Archive-name: mudlist.doc /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ /_/_/_/_/ THE /_/_/_/_/ /_/_/ MUD CONNECTOR /_/_/ /_/_/_/_/ MUD LIST /_/_/_/_/ /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ o=======================================================================o The Mud Connector is (c) copyright (1994 - 2002) by Andrew Cowan. This document and the data contained therein may not be reproduced in any way without express written permission. Many thanks go out to the mud administrators who helped to make this list through their support and patronage of TMC. o=======================================================================o All listings derived from the Mud Connector WWW site http://www.mudconnect.com/ You can contact the Mud Connector staff at admin@mudconnect.com. [NOTE: This list was computer-generated, Please report bugs/typos] o=======================================================================o Last Updated: January 3rd, 2003 TOTAL MUDS LISTED: 1811 o=======================================================================o o=======================================================================o Muds Beginning With: Digit o=======================================================================o Mud : 2 Shattered Realms Code Base : [Circlemud] Highly modified Circle 3.0b pl14/15 Telnet : apocmud.genesismuds.com 3335 [169.207.182.234] WWW : None Description : 2 Shattered Realms is under construction (yet). We are hiring builders again, we also need Immortals for a few other jobs. Also, it is most appreciated if you would like to come on over and test out our areas and overall system. We are certain that you would like it. The first year of 2SR has just finished but, they have kept well with the growing technology of coding and mudding. They make use of a large portal that gives people access to past, present, and future zones that are increasingly difficult as you get higher in the games ranks, the higher you get, the more areas you have access to. 2SR has an array of builders so, every zone is unique in its own way. There is also a forge system being implemented so, you can go over every zone again and again to get different equipment every time. Also, there are remorts, heroes and clans planned to be taken in some time soon. ----------------------------------------------- Mud : 2001's Eternal Darkness Code Base : [Circlemud] Circle 3.0 Telnet : ed.wolfpaw.net 9700 [216.18.90.20] WWW : http://www.battlegroundz.com/edmud/main.html Description : 2001 Eternal Darkness We Have Moved! Our new address is: ed.wolfpaw.net 9700 Come join the adventure, mayhem, and fun of Eternal Darkness 2001, one of the most unique and exciting muds on the net! Great new zones, terrifying foes, and plenty of surprises await the true adventurer to discover and conquer. An extensive clan system, equipment forge system, and rare loads are some of the features of the game. Players may choose to rise to unlimited levels, or to remort to our Dragon levels. After reaching Eternal Dragon status, continue on to our newest feature - Titan levels! With our extensive spell spheres, gods, and guilds, players will have unique combinations which will make them different from any other player on the game! Become top dog on ED! Are you up to the challenge? Show us who's boss and what you are made of. Will you be one of the survivors in this dark and desolate land? See you soon! ----------------------------------------------- Mud : 3-Kingdoms Code Base : [LP] LP Telnet : 3k.org 3000 [207.57.64.109] WWW : http://www.3k.org/ Description : 3Kingdoms is one of the oldest and largest muds around, and features areas for the complete novice or the more sophisticated high-end player. The atmosphere of the mud is friendly, and the emphasis of play is one of partying and questing. It is at times a noisy and raucous place to be, and has a very loyal following with over 3000 active players, and an average of 130 players online at any given time. The game has three broad thematic areas fantasy, science, and chaos (hence the name 3Kingdoms), approximately 20 guilds, and hundreds of larger areas (and thousands of smaller ones) that are designed to satisfy even the most jaded of players. It has an active wizard community that continually endevours to keep the game both fresh and challenging. 3Kingdoms is also the first MUD enhanced for use with the Portal MUD client. ----------------------------------------------- Mud : 3rd Millennium Code Base : [Circlemud] Heavily Modified Circle 3.0 bpl11 Telnet : mars.gotdns.org 8888 [66.227.220.160] WWW : None Description : In the year 2050, a technological breakthrough was made which enabled time travel to finally be accomplished. With this ability to travel backwards and forward in time it allowed anyone and everyone the luxury of knowing what the future would bring and what the past was. However, this luxury turned into the final breakdown of all societies. With the multitude of people jumping through time and space to undo wrongs of the past, and find out secrets of the future, the past and the future became intertwined, confused, and unstable. From this abuse of physics the Nexus was formed. The Nexus was a terrible distortion in the fabric of the space time continuum with infinite portals that lead to every point in space and time. Time travel was outlawed in the year 2099, but the Nexus remains. Here in the Third Millennium you will find what remains today after the first 50 years of the new world. The question of race and class has been eliminated. All men and women are created equal. We as individuals determine who we are and what we do. ----------------------------------------------- Mud : 4 Dimensions Code Base : [Circlemud] bpl15 modified Telnet : 4d.mud-puddle.net 6000 [68.22.64.10] WWW : None Description : Create your very own unique character from our extensive races and classes. Join one of our many Clans, or remain a wanderer, and explore this fantasy world at your leisure. 4D prides itself as a newbie-friendly and care-free mud, where the number one priority is for all players to have fun! ----------------------------------------------- Mud : 7 Degrees of Freedom Code Base : [Aber] Modified Telnet : 7dof.org.uk 6715 [217.10.143.92] WWW : http://www.7dof.org.uk/ Description : 7 Degrees of Freedom worked for over a year before opening to the public. This was so that we could write some original game concepts and quests to guard against 'Just Another iDiRT Syndrome' Our quest and zone writers have added new quests and zones that give our world a unique face and map. The game dynamically resets objects and mobiles in a way invisible to players. Once you have reach the level of Wizard you can become mortal again (i.e. defrob/remort) and run more quests to try and reach the level of MasterWizard. As with most Abers, Roleplay is not encouraged and the main emphasis on the MUD is on everyone having a good time. The 7DOF ethos is that players should be permitted to enjoy their MUDing experience, hence we do not have niggling rules against quest recompletion, etc. We also pride ourselves on not having tell-logging or snooping. Privacy is respected. ----------------------------------------------- Mud : The 7th Lair Code Base : [EOS] [ Heavily Modified ] Telnet : lyra.bluedragyn.net 4255 [68.55.139.123] WWW : http://www.the7thlair.org/ Description : The 7th Lair is an exceptional MUD which has been around for some time now, mostly in the BETA testing stage. We are currently fully operational, but are in dire need of builders to add to our currently small world. If you are interested in building for our MUD, please log on and read HELP BUILDER. Sincerely, Hellion Bloodsend Owner/Head-Administrator ----------------------------------------------- Mud : 7th Sign Code Base : [LP] Custom driver and library Telnet : 7thsignmud.org 7000 [216.175.225.250] WWW : http://www.7thsignmud.org/ Description : Many years ago, a group of researchers at Miskatonic University sought to harness the power of reality itself by delving more deeply into the atomic structure than science had theretofore studied. Frustrated with the limitations of normal equipment and methodoligies, the scientists borrowed arcane occult techniques as well as highly unstable theoretical concepts of physics, many of which had never been tested. The preparations for the experiment were expeciently and concisely readied for the conjunction of the planets of classic astrology -- Earth, Moon, Sun, Mars, Venus, Saturn, and Jupiter. the test proceeded excedingly well initially; however as the scientists probed further and further into the atoms' cores immense quantities of energy accumulated well outside the expected range. The resulting explosion destroyed the laboratory ... but what's more is that it sent ryfts throughout the fabric of reality through which past, present, and future collided -- and fantasy and fact became one in the same. Many claim this is the 'Hell on Earth' foretold in Holy Scriptures -- those responsible have never been heard from again, though some speculate that they attained the power they sought to control. The city of Arkham itself was spared in this merging of realms and has since become the only known sanctuary left in a world changing constantly as the threads holding reality together unravel more and more each day. ----------------------------------------------- Mud : 7th Universe Code Base : [MUX] [MUX] Telnet : alitd.silverden.com 7350 [63.78.117.186] WWW : None Description : Ever dreamed of a universe where pirates and mercenaries ruled? Where you could be anyone you wanted to be? The 7th Universe is on the 7th level of hell. Pirates and mercenaries are commonplace and control most of the worlds. We feature 11 different playable races, each with it's own unique history and culture. We are also a merger with WW's WoD. We will offer Kindred, Werewolf, Changling, and Mage. Currently, this is not yet implemented, but applications are being accepted for these characters. We offer many different unique and exotic locations in which to roleplay, including ships and space code. If you don't want to be a pirate or mercenary, there are many other occupations you could choose. You could be a shopkeeper on a planet in their marketplace. You could be a diplomat travelling between worlds. You could be a free trader. You could be in the military. There are many choices in the 7th universe. We are currently building and coding this original world. We are welcoming building and coding applications to help. We are currently accepting staff applications as well. ----------------------------------------------- Mud : 8bitMUSH Code Base : [MUSH] Modified PennMUSH Telnet : 8bit.ath.cx 4201 [24.255.231.236] WWW : http://8bit.ath.cx/ Description : * Building -- Free building, and lots of it. No quota. No theme. Build your own little house, castle, swamp, or area. * Exploring -- You'll find a variety of explorable areas including an extensive mountain area, a Super Mario Bros. area, and many player homes and lots. Players are often building new places to explore. * FANSI Art -- We support FLAG Extended Ansi Settings which provides for an extended character set: card suits, box drawing characters, and shading characters allowing for many pseudo-colors. Re-live the days of BBS art. * Coding -- We offer a ton of softcode to play with, including a playable MUSH Nintendo (with Tetris, Frogger and Mario Brothers), mapping droids for keeping track of places you've explored, and a whole slew of other code. We offer support for those looking to learn how to code. This includes player tutors, a 21 lesson coding tutorial, and plenty of unique functions. * Socializing -- We have a standard chat system where people can interact from anywhere on the MUSH. If you don't like to do anything but socialize that's fine with us. * Capitalism -- We have a company system and stock market which promotes the sales of goods and the competition of MUSH companies. Many of them sell products and compete for your daily paycheck. You can also invest in companies and attempt to make a profit. o=======================================================================o Muds Beginning With: A o=======================================================================o Mud : Aabahran: The Forsaken Lands Code Base : [Rom] ForsakenMUD (Version 3.0) [Heavy Modifications] Telnet : forsakenlands.org 6666 [216.194.99.11] WWW : http://www.forsakenlands.org/ Description : Welcome weary traveler, to Aabrahan. Meaning 'Cursed' in an ancient, long-forgotten tongue, the land known as Thera is a realm of conflict. For eons have the forces of good and evil waged their war upon its soil. Are you a valiant KNIGHT, a demonic minion of NEXUS? A mage of SAVANT, or a battle-hardened WARMASTER? Are you are an ambassador from the City-States of VAL MIRAN, RHEYDIN, or MIRUVHOR or perhaps a vampiric assassin of SYNDICATE out fulfilling a contract against a vigilant lawman of JUSTICE. With the Head Coder, Virigoth leading a staff of over fifteen, all of the nine cabals are now self-sufficient and run by players. Army RISK-like combat now makes each and every one of FL’s 80% original areas available for conquest. Diplomacy and trade between the cabals rests of in the arms of it’s members, and through the innovative voting system, each of the citizens of these cities have the opportunity to cast their own vote and let their voice be heard in matters regarding their hometown. Above all this, you have the opportunity to apply to play any race you can think of. A Dragon? An imp? A shade? On FL the only limit is that of your own imagination. If there is something you want that is not here, chances are that it is in development. New to the concept of MUDs? No problem. In addition, FL boasts one of the most newbie-friendly systems available, and with immortals from locations spanning the globe; there is seldom a moment where one is not available and eager to answer any of your questions. Load up your client, and connect. You haven’t got a thing to lose. Leave MUDs of yesterday behind, and log on to FL and embrace the future. ----------------------------------------------- Mud : Aabarism II: Unforgiven Mayhem Code Base : [Rot] RoT heavily modified 7 tiers 300+skills/spells Telnet : visuald.terrabox.com 9999 [64.242.77.155] WWW : http://visuald.terrabox.com Description : Welcome to Aabarism II: Unforgiven Mayhem. In a land of pain, death, anguish and destruction you try to make dues. Your friends are limited and your enemies, numerous. You're journey: to survive in this land of chaos. Come and venture into this land if you dare where you will really test the laws of 'survival of the fittest.' Aabarism has been months in the making. We are a newbie friendly mud featuring 5 tiers, 50 races, balances classes & our well known PowerLevels. We have now added EVEN more skills/spells to balance out our classes. Now featuring a more enhanced quest system to bonus players for quick quests. Also if you play you could become part of the player run council which decides what happens on Aabarism. ----------------------------------------------- Mud : Aabrazak: Age of Damnation II Code Base : [Rot] Enhanced Player Killing Telnet : bb6.betterbox.net 2500 [209.83.132.78] WWW : http://ashen.betterbox.net/AoD/ Description : Greetings, and welcome to Aabrazak: Age of Damnation II. The inhabitants of this realm tend to be quite competitive so if you don't stay on your toes, you may end up missing your head. But where are my manners, please do drop by our little realm, but don't say that I didn't warn you! We have a fairly descent balance of classes here so don't bother asking which class is 'stacked' because you won't get an answer. We have an arena (which offers 5 on 5 battles w/ potion & scroll toggles), and a warzone. We also have a quest master where you may quest for equipment, weapons, whostrings, renames, etc. Sound like your type of MUD? Then stop by and pay us a visit. Most of all, have fun! ----------------------------------------------- Mud : Aabsolom Chronicles Code Base : [Rom] Heavily Modified ROM 2.4 Telnet : puddle.plethora.net 1536 [192.129.84.27] WWW : None Description : Aabsolom is a place for those who want to Roleplay can, We have an extensive RP system with rewards. We also have a number of great features: Auction System, Race Channel, Race languages, Arena, PK for clans, And a personalized clan system for our world. ----------------------------------------------- Mud : Aadarian Realms Code Base : [Rot] [MERC/ROM] ADR Four Tiers [The Original] Telnet : aadarian.akbearsden.com 8888 [24.237.3.43] WWW : http://aadarian.akbearsden.com Description : During an age of strife when legends were flesh and blood, when immortals walked among us before the word became lore, there was a world forgotten by the scribes. A realm where the lives of the men and women would be forever changed by the struggles for power that ravished the lands. Many years have pasted since the dawn of peace had spread across these war-torn lands. The warriors of the past ages now maintain farms and have taken to travling the trade routes calling themselves merchants. Others have begun to venture toward the out reaches of Aadaria, exploring the frontier and the ancient graves of forgotten civilizations. (ooc) Out Of Character: Aadarian Realms offers four tiers with monk and telepath classes. More than 300+ skills and spells and A professional staff of polite and dedicated immortals drafted from the Elders of the Realms. We are still under development and that will not stop... There is a never ending list of ways to improve the realms. Current Projects: Fuedal Code (Trades, Crafts, Farming, Provinces etc.) Housing Code (Flats, Taverns, Masions, Castles etc.) MultiClass (Race and Level Restricted Multi-Classing) Design Director Shimtis Grul ----------------------------------------------- Mud : Aaezure Odyssey Code Base : [Circlemud] Circle/Custom Telnet : amud.betterbox.net 6666 [209.83.132.70] WWW : http://amud.betterbox.net/ Description : Aaezure Odyssey is a great MUD for all ages. Formerly known as DeathWish MUD, this is a great, stable MUD that has been in operation since 1994. There are over 11,000 rooms with a good balance of zones for all levels, with more added all the time. Playerkilling is limited to a Battlefield only, and players are allowed to play two characters at a time if they wish. This mud has 50 mortal levels, 6 regular classes and 4 remort classes, and too many great features to list. Aaezure Odyssey is in the process of converting to a whole new codebase and adding lots of new fun stuff, including 15 races - and some surprises. Come on by and check it out. ----------------------------------------------- Mud : Aalynor's Nexus Code Base : [Mordor] Modified Telnet : aalynorsnexus.org 2000 [64.39.28.81] WWW : http://www.aalynorsnexus.org/ Description : A highly advanced role-playing fantasy adventure game with an interactive storyline, multiple subplots, and room for creativity combined with a sophisticated combat engine provide for hours of quality online entertainment. The life of a character within the mystical World of Altin reads much like a fantasy novel, where almost anything is possible. The world comes alive for you as major and minor plots react to your actions, with every player contributing in some way to this living work of interactive fiction. The strength and appeal of Aalynor's Nexus is not derived solely from the underlying software, but rather, from its people. There is a real sense of community in this world. It is the player's enthusiasm and encouragement which keeps the world alive and entertaining for player and gamemaster alike. ----------------------------------------------- Mud : Aalynor's Nexus: The Sanctuary Code Base : [Custom] Derived from original Aalynor's Nexus game engine Telnet : aalynorsnexus.org 3000 [64.39.28.81] WWW : http://www.tholm.org/sanctuary/community/ Description : THE FOLLOWING ON TO AALYNOR'S NEXUS, THE SANCTUARY TAKES PLACE 200 YEARS INTO THE FUTURE OF ALTIN. PRESENTLY IN BETA TESTING; EXPECTED OPENING JANUARY 2002. And here we are, noble adventurer. Will you walk in Aalynor's Light, seek Honor with Paelina, live in Pandora's Hope, enjoy the merriments of Trista, or will you embrace Tilnar's shadow? It will take many brave and mighty adventurers to turn back the assembled goblin hordes, now surrounding the city. Will you be the one to defeat the Goblin King, to reclaim the land for the races? Come...step through our gates and join us in Aalynor's Nexus.... Aalynor's Nexus is an elaborate multi-user, text-based fantasy role-playing environment, playable over the Internet with specialized client software. The life of a character within the mystical World of Altin reads much like a fantasy novel, where almost anything is possible. The world comes alive for you as major and minor plots react to your actions, with every player contributing in some way to this living work of interactive fiction. The strength and appeal of Aalynor's Nexus is not derived solely from the underlying software, but rather, from its people. There is a real sense of community in this world. In fact, we have received many encouraging comments from our players, and it is their enthusiasm and encouragement which keeps the world alive and entertaining for player and gamemaster alike. ----------------------------------------------- Mud : Aarchon Code Base : [Rom] ROM 2.4 , ARC 2.0 Telnet : mud.aarchonmud.com 7000 [65.120.136.170] WWW : http://www.aarchonmud.com/ Description : Aarchon takes place in a realm where space, time, and reality itself have been shattered, leaving death dead and making all things possible. We have a relaxed social atmosphere, which we strive to keep hospitable to players both new and old to mudding. We are constantly upgrading, with new code and new areas coming in often. There will never be a player wipe, ever! Some of our current features include: * 15 varied classes (from Assassin to Gunslinger) with more on the way. * 19 races upon creation, with more available after EACH remort (total 46 races) * 7 clans, with uniquely defined ranks in each; also, clanwars! * An advanced and unique Remort system, challenging to accomplish (Remort 5 now in!) * Dozens of new spells and skills, including new spell/skill *types*. * Newbie friendly help files, plus Helpers and active immortals for guidance * Various levels of pkill (or pk-like) involvement: warfare zone for 'safe' combat, clan members of certain ranks participate in clanwars, plus permanent pk or an advanced 'hardcore' pk (ignores safe rooms and level) ----------------------------------------------- Mud : Aardwolf Code Base : [Rom] +Original Hybrid Telnet : aardmud.org 4010 [66.162.28.88] WWW : http://www.aardmud.org Description : Aardwolf has been online over 5 years and is still undergoing constant development. Online numbers rarely drop below 300, consisting of a wide variety of characters and playing styles. If you like to sit back and chat we have customized channels and friend/race/class lists to suit you along with VERY active message boards. Hack and slash and level? No problem, Aardwolf has been greatly enhanced but is still a ROM mud at heart. Questing? We offer several types of quest with player vs player 'global quests', regular automated quests, imm sponsored quests and good old trivia. Prefer to (optionally) mix it up with other players and go for PK? There is an elaborate warfare system, regular PK for clanned players, combat mazes and one on one challenges - for the ultimate challenge you may try clan raiding. If exploring is your thing we have over 200 areas with over 15,000 rooms and rankings of the the top explorers. Other features include remorting, tiers, flower shops, stats that MATTER, player housing, rosters, rankings, thousands of mobprogs, online games and a lottery system, but most of all, an extremely newbie friendly environment with player volunteers on hand at all times to help you get started. Drop by and see why Aardwolf is the most popular ROM based mud in existence. Alternatively, check out our new web site at the address listed. Wherever you choose to mud, good luck and remember it's supposed to be FUN! ----------------------------------------------- Mud : Abaddon Code Base : [Rom] modified 2.4b6 Telnet : abaddon.org 5000 [68.3.100.81] WWW : http://www.abaddon.org/abaddon/index.html Description : Abaddon has been under developement since Dec 97. In June of 99 it was opened to the general public for testing. Since that time, the code has proven itself stable enough to allow it to remain open for play. However, Abaddon is still considered to be under developement. From its inception till present, most changes have been made to the code base itself and not to the skills or areas of the stock Rom from which it is based. With that stated, the changes are enough to make Abaddon unique and worth playing. Abaddon is a player kill mud (minimal restrictions apply) that places a high emphasis on 'NO IMMORTAL INTERVENTIONS'. We have random treasure, no level restricted or limited equipment, mounts, seperate racial hometowns, and an online multi-class system that will keep you interested for years. The rest you have to discover on your own. ----------------------------------------------- Mud : Abandoned Codex Code Base : [Smaug] modified Telnet : abandonedcodex.net 4000 [204.184.196.145] WWW : http://www.abandonedcodex.net/~gpoulton/ Description : Abandoned Codex has been progressing steadily over the last five years, incorporating good roleplaying into a well-coded smaug/merc-style environment. The improvements are too numerous to be listed here, but include such things as an automatic Top 60 ratings system, an RP ranks system, new races and classes, and improvements to the standard classes, eg. Cleric Temples (well... you'll just have to try us and see what they are!) We have roleplaying (optional), quizzes, quests, clans, and are open to suggestion about just about anything you want to do! There is also a builders' port where we can accommodate all your creative desires, and would offer you training if required. ----------------------------------------------- Mud : Abandoned Fate Code Base : [Rom] Rom 2.4B6 modified Telnet : abandonedfate.betterbox.net 1919 WWW : None Description : Abandoned Fate is a Rom 2.4b6 mud with the standard stock areas along with many other original ones. Currently there are eight classes and eight races. We have a great Immortal team who are all working very hard to make Abandoned Fate a fun experience. We are currently working on a remort system and are redoing many of the classes, races and adding new skills and spells. Abandoned Fate is very newbie friendly, so please come and take a look. ----------------------------------------------- Mud : Abandoned in Zhentil's Domain Code Base : [Rom] AZD version 2.1 Telnet : marotti.com 3333 WWW : http://www.marotti.com/azd/ Description : Abandoned in Zhentil's Domain combines roleplaying, adventure, fun, and friendship nearly flawlessly. Based in a medieval setting, Abandoned in Zhentil's Domain offers a wide selection of race and classes, as well as 100 mortal levels. Chock full of original and modified skills and spells, as well as heavily modified zones, AZD meets the needs of the most avid gamer. Whether your style follows PK or pure RP, AZD has a place for it. The MUD's shell is hosted on it's own server, which is owned and operated by Zhentil. Newbie-friendly, funny, exciting, suspensful, and more - Will Abandoned in Zhentil's Domain be your next home? We hope so. AZD has been up and operational for FIVE YEARS. We pride ourselves on a stable environment and encourage community. Along with out official site, we offer a community site. ----------------------------------------------- Mud : Abandoned Reality Code Base : [Envy] Envy 2.0 Telnet : abandoned.org 4444 [216.30.104.62] WWW : http://www.abandoned.org/ Description : A triangular war ravages the countryside, as the wood-faring Sylari risk all to keep the evil and sinister L’shar from corrupting their youth. But the blood of both races spills over the land when the vicious Empire of Nok seeks to wipe out all magic in the world of Ellandor. Can the peaceful kingdom of Devenon restore order to a land troubled by arch-mages, demons, and even a few dragons? Some of our many features include: -a wonderful introduction to the game with randomly restrung armor for newbies -player bounties,an IC auction system,private player properties -no RP-intrusive OOC global channels, or silly/unoriginal names for characters -an ooc complex to hang out when you need a break (with paintball field and combat arena!) -a blackjack dealer, board games, mobs that play hangman, a combat arena, a courthouse, player-owned shops -automated armies that provide equipment, mob soldiers, and monthly pay -pets you can order around or ride, ships (both private and public) -a naming system where no one knows your true name unless you tell it to them -helpful immortals, friendly players, newbie help-channels, and so much more! Usage Graph ----------------------------------------------- Mud : Abandoned Realms Code Base : [Rom] Diku/Merc Telnet : abandonedrealms.net 9000 [216.162.171.220] WWW : http://abandonedrealms.net/ Description : Abandoned Realms is a highly modified diku mud. The objective of the mud is to focus on gameplay. We want a MUD where people can enjoy themselves and other aspects of the mud, without compromising gameplay. Gameplay to us is having rich themes to our areas, various creatures that talk to players instead of just sitting around, and well balanced race/classes. We have an extended help file system, a newbie chat for those unfamiliar with this kind of MUD, and plenty of friendly imms willing to answer your questions. There are 16 races and 16 classes each unique with their advantages and disadvantages. New races and classes are consistently being added and the old ones refined to preserve gameplay. There are also seven cabals, with plans to add more in the future. We enforce roleplaying here, we like to see players who have unique backgrounds, enjoy being memorable characters, and in turn, meeting other memorable characters. We also have mob runned quests that will improve certain aspects of your character. Although we do encourage player killing, we also discourage senseless slaughter. We have refined the gameplay so that brains will win over brawn because nobody likes boring hack and slash. We test our pk ranges thoroughly for fairness. If you enjoy roleplaying in a complex and vast world mixed with the thrills of playerkilling then Abandoned Realms is for you. ----------------------------------------------- Mud : Abattoir Code Base : [Smaug] Smaug Telnet : abattoir.wolfpaw.net 3232 [216.18.90.4] WWW : http://abattoir.wolfpaw.net Description : Abattoir is a fun mud. All imms here are very friendly. We have 100 mortal levels and 15 immortal levels. We also have integrated quests (you need to complete quests to gain levels). Every Sunday, we have player killing tourneys. Come in to find out more details. The next few Sundays will have at least 10 tourneys, each one offering a good prize to the victor. We also have remorts. When you reach level 100, you get reborn as a character in the new remort class (offering all skills and spells, which can all be practiced up to 100% adept). When your remort reaches level 100, you are automatically made an immortal. All immortal advancements are done to how hard you work. Basically, if you want to work hard, you can realistically make level 113 on this mud. Amnect. ----------------------------------------------- Mud : Aber-Phoenix Code Base : [Aber] Dyrt Telnet : phoenix.betterbox.net 6716 [209.83.132.90] WWW : http://phoenix.betterbox.net/ Description : Phoenix offers: * Guilds * Original spells and skills * Over 50 quests * Optional PK * 2 Weekly tournaments * Multiplaying * Role-playing encouraged and rewarded * Familiars * Immortal levels open to all. * Helpful newbie areas. * Some saved inventory, clothing, jewelry * Custom playerhouses (design your own) * Player driven, internally consistent economy ----------------------------------------------- Mud : Abode Mux Code Base : [MUX] Mux 2.0 Telnet : abode.twomoons.org 2002 [216.150.202.131] WWW : http://www.abode.twomoons.org Description : Abode Mux is an ElfQuest-themed mush. The setting is the planet Abode (the world of two moons)at a time approximately a century after the events depicted in Fire and Flight in the ElfQuest comics. The location is a fictional western continent, dominated by two elfin tribes in a state of cold war. There are small groups of humans, trolls and preservers, as well as some solitary elves without ties to the two tribes. Feature/book characters are generally not available. Abode strives to be a newbie-friendly mush, with a low treshhold for entering play. Some knowledge of the ElfQuest universe is an advantage. The game is still in the testing stages, but open to players. ----------------------------------------------- Mud : Abrasive, the Dark Realm Code Base : [Custom] DEFOR v6 with CEFOR v2 engines Telnet : abrasive-dr.nl 23 [217.120.81.204] WWW : http://abrasive-dr.nl/ Description : In the Old world, a civilised and rich in culture where occasional a invation or revolution will take place by Orc's, Goblins, BeastMan and/or Mutants. Yet a shadow covers the world, called by the hand of the evil gods. From the kingdoms of Nexis till the deserts of GladStone, a small group of mercenaries fight agains the dark powers of Chaos, whilst the servants scheme evil plans agains humanidity to bring the World to its knees. Abrasive lets you participate in a fantasy world. Players take there place as an adventurer, searching for fortune and power. You will encoure many different creatures and quests are available. Visit us and try to become a adventurer. ----------------------------------------------- Mud : Absolute Darkness Code Base : [GodWars] LOW4 - Heavily modified Telnet : darkness.dune.net 5555 [208.139.203.147] WWW : None Description : The mud is currently under construction. We are now accepting players for testing and are currently hiring builders, coders and enforcers. Currently this is your typical, run of the mill godwars type mud, but in time we hope to change that. ----------------------------------------------- Mud : Absolute Inferno Code Base : [Circlemud] Circle 3.0 (Modified) Telnet : ai.digital-genesis.com 5145 [169.207.182.234] WWW : http://gemini.tntech.edu/~dle1501/ Description : Absolute Inferno is a modified Circle Mud based on the war between Hell and Earth. It has been customized to offer many features important to the power mudder, such as custom prompts, expanded autexits, inline damage, NO RENT, no eq based on levels. It also offers and expert class system whereby a player can specialize and gain more skills or levels by seeking out a greater guild master. For instance warriors may train to become samurai, or death knights, a mage may become a warlock, and so forth. Some of the skills found only on this mud are 'Grenade' (Dwarves can make and use these! Kewl!), 'Sacrifice' (Necromancers can offer blood sacrifices to a deity), 'Transmutation' (Don't like someone? Turn them into a frog, or some other random creation), and 'Aim' (Attack someone from long distance with a ranged weapon!). We also offer a quest system whereby players can gain points to customize thier EQ. All in all there are six distinct classes, each with at least two different possibilities for specialization. ----------------------------------------------- Mud : Absolute Insanity Code Base : [Rom] Heavily modified ROM, new races/class/stat system Telnet : insane.arcanum.net 9999 [192.103.19.36] WWW : None Description : Come check us out! Absolute Insanity has a plethora of areas to explore, monsters to kill, and equipment to be had! We are looking for a few good mudders that are searching for a fun new home. We have many unique original features that you are sure to enjoy! ----------------------------------------------- Mud : Abydos Code Base : [Custom] 100% Custom Delphi code Telnet : abydos.nl 23 [213.201.143.20] WWW : http://www.abydos.nl/ Description : Abydos is an original mud which is build from scratch. Here's a list of some of it's features: - Totally original code & files. The engine is made from scratch in Delphi and running on a NT machine. - Full ansi color. - Statusbars which are located on a fixed position of your screen. - Easy to learn for people who are totally new with MUDs. - Races and classes, each class starts in it's own dedicated training area where you will be recruted (e.g. in the wizard tower for wizards). - Promotions to sub-classes and later to 5 hero ranks. - Powerful script engine which makes all kind of quests possible. - Funny and big quests. - People can add their own build-in emotions. - Lot's of configuration menus, skinable, customizable message colors. - Detailed maps which always track your position. It is unlikely to ever get totally lost! - Player killing is only allowed for clans. Clans can ally with other clans. - Deathmatch zones where people can PK in a team without loosing anything after they die. - Builders will love our zone-editor! Zones are build offline with a GUI program named 'Builder'. 'Builder' also has a integrated baby-version of Abydos to test your area on your own machine by telnetting to your localhost. - There are usually 0 - 20 people online, depending on the time of the day. ----------------------------------------------- Mud : Abysmal Realms Code Base : [Rom] Heavily Customized, many enhanced features! Telnet : realms.reichel.net 4000 [66.55.9.92] WWW : http://realms.reichel.net/ Description : The Abysmal Realms MUD is a Roleplaying/Playerkilling MUD derived from ROM2.4 code. Those accustomed to ROM playing will be pleased with the enhancements we've made while still retaining the best of the ROM 'look and feel'. Realism, attention to detail and enhanced user interface have been our top priorities. The focal point of Abysmal Realms is our clan system. Those new to Role Play will find it natural to fall into RP mode because of the distinct personalities and purposes of each clan. We find best role players often prove to be the first time mudders! Again, you can visit our web site for info on the clans. Though PK is supported, it is judged by strict standards of appropriateness within the RP context maintained here. We have user-selectable ANSI color, and questmasters available for questing anytime. The Realms opened to the public May 1st, 1997 and has grown steadily since then. A forum for your input has been established through our mud mailing list. The mud is served by a conscientious and talented staff of immortals. Click on the link to our web site for a complete listing and to subscribe to the mailing list. **The IP of the mud changed to 66.55.9.92 as of 2001/06/03** ----------------------------------------------- Mud : The Abyss: The Second Age Code Base : [Merc] Modifications are extreme, beware Telnet : sebastion.homeip.net 1236 [24.147.87.54] WWW : None Description : In the beginning, there was Altrag, from whose hand flows the wellspring of Life. And in his loneliness in the Void he wrought the mighty Nimroetil, the Crystal of Creation, and wieldin it, he created the Abyss. Yet among his disciples there was a jealousy. Between the Titans, Aleister and Stormreaver, there was a hatred. War swept across the Abyss, and Nimroetil was broken, and it's shards lost. Yet its memory, and the promise of infinite power, lived on in the hearts of Mortals. And now, even as the world recovers from battle, clans begin to form, to search for the shards, because the enemy must not reunite Nimroetil. At Any Cost!. The Abyss will soon be back, with many features including: - A complex and strategic combat system - A classless, skill-based advancement system - Player-run clans with player-built HQs - A completely original world We are currently looking for dedicated builders to help bring the Abyss to life. ----------------------------------------------- Mud : AC 195 Gundam Wing MUCK Code Base : [MUCK] GlowMUCK Telnet : 63.105.19.135 1950 WWW : http://www.angelfire.com/gundam/muck/ Description : - The year is After Colony 195. - = - = - = - = - = - = - = - = - = - = - = - Upon the assassination of the leader unifying the colonies, Heero Yuy, riots have broken out across the space colonies. The Unified Earth Sphere Alliance seizes this opportunity to develop their military forces, taking over one colony after another in the name of justice and peace. OZ, an organization led by Treize Khushrenada, has been taking charge of the attacks with the help of the Alliance Military. Until this year, when rebel citizens from the colonies have decided to retaliate by sending five Gundam pilots to earth to eliminate the people who started the wars -- to eliminate everything having to do with OZ. On their journey, the world may come to realize how important life really is, and how meaningless the wars are when fought between equally ruthless governments. After Colony 195 is a MUCK based on Mobile Suit Gundam Wing -- the anime series by Bandai, shown on Cartoon Network and YTV. The MUCK is rated PG, due to the violence involved in fighting roleplaying situations. It is meant for people who can be mature, but does not contain adult oriented themes. As with most MUCKs, it is fully roleplay oriented. We are currently hiring Feature Characters and Staff members, so feel free to drop us a line if you're interested. - = - = - Additional website: http://www.angelfire.com/gundam/logs/ - = - = - ----------------------------------------------- Mud : Accursed Lands Code Base : [LP] written in LPC Telnet : 63.105.28.110 8000 WWW : http://www.accursed.org/index.shtml Description : Throw away your ideals of standard races, typical classes, or level-based games and hang on for a truly unique online adventure! In an all original world that is constantly evolving, Accursed Lands is a challenging MUD for players of all ages and experience. Some of our key features include: -21 personal stats for each player. -Over 120 skills already implemented for players to chose from. -Realisitic life event based character creation system. -Smart npcs with sophisticated brains. -Dynamic graphical wilderness that changes and adjusts according to your position and visual abilities. -Underdark with over 6 million permanent rooms possible. -A complex crafting system allowing a player based economy. -Many unique quests and original spells released with more on the way! -A lot more to do than combat and magic, although those rock too! -100% original areas with very detailed descriptions. -Excellent role-playing environment with lots of theme. -Friendly staff and administration who actually listen to the players! With no levels, no standard classes, you'll be free to develop a truly unique identity for your character. So come on by and check us out! ----------------------------------------------- Mud : Achaea, Dreams of Divine Lands Code Base : [Custom] Fully original design and coding Telnet : achaea.com 23 [216.18.90.22] WWW : http://www.achaea.com/ Description : Rated #1 in the world by gamers.com. - Achaea is a grand world with no stock code or stock areas, giving it a feeling that is completely unique. We have thousands of rooms, and hundreds of unique abilities. Examples of our abilities are the Tarot skillset, which includes abilities based on each of the major Arcaana tarot cards or the Metamorphosis skillset, allowing Druids to change into animals like wolverines, gorillas, and wyverns. - Within Achaea, you'll find hundreds of imaginative quests and NPCs, as well as a developed political and economic system. We have innumerable unique features, ranging from what has been called the finest player vs. player combat system in existence, to a realistic weather system, to an integrated military system, to endless opportunities for roleplay in the intricate politics that take place within the land. Raph Koster, Dragon Designer of Ultima Online, has publically said that he believes we have the finest online storytelling in the world. ----------------------------------------------- Mud : Acropolis Code Base : [Rom] Rom2.4 heavily modified Telnet : dinchak.darktech.org 5500 [24.20.208.145] WWW : None Description : After a month of downtime, Acropolis is finally back for good! Acropolis is a MUD that is designed with the newbie in mind. Role-playing is accepted and encouraged, but not necessary. If you're new or old to mudding stop by, you'll have a great time! Here is a brief summary of what we have to offer: * Random equipment based on a set of weapon/armor flags. Included in the random equipment system are a few new item types: bows, arrows, materia, and more. The system is very similar to Diablo/Angband/Nethack. * PK Arena for non-PK or PK players. We have one of the most popular arenas out there because we have added so much to it. There are three types of wars: Single, Team, and Clan, and you can win everything from gold to potions to practices and trains in the arena without worrying about losing exp/equipment/etc. * Many new classes, races, skills and spells. A lot you have never seen before because we made them ourselves. * Remorts, imm and auto quests, a few other 'arenas', friendly staff always ready to help new players, beautiful ANSI color, neat clan system, dedicated player base, the list goes on and on. Stop by today, you'll never play another ROM again! ----------------------------------------------- Mud : Act of War Code Base : [Rom] Telnet : bb11.betterbox.net 4000 [209.83.132.83] WWW : http://www.actofwar.com/ Description : Act of War is a unique kingdom-based MUD that allows you to join the ranks of either Kael, Tier, Cairn, or Undermountain in the eternal struggle for the realm. Act of War allows you, the player, to choose which kingdom, class, and race you wish to play as you wander through our large map gathering equipment and making new friends who may aid you in the future when you go out looking for a battle, or maybe even raiding an enemy town! Act of War promotes a unique player killing environment that sets it apart from all other MUDs, stop by and give it a try. ----------------------------------------------- Mud : Ad Hesperia Code Base : [Envy] Heavily Modified Telnet : hesperia-mud.org 7000 [209.83.132.83] WWW : http://www.hesperia-mud.org Description : 'Caught in the whirlwind of the War of Ages, the battle of the Immortals, lies the Hesperian Realm. From the Black Fortress and foul armies of the Dark Lord, all the way to the Paradise of the Covenant, you will recognize a theme of the utmost tragedy: a love story which shaped the perpetual war raging on Hesperia. Brutally thrown into this realm because of your own stupidity, you decide to make the best out of it. Motivated by the interest the Immortals seem to take in recruiting Earthlings, you vigorously start your career.' Hesperia is a medieval fantasy mud originating from an ENVY 2.0 base code. For three years non-stop our Staff has worked on the large Hesperia project, shaping an all original word of over 20000 rooms. There are over 300 spells and skills, numerous quests and games to try out, as well as the opportunity to join cults and progress through the 550 levels we currently offer. We are a friendly place, so by all means step by and share in the fun! - Hesperian Staff ----------------------------------------------- Mud : ADAMANT : World of the Rings Code Base : [Circlemud] strong modified CircleMud Telnet : amud.orc.ru 4000 [212.48.128.180] WWW : http://www.a-mud.ru/ Description : A world of heroes and dragons, where heroic deeds and horrible creatures are possible ... A world of powerful magic and mighty weapons ... A world of steel and mithril, where you can go and slay powerful creatures or you can seek smart quests and receive great rewards, cool weapons, and destructive spells ... This is the neverending story of the great battle between DARKNESS and LIGHT This is ADAMANT : World of the Rings !!! * 17 races & 9 classes * 30 levels of well balanced gameplay. * Intelligent monsters * Over 70 only ORIGINAL zones, over 5500 rooms * Quest Zones and Automated quest system * Customizable character stats (no rolling) * Helpful gods and mortals. Nice WWW page with help etc... * 100% Russian MUD ----------------------------------------------- Mud : Adamant Adan MUD Code Base : [Circlemud] strong modified CircleMud Telnet : adan.ru 9000 [194.186.76.190] WWW : http://www.adan.ru/ Description : A new MUD, the first in it's kind, based on the fantasy world of J.R. Tolkien where everything is possible, where strange and dangerous creatures lurks in deep under the ground, or wander all around the world... A world of heroes and dragons, where heroic deeds and horrible creatures are possible ... A world of powerful magic and mighty weapons ... A world of steel and mithril, where you can go and slay powerful creatures or you can seek smart quests and receive great rewards, cool weapons, and destructive spells ... This is the neverending story of the great battle between DARKNESS and LIGHT This is the world of - A D A M A N T A D A N- MUD ! * 17 races & 10 classes * 30 levels of well balanced gameplay. * Intelligent monsters * Controlled PK (clan system) * Over 65 only ORIGINAL zones, over 3500 rooms * Quest Zones and Automated quest system * Anti-loot system * Full ANSI color * Helpful gods and mortals * Customizable character stats (no rolling) * Nice WWW page with help etc... * 100% Russian MUD ----------------------------------------------- Mud : AddictMUD Code Base : [Circlemud] 3.0 bpl10 Telnet : game.addictmud.org 4000 [216.81.152.29] WWW : http://www.addictmud.org/ Description : Loosely based on the worlds of Drageara created by author Steven Brust, AddictMud features 30 mortal levels, 8 classes and 3 special remort classes. Players from all over the world regularly play for extended periods of time, creating a sense of unity and camaraderie. Help is readily at hand either via the online help system, or from one of the experienced players online. After a few months of downtime, AddictMud is back and better than ever. With a faster server and less lag, come check it out! * Newbie friendly!!!! Join us - we'd love to show you around. * Limited multi-play allowed * 8 mortal and 3 remort classes, 30 levels * 99 zones, with over 9800 rooms (more being developed constantly) * Quests frequently held * Helpful gods and mortals * Alias system with presets for newbies * Fully functional clan system with clan halls/areas and clan quests * PK during TCs (total carnage) held frequently for fun and sport * 4 hometowns & free rent! * Awesome scripting that adds to the fun ----------------------------------------------- Mud : AderonMud Code Base : [Circlemud] Ver 3.0, heavily modified Telnet : bb11.betterbox.net 6699 [209.83.132.83] WWW : http://www.sspub.com/circlemud_area_creator.htm Description : Why should you come to AderonMud? Check this out: You can give your character more 'kick' by morphing into animal form and ripping out your opponent's throat! Enhance your equipment and weapons. Improve your skills and spells through guildmaster training and actual use. Supercharge all your stats. Create portals. Own your own house. SIMULTANEOUS MULTICLASSING: Get 250 combined levels in the five classes, then advance to Avatar level for a real challenge! Rent is free, quests are always available, and all characters can scan and identify for free. And when you die, you don't lose all your stuff! Modified combat system combines realism with a touch of humor. Area lists are based on player levels to help you find the right level of challenge. Well-designed world map integrates 100+ areas--just follow the river! ** AderonMud is the one you've been looking for -- trust me! ** ----------------------------------------------- Mud : Adesa Code Base : [Ack!mud] 4.2 Heavily Modified Telnet : adesa.betterbox.net 6000 [209.83.132.67] WWW : None Description : In the limitless confines of cyberspace there is a place where sword and sorcery collide and dreams of the fantastic materialize before your eyes. Adesa is more than just a mud, it is a refuge from the rigors of real life... a virtual escape into a world where you can be the knight in shining armor or the dragon who snatched away the fair damsel. Adesa has been forged from a heavily modified version of Ack! and while it still offers the Ack! standards like autoquesting, there are quite a few new wrinkles to the old system. Every race has been tweaked to provide its own distinct advantages and the mortal class to remortal class match-ups have been improved. We even have a totally unique lawful/unlawful player killing system. This mud is a constantly growing and changing place, where old players as well as new will continue to find challenges. Brand new areas, many with mobprogram puzzles and new items, are being added almost every week. ----------------------------------------------- Mud : Adventure Mud Code Base : [Unknown] worldgroup server software 3.10 Telnet : worldgroup.net 23 [64.1.137.201] WWW : http://adventuremud.com Description : Pvp set to 1 level, Role playing welcome, auctions first monday of each month for limited and hard to find items. Characters bought and sold thru the mudop only, code is majormud by galacticom. All 9 mods are installed. Play one free character, you can play up to four characters from one IP address. Additional characters are $5 per character per month. sysop keys $5 per year and buying lives is allowed this is a fair game all players are equal here. Famous Last Words: Dragon WHAT DRAGON!!! ----------------------------------------------- Mud : The Adventurers' Inn Code Base : [Rom] Almost Completely modified and updated Telnet : bb11.betterbox.net 7171 [209.83.132.83] WWW : http://www.theadventurersinn.com Description : If you have been looking for a MUD the is original, exciting, and addictive, then look no further. The Adventurers' Inn is all of that, and much more. I have been mudding for over 10 years, and I know what it's like to look for a MUD that you can really enjoy. Some offer great class/race selections, but lack in the roleplaying environment. Others are pure roleplay, but lack in fun. When I started The Inn, all I wanted to do was to make a MUD rich in theme, and full of excitement and realism that even I would enjoy playing on. The Adventurers' Inn is such a place. All of our InnKeepers have that same desire and drive to build the best MUD possible for our players. Mobs that interact with the players, objects that aren't mere weapons, but artifacts that old great powers, and dangerous consequences. Rooms and spells that are lethal, and traps for the unexpecting. All this and more await you on The Adventurers' Inn. Come and visit, and stay for the adventurer of your life! ----------------------------------------------- Mud : Adventures for Ancient Wisdom Code Base : [Dikumud] Diku/Envy/Merc with a twist Telnet : score.ainola.jyu.fi 4100 [130.234.191.133] WWW : http://www.geocities.com/aaw_home Description : AAW is an ever evolving MUD, many new and unique features have been coded into the game. Most MUDS have mprogs, but how many out there offer substantial oprogs and rprogs, so that objects and even rooms can interact with you and your characters actions? We also have an extensive pet system. Pets can be leveled, wear EQ and even have custom names and descriptions. We also RDL (Room Description Langue) which allows builders the ability to make it so that room descriptions (and other things) say one thing in daytime and another at night, or to have descriptions in the different languages of the realm. MSP (Mud Sound Protocol) is in and many of our areas now have their own .midi files attached to enhance the play experience. AAW offers many races and classes, with more to come. All characters are dual classed so that you get all spells/skills from your primary class and s/s up to level 30 in your second class, yielding an immense range of possible combinations. We also offer many different clans for your choosing. Recently we opened a new much (code-wise) enhanced version of our game based with tons of new features, new race (orc), new skills and new attributes (luck and charisma). New original areas are constantly in development, and our aim is at having totally original world one day! So take some time, and get lost in your Adventures for Ancient Wisdom! ----------------------------------------------- Mud : Adventures in Stormgate Code Base : [Envy] OmegaMUD Telnet : stormgate.dyndns.org 2345 [65.48.162.33] WWW : http://members.rogers.com/stormgate/ Description : Welcome to Adventures of Stormgate, where you will travel time searching for adventure. Extensive overhauled Guilds and Clans 2 ways of Dualclassing, 20 Classes and Races to choose from each with unique abilities, Automated Questing, Full MSP (Mud Sound Protocol) support! NEW SITE The dark lord himself, Zhakarius, looks down on the land from his Chrystal Tower. The landscape, created by the gods, shall one day be his. His continent, Bretonnia, is now under his control. He looks to the mainland in its entirety, yearning to control the power it holds. 'Yes,' he says to his servants, 'This will be my finest conquest yet.' On the wave of a finger, an eruption begins in the northwest, causing immense earthquakes. An enormous purple vortex opens directly above his castle, causing alarm to his old crooked face. 'No, this can't be!' he exclaims, 'This can't be happening!' The Timequake hits him full force, sending him through the rift! ----------------------------------------------- Mud : Adventures Unlimited Code Base : [Rom] 2.4b6(pretty darn good) Telnet : au.betterbox.net 5000 [209.83.132.87] WWW : http://au.betterbox.net/ Description : Having been around for over 4 years, Adventures Unlimited is a well developed roleplay encouraged (enforced for player killing) atmosphere. AU has some very interesting and dynamic features: * Inventive Immortal Staff - Friendly Playerbase * Social status / Mayoral Elections / Manor Houses * Religion based clans - temple ranks * Monthly clan competition for control of the banks * Player killing based on motivations and justification * Realistic player looting (weight based lag) * Code generated minimap in the description * Exploration statistics and rewards for exploring * 75% original world with over 9000 rooms * Well written unique areas * OOC Lounge for risk free visiting * Tier based crafting system based on materials types skill levels, guild rankings * Item repair / condition * Over 150 new skills/spells ----------------------------------------------- Mud : Aeledius Code Base : [Custom] Version 2, Alpha Telnet : aeledius.ca 23 [24.150.39.254] WWW : http://aeledius.d2g.com Description : Still in alpha testing, Aeledius' builders have the aim to bring Aeledius into the realm of well-known MUDs. With 4095+ rooms already coded and 267+ total mobs, more being coded every day we're well on our way to being one of the largest custom and originally built MUDs around with no stock code or areas. We have a wonderfully written OCS, created in Visual Basic by our founder, James Meyer. There is a coherent history, with a full pantheon of Gods and Goddess, each with their own skills. Be sure to visit the website and check out the history. Kick and punch are the only combat skills in so far, there are more coming on the way. Newbie-friendly and still looking for builders, you should stop by and say hi. Our primary goal is to create a realistic environment as it is much easier to lose yourself in a reality that actually seems real. As a note, we are still in alpha testing, so the server goes down occasionally when it crashes. Please be patient, and just try again in an hour or so, usually its caught and fixed quickly. ----------------------------------------------- Mud : Aerlynn MOO Code Base : [MOO] Geocorana's RPGCore Telnet : mushhaven.net 4002 [216.150.202.147] WWW : None Description : Aerlynn is a fantasy-based MOO, built with two roleplaying areas and one, optional, MUD-like area. Roleplay is essential to gaining rank within the society - MUDding is just for fun. Aerlynn is a world of planes - namely, the two known planes - Vallun, the land of humans, elves, dwarves, and other humanoids - and Cyrrus, the land of air, where the gryphons and dragons reside. The Gate between the planes, once hidden from prying sight, was accidentally found by adventurers in Vallun, who immediately found themselves a goldmine trade in capturing and selling Gryphon and Dragon eggs. The Dragons and Gryphons, once sworn enemies, have formed a shaky alliance against the humanoids to return their children to the lairs and eyries. Currently, the MOO is being built and expanded. Builders, coders, and a few interested explorers are always welcome! ----------------------------------------------- Mud : Aesir Code Base : [Merc] ROM 2.3 based, heavily modified Telnet : asgard.viviano.net 7000 [216.48.19.245] WWW : http://asgard.viviano.net/ Description : In a world ruled by Deities with powers beyond mortal comprehension, mortal man and his sentient beastly kindred walk among some of the greatest heroes and villains ever to exist in the human consciousness. Emperor Palpatine and Lord Vader inhabit the same world as Sir Lancelot and the Greco-Roman Gods. Amongst these people walk you, the mortal being, watched over by your patron Deity, to whom you swear loyalty by joining their other followers within the Clan. Choose your path among the mortals, honour always the deities, and be sure to watch your back; the wolves here bite. Aesir currently has 8 tribes, run by mortals, and 6 clans, run by immortals, that aid in roleplay and player interaction. Most of our areas are original and we will accept and review areas from anyone, not just immortals. Currently we are working on adding Remort into the game and already have a Rebirth option. Remort will bring 8 advanced classes into the game. Questing is optional and the rewards are as variable as the types of quests. We like to try to keep a light, relaxed atmosphere, while at the same time keeping an open forum for opposing views. Feel free to stop by anytime and if you should need anything, don't hesitate to ask! ----------------------------------------------- Mud : Aether MUSH Code Base : TinyMUX 1.4 Telnet : aether.mux.net 8080 [207.96.1.31] WWW : http://mux.net/~aether/ Description : Aether is an original-themed, consent-based MUSH with an emphasis on character interaction and roleplay. It is based on various world mythologies, including Greek, Roman, Persian, Indian, and Native American. It features extensive news files (many of them based on actual historical events), and innovative code. There are also a number of races, magical abilities, occupations, and factions that your character may choose from. ----------------------------------------------- Mud : Aethia Code Base : [Smaug] AethiaMUD Telnet : aethiamud.org 7000 [12.229.28.164] WWW : http://www.aethia.org/ Description : Would you like to explore the skies as a dragon? Rule a powerful kingdom and conquor the world? Sail the seas as a pirate, pillaging helpless vessels for treasure? Would you like to explore a vast world, painted with wilderness as far as the eye can see, and grand cities with wonderous things beyond description? Would you like to live your fantasy, and have your fantasy live you? If your answer is YES! to any or all of these questions, then Aethia is the place for you! Whether you're brand new to mudding, or a 10-year mudding veteran, this fantasy-based world will delight and entertain you! Our unique pskills system, ContiGen terrain and altitude format, and 100% original areas, races, classes, guilds, occupations, and more are just a few examples of what makes our mud stand out from all the rest! But don't take our word for it, of course! See it for yourself! Our community will welcome you with open arms! We hope to see you in our dreams..... and yours! ****AethiaMUD is in early development at this point. We are not open to the general public yet, and are actively seeking new immortals to help us build this wonderous new place! If you are looking for a place to build, and wish to have the respect that you deserve, please visit our website for more info! We Hope to hear from you!**** [WebWho URL: http://www.aethiamud.org/webwho.html] ----------------------------------------------- Mud : Aetolia, the Midnight Age Code Base : [Custom] Telnet : aetolia.com 23 [216.18.90.40] WWW : http://aetolia.com/ Description : - Aetolia is a huge and totally original world, with no stock code or stock areas whatsoever. We have thousands of rooms, and hundreds of unique abilities in dozens of complex skillsets. Examples of our player classes include the supernatural Vampires, who use the mystical power of Blood to form their bodies into lethal weapons, alter the minds of mortals, or raise foul undead slaves; or the brave Sentinels, fighting to defend their forestal homes with their ability to shapechange into ferocious creatures, their cunning use of deadly traps, and their rapport with natural animals and plants. - Within Aetolia, you'll find hundreds of imaginative quests and NPCs, as well as developed political and economic systems. We have innumerable unique features, ranging from what has been called the finest player vs. player combat system in existence, to a realistic weather system, to lucrative trade skills, to endless opportunities for roleplay in the intricate struggles that take place daily within the land. ----------------------------------------------- Mud : Aff.MUD Code Base : [TFE] Modified TRE Telnet : amber.amber.org.uk 2323 [213.52.199.230] WWW : http://www.geocities.com/hybfozz/ Description : aff.MUD is the first Forest's Edge (TFE) codebase to be hosted in the United Kingdom. We hope to encourage the uptake of the code base to MUDders in the UK, and welcome all who wish to play / contribute. This is a rebuild of the old Rivers Edge base, with new areas and items / mobs being added all the time. A download of the latest code and fixes are available from the homepage. May your stay here be 'free'. ----------------------------------------------- Mud : African Legends Code Base : [MUCK] GloMuck 3.1.6 Telnet : www.night-howler.com 3535 [67.82.42.218] WWW : None Description : African Legends is great muck based upon the adventures of the Lion King movie. This great story takes place after Scar was defeated and Simba regained the throne. But instead of focusing upon our favorite lions, the plot is instead thrown towards the three Hyena's which lead the Bayanzi Clan and fled to new lands deep into Africa. Here you will discover many new faces and FC's created from the imagination of the Wiz Staff. There will be a minor focus upon Pride Rock, but the brunt of the RP will be generated towards the new characters. This is a very player and newbie friendly muck and all are invited! Welcome to African Legends, where the mysteries of another story comes to life! ----------------------------------------------- Mud : After Exile Code Base : [Smaug] Telnet : silverden.com 9000 [63.78.117.186] WWW : http://after-exile.silverden.com/ Description : After Exile is a MUD that goes beyond the standard SMAUG restrictions. We have an extensive backstory, where players make their future. Our staff is diverse and friendly, welcoming newcomers and old players alike. We dislike the term 'newbie' in our MUD. We will be running active and involved quests dealing with the history and the future of After Exile. Each month, the webpage will have a special update, written as a history of the accomplishments of the players. We invite anyone looking for a new home, or a place that is dynamic in new features, and a place that is designed for the players to check us out. ----------------------------------------------- Mud : After Hours Code Base : [Unknown] LDmud Telnet : afterhoursmud.com 2000 [206.124.143.232] WWW : http://afterhours.lpmud.com Description : One of the most established and advanced LPmud's in existence. Now in it's 11th year, the imaginative world of AfterHours is one of medieval fantasy and adventure. We offer a very friendly atmosphere with helpful players and immortals. AfterHours has formed into an extensive and detailed world with a very unique feel. Many years of coding from hundreds of builders provides the basis for one of the most original mud's ever. If your looking for a mud you can get really involved in AfterHours will satisfy your every need. Some of the main aspects offered at After Hours are: * A user interface which allows new users to start quickly, but is complex enough for advanced players. * A unique Multi-Class system. * Fifteen original and creative quests to challenge players who like to role-play. Join our world and the lifelong experience that is AfterHours. ----------------------------------------------- Mud : After the Exodus Code Base : [Circlemud] CircleMUD 3.0bpl19 Heavily Modified Telnet : exodus.mudservices.com 1111 [206.245.158.225] WWW : http://www.exodus.mudservices.com/ Description : Updated to CircleMUD 3.0bpl19, Oasis OLC 2.0.1, DG Scripts We are nearing the end of massive code development and moving now into area development. GOOD BUILDERS HIGHLY SOUGHT AFTER. Areas need to be science-fiction in nature, we are not accepting areas based on dragons, heaven, hell, or pure magic classes. Area building will occur for the next 3-4 months where we will then move into regular operation. Immortal staff positions will be chosen from among the playtesters and builders who help Exodus develop. So if you have any interest in being on the ground floor of what should be a very interesting mud, come on and join us. The age is 800 years after mankind developed the technology to leave the cradle of Earth and expand his civilization to the stars. Countless colonies now exist with only a fraction being well established. Some settlements are centers of trade while others harbor criminal activity. Some are galactic centers of prestige while some wage war upon one another. This is our universe, the universe established After the Exodus. ----------------------------------------------- Mud : After the Plague Code Base : [LP] MudOS (CoreDump mudlib) Telnet : atp.mud.hu 3000 [160.114.100.96] WWW : http://atp.mud.hu/ Description : Our mud is a complex and 'real' fantasy world. We encourage roleplay, though we don't enforce it. The tuneable global channel may be used only for newbie related questions. There are no levels in the mud. You gain experience by improving your skills, solving quests or by exploring new places rather than by killing the same monster repeatedly. It is a unique blend of a hack & slash and a roleplaying mud. You really live in the world, it is not just theatrical roleplay. There are many features that keep you busy exploring, so you won't fall back to boring hack and slash routine. Mud features: 20+ open guilds. Most of these guilds are led by players so admission in a guild is not always automatic. Complex monetary system. 20 playable races with their own language. About 120 spells and 90+ different skills. Unknown characters will be seen by their appearance rather than names. Team system supports back row for spellcasters and archers. Weather. Overland map. Combat includes bleeding, unconsciousness, breaking or severing of limbs. Special races: flying races, water breathing races etc. and a lot more. 60+ unique quests (not autoquests). Numerical values are shown as text or displayed by bars. Players are entitled for detailed character generation after they have already spent some time playing the game. Detailed character generation includes a background story which could be standard or player supplied. Players can own houses with saved equipment. Crafts include forging, carving and tailoring. User stats are available here. ----------------------------------------------- Mud : AfterFive Code Base : [MUSH] TinyMUSH 2.2.1 #21, 2.2.2 [DaemonMUCH 0.15 enhanced, Pueblo 1.X enhanced] Telnet : af.vew.net 9999 [199.1.91.205] WWW : http://af.vew.net/af.html Description : AfterFive has been running since 1991, with a one year hiatus for development. We are loosely themed on New Orleans, and offers a full Citadel-type BBS online. Character requests can be sent to trish@vew.net. There is no open building or programming, although special cases are looked at if for public use. ----------------------------------------------- Mud : Afterlife Code Base : [Rom] 2.4b6 modified, 1/3 code is original Telnet : afterlife.mudservices.com 5000 [206.245.158.190] WWW : http://www.afterlife.mudservices.com/ Description : Afterlife is a ROM 2.4 based MUD now just over five years old. Some of our features include: * 110 areas with 9290 rooms, over half unique to Afterlife * 13 mortal classes, 3 reincarnation classes * 30 races * 701 help files * Clan system primarily run by mortals * Deity system including special godspells * Quests, including: + automatic quests for quest points (redeemable for eq, etc.) + automatic quests to reincarnate and to become an avatar + individually tailored quests assigned by Questrunners Council * Mudville, where players can build their own homes * Mortal Coil, the wickedest card game around * ANSI color With an active and friendly immortal staff, Afterlife is always changing, always improving. Welcome to Your Afterlife, your new MUD home. ----------------------------------------------- Mud : The AfterMath Code Base : [Rot] Heavily Modified Telnet : aftermath.kyndig.com 4010 [207.44.142.105] WWW : http://aftermath.kyndig.com Description : Come and play in the realm of Aftermath, the wasteland that remains after total destruction. Aftermath is a fun Tolkien based mud, with about 10 or so players on at a time. Player killing is encouraged, yet if one wishes a non-player killing guild may be chosen for those who wish to center their MUD experience towards Roleplaying. So come visit the Aftermath,a MUD in the rebuilding stages, we look forward to suggestions or comments that you may have. So come, help us reshape the realm of Aftermath. ----------------------------------------------- Mud : Aftermath-MUD Code Base : [Circlemud] See mud credits for changes. Telnet : Aftermath.mudhosters.net 4321 [207.180.14.18] WWW : http://home.c2i.net/nellie/index.htm Description : Welcome to 'In the AFTERMATH of the Fallout!' You are one of the lucky few who have survived inside one of the many nuclear shelters, constructed to withstand the devastating effects of an atomic war. After several years of building in isolation, time is beginning to run out for our people. Whilst trying to establish a settlement, we come under continuous attack from all sides. Blood thirsty raider gangs, radiation scarred lunatics and mutant raiders and animals take turns in stealing our resourses or technologys. Before you venture forth into the waste lands to defend our settlement see our HOMEPAGE for there are a few tips and tricks you should know to make your hard life here a wee bit easier. In Aftermath-MUD we try to capture the mood of a post- nuclear era with images of war-torn ruins, vast underground caverns, and ramshackle settlements filled with strange characters and places. Within the various areas and villages that populate this MUD's world, you'll encounter murderous gangs who don't exactly like strangers. Aftermath plays like most roleplaying games where you can accept quests, enlist the aid of other players, purchase food, armour, weapons, or simply chat with the other players. WARNING: In this post-apocalyptic world you may get addicted. ----------------------------------------------- Mud : Aftermath: Earth 2747 Code Base : [Circlemud] Modified Telnet : galactica.shacknet.nu 7500 [209.83.132.84] WWW : None Description : 'The year is 2747 ad. You are the oldest in a family of 6 and today is your 18th birthday. You wake as if it were any other day, but you soon find that somthing is very wrong. As you exit your simple home, you see your farmland being burnt to the ground by the growing faction known as the Red Army. Though they mean good by trying to gain a controll on the world around them, you know deep inside that their ways and methods will only fail... much like your ancestors did after the great revolution of 1917.' Earth in the year 2747 is greatly different than the Earth we now live in. A great war has both brought together and divided the many great nations of the world. Now mankind must live with the mistake of it's ancestors. Since the devastating nuclear war in the early 21st century, Earth's geographical and political boundries have changed to the oint of unrecognition. Now the world must live in the Aftermath that is Earth 2747. Mankind has both advanced in many ways, and went backwards in others. For instance, the space program has discovered many new worlds, and nations have learned to live peacefully. A faction now wishes to change the ballance, but will we allow it to happen yet another time... ? If you are interested in building for us, we are always looking for serious builders. Please send an E-mail if you decide you may be interested. ----------------------------------------------- Mud : AfterShock Code Base : [Ack!mud] 4.2, Modified Telnet : destiny.genesismuds.com 9000 [169.207.182.235] WWW : None Description : AfterShock is based on ACK! 4.2, and is undergoing constant code modifications. New areas are added semi-frequently, and new levels above adept have been added, to broaden the AfterShock experience. Gaining levels on AfterShock is no walk in the park. It will not be quick or easy to gain to the highest levels. For all but the most dedicated players, getting all the rare items is a near-impossible task. For those of you wishing to build, we have a build port set up, and are currently hiring. We are currently not seeking coders, but we have several rooms you can go to post notes if you have ideas. AfterShock does not rely too heavily on roleplay, although you may. People outside your group range are unable to attack you, so unsuspecting newbies are safe from adepts in a bad mood. Multiplaying and bug abuse are not tolerated, and will be dealt with swiftly. If you find a bug, please report it to an immortal. For those of you new to ACK!Muds, feel free to ask an immortal (or another player) any questions you have, and they will most likely help you out. ----------------------------------------------- Mud : Aftershock: Realm of Inferno Code Base : [Ack!mud] Heavily Modified Telnet : aftershock.genesismuds.com 2500 [169.207.182.235] WWW : None Description : Aftershock is a modified ACK!Mud based on the 4.2 ACK Release. We are a mature MUD, which has been around since the mid 1990s and are always looking for new players to come and experience the magic. A friendly IMM staff and a helpful player base makes for an enriching and entertaining experience. Aftershock presents the standard ACK!Mud multiclass sytem up through the adept levels. We have expanded on this system by creating detailed and unique Realm Lord levels and the ultimate in Legend levels with unique and new skills to be discovered. With 92 areas to explore, new discoveries are at your fingertips daily. Develop your own unique equipment by utilizing quest points earned throughout daily game play. For those of you wishing that extra bit of excitement. Aftershock does allow player killing for those players who choose this route. PK is restricted, however, and does not ruin the experience of those who wish a more peaceful MUD existance. We also have added an Arena where players can have fun PKing and practice PK skills without disrupting others who wish to continue advancing their characters. Please stop by: aftershock.genesismuds.com 2500, talk with our players, and start a new character to share the experience. We hope to see you there! ----------------------------------------------- Mud : Agamemnon Code Base : [Smaug] Heavily modified Smaug 1.4 Telnet : agamem.shaolinux.com 4000 [66.35.146.136] WWW : None Description : Agamemnon was born in the Summer of 1999 with the hope to offer a mud that is available to players of all ages and mud backgrounds. We offer a challenging new world of mostly unique areas that allow for advancement through a tiered leveling system. Advancement allows players to multi-class in any one of our stock and original classes (including Paladin and Assassin). We're looking for a group of dedicated players to test out new areas and new code and who may be interested in joining the building and coding team. If you're interested in helping a mud grow past its original programming by interacting with a friendly mud staff, drop by and give us a try. We look forward to seeing you! ----------------------------------------------- Mud : Age of Chaos Code Base : [Circlemud] Chaos Code, originally Circle 2.2 Telnet : aoc.pandapub.com 4000 [64.45.205.50] WWW : None Description : The New WEAVES system is IN!! Come see it! We just finished a 6 month project to revamp the entire spell system. It is now based off the five elements and all spells and skills require you to have skill levels in the elements to use. For example, to use STILL someone you would need a very high level of magical fire and spirit elements. All of our skills are now based around techniques, for example to parry someone's attack the technique is now 'The Moon Rises Over the Lakes.' Come see it! Our world is based on R. Jordan's Wheel of Time series in an age where things are very different. Unique storylines and setting elements compliment the traditional Wheel of Time world to create a truly unique place for would-be heroes to explore and make a name for themselves in. We encourage roleplay, and have a system of clans and holy patrons. Player on player battles in warzone, holy warzone, and capture the flag combat, using a special duel and overview battle system. A rich fantasy world of mostly original, highly interactive zones. Several original classes, races, skills, and spells. Unique equipment system, you'll never know what you might find! 30 levels, transform into a more powerful being, 30 more levels, multiclass, 30 more to hero. At hero enter the massive Labyrinth to become one of the coveted ancient races. Guilds such as Dreamwalkers and Adventurers. Wager duels, formation fighting, heartbeat ticks, casino gambling, new areas added all the time! Everything is kept well balanced, and the world is constantly growing and changing. Come check us out! ----------------------------------------------- Mud : Age of Discovery Code Base : [Custom] Perl source with MySQL database interface Telnet : aod.dracowolf.com 4848 [65.81.69.70] WWW : http://aod.dracowolf.com/ Description : Age of Discovery is currently in a Pre-alpha stage, and is currently locked from new character creations. We plan on being in an Alpha stage soon and are actively searching for Perl programmers to bring many of the system designs into being. If you are interested in seeing Age of Discovery, email euriol@yahoo.com to make an appointment. The Foundation for the Theme of Age Of Discovery 400 years after the last battle, both sides suffered heavy losses, for every person who lived, 6 people had died. The great names have fallen gloriously upon the field of battle, once again placed outside the pattern to once again be rebirthed should the world of the Wheel need them again. The nations have been spending the last 400 years recuperating from the losses. The White Tower had been re-united and the Black Tower had been firmly established. The Aes Sedai of both Tower(s), under the leadership of the T'amyrlin and the Amyrlin had their hands in the politics of the nations. The once vast array of independent nations have united into larger more influential nations, cultures adapting and overcoming the hardships and labors of rebirth and the rebuilding of empires. With the rebirth of a world staggering under t he impact of the last battle, the survivors looked onwards, striving to bring back the glory of the lands and of their nations, constructing new cities, and reuniting the people. ----------------------------------------------- Mud : Age of Dragons Code Base : [Circlemud] Telnet : ageofdragons.com 4000 [208.204.46.28] WWW : None Description : {...Written in High Elven Script...