no role to play - Fandra will be a pleasant surprise for you. ----------------------------------------------- Mud : The Fantasy Empire Code Base : [MUSH] PennMUSH Telnet : galaxy.lazernet.com 3001 [208.245.181.146] WWW : None Description : Come join the dark intrigues, mysterious affairs, and deep politics in the Imperial Palace of Oserina. You will change the course of history, if you can manipulate others to your will. You may discover dark secrets within these walls of power, behind the bright lavish facade. We offer political intrigue within an Imperial/Feudal government. While most roleplay will be focused within the Imperial Palace, occasionally new areas will be created for various events. Each person will have their own room, or series of rooms to represent their chambers. The theme is generally fantasy/medieval. We will provide much of the material to further quests, and you will often be provided with plots to follow. We hope to make this an interesting, and intriguing experience. Come join us. ----------------------------------------------- Mud : Fantasy Moon Code Base : [MUSH] Rhost Mush with Reality Levels Defined Telnet : fantasymoon.spodzone.com 7734 [216.194.67.100] WWW : None Description : * Fantasy Moon * The defeat of Chaos was no doubt Sailor Moon's finest moment of glory. All of the Starseeds have now been implanted in new people, and the Soldiers are reawakening. Some places in Tokyo still echo the Silence from before the time of Galaxia, and speak to those few who are sensitive enough to hear it. They warn of a dimensional rift ... We are not strictly Canon here at Fantasy Moon. Our Soldiers will awaken with no prior memories, although there are clues and possibilities to remember pieces of the past. The head wizard of Fantasy Moon wants the basic personalities of the Senshi to be somewhat canon - IE: Mercury is shy (straight), Venus is cheerful (straight), Mars is dedicated (probably bi), Moon is naive but full of love and goodness (not necessarily clumsy, but that would be fun too.) - She belongs with Endymion, Chibi Moon is 'the spore,' - possibly bisexual, possibly in love with Saturn, Jupiter is strong but feminine (sexuality up to the player), Saturn is weak bodied and powerful (probably homosexual, definitely in love with Chibi Moon), Uranus and Neptune are lesbian lovers who belong together, Uranus is duty bound and a fighter, Neptune is more lighthearted but aloof and standoffish, and Pluto is mostly an unknown. The starlights are cross-dressers, not sex-changers. Beyond this, we are likely to be non-canon - even wildly so. Come and join us at: fantasymoon.spodzone.com, port 7734. ----------------------------------------------- Mud : Fantasy Realms Code Base : [Unknown] LIMA Telnet : slayn.net 9000 [206.124.140.114] WWW : None Description : A long long time ago all of the realms of the Universe collapsed into one giant fantasy. Now the realms lie merged into a mass of lands and places. One place stands from the old civilization. The city of Aindore. Guilds flourish as the classes of the players rise and fall and as clans hold house battles in the realms. Do you dare enter the realm of Fantasy known as Fantasy Realms... ----------------------------------------------- Mud : Farlands Code Base : [MUX] 2.1 Telnet : farlands.spodzone.com 6667 [64.35.57.48] WWW : None Description : Farlands MUX is a steadily growing world based on mixed myth. I encourage people to generate their own characters based on what they see, not what they have read elsewhere. There is some history built into the game - other than that, i set no limits on what is possible and what is not. I warmly welcome anyone to come and have a look, give some feedback... the codebase is completed, and now i am building more rooms, quests, arenas as fast as I possibly can. The strengths of the mux currently is the time put into rich descriptions and areas - the weakness is its size. I am hoping someone with a real interest in what they see (and a solid knowledge of code) happens upon the place, and helps me make Farlands a more playable size (currently about 100 rooms). 'Ashlan' ----------------------------------------------- Mud : Farpoint Code Base : [LP] Modied LDMud/LPMud Telnet : farpoint.caelestia.net 8000 WWW : None Description : Farpoint has been around in various incarnations since 1994 and is once again being produced in a new and improved form. Farpoint is strictly alpha at the moment so do not expect much. ----------------------------------------------- Mud : Fatal Dimensions Code Base : [Rom] ROM 2.4b6 Heavily Modified Telnet : fataldimensions.nl.eu.org 4000 [131.155.132.36] WWW : http://fataldimensions.nl.eu.org/ Description : A fantasy based world. Fatal Dimensions is an exciting mud of discovery and experiences. Our world has been built on top of original ROM and high-quality home-made areas. The world of Fatal Dimensions has many of its secrets hidden and let the player into a fully interactive world, not just a hack and slash. Fatal Dimensions is more than a mud only, it can be a place to socialize, to exchange ideas about mudding, to gather information for other administrators. If you give Fatal Dimensions a try, you'll see that it is the base for a couple of weeks of fun, relaxation and strange experiences. ----------------------------------------------- Mud : Fate Code Base : [Emlenmud] FateCode (heavily modified Emlen) Telnet : fate.fatemud.com 7004 [131.155.141.99] WWW : http://www.fatemud.com/ Description : Based upon a heavily modified Emlenmud, Fate is a PKmud in which the forces of Good and Evil fight for supremacy. We offer a large variety of races, each with their own advantages. Besides the skills and spells available to everyone, our class-system allows you to specialize in a profession as you gain more experience. Upon choosing your profession, you gain access to specialized spells and skills. There also are numerous guilds, each offering a unique bonus. Numerous areas, filled with dangerous monsters and quests make this a challenging place, even for the most experienced players. This makes choosing your allies very important: In fact your survival often depends upon it. While death is not a permanent thing for normal charachters, we offer the more daring players the ability to play a 'hardcore' character. While this offers several large advantages over normal players, dying means exactly that: Your character is gone forever. Join the struggle and choose your own Fate. The Fate Admins ----------------------------------------------- Mud : Fate of Kingdoms Code Base : [Rom] Fate v3.2 Telnet : mud.mysteria.dk 4000 [195.24.7.227] WWW : http://mud.mysteria.dk/~fate/ Description : Fate of Kingdom is a mud based on medevil fantasy with some additional ideas which enhanced the mud. Fate of Kingdom were originally up for 2 years and now it's back again!! Fate of Kingdom is now more advanced and the mud is now more difficult but this mud is still newbie-friendly enough for the newest mudders. Fate of Kingdom has 17 classes, 17 races with over 500 spells. There are also more unique structure in fate of Kingdom where you won't find anywhere else. This mud is a Roleplaying and Pking mud as you can see on the setting above. Fate of Kingdom now takes ideas from the original Fate of Kingdoms, you the player decides the kingdoms you start with! Yes, players starts their own kingdom! Would you lead a kingdom to a thriving stronghold or would your kingdom fall into ruins! All of the old players of Fate of Kingdom couldn't wait for this mud to reopen! Try it and you will see why! ----------------------------------------------- Mud : FDCMuck Code Base : [MUCK] Muck2.2fb5.61 Telnet : princesses.stanford.edu 3333 [171.64.139.47] WWW : http://princesses.stanford.edu/ Description : FDCMuck is an online virtual community where Disney fans from all over the world interact with other fans by playing the roles of their favorite Disney characters. We are not officially affiliated with Disney at all, and you will not find any copyrighted Disney material in our community or on this web site. But we are proud to have several Disney employees playing here among us, and all of us help keep our community running happily and smoothly in the best Disney tradition. ----------------------------------------------- Mud : FeatherMUCK Code Base : [MUCK] TinyMu Telnet : feathermuck.avians.net 8888 [63.77.245.134] WWW : http://www.avians.net/feathermuck/ Description : FeatherMuck is a Multi User Character Kingdom, which is a social area very much like chat, and themed for those who enjoy roleplaying avian characters. Many mucks exist with a collection of critters, and many are themed for dragons or foxes et al, but since we could never find one for feathers, we decided to offer up one for the winged traveler looking for a place to roost! Use a telnet client for Muds, like MuddWeller or GMud or TinyFugue for the best performance. Some information may also be available from time to time from characters connected to irc.avians.net 6667 #Feathers So to all you eagles and sparrows, swans, ducks and gryphons, and any other feathered form, welcome to FeatherMuck! > :> ----------------------------------------------- Mud : Federation Code Base : [Custom] Custom C/C++ Telnet : federation.ibgames.net 23 [209.249.214.68] WWW : http://www.ibgames.net/ Description : Federation is a space fantasy with hundreds of worlds to explore! Journey to the stars, form your own company, and even create your own planet for other players to journey through! Federation has been available on computer networks since 1989; now, Federation is available on the Internet! Help usher in a new dynasty in one of the longest-running multi- player games around. ----------------------------------------------- Mud : Feltain: Realm of Myth Code Base : [Rom] Telnet : aup.arthmoor.com 1111 [63.168.248.188] WWW : None Description : We have changed from a different theme to this one on account of us liking fantasy. When the owner gets a chance he will write something to post here. Until then let me tell you a little bit about the world. We offer an unique fighting system complete with original abilities. The game play is what we pride ourselves on along with the story. We are lacking in builders but that will be fixed soon. ----------------------------------------------- Mud : Feudal Realms Code Base : [Rom] Feudal v0.9.8 Telnet : feudal.betterbox.net 4444 [209.83.132.91] WWW : http://www.feudalrealms.com/ Description : Welcome to Kirganthis and the city of Stonegate, a jewel of a city in the central plains, a city that was once left for dead after a decade long war against all of Goblinkind. Rebuilt stronger and better than its predecessor, the city stands as a monument to the alliance which turned the war in favor of the humans, elves, dwarves, and other races who held the walls and battlements. Inside the walls are found the Academie of Magic, where centuries old research of the arcane is conducted, shops of all sorts, both mundane and useful, the temple to the old, and sometimes forgotten, Ancients who once roamed the world unchecked and unchallenged, not to mention the people of the town themselves. Breathe in the history, revel in the scenery and people, live another life different from your own. Every day more and more of the continent is discovered, more people are met, and a few more lives are taken, some accidentally and some quite by purpose. the city is for the most part safe, but once one steps outside the massive gates, all is left completely to chance. ----------------------------------------------- Mud : Feycraft Code Base : [Custom] none Telnet : feycraft.com 4000 [162.33.136.210] WWW : http://www.feycraft.com Description : Feycraft is an online fantasy roleplaying game. *** While the server may be considered complete, the content is constantly growing. Since the server has not been tested under a heavy player load, we still consider it in an alpha testing state. *** The game is a custom codebase called flipMUD, which is primarilly focused on facilitating roleplaying. There are no classes, but there is a robust skill system. There is a player-run justice system, along with features giving players the opportunity to host their own quests or adventures. Documentation is rather skimpy at this time. Characters must be created through the www.feycraft.com website before they can login via telnet or the web browser client. (The browser client enables the graphics and sound.) We don't expect (and aren't ready for) an onslaught of players, but we do welcome any interested roleplayers. ----------------------------------------------- Mud : FieryMUD Code Base : [Circlemud] Heavily Modified Telnet : fierymud.org 4000 [64.209.253.130] WWW : http://www.fierymud.org/ Description : FieryMUD was origionally based on copper gamma and completly concept initiated, hosted, coded and Implemented by Chris Camacho as this c coding project that just went awry. He'd no idea some psychos would actually like it and play there all the time. As a result of his efforts in the face of an 'all frills or bust' mudding community he quietly kept running one of the oldest Diku muds on the internet. It has only taken massive hardware failure to allow Scott Davis a crack at vaguely more modern code to allow FieryMUD interim possession of a different and challanging player interface. The origional vision of FieryMUD was to create a challanging MUD for advanced players. This new reborne Fiery is a hope to bring back the goals of the past by inflicting certain death on unsuspecting players... FieryMUD will continue to grow and change through the coming years and those players who seek challange and possess imagination will come in search of what the 3D world fails to offer them.... - Zzur ----------------------------------------------- Mud : The Final Challenge Code Base : [Dikumud] Heavily modified Diku/Merc Telnet : mud.finalchallenge.net 4000 [65.39.69.26] WWW : http://www.finalchallenge.net Description : The Final Challenge began in March of 1994, and is more commonly known to those who play it as TFC or 'the mud'. It has a dedicated, addicted, & friendly player base from all over the world that enjoys meeting new people and interacting. TFC attracts a variety of types of players. You'll find players who place a heavy emphasis on role- playing, those who are PKers, those who enjoy the puzzles, challenges, and mobmasteries in the game, those who enjoy exploring the almost entirely unique 12,000+ room world, those who like to sit and chat, & those who are a mixture of all of the above. And you won't get lost in the crowd - since there are generally 20-30 people online at a time. TFC has a god-follower system and a variety of alignment flavors that a character can choose from. Of course, characters can also go it on their own and remain unaligned. Characters may dual and triple class as well. Players may also have multiple characters (and many do), so long as they are not online at the same time and are played as separate individuals. Stop by mud.finalchallenge.net 4000 and check it out for yourself. ----------------------------------------------- Mud : Final Fantasy 8 MUSH Code Base : [MUSH] PennMUSH version 1.7.2 Telnet : 3verse.cx 4209 [199.34.34.10] WWW : http://www.3verse.cx/~ff8/ Description : Based on the popular videogame 'Final Fantasy 8' by Squaresoft, Final Fantasy 8 MUSH tries to recreate its roleplay experience in text based form. The story had started directly after the SeeD Graduation Ball. From there, the players were given the option of following the game's progression or changing the way everything had happened. What would have happened if Rinoa never fell in love with Squall? What if Edea never took Seifer as her knight? Both of these are examples of what has happened since we opened for roleplay. And more can change. It's all up to you, the player. So come on in and take a look around. ----------------------------------------------- Mud : Final Fantasy Aftermath Code Base : [Rom] Just like Final Fantasy Telnet : the-edge.dynip.com. 9000 WWW : None Description : Hello! The MUD you are about to view is a very nice one to some. Well, everyone that likes Final Fantasy and even people who don't know anything about it will still love this MUD. It has a World Map that you can wonder on, limit breaks, 4 classes, 8 races, rerolling classes at level 50, Final Fantasy 7's leveling system is being implemented also the Final Fantasy 6 Magicite system is being implemented. Quests are available at anytime for the NPC run quests with mob(iles) sending you places. Also IMM quests will be run soon. We are not open to players just Builders and that such. Opening date will be Feb 1st, 2003. If nothing changes. -Talen- ----------------------------------------------- Mud : Final Fantasy Crystal Dream Code Base : [MUSH] [MUSH] Telnet : ffmush.shacknet.nu 7777 [216.36.140.137] WWW : None Description : A world of endless dreams, a world where anything can happen. Come join us at Final Fantasy Crystal Dream, where the two worlds of Final Fantasy 4 and Final Fantasy 6 exist seperately..but slowly are becoming one and the same. Through a freak anomaly in time and space, the worlds are merging, slowly...but surely. Only time will reveal the rest of Fates plan. Two worlds, one destiny. A million possibilities. Crystal Dream: the place where fantasy becomes reality, and dreams are made. ----------------------------------------------- Mud : Final Fantasy MUSH Code Base : [MUSH] PennMUSH, fast server Telnet : riftsmux.dhs.org 4267 WWW : None Description : Come and join in on our fun. Our playerbase is always growing! Ten worlds, each unique, merge... a convergence due to forces that few understand, and none have fully recovered from. For the heroes of these worlds, they must now seek out new allies and find new enemies in this new place. From Final Fantasy I, II, III, IV, V, VI, VII, VIII, IX, and Tactics, the world of the Final Fantasy MUSH is born. Be a part of the war between ShinRa and the Empire Gestahl versus the Returners and AVALANCHE, join Cecil and fight to defeat Golbez, or help Garland and Kuja as they try to conquer the world. Apply for an FC from any of the games, or an OC from one of the worlds! Come check us out! ----------------------------------------------- Mud : Final Fantasy MUX Code Base : [MUX] MUX 2.0.28.319 Telnet : heimdall.play-hookey.com 5403 [63.111.162.9] WWW : http://ffmux.play-hookey.com Description : A heavily RP-oriented MUX, the game presently has no existing stat-system. It is based on the entire Final Fantasy series by Square from Final Fantasy 4 (FF2 US) to Final Fantasy 10 and includes Tactics, the Movie, and various FF Anime sources. Characters gained through application only. Newbie friendly with existing news and +help files to assist. Staff always available to help players. PKing not allowed. Highest login times during evening hours (EST US). ----------------------------------------------- Mud : Final Realms Code Base : [LP] LP mud with MudOS Telnet : fr.imaginary.com 4001 [213.203.57.42] WWW : http://fr.imaginary.com/ Description : Final Realms is an AD&D® based mud trying to emphasize on roleplaying instead of the usual hack'n slash. Medium sized with a stable gang of players and immortals. Altho it's based on the AD&D® ruleset we have our own twist on it. We have recently implemented a new skill-system which was a success! The most popular part of the mud is when we have OMIQ's, On-line Mini Interactive Quests. This is one-time quests we run now and then with special rewards. It is run by the immortals as a DM would run a 'RL roleplaying' game. There are some hundred quests to solve, some guild-restricted and some level-restricted, and of course some for newbies. We offer : Guilds/SIGs/Clans/Groups/Skills/Channels/Quests/OMIQs and of course the ever-so-exiting Player killing. ----------------------------------------------- Mud : FinalFrontier Code Base : [LP] LDMud 3.2.9 modified Telnet : FinalFrontier.mud.de 7600 [193.197.153.20] WWW : http://FinalFrontier.mud.de/ Description : FinalFrontier is the first science fiction MUD in german language. There are a few and growing planet systems to explore. You can play as onpressing Akaardianer, brave Rihannsu, intelligent Paksi, as J'naii-thief or normal human. Finally you may travel the known universe as a Traveller or create new worlds in space as a Q. ----------------------------------------------- Mud : Firan Code Base : [MUX] TinyMUX 1.6 with many mods Telnet : firan.legendary.org 5000 [207.239.159.232] WWW : http://www.legendary.org/firan/ Description : Play a part in the epic struggle of the Firan people against invading armies, meddling Gods, and the internal enemies that Fate has pit against them. Set in the capital city of Anarinuell, characters are a product of a rich heritage in which a divine wager and an historic marriage plunged the world into a war that has consumed three generations -- creating heroes, villains, and victims. Characters also share in common a large and powerful city of residence; a charismatic leader; and a common enemy. But Anarinuell is not a city about sameness, and roleplay focuses upon dramatic interactions among characters from different clans and different social strata with widely divergent religious and political views. Firan's coded systems are designed to exploit these differences -- allowing social, economic, and physical combat. Enhance your reputation in the community by earning social points. Use those social points to spy, to call upon favors, to supress witnesses against you or to sabotage another person's reputation. Use your economic skills to negotiate better prices, or to deplete the city's supply of a given resource -- driving up the market, or instigating riots and strikes! In physical combat you can pummel a foe with your fists, or run him through with your sword. You can even bring your assailant to justice with the legal system. Come be a part of the myth-making on Firan! ----------------------------------------------- Mud : Fires of Kaos Code Base : [Dikumud] >SillyMUD >*RO >*KaosHQ >*Joynt >*FoKMUD ( some circleMUD) Telnet : mud.firesofkaos.com 5000 [68.64.163.62] WWW : http://www.firesofkaos.com Description : Raised from the ashes of the once popular KAOS HQ and beyond the realms of the land, was created Fires of Kaos. A role-playing fantasy game where strong violence and absurd interaction is socially acceptable. The newly formed mud has the experience of several immortals who have built, maintained and assisted in other worlds existence. With approximately 145 areas, 8 character classes, spells, special skills, and inventive functions, the mud has offers a robust game experience for anyone. Game features also include mud mail, purchasing of personal houses, and future plans of detailed permenent quests (for high level adventurers only) Fight the evils of the world, or become evil yourself and fight the goodies of the realm, or just fight anyone. There is no punishment for killing mobiles, bravery has its rewards. FOK also has a no-nuke policy. Lots of fun for anyone! Similar Muds : Renegate Outpost, Kaos HQ, The Land, WinterMute, Forbidden Lands, Temporal Rifts, and Joynt, and other DIKU based worlds. ----------------------------------------------- Mud : FiROC: The Bloodwar Chronicles Code Base : [Circlemud] Modified completely beyond recognition. Telnet : firoc.org 8888 [128.61.77.15] WWW : http://firoc.org/ Description : Firoc is a racewar-based MUD dating back to 1996 where the evil races, good races, and Illithids battle endlessly for control of the multiverse. Approximately 18,000 rooms of all-original world make up the battleground for this epic struggle. You can choose from one of 23 races and 16 classes as you begin your quest for domination. Domination is generally determined by frags given out for each kill of an opposite race player within your level range. Levels go up to 60 for mortals with the levels after 50 being obtained through special potions which may be found in high level zones or awarded for the completion of very difficult quests. Artifacts and other unique items are also found in these high level zones and can turn the tide of battle in your favor. Firoc has just been ressurected after about one and a half years of being down. The new staff is composed of members from the old staff, but we are actively seeking builders to expand our world. Firoc is a land frought with constant danger and not for those afraid of death, but if you enjoy pkill and a huge world which includes an extensive overland and underdark map, this MUD's for you! ----------------------------------------------- Mud : Flaming Coast Code Base : [LP] Discworld/Skylib 1.6 Telnet : flaming-coast.dynu.com 4000 [62.65.206.7] WWW : None Description : Flaming Coast is an LPmud located in Estonia for the time being. Our theme is medieval fantasy and the world is set up on an island that offers adventures for everyone. The mud is currently taking it's baby steps and any help is welcome :) Our small, yet dedicated staff is working hard to bring birth to a wonderful new place for players to spend their time on, hopefully we'll succeed.. wait, no... we will succeed! ----------------------------------------------- Mud : FlipSide 4 Code Base : [MUCK] Derived from Fuzzball 5.64 Telnet : flipsidemuck.org 9999 [209.237.48.172] WWW : http://flipsidemuck.org/ Description : FlipSide 4 is a multiple worlds muck, offering several different roleplay environments. All worlds are strictly PG in terms of roleplay and characters. The first world is based on The Lion King - TLK for short. Characters play the part of a creature on the African savannah, or one of the characters from the movies. The second is a Fantasy/Forest-centered world named Tir a Turlach a Deigh, a world centering on the neighboring kingdoms of four elemental-based Queens. The third world is Realms of Bastet, a furry-based version of ancient Egypt, where you can play anything from a slave to a god. Fourth is the Furry Conquistidor/El Dorado cross-over 'El Dogrado', where you can join Don-Qui'lypso and the Conquistidogs as they explore the new world! Finally, for those who find roleplay too much, there is the general Furry world, where no roleplay is required, although staying in character is encouraged. Characters from all worlds may visit and hang out in the furry world, in a semi- IC manner. See the web page for more detailed descriptions and app. ----------------------------------------------- Mud : FlipsideMUSE Code Base : [MUSE] TinyMUSE'99 Telnet : flipside.tinymuse.org 4208 [24.26.128.80] WWW : http://www.tinymuse.org/ Description : FlipsideMUSE is a place where people come to chat, meet friends, build and code. Players have a quota of 100. This means that everybody can own 100 objects (rooms, exits, things, puppets,...). People can actually create their own objects nd code them with MUSE-code. Character registration can be done by e-mail, online register command or by logging on as a guest and asking an administrator to create a character for you. Online administrators help players with getting started and setting up their homes. ----------------------------------------------- Mud : FluffMUCK Code Base : MUF/MPI Telnet : fluffmuck.org 8888 [199.227.248.242] WWW : http://www.fluffmuck.org/ Description : FluffMUCK is a medium sized, furry themed TinyMUCK. We specialize in FUN! }:) Come on by and enjoy the company of others in a lighthearted social environment. There are also several Tinyplots going on at any given time. The theme is Furry/Anthropomorphic/Fantasy, with a bit of high-tech thrown in for good measure. Stop on by, all are welcome. }:) ----------------------------------------------- Mud : Foo MOO Code Base : [MOO] Lambda Core Ver 1.8.0p6 Telnet : foomoo.org 4500 [64.124.4.202] WWW : None Description : A non-themed MOO, partly social, partly programming/building. FooMOO welcomes anyone, programmers and builders alike, as well as those interested in learning MOOcode, or just looking for a MOO with a free environment to just hang out and chat on. Programmer bits will be given on request, provided that the person requesting it understands that they are responsible for learning any aspects of MOOcode that they do not know, and the wizards are not a helpdesk. The rules are very loose on FooMOO, there is no rule regarding language so explicit language could be present, but is not generally encouraged. ----------------------------------------------- Mud : Fool's Moon: Legacy Code Base : [MUCK] Telnet : furryfaire.org 9999 [63.97.42.127] WWW : None Description : Fool's Moon: Legacy, is set in the modern world. The city is Trois Portes, a centre of culture found on the border between Quebec and Ontario, about an hour's drive north of New York State. Fool's Moon is set on Earth, in a world very much like our own, but with a strong connection to the mythic races, and with technology and abilities beyond normal understanding hidden in the shadows and behind closed doors. The theme is secrecy and misunderstanding - the Races know they are outnumbered, and can not tell what humans around them are normal humans, and which are potentially going to turn into Hunters at the briefest exposure to what is actually out there. This is not a MUCK about powers, this is place is about learning what is out there, and surviving in a world which may turn on you without warning. ----------------------------------------------- Mud : Forbidden Forest Code Base : [LP] Discworld/Nameless Sorrows Telnet : forest.betterbox.net 8000 [209.83.132.78] WWW : http://forest.betterbox.net Description : Forbidden Forest grew out of a conflict with the gods, when traitorous gods challenged the pantheon and were banished to the forbidden forest, a world of demons and undead, hidden deep within Jehalia. A Tolkien-style medieval fantasy mud, FF has been in extensive mudlib and area development since mid 1999. Player vs. npc and group endeavors are encouraged. Features include a range of races, guilds and activities that offer a variety of choices in play and character development, including an integrated economy and system of boating and commodity trading. Players select one from the list of available guilds to be their main 'profession'. In addition the mud provides numerous other activities, many of them based on craft guildhalls, such as smiths, for repair of weapons and armour. The mud is heavily skill-based. Skills are improved by use, as well as the usual method of killing npcs, gaining xp and then advancing with npc trainers. Forbidden Forest offers a welcoming environment, and is currently open for creators, playtesters and visitors. ----------------------------------------------- Mud : Forbidden Realms Code Base : [Smaug] Smaug 1.4 heavily moddified Telnet : forbidden-realms.net 4000 [129.93.68.1] WWW : http://www.forbidden-realms.net Description : Welcome to Forbidden Realms, a medieval fantasy mud. Here in the Realms characters find themselves in the town of Darkhaven, an oasis in the middle of the wars. Forbidden Realms has many features available: - Pkilling: You can choose to be a killer, or to be peaceful. - Clans: New clans are being created all the time, some killing clans, some peaceful. In addition Clans have the option of buying lands. - Guilds: Many different guilds, each with their own Player Leader. - Extended Races and Classes: Many different races and classes have been added. - Original areas: New areas are constantly being added to this ever growing mud, and each of them is a Forbidden Realms Original. - Roleplaying: The players on the mud roleplay to increase the realism in the mud, and makes it an exciting adventure. - Newbie Zone: A good newbie area has been created to introduce new mudders. Special Features: Remorting, Super Avatar special skills & spells, engraving code, player owned houses & shops, skin code for pkers, clan interaction, arena code, home system, Quest System, lots of new areas, builder and coder positions open. 5000+ player userbase. ----------------------------------------------- Mud : Forbidden Realms - Second Edition Code Base : [Smaug] Smaug modified to custom fridge Telnet : forbiddenrealms.net 4000 [66.227.37.215] WWW : http://www.forbiddenrealms.net Description : The Forbidden Realms is a Multi User Dungeon (MUD) that is a online ANSI based RPG based in a fantasy setting where you can hunt monsters and cast spells like harry potter. Along with our experience based leveling system you can choose from a number of classes and races to play. ----------------------------------------------- Mud : Forest Code Base : EW-too Telnet : realm.progsoc.uts.edu.au 3000 [138.25.6.30] WWW : http://realm.progsoc.uts.edu.au/forest/ Description : Hidden deep within the digital bitstream, there is a place known only as Forest. It is surrounded by the fog of the complex modern world, and unless you are shown by a friend, it is hard to find. You can even pass through this place and forget that it was there. It is a retreat from reality that allows you to regain your soul and begin again from a firm foundation. Explore the realm of Forest: An alternate reality in a beautiful setting; a symbol of hope: something that cannot be expressed, only experienced. ----------------------------------------------- Mud : The Forest's Edge Code Base : [TFE] original, heavily updated Telnet : tfe-classic.genesismuds.com 2000 [169.207.182.234] WWW : None Description : Welcome to The Forest's Edge, a legendary world of high fantasy roleplaying adventure! Travel this vast land in search of fame, fortune, and power. Seek out hidden places, for they are home to fantastic creatures and potent magics. But choose your race and profession wisely, and hone your skills, for the world of TFE is a dangerous place. We offer many advanced features, including player clans, quests, pets, diverse skills, religions, customized items, and an exceptionally large, detailed world full of fascinating monsters and items. Extensive on-line help is available. Come join us, you won't be disappointed! ----------------------------------------------- Mud : The Forest's Fury Code Base : [TFE] Telnet : xi.co.nz 9000 [203.167.246.187] WWW : None Description : The Forest's Edge stock areas are great, and there are quite a few descendents out there. However, they tend to concentrate on killing mobs and levelling and all that. TFF is all about killing each other. Raid and pillage Chiiron. Shuvanaguard, track the defilers to their caverns. Form clans that can actually war, instead of just posturing menacingly at each other. Death to your enemies! There have been some, um, minor alterations to the code, to encourage more carnage. ----------------------------------------------- Mud : The Forest:Revisited Code Base : [TFE] Rebuilt RiversEdge code Telnet : tfr.genesismuds.com 6666 [169.207.182.236] WWW : None Description : TF:R is currently being built from the ground up (world wise anyway). We need experienced builders / coders who want a challenge. A new world, built on solid code, hopefully opening fully in the new year. If you can lend a hand, login ! if you want to play, login ! Look forward to seeing you. ----------------------------------------------- Mud : Forever Aflame II Code Base : [GodWars] Telnet : messiah.ath.cx 4321 [213.139.182.90] WWW : None Description : Forever Aflame II, a new and improved then its old self. This mud will not crash. Welcome to a land of Goblins, Kings, and Great Wizards. The Law of the land, was overthrown, all laws were banished. Now, the once peaceful land of Midgard, burnt, and a murderer's paradise. So come, help recreate the once powerful government, or join the flow and help destroy it. gware78@hotmail.com AIM: slave316 ----------------------------------------------- Mud : Forever Ends MUD Code Base : [Dikumud] Highly Modified Harshcode Telnet : femud.role-play.net 5600 [63.68.135.158] WWW : http://www.role-play.net/fem Description : Forever Ends MUD is the sequel to the popular Forever's End MUD (found on TMC under the title FEMud). Featuring a new and improved world file and backed by the strong history and world background of the original, FE2 is now accepting player applications. In addition to creating a new character, our FEMud players may opt to recreate old characters for the new game. Our official grand opening date has not yet been laid in stone as we are still developing the world file. Check us out at femud.role-play.net 5600. ----------------------------------------------- Mud : Forever's End MUD Code Base : [Dikumud] Modified DIKU Telnet : femud.role-play.net 2131 [63.68.135.158] WWW : http://www.role-play.net/fem/ Description : Great news! FEM is leaving beta soon and we are looking to expand our base of serious roleplayers. We are an all-original, medium-fantasy world concocted with conflict in mind. We're not particularly combat-oriented. We're way more into the roleplay of realistic plots involving realistic characters, and the 'ensemble' nature of such a game, with admins and players cooperating. We aim for a generally historical feel, averaging out around the mid-1500s. We pride ourselves on our polite immstaff, and we try to be responsive to players' needs. We encourage PC customization, and also feature crafts code, which lets players 'make' things out of ingredients, giving us a thriving economy. At the moment we're recruiting for clan leaders of good guy and bad guy organizations, and for characters to colonize Poormire, a rough-and-ready frontier. C'mon by and see what we have to offer -- if you like roleplay, we'd love to have you! ----------------------------------------------- Mud : Forevers End Code Base : [Envy] Insanity Telnet : mud.foreversend.org 4000 [217.10.142.249] WWW : http://www.foreversend.org Description : Forevers End is newly returned after an extended break and switching hosting services. Rebuilt integrating old advanced features it aims to provide the facilities for staff to produce a extensivly detailed and interactive world for players to enjoy themselves within. Still undergoing heavy development, rewriting a lot of core systems and the heart of the game to make playing and the enviroment more interactive, interesting and overall more enjoyable. ----------------------------------------------- Mud : The Forgotten Crypt Code Base : [Smaug] Moderate Modification Telnet : forgottencrypt.net 6666 [204.210.240.156] WWW : None Description : The Forgotten Crypt is created from the Smaug 1.4a. Although it is built with this source code our coders have been ripping it apart and adding odds and ends to it that make playing more enjoyable. Even with all these odds and ends like multiclassing, colors, copyover and many more. The immortals feel that some test players would be welcome their views on things would be greatly appreciated, and more likely then not incorperated into the game. Even with our staff at its current size we still have room for more if you have talents in building areas in smaug or even coding, you are welcome to apply for a position. The Immortals of the Forgotten Crypt ----------------------------------------------- Mud : Forgotten Dreams III Code Base : [GodWars] modified Telnet : forgottendreams.wolfpaw.net 3400 [216.194.99.8] WWW : http://www.geocities.com/forgottendreamsiii/ Description : This is a godwars code that has been modified. We lack a pbase as of now, but that is what you are for. If we can get people to play (even to start out with out many players) the pbase will grow. Please give us a try. Jestix ps. Im formally know as Resvex from when i ran FD and FDII. ----------------------------------------------- Mud : Forgotten Kingdom: Legend of the Doomed Code Base : [Rom] 1stMUD Telnet : divineright.org 5555 [216.99.216.98] WWW : None Description : Forgotten Kingdom: Legend of the Doomed is a MUD in expansion, exploring new possibilities and trying to get into a more realistic game. The Realm of Locheria is in expension and new things are to be discoreved every day. ----------------------------------------------- Mud : Forgotten Legends Code Base : [Rom] [Rom] Telnet : forgotten.kyndig.com 5000 [209.61.158.123] WWW : http://forgotten.kyndig.com Description : Forgotten Legends opened February 29, 2000. In July 2000, we took a small break and the mud has been on hiatus until May 2002, when it finally made a comeback. New and old players are both very much welcome, and we’d like to rebuild the friendly atmosphere we once enjoyed. I won’t bother you with boasts of our class systems, levelling opportunities or friendly immortal staff, but I can say that this is a fun mud where you don’t need to play for thousands of hours to have a decent character, and we’re a very laid-back and enjoyable bunch. ----------------------------------------------- Mud : Forgotten War Code Base : [Custom] Telnet : 68.67.84.16 9000 WWW : http://games.twbhq.com/forgottenwar.php Description : 'Suddenly he woke, his eyes greeted by beams of painful sunlight. How long had he slept? Why was it he had slept? It was coming back to him now. The horrific truth was creeping back from the depths of his mind, creeping back to haunt him for the next ten thousand years. He alone had survived, he alone would remember the heroes, the battles, and the disastrous wrath of the banished gods.' So it begins. The internet's newest type of mud is now under construction. Using the newest methods possible, its only goal is to revolutionize the way you role-play online. No more annoying popups asking you to donate. Only integration with an enormous community, access to other games, and the widest range of choices ever to be seen on a mud. 