} Scouts have confirmed our worst fears, the dragons of the Dark Queen have indeed returned to wreak havoc upon all of Krynn. Humans called 'Dragon Highlords' have been seen mounted on these deadly leviathons, commanding massive armies of strange lizard creatures and goblins. We have send messangers to warn the Knights of Solamnia of this dreadful news. May Paladine protect us in this coming Age of Dragons. The Age of Dragons was conceived by a group of creators who could not find a mud that had a strong sense of realism. We wanted a place to mud where we could forget that it was a mud we were playing and become absorbed in the fantasy world the mud created. Picture yourself joining armies and clans which strive to protect their native lands from their enemies. This is the type of roleplaying we wish to encourage. ----------------------------------------------- Mud : Age of Falter Code Base : [Smaug] 1.4a (some mods) Telnet : ageoffalter.idlegames.com 4000 [12.254.201.122] WWW : http://ageoffalter.netfirms.com/ Description : Age of Falter is dedicated to bringing the player an environment that will change with their actions. We currently are under heavy construction preparing the world and intricate story that players will help shape, this will require the player to roleplay. We plan to have 8 or more major kingdoms that are each ruled by their own race. Our goal is to involve the player to the full extent, which will make the outcome unknown even to the immortals. We hope to achieve 8,000+ rooms but with all of the ideas rolling in we may reach the 15k mark. If you are interested in working with a great staff that is dedicated to the player and each other then please email Quaan or Lothios, their emails can be found on the website. ----------------------------------------------- Mud : Age of Insanity Code Base : [Circlemud] 30% 2.2, 30% 3.0, 30% something slimy Telnet : banshee.whit.org 4000 [64.140.2.68] WWW : None Description : In ages past, before the great kingdoms of the east were sacked, before the Age of Greed's great fervor, far before U Po Kyin's ascension which led to these days, it was an Age of relative peace. An Age of Discovery. When people attended to the minutia of their lives, and when the bounds of the world were unknown. To the east, The Barrier was impassible. And experimenters speculated about what the meaning of life might be. And adventurers sought to know what lay beyond the farthest mountain. Today we know the edge of the world. We have heard of the giants and beasts who once slept, who sleep again. We have felt the rumble of war approaching. We have seen our great kingdoms succumb to creatures bred, summoned, and created. Knowledge has given us this Age. When we know the value of life. When we know a rivalry can live forever. The pursuit of immortality drives us all. No respect for life. No alliances. No trust. This is the Age of Insanity. ----------------------------------------------- Mud : The Age of Legacy Code Base : [Rom] MyLegacy codebase Telnet : legacy.kyndig.com 3000 [209.61.155.105] WWW : http://legacy.kyndig.com/ Description : The 8 classes and 10 races of The Age of Legacy offer diversity without confusion, the fact that balance was a priority is obvious to anybody who plays the game. The 91 level, unique remort system allows you to be reborn when you weary of your current life, each life you find yourselves with different strengths and weaknesses, talents and gifts, but sometimes also handicaps. However, from life to life your strength and knowledge inevitably increases. Leveling, questing, roleplaying, and pking ... even chatting, you can pick and choose which you would like to do, all are encouraged, none are mandatory, so that everybody can find what they like to do, and not have to do what they hate. The new evolvable spells and skills system allows you to rediscover new ways to use existing skills, and watch their power increase. Custom clans can wage battles with each other, pit strategies and perserverance against each other, and destroy their most hated enemies by ravaging the opposite side. The Age of Legacy is filled with adventure, be it in going off on grand quests, creating and maintaining your own clan, battling scores of monsters, searching for treasures to strengthen your power, or challenging other players to a duel of skill, wits, and blades. Whatever you are looking for, you will find it at The Age of Legacy. Venture in for a taste, you won't regret it. ----------------------------------------------- Mud : Age of Legends Code Base : Heavily modified Rom 2.3 Telnet : legends.terminal.org 7575 [207.199.187.244] WWW : http://www.geocities.com/TimesSquare/Dungeon/2441/index.html Description : The Age of Legends is a game based on Robert Jordan's Wheel of Time series. The Age of Legends has twelve guilds for players to choose from, all based on the Wheel of Time series. Each guild has two unique skills that are granted to the player upon the joining of the selected guild. We offer a guild, Tinker, that is free from all player vrs player combat. Player Killing is limited in such that if you are player killed by another person, they may only loot *one* item from your corpse. We are not a heavy Role Playing MUD, but neither are we without RP. Each guild must follow the the path Robert Jordan has written in his books. ----------------------------------------------- Mud : Age of Legends: Tales of the Lance Code Base : [Circlemud] Heavily Modified Circle Telnet : ageoflegends.planetmud.com 6010 [198.77.197.151] WWW : http://ageoflegends.planetmud.com/ Description : Having finally reached Karthay you find yourself thinking back to your past few days journey. That tower you saw was something you most definatly should NOT have entered. It was not at all pleasent, and it's host was less than congenial. Karthay, a port city, is well known for it's rowdy patrons, and less than lawful approach to life. While not necessarily evil, it does not welcome lawfulness with open arms some times. You wander in through the front gate, wondering what to expect, hoping for the best, but ready for the worst. ----------------------------------------------- Mud : Age of Meribia Code Base : [Smaug] heavily modified Telnet : mud.meribia.net 4000 [66.221.80.64] WWW : http://www.meribia.net/mud/ Description : A long time ago, there was a great civilization of humans that grew so powerful that no other race dared to challenge their supremacy. This nation was ruled by a series of wise and benevolent rulers, and people from all around the globe sought their advice. But, as time went on, the rulers slowly became more and more corrupt. They taxed the poor, and gave handsome rewards to the wealthy. They engaged in devastating wars against small, weak nations, and even took the sword agains their own folk. In 1155, a great cataclysm, the like of which the world had never seen, destroyed the nation and left the survivors to eke out a minimal existence in the wake of the disaster. It was only with the help of the El-veres, or Elves, that the humans began their civilization anew. We can only hope that they will not make the same mistakes again . . . ----------------------------------------------- Mud : Age of Redemption: Vilaross Mud Gen3 Code Base : [Rom] Rom 2.4 Derivative (Vilaross 3.0) Telnet : baby.indstate.edu 4000 [139.102.70.207] WWW : http://baby.indstate.edu/vilaross/ Description : Age of Redemption: Vilaross Mud Gen3 At the end of the second Entropus War, the world is in disarray. The clans have been reduced to handfuls of faithful followers and the kingdoms have been reduced to nearly nothing. Now it is up the the few brave souls remaining in the world to set things the way they should be and restore the past glory of Vilaross. It won't be easy, though. Not everyone agrees with these lofty goals. Indeed, many have found it easy to rule these weakened people who are reduced in number, oppressing and further disheartening the survivors. What will become of this world in trial? That is up to you. Will you take up the reigns of those who seek to return the world to right, or do you seek to rule the weakened people under your iron fist? ----------------------------------------------- Mud : Age of the Ancients Code Base : [Smaug] Wolfpaw Telnet : mud.ancients.org 5000 [216.18.90.2] WWW : http://www.ancients.org/ Description : Age of the Ancients is a mud attepting to be based on a Dungeons and Dragons theme. We have 2 staff with 10+ years of D & D playing experience, as well as many immortals with such experience. Our mud has been developed extensively, 6 months of development has produced a rock stable, realistic challengeing code. Our mud offers much realism, as that is one of my highest priority's. AoA has a nice mix of social RPG and hack and slash aspects. It is RECOMMENDED FOR EXPERIENCED PLAYERS! Aota keeps players coming back with its mix of crazy areas, as well as a wide variety of classes and races to choose from. We keep our players guessing, thus increasing the overall experience of them mud. Almost all of the mud has been rewritten, to suit the realism factor. We seek a good staff of builders as well, as our style of mud is slightly more high-powered than your everyday mud. ----------------------------------------------- Mud : Age of the Celts Code Base : [LP] Sorrows 1.83 Telnet : ageofthecelts.org 9999 [64.124.186.158] WWW : None Description : Age of the Celts is based on Celtic and Gaelic history of fact, fiction and other somewhat altered history. Guilds will be in-depth and powerful. The first guilds to go in will be a Knight/Paladin mix, Wicca (we show as our white majik/healers) and Druid (we show as our black majik/evil) We know not all agree with this, but based on history and the need for both this was the decision. At least 15 other Guilds are in the plans. All races are based on history of real and fictional that we were able to research. In time up to 25 races will be offered, multiple Dragon types, Leprechauns and even human for those who prefer this. Each race will have a Homland Domain where only those of your race will live, but once you've uncovered the mystery to enter, all Homelands are open to all races. We pride ourselves on being unique with still sticking to as much history as possible. There are quests in play now and more planned once Caer Griminish fully opens. The staff is fully involved with players, willing to help with information and background about the MUD. ----------------------------------------------- Mud : Age of the Magi (The Crappy Artist's Guild) Code Base : [Dikumud] HEAVILY Modified ROM 2.4 (shpoo rendition) Telnet : foozone.net 5858 [68.5.133.201] WWW : None Description : Utaru, the world travled by many races now stript of all its heritage because of humans liveing in neglence, and self ordained ignorance from being oppressed by the surrounding races. Knowing of these acts, the surrounding races will try to keep the humans from reawakening their long lost knowledge, as they instead use this knowledge for themselvs and for their own gain.The Drow and Zombies, controlled by the Drow, trying to quell those who cast them out so long ago, as well as stop the stupid humans that are just anoying. The goblins, foraging for something to eat. The Neko, trying to keep the demon in the volcano on the Shohoto Island from ravageing the land, casting it into a bleak winter from which it may never return. The Tenshi, very beautiful angelic, and kind creatures, tend to mind their own in matters of state and politics, being rather daft when it comes to brainpower, you could say they were a bit retarded. Then last and of course least you have humans that run around screaming 'Broom Broom!!' and 'Hey look mom no hands' trying to just survive long enough to wake the next day to eat their frosted coated shmoo that wait them in delight as long as they pet them and boil them. Hey taste like beaf, I am Engrish! HO! And much more, with 26 races to choose from and 2 tiers of 8 classes each, with many more to come! Come visit and partake in the little slice of heaven, or nut hut, or little back padio, or whatever you want to call it, hell call it the bionic eyeball, hilarity is always sure to insue!!! ----------------------------------------------- Mud : Age of the Throne Code Base : [Custom] Original Telnet : aott.com 23 [209.51.181.66] WWW : http://www.aott.com/ Description : Age of the Throne is unique MUD in more ways than one, we have written the game from scratch using our very own programming language and we have also aimed for a theme found nowhere else in the Gaming World. Set in fashionable 17th Century Paris the game evokes and emulates the period of History that saw King Louis XIII on the throne of France, Cardinal Richelieu as Head of the Church and the constant rivalries that ensued between the Kings Musketeers and The Cardinals Guard. The locations within the game are replicated from original maps of the time. As our programming language does not restrict us we are free to implement many original and interesting features into the Gameworld. The Combat, Movement and Skills systems featured are like none other. Progression in the game is attainable by many routes other than tireless questing for points. The Age of the Throne website has recently had a professional makeover and now boasts many useful pages and resources to help the newcomer to quickly acclimatise into this unique gaming environment. Age of the Throne employs a full time programmer allowing us to add new features to the game on a weekly basis as well as promptly responding to queries and bug reports. ----------------------------------------------- Mud : Age of Twilight Code Base : [Custom] Completely custom, public mudbase; Bucket Telnet : aot.crimebucket.com 2000 [24.25.83.62] WWW : http://aot.crimebucket.com/ Description : This MUD is the flagship MUD for a custom, new codebase called 'Bucket'. This MU D is very new, and lacks combat, magic, and so on as of this moment, but is read y for very basic world building. If you are creative, tired of the same old same old, stop by. Bucket is very powerful, and that is obvious once you see the bui lding system and the thought that went into it, and everything else in the MUD. I'm looking for people willing to help build the world. No previous building exp erience is needed, as, this building system is completely different than any oth er MUD. You should be somewhat computer-saavy, and not a 13 year old c00l dewd. :) Please, stop by, check it out, be part of something unlike any other MUD. ----------------------------------------------- Mud : Age of War Code Base : [Circlemud] CircleMUD 3.0 (heavily modified) Telnet : ageofwar.org 4000 [206.96.230.5] WWW : http://www.ageofwar.org/~aow/ Description : Now in its fourth successful year, Age of War has underwent several major code changes. Classes are still somewhat limited. Novel features to AOW include: * Full clan support. * Clan halls w/ restricted access and saved treasuries. * A stagecoach offering travel to 3 different hometowns. * A fully automated newbie guide giving complete tours. * And last but certainly not least, the 'Jihad'. A clan war system Original to AOW. It allows a clan leader to swear fealty to one of 8 NPC Gods, bringing his clan into a war on the side of Justice, or Chaos. This grants special spells available only through the jihad, and the use of a capitol town programmed to defend them from enemy players. If you have any questions email Age of War at: drdetroit@buffaloriver.com ageofwar.org 4000 http://www.ageofwar.org/ ----------------------------------------------- Mud : Ages of Darkness Code Base : [Rom] HEAVILY Modified Rom2.4 beta 6 Telnet : ages.wolfpaw.net 5800 [126.194.99.15] WWW : None Description : Ages of Darkness is Back! To all of you new people, AOD is a mud 4 years in the making and has come out of retirement to battle against the Darkness once more! As for the old players, your character is still in the database, so you are welcome to pick up where you left off. The idea of AOD is to give you a chance to escape from the world of worry and stress and to allow you to expand your imagination with a wide variety of areas, classes, and races to battle, or aid evil in an enchanted fantasy world where an age of darkness has settled. ----------------------------------------------- Mud : Ages of Despair Code Base : [LP] TMI-2 (Heavily Modified) Telnet : agesofdespair.org 5000 [130.243.43.23] WWW : http://www.agesofdespair.org/ Description : =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Ages of Despair - Where Fantasy Becomes Reality! =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= AoD is one of the most popular, well developed and stable new LP Muds. A unique medieval-fantasy MUD with high quality standards and vivid descriptions that are truly enchanting. AoD is newbie-friendly and has gone to great lengths to create a great community for players. A few of the many features that Ages of Despair offers are: * A wide variety of original areas with very detailed descriptions. * Player owned houses with chests to store equipment over reboot. * A very unique and advanced ranked party and combat system. * Intelligent, interactive NPCs and Mobs. * Dynamic mini-map that changes and adjusts according to your position. * Over 35 races, 300+ spells/skills and up to 150 levels of play! * Friendly staff and administration who actually listen to players. If you have been searching for a new home or perhaps just a world filled with new challenges and adventure, this is what you have been waiting for! ----------------------------------------------- Mud : Ages of Destruction Code Base : [Rom] Modified Telnet : aod.dlmud.com 6034 [24.237.7.230] WWW : None Description : After Losing my last Code, I have started to recreate the mud that was starting to go somewhere. I hope this time I can make it better and more fun for all. Our clans are based on PK. Roleplay is accepted but not required for anyone. I hope to find some of the old players and a lot of new players. ----------------------------------------------- Mud : Ages of Myth Code Base : [Circlemud] CircleMud v17. With many additions, and changes. Telnet : agesmyth.inetsolve.com 2500 [198.94.137.27] WWW : http://www.agesmyth.inetsolve.com/ Description : With a total of 8 races, and 7 more to be added in the near future Ages of Myth has alot of diversity. Role- Playing is required upon this mud, and inhibits hack-and- slash activity, by requiring a certain amount of 'RP points' at certain levels. Immortals on the mud, are also tied into the Role-Play of the world, by standing in the positions of Gods over the world. Players when first starting, choose from 5 base classes, and once reaching level 10, have the option of 'remorting' into a more specified class. Many coding enhancements have been made to this, and there is continuous growth to the world. ----------------------------------------------- Mud : Ahava Moo Code Base : [MOO] Lambda version 1.8.1 Telnet : hughboyd.com 7007 [142.173.47.195] WWW : http://www.witchkeep.com/Ahava/ Description : Ahava Moo takes place on a world that is to humans a colony world. They did not know ahead of time though that it was already inhabited by several native species or at least as far as it's known everyone on the planet apart from the humans are native. Including humans there are four species of sentient life however three of the four including humans get along together and work together. There are some splinter groups whom work against the others of course of each species but they alone are a smaller threat then the fourth species. There are the Humans, Elves, and the Draconians whom all work together generally. Then there are the Gollugs whom are not on the same Island as the other three however will at times come over to cause trouble or what not. You can find out more info about each species by the link on the side. Then there's the 'Ahava' a psychic/magickal ability held by most. ----------------------------------------------- Mud : AinuMud Code Base : [LP] Customized LDmud 3.2.x Telnet : ainu.dhs.org 3000 [208.42.95.109] WWW : http://www.ainu.dhs.org/ Description : =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AINUMUD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ainumud has been around since 1995. Development has picked up pace in the last 18 months, and the mud is beginning to gain a fresh look with new faces appearing all the time. The mud has a wide variety of areas, as well as a developing seperate central theme which runs across several 'mud-theme areas'. The administration are committed to the design of a mud which is enjoyable for hack'n'slashers, PKers, chatters, questors, and explorers all at once. The game is stable, fun, easy for new players, and there is plenty of oppurtunity for gaining area creation positions, for the mortals who work for it. The mud offers some very unique guilds, no stock areas, and is soon to add a new set of 'core' areas which will have new facilities such as player real estate and other luxuries. The mud runs on an LDmud 3.2.7 customized driver, with a custom mudlib. Why not come visit us? Experience the friendly atmosphere in the game itself, or take a look at our website for more information about Ainumud and LPmuds in general. Web: http://www.ainu.dhs.org/ -*- Login: telnet://ainu.dhs.org:3000 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------- Mud : Akashat Code Base : [MUX] MUX 2.0.21.309p7 #1 Telnet : bb14.betterbox.net 6767 [207.206.185.91] WWW : http://bb14.betterbox.net/ Description : * WARNING: MUD CONTAINS ADULT CONTENT * Between the Euphrates and the Tigris river, in this portion of the world known as the craddle of humanity, there is a legend rumored at night when children are asleep. It tells the tale of the ever elusive City of Akashat, nestled in its lost Vale between high mountains. The city moves, floating from one end of the desert to the other, never twice at the same place. Dreams are the only way to access the city and one can find onself trapped forever. Soon, those trapped organized a system of government, three classes, the Masters, who ruled, the Citizen, who usually run businesses, and the slaves, used and abused, cared and pampered by the other two classes. One trapped dreamer, who had the most powerful dreams, found out how to send other dreamers back, to invade people in the outside world's dreams and harvest whatever they could find in these, be it riches, goods or souls. The Grand Vizir now rules over Akashat, aided by a Conclave of Princes, and opposed by a dark dreamer: The Crimson Cardinal. Come dream with us in the elusive city, where all dreams are welcome. ----------------------------------------------- Mud : Aladon MUD Code Base : [Rom] ROM 2.4 modified Telnet : aladon.sovintel.ru 9000 WWW : http://www.aladon.sovintel.ru/ Description : Fully Russian MUD. English commands allowed also. There are few not standart races, many deites and home cities. Many weapons skills, restricted gain system. Full PK... but you must think about something... All Russian players welcome! We need new ideas and zone builders. ----------------------------------------------- Mud : Alanthia Code Base : [Rom] Extensively modified Telnet : alanthia.org 1536 [64.23.60.113] WWW : http://www.alanthia.org Description : Alanthia is a fun, laid-back fantasy world mud in its fifth year online. We have a small but dedicated imm staff. RP is encouraged, but not required. Quests are both automated, via mprogs, and given by imm. Points won can be used to personalize EQ and houses. Alanthia features a lot of unique code, including a hand-coded battle arena for deathless PKilling, turf wars for clans, movable recall, and a well-balanced remort system. The mud is very playable - not too hard and not too easy. Alanthia is currently 300 levels, but we have a large code update soon that will take it back to 200, and clean up some of the unbalancing creep from the last couple of years. Now's a great time to visit and get a feel for the game before we open up the new code. ----------------------------------------------- Mud : Alatia Code Base : [LP] LPmud Telnet : alatia.com 2000 [68.38.48.152] WWW : http://www.alatia.com/ Description : Long before written history there was a world known as Alatia. It was a place of stunning beauty and terrifying evil. It was a land where legendary heroes did battle against impossible odds. Creatures long since disregarded as myth and lore were commonplace. Alatia was much more than a single land however, it was a nexus of realities. Existing within Alatia's vast world was a doorway, a doorway like none other. This doorway was a gate to an infinite number of worlds and dimensions. Lands of shadow and lands of mythology were accessible through this gate. Once again this gate has appeared in reality, it is your entryway to adventure, to magic, to glory, you need only to step through... ----------------------------------------------- Mud : Albion Mud Code Base : [LP] DGD with lpmud245 simlib Telnet : mud.veda.is 4000 [193.4.230.105] WWW : http://www.veda.is/albion Description : A very friendly LPmud running on DGD simlib-245. The gameplay is mostly hack'n slash (like most LPmuds) but we have a friendly thriving player community. Just come on over and visit us! Although equipment is not saved when players leave, we fully support the possibilities of the 'dumpstate' facility of DGD, which means the mud stores the entire internal state into a file on disk of the host between reboots. This means that even if the driver crashes all the objects are still there! However your items are not saved when you quit, you _can_ put them in a safety box (max. 10 items) and it will stay there until we restart the mud without a dumpstate (usually once a year or longer between). ----------------------------------------------- Mud : Aldebaran Code Base : [LP] own lib Telnet : aldebaran.mud.de 2000 [195.126.219.233] WWW : http://aldebaran.mud.de/ Description : Aldebaran was set up in 1994 after Nemesis went down by some of the surviving wizards. It has meanwhile been completely overhauled. In that process, not all of the 'common' developments of muds have been followed, but own new concepts have been implemented. Aldebaran focusses on atmospheric detailed areas and quests. It greatly encourages player interaction and teamwork. The player interface is kept simple but efficient and should be easy to learn for newbies. ----------------------------------------------- Mud : Alexandria: Of the Flesh and Spirit Code Base : [MUSH] Modified heavily towards NUTS user interface Telnet : alexandria.betterbox.net 9999 [209.83.132.66] WWW : http://alexandria.betterbox.net/ Description : ** WARNING: ADULT-ORIENTED MATERIAL ** Alexandria: of the Flesh and Spirit is a bisexual erotic chat and roleplaying talker that uses the Tower of Babel Interface (MUSH with a NUTS-like user interface). We are a queer-friendly, kink-positive, BDSM-positive, sex-positive talker that celebrates diversity. We were especially established for the benefit of lesbian, gay, bisexual, transgendered, and intersexed (LGBTI) users, but all people who are supportive of our clientele are welcome. All languages are welcome: support is provided in English, and, to a limited extant, Spanish, German, and Swedish. Anyone who has a positive attitude is welcome to visit, and harassers will be dealt with summarily. You MUST be 18+ to enter. ----------------------------------------------- Mud : AlexMUD Code Base : [Dikumud] Diku Gamma 0.0 (Heavily Modified) Telnet : alexmud.stacken.kth.se 4000 [130.237.234.80] WWW : http://alex.stacken.kth.se/ Description : AlexMUD is the oldest surviving DikuMUD, having passed its ninth birthday in March 2000. Because of its age, it may not appear to possess all of the 'features' of the newer MUDs. However, a revamped skill and spell system very different to what might be found elsewhere, all add up to give us a a certain uniqueness that will only be discovered once a player has started his or her adventures. AlexMUD has no levels. All skills are improved through use, while spells can be increased by discovering more powerful versions of those that a character may already possess. While roleplaying is not required, it is strongly encouraged, for mortal actions have everlasting consequences... 'Many years have passed, and the kingdom has recovered from the destruction of the 5th War and the high cost of the Dwarven Alliance, which has since dissolved since the stoppage of payments. The Council of Ardenfall continues to rule the kingdom, but many folk living outside the capital have begun to mutter that the Council favours too much the people of that city, to the detriment of the rest of Ardenia. Tensions have begun to rise, and the outland nobility have become more vocal in their opposition.' ----------------------------------------------- Mud : Alfandria Code Base : TinyMUCK / FuzzBall 5.56 Telnet : alfandria.chameleon.net 8888 [204.152.184.79] WWW : http://alfandria.chameleon.net/alfandria/ Description : While Alfandria is based on (and, in fact, derives its name from) the alt.fan.dragons newsgroup and IRC channels, it is meant as a meeting place for any sort of creature looking for somewhere to hang out a bit. While the Alfandria system has been online to a small group of builders since October, 1997, the grand opening to the public was on January 1, 1998, and everyone is welcome to stop by and have a look. Alfandria is a social MUCK by design, and inherits quite a bit from its larger predecessors, including the Fuzzball server code and most of the major publicly available MUF code. Building, while not unlimited, is not highly restricted, especially for areas of general use to everyone on the MUCK. ----------------------------------------------- Mud : Alfheim Code Base : [GodWars] Mindcloud (heavily mod'd) Telnet : talsvar.iflipout.com 1440 [63.225.233.159] WWW : None Description : Alfheim is a new MUD, with staff from Primal Fear and the original Mindcloud MUD. Our goal is a fair, balanced and fun place for all players. Being a relatively new MUD, there is a great bit of opportunity for anyone willing to play. All of our staff are fair and helpful, and drawn from the high quality player base that we have developed. We are currently under construction, both in coding, and in building. ----------------------------------------------- Mud : Alhazi Invasion Code Base : [Envy] Modified UltraEnvy Telnet : mudhost.com 6000 [216.195.183.4] WWW : None Description : Step into a world where the Alhazi, a powerful and cruel race that hails from another plane of existence, attempt to subjugate all other races. Join the battle of good vs evil with clans that walk the lands with impunity in the face of all odds. Explore three different continents filled with peoples and creatures beyond imagining. Choose from 18 base races and 36 remort races, each with unique abilities. Train as one of 7 base classes: Warrior, Mage, Cleric, Monk, Rogue, Forester, and Highwayman; and 20 subclasses: Knight, Berserker, Paladin, Ruiner, Illusionist, Wizard, Sorcerer, Avatar, Necromancer, Bishop, Shaolin, Mystic, Thief, Assassin, Ranger, Druid, Geomancer, Blademaster, Bard, and Archer. 80 mortal levels and 80 remortal levels, with many unique spells and skills. A fully functional autoquest system, as well as a meta system. Restricted pkilling and pstealing, clan ownership of land. ILAB OLC and MobProgs for builders. Alhazi Invasion is now open after more than a year of redevelopment, and we are actively seeking new players, clans, and builders, so do drop by and check us out. ----------------------------------------------- Mud : Alienation Code Base : [Custom] -classified- Telnet : Use Homepage WWW : http://anation.cjb.net/ Description : Alienation is a free multiplayer RPG played online, using only your web browser. Battle against NPC baddies or against online players and explore it's ever-expanding world. Alienation strives to become complex enough to rival some of the world's best MMORPG's. Currently in Open Beta. ----------------------------------------------- Mud : Aliens vs. Predator Code Base : [Circlemud] LexiMUD Telnet : avp.dhs.org 4444 [216.162.171.221] WWW : http://avp.dhs.org/ Description : Aliens vs. Predator: The MUD is set in the Aliens vs. Predator universe of Dark Horse comics and 20th Century Fox fame. AvP is a PK MUD with RP mixed in. We feature clans, vehicles, guns and ranged combat, explosives, racewars, and more! A lot of unique code has gone into the MUD, and our builders have worked their rears off to bring you new, unique zones. You won't find ANY stock mobs, objects, or rooms. What you WILL find is plenty of excitement to get your heart pumping. The action is fast and furious, the event-driven combat and unique skill engine add a new level to game play and introduce new strategies, and the MOBs can distinguish friends and enemies. Remember: This Time It's War. (Not affiliated with Dark Horse Comics or 20th Century Fox. Aliens, Predator, and Aliens vs. Predator are copyrights owned by both parties.) ----------------------------------------------- Mud : Aliens vs. Predator: The MUD Code Base : [Circlemud] LexiMUD Telnet : avp.mythwave.com 6669 [217.210.106.131] WWW : http://www.mythwave.com/avp Description : Aliens vs. Predator: The MUD is set in the Aliens vs. Predator universe of Dark Horse comics and 20th Century Fox fame. AvP is a PK MUD with RP mixed in. We feature clans, vehicles, guns and ranged combat, explosives, racewars, and more! A lot of unique code has gone into the MUD, and our builders have worked their rears off to bring you new, unique zones. You won't find ANY stock mobs, objects, or rooms. What you WILL find is plenty of excitement to get your heart pumping. The action is fast and furious, the event-driven combat and unique skill engine add a new level to game play and introduce new strategies, and the MOBs can distinguish friends and enemies. Remember: In space, no one can hear you scream! (Not affiliated with Dark Horse Comics or 20th Century Fox. Aliens, Predator, and Aliens vs. Predator are copyrights owned by both parties.) ----------------------------------------------- Mud : All Out War Code Base : [Rom] Telnet : alloutwar.gotdns.com 4000 WWW : http://alloutwar.gotdns.com Description : High adrenaline town vs town pk. Very addictive for the highly competitive pker. Not very popular among traditional easy going mudders. choose a kingdom, class etc. Try to kill enemies without getting killed too often. ----------------------------------------------- Mud : Alliances Code Base : Circle Telnet : mud.alliances.org 4000 [206.52.24.51] WWW : http://mud.alliances.org/ Description : Alliances MUD has had a fantastically productive couple of months. We've made a multitude of enhancements to our code base, added many new zones, and have really done some damage to our 1000 line long todo list. The gist of it is that we now need players, and more specifically beta testers. We have a lot of new features that simply haven't been played yet and we need people to test things out and tell us what's wrong. If you're interested in that kind of challenge, stop by Alliances. Helver ----------------------------------------------- Mud : Almaren Code Base : Diku/HnS 1.0 Telnet : celemir.net 4000 [204.251.180.191] WWW : None Description : Almaren is a derivation of the ancient (and alas, dead) DikuMUD of Eltanin, which saw it's day in 1991-1992. Almaren was designed to support human interaction in the form of quests and player killing. We recognize that killing monsters is, simply put, trivial, and that phase of playing the game is to be taken merely to learn the MUD in preparation for participating in quests and acquiring better (limited!) equipment through PK. There are 7 distinct classes. Class lines are not now, and never will be blurred by multiclassing or by sharing too many skills. Mages are mages, and Warriors are warriors. Equipment exists in both random, and standard limited form. This allows (and in fact, encourages) healthy PK to exist to circulate item's such as the Goblin King's crystal shard, and Miko's titanium ring. Randomly created equipment is well distributed throughout the world such that one is not required to compete for the limiteds if desired. ----------------------------------------------- Mud : Alpha's Place Code Base : [Rot] CoolCode V.3 Telnet : messiah.ath.cx 2000 [213.139.173.149] WWW : None Description : Alpha's Place is a MUD where Alpha(Zach) is trying to learn to be a better immortal and we are allowing beta testers and we need more builders and coders. Alpha's Place is mostly stock but the stock areas are getting color added to them and some stuff changed. ----------------------------------------------- Mud : Alsherok Code Base : [Smaug] AFKMud Telnet : alsherok.net 5500 [63.168.248.190] WWW : http://www.alsherok.net/ Description : Alsherok is a medieval/fantasy mud using the AFKMud codebase, which is derived from the SMAUG 1.02a/1.4a codebase. We have many features, such as: * A unique character creation system where you create your character in play. * Choose from 19 races and 11 classes. * An original 9,000+ room world, connected by an extensive overland map system. * A more realistic auction system with automated auctioneers. * Variable display layouts for things like score, who, etc. * Highly customizable ANSI color. * Guilds for peaceful players, Clans for PK. * Internal command aliasing. * Mud eXtension Protocol (MXP) enhancements. [Requires client-side support] * Mud Sound Protocol (MSP) enhancements. [Requires client-side support] * MCCP compression to reduce outgoing bandwidth. [Requires client-side support] * Integrated webserver supporting who, wizlist, areas list, and helpfile index. * Intermud-3 and IMC2 chat network links. * A staff of helpful, friendly immortals. Cliche, but at least it's true :) Need more incentive? Drop by our webpage at www.alsherok.net. It's full of helpful tips on playing on Alsherok and has a number of other goodies such as a stories section. There are a lot of things to see and do in Alsherok, and we hope to see you there! Adventure beckons in the lands of mystique.... Samson - Implementor of Alsherok ----------------------------------------------- Mud : Altar of Fate VII: Death is Only The Begining Code Base : [GodWars] Telnet : messiah.ath.cx 8871 [213.139.182.90] WWW : None Description : Dear player, Welcome to my mud and i hope you enjoy it. We have the upgraded sytem to where you class then if you want you can upgrade to another class (we will not change that for anyone). Right now we are just fooling around with the general classes, making it so they will have a chance of winning if played right against an upgrade class. So please come on in and give us a try. The Owner, Reanimation ----------------------------------------------- Mud : Alter Aeon Code Base : [Custom] DentinMud 2.04 Telnet : dentinmud.org 3000 [216.228.128.151] WWW : http://www.dentinmud.org/alter/ Description : Alter Aeon is a Diku-like multiclass mud written entirely from scratch. The four primary classes, mage, thief, cleric, and warrior, form the basis for various skill sets, but skill sets are not always restricted to single classes. With pk arenas, clans, quests and a huge world to explore, there is something for everyone. Come check us out! ----------------------------------------------- Mud : Altered Consciousness Code Base : [Circlemud] Telnet : game.trilobyte.net 4000 [208.44.169.7] WWW : None Description : Our mud is quite Newbie-Friendly, and somewhat addictive. We promote role-playing, as well as clan participation. This is not enforced, but encouraged due to a limit-less pk system. Anyone of any age can find themselves enjoying our mud because it is not adult- oriented, but does have some humor to it, which proves to be fun for even the oldest adults. Many items throughout our mud are something you must work to obtain. Be it through a group, or careful planning, strategy, and tactical prowess, much of our equipment will prove a challenge to receive. Another feature of AC. If you can find the right equipment, and have the wealth for it, you have the opportunity to contact me (Safer, the owner), and I'll make a completely custom item for you. Any descript you want, any colors, and good stats. Bring a challenge, bring a friend. If you do so, you'll be rewarded. Our mud is good, but even the best mud isn't fun without a large pbase, right? Bring players, and you'll see. ----------------------------------------------- Mud : Altered Dimensions 3 MUX Code Base : [MUX] MUX Telnet : stormbringer.sysconn.com 7000 [208.60.161.251] WWW : http://stormbringer.sysconn.com/~ad3/ Description : Altered. A world of change and contradictions. A place where technology and magic hold great power. A land of opportunity for those with the vision, the talent, and the determination to make their own future. The game world is original; it can be summed up as a moderately high-tech world that also supports magic. Players are encouraged to create their own original characters suitablefor a science fiction/fantasy environment. Characters based on books, movies, etc. are also acceptable so long as they meet the guidelines. ----------------------------------------------- Mud : Altered Realities Code Base : [MUCK] Fuzzball Telnet : ar.squeep.com 8888 [216.112.97.68] WWW : http://www.tf-ring.com/muck/ Description : AR is a transformation based muck, not focusing on role play, but certainly geared towards that. Basically, it's just a place to explore transformations in a friendly environment. We're small, but we're hoping to grow soon. We're a muck, but we're very newbie friendly, but not really newbie oriented. The wizzes are very helpfull. Charactor creating is a breeze, just ask a wizz to set one up for you, and you can be mucking ASAP. We need expert muck builders right now, and coders would be nice. We have a variety of sub universes that represent various story uinverses from the TSA mailing list. So, come and join a fast, small, but getting ready to explode muck. ----------------------------------------------- Mud : Altered Reality Code Base : [Rom] significantly rewritten Telnet : ar.static.net 4000 [207.8.143.17] WWW : http://ar.static.net/ Description : Long ago, in the distant past, SHiNGEN Takeda and his select group of gods and immortals created the lands of Altered Reality. Over the years, through our long history, it has grown to become a place of heroes and magic, honor and deception, nitemares and harmony. Through both war and peace, the inhabitants of Altered Reality have survived and prospered. Journey to the realm of Altered Reality and explore distant lands, battle strange and fantastic creatures, or join a clan that supports your beliefs. Join us, where life is whatever adventure you choose to make of it. ****************** Technical Data ************************ 'Very small amount of ROM left, and shrinking as fast as possible' - Overhauled fighting and casting. (no more rounds) - Overhauled regeneration and timing. (no ticks) - Overhauled Stat system with 10 stats. - Overhauled skill practicing. (no practices and trains) - Good grouping system encourages teamwork - Group Skills (Combine your skills with another player) - Fully persistant world - *everything* saves. 120 spells; 80 skills; 7 classes; 17 races; over 100 areas Intelligent ANSI color; VT100 Prompt bar; Speedwalks; Automated and Immortal run quests; 100% player run clans Multiple battle arenas; Good, up-to-date helpfiles ----------------------------------------------- Mud : Alternate Illusions Code Base : [Dikumud] Diku Telnet : mud.tscnet.com 4000 [66.152.64.133] WWW : http://www.sinclair.net/alternate-illusions Description : Alternate Illusions is an ever-evolving world full of a very wide variety of zones, ranging from classic fantasy to popular culture to science fiction. Players who are new to mudding are more than welcome and will receive plenty of help in getting on their feet. The atmosphere is very friendly, great for socializing. And let's not forget the opportunity to beat the ever loving crap out of thousands of different mobs. We are constantly growing and new zones are opening, so if your looking for a mud to re-live your past or if your looking for a unique mud where the playerbase is growing quickly we will be happy to see you. Do you dare open the door to illusion and magic.....? ----------------------------------------------- Mud : Alternate Reality MUD Code Base : [Circlemud] Telnet : linux.hcme.com.my 4000 [203.106.236.92] WWW : http://linux.hcme.com.my Description : Welcome to the world of Alternate Reality. This is a world of fantasy of which you become the hero. You will endure challenges, adventures and battles of which will make you legend of your own. We at AR gladly bid welcome to you to our land. ----------------------------------------------- Mud : Alternate Realms Code Base : [Smaug] 1.4a, Heavily Modified Telnet : ar.compuduo.com 1234 [63.105.21.252] WWW : http://compuduo.com/altrealm.htm Description : Welcome to the Alternate Realms. In the years of chaos, there was nothing. The gods held a council as to how to solve this, and two gods had a novel idea. Quinn, now termed the Lord of Good, and Dracovis, now termed the Lord of Evil, created seperate Realms, or universes. After thousands of years of seperation between the good people of Quinns Realm, and the evil people of Dracovis' Realm, the closeness of their Realms in the cosmic coil caused a great rift to open between them, which caused much war, and destruction. It has been many years since this horrible time, and the gods have locked away the rift, with the magical keys hidden in their realms. But will it last? Alternate Realms is still under construction, and we are hiring builders. We are in serious need of builders!!! We will hire anyone on the spot, so, here's how: 1) Log in to compuduo.com:1234, and create a character. 2) Choose a lord. 3) Log out 4) E-Mail alternate-realms@compuduo.com with your characters name and request to become a god. ----------------------------------------------- Mud : Alternate Universe Code Base : [Custom] Java-based, source to be opened. Telnet : rootserv.dyndns.org 1063 WWW : http://www.cyberjunkie.com/au Description : Alternative Universe is a science-fiction based MUD, inspired by the work of Banks, Niven, Gibson, Adams, etc. Starting on the planet Xylan, your first challenge is to make your way to Sigma Station, where you will meet up with other players to continue your adventures. Alternate Universe is the only MUD to feature a corewars extension. ----------------------------------------------- Mud : Altross Code Base : [Emlenmud] Avion Code Installed Telnet : altross.gryphonmud.com 7500 [198.94.138.234] WWW : http://altross.gryphonmud.com/ Description : Altross has returned. We invite you to once again be born into a world of conflict and sacrifice. You can side by side with your friends against the dangers of the world .... or you can break down the gates of the other side and slaughter those that think they are better than you. Altross is the ever growing and changing vision of Celgeastro and Avion. Awakened once more after a two year slumber, they seek to complete the task they set apon so long ago. The Greaters of Altross have returned to the world and welcome all who seek challenge. ----------------------------------------------- Mud : AmalgaMUX Code Base : [MUX] Server has been partially modified Telnet : port42.deepfire.net 5132 [66.247.107.20] WWW : None Description : AmalgaMUX is a place based on freedom of thought. The freedom to act, think, roleplay, and just be as your heart suits you. It is also based upon the freedom from being trounced upon by others. Our roleplay system is based upon Cooperation between players, no matter what sort of interaction takes place among characters. We do not have any combat systems. All violent roleplay is handled on the basis of agreement between the participant Players. Agreement is emphasised here, as disagreement causes a whole lot of upset for everyone involved. We beleive it is nicer if everyone involved, no matter how bloody the fray, are really working together on the outside. Our game is one that is open to peoples of all varieties We make no record of the demographicality of our users in ANY WAY. We beleive that it is the responsibility of the person to judge what is appropriate for their situation, and we will have no part in 'Governing' people's behaviour. It is up to the individual to choose what he/she/ono participates in. We make no recording of what people do in private, that is not our business. In short, we turn no-one away that does not turn others away. If ever you have been turned away before, and you want to in friendship return, you are most welcome here. Peace and Prosperity to all Living Beings. The Universe Loves All ----------------------------------------------- Mud : Amaranth Code Base : [Merc] Heavily mod'd Merc. Originally GW deluxe. Telnet : amaranth.wehostmuds.com 4080 [216.187.106.210] WWW : http://www.cox-internet.com/amaranth/ Description : Amaranth is based on White Wolf's Vampire: the Dark Ages roleplaying game, and even in beta we have the most WoD accurate MUD code that I've seen, bar none. Amaranth is an RP enforced, 'single death' MUD featuring a custom storytelling and diceroll system, as well as an older version of KaVir's wilderness system. Although single death may seem a bit harsh, the focus of our game is roleplay, not wanton slaughter. Our elite team of coders is striving to make us as close to a 'tabletop' White Wolf system as the code will allow, and we're well on our way. If you're into the White Wolf games, come check us out. You will not be disappointed. ----------------------------------------------- Mud : Amberilis Code Base : [Rom] Modified Rom with Original Code Telnet : amberilis.org 4000 [206.124.139.171] WWW : http://www.amberilis.org/ Description : Amberilis is a relatively young mud, seeking to build up an entirely new world from scratch. We are seeking to make the world radically dependent on player characters, to the point where immortals should only be used to design areas and code new concepts, letting players do everything else on their own. We offer a unique multi-classing system, as well a very roleplay oriented method of learning new skills and spells. We are currently accepting applications for new immortals to help in the building process. Please direct applications to thomas@amberilis.org, and see our webpage at http://www.amberilis.org/ for further details. ----------------------------------------------- Mud : AmberMUSH Code Base : TinyMUSH 2.2.1 Telnet : amber.godlike.com 5150 [206.205.199.130] WWW : http://www.amber.godlike.com/ Description : This MUSH is based on the world of Roger Zelazny's Amber series. Plots in the style of the books include conspiracy, intrigue, battle and romance. Players are encouraged to read the novels to get a better understanding of the genre. Amber allows for a wide range of character concepts, as long as they are within a few logical restrictions (no book characters without permission, etc). The registration address is given in the connect message. Those interested should connect as Guest and read the news files. ----------------------------------------------- Mud : Anarchy Code Base : [MUSH] TinyMUSH 3.1bx Telnet : moosh.net 2002 [63.227.23.180] WWW : None Description : A throw-back to days of yore, Anarchy allows open building and coding. There is not an enforced theme, nor are there enforced or audited building policies. Make what you want, where you want. The goal (or madness) of the idea is to allow people to learn through doing and have a place for un-restricted mini-areas not subject to tight review and policy control. As the name implies, the game has little overall government/management beyond what is necessary to keep it operational and online. ----------------------------------------------- Mud : Anarres II Code Base : [Custom] MudOS A2-0.99.x series experimental LP driver Telnet : mudlib.anarres.org 5000 [195.82.114.164] WWW : http://www.anarres.org/projects/mud/ Description : Anarres II is an LPMud written from scratch with the objective of creating a powerful and versatile LPC library. The library environment for creators is modelled on the Unix operating system with clones of many important Unix daemons and commands. Features include an extensible capability based security system and extensible in-shell scripting. Anarres II uses an internal messaging system to allow internal and external AIs to interact with the world on the same basis as human players. In mid 2001, the emphasis of Anarres II turned to building area code to demonstrate the library, but development of the driver and the library are actively ongoing as ever. We encourage technically minded visitors to drop in and have a look around, the codebase is visible from when you log in. The regular users have backgrounds in a wide variety of both technical (and nontechnical) disciplines and welcome discussion. ----------------------------------------------- Mud : Ancient Anguish Code Base : [LP] LPMud 3.2.1@141 (Native Mode) Telnet : ancient.anguish.org 2222 [209.142.3.2] WWW : http://ancient.anguish.org/ Description : Ancient Anguish is a very large LPMud which has remained consistently popular since its inception in February 1992. It is run on it's own dedicated high speed machine, and enjoys a T3 link to the Net. Ancient Anguish is a very social mud, averaging 150 to 175 players on at a time, and rarely falling below 60 in the off hours. In addition to the traditional pursuits of slaying monsters and exploring the realm, we also run social games of Trivia, Stars, Yahtzee, and Scavenger Hunts frequently. Multiplayer Poker and Chess can be enjoyed at any time. In the library, players can find a large and diverse range of reading material. Ancient Anguish has a very rich environment, possessing a very detailed and consistent World theme and living history. Additions to the game must adhere to strict 'describe all' standards so that each room helps to immerse you in textual virtual reality. Rather than bore you with our impressive race/class/guild/quest counts, we simply ask you to find out for yourself why we've been consistently popular since early 1992, and are called home by thousands of players. ----------------------------------------------- Mud : Ancient Empires Code Base : LP Telnet : ancientempires.net 5011 [209.67.233.185] WWW : http://www.ancientempires.net/ Description : The theme of Ancient Empires is based in human history, addressing most of the major Earth Empires of times past, with some attention to various mythologies. The Clerics and Gladiators of Rome battle against Barbarian hordes from the north. Paladins fight to extinguish the realm's population of Vampires. Knights strive to rid the world of disorder, while various classes of magi weave their spells from more enchanted areas of the world. Help is available for newcomers to our world. We have a large world, and we are adding to it every day. Many areas and the entire guild system have been revamped and improvements are constantly being added by our small, but dedicated group of builders. ----------------------------------------------- Mud : Ancient Mists Code Base : [Rom] Telnet : aabsolom.kyndig.com 1538 [216.40.243.218] WWW : None Description : Ancient Mists is a place for those who want to log in and enjoy themselves in a place where extensive RolePlay is the norm and is rewarded. We are VERY newbie friendly!! We have a great number of features: Tier'd Remort System Auction System Extensive Arena Fights and War Code Race Languages Clan System Auctions Quests Come check us out!! ----------------------------------------------- Mud : Ancient Realms Code Base : [GodWars] AR 1.1 Telnet : mud.synguard.net 7510 [65.103.70.226] WWW : http://www.synguard.net Description : Ancient Realms is back up. Ancient Realms is much like your standard godwars mud, so newbies can jump right in, but we have added and are adding many new things. Players will be able to do many things from owning a house to managing a clan. We will be offering extended race selection soon as well as many new classes. ----------------------------------------------- Mud : AnderLand Code Base : [LP] NATIVE mode, driver version 03.02.1@137 Telnet : al.mud.de 31415 [193.53.23.95] WWW : http://al.mud.de/ Description : AnderLand is a native German LPmud. The players may become Seers (Seher, high level player) or Wizards (Magier) after fulfilling a number of quests. In addition there are lots of other adventures in our quickly growing world. AL features regions of different themes and size. Seers have the opportunity to have faster movement through magic gates. Interested persons also take advantage of our MudWWW frontend found on our web page, which allows to look around a few places without creating a character or to know any playing commands. Have a look who currently plays AnderLand. ----------------------------------------------- Mud : Andromeda Code Base : [LP] Wildfire3.1 (based: Discworld 15a), MudOS22.2b12 Telnet : andromeda.w-ww.org 9000 [213.106.33.4] WWW : http://andromeda.w-ww.org/ Description : Imagine a great galaxy spiralling slowly in the great empty depths of space, an infinite profusion of shining suns drawn together by some distant force and purpose. *This* is where the vast Andromeda galaxy spins lazily on its axis. *This* is uncharted wilderness of creation at its absolute purest. *This* is the panorama of innumerable stars in which lie mysteries and wonders unfound, untamed, undreamed of. And *this* is Andromeda MUD, a poor imitation. Because Andromeda hasn't yet seen its first birthday, we don’t have a great deal to offer, but here’s a brief (and in no way comprehensive) list anyway: * A history and a theme * 3 clans (Syndicate, Sages and Destroyers) with a varied skill-base * A surprisingly large number of exploration areas for an infant MUD * A friendly and extremely helpful creator base (or they'd better be, if they know what's good for them) * A combination of basic hack-and-slash mindless killing (and lots of weapons for it) and intellectual questing * A helpful website to assist newbie mudders and Andromedarians alike. Note: Not affliated with British TV show ----------------------------------------------- Mud : Angalon Code Base : LP w/CD Lib Telnet : angalon.tamu.edu 3011 [165.91.110.201] WWW : http://angalon.tamu.edu/ Description : Welcome to the lands of Angalon. Leyya's Playground. Between Zewwi's Cave and Niruel's Sky. Raised by Voorg. Embraced by Agon's Sea. And watched by the Watcher. Angalon is a wholly original medieval fantasy land. Adventuring in Angalon goes beyond playing a 'numbers game'. Strict attention to detail, absence of typos, and a remarkable sense of consistency and believability have produced a world of adventure and questing that will start you dreaming. ----------------------------------------------- Mud : The Angel Wars Code Base : [GodWars] LoW4.0 Heavily Modified(AWv2.1) Telnet : nexus.glassfish.net 9005 [216.218.240.171] WWW : http://u.glassfish.net/~angelwar/ Description : AW 2.1 -10 classes, including unique wraiths,elements,and kensai -Custom forging system with a million+ of possiblities -Customizable combat system allows for great variation -Minor/Major/Godly Power system to protect lower characters -Challenging mobs make even GW xping interesting -Stronger mobs randomly drop powerful artifacts with unique powers -Classes have elemental weaknesses and affinities that affect damage, but which can be overcome -PK Arena allows for honorable 1 vs 1 combat -Interesting CTF minigame involving antes and gambling -Deadly Godly Hunter mobs provide extreme challenge to maxed players for great rewards -The Monthly AWRPT (Angel Wars Role Play Tournament) brings together the role players of the mud for grand rewards! -Now hiring builders! ----------------------------------------------- Mud : Angelic Layer MUSH Code Base : [MUSH] PennMUSH 1.7.5 Telnet : angelic.usagimimi.com 7705 [24.54.150.109] WWW : http://angelic-layer.otaku.ru/ Description : Present day. Present time! Tokyo, Japan, Earth. In 1999, the first Angel Egg was released. The new game got popular rather quickly. Even though it took a special, very expensive device to move the dolls that were called Angels, even though most people had to rent it to play, the sight of a doll moving to your thoughts, the sight of a doll coming alive is priceless. You could make the dolls fight battles. You could win prizes and participate in tournaments. And you could buy a truckload of accessories to go with any single doll. Girls love it. Children and adults alike participate in Angelic Layer. While nobody really paid attention, Angelic Layer crept firmly onto TV - it was really fun to watch. Every national tournament was held at a stadium bigger than the previous one. It's 2002 now, Angelic Layer is turning into the biggest craze of the decade, and everything is looking good! That is, unless you know some of the things that happen in the background... The future is not here yet. It is just beginning. Angelic Layer is a manga and anime series by CLAMP - and now, a new story- oriented roleplaying MUSH, with coded conflict resolution systems, run by people who like to think they have a clue. Welcome! We hope that someday, someone, calls this place 'home'. ----------------------------------------------- Mud : Animal MUCK Code Base : [MUCK] Fuzzball Telnet : tassmoj.ctrl-c.liu.se 4990 [130.236.252.41] WWW : None Description : Animal MUCK is a fantasy-medieval, which means that knights, castles, towns, taverns, kings, and so on, are allowed. It is also furry, or anthropomorphic, whihc means thats you must play an animal, anything but a human is practically allowed. Foxes, wolves, Otters, cats, horses, birds, as well as Dragons, gargoyles, griffins, and so on. The world is almost finished, but is still being added to. We have friendly wizards and staff, and a newly added syste, which allows you to buy weapons. Come join us for RolePlay or just scoialize... ----------------------------------------------- Mud : Anime Mayhem Code Base : [Custom] Anime Mayhem Core Version 1.0 Telnet : anime-mayhem.brians-anime.com 3000 [24.87.200.29] WWW : http://anime-mayhem.brians-anime.com:8080 Description : Welcome to the home of Anime Mayhem on the net. This is the place where imagination will surely be able to come to life. More than a mere MUD, I have very big plans for this server. I've been doing a lot of design at this stage hence code development comes in bursts. Please read on to learn more about the system. Essentially Anime Mayhem is an interactive game world. Anime Mayhem is roughly a MUD in design but several additional features allow for interaction in other ways not present in typical MUDs. One of the particularly special proposed aspects of Anime Mayhem is the public storybook that is generated, based on what's gone on in the system, more-or-less when it happens. It is possible to script some things that happen in the system but for the most part the players will be the ones evoking the tales of adventure in Anime Mayhem! ----------------------------------------------- Mud : Anime Mud 2 Code Base : [Rom] Modified Anime Mud Telnet : sixy.com 2100 [216.12.97.14] WWW : None Description : The original Anime Mud has become stagnant, nothing much going on due to the server it hosted on. The Imm Staff is changed every week, with players not knowing why. PK is dead there, with noone leaving safe. This mud will remedy some of those problems. There will be only One Implementor, and Two Quest Immortals. There will be encourged pk, and rp alike, each with their advantages and disadvantages. If you're tired of a laggy mud where hardly anything gets done, and people have old equipment that is unattainable and unbalances them in comparison to the rest of the mud, come try Anime Mud 2. For anyone who hasn't played Anime Mud, it offers many races from different Animes, each with a racial skill unique to them and also Humans can transform into Demons or Espers, although they are rare. The classes are more than stock too, but barely which I will attempt to remedy as well. Oh yeah, the first 20 characters will get something special. ----------------------------------------------- Mud : Anime Nation X Code Base : [Rom] Rom 2.4 Modified Telnet : anx.wolfpaw.net 6969 [216.18.90.3] WWW : http://groups.yahoo.com/group/anx Description : Konnichi Wa Anime Otaku's! Anime Nation X is a Mud dedicated to bringing you the best Anime Mudding Experience. Right now We are currently coding in new Races and Classes, some of the races include: Saiyajins, Pikachu's, Akuma's, Esper's etc.. and some of the classes include: Paladin's, Monks, Strider's, Fighter's etc.. We have a total of 29 races, 11 of those are Evolution Races, and 12 classes coded in. Our Mud Theme includes Anime's such as Berserk, Rurouni Kenshin, Dragonball, Record of Lodoss Wars, Escaflowne, Evangelion, Yu Yu Hakusho, Slam Dunk, Ranma 1/2, Akira, etc.., Video Game Themes such as Final Fantasy, Dead or Alive, Castlevania, Chronotrigger, Chrono Cross, Xenosaga, Sonic the Hedgehog etc.. Manga/Comic book Themes such as Warlands, Dangergirl, Spawn, Shidima, Transformers, etc.. Some of the features included on the Mud is the Remort System. When you first create, you are limited to a number of Races and Classes, but as you reach a certain Level, You have the ability to Remort which opens up MORE RACES and MORE CLASSES to choose from. We also have the Materia System (Coded by and Thanks to Guiken), in which you can purchase or find Materia, and insert them into Special Equipment which have Materia Slots. Most races can Evolve into a higher race form, by meeting certain requirements, such as Alignment, Level, Percent Rolls, PK, even Evolution races can evolve. We offer PK-Quests as well as normal Quests, which are run by the Immortal staff. We also offer Autoquest and RPquests for those who want a little adventure. I will try to update this listing frequently, you can also find out the status of Anime Nation X by logging on to our sister Mud which is listed in Mudconnector, called 'Evangelion X', or by e-mailing us at anxhelp@wolfpaw.net. The mud is progressing very well as we are coding and building 7-8 hours a day (-.-). We hope to see you on Anime Nation X. -- Anime Nation X Staff ----------------------------------------------- Mud : Anime Planet Code Base : [Rot] Anime Planet [Heavily Modified Rot1.4] Telnet : animeplanet.genesismuds.com 3333 [169.207.182.235] WWW : http://www.geocities.com/ap_animeplanet Description : Konnichi wa! Welcome to the world of Anime. Anime Planet is by far one of the most powerful and one of the best MUDs in history, thriving for over three years. Combining a wide array of Animes from different genres, Anime Planet takes you into a whole new world, where you can leave your silly life behind and enter a world, as mysterious and unknown as the boundaries of Anime itself. Hosted by a brilliant staff that has a powerful potential and is greatly helpful, and with breathtaking features that no other MUD boasts, Anime Planet is THE ultimate mudding experience. So step out of your ordinary, drab, and insipid life, and travel to realms beyond, to the realms of Anime, where the sun never sets and the fun never ends! =) ----------------------------------------------- Mud : Anime UnLeAsHeD Code Base : [Rom] Anime UnLeAsHeD 0.95 Telnet : 216.143.250.167 7777 WWW : http://liquid2k.com/trapper700/ Description : Kon'nichi wa, hajimemashite! Anime UnLeAsHeD is a mud that has been in development for a couple of years now, and we're finally ready to open to the public! We have a friendly staff and we welcome all of you to play. We have also made many new additions to the mud that will help to enhance your gameplay. This list includes: 250 mortal levels, remort system, clan system with leaders and ranks, new areas, new classes and races, autoquesting, racial languages, firearms, power level system, transformations, (super saiyan, hyper namek, etc.) many additional skills and spells, and much, much more! Come check us out and we hope to see you there. Sayounara! ----------------------------------------------- Mud : AnimeMUD Code Base : [Rom] 2.4b2, Heavily Hacked Telnet : sakura.lunar-tokyo.net 9000 [198.199.189.73] WWW : http://www.animemud.org Description : AnimeMUD is based on japanese animation, we have incorporated different themes from different anime and combined them to make one common theme. The races and classes are currently undergoing some reworking. Clans are available. Autoquests are available. The codebase is currently under new management and is undergoing a full review and a lot of hacking. It's stable, but we're adding new toys and changing around some of the old ones. If you're an anime fan, drop by, new people (and new ideas) are always welcome! ----------------------------------------------- Mud : Annwn Code Base : [LP] MudOS v22.1b23-DW Telnet : www.annwn.org 4242 [80.60.108.166] WWW : http://www.annwn.org/ Description : Annwn is a Celtic Mythology themed MUD, loosely based on the stories of the Mabinogi, Arthurian legend, and historical facts from pre- and post-Roman Britain. Annwn is set in a world and time roughly equivalent to Celtic Britain of 400AD, but with elements of pre 50AD. The world of Annwn has four known realms: Fair Arberth is a civilized High Kingdom made up of the four independent kingdoms of Dyfed, Rhos, Melewyn and Bruga. The Highlands are a wild land of mountains and forests where giants still rule the land. Savage Jorthu is a realm of barbarian invaders. Hibernia is a peaceful, cultured land of learning. There are rumours of a fifth realm - the mythical realm of Annwn itself, home of the Tuatha Lords. Annwn has six races available for player selection: Human, Formorian, Tuatha, Grishnak, Corrak and Giant. The basic Guilds of Annwn are the Artisans, the Bards, the Dewiniaid, the Druids, the Rogues and the Warriors. Each guild has it's own unique way of offering sub-guilds to the players. Multi-guilding will be allowed at a later stage. Annwn is run by a small but very dedicated team of very friendly and creative people. Our world is 100% original and the mudlib is customised to suit. We are currently open in a Beta test phase for players, so a lot of features may not be working correctly. We are always on the look out for people that would like to code in a Celtic themed MUD (LPC experience not necessary). ----------------------------------------------- Mud : Anomaly TrekMUX Code Base : [MUX] MUX 2.0 Telnet : anomaly.mushpark.com 2120 [216.235.252.225] WWW : http://anomaly.mushpark.com Description : Perched in the silent void of the Dulcais sector sits one of the Federation's most strategic outposts; Station 419. At the edge of the Klingon and Romulan borders, 419 keeps a watchful eye on the new Romulan/Federation alliance against the Dominion aggressors and their Cardassian lapdogs. It is here that the Federation is attempting a grand experiment of peace in this difficult time of war. With a crew made up of both Starfleet and Romulan officers, Station 419 is poised to usher in a new era of peace with the Romulan people, or destroy the notion once and for all. Anomaly is concentrated on story, theme and character and not simulated space. We run episodes tabletop style as well as Tiny Plots. If you think you have what it takes to make it into the cast, then come by and check us out. We're very different from other Trek MU*s out there. ----------------------------------------------- Mud : Another Land Code Base : [GodWars] Modified 1.2.5 Dystopia Codebase Telnet : anotherland.kyndig.com 6969 [216.127.82.103] WWW : http://www.geocities.com/another_land_mud/ Description : Come to a land so fierce, so dangerous, so challenging that only the strong, intelligent, brave, and strategic of all men could survive. Battle a broad range of classes and mobiles in an endless search for greatness. With 10 upgrade levels to test your wits, 16 different classes, with no need to upgrade if you feel the need to stay base. A world economy that boosts your ability to gain quest points unlike any other dystopia mud. An advanced kingdom structure which involves both the members and the king working together to make their kingdom hail as the top; it's no wonder why we're called Another Land. Some of the additions in Another Land which are not present in other dystopias are: Auctions, Bank system, Upgraded kingdom structure, pk'ing based solely on pkills, or the fact that this mud has over 10 different ways of gaining quest points, and spending it. With this unique mud, and great staff, we hope that you will make Another Land your new home. We update the mud regularly, adding in fixes, upgrading the extremely outdated and poor systems of exp, kingdoms, pkills, quest, and mob fighting that it's hard to believe that Another Land isn't one of the most fun, exciting, and interactive. With plans for a pre-wilderness area where you can increase your chances of encountering even more dangerous mobs, and the ability to grow even stronger looms, how can you resist? So come in and join us and try out the new features which are unique to Another Land. ----------------------------------------------- Mud : Another Tempest Season Code Base : [Rom] Totally Rewrote It - Heavy Heavy Custom Telnet : tempest.betterbox.net 6003 [209.83.132.68] WWW : http://jviz.dyndns.org/tempest/ Description : If you want to take a new adventure into a new world, this is your place. We offer many new things, a totally rewritten skill, death, magic, cleric, combat, armor, character creation, and many more new systems that I can't even think of right now. We offer a great staff that is willing to help out the players if they need it and will do anything in their power to make sure that the players time is great. If you want to try something new - and I mean 'new', I doubt you'll find a game like this anywhere else, come, stop by, and have a good time. -Dayrinni ----------------------------------------------- Mud : Another World Code Base : [Circlemud] Circle (highly modified) Telnet : mud.anotherworld.org 4000 [198.144.169.30] WWW : http://www.anotherworld.org/ Description : Another World is in it's eighth year on the internet, as always offering extensive classes, a friendly environment, a lightning fast server, and specialization into character classes, each with it's own unique skills and spells. Another World highly encourages Role Playing, but above all else, have fun and make friends while exploring our VAST world. We are very proud of the virtual community we have built over the years and invite you to come and join us in the fun and friendships that are ever present there. ----------------------------------------------- Mud : Ansalon Code Base : [Rom] Ansalon 2.9 Telnet : ansalon.wolfpaw.net 8679 [216.194.99.6] WWW : http://ansalon.wolfpaw.net Description : ************************ ANSALON *************************** Ansalon is a mud thats been around for a long time. It has the good fortune to be the pet project of some very dedicated folks who simply want to share their love of dragonlance and roleplay with others. A professional coder cares full time for Ansalon, which gives it the benifit of thousands of hours of very fine-tuned code and constant upgrades according to the wishes of players. There are always immortals around who are very helpfull and open to the constantly changing wants and needs of players. Ansalon is always looking for new players with new stories to tell and new conflicts to insite. Newbies are encouraged and with them in mind, Ansalon offers detailed maps and lots of people willing to help out and give advice so that folks unused to Ansalon _dont_ have to struggle through the often painful process of learning a new mud. We fully encourage clans and other organizations. Many of these groups are looking for fresh blood as well. Its very possible for new players to rise to leadership positions given hard work and alot of interation with other players. If you have any comments or questions, feel free to email us at Ansalon@velocity.wolfpaw.net. We'd love to hear from you. Those who used to play The Keep will love Ansalon! ----------------------------------------------- Mud : Ansible Code Base : [MOO] LambdaMOO 1.8.0p5 Telnet : ansible.org 6000 [63.202.230.6] WWW : None Description : Ansible is a Role-Playing (non-combat, non-PK) Game set 10 years prior to the events depicted on the battle school from Orson Scott Card's novel 'Ender's Game'. The players take on the roles of students on an International Fleet space station and interact with each other and the teachers. Specially selected children (chosen for their intelligence and determination) arrive to the station as 'launchies', the low of the low newbies, of approximately 6 years in age. Eventually, these students are promoted to 'armies' that compete in battle games set up by the teachers. Some of these soldiers will become Toon Leaders. A few, Commanders. By the time of graduation, at about age 14, each child will have made many friends and a few enemies, and learned the abilities they need to become skilled soldiers, strategists, and pilots for the International Fleet. That is, so long as the teachers don't break the young recruits by pushing them too hard, desperate to discover the child commander destined to lead Earth to victory against a deadly alien race, the Formics. ----------------------------------------------- Mud : Antropo Mud Code Base : Lera3.0 Telnet : mud.mds.mdh.se 6715 [130.238.251.216] WWW : http://www.mds.mdh.se/~frv95tjn/ Description : Antropo is the best MuD! We have 12 unique Quests on Antropo and we soon have many more than that! The powers are very helpful and loves to help. Antropo is rewritten from the base Aber source to Lera, wich works MUCH better. We PROMISE you the best mud!!! ----------------------------------------------- Mud : Anubis' Virtual Bar Code Base : [SWR] Telnet : AmenRa.wolfpaw.net 8000 [216.194.99.8] WWW : None Description : This is a Star Wars based mud. This mud was created for the sole purpose of creating a get away from those ordinary muds you are used to playing. Here you will find no Immortals to pester you for there are none, but a single system admin who will aid you if it becomes necessary. Pkill is accepted as well as rp. Come and enjoy yourself for this mud is like no others. You can learn lanquages, create lightsabers and guns, and even command your own capital ships in space battle. Come one and all and enjoy. ----------------------------------------------- Mud : Apocalypse V Code Base : [Dikumud] Gamma Diku (heavily modified) Telnet : ApocMUD.org 4000 [207.97.74.160] WWW : http://ApocMUD.org Description : Apoc is one of the oldest muds still running, having been created from DikuMUD Gamma 0.0 in October, 1991. Modifications to the MUD are shaped by the players themselves, via suggestions and ideas they submit to the implementors. Our average player base of 2000 is compiled of various players from sites all over the world, including the United States, Australia, Korea, Canada, and the United Kingdom. Apocalypse V contains 64 fantasy zones for game play, over 40 of which are original works, created by the players themselves, specifically for this MUD. Anybody can create a zone for Apoc, not just immortals. Apocalypse V currently has 11 races (Dwarf, Elf, Gnome, Half-elf, Half-giant, Halfing, Human, Minotaur, Pixie, Triton and Uldra) and 12 classes (Anti-Paladin, Bard, Cleric, Druid, Fighter, Magic-User, Paladin, Ranger, Samurai and Thief). There are more than 200 spells and skills available for use by the various classes. Apoc is very proud of its amount of help, so check that out when you log in. Other commands of interest to new players are Index, Rules, Zones, Info, and News. ----------------------------------------------- Mud : Apocalypse: the Cursed Lands Code Base : [GodWars] Echoes2.0 Telnet : 216.143.250.167 6505 WWW : None Description : Welcome to Apocalypse: the Cursed Lands, from reading this you can probally tell our name comes from 2 of the biggest GW muds that have been made. Well we're the next step up in GW fighting, bringing back the old-school and adding a little more flavor. We offer 6 pure classes, along with the standard GW hybrids. And we're pretty sure we have them all balanced out *cough* PRETTY sure. Anyways, along with those we have a clan system, 12 in all, with old school favorites such as Blessed Dreams, Fallen Angels, Darkblade, Black Rose, Golden Dragons, etc. Along with a new clan Salubri, which is for all the GW players out there that like playing GW but do not like to PK, and just like to chill and talk to people. Right now the clans have HQ's that have guardians to attack all intruders, but soon they each will have clan items and powers, that can be lost if their hq is raided and their item is taken. If your an old-schooler like me, come on by and check us out. The Cursed Lands of Apocalypse are calling you once again. The Echoes 2.0 code has been pubically released, leave a note on the personal board to Vokail. *Dont bug any other Immortal for it, ONLY Vokail has it* ----------------------------------------------- Mud : Apocalyptic Suicide Code Base : [Rom] Telnet : planetmud.net 5000 [208.177.185.123] WWW : None Description : In the future the earth is wrecked by Nuclear warfare and a portal to another world created, a world in which wizards, knights, dragons and magic exist. A post apocolyptic war between the people left on the earth and the people living on the other side of the portal has now sprung into full havoc. ----------------------------------------------- Mud : Arcadia Code Base : [Rom] Highly-modified Rom Telnet : mud.zaediex.org 4000 [64.90.160.100] WWW : http://arcadia.net/MUD/ Description : Arcadia is a Diku-based ROM derivative PKill MUD, with characters being protected from PK until level 8. The creation system is newbie-friendly and we have an enhanced array of beginning races available. There are two levels of remortality for those who reach the maximum mortal levels, with extra races and classes available to them. Politics and role-play figure into the game with clans, sects, and guilds--and we've introduced private housing that upper-level players may purchase for themselves. Arcadia has many new and original areas, and we're expanding all the time. The citizens of Arcadia invite you to come enjoy the fruitful lands and to meet and make some new friends. ----------------------------------------------- Mud : Arcana Code Base : [MOO] modified GhostCore on MOO version 1.8.0p6 Telnet : mistwalker.org 7777 [192.189.3.126] WWW : http://mistwalker.org/ Description : It may happen any time, anywhere, in a passing moment: a half-heard whisper reaches your ears, a voice both familiar and strange, calling your name. You turn to look - and no- one is there. The mists are close to you, friend, and they hover around each of us. Those who step in never return to tell what they see on the other side. Perhaps there is nothing but death waiting for those who follow the path. Perhaps, however, they find their way at last through the mists, into Arcana, the land within the mists, a world that exists only on the sufferance of the Higher Power that supports it and the Three that oversee it. Arcana as a roleplay world owes its conception and allegiance to the myriad fantasy authors its creators have read - most chiefly among them C.S. Lewis, but also including the Master himself (J.R.R. Tolkein), Robert Jordan, Marion Zimmer Bradley, and many others...Please treat it with respect. ----------------------------------------------- Mud : Arcane Nites Code Base : [Merc] We are running NAM 1.0 (Based on years of Rom/Merc/Envy coding) Telnet : mudhost.com 3500 [207.5.242.143] WWW : http://arcanenites.com/~arcane/ Description : A truly unique mud, Arcane Nites has excitement and adventure for everyone, from newbie to ancient dragon. Live within a fantasy medieval world filled with different races and strange monsters. Inhabitants of the Realm are as varied in their deeds and lives as you will find anywhere. We are currently redesigning and challenging the bounds of what makes a mud the best. This project (which will be finished in September) will bring a new age to all muds as the way that fighting/learning/interacting with others will be changing for the better. As people who play know, we have sat down and compiled lists of the most wanted options on a mud (based on wish lists of players from multiple muds) and for once a staff of immortals is doing just that, creating a mud based on what everyone else would like to see. This new mud will be running NAM (New Age Mudding) 2.0. 'It is through conflict and growth that we find out who we truly are...' ----------------------------------------------- Mud : Arcane Realms Code Base : [Circlemud] bpl21, MySQL, RPI Telnet : arcanerealms.org 3011 [62.119.28.110] WWW : http://www.arcanerealms.org/ Description : RUMORS HAVE COME from the Celtic Forest, of new and strange things. Of Elves. A strange and academic race of beings, taller and of fairer complexion than men, and all of them of enchanting beauty, they come from lands unknown, and are quite a mystery in and of themselves. EVERY SHIELDMEET AT NOON, a party of five Elves emerge from the forest as well, with wagons containing strange things valuable and mysterious. As the day progresses, stranger and stranger things begin to happen. Gnomes and Giants emerge from the mountains, though in peace. The giants offer steel tempered by their strong arms while the gnomes bring small pieces of clockwork, the best available. Satyrs bring the finest wine imaginable, and the Great Feast of Shieldmeet ensues at dusk. In the morning, the first Cymri or Celt awakens to find all the magical things departed, and the earth restored to as it was before so many people trod on it. It is now Midwinter AD 855. ----------------------------------------------- Mud : Arcania Code Base : [DUM] DUMII Telnet : arcania.nu 2001 [130.239.117.84] WWW : http://www.arcania.nu/ Description : Arcania is a Fantasy roleplaying game which tries to encourage roleplaying as much as possible. Arcania is questbased, at least one quest is required for each level. Playerkilling is allowed, but should be kept to a sensible level in the line of roleplaying. Religion is made up of Good, Evil and Pagan. Give us a try! The parser is friendly, as well as both immortals, admins and players. The quests are interesting and the NPCs deadly! ----------------------------------------------- Mud : The Arcanum: Land of Fate Code Base : [Rom] Rom2.4b4 (Heavily Modified) Telnet : bb12.betterbox.net 1111 [209.83.132.85] WWW : None Description : The Arcanum: Land of Fate A new day begins, the morning sun shines its warm rays across a waking land. The cities of the realm stir and start a new day. The denizens of the realm must follow the paths set before them to seek and find ones fate be it for good or ill. The great cities of the realm rules with just hand or iron fist those that call them home. There are those that seek control of the land be it mortal or divine, who then in the end will obtain it? Come and seek that answer and you own Fate. Features of this mud. Completely Original and Diverse Realm. 6 Major Cities to Adventure in. 13 PC Races and 5 Prestige Races. 14 PC Classes each with specific skills and spells. 3 PC Guilds with special equipment and guild halls. 104 possible mortal levels. Over 400 spells/skills many original and unique. Many Scheduled Role Playing Events and Games. Realistic Game Mechanics and Coding. 10 Gods to follow and seek aid from. Come and play this unique and original Role Playing Mud. Shen - Administrator ----------------------------------------------- Mud : Archimedes Revenge Code Base : [Rom] Heavily modifed and custom code Gem 1.2 Telnet : zeus.genesismuds.com 7070 [169.207.182.235] WWW : None Description : The latest evolution in ROM based muds with a custom-coded 10 tiers of remorting and soon to come - Multiclassing! We have many custom features including but not limited to custom quests, an immortal run War code, and a player arena. A greek flavor fantasy world which offers a large selection of races with 9 classes, restricted playerkill, and a variety of clans available. Although not enforced, we do encourage roleplay and reward players for roleplaying with a roleplayer of the month award. ----------------------------------------------- Mud : Arctic Code Base : [Dikumud] Gamma Diku (heavily modified) Telnet : mud.arctic.org 2700 [204.107.140.52] WWW : http://www.arctic.org/ Description : Arctic is a game for individuals seeking a more mature role-playing environment. It has a unique, detailed world based upon the DragonLance genre. The code is heavily modified from the Diku base, with well-balanced classes and more advanced spell and skill systems. Other features of Arctic include regular quests, a friendly, professional staff, and a realistic attitude towards aggression between player-characters. ----------------------------------------------- Mud : Arena of Chaos Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 19 with ASpace Telnet : ramback.wgops.com 3119 [66.92.2.10] WWW : None Description : Currently this MUSH is mainly looking for builders and coders. Players are welcome to come and look around and maybe get a start on things, but we are still in develpoment stages. The theme of this MUSH is an original Sci-Fi one. We've taken small aspects from Star Trek. The timeline for this mush is around the year 3629, The Galaxy once in a constant state of war, was brought to Order by a powerful alien race. Now in order to settle disputes, Ships are brough to the "Arena" where they must battle. This is just a basic outline of the theme for this mush and its still in development stage. Players can expect a high combat RP, high turn over of players, The abillity to BUILD YOUR OWN SHIPS, econ, Hand 2 Hand combat and much more. ----------------------------------------------- Mud : Areth Code Base : [Envy] 30% Envy, 70% Custom Telnet : mud.areth.org 6000 [206.251.158.2] WWW : http://www.areth.org/ Description : The universe of Areth is a dimensional eddy, a Sliders-esque parallel Earth into which dimensional anomalies deposit beings from other worlds, times, or even realities. If you've never seen Great Dragons, Predators, Kzinti, and Klingons slaying wizards protected by legions of acid-blooded Aliens, play Areth and you will. Game-wise, Areth's a fair and challenging game environment. Immortals are strictly forbidden to aid *any* mortal in gameplay, give out free equipment, or level their friends. Everything on Areth, except for the boost to level 2, is earned by the player's own innate skill on a level playing field. This annoys twinks who schmooze their way to the top on other muds, but we're not interested in them anyway. On the other hand, players looking for a fair, challenging game environment are well rewarded here. We have 12 classes planned, 9 are currently available: Cleric, Mage, Paladin, Psion, Rogue, Samurai, Ninja, Martial Artist, and Warrior. There are presently over 300 functional skills/spells, and by the time the rest of the class work is done there will most likely be around 450. We're also looking for a few talented builders. Talented means being able to build using a text editor, not MZF or OLC. ----------------------------------------------- Mud : ArgentMUD Code Base : DIRT 3.1.5 JSI Telnet : 216.160.16.197 6715 WWW : http://home.worldnetoh.com/~silver/ Description : ArgentMUD is the latest incarnation of the oldest Abers in existence. Developed by some of the original coders of the Aber world, it has grown from its early days as EddieMUD, then SilverMUD, and has been an example of some of the latest and greatest Aber innovations. Recently moved to a new site and boasting new zones, Argent invites old and new players alike. Thanks to the new quest system, it is the only mud where people who run the same world over and over again can be continuously challenged. ----------------------------------------------- Mud : Argonne Code Base : [Rom] ROM 2.4b -- heavily modified Telnet : argonne.2mud.net 4000 [216.39.210.196] WWW : http://www.angelfire.com/rpg2/argonne Description : Argonne is a newbie-friendly environment with many enhanced features for the enjoyment of our players. Graced with a mature player-base and a helpful immortal staff, Argonne is a good place for optional role-playing. The addition of many new spells and skills helps make Argonne a particularly special MUD. For those experienced in the field of mudding, Argonne has implemented an original set of remort races and classes, as well as auto-questing. All in all, Argonne is a great place to play and meet people, and is getting better by the day. ----------------------------------------------- Mud : Ark of Fools MUX Code Base : [MUX] 2.0.27.318 #1 Telnet : mudd.trailing-edge.com 3000 [63.73.218.151] WWW : http://www.trailing-edge.com/~cchang/ark/ Description : Deep in the timeless expanse of the Astral Plane, the corpse of a forgotten god floats. A city is carved in the face of the god, ruled by the Ancient, the first to dare to live there. Said to be human, he is a sorcerer so old his name has been forgotten. Nursing his power after a recent defeat in a distant plane, he gathers to him an army of the Sworn. The stone skin of the god is riddled with tunnels and small dwellings. Secretive cults plot the revival and the destruction of the dead god. Others struggle merely to survive. The underside is a place of graves, monsters, and the undead. The interior has rotted away into the seeds of a new material plane, where nature takes its course. Ark of Fools MUX is a tabletop-style game, with players meeting at regular times. We use the D&D 3E game system (playing it by the book except for the setting). The current campaign runs weeknights from 8-11 pm EST, so if you are interested and can make those times, please come and take a look. :-) ----------------------------------------------- Mud : Ark of the Covenant Code Base : [Rom] Rom2.4b4a Telnet : ark.mudservices.com 4200 [206.245.158.205] WWW : http://www.ark.mudservices.com/ Description : AotC is a fantasy setting MUD founded on Christian principals and ethics to build a virtual community to educate as well as entertain. AotC is a 'rom friendly' environment with many familiar commands and areas, plus many unique features and existing code enhancements. It's our mission to create a sound haven for Christian believers and non-believers alike; be an outreach for the lost; design the game to be enjoyable by both experienced players and newbies; and keep a fun filled, helpful, and pleasant atmosphere for gaming and spiritual truths. AotC is open to 'everyone' no matter what your viewpoints, your spiritual walk, or your mudding knowledge. We don't have the space to mention any of the exciting features we have implemented within AotC and other projects that are in the planning, so we encourage you to stop on by and say hello to the friendly IMM staff and players and stay awhile, you'll be glad you did. ----------------------------------------------- Mud : Arkadia Code Base : [LP] CDlib Telnet : arkadia.rpg.pl 23 [212.76.44.20] WWW : http://akson.sgh.waw.pl/~jtryzn/arkadia/ Description : Arkadia is a Hard Fantasy, roleplaying, Polish-language LPMud. Thanks to the generosity of Genesis, it runs on CD gamedriver and mudlib, changed and further developed by us. The main changes have been made to fit the Polish declension, to hide out-of-character information from the players, and to make some things more realistic. Thanks to this, Arkadia has a rich, highly detailed and realistic world, making a perfect roleplaying environment. Currently, we have domains based upon Andrzej Sapkowski's Wiedzmin saga and Warhammers's Old World. Players have six classical fantasy races to choose from, and some rich-background race and occupational guilds and clubs to join. All elements of the world are subject to strict coding standards, which assures them to be detailed and unique, and to follow their domain's theme. All of the above wouldn't weigh a lot without the excellent players we have. They create most of the magnificent atmosphere and make the world vivid. If you feel you would like to be part of Arkadia, learn some Polish and join us! ;) ----------------------------------------------- Mud : Arkham Code Base : [GodWars] Dystopia 1.0.12 HIGHLY MODIFIED Telnet : mud.themadhouse.org 1069 [209.210.236.209] WWW : None Description : Arkham was based off the dystopian codebase. It is starting to become a code entity of it's own. Many modifications have been made in the code to make the game by far more stable then the average dystopia mud is. There are approximetly 22 classes that are availible to play. Most are balanced for pk while the rest are just awaiting players to max them so that they can be balanced for pk. The world gets more challenging all the time and changes happen constantly. Currently the coding staff is busy redoing all of the classes to fit a rile life theme. While the building staff is busy revamping all the areas to make them into the great insane asylum that is Arkham. We are currently looking to expand our building staff. And we are always looking for new players. If you wish to be on the building staff please speak with Carnage. ----------------------------------------------- Mud : Arkheim Winter Code Base : [Rom] Tartarus Telnet : arkheimwinter.kyndig.com 6666 [216.127.82.103] WWW : http://arkheimwinter.kyndig.com/ Description : It is now that we welcome you to the world we now know as AW. A world derived from fantasy, a world of elves, dwarves, dragons and other endless races. Travel through the snow covered mountains, across fields of lush green grass as you battle your way to glory and honor. Arkheim Winters is a realm designed to fulfill the fantasies of every individual, be your preference that of pure role-playing or that of hunting down the enemy and slaughtering them at will. Join a cabal of your choice if you wish to go on a killing rampage, or seek out a role within the government of AW if you wish to take your chances at royalty. We at Arkheim Winters want to offer you a new concept in gaming, our world is designed to be a world within a world. We offer a friendly and knowledgeable staff whose goals are the pure enjoyment of the game for all whom dare to enter. We offer a wide range of classes and races to choose from, over 75 regions to get lost in, as well a pack full of skills and spells for every class. Come in and discover the world of AW. ----------------------------------------------- Mud : Armageddon Code Base : [Dikumud] Highly modified DIKU Telnet : ginka.armageddon.org 4050 [64.252.79.51] WWW : http://www.armageddon.org/ Description : Over a decade old, award-winning Armageddon is as addictive for its brutally harsh desert theme as it is for itws beautifully written environments, infinitely complex storylines and secrets, and its expectation for roleplay like no other MU* in existence. Players describe it as 'like no other mud', 'a true roleplaying experience', 'more addictive than a soap opera or chocolate', 'as convoluted as an X-files episode', 'the absolute best', 'the most creative, emotionally involved mud on the net', 'a masterpiece', and 'as much a work of art as a game.' Life in Allanak, on the desert planet of Zalanthas, is a daily struggle to survive in a city full of conniving merchants, light-fingered elves, unscrupulous mercenaries, shadowy assassins, and the Highlord's servants, the corrupt and powerful templarate. In the north, the rebel forces and Muk Utep continue to wage a war of resistance against Allanaki forces while Luir's Outpost, poised between the two, struggles with the clash of the opposing forces and incursions of Blackmoon bandits and the ever-present gith. ----------------------------------------------- Mud : Arrant Destiny Code Base : [Envy] Envy 2.0 Heavyly Modified Telnet : arrantdestiny.com 9999 [66.47.168.35] WWW : http://arrantdestiny.com/ Description : Arrant Destiny is a role-playing MUD based on the World of Greyhawk, my Lords Nerull and Boccob have sent me to tell you about Arrant Destiny. During the spring of 1995 Nerull and Boccob created our Greyhawk themed MUD. Ever since then, we have been working hard on a modified Envy 2.0. It now has these features: * 10 Classes, all classes now resemble their AD&D orgin. (Priest-Hextor Priest-Pholtus, Priest-Lolth, Mage, Warrior, Thief, Paladin, Druid, Ranger, Necromancer) * Many Races to select from, each with its own special abilities. (corpse eating, forest sneaking, magic resistance) * Priests/Druids/Rangers/Paladins have to pray for their spells. * Mages use spellbooks and must memorize a spell in order to cast them. * Players start in many different home cities with their own justice system. to limit pkilling within city boarders. * Mobs and players can use bows, spears, and slings to shoot projectiles. * Mob Programs and Object Programs as well as a new money system. * New wear locationes, New Spells, No level restrictions on equipment. No stock areas. So come and show how good a role-player you are. And see if you can take charge of your DESTINY. ----------------------------------------------- Mud : Arthanox Code Base : [Rom] Modified Telnet : arthanox.kyndig.com 4224 [216.40.243.218] WWW : http://arthanox.kyndig.com Description : Several hundred years ago three gods joined forces and created the world of Arthanox. They lovingly crafted the world and a variety of races. The gods found that running all the aspects of the world was too time consuming with their other god duties, so they chose inhabitants of the world to become it’s caretakers, and granted them the gift of immortality. These immortals took it upon themselves to create an additional number of races, bringing the total to 21. They saw the races were bored, and created 12 classes to help occupy them, and a remort ability to give them more to do. In addition to giving the inhabitants a purpose, the immortals created additions to the world to give the inhabitants more to explore. They provided questing and dreaming to give depth to the world as well as diversions. The immortals realized that the inhabitants, or mortals, would want to war and pillage, so they granted them the ability to be reborn upon dying. With this ability they began to amass responsible immortals and mortals to create and lead clans, or guilds. These clans would unite mortals under a common goal. The world of Arthanox is vast and ever changing, with new inhabitants and immortals. New faces are always welcome to help the world grow, through creation or becoming an inhabitant. ----------------------------------------------- Mud : Artifacts of Keldon Code Base : [GodWars] Myth Telnet : spunge.org 1235 [65.42.154.225] WWW : None Description : Artifacts of Keldon is a mud dedicated to challenge. We do not offer high exp for the killing of a snail. It will not be an easy challenge. We offer basic classes Mage, Demon, Angel, Werewolf and Vampire. It is kept simple but challenging. We are always looking for new players. Even if you have never played a GodWars mud we can help you start out. Please do not ask us to raise exp or set your player. -We are not currently open, we are just working on code. ----------------------------------------------- Mud : Artificial Intelligence MUX (AIMUX) Code Base : [MUX] 1.0 Telnet : games.otaking.org 1111 [198.143.20.166] WWW : http://otaking.org/~ai/ Description : AIMUX is set within the underground megapolis of Setsuri, Japan. The world 'ends' in 2012. Another dark age. Several things happen during this time but they slip into the memories of time to be uncovered later in the future.. where man depends on machine and AI is as common or more common as humanity. The child of Tokyo, Setsuri, is the building block of a new civilization in Japan. ----------------------------------------------- Mud : Ascension Code Base : [LP] Dead Souls, Heavily Customized Telnet : ascension.mudworld.com 4000 [209.251.7.254] WWW : http://www.mudworld.com/ascension/ Description : A fantasy realm where the focus is on user enterainment and storylines. We believe that the mud should run as a Dungeon Master would run it - fun, intriguing, playable, and full of adventure. Storylines (quests alone are not enough) that run through the local characters (NPC or otherwise) are the focus, as well as forging the future of the mud in the present with the players. Creators in our opinion are there for the users and the game, not to promote themselves, their egos, or their positions. The dedicated staff strive to balance realism with playability, while listening to the suggestions of our most valuable asset - the playerbase. ----------------------------------------------- Mud : Asgard's Honor Code Base : [LPMud] DGD v1.1.92 Telnet : betterbox.net 5454 [209.83.132.66] WWW : http://ahonor.betterbox.net/ Description : Asgard's Honor is a heavily customized LPmud that has been in development for well over a year. Some of the features that await: * 13 races, each with their own size, strengths and weaknesses. * 14 unique guilds, individually geared towards a particular style. * 21 Player character attributes and spell/skill classes * Over 50 spells - Offensive, Defensive, Healing, Connjuring, Teleportation, It's all here. * Achieve up to 10 levels of power or 'ascend' beyond. * 16 flavors of spell foci available - earth, water, air, fire, light, shadow, sonic... What's your favorite going to be? * A tried and true combat system with three forms of physical damage: bashing, slashing, and thrusting. Use them to your advantage against each unique scenario you face. Laden your body with armors to protect you from these and magic attacks! * Advanced monster AI: Monsters will do more than just fight back. They'll afflict your character with various nasty curses, diseases, and poisons. They'll blind and debilitate you, and throw out every trick in the book (And then some). ----------------------------------------------- Mud : Asgardian Nightmare Code Base : [Aber] [Rot] Telnet : voyager.inetsolve.com 6069 [216.36.86.243] WWW : http://voyager.inetsolve.com Description : We've been around for several years and have become a highly successful, well-liked mud with a dedicated player base. We have player-killing and non-player-killing clans available. We have dozens of races and classes featuring a multi-tier reroll leveling system and an evolutionary race system. A friendly and intelligent staff helps make the mud an enjoyable place (check out our reviews). If you're looking for a mud that adds new features often enough to remain interesting but is stable and enjoyable enough to play day after day, come visit us. Happy Mudding. -Tas ----------------------------------------------- Mud : Ashavar's Legacy Code Base : [Dikumud] Judy Telnet : ashavar.com 2150 [209.83.132.83] WWW : http://www.ashavar.com/ Description : Ashavar's Legacy is a mud that is challenging and realistic while still being a lot of fun. Its focus is more on using your brain than pure hack and slash, player killing, or role-playing. There are puzzles built into the game and randomized quests available. Players can ask most humanoid mobiles questions about how to find stores, guildmasters, or puzzle hints. This mud uses a race-less and class-less system. The players choices of stats determines what spells and skills he or she can learn. Players can increase their spells or skills by using them, instead of spending practice sessions. Players can also learn skills like mining, wood working, and leather working so that they can forge their own equipment. They can find gems to give bonuses to forged items, runes to make their weapons cast spells during combat, and glyphs to give their shields protection from a spell. There are also many client-like features built right into the mud, for example aliases, autoactions, and some very advanced wimpy commands. Other unique features include specialized containers, a dress command that can calculate the best equipment in your inventory and wear it, and the ability to study a given room, then teleport to it later. We also offer a free client on our web page. ----------------------------------------------- Mud : Ashen Dust Code Base : [Rot] Rot 1.5 Rom 2.3 Ashen v1.91 Heavily Modified Telnet : ashen.betterbox.net 2569 [209.83.132.78] WWW : http://ashen.betterbox.net Description : Ashen Dust MUD is a largly based Rot/Rom Mud. We are dedicated to our players and our Mud. Ashen Dust contains 35 classes spread through 5 tiers of succession, complete with a 5th tier multi-class remort system. Several new Balanced Races, 201 Mortal Levels, WarSystem 1.5, Customizable Multi-Challenge Arena, An Advanced Auto Questing System completed now with Courier Quests. We offer Advanced Clan Systems, the Ashen Point Market, Player Score Chart Rankings, Specialized Object systems, and enhanced combat with over 235 Skills! We also offer Auto-Auction systems for ease of game play, along with Stance Combat systems, Advanced Pk Settings, Avatar Leveling, Specialized combat arenas, Freeze Tag, Reboot/Crash Recover systems and prolonged Pfile Backup Systems. Ashen Dust is a well-balanced and stable Mud. Currently with over 135 Areas for exploration. We are a newbie friendly mud, and will offer assistance when necessary. And for complete player satisfaction, we offer preserved records of your quest points, ashen points and valuables throughout game play. ----------------------------------------------- Mud : Ashes to Ashes Code Base : [Circlemud] Heavily Modified Circle 3.0 Telnet : thesouljourner.com 3333 [24.61.15.19] WWW : None Description : Rangers, Paladins, Antipaladins, Monks, and Psionicists are classes beyond the basic 4, all with unique powers and abilities. The mud conains many code enhancements to make it easy and fun to play in. Originally the mud was known as ROI - Realms of Imagination, back in about '95. It split and became known as Ashes to Ashes, then shut down for a while. There are over a hundred custom built zones with themes as varied as X-Men to Magic the Gathering to Dragonlance. The code is extensively tested to be crash free, and a coder is on hand to add enhancements and fix the (very) rare bug. Player killing is possible for people who are marked as assassins, but they may only pk other assassins. Anyone may challenge anyone to a duel in the arena where there are no consequences to dying. Come on in and see, we're very newbie friendly, but with features the veterans have come to expect. ----------------------------------------------- Mud : Astral Plains Code Base : [Rom] heavilly modified rom 2.4 Telnet : Use Homepage WWW : http://home.stny.rr.com/aldur/ Description : I am currently looking for coders so i can get my mud up and running. I am open to new ideas and will give almost anyone at least a try so if you're interested please e-mail me at treitz@stny.rr.com and I will get back to you. Myrick ----------------------------------------------- Mud : Astral Plains Abermud Code Base : [Aber] heavily modified idirt Telnet : fluffy.ecs.soton.ac.uk 6969 [152.78.189.236] WWW : http://www.cryosphere.org/astral/ Description : Astral Plains is a very newbie-friendly mud, filled with the deepest dungeons and the nastiest dragons. 59 quests and 18 puzzles lie carefully placed across the realm giving all players a new challenge to face. An equipment storage system is in place as well as a monetary system. The development of classes and sub-classes with associated spells and skills heightens the running experience that is AP. The MUD is hooked up to the quieter aberchat network, linking a few other muds of the same type together. Under constant development, Astral Plains will always offer something new to its players. ----------------------------------------------- Mud : AstroMUD Code Base : [Circlemud] Heavily Modified Telnet : astromud.com 2447 [64.166.41.190] WWW : http://www.astromud.com Description : AstroMUD is a place of dreams. Silly, serious or even terrifying.You choose the path you wish to walk. Will you be good or evil? Will you walk in the night with the undead or feel the sunlight on your face? AstroMUD's creation happened in a remote section of the universe, in a relatively small galactic cluster, a medium size mass of matter came together to form a planetary body. Thus AstroMUD was born. Astro Scholars have long blamed the lack of true rules in the universe on this statistical improbability. However others believe that the universe simply needed a place to put 'stuff' it couldn't explain, but was probable. AstroMUD is old in mud years and has more to offer than we could ever hope to explain here. We offer you an invitation to visit one of the most addictive games on earth. Come live in our world where dreams do come true. ----------------------------------------------- Mud : Asylum Code Base : [Aber] APGS Telnet : asylum-mud.org 6715 [194.105.165.233] WWW : http://www.asylum-mud.org Description : Asylum MUD is one of the most popular quest-orientated hybrids on the Net. Asylum has developed into one of the most advanced MUDs of its type - with an emphasis on playability and fun, and now more than 75 quests! Several custom subsystems provide the basis for Asylum's success including: advanced body combat against a range of AI mobiles; auto-regeneration across the virtual world; a unique mobile combat classification system in which combat depends on a wide range of mobile attributes and the SOAS object-based spell attribute system. Asylum also proudly boasts the invention of the DEFROB system - a unique concept in which individuals can gain more powerful immortal levels, by defrobbing to a mortal role and completing more quests. UPDATE March 2002 Some of our recent enhancements include the following: LODGING: You no longer have to run around looking for equipment. Lodging allows the storage of your items, safe and ready for the next time you login. BANDS: Asylum's very own Guilds - incorporating Freelancer, Barbarian, Monk, Outlaw and Blademaster -with many more to come including Conjurer and Healer DEFROB and AUTORESET: The original and still the best - we defined them LUCRE: Our own currency and rewards system. CHARACTERISTICS: Advanced character attributes means you can develop your character in your own way with Power, Agility, Intelligence, Fortitude, Alignment, Sanity, Favour and Reputation. When Real Life Gets You Down - turn to Asylum MUD. ----------------------------------------------- Mud : Athennia Code Base : [MUSH] TinyMUSH version 3.0 patchlevel 4 Telnet : athennia.mushpark.com 2000 [216.235.252.225] WWW : None Description : The third age has fallen, brining with it new hope for the people of Athennia. This is an age of adventure and exploration, with new horizons to conquer, and new quests to achieve. The last forty years has brought peace to the Empire of Mercia, and with it, a prosperous future for this young nation. However, all is not calm with the world. The once powerful Grydorlan, an empire built on fear and loathing, is slowly rebuilding herself, waiting for the time when it will re-conquer all that she lost, and bring war to the peaceful lands of Mercia. Based on an original campaign setting for Dungeon and Dragons, visit a world that has more than 10 years of roleplaying history, taken from the Table Top to the online world! This game uses the 3rd edition Dungeons and Dragons d20 rules. ----------------------------------------------- Mud : Atlantis MOO Code Base : [MOO] Latest Lambda MOO server and LambdaMOO core Telnet : atlantismoo.org 2002 [216.195.183.4] WWW : http://www.atlantismoo.org/ Description : Atlantis MOO is a role-play oriented MOO based on the mythical continent of Atlantis about 11,000 years ago (from the year 2002 A.D.). However to the people of Atlantis, is the year 1200. It is a MOO where humans and dragons co-exist on the same continent, but do not relay on each other like in a bonding or impression. Guilds are the rulers of Atlantis, controlling everything from what is made to keeping everyone under their care well cared for. There is no money system in Atlantis, only bartering for what is needed. It is a mostly peaceful society where human and dragon co-exist with nature and only take what is needed to survive. Wood is not cut down, oil and coal are known to exist but not used, and gold is most plentiful metal on the continent so used in everything. A society that has learned how to make and use a form of concrete and plastic that is sturdy, use crystals for light, and salt for heat in the Smith ovens. The city is located almost over the equator and thrives in a tropical rainforest on a bluff next to the ocean on the east and many rivers through the forest to the west. Small villages have sprung up next to the rivers where marshland and open land for grazing animals and farming is available. ----------------------------------------------- Mud : Atlantis: ACS Sentinel Code Base : [MUSH] PennMUSH Telnet : fmorph.dhs.org 4500 [63.105.19.135] WWW : None Description : Atlantis: ACS Sentinel if a spinoff of the now defunct AtlantisMUSH. It is set on board the ACS Sentinel in the year 2176 (roughly 60 years after the end of AtlantisMUSH). Atlantis was an undersea research port created by a group of scientists for deep sea research. After a series of events that lead to a nuclear war that destroyed the world, Atlantis became the safe-haven for the last remaining shred of human life. But even after the Capitalists and Totalitarians had destroyed the world once before, they could not learn from history, and their continuing war destroyed Atlantis and broke the 4 factions into many smaller groups. Many people fled to various satalite ports. Others remained on their subs, traveling from place to place, trying to survive. The ACS Sentinel is one of those submarines. The 4 factions now have no meaning. Only various companies and militant cliques still exist as means of survival. The Sentinel is a safe haven for many of these groups and eventually the leaders of various companies formed an alliance based on the Sentinel. And that is where the story picks up on this MUSH. ----------------------------------------------- Mud : Atlantis: ReBorn Code Base : [MUSH] PENNMUSH 1.7.5p4 Telnet : fmorph.dhs.org 4201 [63.105.19.135] WWW : http://www.123inter.net/atlantis/ Description : Imagine a world of factions and fighting. Intrigue and assasination. Submarine warfare! Feel the panic when you do a sonar scan and see a torpedo heading right at you. Evasive Manuevers? Maybe it's time to launch a countermeasure? Atlantis:ReBorn is the place that all this and more can happen. In Atlantis:ReBorn, based on the popular PennMUSH server software, you play in a text-based environment with many other people at the same time. You can interact and roleplay with other players from around the world. Atlantis MUSH is like a continuous ongoing tabletop roleplaying game. You first create a character using our automated chargen process. Once in the game there are Admins and other players to interact with. Both combat and submarine warfare are automated so that you can have more fun and our hard-working Admins can spend more time helping roleplay along and less time dealing with boring stuff. Come join the fun. Will you play a Tote? A Cap? A Merc? A Neut? What type do you want to play? A Captain, Sonar Operator, Shooter? A Businessman or a Political Officer? Right now none of the advanced coding is complete nor is chargen. But characters are welcome to start their trek in an underwater adventure. To begin a new life. Once chargen is completed those characters will be allowed to go back through without repercussion of losing your status. Thanks Garret & Ayos Atlantis: ReBorn ----------------------------------------------- Mud : Atlas MUD Darknight Code Base : [Unknown] World MUD 2.3 Based on Mordor 3.0 Telnet : atlas.mudpool.com 4444 [209.85.73.5] WWW : http://atlas.mudpool.com/ Description : Atlas is a society based MUD, based heavilly on Mordor 3.0 with Frumph's WorldMUD editions. We generally require roleplay and allow Player Killing within reason. Atlas has a very sociable player base that seems to enjoy playing together as opposed to independent level gaining and interaction. ----------------------------------------------- Mud : Atrocity Code Base : [Aber] Aber Telnet : atrocity.org 6715 [205.160.45.21] WWW : http://www.atrocity.org/ Description : Atrocity aims to be a friendly MUD without placing undue constraints on its players activities. We have a long-term goal to provide the most immersive life 'simulation' you can find among text-based MUDs, and we are constantly adding new features towards achieving this goal. We value player input into the MUD's development and have spent significant effort to ensure that we are well set up to incorporate ideas from players into the game world. The direction the MUD takes is therefore still very much player- driven, and looks set to continue that way (until such a time as we've satisfied everyone's whims!!) ----------------------------------------------- Mud : AugMUD Code Base : [Circlemud] Heavily Modified CircleMUD 2.20 Telnet : augmud.l-w.net 4000 [198.161.91.10] WWW : http://www.l-w.net/~mud/ Description : In the beginning all was chaos; in the end all was not order, but rather chaos with a healthy amount of order. Out of this grew a world friendly to all Mudders whether they are Newbies or not. This in turn fueled the need for an extensive social system; one in which a Mudder, such as yourself, can come relax, chat with fellow Mudders, and catch up on the latest gossip from the land. Or, if you prefer you can mount some form of beast and set off to new and exciting lands, or familiar lands, and track down those despicable creatures which attempt to turn the world into pure chaos or pure order. Along the way one might set off on a quest to find various things, rescue someone in distress, or to stop a war from even beginning. Whatever your preference there is always something jumping out to catch your curiosity and fuel your drive to be the best. For example, perhaps you begin as a Warrior and decide that this is not how you want to spend your days so you take up the holy life of a Cleric; however, much to your dismay you don't feel driven by the life a Cleric leads so you begin to study the arts of thievery and discover that this is indeed your true calling. The skills one can develop on a path such as this are extensive, providing you look further than your Guildmaster, and useful in all areas of life. Whatever your path may be the land of Aug has something to offer you if you are willing to look beyond what meets the eye. ----------------------------------------------- Mud : Aurealan Realms Code Base : [Custom] RoAMUD Code, v2.5.9 Build #44 Telnet : aurealanrealms.org 4000 [4.18.158.29] WWW : http://www.aurealanrealms.org/ Description : Aurealan Realms MUD is the flagship mud for the RoAMUD codebase. We're gifted with a rich and unique mythos, a vibrant role- playing community, a hoarde of monsters (for those interested in massive carnage), an active Role-Playing community and a large and diverse international playerbase. We feature a dual-continent world (soon to be a tri-continent world), 15 races with unique abilities and hometowns, 13 classes, clans, automated quests, an assassins guild, a player-killing arena (for non-assassins), an environment that encourages and rewards role-playing without enforcing it, unique spells and skills, a re-mort option and a mythic flavor that makes the traditional fantasy genre something new and wonderful. We have a custom client available! The client runs under a windows 95/98/NT/XP environment (and also runs under WINE for Linux). The client is available at http://rhoneware.com/RoAClient as Freeware. Enter the Realms... you won't be disappointed! ----------------------------------------------- Mud : AuricMUD Code Base : [Smaug] Original AuricMUD derivitive Telnet : AuricMUD.com 2700 [209.83.132.84] WWW : http://www.AuricMUD.com/ Description : Welcome to the World of Auric... The Gods have withdrawn physically from the realms and left behind the Twilight Academy to guide the new world into its future. Now all of creation swirls around the city of Twilight as every homeland sends its champions to the academy in hopes of furthering their own ends. As the 3rd age of mankind passes through its Twilight a new age Dawns on Auric, and those who shall survive shall write its history. Auric Features: Over 60 Races, Over 30 Classes, Over 120 Areas, 70+ and more coming completely unique, Advanced character customization, An advanced profiling system so that all your characters and preferences are hosted on the same account, Player Houses, Lockers, and player buildable areas, Pkill and Non-PK, as well as automated Arena capability, A clan/order system with leaders able to control player enlistment and internal ranking, Player Homelands and Nations, Automated and Imm made quests, A tiered remorting system, A AD&D based system of death, dying, and resurrection, Stat training, Intelligent and interactive mobs, And so much more you'd have to spend months with us to find every nuance and detail of our endless complexity. ----------------------------------------------- Mud : Aurora MUD Code Base : TinyMUD 1.5.7 +iso1.4 Telnet : aurora.org.au 4201 [204.182.16.141] WWW : http://www.aurora.org.au/ Description : Not to be confused with the hacknslash Auroramud in Spain, AuroraMUD is a social/quest/creativity mud with friendly people and a good feeling. We pride ourselves on being a fun, creative and happy net community. We welcome visitors, players, and builders from anywhere. When you connect, do a WHO and page anyone you see. Except for our four bots, Indy, Kevin, Dylan, and Ginsberg, anyone will be happy to help you get started. AuroraMUD maintains a majordomo list to keep players updated, runs a regular building contest, offers free email aliases to its qualified builders, (yourplayername@aurora.org.au), maintains an FTP site with dozens of MUDclients, offers its players webspace, and can assist TF users with gaining a TF shell account if they wish. If you think that you have a creative mind, wit, and personability, feel free to visit Aurora, look around, create a player, and join our community. We look forward to seeing you! ----------------------------------------------- Mud : AuroraMUD Code Base : [LP] MudOS, Custom lib (based on the Discworld lib) Telnet : aurora.imaginary.com 3000 [156.35.41.20] WWW : http://aurora.imaginary.com:3080/ Description : At first glance, it would seem that Aurora is a planet like any other. There is more to it than meets the eye, however, one of its mysteries being the fact that the naked, noisy bipeds who settled all over its surface do not even suspect that 'their' world is in fact run by an ancient feathered race who rarely leave their hiding places, and even if they do, few people are able to distinguish them from other living creatures... The humanoids do not even suspect that they themselves mostly came from a world distant in time and space from the planet they currently inhabit, quite by accident... If you dare, visit Aurora to discover its many secrets and face the dangers that await the unwary travellers treading its paths... The official language of the game is English, but because it's located in Spain (and was in fact the first MUD there), there is also an optional channel for those who would like to exercise their (sometimes too colloquial! :) Spanish. * Be sure to check out port 4000 for a glimpse of what * * Aurora is to become soon. * ----------------------------------------------- Mud : AuroraMUSH Code Base : [MUX] Somewhat hacked MUX 1.6 - soon to move to 2.0 Telnet : amush.cx 4190 [64.35.57.48] WWW : http://www.amush.cx/ Description : AuroraMUSH is a small, friendly social MUSH. Connect, chat, hang out, etc. Come and enjoy yourself. Character approval: Anyone can create a character, but unless a staff member grants residency, that character only has guest status and will be deleted upon disconnection. Alternatively, character requests will be accepted via e-mail. ----------------------------------------------- Mud : AustinMUD Code Base : [Dikumud] Far away branch of Diku Gamma 0.0 Telnet : austin.prg.dtu.dk 4000 [130.225.91.226] WWW : http://www.austinmud.dk Description : Since 1991 AustinMUD has been a constantly evolving alternative to the powermuds where the only thing people care about is how to reach the highest level in the shortest period of time. This is a world where you can immerse yourself in roleplay and exploration for a very long time. Once you create a character of one of several races, you enter an internally consistent world made up of nearly 8000 unique rooms, which takes a long time to explore it fully. The world is filled with built-in quests, interactive special effects, and mobs that behave differently according to their race. All this means you will have to think, not just type, when you roam the world. But the real secret of Austin is the players and dedicated immortals who make the game an interesting and lively virtual world. This is a mud where you will meet intelligent and interesting players and interact with them in immortal-run quests, player-managed guilds, optional playerkilling, and shared adventures. If you decide to play Austin you will know for sure that you will quit on the game before the game quits on you. ----------------------------------------------- Mud : Autumn Twilight Code Base : [Rom] Rom2.4 /Autumn 2.3b7 Telnet : 216.194.99.10 7890 [216.194.99.10] WWW : http://autumntwilight2000.tripod.com/ Description : Solace has burned. The War of the Lance rages on around them as they strive to build a community in which there can be hope, maybe not peace, but hope. Autumn Twilight is a MUD-RPG based on the Dragonlance world, and like any world derived from ROM/DIKU code the world is still largely combat oriented. But in the spirit of RPG, there have been many features added to the system and game play. AT features 12 primary classes with multiclassing options, racial abilities and more skills and spells to choose from in a feature rich platform. As with any RPG system, AT is very flexible in its atmosphere and is constantly under enhancements. The world caters to anyone - powergamers, explorers, roleplayers. But AT is not for the wimpy. If you are looking just for easy exp, straightforward and simple hack and slash no-brainer kind of game, Autumn Twilight is probably not for you. Do you really have what it takes to become a brave Solamnic, a cunning mage of the Conclave or a recruit in the Dragonarmies? Come and write the future of Malaya, and those who live in it. Read more about us at our webpage! ----------------------------------------------- Mud : Avallyn Code Base : [Unknown] Telnet : 212.242.204.224 3300 WWW : None Description : We have been around for some years now, but now has a new server to be on, so come online and play and have a good time. We look for builders who take great pride in doing there areas, so people have fun in them. So if you wanna build come online so we can talk to you. See you all there. ----------------------------------------------- Mud : Avalon Code Base : Avalon Telnet : avalon-rpg.com 23 [207.153.253.252] WWW : http://www.avalon-rpg.com/ Description : Avalon is a mythical, role-playing world of vast depth and complexity; just because you have played other muds don't expect to be ready for Avalon ... it is unlike any other. A vast land of great diversity awaits those who are willing to take up the challenge, a land of legend and history in the making, a land where you can make a difference and change the course of history itself. Avalon is a living, breathing, ever-evolving world. You will choose your own path to suit you; perhaps as a great warrior, maybe an artful mage or cunning sorcerer, a politician or skilled trader, a peaceful farmer or ruthless assassin. The choices are endless and the opportunities to display your worth and skills are unrivalled. Remember though, all characters born into Avalon start out equal, what will be is as yet unwritten. Before you lies the challenge, the possibility to enhance your character with hundreds of skill abilities which will give you the potential to be successful in the path of your choosing. Good luck to you! ----------------------------------------------- Mud : Avalon: The First Age Code Base : [Custom] Unlimited Telnet : firstage.net 23 [209.271.251.96] WWW : http://www.firstage.net/ Description : Avalon: The First Age is a return to a time when Avalon was savage and untamed and civilisation was just beginning to emerge from the depths of the dark ages. There are three major cityports - Mercinae: City of Justice and Honour and home to the Mage, Knights, Mystics, Bards and Alchemists guilds Thakria: The City of Miracles, home to the power-seekers and evil guild of Sorcerers, Seers, Loremasters and Thieves. Parrius: City of the Free, once a pirate stronghold, Parrius is now home to the Minstrels, Warriors, Enchanters and Artisans. Others guilds exist that are more independent; The Rangers of the Greenwood, the peace-loving Animists and the secretive Brigands. This land is a rich tapestry of adventure and role play with the ultimate aim of ordination for the select few who can stand the course. This is not a game for the faint of heart, but for those who would stand up and be counted as legends and leaders in their own lifetime. This is a land of unrestricted combat incorporating the now famous Avalon combat system in full; oft copied but never bettered. ----------------------------------------------- Mud : AVATAR Mud Code Base : [Dikumud] Diku/Merc with 8+ years of modifications! Telnet : avatar.outland.org 3000 [24.189.61.143] WWW : http://www.outland.org Description : Welcome to the world that is AVATAR, home to over 14,000 players (100+ online at any given time!). You will be stalked by more than 5,000 monsters, in over 200 areas, 80% of which are original. The community has been developing and improving since 1993. Choose well, for any one of the 23 races and 6 classes can lead to victory, each utilizing their own unique skills and spells... Dragons, Gargoyles, Elves, Mages, Warriors and many more. Will you pursue the arcane arts or choose to seek glory with your sword? With the right combination of the hundreds of spells and skills, you might survive your time as a mortal to reach new heights of power. You can become a Hero and with time, a Lord. You might even become a Legend! Angels and Immortals are ever present to assist you should disaster strike. Over time you will grow in power, discover powerful items and even more powerful skills. Occasionally, you may win a Quest Item or participate in a HOGathon! AVATAR's dynamic environment will challenge you to stand solo and with your group.Our successful players range in age from 9 to their 60s! Begun in 1993 and christened in 1995, we run on dual PIII 600s, 256M RAM, RAID'd. A dual router and secondary site at avatarwest.outland.org ensure that you and your friends can always play. ----------------------------------------------- Mud : Avatar West Code Base : [Merc] Using the AVATAR MUD Codebase Telnet : avatarwest.outland.org 3000 [209.248.96.174] WWW : http://www.outland.org/ Description : Avatar West is a mud using the same areas and code as AVATAR but with a different level structure. What we've done is create a remort or 'Incarnation' process that will cycle you through the 50 base levels of the traditional AVATAR. Every time you cycle through, you are reincarnated as a new race-class combination which is picked randomly. We have all of AVATAR's experimental and grandfathered classes as well as all of the NPC races (making the total 40!) for this. You could end up reincarnated as a Golem Sorcerer or a Goblin Monk. With 9 classes and 40 races, there is plenty of variation. Enjoy and you are welcome to play! Avatar West plans on being around for a long time and has the same technical and developmental staff as the traditional AVATAR. ----------------------------------------------- Mud : Avathar Code Base : [Unknown] Visual Basic Telnet : 68.63.114.8 23 WWW : http://www.avathar.ws/ Description : Avathar is a new Multi-User Dungeon that is still in the making, but is open to new players! Download the sophisticated client program and play. Avathar, although a text game, has graphics, music, text color-coding, and some interface enhancements. Best of all--it's FREE! (adventure, fantasy, medieval, RPG, mana) ----------------------------------------------- Mud : Avendar: The Crucible of Legends Code Base : [Rom] LOFT v0.2 Telnet : ender.com 9999 [206.79.254.229] WWW : http://www.ender.com/avendar/ Description : Avendar: The Crucible of Legends is an entirely original fantasy world, with its own unique history, classes, areas, and code. We are nearing the end of our beta period, as we put in features like a working economy and racial languages. Currently, we have over 24 classes, 10 races, and over 716 skills and spells. The skill sets for our classes include the summoning and binding of demons into items, a novel system of psionic foci, archery, and spells that require multiple casters to complete. Players can adventure and explore in this world, along with competing with others, in the form of our great Houses, which fight ideological wars over the control over ten stones of power. Roleplaying is required at Avendar, and we encourage roleplayers with gods people can worship, and the epic quests we design. Experience a world where monsters ask you riddles, statues can be turned, magic artifacts invoked, and the sky is the limit! ----------------------------------------------- Mud : Avernus Code Base : [Circlemud] Very heavily modified CircleMud 3.0 bp10 Telnet : avernus.shafik.net 6767 [216.254.73.173] WWW : None Description : Avernus was started as a labor of love by a crew of veteran mudders and RPGers, to do what in our minds would be the ideal fantasy role playing envirorment. Avernus's goal is to be as original as possible without reinventing the wheel, thus we started with a nice functional, stable and easily extensiable code base, CircleMUD. At this point the code and world files are about triple the bp10 size and extensively modified to suit our needs and goals. We lost our old site about 3 years ago and just put the site back up about a year ago, so we are currently restructing and looking for players, builders and coders to help revitalize Avernus. ----------------------------------------------- Mud : AVP: Legend Code Base : [SWR] Retrofitted Telnet : mud.archsysinc.com 7000 [198.107.27.116] WWW : http://www.archsysinc.com/avp/ Description : AVP: Legend is not yet open to players, but is rapidly nearing completion. We expect it to be up within the next few weeks, and providing a PK mud with a new twist to combat, and a good team-oriented fight via the three fully-functional races (Yes, even the predator!) Check back later for more information, for more information visit the homepage, or contact me at Cyber Aeon 8 on AIM. ----------------------------------------------- Mud : Awake 2062 Code Base : [Circlemud] AwakeMUD 0.71 Beta Telnet : awakenedworlds.net 4000 [24.222.11.220] WWW : http://www.awakenedworlds.net/ Description : Awake 2062 is a highly evolved Shadowrun MUD based originally on Circle code, but evolved quite extensively to follow the Shadowrun rules system. Awake has a Matrix, rigging, functional cyberware and bioware, shamanic and hermetic magic, and physical adepts. There are many areas to explore and improve yourself in, from Downtown Seattle, a robust area with alot in it, to more distant locales like the NAN and Tir Tairngire. On Awake 2062, just about any of the major character types found in Shadowrun exist, from deckers to riggers to physical adepts and mages. Mages can conjure elementals, and shamans can conjure nature spirits, in the right context. As we are a beta MUD, there are still much plans and much needed to be done to better reflect the world of Shadowrun, but as far as MUD's go, we stay true to the Diku/Circle look and feel, while staying true to Shadowrun Third Edition, in game mechanics, and in spirit. ----------------------------------------------- Mud : Awakening of Azon'rah Code Base : [Smaug] [ResortMUD] Telnet : awakening.betterbox.net 3300 [209.83.132.70] WWW : http://awakening.betterbox.net Description : Awakening of Azon'rah takes place in the post-apocalyptic world of Azon'rah, which after decades of desolation has had life return to it. Out of the darkness a city has risen, Elgoth. You start life in the Awakening of Azon'rah as a commoner, a simple worker who has bigger ideas for his/her future. Awakening of Azon'rah offers a 'remort' system which allows a commoner to specialise in an area of choise upon achieving a higher level. These specialised classes include: Cleric-----> Exorcist, Monk, Priest, Prophet Druid------> Augurer, Ranger, Shaman, Woodwitch Rogue------> Assassin, Bandit, Mercenary, Thief Warrior----> Bard, Knight, Warlord, Weaponmaster Wizard-----> Archmage, Battlemage, Illusionist, Psionicist This fantasy-based MUD also offers many role-play and quest options for players, as well as the more sadistic hack'n'slash options. You can choose your path to greatness. ----------------------------------------------- Mud : AWW Code Base : [Rom] Heavily modified for WoT Telnet : titan.kyndig.com 6500 [209.151.250.155] WWW : None Description : The armies of the Shadow gather, and the defenders of the Light prepare for the Last Battle as the Dark One threatens to break free of the Bore. The Dragon has been reborn, according to the Jendai Prophecies and the world shakes with his coming. The White Tower is broken and the Aes Sedai war against each other as well as the Shadow they are sworn to defend against. The Forsaken are loose in the world again and their minions lurk around every bend. The Aiel have come across the Spine of the World, led by the Car'a'carn, and the People of the Dragon come to dance the spears. Seafolk ships speed from port to port, in search of their Caramoor, and the armies of Artur Hawkwing have returned from across the Aryth Ocean to lay their claim on the land. Choose your path carefully. See the Home Page http://titan.kyndig.com/~aww/ for more detailed information ----------------------------------------------- Mud : Azereth Code Base : [Circlemud] bpl 19, heavily modified Telnet : www.dune.net 6464 [63.117.93.2] WWW : None Description : Azereth is a backwater land where petty rulers rule only what they can control by force. It is said that once long ago the whole land was controlled by a mighty king, you guessed it, his name was Azereth. The days of King Azereth are long gone, civilization is only barely enforced in small towns that dot the land, and they barely qualify. Adventurers roam the land killing whatever they can with wild abandon. This is not all bad of course, if you are the adventurous type who would like to gain untold wealth and power without anyone even making an attempt to stop them. Of course to get there you must be stronger than whoever has that wealth and power, for this is an unforgiving land, and death stalks everyone big and small, you can be the hunter one minute and the hunted the next.next o=======================================================================o Muds Beginning With: B o=======================================================================o Mud : Babylon 5 Code Base : [MUSH] PennMush Telnet : b5mush.nekodojo.org 4205 [206.169.151.196] WWW : http://b5mush.nekodojo.org Description : Babylon 5 is a dream given form. It's a place of commerce and diplomacy. We're currently in our 3rd year of IC Role play and are in the beginning stages of the Shadow War, right around the time of War Without End. Come join us! ----------------------------------------------- Mud : Babylon 5: Rising Star Code Base : [MUX] MUX 2.0 Telnet : bb3.betterbox.net 2260 [209.83.132.69] WWW : None Description : We, the staff of Babylon 5:Rising Star, welcome you to the game. Our vision is to provide you, the player, with a role play environment set within the context of the Babylon 5 universe, in which to play, make friends and, above all else, have fun. To this extent, the staff will provide you with the area, and the tools, to make this place as close to the vision of the show, while not burdening you with complex code. We do not intend on recreating the show verbatim on this game. Instead, what we will provide the backdrop, and you, the player, will decide the course of role play. The players that make up this game will be the ones to write its stories, to determine its fate. Nothing, from the moment we set the game in motion, will be a predetermined fact. ----------------------------------------------- Mud : Bad Trip Code Base : [Rom] Heavily modified ROM 2.4 Telnet : badtrip.moonblade.com 7778 [216.231.54.50] WWW : http://www.johannsdomain.com/BadTrip/Index.htm Description : Welcome to an online world like none you've experienced. Bad Trip is wild, irreverent and most of all fun. If you're looking for a new mud, now is the time to try Bad Trip. We've just done our first pwipe in 7 years and we don't expect to do another for at least that long. Some of the things we have going for us are: *Active implementors who are constantly striving to improve the game *Optional (but encouraged) roleplay and optional PK *A unique token system for improving your character and gear *12 races and 5 classes with 300 mortal levels *Friendly players who are glad to assist you and answer questions *Imm-run quests awarding prizes and equipment several times a week *An automated quest system that allows you in time to earn amazing equipment *Many more fun and unique features Come visit us today. We guarantee you've never mudded anywhere like Bad Trip before and now is the time to find out what makes us such a great place to mud! ----------------------------------------------- Mud : Badlands Code Base : CircleMud Telnet : mudhost.com 4000 [208.210.83.250] WWW : http://www.mudhost.com/badlands/ Description : - The entire fight system has been changed to a more realistic, easy to understand system. Hits are limb based and damage is determined by what eq worn on that limb. So if hit for 10 dam in chest and you have on 3 absorb chest eq, 7 dam is taken. Chance of hitting is based on eq weight vs statistics. The ligher eq is the better. - No saving throw system, it has been ripped out and replaced by a much easier system to use and understand. - The world and its descriptions have been set carefully and all links have been smoothed and flow seemlessly. - A class specialization system which allows you to re-class each 25 levels, selections depending on previous classes. Allowing a total of 18 classes 76 possible combinations. - All mobs have a race and class balancing the mud nicely. Hard mobs here aren't just loaded with affects like sanct. So if fighting a mage it casts correct mage spells on its own, or if fighting a dragon it actually uses dragon techniques. Also, each race has their own resistances and vulnerabilities, so an idea is undead take more damage from fire attacks and fish are more succeptable to lightning. ----------------------------------------------- Mud : Bajor3D Code Base : [MUCK] FuzzBall MUCK server with 3D extensions Telnet : wolfsinger.com 1701 [65.187.160.149] WWW : http://wolfpack.twu.net/Bajor3D/ Description : Furry space themed MUCK with a trek twist. Features real time 3D flights, multiple empires, and missions. Both IC and OOC play accepted. ----------------------------------------------- Mud : Bakhara Code Base : [LP] Lima-1.0a5 (sorta) Telnet : bakhara.org 4000 [65.174.94.169] WWW : http://www.bakhara.org/ Description : Bakhara is unfinished. Mostly the gods sit around and trade *nix and ISP administration tips. But, it's getting a little more playable each week. Well, we like company. Fresh blood would be truly exciting. Oh, and although we do need more coders: don't ask about being a coder/builder/immortal. When we get to know you, we may ask you. We've started regular playtesting sessions. They are very fun. Every Monday, Wednesday, and Thursday at 20:00 EST. Check the website for details. ----------------------------------------------- Mud : Balzhur Code Base : [Smaug] Smaug 1.4a modified Telnet : balzhur.wolfpaw.net 5400 [216.18.90.20] WWW : http://www.balzhur.org/ Description : Balzhur es un mud basado en smaug 1.4, totalmente traducido al castellano. Consta de 80 niveles de mortales, cinco de los cuales son de pk puro y 15 de inmortales. En él hay clanes (para los pks) y cofradias para los que prefieren no luchar con otros jugadores. Es un mud nuevo por lo que constantemente estamos añadiendo nuevas áreas e incorporando mejoras al código. Precisamente, al ser un mud que está en sus inicios, es un sitio ideal para aprender a jugar ya que suele haber algún dios dispuesto a ayudarte y jugadores dispuestos a enseñar, el ambiente que se respira es muy amigable :) Así que no lo dudes, te esperamos en Balzhur, tienes todo un mundo entero por descubrir :) Un saludo de los dioses de Balzhur :) ----- Balzhur is a Smaug 1.4 based mud, completely translated into spanish. It has 80 mortal (last 5 pure pk) levels and 15 of inmortal. There are clans for PK and guilds for those who prefer not to fight with others players. It's a brand new mud, so we're constantly adding new areas and improving code. Due to the fact that it's a new mud, it's a great place to learn how to play, 'cause almost all the time there are IMPS to help you and players willing to teach you. Our environment is great and friendly :) So don't hesitate no more, we're waiting for you in Balzhur... a whole world to discover :)) Imps of Balzhur ----------------------------------------------- Mud : The Banished Grounds: Legacy Code Base : [Custom] tbgMUD 1.0 Server Prototype Telnet : tbg.wolfpaw.net 2100 [216.18.90.3] WWW : http://tbg.wolfpaw.net/ Description : From the team that brought you EmpireMUD and Age of Destiny: The Banished Grounds: Legacy is the latest in a series of MUDs I've written. This is my first completely from-scratch MUD so it's not quite finished yet, but I'm adding features constantly. There is very little to do thus far, but we're working on areas and other things players will need to.. play. The world has pair of maps which players can move around on, which helps displace the lack of other areas. I'm working on adding features to the maps, they're mostly just ocean and fields right now. If you want to stop by and check it out, feel free. During character creation, there may be menus without options on them. Just hit 'done', I promise those things will be filled out soon. Also, players have been given the 'goto' command so they can get around until I have some starting cities. Try 'goto (175, 125)' to get somewhere useful. ----------------------------------------------- Mud : Banished Lands Code Base : [Custom] Telnet : dentinmud.org 6000 [216.228.129.151] WWW : http://banished.dentinmud.org/ Description : Banished Lands is based on DentinMud code, which plays much like Diku. Banished Lands was started as an off shoot of Alter Aeon, the original DentinMUD, sometime in the hazy year of 1995. Much like most muds Banished began life with a medevil D&D type theme, but then Wyvren, our creator, got bored and began to mix more sci-fi and fantasy into the game. Her eventual goal is to have a Babylon 5 meets H.P. Lovecraft inspired world of horror and delight. ----------------------------------------------- Mud : Barbom Mud Code Base : [Dikumud] Heavily Modified Telnet : Use Homepage WWW : http://www.barbommud.cjb.net/ Description : This mud is rising, maybe slowly, but it's rising. It is under heavy construction but is open to the players to 'test' it or just play it with a few other people. It's kinda just for fun right now, but later it will be a decent Mud. Please play this Mud. ----------------------------------------------- Mud : Barren Realms Code Base : [Merc] merc2.2 heavily modified Telnet : barren.coredcs.com 8000 [169.207.110.220] WWW : http://www.barrenrealmsmud.com/ Description : THE TOP SIX REASONS: Why You Should Check Out Barren Realms 6. Remort to demons - a completely customizable and unique race unlike anything MUDS have ever seen before - no equipment, only limbs and body parts that do interesting and evil things! 5. Choose from these races: Dwarves (warriors), Druids (clerics), Elves (mages), Illithids (psionicists), Avians (half-human, half-bird), Humans (martial artists) and Kender (thieves).Cross-training Availability - You have the opportunity to practice some spells and skills of other races. 4. A unique stat enhancing (training) system that allows you to improve your stats without using your practice sessions after the first level. 3. Hands-on help for new players. Barren's players will help you out! 2. Easily customizable ansii color, allowing you to personalize the color settings for channels, an area for PK, and 100+ innovative areas...ranging from original fantasy areas to puzzle-type areas and more! And the Number 1 reason you should try Barren Realms is...simply...our people....the best and friendliest on the Net. Come by and visit a while. ----------------------------------------------- Mud : Barsawia Code Base : [LP] CDlib Telnet : barsawia.uni.cc 23 [213.76.191.224] WWW : http://barsawia.prv.pl/ Description : The Hard Fantasy LPMud called Barsawia is based on Arkadias' CD ( Genesis - based ) Gamedriver and mublib, which was then highly modified by us to meet the needs of players, to improve game realisic and to make it more playable, by adding e.g. armour layers, magic, steal and horse system, etc. The team system has also been highly optimized recently. Roleplay is highly encouraged here. The two Domains of Barsawia are based on Earthdawn and Tolkien's Middle Earth. Currently the game is fully operational, but not opened for players yet as the world is still not ready enough. More and more quests, clubs, race, layman and occupational guilds and improvments are being prepared all the time, as Barsawia is now open for players to test. ----------------------------------------------- Mud : Basternae: Phoenix Rising Code Base : [Envy] Heavily modified Magma Codebase Telnet : basternae.idleminds.org 6666 [130.18.86.21] WWW : None Description : Basternae Phoenix Rising is a fantasy realm where the good races of the surface are locked in an eternal struggle with the denizens of the underdark. With many original zones to explore, many quests to test your knowledge, and even mystical unique artifacts to be had that offer supreme power to their holder. There is much to do in these mystic realms, but beware this realm is one of full pkill and while there are a few safe havens in your hometowns if you venture too far you must survive on your wits and trusted allies, one of which will be your weapon or spellbook that should never leave your side. See you in the realms! ----------------------------------------------- Mud : BatMUD Code Base : [LP] LpMUD (customized ldmud) Telnet : batmud.bat.org 23 [130.233.43.3] WWW : http://www.bat.org/ Description : BatMUD is one of the oldest still running LPMUDs (it has been online since 14th April 1990), and has an average of over 300 users online (over 450 at peak hours) from all regions of the world. Despite its age, the MUD is constantly evolving which makes it both challenging and entertaining to new and old players alike. Due to the rich set of features, BatMUD may be a bit overwhelming for a newcomer, but more experienced players often help if asked politely, and registered newbie helpers are available to guide fresh players. BatMUD features a detailed combat system, player to player commerce, playerbuilt cities, etc. The unique atmosphere of BatMUD has given birth to many clones, including two sibling sites: BatMUD classic (BatMUD as it was in 1994) and HardCore BatMUD (fast powerplay with permanent deaths). However, the original remains among the largest and most feature-rich LPMUDs on the Internet. ----------------------------------------------- Mud : Battlestar Galactica: The Second Coming Code Base : [MUSH] PennMUSH 1.7.2 with HSpace 4.0 Telnet : bb12.betterbox.net 6555 [216.178.14.85] WWW : http://www.battlestargalacticatsc.net/ Description : 21 yahrens ago, the Twelve Colonies of man were destroyed by the ruthless Cylon Empire. In an effort to save his people, Commander Adama called forth the remaining survivors together into a massive fleet. The survivors began a lonely quest for a shining planet known as Earth, believed to be the final destination of the legendary thirteenth tribe. Now, Commander Adama is dead, and his son, Commander Apollo must continue to lead his people towards the mythical Earth. But the Cylons ave returned, and they are more deadly than ever. Equipped with a new Human Logic Function, the Cylons have better reflexes and are better able to anticipate human thought processes. New enemies and new allies abound in this continuation of the much- loved series Battlestar Galactica. Based on the books by Richard Hatch and the concepts put forth by the forthcoming new series, Battlestar Galactica: The Second Coming brings hope to the people of the fleet. Come join the Colonial fleet! Fleeing from the Cylon tyranny, the last Battlestar, Galactica, leads a ragtag fugitive fleet on a lonely quest-- a shining planet, known as Earth. ----------------------------------------------- Mud : BattleStar MUSH Code Base : PennMUSH Telnet : attend.ferris.edu 4201 [161.57.201.4] WWW : http://www.withoutaclue.com/bsm2/ Description : Battlestar MUSH, the place for all you Battlestar Galactica fans. Have you always wanted to be one of the glamorous viper pilots? Did you always want to be a member of the Quorum of 12? Battlestar MUSH offers these, and many more chances. We're social RolePlay MUSH, with a military and a civilian area, based in a ragtag fleet. We have quality staff and great softcode to support the RolePlay. ----------------------------------------------- Mud : BattleTech 3065 MUX Code Base : TinyMUX Telnet : btech.betterbox.net 3065 [209.83.132.70] WWW : http://btech.betterbox.net/ Description : BattleTech 3065 MUX is a Multi-User eXperience based on the tabletop game BattleTech by FASA Corporation. 3065 runs on a heavily modified TinyMUX 1.6 server with a very advanced combat system, featuring 'Mechs, tanks, power armor, weather, gravity, terrain, sensors and much more. We have 4 arenas with scenarios ranging from icy plains to rugged woods and with objectives ranging from the venerable King Of The Hill to defending your tanks in Guardian our goal is to provide endless opportunity to have fun. Every opponent is a human and there are no mobs or bots. Pure Real Intelligence. Using the credits you earn in combat you buy new or upgrade your combat unit, improve stats or gamble in the casino. Extensive newbie help is available, though requires reading. Welcome to BattleTech 3065 - Where BattleTech comes alive!alive! ----------------------------------------------- Mud : Battletech: 3030 Code Base : MUX w/ Battletech Extensions Telnet : btech.ecst.csuchico.edu 3030 [132.241.8.23] WWW : http://starfire.ne.uiuc.edu/~gonzo/3030/ Description : FASA's Battletech board game is a turn based simulation of future combat. Battletech MUX has adapted this system into a realtime environment. In the battlefield of the future, the weapon of choice is the battlemech. 