'Do not forget the lessons learnt, lest they come back to agitate you later.' ----------------------------------------------- Mud : Forgotten Weyrs Code Base : MUSH Telnet : weyrs.silvertree.org 4301 [63.199.182.123] WWW : http://www.spundreams.net/fw/ Description : Forgotten Weyrs is a game set in the 3rd interval, with no threadfall in living memory nor any thread due for at least another hundred years. It has Anne McCaffrey's permission to run as per 'news anne' on the game, and is set in a non-canon minor hold (Forsaken) and two non-canon Weyrs (No and Who Knows) set in the Western Island chain. There are currently posted crafters but no PC crafthalls, though this could change if enough interest develops. There is an online registration system in place which insures that people are familiar with Pern and with the specific timeline. We would rather new players be familiar with the books, especially _Dragonsdawn_ and _Moreta_, but do not ask whether they have read the books unless they very clearly demonstrate a lack of understanding in their character application. Player dragons are allowed with rider and wizard approval. At this time we are not allowing characters to be riders unless they have impressed in a hatching on Forgotten Weyrs, though we reserve the right to make exceptions. ----------------------------------------------- Mud : Forsaken Darkness Code Base : [Smaug] Smaug / FDark 1.01 Telnet : www.nexmix.com 2000 [208.34.74.198] WWW : http://www.nexmix.com/~forsaken Description : Forasken darkness is a higly modified smaug mud, We are currently removing all stock area's and replacing them with all orginal area's, also replacing code with our own idea's and the players idea's are also Welcome and taken into consideration when we add or change things within the mud. A few things FDark has to offer...Remort,New classes being added with total new slists, all stock classes being revamped, our infusion code, defusion, Battle code where mortals can go head to head deadly's and peacefuls..alike, or clan vs clan ..or guildsorders.. We also have made the colorize command avaliable for you to adjust colors to your liking,we are constantly adding new code changes, area's, classes, ect. We will try to keep this updated as much as posible. Our new web page is up but still under construction :) Please feel free to give us comments and suggestions:)Unique Crimes system that works with the bounty system say goodbye to the days where an immortal has to punish you for your crimes!We add new code almost daily! Forsaken Darkness Staff ----------------------------------------------- Mud : Forsaken Realms Code Base : [Rot] Telnet : mud.iflipout.com 7788 [63.225.58.109] WWW : None Description : The world of Forsaken Realms is nice. The players there are friendly, unless they want to kill you, but... they are nice about it. There are also rules to PKing, like... you cannot loot QUEST ITEMS, IMMQUEST ITEMS, RESTRUNG ITEMS. Come take a look. ----------------------------------------------- Mud : Fort Bloodshed Code Base : [MUSH] PennMUSH Telnet : bloodshed.org 4201 [216.99.217.21] WWW : http://www.bloodshed.org/ Description : It was a hardy breed that settled the Wild West, a variety of folks from all walks of life: homesteaders, merchants, cattle barons, gunslingers -- from the humble to the adventurous. In a thousand small towns they were scattered, across a land both harsh and giving, etching out what living they could in whatever manner they were suited to. Lago township wasn't any different, really. Perhaps a little wilder, more a place for the brave of heart, but not much different... This MUSH is a re-enactment of the Wild West as portrayed in classic Western movies and popular fiction. The setting fits into the historical context of the Wild West, but allowances are made for the heroic role-play and the ability of characters to create their own legends. It does not strictly adhere to historical accuracies, except in the broadest sense (i.e. Don't think about taking over the U.S or starting your own Civil War). For character ideas, and to get a better idea of the kind of feel we're looking to create in the game, we recommend the following movies: Quick and the Dead, For a Few Dollars More, High Plains Drifter, Tombstone, Pale Rider, Magnificent Seven, Wild Bunch, Rio Lobo, Big Jake, The Shootist, The Cheyenne Social Club, Silverado, Paint Your Wagon and The Oxbow Incident. Also, check out the Deadlands RP game and the Jonah Hex Series, since anything is possible on Ft. Bloodshed... ----------------------------------------------- Mud : Foundation Code Base : [Rom] 2.4 Telnet : foundation2.mudservices.com 7000 [206.245.165.154] WWW : http://foundation2.mudservices.com/ Description : The Foundation was opened to provide our players with a fun and friendly place to MUD and to socialize. We are not a serious roleplaying MUD, nor are we a PKiller's dream come true. What we are is a small (for now, at least), friendly MUD which seeks not to reinvent the MUDding experience, but to improve upon it. ----------------------------------------------- Mud : The Four Lands Code Base : [Dikumud] Over 90% modified. Telnet : elwar.com 7777 [24.214.39.185] WWW : http://www.elwar.com/fourlands/ Description : The Four Lands, a world, based loosely on Terry Brooks' Shannara series, that is dedicated to the most intensive Role-Playing experience with the feeling of total immersion into a seperate reality. When you log into The Four Lands you are stepping into a whole other world. With seven years of development and two years of being open to the public, this game is the ultimate for those hard core gamers that are looking for the diamond in the rough, the sanctuary from frivality, the adrenaline pumping excitement that can only come from transporting yourself into another space and time to take on all of the emotions and experiences of your alter-ego. A realistic yet challenging skill system that reflects the realistic way in which people learn, allowing players to choose a class merely as their inborn talents with the ability to gain the skills of all the other classes. A world that reflects reality with flowing rivers and gravity, a weather system that is different from the warm sunny south to the cold, snowy northland mountains. With carriages, horses, saddles and reins, the 25000+ original room world is ready for exploration. With a dynamic economy that involves the miner who mines the metals for the smelter to create better metals who sells it to the blacksmith to forge into a fine weapon or piece of armor to be sold for a cost based on cost of material, craftsmanship, and uniqueness. Everything from shoes to loaves of bread can be made by the player run economy. ----------------------------------------------- Mud : Fox MUD Code Base : [Merc] Heavily modified Telnet : foxmud.org 4848 [216.18.90.20] WWW : http://foxmud.org Description : Do you seek a complex, original midieval fantasy world? Enter a vast, detailed world seven years in the making (with over 15,000 rooms, with thousands of items and 'monsters'). Created entirely by our own Wizards, Fox MUD offers: - excellent, (100%) original areas w/high writing standards - friendly, experienced players of all ages to group with - fair and responsive Admins and Coders who really listen :) Create multiclass characters from one of fourteen races, explore and adventure across four continents, join in Quests, become a mortal Lord, help us Found our first Clans, and experience a wealth of popular and original features. With our stable site, code, and administration, Fox MUD offers a fun, permanent place to enjoy endless hours of play. Come join us! We look forward to seeing you online. ----------------------------------------------- Mud : Frail Desires Code Base : [GodWars] Dystopia modified Telnet : 66.188.169.217 4555 WWW : None Description : Frail Desires is a new Dystopia mud looking for decent testers. We are not looking for any other Imms at the moment. The most of it is basicly stock with accouple new xping areas (more to come) and two new classes in the making (from scratch). The Imm are friendly, but not to friendly if you know what I mean. So if your looking for a little riggage you might as well turn around. We are trying to make the place a balanced and fair fighting grounds for all classes and all types of players. Here be a list of things planned for the future.... - Completely balanced classes. - Two new classes, Psion and Wraith - Epic Quests (for grand armor and weapons) - New custom 'upgrading' system. There will be more changes then that, but I don't have my note book with the rest next to me so I can't post the rest But we would like to see you stop on by and check things out. We could really use some testers and some input. See ya there. -Mystic- ----------------------------------------------- Mud : FranDUM Code Base : [DUM] Fairly rewritten/extended DUMII Telnet : frandum.enst.fr 2001 [137.194.168.89] WWW : http://www.enst.fr/~frandum/ Description : What you need to do: - quest! - explore, discover the world history (learn) - use and combine items to solve puzzles (think) - talk to mobiles and (only) sometimes fight them (interact) - roleplay, talk with our friendly Wizards and admins (live) What will help you do it: - almost unique code-base (only 2 other MUDs share it) - very friendly parser supporting an extensive command list - extensive spell list (and much more than just: hurt, hurt more, hurt deadly) - original skill system (yes, there is more to skills than percentages and fighting) - PK limited to Wizards or a parallel world (the Tournament of Death) What will make you do it: - killing is (at last!) not needed to gain experience: only questing is rewarding - coherent and original fantasy world, consistent background, encompassing world history - a cosmic balance between the three gods can both change and be changed by every player - guilds scattered throughout the world: quest to gain power and influence (Wizards can also choose a class) - a unique language system, based on your race (hey, what did this elf just say?) ----------------------------------------------- Mud : FreedomMUSH Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 2 (With ASpace) Telnet : anargo.qc.ca 4201 [142.169.37.120] WWW : None Description : ******MUSH NOW OPEN FOR TESTING AND SOCIAL INTERACTION****** FreedomMUSH is a MUSH designed to offer characters the maximum in character creation. The primary theme is a space theme in which 4 space clusters are seperated by vast distances but connected by a system of 'Jump-Gates' which connect the planetary systems. The game is designed to allow the players to create the history of their empires and completely control the sequence of events taking place. A webpage will be coming soon with more information. We're currently hiring experienced administrators, coders, and builders. If interested, send information to briggs@anargo.qc.ca ----------------------------------------------- Mud : From the Ashes Code Base : TinyMUSH 3.0 Telnet : ashes.sneakers.org 5000 [206.205.199.1] WWW : http://www.sneakers.org/fta/ Description : 'From the Ashes' is a TinyMUSH which is based on Marvel Comics' 'X-Men' series. We focus on storytelling, but we realize that MUSHes aren't like writing a book; people like to log on and find roleplay without looking too hard for it, or having to painstakingly plan it in advance. We're currently looking to fill many roles in the X-Men and New Mutants; characters like Storm, Wolverine, and Colossus are open, as are many villains. Please stop by and take a look! ----------------------------------------------- Mud : Frontier Code Base : [Aber] LP Mud, 3.2 Amylaar driver Telnet : frontier.mudservices.com 7680 [206.245.158.63] WWW : http://www.frontier.mudservices.com/ Description : Welcome to the original Frontier LPMUD, first established in 1991! Frontier is a medieval-based LP that offers: * an original town layout * three (3) full-fledged guilds * eight (8) custom built races * an established set of twenty (24) quests * limited player-killing for those that desire it * friendly, helpful staff We're serious about that last one. :) So drop on by and test drive a visit in Frontier. We'd love to see you play your way to wizardhood. - Ploi the Insane ----------------------------------------------- Mud : Frontiers II Code Base : [Unknown] Frontiers (TMI) Telnet : frontiersmud.org 5555 [198.94.137.24] WWW : http://www.frontiersmud.org Description : Frontiers 2 is a vast, all-original medieval fantasy adventuring realm offering a large selection of races, guilds, and player-run cities and houses. Politics and role-playing are encouraged; pk is optional and restricted to meet the needs of both pk lovers and haters alike. There are many quests to be done, some of which remain unsolved. We have over 44 areas, 12 races each with their own unique language, 8 guilds, multiclassing, and we are always working on something new. We have a small but dedicated staff of wizards and admins who believe in the mud and are tenacious in their efforts to continue build and enhance for the sake of the players. ----------------------------------------------- Mud : Frontiers MUCK Code Base : [MUCK] fb6.00b4 Telnet : muck.tanabi.org 8000 [208.42.21.230] WWW : None Description : Frontiers MUCK is a Furry-space game unlike all others. It's very origional, with well over 10,000 lines of MUF coding done by it's founder. Frontiers features a universe that automatically expands as it's explored, a combat system based on RL weaponry, detailed starships, a working economy, realism-based technology, purchasable starships (no building required!), and a skill system with many profession options. It's a small MUCK; it used to be mildly popular, but there were too many people relying on the admin to provide entertainment so they left. The MUCK needs people who want to build and run roleplays, and programmers to help with the abitious MUF programming projects on the MUCK. Others are welcome, too, but cannot rely on the admin for their sole entertainment :-) Come check it out -- busiest times are in the evenings, eastern US time. ----------------------------------------------- Mud : Frostfire Code Base : [MUSH] TinyMUSH version 3.0 Telnet : lynx.purrsia.com 6250 [209.237.26.139] WWW : http://dreamwinds.net/frostfire/ Description : It's the Interval after the discovery of AIVAS, but the AI portion of the computer was damaged, so technological influence remains limited. Two Weyrs exist on-camera, one on the north continent in the snowy Barrier range (Starmount Weyr), and one on an archipelago, a newly established trading post (Kalseru Weyr). A subterranean Hold near Starmount, Icevale, is beginning to flourish. Anyone may create a resident or apprentice Crafter, while Journeymen and Master Crafters, and blue, green, or brown dragonriders are available to players who demonstrate sufficient knowledge of the setting. So if you've ever wanted to live in a semi-medieval society among beasts out of legend, perhaps to have a dragon of your very own, a partner whose heart and soul are bound with yours, perhaps you should take a detour our way, and see if Frostfire suits your needs. ----------------------------------------------- Mud : Frozen Tears Code Base : [Rot] 1.4 Highly Modified Telnet : bb2.betterbox.net 9990 [209.83.132.67] WWW : http://www.swiftbearstudios.com/ft Description : Enter The World Of Frozen Tears. Our Mud Is RoT and offers: - 404 Mortal Levels on different tiers - Custom Races to choose from - Tons of extra spells and skills to learn - Automated Quest Master with advanced features - Full clans with eq, halls, and wars - Multifunctional pk arena - Freeze Tag Wars - Full pack of newbie equipment for starters - Random Quests running at all times - Dedicated Immstaff - Huge Areas to explore ... And much, much more. Come By and Check us out! bb2.betterbox.net port 9990 --- Seisem Erantzo --- ----------------------------------------------- Mud : Furreality Code Base : [MUCK] Fuzzball TinyMUCK 2.2fb5.6x Telnet : newt.lzrd.net 7011 [169.197.17.4] WWW : None Description : Furreality is a relatively new furry-themed MUCK. It had been open for behind-the-scenes building for nearly six months before its opening to the public in September 1998. For players new to furry and/or mucking or for veterans, it's a great place. The wizzes and helpstaff are friendly, and there's harly any lag. Guest accounts are not locked in a guest room, they are free to roam about and explore. Player creation can be done on-the-fly if there is a wiz available to create a player. For users who just want to sit back and enjoy, there are already many rooms built, for the builders there is (and never will be) no quota! Leave reality behind, and step into Furreality. ----------------------------------------------- Mud : Furry Faire MUCK Code Base : [Custom] Telnet : 64.246.24.15 8888 WWW : None Description : Furry Faire MUCK is one of the oldest Furry RP Mucks out there, it features a fully developed RPG system to help prevent folks from power gaming and twinking. If you have any questions feel free to ask any of the helpful and freindly wizzards (admin), staffers, and players. Clans are in the form of established kingdoms, which one will originate from as part of your character background. ----------------------------------------------- Mud : Furry Fantasy: Wutai Code Base : [MUCK] ProtoMUCK 1.7 Telnet : muck.animaltracks.net 3000 [66.127.125.83] WWW : None Description : This MUCK is based on Wutai, placed 50 years after FF7. The conditions that Holy caused on the Planet caused massive shifts in the planet, causing many biological forms to mutate, particularly near exposed lifestream. Wutai, a relatively isolated continent, is least effected by the changes that rock and shake the rest of the world at this time, and many people come to the continent seeking refuge from the harsh circumstances of other places. This MUCK offers a system based on jobs, loosely based on the job system of FF5 and FF:Tactics. There are many other modifications that customize the RPsystem. Note that this MUCK used to be SC:A, however has since deviated from that original theme and even the codebase itself has been overhauled, for those who played that. ----------------------------------------------- Mud : FurryMOO Code Base : [MOO] MUCK Telnet : enigma.dune.net 9010 [63.117.93.2] WWW : None Description : Welcome to the world of furry creatures. Before man lived animals that roamed the land in search of food, water and Power, yes... Power! Yes, in an unknown date creatures created cities in the Fushia World. There, business-fur's were born along with adventurers and warriors. Market Places and Town Squares brought in flocks of Fur's and amazingly the furs brought with them a currency. The Fur's were amazing, the population growing and no longer living their lives in open fields, deserted deserts or swampy lakes. The Fur's had created shelters for themeselves, from the caves they built cities and with cities came politics. And as soon as politics came so did Factions, good and bad. Now Fur's truly had created a civilization where so much happened, but now its your turn to decide the fate of Fushia. Join the Furry world, join FurryMOO! -------[ OOC INFO ]------- FurryMOO welcomes all kinds of people to come play and interact with each other, whether or not they are familiar with MOO's/MUCKs. FurryMOO are also extremely friendly and helpful to newbies, helping them get their character set up as soon as possible. ----------------------------------------------- Mud : FurryMUCK Code Base : [MUCK] Fuzzball MUCK 2.2fb6.x whatever Telnet : muck.furry.com 8888 [209.237.26.180] WWW : http://www.furry.com Description : Furry is the largest and longest standing MUCK on the Internet to date (note MUCK, not overall MU*). With a database well over the 160,000 item mark, and a regular nightly showing of 325+ players, it's an active social environment. The theme is centered around the roleplay of Anthropomorphics (characters combining animal and human traits such as werewolves; also 'funny animals', toons, etc.) but all who play with respect are welcome. ----------------------------------------------- Mud : FurryMUSH Code Base : [MUSH] PennMUSH 1.7.4p10 Telnet : furry.deepfire.net 4040 [65.25.238.57] WWW : None Description : Furry MUSH is not your typical Furry place, in that it is, first and foremost, RP oriented. Furry MUSH's theme places you in another world on an extremely large island the size of Australia which is surrounded by virtually immpassable mountains and a magic field which keeps all within, and everything outside the island out. Characters take the role of villagers or other people in a medival society, with magic a very rare talent, especially in any great strength. The island is separated into many small villages or hamlets. Players are encouraged to interact with each other in a social setting, bartering for good and services, taking up jobs as farmers or tradespeople and even taking mates and raising families. Traveling shows go from village to village, carrying news between and bringing a little levity into peoples lives. Education wise, people are generally well informed, knowing how to read and write and do basic math. There are a few more educated people scattered about the island as well. ----------------------------------------------- Mud : Furscape Code Base : [MUCK] ProtoMUCK Telnet : furscape.servegame.com 2001 [63.78.117.186] WWW : http://www.furscape.com Description : Furscape is a multilateral world that plays 200 years from now, an original, Furry-themed science fiction universe where so-called 'Recoms', beings bred by combining human and animal DNA, are the predominant species. Mankind has perished in an apocalyptic war 150 years ago, and the furries (recoms) escaped the slaughtering by fleeing to a colony on the moon, which has since then become their home. The discovery of hyperspace jumpgates and electron confinement fusion has led to massive space exploration, and furs now live on various worlds and space stations. Alien species have been discovered, and a brisk exchange of trade commodities has begun. Factions have formed, ranging from free trader associations to bounty hunter and pirate alliances, military organizations, and mysterious intelligence agencies. -- Some technical info: Many of our worlds allow for free, large scale roaming, making use of the well-known Terraform system. Worlds are original, with their cores hand-built by dedicated realm managers, many of them large enough to be considered a small MUCK of their own. ----------------------------------------------- Mud : Fuzzy Mud Code Base : [Rom] Custom Telnet : www.misfuck.com 9000 [24.127.65.229] WWW : http://www.misfuck.com/FuzzyMud Description : Often imitated never duplicated. Fuzzy mud is back. Ok. Try not to get too excited. I know you might have just soiled yourself. Never Played? No problem! With the special introductory price of jack squat! You can come play too! Can I use any more exclamation points? Sure can! See! I know what your thinking. Fuzz.. I've seen muds like this go for anything from $1000 a month or more. Are you British or are you insane? Man, that's cheep! Well I'm not British but I just may be insane. And I'm sure not turning down any free money. But I'm generous. And if you were a player. I'm sorry but your file has been erased.. JUST KIDDING! You're still here. But your password might not work. If that's the case just come on in with a new player and send a note to Fuzzball and we'll get you all fixed up. We offer a lot of cool things including but not limited to immortality. You heard me right you can get a free immortal (come see how!) o=======================================================================o Muds Beginning With: G o=======================================================================o Mud : Galactic Conquest Code Base : [Custom] v1.0b01 Telnet : gc.duranaki.com 2323 [66.27.146.244] WWW : http://members.home.net/galactic-conquest/ Description : Galactic Conquest is a real-time combat/turn based Space strategy game revolving around killing borgs and administrating planets. You begin with a small ship, which you can use to trade or to kill with, accumulate money and begin your own empire in a 20x20 grid universe with up to 4 planets in each sector. Inspired by the oldsk00l MajorBBS 'Galactic Empire', Galactic Conquest is a game any young or old internet computer gamer can appreciate, respect and enjoy. It gets better with every revision, the players become involved and watch it grow before them....we are after all, building a universe. 12 different classes of Ships, Team (Clan) enabled play, planet administration and production -- up to 3000+ planets, NPC players and a whole lot more. You have to check this out if you are looking for a great space based game! ----------------------------------------------- Mud : Galactic Dreams Code Base : [SWR] GD 0.1x.x ALPHA 3 Telnet : doom.betterbox.net 6000 [209.83.132.68] WWW : http://doom.betterbox.net/galactic/ Description : Galactic Dreams is NOT based on Star Wars. It is NOT a stock MUD. It is a derivitive of the SWR 2.0 Codebase. We have been in ALPHA testing for over two years. Within another year we should be in BETA testing. This means that all of the major code changes are not fully complete and help (online, web, other players) might not be available. For the latest news ask players in the game. One way Galactic Dreams differs from the majority of MUDs is a lack of levels. On most MUDs the main goal is to kill things to gain levels. On Galactic Dreams the main goals are to gain power for your organization or government, and to increase your personal power. The main ways of empowering your organization are: acquire and develop planets, buying or building starships, making money, and destroying organizations you are at war with and researching new technology. Our current Major Improvements over stock: Graphical planets and space maps using ANSI, researchable technology, reworked space and building systems, spacial phenomenon, economy system, and countless other changes. Some Future Features: redoing clan system, wanted system, redoing ships, player accounts, redoing technology. We TRY to distance ourselves from the SWR stigma, so large amounts of immaturity and trouble making are not acceptable. ----------------------------------------------- Mud : Galactic Rising Code Base : [SWR] Currently redeveloping Telnet : amaroq.org 4040 [66.28.242.115] WWW : None Description : Ok here is the skinny, We are closed until further notice. We ran into some problems with some shady coder whom decided to try and delete our code, but we had back-ups. What we are currently doing while we are down, will amaze anyone who has checked us out before. For those whom have never been by and are either Star Wars fans, SWR MU* players, or people in general we have a lot of hard work we are trying to put into developing a very unique game. I am not going to mention any of the features at the moment, but when we are ready to relist we will be doing it similar to how Lucas Arts brings out a new title (Galactic Rising: New episode blah blah blag). Well sorry for those whom are eager to play and those whom may want to know more about the details on what we are doing. If you have any questions feel free to email me at the above addy. May the force engulf you! ----------------------------------------------- Mud : Galactic Trader Code Base : [Unknown] 4.55 code base, site mod 3.91 Telnet : operagost.com 23 [66.149.110.39] WWW : http://www.operagost.com/gal-trader.html Description : Galactic Trader is a multiplayer space trading game loosely based on the PC game 'Elite'. It's reminiscent of old BBS door games, but is coded for OpenVMS based Alpha and VAX systems. In the original, players would make money buying and selling goods (some illegal) and evading cops and hostile aliens in the hopes of racking up enough credits to buy a better vessel or weapons. Successful players achieve fame on the high score list. In Operagost.com's enhanced version, players can now join the Imperial Navy or Galactic Police, or even become a member of the hostile Thargoid race. There are many new ships and new equipment, such as tractor beams and fusion torpedoes. Support is available in the Galtrader group on Yahoo! Groups. ----------------------------------------------- Mud : Galactica: A New Legacy Code Base : [MUSH] PennMUSH 1.7.5p6 Telnet : ganl.betterbox.net 7342 [209.83.132.84] WWW : None Description : During the 7th Millenium of Man, the great Cylon-Colonial war began, with the brutal destruction of Merchant ships by the Cylons. The war has raged for over 1000 yahrens, and just last yahren a great battle took place, where the Cylons destroyed all but one of the Colonial's powerful ships, the Battlestar Galactica, under Command of the Legendary Commander Adama. Now the Colonials are fleeing from the Colonies, with 220 odd ships, with the last of humanity inside, for a distant, rumored, planet, called: Earth. G:anL takes place just after the last episode of Battlestar Galactica, in the yahren 7343, one yahren after the Armstice Ambush at Cimtar. We have a Space System, based solely on Roleplay, With Combat and Engineering fully integrated. We have positions aboard the Galactica and Rising Star open in all sorts of jobs. You can be a Mighty Warrior, a member of the Bridge Team, a Life Saving Medtech, A Member of Council (Or Military) Security, or even a member of the Elite Nobility. ----------------------------------------------- Mud : Galadriel's Mirror Code Base : [Rot] based on Rom 2.4/Rot 1.4 Telnet : galadrielsmirror.kyndig.com 2003 [216.40.243.218] WWW : None Description : Look into the Mirror And you may see The present, the future Or even the history Answers to questions You may find Only if you enter the realm With an open mind... Galadriel's Mirror is a Tolkien based realm, with a few inferences and areas from the famous Lord of the Rings trilogy. RoT based, the code provides the player with the option of four tiers with 101 levels each. The third and fourth tiers are multiclassed, where the player can choose a secondary class to the mastered class of second tier. With quests run daily by the Immortals of the realm, and up to standard equipment and quest equipment, the realm of Galadriel's Mirror is a fun place to be. We are currently looking for coders and builders to better our realm. Come visit and check us out. ----------------------------------------------- Mud : GalaxyWeb: Stellar Epoch Code Base : [MOO] 1.8.1 Telnet : moo.squidsoft.net 6666 [204.182.56.109] WWW : http://www.squidsoft.net/gwse/ Description : GalaxyWeb: Stellar Epoch is a fully original science fiction RPG. We have 30 species, nearly 60 organizations, and 8 primary professions combined with 9 secondary professions to choose from. A realistic space system and intricate starship systems (with over 200 classes of starships) are modeled down to the smallest detail. Dynamic object instances allow you to travel to any location in space and any location on any planetary surface without restrictions. We have a fully- featured combat system, including magic-like psionics. The GalaxyWeb, a galaxy-spanning network, is an integral part of the game, and each Web node is coded using GalaxyWeb Scripting Language, a complete HTML-like programming language. Starship component and module selection allows each pilot to build a unique starship suited to their style of playing. Players can form their own organizations, research their own ship components, and purchase hull designs from other species. These player organizations can then build their own planetary spaceports and space stations. Join GWSE and become part of an original fully- realized science fiction world. ----------------------------------------------- Mud : Gap in Thyme Code Base : [MOO] Telnet : kittybox.net 1977 [216.184.128.174] WWW : None Description : Based on the books written by Piers Anthony, this moo is an rp only environment. Talents are unique to each player, written by volunteers. The magic is reclaiming the lands of Xanth, spreading it's growing power as wilderness areas grow and expand, and civilized areas find themselves shrinking and becoming secluded. The Age of Heroes has past... disappearing behind a curtain of mystery, forgotten. ----------------------------------------------- Mud : The Garbage Dump BBS Code Base : C and VB Telnet : dump.com 23 [204.134.96.2] WWW : http://www.dump.com/ Description : THe GaRBaGe DuMP BBS You must be 18 or older to play here. Although, there is no pornography. What's available- Major Mud, Tele-Arena, TradeWars 200, Lunatix Swords of Chaos, Cross Wordz, Zbots!, Online Trivia, Chess, Backgammon, Klondike Solitaire, and much more!!!! Although this is a pay system, there is a FREE 30 day trial available! Play right from the web page with a Java Compatible browser. ----------MUST SEE! CHECK US OUT! ----------------------------------------------- Mud : GargoyleMOO Code Base : [MOO] LambadaMOO (Foo Modified) Telnet : gargoyle.immortaltwilight.com 11020 [68.54.1.133] WWW : http://www.immortaltwilight.com/gargoyle/index.html Description : One thousand years ago, superstition and the sword ruled. It was a time of darkness. It was a world of fear. It was the age of Gargoyles. Stone by day, warriors by night, They were betrayed by the humans they had sworn to protect, Frozen in stone by a magic spell for a thousand years. Now here in Manhatten. The spell is broken. And they live again! They are defenders of the night, THEY ARE GARGOYLES! The age of darkness has long passed and modern nights are filled with danger, and something far more. The angels of the night are collecting by some force or pull to the land called New York. While most of the world below is blissfully unaware of the existance of these creatures, a rare few are privilaged to this information. Some call themselves friends to Gargoyles, while others have made it their life's work to destroy them. Tension runs high between different groups of gargoyles that have begun to form. Some seek to remain hidden from the eyes of the humans, protecting from the darkness. While others seem not to care if the humans discover their existance. The followers of the old ways war against those who seek to destroy the humans. The Quarrymen plot to destroy all gargoyles. Silent battles in the night... ( Note: This game is Disney's Gargoyles based. It is fully operational but the world is not totally built yet. Input is very welcome. ) ----------------------------------------------- Mud : GarouMUSH Code Base : MUSH Telnet : garoumush.org 7000 [205.138.63.222] WWW : http://www.GarouMUSH.org/ Description : The first of the White Wolf MU*s to focus on Werewolf: The Apocalypse, Garou has always emphasized responsive, cooperative roleplaying with an emphasis on good writing and clear communication. Players are screened through a registration process, and character growth and development come through roleplay. A complex world with lively GMs, focussing on story rather than individual characters. Please visit as a guest to find out more about the game and the application process. ----------------------------------------------- Mud : Gate Code Base : [Custom] Gate 1.4 Telnet : gatemud.dyndns.org 3000 [80.4.0.105] WWW : None Description : Enter the realm of Gate. Step through a portal that warps your race, to one of over 20 fantastical creatures. Join a guild, of Infernal Knights or Sorcerous magic users. Explore the outworld, filled with dread beasts and hidden areas. Battle sword and spell against intelligent opponents, or party with friends to solve deadly quests. Brave the world of Gate. ----------------------------------------------- Mud : Gate Crashers MUX Code Base : [MUX] MUX 2.1.18 Telnet : gc.iamyourgod.org 6989 [24.158.62.18] WWW : http://gc.iamyourgod.org Description : Gate Crashers is a game that is currently being developed for its opening. Builders and RPers with good imaginations are needed! The setting is sci-fi, with travel throughout the Solar System made possible by the Gate Consortium. Gate Crashers is a game with a well-developed theme that allows characters from multiple settings. Characters can be derived from sci-fi, fantasy, anime, comic books, and other sources. Chargen is through a concept application process and a free form trait system. No numbers, no dice, just descriptions that the players can decide on and use. Role play will focused on good story telling, character player interaction, and conflicts between the people of the Solar System, the governments and factions, and the 'gate crashers' that have arrived over the years from other dimensions. We still have a lot of work to do, but the game is shaping up very nicely! ----------------------------------------------- Mud : GateWay Code Base : [LP] MudOS Telnet : gatewaymud.com 6969 [64.242.77.153] WWW : http://www.gatewaymud.com/gateway.html Description : GateWay News (02/02): Note to returning players - the URL gatewaymud.org is no longer active. Please update your clients and join us at gatewaymud.com 6969! An old man reaches out a weathered hand in beckoning to you, motioning that you join him. His ancient eyes sparkle as you take a seat at his side and, with a smile on his lips, he traces a complex symbol in the air. The old man whispers a single word and the air before him begins to glow and shimmer, the fabric of space and time opening to reveal a portal to another dimension. 