'Mechs are 10 meter tall machines that are vaguely humanoid in appearance. These fusion-powered mammoths mount a devastating array of weapons and massive armor. Players join a faction (team) and the factions compete against each other for control of a world. The simulation runs 24 hours/day 7 days/week. The battletech universe is a complex one, far too complex to fully describe here. Roleplaying opportunities are huge but roleplaying is not required. For something totally different, try Battletech MUX. ----------------------------------------------- Mud : BattleTech: X Code Base : [MUX] BattleTech Extensions Telnet : daforest.daforest.org 3029 [4.63.110.236] WWW : None Description : The game is based on the MechWarrior and BattleTech Games. You pilot large mechanized vehicles, VTOLs, aero fighters, drop ships, and teams of armored infantry across a map to do battle with your enemies. Role playing is encouraged but not necessary. We are currently looking for soft coders and other admin. ----------------------------------------------- Mud : BayMOO Code Base : [MOO] Telnet : baymoo.org 8888 [205.158.23.216] WWW : http://www.baymoo.org/ Description : There are two major themes that make BayMOO unique among the all-text virtual realities on the NET: 1) The Humanities of the San Francisco Bay Area and 2) The Meanings of Water. These are available to all who want to explore their uses, and the janitors of BayMOO urge you to use them. But those who feel called to other frontiers are also welcome to help build BayMOO. ----------------------------------------------- Mud : Beast Wars: Transmetals MUSH Code Base : [MUSH] PennMUSH 1.7.4p13 Telnet : mushland.com 1998 [216.18.90.66] WWW : http://www.bwtmet.org Description : Two years after the original Axalon mission, the Beast Wars continue. With new factors, including the Vok aliens, discovery of a failed rescue mission, and a second set of ships coming down and revealing the state of affairs on Cybertron, things have become much more severe, as far as situation. Beast Wars: Transmetals is in what can be termed the 'third season' setting: while we lack Optimal Optimus and Dragon Megatron, we have Transmetal II Toy Characters, all of the show FCs, the toy-based TCs, and our own original species types of Transformer that are availible for OC application. We're looking for good, responsible roleplayers to take up key FC positions on the MUSH that still remain open and applicable; if an FC or toy character, which are vastly underused and underrated, doesn't suit your fancy, then you're always free to app for your own original character. ----------------------------------------------- Mud : The Beast Within Code Base : [GodWars] TBW 1.1 (Dystopia Re-written) Telnet : beastwithin.wehostmuds.com 5353 [216.187.106.210] WWW : http://beastwithin.wehostmuds.com/ Description : Welcome to the Beast Within. With a new Immortal Structure and recent Pwipe, we are relaunching the MUD. Features include: * PK Environement - supports NO-PK if you don't like it! * 26 classes (14 stock, 12 Unique to TBW) * In-game modifiers for XP, QP, Damage, Attacks, Status * The Madness Maze (Random bonuses) * Chaos (Special Random) and Revised Rune Equipment * Player Levels (more XP, more Bonuses) * Capture the Flag and FreezeTag (soon) * Enforceable rules (at last!) * Legions and Professions (additional bonuses) * PK Quests, Quest Cards (improved), Sacrifice Bonuses Code Revision includes: * Built-in Debug Mode * Corrupt Pfile Detection * Anti-Crash measures * Revised Imm power structure (powers apply to jobs) * Reworked fight code for reduced CPU/MEM Time Come, join the fun. How will your beast manifest? - Unifex ----------------------------------------------- Mud : Beauty Code Base : [MUSH] TinyMUSH3.x Telnet : games.dragonpro.com 6969 [24.171.84.227] WWW : None Description : Beauty was originally loosely based on the BDSM books by Anne Rice titled 'Sleeping Beauty'. However, it has drastically changed & very little has to do with the books at all. It is a fantasy place for RP with variences in sci-fi technology and a feudal type of society encouraging BDSM type of play/RP. Beauty chargen does not restrict race or abilities-most of everything is up to the player's RP ability. We try to accommodate all players here. We do not enforce BDSM play, or any other kind of play, in OOC area. On the grid, you are likely to see public BDSM displays. The premise is simple: A magical island has an evil ruler, Masters/Mistresses and slaves. I'll leave the rest up to your imagination. If you want to come and be a furry, warrior, wizard, dragon, cyborg, etc...you are welcome. The island is timeless so there are a variety of races/types/creeds in play and everyone is also welcome to just come and hang out at the OOC Lounge. So come to Beauty and make it your home. It's a beautiful and fun place to be. ----------------------------------------------- Mud : Beleriand MUSH Code Base : PennMUSH Telnet : beleriand.mux.net 4739 [207.96.122.40] WWW : http://www.econ.muni.cz/~beleriand/ Description : Beleriand MUSH is based on JRR Tolkien's writings, mostly on the Silmarillion. It is set in the First Age, at the time of the War of the Jewels, the fantastic struggle of the Free Peoples against the awesome power of the great Vala Morgoth and his minions. Our timeline is situated in the years just prior to the Dagor Bragollach, the fourth great battle. You are invited to join in the action, by creating a character which represents a citizen of the world of Middle-earth, such as an Elf, Dwarf, Man, or Orc, and interacting with other players portraying other roles in the same environment. ----------------------------------------------- Mud : Belior Rising Code Base : TinyMUSH Telnet : 18.177.2.83 4301 WWW : http://www.spundreams.net/br/ Description : BR is a Pern-themed game which has been running, with the permission of Anne McCaffrey, since 1994. In that time it has gone through two major overhauls, both of which resulted in old areas being closed down and previously NPC areas being opened. The most recent occurred on January 1st, 1999 with the transition worked out such that we opened for player creation immediately. There is an online registration system to insure familiarity with Pern and with our specific timeline. Although many of our players are happy to help newbies, we do not have any official newbie help system in place, and we expect players to have a general familiarity with Pern and online interactive games, preferably other Pern-themed MUDs. The new BR is centered around Oriel, a non-book Starcraft outpost high up on a desolate, windswept, unnamed mountain, above the cloud layer. There are representatives there from logical Crafthalls (eg, no seacrafters that far away from water), many different Holds, and most of the Weyrs. A gold dragon is among the Weyr contingent, so there will be PC hatchings at Oriel. Because this is a damaged AIVAS timeline, thread is still falling, but given Oriel's climate there is no need to fight thread except at the mountain base, and dragons are mostly around for transportation and supply runs. ----------------------------------------------- Mud : Between Twilight and Dawn Code Base : [Circlemud] Circle 3.0, now heavily modified for WoD Telnet : btad.hellborne.com 5000 [65.81.69.70] WWW : None Description : Kills-in-Shadow looked out over clearing, his fur bristling at the scents that the wind brought to him. He looked over to his sister and snarled, The leeches came this way. Only minutes ago. The small gray wolf paced nervously, her yellow eyes studying him before she replied. We should go tell the elders and bring back help. We can No!, Kills growled, They could get away. That I will not allow. The crinos-form Garou shattered a tree with one massive fist before stalking off towards the trail of the vampires.The smaller Garou sighed before following after her brother. There would be much death this night. Between Twilight and Dawn is a World of Darkness MUD set during the Renaissance of Europe. We offer a rich and friendly roleplaying environment that is extremely faithful to the White Wolf source material in style and substance. Nearly every class in the World of Darkness is available to players, including: all era-appropriate clans of Kindred (vampires), all tribes of Garou (werewolves), all other Changing Breeds (Ananasi, Bastet, Ratkin, etc.), Mages, Fomori, Mummies, Wraiths, and even a Changeling or two. Additionally, all areas are 100% original and new locales are added regularly. Our focus is on offering the best and most enjoyable roleplaying experience possible^×a place where everyone has a voice and an opportunity to achieve and contribute great things in the world we have created. And do not be concerned if you are a newbie to the World of Darkness or MUDs in general. Our staff is there to help you with any questions you might have. So come by and visit. We think you will like what you find. ----------------------------------------------- Mud : Beyond the Chaos Code Base : [Smaug] 1.4a Telnet : 24.150.233.213 4000 WWW : None Description : Beyond the Chaos has been in various stages of development since around 1997, but has been down now for a number of years. We are still in the later development stages but are open for players. We are also looking for experienced builders/coder/imms who are interested in helping out with anything they'd like to do. The mud administrators have a great deal of experience operating smaug muds. This is not a pure pk mud but pkilling is always encouraged. If you'd be interested in applying to become an immortal, stop by and leave me a mud mail or email me at mattxwx@hotmail.com ----------------------------------------------- Mud : Beyond the Fire: MUSH Code Base : [MUSH] Running PennMUSH 1.7.4p13 as well as HSpace 4.21 Telnet : starwolf.biz 2834 [64.246.44.42] WWW : None Description : The year is 2421. The human race has begun spreading through the stars, guided by the hands of three powerful empires: the United Earth Militia, the Free Australian Alliance, and the Coreward Alliance. Treachery, backstabbing, and hate abound as the alliances struggle for dominion over the known universe.. pirates ravage the trading routes, corporations play king of the hill with the poor civilians, and fragile colonies wither under the war-torn atmosphere. Where do you fit in? The answer lies beyond the fire.. *NOTE FROM CREATOR I have been working on Beyond the Fire for the last 3 years and now that we are accepting players I must say I am happy beyond all expectations. Our theme is what grabs you but our atmosphere is what keeps you coming back. Try out BTF, you'll be glad you did. -Concordia, Head Wizard ----------------------------------------------- Mud : Beyond the Veil of Shadows Code Base : [Rom] 2.4 (heavily modified) Telnet : nymph.kyndig.com 4935 [216.127.82.103] WWW : http://www.geocities.com/beyondtheveilofshadows/index.html Description : The tall Silvery Blue figure watched silently as the orb depicted the growing alliance between the Orcs and the Human races. Befuddled by this unlikely covenant he racked his brain for some way to ensure that this would not come to fruition. The Drake continent would surely never be able to withstand an assault from both these races. His thoughts turned to the Evil One who had been banished so long ago. A shiver ran down his spine. Was Mordenaire even alive? Would unleashing the Pattern Reave be the Drake's salvation or their epitaph? Behemut needed time to ponder all these things. Time he didn't have. Time he needed to bolster his dwindling Drake population. The great one lifted his head and once again took slowly to the sky. For now he would continue to grant his gift to the few deserving heroes he could find. Perhaps if he could find enough of them, he could forget the Reave altogether. He let loose a gutteral bugle and in a blink was gone... ----------------------------------------------- Mud : Blackfire Code Base : [Circlemud] Almost entirely rewritten engine Telnet : blackfire.winterdale.com 4000 [195.139.204.208] WWW : http://blackfire.winterdale.com/ Description : Blackfire is a mediaeval themed fantasy game. In a world where Law and Chaos continue their struggle for dominion in the wake of ancient catastrophe, the people of the Empire live out their lives and some rare few prove themselves worthy of the mantle of true adventurers. These heroic few inevitably align themselves with the forces of the world, and may forge other alliances and enmities amongst each other, the secret cabals, and other forces. Connected by a vast wilderness which must be travelled by foot, by boat, or on one of the coveted flying mounts, Blackfire offers many unique zones which are constantly added to and expanded by the building team. It is an environment which encourages both roleplay and pk, providing a range of character races and other roleplaying options, including custom behaviour for many mobiles and areas which brings them to life. There are areas of varied risk from player killing (including chaos gates where anything goes!). New quests and modules are always under development, making Blackfire a dynamic world. Come by and see what we have to offer. ----------------------------------------------- Mud : BlackLand Code Base : [Rom] heavily modified rom 24b6 codebase Telnet : kellu.black.pri.ee 4000 [80.235.125.10] WWW : None Description : I started this mud to create a little different mud than others but I am only coder there and honestly I need some help so if some of you can code, then let me know at email adress surma@hot.ee. Thats all for now:) ----------------------------------------------- Mud : BlackMUD Code Base : [Silly] Derived Diku/Silly Telnet : blackmud.com 2000 [192.41.0.150] WWW : http://www.blackmud.com/ Description : The world of Entia is again at war. The forces of chaos once again seek to destroy the world itself. It is a time of fear and darkness. It is a time for those with courage, to step forward and defend their beliefs, and their very existence. BlackMUD is a Diku and Silly based MUD, although it has become something far more than either. The world of Entia is a wonderous and challenging place. It boasts over 70 original areas, made up of over 16000 rooms, all designed around a comprehensive world theme and history. Good role-playing is encouraged and rewarded. With a wide array of races, cities, classes and sub-classes, BlackMUD offers the player a wide world of adventure and excitement. ----------------------------------------------- Mud : BlackNight Code Base : [LP] CDlib Telnet : www.thunderbunnies.com 3011 [166.70.156.71] WWW : None Description : BlackNight has been around since 1995, and has grown dramatically since it's inception. BlackNight offers thousands of rooms, hundreds of quests, and dozens of guilds for each player's enjoyment. We are based in a completely original fantasy world, and support roleplaying and team-play. We offer stimulating areas, and dazzling plots to all of our players. BlackNight is currently looking for builders, coders, playtesters, and players. We look forward to seeing you at BlackNight! ----------------------------------------------- Mud : The Blades of Destiny Code Base : [ROM] derivation Telnet : blades.inetsolve.com 3333 [198.94.137.21] WWW : http://blades.inetsolve.com/ Description : The Blades of Destiny is ready to rock. Two years of work have produced a derivative ROM codebase that returns the fun of DIKU and Merc many newer games have lost. It's about creating real challenges, not just making things harder. The theme has been changed from Nordic to Celtic. The 'stock' areas have been edited and rebalanced. Many areas from ROMLama have been added, and there is a growing number of original areas, with more to come. The entire project, both building and coding, was fully designed before being built, thus providing an internal logic to the world and allowing a simplicity that makes learning the game less frustrating. This could be your Destiny... ----------------------------------------------- Mud : Blades of Time Code Base : [Envy] v2.2 heavily modified Telnet : enigma.dune.net 3456 [63.117.93.3] WWW : http://bladesoftime.dune.net Description : We are a small group of friends who have mudded together for a number of years. When two of the muds we played on together didn't make it we wanted to provide a place for all of us to gather in an environment we enjoy. We are still working on improving the code and adding fun and interesting areas and race/class improvements. The original code base we started with was from Bladesinger, which proceeded to Blade's Revenge and now to us. We encourage, but do no not require role-playing, player-killing, questing, and clans when the player base becomes large enough to support them. We also encourage a friendly environment with no prejudice or persecution tolerated for any reason. We have a flame channel and our code automatically sends specific words to it even if they are typed on the OOC (out of character) channel. We try to respect the feelings and accomodate the needs of all our players. Come visit and see what you think! ----------------------------------------------- Mud : Bladesinger's Song Code Base : [Rom] Rom 2.4 Derivative, Modified to Towers Code v2.0.1 Telnet : ns2.coda.net 9000 [64.83.42.26] WWW : None Description : Welcome to the Land of Eloria. Come join us in the adventures of our world as you experience the lives and adventures of many different races and classes. Witness the trials and tribulations of everyday life as the adventurers of our world come together to battle the clans and the lust for power. But be wary for in the background there are also greater evils and powers at work. Many seek to dethrone the Athair and will do anything within their means to unravel the reality he has brought to this once dreamworld. Sing with us the song that rings through all our hearts; the song of the Bladesinger. A unique blend of traditional god/clan roleplay with an introduction of two god heads constantly battling on a cosmic level. One god the controller of the dream. One god the controller of the reality. They both battle to sustain the realm of Eloria in their own dimensions. ----------------------------------------------- Mud : Blaze of Glory Code Base : [Rom] Rom 2.4b3 Heavily Modified Telnet : thismud.kicks-ass.net 4000 WWW : None Description : Welcome, A Land filled with fire and destruction. Turmoil and fear. The Dragons have returned from their slumber, and intended to claim back the lands you live on. Will you die running away in the horors yet to be seen? Or will you go down in a Blaze of Glory. Rebirth system - Allowing you to fix those mistake you made. You can rebirth as many times as you like. MultiClass system - Where you can become any two classes you'd like. Remort system - Where you can remort into a powerful Dragon, or become one of the few famed Heros. Multiple Towns and villages that you can choose at creation to recall to. Automatic Quest system - win pracs, or trains! Rewards for report bugs. Give us a try. You'll never go back. ----------------------------------------------- Mud : BlazingDarkness Code Base : [Circlemud] Scratch Codebase in the Works Telnet : mud.blazingdarkness.net 4000 [209.126.160.58] WWW : http://www.blazingdarkness.net/ Description : The one main thing that we've been striving for on our MUD is a good amount of realism. We felt that many other MUDs out there were wildly unrealistic and mechanical in the way the game flows. Hack and slash games can be fun, but that isn't what we want. Our plan is to make BlazingDarkness as player driven as possible, and without the random occurances you see on some games that just don't make any sense. What you'll find here is a combination of classic old style mudding combined with with ability to actually interract with other players in a roleplaying environment. A large amount of the game is hunting in our vast world and killing your enemies with your normal automated commands and the usage of spells and skills. That is what makes a MUD a game at all. The new parts of the game we've added to BlazingDarkness are there to keep you interested, restore the fun, and you'll want to come back for more. Now involve yourself with land ownership, a noble hierarchy, clans, the ability to make things and sell them in your shop, weapon and armor smithing, religion, advanced spells, and much more. You don't have to just be a mage, cleric, thief, or warrior. With BlazingDarkness you may find yourself following several destinies all at once. ----------------------------------------------- Mud : BlitzDBZ Code Base : [Custom] BlitzDBZ Version 0.99a Telnet : 212.18.243.100 3000 WWW : None Description : BlitzDBZ is a new MUD which has been coded from scratch. Currently the MUD is undergoing testing, but it is often down. The MUD is based on Dragonball Z, and offers races such as Saiyan, Icer, Bioandroid and many others. Racial transformations and being worked on and many have already been implemented, even though this MUD is still being heavily worked on. Because of it being coded from scratch, the MUD may seem a bit sparse but this is being worked on also. Players are needed to test the MUD, as well as builders and coders, although only experienced coders who know BlitzBasic will be accepted. Builders must have had previous building experience and knowledge of Dragonball Z is essential. Our immortals are friendly and helpful (if a bit strange at times), and all players are welcome to come and test this MUD, which we hope, is going to blow the other DBZ MUD's away! ----------------------------------------------- Mud : Blood Dusk Code Base : [Circlemud] Telnet : mud.dusk.org 7000 [216.120.88.142] WWW : http://mud.dusk.org/ Description : After a two year hiatus, Dusk MUD has returned. Former players will remember Dusk as a highly unique and original mud, and version 2.0 brings a whole host of brand new features: - A slot-based skill group system which allows detailed character customization while avoiding the "jack of all trades" syndrome - A unique combat system with hundreds of distinct moves, four stats (pain, fatigue, unbalance, and fear), and finishing moves - Three unarmed fighting styles (taoken, brawler, wrestler) and six armed fighting styles (fencer, soldier, gladiator, berserker, knifer, and staff fighter) - Numerous non-combat skill groups (including theology, stealth, witchcraft, beastmastery, woodcraft, and metalworking) - Expansive home city of Ravenfall (~500 rooms) - All areas 100% original and unique to Blood Dusk - Hundreds of special abilities purchasable with exp to further customize your character - Full-screen mode which displays prompt as an infobar and keeps your input separate from the mud's output window - A task system which controls your characters actions, allowing for queuing and cancellation of any action - Complete helpfiles available online and from the website Dusk is also refreshingly free of annoying mudisms such as rent, corpse retrieval (combat is non-fatal), hunger & thirst, and arbitrary command delay. Every element in the game is designed for exactly one thing: to enhance the fun of your experience! ----------------------------------------------- Mud : Blood Moon Code Base : [Custom] Dawn of Time 1.69 derived from Diku, Merc, ROM Telnet : bm.dawnoftime.org 1313 [198.94.138.234] WWW : None Description : Blood Moon has 17 races and 8 classes, 91 levels and an extensive roleplay experience system. A remort system is in development for the future. Quests are both run by Immortals and automated. Currently there are three operational Clans which are sponsored by Immortals. We use an exciting and innovative codebase with many unique features such as letter writing code, clan banking, hotreboot and much more. Blood Moon is an up-and-coming mud with a small but devoted playerbase that continues to grow and a staff of dedicated Immortals. We try to cultivate a relaxed and fun atmosphere both in and out of character. Feel free to stop by anytime and if you need anything, don't hesitate to ask! ----------------------------------------------- Mud : Blood of Dementia Code Base : [GodWars] BoD: Heavily mod from UW code Telnet : bod.iflipout.com 7010 [216.160.238.144] WWW : None Description : Blood of Dementia is back! It's been a few years, I know, but we're finally back up. The mud is open, though I'm still working out minor kinks. I've still got all the pfiles, and as of now, your characters have not been wiped. Depending on how many old players we have return, I may or may not pwipe. If I do, it will be before the pbase gets large again. Norith ----------------------------------------------- Mud : Blood Red Earth Code Base : [Merc] (v3.1) BLOOD 1.0.9 (SWORDVIEW ENHANCED) Telnet : blood.mindflame.net 4000 [129.71.103.67] WWW : http://www.mindflame.net Description : It is the dusk of the 21st century. The smoke and polution pour from our factories and homes. Our planet is on the verge of a global war over the few remaining resources. The ebstien corp. provokes the eastern orders hand unleashing on the world a nuke war. Cybrana corperation developes ZODAR an AI set into a global network of neural optical computers. As the world dies around it ZODAR stores all that was teh human race, in hopes that one day it's advanced cellular factories can rebuild the human race and all it knew. 140,000 years pass and a vast metorite strikes on the sands of what was once nevada, the orderly world of ZODAR is altered. Project Zodar: [active] AI Code: Recompiling Confidence: [UNKNOWN] Mission: Recreate Life on the Blood Red Earth ----------------------------------------------- Mud : Blood Stream Code Base : [GodWars] Dystopia Telnet : Messiah.ath.cx 4005 [213.139.173.8] WWW : None Description : The mud is currently under construction. We are now accepting players for testing and are currently hiring builders, coders, and enforcers. Currently this your typical, run of the mill dystopia type mud, but in time we hope to change that. ----------------------------------------------- Mud : Bloodlines Code Base : [Rom] Heavily Modified, Derived from The Holy Empire Telnet : bloodlines.betterbox.net 7700 [207.206.185.86] WWW : None Description : Bloodlines is an ENFORCED role playing MUD allowing you make a character and take on a role. Various aspects in the MUD's code are designed to encourage RP and advance the MUD itself. This mud is as original and realistic as possible as far a PCs and RP go. A unique guild and religion system has been created for this mud, in addition to a carefully coded magic system. Certain skills, as well as magic are only available through guilds, and guild entrance is only possible through RP. Combat and magic systems of this MUD have been completely rewritten and are one of a kind. Though levelless, the combat, magic, and role play systems still use exp. in an important way. The MUD offers a player-based economy, allowing PCs to earn and spend money. This gives currency an actual value. The dedicated building and writting departments give the MUD a unique world with an interesting history. In addition, our questing staff of dedicated imms works to come up with RP advancing quests. The policies and rules of this MUD are managed and maintained by a friendly and dedicated administrative staff, which we pride ourselve on. ----------------------------------------------- Mud : Bloodlust Battlefield Code Base : [Circlemud] Based on Circlemud 3.0b pl14, very modified Telnet : bloodlust.darktech.org 4000 [141.156.145.74] WWW : None Description : One day, the god Adrian looked upon the universe and saw that everywhere people were blind. They couldn't see the world as it truly were; a place to have fun, to survive, and slaughter. So he gathered up his fellow immortals and created a new land, the land of the Bloodlust. And here, in this world, he made the Battlefield, the ultimate challenge of life and death. Gathering up lands and people of all times and places to fill this vast expanse, he beckons for brave adventurers all over the universe to compete and challenge amongst the fiercest fighters of all time. Do you have what it takes to best the 'field? Recently, vampires have been spotted hiding out within the battlefield. It is warned that all players should try to avoid these characters at all costs. An elite force of mortals chosen at birth, known as the Slayers, has been formed to protect mortal kind by these creatures. But if you happen to be taken in by a vampire, may the gods have mercy on your soul. Bloodlust Battlefield is PKill by default, but each player is given the option to go anti-PKill. However, learning abilities becomes much harder in this state. If you do not like PKill, it is suggested that you try somewhere else. ----------------------------------------------- Mud : Bloody Apocalypse Code Base : [GodWars] Heavily Modified Telnet : tamarisk.ab.ca 7070 [216.194.99.10] WWW : None Description : In a world of evil magicians and demonic dragons You, the last and only hope of a dying world, are predestined to be the one to unite the fallen kingdoms of a once very powerful empire. Take audience with powerful and merciless kings and devious Queens to win their favor. Lead their armies and destroy your opposition and leave them bleeding on the field of battle. Take their heads and become as powerful than the kings themselves. This is your destiny take it by the hilt and hold it high. ----------------------------------------------- Mud : Blue Facial MUD Code Base : [Rom] Linear B variant Telnet : bfm.iasis.net 1234 [207.112.226.25] WWW : http://bfm.iasis.net Description : The afternoon sun filtered softly into the taproom of the Blue Face Inn, touching gently upon the polished tables and cluttered memorabilia. A few of the boys were sitting at the bar, listening to the agitated stranger. Morgan was polishing mugs and watching quietly. 'What really gets me,' said the stranger, taking another grateful gulp of beer, 'is the way that the sun seems almost to pause at sunset, before sinking below the horizon.' There was a pause. Nobody seemed to know what to say. 'I mean,' said the stranger hesitantly, looking around at his mute audience, 'why should it seem to do that, huh?' Finally Thioron spoke up, speaking slowly as if to a child. 'Well... the sun pauses before permitting night, to watch for his old nemesis, the moon.' He seemed puzzled at the stranger's ignorance. 'Once in a while, of course, it will return for a few hours. I remember back when I was a child, they even fought once.' There was a long pause. The man looked up from his beer, staring open-mouthed at Thioron. 'You're not from around here, are you?' asked Morgan. ----------------------------------------------- Mud : Blue Star Code Base : [Unknown] Modified SWRiP Code Telnet : bluestar.iflipout.com 4005 [216.160.238.126] WWW : None Description : Welcome to the Blue Star! Enjoy playing in a world with great areas, rare equipment, ships, and a total PK asteroid called the Blue Star! The areas include good descriptions, mud programs, secret rooms, and doors. The rare equipment must be found in the worlds. It is extremly hard to get the equipment, but it is well worth it. Ships allow you to go to different worlds in the mud, and even visit the PK Asteroid. Secret rooms could lead to better training, rare equipment, or special shopkeepers. Doors make for good roleplaying, and give privacy. Come and join the Blue Star! ----------------------------------------------- Mud : Blue World Code Base : [MUSH] PennMUSH 1.7.x Telnet : blueworld.gotdns.org 4201 [145.98.147.205] WWW : http://blueworld.gotdns.org/ Description : Blue World is a social MUD where the main theme is to have fun and interact with your fellow Blue Worlders. The setting is rural, quiet and sophisticated. Everything is centered around the Blue World Manor, a large house with the grandeur of the early 20th century. Blue World isn't a traditional roleplaying mud, and there are no monsters to be killed or experience points to be earned. Instead we talk about everything, make jokes and drink wine. ----------------------------------------------- Mud : BobMUSH Code Base : [MUX] TinyMUX 2.1 for UNIX Telnet : bobmush.wolfpaw.net 4202 [216.194.99.7] WWW : http://bobmush.wolfpaw.net Description : BobMUSH is a MUX (although it has the name 'MUSH' because I was originally going to make it a MUSH, but I ended up making it a MUX, and they were pretty much the same, so I still call it BobMUSH). The Bob is for the mascot of another website I own (BobMoose). I'm not exactly sure what BobMUSH is about, but users are free to build and create things. E-Mail mushapps@bobmoose.com for any question about if you want to be a builder. ----------------------------------------------- Mud : Brave And The Bold Code Base : [MUSH] 3.1 Telnet : bb5.betterbox.net 1650 [63.203.148.109] WWW : http://bnb.spiritshigh.com/ Description : Brave And The Bold is a DC Comics-themed superheroic Mush, based on Tinymush 3.1. We are a strictly DC-canon game, with a cutoff set in early 2000. We also utilize several new concepts in superheroic gaming, such as personalized 'mini-cities'. Please check our website for tons of information about our game, or connect as a guest and check out the news files! ----------------------------------------------- Mud : Break of Dawn Code Base : [Rom] Modified QuickMUD Telnet : the-edge.dynip.com 3345 WWW : http://the-edge.dynip.com/Break-of-Dawn/ Description : Welcome to the Break of Dawn! The Break of Dawn is a mud currently in it's beta stages. We have started from a QuickMUD(ROM) codebase, and are making severe modifications. Stuff already done includes: - Revamped level system - Revamped skill system - Added a lesson system so players can teach each other. - Added Guild code: Allows mortals to lead guilds, and allows imms to edit guilds within the mud. - Added nations so each player can belong to a certain nation - Finished most of the code required to complete a mud economy. Things done in this regard so far include Kings being able to adjust sales and income tax for their nation. Kings may also withdraw from the nations treasury and spend the tax money on things for his nation. - Turn based combat (Which will allow RP fighting to be tightly integrated into code fighting) is being worked on (50% complete) - Currently in process of revamping actual skills. We have already added a blacksmith skill that allows blacksmiths to smith eq for profit. Again, I stress the fact we are in Beta, and we really really need talented builders that know OLC! -Duke ----------------------------------------------- Mud : Broken Barriers Code Base : [Smaug] Soon to be Modified Telnet : darknite.sytes.net 7000 [4.47.159.49] WWW : None Description : Broken Barriers is based off of the Dungeons and Dragons theme, Forgotten Realms. Right now we are just starting out and working on building and coding. We need coders and builders. So please, if you want to code or build visit the mud and try to talk to one of our current Immortals, prefferable our head coder/builder. Even though our areas don't fit the Forgotten Realms world, I would still like people to Role Play. I have to say, I just love Role Play, and it's just great to have it. I would also like to note to everyone, we haven't set all of our help files and such, so all of our rules aren't listed, and some aren't even discussed yet. We are seriously just starting out, so please give us time on this. But, just so I won't sound like a complete bore to you guys ^_^*, I want to say come on in and let's play. Have some fun. The current IMMs and such have good moods, at least most of the time(keep in mind, we're only people and can be butt-headed, which we don't mean to be), but we're all generally friendly and love playing around. Pay us a visit, or be one of our first permanant players. ^_^ We'd love to have you here and if you want to help, hey great! We can talk about it all. But all in all, let's just have fun! Immortal council of Broken Barriers ----------------------------------------------- Mud : Broken Dreams Code Base : [Rot] BDM 1.0 Telnet : brokendreams.wolfpaw.net 1883 [216.18.90.30] WWW : None Description : Broken Dreams is a unique MUD. First of all, we founded the mud to escape from cheating, and we promise that we will strive to keep the mud as cheat and bug-free as possible. None of our Immortals will cheat, and anyone caught cheating will be kicked out, regardless of their position. We offer several unique coding features as well; include 4 tiers of classes with 201 levels on each tier. We're in the process of revamping our questing (glory) system. Our clans are entirely mortal-run (aside from the two immortal clans, of course), to prevent any kind of favoritism. We also are working on a deity code, which will offer bonuses to players, but not be required. Our mobs in most areas will auto-adjust in level to match you, making it possible for you level pretty much anywhere in the game. You're also allowed (and in fact encouraged) to group with players of all levels. Our players and staff are very friendly and willing to help, so please stop by. Valyn Kali, God of Chaos. ----------------------------------------------- Mud : Broken Seals Code Base : [Rom] 2.3, heavily modified Telnet : brokenseals.net 7000 [158.247.218.237] WWW : http://www.brokenseals.net Description : Broken Seals is a heavily-modified ROM 2.3 MUD based on the world Robert Jordan created in his widely-popular series of books, The Wheel of Time. Approaching its third year in existence, Broken Seals has been regarded by many as the best Wheel of Time-based MUD due to its excellent balance between roleplaying and unique code. It has many features which make it stand out above the rest, such as: * A unique channeling system that allows for improvement through usage or advancement, and the ability to teach weaves to players. * A creation system that allows you to choose talents and specialties while still interacting with other players and their environment. * Unique dancing and swimming systems which allows your character to interact in different ways with people and the environment. * An entirely revamped guild system with many features which allow mortals to create their own guilds without the assistance of an immortal. * A dueling system which allows players to organize contests among each other, teams, or guilds. * As well as many other features, too numerous to list here. The best way to experience them is to play Broken Seals and explore what it has to offer for yourself. If you enjoy good role-playing and codes which make the environment you play unique, then Broken Seals has a lot to offer you. Its long history of originality in its players as well as in its environment heighten its appeal to fans of, newcomers to and people who have yet to experience the Wheel of Time series. We're always looking for new and enthusiastic people interested in becoming a part of our world. ----------------------------------------------- Mud : Brutalia Code Base : [LP] Brutal/Foundation v06B Telnet : brutal.ktk.bme.hu 4444 [152.66.216.51] WWW : http://brutal.ktk.bme.hu/~brutal/ Description : Brutalia is a hungarian MUD, so if you want to play you should learn hungarian and we'll greet you to a brand new world. We offer 30 classes, multi-classing, 8 races, 150+ skills and 300+ spells. We have a remort system with additional 26 races and extended multi-class combos. Check in here for a list of online users. ----------------------------------------------- Mud : BrutusMUD Code Base : [Circlemud] based on bpl8, currently about 99% rewritten Telnet : brutusmud.net 4444 [195.113.29.107] WWW : http://brutusmud.net/ Description : BrutusMUD offers 4 basic classes from the beginning, however at level 30 you specialize into one of 3 advanced classes (3 for each basic class), and after reaching level 60 you can advance to legendary levels which offers new skills and spells and generally greatly enhances your character. To reach 5th legendary level, you have to come through special challenge, which will test your knowledge of your character, so only the best players can ever reach 5th legendary level. Of course you have more attempts available, but not unlimited amount :) Successfully completing the challenge opens whole new range of possibilities to advance your character far beyond limits of lower legends. But only few reached this status, and they are honored as gods among other mortals. In near future there will be completely new remort engine which will offer totally new possibilities. ----------------------------------------------- Mud : Buffy the Vampire Slayer MUX Code Base : [MUX] Telnet : buffymux.beswift.net 2001 [209.83.132.83] WWW : Http://webmail.beswift.net Description : Since its 1996 debut, Joss Whedon's Buffy the Vampire Slayer has become one of television's most successful hits. 'To each generation, there is a Chosen One. One girl in all the world born with the strength and skill to hunt vampires, find them where they gather and stop the spread of their evil and the swell of their numbers. She is the Slayer.' After a rough initiation into Slayerhood, Buffy moved to Sunnydale, a quiet Californian town located about a two hours drive down the freeway from her native L.A.. A 'one-Starbucks town', Sunnydale is quite the downer. There is a significant lack of nightlife, decent shopping and first-run movies. It also has the highest mortality rate in the nation, and bizarre events are blamed on 'gangs on PCP' or 'gas leaks'. As Buffy soon finds, Sunnydale actually rests on a Hellmouth -- a center of mystical convergence and hotspot of demonic activity. The city administration actively moves to aid these cover- ups, unbeknownst to anyone in the otherwise picturesque town. This leaves the human populace in a perpetual state of oblivion, having no idea of the terrible danger and precarious future that Sunnydale faces nightly, save the Slayer and her band of friends as they fight to protect it. Don't you want to come play? Come and visit the newest Buffy game, Buffy the Vampire Slayer MUX! ----------------------------------------------- Mud : Buffy the Vampire Slayer: Mortal Dreams MUX Code Base : [MUX] TinyMUX 2.0 Telnet : dreams.zor.com 7000 [68.47.210.178] WWW : http://www.geocities.com/mortaldreamsmux/index.html Description : We are set in Sunnydale, home of the Hellmouth. Our timeline starts where the show began, 1996. Buffy, having just torched her high school gym in LA, has just moved with her mother, to a small town called Sunnydale. Here, she will meet her new watcher, develop new friends, meet the only vampire known to have a soul, and attempt to save the world, a lot. However, sinister forces are afoot in fair Sunnydale. The Master waits. Thus all vampires of the bloodline of Aurelius have been called to Sunnydale, some willingly, others not. An age old dance of good and evil is about to begin, led by Darla and her 'family', Drusilla and Spike ... What happens from this point forward is unknown. We will draw ideas from the show, but are not bound to achieve the same results. You are the creative force behind your character, you and your actions determine your fate, and possibly the fate of all Sunnydale. ----------------------------------------------- Mud : A Bug's Muck Code Base : [MUCK] None Telnet : riftsmux.dhs.org 8081 [63.105.19.135] WWW : http://www.crosswinds.net/~abugsmuck/ Description : A muck developed to house all those bugs out there... Heh, no, not computer bugs... but those loveable bugs from Disney's A Bug's Life! If you'd like to try a little bug-ness, swing on by and check it out! ----------------------------------------------- Mud : The Builder's Academy Code Base : [Circlemud] 3.0 bpl21, Oasis OLC 2.0, DG_Scripts 0.99 PL8 Telnet : enigma.dune.net 9091 [206.168.137.34] WWW : None Description : The most challenging aspect of running a mud these days is finding good builders. You hear this from the admin of every mud that has ever been. In the past it has always been up to each individual mud to find and usually train their own builders. This works, but I think the circlemud community can come up with something better. So how do we find good builders? Simple, you find someone with the will, and you show them the way. We are now open to train anyone interested in learning how to build using OLC 2.0 w/dg scripts. No pressure, no deadline, just come and learn or help teach. Give something back to the community we have all taken so much from. The Builder's Academy is a circlemud resource, please submit any 'lessons learned' or building tips and hints so we can improve all of Circlemud. This means existing muds can send newbie builders to us, we'll teach them, and then you can have them back, with the zones they built. TBA can even be used as a running MUD's builders port. Stop by and talk to Rumble. ----------------------------------------------- Mud : The Bunker Code Base : [MUCK] NMC1.21 (Release 4) Telnet : etoilestudios.org 4205 [66.168.201.126] WWW : http://www.etoilestudios.org/~tbm/ Description : The Bunker is a place for players to come together to enjoy a mix of science fiction themes. In the Bunker colonists struggle to build a life on an alien world, and coexist with the 'Iolani, the Bunker world's mysterious native population. The Bunker is a fortress facility built in the cone of an extinct volcano. Now you are invited to join them, either inside the Bunker freeport* or in the jungles, mountains, and towns outside, where anything goes. ----------------------------------------------- Mud : The Burbs Code Base : [Unknown] EwToo/summink Telnet : Burbs.org 4567 [63.229.89.50] WWW : http://www.Burbs.org/ Description : The 'Burbs is a social type talker with multiple rooms. The system rooms all have a suburbs-like description, hence the name. New players may log in at any time but must ask a Superuser for 'residency' in order to have their character saved. Once a resident you will not only be saved, but will be able to send mail to other players, created rooms of your own, have a friends list, set sessions, and post news. This is a very friendly atmosphere, troublemakers are not tolerated! Feel free to stop by and check it out. You are not required to have residency to visit. You must, however, have a valid email address in order to be granted residency. Hope to see you soon! -'Burbs Staff ----------------------------------------------- Mud : Burning Code Base : [Aber] Extended Diku, heavily modified Telnet : burning.stacken.kth.se 4000 [130.237.234.81] WWW : None Description : BurningMUD has now split into two copies. Please connect to the IP address shown in this update for more information... ----------------------------------------------- Mud : Burning Lands: Amtmud Code Base : ROM Telnet : amtmud.dyndns.org 5555 [207.201.233.250] WWW : http://horus.anth.utep.edu/~amtgard/ Description : The Burning Lands MUD is based on the Live Action Role Playing (LARP)Amtgard (see http://horus.anth.utep.edu/~amtgard). Players fight with the virtual Amtgard counterparts. What sets The Burning Lands apart from all of the MUDs? 90 percent of hundreds of players know each other. The RP goes to a much higher level. If you want to see some heavy gaming, check us out! ----------------------------------------------- Mud : BusaMUCK Code Base : [MUCK] FuzzBall Telnet : 3bassets.com 8888 [212.238.178.132] WWW : http://busa.lionking.org/ Description : BusaMUCK is a Muck based on the Disney feature animation 'The Lion King'. You can see who's online by clicking here. BusaMUCK is currently recruiting Feature Characters and staff members. You can become an animal of any African species. Humans are not allowed. o=======================================================================o Muds Beginning With: C o=======================================================================o Mud : c-moo Code Base : [MOO] LambdaMOO 1.8.0r5, patched for German language Telnet : c-moo.andreas.org 7777 [195.21.255.248] WWW : http://www.c-base.org/ Description : The c-base is a space station, built by Men, which got thrown back in time a 100.000 years and crashed on Earth. The remains of the space station lay beneath the modern day Berlin. A group of scientists, artists and programmers are taking up the challenge of d igging out the space station. The c-moo is the virtual reconstruction of the c-base, and is supposed to be a place for social interaction amongst the crew of the station. c-moo is also an attempt to modify the LambdaMOO core to support the German language. ----------------------------------------------- Mud : Caer Taelwyn Code Base : [Rom] heavily modified Rom Telnet : ct.viper-net.com 5519 [64.246.28.27] WWW : None Description : Right now Caer is a work in progress. We’re currently working out code and level ranges for areas, we’re open to all ideas and would love as many builders as possible. Caer is a standard fantasy medieval mud, doesn’t follow a story we believe a mud writes its own story. Currently we are play testing so if some things are a little wacky it’s cause it still being worked on. We are constantly adding new code to the mud DAILY and love new ideas. Looking to help build a new and up and coming mud then this is your place. ----------------------------------------------- Mud : CAFV Code Base : [MOO] With the Telnet : auteurs-associes.com 7777 [212.234.83.197] WWW : http://auteurs-associes.com:7778/ Description : The CAFV (Virtual Place for Business and Training) is the result of a project managed by Auteurs & Associés, that is intended to support the development of Small Offices Home Offices in the fields of e-training, consulting, net-events and hack. Contributors programme: interested people can contribute to the CAFV by opening an office in it and runing misc. activities. Among other features, the CAFV provides: - a WWW layer; - a WAP layer; - a Java/Flash5 client indeed interface; - an XML API. The CAFV is fully compliant with most clients, including raw telnet, Rmoo for Emacs, TkMoo-lite and so on. More informations can found at: http://auteurs-associes.com:7778/ Submit questions to JCB (general $admin): http://auteurs-associes.com:7778/~jean-christ Feel free to visit us :) ----------------------------------------------- Mud : Cajun Nights Code Base : [MUSH] TinyMUSH 2.2.2 Telnet : cajun.targonia.com 7373 [207.93.108.195] WWW : http://come.to/CajunNights/ Description : The World of Darkness is very similar to our own. Same cities, same movies, same events all exist there, just as they do in the real world. However, there are many differences. Corruption is rampant, apathy and ignorance have taken the general populace and the Supernatural walk the earth, hiding themselves just beyond the perception of the mundanes. The creatures have been influencing the course of the world since the beginning, all the while waging an eternal war between themselves. Few have realized the source of the dacay and darkness that surrounds them. Cajun Nights supports Mortals, Kindred, Garou, Magi, Mortal+, Wyrm, Voodoun, and a host of others. No Fae or Wraiths though. The MUSH has active, excellent staffers, a large player base, and some of the best coding around. Old and new players are welcome. Atmosphere is everything. Cajun Nights has been running for 7 years, and has been under the same management for 5 of those years. (2 Years were dedicated to mush/world development) ----------------------------------------------- Mud : Calindrian Council Code Base : [Rot] Rot 1.4 Telnet : calindria.org 2000 WWW : http://calindria.org/ Description : Calindrian Council is Rot based PK Mud with Clans, Quests, Quest Equipment and much more. We have a PKpoint system where PKers can attempt to get enough points to have a statue of their character permanently put into the game. RolePlaying is highly recommended, but not required. Three Tiers of action with an Arena and a Warzone for those who like P-V-P without the fear of loosing eqipment. We are open to ideas an suggestions as well as always looking for ways to make your mud experience more enjoyable. ----------------------------------------------- Mud : Call to Arms Code Base : [Smaug] Chronicles derivative code base Telnet : arms.arthmoor.com 5050 [63.168.248.190] WWW : http://arms.arthmoor.com/ Description : Call to Arms mud is a medieval themed game. Player Killers, or Deadlies will enjoy the balance of power amoung all races/classes. Clans available for purchase upon reaching level 20. Peacefuls can find a home here as well. Mud Features: Dual Class or Single Class option. 100 player levels Furniture Code Global Boards Automated Arena Randomly placed teachers that must be sought out to learn new spells/skills. Many, many more features to come. Thanks, Vladaar ----------------------------------------------- Mud : Calmar, of the Five Isles Code Base : [Custom] Telnet : calmar-mud.com 23 [66.11.168.210] WWW : http://www.calmar-mud.com/ Description : Calmar is a classic fantasy game with a slant towards realism if such a thing is possible in a fantasy world. We are in the second stage of Beta and fairly stable. The game is updated with new areas and major code updates on average 3 times a week. The players are friendly and for the most part mature, we are not a playground for teenagers. ----------------------------------------------- Mud : CamelotAdventures Code Base : Unique/Java Telnet : Use Homepage WWW : http://www.camelotadventures.com/ Description : CamelotAdventures is a brand new MUD on the market in its late developmental stages. It is being coded from scratch in Java, the future of the internet. The entire game will of course be original, and pay-to-play. The entire game engine will be unlike anything you are used to. We are currently looking for Beta Testers, Builders, and Coders (Java Programmers). Builders need not know any programming to apply. All positions are compensated in one shape or another. Beta Tester application can be found on out website, at http://www.camelotadventures.com. Builders and Coders need to send a Bio of themselves to CamelotArt@aol.com, soon to be Camelot@camelotadventures.com. ----------------------------------------------- Mud : CamelotMuck Code Base : Muck - Fuzzball 5.63 Telnet : camelot.ltlc.com 4201 [209.180.247.106] WWW : http://www.xcalibur.co.uk/camelot.html Description : Camelot is furry/anthropomorphic based muck and rules are few and can be simply defined as 'Do unto others, as you would have them do unto you', adult activities are not acceptable in any public area. The theme is medieval and started as Camelot which is a passion of mine, so I built the village Camelot, and while trying to come up with a name for the game - it took it on.. It doesn't reflect all that's there, we have a number of villages growing (Skylands, South Town, North Village, Wehnimers Landing and Castle Roogna), with more promised to arrive soon! Its not just a village of Camelot, but a whole world. Building is encouraged and a helping hand of a free home is given with every player with automatic building rights, if you are new, to mucking then on my www pages there are even pages to help you familiarise yourself with your new surroundings, and the commands. Future plans include, a battlezone where characters can take part in real fights, a inter-village economy, magic and as much realism as you can take! ----------------------------------------------- Mud : Canada by Night Code Base : [Dikumud] GW modified to WoD Telnet : 216.143.250.167 4200 WWW : http://www.angelfire.com/vt2/canadabynight/ Description : 'You better wake up, the world you live in is just a sugar coated topping. There is another world beneath it, the real world. And if you want to survive in it you better learn to pull the trigger!' - Wesley Snipes, 'Blade'. The Veil, the candy coated world that most people live in their whole lives. Do you wish to lift the veil and peer underneath? Very well...... The real world. Vampires and Werewolves of legend and lore are real, and they rule the night. The vampire clans fight amongst each other for dominance over the human societies. In this world people disappear into the night and their fates are dismissed as animal attacks, or gang activity. Toronto is one such city but in a much darker sense, The Sabbat have completely uprooted the long-standing rulers of the city, The Camarilla, in one quick attack leaving the city in near chaos. Considering the Masquerade a joke, the vampires run wild in the cities, hunting packs scouring the city for the remanant of the Camarilla to add to their Blood Feasts. The Garou shocked by this prepare to retaliate but the Technocracy has arrived near the city, preparing to wipe the final Toronto Caern out of exsistance. The madness seems to continue night after night, as if its driven by some dark force, but for every darkness there's a light. There's rumor that the Camarilla are rebuilding in hiding,while the Garou are calling for assistance from their brothers and sisters abroad. Canada by Night is a World of Darkness MUD set in Toronto in Modern Times. You can choose between being a vampire, werewolf or mage, along with ghouls, revenants, and dhampires. We have recently added Immortals(based off Highlander). ============================================================ **Notice** To make a character for the MUD visit: http://www.angelfire.com/vt2/canadabynight/creation.html ============================================================ ----------------------------------------------- Mud : Cantr II Code Base : [Custom] Telnet : Use Homepage WWW : http://www.cantr.net Description : A webbased and textbased multi-player simulation where you can explore the world, get into politics, get rich or become a criminal. You can start several characters. It is not like most MUDs, as there are no races or skills or quests, but you simply play a human character in a world comparable to ours, in which you can help develop its society. It's all about 'reinventing' politics, economics and other societal institutions. Just have a look at the website for a more detailed explanation. ----------------------------------------------- Mud : Cardea Code Base : [Custom] Original Telnet : cardea-rpg.com 23 [198.93.99.3] WWW : http://www.cardea-rpg.com/ Description : Picture a vibrant world, crafted with unique tools. A place of magic and adventure. Realms and guilds requiring military strategists, resource managers, fighters, merchants, priests and scholars to join those already present. Welcome to Cardea. ----------------------------------------------- Mud : Carnipelago Code Base : [MUX] MUX 2.1.17.57 Telnet : carnipelago.wolfpaw.net 3336 WWW : http://carnipelago.com/ Description : An original-themed role-playing and social MU*. Carnipelago is a group of islands on a newly formed planet inhabited by the descendants of clowns, carnies, acrobats and sideshow freaks. Carnipelago features an amusement park, lots of searooms, a jungle, an academy, three small villages, a large Native underground and a volcano. Players may create any of four classes: Natives, Citizens, Servants, or Tourists (for layback social interaction and exploration.). There are four Native Tribes, only one of which accepts Citizens. Citizens and Natives may build homes and businesses. ----------------------------------------------- Mud : Carolina Mud Code Base : [Circlemud] Telnet : mud.spacefire.com 4000 WWW : http://mud.spacefire.com/ Description : No nonsense mud (no stupid rules or politics to get in the way of just fun gaming and adventure). Whether you're looking for hack-n-slash, or just hang-out, you are welcome. We plan to have it up for a long time to come, and it is backed by experienced developers (with industry certifications). We're starting with the Circle MUD v3.0 code base, on early February, and will take it from there. Hope to see you there! mud.spacefire.com 4000 - Carolina MUD Admins ----------------------------------------------- Mud : Carrion Fields Code Base : [Rom] ROM 2.3 Telnet : carrionfields.com 9999 [208.11.111.70] WWW : http://www.carrionfields.com/ Description : We are also one of the muds which people try to imitate, rather than an imitator. We also are constantly adding to the mud. Varied races (each with different inherent abilities, weakness, strengths): Human, Elf, Half-Elf, Dark-Elf, Surface Gnome, Deep Gnome, Dwarf, Duergar, Felar, Arial, Lich, Fire Giant, Storm Giant, and Cloud Giant. Varied classes (each with vast amounts of unique skills/spells): Necromancer, Transmuter, Invoker, Conjurer, Warrior, Thief, Shaman, Healer, Druid, Paladin, Anti-Paladin, Assassin, Ranger, and Bard. Warriors specialize in a weapon. Mages undergo transformation at high levels. A large world: 190+ areas (~18000 rooms), the vast majority are original to CF (we have some of the old favorites). Also, an 11 area collection forming Hell (based on Inferno). Object limits that fluctuate according to the player base. Extensive help files (750+) both in the game, during character creation, and on our web page if you want to read them safely. Player Killing for levels 10+ and based on experience points gained. Age is finite (you can die of old age). Guilds are raidable. Characters have two hands (sounds simple, but most MUDs neglect this). Special Programs for objects, mobiles, and built in quests. A system of religion where Deities tattoo their followers and empower priests. Eight Cabals to join for protection and power; another cabal for storytelling. We have been open to the public for over five years and have a good player base (average about 75). ----------------------------------------------- Mud : Castle Arcanum Code Base : [Envy] Envy 2.0 Heavily Modified - ARCode Telnet : arcanum.mudservices.com 4000 [206.245.158.101] WWW : http://www.arcanum.mudservices.com Description : - Unique mob programs enhance gameplay - Object programs that add life to the surroundings - Room programs that can give the element of motion - Many new and original areas - Strong player base - Customizable interface and color scheme - Automated quests and trivia game - Hero/Angel/Immortal sponsored quests - Casino games like blackjack that allow wagering - Other games offer friendly competition like Connect 4 - Arena area allows PK without losing exp. or eq. - User friendly MUD school with extensive help files - Storage lockers that save through reboots - Corpse retrieval avaible for a price - Unique multiclass system - Advanced command aliasing - Always helpful staff - Rated: Netscape Search Editor's Choice listing for MUDs - Rated: Lycos Top Rated website listing in the MUDs and Other Online Communities category - Rated: One of the top Internet games for kids by about.com - Featured MUD listing at fullwebinfo.com and dirt.dmoz.org - Plus much more, with more added all the time! ----------------------------------------------- Mud : Castle Marrach Code Base : [Custom] DGD-based Telnet : Use Homepage WWW : http://www.skotos.net/games/marrach/ Description : You awaken in a small chamber deep beneath the Castle Marrach. Who are you? How did you come to be here? You explore the labrynthine corridors of the Castle and the questions seem to multiply. What are the plots of the Castle elders? Why has the drawbridge not been let down in living memory? Mystery, intrigue, and romance combine in the story of Castle Marrach. This is a socialization- and consent-based online multiplayer text-based game with Skotos Tech's state of the art parser technology behind it, based on the DGD codebase. Our custom client and parser include features not found in any other online text-based game. We welcome you to try it out! Skotos Tech published several games, including Castle Marrach, Grendel's Revenge, The Eternal City, and Galactic Emperor: Hegemony. Access is free for the first month trial period and inexpensive thereafter to access all the games we offer! See http://www.skotos.net for more details! ----------------------------------------------- Mud : Castle of Chaos Code Base : [Envy] Version 2.2 Telnet : castle.dune.net 3456 [63.117.93.2] WWW : http://castle.dune.net/ Description : What is Castle of Chaos? Well it is a place for those of us who dislike sanity. Why be sane, when being insane is much more fun. The world is largely original, some stock areas, but not many. Exciting quests for equipment and you can do quests for levels, although that is now optional. We also have a port for on-line building if that is what you like to do. Stop by and see Elessar our Head Builder for more information. The Immortal of Castle of Chaos are by and large new to the Immortal experience, but the Head Administrator and Head Coder have a combined 11 years of experience maintaining and coding, so in that regard the mud is in good hands. Currently the max level players can achieve is 500, with the next level being given to those players the Immortals deem worthy of such an honor. Castle of Chaos, Abandon all Hope Ye Who Enter Here. ----------------------------------------------- Mud : Castle of the Exiles Code Base : [MUSH] Vanilla PennMUSH Telnet : coe.pennmush.org 5555 [128.39.114.7] WWW : http://coe.pennmush.org/ Description : Castle of the Exiles is a consent-based medieval fantasy MUSH. It is a world of political intrigue, magic and sorcery, heroism and villany. The best parts, however, you must discover for yourself. Character concepts are unlimited (though ones that would alter game balance require approval of a staff member); new cultures and new races are welcomed. Click either on the link above or on the banner at the top to visit or on the buttons at the right to navigate through the site. ----------------------------------------------- Mud : CastleMUD Code Base : [Circlemud] Version 3.0 rewritten with Custom code Telnet : castle.mudsrus.com 4000 [209.123.60.9] WWW : http://castle.mudsrus.com/ Description : CastleMUD offers a unique world, built with the role- player in mind. The game has a rich, constantly evolving storyline where the actions of the players shape the land's events. The immortals are both friendly and active in running unique quests and participating in the 'in- character' roleplaying. Features include a dynamic quest system, intelligent creatures, hundreds of skills and spells (both class and cross-class based), custom-made clothing, twenty unique classes, and much more. We require each player to submit a quality story for their character, insuring that each is a well thought out addition to the gaming world and role-playing atmosphere. Our playerbase is small, but is extremely dedicated, passionate, and creative in playing their characters. We are very newbie friendly, and will work with new players to get them acquainted with the game's commands and original environments. Please read our webpage before entering the game world. It offers beginning tips as well as history and story info. ----------------------------------------------- Mud : Castles & Coves Code Base : [MUCK] Proto Telnet : 209.77.107.10 3388 WWW : http://cc.lostweyr.org/~medusa/ Description : In a time long forgotten where sorcery and the way of the sword meant honor or infamy. Where magnificent dragons ruled the skies in their great flights. Where Ladies and Lords controlled their lands, playing their power against each other. Where serfs worked their long hard days for the nobility, or became the rogues who played off the nobles as a bard would play his lyre. Where witches and wizards cast their spells to force the world to their bidding and where warlords roamed across the countryside seeking power. Yes, a time long since gone, but not forgotten in the land of... Castles & Coves.' ----------------------------------------------- Mud : Cat's Haven MUCK Code Base : [MUCK] Fuzzball Muck2.2fb5.66 Telnet : zor.zor.com 10972 [164.58.115.233] WWW : http://pages.sbcglobal.net/catshavensabbath/CatsHaven/ Description : Cat's Haven MUCK is a friendly world based well into the future, with a magical twist. It follows its own legend of Bast, the feline goddess, and how she had changed the world from being run by humans to being run by furs. Bast, and the rest of the gods, watch over the world of Haven. Though she and ehr siblings aren't allowed to inter- fere, they can lend a hand where possible through the world's guardian, Sabbath Silverclaw. It is she, that the gods make sure the world doesn't progress too quickly like it had ages before when humans ruled the world. All manner of species are allowed in here, except for hu- mans. Demi-humans, such as elves, dwarves, gnomes and the like are allowed, even the occassional werewolf and vampire are welcomed. For more about Cat's Haven, refer to our ever evolving website for the latest in logs, stories, and news file updates. ----------------------------------------------- Mud : Cataclysm: Dawn of Destruction Code Base : [Smaug] Heavily modified & majority of areas are original Telnet : cataclysm.silverden.com 7500 [63.78.117.186] WWW : http://cataclysm.silverden.com Description : ******** WE MOVED SERVERS! ********* Playground to the dying breed of smaug pkillers, Cataclysm is a heavily modified, newbie friendly, and stable mud. Although primarily pkill, peacefuls have dozens of well built, original areas to explore. Cataclysm is admined by actual pkillers. We listen to the wants of players and are constantly modifying all aspects of the game to make it more enjoyable. We are very newbie-friendly and have 2 separate clans specifically for people who want to learn the art of pkill, or just the mud, without the fear of being looted. ----------------------------------------------- Mud : The Cathyle Project Code Base : [Custom] 100% Custom code in C++ Telnet : cathyleproject.com 4000 [198.78.66.41] WWW : http://www.cathyleproject.com Description : The world of Cathyle is dying. On the continent of Terra Mira, fifty four years have passed since the Blooded Apartheid, the war that drove the sorcerors to the stake and grave and left thousands as only names on the scrolls of casualty. Now, the city-state of Mesoport has rebuilt her walls, serakin is harvested from the earth and air to power locomotives, clocktowers and skyrunners, and feudal civilization is as strong as it was under the golden age of Empire Edouard Annureus. Yet all is not well on Terra Mira. In the fallen kingdom of Roena infantile nations wage petty power struggles while to the west Ilsar and the Annurean Empire are locked in theocratic crusades. To the north Boramur seeks to defend against raiding hoardes from the Plaguelands and in Cantor, the ancient homeland, the priests whisper that their gods have passed. And while all Cathylians lay in fear of assault by rogue sorcerors, there are rumblings on the isle of Kuizacti. Somewhere, in a tome-filled hall walks a sage who whispers to the air, 'The Cathyle Project has begun.' Join an original world with a completely custom, ambitious code base designed to promote and empower the art of interactive storytelling. The Cathyle Project awaits. ----------------------------------------------- Mud : CaveMUSH Code Base : [MUSH] TinyMUSH v3.0+ Telnet : cave.homeip.net 6116 WWW : None Description : CaveMUSH is a mush in the grand tradition of social-building-coding mushes. The main body of the MUSH lay underground, but that need not limit its content to only subterrainian venues. Links to the Modern, above-ground world do exist. The story below ground deals with a race of small peoples known as 'Gnomes,' for lack of a better term, (they are different than the small, docile creatures of which you may have heard) and their struggle against an oppressive race of snake-men known as Syphians, who also live underground. At this point in Gnomish history, contact with humanity is limited, with only a few humans knowing of the Gnomish world, but with most Gnomes knowing of the human world, but hiding because of their past together (ancient humans initially drove them underground). As a human entering the Gnomish world, you will discover the Gnomes way of life, and perhaps help them win an epic struggle against the Syphians, their greatest foe. Player building and coding is highly encouraged. There is no quota and no building limits. Friendly people. The core's the limit ----------------------------------------------- Mud : Ceratonia Code Base : [LP] Heaven 7 (under modification) Telnet : mud.ceratonia.net 2400 [66.38.220.179] WWW : http://mud.ceratonia.net/ Description : Ceratonia is a new MUD on the scene. We are currently undergoing changes to the mudlib to try to make it worth everyone's time and effort. Creators applications are now being accepted for positions of creator and higher if you've the experience. Please feel free to stop in and see what we're all about. As we get closer to opening, this will be updated to provide more detailed information about the MUD. ----------------------------------------------- Mud : Chalacyn Nights MUD Code Base : Unique Telnet : mud.chalacyn.com 1000 [206.117.109.67] WWW : http://www.chalacyn.com/ Description : 5 years in development, we've been open for 3 years to players seeking fun and quality in the same world. You'll find yourself challenged here, with long term levels that promote a true sense of achievement. We sport countless features, the scenario being fully integrated with a stable, unique game engine...too many to list in 20 lines, but here goes: * Experience rewards for exploration, combat, quests and assisting new players * Protected status at low levels while you learn to play * A simple but smart banking system * Configurable sounds and music with MSP * Combat is completely controlled by you (no autocombat) * Interactive NPCs who'll trade, arm wrestle you, offer you rumors or quests & more * Player- influenced politics for war or peace * Gambling * Randomized items to keep you guessing * Settable moods for speech and actions * Player owned and stocked shops * Stability and speed! You will not lose valuable time to crashes, dedicated T1 * Chaos (PK) and law (no PK), either can duel in the arena or during war * Secondary skills gained gradually that improve with actual use * 400+ help files on commands, spells and concepts * Customize! Set your colors, aliases, even anti-latency measures * Original ANSI art * Competent, fair and often present admin * 150+ spells & lots more effects * We strive to please, come and visit! ----------------------------------------------- Mud : Champions MUSH Code Base : [MUSH] PennMUSH Telnet : tangent.dune.net 6363 [208.139.203.148] WWW : http://odin.prohosting.com/cm2051/ Description : Champions MUSH is an adaptation of the role-playing game Champions, created by Hero Games. The game world is set in the year 2051, and therefore there is slightly higher technology than in the real world. Champions MUSH relies primarily on player-driven plots, assisted in their implementation by the MUSH's GameMasters (GMs). Additionally, some GMs run their own plots, or run superhero teams. Players are allowed two logins, at least one of which must be a non-hero -- this is to encourage players to make up active villains who can improve the game-world's gallery of bad-guys. Conflict-resolution (combat, skill-vs-skill, etc) is done using the Champions game system from Hero Games, although killing characters or doing serious things to them such as revealing their Secret Identity to the world requires mutual consent. The MUSH encourages people new to MUSH, new to Chammpions, or both, to join us, and we have a dedicated core of players, the Newbie Helper Corps (NBHers) who will help you get comfortable. Come join us, and be a hero! ----------------------------------------------- Mud : Chaos Code Base : [Merc] Heavily Modified Merc Telnet : chaos.betterbox.net 1111 [209.83.132.83] WWW : http://chaos.betterbox.net Description : Chaos is a new mud offering a fresh new atmosphere based on heavily modified Merc code to create a fully customized fantasy world. We offer lots of original areas with mob interaction and mob-run quests, as well as a few of the generic areas (customized) and an intricate system of roads, rivers, etc. We have 15 races, offer clans with clan rooms and associated bonuses, and a myriad other custom features. Chaos has 700 player levels where you play the first 100 levels in one of 6 main classes. Then at level 100 players must choose between two different specializations of their class with each specialization having a unique skillset with their own weaknesses and strengths. If you would like to wield a legendary Chaos weapon and acquire special orbs through quests to increase your weapon's power, if you want to slay potent enemies with spells like Weredragon, Flame Fist, Ultimo, Assassinate, Midnight Blast, Dragon Strike, etc, or travel through the world with an Energy Vortex or on a Ghostly Steed, then Chaos is the place for you. We hope to see you there! ----------------------------------------------- Mud : Chaos II Code Base : [LP] ChaosLib 1.0/Nightmare 3.2 Telnet : chaos.deadmoose.com 3456 [63.198.222.10] WWW : http://chaos.deadmoose.com/ Description : Chaos II, also known as Realms of Chaos, is an extremely challenging, thoroughly engrossing reality. From the moment you set foot in the Realms, you will be enchanted by the vivid, full ansi color descriptions, and the highly intricate, refreshingly logical and internally consistent structure to an extent which you have undoubtedly never before experienced. Realms of Chaos runs on its own machine and connection, and is incredibly well-balanced and fair. Anti-cheating rules are actually enforced. You can therefore be proud of your achievements on RoC, as people do not gain levels by exploiting bugs or imbalances. RoC is a challenging mud. Those looking for a place they can become powerful overnight will be disappointed. However, it is the perfect mud for someone looking to earn their levels, and to be able to take pride in making it to High Mortal, because it is not something just anyone can do. When you check out Chaos II for yourself, you will see a well developed fantasy world that has room for humor and parody. It is not just a mud; to those who know it, it is another dimension. ----------------------------------------------- Mud : Chaos Reigns Code Base : [MOO] Run on LambdaMOO Server 1.8.0p6 Telnet : chaos-reigns.com 7010 [63.77.145.125] WWW : http://www.chaos-reigns.com/ Description : Welcome to Chaos Reigns MOO, a new text based Role Playing Game (RPG) on the net. Based on a theme the Wizards of Chaos Reigns have created, this game is sure to offer hours of entertainment for those looking to lose themselves in yet another fantastical world. Gallowmear, the only known city-state of Ember is a place where you're sure to find a world of intrigue, possibilities and adventures. As always there, you're sure to find, Chaos Reigns. ----------------------------------------------- Mud : Chaos Wastes Code Base : [Envy] Version 1.0 Highly modified over a 7+ yr period Telnet : emberdaze.net 9999 [204.71.107.52] WWW : None Description : After two LONG years, Chaos Wastes is back! Former players are welcome to reclaim their old characters and new players are invited to play the mud which spawned so many clones and created so many mud addicts. With a total of 150 levels distributed between five classes, there were only two people to reach this pinnacle in the history of CW. Do you have what it takes to be the third? There's only one way to find out! Full PK except in the two main towns. There are still a few stock areas, but the majority of the mud is original and challenging. Multiclassing, limited multiplaying, and grouping within 9 levels of your primary class. Selectable private chat channels, clan channels, and a full array of public channels. Transforming objects, cocooned objects, and a 'safe' combat zone to hone pk skills. and too many other features to list! CW isn't the easiest mud for a novice to learn, but just give a gossip and someone is usually willing to get you started. It is well worth the effort, as all of our returned addicts will testify! ----------------------------------------------- Mud : ChaosMAZE Code Base : [Custom] TinyMAZE v3 pre-release Telnet : chaosmaze.org 4224 [205.136.57.198] WWW : http://chaosmaze.org/ Description : ChaosMAZE started on a 386 running RedHat 5.2 with 3 users as a place where people could come to say *anything* they wanted and not worry about admin. Several abusive users and a userbase topping 200 characters, Chaos has calmed down a bit and its become a great place to meet some friendly MUSErs and just have a good time. It is, however, semi-private now. You will need to email the admin contact for a character. Anyone is welcome -- the only rule is to respect others Politics are a frequent topic of conversation...but then again, so is music, sushi, the annoying neighbor upstairs, coding, and about everything else. We're currently building a few games into the MAZE... madlibs are our current favorite project. :-) The codebase is TinyMAZE (http://www.tinymaze.com), which is similiar to MUSE, though re-written from scratch with some nice features, especially for newbies. That includes a softcode similar to BASIC with a programming interface that actually makes softcode readable!!! Swing by at any time... Guest logins have been disabled due to repeated abuse, but email me at anytime for a character! ----------------------------------------------- Mud : ChaosMUD Code Base : [LP] MudOS Driver, with Customizations Telnet : chaosmud.org 23 [208.180.233.19] WWW : http://www.chaosmud.org/ Description : Our world is a realm where there is a constant struggle between the forces of good and the ever-growing forces of chaos. Our world features a fully colored ansi wilderness with a small scrolling map as you move. It details special locations, where mobs and players are, and has tons of challenging areas to explore. +) Huge scrolling color wilderness with true sight +) Over 20 races to choose from (some only after solving quests) +) Complex statistics per characters that impact them +) Free baskets at the inn to store items over reboots +) Main, sub, and secondary guilds to join +) Complex combat system with skills and spells +) Crash recovery system +) Public channels (in-game IRC!) and custom channels +) Over 600 emotes with over 1400 feelings to express mood +) Unique and customizable party system for grouping +) Experience splitting benefits new players in parties +) Magical armour and weapons, inventory, and lighting system. +) Interactive mobs to talk to with quests to solve ChaosLib has been under development since early 1997, along with ChaosMUD, and is constantly being added to - and we encourage anyone looking for fun to come and join us! ----------------------------------------------- Mud : Chaotica MUD Code Base : [Envy] Greed 0.88 with major modifications Telnet : chaotica.org.uk 4000 [209.9.230.109] WWW : http://chaotica.org.uk Description : Chaotica has been in development for over three years and opened to players in Easter 2001. We have a hard-working and dedicated staff who ensure that our players experience a MUD that is both unique and player oriented. We are hosted on a high-speed server which will shortly have an additional internet connection to boost our bandwidth and provide redundant reliability. Our staff also ensure that any bugs and player concerns are resolved as soon as possible. Our many features include: * Multiple planes of existence * Multiclass progressions through the planes * Player-run clans, guilds and orders * Automated quest code * Mountable mobiles * Ranged weapons (crossbows, catapults, etc.) * A growing number of original areas * Forthcoming Summer Quest! ----------------------------------------------- Mud : The Chatting Zone (TCZ) Code Base : [Custom] Telnet : tcz.net 8342 [138.37.88.128] WWW : http://tcz.net/ Description : With a highly international userbase, The Chatting Zone (TCZ) is a popular social mud with the option of exploring the many games and locations built by the userbase as well as creating your own. Many games are available to play, including Scrabble, LORD (RPG), GO, Poker, Boggle, Monopoly, Dominoes, Chess, Connect 4, Yahtzee, Lights Out, Bridge, Cribbage, Jeopardy and many, many more. A heavily used Bulletin Board System with many topics of discussion. The ability to create your own rooms/locations/games with the easy-to-learn/easy-to-master custom coding language. Connection via either telnet or through our custom web interface. A 24-hour mud with a friendly and helpful admin team who are here to guide you through the first steps of being a newbie in a new world. Get chatting - Get on TCZ! ----------------------------------------------- Mud : CheesyMUD Code Base : [Circlemud] CheesyMUD v1.41 Telnet : cheesymud.com 4001 [216.13.25.109] WWW : http://www.cheesymud.com/ Description : Tired of looking for the Seven Keys of Krel'len Kan'kefrous? Do you laugh when people tell you how an elf is 'supposed to talk'? Then come on down to CheesyMUD for a breath of fresh air and a side order of insanity! For starting players, we have a comprehensive tutorial and help files. For the experts, we have a unique battle system (with fair experience!) that will be sure to challenge. And, if you're lucky enough to become a builder, we have a custom online building environment, complete with an online programming language (no more reboots for new code!). So, if you're looking for a MUD with a friendly, social environment, no PK, no rent, unrestricted multiplaying and grouping, and a battle system that does all the math for you, then stop on by! For more information, check out http://www.cheesymud.com/ We hope to see you there! ----------------------------------------------- Mud : Chiaroscuro: The Interactive Fantasy Saga Code Base : [MUSH] PennMUSH 1.7.6 Telnet : jointhesaga.com 2003 [64.246.46.189] WWW : http://chiaroscuro.jointhesaga.com Description : From Wes Platt and the creative teams that brought to life OtherSpace: The Interactive Science Fiction Saga and Star Wars: Reach of the Empire. Chiaroscuro: The Interactive Fantasy Saga puts players into the thick of an evolving epic set in the walled city of Fastheld, where they may dwell as peasants, vassals, merchants, nobles or royal relatives of Emperor Talus Kahar himself. Other realms beyond the massive wall of the Aegis are expected to open for exploration as Chiaroscuro's story arcs progress. Currently under development and construction, Chiaroscuro is slated to open for play in Spring 2003. ----------------------------------------------- Mud : Chiba City MUSH Code Base : [MUSH] Pennmush 1.7.4p5 Telnet : erisian.net 1115 [216.127.139.7] WWW : http://chibacity.erisian.net/ Description : Chiba City MUSH: Cyberpunk Ain't Dead Yet. You remember the stories: Neuromancer, Burning Chrome, Snow Crash, Strange Days, All Tomorrow's Parties, Bladerunner. You remember the gritty, foreboding realism and harsh reality. A bleak future where opportunity comes calling in the cold rain, and its you alone against a world that's too busy to notice. If you miss that feel, there's good news. We are open for play with character Generation and systems based on Cyberpunk 2020, and set in a completely original timeline. The year is 2045, and the world is a different place. Massive corporations dominate, while national governments and criminal organizations fight for the scraps. Set in the enclave of Chiba, near Tokyo, with other real world locations including Hong Kong, Los Angeles, and BAMA. Coded and simple-to-use Matrix, Computers, Cybernetics, Combat, Weapons, Martial Arts, Economy and Vendors. CharGen is straight forward, and backgrounds that contain detail and a knowledge of our setting are required. ----------------------------------------------- Mud : ChicagoMUSH Code Base : [MUSH] PennMUSH 1.7.4p15 Telnet : chicago.demoe.com 1925 [207.173.44.201] WWW : http://chicago.demoe.com Description : ChicagoMUSH is a dedicated roleplaying environment devoted to recreating the heyday of gangsters and g-men in Chicago in the mid-1920's. We have no specific historical figures, but we do encourage players to make a name for themselves. We have a consensual RP and combat policy, and have dedicated ourselves to making the game a success in each and every way. ----------------------------------------------- Mud : Chicken Curry Calamari(C3) Code Base : [Rom] Heavily Modded Telnet : spunge.org 6900 [65.42.154.225] WWW : None Description : Do you like... ANIME!? Yeah you probably do, but do you also like those cheesy 70's kung-fu movies where everyone's voices are all out of synch? Do you wanna BE one of those guys!? Do you wanna be a transformer!? A CAT GIRL!? Do you like those movies where everything is all high tech? Then C3 is for you! On C3 you can be a human or an elf, yadda yadda, but you can ALSO be an android, a cyborg, a transformer... mutant, cat-girl saiya-jin namek we got it all! Forget all that corny Wizards and warriors crap, we got punks, soldiers, martial artists, EVEN JANITORS! On C3 everything is maxed out, blown out, tripped out, sold out, you name it, it's OUT! Do damage you can't even COUNT to! Tired of leveling to the highest level then just fermenting all day chatting to other losers like you? Well, we got roughly 4,730 levels for you to play with! Don't worry about rules! It's everyone for themselves. Kick people when they're down! Just watch out for the cops. (REAL cops, not just mobs.) See, C3 is REAL. Not that add-a-whole-bunch-of-calculations-to-make-things-realistic, I'm talkin you can kill whoever you want, but unless the mafia got your back or something, you better start runnin. So.. wanna start runnin? Come on DOWN! What's your poison? ----------------------------------------------- Mud : Chicken's Den Code Base : Rom 2.4 Telnet : snack.p.lodz.pl 7000 [212.51.215.130] WWW : http://snack.p.lodz.pl/~cd/ Description : Based in the mystical, magical and medieval Thera, the Chicken's Den is a rapidly changing world. Everyday adventurers are discovering new lands, spells and skills. There is danger for the foolhardy and reward for the brave. Thre is an individual quest generator for those who like a unique twist to their gaming, as well as quests run by immortals. Levels that can be achieved by mortals are 1-51, immortal levels range from 52-60. Right now there are 8 races and 5 classes. More races and classes are going to be added in the future and we would like suggestions for some new ones if you have them! Clans are going to be started soon. The mud is VERY FRIENDLY and we welcome NEWBIES with open arms!! If you have any trouble just type 'gossip help'! Currently PKilling/PStealing is not allowed. Your local gods are: jaceks, Kagawa, Krecik, and Targos. ----------------------------------------------- Mud : Chomestoru Code Base : [Silly] 8+ yrs original coding Telnet : chom.org 4000 [198.175.15.198] WWW : None Description : Looking for a new challenge? Chomestoru is unlike any MUD you may have played in the past. For almost ten years Chomestoru has stood apart as a unique, fun community. With several dedicated long-time players and implementors, the Realm of Chomestoru is one of the most stable and friendly MUDs you can find! + *All* areas are completely original. + Mobs are talkative, spell-casting, intelligent and, sometimes, vengeful. + Our class system is entirely unique and makes the individual self-reliant. (Not that you can't group!) + Skills and spells improve with use. + Players can choose to become citizens of any the one of the cities of the realm; each city has its own flavor, as well as benefits. + Heavily customized code, right down to some of the basic commands. (But don't let that scare you-it's easy!) + Best of all, everyone is very friendly! We look forward to seeing you in the Realm! ----------------------------------------------- Mud : Chronicles of the Arcana Code Base : [Smaug] Heavily Modified (GotA based) Telnet : arcana.wolfpaw.net 8000 [216.18.90.30] WWW : None Description : 'I, Cealed Silverhand, have seen many things just outside the reach of the mortal mind. I know the past, present and future of this world. I have seen what will come and what will go. Throughout my visions there has been one constant, you two. You will lead these people into a new beginning. You two will shape the worlds from now until the end of time. Do not fear my friends, I will be here. You will see me in the Aerethyra. You will acknowledge my spirit as I watch down on you. And thus I place in your hands the Arcana, and the future of life on Tyr'Nareth.' And with that being said, Cealed placed two of the Arcana in each hand of Prophecy and Callinon. And he died. Now lives the reign of the New Gods. In a world where monsters roam free and the land does not end at the ocean, mortal man can wield the power of the gods. Kings riegn with power of the peasants and the holy and unholy battle for for position in the realm of the immortals. Featuring Automated Sailing, Kingdoms, 36 class system and roleplay enhanced immortal reign. Will you be the first to Conquer the Arcana. ----------------------------------------------- Mud : Chronicles of the Blade Code Base : [Rom] ROM2.4.6B Enhanced. Telnet : cotbmud.com 1908 [216.40.216.186] WWW : http://www.cotbmud.com/ Description : In a world called Antaria, a prophecy has been fulfilled. The world has been destroyed by the pure and unrivaled force of Darkness and only a few cities and regions have been spared. Light has been reduced to a single spark of hope in the city of Kieron. 