'If thou canst withstand the many challenges contained therein, take a deep breath, young adventurer, and step through The GateWay.' ----------------------------------------------- Mud : Gateway to the Night Code Base : [Rom] Modified ROM2.4b6 Telnet : gatewaynight.kyndig.com 6400 [209.61.155.105] WWW : http://gatewaynight.kyndig.com Description : Gateway to the Night has a well developed guild system and encourages alignment role-play through these guilds. In addition to the standard alignment guilds, we have an assassin guild (with a unique assassin system that gives it a reason for existance) and a helper guild (non pk). 13 races (5 remort) and 13 classes (6 remort) are offered, each with their own strengths and weaknesses. Autoquests as well as immortal run quests are available. We have a small army of builders constatly working to add new and interesting areas to the world. A friendly immortal staff makes Gateway to the Night a fun place to play for all. There is a place for you at Gateway to the Night! ----------------------------------------------- Mud : The Gathering Code Base : [Unknown] Gatherer Telnet : gathering.org.uk 5000 [194.153.168.161] WWW : http://www.gathering.org.uk/ Description : The Gathering is one of the oldest talkers still running. It is based around groups rather than rooms and to improve the experience, users can be in several groups at the same time. This enables you to chat in one of the public groups, chat privately with friends or loved ones and discuss your favourite band with a group of fans. Unlike most talkers, there are no staff to manage interpersonal disputes. Instead, users are given the power to protect themselves from verbal attack - even going as far as being able to ban other users. Combined with both these features are all the standard facilities you expect from a modern talker - mail, news, games, ANSI color - making it a fun and enjoyable play to chat for everyone. ----------------------------------------------- Mud : GD2K - Gold Digger 2000 MUSH Code Base : [MUSH] PennMUSH 1.7.4 pl 10 Telnet : lyorn.kerch.com 4210 [64.81.69.16] WWW : http://www.leopard.net/~gd2k/ Description : GD2K is based upon the comic book series 'Gold Digger' by Fred Perry. Gold Digger is a mix of fantasy, action- adventure, comedy, and many other things. The main characters include an Indiana Jones type adventurer, her adopted were-cheetah sister, the clone they accidentally created who is a mix of the both of them; an alien from another world; and an eight-year-old boy who is a genius at genetics and has created his own three-person army consisting of a ninja, a magic-user, and a genetically enhanced brawler. The adventurer, one Gina Diggers, is the daughter of an arch-mage father from Earth and a master armswoman/adventurer from the magical realm of Jade. Her sister Britanny is the last surviving were-cheetah, rescued by Gina's father from the brutal were-cheetah/were-wolf war 21 years ago, and brought back to Atlanta with his family. Gold Digger also includes leprechauns, troll archmages, harpies, evil sentient time-travelling dogs, Altantis, Shangra-La, were-creatures of many different kinds, and much more. Information on how to get a character is available on the GD2K website. ----------------------------------------------- Mud : Geas Code Base : [LP] Telnet : geas.franken.de 3333 [194.94.249.6] WWW : http://www.geas-mud.de/ Description : If you are tired of each 'new' MUD being the same as all the others, Geas is the mud for you. Geas is unique, not a standard mudlib. There are NO stock areas, no levels, no classes. There are no 'global shouts.' Geas features a 100% original world with a rich, detailed background. Races are truly different, in stats and appearances, in their history, traditions, and the reactions of other people. Geas boasts a fully formed pantheon of gods, each with their own aspects, powers, and relationships. In many MUDs, advancement is limited solely to monster killing. Not so in Geas, which features a realistic learning-by-doing skill system. Players improve the stats and skills they use - no fighting trolls to improve int. A player can focus on the fighting skills of a warrior, the sneakiness of a thief, or the craftsmanship of a master smith. Four kinds of guilds are available: professional, layman, race, and craft, and a player may join one of each type - or choose to go it alone. When it comes to fighting, Geas offers a realistic combat system, involving much more than just sitting back and watching hits scroll by. Players take an active part in fighting through a variety of specials. Armours are layered and crafted to protect specific body parts, while weapons have different capabilities, depending on weapon and armour type. Oftentimes in combat, strategy is the difference between life and death. The world of Geas has been more than three years in the making before being offered to the general public, and it is anything but static. It is growing and changing through a staff of active and knowledgable wizards, with help and ideas gladly accepted from players as well. To learn more, come in and try it out for yourself. A whole world is waiting for you. ----------------------------------------------- Mud : GemStone III Code Base : [Custom] v 4.02 Telnet : Use Homepage WWW : http://www.play.net/gs3/?refer=MUDCONNECT Description : GemStone III (www.gemstone.net), the biggest multiplayer text-based game ever, has been enjoyed by hundreds of thousands of players since 1989, and gets better every day! Explore up to 30,000 unique rooms, enjoy custom items and character appearances, hundreds of intelligent creatures to hunt and interact with, unique spells, festivals, roleplaying events, and constant improvements and expansions. Visit the documenation section on our website for detailed info on our races, professions, organizations, in-depth history, items and more. http://www.play.net/gs3/info/index_of_docs.asp. With a staff of over 100 professional GameMasters working day and night, GemStone III is continually improving and expanding to meet your needs and wishes. Over 1000 players during prime hours share the fun every day - sign up for a FREE TRIAL and join the adventure! Or contact melissam@simutronics.com directly if you would like a free trial without the hassle of providing a credit card. ----------------------------------------------- Mud : GenerationsMUSH Code Base : [Custom] TinyMUSH 3.0 Telnet : silverden.com 1969 [63.65.166.246] WWW : http://www.otherworlds.cx/generations/ Description : This MUSH's Theme is based on Roger Zelazny's 'Chronicles of Amber.' Generations MUSH does not take into account the events of the Merlin Chronicles. SYNOPSIS: Random has reigned for 99 years. On the 50th year of Random's rule, Merlin, Corwin's son by Dara, was appointed Chaos' ambassador to Amber. At the beginning of his 98th year, Random's life began to change. Amber did not seem a peaceful Kingdom any longer, as evidence indicated the deaths of many of his brothers and sisters. When Vialle disappeared, all hell broke loose. Rumors began to circulate that one of the possibly dead Elders were responsible. Perhaps even Brand. Random must solve this mystery before the end of his 99th year of rule. If he does not, Chaos will certainly take the opportunity to strike when Amber is weak, though Merlin is doing his best to keep this from happening. The clock is ticking, and someone is responsible. And this is just the beginning.... ----------------------------------------------- Mud : GenericMUD Code Base : Heavily modified Diku/Shadow code base Telnet : genericmud.com 4000 [209.210.170.69] WWW : http://www.genericmud.com/ Description : GenericMUD is one of the oldest Diku's around. We have been down for quite some time renovating the code which is about 95% finished. GenericMUD is known as a hardcore mud and is tough for people who like a challenge. We offer: 12 races, 13 classes, 50 hard earned levels, large world with unique areas, huge list of spells and skills, a unique multiclassing structure that allows you to build a character that is unique to your tastes, an enhanced combat system with critical hits, fumble rolls, and damage based on skill to name a few things, pkilling is allowed outside of town limits and only to players above level 5, chaos quests for prizes when there are enough people: A chaos quest is an automated mode that can be set by an immortal that turns off character saving (so deaths don't get saved) and levels everyone up to level 50 and gives everyone all skills and spells, and some random quest items. When you are killed, you are transferred to a 'monitor room' that allows you to watch all battles taking place until there is only 1 person left alive. These are just a few of the features we offer. Check us out! ----------------------------------------------- Mud : Genesis Code Base : LPMud - CDlib 4.05 Telnet : genesis.cs.chalmers.se 3011 [129.16.225.60] WWW : http://www.NeoSoft.com/genesis/ Description : Genesis is the original LPMud, though little remains of the stuff from the early days. The emphasis of the mud is to be a challenging game. Themes includes Tolkien, Dragon Lance and many others. The world is strictly medieval fantasy based. There are many features that sets it apart from most other muds. One of the most enjoyable aspects is the interesting and ever-changing interaction between different guilds. Relations range from alliance to uneasy truce with the occasional outbreak of war. Being a newbie is a struggle on Genesis. You are a puny weakling in a world that is quite hostile. It is up to you to explore very carefully, or find someone stronger to show you the ropes. Wizardhood is by application. We are always happy if skilled coders and storytellers want to join us. ----------------------------------------------- Mud : Genocide Code Base : [LP] customized driver based on LP 3.2.1, custom mudlib Telnet : geno.org 2222 [216.127.70.229] WWW : http://www.geno.org/ Description : Genocide is not a typical mud; rather, it is a competitive 24-hour wargame. Players compete in wars that go on constantly. Levels are gained by killing other players in a variety of different war types, including team and non-team. Currently, most serious play takes place in leagues where teams are drafted and matches are played each week; smaller pickup games occur throughout the remainder of each week. ----------------------------------------------- Mud : Ghost Dancer Code Base : [Rom] heavy mods Telnet : bb12.betterbox.net 3333 [208.83.132.85] WWW : None Description : A developing mud entering it's world generation phase now. The code base is solid and improving and the atmosphere is friendly and clean. Stop on in and check us out you may just find a new home on the web. ----------------------------------------------- Mud : Ghostwheel Code Base : [MOO] LambdaCore/GhostCore Telnet : moo.ghostmoo.org 6969 [216.42.73.17] WWW : http://fazigu.org/~quinn/ghost/ Description : The apocalypse is a collective nightmare. Fading. Few remember what happened, and no witness lives to tell. Sometime, somehow, two millenia of civilization collapsed into dust. The past is a bleached skull on glowing sand. The future is now, and humanity crawls forward, shaking off its holocaust ashes. The Wasteland awaits. ----------------------------------------------- Mud : GinkoMud Code Base : [MUCK] Protomuck 1.70 Telnet : ginkosoft.com 8898 [68.14.6.143] WWW : None Description : GinkoMUCK is a work in progress that is, after many years, nearing completion. The playerbase up until now has been relatively small, as the muck has been mainly development up until this point. Finally the staff of GinkoMUCK would like to open its doors for a public beta test, and we would also like to announce that we are currently looking for experienced MUCK developers for building and programming development. GinkoMUCK's player creation system is restricted to manual creations by wizard staff over email only until our automated system is online. Please email heywoodd@telusplanet.net or fox85@ginkosoft.com for a character. The staff of GinkoMUCK hopes to see you around, as we are proud of what we have done. ----------------------------------------------- Mud : The Glade Code Base : [MUSH] PennMUSH 1.7.4p13 Telnet : theglade.dhs.org 4201 [213.51.193.118] WWW : http://theglade.home.dhs.org Description : This MUSH is a LOTR-theme based one, it is still under construction, but open to players, builder are welcome, coders as well. The theme is yet to be decided. The game is using ANSI, this way the MUSH is more readable, and the descriptions can be more clear. Players are enforced to have a description and history before they can go IC(In-Character), however, this is not the matter at the moment, because we are still under construction. This is a Social MUSH as well, thus no RPing all the time. Feel free to create a character and look around. ----------------------------------------------- Mud : The Glass Dragon Code Base : [Merc] DikuMerc mud with Envy and Scratch additions Telnet : dragon.gamewyrm.com 4000 [12.237.200.50] WWW : None Description : The Glass Dragon. Like all muds, there was a time of creation, glory, fall, and ruin. Now the winds of change are trying to blow life into the realm once again. Venture into a desolate world of vampires and goblins, creatures from all known dimensions, and unpredictable Immortals, to seek out treasure, wealth, and power beyond compare. Do you have what it takes to become an Immortal? Step into our world and see.... And as always, may your visit be.... mercenary. ----------------------------------------------- Mud : Glimmers of the Pattern Code Base : [Rom] Heavily modifed from Rom v 2.4 Telnet : glimmers.kicks-ass.net 1066 [67.80.49.243] WWW : http://glimmersmud.tripod.com/ Description : Originally developed under Shadows Waiting code, three of the developers took it in a different direction and Glimmers is now in its Alpha testing stage. All are welcome. During this Alpha stage only human races are available, Beta work is in progress to make Shadowspawn, Ogier, Wolf and other races available. Aptitude based character creation allows for hundreds of different character types. 100+ skills. You have full control over how your character turns out. Eq creation,ability to buy existing shops/healers/etc, or create your own shop/healer/etc. Full herbalism skills, so you don't have to bug those peski Aes Sedai. Distinct channeling code utilizes power and flow strengths to create individual channelers. Taint code active! 100+ weaves. New combat system, AC & Thac0 have been replaced. Dreamer code finished, full T'a'R in progress. Pirate code in progress. Ability to become a Noble and create your own House. Specific ranks in those Houses and some Guilds are paid positions. Full economy easily availblewith the right players. Constantly being upgraded! OLC available. ----------------------------------------------- Mud : GlooM Code Base : [Smaug] Heavily Modified Telnet : gloom-mud.com 9999 [198.94.137.22] WWW : http://gloom-mud.com/ Description : GlooM is a small but steadily growing MUD that hopes to provide a level of depth in game mechanics, concept, and setting that goes beyond the standard MUD experience. Although derived from a code base, we endeavor to make game as original as possible. More and more, we are working to abandon common MUD occurrences such as metagaming and simplistic game design and to create an integrated playing environment that combines sophisticated but flowing game play with a unique blend of history, storytelling, metaphysics, and our own creational eccentricities. We carefully plan our areas and our new code features, often giving extensive attention to things that most designers or coders would consider secondary. For example, game play features are developed with the game's metaphysical framework in mind and we're concerned with details and presentation in area; some are exceptionally written. We are totally committed to maintaining high standards of quality. Currently, our short-term plans include a complete revision of all classes and races to make them more distinctive and the creation of a new, deeper, and more involved central city. In the long term, we hope to implement a city-state system in which high level players own and run competing fiefs. Our immortals are friendly and helpful, but our game sadly hungers for players. Players searching for a new, growing, different kind of MUD should consider trying GlooM! We value your input and, most importantly, your company. Check out our web page for more information! ----------------------------------------------- Mud : Glory of Rome Code Base : [MUSH] PennMUSH 1.7.5-p9 Telnet : gloryofrome.kyndig.com 4201 [216.40.217.211] WWW : http://GloryofRome.kyndig.com Description : The Glory of Rome is a Multiplayer Role-playing Game set at the beginning of the first century BC. The game focuses on creating a historically accurate atmosphere for players to explore a variety of political, military and economic stories. Ancient Rome was an amazing blend of political intrigue and democratic ideals. As the leader of a privileged Roman family, you'll have to balance your political goals with the honor of your family and, of course, the Glory of Rome. ----------------------------------------------- Mud : God Wars: Rogue Edition Code Base : [GodWars] God Wars / LoW Telnet : godwars.com 9000 [194.203.153.230] WWW : http://www.godwars.com/ Description : Welcome to the Rogue Edition. We have been established over three and a half years now, in that time we have added extra dimensions to the classic player killing MUD. We currently offer the following classes Werewolf, Vampire, Monk, Ninja, Drow, Mages, Demon, Amazon, Jedi and Templars. Each class is offered an extended skill and power selection. Also a sparring arena, detox, autoclass chambers, newbie experience and a new bounty system are available. If you are looking for something different from the many God Wars MUDs that have appeared, or want to play a MUD that will still be running after a week, then come to our dark realm. ----------------------------------------------- Mud : The Godlike Edge Code Base : TinyMUSH Telnet : edge.godlike.com 6250 [206.205.199.130] WWW : http://www.godlike.com/edge.html Description : The Godlike Edge is a social MUSH for the discussion of TinyMUSH and TinyMUX administration, both by administrators and those players interested in administration issues and implementation. ----------------------------------------------- Mud : Godwars The Gathering Code Base : [GodWars] Telnet : bettye.dyndns.org 9000 WWW : http://bettye:8888/ Description : Godwars the Gathering has been down for many months for a large redesign. You knew it before as a very stable, very fair Godwars mud. It's still that, but so much more. New to this version are: * Player-created and player-maintained clans. * Expanded OLC and other customizeable clan options for clan leaders, including help files and clan guardians and healers. * Totally new stance system in which players create their own stances. * New prompt options. * A few class commands for all the classes. * Many informational screens have been rewritten for better clarity. * Rewrite of most of the affects code. It's more reliable and easier to see what is affecting you. * Improved combat brief options, condensing multiple misses into a single message. * A whole lot more, including the as-always committment to balance and fairness. The old Godwars the Gathering source code will be released soon. Stay tuned to the links page on the website for more details. See you there! Puck and Focht ----------------------------------------------- Mud : Godwars: Apocalypse Code Base : [GodWars] GodWars Deluxe Telnet : mudhole.spodnet.uk.com 6660 [193.62.1.220] WWW : http://www.morpheus-project.co.uk/muds/apoc.html Description : This is the longest running GW Deluxe mud. It was one of the few, that originally started towards the back-end 1997. If you have played GodWars before, we offer the four most common classes (Vampire, Werewolf, Demon or Mage), each having there own clans, and requirements for entry. We now have Highlanders and various new zones. ----------------------------------------------- Mud : Godwars: Chaotic Realms Code Base : [GodWars] dystopia Telnet : chaoticrealms.akbearsden.com 9999 WWW : None Description : Does thee dare enter the portal to the Chaotic Realms? Where the werewolves walk as men, angels fly in the sky as they wish. And the ninjas are sleek in the shadows, waiting to find you at their mercy. Or does thee dare to stay away and flee from the beckoning portal? Step inside and embrace the world of Chaotic Realms, and enjoice in the massacre. Feel the darkness within, or if you will, destroy the darkness with your powers of goodness. ----------------------------------------------- Mud : Godwars: Eternal Night II Code Base : [GodWars] heavily modified GodWars code, EN code 2.6 Telnet : en.betterbox.net 9009 [207.206.185.86] WWW : http://en.betterbox.net Description : EN II is essentially a Werewolf Vs. Vampire Player Killing Mud, with many modifications from the pure pk bloodplane, to fully customizable clans. No restrictions on stat(exp, hps etc) values, and classes are perfectly balanced. The mud has over 60 new areas, plenty of new spells and skills, and a multiple questing system. Immortals are on to assist 24/7. Additions are too numerous to state. Code is very popular with most people enjoying what they say is the best mud they have ever played. ----------------------------------------------- Mud : Godwars: Genesis Code Base : [GodWars] GW2k, based loosely on the Ethereal Mists MUD Telnet : genesis.dune.net 2770 [63.117.93.3] WWW : http://Genesis.dune.net Description : Welcome all, to my dream, the Genesis. I am Mortimer Temporis, One of the owners of this place. We are a new MUD, using the GW2k/Ethereal Mist foundation. Ever growing and changing, Genesis strives to be a place for RP and PK for all. The base GW classes are there, and are being recoded and worked for a better mudding experience. Hand coded classes are abound and a recoding of all Godwars is at hand. Already the Werewolves and Vampires have been worked on, and mages are going to be fixed up. Let us not forget the other various classes. A great deal of mudders are familiar with these, will be new to them. All are welcome, and the immstaff will gladly aid them in whatever they need. New areas are constantly being worked on for player enjoyment. I do hope you all will find a place here. I thank you all for your time and patience. Most Sincerely, Mortimer Temporis ----------------------------------------------- Mud : Godwars: Maelstrom Code Base : [GodWars] Modified, derived from Etherealmist. GW2k/Deluxe Telnet : Entropy.ods.org 2770 [66.26.19.74] WWW : None Description : Maelstrom is a laid back mud. Derived from Ethereal Mist, a different Godwars. The Administration is real cool, we like to keep the game play all around fun. We opened up recently but had a few problems. The classes are well balanced, and hybrids are in, but not offered yet. So come in and take a look, I assure you, you will have a great time! Thanks! Atomb ----------------------------------------------- Mud : Godwars: Mudder's Delight Code Base : [GodWars] Dystopia V 1.0.17 (Modified) Telnet : md.iflipout.com 7855 [63.225.58.181] WWW : http://muddersdelight.cjb.net Description : In a world where muds are as abundant as grass, it is difficult to decide which mud to start playing in. This mud however known as Mudder's Delight is one mud you will not want to leave from. Come and see why we say this. This mud will be the most unique mud you will have ever seen. ----------------------------------------------- Mud : Godwars: Saint from Shadows Code Base : [GodWars] Revised Telnet : shadow.wolfpaw.net 6100 [216.18.90.30] WWW : http://communities.msn.com/SaintsFromShadows Description : We have lasted a year now. Not many godwars muds last this long so thats a good sign. We have 6 original classes on our mud, Darkelf, Hellhound, Highlander(Modified), Mage (Modified), Monk(Modified), Ninja(Flame Masters). Also the original LoW4 Vampires and Werewolves (They are slowly being recoded). The immortal staff is almost always on to help players with thier problems. Our player base is slowly growing which is great. We accept all player ideas, and we reward players for great ideas. So do not worry. There is no such thing as a stupid question. We offer newbie hours for the first 4 hours, and also during that time you get protection. Classes take awhile to get all powers so this is not a mud to max out on in 4 hours. Please stop by and check us out. ----------------------------------------------- Mud : Godwars: Shadows of Darkness Code Base : [GodWars] GW2k-SOD 1.2 Telnet : shadows.wolfpaw.net 4889 [216.18.90.4] WWW : http://shadows.wolfpaw.net/ Description : This mud has move to a new server and all pfiles were transfered with it. This mud is godwars 2k; however heavily modified. We have a new type of status code that has never been used before on a mud. The experience depends on status, age, stats, and a couple secrets. The fight code is different also form other gw muds. We offer Demons, Werewolves, Mages, and Vampires. We have just added a new class Drows to our codebase. Our admin staff has been hand picked by the owners that have a combined 15 years of playing and coding muds. The admin staff is professional and very helpful. Our mud has gone through a lot of changes and is now SOD 1.2 version. We have some code that has never been seen before and revamped the codebase that we started with. And we believe that we are the first godwars mud that has all the classes balanced and even. So come check us out if you want to play a fun mud. We would like for you to come play our mud. See you there!! ----------------------------------------------- Mud : Gondor - Edge of Darkness Code Base : [Rom] Heavily Modified Telnet : gondormud.com 7001 [216.127.82.103] WWW : http://www.gondormud.com/ Description : 'Yet that hour, maybe, is not now far away. The Nameless Enemy has arisen again. Smoke rises once more from Orodruin that we call Mount Doom. The power of the Black Land grows and we are hard beset.' - The Lord of the Rings J. R. R. Tolkien Gondor - Edge of Darkness is a Tolkien based/inspired MUD using a heavily modified Rom codebase. We are planning additional continents with areas inspired by Final Fantasy and many more. We are very newbie friendly and have added an all new mud school and school arena. We have added ansi color, auction system, Online Creation/Editing and a separate builder port for builders, extended clan system with clan areas and weapons/items and clan recall rooms, levels 1-110 (101 mortal), extended channels and notes system, new races/classes and additional weapon types, remort system with extended race/class/spells/skill selection, player kill arena, and many new code improvements and area additions almost weekly. ----------------------------------------------- Mud : Gonturan Code Base : [MOO] LambdaMOO 1.8.0p6 Telnet : kydance.net 7777 [65.105.157.60] WWW : http://gonturan.kydance.net Description : Gonturan is a new MOO based on Robin McKinley's books about Damar. We are nearing the end of initial construction, and would like to start getting some players to help us test and continue the building. The game is set about 75 years before 'The Blue Sword', when the war between the Damarians and the Homelanders had just come to an end. Tensions are still high, but there is peace. However, rumors have begun to spread that there may be trouble on the way, from the North. ----------------------------------------------- Mud : Gooey Mud Code Base : [Unknown] MudOS Driver, TMI-2 Library, highly modified Telnet : strcat.com 4001 [205.197.182.109] WWW : None Description : Gooey-mud is finally open for public use. We started with the TMI-2 lib and completly re-wrote the combat, skill & leveling, spell, and class systems. What you will not see in this mud are the awful messages about you being hungry and thirsty. You will also not see a bunch of quests that you can't complete because you can't read the wizard's mind and guess the proper syntax (or even guess where to start). In other words, it is not a secretive mud with regards to information. Since we are a brand new mud, we are still feeling things out like playing multiple characters, adding new classes and races, and things like that. Right now we have 12 classes and 8 races. All pure and semi spells casting classes have spell commands written up to level 30. In addition to players we are also looking for coders and builders. You don't have to be experienced, just original. We are open minded, flexable, and will incorporate good ideas So feel free to drop by. You should like what you see. Pat, AKA Squishy ----------------------------------------------- Mud : Gotham MUSH Code Base : [MUSH] Telnet : mush.gothammush.net 4202 [66.93.48.131] WWW : http://www.gothammush.net/gotham/ Description : Gotham MUSH is a re-creation of Gotham City after the events of No Man's Land and up to the January 2001 comics. We are a consentual Roleplay enviroment focusing on the day to day life of the residents of Gotham City. Many areas of play available including vigilantes, villians, thugs, mobsters, GCPD, the corner grocer and so forth. If interested in FCs there are over 100 FCs available to choose from from Batman, Nightwing, Robin, Batgirl, Azrael, Birds of Prey, Green Arrow, Titans, Young Justice and other DC titles. Many prominent FCs are open and we offer notification of availability when a filled FC becomes open. FCs not listed can be apped with staff approval if they fit in the theme. Original Characters are welcome and encouraged. Join an established group, or start your own organization. Opportunities for RP are only limited by your own imagination. ----------------------------------------------- Mud : GotMud Code Base : [LP] LDMUD 3.2.7 Telnet : gotmud.kicks-ass.net 5500 [24.187.180.55] WWW : Http://gotmud.kicks-ass.net:5502/gotmud/ Description : The theme is medieval fantasy, with magic added. The game has more than 100 areas of all sizes, some hundred quests, many guilds, and an advanced soul, all in the process of being created. Many different playing styles are possible, from player killing and pure hack-and-slash to quest solving and social chatting. We have a lot of plans for this mud. Which we are integrating new stuff daily, we hope to have the mud open to players by January 2003. Right now we are looking for dedicated staff members who are willing to help make this one of the best muds out there. ----------------------------------------------- Mud : Granite: New Hampshire by Night Code Base : [MUSH] TinyMUSH 2.2.4U1 Telnet : granite.erisian.net 2005 [216.127.139.7] WWW : http://www.erisian.net/~granite/ Description : On December 24, 2004, out of the sight of mortals, a castastrophe of epic proportions disrupted the supernatural world in a violent and decisive way. Manchester, New Hampshire awoke the next day changed, and with it much of way of things to come. Though the initial rumblings have faded, their causes are still a source of mystery to anyone who knew what happened. Down underneath the surface lurk a lot of dark answers, a promise to be fulfilled, and a lot more questions.... Telling the good guys from the bad guys is not easy, even as the state motto 'Live Free or Die' is scrawled in graffiti on overpasses and disused billboards. We are a writer's chronicle, encouraging collaborative fiction among our players which we support through our short story list. Granite is a haven for those weary of storyless, unfulfilling games with wholesale PK and other social ills. Come join our game community and experience some of the best. ----------------------------------------------- Mud : The Great Hunt Code Base : [Rom] Rom 2.3 as Basecode Telnet : bb12.betterbox.net 8500 [209.83.132.85] WWW : http://www.fortunecity.com/rivendell/final/153/ Description : The Great Hunt is based on the Wheel of Time series of books by Robert Jordan. The human race is chosen by what region of the WOT universe you originate from. There are also an option to choose to be either Ogier (from 3 Steddings) or Shadowspawn (2 trolloc races and 1 myrdraal). You enter the game in the city of Baerlon, and should enjoy discovering all the other unique WOT based areas including the Ways, the cities of Tear, Camlyn, Shadar Logoth, Tar Valon, Fal Dara and many others. The Great Hunt is a player killing MUD with a five level limit. TGH is a newbiefriendly MUD with several Tuatha'an helpers dedicated only to help the newbies out. There are several Guilds to pick from, including for example Aes Sedai, Warders, Seanchan, DragonSworn, Whitecloak and several others. ----------------------------------------------- Mud : Grendel's Revenge Code Base : [Custom] Based on DGD Telnet : Use Homepage WWW : http://www.skotos.net/games/grendel Description : Long ago Uthgol, the world of Grendel's Revenge, was at peace. Trolls, dragons, vampires, and the rest of Grendel's children warred against each other, and all was well. But then, the uglies came. The humans. A new age is dawning and a new war has begun. As a monster of Uthgol-- chimera, humanoid, or undead -- you must become one of the instruments of Grendel's Revenge. Loot! Spoil! Slay! Hoard! Become a member of one of 45 races of monsters, choosing between hundreds of special abilities. Create your own clans and build your own lairs. For decades they've been killed, enslaved, burgled, and generally taken advantage of. Now it's the MONSTER's turn to get even. ----------------------------------------------- Mud : Greystone Code Base : [Envy] HEAVILY modified Envy2 Telnet : bb1.betterbox.net 1234 [209.83.132.66] WWW : http://wraith.betterbox.net/mud.html Description : Greystone is a unique MUD with unique classes and skills. It has many added features, such as automated corpse retrieval. There are plenty of levels and areas to keep even the most 'level hungry' player busy, and also interesting themes and area quests to satisfy the 'intellectual player'. Some areas do contain very violent or 'mature' themes, but nothing pornographic. For the most part, immortals don't interfere in player business, and most players are helpful and friendly. For a more detailed view of the MUD, visit the link to website. (http://wraith.betterbox.net/mud.html if you don't see a link) ----------------------------------------------- Mud : GrimhavenMUD (a.k.a. SneezyMUD) Code Base : [Custom] Telnet : sneezy.stanford.edu 7900 WWW : http://sneezy.stanford.edu/ Description : Are you looking for a challenge? Looking for a MUD that isn't tedious? Looking for a MUD that is complexed but easy to manipulate? If you are, then your search is over. Grimhaven/SneezyMUD is a feature rich, highly interactive text based MUD. We have been developing our trend setting MUD server since 1992. Our implementation team is dedicated to bringing the very best to the MUD community. We offer MUDwide questing, a well implemented skill/spell system, customizable character creation, account system, no stock zones, extensive all original code base written in C++, fully interactive mobiles with real intelligence, analog lighting, weather affects, trophy system, and much much more. Grimhaven/SneezyMUD has been the trend setter for 9 years and continues to be the example others follow. Come by for a visit and play a little while and see why other MUD's follow in our footsteps. ----------------------------------------------- Mud : Grimne DikuMUD Code Base : DikuMUD Telnet : grimne.org 4000 [129.241.210.220] WWW : http://www.grimne.org/ Description : Grimne is the ultimate incarnation of a violent, hack-n-slash mud. Filled with stat hungry, equipment hoarding players, blood and carnage are all that matter. With a shaman that sells stats to higher level characters, and a storage room in which items can be stored indefinately for a small fee, there is an ongoing competetion as to who is the 'best' in each class. Damage by each player can be logged, and the more successful one is at inflicting punishment upon mobs, the more one is respected. Experience, gold and equipment are the ruling forces, and power is the ultimate reward. Newbies, however, are not forgotten. An extensive newbie-guide is among the equipment received upon character creation, including such basics as how to talk and where to go. In addition, certain mobs will cast beneficial spells upon low level characters, and there is a newbie channel and a constantly updated list of 'newbie helpers' to whom one can ask questions. If you wish to do away with all of the fluff of some of the overdone muds and get right down to the honesty of pure violence and greed, come to Grimne. You won't be disappointed. ----------------------------------------------- Mud : GRMI Code Base : [MUCK] Fuzzball v5.68 Telnet : grealms.furmuck.org 4370 [209.223.12.13] WWW : http://grealms.furmuck.org/grealms/index.html Description : Started in May of 2000, Golden Realms Muck began on a collection of fantasy-world based islands each with its own society and/or theme. We now return to those exciting days by reintroducing the original muck as it was intended for the players roleplaying enjoyment. Gameplay is mainly centered on the Island of Rufiennia, in New Krassis City, and players will be encouraged to socially interact with others in an In-Character manner. Players are given a choice of species, classes, starting locations, and encouraged to create a minor background of where their characters came from and how they came to be in the world of GRMI: Golden Realms Muck Islands. A RolePlaying Workshop is occasionally held to educate newer players on roleplaying etiquette. Attendance to these workshops are mandantory, but reasonable excuses can be given if you cannot attend. Such workshops are also a forum for discussing new tinyplots and/or character ideas. ----------------------------------------------- Mud : GrojoMud Code Base : [LP] MudOS - Custum Mudlib Telnet : grojomud.silverden.com 9220 [63.78.117.251] WWW : None Description : GrojoMud is an attempt at creating an 'old-style' lpmud like the types from the late 80's with all of the refinements of the 'modern' muds. Mudding should be fun and enjoyable, not an excercise in attempting to re-create reality. We're still a small mud with a small player base. So if you're looking for a quiet place to learn and grow, and possibly make some new friends, Grojo might be the place for you. We're making some modifications and additions to the mud right now, so if you'd like to have some input, please joins us soon. ----------------------------------------------- Mud : Ground Zero II: The Second Coming Code Base : [Custom] GroundZero base Telnet : gz.malawar.net 6666 [63.192.135.137] WWW : http://www.geocities.com/louman1984/siteflash.html Description : A helicopter roars in from overhead kicking up dust and dirt in a wide radius. You are efficiently hustled aboard. On your way to the dropoff, the sergeant in command briefly wishes you luck but you can see from the expression on his face that he finds your survival highly questionable. Then before you know it, you are dropped off and the helicopter is gone once more. Ground Zero II is a pure player kill MUD that takes place in an abandoned city in a post apocalyptic time frame. The city's surface is a battlefield of 21x21 rooms with randomly placed walls. Two teams compete in an all-out war, vying for the button to the nuclear warhead, located underneath the city on sublevel 2. To win the game, a team must find the button, eliminate General Pataki and his Elite Button Clan, and hold the button for 300 seconds after it has been depressed. Guns, ammunition, armor, explosives, vehicles, and other equipment have been parachuted down onto the city's surface to help you in this goal. The problem is, the other team can find and use these too. There are no experience points or levels; it will take skill, teamwork, a little bit of luck to accomplish this goal. Think you're up to it? Then let's lock and load. groundzero.wox.org 6666 ----------------------------------------------- Mud : Gryphon Run Code Base : [Rom] Telnet : run.dune.net 3333 [63.117.93.3] WWW : None Description : Lots of neat stuff in the works, such as a fully Furry race structure for both PCs and NPCs, (mobs) and a system similar to Final Fantasy 3's Materia system. As I write this, we are only a week old, but I plan to keep the MUD up for as long as I can stand it. ----------------------------------------------- Mud : Guardians of the Flame Code Base : [Rom] 2.4b6 Modified Telnet : guardian.funcity.org 7000 [65.42.172.172] WWW : http://guardian.funcity.org/ Description : From the chaos born you come...the glorious brilliance of the heavens surrounds you. And the first glorious being you encounter is a wizard fumbling about in his grey cloak. 'Eh? Well! I don't seem to recall seeing you wandering about the realms of the gods before! never had much of a memory for names. I suppose that doesn't matter much since you don't have one yet. Oh, not to worry, not to worry, that will come in time. Everyone gets a name you know. Hard to keep our records straight here without it! I'm Fizban, Fizban the Fabulous, but you can call me, er, well, whatever. I guess some would call me the big guy around here, but the truth of it is a bit more complicated than that. Still, I am here to help you get on your way into the fabulous world that we have prepared for you. Tragedy and comedy, honory and mystery await you there!' And so your journey begins.... ----------------------------------------------- Mud : Guardians of the Sirist Code Base : [MUCK] Telnet : max.drigon.com 4224 [12.247.241.216] WWW : http://www.siriststone.com/ Description : When Goddess Gaia created this world of power, she did not expect Nemesis, goddess of death, to interfere in jealousy. Nemesis caused the downfall of Gaia's utopia but was sealed away inside a mountain before she could destroy it. Gaia then put all her power into a large shimmering gem called the Sirist and entrusted it to six 'guardians'. Millenia later, Caedes, the evil sabre-tooth, stumbled upon the mountain cave and now wears the stone of Nemesis, releasing the dark goddess. Who will save this fragile planet? Play a totally new and totally you character with powers of any element, and magical ones such as super speed and strength. Or choose a feature character (which can be shaped by you)because there are plenty and there always can be more!: guardian of the sirist, one of Gaia's tools (legends of light, darkness, water, fire, earth, air, timekeepers, sage of seasons, Gaia's Destroyer of Worlds, ect), those on Nemesis's side (the Apocolypse Horses - Death, Pestilence, War, Famine - and the entities of Envy, greed, Pride, and Damien Sitor's shadow-walkers clan) TPs are rampant on this MUCK and there is /a lot/ of rp! ----------------------------------------------- Mud : Guilty Gear Mush Code Base : [MUSH] Pennmush Telnet : guiltygear.pennmush.org 2180 [63.111.162.9] WWW : http://www.geocities.com/ggmush Description : The 22nd century... Mankind has succeeded in his dream of developing a natural, limitless energy supply. It was the dawning of the Age of Magic. Science and Industry, the source of environmental pollution and weapons of mass destruction were outlawed. This contraversial decision was to bring history as mankind knew it to an end.. However the abolition of technology did little to soothe mankind's suffering. A war erupted, fueled by fearsome weapons based on rapidly developing magical theory. Eventually shockingly powerful biological weapons were produced by fusing human and animal DNA with magic, resulting in a horrible mix of vitality and raw strength. This was the birth of the Gears. Guilty Gear Mush is a techno-fantasy anime themed mush based after the anime fighters Guilty Gear and Guilty Gear X. Set in the 22nd century after a series of apocalyptic wars the game presents a theme that merges fantasy and science fiction together along with animesque super powered martial arts action. We've an open theme and many character concepts can fit. We do email applications for characters and have a coded stat and combat system as well. Check out our homepage and stop in. ----------------------------------------------- Mud : Gundam Chronicles Code Base : [MUX] Telnet : faerun.iflipout.com 4201 [216.160.236.59] WWW : None Description : Gundam Chronicles is a look at an Alternate Gundam Universe (AU). Gundam Chronicles is a slight variation/complete re-telling of the one year war, though the larger similarities come out moreso as the storyline progresses. A Gundam world in which Humanity has mostly fled to the comforts and confines of Space. Colonies are ruled over by Noble families, some in reality little more then tyrants. One such family is the Z'Noctem family, controllers of more then half of the colonial space and large portions of Earth. Declaring independence from the council of Nobles they seek to bring the human race under it's leadership. While the United Alliance stands against them to keep the so-called 'equality' whole. Another force is waiting though, the dissatisfied population of Earth, having been forced to live under the yoke of the Nobility for years have formed an underground Rebellion, the Earth Liberation Front. Gundam Chronicles promises storyline development while allowing the characters to decide the outcomes of any major event. ----------------------------------------------- Mud : Gundam Wing Strike Force Code Base : [Smaug] GWAM 1.0 (Heavily Modified Smaug 1.4a) Telnet : gwstrikeforce.wolfpaw.net 4400 [216.194.99.4] WWW : http://www.gwstrikeforce.com Description : In the year After Colony 195, civilization is breaking apart. The Colonies have decided that they don't want to be governed by the Earth anymore. Some of the factions have decided take advantage of this decision. Battles are constantly waged in attempts to gain complete control of both the Earth and the Colonies. Do you think that you can make a big enough difference in this battle. Do you think that you can make the universe a better place to live, or do you think you can lead a faction into the victory of a lifetime. This is Gundam Wing Strike Force, where your destiny awaits you, and victory is at your finger tips. ----------------------------------------------- Mud : Gundam Wing: Endless Waltz MUD Code Base : [SWR] modified greatly Telnet : ew.xidus.net 3001 [64.124.185.72] WWW : http://ew.xidus.net Description : The Barton Foundation fights for the Earths Sphere. ESUN desperatly tries to avoid this even though their leads have come to late to play a dramatic role in stopping this tragic event. While the Preventors scramble desperatly to gain control over this new rising force they are afraid they have come much to late to stop it. The gundams are redirected away from the sun and towards earth. The gundam pilots retrieve their mobile suits and help the Preventors deal with this new unstoppable force. This MUD is based totally on Gundam Wing and has many of the same clans and suits that you would see in the show. You can join a clan, fight in a suit, and fight with other players when a clan war is started. Sorry for the down time, I have been making some critical updates to areas. ----------------------------------------------- Mud : Gundam Wing: Operation Meteor Code Base : [SWR] Code is Modified Greatly Telnet : Xidus.net 1984 [64.124.73.216] WWW : http://gundamom.xidus.net/ Description : In the year After Colony 196, Zechs Marquise was succesful in dropping the Battleship: Libra onto Earth, and thereby turned the Earth into a baren wasteland. However, White Fang's reign over space was short lived, as the remnants of the Earth Sphere Unified Nation reformed on M02 and independant colonies to oppose them. Oz also reformed, seeming to oppose any order which was not there own. The Maganac Core split off from the ESUN and created there own elite group of mercinaries. Later on, the refugees from the destroyed Earth took to Mars in a massive terraforming project which brought about the creation of New Earth. Some of the cities from the old earth have been reconstructed there, and most of the old earths population have fled to it. Those remaining on the old earth fell into different clans, and wage war for pitiful reasons on one another. And as for the Gundam Pilots, they all dissapeared into different parts of the galaxy, humiliated and beaten, never wanting to show themselves again. The fate of the galaxy is in your hands, what will you do with the fate of mankind? This MUD is oriented around the anime series of Gundam Wing. We offer clans, a high level for training, a PK system which even works while in suits. Customizable suits, a targettable suit system. Many mini games, gambling. A building port for anyone who wants to build for the MUD, and much MUCH more. More will be added as time goes on, seeing as how we have plenty of ideas. o=======================================================================o Muds Beginning With: H o=======================================================================o Mud : Hall Of Fame Code Base : LP Mud 3.2.319 Telnet : hof.df.lth.se 2000 [194.47.252.38] WWW : http://lintilla2.df.lth.se/HoF/ Description : Hall of Fame is a re-creation of Genesis before the advent of 3.0. It has the original feeling and flavour of the first LPMUDs in a relaxed and friendly atmosphere. Players have several quests and guilds to choose from. We're up 24 hours a day for your playing pleasure, and there are alot more areas than meet the eye. ----------------------------------------------- Mud : halogen:bleach Code Base : [MOO] RPG Core completly redone Telnet : halogenbleach.com 7777 [216.18.90.20] WWW : http://www.halogenbleach.com Description : halogen:bleach is a cyberpunk moo set in the media outlet of dying america. corporations run the world, they determine what we like and don't like. Reality is something you smoke, happiness comes with a plastic bag and hypodermic needles. The drug induced pop generation slowly dissolve under glow stick lighting in sheet metal raves. You are a borderline on the mainstream world that is prefabricated, shrink-wrapped and discounted 20%. There isn't a way to stop the impending spiral out of humanity, but maybe you will stay alive long enough to enjoy it. In halogen bleach you don't set a character, you set his/her skills to be what you want. assassins, car mechanics, cyberdocs, warriors, deckers, computer/electrical technicians, and thieves are all at your disposal. ----------------------------------------------- Mud : Happy Mud Code Base : [Envy] Updated to UltraEnvy, then to Greed, then some Smaug Telnet : x.hjsoft.com 2400 [24.104.48.213] WWW : http://x.hjsoft.com/~mud/ Description : Happy Mud started roughly 9 years ago in UTexas, Austin, eventually moving to LVC, and then to paid hosting services such as mudsrus. We have now finally migrated to an ex-player's server and are currently running very nicely there. Nearly every pfile is still present. Please send an email if you wish to have your character back. We have finally completed our personal Happy Area Creator, a windows GUI/program which is very helpful in designing areas for Happy MUD. The program comes complete with installer and a sample area (from stock greed code) and is available at our website. Current features include: three remort choices, which determine which of 28 superclasses you can choose, 20 different theme based worlds, debatably the most advanced autoquesting code, 'undo spell' spells, ressurection spells, pc repair of weapons and armor, 50 levels for remorting, 950 continuous non-remort levels for superclasses, nifty naming (easier to reference objects), nearly every sentient NPC can have a conversation, surging for superclasses (spend more mana to enhance every spell effect (duration, damage, etc.), along with mastery skills that enhance the efficiency of this), etc. ----------------------------------------------- Mud : Harry Potter MUCK Code Base : [MUCK] Protomuck base Telnet : Muck.animaltracks.net 9669 [209.77.107.10] WWW : None Description : Get your Broomsticks and wands packed as you head off for a new Term, Harry is now in the 6th form, his final year at Hogwarts, and so are his friends, Voldamort is still about, after haveing Dissapeared after Harry and his friends thwarting another plot, but who knows what the future holds? This MUCK takes place after the 5th book (Although its not released yet) and is the only Harry Potter MUCK out there, why dont you hop in and give it a try (Dont be put off by the lack of front screen, it is running!) ----------------------------------------------- Mud : Harry Potter: Alere Flammas MUSH Code Base : [MUSH] TinyMUSH 3 Telnet : server3.digital-web.net 9034 [205.252.89.147] WWW : http://digital-web.net/~hpotter/ Description : Harry Potter: Alere Flammas MUSH opened for play at the time a month after the end of the book Goblet of Fire. Presently, the Wizarding world is in the midst of a period of great unease. After one of his plots culminated in the death of a professor, Voldemort has been little heard from directly. The Dark Mark, however, has appeared in the skies more than once to terrorize everyone. The Ministry seems to be in a state of paralysis and denial, and even the sheltered world of Hogwarts is feeling the stress. Feature Characters are available. Open areas currently include Hogwarts School, Hogsmeade, and London (Muggle and Wizarding). Based on the books by J.K. Rowling. ----------------------------------------------- Mud : Harry Potter: Order of the Phoenix Code Base : [MUSH] TinyMUSH version 3.1 beta 7 #1 [08/29/2002] Telnet : phoenix.silvertree.org 9034 [64.139.44.194] WWW : http://phoenix.silvertree.org Description : The year is 1997, and dire things are transpiring in the wizarding world. There are disappearances, monsters said to be prowling once more, and the occasional murder or three. Harry Potter: Order of the Phoenix, a newbie-friendly consent-based MUSH, is set at the tail end of Harry's 6th year at Hogwarts. Having recently learned exactly what the Order of the Phoenix is, and the precious thing they are guarding from Voldemort, Harry must prepare for what will be the fight of his life, facing increasingly insurmountable odds. With only a handful of friends and allies, with Lucius Malfoy making a play for Minister of Magic to seal Voldemort's victory, Harry also has to somehow survive class with Professor Snape and avoid being expelled. Come to Order of the Phoenix, where you can apply for any number of feature characters, or you can play a character you've made up yourself. Our news has recently undergone a revamp, and our website is soon to follow. Plenty of logs of past RP are also available. ----------------------------------------------- Mud : Harshlands Code Base : [Dikumud] Heavily Modified Telnet : harshmud.role-play.net 5555 [206.176.129.35] WWW : http://www.harshlands.net/ Description : Harshlands is a roleplay intensive, skills-based MUD set on the island of Harn (Columbia Games). Standard 'hack and slash' play is seriously dissuaded, with levels, classes and experience points non-existent. Players can choose to pursue careers, including herbalist, journeyman craftsmen, soldier, guide, criminal and law enforcer. Players proving to be skilled and dedicated are offered choices that include shop ownership, master level craftsmanship, nobility and many advanced professions. For those unfamiliar with Harn, it is a low-magic world based loosely on a composite of 9th-14th century Britain. The game world includes over 16,000 original rooms in smoothly integrated and universally consistant zones, ten deities, five human ethnic and cultural groups, and three non-human races selectable by players of proven ability. While the thrust and focus of the game is serious roleplay, the world remains a deadly and harsh environment, where life is risky and death is permanent. ----------------------------------------------- Mud : Haven Code Base : [LP] MudOS Telnet : havenmud.com 4000 [67.37.208.210] WWW : http://www.havenmud.com/ Description : HavenMUD v2.0 is now a Science Fiction and Fantasy based universe where the characters have the opportunity to develope their character without restrictions based on arbitrary 'classes'. Once you have chosen the skills your character will use, and thus what kind of character you will enjoy playing, you have a nearly limitless range of options. Would you enjoy being a mining prospector on Yozrath? What about an interstellar trader based on Parva? A bushido-driven space warrior from Tairi? With a full vehicle system, the options are endless! NOTE: This mud has a completed mudlib, but worlds are still in developement. We are hiring builders. ----------------------------------------------- Mud : Haven MUSH Code Base : [MUSH] PennMUSH, Coded to be user friendly. Telnet : tdf.ca 4208 [207.107.54.228] WWW : http://www.geocities.com/HavenMUSH/ Description : ** WARNING: ADULT-ORIENTED MATERIAL ** Imagine, if you will, a land of ancient heroes and gods, a land where adventure is never far off, a land where you will meet the exotic, the brave and the wise. Then you have found Haven, the realm of the Celtic gods and land where all your dreams and nightmares can come true. Central to Haven is Avalon, where the gods reside and the living walk with the dead. It is a place where people from many realms meet where new adventures can be sought, for in its center resides the Henge. The Henge, made up of many stone blocks and covered with ancient Ogham writings, has stood for all time. Between each block a portal resides and by simply stepping through you can find yourself in one of many wonderful realms. Lands of adventure, intrigue, learning sex, bondage, riches and much more await. Why not come and visit Haven and discover what secrets it holds as well as what secrets lie within yourself? Haven is an adult MUSH based loosely on Celtic myth and legend. Its central area Avalon is a place from where you can meet other people and indulge in roleplay or casual conversation. But from the Henge you can go to many different realms and experience a wide wealth of roleplay and adventure. It is both a place for normal roleplay and sexual roleplay, so it is strictly for those over 18 years old as it is very common to come across sex, bondage, slavery and many other adult actitivities. It also welcomes all orientations, whether straight, gay, lesbian, bisexual, transgender or anything else. Come visit us and enjoy the many places you can go and people you can talk to or roleplay with. ----------------------------------------------- Mud : Haven of the Embraced Code Base : [Rom] Heavily Modified ROM 2.4b6 Telnet : haven.wolfpaw.net 2000 [216.18.90.4] WWW : http://haven.wolfpaw.net/ Description : For many years Caine the farmer, first son of Adam was loyal to his family and to God. But then Abel was born. Second son of Adam, Abel the peaceful, Abel the loved, who's sacrifices were smiled upon by the Lord. Caine saw the blessing of the Lord in Abel and was filled with envy. Caine, in a fit of rage, did commit the first murder, slaying his own brother Abel in hopes the Lord would favor him insted. The Lord was outraged and cursed Caine saying, 'Caine, son of Adam, you are cursed to ever walk the night. You will ever repeat your crime throughout time until your heart knows shame and pity.' But, Caine, forced to obey his bloodlust, to ever fear the Light, cursed his God, and sealed his fate to eternity. Thus was the first Kindred created. We hail and acknowledge Caine so that we might remember the beast within all of Caine's Children. Haven of the Embraced is based on the popular Vampire: The Masquerade RPG. If your a hack-n-slasher or a RPer, Haven has something for you! The world of Darkness fills the storyline and the code with 12 unique disciplines, over 40 vampire powers, 10 clans and Garou (werewolves). Just added: Rites, Rituals, Caerns, Pueblo Enhancements, Ghouls and Gifts! Come Childe and enter the Haven.. But be warned. You may never leave. ----------------------------------------------- Mud : HavokMud Code Base : [DaleMud] 1.8 Telnet : darphbobo.miguelito.org 6969 [199.184.188.80] WWW : http://sourceforge.net/projects/havok/ Description : ------================================================------ UPDATE: Friday September 21, 2001 Havok is a medieval-fantasy based MUD. We offer 13 different races to select from right off, dozens more through reincarnation, and 11 classes with many options for multiclassing between them. Over 100 zones, and 12,000 rooms to explore. COMMENT: The Havok Imp team appologizes for any inconvience due to its broken domain name.. (havok.axnet.net).. We'll try and get things straightened out so until then the darpho address should work.. so Have fun.. :) ------================================================------ ----------------------------------------------- Mud : Heart of Darkness Code Base : [MUSH] TinyMUSH 3.0 Telnet : sephiroth.byte-me.org 1888 [24.219.9.103] WWW : http://www.erinyes.org/hod/ Description : 'To open to civilisation the only part of our globe where it has yet to penetrate, to pierce the darkness which envelops whole populations, it is, I dare to say, a crusade worthy of this century of progress.' --King Leopold of the Belgians Beyond the romantic myths of the noble savages, bold naval officers, stalwart missionaries, sinister paramilitary men, and glamorous pirates, the reality of the six decades between 1860 and 1920 Africa tells the epic tale of opposing forces brought in to unrelenting conflict. As European civilization carves its way across the African continent, a complex network of interrelating civilizations struggle desperately to survive. Inspired by the classic novella by Joseph Conrad, Heart of Darkness is a Storyteller game set in the Congo of the late nineteenth century. We emphasize dynamic, responsive, cooperative role-playing, compelling writing and clear communication. ----------------------------------------------- Mud : Heavy Gear Mux Code Base : [MUX] Telnet : hgmux.org 6132 [216.217.214.196] WWW : http://www.hgmux.org/ Description : Welcome to Khayr ad-Din, 'city of trash,' home to Rovers, renegades, mercenaries, Duelists and lowlifes from all over Terra Nova. Enter the gritty and realistic world of Dream Pod 9's Heavy Gear, a new experience in science fiction. Giant Robots _not_ included. ----------------------------------------------- Mud : The Hedonic Realm Code Base : [MUSH] Telnet : ego.godlike.com 2025 [216.218.255.245] WWW : None Description : The Hedonic Realm is the name of a kingdom established many years ago. Over the years this empire grew until it conquered another nearby continent; however, in recent years, the need for expansion grew strong again, and now the Empire is extending into new territory. The Mush focuses on the new area which was invading only 10 years ago. A city has been built and soldiers have been brought in to help take over the surrounding area. The Mush does not take place on earth but on a planet similar to it in a few ways. Technologically, the empire is similar to the medieval period on earth using swords, bows, and similar weapons along with different types of armor. Magic is also used here. The magic system involves various schools and required objects (either mana, reagents, or talismans). Right now the MUSH is not open to test players although that will be our next time. At this moment I am currently only looking for builders. Experience is helpful but not required. ----------------------------------------------- Mud : Heirs of Crevetier Code Base : [Rom] Complete rennovation of ROM - new combat, magic, skill, advancement systems Telnet : crevetier.com 4005 [205.217.151.139] WWW : http://www.crevetier.com/ Description : Our game is still under construction but we've completed many new features. The theme of the MUD is that of clan wars within an empire on the verge of collapse into civil war. The leaderless people are restless and immoral aristocrats are squabbling over territory. The empire's best hope is in the hands of a stubborn sorceress trying to locate the lost heir to the ruling family and reunite the bickering factions. The Heirs of Crevetier features a myriad of unique features you'll find on few other MUDs, if any. We feature a round-less, streaming combat engine using weapon speeds; entirely re-written magic engine for delayed-result spells; customized skill training system with prerequisites and alternate advancement options for character customization; 16 well-defined and balanced classes - 4 melee, 4 rogue, 4 divine, 4 arcane; unique ambient features such as 'hearing' nearby combat and spellcasting; intelligent NPCs that will remember you and retain a disposition towards you personally depending on how you've treated them; a faction system to organize NPCs into groups with similar interests - you can improve or worsen your standing with a faction by your actions; on-going plot that players can get involved in; dynamic clan creation, 100% driven by players with no immortal interference or involvement; several hundred spells and skills; fully functional banks and clan vaults that save equipment across crashes and reboots; complete trade skill system for players to craft their own items; complete automated quest system using a custom scripting language we built; forgiving death penalty to reduce frustration but maintain challenge; multi-tiered race system to reward players who reach the max level without having to sacrifice their character to remort; much much more! We're still building, coding, and testing, but you're welcome to check us out and give feedback. See you soon! ----------------------------------------------- Mud : Hell's Den Code Base : [GodWars] mindcloud Telnet : messiah.ath.cx 6666 [213.139.191.40] WWW : None Description : This is a mud that is just getting started. We are newbie friendly and love to hear your ideas and suggestions. This is a mud with the mindcloud code base and we will be expanding and adding more classes as time goes on. I am currently hiring builders but that is all. Please drop in and check us out, make Hell's Den your home away from home. Chasity ----------------------------------------------- Mud : Hell's Kitchen Code Base : [GodWars] modified Telnet : mudsite.dyndns.org 7500 [207.172.174.124] WWW : None Description : We are a new mud and are here for you, the player. We are not hiring any imms right now, we have all we need. Right now we are mostly stock but our builders and coders are working hard to make this mud enjoyable for you. Later we will be adding new classes, but as of yet we just have stock classes. Come on in and check us out and hopefully you will want to stay and play and become part of the family at Hell's Kitchen. Hope to see you soon. Chrissy ----------------------------------------------- Mud : Helliconia Code Base : [Rom] heavily modified Telnet : 195.94.94.111 9000 WWW : http://www.helliconia.de/ Description : The huge world Helliconia is expecting you. Awake in a world bursting with combat and adventures. You can choose your character from a large variety of classes and races, all with unique spells and skills, fun to raise and very powerful in the end. After dropping the newbie protection, all sorts of multi-combatant battles against other players and/or monsters await you. Clans with opposing philosophies, societies, guilds, towns, and religions of the many gods of Helliconia provide a broad base to choose your favorite role. Or you search adventures exploring all those areas in groups or alone, solving quests or deeds, collecting artefacts from the vast number of mysterious items that can be found in Helliconia. Helliconia is an advanced long-running Pk-MUD spectacle, where people from all over the world log in. About 35 immortals currently supervise, develop and extend the MUD with a growing interest in special friendly treatment of newbies and encouragement of roleplay. Try it out. ----------------------------------------------- Mud : Hercules MUD Code Base : [Circlemud] Telnet : hercmud.net 3000 [65.29.13.20] WWW : None Description : Hercules MUD was first created on and named after a SUN 3/60 named hercules at the campus of UC Irvine on July of 1992. The project was started using original dikumud codes version gamma 0.0 located at public ftp site (ucbvax.berkeley.edu). The mud later (Sept 1992) moved to Cal State Stanislaus; once there, the mud had many different addresses. After a while the project grew too big for the machine to handle and the game was moved to Emory University System of Health Care. When that machine was put to pasteur, the mud moved around a bit until mudservices provided a home (until their odd demise). HercMUD is now located in the basement of one of its imps. Today, Hercules MUD is being played by people all over the world. Main section of players changes every year, large groups from Wisconsin, United Kingdom and South Africa are common. The mud has grown from a 1000 room world to 7500+ room world. The mud is constantly growing... ----------------------------------------------- Mud : Heroes of Kore Code Base : [Circlemud] Circle version 3.00 (heavily modified) Telnet : your.unreality.com 6000 [65.119.55.185] WWW : http://www.tiamats-lair.com/kore/ Description : Heroes of Kore is NOT a new mud. We've been around for almost nine years and during this time we've always had dedicated players. If you're looking for a relaxed environment where most anything is achievable, this is the mud for you. Some of our features include: - synchronous loading - clans - OLC - extensive mobprogs - customizable ANSI color - houses - ships - quest mob - a PK arena - randomly held deathquests - karnage (randomly held Karn quests) Adventure, power, fellowship... but never without suffering, frustration, DEATH.. Who said mudding was easy? KORE We are constantly evolving. Give us a try! ----------------------------------------------- Mud : Heroes of the Wheel Code Base : [MUSH] TinyMUSH 3.0 Telnet : heroes.silverden.com 5309 [63.78.117.186] WWW : http://heroes.silverden.com Description : Before Artur Hawkwing...Before the Dragon Reborn...Ten Nations faced the greatest threat since the Breaking. Dreadlords arose to lead Trollocs out of the Blight, creating one of the most fearful times in history...The Trolloc Wars. Based on a Robert Jordan's Wheel of Time Series, Heroes of the Wheel offers many features that sets it apart from other WoT MU*'s beyond its time period. *Fully coded Tel'Aran'Rhiod *A very responsive staff! Most @mails answered within a few days of reciept, all characters approved within 24 hours of submission. *Numerous special slots, including male channeler dreadlords, dark students, and Ogier. *Ambassadorships...help steer the course of the MUSH world and timeline through controlling your own mini-country. Wheel and deal with the Tower and Cubiyari'Shain, the dominant Dark territory. *IC status system for both Darkfriends and Aes Sedai *Continous TPs! ----------------------------------------------- Mud : Heroes' Dreams MUX Code Base : [MUX] Ver. 2.1.18.60 Telnet : radd.spodzone.com 4600 [216.194.67.100] WWW : http://radd.spodzone.com/hd/ Description : Welcome to Heroes' Dreams! HD is a Multi-User eXperience (MUX) dedicated to super hero genre role-playing, with a unique continuity that marries the DC and Marvel worlds together from each universe's very inception. There is no 'magic portal' or 'temporal anomaly' here that just flings everyone together at random, nor is this a DC or Marvel MUX which simply allows characters from the 'other set' to be apped as AFCs or secondary characters. Our vision is a MUX where the two are truly melded symbiosis. Over the years, many super hero MU*s have come and gone. Most of them have focused on one particular comic universe, while others have taken a more 'free and easy' approach, letting in almost anything. Not all have been to these extremes, indeed many shades of gray have existed between the two. However, Heroes' Dreams MUX takes a somewhat unique approach. We are beginning with a sort of 'Year One' continuity that specifically melds DC and Marvel together in a way particular to our choosing. The specifics of our theme can be found on the web page. Characters from other comic universes may be written in on a case by case basis, but the basic idea here is to make the MUX really feel like DC and Marvel had grown up together, not just cram the two into the same space. ----------------------------------------------- Mud : Herp Haven 2 Code Base : [Unknown] Telnet : tangent.dune.net 6905 [208.178.245.4] WWW : http://sd.plushie.org/zrnet/hh2.htm Description : *** Warning: Adult Content *** This is a open minded 'yiffy' talker. There is not yet a very adequate fighting system though I am looking for a coder who might be willing to help with such. This chat is for herps (dragons and reptiles), furries, zoos, plush, and related fandoms. If you do not know what any of these mean, then you will most likely not like it there. In addition, the large portion of our user base is bisexual. The talker is not overcrowded, and is mainly for talking to friends in the same groups as you and yiffing in private or public, and there are relatively few rules besides 'no humans allowed' and don't intentionally piss anyone off. Note: All commands start with a . (thus who would be .who instead) If you use Zmud, you must change the setting of movement characters so that it will allow you to put a dot before commands. ----------------------------------------------- Mud : Hexonyx Code Base : [Circlemud] Modified Circle 3.0 Telnet : hexonyx.com 7777 [204.145.119.13] WWW : http://www.hexonyx.com/ Description : We are a 7th generation MUD that is constantly working to improve ourselves. While we are not actively hiring, if you are an experienced coder or builder then feel free to apply, as good resources are always wanted. We have three distinct time lines running as an underlying theme, with access to all three via special time portals hidden throughout the world. We combine some of the best (and even improved) stock zones with a majority of original ones to create a unique mudding experience that we hope all will enjoy. Multi-classing is allowed and active questing is encouraged. Equipment is aligned but not level restricted. We have 100% original clan code and have begun to make extensive use of DG scripts (including some in- house improvements), which has added a distinct flavor to our newer zones. Come and enjoy yourself with us! ----------------------------------------------- Mud : Hidden Island Code Base : [MUCK] Fuzzball 6 Telnet : hisland.no-ip.org 8888 WWW : http://hisland.i989.net Description : Hidden Island is a adult-based furry-BIASED roleplaying MUCK. Roleplaying will be enforced here, however we are currently just getting set up and need alot of builders. Until we have a sufficent room base, Rping will be engouraged, but not enforced. A note on the website: Please understand it's lacking of description. It is still under constuction. Most time is still being spent ont he MUCK itself Theme: The technolgy is what you woudl expect reasonably from real life on earth in about 50-60 years. Fusion power exhists but in huge power plants the size of modern fission plants, the island has one that is underwater. Magic is modest, with little int eh way of attack magic. With furries newly changed on the planet, they are still a minority. They are often ostricezed by humans,a nd thus a councel of mages and powerfull furries get together, and form an island haven for themselves and all others who wish to come. Not forbidding humans, they still make it known that the island is for furries mostly. A second note:Connect as a tourist, not a guest. It is a unque program-designe of the normla guest program to make the MUCK even more diffrent from others. ----------------------------------------------- Mud : Hidden Realms Code Base : [Circlemud] Bpl 16 Telnet : rw.acewest.com 4444 [207.108.118.153] WWW : http://e3000.dynip.com/ Description : Hidden Realms has been around for awhile, though we were shut down for some time recently. I am just happy to say that we are back up and running. We have just moved to a new sever so please update your zmud and gmud connections. We have also taken on another administrator - Vector - Hope to see you all around. Please stop on by and see what we have done with it or just to check it out, we would love to hear your opinion! Mindwarper & Vector ----------------------------------------------- Mud : Hidden Worlds Code Base : [Unknown] Diku Telnet : hw.coloradocollege.edu 4000 [205.170.0.45] WWW : http://www.hwmud.org/index.html Description : Out of the ruins of Old Thalos City emerged MERC's Midgaard, the center of the Hidden Worlds. Its environs are inhabited by the creatures of fantasy and magic. HW is based on Merc/Diku mud code and has been around since 1993. If you like the Merc system, then you will love us. Some areas have been kept from the original Merc world for players familiar with them. Our creation team is working to keep the good old Merc Diku feeling wit new and custom areas. If you are looking for a simple, fun mud with a good social atmosphere, give HW a spin. This isn't Circle, Envy, Merc II, Rom, Rot, Smaug or other variants of Merc. It's the way mudding used to be. And we like it like that. We support limited player killing, clans, quests, marriages, chaoses and lots of hack and slash. There are more adventures to enjoy than we quickly describe, so come and experience them for yourself! Join us and journey through the Hidden Worlds of your imagination. ----------------------------------------------- Mud : Hiervard Code Base : [Circlemud] modified hardly Telnet : hiervard.olc.ru 4000 [212.17.0.137] WWW : http://hiervard.curvedspaces.com Description : Fantasy-MUD by books of famous Russian writer Nick Perumov. We created some worlds, described in his books "The Death of The Gods", "The Warrior of The Great Darkness" and "The Land without Happiness". Also we tried to introduce easy-to-remember rules, peacefull Gods, able to help in any case and interesting zones. Our MUD is "By people and for people". The main idea is that YOU can easily submit your own Zones, Mobs and Stuff. We will include it into the game after a short while. ----------------------------------------------- Mud : Highlands Code Base : [Merc] This is highly modified merc/diku/circle code Telnet : ruinsmud.com 9001 [12.243.85.182] WWW : None Description : Highlands is one of the oldest and longest running MUDS around! Currently undergoing changes, it is still a satifying hack and slash Mud, with a 6000+ room world, meta, battlefield, clans, and other goodies. Come check out the Highlands, one of the oldest, and best, Muds around! ----------------------------------------------- Mud : A Hint of Malice Code Base : [MUSH] 3.0 Telnet : firstmagic.com 2222 [209.220.8.18] WWW : http://malice.sullenmoon.com/ Description : A Hint of Malice is a World of Darkness MUSH based primarily in the city of Worcester, MA with outlying cities also built for additional roleplay opportunities. Malice uses the White Wolf gaming system for its stats and for the general rules of its supernatural creatures but has created a unique setting/altered history that encourages players to step out of the books and really explore the world as we have created it. We have also created our own modified version of Ghosts, electing not to use Wraith. Malice is a registration-only MUSH and players must be 18 years or older to play due to the nature of sometimes sexual and violent situations which occur as a result of characters existing within a world of darkness. We also allow for and support original character types/races which are not covered by the White Wolf gaming system. For these characters we have created our own house rules to handle them. We believe in putting a bit of the mystery back into the game. Please visit our web page for more information. ----------------------------------------------- Mud : The Hither Shores Code Base : [Rom] Substantially Modified 2.4b5 Telnet : hithershores.kyndig.com 1379 [209.61.155.105] WWW : http://hithershores.kyndig.com/ Description : The Hither Shores is a place where Tolkien fans can gather to interact with his works about Middle-Earth, primarily the Lord of the Rings and the Silmarillion. All of our areas are original, and true to the books Tolkien created about Middle-Earth, although we do include one modified stock area for the comfort of newbies (Midgaard). There are many unique features on the Hither Shores, such as smith and jeweller skills, a wide variety of elemental spells, and many of the races that existed in Tolkien's books. ----------------------------------------------- Mud : HogwartsMOO Code Base : [MOO] MOO 1.8.1 + WAIF & FUP Telnet : hogwartsmoo.net 7500 [208.229.144.186] WWW : http://hogwartsmoo.net/ Description : The original and largest Harry Potter-based MU*, HogwartsMOO is set in the early 1900s and is non-canon (Harry and his ilk do not exist). We believe that this offers greater flexibility where character development is concerned, and we encourage creativity and respect for the time period in all that we do. We are not a training MU*. Players should know the basics of roleplay and know how to behave in a large roleplay-oriented environment. They also ought to know how to TYPE; our players are somewhat elitist and will sometimes ignore a poor roleplayer or a poor typist. However, we are a friendly bunch, and will usually welcome polite newcomers happily into our midst. We accept new first years into Hogwarts for one and a half months out of every three. Between these time periods we allow new players to place a young character in one of our prep schools, which are boarding schools for wizarding boys and girls aged 6-11. Furthermore, as our classes graduate we are seeing the populations of the towns (such as London and Hogsmeade) increase. Feel free to visit our webpage for more information, or visit us; guests can explore the castle, participate in classes and roleplay, or create new characters. ----------------------------------------------- Mud : Hollow World Code Base : [Circlemud] Circle MUD 3.0 Telnet : mud.hollow-world.net 3007 [200.249.253.245] WWW : http://www.hollow-world.net/ Description : The Hollow World The planet of the Known World is not a solid ball like our Earth is. In fact it's hollow. A tiny sun hangs in the center of the hollow, and vast polar openings permit travel between the inner and outer worlds. The interior landscape is called the 'Hollow World', a place of acient mystery. The polar openings leading into the Hollow World are so huge that their cruvature is very, very gradual. That, combined with the fact that these regions are perpetually shrouded in fog, means that people can travelfrom the outer world to the inner (or vice-versa) without being aware of it. The interior sun sheds daylight at all times in the Hollow World; night never falls, and creatures susceptible to sunlight ( such as vampires ) are rare indeed. The interior world has long been hidden from the outer world- the few outer-world explores who have found it have either died there, stayed there willingly, or returned without publicizing their discovery. To this day, the existence of the Hollow World is not generally known in the outer world. ----------------------------------------------- Mud : HoloMuck Code Base : [MUCK] mousemuck (that is all) Telnet : holomuck.com 5757 [12.28.48.55] WWW : http://www.holomuck.com/ Description : HoloMuck is a social gathering muck that is based loosely on future Earth. Begun in February, 1992, HoloMuck has had a long, successful run. We have recently moved to a new, very fast site and are looking to build our player base again. We have all kinds of fun things to do, including games of all kinds, quests, social events, an IRC-like chat network, a full library and more! Role-playing is encouraged and there is almost limitless room for building and coding. There is even a fully functional space exploration and combat system! The core city is much like future earth in scope, but beyond the city's borders you can find Medieval castles, haunted mansions, space travel, fantastic worlds, dragons, hovercars, robots and much more! The staff of HoloMuck takes pride in its creation and makes every attempt to sponsor a pleasing atmosphere for newbies and oldbies alike. Come make our world a better place! For more information, please mail holo@holomuck.com or come online and request a player. We hope to see you online soon! ----------------------------------------------- Mud : Holomud 2000 Code Base : [Dikumud] Updated Version Telnet : coldtech.com 7773 [66.92.238.140] WWW : None Description : Looking for a mud that is a challenge for advanced players yet friendly to even the worst of newbies? Well this is it, holomud is the result of time, being a very old mud with an old admin group, yet new and exciting to the new players. We feature a holodeck ran system that allows the player to run simulations. No food/drink/renting costs, and even the newest of players stands a chance in the game. Gold is no longer an issue, holomud runs on a credit system that acts like gold/exp combined, but credits can't be given away. It is much more interesting that even I can explain. Just give it a try. ----------------------------------------------- Mud : HoloTrek Code Base : [ColdMud] Cold Genesis Telnet : holotrek.org 1701 [64.2.57.122] WWW : http://www.holotrek.org/ Description : HoloTrek is a Star Trek-themed role-playing game on a timeline that branched from the events of TNG/DS9 around the first season of DS9. The game attempts to remain true to the Star Trek universe; canon is highly regarded. Players may choose to join the United Federation of Planets, the Klingon Empire, the Rihannsu (Romulan) Empire, the Ferengi Alliance, or the Cardassian Union. The game is primarily role-playing, but is supported by advanced space, combat, skills, and economic systems. A full commodities market economy is available for those that wish to strike out on their own as freelance traders, merchants, pirates, mercenaries, and spies. HoloTrek welcomes both experienced and new roleplayers to the game. Good roleplay is rewarded; players who develop good roleplaying skills will find their characters growing in power and influence. ----------------------------------------------- Mud : Holy Mission Code Base : LpMud 0302@311 Telnet : wildsau.idv.uni.linz.at 2001 [140.78.40.25] WWW : http://holymission.20m.com/ Description : The original Holy Mission MUD! The Mud that started back in January 1991 is still alive and kicking, now at its new location. Come by and visit some of your old friends, or stop in and make some new ones. Holy Mission is rejuvenated, newbie friendly and awaiting your presence. Please join us. ----------------------------------------------- Mud : Holy Mission 99 Code Base : [LP] LPMUD 2.4.5, completely modified and unique Telnet : hm2.mud.at 2003 [140.78.214.101] WWW : None Description : HM 99 is looking back at a long history of development, that started over 8 years ago as some university project. Following the previous version of HM 1 and 2, this is now the final state of the art of high quality mud designing. Combining features of both DIKUmud and LPmud, optimated consequently, and modified from scratch, it offers you the UNIQUE fun of playing you will find anywhere, including an over- and underland map that connects the dozens of castles, cities and other zones, and a lot of other stuff you will have to find out yourself! Based on gaining experience for some time and learn a lot of unique spells, skills and abilities, you will soon be ready to join the war of dark and white races, take part at one of the player clans, or just discover the huge world, the dark caves and the astral world, Holy Mission offers you. Just stop by, and talk to the always friendly Implementors and Wizards, and enjoy a long time of pure and heavy fun. (The website will be open soon, as we restructure it. Therefore the new JTA telnet client there is not operable at the moment!) ----------------------------------------------- Mud : HolyQuest Code Base : [Circlemud] 3.0bpl17 Telnet : www.holyquest.org 25 [64.129.165.53] WWW : http://www.holyquest.org/ Description : Not very long ago, the elders of Israel went to King David at Hebron. He made a compact with them before the Lord, and they anointed David king over all the tribes of Israel, just as the Lord had promised through Samuel the prophet. Although the Israelites still have many enemies, David's kingdom stretches from Kadesh and Tadmor in the north to Sinai in the south. David resides in his new cedar palace, a gift from Hiram, king of Tyre, who sent messengers, along with cedar logs, stonemasons and carpenters to build the palace. David's kingdom is highly exalted for the sake of all Israel. The Ark of the Covenant is in Jerusalem in a tent which David pitched for it. At Gibeon, the Levites present burnt offerings, morning and evening, in accordance with the Law of the Lord. Now, David wishes to build a temple for the Lord, but alas, that task will pass to his son. David must prepare the way for what is to come, by vanquishing Israel's enemies and bringing peace and prosperity to the kingdom. Come and join David and his mighty men in their HolyQuest. ----------------------------------------------- Mud : HorseWorld Code Base : [MUSH] Telnet : horseworldmush.com 3434 [206.111.66.196] WWW : http://www.horseworldmush.com Description : HorseWorld is an interactive, player-friendly MUSH themed around the raising and competing of horses. The game features a highly evolved coding system that allows players to breed, feed, ride, and otherwise compete fully-coded horses. It is set in an alternate-universe, Earth-type society that revolves completely and totally around the equine industry. ----------------------------------------------- Mud : House of Syn Code Base : [Rot] ROT 1.4 with modifications Telnet : houseofsyn.dynip.com 5005 WWW : http://www.angelfire.com/goth/houseofsyn/ Description : House of Syn is a ROT 1.4 based MUD set in the Dark Ages. We've made lots of changes and additions to races and classes, as well as updated a few of the old spells/skills and added new ones. We have also installed a PK Debt and Bounty system to add a little spice. We have created some new areas of our own and are continually working on more of those to install, hoping to get rid of some of the stock areas. Clans are operational and we will most likely be adding more of those as the playerbase grows. We're always looking for new suggestions and ideas from players. ----------------------------------------------- Mud : HpC Code Base : [Smaug] With a combo of circle and diku {highly custom} Telnet : hpc.kyndig.com 2525 [216.127.82.103] WWW : None Description : This is a small mud that is up and comming, We are implementing changes every day. We have a frendly staff looking forward to making you happy, 20 hours a day there is an immortal there to answer questions. If you want a mud with many new ideas, such as we are working on a pregnancy, birthing code, so wed couples can have a mud baby. our other perks include 4 tiers over 4100 levels, an evolve cide lets you grow with your race at each tier, Clans are going to be free to join and create, We also have many orignal areas for each tier, fast leveling and great EQ. We hope you come to check it out our mud we are looking forward to entertaining you for hours on end :) Kenmen, The Imp ----------------------------------------------- Mud : Hrielith Code Base : [Mordor] Hyperbolically re-engineered Telnet : organelle.org 4045 [209.76.109.186] WWW : http://www.organelle.org/hrielith.html Description : Hrielith is an original, literate multi-user-text-environment where people can find support for mature, playful and creative roleplaying. Our goal is to provide a very novel feature set coupled with a rich environment that rewards creativity, innovative play, role-playing and teamwork. Our world is all-original, and lovingly handcrafted. Players are the most valued resource, rather than an afterthought. If your're -seriously- interested in something unique, come have a peek. We are small, and growing, but have no plans to become megalithic - rather we hope to create an intimate, friendly, supportive community of 50 or 60 people who play and contribute regularly. We are however, still a young project - and evolving. We welcome anyone who might be interested in joining our project, as players, builders, coders, testers or support staff. Feel free to contact us online or join us! Masonic Handshake optional. ----------------------------------------------- Mud : HSpace: Merchant Wars Code Base : [MUSH] PennMUSH v1.7.3 p13 [01/09/2001] w/HSPACE 4.2 Telnet : steelemountain.com 6666 [207.173.44.201] WWW : http://www.foreversend.com/mw/ Description : HSpace: Merchant Wars is back and there's nothing anyone can do to stop it. Our wizard staff are dedicated to bring you the spectacular adventures that the original HS:MW had and much more. No more having to worry about the game being shutdown! We have a secure dedicated server! HS:MW is an arcade style MUSH that allows you to fly a ship and trade. You can be hired into an org or go solo, earning money by doing jobs, trading commodities to planets in deepspace. Or you can be a paid mercanary, using the money you make to enhance your space vessel, getting more weapons, or whatever you can do to survive/evolve. Connect to steelemountain.com:6666 and check us out! You will not regret it! -Lexx (Head Wiz) ----------------------------------------------- Mud : Humpy Mud Code Base : [Rom] Telnet : humpy.kicks-ass.net 4000 [208.180.99.86] WWW : None Description : We are a brand new mud and are trying to create an enviroment that will be enjoyable for everyone that logs on. We are in dire need of a few more builders and possibly another coder, if anyone wants to apply just e-mail our administartion staff. When complete, we hope to have a completely original mud, however with a current admin staff of 2 progress is still slow. We are striving to be the best mud online but we can only get there if you log on and give us suggestions. So log on, make friends, and help us build a world that you will enjoy. ----------------------------------------------- Mud : The Hunters Network Code Base : [SWR] Heavily Modified RiP Telnet : hunters-network.com 9000 [216.194.99.3] WWW : http://www.hunters-network.com/ Description : The Hunter's Network has been around for about five years. Over the course of our history, we have constantly devoted our efforts and time to making our game better, for the players, for the staff and for those who wish to be apart of it. We offer a wealth of possibilities and outcomes for every player, be them novice or veteran. Our MUD houses races of all kinds, clans and governments and endless hours of playtime. With mechanisms like the High Mortal Council, Quest Points, story development and the HN Chronicles, we strive to create an environment that will immerse players into their characters and promote role-playing. By consistently evolving with the demands of our players, we add in new code, new areas and continually look to improve our MUD. Please stop by and check us out. We have a lot of new systems to offer, yet we are the same stable place we have always been. ----------------------------------------------- Mud : Hybrid Code Base : [Rom] [Rom] Telnet : 212.190.117.151 3333 WWW : None Description : Hybrid mud is based on a old mud called 'Mystery'. We are not really open, we still have modifications to do including balancing. Right now we need players to test the areas, races and classes. At the official opening all pfiles will be removed and the players who helped us will be rewarded with a 'Thanks bag' who will contain Quest eq and a Quest token Here is a brief summary of what we have to offer: * PK Arena for non-PK or PK players. There are two types of wars: Single and Challenge, and you can win or loose without worrying about losing exp/equipment/etc. * 8 creation classes, 8 remort classes * Creation races, remort races * Imm and auto quests * A nice clan system * A Trivia system * Multiplaying allowed to 2 chars at same time ----------------------------------------------- Mud : Hyperborea Code Base : [LP] Telnet : hyperborea.net 2000 [137.56.40.93] WWW : http://www.hyperborea.net/ Description : H Y P E R B O R E A land of the north hyperborea.net:2000 Hyperborea is a game set in Medieval European Roleplaying Style. Our goal is to provide a high quality, social game that is fun to play. Having been around since 1993, Hyperborea has developed into a very stable game with many interesting areas to explore and quests to solve. Hyperborea is a game running on a modified LPMUD lib. Some of our features are: (optional, player settable) ANSI color, (voluntary) quests with a quest point system, guilds, identify command to find out detailed information about any object, changing seasons, friendly people and much more! ----------------------------------------------- Mud : HyperMUX Code Base : [MUX] Telnet : Hypermux.spodzone.com 2050 [64.35.57.48] WWW : None Description : The newly revamped HyperMux is again open for buisness! We offer players a exceptionally large and detailed grid. Which includes the cities of Metropolis, Manhattan, and Gotham City, as well as various other smaller locales. While we are set in the canon DC Universe we allow many characters from other serious comic book companies to apply via the DC Hypertime concept. Marvel Comics characters may app as year one characters just starting their heroic careers alongside the various established DC Legends. Many Feature Characters are still available to be apped, and we welcome original concepts as well without any bias. HyperMux is just getting started and is still growing, allowing new uncharted vistas for players to RP in and explore all the time. Come by and ask some questions, read our extensive newsfiles, make a character, and bring to life a legend of your own to stand shoulder to shoulder with the likes of Superman, The Batman, or Wonder Woman at HyperMux, the Infinite Possabilities! o=======================================================================o Muds Beginning With: I o=======================================================================o Mud : Ice Blade Code Base : [Dikumud] Telnet : horizons.dynu.com 7878 [24.52.225.126] WWW : None Description : The world of Ice Blade is a rich mix of in depth role play, as well as the triumph and challenge of wars between cities and kingdoms. We are in the process of adding in things such as player owned shops, kingdom governments ran by players, and the ability to lay seige upon other kingdoms. There will be a full and detailed economy system, with players having the option of become tradespeople and create the items the land needs through the use of their skills. So if you would like to join a unique mud that will be on the cutting edge of gaming, come check us out and help us grow. ----------------------------------------------- Mud : Icesus Code Base : [LP] Icelib Telnet : icesus.org 23 [130.234.6.252] WWW : http://www.icesus.org/Icesus/ Description : The world of Icesus is set upon the planet Aegic, a planet created long ago by a clash of the elemental planes. As a result of battles between the elemental Gods, the planet was recently covered completely in ice, except for the valley of Icesus. Having recovered from the shock and starting to rebuild cities and nations, the races of Icesus have already had one major war. Prepare to enter the changing and rapidly growing world of Icesus. Icesus is a very original LPMUD set in a seamless fantasy theme, and a vast world full of secrets to explore. Apart from the all original realistic combat system and an innovative spell system, Icesus also has a variety of interesting features sure to distract you from mindless expmaking. The overall feeling and mood of the world will hold you in its grip like an icy cold hand of a wraith. Run on a dedicated server/connection by an equally dedicated staff, Icesus is truly a refreshing exception in the general mud genre. ----------------------------------------------- Mud : IcewindMUD Code Base : [LP] MudOS Telnet : 217.110.29.85 2021 WWW : http://www.icewindmud.org/ Description : This was then: There was world ruled by a generous king who was kind to all of his people. But amidst the dark corridors of the king's castle evil lurked. The king's magician had vicious plans to take over and rule with darkness at his side.. he opened a portal to the underworld. An army of dark minions swirled out thrue the portal and into the peaceful kingdom. But the dark forces were treacherous and betrayed the magician. The kingdom was swiftly overthrown, many people were killed and tortured. People fled and sought shelter, they gathered in small tribes and soon found that the only place where they could be safe from these evil forces was underground. They started building underground complexes, magically hiding the entrances from the dreaded army above.. Evil ruled the surface for many, many years. Man lost count of how long they had been underground and the surface was soon but a legend of old times. This is now: As time went by and evil ravaged the surface, the climate started to change.The surface started to become a dark and desolate place, haunted by cold winds. Evil slowly retreated and eventually light came back to the kingdom. But the climate never changed back and the kingdom will never be the same again. With the return of light man began to open their well-covered hatches from below and take a glimpse of the outside world. Seeing little danger, young and brave adventurers soon started to explore the surroundings. You are one of those adventurers and it is your task to give Bards of the future something to sing heroic songs about around campfires once again. Soon you will be able to join an entirely new guild! ----------------------------------------------- Mud : IceWynd MUD Code Base : [SWR] SWR V1.0 Heavily modified Telnet : icewynd.com 4000 [148.64.30.143] WWW : http://icewynd.com:81/ Description : IceWynd MUD is a combination of present(SWR codebase) and past. Stuff from the older muds has been written in to give the ability of time travel to darkhaven and such places. Those places in the past are NOT identical to those of the smaug muds, but are similar. Check out my site http://icewynd.com:81 or telnet to the mud telnet://icewynd.com:4000. Hope to see you there! ----------------------------------------------- Mud : Iconoclasm Code Base : [Merc] Continually modified Telnet : Iconoclasm.homeip.net 4200 [80.1.125.107] WWW : http://iconoclasm.homeip.net/ Description : The world called Earth is a very different place, now. Thousands of years after atomic, genetic, and genocidal warfore tore the planet asunder, society has finally started the rebuilding process. Nothing, though, is as it once was. Strange mutant creatures, force-evolved from radioactive waste and the minds of geneticists, roam the land and fight for their very lives. Now more then ever, it's survival of the fittest. It is a time of chaos, strife, and warfare as like-minded groups form 'clans' to wage their dominance over others, each claiming a section of the Earth to call their own. Similar genetic species begin breeding, and over the millenia, true races came into being quite unlike humans had ever been. Villages and cities begin to spring up, the more aggressive suriving by conquering and pillaging the others. The world is in anarchy and chaos, a time when a single shift of power could upset the delicate balance, cause another of the Shadow years. Old rules and icons are no more, old barriers broken, old values forgotten. It is the time of Iconoclasm. ----------------------------------------------- Mud : Iconoclast Code Base : [Circlemud] Circle 3.0 (Heavily Customized) Telnet : iconoclast.org 7777 [204.91.17.37] WWW : http://www.iconoclast.org/ Description : Iconoclast MUD is now in its 6th continuous year of operation, making us one of the longest-running Cyberpunk/Gothic-themed MUDS on the Internet. We've long been one of the top Sci-Fi RP MUDS listed on the search engines, and a significant portion of our players have been with us since the beginning for that very reason. Iconoclast is set at the dawn of the 22nd Century, and is based around the people and events associated with the free city of New Aurora. Genetic alteration, cybernetic enhancements, neural interfaces, excessive violence, corporate control, rampant gang and cult activity and aworldwide Matrix are accepted as the norm. The 6000+ room Iconoclast world itself is 100% original, and designed to be realistic without being detrimental to play. The focus is on quality, not quantity. Our customized code (a Circle 3.0 derivative) encourages role-playing while allowing a more traditional hack-and-slash style of play for those who enjoy that. Combat works differently than on other MUDS; there are no levels or experience points as such, but there is plenty of room for self-directed advancement to high levels of power and influence. ----------------------------------------------- Mud : Ierne Island Code Base : MUSH Telnet : ierne.spundreams.net 4301 [63.218.88.242] WWW : http://www.spundreams.net/ii/ Description : Ierne Island is a post AtWoP/AIVAS canon MUSH set in the final interval. Although thread is never going to fall again, people don't realise the fact and are struggling to repopulate the Weyrs as well as prepare craft and hold for fall. The game is set on an Island populated after the last pass, with a Landing-like Hall, a major Hold, and a brand new Weyr all within walking distance of one another. The three will be working closely together, and we have some ideas up our sleeves for how riders will earn their keep once people figure out that the pass isn't happening. If you're interested in seeing how we plan to pull this off, check us out. Note that Ierne Island has undergone some drastic changes from the original. The character creation rules have been loosened slightly, and players are no longer required to email applications or to reveal alts. We do still require new players to be familiar not only with the books, but also with roleplaying in an online multi-player simulation of Pern, be it MOO, MUSE, MUSH, or some other flavor of MUD. II has Anne McCaffrey's permission to run as per 'news anne' on the game. ----------------------------------------------- Mud : IgorMud Code Base : [LP] DGD Telnet : igormud.org 1701 [194.213.74.204] WWW : http://www.igormud.org:1703/ Description : Igor is one of the oldest muds around and has withstood the test of time. Traditionally, the strongest emphasis has been on social aspects; Igor offers customizable private rooms and a wide variety of autoloading toys in the name of creativity and fun. Igor currently features five guilds and a unlimited advancement system. At higher levels, players have the opportunity to build their own castles and enjoy other hallmarks of their status. Thousands of users have enjoyed Igor over the years -- why not be next? ----------------------------------------------- Mud : Illusia: Quest for the Eternals Code Base : Custom/Graphical Telnet : Use Homepage WWW : http://www.illusia.com/ Description : Illusia is a multiplayer graphical world that will redefine your idea of gaming on the Internet. With incredible 3D areas to explore and hundreds of characters, both computer and player-controlled, to interact with, Illusia: Quest for the Eternals at last brings true commercial-quality computer gaming to the Internet. Visit our home page today for the latest information! ----------------------------------------------- Mud : IllusionMUD Code Base : [Circlemud] IllusionMUD II Telnet : q.dyndns.org 4000 WWW : http://q.dyndns.org/~mud/ Description : IllusionMUD is based on the DragonLance theme and boasts a variety of race options. Our code is a heavily modified CIrcleMUD base and spells are based on the 'slot' system, much like what you'd find on the SSI/TSR games. We're in search of writers (we have OLC) to expand the IllusionMUD world. IllusionMUD started a long time ago as CMU MUD and has been on and off since its initial opening. Here's to a new site and a new (re) start!! Hope to see you all here! ----------------------------------------------- Mud : Illusions of the Mind Code Base : [Rom] Rom 2.4 with a twist Telnet : tibernas.com 9001 [63.202.41.246] WWW : http://www.tibernas.com/ Description : All new classes system. Challenging for the experienced mudder and easy enough for the newbie. This code is unlike other classless systems, however, you cannot be a acid blasting, bashing, healing character. We pride ourselves on balance and fairness. We have over 7000 rooms of unique creative rooms with excellent visualization. In this world of Tibernas, we have elves, orcs, dwarves, humans, serdaen (huge flyers) and cresnars (lizard-like humanoids), half-ogre, half-elves and more. Come be a mage, druid, warrior, paladin, bard, necromancer, cleric, thief, or barbarian. Playerkilling is restricted to a 6 level limit that is player enforced by the society of [JUSTICE]. We are very newbie friendly. P.S. If you are new to muds ask a [SAGE] member for advice..they can be very helpful. Watch out for the shifters! Come, enjoy yourself and remember, this is all an Illusion! NOTE: Some public sites need prior approval (AoL, cable modems, etc) ----------------------------------------------- Mud : ImagicaMUD Code Base : [Circlemud] Circle Telnet : imagica.net 4000 [195.99.38.115] WWW : http://www.imagica.net/ Description : ImagicaMUD is a cool mud with multiple races, multiple classes and we have multiple hometowns (more coming). Imagica is based on fantasy with some humor. You can talk to monsters, some of them even talk back or ask you to participate in one of the automated quests. Move around the world on horses or by stage-coach which go from town to town. Join one of the clans, buy your own house or explore the world. Note: We are 100% midgaard free!!! We are continuesly updating our world and code, so it's never boring. Use some of the many skills and spells to fight the monsters and gather equipment. Solve one of the many puzzles by some levers, pull some chains and turn some dials. This way gain access to many undiscovered parts of Imagica. Try our homepage at http://www.imagica.net, including a small tutorial how to start mudding. We'll see you soon at the Imagica!!! The Implementation Team, Hero, Aragorn, Mender and Venice. telnet://imagica.net 4000 ----------------------------------------------- Mud : Immortal Exile Code Base : [Rom] Heavily Modified Telnet : immexile.kyndig.com 9500 [169.207.182.234] WWW : http://www.immortalexile.com Description : Times are uncertain even at their best. Your closest friend works for a well-known company where he spends 70 hours a week doing something important, but he will not speak to you of it. Your spouse is the PR director for a famous politician, but why does he/she stay at the office every night? Who are these people, really? What do they do? Who are you? Wondering that, you plug in your I-MU, and enter the consensus reality of information, known as the Matrix. It always reminded you of those Shadowrun books you used to read as a kid. Cruising easily through cyberspace, you find the Corporation's database, and begin to work your way in. What you find there will change your life, if it doesn't kill you first..... Welcome to Immortal Exile, a mix of the best cyberpunk & sci-fi ideas from the last twenty years worked into a smooth, wholly original concept. Game mechanics are undergoing complete revision from stock RoM(2.4), and our areas are all currently under construction, NO stock. Information about our planned changes may be found on our website, along with a listing of the current 'guilds' available. We are currently looking for MATURE, dedicated & prolific builders, ask for Stranger or Kao. ----------------------------------------------- Mud : Immortals Quest Code Base : [Smaug] 1.4a modifed Telnet : immortalsquest.no-ip.com 4000 [68.10.50.5] WWW : http://www.immortalsquest.8k.com Description : The protectors of the realms, the Dragons have all fled or been killed by a powerful and as yet unknown force. The universe is collapsing in on it's self and the beasts of the realms are crossing freely between the mortal, immortal, and astral planes. Someone is needed to unearth the diabolical plot and restore the realms to order! 