8 classes: Class-up system, your class evolves each 30 levels. [130 xp levels, 31 power levels] 8 races to start from, new skills/spells, new features, improved xp and damage system, etc. Clans, interactive storyline, bunches of new areas, and more are all in the works. Things are always changing. There are only 6 active Imms, and they are on almost all the time, and they are not powerhungry, they are... helpful( eek! ), builders are on another port, so you won't have to deal with bored builders either. P.S: The mud is still in Beta ----------------------------------------------- Mud : Chronicles of Time Code Base : [Smaug] Telnet : chronicles.tooele.net 9010 [208.44.169.17] WWW : http://www.chroniclesoftime.com Description : Welcome to the Chronicles of Time, a fantasy world set in the times of great heros and despair. A time when vampires, wizards, druids, and clerics battled along side their warriors. A time when you were destined to be great too... ----------------------------------------------- Mud : Chrono Caedus Code Base : [Rom] Telnet : chronocaedus.dune.net 6000 [63.117.93.3] WWW : http://chronocaedus.dune.net Description : Completely fantasy roleplaying. You can venture into the past or stay in the present, in the world of Chrono Caedus they are entwined and inseperable. Escape this dreary world and enter one where you can become your wildest dreams. ----------------------------------------------- Mud : Chrono Crisis Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 17 Telnet : cronoc.pennmush.org 1270 [12.225.124.115] WWW : None Description : Set mere moments after the events that unfolded in Chrono Cross, Chrono Crisis picks up where Squaresoft left off. As when Crono defeated Lavos in Chrono Trigger, Serge's defeat of the Time Devourer set into place a new series of twists and turns in the fabric of reality. Now, Lavos' hold on the seperate realities is even weaker, allowing nearly everyone to jump between the two older realities and the one new one. But Lavos isn't the only threat. Guardia is defeated and the armies of Porre are marching across the world...but what happens when the two Porres from different realities meet? Does Dinotopia have the edge over Chronopolis, or is it the other way around? Can anyone possibily resist the cool factor of Mojo? If you want to play a part in answering these questions, head on over to Chrono Crisis. ----------------------------------------------- Mud : Circlemud: Lands of Despair Code Base : [Circlemud] Heavy mods Telnet : lod.mudportal.com 4000 [66.206.25.93] WWW : http://lod.mudportal.com/ Description : A friendly mud that welcomes EVERYONE. Player killers and non player killers alike, since we have different zones for each type of player, and of course, you can venture out everywhere. Very newbie friendly and a helpful immortal staff. Come visit us! :) ----------------------------------------------- Mud : CircleMUD: STOCK! Code Base : [Circlemud] Telnet : NicoNet.TzO.COM 44000 [24.93.182.51] WWW : None Description : CircleMUD version 3.0 bpl20. Roleplaying is allowed but not required. Player Killing and Player Stealing are not allowed. Multiplaying and bots are allowed. PFile is never wiped, but players are deleted if not logged in for one year. The entire world and game is stock. The only things not stock, are the welcome screen and the rules. As new versions of CircleMUD come out, those new versions will go up. All are welcome. Currently looking for imms. ----------------------------------------------- Mud : Cities of Glory Code Base : [Circlemud] Telnet : 216.123.195.204 4000 WWW : None Description : A long time ago three tiny islands arose amidst a wash of steam and torment. Mighty they rose high and alone in the midst of miles and miles of ocean waters. The gods saw these islands and were saddened that no one would ever know their beauty. So each of the three major gods created a being, each to dwell upon each island. These creatures turned on their gods and let their seeds indwell with each other, and thus the islands grew in populace and in their sin their gods abandon them. Accross the years mighty cities arose and wickedness flourished. Wars were fought and many died. Come and visit what today stands as a reminder to these ancient ruins. Come and visit Cities of Glory. ----------------------------------------------- Mud : Cities of M'Dhoria Code Base : [Rom] Modified Realms of Asgard Telnet : mud.mdhoria.org 6996 [216.104.128.65] WWW : http://mud.mdhoria.org Description : The Cities Of M'Dhoria is an enforced role-playing experience set in a fantasy, medieval-type society. Join in the story and establish yourself in a completely original world filled with magic, art, and destiny. One can join an army, be hired as a mercenary, or become a skilled artisan bent on spreading their craft and creativity throughout the nations while serving under or as part of a monarchy. Join an evil organization where a roguish lifestyle combines the art of trickery and stealth with greed and ambition in plots to rule. Spend your days as a noble knight or priest, spending your life spreading the message, blessings and wrath of your god. Conjure up magics, fight alongside your allies in battle, and create a place for yourself in society. In a moment, you can be swept into an unknown world where friends are made and enemies are destroyed in the blink of an eye, and where almost nothing is exactly as it seems. With unique magic and skill-based leveling systems, 16 classes and 19 races to choose from, and innumerable storylines and plots, logical and roleplayed player-killing, and multiple continents to explore, CoM has something to offer for almost every type of roleplayer. ----------------------------------------------- Mud : City MOO Code Base : [MOO] MOO Telnet : city.moo.ca 1234 [206.168.220.50] WWW : http://city.moo.ca:2345/ Description : City MOO, a vibrant and unique MOO, is set somewhere on the West Coast of North America. Players can explore the City, construct their own areas in it, create new objects, as well as chat, socialize, or simply hang out. With over 50 public rooms that players can build from (more coming soon!), City MOO has unlimited things to see and do - with a financial system, public transport, weather, and a fully integrated, dynamic WWW interface. City MOO - Come and check us out today - TELNET to city.moo.ca 1234, or surf to http://city.moo.ca:2345/. ----------------------------------------------- Mud : City of Ages Code Base : [Unknown] MS Visual Basic Telnet : coa.servegame.com 23 [142.173.220.198] WWW : http://cityofages.topcities.com/ Description : STORY LINE A MUD set in a dungeon environment, with a twist. A world of an ancient race disappeared leaving behind technology that existed over a millennia ago. All their mystical technologies were forgotten or lost across a hundred worlds. Species across the universe come to seek new technologies on these worlds and clues to the disappearance of the ancients. Venture forth and meet many travelers between your quests and rediscover the ancients and gain their mystical powers embedded in their technologies. SPECIAL FEATURES If you die, you do not loose your equipment to a corpse The whole realm is an arena, PK is optional. Magic Words and MARK and RECALL to explore the realm Quest Master – Guide Master – Group Quests - Bounty Hunts Crowns of Glory for an in-depth Forge System Detailed creatures of the realm, updated realm maps Great spells on items when an item rares VERY Diablo 2: IAS, Blocking, Martial arts, etc... Magic Find to get items from creatures of the realm Full Item randomization! Stats, Rares, Uniques, Treasures! Pilot your own Warp Drive starship in this 3D-Matrix realm! ----------------------------------------------- Mud : The City That Never Sleeps Code Base : [MUX] TinyMUX Beta version 1.6 #1 Telnet : ctns.furrydreams.net 6250 [192.55.203.19] WWW : http://ctns.furrydreams.net/ Description : The Mux is set in New York City, present day. Shapeshifters and Vampires are commonplace. the two major preternatural factions even get along fairly well together, considering. Now and again, one might hear of or meet a creature thought to be only mythological. The Naga, for instance. You just never really know what you'll find in New York City, The City That Never Sleeps. We draw largely from the Anita Blake Vampire Hunter series. ----------------------------------------------- Mud : Clay Valley Code Base : LPmud Telnet : mud.mds.mdh.se 3011 [130.238.251.216] WWW : http://clay.mds.mdh.se/ Description : Clay Valley is a mud where you can wander among Angaraks and Alorns. Roleplaying is greatly encouraged and there is room for more wizards should you wish to code. The hearty adventurer can find many interesting things to do and possibilities are numerous for the imaginative. We provide the setting - you provide the story. ----------------------------------------------- Mud : Cleft of Dimension Code Base : [Rom] 2.4 beta (Heavily Modified) Telnet : mattersoflife.com 9000 [64.215.178.124] WWW : http://groups.yahoo.com/group/cleftofdimension Description : The Cleft of Dimension (CoD) a.k.a. 'The Void' had long since been a tool for evil, and a threat to the world. Only when it took on a life of itself was it's true power realized. This power basically tore every known dimension apart, and erased the walls separating them, forming one confused, unpredictable world. People, places, and times from every dimension now have mixed and mingled. In a world where the Four Fiends rule Baron and the Empire fights for justice, anything can happen. CoD aims to bring you a MUDing experience you won't receive elsewhere. We combine elements from nearly every Final Fantasy to create a unique world with it's own playable storyline that is always expanding. The Code Base is heavily modified to bring you very close to the Final Fantasy experience. Features include customizable Limit Breaks, a World Map, no 'movement' points, all original areas, gunblades, dreams, upgradable weapons, random enemy encounters, 'clans' such as Shinra, Avalanche, Baron, Empire just to name a few (Final Fantasy based clans are welcome as well), 9 Final Fantasy Races, 4 Starting Classes with 2 'promotion' choices for both, 3 hometowns (with different beginning stories), and many more features, plus much more in the works! Note: Looking for Builders, those with access to at least one Final Fantasy are even better, though not required. ----------------------------------------------- Mud : Cleft of Dimensions Code Base : [Rom] The Usual Telnet : cod.wildfyre.net 4354 [12.30.169.24] WWW : http://www.avenant.com/cod/ Description : The Cleft of Dimensions has existed as the ever-present space between worlds. In Final Fantasy 5, Gilgamesh was banished to the cleft by Exdeath, and in Final Fantasy 8, Odin's sword Ragnarok slipped into his hands. Using the Ragnarok, Gilgamesh cut through the fabric of the Cleft of Dimensions and was able to travel freely through it. His actions tore the fabric of space-time, causing cosmic disturbances. Portions of various dimensions fall through and into the cleft in chaotic fashion. The worlds of Final Fantasy, Seiken Densetsu, Earthbound, Mario RPG, Infocom, and many other RPGs combine in the Cleft of Dimensions, a world populated by creatures from video games and anime. With a wide background, there is something for every wannabe adventurer in the Cleft of Dimensions! The Cleft of Dimensions has undergone some much anticipated expansion recently. Areas have been added, code has been purged of stupid bugs, and several chapters in the storyline have been added. For a relatively small mud, we have an active roleplaying base, whose activities are recorded on the website. Anyway, no matter what kind of gamer you are, we hope to see you in the Cleft! ----------------------------------------------- Mud : Clessidra Code Base : [Dikumud] Heavely Modified (Now called PizzaMUD) Telnet : mud.clessidra.it 4000 [194.185.169.2] WWW : http://www.clessidra.it Description : Clessidra e' il primo MUD completamente in italiano mai creato. Su Clessidra potrete trovare solo aree tutte originali e create appositamente per imparare e crescere gradualmente insieme col vostro Personaggio. Potrete in oltre trovare trovare una Wilderness ORIGINALE, e per sfidare gli amici, o i nemici, L'arena per i combattimenti e Le sfide all'ultimo sangue, un sistema di assegnazione di missioni casuali, un avanzatissimo sistema di Clan che permettera' guerre e conquiste. Inoltre una interessante alternativa alla comune immortalita', nuove sfide, nuove regole, nuove abilita', nuove magie insomma un modo di giocare parallelo al MUD, gioco di ruolo allo stato puro, divertimento distillato, interessantissimo! Clessidra is the first MUD totaly in Italian! On Clessidra you can find only origynal areas done to make you learn the world and grow up with your Character.You may find an ORIGINAL Wilderness, and, fight versus friends, or versus the enemies, the Arena and the Mortal Challenge , a system of random quests and a system of Clans to make possible Wars and Conquers! A new alternative for the common immortality, new challenges, new ability, new spell.. a new way to play a MUD, RPG at it's natural state!! ----------------------------------------------- Mud : Clone Wars MUSH Code Base : [MUSH] PennMUSH Telnet : clonewars.pennmush.org 8822 [128.39.114.7] WWW : http://clonewars.pennmush.org/ Description : The Clone Wars MUSH is a Star Wars MUSH focused on the ongoing conflict between the Republic and Mandalorian forces, set 40 years before A New Hope. Both the Jedi and Dark Jedi play an important role in the struggle for galactic domination. The MUSH is mainly role play, with all the coded systems available for player use. ----------------------------------------------- Mud : Clone Wars Resurrection Code Base : [SWR] 1.0 with only 20 levels Telnet : themoox.net 7777 [216.162.171.222] WWW : http://www.themoox.net/cwr/ Description : It's the SWR that everyone's always dreamed about -- pure pkilling. CWRHNS features 20 levels (the equivalent of the old 150) and has no immortal intervention for pkills. Better still, multiplay all you want. (don't take this to an extreme because if you keep killing every newbie that signs on, how are you gonna keep having people to kill? something to think about...) Go forth and.....destroy.... ----------------------------------------------- Mud : Coastal Legends Code Base : [LPMud] MudOS driver Telnet : coremud.org 4500 [209.240.96.103] WWW : http://www.coremud.org/legends/ Description : Coastal Legends is custom-written MUD, designed according to the new D'n'D (3rd Edition) rules. If you're into Dungeons and Dragons, we invite you to visit! Our combat engine has been coded completely from scratch, and features a unique grid-like system that makes range and line-of-sight possible. This makes combat a more tactical experience than pure hack 'n slash. Additional MUD features: o DM-led campaigns for adventuring parties. o Roleplaying strongly encouraged: up to 15-20% of your experience may come from roleplaying awards. o Designed for D'n'D players, by D'n'D players; not an AOL kiddie chatroom. o Intelligent NPCs give pursuit when attacked, and automatically reselect their targets when 'tanking' is detected. o Huge 'Outside' map: Over 210,000 virtual rooms to date. o Baldur's Gate style 'Journal' keeps track of important events and notes. o Totally custom: mudlib and world written from scratch, nearly 1 year in development. o Our own MUD client: http://www.coremud.org/legends/wincore.html As of this writing, Coastal Legends is a few months away from officially opening, but players are welcome to login and help us playtest. Please see our website for more information. ----------------------------------------------- Mud : Code Red Code Base : [SWR] modified Telnet : spunge.org 7176 [65.42.154.225] WWW : None Description : Although this mud is multithemed, the gundam wing and starcraft themes will be most evident when the mud is FULLY operational. Right now gundam wing is extremely evident. The mud is designed to increase player-imm relations. What we really need , though, are players! People like you to give the mud a shot! If you don`t like it, post why in a review and I asure you if there is a problem it will be fixed ASAP. ----------------------------------------------- Mud : CoffeeMud Code Base : [Unknown] Custom CoffeeMud System! See the Web Site! Telnet : coffeemud.homeip.net 23 WWW : http://www.zimmers.net/home/mud.html Description : CoffeeMud is the launching point and home site/server for a truely beloved, brand new, and actively expanding and supported mud code base. Inspired by ROM, and still running off area files imported from ROM (with a few from CircleMUD thrown in), we are always growing and changing, and adding new areas. Come join us in our infancy and help guide us into the future! ----------------------------------------------- Mud : The Cold Dark Code Base : Cold Telnet : ice.cold.org 1138 [206.81.134.103] WWW : http://ice.cold.org:1180/ Description : The Cold Dark is the primary development site for ColdCore. Discussions and questions in regard to ColdCore are welcome. It also has two realms. The first is open-themed, named Taobh Thiar (Gaelic for Beyond). The second is based in the realm of En Requiem (http://www.cold.org/EnRequiem). ----------------------------------------------- Mud : The Cold Flame of Dimensia Code Base : [Circlemud] DG Scripts, Heavily Modified Telnet : 80.6.124.142 6666 WWW : None Description : The Cold Flame of Dimensia is a CircleMUD derivative of the CircleMUD codebase, based around the head coders (Boruki) fantasy Realm, named Dimensia. Dimensia is loosely similar to that of Tolkein's work, as many roleplaying environments are. Yet we strive to be different from others, with original ideas and concepts, or perhaps ideas that we have further extended than others have. We (the staff of Dimensia) do not think ourselves Gods for having this, and appreciate anyones efforts to help make our Realm as good as possible.. so pop in even if its just to point out typos. ----------------------------------------------- Mud : Cold Fusion Code Base : [Smaug] Modified Smaug 1.4 Telnet : mud.tka.com 4000 [142.167.71.111] WWW : http://members.tka.com/mud Description : Back by popular demand... Cold Fusion Mud running heavily modified Smaug 1.4 code. Fantasy role playing at its best... Come on over and give us a try! / _ ) (( )) ( (@) /| ))_(( /| |-| / | (/|/) / | (@) | | --------------/--|-voV---`|'/--Vov-|------------------|-| |-| ' (o o) ' | | | | Welcome to... `Y/' Implementor - Korbillian |-| |-| Asst. Imp - Hiddenshine | | | | Cold Fusion Mud Coder - Leucetios & Calkore|-| |-| | | | | http://members.tka.com/mud |-| |-| | | | |_________________________________________________________|-| (@) l / / ( ( / l `| | l / V V l (@) l/ _) )_ I ` /' ` ----------------------------------------------- Mud : Columbus Twilight MUX Code Base : [MUX] TinyMUX 1.6 Beta #4 Telnet : twilight.mendron.com 6666 [206.205.192.10] WWW : http://columbustwilight.homestead.com Description : The theme of Columbus Twilight could be summed up with a picture of a person standing on the edge of a skyscraper, preparing to jump off, wearing designer jeans, a $500 shirt and rag-tag tennis shoes. The whole world is on the brink of destruction. Whether you call it the Final Nights, the Apocalypse, Oblivion, Ascention, it's here, and its real, though most refuse to admit it. Columbus itself is a growing city, hidden away from the rest of the country despite its pleas for attention. Sometimes called 'the biggest little city on Earth', Columbus is at the heart of the state that's 'at the heart of it all'. Away from the prying eyes of the nation Columbus has begun to fester and boil over with corruption and graft, yet there's a wholesome, sugary topping to it all. Based on the World of Darkness, Columbus Twilight dares to delve into the darkest horrors of humanity while being grounded in one of the most ordinary, non-threatening places on earth. ----------------------------------------------- Mud : CommunionMUSH Code Base : [MUSH] pennmush version 1.7.6 p0 Telnet : galaxy.lazernet.com 1640 [208.245.181.146] WWW : None Description : CommunionMUSH is a multi-world project. We accept applications for 'Worlds'--small, mini-MUSHes of various themes. These worlds can be anything from a good-sized 'land' to a single room where a group of friends want to hang-out and chat or game online. We also allow 'social worlds' for coding or other activities. Currently in the works and yet already available are Gwynedd: A Deryni World based on Katherine Kurtz's Deryni Cycle; A WoD Mummy campaign set in mystic Egypt; Chao :coding and chatting Down-Under and a Casino. Global coding is provided as well as advice and assistance (to a limited degree) for coding your own systems. The Global Staff is very experienced with MUSHing. But all, experienced or newbie, are welcome. If you're looking for a place to run a smaller campaign world or just an online venue for meeting friends for chatting---as well as access to various Worlds for role-play, then we're the place for you. Applications for World-slots are still open. Log on and contact Camber. ----------------------------------------------- Mud : Conflicts of Earth: Awakenings Code Base : [MUSH] PennMUSH Using HSPACE Telnet : starwolf.org 3333 [216.22.215.50] WWW : http://www.conflictsofearth.org/ Description : The stars have beckoned countless generations of countless races, civilizations grew and fell beneath thier watchful eyes. Ever just out of reach but always in the imaginations of those who dared to dream. Races around the galaxy pulled themselves out of the muck and flung themselves from thier homeworlds to explore the heavens. So things sit now in the galaxy, where will events lead? COE features a friendly roleplay enviroment with an experienced staff. Our space system ( modified HSPACE )is extremely detailed and yet easy to use. We also have a fully dynamic economic system. You can be anything from an ambassdor to an explorer to a CEO. The RP has started up and logs are available on the website. There are infinite possiblities in infinite space. Hope to see ya soon! Recently COE has joined forces with Otherspace. Both are orginal themed mushes that are now on the same MUSH but in separate universes (thanks to HSPACE). Cross-universe events are planned to occur, however, this joining has given both games the combined resources of a larger admin staff and PC base to work with. ----------------------------------------------- Mud : Conquest Code Base : [Custom] Telnet : Use Homepage WWW : http://www.necronix.com/ Description : Strategy role playing game (RPG) located at post Roman Britain , Saxon and Britons fight for the controll of England. The game is still under development, and it is a multi-user combination of MUD and Strategy (Armies) game. ----------------------------------------------- Mud : Continents Mud Code Base : [Envy] 2.0, Rom 2.4b, plus 4 years of our own coding Telnet : continents.cx 5050 [63.117.93.2] WWW : http://www.continents.cx/ Description : Continents is an adventure type mud in a Medieval/Fantasy theme. We have HnS, but there are many things that require interacting with other players too. If you need to eat, either make your own food (if you know how) or find someone to buy it from. Would you like a pet? Find a friendly neighborhood ranger type to tame a wild beast for you. There is no xp for killing, xp is only awarded for doing. Smack a mob, get some xp; cook a bowl of soup, get some xp; forge a sword, get some xp. Some areas are stock and some are exclusive to Continents, but none of the stock areas are original. Stock areas have been resequenced, restructured, and reconnected to fit in properly with the surrounding landscape and Continents theme. ----------------------------------------------- Mud : Core 2651 Code Base : [Custom] MudOS: Colonylib Telnet : www.coremud.org 4000 [209.240.96.103] WWW : http://www.coremud.org/ Description : 'Core' is a planet at the fringe of the populated galaxy, 650 years into the future. 'The Company' has established a mining colony here, and your role as player is a mining colony worker. *Player-run merchant shops: work in a store, set prices, comissions, add goods, etc. Expect to be employed in a shop after only a few days playing time! *Free housing: get your own house. In most muds, this would cost millions of gold... on Core, you get a house FREE, when you reach _third_ level! *Extensive mining system: on Core, there are no legions of monsters that are magically carrying coins. Our economy makes a lot more sense; you earn wages from mining. *Customize equipment: the aforementioned shops can make custom items. Want some affordable clothes exactly to your liking? Just as the shopkeeper to sew some up! *Care to gamble? Head over to the Recreation dome and try your luck on slots, blackjack, poker, or Core's very own game 'CoreQuad'. We even have a stock market! *Consistant environment: ever play a futuristic mud that just happens to have spells and goblins? Not so on Core! Everything is in theme, and EVERYTHING in this sci-fi mud is completely original. *Events: who knows what disaster might happen? There could be anything from a meteor shower to a pirate invasion! Every day is an adventure. So, if you need a break from those same old muds, please give us a try! We promise you will not be disapointed. ----------------------------------------------- Mud : Cosmic Muffin Code Base : [MUX] Telnet : 68.47.194.2 2860 [68.47.194.2] WWW : http://cmmuck.tripod.com/ Description : Sometimes everything just comes together...and that's what's happened at Cosmic Muffin. Superheroes, anime, sci-fi, original characters...it's all welcome here in the two very different time zones, present and future, of the sprawling metropolis Hyper Metro City. Come check it out today! Our application process is quick and easy, and we're always welcoming to new players. Please stop by today and see for yourself. Join the insanity that is Cosmic Muffin! ----------------------------------------------- Mud : CosmosMUD Code Base : [LP] LDMud 3.2.9 - custom lib Telnet : cosmosmud.org 4050 [66.70.90.50] WWW : http://www.cosmosmud.org/ Description : The Terrans, notorious for their lack of conformity, would say it is the year 2540 AD. The more advanced races who have embraced temporal unification would say it is the year 5123 GS (Galactic Standard). Whichever way it is classified, it is a time of great wonder and excitement. With hyperlight travel through another dimension, it is possible to visit distant worlds thousands of light-years away within a few minutes. It is a time of exploration and technological wonders as the inhabitants of this galaxy strive to understand it. This is the Universe of CosmosMUD, a completely original Science Fiction setting ready for exploration. With a depth of story and content never before seen in a Science Fiction MUD, CosmosMUD will envelope you in a challenging and interesting Universe. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- We are currently looking for people who are familiar with LPMud coding to make areas. Since we are a new mud, promotions will come quickly based on demonstrated ability. Check out the webpage and see what we have planned! ----------------------------------------------- Mud : Cosrin Code Base : [Custom] none Telnet : Use Homepage WWW : http://www.onlinegamescompany.com/ Description : Legends of Cosrin has now moved to Freeloader.com where you can download a Wizard which allows you to connect to the game. Legends of Cosrin is the first of Online Gaming Companies Muds to be released on the general Internet after 2 years on AOL. Mostly a place to quest, band together and destroy evil. It's a realm of no player killing and encourages role play, the staff play active roles and we try to run story arc's throughout the year. After too long under the banner of AOL it's time to open it up to everyone. We have removed all charges and intend to keep it that way. Paul Barnett (Kali) ----------------------------------------------- Mud : Covenant Code Base : [Smaug] with customization Telnet : tierceron.com 1685 [209.83.132.85] WWW : http://www.tierceron.com/ Description : We are building a very detailed and atmospheric realm. Our main city, Tierceron, is so large it is really a city-state rather than just a city. (For implementors, this means we've got a city with over 1,200 rooms!) We emphasize quality over quantity and everything we do is 100% original starting with the races and classes to the zones themselves. We highly encourage role-playing, and we do not cater to newbies. This isn't to say we are not newbie friendly, but that we are geared towards advanced players. The realm of Covenant is taking shape and we are looking for builders who can write quality, high-impact zones! Travel between areas has been implemented using a navigation system complete with overland ansi maps. You set your heading, and how fast you wish to travel (walk, jog, run, and canter, trot, gallop). You can track your progress using various navigation commands. ----------------------------------------------- Mud : Coyote Mud Code Base : [Smaug] 1.4a modified Telnet : coyote.asoc.euitt.upm.es 4004 [138.100.51.178] WWW : http://coyote.asoc.euitt.upm.es/mud/ Description : This is a spanish mud: COYOTE MUD. It is the first Spanish MUD that has Multiclass. The PK is one of the strongest points of this game where you can gain stats, quest points, hit, damm, etc. by killing other players. It has many original improvements from the Smaug Code. We are heading one of the most important projects of the spanish MUDs, we are creating a powerfull IMC to interconnect all spanish MUDs. Try it... you'll not be deceived. ----------------------------------------------- Mud : Creatia Code Base : [Rom] Telnet : chicago.funcity.org 7500 [65.42.172.172] WWW : http://creatia.funcity.org Description : Creatia is a an area building resource free to anyone who wishes to participate. At Creatia, our goal is to create quality areas for the general use of any admin who wishes to download them. There are at present many areas on our website crafted by our dedicated team of builders. Creatia is a quiet place away from the day to day bustle of playing muds. Please feel free to browse the areas on our website. ----------------------------------------------- Mud : The Creator's Shadow Code Base : [Rom] TCS (Extremely heavily modified ROM2.3/EoD) Telnet : cshadow.net 4000 [209.225.157.116] WWW : http://www.cshadow.net/ Description : The Creator's Shadow is based on Diku/Rom code, but has been modified well beyond what it originally was. TCS is a Role-playing game that is based on the 'Wheel of Time' series of books, by Robert Jordan. We offer WoT races and classes, the channeling system has been rewritten so that spells can be sustained, tied, and inverted. Channeling has also been shifted from a 'mana' based system to one based on RJ's 5 spheres of the True Source. Blademaster has been implemented, as well as 'speardancer' for Aiel. We have an 'overland map' of the world, designed to link areas as they were linked in RJ's world. No longer a 'MUD', but neither is it a 'MUSH', we feel that gaming should be more rp based instead of the random pking you find on other muds and have adapted the code to encourage good rp. Although pking still plays a part in TCS it is not a must. Classes are carefully balanced to allow players exellent playability in all classes. Our code makes better use of skills and emphasizes less on actuall level. The actual code is quite stable and we have dedicated coders able to fix bugs when found. We have gotten quite a few compliments, and are progressing nicely. The players and immortals are quite friendly and helpful, and I hope you'll come visit us soon. ----------------------------------------------- Mud : Crimson Blade Code Base : [Smaug] CbC Alpha 2.0 Telnet : crimsonblade.org 8888 [209.5.220.73] WWW : http://www.crimsonblade.org/ Description : Crimson Blade is a Race-War game, where the Good, Evil, and Neutral races battle it out in a non-stop war. The game has evolved since the original Smaug base, and is now moving faster into the Alpha Testing stages. Roleplaying is highly encouraged, and is main focus of the game's potential. ----------------------------------------------- Mud : Crimson Chronicles Code Base : [GodWars] Heavily Modified Telnet : sebastion.homeip.net 6556 [66.30.151.237] WWW : None Description : Crimson Chronicles is going to change the way you think about GodWars, we just just reimplemented Levels. and are currently in the process of removing the 'stock gw classes' We are still in early ALPHA test mode, and there is not alot to do here just yet. Keep checking in to see how we are progressing..... Tracker (THE Tracker of AtD) ----------------------------------------------- Mud : Crimson Gate Code Base : [Rom] Rom 2.4/Anatolia 2.1/CG 3.0 Telnet : crimsongate.kyndig.com 4555 [209.61.155.105] WWW : http://crimsongate.kyndig.com/ Description : Out of the mists, a Crimson Gate stands before you. You have heard of such gates but have never seen one. Do you dare enter it, and let the fates decide where you shall end up, or do you pass this chance by to become wealthy and powerful beyond your wildest dream? The choice is before you. 14 Classes and 18 Races. Over 500 Unique spells and skills and adding more all the time. Room, object and mobile programs. Spell affects on objects. Race's and alignments have special skills and spells. We have MXP/MSP capability. New things added almost daily. Interative mobs and areas make the mudding experience more enjoyable. We have a steady playerbase, great players who are willing to help you out. Crimson gates take you to areas not accessable by normal or magical means. We have 8 cabals with their own special spells and skills. There is so much here it's hard to contain it in 20 lines. Check us out. ----------------------------------------------- Mud : Crimson Light: 3046 Code Base : [SWR] By Atrox: Bugfree: 1.0 Under Heavy Modifications Telnet : supernova.sytes.net 2003 [141.153.21.179] WWW : None Description : Core Light: 3045 is a Multi-Themed mud based on mostly anime. it is based in the year 3045 with Ships, Clans, Newbie_friendly, and lots of other features. We have just opened and are still developing, so we are in need of major staff. ----------------------------------------------- Mud : Crimson Lust Code Base : [Smaug] Telnet : cpe00805f362272.cpe.net.cable.rogers.com 4000 [24.112.224.111] WWW : None Description : Crimson Lust is six old friends, combining over thirty years mud experience to offer the best possible mud conditions for players. Our primary goal is to find the perfect balance of leveling and role play that will not only give our players goals but a place to feel at home. Our host and head coder is working on a Vampire code that will remove vampire as an option at birth and make it a quaint family that can only be joined when a player is embraced by an existing Vampire. We are also working on another system that will balance classes where the wit and skill of a magic user or thief can outclass a fully-clad warrior . Our mud is rather modest as it stands now, but we are working hard toward obtaining a rich environment for levelers, p-killers and role players alike. Our Immortals are friendly and know through experience that servitude is the difference between leaders and failures. We not only want your input, we desire it. Your enemies are many, Few men can you trust, Indulge in the carnage Join us, at Crimson Lust ----------------------------------------------- Mud : The Crimson Marches Code Base : [Smaug] plus original revisions Telnet : crimson.wolfpaw.net 7777 [216.194.99.3] WWW : http://crimson.wolfpaw.net/ Description : A world torn by strife and assailed by darkness... A kingdom cut from the wilderness and forged on the anvil of war... Perched precariously upon the brink of oblivion or glory... Who will tilt the balance? In the southern forest of Gormengil, the drow are reunited beneath a vampire king. Thirsting for vengeance over lands reclaimed from them by Grand Druid Round and settled by the wood-elves and folk of the Ygwynean Forest, they harry the borders, growing bolder with each passing day. In the harsh but mineral-rich mountains of the north, the border lords face the might of the denizens of Yrskalion, the Goblin Tower. Lured by untold riches of the Silver Lords, the Orcish warbands from the length and breadth of the Crolian mountains rally beneath the banner of the Firvulag horde. In the west, the city of Crimson stands in palatial splendour, protected by The Knights of the Crimson Rose, its traditional defenders. But evil lurks within, sowing seeds of death and corruption and rotting the heart of the rose, until its thorns drip with deadly poison. The fate of a kingdom and the destiny of a people hang in the balance. It is a time where they may be settled either at the hands of the brave, or seized by the quick and ruthless. A growing evil encroaches upon the land, guided by a sinister hand... Who will defy it? Who will embrace it? Are you prepared for the challenge? ----------------------------------------------- Mud : Crimson MUD 2 Code Base : [Dikumud] Telnet : crimson.student.utwente.nl 4000 [130.89.221.174] WWW : http://www.crimson2.com/ Description : Crimson MUD II is a place you can lose yourself in for days, months and years. We are a long established MUD, offering over 80 zones to explore. It provides 40 mortal levels, and a special Avatar level for those who strive to be the best. A wide variety of equipment and spells are available to all levels of player. There are always places to explore, mobs to kill, quests to do, and people from all over the world to meet (our player base spans North America, Australia, Asia and Europe), offering players a wide range of cultures to interact with. The immortals of Crimson II are always striving to make a better place for players to come back again and again. With pkilling for those who choose, Crimson II aims to please everyone, from new players to old players who are looking for a new experience. Multiplay is welcome as well. Feel free to drop on by and play for a while, ask any immortal for assistance and where to start. There's no rent to hold you back, just quit when you're done and come back and pick right back up. ----------------------------------------------- Mud : Crimson Nightmares Code Base : [GodWars] Heavily Modified CodeBase / Integrated MUD Telnet : crimsonnightmares.dune.net 8887 [208.139.203.147] WWW : http://crimsonnightmares.dune.net/~azarius Description : Welcome to Crimson Nightmares. This is an updated listing to the original. The code base is GW2K modified in an extreme manner. A lot of pride is taken, And every attempt is made to accommodate player ideas and suggestions. We are proud to announce a full set of Ninja Hybrids. We have also added in a custom class, the Phoenix (player submitted, and coded by the staff). To go with this class we have a full set of Phoenix Hybrids. We also added the Priest class. We have a custom DAMCAP code that is based on more than just your class skills, help files for every base class, Class Equipment for every base class, and the Hybrid EQ system is being installed currently. All class FORMS have been hanged to custom ideas. A takeover ability has been added to the GW clan system, allowing clans to be overthrown by their members. A TRAIN ALL system was put in, as opposed to 50 at a time.Brand new custom Newbie protection has been added. There has not been a newbie killed since Mar 2001. This is not a stock GW MUD. Alot of RP items have been added. Status range protection has been added. Our projects include the following classes: Doppleganger (brand new custom), Dragon, Monk, Cyborg, and Chimera (brand new custom), and a brand new Angel class to replace the Demon-based one. A lot of work is being done on the Area^Òs by our new wonderfully developing Building staff. Thank you for your time, and we hope to see you come play. Website is currently under development. Azarius & Staff of Crimson Nightmares ----------------------------------------------- Mud : Crimson Oracles Code Base : [Unknown] The WIZARD Codebase v2.00 Telnet : crimson-oracles.mudplanet.org 4000 [24.197.117.109] WWW : http://www.geocities.com/knytehawk/crimson/index.html Description : Crimson Oracles is a realm in which Good, Neutral, and Evil are in a constant struggle. There are many unique features, including a darkling system (Vampires, Werewolves, and Stalkers), unlike the old classed system, Vampires, Werewolves, and Stalkers can no longer be chosen, instead you can be infected. With one-hundred mortal levels, there is plenty to do. Your alignment is based on your deity, of which there are nine. We have clans, orders, and guilds. The guilds work on a grouped system of similar professions. There are also new classes in addition to the stock classes, with more in the works. We also have an automated questing system, as well as Immortals who provide quests. There are councils for areas that need them, and friendly immortals as well as mortals. Class/race specific equipment positions also make us unique. We do not restrict any class or race to being a certain alignment. Players are more than welcome to bring ideas with them as well, we're always looking for a fresh perspective. The code is VERY stable, and I can pretty much guarantee this MUD won't be closing down anytime soon. This MUD was formed back in 1998, because I'd gotten tired of seeing the same old same old on every MUD I went to... If this sounds familiar, this is the best place to be, because we're constantly doing something new. :) ----------------------------------------------- Mud : Crimson: 2799AD Code Base : [Custom] custom diku-like Telnet : crimson2.hn.org 5005 WWW : http://crimson2.hn.org/ Description : The year is 2799AD, Mankind has reached for the stars and found that he is not alone. Now the Anomaly has been discovered. Enter the world of Crimson/2799AD and help explore the Anomaly! We have: 100% original server code&areas, Scripted quests, 100 mortal levels and 100 hero levels, FULLY customizable ansi color, Hint system, aliases, all original races&classes, a psi-power system, channel scrollback etc etc. All classes get psionics! (some more than others), and the C4 scripting language. Builders feel free to apply, we do ask you get to know our mud by makeing level 10 before building. We are under new management and seeking both builders and players. You will find us working overtime to make you new adventure a pleasent one. ----------------------------------------------- Mud : The Criterion Code Base : [Silly] Some modfications to rules Telnet : criterionmud.net 3999 [24.114.107.130] WWW : http://www.criterionmud.net/ Description : New! You can now log in through the web! Some graphics are included and more are on their way. Unlike many other systems which require you to reload the page, this one continuously displays content from the mud. We have all the conveniences you would expect such as online editing (mobile, objects and rooms), aliases, a real text editor for messages, ANSI color, and sounds via the MSP protocol and the web interface. We have improved scripting (similar to the Merc one, but better) making the mobiles more intelligent. - 7 classes, new elementalist class where you can decide in what element you want to specialise in. - 50+ areas, at least 8 of them new. We're moving to remove the less exciting stock ones as we make new ones. - Player killing, but only in certain areas. There's a fully automated arena where you can duel with other players. ----------------------------------------------- Mud : CrodoMUD Code Base : [Circlemud] Rewriten on CircleMUD with Copper ][ influences. Telnet : crodomud.crodo.com 4000 [63.202.40.135] WWW : http://crodomud.crodo.com/ Description : Several years ago CrodoMUD opened as the showcase mud for betterbox.net under the name 'ButterMUD.' After several years of rebuilding and several generations of admins we have resurfaced as the new showcase mud for CrodoCom. On a nearly fully rewritten Circle base, we sport our own mount/vehicle system, hand coded proficiency and money system, and our most prominent feature: our automated questing system to keep you entertained and constantly discovering new things about the world you live in. In a world of fantasy and medieval fairy tales, an automated questing system takes you fighting evil dragons to rescue the damsel in distress locked away in a tower. With plenty of quests to complete and several mythos surrounding the world of CrodoMUD you should never have nothing to do. Go on a hunt for a boy who has run away from his widowed mother or avenge the evil deeds of the great minotaur that has defiled the temple of Odin. CrodoMUD sports adult humor but is targeted to players of all ages. We pride ourselves on having generally polite and newbie-friendly players, all jerks are 'dealt with.' CrodoMUD is in essence, a novel, all our characters are in some way related to each other, and all have something to share. Unravel the mysteries of the shire folk, Why does old man gavel walk up and down the laneway? Try and pick the truths from the falisies. "Its a twisted web we weave." ----------------------------------------------- Mud : Cross MUX Code Base : [MUX] MUX 2.1 Telnet : galaxy.lazernet.com 7733 [208.245.181.146] WWW : None Description : Cross MUX is an online haven for Christians to gather together for support, encouragement, and fellowship. Our purpose is to provide an environment conducive to spreading the Good News about Jesus Christ our Lord and offering comfort and encouragement to those that are struggling through this turbulent life. Our haven is the first of its kind offered in the MU* realms amidst all the flavors of role playing games that are of varying themes scattered throughout the internet. It is our hope that we can represent Jesus Christ with compassion and understanding. To quote John 3:16, 'For God so loved the world that he gave his only Son so that everyone who believes in him will not perish but have eternal life.' ----------------------------------------------- Mud : CrossRoads MUCK Code Base : [MUCK] GlowMuck 3.1.7 Telnet : vitani.daemon.sh 9999 [24.64.85.133] WWW : http://nala.daemon.sh/~crossroads/ Description : Crossroads is dedicated to RP in the following areas: Alaska, which is set in the 1920's. New York, in the 1970's and an African realm... Timeless (-.^). There's also an Aussie realm as well as a Rocky Mountain realm. From the Alaskan Realm(Balto-ish Themed) players can enjoy RP with others as animals, humans, and the like, sled racing and gold digging.. Nothing but the good stuff. New York, is typically what you'd see in New York (Oliver & Company Themed) in the 70's... Go DISCO! The african realm (Lion King theme) and the Aussie/Rocky Mountain realms are still under taking massive building and other projects before it really goes live. ----------------------------------------------- Mud : CrossRoads, TNG Code Base : NUTS 3.3.3 Telnet : crossroads.talker.com 5150 [208.220.34.34] WWW : http://www.geocities.com/CollegePark/Quad/5911/ Description : Crossroads, The Next generation is a place for friends, both old and new, to gather and chat about almost anything. Opened shortly after the original CrossRoads closed in early 1997, CrossRoads TNG carries on the tradition started by Jesse, Sparky and all the others who made CrossRoads one of the most popular talkers on the net. Please stop by, kick your shoes off, grab something to drink and enjoy your stay. And please help spread the word! ----------------------------------------------- Mud : Crossroads: MultiMUSH Code Base : [MUSH] PennMUSH version 1.7.5 patchlevel 4 Telnet : crossroads.horsetuna.com 2001 [64.35.1.73] WWW : None Description : A civil war forced a scientist to create a transdimensional tunnel into another universe. But the machine malfunctioned and now the planet is torn apart... only one continent remains after the devastation and its surrounded on all sides by strange, eerie clouds called the Mystis. Now, from the mystis come strange beasts and people... fairy tale monsters and great war machines with minds of their own. The task: To send them home. The problem: Those who want to abolish all technology. The characters: Whatever you can dream of. Crossroads: MultiMUSH. Across the Universe, from the farthest reaches of space, its beyond your imagination... ----------------------------------------------- Mud : The Crucible Code Base : [Rom] Heavily Modified Telnet : sage.csuchico.edu 9000 [132.241.222.11] WWW : None Description : The Crucible is based on the RPG the Arcanum. Our world is all original and we have done our best to offer an enjoyable yet challenging game. The Crucible also welcomes you to explore the following: - Highly detailed and large areas. - A fully automated unique remort system. - A fully customized race and class selection. - Over 100 new skills and spells developed and assigned to each class accordingly. - Autoquestmasters in each major city. - Random unique item generation. - Inlayable gems that enhance equipment. - Unique Death System. - Many more features that make The Crucible a rich environment in which to mud. ...and last but not least, an immortal staff that would love to hear your input and if possible, incorporate it into our playing environment! ----------------------------------------------- Mud : Cruel World Code Base : [Circlemud] 3.0 bpl 17, Oasis OLC 2.0, DG_Scripts 0.99 Telnet : cruelworld.dune.net 9090 [206.168.137.34] WWW : http://welcome.to/cruelworld/ Description : You are an adventurous person, belonging to one of the twelve races of Ilniyr, you have chosen your profession, to be one of the ten possible in this world, you are ready to embark on grand adventures in a world where only the fittest will survive. And even they need friends, or the chances of seeing the next sunrise are slim. Now 300 years after Nepheistos, now known as the Warrior God, gathered Ilniyr under in one kingdom, his descendant King Jeremiah sits on his throne in radidan, the capital of Ilniyr, certain that his realm is faring well, little does he know that the undead are back, and slowly infiltrating every city in the realm. it's up to you to either help save Ilniyr from disaster, or help disaster on it's way. It's a Cruel World, nothing is more certain. ----------------------------------------------- Mud : The Cry for Freedom Code Base : [MUCK] Muck2.2fb5.68 -- GlowMuck 3.1.7 Telnet : freemux.wox.org 1782 [63.105.19.135] WWW : http://www.dunlaps.org/freedom/ Description : Join the ranks of Sonic the Hedgehog and friends online in the on-going struggle for the freedom of all and the ousting of the tyrannical Julian Ivo Robotnik! What's so special and different about Freedom? * The players are given the ability to decide who needs to be given the boot with a new player removal/punishment system called the @twink system. * Freedom is an application and invitation game. With a strict eye on the incoming requests, you don't have to worry about super-powered robots, wizards, and Rambo-esque characters wandering. * Since we're new, we're very open to ideas that could be implemented. Your opinion matters! * There's minimal staff with minimal wiz-perks. @Twink works on staff too (to a degree)! * Canons are readily distributed and just as readily reassigned (through @twink) to new players who want a chance. ----------------------------------------------- Mud : Cryosphere Code Base : [Custom] inspired by Aber Telnet : cryosphere.org 6666 [152.78.64.236] WWW : http://cryosphere.org/ Description : The year is 2063. Decades ago, space was opened up, for exploration, for development, and for colonisation. Now, the forces of competing nation-states are scrabbling to expand into the galaxy, fortifying and industrialising former frontier worlds, and searching for potential alien allies. One such system, located near the border of the delimitarised zone between British and French space, has been thrust into great importance, and now is host to an impressive military presence. But not all is well, banditry and piracy are still rife, the development of the system barely begun, and the uneasy peace with the French starting to break down. As a raw recruit to the Royal Space Navy, you must pass through the Academy, and then work your way up through the ranks by performing missions, eventually reaching the rank of Captain. The Cryosphere was built from scratch, with some aber influence. We have eqsaving, stores, banks, insurance, hospitals, wilderness, an integrated ship and docking system, simulators that you can safely train in, an academy for newbies, an original scenario, and many unique missions. ----------------------------------------------- Mud : The Crypt Code Base : [Rot] RoT 2.0b3 Modified Telnet : saturn.planetmud.com 9500 [206.245.140.168] WWW : http://saturn.planetmud.com/~synwulfe/ Description : The Crypt, now running more than 5 years, is a Rot 2.0b3 based mud with many enhanced features. The Crypt has been designed with both new and experienced players in mind. I'm not going to beat around the bush by telling you this and that as everyone here's seen it all anyway. For the most part, were a fairly well modified mud, offering all those regular features like automated quests, clans and everything else as well as several unique features, and this is changing every day. * 4 Tiers * Dualclassing * Mob AI * Area & Level Quests * Large World - 10,000+ rooms * Object Progs * Stability - 5+ Years Running * Enhanced Deity System * Artifacts * Enhanced PK * Dreams & Sleepwalking * Mobs Level & Gain Power The Crypt has done away with its harsh difficulties, we've designed the new Crypt with everyone in mind. If you've got what it takes, come by and join the fun. The Place You'll Never Rest In Peace! ----------------------------------------------- Mud : Cryptal Abyss Code Base : SMAUG Telnet : Use Homepage WWW : http://www.portal.gs/CryptalAbyss/ Description : This is my firt attempt at going public with a mud, so I'm not sure what to say. This mud has been around for about 2 months, as of 8/16/99 we are open for the public. Cryptal Abyss is based on SMAUG, so it has a few areas from Realms of Dispair, but most of the areas are custom. We will be adding new races and classes soon. Once you reach level 50, you may be able to become an immortal. There is layerable equipment, which means that you can wear many pieces of eq at once, in the same location. Before connecting, you will need to go to the webpage to get the current IP. Directions on how to change the IP is on the webpage. You don't have to come to this mud, but if you want to, you're welcome to it! ----Danielle, Founder of Cryptal Abyss ----------------------------------------------- Mud : The Crystal Shard Code Base : [Silly] ShardMud 2.9.0b Telnet : crystalshard.mine.nu 9000 [24.58.52.124] WWW : None Description : After a long absence, the Original is Back! The Crystal Shard is a Diku Silly MUD with a long and proud history. We've finally found a permanent home and are happy to bring this old girl back to the mudding community. Many have found fame and fortune with us in the past. The Gauntlet of Destiny has been cast down before you, will you take it up and see where your future lies? What we offer: Over 150 spells/skills................... An all new unique experience system...... An all new unique multiclassing system... More than 100 zones up and running....... New Group Code........................... Built-in Command Aliasing................ The Original Skexie Challenge............ Customizeable colors..................... A robust back-up system.................. An all new Automated Auction system...... Best of all, an administrative team that is dedicated to YOU the player! ----------------------------------------------- Mud : CrystalMUSH Code Base : [MUSH] TinyMUSH heavily modified Telnet : 208.42.18.111 6886 WWW : http://www.visi.com/~gyles19/CM/ Description : CrystalMUSH is a role-playing game based on the Crystal Singer series by Anne McCaffrey, the first MUSH made based on this theme. This game isrun with the full knowledge and permission of Anne McCaffrey. The MUSH has something for any McCaffrey fan. We have opportunities for those who enjoy building, those who enjoy coding, and those who enjoy short and long-term roleplay. While there are opportunities to make characters on other worlds to interact with vacationing Singers, most of the action is based on Ballybran and one of its moons, Shankill. Apply to the Guild, go through Full Disclosure, have fun cleaning sleds and attending lectures as a recruit, undergo the horrors of adaption and become a fully fledged Guild member. There are many roles on Ballybran with code to enhance the experience: become a singer and search for and cut the elusive crystal, become a sorter and see the subtle flaws in the crystal, tuners, meditechs, cuttertechs, there's a role for anyone and everyone. For those who like coding, come and design a claim site to challenge the wits of the searching singers, or a planet for them to vacation on. Come and join us. The Heptite Guild is currently accepting applications for its next class on Shankill. ----------------------------------------------- Mud : Crytellia Code Base : [Smaug] Telnet : crytellia.com 2000 [207.44.140.25] WWW : None Description : A medieval fantasy themed mud, the world of Crytellia is an exciting new sphere of challenging gameplay. Offering a remort system totalling 250 mortal levels through a player's choice of 'subclasses' and a variety of races, Crytellia embodies the spirt of adventure. ... 'It would seem there is not much left that we can do, we must find a way to preserve the best of each race. A challenge spanning mind, body and soul that only those worthy of immortality would survive. It shall be played out upon this world, and we shall call the world Crytellia...' - Zymara, goddess of knowledge ----------------------------------------------- Mud : Cuendillar MUSH Code Base : [MUSH] TinyMUSH version 3.0 patchlevel 3 #3 Telnet : cuendillar.org 7200 [206.80.111.128] WWW : http://www.cuendillar.org/ Description : A wind rises in the Mountains of Mist, sweeping down through the streets of Caemlyn, circling around the straightlaced avenues of Cairhien, swirling about the mountains a wary man calls The Dragonwall. It was not the beginning. There are no beginnings nor endings in the Wheel of Time. But it was _a_ beginning. Storms invade the countryside, striking all at once. Rains of fire strike the lands, burning and killing dozens, if not hundreds caught in the path. The Aes Sedai are scrambling, some whispering that the Last Battle is nigh, for a major sign of the Prophecies of the Dragon have come about, and surely that means he is reborn. Nations are unsettled, leadership is unsteady. Turmoil strikes the lands. Cuendillar is set in a mirror world, as established by Jordan in his works, where the events of the novels have not come to pass in exactly the same manner. The world sets forth towards its own destination, striking its own path along the way. Characters from the novels will not be present, but the game offers many of the same character types one would find in the books. Cuendillar is operated with the permission of Robert Jordan. All players are required to read: NEWS PERMISSION when they log into the game. ----------------------------------------------- Mud : The Cursed Realm Code Base : [Rom] heavily modifed ROM 2.4 Telnet : cursed.inetsolve.com 6666 [198.94.137.21] WWW : http://www.cursed.inetsolve.com/ Description : The Realm is in disarray. King Tholand is dead and the Lords of many clans vie for his throne. The city of Golthnar sits in turmoil as ravening bands of warriors and mages fight for control in the streets. The Waters well forth in anger as Fire licks the walls of civility. Earth trembles with ire while Air flows through the gaps. The dark clan of Outsiders sows anarchy and dissension amongst the Clans, while the light of Destiny fights for freedom and the rights of others. All along the gods look down and laugh, for they encourage the Clan Wars, even promoting them by stealing the hard won prizes of the clans. Only one Clan can be victorious and fill the empty throne. Which will survive? Which will tame the Cursed Lands? THE CURSED REALM is a long term challenge. It contains 200 levels, 9 Races, 5 Classes and 9 Multi-Classes. It also features 8 Clans in an ongoing Clan War. Player killing is allowed against other Clans, as well as corpse looting of clan members. Quests are encouraged, with both standard and god quests available. Players may opt to play Loner or Newbie characters, clans independent of the others with no leaders or clanhalls. The mud mobiles have extensive AI routines programmed. Many will search out players, even gate to them to continue the battle. Player cooperation is highly valued, especially in the original areas, built specifically for the Cursed Lands which will challenge higher level players. ----------------------------------------------- Mud : CyberASSAULT Code Base : [Circlemud] Circle 3.0bpl11 (Heavily Modified) Telnet : muds.crodo.com 1111 [216.162.171.221] WWW : http://www.cyberassault.org/ Description : Civilization's last stand! Aliens! Again, even more than there were last time: they seem to materializeout of the very grains of the radioactive desert sand. Venomous yellow eyes. The black gunmetal glint of laser pistols as they close in for the kill. There's nowhere to run, and nothing to rely on but your MAC 17 machine gun. What a way to save the human race. Roam the deserts outside of town. Find out why neon lights can't even compare to the glow out there. Pistols, rockets, submachineguns, lasers weapons, and running are all the magic you need. Hey, learn some survival skills that just weren't in the Boy Scout Manual. MORE REAL THAN YOUR WORST NIGHTMARE! CyberASSAULT features: * Clip-dependent weapons (along with your trusted hand-held weaponry) * Close to 60 Psionics, close to 40 Skills * Classes of Borgs, Crazies, Mercenaries, Stalkers * Remort Classes of Highlanders and Predators * A truly Sci-Fi theme, evident in all aspects of the game. ----------------------------------------------- Mud : CyberSphere Code Base : LambdaMOO Telnet : cs.vv.com 7777 [206.27.96.15] WWW : http://cs.vv.com/ Description : CyberSphere is one of the orginal role-playing MOO's. For years now, many a soul has made CyberSphere their home. CyberSphere is set in New Carthage, a bustling metropolis. The wastelands of the American Southwest lurk behind the city wall, and the corporate powers that pull the citizen's strings lurk behind the inner wall. A wide variety of options are available for characters. Be a decker in the beautifully-crafted matrix system, a mechanic keeping others cars on the road, a bounty-hunter, a reporter, or work for one of the soulless megacorps. The world is constantly changing and improving, and boasts a variety of code systems to handle many situations. Above all, though, is the role playing. A dedicated hardcore group of players have been keeping the city alive, but they could use some new blood to let.... I mean greet. So join us today! ----------------------------------------------- Mud : Cythera Code Base : [Dikumud] Highly modified Telnet : cythera.org 4000 [64.39.30.245] WWW : http://cythera.org/ Description : This mud has classes, but players are able to devote to new classes, retaining their old knowledge. There are several classes and races to choose from, each with their own special skills and natural abilities. One of the things that sets Cythera apart is the Vampire race, which is only reccommended for advanced players. The server has an excellent scripting language and there are many mobs and objects which take full advantage of it. The areas are 99.9 percent original. The mud allows pk within certain level restrictions. No whiners allowed. o=======================================================================o Muds Beginning With: D o=======================================================================o Mud : D2: Dibrova Code Base : [Circlemud] 5+ years of mods Telnet : www.dibrova.org 4000 [63.81.118.7] WWW : None Description : D2 is the culmination of more than five years of work on the part of a score of immortals who have contributed to its present state. D2 is based on the MUD which was originally Dibrova but has many changes to stat and feature settings. 150 mortal levels, 100 remort levels with the opportunity to take your character to the max with infinite immortal levels. Over 500 skills, spells, chants and prayers available with the ability to add many as time moves on. D2 is not a MUD in a constant state of change, it is one that can be relied on to keep its foundations the same for years to come. Come check us out, we won't disappoint you. ----------------------------------------------- Mud : Daedal Macabre Code Base : [Rom] Has bare traces of Rom2.4 Telnet : mud.daedalmacabre.org 9000 [206.107.186.85] WWW : http://mud.daedalmacabre.org/ Description : Welcome to Daedal Macabre. We're an elegant, modified ROM2.4 that is generally bug free. We have 13 classes to choose from ( including rangers, assassins, paladins, druids, necromancers, monks, and the built from near scratch psionicists ). You can customize your own armor, jewelry, clothing, or weaponry by gathering materials and taking them to the proper shop, making almost all player equipment unique. Features include: a creation point cap, meaning that you can feel safe knowing that everyone else is near the same playing field as you, mounted combat is completed, as is the account system. Life is short, and you may just miss your chance at discovering our wonderful mud ;) ...and plentiful playerbase full of exquisite people. If you enjoy to roleplay, kill things, talk to friends, and enjoy a fairly balanced game, you may just want to stop by... You won't need your real life anymore. Our latest renovations: Devas and other-planar beings of goodness for remorting. The Merchant code is nearly done, giving you a class that does not rely on killing at all to level. Farming, Succubus, digging up treasures and trash, intelligent kitty kat mobs that like to ambush you. Come on, sounds like fun! Give us a good ole' college drop-out try. ----------------------------------------------- Mud : Daes Dae'mar MUSH Code Base : [MUSH] modified Telnet : daesdaemar.godlike.com 6161 [216.181.78.165] WWW : http://www.daesdaemar.org/ Description : Daes Dae'mar is a Wheel of Time role-play MUSH set in the city of Tar Valon. We have a cooperative, community atmosphere and run on a chapter based global TP system that will promote and support quality role-play. Many original coded systems are in place on the game to enhance roleplay including: chargen, award points, TAR dream system, weather, languages and more! ----------------------------------------------- Mud : Dalila2 Code Base : [Circlemud] Heavily Modified Telnet : dalila2.shopitaly.net 4000 [193.70.29.21] WWW : http://dalila.shopitaly.net/ Description : Dalila2 Mud have lot of interesting things that allow the player to live a realistic alternative life. The new player start with the know-how of two basic works. He can choose if want to work to become rich, buy an house (from the player who build it) and dedicate his life to commerce, or he can enter one of the 4 school to become a warrior, a mage, a thief or a ranger. Outside the areas, player move on a characters map (the wilderness) where he can find resources (mineral tree, vegetable, animals, ecc) monster and the entrance of other areas. ----------------------------------------------- Mud : Dalines By Night Code Base : [MUSH] TinyMUSH 3.0, Java browser front end. Telnet : Use Homepage WWW : http://www.dalines.com/ Description : A very small MUSH at the moment, under heavy construction and looking for both coders and builders to help us expand more quickly. It is set in southwestern France, in the modern day. A cold-war situation is growing between the sects. This is a World of Darkness MUSH, largely Vampire-oriented to begin with, though we are working to encompass the rest of the systems. We are very newbie-friendly. Those who are new to the World of Darkness, or MUSHing, are welcome. ----------------------------------------------- Mud : DannyBonhamMUD Code Base : [Rom] Telnet : mud.llamase.cx 4000 [63.163.108.13] WWW : None Description : DannyBonhamMUD is slowly being developed to a highly revised version of ROM2.4 but as of now player noticable changes are minimal. We are looking for beta testers to play through the mud as normal to help possibly find bugs that would speed us along in development. We are also looking for area builders to help make the world larger and help with quests. Name suggestions are also welcome. RP is encouraged but might possibly be enforced after beta period is over. It is a full PK mud with 8 level range. Stop by and help us out and you will be rewarded. ----------------------------------------------- Mud : Darbonne, the Floating City Code Base : [Mordor] Hosted by Styx, an original and early DM Telnet : styx.darbonne.com 3000 [66.12.199.150] WWW : None Description : DARBONNE, THE FLOATING CITY There was a time, long before the beginning of history, when there were both good and evil forces in the Land of Mordor. The battles between them raged constantly with first one side and then the other claiming victory. It was during the third age, at a time when the dragons and balrogs had joined forces against the elves, dwarves and humans in a grand assualt against them that a triad of powerful wizards and a white mage saved the city of Darbonne by casting a self-perpetuating spell on it. The spell lifted the city into the air, higher than any dragon could fly. Unfortunately, one of Darbonne's great libraries was torn asunder and parchments which were stored there, upon which were recorded offensive spells from the realms of Earth, Wind, Fire and Water, were lost from that library. Mighty adventurers still seek the fragments of those mystical parchments in many dangerous and mysterious places. Would you like to join them? Styx, from the city of Oceancrest, will be your DM. ----------------------------------------------- Mud : Dare To Dream Moo Code Base : [MOO] Telnet : dtdream.cmoo.com 9911 [216.37.163.19] WWW : http://www.techie-web.com/ Description : The theme is to dream, enjoy yourself in the game rooms, ride the rides, be sociable with friends, mostly, have fun here. D2D has much to offer the wide variety of players we have...a Role Playing Game area, Carnival Rides, Games, Rooms to talk and visit, or explore any of 6 different island groups, bet at the track, drive a racecar, or play the slots! A lot of the things we've done to D2D is to form friendships and have overall fun, even if alone. Teams for laser tag, fighting your enemies, battling it out in one of the StarKiller simulations, living out your fantasy, reaching for the stars, striving for your dream... The overall theme for D2D is to have fun, FUN! ----------------------------------------------- Mud : Dark Ages Code Base : [Rom] Modified Rom Telnet : joshua.haninge.kth.se 9009 [209.83.132.69] WWW : None Description : Dark Ages is a modified Rom MUD with a RP and PK style. All original classes and races are removed and replaced with a Vampyre and Werewolf clan which is a class as well. You start as a mortal in a World of Darkness and later on you will eventually join the Vampyres or the Werewolves by getting inducted by a sire in one of these two clans. These two clans are at war agains't each others and their goal is to exterminate the other clan. There's also higher powers that affect the game, them up there... This is a MUD for Roleplay Lovers, PK lovers and those who've played GodWars MUDs with just hack and slashing and want some roleplaying might like this place. You'll roleplay evil if you are a Vampyre or good if you have a really good reason... And good as Werewolf or evil if you have a really good reason... Anyways, we are not yet opened for players, sorry... :) Though if you're interested in helping us you're welcome to apply to NightMare for a position. ----------------------------------------------- Mud : Dark Ages Mux Code Base : [MUX] 2.2.0 Telnet : 216.220.229.126 2004 WWW : http://www.geocities.com/darkagesmux/ Description : Dark Ages Mux is set in the city of Prague in the year 1230. We offer a large city base grid as well as a decent sized wilderness grid. The cityis broken up into 3 seperate regions, the Castle Precinct, The Lesser Town and Old Town. Each area has it's own distinct feel and is ruled over by a different creature of the night. We hope to explore the politics of not only the Vampires co-existing with one another but with other supernatural creatures struggling for control in the Vampire ruled city. We use the system as presented in Dark Ages: Vampire for the most part. We also allow Highlander Style Immortals(rules provided on the web page), Werewolves and Bete shifters (primarily Corax and Ratkin) and Ghouls. We intend to introduce Mages down the road as soon as we decide what rules we want to use for them. ----------------------------------------------- Mud : Dark and Shattered Lands (DSL) Code Base : [Rom] DSL 2.5, Rom2.4 Telnet : dsl-mud.org 4000 [208.200.3.6] WWW : http://www.dsl-mud.org/ Description : DSL offers both hack and slash and role-playing features but role-playing is required. Join one of the many clans and go to war, or if you have a distaste for player killing, join a Kingdom and conquer others using our Battlefield simulation code. You may even start your own kingdom with enough funds gathered. We offer 5 basic classes and then over 25 reclasses. There are also a variety of remorts to choose from including all 10 species of Metallic or Chromatic Dragons, Angels, Demons, and our custom Balanx. DSL has Gods which are role-played by a gentle and thoughtful imm staff. Immortal abuse is not tolerated in the least on DSL and anyone may request a review when they feel one is needed. DSL has some very unique aspects such as our Vampire system and Manatonics. Manatonics are born with natural powers, you get them purely by random. Vampires are secretive and no one knows who is one unless you are one yourself. The world is set upon 4 continents with a vast sea in between in which you can take a ship into combat against other ships. DSL offers a variety of races and classes with hundreds of new skills and spells. We also have a large player base averaging over 220 at a time. All it takes is for the right person to be in the right place at the right time to totally change the world. DSL has major quests weekly and smaller ones daily. We boast a large playerbase and are constantly improving the game. ----------------------------------------------- Mud : Dark Carnival Code Base : [GodWars] Carnie Code Telnet : nymph.kyndig.com 8006 [216.127.82.103] WWW : http://www.angelfire.com/linux/carnival Description : We are a soon to be heavily modified Lords of War 4 Code. The Dark Carnival has been around for about 4 years, we are in the process of rebuilding our MUD, since ShyteMUD didn't quite work out as planned. We have also shortened our name from The Carnival of Carnage, merely for saving some space. ------------------------------------------------------------------- - Original classes: Biodroids, Saiya-jins, Immortals, Assassins, Nazgul, Tyrants, and Keepers will be in soon. - New clan (Faction) system to be built soon, allowing for members to take control from weak leaders and ally together to form bigger Factions. - Many more features added, and many more added daily. Carnie Admin Team ----------------------------------------------- Mud : Dark Destiny: Denver By Night Code Base : [MUSH] TinyMUSH version 2.2.4_U1 #1 Telnet : denver.darkalliance.org 2000 [209.155.42.195] WWW : http://www.darkalliance.org/~denver/ Description : December 31, 2000 and the people gather in the streets to celebrate the coming of the new year. Silence clings in the air as people wonder what to expect. A new year. Those who have been thinking the new year will end in death, hold their breaths, waiting for the inevable to happen. Others crowd the streets, just waiting to see what the new century will bring. Just as the bell tolls midnight, a dark, icky, black cloud begins to hover over the city, casting it into a pitch darkness that make babies cry and others pray. Why has this darkness come? What is its purpose? Most still huddle, even as the new century begins. DO you think you have the courage to find out the truth? ----------------------------------------------- Mud : Dark Fate Code Base : [Rot] Heavily Modified Rot Telnet : mustang.tamarisk.ab.ca 5000 [216.194.99.11] WWW : None Description : Dark Fate is growing mud with new features being added every day and an immortal staff who run quests daily. Come check out our extended class selections (more to come) and new features. So if you like pk and want to play a mud with a good atmosphere come check us out. ----------------------------------------------- Mud : The Dark Flame Code Base : [GodWars] Extremely Modified..Changes made every second! Telnet : ragnarok.genesismuds.com 9414 [169.207.182.234] WWW : None Description : You will love this mud it is Great we just added a new battle system so you can challenge them to the battle arena we offer prizes and such we a fairly new but we do not need any coders or builders....so please dont ask....we would love for you to come meet your destiny. -grin- Ok time to update we have 3 new classes added in Ogre, Sayian, and Tigress, we have 2 more original classes but those our the newest ones why dont you come and check us out we would love to see you drop by! Thanks ps. when you log on type 'changes' Jonas ----------------------------------------------- Mud : Dark Forest Mud Code Base : [Smaug] smaug 1.4a (slightly)modified Telnet : darkforest.uwyo.edu 4000 [129.72.12.150] WWW : http://darkforest.uwyo.edu/ Description : Dark Forest is a fairly new SMAUG based mud that is aiming to attract YOU. We offer player owned/run orders for envisionistic peacefuls, and player owned/run clans for domineering deadlies. We discourage over-use of immortal intervention to encourage Roll Playing, and free their availability for questions or problems. A large deity database provides a great (fantasy)theological platform for even more rollplaying. Clan points provide clans with a way to quantify their status in the world, and can be used to buy more room, or even power. We have included many subtle features to make your playing experience better, but not drasticaly different from standard smaug. We are sill looking for builders, but would like to see some form of dedication before you are provided with an immortal account. We have a wide collection of stock areas which we plan to keep, and have started adding new areas. We are open to suggestions, as well as open to both new players--to smaug or to mudding--and! experienced players--to one or both--to help teach the new ones, or to slaughter them ;). Come visit, enjoy the Forest, and help dispel the darkness. ----------------------------------------------- Mud : Dark Gift Code Base : TinyMUSH 2.2.3 Telnet : darkgift.telmaron.com 6251 [206.246.120.2] WWW : http://www.auspex.net/darkgift/ Description : Dark Gift, formerly known as the Damned, is one of the original World of Darkness MUSHes, as well as the longest continuously running. The game is set in a Gothic punk version of Pittsburgh in the early years of the twenty first century. We support Vampire: the Masquerade and Werewolf: the Apocolypse as well as Gypsies, Hunters, Mortals with Numina, and of course, mortals. ----------------------------------------------- Mud : The Dark Hand Code Base : [SWR] TDH 1.0a Continually Modified Telnet : 66.241.84.169 6666 WWW : http://www.darkhand.uddershock.com/ Description : Set in the 'Shadows of the Empire' timeline, deep within the struggle between 'The Empire' & 'The Rebel Alliance'. A third contender in the galactic power struggle emerges as 'The Diversity Alliance' casts it's hand in to free the oppressed non-humans. All the while, the crime syndicates such as 'Blacksun' and 'The Triad Syndicate' battle to control their own elements of power as the 'for profit' organizations such as 'The Hunter's Guild' 'Bothan Spy Network' and others, play both sides to line their own bank accounts with credits. We strive to bring you a capable and freindly staff of Immortals as well as 'Player Assistants' to help in any questions you might have. We are role-play enforced, and offer over 25 planets created on, and therefore unique to TDH. We offer many variations on the original SWR 1.0 as well as continuing to improve the code thanks in a large part to our playerbase's suggestions and input. The Dark Hand is very newbie friendly we are happy to offer a stable enviorment to enjoy. With new planets and areas continually being added, you can continue to explore. Come emerse yourself in TDH! ----------------------------------------------- Mud : Dark Haven Code Base : [Rot] Rot being rewritten in C++ (Major Overhaul) Telnet : bb3.betterbox.net 7100 [209.83.132.69] WWW : None Description : Formerly Mystic Realms, Dark Haven is now under new ownership. We are in the process of a feature freeze for a total rewrite (I'd like to have something relatively stable to work with when I redo everthing). Based origionally on Rot, expanded upon by several great people, and now being totally rewritten, we are in great need of devoted testers and builders. If you'd like to be involved in the creation and design of a mud, and don't mind actually doing some work, we'd love to have you. However, don't expect to be Immed. We're not in the habit of just handing out positions to people unless they do some real work and help the mud a great deal. Again, if you're willing to help, we'd love to have you. If you excel at finding bugs, come on and bug-hunt your little heart out. As it stands, we've had 9 crashes and 6 reboots since May 24, 2001. That's a total of 15 periods of downtime in 3 months. We'd like to improve that. The final goal of Dark Haven is to release an extremely cool, extremely stable MUD that people can easily expand upon, that players like, and that all-around kicks butt. If you think you'd like to be a part of that, come on over and check it out. ----------------------------------------------- Mud : A Dark Jedi's Destiny Code Base : [SWR] Heavily Modified (Some Stock Areas) Telnet : djdmud.2y.net 9900 [66.74.5.84] WWW : None Description : It's the middle of a war between the light and the dark... Dark Jedi (Sith) and Jedi are in a neverending battle for freedom over one another... This mud includes all kinds of new additions... mostly stock areas with alot added, a few new planets.. -flight simulators, storage units, ship cloaking, added combat skills, smuggler skills... -Vendor have been finished, as well as ship docking... -New Comlink system complete with a 'tune' function for setting Comlink frequencies, an option to set clan frequency as well... -Slicer class has been added and is fully functional with assorted skills -Medic class has been added, and has been made semi-functional.. Only two skills are existant at the moment, but more are being added... -Complete clanstat command, which lists everything needed for viewing clan information.. -Ship/starsystem/planet codes, for planetary shielding, remotely opening bay doors, and for setting the alert status of governed starsystems.. -Tons of new skills/races... -Many many many more features, there isn't enough room here to list them all.. Need tons more ideas on what add/edit to make this mud a huge success.. stop by and give it a try, don't forget to invite your friends and earn 100000 credits per referral. (remember to have them say who sent them or else you won't be able to recieve your prize). ----------------------------------------------- Mud : Dark Pawns Code Base : [Circlemud] Dark Pawns 2.2.5 Telnet : darkpawns.com 4300 [216.194.99.4] WWW : http://www.darkpawns.com/ Description : Dark Pawns, now in its seventh year of continuous operation, strives to bring you a quality fantasy RPG experience. We feature a robust, stable codebase with quality staff and players. Our focus is on mudding and game playing as a community, with an emphasis on gameplay in the long term. Come by and play Dark Pawns for a couple of hours, and you'll find that you've found yourself your new favorite game. ----------------------------------------------- Mud : A Dark Portal Code Base : [Rom] 2.4 (Modified for RP, etc.) Telnet : kyndig.com 7006 [216.40.243.218] WWW : http://adarkportal.kyndig.com Description : Having been up for almost five years now, A Dark Portal is a ROM MUD featuring many code and area enhancements to enhance its RP atmosphere. Some of its features include: * 116 areas, 70+ original, for a large and varying world. * All-original races and classes; * 250+ new skills/spells. * Player-run clans, deity-based religions and cults. * RP points give players who develop their characters bonuses and advantages over those who don't. * Natural channel socials ('ooc smile'), emotes and smotes. * Unique character creation.; * Fully customizable colour. * Interesting RP-created quirks such as vampiric disease. * Code to enhance the atmosphere, such as ranks rather than levels on who, OLC add-ons for builders, and new ways to develop your character (histories, physical descs, etc.) * A largely friendly player base to welcome you, and restricted player killing for your bloodthirsty side. * Imm-run quests and ongoing RP plotlines to keep you interested; * RP influences the world - just ask Ofcol. There are many more things to mention, but no space - if you wish to enter a war-torn, fascinating world, drop by! ----------------------------------------------- Mud : A Dark Portal's New World Code Base : [Rom] Highly modified for roleplaying and challenge. Telnet : kyndig.com 7005 [216.40.243.218] WWW : http://adarkportal.kyndig.com Description : ADP is a roleplaying-oriented MUD that has existed since early 1998, but the limitations of the original base have forced us to start work on a derivative project. The New World seeks builders (we won't be open for players for some months yet), and features the following: * Custom mob, room, room/mob desc, and obj progs, along with dozens of new OLC features to keep builders happy.; * Leveless, classless base.; * A tiered Guild system with 43 unique Guilds and over 450 skills and spells.; * Tiered skill system.; * Complex trades code for armour design, weapon-forging, crop-growing, livestock-raising, tailoring, songwriting, woodworking, mining, etc. * Magic - brand-new systems to ensure several levels of play; * Realism - damage/repair of armour, crippling limbs, hunting/fishing, and more.; * RP code - layering clothing, sheathing weapons, trap-setting, custom weather and experience systems.; * Sensory overload - you won't just be looking at the world.; * Intro code - appear to others as you like, and name them as you see fit.; * Item types - dozens of new toys to try. If these catch your attention, we might be for you - IF (and this is a big if), you're literate, dedicated, trustworthy and able to roleplay. Are you? And are you willing to complete a 5-vnum test? Then drop on by - we await your visit! If no one's on, please read 'help apply' -otherwise, just say hello! ----------------------------------------------- Mud : The Dark Prince Returns Code Base : [Circlemud] DBI Beta version 1.0 Telnet : mud.iflipout.com 9996 [63.225.58.109] WWW : http://dpr.iflipout.com Description : The Dark Prince Returns, an adventure filled world where you can be anything you wish. A Saiyan, or a Namekian, even as far as a Bio Android, its your choice! We have many skills, spells, and transformations coded in we are open for RP characters, but you have to have permission for the RP names, to get permission you must apply with an immortal. ----------------------------------------------- Mud : Dark Prophecy Code Base : [LP] Darkelib (LPmud) Telnet : 130.236.254.164 5559 WWW : http://gatewalker.lysator.liu.se/prophecy/ Description : Dark Prophecy is a dark fantasy mud using the darkelib mudlib. Features include: - 6 sphere magic system with critical hit messages, plus a very exciting combat systems with critical hits and limb support. - Ability to make items, swords, shields, etc, to enchant them - Items are saved on person. - Castles or inn rooms, where items can be saved, just watch out for thieves. - Cool pet system in which they follow you around, and you can order them to carry stuff or protect you, kill for you, etc. - Newbie friendly mud. Averages 20 ppl peak time. Great mud with great combat, spells, and money making activites. If you're not interested in fighting, try to be the richest player on. ----------------------------------------------- Mud : Dark Prophets MUSH Code Base : [MUSH] PennMUSH 1.7.2pl34 modified with TAZ hacks Telnet : darkprophets.the-wyvern.net 1357 [62.253.133.171] WWW : http://www.darkprophets.com/ Description : On the south coast of Estria, between T'shombe Forest and the Great Ocean, rests the island city state of Anaj Naiesta. From the islands of Dhynara, in the east, come ships bearing spices and other wares. These diametrically differing cultures render Anaj Naiesta a place of unsurpassed diversity. It is in this city that we set the scene. Dark Prophets MUSH is a game focusing on quality role-play in an interesting environment. The theme is original, a tale of generic fantasy juxtaposed with an Arabian Nights style culture, and features despotic prophets, brave warriors, independent artists and wise sages. The game deals with the eternal struggle between the light and the dark, between what is right and what is wrong. It should be noted that DarkProphets does NOT employ a combat system, an econ system, or even a magic system. This is an RP by consent mush, where we believe that through a minimal amount of code we can achieve a better quality of free-form rp. That said, player backgrounds are encouraged after a player has been with us for a few weeks, and code does exist for taking care of that. (Mailing List: darkprophets@yahoogroups.com ) ----------------------------------------------- Mud : Dark Realities Code Base : [GodWars] Deluxe Telnet : sebastion.homeip.net 8001 [65.96.77.183] WWW : http://www.darkrealities.tk/ Description : Dark Realities was formed earlier in 2002, but with heavy crash-problems, it was shut down to the public, to be worked on, debugged, to now again appear in new shape. We now have a fully working Immortal team, and two hard- working coders, with help from time-to-time coders, who are all heavily experienced in coding. We currently offer the following classes; Werewolf, Demon, Vampire, Mage, Ninja, Dragon, Kahn, Djinn, Highlander, with alot more classes coming. To go with these we also have new hybrids with requirements though. We also have a fun questcode, you can both quest by using the old GodWars quest-cards or ask the questmaster NPC for a quest at anytime. If you're more curious about the MUD, check out the web- site at http://www.darkrealities.tk or drop in. Each player has 6 hours safe from playerkilling and with experience and combat bonus. With hope to see just YOU logged on, The Dark Realities Immortal Team ----------------------------------------------- Mud : Dark Realms Code Base : [Smaug] Heavily Modified Telnet : bb12.betterbox.net 6000 [209.83.132.85] WWW : None Description : Dark Realms is a dark and gothic medevil fantasy world that is a continuing legacy of Dark Realms and it's child mud, Bloody Nightmares. Both were great muds but sadly, died before the vision was fully realized. Myself, along with some of the old staff have re-created an entire multiverse of worlds in which to explore. Fight on the side of the righteous and save the beings which exist upon these worlds, or fight on the side of evil and conquer them. The choice is yours alone, as you the player, can decide the entire fate of the multiverse. Dark Realms has a remake of the old TRICLASS system with the code written from scratch, where you may become 3 different classes, or evolve your class to the highest levels of power. We offer a virtually hundreds of different quests, artifacts of great rarity, magic of impossible power, deity bestowed spells and abilities, weapons that can have increased elemental damage, drain mana, life, or even cleave body parts from it's victim. With us around players should never be bored and never have to stop because their character cannot go further. ----------------------------------------------- Mud : Dark Risings Code Base : [Rom] Rom 2.4 (heavily modified) Telnet : darkrisings.com 1313 [207.180.90.139] WWW : http://people.ne.mediaone.net/kmsharp/darkrise.html Description : Dark Risings is a ROM2.4 mud with a medieval and gothic theme based on werecreatures and vampirism. There are many races and classes to choose from upon creation, making for a unique character. Dark Risings is based upon the familiar 'map' of most ROM muds, but has a large variety of new and unique areas. Dark Risings has been up and running for over a year now. We recently had a few code changes to help stabalize and balance the mud. If your looking for a dark themed mud with a gothic atmosphere then Dark Risings is the mud for you. ----------------------------------------------- Mud : Dark Saghani Code Base : [Envy] 1.0[heavily mod] Telnet : saghani.com 6969 [204.251.180.215] WWW : http://saghani.com/ Description : Upon this date, Dark Saghani has opened Its borders to all adventurers. Let it be known that all folks are welcome, whether dwarf or elf, giant or ogre to wander Its streets and seek fame and fortune. There be many races as well as tri-class charactures, so be wary of whom you drink your grog wit'. Cut-purses abound as well as the Paladins of legend. Player killers are accepted but keep your backs to the wall. Newbie friendly: city map and free equipment & spellups. Single, dual or tri-classes.... NO remort. Builders hired for b-port work. Currently Hiring Coders --== NO HARASSMENT ALLOWED ==-- (ladies, feel free to play here w/o fear) ----------------------------------------------- Mud : Dark Shadows Code Base : [Custom] Telnet : ds.acewest.com 6666 [207.108.118.153] WWW : http://www.acewest.com/muds/ds/ Description : DARK SHADOWS is back in operation after a few problems with the server there. I am still looking for coders and builders to get the mud in operational for play. If you want to help me get it on the road to be operational please send me an email at: sneezy@acewest.com with a sample of your coding. The mudlib is based on nm. ----------------------------------------------- Mud : Dark Skies Code Base : [GodWars] dystopia Telnet : hellskitchen.dune.net 7500 [63.117.93.2] WWW : None Description : Are you tired of these fly by night muds that exist only for a few weeks? Are you tired of muds allow cheating and have immortals that rig their alts?..... If so then i think you will find Dark Skies is the mud for you. We are extremely stable and are always improving. Dark Skies is based upon a modified diku/merc codebase. We have the following classes: angels,battlemage,demon,drow,lich,monk,samurai,shapeshifter,spider droid, tanar'ri,undead knight,vampire,werewolf. And will be adding more soon. We also have arena's where a player fights other players and wins a prize. Also happy hour where a player gets more exp per kill, questers delight where a player gets 2x's qps,and Power Hour, where a player gets double class points. Our immortal staff is friendly and helpfull. we are fair and do not play favorites. Come visit and view all of our additional features for yourself... average time to complete addiction: 15 minutes. hellskitchen.dune.net 7500 ----------------------------------------------- Mud : The Dark Tower Code Base : [Smaug] Modified Telnet : dragonball.ssn.net 4000 [66.149.217.202] WWW : None Description : The Dark Tower is a new MUD based on the Dark Tower series (e.g. The Gunslinger, The Drawing of the Three, The Wastelands, and Wizard and Glass) by the author Stephen King. It is a non-profit MUD looking for coders with alot of work needing to be done. Please contact volnitdakrath@hotmail.com if your interested. ----------------------------------------------- Mud : The Dark Tower RomMud Code Base : [Rom] Rom 2.4b6 Moderatly Modified Telnet : foozone.net 4550 [68.5.132.192] WWW : http://dtmud.tripod.com/ Description : Dark Towers started in October of 1996. It's gone through quite a number of ups and downs on the great road of life. We at Dark Towers feel that the whole point of a mud is for your enjoyment. We sincerely believe that players are the most important aspect of the mud. They provide much needed feedback and liveliness to the mud that without them wouldn't be there. We at Dark Towers are also extremely open to any suggestions you might have to help make it a better place. The theme of Dark Towers is based mostly on fantasy, but we try to make a little bit of what everyone wants. If there is something that you feel is missing, let us know and we'll do our best to add it. Attrition has cut down on some of our immortal ranks, so we are in need of builders right now. We can help with training. All that is needed is a creative mind! Players are also very much needed, so we will have somebody to build for! ----------------------------------------------- Mud : Dark Unknown Code Base : [GodWars] Telnet : mud.iflipout.com 8420 [216.160.236.59] WWW : None Description : Welcome to Dark Unkown Another God War base MU*, BUT, we plan on being completely different, open arena, we are currently getting rid of stock rooms and replacing them with custom. We are currently hiring Coders, only want 1 or 2. We have the Dystopia classes, and are currently working on making a 3rd tier. We are very Newbie friendly, so if you decide to come check us out, we would love to have you, and if you mention to Raven that you connected from TMC, youll recieve 1000 qps. Thanks!! ----------------------------------------------- Mud : Dark Vision Code Base : [Custom] dvmud 3.7 Telnet : dvmud.com 5000 [217.157.138.109] WWW : None Description : An ancient people lived on the continent of Wolick. They were a very happy and prosperous people. They enjoyed many wondrous years of wealth and power as they had great military strength. They were conquerers many nations. Then one day, some of the governing officials decided to take control of the country. They captured the leader of Wolick and destroyed the great city of Tokton. Thousands of unsuspecting lives were taken and the rest fled over the seas, landing on a new continent. This new continent was called Daleon. The elders needed a new name for their capital, and they came up with Stormdale, the name meant 'Powerful Freedom by Wisdom'. Dark Vision mud has been totaly revamped, including the newbie section. It is growing in population. Start off by selecting your class and race and then enter the holy temple. From there you must talk to many Acolytes to gain information and equipment, so you are ready to venture forth. 16 Class & 10 Races to choose from, multi-classing upto 5 Classes, houses, clans, auctions and rumbles await. ----------------------------------------------- Mud : Dark Warriors Code Base : [SWR] 1.0 Modified Telnet : darkwars.dune.net 4848 [63.117.93.2] WWW : None Description : Star Wars: Dark Warriors is set in the star wars universe just a few years after return of the jedi, and the battle of endor. It is a period of peace, just before the imperial campaign by Grand Admiral Thrawn begins, and the galaxy is begining to recover from the long battle with the empire. Commerce has started to move at a normal rate, and consequently smuggling activities have increased. Small crime organizations have sprung up on many worlds, and imperial warlods still try and hold on to their remaining sectors. The New Republic, formerly the rebellion, has held the political center of the galaxy, Coruscant for some time, and have begun asserting themselves, convincing other planets to join their cause. You are a lonely being cast adrift among this turmoil, forced to make your way as best you can... ----------------------------------------------- Mud : Dark Wizardry Code Base : [Envy] Heavily modified Telnet : darkwiz.betterbox.net 6969 [209.83.132.70] WWW : http://dw.nl.eu.org Description : Dark Wizardry is a heavily modified multi-class envy mud. Set in a time long ago, in a land with many new and previously unexplored areas, adventurers roam, fight and quest to reach the coveted level of Hero. On their way they may auction equipment to augment their gold, purchase a store room for all that new ‘special’ equipment found,and interact with the mobs in the land using talkprograms and the extensive mobprogams built in. Don’t know where to go or which area to visit? Go see Sabian and ask for a quest. Perhaps join a clan, even get married or just sit and chat with the other players. Don’t want to chat with them? Go pk and kill them instead! Or just blow your cash in the Casino! Play games run by the helpful, active Imm staff. Collect Dark Wizardry Tokens to buy name changes for your equipment – or change how you are seen by other players. The possibilities aren’t endless, but we try to make it so! It’s a cool, intereresting and fun place to be – come and check us out! ----------------------------------------------- Mud : Dark-Legacy (Dark Legacy) Code Base : [Smaug] Jade (Based on Smaug v1.4) Telnet : dark-legacy.com 9898 [63.77.145.125] WWW : http://www.dark-legacy.com/ Description : Dark Legacy is a mud with a Smaug feel, specialised in player customisation without administrator intervention. The game administrators limit themselves to implementing and problem solving, taking a much less dominant position in player affairs other than the Occasional quest. - Combat; Extended combat system, Range & Opponent size based. - Multicasting; Play up to three character classes. - Epic Levels; Ascend as a god. Infinite levelling. - Glory; Buy character or your item enhancements - Magic; combine runes to tailor and name your own spells, scrolls and potions. - Pets; Hatch, name, train and level your pets, ranging from Hamsters to Dragons. - Socket Weapons; Socket spell runes for special powers. - Factions; Found a guild and build your own guild house. - Castles; Buy a plot of land and add rooms, serfs, traps and furniture. - Shops; Make a profit from surplus equipment. - Storage; Buy Houses and Banks for equipment storage. - Crafts; mine, blacksmith, tailor, carpent and invent. - Salvage; Gather and craft resources. Pink dragon scale armour? Its possible! - Re-forge; Want a Mithrill cuirass? Re-forge your iron one! - Books; Write books and see them appear all over the game. - Vampirism; Contract Vampirism, gain access to vampire skills and spells. - Site; Java + Windows client available, also has a Forum + Manual. ----------------------------------------------- Mud : DarkBlade Code Base : [MUCK] NMC 1.22 + mods Telnet : darkblade.ath.cx 7575 [213.121.122.219] WWW : http://darkblade.ath.cx Description : DarkBlade is a hybrid split into 2 sides. One is CHAOS, the MUD, a gangland city filled with plotting and evil, killing and bribery. Gangs fight for the city, while the corrupt mayor Backy stands between. The staff and players are _very_ friendly. DB includes the basic MUD attributes, plus it's modern and includes programs for elevators, subways, mobile phones, apartments, swipe keys, item caches, heavy safes, a helicopter, planes, and more. The MUCK is a Portal linking Countries, each a theme created/built by players. These include Reciprocity, a covert (spy) RP country with secrets to be revealed; Recreations, a player-built country for re-enacting movies, TV and books; the Pueblo-enhanced area with sounds and pictures which can be added by players [get Pueblo at the site!]; FreeForm, a player-built area which allows ANYONE to edit ANYTHING, no matter who built what! We're waiting for the newest Country, Sci-Fi Colonies. The MUCK also contains new programs, including a Computer system for personal and public-access files and mail and the chance for any player to build major game areas and join the staff. ----------------------------------------------- Mud : DarkeMud Code Base : [LP] the Darkelib Telnet : live.darkemud.com 5559 [204.200.26.241] WWW : http://www.darkemud.com/ Description : Enter a Huge world, where you can make a name for yourself. Most equipment is made via players, and enchanted via another player guild. Own pets, start wars,earn a living, kill your neighbor. If this gets your attention, come join us. Just about anything is possible at Darkemud! Come where Dreams are a reality, and Nightmares might kill you. To live is to Learn, to Die is to Graduate. ----------------------------------------------- Mud : Darkened Legends Code Base : [Rot] DRM1.3 Modified Telnet : lancerochelle.com 7000 [209.61.182.189] WWW : http://www.darkfantasy-net.com Description : Darkened Legends: 202 Levels of Fun! Spellup's for players! Questing for players! Fulltime QuestMaster! Player homes! Bought and Sold! Mud-wide economy! Clans Offered! And much, much, more! ----------------------------------------------- Mud : Darkened Realms Code Base : [Smaug] 1.4a Heavily Modified, Many Changes, unique code. Telnet : dr.kyndig.com 7000 [207.44.132.24] WWW : http://www.darkened-realms.com/ Description : In a time long past the lives of mortal men, and even the immortal ones of elves, in a time where nothing existed but the mere potential for creation, there were three gods who ruled the ancient skies. They weren't a beginning, nor did they begin at any one time and neither would they ever end, but they did exist. And in this dark and empty universe, they lived. Then a day came, a black, cold day void of life as all days were, are and up until now, would always be. But something happened. There was a difference. Something moved, twisted, yearned to be free, to expand, and burst, and grow from it's tight enclosure. The first God, Awar, God of earth and dirt and land, of worked fields and rich soil, God of vast mountains and deep valleys, saw this and it enticed him... We offer 10 classes (soon to be 12) and 15 races with which to explore. Clans, player owned shops, pets, deities, limited pkill, arena duels, and a novice help system will all add to the experience that is, Darkened Realms. ----------------------------------------------- Mud : The Darkening Sun Code Base : [Rom] Redesigned from Oblivion & ROM (dawn 1.7) Telnet : darkeningsun.org 5678 [216.162.171.220] WWW : http://darkeningsun.org Description : The Darkening Sun MUD is a fantasy & roleplaying MUD with many great features. With a specially designed newbie guide mob to help new players find beginner-level areas, it makes us one of the top newbie friendly muds. We also have a special newbie-morgue that will transfer a dead newbie's corpse to a safe room for retrieval of items =). Roleplay is highly encouraged and often rewarded not only by the immortal staff & its nobles, but the code as well. Yes, we have a highly enhanced code that detects all forms of roleplaying efforts and will reward you RPxp every few ticks. RPxp goes towards both your roleplaying score and your level xp tnl (to-next-level). We have many other exciting features to enhance the joyment of your stay at our MUD. We look forward to seeing you all. ----------------------------------------------- Mud : Darker Realms Code Base : LPMud 3.01.02-DR Telnet : darker-realms.nostrum.com 2000 [206.28.8.8] WWW : http://darker-realms.nostrum.com/ Description : Darker Realms opened in 1990 and is quite possibly the oldest still-running LP style mud in the USA. DR was the first mud to offer quest-based advancement, and still maintains a large number of challenging and interesting quests. Although a number of guilds have cropped up, DR is still based on the traditional LP mudlib. Ergo, it lends a classic feel to what we believe is a classic game. There are about 600 active players, but rarely more than 25 or so on at a time. DR has almost never been down for more than a weekend, and recently moved to a much faster machine, so it probably *isn't* the slowest LP in existance anymore :) ----------------------------------------------- Mud : The DarkerHalf Code Base : [Smaug] Telnet : darkerhalf.myip.org 5555 [194.236.2.142] WWW : None Description : Come explore the dynamic lands of the DarkerHalf, where your decisions decide your fate. A complex system of code, that remembers which actions you have taken, may it be aiding the goblin king, or slaying a dragon. From these actions, the game play will be different each time. There is a small selection of classes, which at a designated level can be changed to a subclass. Example: Squire becomes a Dragoon, Knight, or Paladin. As one advances through the game, they will be required to complete the Rune Temples. Inside lie riddles and puzzles, instead of endless hours of combat. The mud is far from new, but has just been re-opened looking for testers of whom will be rewarded at the end of testing. -Kainest- ----------------------------------------------- Mud : DarkHeart Code Base : [Rom] ROM/GodWars Hybrid Telnet : chaos.godwars.net 6501 [65.96.77.183] WWW : None Description : Yes, DarkHeart is back. To all those who have never played DarkHeart, ours is a MUD like no other, it has ROM 2.4 as a base, but GodWars as a guide to what a MUD should be. We retain the 'level' aspect of the ROM, but with the classes of GodWars, such as: Vampires, Demons, Lupines, and Warlocks. We also have a couple original classes: Heroes and Eladrin. Heroes are brave and magical knights bent on ridding the world of the evil of Demons and Vampires. Eladrins are Elves with mystical powers, who also wish to rid the realm of evil. Come and join the proud ranks of the good and evil, and forge a new identity in the realm of DarkHeart. ----------------------------------------------- Mud : Darkland Code Base : [LP] Skylib 1.4 (Heavily Modified) Discworld/Nameless Sorrows Hybrid Telnet : darkland.simrin.net 3000 [63.78.117.247] WWW : http://darkland.simrin.net/ Description : The Darkland is a fantasy role playing MUD, with a unique 'guildless' system that focuses on the Universal Magic. We are currently working on heavy development in areas, orgs, and magic. Creators are strongly encouraged to come visit to find a home to practice the creative talents that they possess. We are offering every creator the ability to work on a pet project that is their own as long as it can resonably fit into the theme. To often the creative talents of many creators are stiffiled due to forced working conditions in other areas. We do ask that you help but want to nuture your creative instincts. We are building this mud on a very unique system to encourage roleplaying and make characters unique in every possible way. Unique god created equipement with allowed auctioning and trading enviornments. We want it to be that no two characters are the same. And a supposed infinte level system with developing areas for those players who excel and raise their characters above and beyond the initial bounds. We are also looking for those with mudlib talents to help out in org development and spell designing. We recently lost a lot of the mud to a harddrive failure and bad timing. We are rebuilding and are looking for people make it better than before. Check in and 'apply'. ----------------------------------------------- Mud : DarkLight Legacy Code Base : [GodWars] [GodWars] Telnet : 216.107.97.190 5500 WWW : None Description : Hello, We are currently running the Rage of the Deities code base and many changes are planned. Eventually all stock classes will be replaced by original custom classes. Fair and diligent immortals will be on to answer questions and help at all possible times. Come play, stick with us and see an entire world changed before your eyes. Thanks, DarkLight Legacy Team ----------------------------------------------- Mud : Darklord Code Base : [Circlemud] Circle 3.0 (Heavy modifications) Telnet : pody.westnet.com 5000 [206.24.6.19] WWW : http://www.westnet.com/~classic/darklord.html Description : Come check out a skillbased Circlemud (based on 3.0) We've got races to cover all classes, new classes, more being added. Recoded guilds w/ ranking system based on skill levels. Hometowns exist for players to join (also with town titles). Skills train by usage, no longer the old practice system. Casters train spells & alchemy Combat system modified to give more realism, and better balance! Friendly players (although pk and pt is allowed). Lots of levels and skill levels to keep players busy. To keep the mud balanced we don't allow any coder interaction with the mortal world. Stop by, we'll buy you a drink. ----------------------------------------------- Mud : DarkMUSH Code Base : [MUSH] Pennmush vers 1.7.5p3 Telnet : keepermush.korongil.org 4200 [169.244.37.213] WWW : None Description : This is a MUSH based on Philip Pullman's 'His Dark Materials' trilogy, which is composed of three books; the Golden Compass, The Subtle Knife, and the Amber Spyglass. It is just in its starting stages, and is very, very limited in size. I need people who are interested in the theme, and people I can trust with wiz-bits, to help me out in creating it. If you are interested, please send an email to f3nris@yahoo.com. Thanks! ----------------------------------------------- Mud : Darkness and Despair (DnD) Code Base : [LP] Heavily modified Telnet : cipollo.ugate.net 4201 [24.161.43.44] WWW : None Description : Darkness and Despair (DnD) is a large, player friendly mud, with 20 races, 8 classes(more to come), 10 professions, and 10 guilds. Roleplay is not mandatory, but it is encouraged. The combat routines, are extremely rich with many unique and varied emotes. The staff at DnD prides itself on providing a robust and diverse environment for all skill levels. We offer loads of player interaction, with a minimum of interference from the Arches and Immortals. This mud will definitely get your adrenaline flowing. Want to kill without the fear of a prison sentence?? Come see us at Darkness and Despair, you'll be delighted with the world we've created ----------------------------------------------- Mud : Darkon MUD Code Base : [Circlemud] Darkon 2.14 Telnet : darkon.net 9001 [65.123.176.195] WWW : http://darkon.net/mud/ Description : Darkon MUD has a couple zones you are familiar with, mainly Midgaard, we feel it makes it more newbie friendly. I would say 95% of the zones are are completely unique you won't find them anywhere else. Our dynamic staff of imms are on constantly and are eager to help new builders and players get started. New changes are being added all the time. Come check us out :) ----------------------------------------------- Mud : Darkover Code Base : [Circlemud] DIKU/Circle v2.2 (97% rewritten to Custom) Telnet : darkover.alpha1.net 5000 [66.119.226.252] WWW : http://darkover.alpha1.net/ Description : Darkover is the result of over seven years of blood, sweat, and tears from the Immortal staff. Inspired from many different sources and backgrounds, we have worked to provide a unique and enjoyable world and gaming system. Some of our features include: 1. A huge world of entirely original areas 2. Many of our areas change in a planned manner, often reflecting the progression of the mud's time 3. Built-in quests as well as Immortal run quests 4. Alchemy system allowing classes to make unique items 5. Custom mobprog system providing a more reactive world 6. 16 playable races and 31 playable classes 7. 50 levels plus -unlimited- remorting 8. A friendly, no-pkill atmosphere These are but a few of Darkovers many features. Please visit our homepage if you would like to learn more about the details of what we have on Darkover. ----------------------------------------------- Mud : Darkscapes Code Base : [Aber] Derived of Dyrt. Telnet : darkscapes.xs4all.nl 6715 [213.84.82.105] WWW : http://darkscapes.xs4all.nl/ Description : Hi Reader, We are an old and established abermud, which recently was revived on a new server. Generally the staff is newbie-friendly and the mud has a social setting. Quests are available. The mud allows for war-parties to be created, however if the last of such a party logs off the party is disbanded. Your own guild thus depends on the online-status of its members. If noone is left, the guild will wither away. Enjoy your time with us, but above all! have fun. -The powers. ----------------------------------------------- Mud : DarkSeasons Code Base : [Circlemud] 3.0 modified Telnet : darkseasons.com 9299 [64.152.12.3] WWW : http://www.darkseasons.com Description : Do you dislike muds with horrible colors? -We do. Do you dislike muds that arent stable? -We do. Would you like a mud that is easy to learn? -We would. Do you want adventure? -We do. Do you want a mud offering the best features, great coding, an IMM staff that works WITH you, and the ability to get you hooked? -We do. DarkSeasons, after three years of work, is opening people, and it's all for you. -Garrote, World Creator. ----------------------------------------------- Mud : DarkWind Code Base : [LP] Heavily Modified Telnet : darkwind.org 3000 [65.85.143.144] WWW : http://www.DarkWind.org/ Description : Darkwind is a heavily modified LP Mud, consisting of lots of great features: * 12,000+ rooms * Multiple continents * 10 Races: human, draconian, orc, dwarf, ogre, halfling, elf, troll, gnome, and faerie * 11 Guilds: Bard, Cleric, Charlatan, Mage, Necromancer, Garou, Thief, Druid, Fighter, Psionicist and Swashbuckler * Player owned pubs & inns * Player owned ships * Player owned pets * Clans! And, the list goes on! Please come check us out sometime: telnet://darkwind.org:3000 - The Admin of Darkwind ----------------------------------------------- Mud : Dartmud Code Base : [LP] LP Mud 3.1.2 Telnet : dartmud.com 2525 [207.49.240.62] WWW : http://www.dartmud.com/ Description : * Continuously operating since 1991 * Tons of quests, 100% original areas. * Consistent, Medieval fantasy feel. * Skill-based mud, no classes or levels at all. * 14 races, 6 never seen elsewhere. * Complex combat system with customizable fighting styles. * Elaborate NPCs which can respond to a variety of stimuli. * 'Real' wilderness system with varied terrain, top-down view. * Numberless interface, describes most variables using adjectives. * Player crafting skills and player-based economy. Farmers and cooks can make a good living growing and selling food. Smiths can forge weapons and armor. Lots more to do than just kill things. * Multiple languages, cities, and cultures. * And, of course, an original spell system. ----------------------------------------------- Mud : Dawn Code Base : [LP] LP Telnet : dawn.eos.net 3000 [205.133.149.58] WWW : http://dawn.eos.net/ Description : Welcome to Dawn, a discworld-based lpmud offering excitement and adventure to those brave enough to grasp it. It is a world of stunning beauty and terrifying evil, where creatures long regarded as legendary beings of lore and myth are commonplace; lands of light and lands of shadow lie within the reach of all. ----------------------------------------------- Mud : Dawn of Demise Code Base : [Smaug] Derived from SMAUG 1.4 Telnet : dod.hpi.net 4000 [209.12.107.12] WWW : http://dod.hpi.net/ Description : The Great War of the Mages, the Arcanix, nearly destroyed the world, and all man's glorious works. The Protectors of Life managed to defeat the Lords of Chaos, and lock them out of the Realm. But now, several centuries later, the magic of the seals has been weakened. One of the Evil Lords has managed to cross the boundaries between the Planes, and seeks to revive the Arcanix. Only a single Protector stands against him. He desperately seeks aid for his beleaguered world, and has sent out his call across the multiverse. Even though the call was meant for aid, the Evil Lord has managed to slip some of his evil minions through the gate, and so the battle rages on. The forces of Chaos have found a strong foothold, and it is feared that once again the world stands at the Dawn of Demise. ----------------------------------------------- Mud : Dawn of Empires Code Base : [Rom] Heavily Modified Rom Base Telnet : dawnofempires.com 9000 [216.129.136.80] WWW : None Description : - 90 mortal levels - Classes include: Necromancer, Invoker, Transmuter, Healer, Anti-Paladin, Shaman, Assassin, Archmage, Footpad, Warrior, Paladin, Ranger, and Bard. - Clan system called 'Castles' - each has a belief system and unique abilities for castle members. - Many unique and challenging areas. ----------------------------------------------- Mud : Dawn of Hope Code Base : [GodWars] Modified TFC 2.0 Telnet : finalchapter.iflipout.com 8787 [63.225.59.46] WWW : None Description : *No upgrading, all classes are balanced to fight! *Alignment isnt settable, and plays a factor in combat, kingdoms, and special EQ! *Modified Class powers! *Status adds hit/dam, damcap, and statcap! *Quicker training and increased quest cards! *Many new class development! *Many class modifications! *New xp areas! *Doubles are now player purchasable! *Kings of kingdoms get bonuses to questing! *AND MANY MANY MORE!!!!!! *Best of all, Imms that care -From the Dawn of Hope Staff *Come and visit, it wouldn't hurt... Much... ----------------------------------------------- Mud : Dawn of Shadows Code Base : [GodWars] [GodWars] Telnet : mistif.org 4000 [68.56.201.1] WWW : None Description : A new venture for myself(Ktulu/Heinz) and my coding staff, based heavily upon the existing code of Ethereal Mists. It is under heavy development please bare with the hassles. numerous custom classes in the works for this coming month, and months to follow. Classes included now- Werewolf Vampire Demon(soon to be redone from the godwars standard) Angel(see demon) Ninja Kindred of the East Vampire Abomination Mage Marauder Technocratic Unions (Including NWO, Iteration-X and a handful more) Gargoyle Recently Added: New bonus system courtesy of Azariius of Crimson Nightmares, it has been modified as well carrying things such as double damcap, exp ,quad exp, double spellgain speed, double spell casting speed, and double stancegain speeds in addition to other things. Coming Soon: Fomori, Hunter, Pentex and several others not yet in the works but in the planning stages. ----------------------------------------------- Mud : Dawn of the Ages Code Base : [Custom] JMud, written in Java (TM), inspired by Rom 2.4 Telnet : dawn.netcologne.de 8000 [195.14.237.125] WWW : http://dawn.netcologne.de/ Description : THE MAGIC LIVES - until you take a sword and cut it down. Yes, after several months (years?) of development the team behind programmer P. Herth came up with an elusive new version of a tasty little PK MUD. Unless you are discomforted by the intrigue of a medieval world, unless you hate joining the fray with others of your kin, unless you witnessed the countless enhancements possible by JAVA (tm) code, regardless if you are new to this or not - DAWN OF THE AGES awaits... No responsibility taken for decapitation or desintegration. ----------------------------------------------- Mud : Dawn of the Immortals Code Base : [LP] Custom MUDlib Telnet : immortal.org 2000 [immortal.org] WWW : http://www.immortal.org/ Description : Dawn of the Immortals is a fun place with a theme that varies from Fantasy to Science Fiction. We're currently rebuilding to an extent due to the theft of our machine but are happily inviting players. Players can play any race they like though we do not have an actual race system. We felt that allowing players to customize themselves through stats was less restrictive than a set of races that predefine attributes such as strength and intelligence. Players can write descriptions and adjust their stats to be any race they choose. We've got an increasing number of guilds available for players to choose from and a wide variety of realms for people to tempt fate in. Player killing is available between people who choose to become members of the secretive Blood Cult but people who don't feel like player killing will not have to worry. ----------------------------------------------- Mud : Daybreak Ridge Code Base : [LP] MudOS V22pre8 Darkelib 0.1 Telnet : dbrmud.com 5560 [169.207.93.53] WWW : http://www.dbrmud.com/ Description : Daybreak Ridge is a dark fantasy mud using the darkelib mudlib. Features include: - 6 sphere magic system with critical hit messages, plus a very exciting combat systems with critical hits and limb support. - Ability to make items, swords, shields, etc, to enchant them - Items are saved on person. - Castles or inn rooms, where items can be saved, just watch out for thieves. - Cool pet system in which they follow you around, and you can order them to carry stuff or protect you, kill for you, etc. - Newbie friendly mud. Averages 20 ppl peak time. ----------------------------------------------- Mud : DayDreamers Nightmare Code Base : [GodWars] Md 2.0 Deriv Telnet : brokendreams.wolfpaw.net 1885 [216.194.99.7] WWW : None Description : Welcome to the DayDreamers nightmare. A godwars mud based off of Midnight Dreams V2.0. We currently have 15 available classes(from the classic vampire, to the futuristic mecha's) and we are in testing, so were always trying to change and tweak whatever we can. We encourage and reward roleplaying, support kingdoms, and a variety of other features, so if your interested come on down and check it out. ----------------------------------------------- Mud : DC Legends Code Base : [MUX] MUX 2.0.26.317 #1 Telnet : dcl.spodzone.com 1984 [64.35.57.48] WWW : http://www.dcl.spodzone.com/ Description : A DC Universe MUX, following a customized variant of DC comics continuity derived from a mix of sources. We have our own unique continuity. The intent is to simulate the Legendary characters, and stories of DC Comics over its entire 60+ year history in the bright tone and epic mythical style of the 1960s and 1970s, allowing modern characters ala the various Animated Series.Characters from other comics outside of comics entirely can be played, with special conditions and restrictions. Original Characters are, of course, always welcome if they are willing to integrate themselves into our continuity. DC LEGENDS IS NOT A MUD. IT IS A ROLE-PLAYING GAME. YOU WILL HAVE TO WRITE SEVERAL DOZEN WORDS, REASONABLY CORRECTLY SPELLED AND PROPERLY CAPITALIZED TO BE CONSIDERED FOR -APPROVAL- TO PLAY HERE. THERE ARE NO DICE AND NOTHING TO KILL. COMBAT IS BY MUTUAL CONSENT OF THE PLAYERS AND IS MUCH LESS IMPORTANT THAN THE STORY BEING TOLD AND THE CHARACTERS AND THEIR RELATIONSHIPS. ----------------------------------------------- Mud : DC Rebirth Code Base : [MUX] 2.2 Alpha Telnet : darkmythosgames.com 13201 [64.124.185.72] WWW : None Description : DC: Rebirth is, obviously, a mux that uses DC Comics as it's theme. We are not, however a Year 1 Mux. Our cut off point happens just after the events that transpired in the Death of Superman series. We've also manipulated things so that Knightfall and Emeral Twilight happen before those events and not after. Superman is dead, Batman is broken and the Green Lantern Corps is no more. It's a time of uncertainty in the world. Old friends are gone and new faces have taken their place. Four Supermen now stand where once there was one, all claiming to be the true man of steel. A new, much more vicious, Dark Knight roams the streets of Gotham. A kid now wears the most powerful weapon in the universe. Things have changed, gods have died and no one knows what to expect next. We're hoping to capture that feeling of uncertainty that existed in this time period in the comics. It's a new age of heroes and the future isn't as well mapped out as people once thought. So, if you're looking for something just a little bit different we think you might like what we have to offer. ----------------------------------------------- Mud : DCU MUSH Code Base : MUSH Telnet : dcu.idyllmtn.com 3333 [206.16.238.1] WWW : http://www.idyllmtn.com/mush/dcumush/ Description : DCU MUSH -=-=-=-=-=-=-=-=-==--=- 'Where Legends Live!' -=-=-=-=-=-=-=-=-==--=- Welcome to the DC Universe! In the first Era on DCU MUSH, the Golden Age, we feature the adventures of the wartime Justice Society of America, All-Star Squadron, Seven Soldiers of Victory, Freedom Fighters, and other 1940's heroes and heroines. The second Era of DCU MUSH features the greatest heroes of the Modern Age of comics taking place today! DCU's third era features the Legion of Super-Heroes, superheroic teens who live in the 30th Century, and their friends and allies in the far future! ----------------------------------------------- Mud : De Digitale Metro Code Base : [MOO] Telnet : moo.demetro.nl 8888 [194.109.206.150] WWW : http://www.demetro.nl/ Description : De Digitale Metro is the first and biggest Dutch Moo. It was created in 1994 by Michael van Eeden for the Amsterdam Digital City. Not it is an independant moo. The base of the moo was the Amsterdam subway, but many things have been build: lots of features, games, etc. It is newbie friendly: people are always willing to help (well, almost always). ----------------------------------------------- Mud : Dead of Night Code Base : [Dikumud] Derived Telnet : dead.greenwing.com 5000 [209.198.148.115] WWW : http://dead.greenwing.com/ Description : The full moon shown brightly over the Pangea, casting deep shadows among the warehouses along the docks. On nights like this, the city gates are locked tight, with extra guards posted. Sane people are asleep in their houses, or drinking in a busy tavern, forgetting the terrors which are happening beyond the safety of the city walls. Tonight the mood was much more somber than the typical nightly ruckus which normally filled the bars. The full moon alone meant that the dead would be out in full force, but the recent bloody assaults by the hill giants in the forests to the north would contribute many fresh members to the army of the dead. There was some hope tonight. A band of Mystic Knights had recently arrived in town, fresh in from their battles on the wild southern continent. They would do their best protect the few people who hadn't made it to the city, and fragment the army enough to prevent a full assault. But everyone knew a few wouldn't get a chance to see the sun rise. ----------------------------------------------- Mud : Dead of Night LPMud Code Base : [LP] Amylaar LPMud Telnet : deadofnight.com 3443 [204.71.156.4] WWW : http://www.deadofnight.com/ Description : A light fog rises from a nearby swamp, and a hazy mist falls from the deceivingly clear sky. A crimson moon floats alluringly over a distant mountain, calling you to adventures untold. Yet, one thing makes you nervous: it is far too quiet in the Dead of Night. DeadOfNight is a gothic fantasy, in which characters try to conquer the rising shadows and chaos. With thousands of combinations of race, class, profession and secondary profession, each character has an incredible range of choices during character creation. Choose from 13 races, (the most popular being: vampyr, demon, werewolf and drow) each with their own unique racial abilities, 4 classes (Rogue, Cleric, Fighter, Mage), Each with their own special abilities, and you can even choose to join 2 professions. DeadOfNight has many features to make the game more enjoyable. Color support, party system, player run clans, and many ways to interact with other players and non-player characters. And don't forget to 'help mudsex' and mudhead your friends, or do the whorehouse quest! Combine these features with DeadOfNight's extreme stability, fast internet connection, and popularity, and you have a truly remarkable role playing experience. Stop by anytime, DeadOfNight is extremely newbie friendly. ----------------------------------------------- Mud : Deadly Temptation Code Base : [Rot] Telnet : therion.kyndig.com 9393 [207.44.140.25] WWW : None Description : Enter the world where Egyptian gods rule the land and the battle between Set and Horus lives on. Silent seduction rules, it can get you killed or it can lead you into immortality. Come play with the gods of old, live your life fast and die hard. Watch your back because no one else will. This is a Rot 1.4 modified mud, it has many extra options such as a pkill arena, auto questor, and lots of other stuff that will make your mudding enjoyable. Come back often to see us grow and change. ----------------------------------------------- Mud : Death Land Code Base : [Smaug] Telnet : deathland.dyndns.org 4000 [217.133.199.66] WWW : http://web.tiscali.it/deathland/ Description : Death Land is a new Mud created by Mix... In DL you can find 20 new class, 15 new race, quests allowed, rpg is encouraged. Good Luck. ----------------------------------------------- Mud : DeathRow II Code Base : [Custom] Very customized code Telnet : newcarl.mine.nu 4000 [213.219.108.162] WWW : None Description : This is very custom code with many nice features...there are many players and it offers many cool activites. Some features are: * Clans with 7 different clan ranks and clan rooms. * Modern PK with such weapons as: Galil ARM,Uzi,Ingrem 11,TT and many more. * Levels are like: recruit,private,sergeant,liutenant and many more. * 5 'immortal' levels which doesn't affect your 'PK' level. * Some cool skills like hitfeet,shoot,second weapon and stuff. * Warscore and PK score... * Bounty command what allows you to place bounty on someone. * Casino system with slot and some other games. * Immortals are holding trivias and quests and mortals gain exp and cash if they can answer of complete the quest. And currently we are working on DeathRow III wich offers you many,many more commands and more nice features. So visit us please:) NB! The language of this mud is Estonian. ----------------------------------------------- Mud : Deceptions Code Base : [MUX] TinyMUX 2.0 Telnet : deceptions.lightbearer.com 1963 [216.150.202.131] WWW : None Description : Deception: deception - The use of deceit, the state being deceived, a ruse. Deception is what twisted the garden of Eden and drove Adam and Eve into the darkness beyond. Deception is what starts as that little white lie to protect someone's heart, and turns into a convoluted web of falsehoods. Deception is what takes something sweet and twists it, staining it dark and dingy and making the white lace a muddy rag. Deceptions is based in the RL geographical area of Washington State, USA, in Puget Sound. Approximately the same place that Whidbey Island is located. Close enough to Seattle to be convenient, yet far enough away to maintain a bit of the wild rawness. The area wasn't settled until the late 1800's, so there is still a great deal of 'untouched' about the area. Things here on Deceptions are a bit more of a contrast, with few of the stereotypes found on many muxes. Elysium is not a museum. The Techno Construct is not a Horizon Realm. The creation of this slice of Darkness was done with creativity with quality descriptions designed to bring you fully into the experience with all five senses. We support Mage 2nd, Vampire 3rd, Werewolf Revised, and Changeling 2nd eds with a few limitations and additions. We do accept limited applications of Hengeyoka. Check the NEWS files for further information. All characters are application only except for mortals. ----------------------------------------------- Mud : Deckeon Code Base : [Custom] Made from many different codebases and modifcation Telnet : 65.117.148.200 2065 WWW : http://www.deckeon.com/ Description : Deckeon offers a wide verity including cars with mounted weapons that save through, cyberware, spells, enhanced weapons, magic foci, indepth matrix system, with deck programming am much more. You can rob the bank with a group of friends and pray you get out before the bank assault team arrives with different types of area affect grenades. Apartments can be purchased and have lockabal containers that save through. This is a work of art of a mud, you have to come see it to believe all of the different things that are avaliable. PK port does not require registration and supports multicharacter play 65.117.148.200 2065 RP port requires registration and does not support multicharacter play 65.117.148.201 2065 ----------------------------------------------- Mud : Deep Space Nine: A New Journey MUSH Code Base : [MUSH] PennMUSH version 1.7.5 patchlevel 4 Telnet : ds9.imaginationyes.com 4201 [216.158.26.78] WWW : None Description : A New Journey takes place just after the Dominion war. During the attack of the Dominion upon the Federation, the station was destroyed. Those on the station were forced to evacuate. Now that the war with the Dominion is over, and they have been forced back into hiding, Deep Space Nine is replaced.The station has been rebuilt by the Federation, with the help from the Klingon, and Bajoran Empires. Though the Federation is highly visible on the station, the Bajoran government run's the station. In the event that Captian Sisko returns, Colonel Kira heads up the command of the new design of Deep Space 9. She runs a tight fisted ship, as she has learned from Ben Sisko over the years under his command. Feature characters are available on the game. Applications will be required to optain a Feature Character, and interviews will be given to those applying. The staff of DS9 are very experienced in the MU** community, having been on the net RPing for over 1o years+ All news files are complete, and are online. Players are required to read them, and abide by the rules before they can continue into the MUSH. ----------------------------------------------- Mud : Deeper Trouble Code Base : [LP] LDMud, 3.2.9-dev.452 Telnet : deepertrouble.demon.net 4242 [194.159.164.164] WWW : http://www.deepertrouble.demon.net/ Description : For those of you who have not yet been in Deeper Trouble, let me tell you that it is very old. It goes back to 1990 and was created by a handful computerscience students. Artesia - as the world is named - is, and always will be, strictly fantasy-based, and although it has its roots in the stories of J.R.R. Tolkien, many other species that share its theme and spirit also populate it these days. It is constantly being improved and new additions and changes come often. This is no DIKU style MUD. It is complex by nature and thus very challenging and exciting. One can here enjoy wandering about in a large world, either alone or in a party with other players. Since the different areas and puzzles are very distinct, although not by theme or connection, there is always a new challenge waiting for any adventurer regardless of skill and experience. Players also tend to stride to become the best. There is also a social aspect to the game. Many new friends have been made, and also real-life gatherings are being arranged now and then so that the true people of Artesia may exchange gossip, face to face and over a mug of dark ale. :-) Welcome to Deeper Trouble already! - Zordiac@DeeperTrouble ----------------------------------------------- Mud : Deimos MUD Code Base : [Circlemud] Highly Modified 3.00 bp17 Telnet : bb12.betterbox.net 6666 [209.83.132.85] WWW : http://www.geocities.com/deimosmud/ Description : Welcome to the Realm of Deimos MUD Choose from 4 character classes to hack and slash your way through 60 levels in each class! We offer an entirely custom world that involves you in the world of DeimosMUD. Many different and extraordinary shops exist in the main town of Phobos where people gather from all over the realm at the Mosque of Phobos to gossip and also to conduct trade in its bustling agora. Our small 'Family' type player base and simple playstyle allows for a relaxed environment in which you can 'play without hurting your head too much.' Some features include + Completely Custom World [All Zones, Have been Built and/or greatly modified on DeimosMUD + PlayerKilling (Restricted to other PlayerKillers) + 60 levels In each guild + 4 Classes with an ever increasing list of skills/spells + The ability to new forge items by collecting special materials. + Embalmer/StatUpgrade shops. + The Ability to increase your innate abilities through locating Golden Discs + MULTICLASSING- The ability to level in ALL four guilds and gain skills in each of them. + Simple Playstyle which is Easy to Learn Easy to Master + Careers - if you get bored, choose from several different side jobs, such as firefighting, and make some quick money. + In-game backup system - Make sure for yourself that your character will not deleted. + Sparring arena - Test your amazing (or maybe not so amazing) skills against others players. Complete ranking system to see who's the toughest player out there! ----------------------------------------------- Mud : Delphi MUSH Code Base : [MUSH] TinyMUSH Telnet : 207.206.185.76 8888 [209.83.132.78] WWW : http://delphi.betterbox.net/ Description : Delphi MUSH has been in continuous operation for more than four years, and is a privately owned, not-for-profit gaming arena. It is dedicated to hosting ORIGINAL Sub-MU*'s, as well as providing a safe, newbie friendly atmosphere where new players can learn the various aspects of building, coding, and MUSHes in general. Build an original theme of your own, or join one of a variety already in progress. Subs are administered by their builders, and suffer no interference from Wizard, who exists solely to maintain the database and safeguard against twinks. Don't know how to build, or code? No problem! Delphi has many fun. easy to learn tutorials as well as volunteer +tutors specializing in a number of subjects and willing to help. Character and Alts creation is unrestricted, but adult status may be verified at need. Come give your original theme a place to live and grow. Come join Delphi! ----------------------------------------------- Mud : Delphine Code Base : LpMud (Amylaar 3.2.1) Telnet : delphine.org 23 [130.232.143.138] WWW : http://delphine.org/ Description : One of the main ideas in Delphine is that your race defines quite much which kind of a character you are. For example, orc fighters with their scimitars made of hardened steel are quite different from their elf counterparts. Equipment saves over linkdeath and quitting, so you don't have to worry about the shiny sword you just found and the next lesson is beginning in two minutes.. ----------------------------------------------- Mud : deltaReality Code Base : [MUSH] PennMUSH 1.7.5 pl 7 Telnet : 65.194.254.151 5150 [65.194.254.151] WWW : None Description : It is 2012. The Robotech War has ended with the near-total destruction of the planet Earth. Pockets of humanity and the allied elements of the Zentraedi forces have survived to rebuild and find a common point of co-existence. Even the Earth seemed to be accepting them at first, until something bizarre happened. April 21, 2012, 4:47 PM Macross Standard Time (formerly Mountain Standard Time). All over the globe, and in local space, strange anomalies are detected. Like a space fold, but at the same time, vastly different. Where there was only wasteland the day before, now there are cities. Plains have, without a sense of transition, become home for thousands of lifeforms, some familiar, some not quite so familiar, and some with technology and physiology that bends or breaks the laws of physics and reality, baffling even the highest intellectuals. It is now June 2012. By liaising with some of the places that have sprang into existence, the world's scientific community has been able to find out what happened to Earth, and has dropped it on the populace like another bomb from Dolza's armada, shocking the world and sending it into an era of cautious curiosity and wonder. The scientists told the world they had witnessed a phenomenon known as THE MAJESTIC WAVE, which caused entire planes of reality (and 'alternate dimensions') to collide or merge, melding into one large world, a confusing blend of everything imaginable. ----------------------------------------------- Mud : Delusion Code Base : [Aber] VME Telnet : delusion.mud.de 6715 [141.30.225.3] WWW : http://www.delusion.de/ Description : Delusion is one of the biggest AberMUDs still in existence. With a massive amount of about 80 quests it makes reaching immortality a challenge for even the most experienced players. The combination of the brandnew VME codebase together with the look and feel of an AberMUD makes it easy for new players to get used to the game and all its complexity. Runners can choose between several races and join or leave a certain guild at their desire. Delusion is very fast-evolving and the friendly team of administrators is constantly working on new additions and challenges for your gaming enjoyment. Playerkilling on Delusion is not permitted, except for Thursday evenings, when there are regular playerkiller tournaments. ----------------------------------------------- Mud : DelusionsMUCK Code Base : [MUCK] TinyMUCK (Fuzzball) Telnet : DelusionsMUCK.com 4999 [216.218.194.137] WWW : http://www.DelusionsMUCK.com Description : Delusions is a social-based MUCK with an emphasis on enjoyment. The management is fun-loving and willing to answer any questions you have. There is a lot to explore and many things to see. Contains one of the largest libraries of spells for MUCKs. Database size = 13,200+ objects. No player-command logging! Among the multitude of features you will find on Delusions are ANSI-colors (paint the world!), Highlighting (have friends' messages show up in colors), FamilyMagic (keeps track of your family tree!), SpotMagic (helps you lie, sit, stand and swim in a logical way), Pathfinder (helping you plot the route between two locations on the Muck), Guide/Helpsystem (Del is *VERY* userfriendly), Hintcookies (giving you helpful hints every time you connect), MrTutor (step-by-step tutorials), Linewrap (in-server!! no more cut-off lines), TravelMagic (catch a wagon and ride through the worlds), Online-Games (poker, hearts, labyrinths, chess, purity test, combat games, 4-in- a-row) Welcome!! ----------------------------------------------- Mud : Demon's Gate Code Base : [LP] CD Driver Telnet : demonsgate.org 3011 [195.22.74.199] WWW : http://www.demonsgate.org/ Description : Smell that? Stand back and take a deep whiff. Thats the smell of an orc skull well-cloven by good Tar Valon steel so the brains lop out in two neat peices and don't leak out the ears like you get with a warhammer. Smell that toasty smell? That's elven eyeballs roastin on the fire after a hard day of fireballin innocent villagers and hobbits. Yeah there's nothin like roastin eyeballs over the campfire after a hard day's hike through the Shire. That's right, that's the smell of Demons Gate! So come on in closer ... sharpen up yer knives and grab a barbecue stick ... there's plenty of room for more!! Demon's Gate is a pure fantasy role-playing environment (though role- playing isn't required). Features include a complex combat system with new detailed critical hits, detailed npcs, quests, guilds and clubs. The mud is divided into a number of variously themed domains including those based on J.R.R. Tolkien, Robert Jordan, and a few all-original domains. DG is a very fast-growing mud, with interesting new areas, guilds and systems being introduced all the time. After gaining some experience playing DG, players are welcome to apply for wizardhood, even with no prior coding experience. ----------------------------------------------- Mud : Demon's Shadow Code Base : [SWR] (Soon to be heavily modified) Telnet : islet.unixan.com 7788 [206.124.137.22] WWW : http://www.omnimind.org/omninuke/ Description : Demon's Shadow After the birth the New Republic the power base that once supported an empire is now unstable, at best. This is not helped by the rise of the smaller organizations, The Black Sun, The Galactic Trade Syndicate. The force has begun to florish again in the galaxy, the title Jedi Knight, has become more wide-spread as the Order of the Jedi is rebuilt, and a new Jedi Council if formed.. Into this chaos an ancient enemy, and a new foe emerge. --------- We have recently started over with the SWRiP codebase and are rapidly updating and changing things as we go. We need players to come and enjoy the hard work we've put into this mud so come and check us out. Requests and suggestions will be considered, just use the forum on the website. http://www.omnimind.org/omninuke ----------------------------------------------- Mud : Demons Dance Code Base : [Rom] 2.4 Telnet : ddance.no-ip.com 4000 [128.61.68.119] WWW : None Description : Demon's Dance is the product of much hard work by myself and my brother (Enzo and Kenny respectively) in order to create a mud where the emphasis is on playing (mind you, thats playing, not roleplaying). Boasting Battle Royale type wars, Team wars, individual duels in our Honor Circle, some awesome remort classes, great new skills, and a continually developing atmosphere, Demon's Dance is the place to be for Power Mudders or Newbies alike. ----------------------------------------------- Mud : Demonslair Code Base : [LP] Wildfire Mudlib 3 under MudOS Telnet : demonslair.hn.org 7272 [195.141.58.100] WWW : http://demonslair.hn.org:7276/index.html Description : Demonslair is a medieval fantasy world, with everything from public executions for the criminally inclined to powerful mages and blood sucking nosferatu. We are currently offering instant creatorship to any interested parties (via application) and will provide a tutor to those who need extra help in learning LPC. ----------------------------------------------- Mud : The Den Code Base : Fuzzball fb5.64 Telnet : mserv2.sgeinc.com 8888 [199.181.141.12] WWW : http://www.wizvax.net/ice/index.html Description : The Den Muck has a social and an adult side. You must certify your age to access the adult side. Come visit, and check us out! ----------------------------------------------- Mud : Desert Dreams Code Base : [MUX] MUX 2.1.16.55 #1 [2002-JUL-18] Telnet : dreams.spodzone.com 6789 [64.35.57.48] WWW : http://www.frozennorthstudios.com Description : All stories have to start somewhere. Somewhere mysterious, usually. Somewhere with a pulse. Somewhere with a history that hangs in the air like a fragrance. Join us to weave the story of Wolf Ridge. Desert Dreams is set in a modern-day, fictional town in the Transpecos region of West Texas. You will not find Wolf Ridge, Texas on any map. We use the 2nd Edition White Wolf Storyteller gaming system, with some modification in House Rules. We currently support Werewolf, Changeling, Mortal and some Mortal+ characters. We hope to accept a limited number of vampire applications in the near future. A word about pkills. No staff member on this game encourages PKs. Roleplay is much more interesting when the characters are around for more than 3 days. However, PKs can and will happen, for a variety of reasons. Come take a look. Looking is free, after all. Ask some questions. If you like what you see and 'hear', come play with us. 18 years of age and older, please. No exceptions. ----------------------------------------------- Mud : The Desire Mud Code Base : [Circlemud] Circle Mud Telnet : 65.42.172.172 7903 WWW : http://www.desiretalkers.com Description : The Desire Mud originally opened in Jan 1998 as 2 level mud, 1-25(no PK)and 25-100(PK).In July of 1998 Kermit was recruited to run the Mud for Honeybear and Shimmer, as most of their time is taken by working on the Desire Talker. Since that time, the Mud has changed alot from its original start. Many new spells, some skills, 100 levels, and new zones are some of the constantly changing 'look' Kermit has brought to the Desire Mud. The Desire Mud continues to grow, change, with new additions almost daily. One has to continuely read the boards to keepup with the new additions and changes. Dispite this, the mud has been and remains extremely stable. We have never had a wipe of the player file. Since the conversion to 100 levels, player killing is legal, but only at level 25 and higher. Our Immortal Level is Level 101. Those who make it here are indeed accomplished players are are rewarded with immortality. Becomeing a God (levels 102 and above) is a matter of proving your worthiness once you reach immortality. You have proven your skill , now you must show you are dedicated to enhancing and promoting the game,and have the ability and desire to help other players learn to play and enjoy the game. ----------------------------------------------- Mud : Desolated Lands Code Base : [Smaug] Telnet : 24.69.67.46 1234 WWW : None Description : A dark and desolate place a post cataclysmic land. Life is no longer the simple repetitious way. Battle, darkness blood & death are all that ensue the great cataclysm that wiped out millions. New races and clans have arose from the ashes of a dead planet consuming technology and perverting it for their own ways. It is truly survival of the fittest... ----------------------------------------------- Mud : Desolation Code Base : [LP] Lima Mudlib, version 1.0a8 (LPMud) Telnet : desolation.org 7878 [63.249.8.14] WWW : http://www.desolation.org/ Description : Desolation is not an emulation, but a continuation of Wasteland. An LPMud, picking up where WL left off. You can join one of the many guilds in development, including the Desert Rangers, the Badland Originals, and the Association of Irradiated Mercenaries. Wield a wide range of weapons, be it a crowbar, or an assault rifle, whatever suits your style. Explore a world full of wreckage, carnage, and radiation. Visiting such places as Quartz, a lovely town under the mob rule of Ugly John and his gang of thugs. Lovely Las Vegas, a town of evil, corruption, casinos, and prostitution. Junktown, a small tribal village, built from a land fill. Desolation - More reactor leaks than any other mud! ----------------------------------------------- Mud : Desolation of the Dragon II Code Base : [Smaug] SMAUG/Dale Hybrid Telnet : dotd.com 4000 [209.223.101.107] WWW : http://www.dotd.com/ Description : Are you looking for adventure? Seeking something fresh and new? Ever wish you could wield a Demon Slaying sword? Wear a ring to protect you from fire? Buy a baby dragon, watch it grow as you grow, strengthen as you strengthen. Ride it around the world. Learn a lore, which teaches you the weakness of certain types of creatures. You may join an evil race, and live within the evil city of Malaria, or join a good race, and live within the walls of Silverstone, the city for the good, or if neutrality is your way, become one of the neutrals, staying out of the race wars, that occasionally insue. Join a clan, follow a god, or if you wish, stay as an athiest. DOTD is undergoing constant changes, daily. From the minor bug fixes, to major changes to the way things work. Some aren't quite visible to general players, others are very visible. We consider player ideas, and listen as much as possible to player input. DOTD is a Smaug/Dale hybrid, we contain well over 130 areas. We have 19 races, with 14 classes for you to choose from, one, which is just for women, the Amazon. You can also join one of the alignment bound classes, but be wary, though these classes are powerful, if you stray too far from the alignment, your guild will no longer accept you. We are currently updating a lot of our areas with our unique MIML (MUD Internal Markup Language) code. When you are drunk and in some areas, you see other messages than you would while sober. We have many quests, which test your mind as well as your strength, not the normal find the quest-item type. So if you're looking for a challenge, wanting something different, sharpen your blade, and your wits, and come play Desolation of the Dragon II, it's sure to be worth your while. ----------------------------------------------- Mud : Desperation MUD Code Base : [EOS] EOSII [Heavily Modified] Telnet : bluedragyn.net 8001 [68.55.139.123] WWW : http://bluedragyn.net/~desper/ Description : Desperation MUD is a fun and friendly mud with a helpful staff. We are constantly trying to improve the playing experience and offer opportunities for advancement. New areas are added frequently to give more places to explore. ----------------------------------------------- Mud : Destiny : 3050A.D Code Base : [MOO] High Revamped Codebase Telnet : dastudios.myserver.org 5555 [64.161.25.136] WWW : http://www.da-studios.com/ Description : Destiny : 3050 takes place after the world fell apart. Street justice is at times more powerful then Governmental justice. Blackwell, a place where the only one who can save you is your self. This enviroment allows users to do, say, and interact as they please. Dark Alliance Studios goal is to create a world where users live, rather then play. Everything from the government, to the newpaper and city services will be -PLAYER RAN-. When players slack off, it clearly shows. Fighting, alithough a large factor in the game, is not the most important factor in the game. The object of this MUD is to simply live, maintain, and roleplay. Players are able to: form factions, create city services, public services, join law enforcement, work for the government, create local businesses -- players will basically have the freedom to do virtually anything. ----------------------------------------------- Mud : Destiny Mud Code Base : [Rom] Heavily Modified Telnet : destiny.boue.ca 7000 [198.78.66.50] WWW : http://members.tripod.com/destinymud Description : Welcome to Destiny Mud, where fantasy and reality meet. Do you dream of wealth, fame, and power? Then you have definitely come to the right place. If you are into sword and sorcery, or just want a change of pace, and an excellent time, then look no further. Hunt down Bin Laden, and if by chance he gets his head chopped off, sell it to the headhunter for added game points. Maybe you would like to have Albert Einstein's mind in battle. How about a ghost hunt or tour along the bayous' and visit Myrtle's Plantation aptly known as the most active haunted house in all of America. The possibilities are endless. We have what you are looking for in unique and exotic spells and skills. Some you cannot find elsewhere. The remort system will blow you away. Some MUDs once you remort you are finished and it takes forever to keep building your character up. Not so here, the more you remort, the stronger your character will become. Just when you think you have remorted enough, you get the option of becoming a monk, with all the skills and spells! At level one. If a monk is not to your taste, you can continue to remort. So no more sitting at the quest master, years on a character, and having a player who's been there less than a month kick your ass! In our opinion a well balanced mud with no class domination, unique skills and spells, and add to that the strategy of each individual player, makes Destiny Mud a must try to all mudders. Pk is more than just a strong class eliminating a weaker one, and here at Destiny we try to show brain as well as brawn. So come check our mud out and visit with our extremely friendly imm staff who is also very newbie friendly. You will not be disappointed at all. ----------------------------------------------- Mud : Destiny Vale Code Base : [Smaug] Some modifications Telnet : destinyvale.com 4500 [63.168.248.188] WWW : http://www.destinyvale.com Description : Enter the world of the Vale where your destiny is controlled by yourself. A world where only you can choose your fate. The land is young, waiting to be shaped. Stories whisper from ear to ear, what has, what is and what will be. Come, enter the Vale and wield the ultimate power, a power lusted by many for eternity... Come master your Destiny... Current Custom Code in Destiny Vale: Housing System - Player built houses Death System - Ghosts and Ressurrection Arena System - Terrains and Clauses Profanity Filter - Prevents profanity Smaller Changes in Destiny Vale Absorb - Gain the ability to absorb attacks Hangman - In need of a break? Play Hangman Missile Updates - Lodging and Fatal hits Coming soon to Destiny Vale Player Driven Economy Township System Inter Continental Travel ----------------------------------------------- Mud : Devil's Demise Code Base : [GodWars] Telnet : midnight-hour.org 2727 [65.189.246.169] WWW : None Description : We are a new mud just getting started. We are newbie friendly and encourage players to bring their friends and have a good time. We are a pk mud, so after 4 hours you will be able to pk or to be pked. We are working on new areas so you can have alot of mobs and different places to get exp and train. The immortals are friendly and helpful and will gladly help you with any problem you have. So give us a chance and stop in and say hi. The original code is highly modified by me, the coder/owner, Blade. I encourage ruthless killing and murder. ----------------------------------------------- Mud : Devil's Lament MUD Code Base : [Rom] [DLM v2] Telnet : dlmud.com 3778 [24.237.7.230] WWW : http://www.dlmud.com/ Description : Some of the Features on Devil's Lament MUD: * 202 mortal levels plus 999 hero levels. * Full remort multiclassing through 9 classes. * Full ANSI colour with background colours and ansii graphical characters. * 16 races with race skills. * 350+ skill/spells plus skill levels balanced. * Toggleable automap descriptions. * 150+ well balanced areas (huge world, 14600+ rooms). * Automated global quests, wars, and freeze tag features. * Support for MXP, MSP, MCCP, mudFTP, IMP, Portal GT and Pueblo. * Speedwalking. * 6 different types of automated quests with full quest equipment. * 11 combat stances, normal and advanced. * Awsome clan code with clan skills, clan wars, ranks, bank accounts, rosters, ect. * Global spellups, ChAoS mode, Doublexp, and a MUD economy. * Marriage and extended player home systems. * A maze area generated each boot with a bonus upon completion. * A multi-object automated auction code that supports quest items. * Join a private chat on any of the 999 chat channels or 21+ public channels. * We have bankers, a post office, blacksmiths, trivia shop, and bounty hunters. * High dice, slot machines, checkers & chess games. * Top 50 of various player stats and top 50 mobkills and mobdeaths. * MUD keeps track of how many rooms you've explored. * Connection to the InterMUD 3 network. * For Builders we offer room/obj/mob programs, and 20 types of OLC editors. * very friendly player base and immortals. * plus so much more done in 3 years of work. We hope you stop by at least to take a look! [Click to see Who's Online] ----------------------------------------------- Mud : Devil's Rift Code Base : [GodWars] Dystopia 1.4 Telnet : devilsrift.dune.net 3000 [63.117.93.3] WWW : http://devilsrift.dune.net Description : We are updating! We've recently upgraded to dystopia 1.4 ***WE NEED BUILDERS! EXP. WITH DYSTOPIA A MUST*** No stock areas here! Not your average godwars mud, Devil's Rift will feature all new and unique classes, as well as original areas and new dangers for adventurers. This mud is for those who are tired of the usual hack and slash decapping atmosphere of other godwars muds, but don't be fooled! Devil's Rift is not for the faint of heart, though we are considered newbie friendly. RP will be rewarded in DR, also periodic imm quests, arena battles, and more fun features on the way! Due to the code upgrade, we're currently building our world from the ground up. Players are welcome, but be aware our imms swamped with work right now and we're moving as fast as we can, mostly imping new classes for play. ----------------------------------------------- Mud : Devil's Silence Code Base : [Rot] ROT 1.4 modified Telnet : 63.78.117.210 5000 WWW : http://dsmud.com/ Description : Long ago, the Seven, a band of powerful wizards faced off against the Devil, dominator of man. The Seven fought valiantly, slaying the Devil and, in the process, losing five of their members. Only Alecca remains to rule in this land left by the Devil's Silence. We are a pk mud with the following: * 40+ races to choose from, 35 classes, in three tiers * Newbies start with a complete set of stat eq * Many unique areas * Quests run by immortals daily * Player arena in which to hone your pkill skills Sometimes, in order to make friends....you have to kill them. This is not a newbie playerkill mud, but one that has been voted in the top 10 on www.mudjournal.com and on www.topmudsites.com Come check it out, it's a true experience. ----------------------------------------------- Mud : Diablo 2 MUD Code Base : [Smaug] Heavily Modified Smaug 1.2 Telnet : d2mud.kyndig.com 9999 [207.44.140.25] WWW : http://d2mud.kyndig.com Description : We are currently in construction mode adding the rest of the acts. We may accept player testing, to some degree. If you're interested, you must first e-mail haelyn (look at the website). * Random equipment through a unique conversion process. * All classes from the Diablo 2 and Diablo universe available. * Many key changes have been made to make the MUD play and feel more like Diablo 2 and less like a MUD. * In-depth quests that progress with your character. * Unique waypoint system which mimicks Diablo 2. * Monsters of varying degrees of rarity. * Quest System similar to Diablo 2. * A horde of new skills for all classes. * Explore 10 acts. ----------------------------------------------- Mud : Diablo MUD Code Base : [Rom] All stock areas removed. Lots of mods. Telnet : diablo.mudshell.com 6666 [63.97.188.64] WWW : None Description : This mud is based on the popular Diablo PC Games series. The town you begin in is Tristram. You enter the dungeon from many different entrances in the town. As you explore the dungeon, you earn experience which you use to buy skills/spells. You receive randomized equipment, depending on how deep you are in the dungeon. The equipment uses the same naming system as you would see in diablo. You can also encrust equipment with gems to customize equipment to you liking. Diablo MUD is an experience like no other! *Randomized equipment *Rare Powerfull Equipment *Multiclass system *Randomized Dungeons, Mobs, & Bosses. *Hundreds mob names and dozens of prefix & suffixes *Remort System *Hundreds of Damage Messages *3 Towns Covering Act 1-3. More coming. *300+ Dungeons Diablo Mud always strive to improve and therefore ever changing. Ideas are encouranged and rewarded when implemented. Come join the fun but beware of the denizens of Diablo! *WARNING* Adult Oriented!!! ----------------------------------------------- Mud : DiamondGate Code Base : Envy Telnet : mud.diamondgate.com 4000 [206.71.77.71] WWW : http://www.diamondgate.com/ Description : DiamondGate is a Envy-based mud (which is Merc 2.2 derived). Significant enhancements include: - Multiclass - players can level in all 5 classes) - ANSI color support - players can use color themselves too, in titles, communications, etc. - clans - private rooms for players - OLC (online construction) - a bookstore (with real books that you can read) - many new and original areas - rich set of social commands - warm and friendly staff :) - unique bard class - portals, teleportals, etc - CHAOS mode After two years of development and testing, DG is now OFFICIALLY open for play. We welcome all to come and join us. ----------------------------------------------- Mud : DiamondMud Code Base : [Circlemud] circle 3.0 Telnet : diamond.st.hhs.nl 4000 [145.52.123.2] WWW : http://diamond.st.hhs.nl/DiamondMud/ Description : DiamondMud is a mud which runs from the Netherlands a small country in Europe. The mud is situated in a medieval setting, you chose what race you want to be and which class you want to play. Of course each race has it's own unique abilities. The Immortal Team is small but efficient, the players are mainly online during the European day times, but we hope to fill the place during US day times as well, and therefor we need you. The intention of DiamondMud is to change into a Role Playing Mud. And therefor we are still changing and growing. If you are intrested in helping a mud change into a Role Playing Mud then you are most welcome to help. If you want to play here then of course you are more then welcome, you will see that the players that we have are very friendly and they will help you get started. ----------------------------------------------- Mud : Different Dimension Code Base : [Smaug] Telnet : differentdimension.ath.cx 4000 [80.254.187.45] WWW : None Description : Different Dimension is a SMAUG 1.4a mud server. The administration team has a wealth of MUD experience and is currently importing appropriate areas and artifacts from their previous UK based mud game 'empyrion'. The game has a strong fantasy theme and role playing is strongly encouraged. The game is open to players and the standard SMAUG zones are available. Additional zones are scheduled for opening as soon as testing is complete. ----------------------------------------------- Mud : DigiMUSH Code Base : [MUSH] Telnet : digimush.shacknet.nu 2004 [216.36.140.137] WWW : None Description : The day started out normally for 16 children. Without warning, a light appears, and a small device appears in their hands. Now, they have found themselves trapped in a world unlike their own. A world populated by Digimon, Digital Monsters. Their only hope is that one day, they will return home. DigiMUSH starts off differently than Digimon has, as we have 8 dark digidestined as well as the original 8, and Kari appeared in the Digital World from the beginning, rather than mid-way through the season. We have a wide variaty of Feature Characters (FCs) to apply for, and welcome Original Character (OC) ideas. Why not drop by and take a look. ----------------------------------------------- Mud : Digital Convergence MUX Code Base : [MUX] TinyMUX 2.0 Telnet : seiryuu.org 9000 [216.37.80.167] WWW : http://www.seiryuu.org/~digimon/ Description : Digital Convergence is based on the original Japanese anime of Digimon Adventure, Digimon Adventure 02 and Digimon Tamers. The MUX combines the two continuities of Digimon Adventure and Tamers by bringing in the Tamers/Chosen Children of both series into an alternate Tokyo reality. Knowledge of the Japanese series is preferred, although it's theoretically possible to play certain characters with just a knowledge of the US series (and enough research). ----------------------------------------------- Mud : Digital Horizons Code Base : [LP] 2.4.5 LP (Heavily Modified) Telnet : dhmud.com 3000 [63.193.241.4] WWW : http://www.dhmud.com/ Description : Digital Horizons is a fantasy themed mud dedicated to a friendly player environment with help administrators. We offer many options to the prospective player such as class and technical guilds (players can join one of each type), spells, ansi color, ascii art, built-in alias system (i.e. macros) for long commands, a party system for adventuring with others and sharing experience, player-killing by instant registration, and much more! We hope you'll stop by and give Digital Horizons a try. =) ----------------------------------------------- Mud : Digitalnoise.Net MUSH Code Base : [MUSH] Pennmush Telnet : www.digitalnoise.net 4201 [24.24.197.16] WWW : http://www.digitalnoise.net/ Description : Digitalnoise.Net MUSH (Pennmush)--- Laid back, do what you want, world designed to let people see what they can do. I have tried to cut down on the amount of restrictions and maximized playability. This MUSH was mainly created to build a creative fantasy world and play with code. Built 10/09/2000 -- Just Starting. ----------------------------------------------- Mud : Dimensions MUD Code Base : [Rom] Highly modified ROM-Based SOM code Telnet : dimensions.org 9000 [206.245.158.60] WWW : http://www.dimensions.org Description : Dimensions MUD has finally opened after three years in development. As a result of this long development period, Dimensions has developed an excellent codebase and world, complete with over 100 original areas. Some features: * Extensive and original skills and spells (hundreds) * Ranged Attacks * Remort system with a multitude of races/classes available * All original world * Full clan system with many options available to members * Optional PK with little restrictions on PKers * RP environment. While not required, RP is encouraged and Dimensions was designed with RP in mind. * Many small features designed to make Dimensions 'look & feel' more attractive, and to further balance the world and add to the playing experience @ Dimensions. If these features interest you, join us at Dimensions MUD, dimensions.org port 9000. We are most newbie-friendly and are confident we will provide you with an excellent playing experience. ----------------------------------------------- Mud : Dinotopia MUCK Code Base : [MUCK] Telnet : galaxyport.hn.org 8888 WWW : http://thinkbig.at/dinotopiamuck/ Description : Based off the book 'Dinotopia' by James Gurney. Players may play either human, dinosaur, or any prehistoric creature as long as it actually existed. Open to TP ideas, roleplay is strongly encouraged as well as extending knowlege on prehistoric life. We allow any sort of culture of humans, since all humans on the island of Dinotopia are decended from castaways and any sort of dinosaur is allowed. Dinosaurs and other animals are as intelligent as humans and they live in a symbionic relationship with each other. Fighting is strongly discouraged among the inhabitants of the island, except for in the Rainy Basin, where carnosaurs rule and trespassers are destroyed. The humans and civilized dinosaurs have established a culture all their own with vast cities and a form of government all their own. There will be many places open for exploration: A great desert, an island, the jungles, cities, the northern plains and more! ----------------------------------------------- Mud : Diogen Code Base : [Smaug] Smaug derivitive codebase w/ unique areas Telnet : Diogen.Wolfpaw.net 1111 [216.18.90.4] WWW : http://diogen.wolfpaw.net/ Description : Diogen is a world rebuilding itself after being drug into war over 260 years ago... This war left many of the kingdoms of the time in ruins, with the few surviving kingdoms barely able to support themselves. We offer 1000 player levels with an option for unlimited levels if our players gain the need for it. We also have a remort system in place where you can choose to remort into a new class from our pool of 7 base classes, then remort once more to create a 'combined' class making it a total 41 classes available to players. Another remort option is to remort into a 'vampire' subrace with new abilities. With our friendly Kings and Queens around to help, combined with the roleplay atmosphere and an ever-growing list of automated quests implimented; Diogen is most assuredly a unique and fun place to stay. ----------------------------------------------- Mud : DiscordiaMUSH Code Base : TinyMUSH Telnet : discordia.nevermind.com 4201 [205.246.41.70] WWW : http://discordia.nevermind.com/discordia/ Description : Discordia is the religion of chaos. Discordianism understands that organization is the work of the Devil. The whole Material Universe is exclusive property of the Greco-Roman Goddess of Chaos, Eris. In 'Principia Discordia', Discordian Society co-founder Kerry Thornley states, 'If organized religion is the opium of the masses, then dis-organized religion is the marijuana of the lunatic fringe..' DiscordiaMUSH is a relaxed social place to be. ----------------------------------------------- Mud : Discworld Code Base : [LP] Discworld LP Telnet : discworld.imaginary.com 23 [216.254.34.56] WWW : http://discworld.imaginary.com:5678/ Description : Discworld is a flat world ten thousand miles across that rests on the backs of four elephants who stand on the shell of Great A'Tuin, the sky turtle, as he, or, as it might be, she, swims through space. From Ankh-Morpork, jewel (okay, so it's a carbuncle) of cities, venture hubwards across the brassica'ed Sto Plains to the Ramtops, cross the Circle Sea to the dark and mysterious continent of Klatch. Discworld combines the humour and richness of Terry's books with a high-quality mud that appeals to both fans and those who have never read his work. As a very kind reviewer said: 'With fish, wombles, intelligent shades of blue, straw dummies, shiny plaques, mended drums, Shifty Jim, Ankh-Morpork pence all on a very chilly spindlewinter's afternoon, Discworld had me laughing at every second turn, and left me wanting to read more. 