'Surely no mortal can fathom such a task', cries Karag the god of war. 'There will be one such who will seek the answer and will find it in the fire!', anwers the supreme entity prophetically. Maybe you are the one who can face the Dragons fire and complete the immortals quest! ----------------------------------------------- Mud : Impending Doom Code Base : [Smaug] Chronicles 1.00 Beta Telnet : the-sanitarium.com 5000 [65.70.159.50] WWW : http://doom.the-sanitarium.com Description : Impending Doom is a very much under construction MUD. We are not currently accepting players, but, if you're interested in helping us, please feel free to drop us some mail at the above link. ----------------------------------------------- Mud : Imperial Expansion Code Base : [LP] [(TMI-2) Imperial Expansion mudlib, version 1.0] Telnet : mud.imaginautica.com 4000 [216.21.151.188] WWW : http://expansion.imaginautica.com/ Description : Imperial Expansion is an original SciFi LPmud, with a stunningly large galaxy (over 50 billion star sytems) and vast 3D real-time space system. Each dymanic planet offers a wide variety of quests, original items and mobs, and role-playing opportunities. We try to discourage hack & slash and emphasize team-play with in-character interactions between players. The non-level skill-web system provides maximum customization for your character. Imperial Expansion is currently under extensive construction for mudlib changes and is currently in Alpha III testing. If you have a background in LPmud coding, specifically with TMI or Nightmare distributions, please drop by and introduce yourself to one of our coders. We will consider new coders on a case-by-case basis. Fill out the quick and easy application on our website. Even if you don't have a background but would like to learn how to code, don't worry; we have an extensive student-teacher system so that you can learn how to code in no time. If you are not interested in becoming a coder or a builder, then you can always stop by and help us by testing the mud. Help us so we can get to build the next best mud on the net! ----------------------------------------------- Mud : Imperial Gizmo DikuMud Code Base : [Dikumud] Heavily Modified, type of mud is custom Telnet : gizmo.camalott.com 6969 [208.203.140.6] WWW : http://merlin.camalott.com/~gizmo Description : Gizmo is derived from Diku Code. Its been heavily modified and changed to meet the needs of the players. Some of the things Gizmo has to offer is: .oOo. Extensive Player Base, there is always someone logged on. :) .oOo. Multi-Playing up to a maximum of 4 characters. .oOo. SOLO Character Benefits. .oOo. Meta of Stats (STR/INT/WIS/DEX/CON Hps, Mana, Moves and Age) .oOo. 10 differant classes to choose from. .oOo. Friendly players and Immortals. .oOo. Clan Housing System .oOo. Special Rengeration Rooms .oOo. 180+ Zones, with new ones being added all the time .oOo. Special Procedure Code (Makes things exciting!) .oOo. Arena for PKing without worry of stat loss. .oOo. 50 Mortal levels, 10 Immortal levels .oOo. ANSI Color, highly configurable, use in titles, and all means of communication. .oOo. Quests run by Immortals, and Quests within the areas. .oOo. Very stable environment, with new code added all the time. .oOo. Player's data modified all the time, allowing more possibilities for game play. (no loss of players). ----------------------------------------------- Mud : Imperial v.3 Code Base : [Dikumud] Highly modified Diku Telnet : imperial.modeemi.cs.tut.fi 6969 [130.230.72.159] WWW : http://imperial.modeemi.cs.tut.fi/ Description : Completely revised, Imperial has transformed into a world of continents, oceans and islands reaching its third incarnation, Imperial version III. Imperial has been online for over 11 years and this version has been active for more than 5 years. It is one of the most stable and diverse MUD's in the world, with over 200 original areas to explore and MANY original cities located on four enormous, completely orignal continents. Players work together to progress up to level 50, through 8 races and 4 base classes that branch off into 12 finishing classes, having a choice to become an immortal and help run the mud, or begin to work on honor ranks. There are ten honor ranks and they provide long-term playability for the serious player taking up to one year to reach the final rank of Emperor. Imperial has excellent newbie areas and an extensive help-file system for new players, while helpful immortals and ranked players take new players under their wing. Imperial has a meta system to improve your charaters statistics and an auction system to find just the right gear for him or her. Dragons are often seen in the air above the capital city of Kial-Qwyn. Sometimes these are the famous Emperors and Emperesses returning from a hard campaign, but sometimes it might be a marauding dragon from the near by dragon's lairs. If danger, fame, fortune might be your calling then come and join us. Become part of the history that is Imperial. ----------------------------------------------- Mud : Imperiled Bloodlines Code Base : [Custom] [Custom] Telnet : wood.dyndns.org 1978 WWW : None Description : Imperiled Bloodlines is a completely original mud. We have designed the code from scratch and are modifying it daily so we can be open to players as soon as possible. We have a few completed areas but are currently in need of builders to create the rest of them(no stock areas). The staff is very likeable and the admins treat everyone with respect. We do our best to keep everything original. We will not accept anything less then that. The High Council keeps watch over everyone else while continuing to build rooms and set an example for the rest of the staff. Chance for level advancement is very high and everyone will be kept on as staff when we open to the public. If you are looking for a place where you can spread your creative wings this is it. We will be around for a long time so you are guaranteed a staff job as long as you want. Please contact Archeantus at archeantus80@yahoo.com if you need further info. ----------------------------------------------- Mud : Imperium Code Base : [Dikumud] Diku (Modified) Telnet : imperium.betterbox.net 8500 [209.83.132.67] WWW : http://imperium.betterbox.net Description : Imperium is a mud offering a variety of classes and races, each with a unique set of abilities in a huge, all-original world. A multi-continental world which is still expanding, even after years of growth. Imperium uses a zone docking system to allow fast travel with minimum lag. The zones are all unique, featuring many different themes, some new, some recognizable. There are always places to adventure. Geared towards both roleplaying and combat, pking is allowed within certain restrictions. Multiple characters are allowed, up to two online at a time. Imperium's features include increased AI for mobs, multiple coin types, spell components, a unique introduction system, a wide variety of classes and unique spells, and huge travelling terrain with inns scattered throughout the continents. The Imms are both helpful and professional, having had many years of both roleplaying and MUD experience. ----------------------------------------------- Mud : Infernal Abyss Code Base : [GodWars] -> Dystopia 1.0.15 -> Infernal Abyss 3.0 Telnet : sebastion.homeip.net 3000 [66.30.151.237] WWW : None Description : Infernal Abyss will be one of the best dystopias you will have ever played. I can almost guarnatee that. * 18 classes - all classes have been through balancing changes for about 6 months * 4 new classes - jedis, dragons, druids, terran * VERY newbie friendly * No upgrades - base classes/upgrade classes are balanced * Many new code modifications - new changes daily * No power tripping or mort rigging immortals * Imm-run quests given frequently - With a Prize System * Stable code with virtually no down time * Fully operation kingdoms (with code modifications to prevent severe gang-banging) * No 'elite' kingdoms which take over the mud * Increased Expirience/Quest Points (however this is not a typical one-day max out) * PK only with people around your skill level (This way everyone has a chance to become the best instead of the best player being the one with most hours) * Gold system implemented (Gold/QPs can be gained through sacrifice) * Standard Quest System (made easier for the non-gw players) Okay I'm running out of space, so all I can say is log on and check it out for yourself. I've been a godwars player for about 7 years. I know what your looking for and I'm offering it right here. ----------------------------------------------- Mud : Inferno RPG Code Base : [Custom] Telnet : ke9.com 23 [208.45.16.120] WWW : http://www.inferno-rpg.com/ Description : INFERNO. Right now... the clash of swords rings around a warrior, in a battle of life and death. Right now... a mage summons arcane energies to battle fierce creatures. Right now... a monk battles without armor or weapon for his cause, light, twilight or dark. Right now... the sound of a hammer on anvil rings out from the smithy, where a smith works to forge powerful weapons and armor. Right now... a weaver works with a loom and spinning wheel, fashioning fine clothes for her customers. Right now... the heat from the jeweler's forge lights the face of an artisan, crafting intricate jewelry from precious metals. Right now... the thud of a pick-axe digging into a wall resounds through tunnels deep in the earth, as a miner carves through rock and stone, seeking magical metals and precious gems. Right now... a thief pads across the rooftops of the City of Twilight, looking for his next mark. Right now... there's a whole world of adventure out there, waiting for you, where people from all across the world gather to do things most people only dream of. It's out there... Right now... waiting for you. Inferno ----------------------------------------------- Mud : Infinite Dreams Code Base : [GodWars] Originally Eternal Twilight, now being modified Telnet : soqut.iflipout.com 6767 [216.160.238.144] WWW : None Description : Greetings. I am Jace. I am sure many of you recognize me, and just as many of you do not. After much trouble, I have managed to put my Eternal Twilight code back up. For those of you who have never played it, we offer many features, some new, some old. Features include: * New classes being developed. * A new arena system, finished, but new types of challenges being added in. * A new quest system, finished, but new types of quests being added in. * Monsters all automatically autoset to be equal to your strength, turning every area into a exp area. * A completely operation OLC, with new features being added with requests from builders. There are many other features, far more than I could list here. Feel free to stop by and try us out. We're still in beta stage, so there's much work to be done. If you're looking for a challenging GodWars, where you do not max in a week, then I suggest you try out this one. I hope to see you soon. -= Jace =- ----------------------------------------------- Mud : Infinite Frontiers TrekMUX Code Base : TinyMUX Telnet : llamas.org 7011 [192.154.94.40] WWW : http://www.llamas.org/if/ Description : Inifinite Frontiers is a new TrekMUX starting up designed to give users the simplicty of older systems like TNG TrekMUSE, but the features and ehancements of ATS and beyond. Focusing on RP, but with a very elaborate space system designed to keep people occupied, Infinite Frontiers picks up the Star Trek timeline right before the Dominion War. Players can choose to play characters from either the United Federation of Planets, Klingon Empire, Romulan Empire, Cardassian Union, Ferengi Alliance, or League of Independent Worlds (a unique Independent empire unlike any others in a Trekworld). Currently we are soliciting players to setup an IC character to fill large uper-rank gaps and help with space and systems testing. Although we are officially in a test stage, IC RP and interaction is encouraged during this period. ----------------------------------------------- Mud : Infinite Planes Code Base : Circle Telnet : 38.208.159.4 4545 WWW : None Description : Infinite Planes is a heavily modified Circle mud that has been in development for over four years now. We are very stable, and we have many unique areas written specifically for IP. We offer an enriched playing atmosphere with a wide array of puzzles and secrets hidden in the world and intelligent critters roaming about the realm. We have immortal-run religions, clans, an extensive set of balanced classes and races, and over five hundred different spells and skills. Other features include: mounts (flying and traditional), mounted combat, ranged weapons and spells, mobs who use ranged weapons and spells (of course), dragging injured comrades out of harm's way, ships which travel across the seas, immortal run quests (typically about twice/week), vampires + werewolves, player and clan houses, concealing of items for later use, digging through caved-in exits, potion brewing, descriptions where the text seen depends on the observer, and a challenging virtual world where the largest creatures are simply impossible to kill without a well-prepared, well-tuned group. If you are looking for a relaxed yet engaging playing environment, then Infinite Planes may be for you. We invite you to come take a look. ----------------------------------------------- Mud : The Infinite Point Code Base : [Rot] ROT 1.4 Heavily Modified Telnet : mud.the-infinite.org 6000 [216.30.104.62] WWW : http://www.the-infinite.org/mud/ Description : The Infinite Point is a mud for those who wish to roleplay. We are in constant change to make roleplaying a more pleasurable experience. Areas are constantly being changed, just like in the real world, things constantly change. New places appear, other places disappear. We have about 20 races and 7 classes, and guilds are created as we speak. Much of the original code was modified to enhance the roleplaying experience, we are probably the heaviest modified non-stock RoT based mud in existance. Our IMMs are dedicated to making MUDing as enjoyable an experience as possible, and of course to make sure the game stays running. The staff takes pride in quality and pleased players. A few of the unique features include (but are not limited to): * Vehicles - Buy a ship and be your own captain. * Advanced environmental AI - The mud reacts to your doings. * Talking mobs - Have a conversation with Fitz while you shop for food. * Unique character creation - Don't just choose skills/spells - add an advantage or two. ----------------------------------------------- Mud : Infinity Code Base : [Aber] Heavily modified Dirt 3.1 Telnet : infinity.cxi.cx 6715 [66.207.66.89] WWW : http://infinity.cxi.cx Description : Infinity, originated by Guile and Hastur in 1993, has been through many incarnations in the last 4 years. Elezar and TrevorKane are pleased to invite you back (if you have a character there), or to come see us (if you didn't have the chance to before) to a friendly, challenging ABER which is still evolving. We have a vast Wiz-Zone (276 rooms and counting) in which players are encouraged to roam, (and some Quests start in there), unique Quests with fluid Immortality permitting advancement in Wiz-Levels, no PK, and a simple policy which boils down to 'if you wouldn't like it done to you, don't do it.' ----------------------------------------------- Mud : Inner Circle Code Base : [Rot] Telnet : innercircle.betterbox.net 7500 [209.83.132.88] WWW : http://innercircle.betterbox.net/ Description : Inner Circle is a fairly new mud with a player base of mostly experienced players. We are very open to player ideas and are still making changes to the code to reflect player wants and needs. Some of our features include: - 201 mortal levels - multi-classing up to 12 classes - 19 races - multi play up to 3 characters at a time - no level restrictions on equipment - tons of stock equipment available throughout the game world - mining, smelting, and player fabricated/spellbindable equipment - no loss, player startable arena - clan system - full informational web page - equipment and objects on the mud are saved through crashes and reboots - automap available - newbie friendly - frequent imm run quests along with several auto-questors - special player purchasable weapon and character flags - racially based languages ----------------------------------------------- Mud : The Inquisition Code Base : [Rom] Modified - Classless, Levelless, Intensive Roleplay Telnet : theinquisition.net 5000 [64.49.223.8] WWW : http://www.theinquisition.net/ Description : The Inquisition is an Intensive Roleplaying World in which time passes much as it does here on Earth. Characters grow older, seasons pass, and holidays happen. Listen to rumors unfold about the chase of Tieghan Roe the Archmage, and breathe easier after hearing she has been caught.... or is that a true tale? The core driving force behind the Inquisition has been to provide an environment as realistic as reasonable for the betterment of RolePlay. Hear accents as people speak in one of the six languages of the land. Overhear what is said in another room through an open window. Run down a thief in the city. Watch in fear as a mage works her magic, and try to leave before the spell is complete. The Inquisition has 3000+ 'real' rooms, and a million room virtual wilderness which is wholly integrated into the world. It is levelless and classless, and has an extensive help system. If you want an intensive roleplaying experience, look no further than The Inquisition! ----------------------------------------------- Mud : Insomnia MUD Code Base : MudOS on Nightmare 3.3.1 Telnet : insomnia-mud.com 4000 [158.43.128.121] WWW : http://www.insomnia-mud.com/ Description : Insomnia MUD is a popular UK based MUD, with a good UK and american link and a broad cross-section of players. Two years of radical code development and a hard-working team has made the MUD reach a very stable, well balanced, and highly enjoyable state of play. With little or no lag from the UK, and mainly lag-free connections from most of the States, this site has proved a winning feature in our development. A radically re-built codebase, and a sparkling presentation have made the MUD very popular, very sociable and great fun to play! Come visit us! Classes include: Clerics, Druids, Fighters, Mages, Ninjas, Rogues, Templars and Witches. Comming very soon are Bards. ----------------------------------------------- Mud : Intrepid Code Base : [Circlemud] Circlemud/diku Telnet : 67.36.140.9 8400 WWW : http://intrepid.rhuidean.com/ Description : IntrepidMUD Features: * 400 mortal levels and 8 immortal levels * A tiered class system for limitless options. Each basic class can multiclass up to an improved class and then up to an advanced class. Special classes such as Paladin, Antipaladin and Sorceror are also available. * 21 different races to choose from, and 2 specialty races. Each race having its own inherant abilities, strengths and weaknesses that extend beyond just basic stats. * Over 225 zones with more than 18,000 rooms - more than 95% of our zones are absolutely unique to IntrepidMUD alone * A clan system with a number of active clans * Hometown Selection (with over 30 hometowns) * Deity Selection (with more than 15 gods) * Unique Skills and Spells * An improved combat system * Quests and Quest Equipment But most of all, IntrepidMUD has a staff of dedicated policy makers, developers, area builders, and quest immortals who work hard to make IntrepidMUD a unique, challenging, and entertaining MUD. IntrepidMUD is constantly expanding - adding more areas, spells, and skills. A new feature is added to the mud nearly every day. ----------------------------------------------- Mud : Invocation Code Base : [MUSH] Telnet : chaos.caile.org 7777 [216.158.31.51] WWW : http://www.caile.org/~invo/ Description : Invocation is a Pern based MUSH, running with permission from Anne McCaffrey. It is set at the end of the 12th Pass, beginning of the 12th Interval. Our world of Pern follows the medieval interpretation of Pern and has aspects such as psychic power which are unique to Invocation amongst Pern games. Characters are required to go through a basic approval system to ensure they fit into the game. However, we also offer 'reserved characters' - characters that are pre-made with histories that already fit into the game. The reserved characters include ordinary people of a wide variety of ages and a number of riders. Newbies are welcome on Invocation. We also welcome people who have not played Pern before and/or know very little about Pern. Our special emphasis on Invocation is crafts. Notice: The Dragonriders of Pern is copyright to Anne McCaffrey. ----------------------------------------------- Mud : Isengard Code Base : [Mordor] Mordor 6.77e Telnet : isengard.nazgul.com 4040 WWW : http://www.isenhelp.com/ Description : This Tolkien-based mud has been around for as long as Mordor has existed. In fact, some of the original coders of Mordor still develop for Isengard. With a wonderful and extensive monster, item, and character database, this mud is famous among Mordor fans and non- Mordor fans alike for its diversity and it's mix of exciting combat and depth of its monster and item database. The combat system is loosely based on D&D and AD&D, and people familiar with the combat system of these famous games will no doubt enjoy the experience of playing on Isengard. There are constant improvements and new areas being added. With the addition of clans, guilds, and player shops, this mud has quite a bit of depth while maintaining the simplicity that it has always been known for. ----------------------------------------------- Mud : Ishar Code Base : [Custom] Telnet : ishar.com 9999 [209.151.233.23] WWW : http://www.ishar.com Description : A cool breeze in a desert of mediocre muds. Gather friends together in the splendor of Mareldja to head out exploring the vast all-original fantasy world of Ishar, written from the ground up as a challenge for those who seek it. ----------------------------------------------- Mud : Islands of Exile Code Base : [Rom] Highly Modified Mostly Original version 0.7 Telnet : mud.iflipout.com 5588 [63.225.233.79] WWW : None Description : Islands of Exile is a Modern Day Warfare MUD. Allies vs. Soviets style. The war has been going on for years now. The war may never end from the looks of it. Take up arms and do your job in the life-like battles. Slay your enemies with rocket launchers and flame throwers. Use nukes and missiles to blow up the enemies bases. Or, perhaps pilot a plane over to the Enemy Territory and drop a few bombs. Or, transport your allies over there. You may choose from many different classes. Become a Medic to heal the wounded. Or, be a Gunman to blast your enemies away with machineguns. Or, how about the spy tactics? More jobs are being added. You don't have to work in the battle field. You could work as a police officer in the cities and fight the Mafia. Many, many other jobs are open. Feel free to stop on by and blow a few people up! ----------------------------------------------- Mud : Islands of Myth Code Base : [LP] Started from lima 1.0b3 Telnet : islandsofmyth.org 3000 [130.225.92.246] WWW : http://islandsofmyth.org/ Description : http://islandsofmyth.org/3k/cgi/who.c Islands of Myth is a LIMA based mud that has been running since July 1996 and is very stable and averaging 50 players with a peak of 80-100. It features 5 primary (alpha) guilds and approximately 100 additional guilds for betas and beyond with more than 20 races to choose from, making the possibilities nearly endless. Islands of Myth has a rich newbie-friendly environment that includes more than 15 different areas, events specifically driven for newbies as well as several other bonus features. For the higher level player Islands of Myth offers endless advancement and expansion of the player. Level 71 players may join a second alpha guild. If a secondary alpha guild is not to your tastes, then you are also allowed to split one body into 2 or more. Thus giving you the flexibility of multiple characters without having to change names and divide your time between them. ----------------------------------------------- Mud : Isle of Avalon Code Base : [MUCK] NMC1.21 (Beta 8) Telnet : etoilestudios.org 4202 [66.168.201.126] WWW : http://www.isleofavalonmuck.org.uk/ Description : The isle of Avalon is currently seeking all coders and builders for construction work. the game is centered around a medieval Arthurian world full of magic and mayhem. ----------------------------------------------- Mud : Isle of Lesbos Code Base : [Circlemud] Circle v. 3.00 beta patch level 15 Telnet : muds.crodo.com 6667 [63.202.40.135] WWW : None Description : This MUD is definitely original in its idea and form. It is based around the Isle of Lesbos which is a real Greek island. It can alternately be prounounced 'Lesvos.' It is properly prounounced Lesbossssss not Lesbowzzz. This is not the derogatory term for lesbians like it reads at first glance. In our MUD, the island is HUGE and has all different levels of civilization. In one area of the MUD, you might get a sword. In another, you might get hover boots. There is a 50 level mortal player class system. Players choose from Amazons, Pagans, Priets, and Artisans when creating characters. More character classes are on the way. We are still working the bugs out, but we welcome everyone to come and give us a try. We have worked very hard to make this a unique gaming experience. 90% of the mobs are female playing on the Lesvos theme, and men are encouraged to come play. We have areas for all different levels and classes. Come give us a try. You won't be disappointed. ----------------------------------------------- Mud : The Isles Code Base : [NiMUD] NiMUD Development Server Telnet : nimud.org 2000 [209.163.146.154] WWW : http://www.nimud.org/ Description : The year is 10453. Eons have passed since the ancient cataclysm that destroyed the land of Tyselorrd. Since the great upheaval, many empires have flourished. The mainland, though, is now covered with warring factions vying for control of the Imperial seat. The dwarven mistress Tiktui rules the northern lands with her great army of undead. In the south, away from the mainland, is a small archipelago of temperate islands, untouched by the great devastations in the north, and free of Tiktui's tyrannical rule. A great fleet protects the islands known as the Southern Isles of Jharl. The adventure begins in Kess, the capital city of the Kingdom of Rygor on the largest of these islands. Players choose skills and begin their adventure amongst the elite citizens of the great city, Kess. From there, they are free to explore the island, make homes, form guilds and participate in political roleplay. ----------------------------------------------- Mud : Istari Code Base : [LP] Lima/MudOS Telnet : istari.mud-dns.com 8990 [213.239.42.66] WWW : http://istari.mud-dns.com/ Description : Istari is under construction and we are looking for area building wizards who want a challenge to leave they mark and influence upon the realms of the mud world. The game is based on communities of races instead of the guild/class base that are commonly used on muds. This mud is a fanasty medieval theme. Come and stop by for a visit and have a look around. If you have any questions, wish to apply, or to visit us email istari_mud@yahoo.com or try our webpage http://istari.mud-dns.com ----------------------------------------------- Mud : Ithacas' Mud Code Base : lpmud Telnet : ithacasmud.lightlink.com 6969 [205.232.34.20] WWW : http://ithacasmud.lightlink.com/ Description : It is fairly new mud, up since July 1995. It is a modified 2.4.5 lpmud with an amylaar driver. We make backups daily. It is rather easy to become a wizard here. It is a non-pking mud. We have monsters from easy to hard to real hard. We have quest that requires hack and slash and some that don't. We are working on making this a fun and friendly place to play and work. So if you are looking for a change from the pking muds give us a try. We will be waiting to greet you with a Big Hello. Even if you aren't looking for a change why don't you stop in anyway.We now have guilds, Druid,Elementalist and Mercenary. We also have a portal to a future Ithaca, for extra fun. So come join the friendly players and wizards of the mud and join in on the fun. ----------------------------------------------- Mud : Ivalice Code Base : [Custom] Telnet : ivalice.dyndns.org 6712 WWW : http://ivalice.dyndns.org:8080 Description : Ivalice Mud II -- Ivalice Mud Offers a unique experience in mudding -- Based upon Square's world of Final Fantasy, the classes, homelands, skills, spells and areas are all unique - We offer a God & Element System, as well as a multitude of other things! Live your life as a Gambler from Narshe - Using slots and cards to make your living .. Or perhaps as a Magitek Warrior, using your infused magicite weapons as your best means of attack! Maybe a Dragoon? Or a Geomancer? The posibilities are limitless! - But don't take my word for it - Enter the Realm of Ivalice - You'll never be the same again. o=======================================================================o Muds Beginning With: J o=======================================================================o Mud : Jacob's Ladder Code Base : [Custom] modified Smaug Telnet : jacobsladder.wox.org 2500 [199.170.117.14] WWW : http://www.unimad.com/~jl/ Description : Jacob's Ladder is a revolutionary concept in Multi-User Dialog (MUD) gaming. We are transforming the traditional role-playing realm into a part fantasy part ancient world that takes the player into a whole new dimension of play. Our gaming environment is Christ-centered and as a result a wholesome yet exciting adventure into the mind. Our staff is dedicated to providing our players with the interactivity that so many games lack today. Unlike other MUD's, we do not use the traditional leveling methods. In fact leveling of characters is done without the repetitious and morally questionable methods such as killing. Quests delve our players into a world that they could have only imagined. Welcome to the adventure... ----------------------------------------------- Mud : JediMUD Code Base : [Dikumud] Originally a modified Sequent II Telnet : jedimud.com 4000 [208.40.206.45] WWW : http://www.jedimud.com/ Description : JediMUD has been running more-or-less continuously since Summer, 1992, and was voted Mud Connector's Mud of the Month in September, 1995. One of the few surviving pioneers of the early Diku era, JediMUD continues to grow and thrive. Come experience mudding history; come experience the glory of JediMUD. ----------------------------------------------- Mud : JinxMUSH Code Base : [MUSH] Telnet : www.ladylittlefox.com 1911 [64.216.184.170] WWW : None Description : Mutant High is set in a Semi-Scifi world of the X-Men. It set 10 years post Mutant Registration Act, 5 years post mandatory re- location of all mutants to 'protected communities'. Players are allowed 2 Mutant Character but any number of normals. No 'Feature Characters', this MUSH exists in the same world as the Mutants, the mutants of the comics and movies existing, however the loc- ation of this 'community' is in middle of nowhere Arizona with no contact or connection to Xavier's school for the gifted. The Mutant Powers and Attributes are not Stats based but are approved on a 'balanced character' philosophy. For every plus that makes you stronger, richer or more powerful than the average player, you need an equal negative that is your character's weak- ness. The weakness doesn't have to be publicly known but we don't allow indestructible characters or invulnerable demi-gods. Friendly playing atmosphere, Most Staff positions are available, Wizards are Hex and Akasha, OOC Staff: Wiley, Jaque and Alistair, everyone else it is all based on RP ;) Honor system with chall- enges, an emphasis on RP not stats! We are looking for Students, Teachers, Mutants, Normals, Store Owners, Gang Leaders and pretty much anything else. Please come and check us out! 64.216.184.170 Port 1911 ----------------------------------------------- Mud : JipangMuck Code Base : [MUCK] ProtoMUCK 1.70 Telnet : jipangmuck.dynodns.net 1864 [24.88.23.22] WWW : http://jipangmuck.dynodns.net/~nakoruru/ Description : JipangMUCK is intended to be a setting for historical Asian themed fantasy role playing; samurai and ninja, miko and geisha, honor and vengeance. These, with traces of arcane magic behind the stranger things going on, are all a part of what makes its setting. Jipang itself is a small fictional continent, set in 1864 and located somewhere in the pacific ocean around about where Japan is in our world today. Unlike Japan during this time period, however, the people of Jipang are a more open minded lot when it comes to outside people an cultures, having found much to gain from them in recent times. There's more info on theme and history on the homepage, as well as information about the anime/manga series and video games the muck draws inspiration from. ----------------------------------------------- Mud : Judge Dredd MUX Code Base : [MUX] MUX 2.1.6.28 Beta Telnet : freemux.wox.org 2468 [63.105.19.135] WWW : None Description : This is an excellent recreation of the Judge Dredd Roleplaying Game. Using the fantastic and highly adaptable d20 system, it takes you to the world of Dredd and Mega City One. Using only three basic classes, the Street Judge, the Psi Judge, and the interchangeable Citizen, you get to play on both sides of the law. With new skills, feats, and dozens of Psi talents, characters can be very easily adapted to the player^Òs personal choice. The citizen class is the most interchangeable of the three, with its prior life template. Using one of twenty-two prior life templates, you can play anything from a Med-Tech, to a Gang member, to a Sky Surfer. The game also includes prestige classes for all Judges and Citizens, equipment for use in Dredd^Òs world, and details on the world of Mega City One. This is one roleplaying game that you should not miss! We recommend that you have access to at least the Judge Dredd Roleplaying Game book or a copy of the Dungeons and Dragons Player's Handbook (published by Wizards of the Coast). ----------------------------------------------- Mud : Judgement Eyes Code Base : [Smaug] 1.4a(Modified) Telnet : amaroq.org 5000 [66.28.242.115] WWW : None Description : Judgement Eyes is still being worked on and we still have alot of work to do. Please stop by and fill free to give any ideas or suggestions that might make it more enjoyable for players. We are looking for great builders at this time. If you would like to build come to the mud and talk to Remcon or Telina. ----------------------------------------------- Mud : Jusenkyo Mordor Code Base : [Mordor] RP-enhanced, highly modified Mordor v5.05 Telnet : sotalecia.dyndns.org 4040 [165.121.82.74] WWW : None Description : This MUD is a collaboration of a few anime addicts who gathered together in order build a MUD based on one of their favorite subjects -- anime. Not based on a single anime, this MUD covers attempts to cover and crossover as many as possible into a rather interesting (and generally amusing) mix. It is entirely a unique creation, built completely from the ground up over the stock version of Mordor, currently based around two city areas and others that are soon to come. We are wholly open to suggestions from players about what they would like to see or possibly some anime they would like added to our mix. Currently, the MUD features a Ranma ½ based style of alternate