'The feeling I got from the mud was one of fun, quirkiness, and constant surprises. I spent a whole lot more time on there than I expected, but it was time well spent!' ----------------------------------------------- Mud : Distortions of Chaos Code Base : [Rot] Death Rising Telnet : distortions.dune.net 7200 [63.117.93.2] WWW : http://www.dcmud.kicks-ass.net/ Description : New death rising ROT mud in testing. Looking for builders and imms when the pbase grows Also trying to reach old players from Distorted Dystopia :o)! Trying to create a great place to hang out, RP, and PK. Mud is mostly geared for vertan mudders. Newbies will only be helped by players if they so choose. Currently 2 immortals, myself (Distortions) and Samoth. Samoth is the co-owner&founder. We very much need player feedback for adjustments and development. The MUD webpage is still being developed and it not active as of yet ----------------------------------------------- Mud : Divine Blood Code Base : [Rom] Rom24b6[Modified] Telnet : shell.tetradine.com 4000 [12.99.156.36] WWW : http://divineblood.tetradesign.com/~divine/ Description : Divine Blood is set in a medieval fantasy atmosphere. We offer 4 base classes, 4 remort classes, and 8 races. Players are allowed to customize each character to be unique from any other player. PlayerKilling is optional with a well balanced and sophisticated PK system. Players may join or create new clans, while having the option of purchasing clan enhancements such as more rooms, guards, shopkeepers, and more. The mortal levels range from 1-91, and remort system is functional. Immortal run quests and a Autoquests are also available, along with equipment bought with quest points. The Autoquest code has been specially modified for a PK/NON-PK mud environment. We have something for everyone. Anyone can easily learn to play Divine Blood whether you are a newbie to muds or a veteran of another code base. The only requirement is for players to follow the rules, use common sense, RP a little, and, most importantly, enjoy the game. Recent modifications to Divine Blood: * special non-pk/pk equipment * modified autoquest code for more balance * sophisticated pk system * modified clan system * room/obj progs * randomized stats on equipment per reset ----------------------------------------------- Mud : Divine Right Code Base : [Custom] 0.01 Telnet : divineright.org 4000 [216.99.216.98] WWW : http://www.divineright.org/ Description : Divine Right is a custom codebase written in Java 1.3. The code has been under development for more than a year and we are hoping to be playable soon. The playable game will resemble Smaug in format and playing style, but gameplay will be far more flexible and involved. ----------------------------------------------- Mud : Dizzymud Code Base : [Rom] Rom 2.4 Base 5 years of modifications Telnet : stargazer.inetsolve.com 4000 [205.160.45.22] WWW : http://dizzymud.inetsolve.com/ Description : Welcome to the realms of DizzyMud Our mud is oriented around our players. We are here to IMP ideas that are interesting and feasible. We want to make the mud as enjoyable as possible to our players. Each player on our mud is allowed to have their own personal room located wherever they please. The coding for these rooms can be done on their own, or our IMMs will be happy to do it for them. We are changing all the time, so the best way to describe the mud is to have you examine it in person. However, here are a few small details. [Color, 100 levels, PK within clans, many races, Qwests, Unusual spells and skills, Interesting areas, and friendly Immortals] ----------------------------------------------- Mud : Dnal Code Base : [Circlemud] Being Modified Telnet : games.spunge.org 3625 [66.26.228.73] WWW : http://www.spunge.org/~demortes/ Description : This mud is being worked on heavily. Builders and all staff are welcome. Email Demortes@msn.com, or just connect and leave a message on the board in the loading room about you. Don't forget to include: Past expierences (optional) Email address Best time you can and will be on AIM Yahoo! or MSN names/addresses. We will get hold of you if we are interested in anything from you. Demortes If you wish for a list of available positions, you may be able to find it on the board when you log in, and if you are later interested in getting a job on this NEW mud, you can email me. I do not have a site up, cause I am waiting for the story to come in first, so that way its a themed site. ----------------------------------------------- Mud : DND-Legacy Code Base : [LP] Mudlib: DnD/Nightmare Classic Telnet : dnd-legacy.kicks-ass.net 5000 [67.40.73.173] WWW : None Description : It's back ladies and gents. The prevoius Admin unfortunately has passed away. This is 1998 version of DND, fully restored and player-wiped. It was put up just recently (May 13th), 2002. All new players are welcome, and hopefully some old ones will come back too. Has all the original areas, minus only 2 or 3. Some new areas will be added to replace what's missing, and MASSIVE BALANCE CHANGES will be ongoing to make the mud even more fun than it has been for the last 10 years. The balance changes will encourage partying, fix obvoius weaknesses with specific classes, and newbie land was made easier. Come take a look! And welcome back! Kinslayer/Evil Admins ----------------------------------------------- Mud : Dominia MUD Code Base : Circle 3.0 Beta Patch Level 11 Telnet : mud.labyrinth.net.au 3333 [203.9.148.7] WWW : http://www.labyrinth.net.au/~cjp/ Description : Dominia Mud is based on the popular card game 'Magic: The Gathering' by Wizards of the Coast. Your adventure begins in the fabled City of Brass, where members of all races and classes mingle without restriction. As a beginning character, you are given the choice of playing one of twelve classes, and one of eight races, all of which have their own advantages and disadvantages. Chaos Mages are masters of destructive and combat magic, Saboteurs can build bombs capable of destroying entire rooms, Necromancers swell their armies of followers with the bodies of their enemies, Hunters shoot their prey from many rooms away with deady accuracy, and the remaining eight classes have similarly clearly defined areas of expertise. Above level 11 players may multiclass freely, at a cost in 'credits' much greater than the single credit required to level in the primary class. Our community of players consists of a mix of magic addicts from around the world and non-magic players who found themselves strangely unable to stop playing. ----------------------------------------------- Mud : Dominion Code Base : [Merc] modified, with Emlen/Godwars/Diablo ideas Telnet : 67.40.145.17 5055 WWW : http://www.vicnet.net.au/~dominion Description : A world of harmony, creatures of all backgrounds living together. Noble Kings living under one ruler, a dignified superior, thoughtful, kind, and smart. The bringer of death cripples the realm. The ruler dies. Chaos! Power! Destruction! Noble Kings turned into savages. Vying for power over the realms. What once were soldiers of the king now are self- serving clans that do the dirty work. Vampires masquerade in the streets, and werewolves howl in the nearby forest, the once harmoneous realm has turned into DOMINION. Six classes: highlander, vampire, werewolf, mage, alchemist and ninja If you've played Diablo, a Godwars mud, an Emlen mud or even a Merc mud, you'll love this mud. With over 50 powers for each class, there are features on this mud which keep the player interested. Chewy the Furriest of them All!!! ----------------------------------------------- Mud : DominionsMOO Code Base : lambdaMOO Telnet : confabulation.com 2000 [24.124.31.1] WWW : http://confabulation.com/~sam/dominions.html Description : Dominions MOO has been a behind the scenes innovator since 1997! Many moos have ported ideas created exclusively by Dominions. The MOO has a fully functional currency system, text to speech and ascii options, and is friendly to the newbie and experienced mooer alike. Dominions puts the MOO back in comMOOnity! Join a great MOO, Dominions! ----------------------------------------------- Mud : Down Under Code Base : [MUSH] Telnet : du.flaminggeeks.com 4242 [205.252.89.147] WWW : http://www.flaminggeeks.com/du/ Description : We're a roleplay-oriented game for the world of Anne McCaffrey's Pern. Our emphasis is on individual and group roleplay, not staff-organized Hatchings and tinyplots. We require a brief application be filled out before player creation. The application can be found on our webpage and in our newsfiles. Our timeframe is late in an alternate history 9th Interval. Our open areas are Southern Hold and Southern Weyr -- the sole Hold and Weyr yet established in the Southern Continent. Please visit our webpage or log onto the game for more detailed information. ----------------------------------------------- Mud : Dragon Ball Evolution Code Base : [Circlemud] Telnet : ozma.kyndig.com 1874 [216.40.217.211] WWW : http://www.geocities.com/toalinree Description : Dragon Ball Evolution has come a long way. With hard work and dedicated builders we made this mud one of the best. Every zone in the mud was revamped and made a lot better. New skills have been added for every race. Races like quarter saiyan, saiba, bio-android, and mutant are some of the new races added. Earth is not alone now...other planets can be found. Planets like Namek, Subzero, Vegeta, Asteriod, and a new unknown planet can be reached my Capsule Corp or the new outer space. With more players coming on everyday...clans have become a major role in RPing. I could go on all day typing stuff about our mud, but if you want to know more....come check out the mud. It will be worth your time. Thanks Ozma and Jugogou ----------------------------------------------- Mud : Dragon Ball Final Power Code Base : [Circlemud] Telnet : aldara.iflipout.com 1789 [63.225.233.159] WWW : None Description : This is a place where you can be anything you wanna be. You can be a Namek an Icer a Saiyajin or a Majin. This is a very newbie friendly mud with lots of friendly imms who are glad and willing to help at any time. So feel free to ask any questions you may have. We are currently going through alot of changes so please bare with us and we will get everything fixed. This is a place where you can come to relax or what ever you want. Have fun and Happy mudding. ----------------------------------------------- Mud : The Dragon Ball Z MUCK Code Base : [MUCK] Telnet : 142.179.21.49 8888 WWW : http://www.geocities.com/dbzmuck/ Description : This MUCK is based on the popular anime/manga, Dragon Ball Z! To level up you either role play or you can train with an FC or in a gym. There are no commands to fight or train, or even buy stuff. Though, there is still money that you will be given. Everyone is paid once a week. As for fighting/training. There's a +roll system that you use if you are having trouble with role playing. Level ups are given once a month with an increase of one attack skill level, or you can gain a new attack depending on your ki energy. This is a very friendly MUCK. Some TPs are based upon the anime/manga, and some are created originally but the muck does not follow the exact plot, so you can create an original character. ----------------------------------------------- Mud : Dragon Realm Code Base : [LP] nightmare 3.1 Telnet : orpg.dragonrealm.nu 5050 [206.245.140.121] WWW : http://www.dragonrealm.nu Description : Dragon Realm Online Role-Playing Game is a fantasy role-playing game based in the world of the Dragon Realm. The game offers: * Fully customizable character attributes * Detailed background and story line * Vast areas to explore and conquer * 7+ races with unique skills & powers * Unique starting locations depending on race and alignment of character * Detailed professions and social guilds to join, complete with spells & skills * Detailed pantheon of deities to follow * Role-Playing rewarded Come try something Nu... Dragon Realm ! ----------------------------------------------- Mud : Dragon Run Code Base : [Rot] [MODIFIED] Telnet : dragonrun.iflipout.com 9000 [209.181.151.5] WWW : http://www.ayun.net/dragonRun Description : Dragon Run is a heavily modified realm drawn around the theme of 'arcane warfare' and the ignimanzer saga. Features include: - Arena - Auto Aquest/Iquest - Several LARGE, original areas/scenarios - Random Items (and item recipes - crafted items) - 3 Tiers (7 classes) - Arcane [global] Spells - 100+ Original Skills/Spells ----------------------------------------------- Mud : Dragon Swords Code Base : [Merc] heavily modified Telnet : dragonswords.net 1234 [209.223.14.8] WWW : http://www.dragonswords.net Description : Dragon Swords features: <*> Copyover (warm boot) <*> Lotto System <*> Crash Protection code does the following at crash point - saves and restores your character - saves all corpses, and reloads them when mud boots back up - attempts an automated copyover <*> GGC channels (In-game IRC channels) <*> PK Tourney (nice!) <*> Extreme XP (double xp for every kill within a countdown) <*> Tons of unique area and skills <*> Automated Auction w/ Equipment Stats <*> Customized Clan Rooms (clan healer, container, baker, etc.) <*> Battle Tournaments & Wager on player battles! <*> Weddings & Other Celebrations <*> Personal Lockers & Unique MobProgs <*> A Special Earned 'HERO' Level <*> Bonus Points (rename items, make your own clan, etc.) <*> Special Holiday Events & Trivia Games <*> Tireless Immortal Staff & Fantastic Coders <*> And so, so, much more... ----------------------------------------------- Mud : Dragon's Den Code Base : [Custom] LPMud (MudOS)/Dragon mudlib Telnet : dden.discordia.org 2222 [66.92.231.194] WWW : http://dden.discordia.org Description : The Dragon's Den is one of the world's oldest continuously operating muds. Built from scratch since 1991, it features completely original areas, unique quests, and our own Dragon mudlib. The Den combines an excellent fighting experience that makes use of diverse magic with a casual, friendly atmosphere. A structured nobility system lets players build their own castles and wage war against each other, allowing for intrigue and scheming. Our entertaining and challenging quests are richly detailed and require a combination of swordsmanship and careful thought. New players have many quests designed just for their lower level status. Several guilds are available that grant additional power to your character. You'll even find the Gods that run the Den are often on the game and interact with the mortals regularly. All of this combined is what makes this a MUD to come back to time and time again. Countless hours of entertainment and enjoyment await you on... Dragon's Den! ----------------------------------------------- Mud : Dragon's Era Code Base : [Custom] v0.95 Telnet : dragonsera.idlegames.net 4367 [66.20.215.196] WWW : http://www.dragonsera.com/ Description : Dragon's Era is a purely text-based medieval fantasy realm (a custom-built from scratch, 100% original MUD made in Visual Basic). It involves fantasy and roleplay, items and monsters, rooms and events, and spells and techniques. The addition of wild and tamed dragons and techniques in brotherhood with magic make Dragon's Era a very unique place to adventure! Ten races, Seven professions, spell forks in training, and diversity in training garuntee diversity among players. Best of all, it's FREE! Please note that Dragon's Era is a custom MUD which requires that you install and use the official Dragon's Era client! If you try to connect through telnet or another application you will not be able to play. The Dragon's Era Client is trusted software and does not collect information or display advertisements! You can find the Dragon's Era Client at: http://www.dragonsera.com/ ----------------------------------------------- Mud : Dragon's Fang Code Base : [Circlemud] Heavily modified Circle 3.0 Telnet : dragonsfang.org 4000 [195.38.2.205] WWW : http://www.dragonsfang.org/ Description : Dragon's Fang is a Roleplaying MUD based on Robert Jordan's 'Wheel of Time' series, although you don't need to read the books prior to playing. We have a very nice playerbase, sometimes hitting 55-60 players in rush hours, which is very friendly, thus creating a warm, homie atmosphere in Dragon's Fang. In general, Dragon's Fang prides itself the most with the high quality Roleplaying of its playerbase. We have exceptionally good Roleplayers, and we promote realistic, intelligent and interesting Roleplaying. We give a lot of freedom of Roleplay, and we have various systems to support the Roleplaying, including a newly coded guild system with many cool features. If you're into Roleplaying, you should -definitely- check us out :) And hey, if you never Roleplayed in your life, come on in, we'll show you how much fun it can be :) We also have quite a big world, all original, which was done by very good Builders and is constantly worked on. Our code is quite advanced either, although it's not too complicated to use. Come on in, check us out and give us a try, you won't regret it :) ----------------------------------------------- Mud : Dragon's Gate Code Base : [Custom] Telnet : dgate.mythicgames.net 34283 [204.176.33.70] WWW : http://www.dragons-gate.com/ Description : Your torch flickers desperately a final time before it burns out, leaving you suddenly very cold and very alone in the vast darkness. A strange overwhelming stench of death and decay is all around you, and within the shadows you feel the eyes of something watching. Insidious laughter fills the air, a horrible mocking laughter that sends shivers up your spine and leaves your legs frozen in abject terror. The air pressure in the room drops alarmingly as the massive creature in the shadows begins to fill its lungs. Your brain cries out for you to run but your legs refuse to respond. Suddenly a brilliant light flares before you, revealing the form of a massive dragon practically filling the space; it is the last you see before the flames roaring from the creatures mouth engulf you, and then there is only darkness... This is just a small part of the world of Dragon's Gate, though it may look like someplace you've been before, Dragon's Gate is unique unto itself and holds many surprises for you. Dragons Gate is a massive text based world of adventure role-playing where the action is nonstop 24 hours a day. ----------------------------------------------- Mud : Dragon's Horde Code Base : [Rom] GhostMud v3.0 Telnet : mudhost.com 4200 [216.195.183.4] WWW : None Description : Dragon's Horde is in it's developmental stage. We are currently working out all the main features such as clans, quests, better remorts, etc. The staff is composed of several mudders who grew tired of always looking for our idea of the perfect mud and decided to create it. With a general basis on Dungeons & Dragons, especially Forgotten Realms, we hope to offer a great role-play environment full of all the great features we've experienced through our years of mudding. While not currently open for full play, a few players here and there won't be turned away. Changes are being made every day, including new areas. We are currently fine-tuning our history, look for it soon! ----------------------------------------------- Mud : Dragonball Arena Code Base : [Rom] Highly Modified DBA v1.0 Telnet : Slayn.net 1235 [206.124.140.114] WWW : None Description : Still going strong dragon ball arena is a one of a kind online experience. With friendly players and immortals to help you when you first log in to clans, tournaments, and land to be claimed for those that feel they have the strength to comkpete with the best in the universe. Become a tyranical icer and destroy homes and planets or be a human and help defend the earth. The choice is yours and your destiny is in your hands. Just remember if you let your guard down you might find yourself being swept off the floor of the ARENA. ----------------------------------------------- Mud : Dragonball Arena 2 Code Base : [Rom] DBA2 Telnet : Slayn.net 1236 [206.124.140.114] WWW : None Description : Dragonball Arena 2 was created for the more mature fans of DB who favor putting work into a character rather than becoming the strongest fighter in a week. Our combat system allows players to choose the attacks they use, charge ki attacks and fuse with other players. We provide quests and hold regular tournaments and a lot of our RPs are run by our players. Our staff is friendly and will assist you with any questions you have. Come check us out and we hope you enjoy. -DBA2 Staff ----------------------------------------------- Mud : Dragonball Ascendants Code Base : [Circlemud] Dbx Modified [Dba1.0-CIRCLE] Telnet : mud.iflipout.com 1970 [63.228.199.1] WWW : None Description : Dragonball Ascendants is a Roleplaying encouraged mud. We are coding our own segnificant changes and offer a wide variety of skills and races. We also have Clans, Housing and are currently working on a forge where you can build your own eq! Please visit us, this is aimed at the more mature Dbz fans. ----------------------------------------------- Mud : Dragonball Legendz Code Base : [Circlemud] DBL Modified Telnet : 12.229.188.243 4000 WWW : None Description : We are trying to create a MUD that gives you the best Dragonball Z environment possible. We are NOT based off the Dragonball X codebase, we are starting from a stock CircleMUD. We are working day and night to get things done as soon as possible. We expect players to be very impressed with the features of the game. We have created our own power level system, along with stamina, speed, and strength. You will build each of these up throughout your playing. Everything takes place AFTER the Buu Saga, so that we can go from there and add our own ideas. You will be able to hunt for the dragonballs and make a wish. Train in different gravity, travel to other planets, even die and go to the spirit world. We do need builders to help us create the areas so popular in Dragonball Z, if your interested in helping us just log into the game or send us an email at dblegendzmud@yahoo.com. ----------------------------------------------- Mud : DragonBall Saga Code Base : [Smaug] 1.4a (heavily modified) Telnet : tangent.dune.net 7654 [208.139.203.148] WWW : http://www.theDBSaga.cjb.net/ Description : The DragonBall Saga MUD has been around since April and we've been working to make this the best DBZ MUD out there! Some of our current features are that here we don't have a power level limit. You can keep training and gaining PL until your heart's content! We have many skills (and many more to come!) for you to train in, and each race has their own set of skills. You can play either a Saiyan, Human, half-breed (half-Saiyan, half-human), Namek or an Icer. We are currently gearing up for a massive change for our MUD. It's so massive, we don^Òt even know how massive it's going to be! This change will set our MUD apart from all the other DBZ MUDs out there. ----------------------------------------------- Mud : Dragonball Vortex Code Base : [Aber] [Custom] Telnet : 4.40.37.95 9999 WWW : None Description : Salutations! Looking for a place where you can openly RP? How about a place that is newbie friendly? Well here you go then. Come and visit us, we RP constantly. We are, however, only BASED on the Dragonball series, and we do not follow the shows or movies on any form. So come on in to a place where you the player have the ability to affect what goes on in the world that you play in. ----------------------------------------------- Mud : Dragonball X: Journey to Power Code Base : [Circlemud] Telnet : percy.xidus.net 5969 [64.124.185.72] WWW : None Description : Welcome to Dragonball X: Journey to Power. This mud is being coded and built by dedicated and capable immortals who know how to be immortals and do not refuse players for who they are and who help mortals with the mud. The immortals have built and coded elsewhere so they know what they are doing, so we will not make bugs and errors that the players will suffer for. We offer alot of unique changes from other Dbx code bass muds that make sense. We also keep the help files updated for newbies so they have less reason to have to ask anyone anything unless that need a further explaination. We care for our players, not only help them play, but we also make sure their characters are protected from those who think hacking a mud is fun. I myself, will be coding in alot more skills, i have plenty already coded that just need to be added in for the players. We have enough areas for players to play, so we hope to see you there very soon. -Shinshi(Owner) ----------------------------------------------- Mud : Dragonball Z Ultimate Code Base : [Circlemud] Telnet : dbzultimate.iflipout.com 5656 [63.228.198.25] WWW : None Description : This is a Dragonball Z related Circlemud. We are in the process of modifying the code. We have a very newbie-friendly staff of immortals and we are all working hard to make this a great DBZ MUD. If you have any suggestions, email at entreri_2005@yahoo.com. We are not hiring any builders or coders, so do not ask. Entreri ----------------------------------------------- Mud : Dragonball Z World Code Base : [Smaug] DBZM 3.1 - modified SMAUG 1.4 Telnet : dbzw.uforce-hq.net 4000 [63.219.178.164] WWW : http://www.u-force.net/dbzw/ Description : Dragonball Z World is a new MUD that we are currently still developing. It will be based on the Dragonball Z series. It will offer various planets on which the different races will grow up upon. Once you are stronger you will be able to choose an alignment (either good or bad) and you will be able to join guilds. Once you are a member of a guild, you can learn special attacks and skills. And from there you can join clans, either the two major clans: good or evil or you can be invited to join independant mercenary forces. It will also feature the afterlife in the next dimension as well as dragonballs to make wishes (used to return people from the afterlife) ----------------------------------------------- Mud : Dragonball Z: Eternal Fight Code Base : [Circlemud] DBEF Telnet : eternalfight.kyndig.com 2000 [64.49.223.8] WWW : None Description : We have been through some changes here. Through some up's and down's and now have finally began our tread uphill. Fully funded this codebase no longer resembles its predecessor DBX(Kastion's code) and will strive to surpass all others. Some of the changes in the past few days include: A Completely Redone Gravity System A New Holographic Training System New transformations and powerups. And the future will entail... A Completely new Fighting and Sparring System A Fully Functional Space system. Fully interactive mobiles which actually fight back. We have got rid of all of our 'troublesome' immortals and are now hiring builders and more coders to assist with the work. Do not log on and ask for a job if you want one email me at my stated email above. Jimih ----------------------------------------------- Mud : Dragonball Z: Lost Time Code Base : [Smaug] DBZLT v.04 Telnet : lt.viper-net.com 1202 [64.246.28.27] WWW : http://lt.viper-net.com/ Description : We are still a young mud, but growing at a rapid rate. We just recently switched servers and no builders were brought with us because they were really lazy. We currently offer all the basic races: Saiyan, Halfbreed, Human, Namek, Android, Bio-Android, Icer We are adding skills slowly as they are not the most important things, but we are open to ideas. Recently installed a spaceship system, it is now fully functional and players are able to buy and fly their own ships. We have a fully detailed transformation system, and a slow but realistic powerlevel gaining system. ----------------------------------------------- Mud : Dragonball Z: Rebellion of dark powers Code Base : [Unknown] Telnet : spaceservices.net 4001 [68.80.252.14] WWW : None Description : Dragonball Z: Rebbelion of Dark Powers is back once again! New host and port but the same old fun and excitement! Please come in and ejoy a great, all-around fun mud! We are now a even bigger world, with more rooms, more areas, and even more mobs! Tired of having to wait endless minutes for mobs to respawn? or people killing all the mobs in an area? Then come on in! We have many mobs for you to kill, and then you can pushup yourself away while you wait for the next batch to appear, getting stronger as you wait! ----------------------------------------------- Mud : Dragonball Z: The Saiya-jin Wars Code Base : [Custom] Telnet : tsw.iflipout.com 7020 [63.226.70.173] WWW : None Description : Please note as of this posting, the MUD has just entered its first stage of development and is incomplete. The Saiya-jin (Saiyan) Wars game is set several hundred years after the events in DBZ take place. While the vast majority of the Saiyan race died when the evil Icer Frieza destroyed their homeworld, planet Vegita, a number survived. The countless children who had been sent to conquer weaker planets eventually grew up, eventually reaching the potential power promised to them by their Saiyan blood. Older Saiyans, surviving members of the old empire, searched out their younger brethern, forming small bands of warriors. These bands grew as well in the interem years, giving rise to some who would dare to call themselves Warlords. Now, during the Saiyan Wars, some of these factions of come to head, their leaders dreaming of power, of consolidation, and some of giving birth to a new Empire, with themselves at its Emporer. ----------------------------------------------- Mud : Dragonball: World Tournament Code Base : [Circlemud] DBX, Modified. Telnet : messiah.ath.cx 1313 [213.139.173.151] WWW : None Description : Hey, we are a new MUD, just started up on 11.13.02. Please come give us a chance, we're always here to lend a helping hand. We ARE highering Coders and Builders, so if you'd like to be one, create a character and e-mail me (Kyosuke) KyosukeKidzukai00@hotmail.com. We are newbie friendly, and even have an immortal to help them out. Please give us a chance, we're getting better daily! ----------------------------------------------- Mud : Dragonfire II Code Base : [LP] Custom 2.4.5 Telnet : dragonfiremud.com 1999 [24.70.202.246] WWW : http://www.dragonfiremud.com/ Description : Dragonfire is an ancient LPmud that has evolved for many years. Recently spun-off (hence the II), the mud is being worked on intensively, incorporating new features and updating the code. Dragonfire is a unique experience in the mud world, as it has not necessary followed the traditional paths of MUD evolution. Many of our loyal player base have been around for seven or eight YEARS, following the MUD through its trial and tribulations--new hosts, new admin, hacker attacks, and so forth. Dragonfire has a strong focus on player- killing, but PK is by each player's choice--the best of both worlds. The 'guilds' of Dragonfire are classes, skills, spells, and clans all wrapped into one in a style that makes Dragonfire unique. Come by and check us out! ----------------------------------------------- Mud : DragonFort Code Base : [Embermud] Telnet : dragonfort.net 9005 [216.170.178.236] WWW : None Description : DragonFort's mud is now open for the public! We're still working on custmizing the code and building areas, but we are stable now! If you'd like to help with the coding/building contact dbittner@hotmail.com Enjoy, and be sure to stop by Dragonfort.net's message boards. ----------------------------------------------- Mud : Dragonheart Code Base : [LP] unique mudlib/world Telnet : circular.org 8888 [206.245.158.23] WWW : http://circular.org/ Description : Dragonheart is a unique player killing mud. We have a unique charactor creation system which includes 16 races, 4 classes, 32 professions, 8 arcane magics and 8 faith magics and 8 alignments. Dragonheart is a fierce land whose citizens border between the best and the worst of people. Players may join houses or form houses and assign house rank or form house alliances as well as purchase property for houses including a house castle. Dragonheart as of Oct 31, 2002 has been online for seven years and become its own unique virtual world set apart from anything else in existance. Many players have been around for years and many new players and old players say it is hands down, the best text game on the internet. Ill let you decide for yourself. ----------------------------------------------- Mud : DragonHeart MUSH Code Base : [MUSH] PennMUSH Telnet : redknight.crystalsands.net 4201 [63.203.148.109] WWW : http://www.crystalsands.net/DragonHeart/ Description : It has been several years since the death of Lancelot and the disappearance of the Merlin. Since then, Camelot's stance on the isle of Britian has weakened substantially. Her armies, even with the leadership of the Round Table, have been unable to stop a particlar tribe, lead by a man called Richard the Bloody, from pushing South from Scotland. With each passing day, the tribe's power and influence grows. It's been nearly six months since Camelot sent an army to investigate an insertgance into their lands. The army returned home with a quarter their numbers, and what was left could barely be called an army. For six months, the new border villages and towns have reported no movement along Richard's lines. It's been three days since the normally daily heralds have been seen from the town of New Haven. In response, a small party was dispatched from York. They too have not returned. Nearly half a year has been spent in waiting for this moment - Richard the Bloody is on the move again.The city of York stands in the direct path between Camelot and Richard's army. Will you help defend Camelot, or will you join the ranks of perhaps the most ruthless barbarian of known history and help overthrow King Arthur? Welcome to DragonHeart MUSH, a roleplay game where you can play a character in the Dark Ages of Medvial England. You help write the story. Will you be nobility, peasantry, a guard, a soldier, a merchant, or a maiden in distress? The choice is your's. Create your character, and interact with people from around the world. ----------------------------------------------- Mud : DragonLance MUSH Code Base : [MUSH] TinyMUSH version 3.0 patchlevel 2 #1 Telnet : dragonlance.godlike.com 6666 [216.218.255.245] WWW : None Description : The original Dragonlance MUSH, running now for seven years. The timeline is at a point some ten years after the War of the Lance, and following the Blue Lady's War has diverged through roleplay from the novel timeline. Characters are original, and any PC may become a 'feature' through play. Currently Sanction, Solanthus, and Palanthas are open, with other areas opened for TPs when needed. In Sanction, minotaurs, hobgoblins, and draconians are open for play. Players must be approved, which gives us the ability to maintain a high quality of roleplay. Most recently the resurgent Dragonarmies, led by Zelos, have been pushed back, but still threaten to overwhelm the Whitestone forces. ----------------------------------------------- Mud : DragonMUCK Code Base : MUCK Telnet : dragon.muck.com 9999 [199.245.105.25] WWW : http://dragon.muck.com/ Description : Looking for a role playing environment that doesn't either fall into Anime or Furry? DragonMUCK is a fantasy based MUCK where role playing is main idea. Friendly staff, newbie friendly, and highly skilled and friendly players. Out of Character chatter kept to a minimum, most of the players connected are completely willing to engage in role playing with new characters. Almost any species and class of character accepted, as long as the application shows a strong understanding of the character. Tiny Plots always in progress, a great place to go if your tired of the normal run of the mill MUCK. The web site also offers information regarding MUCKing, both on the coding side, as well as the role playing side. ----------------------------------------------- Mud : DragonMud Code Base : TinyMud Telnet : dragonmud.org 4201 [206.170.114.15] WWW : http://www.dragonmud.org/ Description : DragonMud is the oldest TinyMud style MU* in existence, (predating Islandia by a few months) and has been continuously online since Thanksgiving of 1989. At the heart of DragonMud is an early 1800's walled city known as TinyLondon. Perpetually pre-industrial and heavily sprinkled with magic, TinyLondon is a city of cobblestones, carriages, gaslamps, stone bridges and ancient towers. The colorful populace is made up of pirates, infiltrators, thieves, vampires, wizards, questors, merchants, poets, gypsies, ambassadors from other realms, Grand Dames and new immigrants. DragonMud is not a hack-n-slash, rape-kill-n-plunder environment. A certain level of manners and civility is expected of all citizens. The creation and maintenance of DragonMud is focused on a commitment to user's privacy and autonomy. Patience, tolerance, fairness, understanding, wit, charm, style, curiosity and creativity are values most prized by the citizens of DragonMud. ----------------------------------------------- Mud : DragonMUD Code Base : [Aber] Dyrt/Aber Telnet : dragon.mudzone.com 7000 [195.166.28.7] WWW : http://dragon.mudzone.com/ Description : Founded 5 July 1991, Dragon has been online consistently for over 10 years, longer than any other AberMUD. In that time, Dragon has changed servers numerous times, moved from Germany to the UK, and converted its codebase from AberIV to Dyrt. The medieval-flavoured setting manages to be unique without deviating greatly from its Aber roots. This home of the DragonSofties remains non-PK aside from Arena matches and rare tournies. The game welcomes new players with a handful of newbie zones and a unique Bard Transport System. For experienced players, minimalist features in the old Aber tradition make running to wizard a challenge. Casting magic costs strength and clues require careful examination of the environment. Quests vary from easy to obscure, from old standbys to Dragon exclusives. Our wizlist holds the names of many mud-gods and expert runners from the time when they were new mudders. Perhpas you can add your name as well? ----------------------------------------------- Mud : DragonRealms Code Base : [Custom] Telnet : Use Homepage WWW : http://www.dragonrealms.net Description : DragonRealms is an ever-expanding, massively-multiplayer text-based roleplaying environment with an average of over a thousand players online during (USA) prime time hours. Tens of thousands of 'rooms' spread out within the four known provinces and over twenty major cities. Players can choose from eleven races which include the fantasy-genre standards likes Elves, Dwarves, and Halflings, as well as several unique choices which include the feline Prydaen, the reptilian S'Kra Mur, or the werewolf-like Rakash. There are ten professions to choose from in this totally skill-based advancement system which include Empaths who transfer wounds from their patients' bodies to their own and shun combat at all costs, Traders who traverse the continents delivering goods and commodities, Moon Mages who get their teleporting and conjuring power from the world's three moons, and Warrior Mages who wield a powerful combination of elemental magic and weapons. DragonRealms is in a constant state of growth and development and is supported by a devoted staff of over 100 GameMasters with years of experience. The first 30 days is free, so you've got nothing to lose. ----------------------------------------------- Mud : Dragons Domain 4 Code Base : [Envy] Customised Telnet : www.dragons-domain.org 8888 [65.113.112.18] WWW : None Description : 1 September 2002 Version 4 of the Domain has been released! After a hiatus, as past players were starting to lose hope, a saviour was found and the Domain has risen from the ashes. The immortals took this opportunity to make some changes and officially release Version 4. The Dragons Domain is a heavily customised, both in areas and source code, Envy MUD. Over the past 8 years the Domain has evolved from a simple Envy MUD to a unique and well-loved fantasy game. We have a number of builders who only build for the Domain and two dedicated implementors currently active. Some of our unique features include: a deity system which allows players to choose a patron deity; an interactive tournament system, including custom- written bots; a pre-requisite skill system that encourages characters to learn a wide range of skills; and a sub-class system once players achieve level 30. We welcome new and old players to try their hand at mastering the Domain! ----------------------------------------------- Mud : Dragons Odyssey Code Base : [Emlenmud] Highly Modified Telnet : bb6.betterbox.net 5555 [209.83.132.78] WWW : http://eot.student.utwente.nl/~wouter/do/ Description : Dragons Odyssey was once a big p-based mud, it has been offline for almost a year, and now its back, bigger and better.It is a pk based world where good vs. evil , and in some cases neutral vs. all. Each alignment has there own homelands and newbie areas. Come give it a try. ----------------------------------------------- Mud : Dragons of Exile Code Base : Smaug Base Mud Telnet : dragon.tnweb.com 4000 [207.65.218.17] WWW : http://dragon.tnweb.com/ Description : Dragons of Exile places a heavy emphasis on the dragon race. If you been searching for A mud the does the dragon race correctly you found the right mud. Our mud is the first mud to allow a true, realistic chance to actually play as the dragon. Though be warned, although the dragon race is much more powerful than any other they are much harder to level. We also feature unique multi-classing with up to three possible classes. Come stop by and check us out! *Dragon Broods are now installed(dragon clans) *Necromancer class is now added *New spells added to a variety of classes *Deities coming soon! *New zones added as well ----------------------------------------------- Mud : Dragons of the Mists Code Base : [MUSH] TinyMUSH version 3.0 Telnet : mushhaven.net 8935 [208.184.147.85] WWW : http://www.mysteriouswolf.com/mistsdragon/ Description : The World of Darkon, a world where Dragons and Griffins fight together to save the planet. Where magic spells and potions fog the mind, or help heal it. Have you ever wanted to ride a Dragon or a Griffin? Have you ever wanted to be a mage that can pull powers from the earth, fire, and water to do things that you can only dream of in the real world. Here you can ride a Dragon or Griffin, be a mage or a healer, you can join a guild, be a gypsy, or just be a resident at one of the Eyrie's. What ever your desire, Dragons of the Mists is your place to be. We are currently looking for residents, guildsmen, and characters interested in being a Dragon Rider! We are currently looking for mainly Male Characters, but Females are welcome too! Come for the fun, come for the excitement! Connect Today! Maybe we will be on search for you to impress a Dragon or Griffin! ----------------------------------------------- Mud : Dragons of the Three Moons Code Base : [Rom] Rom 2.4b4 heavily modified Telnet : titan.kyndig.com 1234 [64.49.223.8] WWW : http://dragons3moons.kyndig.com Description : Dragons creatures of legend. Rumors told to scare naughty children. Have the returned to the world of Krynn? Whispers speak of creatures flying through the night sky blocking out the moons with the huge wings could it be? A storm is gathering over Ansalon. Rumors of armies gathering in the north spread across the land some make preparations for war while others dismiss the warnings as someone’s wild imagination. The Army’s of Takhisis are growing strong claiming lands one by one. How long until they claim your homeland? Will you stand against them or join them in their swath of destruction? The ancient Solamnic Knights are disorganized and not in the favor of the people. Since the days of the Cataclysm the have been looked upon as frauds worried more about their own necks and holdings above that of the common people. Will you be the one to restore honor to the dishonored? Shall you ride into battle outnumbered but displaying a salute to your enemy? Come to the world of Krynn and join the adventure. Will you be a Conqueror or one of the brave few to struggle against them? At Dragons of the Three Moons all shall be revealed. (Dragons of the Three Moons is formally known as Shades of Glory.) ----------------------------------------------- Mud : Dragons' Star Code Base : [Circlemud] Heavily Modified Circle 3.0 Telnet : dracon.net 4242 [65.216.158.116] WWW : http://www.dracon.net/ Description : Ever want to sail across the stars in your own spaceship? Take a shuttle to a dangerous top secret mission? Dragons' Star, a space-themed Diku- style MUD, allows you to do all this and more in a futuristic, cyberpunk environment. Dragons' Star has an original background story and complex race information--great for roleplayers! There is no charge for rent, and food/drink are not needed. Our best features include: * Player customizeable characters based on alien races. * Realistic space travel, including shuttle transit system and multi-room, maneuverable spaceships (own your own Millenium Falcon!). * Over 400 skills and spells to choose from! * Areas that come alive and react to players, area specific weather & more! * Staff run and automatic Quests. * Message Boards and Mail accessible from anywhere. * Customizable IRC-like Chat system called Quick Chat. New player to Dragons' Star? Ruby Dragon Outpost, the center for learning and research, has special school simulations you can attend to find out much more about the game. So, what's stopping you? Become part of the adventure at Dragons' Star today! And may the Dragons guide your path... ----------------------------------------------- Mud : Dragonspires Code Base : [MUX] Version 2.2 Telnet : dragonspires.erisian.net 2345 [216.127.139.7] WWW : None Description : The fact that the planet the fleeing group of humans finally sheltered on was inhabited by dragons didn't much matter by that time. They needed a haven and Temara was the only one within the range of their failing equipment. But despite the presence of the ancient ones in the north, there proved to be no interaction between them. Not until the symbiont storms began to descend. Then human and dragon partnered to fight off the bane of both species' existence. Since those long-forgotten days, a complex society has sprung up. Evil and good vie for control in a medieval world perched on the edge of rennaisance, and the dragonmen have fallen into times of disregard. Things are stirring, changing the planet, which inexorably sweeps toward another encounter with the menace that threatens them all. Here you may join one of the many guilds, enter the service of Duke or Count, or make your bid to find a soulmate in the eyes of a new-hatched dragon. In the world of Dragonspires. ----------------------------------------------- Mud : DragonStone Code Base : [EOS] EOSII Heavily Modified Telnet : dragonstone.org 1234 [12.30.169.4] WWW : http://www.dragonstone.org/ Description : Throughout the towns of Prexion, Aden, and Einar, many tales have been told of the legend of the DragonStone. Most believe the stories are that of a fool's imagination. Few, though, dare to venture beyond the towns to seek the truth..... Are YOU one of these? The Legend tells of a great Golden Dragon called Corin-Mur, who holds the stone within its lair. It is said that the stone holds the key to immortality. Choose from 16 races and 14 classes. Multiclass if you desire. Breathe life into whatever you create. There are many great tasks and quests to complete in your search for the DragonStone. You must seek the aid of others; alone, you are sure to fail. Join one of the clans, or seek help from the friends you will make. ----------------------------------------------- Mud : DragonSword Code Base : [LP] Lima 1.0b1 on MudOS v22.2a31 Telnet : mud.dragonsword.com 7000 [24.219.2.107] WWW : http://www.dragonsword.com/ Description : We are actively seeking builders and coders for this growing project. DragonSword is a fantasy based RPG in current development. If you are interested in working with a dynamic group of mature individuals on a new mud project destined to succeed, email the administration at osiris@dragonsword.com to discuss possibilities... ----------------------------------------------- Mud : Drasan: Other Side of the Mirror Code Base : [Rom] Modified Anatolia Telnet : drasan.org 4242 [206.245.158.241] WWW : None Description : Word spread fast across the universe of a call to new and seasoned adventurers alike, to visit a realm as vast and expansive as your own imagination. To come and meet your fate in one of 18 races and 12 classes, each carrying its own special unique technique and features. To grow and flourish earning your battle scars as you raise the stakes by remorting into another profession retaining all your skills/spells from the previous one. Whether it is might or magic in the end the heroes stand on the top of fallen enemies. Make new friends, Form Aliances, and Create your own Clan/Guild, build your castle and defend it against invasions of rival clans attacks, or increase your wealth and live your destiny of becomming one of the most powerful masters of the realm.. Search out magical and arcane objects through interactive areas and quests or just hunt and kill what ever crosses your wicked blade. The only question left to ask is, are you ready to take the challenge? If so the rewards as well worth the blood and are as rich as the harsh reality of this unique world. Come one and all, be amongst the first to create your clan and become one of the most rich and powerful members of the realm. ----------------------------------------------- Mud : Dreamers Code Base : TMI-2 Telnet : cal006031.student.utwente.nl 1998 [130.89.227.75] WWW : None Description : Dreamers has been in the development stage for nearly a year, and is now open for playing, though things are still a bit rough around the edges. The theme is Fantasy, with surrealism and creativity strongly encouraged. We have no policies on role play, and would like people to play the game in the manner that they enjoy the most. We are interested in hiring coders, either experienced coders, or inexperienced folks with a creative turn of mind and good verbal skills. Our race selection is a bit unusual in that new players can choose to merge two races to obtain some characteristics of each, and some limbs of each. It's a bit random, so unusual physical characteristics are easily attained. With five different races to choose from, there are 25 possible combinations. The classes will be entirely run by players, once they are approved, and the people proposing a new class can select the government, recruitment policy, primary and secondary stats, name, and defining characteristics of that class. ----------------------------------------------- Mud : Dreams Code Base : [Envy] Modified Telnet : dreamsmud.com 3000 [209.162.210.70] WWW : http://www.dreamsmud.com/ Description : Dreams is a friendly based mud created in the realm of imagination. Many strange and wonderful things have changed in this realm since the first day it went up over five years ago. We attribute our success to the friendliness of our great players and an amazing staff of knowledgable and worthy immortals. We have tons of new and wonderful options added to the code frequently. Here are just a few examples of what keeps our players coming back. * 4 impressive clans to choose from and clan rooms. * Wide variety of original areas, some of which were submitted by the players themselves. * Forgiving leveling system makes it fun to play. * Interesting quests. * Tiered remort system allows players to get more skills. * Paintball, Arena and much, much more! and of course more spells and skills for all classes. So, please come on by and try out this little nitch in the world. of Mudding. You've tried the rest, now play the best! ----------------------------------------------- Mud : Dreams Are Forever Code Base : [Envy] modified Ultraevny 2.2 Telnet : dreams.darktech.org 1234 [68.105.119.146] WWW : http://www.geocities.com/dreams_webs/ Description : There are 201 levels of fun, in the higher levels you will have Quests, at level 100 you will have the choice to stay single class or go dual. Battle Field is the place for killing others, but with no player loss. Dreams are Forever, is a new mud, with a new spirit: all are welcome to play and get envolved in the growth of the mud. Stop by and see for yourself! ----------------------------------------------- Mud : DreamScapes Fantasy RolePlaying Game Code Base : [Circlemud] heavily modified Telnet : dreamscapes.dyn.dhs.org 4500 WWW : http://www.dreamscapesmud.co.uk/ Description : DreamScapes MUD has been in development for over four years. The first code compile, using stock Circle 3.0 took place in January 1997. All stock areas were removed and new cities built. 02.02.2001 Four years down the line and DreamScapes is still in a rapid state of evolution. The anticipated day of officially leaving a 'playtest' phase still has not arrived. A few fundamental aspects of the game need to be introduced before we can make this transition. That said, the playerbase has grown to a respectable size, with over twenty players connected in peak times. A history is developing, and the feel of a living, breathing realm is getting stronger on a daily basis. The players roleplaying goes from strength to strength, the level of RP found is immense, thanks to the core players who actively encourage it. It is the players we have to thank for maturing into such a great mud, accept our sincerist gratitude (the admin). ----------------------------------------------- Mud : Dreamshadow: The Legacy of the Three Code Base : [LP] MudOS w/ unique mudlib Telnet : dreamer.telmaron.com 3333 [209.48.36.2] WWW : http://www.merit.edu/~ryumo/ Description : Bipedal cats with razor-sharp claws... Giants of living stone and fire... Wolves whose lives are honor... Fragile wisps who explore time and space... What do they have in common? They could be your allies, or they could be YOU. Choose your home, choose your time, choose your path...almost anything is possible within the universe of your Dreams! Join us and make a legend of yourself, or just sit back and talk about making a legend of yourself. Each world has its own paths, its own races, its own rules, and they just wait for you to write history. Explore the stars, dabble in Magic or the shadowy realm of the Spirit. Dreamshadow: The Legacy of Three is a story you write as you go along. We provide the canvass, but our guests give it life. Come visit for a while, but bring a Dream. Suitable for guests ages 13+, children are encouraged to bring their parents. RASCi Ratings: Nudity: 0 Sex: 0 Violence: 2 Language: 1 ----------------------------------------------- Mud : Dreamstone Code Base : [Custom] Completely Original Code Base Telnet : dreamstone.tzo.com 2222 [12.230.160.86] WWW : None Description : Dreamstone is a completely original new MUD which offers several very uncommon, but very nice features. Instead of definite levels, there is gradual leveling. Instead of classes, there is a very extensive skill tree. Advanced Mob Progs supported. Be warned, Dreamstone is still under extensive development and is subject to pwipe at any time. However, if you're looking for something different, you might want to check out Dreamstone. ----------------------------------------------- Mud : Dreamverse Code Base : [LP] MudOS/DVLib Telnet : mud.dreamverse.org 9600 [65.114.183.76] WWW : http://www.dreamverse.org Description : Dreamverse is a fantasy based MUD that has been growing steadily since 1995. Players logging in for the first time are struck the amazing colors throughout Dreamverse, the attention paid to overall MUD quality, and the creativity. Dreamverse is a very large MUD with thousands of unique rooms, towns, wilderness areas and oceans. The player base is diverse and friendly, although player-killing is allowed. An extensive selection of character races and classes provides a variety of potential playing experiences. Sail tall ships across the oceans, explore forbidding castles, fly dragons, or do battle with warring armies. Dreamverse will challenge players interested in 'hack and slash' combat as well as those leaning more toward sorcery or thievery. Dreamverse is a great experience for both newbie players and masters alike, providing a challenging and entertaining game for all. Interactive non-playering characters help guide you on your way, and new players typically receive help from those more experienced until they learn the ropes. Log in and try it today! ----------------------------------------------- Mud : Dreaven Code Base : [Custom] Grendel Telnet : dreaven-mud.com 7000 [213.93.65.124] WWW : http://www.dreaven.com/ Description : Dreaven is a new MUD based on an unique new code originally created by Michiel Rook but heavily altered and improved by Hemko de Visser with ideas from Roy Walter. Dreaven is not open for playing yet, but we are searching for useful test-players. We hope you like this MUD and will become an useful testplayer. You can write your ideas, bugs and comments in Notes on the several available noteboards. Besides, we are still looking for another Immortal, especially people from US or at least people who speak fluently english. If you are interested in becoming an Immortal please write a note on the general board or mail the Dreaven staff at staff@dreaven.com If this is your first time on Dreaven, please make sure you read HELP RULES for the rules here on Dreaven, HELP BACKGROUND for the background story of Dreaven, HELP STORY for the story of Dreaven, and HELP NEWBIE for information about how to start. We hope you like this MUD and that you will come back soon. Please notify other people about this MUD, the more testplayers we have, the sooner the MUD will be fully operational !! For further information about Dreaven we refer you to the official Dreaven website at http://www.dreaven.com Nemesis and The Black Eagle ----------------------------------------------- Mud : Druid's Realm Code Base : [Ack!mud] Druid's Realm 1.0 Alpha Telnet : farviolet.com 3000 [216.27.176.144] WWW : http://www.farviolet.com/~tiffani/dr/ Description : Druid's Realm is a completely original world, originally based on Ack! but so heavily modified we have decided to call it DR 1.0 Alpha. We have many races, classes and skills to choose from and coming soon, player run religions, new and improved vampires and werewolves and many other aditions to the code. Come check us out, we are a newbie friendly MUD and we are also Gay/Pagan friendly so anyone in any of these groups, or any other for that matter, come on in and relax, we do not tolerate anyone being picked on for their race, sex, religion or sexual preference and people who do so will be dealt with swiftly and harshly, yet fairly...Enjoy! ----------------------------------------------- Mud : DUMII Code Base : [DUM] DUMII Telnet : dum.acc.umu.se 2001 [130.239.18.149] WWW : http://dum.acc.umu.se/ Description : What is special about DUMII? Well, first of all, I can guarantee that you have never played a mud like it before. - Our codebase is unique. You've never seen it before. - You get experience for treasures, not killing. - Role play is required. - No silly things. Anywhere. Guaranteed. - Restricted PK and harassment. - *Very* good ansi colour. Best I have seen. - Macros now available! (NEW!) - Emote available to responsible players. - Responsible, active and attentive admins (!) - Active developer discussions with Wizards (!) But the thing I have always found most unique about DUMII is that it encourages thinking more than fighting. Come join us now. We need more mortals! We have too many Wizards! We need you. NEW! Mention mudconnector, and get your first character level free! regards, Mortrik, Head Administrator ----------------------------------------------- Mud : Dune Code Base : [LP] LP-Mud Telnet : dune.servint.com 6789 [209.50.251.103] WWW : http://dune.servint.com/ Description : Have the choice of joining one of nine Houses Major in your quest for glory in this thrilling role playing adaptation of Frank Herbert's Dune universe. Dune MUD's all -original world is just the finely tuned mix of theme and practicality needed to make the magical and deeply moving universe Frank Herbert created into a MUD. Dune is an old MUD that has survived the years with its great originality, awesome gameplay, and friendly playerbase. Tired of mages, thieves, elves, and fireballs? Dune is your ticket to happiness. Unlimited Levels + Unlimited Stats + 30,000 Rooms + Frank Herbert's imagination = Unlimited Fun Stop by to see what we're talking about. ----------------------------------------------- Mud : Dune III Code Base : [MUSH] Pennmush Telnet : dune3.mushpark.com 3333 [207.8.143.27] WWW : http://www.dune3.net/ Description : Dune III MUSH is set roughly 100 years prior to the opening of Dune, with House Corrino being firmly in control of the Imperium. Houses Atreides and Harkonnen are not nearly so pivotal to the plot as they are in the novel, though they do have a presence in the game. The Fremen, an unknown entity at this point in the timeline, have no real contact with the Known Universe. The Bene Gesserit Sisterhood remains quietly but firmly intertwined in the affairs of the Imperium, the true depth of their subtle influences sensed by none beyond their order. Kaitain, the Imperial Seat, is the center of role-play, although RP on the hereditary and contractual fiefs of the Houses Major is supported and encouraged. Politics and intrigue are the hands which weave intricate storylines and plots amongst the players. To ensure the focus remains on the RP, DuneIII does not employ the use of a combat system, and economy is only minimally coded to support the CHOAM contract system. You will find no hack and slash gaming on DuneIII; the outcome of physical clashes will be determined based on consent between the players involved. The tenet of IC (In Character) Actions leading to IC Consequences (ICA=ICC) is a concept of importance to all. ----------------------------------------------- Mud : Duris: Land of BloodLust Code Base : [Dikumud] 99% rewrite of Gamma Diku Telnet : durismud.org 6666 [63.224.89.204] WWW : http://www.durismud.org Description : Duris is one of the most popular race war based pkill muds of all time back in the 90s before it shutdown it averaged 200+ players almost 24/7, Now Duris is back and better then ever! The mud is VERY customized and is NOT for the faint of heart. With an overhead graphical map system, and over 150 thousand rooms, Duris can take months if not years to totally explore. With a complex Guild/Clan, trade system, player controlled ships, guild halls, player houses, Random EQ drops and many many other advanced features Duris provides new and expert mudders alike with a level of mudding excitement not found any place else. Are you up for the Duris experience? Are YOU one of the best of the best? Only one way to find out.. ----------------------------------------------- Mud : Dutch Mountains Code Base : [Merc] DM 3.4 Telnet : mud.nu 4000 [145.89.29.21] WWW : http://mud.nu/dm/ Description : - Animal Companions who imitate the behaviour of their Ranger master - Hunting mobiles that climb drainpipes and leap across chasms to get you - Monks are no longer nerdy with introduction of Matrix skill EAGLE JUMP - No cleric available? With dual play you can now log in you second character and group with yourself. - Psionicists who manipulate spacetime. Just don't take any recall scrolls from them because who knows where you'll end up... - Scour the mud for component items and assemble your own artifacts - Druids may ocassionally blow up their cauldrons but they do produce nice potions. And in tree, squid or bear-form they kick serious butt. - New Lord system with eight taxing levels for those who go the distance - All your player characters in one searchable account for handy reference - MPS sound support for ZMud and Wintin95. Download our soundfiles set from the website - Building areas tough? We have two special-purpose area editors for DM and an extensive builders' guide on the website - Want to be a developer? Sorry, you have to have a HERO character first before we consider you... - As a druid, bring your own forest on a picnic. The nature's call spell has everything you need to make a druid comfortable - Wield any weapon you want with the warrior - Pick on another player, or even immortal in the arena - Use deadly archery techniques to shoot your opponent from a distance with your ranger Classes: Warrior Paladin Antipal Cleric Druid Psionicist Thief Monk Ranger Mage Races: Human Elf Dwarf Halfelf Halfgiant Halfling Gnome If you're looking for a not too complicated mud, with a friendly atmosphere and constant improvements... you found it! ----------------------------------------------- Mud : DynamixMUSH Code Base : [MUSH] PennMUSH Telnet : dynamix.dyndns.org 4201 [216.103.211.230] WWW : http://dynamix.xidus.net/ Description : Dynamix is a social MUSH with a general theme centered on Dynamic City, a place for building, coding, and socializing with no quota restrictions. The public sector, Central Square, has fun surprises and places to explore. Take a ride on the DC Train and visit several uniquely coded themed areas. There is Comfort Farm in the Plains & Hills, the Pyramid Adventure in the Desert, The Boardwalk at Oceanside including the casino, the arcade, the soda shoppe, the Ocena Adventure and more! Stop by Cape Carnival and blast into space! You can get your own starship and explore a potentially infinite universe. Transfer minerals from the planets you find and buy over ten different types of upgrades for your ship. Invite your friends and do battle with phasers or torpedoes. Colonize planets, build starbases, and actually @dig out your world for others to explore. If you are interested in space themes will certainly want to give DynamixMUSH's United Earth Space Exploration Coalition a try. Here's what one of our players said about DynamixMUSH!: * A great mush with four years of softcoding * general theme * no registration * no quota * ANSI color * dynamic structure building * tons of places to visit * cool staff We do indeed have a lot to offer at DynamixMUSH. Stop by and visit with one of our friendly admins, explore, and enjoy yourself. See you soon! ----------------------------------------------- Mud : Dynasty Code Base : [TFE] TRE/TFE Telnet : mud.rocke.org 4000 [24.167.198.46] WWW : http://mud.rocke.org/ Description : Classless system allowing the creation of unique characters. Well-written backgrounds (theme, world and religion) User-friendly interface, easy-to-use building system, which also allows advance MOB-ITEM-ROOM coding Realistic feeling, down-toned fantasy with mixtures of fairytales for ultimate roleplay environment. Evolving zones, planned roleplay-events and player contact. Quality above quantity. ----------------------------------------------- Mud : Dyre MUD Code Base : [Smaug] Dyre MUD 4.100P (Multi-Class), based on SMAUG 1.4a Telnet : dyre.crodo.com 2222 [216.162.171.221] WWW : http://dyre.crodo.com/ Description : Dyre MUD...Days of Payn: the struggle between the Houses within the Empire has begun. First, we have made Dyre as newbie friendly as possible with all commands and features available from a one-stop index. Second, questions are encouraged by the Imps - we admit, things are a bit different on Dyre. We have a newbie-friendly mud-school to help ease new players into the MUD life, and an automatic authorization system which allows players to be authorized even when no IMMs are online. We are always willing to consider new ideas presented by players. Dyre has taken great care to allow a role-playing atmosphere and also have a place where people could just socialize. The Imps have been drawn from already well-established MUDs and wanted to creat a place where players have more of a say. Here's some of what Dyre offers: Multi-class (4/9), Color, *NEW* (Paladin, Ranger, and Necromancer) Classes, Unlimited grouping levels, Global Boards, Dual Wield, Backstab with dual-wielded weapon, Class-Restricted Equipment, Pkill-Legal Areas for those who choose to be DEADLY by joining the Assassins guild, Quests for Mobiles, Emperor/Automated/Hero Quests, New Languages, New Races (Houses), Mounts, Clans and Guilds with Leaders and a rank structure, Brewing Potions and Scribing scrolls, New Socials (totaling to 495), Bank - wire funds to others, Teleport Rooms, Full Help Indexes, MUDProgs galore and more, stop by and find out. ----------------------------------------------- Mud : Dystopia II : Calim's Cradle Code Base : [GodWars] Dystopia 2 Telnet : calim.kyndig.com 9009 [216.127.82.103] WWW : http://calim.kyndig.com/ Description : Calim's Cradle is the beginning of the next generation of dystopia MUD's, build on a combination of the released Dystopia Christmas Edition, the old Dystopia code and some ideas from my scratch-mud GangWars. Expect to see more focus on details and quality than on quantity and number-frenzy. Currently the Cradle has 5 classes, 3 of which are extensions of older Dystopia classes (Fae, Giant and Shadows), and two are new classes, one is a magic wielding class, based heavily on delayed events and chained spell effects and the other relies on summoning and controlling monsters. The Cradle offers depth, variety and atmosphere - the kingdom system allows any group of players to form their own kindom and wage war on the other kingdoms. Simply solve a kindom quest, and a kingdom will automaticly be generated for your team, and you can start building your kindom hall with the kingdom OLC. Join in, create a character, pick a basic class and start evolving into your very own customized class. Join the ranks of an existing kingdom or create your own. Regards Brian Graversen aka Jobo of the former Dystopia MUD. o=======================================================================o Muds Beginning With: E o=======================================================================o Mud : EagleMud Code Base : [Circlemud] [Circlemud] Telnet : eaglemud.catawba.edu 4000 [152.41.1.220] WWW : None Description : EagleMud provides a traditional & stable virtual world with a small player base where all PCs are familiar with each other's game presence. Players may battle one another if they are within +/- 5 levels. There are 60 mortal levels. You *can* earn immortal status with approximately 100 hours of play. Immortality is NOT subject to approval. Our five races include Human, Dwarf, Goblin, Hobbit, and Leprechaun. Our eight classes include Witch, Necromancer, Paladin, Ranger, Friar, Monk, Thief, & Gypsy. EagleMud is openly hosted on a college campus and, thus, will be open to players for a long time to come. Take a minute and come join the best small-player-base mud on the net! ----------------------------------------------- Mud : Earthmud Code Base : Tmi-2 0.9 Telnet : earthmud.org 2222 [194.229.18.27] WWW : http://www.earthmud.org/ Description : Earthmud is one of the oldest MudOS muds. It was founded in november 1992 and has been developing since. Past, present, future and fantasy themes are available, interconnected through the central theme of Douglas Adams 'Hitchhikers guide to the Galaxy' theme. ----------------------------------------------- Mud : Eaxia Code Base : [Custom] EaxiaSEL engine, completely custom (from scratch) Telnet : eaxia.com 347 [216.67.213.73] WWW : http://www.eaxia.com/ Description : Eaxia is a role-playing adventure textual game set in a medieval era in which you control a fantasy character. Your interactions with other characters and the game elements create a rich environment of quest-seeking adventurers, battle-hungry creatures, and powerful magics. There are several worlds that make up the realm known as Eaxia; some of your adventuring may take you to these other dimentions: you may be recruited by a holy avatar on a quest to rid the land of evil or you may be staring down a dragon while your heart beats fast and your hand grips your blade. Be you merchant, warrior, or mage, fortune is yours to take... if you're brave enough. ----------------------------------------------- Mud : Ebb of Reality Code Base : Dyrt Telnet : 66.161.232.70 1234 WWW : http://www.personal.psu.edu/tnt118/ebb/ Description : Ebb of Reality has been in existence for over two years. In that time it has developed an engaging social atmosphere which is enjoyable for all players; be they old timers from the very first Aber muds, or people who have only been mudding a short time. On Ebb, the administrators have made it a priority to provide a friendly, relaxed, and engaging atmosphere for all users, while still providing an enjoyable and challenging gaming environment. Our unique "recall" feature allows players to more easily keep track of conversations, whether you're getting directions to a mud gathering or asking for hints on the latest quest. Speaking of quests, we have a number of quests which are only available on Ebb, and that number will increase significantly in the months to come. Players can also access "profiles" of some of the more prominent members of the Ebb community, which can help you put a face and a personality behind the names on the user list. With a growing number of unique features like these available to its players, and a number of future improvements in the works, Ebb of Reality is on a steady track to evolve into a unique mudding experience; one which will achieve the perfect balance between social atmosphere and running environment. We hope you will stop by and see what we're all about! ----------------------------------------------- Mud : Eclipse of Fate: A World Reborn Code Base : [Circlemud] heavily modified Circle 3.0 bpl 8 Telnet : uranus.ancients.net 7777 [209.45.202.69] WWW : http://uranus.ancients.net/~fate Description : * Many unique zones not found anywhere else populate our world * Transports and mounts (subdue and rideability factors) * Artificial intelligence for mobs * Gambling * Delayed spells * Realistic race characteristics * Pkill and bounty system * Clan code * Object materials and condition * Damage and repair for objects * Climate options within rooms and a coordinate system * The ability to smell/touch/feel/listen in rooms for added realism * AUTOQUESTING as well as immortal run quests * Many, many more things Our best feature is our immortal team who works dedicated for the mud. We have T1 connectivity with our on our own Pentium. You will be happy you stopped by to visit. We have worked to bring the magic back. An Eclipse of Fate, 'The Magic is Back!' ----------------------------------------------- Mud : Eclipse RPG Code Base : [MOO] Telnet : eclipse.wolfpaw.net 8888 [216.18.90.4] WWW : http://eclipse.wolfpaw.net/ Description : Eclipse RPG is set in present day times on two tropical islands of Callista and Kaliki. Players interact with others inside a lush world and live out a very realistic virtual life. Ways to increase level/earn money: - Mine for gems - Fight criminals - Wait tables - Bake Cookies - Fish - Deliver Packages We are very newbie-friendly, and everyone is welcome from those who are just starting out with MUDS to those who are 'oldies'. In addition to the leveling systems, Eclipse also offers over 130 shops and other recreational areas to role-play your character in. Come join us! ----------------------------------------------- Mud : Edge of Creation Code Base : [Smaug] Heavily modified. Telnet : edgeofcreation.net 5665 [216.18.90.3] WWW : http://www.edgeofcreation.net/ Description : The Edge of Creation is a Smaug based MUD with a unique history and a large number of original areas, including the main city of the land and the newbie