forms, a bit of Sailor Moon, as well as characters from many different anime and video games and novels. Currently the MUD has an IRC channel on eldrasia.lunarnet.org in the channel #botmud. If you are interested in playing, giving suggestions, or joining our 'elite builder team' head over there and one of us should be around to answer any questions or concerns you may have. Enjoy ^_^ o=======================================================================o Muds Beginning With: K o=======================================================================o Mud : Kalliaria Code Base : [LP] Telnet : real-life.tm 4444 [195.11.8.2] WWW : http://kalliaria.lpmud.org/ Description : Kalliaria has just become open to players. We are currently in the beta stage, but nevertheless very playable. We have an original system of classes, based on class trees, and several other unique features. ----------------------------------------------- Mud : Kallisti MUD Code Base : [Dikumud] Diku/Original Telnet : legends.dridus.com 4000 [216.235.246.241] WWW : http://www.kallistimud.com/ Description : Now ten years old, Kallisti MUD boasts an exciting and unique world to explore. Characters enjoy a wide variety of classes and races to choose from, along with 50+ levels including nobility ranks. Characters can also choose to expand their lineage by creating bloodlines or further enhance their characters with our unique meta system. Incredibly addictive - you won't be disappointed. Extras: Sound support (MSP), builder options, automated quests, clans, special events, experienced player base and a HUGE world to explore. ----------------------------------------------- Mud : KallistiMUD Code Base : [Dikumud] Telnet : ekdmud.genesismuds.com 4200 [169.207.182.235] WWW : http://ekdmud.genesismuds.com/~kizzymot Description : Now ten years old, Legends of Kallisti boasts an exciting and unique world to explore. Characters enjoy a wide variety of classes and races to choose from, along with 50+ levels including nobility ranks. Characters can also choose to expand their lineage by creating bloodlines or further enhance their characters with our unique meta system. Incredibly addictive - you won't be disappointed. Extras: Sound support (MSP), builder options, automated quests, clans, special events, experienced player base and a HUGE world to explore. Note: 'Kallisti' has split away from the former 'Legends of Kallisti'. This is an entirely separate mud now, with better leadership. ----------------------------------------------- Mud : KaosWars Code Base : [GodWars] Standard Telnet : kaoswars.cjb.net 7000 [68.12.196.184] WWW : None Description : A mighty quest has begun in the realm of dystopia, People are being killed left and right. No where is safe to hide, no where is safe to run, the only thing you can do is fight! Do you have what it takes to survive in this realm? Come and find out if you dare, and one more thing, watch your head. Mal ----------------------------------------------- Mud : KeeperMUSH Code Base : [MUSH] PennMUSH version 1.7.2 Patchlevel 29 Telnet : keepermush.korongil.org 4201 [169.244.37.213] WWW : http://keeperMUSH.8m.com/ Description : Yaughdon is a world of fantasy, where both good and evil are represented. In the Gisnator Realm, the northeastern Quadrant of Yaughdon, an evil necromancer sends his army of Drow Elves, Humans, Harpies, and reanimated skeletons to do battle with the peace-loving Humans, Valkyries, Dwarves, Elves, and even the bat-like First Humans. As these people struggle to defend their way of life, they know not that they are being monitored by an even higher power- Officers in God's army and fallen angels from the depths of hell wander around in guise, because on this planet a child shall be born, a child who will destroy Satan himself. As the Necromancer tightens his iron grip on the people, the people must fend off his assaults and turn his people back from whence they came.. This is an original-themed MUSH, and though it is still in its developement players are very much encouraged to come and roleplay. This is not a MUD, and is not PK, but anyone that enjoys any fantasy MU*s will probably enjoy KeeperMUSH. Come, battle the darkness or side with it! ----------------------------------------------- Mud : Kerovnia Code Base : [LP] LPmud 2.4.5-KEROV Telnet : kerovnia.com 1984 [209.73.232.39] WWW : http://www.kerovnia.com/ Description : Kerovnia was setup in 1992. Since then we've grown to over 60 megs in size (pretty big for an LPmud). We're not only a good adventuring mud, but we've always been known for our social atmosphere as well. The primary theme of the mud is Fantasy, but we allow all types of areas and make some ingeious way not to break themes and connect it to our world. We have hack and slash as well as puzzles to solve! Everyone is welcome and we want everyone to have a good time! We're our own custom lib, written up from a LPmud 2.4.5 base. We have multiple races, guilds, classes and more! Werewolves, Vampires, and even Clans! Check us out! ----------------------------------------------- Mud : Khrooon Code Base : [Rom] modified Telnet : mud.khrooon.net 4000 [147.83.61.65] WWW : None Description : Khrooon is a spanish mud created in 1995, and come back to life in 2001. It's a Rom 2.4b6 based mud, with a lot of new features like more classes, spells, skills, autoquests, new areas. Supports enhancements like MSP (Mud Sound Protocol), MXP (Mud eXtension Protocol) and MCCP (Mud Compression), and Ansi Color. ----------------------------------------------- Mud : Killer Code Base : [Rom] Telnet : killer.radom.net 4000 [213.77.38.180] WWW : http://killer.mud.pl/ Description : Killer is a mud based on medevil fantasy with some additional ideas which enhanced the mud. Many different playing styles are possible, from player killing to pure hack-and-slash. Try it and you will see why! ----------------------------------------------- Mud : Kindred Spirits Code Base : [Rot] Heavily Modified and tested Telnet : mustang.tamarisk.ab.ca 6767 [216.18.90.35] WWW : None Description : Kindred Spirits was started in the summer of 2000 and has undergone continues changes since then. We have finally come to rest at a very stable server with a full complement of skilled immortals and we are operating nearly bug free to provide a codebase that will stay running for weeks at a time. Much time has gone into both areas and all manner of code changes. Featuring 2 tiers with many unique races and classes there is much to keep players from the newest to oldest busy. Leveling is quite fast, yet gathering equipment to aid yourself requires a quick wit, as well as the ability to use team work to overcome near immpossible odds and enemies who fight smart and fight to kill... The only thing one can do is jump right in and test the waters for yourself, input is always welcomed and help is freely available. ----------------------------------------------- Mud : Kingdoms Code Base : [LP] LPC Telnet : kingdoms.se 1812 [212.91.134.183] WWW : http://www.kingdoms.se/ Description : Kingdoms mud is a medieval fantasy based LPmud. We're based on our own mudlib. The mud features several guilds as well as some races, most of whom are humanoid. With a multitude of quests and exploration we can offer far more than only monster-bashing. The latter is of course provided as well, but beware, combat is deadly to say the very least. Player-killing is somewhat limited, but game mechanics takes care of that. It's part of the game, nothing that is required. Running since spring 1992 we're one of the older muds still up. You are welcome to the Kingdoms, to explore and enjoy. ----------------------------------------------- Mud : Kingdoms of Destiny Code Base : TinyMux v1.4p16 Telnet : kingdoms.telmaron.com 5000 [206.246.120.2] WWW : http://www.telmaron.com/kingdoms/ Description : The Ithranian Empire has had its fist around the known world for over a milenium... From the vast capital city of Medro, policies and whims of the Emperors and courtiers have dictated every aspect of life for the citizens across the world of Bara'shi. Organized crime factions hold great sway over much of the capital, bribing and extorting their place into Imperial policy. Recently, Emperor Crypha IV died under 'questionable' circumstances, leaving the throne to his lone heir, Sarnon, barely two years old. The Grey Thane, Melago II, was appointed Regent until the young Emperor came of age. Seeing opportunity, several factions have begun rallying their forces in order to enhance their power. Kingdoms and peoples which have been subjugated for centuries now see a chance to regain their autonomy. The political situation of the Empire is at it's most vulnerable since its instatement. Join us for excitement and intrigue, as a denizen of our original world of Bara'shi, and enjoy the rich role-playing atmosphere with fellow adventurers. Your character is bound only by your imagination... ----------------------------------------------- Mud : Kingdoms of Ravenlocke Code Base : [Rom] highly modified Telnet : kor.drenyx.net 5000 [66.81.101.119] WWW : http://kor.drenyx.net/~kinson/KoR/index.html Description : We offer among many things including: - A friendly Immortal staff - 6 classes to choose from - 10 base races - Race evolution - Over 5000 possible levels - Different countries/continents to fight in - Clans - A PK system limited to clans in the arena to settle all clan disputes - Automated and non automated ran quests So if you're looking for someplace where the Immortals interact with players, where players concerns about the game are taken to great lengths of consideration, and where you can have alot of fun. We are just what you are looking for. ----------------------------------------------- Mud : Kingdoms of the Lost Code Base : [Rom] 2.4 beta (Heavily Modified) Telnet : kotl.org 2222 [64.49.223.8] WWW : http://www.kotl.org Description : Welcome to a world of imagination and roleplay. Kingdoms of the Lost (KotL) is a roleplay encouraged MUD, featuring over 100 completely original areas. The vast landscape brings to you the continent of Olerax, and the divided kingdoms of the land. Barbarian, undead, sky people, woodsman and more make up the colorful kingdoms, and any one may be selected upon creation. KotL provides a location where fun is the essential element. While the theme is a mature one, we provide a welcome environment to players of all ages. Swords and sorcery fare is the backdrop of the game. Our immortals are dedicated to bringing new improvements to the game. Features found are: Multiple auto-quest locations. Easy and detailed character creation. Tier system that develops classes over 200 levels. An evolution system to strengthen your race. Stats grow through use, not from a trainer. Mana pools that vary by class. Custom weapons and armor. Player kill is an option, but not required. Roleplaying experience earned by interacting with other players. 20 different religions. Gems and moxes that can be socketed into equipment. Runic equipment that gains levels with you. Details: Scars, clothing to cover them and physical characteristics that others can actually see. ----------------------------------------------- Mud : Kingdoms3 Code Base : [Custom] Web/Turn Based Game Telnet : Use Homepage WWW : http://www.httpgames.com/ Description : Kingdoms3 is a web based strategy game built where you, as a kingdom ruler, must build your kingdom from the ground up, while at the same time compteting against other players. Currently we have 5 different races you can choose from when joining. We have Humans, Elves, Demons, Beasts, and Draconians. Each race has completely different buildings, military units, and spells to choose from. Kingdoms3 supports a full market system, as well as a clans system which comes complete with a ranking system and private forums dedicated to the clan alone. Clan creators are able to create clan parent topics as they wish. Kingdoms3 is open and ready to accept players. Come check us out, we're averaging 30-40 players on during the day. ----------------------------------------------- Mud : Kirozia Code Base : [Rom] ROM with mods Telnet : kirozia.merseine.nu 9000 [216.100.130.9] WWW : http://www.bucketmouse.net/kiro/kiro.html Description : Kirozia is a small MUD which has been in development for quite a bit. We have started from scratch(stock) numerous times since we began working on it. Currently, things probably don't look too interesting. Feel free to makes comments and suggestions on what you would like to see done on the MUD. ----------------------------------------------- Mud : Kivekian Dawn Code Base : [Rom] Extremely modified 2.4 Telnet : kivekia.betterbox.net 4321 [209.83.132.90] WWW : http://www.kivekia.co.uk/ Description : Kivekian Dawn is the MUD we always wanted to play, but could never find. We wanted a MUD that was never-ending, that had role-play as well as combat, that was dynamic and forever growing. In KD, we have realised this dream. We have a large staff of builders, and we've designed a world with cultural diversity at the core. There are three main continents (two of which are purely original in content) that differ immensely: at one pole we have the highly religious, at the other the highly capitalist. And playing on opposing continents is different from the coding up to the role-play... Player involvement is very important to KD. We are forever adding to our history, and wish players to help create it. We've even provided facilities for established players to leave a permanent mark on the world. We have extended races and classes, but we've developed it so it isn't so finite. We have guilds to cater for all tastes, and room for more. We are newbie-friendly, but have plenty to offer the seasoned player. Kivekian Dawn has years of development behind it, from the immortals and players. We've recently had a huge overhaul, and are looking forward to a fantastic future in Kivekia. It is an epic story in the making, and we want YOU to be a part of it... ----------------------------------------------- Mud : Knights of Darkness Code Base : [SWR] Modified Telnet : knights.wolfpaw.net 5555 [216.18.90.4] WWW : http://www.swreality.org/ Description : Knights of Darkness is going into our second year of being open to the public, and in the last year we have improved on many things. We strive to have a very stable codebase so that the player can always count on being able to join us. Another priority here is the relationship between our Imms and players in that we strive to create an enjoyable experience for everyone. We understand that without our players, there would be no point in having Immortals. With that in mind, it is a requirement for our Immortal's to understand that we work for the players. LrdElder (Head Coder) - a.k.a. Soulbender ----------------------------------------------- Mud : Knights of Despair Code Base : [LP] Distantly Discworld related / MudOS v22.1b29 Telnet : www.knightsofdespair.com 3000 [4.62.170.95] WWW : http://www.knightsofdespair.com/ Description : Knights of Despair is an LPmud of the discworld flavor, running under MudOS v22.1b29, that has just recently begun to undergo a series of changes for the better. Now under new management, so to speak, there are many new features being added to the current ones. Some of this mud's features are listed below: - 8 races (with 2 or 3 more planned). - 21 guilds/classes (with 2 more underway). - 16 player-run clans/organizations. - Hundreds of different spells and special attack forms. - Maximum character level of around 510 (it depends highly on your advancement method). - No loss arena where pk skills can be honed into an art. - Ansi support in several terminal varieties. - Player owned and run boats, homes and shops. - Double and triple exp Happy Hours where bars and taverns also give free drinks and food. ----------------------------------------------- Mud : KoBra Code Base : LP 3.1.2 +++ Telnet : kobra.et.tudelft.nl 23 [130.161.38.161] WWW : http://kobra.et.tudelft.nl/ Description : KoBra is a well established Star Wars based MUD that has been around since the beginning of 1991. We are currently running on a dedicated Pentium. Almost 40 planets to explore, nearly 20 major quests available to solve. We have several StarWars races to pick from. Current races are Ewok, Gamorrean, Human, Ithorian, Mon Calamari, Rodian, Sullustian and Wookiee. All have their own special features and abilities. You can if you like join organisations like the Alliance or Empire. Or choose to be just a peaceful person, a sneaky Smuggler or a brutal Bounty Hunter. Minor guilds and organisations will follow in the near future. We also have a unique universe system with advanced space combat abilities. You can buy your own ship or get one from your organisation and fight for freedom or depression in our Star Wars galaxy. We do not require a port number, for those of you with restricted port access! We allow having several characters per person. Read 'help second' on the mud. ----------------------------------------------- Mud : KombatMUD Code Base : [Circlemud] CircleMUD 3.0 bpl11 Telnet : kombatmud.com 6969 [66.33.24.200] WWW : http://www.kombatmud.com/ Description : KombatMUD is a MUD that takes place in current day times. It has several themes loosely based around the popular video games in the Mortal Kombat series. It is currently in the beta test mode, and is rapidly growing. We are in the process of assembling a entirely original world, as a result there have been few zone updates as of yet. However the code base is heavily modified, and includes many unique spells, a unique clan system, a unique item assembling system, routine level quests at every 50 levels. The mud offers a mortal level scale of 299 levels. We have implemented a battle pkill system, and a hero system, and are on the verge of completing a clan war system. KombatMUD also contains a unique alliance, and political system which has been mostly implemented. The web site is still under construction, and has no data in it currently. ----------------------------------------------- Mud : Korin's Tales Code Base : [GodWars] Dystopia 1.2 Telnet : freemux.wox.org 6567 [63.105.19.135] WWW : None Description : Korin's Tales. The adventurers of the Barbarian, Korin, in the medieval fantasy land of Tothtal. Or... at least, that's what it would be if you read the novel. However, this MUD is being worked on constantly; updates almost every day! And, in need of builders and coders! It's a bit new, and in need of a lot of help, and any kind is acceptable! ----------------------------------------------- Mud : KorongilMUSH Code Base : [MUSH] Pennmush 1.7.4 patchlevel 6 - Korongil Mods 0.4 Telnet : mush.korongil.org 6250 [204.116.114.80] WWW : http://www.korongil.org/ Description : Korongil is a world of fantasy, where demons and sorcerers battle knights and kings. The darkness of evil Moralan is growing once more, and the forces of light build their strength to rise up and oppose it. What will happen? Is war inevitable? Within this struggle you will find common men and women who shall rise to become legends, will you be one of them? Only time, and RP, will tell. The theme of Korongil is a pseudo-medieval setting of fantastic proportions. The struggle between good and evil is spread throughout all levels of existance, from the lives of mortals, the world's nations, even to the deities responsible for this reality. The tides of war and peace flow throughout the past, present, and future, carrying the whims of mortals and immortals alike. The essence of sorcery surrounds all that exists, offering its power to all who have the strength to wield it. Fantastic creatures inhabit the wilds as the sentient races build Korongil's nations within their cities. The path the world will take relies upon the choices of those who struggle within its reality. KorongilMUSH offers interesting Role-Playing within its original fantasy world. You can portray one of the many inhabitants of this vast and varied world. Select to play any of our standard races, from the dour dwarves to the brutish xyloks, and perhaps earn the role of one of our more restricted species. Explore the nations of Elduran and Moralan while taking part in the intrigues and events that swirl around you. Your actions can shape the world. Justice or tyranny, life or death, the choice is yours. ----------------------------------------------- Mud : Krishnak Code Base : [Silly] _Heavily_ Modified SillyMUD Telnet : mud.krishnak.org 4500 [216.190.234.3] WWW : http://www.krishnak.org/ Description : Krishnak Classic is back up and running. We run a heavily modified SillyMUD codebase that is now almost entirely custom code offering many new races, classes, skills and spells. The world itself is based upon the fantasy world Arkaria, a world designed by the creators to create a consistent reality and mud additions must fit within the context of that world. The world now only has 1 stock area remaining, but it has been modified. That area is the starting city which was modified from Midgaard but with the core area intact to help new players easily find their way around. We currently have over 3300 rooms of original content and as the mud begins to gather steam again, that number will begin rapidly rising. Future plans for the mud include a switch to a classless, skills-based advancement system with 'kits' to allow for no-brainer training (a warrior kit, for example). We offer about 20 races, 14 classes and nearly 400 combined spells and skills. Please come by and give us a try. We may be what you've been looking for. Old players of Krishnak are particularly encouraged to visit. ----------------------------------------------- Mud : Krynn's Peak Code Base : [Rom] Really modified Telnet : draco.rotol.ramk.fi 4000 [193.167.86.17] WWW : http://krynnspeak.cjb.net Description : Finding yourself in a pre-war of the lance situation. Choose to play either a wise cleric, a warrior of fortitude, an intelligent mage or a stealthy thief. Undertake quests and interact with other players in your own, and other peoples designed RolePlay. Whether your a rich filantropist or a poor thief, striving to earn a meal the possibillities are open for your leisure, provided you can deliver the roleplay needed. After 18 months of building, coding and betatesting, Krynn's Peak is open! We have worked hard to make this place enjoyable for players. 13 Races, 8 Classes, over 20000 Rooms You can even buy a piece of land and build your own castle! ...and if it's not well guarded, somebody will break in and steal your treasures... ----------------------------------------------- Mud : KrynnMUSH Code Base : [MUSH] PennMUSH 1.7.5p5 (Modified) Telnet : www.deepfire.net 5050 [65.25.238.57] WWW : None Description : KrynnMUSH, after a three year absence, has returned. Set before the War of the Lance, Krynn is a detailed and growing world, with active efforts to expand the In Character world. It is a rich Roleplay MUSH with experienced administrators willing to put both time and effort, as well as money to purchase any necessary resources, to provide a fun and stable game. Both old and new players are welcome to come play! o=======================================================================o Muds Beginning With: L o=======================================================================o Mud : The Labyrinth Code Base : [Rom] drasticly modified Telnet : tamarisk.ab.ca 9000 [207.229.21.162] WWW : http://labyrinth.tamarisk.ab.ca Description : Looking for a challenge? Want options and a solid system? A place where you don't just play house? Somewhere you can amass power... but roleplay along the way? Based on Rom2.4b3, The Labyrinth features: Diety-based character generation; lunar phases and seasons; two levels of remort; holy symbol or foci based spell casting; mounts and special skills for mounted combat; traps and skills (or spells) to find and disarm them; mob/room/object programs; non-supervised and supervised quests; tracking and tailing; gaze attacks; insanities caused by demonic exposure; OLC; owned objects; unique world layout; clans and private residences; fighting style based combat system; music based bard magic; player run territories and justice system(s); anatomically correct player statues; support for the sounds (using the mud sound protocol); and much more... ----------------------------------------------- Mud : Labyrinthus Latinus Code Base : [LP] 03.01.02 (pure LPMUD) Telnet : ll.imp.ch 3333 [157.161.1.146] WWW : http://labyrinthus.latinus.imp.ch/ Description : AVE! Are you used to playing LP-Mud? Fine, go on playing it - in Latin, the mother of most European (and also American) languages! Buy a dictionnary and a short grammar and get used to the fundamentals of literature and arts etc. Are you used to reading and understanding or even speaking Latin? Go ahead and learn what LP-Mud might be! You will meet a lot of people in numerous countries. Make friends with them. Whoever knows about the roots of our whole culture system, get united! - Complete our MUD with new objects and rooms, let us know when you have found mistakes you want to be corrected. ----------------------------------------------- Mud : The Lady's Cage Code Base : [MUSH] PennMUSH version 1.7.2 patchlevel 26 Telnet : www.aelfhame.net 2500 [63.162.71.9] WWW : http://mimir.net/psmush/main.shtml Description : A MUSH based on the Planescape setting for D&D. Imagine the realms of the gods, sixteen completely different infinite planes, forming a ring. Imagine a neutral bufferzone in the centre of this ring, forming a plane of its own. Imagine an infinitely tall spire in the centre of the infinite bufferzone. Imagine a city, like a tiny ringworld on its side, hovering on top of this infinite spire. This city is Sigil, accessible only by portal and the only place barred to the gods. Where all from angels to demons, to the various mortal races in between, meet. ----------------------------------------------- Mud : Lair of Darkness Code Base : [Smaug] Heavily modified Telnet : lod.arthmoor.com 4600 [63.168.248.190] WWW : http://www.geocities.com/lairofdarkness2001 Description : LoD is currently in its beta phase, we're constantly upgrading and adding new things daily. Currently there are 17 PC races and 14 classes to choose from, with still more to come. Some of our current projects include adding new areas, a remort code, and a player village where players can make and buy their own houses. We have a highly motivated staff and we're always looking for player testers, builders and anyone interested in things such as setting up clans and helping immortals with projects (compensation is always rewarded). If you have any further questions about the mud feel free to stop by or you can email me at fir3_bird@yahoo.com and my Aol Instant messanger name is 'Typhon jr'. ----------------------------------------------- Mud : Lambda Moo Code Base : Lambda Core Telnet : Lambda.moo.mud.org 8888 [192.216.54.2] WWW : None Description : Lambda moo is the original moo that developed the core code for all the moos you will likely visit. We have guest sign ins and if you like the place you can request a permanent character name. You may make friends and influence your fellow moo'ers by running for a open position on the board of directors. Thereby influencing where the moo will grow in the future. ----------------------------------------------- Mud : The Land Code Base : [Dikumud] Modified KAOS (heavily modified Renegade Outpost v1.0, a Silly/DikuMUD derivative) Telnet : theland.net 5000 [206.230.220.4] WWW : http://www.theland.net/ Description : The Land is the MUD formerly known as KAOS. KAOS was the Renegade Outpost/ Forbidden Lands derivative opened in 1993, and The Land is continuing the KAOS traditions of stability, balance, and fast-paced fun. We at The Land are continuing our expansion of and upgrades to the codebase and world. The Land is a hack and slash, fantasy-based MUD with an expansive, mostly original world created around the bones of the old Midgaard-Haon Dor DikuMud environment. We have dozens of completely original areas, some written back in the KAOS days, some written specifically for us. Coupled with our limitless level system, you can be sure of new challenging goals every day. We pride ourselves on stability and fairness. We know that power tripping losers masquerading as game masters can spoil your fun fast, and try to steer clear of upsetting our mortals by interfering with them. We also know that losing months of work in a pwipe or crash can be upsetting as well, and we are proud to say that we have had our current playerfile in existance for over five years now. Offsite backups are updated regularly. Get on board as The Land brings KAOS code into the new millenium. Our MUD needs you! And dare I say, you need us, you bloodthirsty savage! ----------------------------------------------- Mud : The Land LPMud Code Base : [LP] LandLib Telnet : mud.spin.de 6666 [62.208.121.77] WWW : http://mud.spin.de/ Description : The Land (LP) is currently under development. It will feature a rich parser and object interaction system, realistic combat not based on HP or similar abstractions, and a dark fantasy world in which the conflict amongst different political and religious groups drives the quests and the whole game. The world is based on a pseudo-medieval setting with the first 'modern' technologies like the steam engine slowly appearing. ----------------------------------------------- Mud : Land of Chaos Code Base : [GodWars] Dystopia 1.4 - Heavily Modified - Lots of new Features Telnet : bb14.betterbox.net 9500 [207.206.185.91] WWW : http://landsofchaos.betterbox.net Description : Welcome to the Land of Chaos, after visiting us you will no longer feel the desire to search for another pk mud. We have taken a fresh look at how pk is done and are working towards bringing the players closer to thier goal of survival and conquering. We currently have many projects we are working on including some new class's like Titans and Dragons and adding really new code to Dystopia 1.4. We have a completely redesigned kingdom code -- you can capture the other alignment's stronghold, gain bonuses while the other alignment's stronghold has been captured, and raid other people's kingdoms. New classes are on the way and the mud is continuously changing for the better. This mud was, and IS built on player input. Players voice their opinions on this mud more than almost any other mud, mainly from the fact that we listen to player's suggestions and make changes accordingly. Sincerely, Imm Staff ----------------------------------------------- Mud : The Land of Drogon Code Base : UberMUD Telnet : land.drogon.net 6123 [194.207.97.5] WWW : http://www.drogon.net/tlod/ Description : It's a olde-fashioned MUD in the classic style of 'Colossal Cave' or 'Zork'. There is treasure to be found, puzzles to be solved and monsters to be killed. ----------------------------------------------- Mud : Land of Legends Code Base : [Envy] Envy 2.0, highly modfified Telnet : legendz.com 1234 [206.103.37.166] WWW : http://www.legendz.com/ Description : Land of Legends is a mature, well-established MUD celebrating its 6th anniversary. Everybody on the immortal staff has played as a mortal and brings the combined viewpoints of game playability and administrative sanity to LoL. LoL code is constantly evolving and changing based on player requests and to make interaction with the game more natural and intuitive. The same primary coder has been with LoL since it was created. - Dedicated server on dual T-3s - Child/family friendly: No-cussing rule strictly enforced - Newbie-friendly death can still be challenging - Cross-indexed HELP system and command assistance - Custom classes including MUTANT and ALCHEMIST - SHAPESHIFTER let's you fit in with the crowd - Built-in SPEEDWALK, ALIASes and TRIGGERs - Player created maps and a SHANTY area allow players to create lasting memorials. - Convenience features: auto-open doors, abbreviations, MXP/MSP, and others - Custom communications for socializing and RP - Clan system and clan wars with restricted PK - Persistant world: mobs/objects save between reboots - SQL database backend for quests, lottery, etc. - Web integration with the MUD engine for WHO, NOTES, etc. ----------------------------------------------- Mud : The Land of Nasmark Code Base : [LPMud] LDMud 3.2.9-dev.437 with LPMud 2.4.5 Telnet : aldara.iflipout.com 2900 [63.225.233.159] WWW : http://www.iflipout.com/mud/mesiop Description : The Land of Nasmark is currently not open to players yet but is definately open to coders and builders. If you can code in LPC then check out our MUD and if you are interested we will promote you as soon as possible. The Land of Nasmark is based on a world that is full of Magic, War and Excitement. Once we are finished, we hope to have a world where RP is easy to participate in and having fun should come naturally. We hope to have multitudes of weapons to choose from and tons of armour to wear. If you are interested in helping to make this dream come true, please connect now, fill out a few simple questions like Character Name, gender, etc. and then type 'immort apply'. Just answer a few more questions and we will get right back to you. --Nufyoot ----------------------------------------------- Mud : Land of Neverending War Code Base : [GodWars] Heavy modified version Telnet : fleamuds.mine.nu 4500 [62.4.22.155] WWW : http://fleamuds.mine.nu/ Description : For all players looking for a good mud: Why this mud is good? We pwiped april 22 2002, so all the player database is new, it is time to join us. The server is our own, so the mud will never close. The imps said: we will rarely pwipe even with all the coding being done. No cheating imms here: imms are not allowed to play mortals. A lot of original code making this mud very different from others. The server is improved often and is now stable. We now got a static ip and improved speed of the mud. Land of Neverending War is not easy to start on, but big people will help you and Flea is often online to give some helpful advice. If you want to build a character that will be around for a while, come join us now! Imms and builders are welcome too. Coder and Imm : Flea, Tyrael. ----------------------------------------------- Mud : The Land of Ruins Code Base : [Circlemud] Telnet : ruinsmud.com 8000 [207.180.91.122] WWW : http://www.ruinsmud.com/ Description : Long ago, in a land far away, wizards and warriors ran amuck. The world was abundant with evil and corruption. The innocent were slain, and the Dark Lords ruled over all of the earth. Over time, the Lords became power hungry. They tried to eliminate one another and a war broke out. The fighting was gruesome and lasted for hundreds of years. In the end, only a few mortal men remained, as the rest were eradicated. The earth had been destroyed, and all that remained was a Land of Ruins. The Ruins has more unique and original features than almost any other mud in existance. We have a totally original world for people to explore, original (awesome) clan system, 60+ zones, 500+ skills/spells, intelligent/interacting monsters, arenas, quests, object tweaking, avatar/remort leveling system, 12 classes, 11 races, and a courteous and friendly immortal staff. If you are tired of the same old stock M.U.D.'s that seem to be the only kind of mud left, then you need to stop by the Ruins. If you crave a change from the average, boring M.U.D., then you need to come visit our land. You won't be disappointed. ----------------------------------------------- Mud : Land of the Lost Unicorn Code Base : [Rom] 2.3 Heavily Modified Telnet : lostunicorn.org 1701 [216.42.73.41] WWW : http://lostunicorn.org/ Description : Land of the Lost Unicorn places a priority on friendliness and enjoyment of a mudding atmosphere by combining the benefits of roleplaying and combat. The immortals of this realm try their best to be responsive to the players by listening to complaints and ideas. Most ideas or proposed changes get implemented if they are found beneficial to the entire mud. The players are cordial and happy, and often communicate extensively on our many channels. LUN, as it is called for short, offers 12 races and 12 classes and a variety of features too numerous to name. If there is a feature you want that we don't have, please feel free to let us know! We have left the original customization in, though most prefer to use the base skills and spells each class has in. We also offer an alternative mud school for players who are familiar with the rom code, as well as offer the stock mud school for new mudders to learn from. We are in the process of adding new original areas to eliminate the stock to give known mudders new lands to explore. One thing that we do pride ourselves on is our complete and up-to-date help files. This makes us a good choice for new mudders and those who are sick of having to ask about everything. There is also a question/answer channel on the mud for questions that you can't answer through help files. LUN has a religion system of nine separate religions, each is led by a fellow player, and follows a mythical god and ethos. ----------------------------------------------- Mud : Land's End Code Base : [Rom] 2.4 + SQ v6.0 :P (VERY highly Modified) Telnet : plains.homelinux.com 8008 [24.25.206.182] WWW : http://battle.at/lands_end/ Description : Land's End is back up for one last run. Several improvements have been made in the recent months,..almost too many to list here. We of course offer an autoquest system, the option to quest for PK is fairly unique and custom to our mud. We also have a completely original remorting system, bounty system, and a combat system that was 2 years in development. We have a custom imm_quest code so that immortals can customize your quest options to make quests more interesting for players. There are tons of other nifty added features you'll find nowhere else. You will find no 'monster' or 'god-like' race/class combination here. We have 7 mortal races, 15 classes available (through remort), some new, unique twists to traditional aspects such as portals. A re-worked melee system is implemented to make stats like str, dex, AC, and saving_throw more applicable to how your char functions in battles. We DO have the options of leveling trains, and war code that allows ppl to fight 1v1 or in teams with no repercussions. There's nothing here you probably haven't seen on another mud somewhere in time, but I promise you we've done it bigger, better,and badder then any mud in recent years. All of our imms have years of experience behind them. We are not looking for builders or coders, nor will we ever be, but aplications for imms of other talents are always being looked at. Why haven't you stopped by yet....afraid you might like it? -Jerith, head Coder/Administrator. ----------------------------------------------- Mud : Lands of Aethar Code Base : [Smaug] Heavily Modified Telnet : aethar.com 5500 [169.207.182.235] WWW : http://www.aethar.com/ Description : Aethar is a world in which strength and skill are rewarded, ingenuity and cunning are essential, and ambition is key. We have about 100 areas, with more on the way, and a vast assortment of mobs and equipment on a wide range of difficulty levels. In addition, we offer player killing in two deadly clans (or unclanned). There are about 20 character classes and 36 races to choose from! In addition, we have a modified remort system allowing several remorts with a large variety of classes. Aethar is both newbie friendly and challenging for seasoned players. If you are interested in building, we are a great place to get started or continue your building skills. We are constantly updating the mud with a friendly and knowledgable immortal staff, and are always open to suggestions from our player base. Multiplaying is permitted, but is limited to 2. If you're looking for an exciting, interesting, and well developed mud, stop in. This is truly a great mud! ----------------------------------------------- Mud : The Lands of Chaos Code Base : [Emlenmud] It's a EMLEN/DIKU MUD Hybrid. Telnet : landsofchaos.com 3333 [206.183.7.51] WWW : http://www.landsofchaos.com Description : The Lands of Chaos has always been a popular mud with the Emlen/Diku community. We have appealed to the non-playerkill side and the playerkill side. If you choose not to kill opposite alignments you can explore, level up and do everything normal without fear of being attacked. (Being a Neutral). If you want all out mayhem, you can choose a darkie or whitie. We have been open a very long time, which has given us the perfect code base we have. The code has been completely rewritten by Hex, Arc, and Flatline who are all current administrators on the mud. We are very newbie oriented, if you need help, simply ask! We have an extremely huge world, that consists of over 50,000 rooms. Give us a shot and you won't regret it! http://www.landsofchaos.com Can you handle it? ----------------------------------------------- Mud : Lands of Darkness Code Base : [Merc] KyraMUD 01.5 based on Anatolia Telnet : mud.landsofdarkness.it 4000 [80.76.96.12] WWW : http://www.landsofdarkness.it/ Description : This is an italian fantasy mud, with the background based on Tolkien's books. There are 17 races, a lot of classes -someone very different from usual- and 17 religions. There are a lot of available quest you can choose, provided by the code or provided by immortal. There are cities' wars, wars between avatars ( the max available level ) and other little interesting things, like ethos system fixed. It has many intresting features: formations, auction system, player guilds( cabals ), player killing arena,and a lot of new scripts. It's in italian, so you can play it only if you know this language. ----------------------------------------------- Mud : Lands of Despair Code Base : [Dikumud] Slightly Modified Telnet : lod.viper-net.com 4050 [64.246.28.27] WWW : None Description : Welcome to a land of death and decay. Chaos runs rampant and destruction rules all. Yet, in all the terror, there is light. A good life is possible, but an evil one is eminent. Roleplay is enjoyed by all and rewarded. Even the imms RP! A large, unique race selection is offered, with some anthromorphic races for those who don't care to look hominid: hydra, gargoyle, half-wolf, avian and draconian, just to name A FEW. Friendly immortals enhance the mudding experience, especially the creative quests. There's so much to do and see, it's impossible to list everything. We here at Lands of Despair are eager for and welcoming to all players. ----------------------------------------------- Mud : The Lands of Pabulum Code Base : [Smaug] Heavily Modified Telnet : pabulum.rmud.net 4000 [24.31.201.7] WWW : http://pabulum.rmud.net/ Description : The Lands of Pabulum is currently hiring builders we are not open to players but hope to be within 3 months. Major differences between LOP and your average mud 100 base level plus possilbity of remorting you character to give you and addtional 100 levels this remort system is like no one you have seen before players keep there current skill then remort to a diffent class to learn even more skills. If you are interested in building for LOP stop by or email me at klpowelL@rmud.net I will need to see a sample 10 room area with 3 mobs and 3 objects. -Paradigm ----------------------------------------------- Mud : Lands of Stone Code Base : [Mordor] Modified as Flint Telnet : 212.46.65.2 4801 WWW : http://www.landsofstone.org/ Description : This is a fantasy world rediscovering itself, slowly the explored boundaries are pushed back and new lands and peoples discovered, with much more to be found. As time passes secrets are uncovered, dangers surmounted and kudos gained by the brave. The use of quests is extensive with levelling quests and title quests available and more being designed at all times. We use an entirely player driven clan system where they can create and maintain their own groups with options for alliances should they be necessary. This engine has been heavily modified over time and continues to be so to meet the demands of the database. We hope you enjoy our world and if visiting consider staying. ----------------------------------------------- Mud : The Lands of Time Code Base : [Smaug] Modified, standard rules do not apply Telnet : lot.xidus.net 4500 WWW : None Description : In the Deeps of Time, before history was recorded, the Lands were formed from the elements of the Endless Chaos. Many mysteries and amazing things came into being at that moment. Are you up to finding them? Perhaps you should come to the Lands of Time and see. ----------------------------------------------- Mud : Larguicas Code Base : [MUX] Telnet : larguicas.binhost.com 1987 [207.228.252.6] WWW : None Description : Larguicas is still in developing stages, but is now open to players. In other words, the rooms arn't all desced, but they're there. Come try us! We have dragonets, griffins, magic and just about everything a fantasy world needs. ----------------------------------------------- Mud : LarsWood MUCK Code Base : [MUCK] MUCK (FB5.56 OSS Mod) Telnet : larswood.muck.limitless.org 5600 [206.63.100.51] WWW : http://www.larswood.com/lwmuck/ Description : Ages ago, a race known as the Faeries fabricated a world in a desperate attempt to preserve themselves and their culture. A world built of different peoples, different regions... different cultures of their own, all revolving around the basis of the Faeries. Yet, belief began to fade, and the Faeries died away, becoming suspended entities in time to overlook to world beneath, forever incapable of influencing its existence... its growth... its events. Left behind by the Faeries was a world known as LarsWood. Here, cultures collide, barriers cascade, heroes are born... and legends are made. With the fall of the Faeries, the people began to interact with one another, the barriers forged by their creators forgotten. These people formed their own governments, and began to rule over themselves, dictating their own destinies. They manifested their own gods. Their own beliefs. No longer did they rely on the Faeries... and no longer did they need to. As the barriers fell, the regions built by the suspended Faeries began to become uncovered; technologies were rediscovered and modified, magic was uncovered, strength was honed. Life began anew as more was found. Life advanced swiftly as people founded their homes within the regions. And still, regions are being rediscovered. ----------------------------------------------- Mud : The Last Aerie Code Base : [Rom] World Completely Modified Telnet : lastaeriemud.com 1212 [169.207.182.234] WWW : None Description : If you like a good game like the rest of us, then try The Last Aerie! A completely 100% customized world, with some custom code, we are evolving all the time. Based on the book series by Brian Lumley 'Necroscope' this is Lumley's Wamphyri world! In the future we will also add the Earth world, but for the time being it is Sunside/Starside world. The Wamphyri have risen again and the Szgany are the food of choice! Along with Trogs, Thyre, and others - no one is immune to the Wamphyri! Wander too far into the swamp and you might become one, get caught by one and you might become a Thrall and rise through the ranks! Join a clan to PK, or remain clanless to level in peace. Become courageous to tempt the Wamphyri fate, remain non-courageous and live as a normal mortal, never fearing the final death. But once a Wamphyri, watch out for daylight, sun, and silver, for all can bring a quick death... and leprosy too, but not so quick! Come join us now, and see why we are in our 7th year! And still in beta! Builders and Coders are always welcome! ----------------------------------------------- Mud : Last Alliance MUSH Code Base : [MUSH] penmush 1.7.2 patchlevel 26 Telnet : mux.net 3175 [216.112.23.250] WWW : http://mux.net/~akallabeth/ Description : The theme of Last Alliance MUSH is adapted from the Second Age of Middle Earth when Numenor --the Land of Gift -- has fallen, destroyed by the Will of Iluvatar; and in Middle-earth, the Refugees of Westernesse have established the great realms of Arnor and Gondor. Gil-Galad -- last of the High Elven Kings -- holds court in Lindon, together with Cirdan the Shipwright. Sauron, the Dark Lord, is still at large. With the Eastern Lands in His power, He is free to further his scheme of dominion over Middle-earth. Last Alliance uses a unique character system which includes a thematic method for magic and combat in Middle-earth. Players can choose from among many Peoples and Kins and Special Races. Opportunities for Feature Characters and other prominent characters are available. Come join us in this very magical age of Middle-earth! ----------------------------------------------- Mud : The Last Battle Code Base : [Rom] Heavily Modified Telnet : tlb.boue.ca 3000 [198.78.66.50] WWW : http://tlb.boue.ca/ Description : The Last Battle has just opened up Thursday October 10. TLB has friendly imms who encourage you to ask them for help. Leveling and getting equipment is very easy, as most of the players time should be focused on killing the players in one of the other 2 kingdoms. ----------------------------------------------- Mud : Last Embrace Code Base : [Custom] Written in Visual Basic 6.0 Telnet : lastembrace.net 9000 [24.19.254.181] WWW : http://www.lastembrace.net/ Description : Last Embrace is a new mud based upon the world of Robert Jordan's Wheel of Time. We are still heavily under construction and only open to playtesters. We are creating the server from scratch using Visual Basic 6.0. We would like additional builders and playtesters. If you have any questions or wish to apply, please email us. The world is drawn from each of the books, creating the most comprehensive and enjoyable mud possible (or at least we think so). Players can choose to be one af a number of races, and join many different guilds. Advancement is similar to the Discworld LPmud system, allowing for significant character customization. For more information, check out the website, logon to the mud, or email us. ----------------------------------------------- Mud : The Last Outpost Code Base : [Dikumud] Diku Telnet : last-outpost.com 4000 [207.28.94.9] WWW : http://www.last-outpost.com Description : The theme is a medieval wilderness fantasy. Three generations ago the Empire was overrun. The Last Outpost, a small coastal trading town located deep in the wild was spared most of the fighting. Life in the Outpost is hard. The residents are a tough bunch, well suited to reclaiming Outpost lands. Clans are available to players, with leadership determined by vote. Newbies are protected from pkilling, but after level 7, all players are vulnerable. Good luck and happy hunting! ----------------------------------------------- Mud : The Last Sunrise Code Base : [Dikumud] EoD Telnet : thelastsunrise.net 9000 [207.180.14.18] WWW : http://www.thelastsunrise.net/ Description : What mud have you played where you are given the choice to vote on the changes? What mud have you ever played where the admin and imp care what you think? Are you looking for a place to call home? Then take a moment to come check out the last sunrise. We offer an extended leveling code that allows you to go beyond the normal 90 levels to continue to enhance your character. Each class has the chance of sparking into something 'better'. Warriors can turn into a channeler and a channeler into a warrior. Trollocs have the option to turn into a myddraal. And Ogiers into TreeSingers. With a wide range of skills and orginal code it allows you the player to enjoy a real WoT world. With a friendly staff and player base you can lose yourself inside this fantasy world. Log in check us out and then make the choice for yourself if you want to stay or go. If you do stay send me a tell my name is Kane. All morts who create via through mud connector shall obtain a limited 'Connected from mud connector aura' Enjoy. Tpb Kane aka Dan. ----------------------------------------------- Mud : La`haari dreams Code Base : [LP] V22 Telnet : sylph.no-ip.info 5000 WWW : http://sylph.no-ip.info/~lahaari/ Description : La`haari dreams is a mud designed around player control of the character. Basically, you design and roleplay the character, we just provide the framework. Players may create guilds and associations, party formation is available. Generally medievally based, has some sci-fi options that will be explored in the future. Still in pre-alpha state, extremely minimal area and skills, but the framework is now in place to help build more. Custom-designed room, object, monster, and player code for maximum flexibility. Racial and racetype abilities, guild abilities, association abilities, trade abilities. Built-in description morpher, and numerous other enhancements taken from Mucks, and ideas of my own. Designed specifically to make the player able to do what he/she wants to do with minimum fuss. Currently accepting coder/builder applications. Designed with ease of use and learning curve in mind, but still with maximum flexibility. See web pages. La`haari dreams is an anthro(furry) and adult mud. Currently rebuilding the body system so you can modify your body, and morph between bodies (for shapeshifters) so racial selection may be required again at some point in the future. ----------------------------------------------- Mud : Le Jardin Mystique Code Base : [MUCK] Fuzzball6 Telnet : lejardin.org 6969 [216.27.190.205] WWW : http://www.lejardin.org Description : * WARNING: Adult Content * Le Jardin Mystique is an ADULTS ONLY BDSM MUCK, a forum for roleplay and exploration socially and sexually. We believe in education regarding Safe, Sane, and Consensual BDSM, and personal research in that area is encouraged. Based in a world of enchantment, magic, and fantasy, we welcome all forms, furry, humanoid, or otherwise, we are roughly 50% furry and 50% otherwise. All users must be over the age of 18 and @pcreates are based either on an email sent to request@lejardin.org with a character name and a valid email address or by contacting a Wizard online. No requests from freemail addresses will be accepted. While the theme is based on BDSM, that is, Bondage and Discipline, Dominance and submission, and Sadism and Masochism, roleplay of all sorts is encouraged and areas to evoke roleplay will develop and grow as the world does. We have no quota system for building and plenty of room for expansion and new ideas, all new public areas must pass an inspection by the building staff. Currently we are open to new players, builders, and coders to fill our world with excitement, roleplay, and adventure. ----------------------------------------------- Mud : Legacies Code Base : [LP] [LP] Telnet : legacies.idlegames.com 7000 [65.28.198.154] WWW : http://www.legacies.idlegames.com/ Description : Legacies is a new swords and sorcery text-based RPG which takes place roughly during the middle ages. Although many of our buildings and rules for law enforcement are modern, instead of technological advances our evolution will take place through magical means. You won't find computers or anything based on electricity in our realm. The model for Legacies is based upon the most popular roleplaying game ever devised, Gemstone III. Many of the similiarities of that realm have been incorporated here. While the look and feel of our realm is similiar, the similiarities end there. Our GMs will take on the roles of the townsfolk and also as players so as to discreetly immerse themselves into the population unnoticed. While we may from time to time feel the need to pull players from what they are doing in order to resolve a situation, you will not see a GM in the player areas at any time. We hope that this will follow through with the devotion to roleplaying that we hope to encourage, and leading by example is the best way to apply this. Currently there are not any skills to train in. This is because most of our skills will be implemented during the final stages of testing. However, we have enabled a way for players to increase their statistics which is a base for all skills. Welcome to the lands! Emperor Nytecaster ----------------------------------------------- Mud : Legacy Code Base : TinyMuck 2.2, Fuzzball 5.60, GlowMuck 3.0.0 Telnet : legacy.muq.org 9999 [128.83.194.15] WWW : http://legacy.muq.org/~legacy/ Description : Welcome home weary traveller! You have discovered a place to rest your weary bones, chew the fat of tales long past and forgotten, and have a darn swell time! The general theme is based in medieval times. There are various themeless areas hidden throughout the muck. if you can find them. We also offer games such as Yahtzee, Jotto, Cribbage, and more. We provide free web pages you can edit on the muck or point to other places. We also are on the NeoNet inter-muck communication system. We welcome both newbies and veterans alike. Muf and MPI bits are available for those who like to use them. We do our best to keep out the unpleasant types to make Legacy truly your home. Building and snugs are FREE! ----------------------------------------------- Mud : Legacy MUSH Code Base : [MUSH] Modified TinyMUSH 3 Telnet : legacy.suckyhost.com 6969 [216.235.252.225] WWW : None Description : Legacy is a WoD MUSH set in Lewiston, Idaho. The spheres we support are Werewolf, Corax (in limited numbers) and Kinfolk. Our timeline begins in 1998. The theme of the game revolves around the ideas of survival, duty, family, honor and loyalty.We're a non-consent game. However, we do use common sense. Plots are run by staff, with the goal to include as many as possible in their development, but smaller plotlines can and will be run for packs and such, as well as specifically for Kinfolk, revolving around their involvement to the Garou and the world around them. ----------------------------------------------- Mud : Legacy of the Dragonlance Code Base : [Smaug] 1.4 (Modified) Telnet : legacy.dlance.com 1501 [216.206.201.130] WWW : http://www.dlance.com Description : LotD is a Smaug 1.4a mud that is built upon the planet of Terra. Each player decides upon the course of their characters destiny. Will you follow in the footsteps of Crow and his followers to become a Guardian of Terra? Or will you fall victim to the ever waiting claws of Chaos? Only you can control which direction your destiny takes in the Legacy of the DragonLance. ----------------------------------------------- Mud : Legacy of the Sith -- LOTS Code Base : [SWR] Telnet : lots.wolfpaw.net 3000 [216.18.90.4] WWW : http://lots.wolfpaw.net/ Description : Years have passed since the destruction of the deathstar, and the rebellion has become The New Republic. The Empire is on the rise again, and organised crime is growing. On LoTS, you become part of this world, choosing from our many races and classes and skills to build your character. We have many new and unique features, such as redesigned ships and the addition of the cargo system. We have added new planets, and also have a space combat simulator and an arena. On LoTS, while PK is legal under certain conditions, such as in clans, it must be kept in character, and newbie killing is illegal. Most who clan choose to join one of the two major governments (The Empire or The New Republic), however, there are smaller factions as well. Our players and imm-staff are friendly and helpful. We are a role-playing enforced mud, and require both a biography and description for characters above level 6, as well as a name appropriate for their race. Please Log on or send email for any further infromation ----------------------------------------------- Mud : Legacy of the Wyrm Code Base : [LP] Public Beta Telnet : mud.thanatosdesigns.com 6666 [12.253.74.253] WWW : None Description : Legacy of the Wyrm offers a unique environment for players and is a completely original world. Players will be able to 'tailor' thier characters to thier taste and can explore an ever-growing world. This mud is always under development so new things will be added every day! Being part of a Thanatos Designs research project, Legacy of the Wyrm hosts several new options and aspects never before seen on a MUD. Right now we're in a Public Beta testing phase, so join in and help shape the world to come. ----------------------------------------------- Mud : Legacy's Dawning Code Base : [TFE] Mysteria MUD Engine II - Custom TFE Hybrid Telnet : legacy.wehostmuds.com 23 [66.11.168.207] WWW : http://www.seltha.net/legacy Description : The product of many years of development, Legacy's Dawning sports a feature rich MUD engine with exceptional areas to match. As an amalgamation of the popular Forest's Edge MUD (closed in 1998) with several other extinct MUDs... we've kept the best from all to maximize your mudding experience. LD's extensive and well-developed medieval/high fantasy world is backed by a powerful scripting language that brings a greater sense of life to the game. In character play is further enhanced by a powerful skill and spell based group combat system, race-exclusive socials, player-driven clans, customizable items, and a fully scripted quest system. Please stop by for a visit and view all of our additional features for yourself... average time to complete addiction: 15 minutes. ----------------------------------------------- Mud : Legend Code Base : [SWR] Slightly modified Telnet : legend.kyndig.com 5555 [64.49.223.8] WWW : None Description : Legend, We are based in a unique galaxy with 15 races, 19 planets plus more. Our theme is all original, Elves, Dwarves and such in an advanced society (spaceships and such). We are currently in the first Beta phase of game testing and want the finest players to come and live the Legend! ----------------------------------------------- Mud : Legend of Chrystancia Code Base : [GodWars] Heavily Modified Telnet : godwars.net 6500 [216.194.99.7] WWW : None Description : Are you tired of these fly by night muds that exist only for a few weeks? Are you tired of muds allow cheating and have immortals that rig their alts?..... If so then i think you will find Legend of Chrystancia the mud for you. We have now been running for 3 years. We are extremely stable and are always improving. LoC is based upon a HEAVILY modified LoW3.0.3 codebase. We have the following classes: Vampire, WereWolf, Demon, Mage, Highlander, Drow, Monk, Ninja, Dragon, Fae and Wraith. With more in the pipelines. We have recently added a new questing system, along with the usual quest card system. We also have Wars (multiplayer arenas) which can be free for all or teams. Tiers(Levels) which grant players bonusses, and access to special powers. We have legend status granting the player damcap, and fight speed bonusses, and also affects players stat cap. Our immortal staff whilst small is friendly and helpfull. I have myself over 7 years experience of running muds. We are fair and dont play favuorites Come and join the killing, at godwars.net port 6500. Matthew & Marianne OWNERS ----------------------------------------------- Mud : Legend of Dracon II Code Base : [Rom] LOD version 3.1 Telnet : dracon.betterbox.net 8200 [209.83.132.68] WWW : None Description : Legend of Dracon II is the culmination of over four years worth of work. It is a product of the collective effort of many dedicated GameMaster, builders, and playtesters. Instead of calling ourselves a MUD, we at Legend of Dracon II refer to ourselves as an IRPA, an Interactive RolePlay Adventure. Our emphasis at Legend of Dracon II is RolePlay. Legend of Dracon II offers some very unique code. We have reworked the magic system to include the ability for mage- types to increase the power of their spells by investing extra trains into them. Our clerical classes have also been reworked to include different spell groups based upon the god worshipped by the cleric. Perhaps the highlight of Legend of Dracon II is the diversity and uniqueness of each character class. To this end, we have well over 400 skills and spells that help define each class as a unique entity, not simply a combination of a few other standard classes. Come to our web page and fill out a player application. We look forward to seeing you! ----------------------------------------------- Mud : Legend of Mercenary Code Base : [GodWars] Origonal Dystopia; Heavily Modified Telnet : mercenary.boue.ca 1700 [198.78.66.50] WWW : None Description : Ever since the beginnings of time there were Mercenaries. Each one possessing a certain power, each or a certain race. These Mercenaries all came together and created a kingdom named Mercenary. These Mercenary's have united together once more to form: The Legend of Mercenary. Legend of Mercenary This MUD was created from Dystopia. There have been a significant number of changes to the stock version, each for the benefit of the player. We encourage people to be newbie friendly and try to enforce it as well. The constant changes that are being made to this MUD will continuously keep you wanting more. So check us out, if you don't like it you can always move on, but I practically guarantee satisfaction. ----------------------------------------------- Mud : Legend of the Jedi Code Base : [SWR] GOLD Telnet : mud.archsysinc.com 5555 [198.107.27.119] WWW : http://www.archsysinc.com/lotj/ Description : The destruction of Alderaan by the Empire has caused the Rebel Alliance to gain a foothold in the galaxy. The Death Star's destruction over Yavin proved that the Alliance had a chance. The Galactic Civil War will test the mettle of both of these groups. Into this already volatile situation comes the deadly threat of the Sith Empire, thought long dead after Marka Ragnos' defeat in the days of the Old Republic. From far-distant Korriban comes a shadow of fear threatening to even further the War. When three of the most powerful forces in the galaxy enter into a collision course for Total Domination, every being is involved. Legend of the Jedi is a heavily modified SWR MUD that specializes in spacecraft systems and space travel. We have several new classes, quite a few new skills. Role play is enforced, and we keep language and adult content as little as we can. We are now open for testing. We are not going to have a final PWipe when we open, if you start playing now you will keep your character when we open truly. We have some active clan leaders, but we are seeking more. Drop by and play! ----------------------------------------------- Mud : Legend of the Nobles Code Base : [Rom] ROM 2.4 heavily modified Telnet : lotn.betterbox.net 5400 [209.83.132.90] WWW : http://lotn.betterbox.net/ Description : This version will both excite and entice the avid mudder. Many new features have been added to the world of Gatihnar to give it a more RP-ish feel. This is not the mud you grew up on! Legend of the Nobles has a rich story background and many 'uncommon' races set in a noble fantasy world. Players can expect hard times rising up the noble ladder while leveling or just plain role-playing. An original class, Priest, which levels by helping others and an interesting noble system give this MUD it's own special flare. All non-topical areas have been removed and replaced by many difficult new areas from the builders. A dedicated imm-staff is there to serve and teach as well as listen to the needs of the players. Many ideas from the players have become solid code or new areas. Online since May 1996. Current version: 4 ----------------------------------------------- Mud : LegendMUD Code Base : [Custom] Architecturally derived from Diku Telnet : mud.legendmud.org 9999 [67.37.172.234] WWW : http://www.legendmud.org/ Description : 'If you are only visiting one mud, make it Legend.'-the Electronic Newsstand Mud of the Month, October 1995 - Mud Connector * Pueblo Recommended World Top 10 website for Interactive Fiction - XYZZYNews * EyeOnTheWeb Selected Site Recommended by C|NET * 'Hot, hip, cutting-edge' - Yahoo's Wild Web Rides If you've ever wanted to travel in time--this is your chance. Legend is a classless mud offering unique professions such as doctors and herbalists and a spell system boasting over 150 spells in specialties such as divination, conjuration, and illusion. Features like missile weapons (both guns and bows), vehicles (planes,trains, and submarines), and exploration XP make the world an interesting one to visit--touches like optional player descriptions, the Out of Character Lounge, and the advanced moods system for realistic speech make it a great roleplaying environment--and of course there are the dozens and dozens of quests ranging from the minor to the epic. There are no rent fees, themed clans, a complex weapons proficiencies system for variable speed combat, recall tag and trivia and flag hunts, and of course furniture to sit on, in, or around. All this plus stable code, the Legendary Times newsletter, and a mature, friendly playerbase. All of our areas are original and carefully researched, from Ancient Egypt to Viking Scandinavia to Victorian London. ----------------------------------------------- Mud : Legends and Lore Code Base : [Smaug] SMAUG 1.04 (Highly Modified) Telnet : 12.220.186.48 4000 WWW : http://www.members.home.net/kcspies/ Description : Legends and Lore is a SMAUG 1.04 based mud that is always being enhanced. Our Immortals are friendly and willing to help the player get a feel for the MUD. All our Immortals have either played MUD's for years and or help develop some of the hottest MUD's around. We know what its like being new and what it takes to make a MUD fun. You can check out the features in the stock code at our website. We have remorting, automated questing along with normal quests, gambling, banking, player houses, family structures and more! New features are always under construction. Our MUD is VERY STABLE and we go months without a crash and downtime is VERY limited. We are looking for player's who want to have a ton of fun and help Legends and Lore become the best MUD around. Try us today!! ----------------------------------------------- Mud : Legends Forgotten Code Base : [Rom] Rom2.4 Heavily Modified LF5.0 Telnet : guppy.readynetgo.com 9000 [208.50.232.4] WWW : http://www.legendsforgotten.com Description : ^v^ LEGENDS FORGOTTEN ^v^ Legends Forgotten takes place in an age where the strings in the pattern are being severed by the DarkOne. Prophecies of the Dragon Reborn and long, forgotten Legends are told throughout the lands, as new Legends are born. 1. Skill-Spell System: 500+ Skills-Spells, special procedures 2. 34 Races: GoldenEye, Ancient, Daemon, Myrddraal, etc... Nationalities: Andoran, Tairen, Mayener, Saldean... 3. Classes such as: blademaster, aiel, aes sedai, dreadlord... 4. Detailed Character Creation: eyecolor, haircolor, body... 5. Intelligent Mobs: skills, special attacks, interactive quest-mobs 6. Artifact Items: ARTIFACTS and Limited One of Kind items 7. First become a Hero, and then become known as a Legend 8. Clan System: player recruiting, ranks, promotions 9. Multi-Cast System: more functionality to casting 10. Newbie Friendly, Battlefield, Detailed Creation 11. Many New and Unique Areas, detailed and challenging 12. Essence System: Enhance your Equipment Permanantly 13. Taveren System: increase a character's power after Legend Levels 14. Area-Quests coded into areas for all players! 15. Channeling, Chanting, Conjuring, Casting!!! -> Tired of stock Rom muds, Then visit LF you won't be sorry! ----------------------------------------------- Mud : Legends of Elysia Code Base : [Dikumud] Anatolia 3.0 Telnet : red.comteck.com 9000 [209.45.185.15] WWW : http://mud.comteck.com/ Description : Legends of ELysia is under a massive rewrite. We have decided to change everything, and have come up with what we think will be one of the most original MUDs on the net. Although we are not locking anyone out of the game, we are building it so it isn't really playable. We are taking all of the player input we have received as well as Ideas brought up by our Imms over the last four years of operation and are cramming it all in. We think once completed this will be the greatest of all time. ----------------------------------------------- Mud : Legends of Excalibur (LoE) Code Base : [Smaug] Heavily modified 1.4 source. Telnet : lofe.org 8000 [63.114.216.69] WWW : http://www.lofe.org/ Description : Legends of Excalibur is set in the times after King Arthur and his Knights. The realms still follow the system of chivalry but powerful Deities now controls the world. As an adventurer it will be your task to try making the world a place you want it to be. Join the forces of good or evil and gather power for yourself as you roam the realms. Enter a clan or an order for easier reaching your goals, and have others help back you up when you face dangers. If you get old and wise enough the Deities might even pick you to be one of the Knights of the Round Table. These powerful mortals is amongst those who rule the lands and are treated with respect by all, or at least that is what they think themselves. Old legends even tell of Knights that have made Deities themselves, if this is true no one really knows, but enter the realms of Excalibur and find out for yourself. You will NOT be disappointed! ----------------------------------------------- Mud : Legends of Karinth: the Prophecy of Chaos Code Base : [Rom] Nearly completely modified Telnet : zavclin.genesismuds.com 4444 [169.207.182.235] WWW : http://www.zavclin.com Description : Legends of Karinth is well on its way to becoming one of the foremost MUDS on the net. We are adding and testing new features almost daily, including randomly generated mazes which make our total room count infinite! We have a vast wilderness of over 6 million rooms and all unique areas. We run a classless system that is soon to incorporate a new magic scheme which will be unlike anything seen anywhere else in the mudding world. Levels are unlimited! You'll notice the difference immediately in the creation sequence. We aren't your everyday MUD. Our building standards are high and we have a dedicated and pleasant staff of excellent people who manage to avoid the typical pitfalls of mud politics. We are looking for several good builders with a strong sense of team spirit. Experience is a plus but very promising novice builders will be considered. We are also open for playtesters. We can promise no pwipes even though we are still in beta. There will be many changes along the way but playtesters will be treated very fairly. Come and join us at zavclin.genesismuds.com port 4444. You'll be amazed at the scope of this world! Our webpage is at www.zavclin.com. ----------------------------------------------- Mud : The Legends of Krynn Code Base : [Rom] Version 2.4, heavily modified Telnet : legendsofkrynn.wolfpaw.net 6100 [216.18.90.20] WWW : http://legendsofkrynn.wolfpaw.net/ Description : The Legends of Krynn have a lot of areas to offer, as well as a heavily modified Rom2.4 code system. The areas are build with extreme accuracy, as close to the books as possible. Legends of Krynn offers a wide variety of races as well as classes, clans, skills, spells and various other options. Roleplay is encouraged and enforced. The date in which The Legends of Krynn takes place, is shortly after the War of the Lance. ** Note: Due to unforseen cricumstances with my Occupation, I am opening up this MUD earlier than I want to. It is still at least 3 months away from completion, but I won't be able to do much for the next 6 months, so, players beware that when I return, many more changes will take place. Do not get too comfortable just yet. Please be patient ;) ----------------------------------------------- Mud : Legends of Terris Code Base : [Custom] The Horizon Engine Telnet : Use Homepage WWW : http://www.legendsofterris.com/ Description : After 5 years as AOL's largest MUD terris h