academy. We have an extensive range of races and classes of all alignments, with guilds for each class, orders, and pkill for deadly players. There are 100 player levels, and we offer specialized subclassing at level 20. The Edge is a very newbie friendly place, but we also offer much for experienced players. Questmasters to send players on specialized quests across the lands, and with over 600+ skills and spells no two characters are alike. The IMMS are friendly and are always open to questions and suggestions. Log on and check us out! We would love to have you visit us and hope you can find a MUD home with us. ----------------------------------------------- Mud : Edge of Darkness Code Base : [Dikumud] Heavily modified DIKU Telnet : edge.ofdarkness.net 2001 [65.7.188.203] WWW : http://www.ofdarkness.net/ Description : Welcome to the mystical fantasy world that is The Edge of Darkness. Within this ancient alternate reality lies a vast medieval realm know as Doraak, filled with adventure, danger and wonders beyond imagination. Almost every type of terrain conceivable can be found within Doraak's ever expanding boundaries..from the icy arctic wastelands to the mine-filled Tahrenian mountain ranges of the dwarves. There are the sprawling grasslands of the west and the great barren deserts of the far south. There are numerous islands in the northern and southern oceans and there are the measureless swamps of the east. There are all these regions, plus hundreds more just waiting to be explored. And throughout all of these lands lie countless ancient forests, some of which are bright and pleasant, yet others are damp, dark and perilous. In this realm, any path can lead to discovery, adventure...or death! These wild, rugged lands are only recently beginning to yield to the influences of civilized society, as the many humanoid races of Doraak struggle to establish small pockets of civilization amongst the far-reaching and untamed wilderness. There are a number of cities and villages that can provide safe haven to a weary adventurer. However, even these seemingly peaceful towns can offer far more than just a good night's rest, to the inquisitive or careless explorer. In spite of humankind's best efforts, there are still dark forces at work within Doraak, which seek to undermine all that has been accomplished. Both the minions of evil and the misguided good lurk everywhere throughout the realms, and beyond, building strength and patiently waiting for their time to come again... So come and test your might, your skill and your cunning against all that The Edge of Darkness has in store...for the world of Doraak awaits its next savior...or victim! ----------------------------------------------- Mud : Edge of Midnight Code Base : [EOS] Heavily modified Telnet : bb9.betterbox.net 8010 [209.83.132.87] WWW : None Description : Edge of Midnight is back. I decided to resurrect my old mud with a couple of changes it is now a purely adult mud linked to an adult webpage, if you are below the age of adulthood and in some countries that means 21 then this mud is not for you. Its basic engine is a heavilly modified derivative of the EOS system with many custom races and classes, remort system is in and working along with quests, many original specificly made for us areas pk is available as is dueling. But I make no excuse that upgrading the mud will be of secondary concern, primary concern is a haven for adult mature players. Anything goes with certain restrictions no means no no harassment of players who don't want it, no spoiling anyone elses fun and no rape unless its purely roleplay and agreed by both parties. In this world of politically correct subject matter I feel there is a place for people who are open and happy about there sexuality and want to explore the subject within a safe fantasy enviroment. Any adult can visit but if you wish to stay send an email to the admin. Email greyarchive@btinternet.com ----------------------------------------------- Mud : Edge of Time Code Base : adjusted Envy Telnet : eot.student.utwente.nl 4000 [130.89.221.152] WWW : http://eot.student.utwente.nl/mud.html Description : The story behind Edge of Time is too big to fit in here, so we invite you to have a look at our website, or of course logon to the mud, and read the story there. Here I'll describe part of EoT's real life history so far: Edge of Time was created by a few people who all played at a mud they liked, but thought was too big to enjoy much longer. They decided to make their own mud, so searched for the right code-base to make a not-too-big and social one. What they found was an EnvyMud. They added ansi-color, On-Line Creation, Inter Mud Communication and a great deal of other things. Now, after over a year of coding, EoT is ready for more players. If you are interested in building, feel free to drop by and leave us a note with your e-mail address and a little story about yourself, also stating why you wish to build, and what previous experience you have with building. Mind you: building with us does not require any previous experience, but it's handy for us to know whether you'll need alot of help or not. ----------------------------------------------- Mud : Elderain Mud Code Base : [Rom] Telnet : elderainmud.com 4000 [24.237.7.229] WWW : None Description : Elderain MUD is a fairly new Rom2.4b6 code based mud with a lot of changes to it. We are currently working on implementing the core advanced dungeons and dragons rules and systems such as armor classes, spellbook memorization, thac0, exceptional strength, religion system and so on. We are currently hiring Coders and Builders to help us make this a 100% original MUD. We need open minded builders to help make 100% original areas and to make this mud exciting and fun to play. WE NEED CODERS to help us implement the core rules and to make this mud like no other. Builders and Coders can apply on the MUD or via email at : elderain@hotmail.com ----------------------------------------------- Mud : Eldorado Code Base : [Rom] Modified Telnet : eldoradomud.com 9000 [64.193.162.45] WWW : http://eldoradomud.com/ Description : Eldorado is a medieval realm based on the theme of the Goddess Aludra. The Land of Eldorado is an Established mud with a strong character base. We are a ever growing and expanding mud and always like to see a new face. However, if your into cheating, cursing, annoying other players and generally being a pain, then do yourself and us a favor and find another mud more suited to your needs. We believe strongly in the idea a mud should be fun for all above all else! Therefore, place nice and play hard and come join us and become one of our family! ----------------------------------------------- Mud : Elemental Paradox Code Base : [LP] MudOS v22pre8 Personalized Lib Telnet : ep.acewest.com 5555 [207.108.118.153] WWW : None Description : Elemental Paradox is a fantasy world mud, consisting of classes like Cleric, Mage, Rogue, Ninja, and Knight. We're currently accepting test players but mostly builders and coders with good fantasy imagination. ----------------------------------------------- Mud : Elendor Code Base : [MUSH] PennMUSH (heavily modified) Telnet : mush.elendor.net 1892 [134.114.66.33] WWW : http://www.elendor.net/ Description : Founded in 1991, Elendor is the premiere J.R.R. Tolkien based world with 3000+ users and 5500+ rooms. Set between the times of The Hobbit and The Lord of the Rings, Elendor is devoted to providing a quality roleplaying environment where activity is primarily social and interactive rather than automated. On Elendor, players may take on a character from any of 5 diff- erent races and 22 different cultures of Middle-earth, each of which has a dedicated staff of players ready to help you learn the game and how to play. The staff on Elendor is especially helpful and friendly to players who are new to Tolkien and/or to MUSHing in general. The roleplaying environment on Elendor consists of a beautiful and acc- urate representation of Tolkien's land of Middle-earth where room descrip- tions change dynamically with the time of day, seasons, and weather. Elen- dor has an extensive global command system which includes a finely-tuned skill/stat-based combat system, a full economic system with several forms of currency, an elaborate language system with support for 19 different spoken and written Tolkien languages, and a convenient wardrobe system with which you can create a detailed collection of descriptions for your character. Elendor also provides a custom designed chat system with over 100 channels and its own mailer system equipped with over 100 bulletin boards where players plan game activities and discuss Tolkien's writing. ----------------------------------------------- Mud : Elenia Code Base : [LP] MudOSv22.2 on Elenialib v0.0.1 Telnet : elenia.lpmud.org 4444 [195.11.8.25] WWW : http://elenia.ewtoo.org/ Description : Elenia is loosely based on the set of books by David Eddings named The Elenium, a world with Church Knights, Trolls and High Priests casting magical spells. The machine running Elenia is based in the UK. There are a number of races, all of which are human, and a variety of 7 different classes, namely Priest, Magician, Warrior, Mercenary, Knight, Necromancer and Thief. We are a brand-new mud, with a currently very small world, but we are looking for builders, coders and players to expand the mud at a rate! ----------------------------------------------- Mud : Elephant Mud Code Base : MudOS v22 Telnet : elephant.org 23 [194.217.241.200] WWW : http://www.elephant.org/ Description : Elephant Mud is some 7 years old now, and is based in London, England. It was started by a couple of students who were unhappy with the lag that UK players often experienced when connecting to the USA. We have a permanent user base of between two and three thousand players, with several hundred deleted on each idle player purge. The mud is heavily themed in a fantasy medieaval environment, with Orcs, Elves, Dwarves and the like fighting to preserve (or bring down) the last vestiges of civilization on the continent; namely the town of Drakenwood and its neighbours. We have a fair number of available races, and offer 8 classes that people can play. Naturally, each race has its own distinct preferences and specialities, giving them advantages in certain professions, although some of the most powerful characters are those that have somehow become a Noble in unusual class/race combinations....We also allow multi classing at higher levels, and have a hierachy of Nobles from 25th upwards. Player killing is legal on Elephant Mud. Or at least it is from an Admin point of view. The Town Council disagree however, and so although you may happily PK, your fellow players are organised to deal with those who do so indiscriminately. Admin will, though, deal with persistent PKers, who are only doing so to cause grief to others. The Mud is an eternally growing and changing place, and new comers are always welcome. Who knows, you may just decide to stay. ----------------------------------------------- Mud : Elite MUD Code Base : [Circlemud] Elite MUD Telnet : mud.nlink.com.br 3000 [200.249.195.34] WWW : None Description : In this realms roleplayers will find some interesting quests runned by immortals once or twice a month. There are also other activities such as Tournaments and Quiz. The remorter system is unique and pays for the continual playing of the game! ----------------------------------------------- Mud : EliteMUD Code Base : [Circlemud] (modified) Telnet : elitemud.net 4500 [216.63.64.185] WWW : http://orangeroad.tzo.com/~elitemud/ Description : EliteMUD was started in 1994 in sweden by IO and Rigel and his been running ever since. Now based in the US, it still boasts a substantial and loyal playerbase, averaging between 20 and 60 players online at any one time. We offer 109 mortal levels, 16 clans, PK areas, and a remort system based on multiclassing. In addition, there are regular Immortal-run quests, and special quest races available. ----------------------------------------------- Mud : Eltanin Resurrection Code Base : Gamma Diku / Eltanin Telnet : celemir.net 3000 [204.251.180.191] WWW : None Description : One of the earlier Diku games on the 'net was Eltanin. Unfortunately, it met an untimely demise many years ago. Eltanin Resurrection is old Eltanin's code, and will be running without modification indefinately. If you want to examine a vintage Gamma based Diku (or were a previous player), drop on by. Players that can prove they played the original Eltanin will have levels reimbursed. Features (vintage 1991-1992!): 30 levels, 8 classes. (Mu/Cl/Th/Wa/Bard/Monk/Archer/Psionicist) Semi randomly loading useful potions/scrolls! Must use a scroll to recall! An early mount system! Limited equipment! PK for it! and more! (or not) However, perspective players should be warned. This MUD is harder than a typical 1999 era MUD. ----------------------------------------------- Mud : Elusion Code Base : [Ack!mud] v4.2, Heavily Modified Telnet : ackmud.org 8000 [198.94.138.119] WWW : http://elusion.ackmud.org Description : Elusion is a heavily modified ACK!Mud v4.2, which boasts a mature, experienced staff (4 imms with 24 years combined Ackmud imming experience!) and astounding code stability. We have added new spells and skills for vampires and werewolves, as well as two new supernatural races. Our clan code has been expanded to include an initiate system as well as clan accounts and treasurer commands. Guilds have also been added as 'secret societies' to encourage role play and interaction between players. Much of the core Ack!mud code has been reworked or rewritten to provide a greater balance, and as such, fighting and pking may not be what the typical Ackmudder expects. Our areas are 99.9% original, and combined with our dynamic equipment system and expanded leveling system, offering new levels beyond Realm Lord, your adventure is bound to be fulfilling. ----------------------------------------------- Mud : Elusive Dreams Code Base : ROM Telnet : elusive.mudservices.com 8000 [260.245.158.248] WWW : http://elusive.mudservices.com/ Description : ..and as had been foretold, the Cataclysm occurred. It was not the end of the world as many had feared, but nothing would ever be the same again. Humans could no longer continue their blinkered existance. The old realities had been forever shattered and the dreams had been let loose in the land. Drawing on this new power, the Ancient Races re-appeared. No longer did they have to cloak their comings and goings. The very earth hummed with power and even the most sceptical had to acknowledge that the safe order of things was no more. Reactions varied: some embraced the old ways and magic returned to the lands, some retreated to sheltered enclaves and developed new and amazing technologies, some gained the stars, some lost their minds. It was a dangerous and chaotic world, but the rewards were great for those brave enough to embrace the dream. Elusive Dreams has been up and running for over a year now and has developed some unique and interesting features. Roleplaying is strongly encouraged by clans which are totally player created and run. If there isn't one to suit your tastes, then you can always start your own! 219 levels and 15 remorts gives you plenty of time to create some depth to your character. Come on by! ----------------------------------------------- Mud : The Elven Empire Code Base : [Rom] Modified Rom 2.4 Telnet : 216.40.243.218 4202 [209.61.155.105] WWW : http://www.elven-empire.org/ Description : This is a heavily modified ROM 2.4. We're replacing the older areas and creating new ones. We welcome any new builders to come with original ideas. The theme is fantasy, with a developed history. Come, and enjoy what the elves have to offer. ----------------------------------------------- Mud : Elwyndia Code Base : [MUSH] PennMUSH version 1.7.3 pl10 (HSPACE 4.2) Telnet : steelemountain.com 7777 [207.173.44.201] WWW : http://elwyndia.steelemountain.com/ Description : The place...a planet called Elwyndia. The time...a few thousand years after human-kind arrives there. The plot...CHAOS! An event of cosmic preportions brings millions of humans from Earth to Elwyndia, a strange planet where the laws of physics are bent with the use of magic. Be an Elf, a TechnoRanger, or a Dragon? We don't discriminate. If you are a long-term roleplayer that likes science fiction fantasy, then look nowhere else. Elwyndia is the MUSH for YOU! ----------------------------------------------- Mud : Elysian Plains Code Base : [Smaug] Telnet : mud.elysianplains.com 4000 [206.154.243.92] WWW : http://www.elysianplains.com/ Description : Remember the way mudding used to be? Everyone was friends with everyone else, imms actually held quests, and areas were fun to explore. At Elysian Plains, we are trying to recreate that level of gameplay so many of us remember from our college days, with a few new twists. Jett and Elara are constantly working on areas, and more and more stock areas are making their way out of the game. Our new quest imm, Sasha, keeps everyone entertained with her engaging and unusual quests. And, of course, our avatars and mortal players continue to add life to the game, and keep the old-style atmosphere going in true MUD style. Stop by, see what we have to offer. While we are currently changing and evolving, our sense of humor and idea of fun remains steady. Something is always going on, whether a quest, a new bit of exciting code addition, or a new area. You might just find something you like. ----------------------------------------------- Mud : Elysium LPmud Code Base : [LP] Custom 2.4.5 based lib on Amylaar 3.2.1 Telnet : elysium.edenproject.org 3500 [204.251.239.20] WWW : None Description : Elysium was founded on October 19th, 2002 by a group of administrators from another MUD who wished to create a place that was fun for both players and creators, without the usual bickering and politics that run rampant in many older, more established MUD's. The founding members were Renoir, Xelfer and Maledicta. Several other creators soon joined, and by the time Elysium was ready for the public Blackthorne, Hobbes and Hare had all joined and made major contributions. Other wizards would soon follow, and we hope that over time Elysium continues to grow and change always following the vision of a politics free, purely fun development and playing environment. Join us in the Elysium revolution! Important Note: Elysium is open for players, however it is under ongoing development. That means that while the mud itself is remarkably stable, there are some bugs still to be sorted out. We are growing fast and welcome new players! ----------------------------------------------- Mud : Elysium Nights Code Base : [Rom] Highly Modified Rom 2.4 Telnet : elysium.gryphonmud.com 6666 [198.94.138.234] WWW : None Description : Elysium Nights is a Role-Playing MUD based upon the Dark Ages setting of White Wolf's World of Darkness. We have adapted the vampire and garou races to fit the boundaries of the MUD world and while you start off as human, beware the creatures who stalk the night, for you may very well find yourself one of them. We offer a friendly staff, new code nearly every day, and an opportunity to grow with what will surely be an exciting place to be. Roleplay is highly encouraged and in fact, as a vampire or a garou, having the most powerful character codewise will depend on it. We are only a few months into development and are accepting builder applications. While we are still a world under construction, rigorously getting rid of everything stock, we wholeheartedly accept the company of players wishing to test our wares as well. ----------------------------------------------- Mud : Elysium RPG Code Base : [Custom] Elysium Telnet : elysium-rpg.com 7777 [198.94.138.169] WWW : http://www.elysium-rpg.com Description : Become an Emperor ruling over one of the nine cities which are spread out across the three continents which make up Elysium, or perhaps gain favour from an existing Emperor and become one of his or her five ministers - researching new technologies and spells as the Minister of the Unknown, or even setting the tax rates and constructing vital industries as the Minister of State! If the political world isn't your speciality, rise up the ranks in your chosen guild, learning from 20 varied skills, each skill having around 20 abilities with which you can carry out such diverse tasks as summoning demons, forging weapons or cursing your enemies with disease and pestilence. Join your city's army, commanding legions of infantry or cavalry, making attacks upon other cities so that you may bring them under your Emperor's command! If land battles aren't your thing, the navy offers you the chance to secure your naval superiority over the other nations, through boarding or sinking enemy vessels! Whatever path you choose for your character, Elysium will provide you with the depth and realism required for the ultimate in roleplaying! ----------------------------------------------- Mud : Em City MUSH Code Base : [MUSH] TinyMUSH 3.0p3 Telnet : emcity.wolfpaw.net 4222 [216.194.99.5] WWW : http://emcity.wolfpaw.net/ Description : WELCOME TO OZ THE THEME: Set in Seattle 2007, this adult-oriented horror game is set in a gothic-punk world where bleak, grisly themes are often the focus of storylines and no topic is sacred. The grid is based on Seattle with some creative license, with 4 levels of playspace from the Underground to the Dreaming. Primed with interactive objects and has extensive code designed to facilitate RP with automated pool maintenance and much more. THE GAME: Transfer apps will be considered. Original ideas preferred. Group apps welcome. Vampire -- All main Camarilla clans, neonates and elders, Anarchs too. Bring your ghouls too! Changeling -- Kith and Kinain wanted! Ghost -- Independent ghost system with accent on the supernatural. Mortal -- All types, all creeds. Bring 'em on! Mortal+ -- Sorceror and custom Shaman, Mediums and Hunters. (Not affiliated with Emerald Dreams) ----------------------------------------------- Mud : Emerald Dreams Code Base : [MUSH] Tinymush 2.2.4 Telnet : emerald.erisian.net 7777 [216.127.139.7] WWW : http://www.mvn.net/emerald/index.htm Description : Emerald Dreams is set in Seattle Washington. The city of dreams and much more. Many types of changelings can be found here, some rarer then others. This site is all Changeling WoD. See what's up with mortal and fae. Perhaps even run into Dumpy, our local dragon mascot. Check us out! ----------------------------------------------- Mud : Emperia Code Base : [Rom] 2.4b6 GhostMud -heavily modified Telnet : emperiamud.net 5002 [209.83.132.69] WWW : http://www.emperiamud.net/ Description : Looking for a MUD to call home? A place where you can feel welcome and and have lots of fun too? Look no further my friend! Emperia was built just for you! Recently updated and expanded, Emperia is a non-pk, heavily- modified ROM mud with a unique fun atmosphere. With a huge variety of races, classes, and spells, we pride outselves on our diverse themes. Our genres are as varied as we know MUDders are. Whether you love traditional fantasy and role playing, or are interested in a more casual environment, we're the MUD for you. Players are invited to explore our vast areas, join our many tribes, role play, or just chat with our wonderful base of experienced, friendly players and staff. Recent additions include: multi-level remort system, banking system, 20 new PC races, 21 new PC classes, paintball wars, and many new, original areas. ----------------------------------------------- Mud : Empire Code Base : [Dikumud] Diku (modified gamma) Telnet : wraith.aplus.net 4000 [216.55.144.9] WWW : http://empire.aplus.net/ Description : Empire was created over 7 years ago, and has grown steadily ever since. This immense, all-original world began as a diku mud, but has since transgressed into something much more enjoyable. A multi-continental world connected by ships and dragonflight forms an epic world with a large and long history. A system of introductions allows anonymous playing where others only see your descriptions rather than names unless you wish otherwise. This along with a magic system that uses memorization instead of mana, learn by use instead of practicing, skill based intensity of spells rather than lost concentrations, along with years of other modifications and you've got something unique. We support the usual multiple coin types, bankers, colors, etc. that go with most muds. Empires interface is dominated more by words rather than numbers and this adds to the role playing context. Give this mud a shot and you'll be listing it amongst your favorites for years. ----------------------------------------------- Mud : Empire MUD Code Base : Circle Telnet : empire1.com 4000 [206.102.200.7] WWW : http://www.empire1.com/emperor/dorian.html Description : This mud has a stronge medieval theme, with 120 levels, all original lands and friendly players. Come join us if you're a newbie or a seasoned player, we take all types :) ----------------------------------------------- Mud : Empire of Destruction Code Base : [GodWars] Heavily Modified Telnet : bloodywhore.com 2105 [216.12.97.14] WWW : None Description : Test out your skill versus dangerous mobiles and even more deadly players. In order to survive you must use your classes specialized powers to the utmost. An unforgivable circle of violence reigns in Empire of Destruction. You may target the vampire in front of you, only to be attacked by a vicious, large dragon from behind. Only the most clever and ruthless will have a chance at survival...Will you? We have 3 Vampire Clans, 3 Werewolf clans. 6 Different Hybrids and 5 Mage Colors. Plus Highlanders. 3 Demon and Angel Sects. With angels being completely revised. 5 Dragons: Sapphire, Emerald, Shadow, Silver and Gold. We are adding: Hypnotizers, Monks, Drows and Knights And more to come! - We currently hire Coders and Builders - We look forward to seeing you there. This is a mud where intelligence counts. There is no supremely rigged class that wins all battles. You must think to survive. Are you up to the challenge? or will you be just another corpse in temple? Khayman & Porter: Owners and Operators.Stigmata: Creator and Head Coder. ----------------------------------------------- Mud : Empires Of Magic Code Base : [MUX] MUX 2.1.16.55 #1 Telnet : empires.mybis.com 6250 [12.13.136.133] WWW : http://empires.mybis.com/~empires/ Description : Imagine a world where immense power is wielded. The gods have been defeated and evil wages a devastating war against the forces of good bringing them to the brink of destruction. Then the tables turn. The God of All, in order to preserve the balance of the universe, has locked the evil ones away behind a supposedly impregnable mountain barrier. The evil forces remaining in the Realms have been systematically hunted down and exterminated so that now only a few strongholds remain. The Council of Rulers, once thought to be a great success, has quickly deteriorated into an abyssmal failure that ended up causing the Split of Races. Now an undeclared state of civil war exists, halted temporarily to create an uneasy alliance to investigate the sudden silence of the Border Forts along the foothills of Savior's Wall. Comes share the adventure at Empires of Magic!! ----------------------------------------------- Mud : Enchantment Under the Sea Code Base : [Unknown] ArIEN/Amnuts 2.0.1 Base - Talker Telnet : euts.org 2000 [208.139.203.146] WWW : http://www.euts.org/ Description : Enchantment Under the Sea is the world's most popular NUTS based English language Talker -- Come join us under the sea! Meet hundreds of interesting and diverse users, play games, and get your own free email address and subdomain. MUD user friendly. See who's online now! ----------------------------------------------- Mud : enCORE-Italy Code Base : [MOO] Telnet : work.economia.unibo.it 7777 [137.204.174.20] WWW : None Description : Online Learning Environment. MOO for the students attending the course of Communication of the Faculty of Education, University of Bologna, Italy ----------------------------------------------- Mud : End of the Line Code Base : [LP] LD Mud driver Telnet : eotl.org 2010 [171.64.14.16] WWW : http://www.eotl.org/ Description : Once in, avoid everything that moves. Only the swift thinking and swift moving survive. Don't touch anything without checking it out with a toss-away char first. Power is currently held by a group of petty, cruel people. They will do what they can to prevent you from suceeding in any way they can. Things change constantly and without much notification. You will have your ego crushed, your time destroyed, and if you complain, there are many people whose sole job seems to be to ridicule you. This is their job, and they take pride in it. Welcome to Hell. --Minister, 29 Nov 1995 ----------------------------------------------- Mud : END-OF-LINE Code Base : [LP] Amylaar Telnet : linkwarriors.wilkerstaff.com 4000 [208.233.223.2] WWW : None Description : END-OF-LINE is based on the film TRON. But it begins where the film ends. The Blue programs have just managed to break the MCP's strangle hold, but there are still pockets of Red programs resisting. The MUD is based on the war between these two sides. You can choose which side to join, and what role to play in each army.-----There are two main roles: generals and troops. The generals manage troops and resources, transport them between areas, and decide which areas should be attacked. The troops fight individual battles. There are NPC generals and troops on both sides, as well as interactive generals and troops. These players can join and leave at their leisure.-----The distinguishing thing about the MUD is that it involves 3 levels of play, which interact: (LEVEL 1) is involves playing a general managing resources in a war. This is very strategic and is like Chess but more closesly like X-battle. (LEVEL 2) involves commanding troops in a battle. This is like a game of Command and Conquer, you can see a map with the troops and position them. (LEVEL 3) involves close range fighting. This is the level which players familiar to Player Killing will recognise. It is likeplaying a shoot-em up like DOOM. ----------------------------------------------- Mud : Endless Dreams Code Base : [Unknown] Dawn of Time Telnet : endlessdreams.org 9000 [80.4.124.16] WWW : http://www.endlessdreams.org/ Description : Endless Dreams is a highly rp based MUD running on the Dawn of Time code base (version 1.69 derived from Diku, Merc, ROM). We currently have 16 player selectable races and 9 player selectable classes. Both races and classes are being added, including remort class. The equipment is saved automatically and on quit. We have ANSI color and a line of sight mapper, which shows you the surrounding terrain. In addition to Immortal run quests we have automated quests which are puzzles of sorts, often with nice rewards at the end. The rewards can vary, including things like experience points, special magical items, gold, and other fun stuff. Role-playing is encourage and to a point required, things such as writing a paragraph about your character's background and all player-killing must be role-played out. We are extremely newbie friendly with over 1,000 help files to assist you in playing and friendly Support Immortals. We currently have a skill and level-based training system and level-based equipment system. We do have clans however, they are all Immortal run players who wish to start their own clan. We are currently fixing up the stock areas to our standard (almost complete) and then will begin on building more areas we are in the 3,000+ room range now but hope to be in the 6,000+ before the end of the year. We have a detailed character creation so if you don't know how to play a MUD you should have no problem creating a character and allowing our staff to assist you in learning. ----------------------------------------------- Mud : Endless Nameless Code Base : [Dikumud] Telnet : unix.za.net 4301 [137.158.96.78] WWW : http://jerry96101.envy.nu/Mud/index.html Description : Our mortal levels go up to level 250. A large world, more than 13000 rooms, 3300 different mobiles and 5700 different objects. Semi-intelligent mobiles. Many won't just stand there waiting for you to kill them. Players within 20 levels of each may group. Immortals are allowed to interact with players that wish help. Players may submit ideas for areas, and if their area is approved, the player will be able to design and submit their area to be put online. We have the following classes: Mage, PSI, Cleric, Warrior Monk, Thief, Bard, Warrior, Ranger and Paladin. We have the following races: Human, Dwarf, Elf, Giant,Drow, Draconian, Sprite, Centaur, Goblin, Mouse, Kobold and Half Elf. ----------------------------------------------- Mud : Endless Night Code Base : [Rom] Heavily Modified Telnet : endlessnight.org 9999 [12.229.206.24] WWW : http://endlessnight.org Description : Endless Night is a Forgotten Realms based mud set in the Underdark all areas and game play will take place in this setting. Choose a race from a quick and cunning Drow to the large and powerful Quaggoth. Find races here that most other Forgotten Realms mud can’t offer you. Specialization for classes is in! Hate losing your corpse when you die in a crash?? Not on our mud you won't. Want to purchase a house to live in? Want to break into someone else's house you rogue, you? You can do all of that on Endless Night! Extensive Mob, Object and Room progs interwoven throughout most areas make for an out of this realm experience for everyone, experienced or newbie! Like Forgotten Realms, the Underdark, friendly people and a place just to have fun? Come see us you won’t be disappointed! Endless Staff ----------------------------------------------- Mud : Endless Realms Code Base : [Envy] Telnet : toybox.davidrea.net 3456 [63.229.89.50] WWW : None Description : A fledgling Envy 2.2 clone being heavily redeveloped on the code side. Looking for builders and creative characters to help shape the environment and areas to their tastes. Quiet, for the most part, with many opportunities for advancement. ----------------------------------------------- Mud : Enkidu Code Base : [LP] Amylaar 03.02@319 Compat Telnet : enkidu.unixhelper.org 3000 [208.178.220.4] WWW : http://enkidu.unixhelper.org/ Description : Enkidu is a fantasy setting MUD with classes and skills available. We are currently redoing our character creation to give preset 3-18 stats at creation and some additional creation options. The world contains newbie areas and is redeveloping existing advanced level areas. We have no actual level cap. Enkidu is under redevelopment and we are looking for players who are willing to post suggestions and comments and be part of rebuilding the game system and world. We encourage role playing in the general world and have non-role play areas for players to 'be themselves' in. We do not punish failure to role play but will be working on incentives for those who do. The early players who help in our development will have a jump on becoming creators as positions open up in the future. ----------------------------------------------- Mud : Ensimud Code Base : [Circlemud] Circle 2 Telnet : ensimud.betterbox.net 4500 [207.206.185.86] WWW : None Description : Ensimud is a small and friendly hack & slash mud. The mud is bilingual and the player base is shared between frenchs and americans. The mud itself has grown through eight years of experience into an unique code base offering features like improved intelligence for mobiles, original mobprog language, hidden spells and skills to be discovered in the game, challenging high level zones, autoquest zones, treasures tables for monster loot, semi-customisable equipment with gems, player houses and shops, clan wars based on a campaign wrote by the admin, rare random monsters and a lot of other surprises. If you are looking for a challenging hack & slash mud, then you have found your home on ensimud. ----------------------------------------------- Mud : EntertainMUCK Code Base : daemonMUCK 0.14 + patches + custom code Telnet : game.emuck.com 6903 WWW : http://www.emuck.com/ Description : EntertainMUCK, or EMuck for short, is a socially oriented game derived from daemonMUCK source code and has been extensively modified. EMuck was designed in 1995, and opened its doors early in 1996. It was originally housed on a system at the University of Minneapolis. In 1997, the system moved to its present location in New Hampshire. The original builders and coders on EMuck were Disney fans, and there is a lot of Disney-themed building located throughout the game. Our charter is not limited to Disney, however, but rather to the general topic of entertainment (anime, movies, games, etc.). We have nightly chats scheduled every day, the topics of which are determined usually by daily events. We also have moderated chats as well, featuring VIP guests, which in the past have included book authors, movie and Broadway actors and actresses, voice artists, producers and more! Our game admins use 'normal' player characters for most day to day use, so everybody is an equal. Access is free for everybody. For more information, please visit our web site or simply come online as a guest. We hope you come visit us at EntertainMUCK -- Where YOU are the Star! ----------------------------------------------- Mud : Entropy Code Base : [Rom] heavily modified rom code Telnet : 63.105.27.205 9001 WWW : None Description : Entropy Mud. A Rom based mud, heavily modified and original. Full color support, automatic questmaster, mob program quests, immortal run quests, unique ways to enhance both players and items, dragonball and mtg sub themes, much much more! Entropy mud has been a work in progress for over 8 years now, and sports a unique remort system, where every time you reach max level and remort, you become a stronger class based on your alignment.. One life characters can be created! -super fast to level, but die and its game over! A wish system, wish those onelifers back, or for riches, or powerfull items, but only if you get all 7 dragonballs! ----------------------------------------------- Mud : Enuph Code Base : [Circlemud] Modified Telnet : enuph.halo5.net 5000 [209.61.159.17] WWW : http://enuph.halo5.net/ Description : Enuph is not your ordinary hack and slash. It is a thinking person's game. Are you up for the challenge? Quest, seek the master for each skill and spell. Explore the ever growing lands surrounding the home city of Dostatochno. Fight intelligent mobs who possess the same skills and spells you do. Can you use them wisely enough to defeat your foes? Enjoy a realm created and maintained by an all adult staff. The immortals are friendly, active and casual. The rules are well defined and enforced fairly. A small player base of mature people provides the luxury of giving personal attention to players. The nine classes and subclasses have been carefully created to provide unique skill or spell sets for each. Balance is the key. Classes and races are so balanced, there isn't a bad choice. Enuph is a stable mud based on the concepts of AD&D. ----------------------------------------------- Mud : Epoch of War Code Base : [Circlemud] (Very heavy modifications) Telnet : eow.xanith.com 2910 [63.225.233.159] WWW : None Description : Welcome to Epoch of War, a mud in which wars, alliances, treaties and the free people of the world dicate the flow and roleplay of the world. It is a mud in which, you the player can start a mighty kingdom, collect taxes, buy armies, protect your cities, even build your own cities without a builder's help. Create your own clan weapons, or class weapons at a forge, you dictate the future, join a rogue clan and rob cities, be a savage barbarian tribe and destroy enemy cities. The possibilities are endless on the heavy rp, fantasy mud. Hope to see you there. ----------------------------------------------- Mud : Equinox Code Base : [Rom] ROM 2.4v6 Telnet : equinox.betterbox.net 7777 [216.178.14.83] WWW : http://equinox.betterbox.net/ Description : The balance between good and evil is everchanging, the slightest ripple can tip the scales. This is the land of Equinox, where anything can happen. Since opening 01/01/00, it has grown and the residents are warm and welcoming. Equinox has the familiar and the unique, starting out in Midgaard and moving to the outlying unfamiliar areas, with both familiar and strange races that live only here, where the the lines between good and evil weigh in a delicate balance. Be one of the many classes, then remort into another when you achieve a hundreth level. Build your empire, your clan if you dare. Quests abound for the brave and fearless. Not all return alive. With 200 spells, 60 skills, 111 and growing areas, the ability to possess fearsome creatures, familiars for magic users, and an amazing arena for combat, there is something for anyone looking for adventure. Visitors to our lands stay not only because of the challenges and adventures, but they feel welcomed by not only the IMM's but the people of Equinox. We welcome you to stop by, and perhaps you too will remain. ----------------------------------------------- Mud : Erotic Labs Code Base : [MUCK] ProtoMUCK Telnet : mucks.homeip.net 6969 [64.165.209.255] WWW : None Description : WARNING: Adult Content ======================== A relatively small, sedate building set away off to the side of the country road and bordered on one side by a lake, and on the other by an old growth forest. Pastoral. Picturesque. Quaint, even. Without any real signposts or labels, the labs housed within are incredibly inconspicuous. Though inside, any number of experiments - illogical, unethical, and perverse to the eyes of nature - can be found walking around as if every day and commonplace. Through these labs, every little experiment that no one else wants to come within shouting distance of, whether for abundance of scruples or fear for more 'physical' concerns. Yes, the Erotic Labs, home to the kinkiest research never before stumbled upon. Any number of roles are available for the medical lab staff, or for one of the experiments, or even for the in-house security or receptionists. Many options for adult roleplay abound, and all are welcome. Come join at: mucks.homeip.net:6969 Pfizer doesn't have a -thing- on us. ----------------------------------------------- Mud : Escaflowne Muck Code Base : [MUCK] Telnet : muck.animaltracks.net 8881 [66.127.125.83] WWW : None Description : This MUCK is based off the Bandai's Anime 'Vision of Escaflowne', where a girl from Earth crosses over to the fantasy world of Gaea. The MUCK itself is focused there, a few days before the epic battle at Fanelia. Players will be able to choose from a multitude of races, from humans to mystical beings to Atlantians, with occupations ranging from bum to mecha pilot. Players can choose their homeworld and play there, or even cross between the two, like the heroine of the animated series. In the end, it is the players who will determine the fate both worlds. At the moment, the MUCK is not accepting new players, but will be taking applicants for feature players as we come closer to completion. We are currently in need of coders and builders to get us there-applications are welcome. Thank You Megumi (Head Wiz/Theme Wiz) ----------------------------------------------- Mud : Escape from Destiny Code Base : [Smaug] Modified Code Telnet : escape.wolfpaw.net 2020 [216.194.99.3] WWW : http://escape.wolfpaw.net Description : Escape offers both a challenging environment for more experienced mudders as well as a constructive learning environment for newbies. The immortals work hard to be informative and helpful whenever possible without being overbearing or affecting game balance. We have taken basic Smaug coding and made heavy modifications to several different aspects of it. With a unique multi-class system as well as a broad array of race/class combinations combined with a group based combat/experience system, we have tried to promote all of what we feel are the best aspects of mudding in general. We do allow level restricted player killing, but a bounty system will allow players to take action against each other where the game will not allow them to. We welcome any comments which can be made via a note to immortal within the mud, or via email (escape@alcatraz.wolfpaw.net) if that is easier. We hope you can enjoy playing in the world we are creating, The Staff of Escape from Destiny ----------------------------------------------- Mud : Esperanza Nova Code Base : [Custom] Telnet : 62.251.83.121 601 WWW : http://continue.to/esperanzanova Description : Esperanza Nova is the first fantasy world that's all in Dutch. The server and the world are both original. You will find yourself, working for in your guild, as a craftsman, fighting for you king, as a warior, and building your own house, sailing from city to city on your own schip, or galloping over the highways, on a horse. You can choose either to be a loyal citizen, and fight for one of the kings, or side with de dark lord. You can become prime minister, and assist your king with your advice and help him rule his kingdom, or become one of those who are in the council of knights, and command the army..... ----------------------------------------------- Mud : Essence of Darkness Code Base : [GodWars] Mindcloud, HIGHLY Modified! Telnet : messiah.ath.cx 4567 [213.139.173.244] WWW : None Description : We are currently balancing classes, adding in new commands such as xptokens and such things like that,. There will be NO rigging, We have fair immortals, good players. New EXP areas have been made, and are being made. We have a working money system, also items you can connect to make a new item. The Immortals are newbie friendly and will help you if they are able.. Feel free to ask questions, and Our Player-base is growing and will continue to grow... Come by and check us out! ----------------------------------------------- Mud : Eternal Chaos II Code Base : Circle 3.0bpl11 Telnet : mud.mind.net 9000 WWW : http://mud.mind.net/ Description : The reincarnation of Eternal Chaos, Eternal Chaos II, is a completely different mud than the norm. Some features include: * Modified Character Creation * Optional P-Kill * IMC (Inter-Mud Communication) * Configurable ANSI Color Support * Several new areas * and most important: * A VERY Friendly atmosphere. Mud Implementors: Takhus & Tohlan. Come check us out, and see for yourself what makes us one of the best Muds on the net. ----------------------------------------------- Mud : The Eternal City Code Base : coldC Telnet : Use Homepage WWW : http://www.eternal-city.com/ Description : The Eternal City takes a leap above traditional on-line role-playing fare, by offering a world with fully developed political, economic, and military simulations, all from a first-person role-playing perspective. Not only will you be able to lead the simple life of a craftsman, or the exciting life of a mercenary hero, but with nearly total control over the environment--you will make and enforce your own laws, struggle with one another for political supremacy, even lead armies into the field. If you can imagine it, you can do it in The Eternal City! ----------------------------------------------- Mud : Eternal Darkness Code Base : [GodWars] slightly modified Telnet : eternaldarkness.dune.net 6767 [208.139.203.147] WWW : None Description : I am the Head Builder for Eternal Darkness. I can say this much, the place is newbie friendly. I for one will frown higher on the hindering or the discouraging of a newbie. The staff is nice, no dealing with moody power hungry folk... Just come on by, and try it out. ----------------------------------------------- Mud : Eternal Demise Code Base : [Envy] Telnet : wimpy.fractured.org 4000 [206.111.81.5] WWW : None Description : Good evening my Children. It is I, Father Jerrik and I have been asking to inform you that a new world has opened up for your exploration enjoyment. Eternal Demise is a new world where new and wonderous things await you. Whether it is our unique class system or our detailed quests fun and excitement await those that enter Eternal Demise. Feel free to stop by and join us for awhile. We are currently in beta testing at the moment and we are looking for builders and testers to help us expand our world. Our class system is based on 10 starting classes that then allow you to specialize in on of two fields at two points in your journey. We also offer a faith system, clans, quests and many more features to be added later. We know you have your choose of mudding experiences out there but why not stop by and give ours a shot? ----------------------------------------------- Mud : Eternal Despair Code Base : [GodWars] Dystopia (Heavy Modified) Telnet : 68.80.252.14 4001 WWW : None Description : Looking for a place to take out the frustrations of daily life? Perhaps you're feeling so angry at the world that you feel like shooting a neighbor, or maybe even slicing your boss' head off? We prescribe a daily dose of Eternal Despair, for that disorder... While you may not see the regular rigged characters, abusive immortals, and angry owners, we assure you that we ARE a Dystopia. PK is what you'll find, here, as well as many new and innovative ways of presenting it, and while a bit of it is still stock, most of the mud is original material, be it our areas or continuously changing classes. We are also adding daily changes to ensure newbie enjoyment, be they helpfile-based or larger. Still, we ARE still in beta, not having changed enough stock to meet the high standards we want to meet. Yes, we're hiring for the positions of coder, builder, and enforcer, but what we really need is a larger player base. Beta does not mean that we intend on having any pwipes, though, so please feel free to log and make your character stronger before things are fully-operational. Awaiting your visit, The Eternal Despair Immortals ----------------------------------------------- Mud : Eternal Destiny Code Base : [Rom] Heavily Modified ROM 2.3. Telnet : eternal.ruin.org 9000 [216.66.108.54] WWW : http://eternal.ruin.org/ Description : Versions of Eternal Destiny have been around for several years, and was formerly known as 'Dragons Legends and Lore' and 'Times of Chaos'. We offer a very friendly newbie environment, 54+ attainable levels. Pkilling is optional, and you have the option from levels 15-30. Clans and Castles are in the works and will be back in the near future. Our Immortal staff is comprised of experienced players who are frequently on and are fair, just and will always be open to any ideas or suggestions. Stop in, you will be surpised! ----------------------------------------------- Mud : The Eternal Empire Code Base : [Circlemud] Circle 3.0bpl15 Telnet : lyra.bluedragyn.net 4000 [68.55.139.42] WWW : None Description : The Eternal Empire is an fantasy based CircleMUD which encourages roleplaying in a large game world. There are many code modifictaions for NPC behaviors and playability. We offer race and class based skills, racial language support, and improved NPC AI. ----------------------------------------------- Mud : The Eternal Fantasy Code Base : [LP] Highly modified LPC-based Telnet : bb14.betterbox.net 3333 [207.206.185.91] WWW : None Description : The Eternal Fantasy is a mud based on the popular game series 'Final Fantasy' by Squaresoft. The mud offers players a growing list of races, including Human, Elf, Moogle, Half-Elf, Half-Lunar, Kelban and Dwarf. Also, players can alternate between over 60 classes -- including knights, paladins, ninjas, assassins, archmagi, thief, and treasure hunters -- through a system borrowed from Final Fantasy Tactics. This allows players to select both a primary class and a secondary class, combining the abilities of both. Four of Squaresoft's most popular games (Final Fantasy 1, Final Fantasy 4, Final Fantasy 5 and Final Fantasy 6) are combined in an already large and constantly growing network of worlds with an overall plot that links all of them. Although it is currently still under Gamma testing, players and ancients (wizards) are newbie friendly, quests are plentiful, and there is much discovering to be made. Players are welcome to submit ideas, as well as contribute in world wide quests run by the administration. For the avid Final Fantasy fan, or just one looking for a mud to play, this game is definately something to consider playing. ----------------------------------------------- Mud : The Eternal Forest Code Base : [Rom] TFE/TRE Modified Telnet : eternalforest.net 9000 [65.216.115.105] WWW : http://www.eternalforest.net/ Description : (The Eternal Forest is a derivative of The Forest's Edge base) The world of the Eternal Forest stems from the depths of fantasy, a world in which conjurers and con artists mingle with warmongers and holymen. It is a realm where clans battle for superiority...as do individuals who care nothing for the unity the organizations provide. It is a world of high fantasy, imagery with which everyone is familiar, though the texture of the world is different. New cities, forests, swamps...areas of all kinds wait to be explored by the brave and to claim the lives of the cowardly. Come and explore this brave, new world...join those who have already survived the seasons of The Eternal Forest. ----------------------------------------------- Mud : Eternal Insomnia Code Base : [Rot] (Heavly Modified) Telnet : insomnia.kyndig.com 9000 [207.44.142.105] WWW : None Description : Eternal Insomnia is a new mud that is expanding rapidly. We add new options/fetures every day. Some of the things we have that make us stand out from the RoT community are the following: Clan Ranks Mob Summoner Language Code Insurance Program Smoking MANY MANY MORE We are in the process of revamping the areas and are in desperate need of builders... if you feel you are up to the task please stop buy and leave a note to immortals or send me an email... Thank you. -- Never sleep again in Eternal Insomnia -- Nemesis ----------------------------------------------- Mud : Eternal Night Code Base : [MUX] 2.0 Telnet : mserv2.sgeinc.com 4000 [199.181.141.12] WWW : None Description : Eternal Night is a dark mixture that incorporates the fervor and power of the Dark Ages Church with the power of technology, /FEAR/ and mass hysteria at the coming of the new millenium. The Church has become powerful. Again. The staff at Eternal Night welcome you to roleplay within a world dominated by religion, politial intrigue and motivation. The year is now 2005. Religion still lies in the background, influencing governments and lives. Angels and Demons try vie for souls of the living and not so living. There are 3 main cities,a town and plenty of interesting plots for Shifter, Mage, Changeling, Vampire and Mortal/Mortal+. We also allow Immortals! Can you change things, create history.. make a difference? Can you fight religious oppression or get around it enough to survive? ----------------------------------------------- Mud : Eternal Oasis Code Base : [LP] Driver: CD.04.06 Lib: CD.01.00 (modified) Telnet : eternaloasis.net 5011 [24.116.219.10] WWW : None Description : Welcome to Eternal Oasis, soon to be the realm that will quench your thirst for both an excellent atmosphere of roleplay as well as a well developed multi-user environment. Eternal Oasis is a multi-user dungeon in it's infancy. We have a great base of coders that are helping to create a wonderfully detailed and well coded world to explore. Our story begins in a world that resembles Earth, but one which houses many things that defy our own reality. The realms of Eternal Oasis are at a dawning of a new age. A great catastrophe broke the world and scattered the reminants into small secluded groups, where they grew and changed in seclusion. Now, centuries have passed, civilizations are on the rise and sea traffic is starting up, new discoveries are being made, races strive for survival and others venture into hazardous territories to uncover things that have been lost to the past under the ruins of ancient kingdoms. Our theme is medieval fantasy, however we are very carefully reaching into new levels of fantasy which other muds have failed to achieve, whilst also keeping a tight hold on reality, all resulting in a very interesting twist which offers roleplayers an excellent environment to enjoy. ----------------------------------------------- Mud : Eternal Realms Code Base : [Circlemud] Heavily Modified Telnet : eternal.dyn.nu 4100 [64.170.171.222] WWW : http://eternal.dyn.nu Description : You have entered the Eternal Realms, a world of fantasy, ruled by the Gods. It is a realm ruled by the conflict of dreams and reality, wishes and truth, where every living creature can choose there path to enlightenment. A realm where good and evil collides, where sorcery and magic abounds, and where each creature are both unique ... and deadly. The path to immortality is long and dangerous with many obstacles on the way in the ... Eternal Conflict Realms A very heavily coded circle based mud which features: * Clan Playing (encouraged but not necessary) * Questing (once a week basis) * Challenging (can challenge others into duels) * PKilling (purely allowed after level 99) ----------------------------------------------- Mud : Eternal Struggle Code Base : [Smaug] SERF/SMAUG Telnet : esmud.com 1234 [209.190.80.2424] WWW : http://esmud.com/ Description : Eternal Struggle is a MUD which concentrates upon involved, focused roleplay in a fantasy environment. We offer a developed and ever-changing world and story upon which each individual character can make a substantial impact. We count among our community many dedicated roleplayers, with years of experience and innumerable hours of solid roleplay between them. We run on a heavily modified version of the SMAUG codebase, known as SERF : a Simulated Environment for Roleplay and Fantasy. We support a wide variety of features that offer players greater options and a more interactive environment, and have been continually refining our code over five year history. In addition, we are looking forward to phasing in a new, all original and highly innovative code base in the near future. So if you are interested in enjoying a serious roleplaying experience, consider joining our close-knit community. Become a part of the Eternal Struggle. ----------------------------------------------- Mud : Eternal Visions Code Base : [Circlemud] Circle 3.12 *now ripped and shredded completly* Telnet : eternalvisions.com 1200 [209.83.132.68] WWW : http://www.eternalvisions.com/ Description : Now it came to pass that the other Gods cried out to Durvan and Segnar 'Let us add our own voices to unto this Place of Children!' and the Two Forgers agreed as one. First to speak was Everan, who gave cool waters to a world of stone and rock. Next spoke Thereva and Torav, giving wind and storm to a world void of motion. Then both Ingarus and Mirazvela went unto the Place of Children, yet they did not speak aloud to all, they spoke instead to each other. In their words rested the spark of love and life and from their actions a Child was born. ************** Anea is the land of Eternal Visions. Known for the unique (code) systems: class, combat, proficiences, organisations, vegetation, mapping and magic casting, Eternal Visions offers both newbie comfort and advanced challanges. Based on role playing under a realistic environment, a score of folk (from Australia to the States) have been providing a portal for many adventurers to experience an exciting, new and realistic world for many years. ----------------------------------------------- Mud : Eternal Wrath Code Base : [GodWars] (Heavily Modified[STABLE])=->Mindcloud Telnet : fd2.wolfpaw.net 6100 [216.194.99.3] WWW : None Description : Just opening this up so that there's a good place for everyone to get their PK fix. I plan to balance all the classes and add a couple more, so feel free to drop by and put in your $.02. -Cirin ----------------------------------------------- Mud : Eternity's Trials Code Base : [Rom] ET Modified Telnet : 216.194.99.11 9000 WWW : http://etrials.tamarisk.ab.ca/~etrials/ Description : Eternity's Trials is a long standing MUD which can be both basic enough for those new to MUDs and in-depth enough for players tired of stock environments and looking to experience a new and dynamic world. Character's personalities can be fully developed around a variety of factors, including gender, race, personalized equipment and even an overall attraction rating. All this, combined with the player's own personalities thrown into the mix, creates a world of unique characters to interact with. The clans of Eternity's Trials are constantly evolving, as is the world itself, with new spells, equipment, skills, quests and adventures possible each and every time you log on. The Immortals of ET are friendly when you need them to be and are always in the background helping to keep things exciting for all those looking to immerse themselves in the world of Eternity's Trials. Magic, psionics, brute strength and nimble fingers all play a role in ET, but the most important element of Eternity's Trials is YOUR PRESENCE within. ----------------------------------------------- Mud : EternityMUSH Code Base : [MUSH] Telnet : www.imperiex.net 4201 [128.61.35.22] WWW : http://eternitymush.cjb.net Description : Here is a snippit of our theme. If you'd like more info, please check out our website: The Elves were a peaceful people, living like Native- Americans of Earth's history. They dwelled deep in the forests, cutting themselves off from the main populace of the rest of the planet. The Elves revered the land and did not approve of stone cities, which represented the ultimate distancing from the Grandmother, their revered deity. The world around them had become corrupt and despite their best efforts, that corruption would have spread to the forests and engulfed the Elves. Therefore Grandmother warned them that a great asteroid would come that would destroy the world. She said she would open a portal to a new land, clean and free of sin where the Elves would make their new home: Eternity. And so the Elves prepared themselves for the journey, gathering with them supplies they would need to establish a new camp. Approximately 400 people walked into the mist-portal and emerged on the other side, but there are some still missing. Now that the Elves have solidly established themselves on Eternity, other people have begun 'arriving' randomly (this can explain where your character has been)...and in good time, too, for a new race looms on the horizon. It is not known if they are friend or foe but time will tell. ----------------------------------------------- Mud : Ethereal Mists Code Base : [GodWars] GW2k Godwars deluxe Telnet : etherealmist.com 3500 [68.56.203.111] WWW : http://www.etherealmist.com/ Description : We have 6 working classes, which include: Vampires, Demons, Werewolves, Ninjas, Mages, and Angels. We also have 6 hybrid classes: Lich, Nephandi, BSD, Abomination, Skindancer, and Baali. Our coders are working hard on adding in new classes. Just completed, a new subclass for ninjas..the Nightstalkers, the Marauder subclass for Mages, and in testing Kindred of the East...with more to come. EM always welcomes its players' ideas, and often uses them. We have much planned for the future, and invite you to come join in the fun! Xentoth ----------------------------------------------- Mud : Eumidia Code Base : [Rom] Extensive Coding Telnet : chicago.funcity.org 5000 [65.42.172.172] WWW : None Description : Greetings traveller, and welcome to Eumidia, where all your dreams can come true! Ever wanted to be a champion of good, or perhaps the elder of a tribe? Well Eumidia offers 41 different classes, all with unique skills and spells spread out across 3 tiers along with 49 races. And how about religion? Now you can join a variety of religions ranging from bloodthirsty heathens to peaceful forest druids with our new Religion code. And for those who like to kill others, we have the murderer and notoriety code which makes you more wanted as you kill more people! Now what about areas? we have over 15k rooms, so there is a lot of area to cover. However the rewards are worth the time! We have 101 levels for the first 2 tiers, then when you become a 'hero' or level 101 in your third tier you have the option of becoming a lord, if you do you automatically recieve a great reward if you complete the arduous tasks along with special spells or skills. Then instead of just sitting around getting old, you can choose a new class and race while retaining your old skills and spells and and gaining new ones through Rebirth! ----------------------------------------------- Mud : Evangelion X Code Base : [Rom] Telnet : eva.mudservices.com 6969 [206.245.165.136] WWW : None Description : Hello Everyone, We have changed the name of Evangelion: 3RD Impact into Evangelion X. This is our most updated Version of Evangelion and it is ROM 2.4 Heavily Modified Code. We have just re-opened and are currently coding in new code to make your mudding experience much more enjoyable. Our Mud staff is very newbie friendly, and will treat you with respect and dignity. Please stop by and check out our Mud. -- Evangelion X Staff ----------------------------------------------- Mud : Eve of Destruction Code Base : [GodWars] Telnet : iflipout.com 7878 [63.226.70.99] WWW : None Description : Welcome to Eve of Destruction, a new and upcoming Dystopia mud. After less than 4 weeks of uptime, we already have 2 custom classes (Wraith, Titan) and many upcoming ones. Many changes have been made to the stock code, and all classes have been balanced. We have a custom challenge arena for 1v1 battle, and the immortals of the mud strive to listen to the players of the mud, and take suggestions. Kingdom system introduces a new dimension to the mud, including two rival kingdoms being able to wage war on eachother. So why not head over to Eve of Destruction, located at iflipout.com port: 7878. ----------------------------------------------- Mud : Everdark Code Base : [LP] lpmud Telnet : everdark.org 3000 [199.184.188.18] WWW : http://www.everdark.org/ Description : Everdark features: * 9 guilds: Fighter, Mage, Cleric, Rogue, Illusionist, Undead, Druid, Bard, and Ranger - Lycanthrope guild is in the works. * An excellent level/stat advancement system: 30 levels, 6 completely customizable stats. * 16 challenging mental- and physical-based quests with new ones in development at all times * A complex nobility that offers advancement past simple level increases that has been developed for more than 3 years since the mud started * An optional playerkilling system for those interested * A core group of dedicated and hard-working wizards that concentrate on quality, meaning extraordinairily thorough levels of detail * Much, much, more! (Did you expect me to leave that out?) ----------------------------------------------- Mud : Evermore Code Base : [LP] LPMud Telnet : mud.evermore.de 23 [134.2.14.123] WWW : http://www.evermore.de/ Description : The Lands of Evermore is a fantasy mud project. All classical races (Elves, Drows, Dwarves, Gnomes, Kender, and Humans) are available in various combinations with all famous classes (Mage, Fighter, Cleric, Thief, Druid and Ranger). The languages of the races, the large variety of features like religions, quests, scenarios and exploring (prizes) and the large number of rooms and monsters (friends or enemies) guarantee many hours and days of tension and fun. Peek in and see! Some enhancements like a little map left beside the description makes orientation easier. The development of the world (library and areas) is still going on and the world is growing every day. New features will be added to improve the role play features. We hope to see you soon! ----------------------------------------------- Mud : Everwar MUD Code Base : [Emlenmud] Unix Server - Dune.Net Telnet : everwar.dune.net 4242 WWW : None Description : Everwar opened it's doors to the general public for testing in July of 2001. On january 1, 2003 we opened our doors to the new soldiers of the army of light, and minions of darkness. The code represents nearly three years of redevelopment with a strong focus on player killing code. The mud offers thirteen professions with over 150 skills and nearly 400 spells. Players are able to gain power through experience and player killing to raise their rank of noterity from a common foot soldier to grandmaster of each profession. Due to the muds attention to detail it does take a while for new players to grow accustomed to the world, the playing style, and hundreds of unique commands. Everwar immortal staff careful to spend time with new players in order to assist them to grow comfortable with the new playing style. I have been a mudder for over 15 years. I can honestly say few code bases have the look of quality and professionalism that Everwar has... But don't take our word for it, please take a look at our web-site! Warm Regards, Chas -Pestilence (Everwar - Greater God) ----------------------------------------------- Mud : Evolutions: A Pokemon MUSH (PokeMUSH) Code Base : [MUSH] TinyMUSH 3.0x Telnet : byte-me.org 9999 [216.15.105.106] WWW : http://www.byte-me.org/pokemush/ Description : On PokeMUSH: Pokemon Evolutions, role-play comes first. Our tight application process ensures a quality RP experience. You can choose to be a human character [trainer, Team Rocket member, PokeForce (cop)] or you can become one of many pokemon types. Once you have your character you can interact with the 'Feature Characters' (the ones from the show, like Ash or Misty), as well as RP with other original characters. We have a system that allows you catch wild pokemon, as well as a helpful and very friendly staff. Since high-quality role-play is our goal, we do have an application that must be filled out. We welcome guests on our game, so feel free to drop by and check things out! ----------------------------------------------- Mud : ExaMUD Code Base : [Custom] ExaMUD <0.1 Telnet : linux.scv.net 9000 [216.112.86.9] WWW : http://linux.scv.net/~exa Description : ExaMUD is simply another mud brought to you by Ryan Waliany (Xkilla) and Zaphonite. ExaMUD is our custom based mud we have been working on. We're not ready for players, but it would be appreciated if someone reported bugs. I suppose we need builders since we have about 25 rooms. Its an event driven mud... you can kill things but you'll probably die right now... theres objects... resets... doors... a bunch of things... I don't have much time to edit the mud anymore, but I can do some stuff here and there. I'm quite busy nowadays, so I expect the mud to be open in about a year. I have 6 college/ap classes next semester, and I'm only sixteen so dont expect too much. - Ryan Waliany ----------------------------------------------- Mud : Exile Code Base : [Circlemud] Circle3.0 heavily modified Telnet : exile.lurker.net 4000 [207.14.87.207] WWW : http://exile.lurker.net Description : Exile is a MUD designed and built by serious MUD players for serious MUD play. With 77+ completely original zones, a unique guild system, many races and classes to choose from, and a dedicated and helpful staff, Exile is built to please the players. Exile is stable yet always expanding, with new and exciting features constantly being added. Exile is proud to offer players new challenges and enjoyment with every visit. Come experience the magic, mystery, and adventure of the world of Exile, and see why you will never need to search for another MUD. ----------------------------------------------- Mud : Exile - A home for the banished Code Base : [Circlemud] Heavily modified version 3 Telnet : exilemud.com 6666 [216.18.84.139] WWW : http://www.exilemud.com/ Description : ExileMUD is based on the Forgotten Realms setting made popular by TSR(tm) and Wizards of the Coast(tm) novels. It is a vast MUD with 14 player races and 16 classes. Soon to be added are questable class-kits to enhance the variety of the players. Exile is equipment and skill based. With wonderful ANSI color touched to almost every item, and an interface similar to that of TorilMUD and SojournMUD, the atmosphere is great if you are just starting, or are an accomplished veteran. Many zones offer detailed quests for items or spells, and most of the zones are designed to require a group effort to complete. While the code is based on CircleMUD 3.0, over the past two years it has been heavily modified include such things as: player and mob races, spellbook memorization, 50 mortal levels, about 500 spells and skills, special mob procedures and much more... ----------------------------------------------- Mud : Exile : Dark Ages Code Base : [MUX] Heavily modified, BTech extensions Telnet : exile.betterbox.net 3029 [209.83.132.84] WWW : http://exile.betterbox.net Description : In the year 3062.. The exiled Variblisians have been ran from their now smoldering, crater-filled home world. The ruins of what once was a greatly advanced sort of civilization lay in ruins. For those that do escape, the future looks grim. A new world is founded, a bud of what once was before pokes through the ground and some form of order is returned. This all goes to pieces with the rise of the rise of the powerful city-states. These massive political and military entities battle for dominance by any means, using huge one hundred ton bipedal war marchines to crush one another under gigantic metal feet. Only the best survive... ----------------------------------------------- Mud : Exiled Souls Code Base : [Rot] Paradox Telnet : mustang.tamarisk.ab.ca 6969 [216.194.99.11] WWW : None Description : This is the new age of player killing on a mud. We have clans, quest equipment and all the good stuff to help pkers to thier best ability. We have alot of potential to become a great mud and we're just starting out. Swing by and see how we are doing. If you're scared I wouldnt recommend it. ----------------------------------------------- Mud : Exodus Code Base : [Rom] ROM/Merc (very highly modified) Telnet : claret.ics.uci.edu 9000 [128.195.24.211] WWW : http://claret.ics.uci.edu/ Description : Welcome to Exodus ! A newly updated dedicated server and new additions to the staff! Exodus is growing and becoming better than ever! So.... Come, join us, and become a savage Vro'ath, bloodthirsty followers of the god Ne'sajh, and enslave the lesser races for fun and profit. Become a ranger, devoted protectors of the forest, and enter into a clan that provides help to new players. Explore our totally original world - with NO standard Merc MUD school ! Or, if you have enough coin of the realm, create your own rooms with a modified version of OLC, open a store, and sell equipment to other travellers ! Join with your clan to defend territories you own. Humiliate opponents in front of paying crowd in the Arena of Legends ! All this, and some of the nicest people and immortals you'll ever meet... will you join us? Always up and ready for play---Are you? ----------------------------------------------- Mud : Exodus LPMud Code Base : [LP] LPMud - CDlib 4.05 Telnet : mud.bensin.org 6660 [194.19.34.66] WWW : http://mud.bensin.org/ Description : Exodus is based on Genesis, the original LPMud, though little remains of the stuff from the early days quite a few guilds and areas have been restored. The emphasis of the mud is to be a challenging game. Themes includes Tolkien, Dragon Lance and many others. The world is strictly medieval fantasy based. Being a newbie is a struggle on Exodus. You are a puny weakling in a world that is quite hostile. It is up to you to explore very carefully, or find someone stronger to show you the ropes. Wizardhood is by application. We are always happy if skilled coders and storytellers want to join us. ----------------------------------------------- Mud : Extinction: The Next Age Code Base : [MUSH] Tinymush 3.0 Telnet : apodz.com 1700 [65.42.172.172] WWW : http://www.apodz.com/~soronap/ Description : Extinction: The Next Age It may be an overused theme in many books, movies, and MUSHes but we have opened an original MUSH that is based on the concept of a world-wide nuclear war. A large shadowy corporation plays savior to part of the human race, a little less than a million souls. This small handful of people must rebuild humankind, with the help of their 'Director'. However these plans are made complex by Mutants who have come out of the radiation. They are vastly different then humans and have abilities that seem superhuman. It is also true that not all humans share the same goals at the 'Director' and his large city. These are known as the Survivors, those who live outside of the Dome and try and scrape together a living. This MUSH revolves around the many conflicts these groups face long with the constant nagging fear of Extinction. Note: This is a game for all FallOut, Mad Max, and Judge Dredd fans out there. ----------------------------------------------- Mud : Eye of the World MUD Code Base : [LP] Heavily customized TMI-2 Telnet : wot.eyemud.com 2222 [207.206.185.75] WWW : http://www.eyemud.com/ Description : Picture yourself immersed in the world of Robert Jordan's Wheel of Time, surrounded by everything you loved so much in the books. Haven't read the books? Don't worry, you can have a great time without them! Venture out into the world as a Darkfriend or as one who walks in the Light, slaying your foes through outright combat, stealthy assassination, deadly poison, or powerful channeling. Enjoy the flexibility of choosing whether to roleplay, and whether to hang out with other people who share your interests, or be a lone wolf, spurning all. We have the most elegantly coded MUD around, employing professional coders with years of experience. Everything works excellently, and is being improved on a daily basis to enhance your experience of WoT. Two of our most popular attractions are the extensive combat system and the unique channeling system. The combat system is not boring, with combat messages indicating location of hits, parries, blocks, and utilizing various weapon skills. The channeling system is unique and well- coded, designed to be as close to Jordan's theme as possible while still being fun and playable. Other features include room-to-room ranged combat, a first-class mount system, multiple races, thematic and realistic professions, wolfbrothers, in-game AND web-based help files, balanced player interactions, and a thriving economy. Come on by, give us a try, and get ready to fall in love! o=======================================================================o Muds Beginning With: F o=======================================================================o Mud : Fading Suns Mush Code Base : [MUSH] PennMush 174p5 Telnet : fadingsuns.erisian.net 4996 [216.127.139.7] WWW : http://fadingsuns.erisian.net Description : It is the year 4996. After a thousand years, mankind has been united under the banner of Alexius Hawkwood, who has been crowned Emperor of the Known Worlds. But these are dark times for humanity. Enemies, both human and alien, surround the Known Worlds. Demons and dark abominations plague the faithful. And the stars have begun to fade. The Fading Suns MUSH is set on the newly discovered Lost World called Vargo. Players take the role of Nobles, the ruling class in the Known Worlds; Members of the League of Merchants, the keepers of technology; and the Universal Church, guardians against the coming darkness. Stake your claim, make your destiny, on Vargo and across the Known Worlds. Join us at the Fading Suns MUSH. ----------------------------------------------- Mud : Faith of the Fallen Code Base : [Rom] QuickMUD, with many modifications Telnet : newmud.wolfpaw.net 3700 [216.18.90.3] WWW : http://newmud.wolfpaw.net Description : We currently have a small world with all original areas. We offer a selection of 6 classes, with 20 playable races. We have tons of custom spells and skills, ranging from a fire shield to weaponsmithing. Currently we are looking for experienced builders who would like to design and build original areas to expand our offerings for new players. See you there! ----------------------------------------------- Mud : Fallen Angels Code Base : [Rom] Deeply modified, 29 class, 300 new unique spells Telnet : fangels.wolfpaw.net 6000 [216.18.90.20] WWW : http://fangels.wolfpaw.net/ Description : This mud is a deeply modified rom code base. We offer 29 classes with each lot's uniques spells/skills. We have actually over 350 original spells, and 100 original skills. We try to enhance roleplay on a medieval world made with a lot original areas. If you are fed up knowing all rom muds by heart, and you like playing a pkiller or just an peacefull adventurer, this place is for you. I will finish by saying that we opened the 13 march 2000 so there is not much players already but we got 100 creation in 3 days with 12 players online at the same time between 17 eastern time and 22 eastern time. Clan leaders are still to be taken. ----------------------------------------------- Mud : Fallen Majesty Code Base : [GodWars] Dystopia Telnet : janksmud.genesismuds.com 9009 [169.207.182.234] WWW : http://www.geocities.com/fm_mud/ Description : Still going strong! *No upgrading, all classes are balanced to fight! *Alignment isnt settable, and plays a factor in combat, kingdoms, and special EQ! *Modified Battlemage/Lich powers! *Status adds hit/dam, damcap, and statcap! *Quicker training and increased quest cards! *Newbie hours extended to 8! *Many class modifications! *New xp areas! *Doubles are now player purchasable! *Kings of kingdoms get bonuses to questing! *AND MANY MANY MORE!!!!!! JANK E. POO ----------------------------------------------- Mud : Fallen Night Code Base : [LP] LP 3.02.1@138 Telnet : crazyeddies.net 5150 [216.144.197.69] WWW : http://www.crazyeddies.net/mud.html Description : Fallen Night is a realm of monsters, dragons, witches, warlocks, dungeons and caves. A virtual world in which you create a character of your desire, and explore the lands that behold you with adventure, and challenge. Fallen Night is a LP Mud (Multi- User Dungeon), where people from all over the real world can come together and play in a Role- playing environment. However you choose to play your character is up to you. Role playing is encouraged on Fallen Night, and adds to one's mudding experience, as there are quests, and challenges that lie in the world that sometimes require the assistance of another player, or possibly one of the immortal beings that oversee one's progress. The friendly staff environment also allows for people to chat with friends, and wander around the environment. I welcome you to play on my mud and I'm looking forward to seeing you online. Ralph - Owner of Fallen Night ----------------------------------------------- Mud : Fallout Code Base : [Circlemud] modified Telnet : fallout.wolfpaw.net 2222 [216.18.90.4] WWW : None Description : In the not too distant future, war will be our end. Predicted by the intelligent for years in advance, nuclear warfare laid mankind to rest. The governments in shambles, we thought this would be our last salvation. Let the warheads fly... Now, the sickening smell of death fills the air as the ashes of radioactivity fall to the blood-soaked ground. We gave democracy a chance. It didn't work. Our new government shall be violence; Kill what you want, take what you need. From the Fallout of our end rose a new breed of warrior: a warrior without mind of peace, a warrior without mind of companionship. We the People ... what a joke. Fallout is not your average mud. It requires an above average player. Guns, computers, challenging levels, and original zones are only a few of the features Fallout has to offer. Leveling is a difficult process that will most likely involve grouping with other players. Only the strong survive, and the weak shall perish. Do you have what it takes? ----------------------------------------------- Mud : False Realities Code Base : [Ack!mud] [Ack!mud] Telnet : fr.merseine.nu 1234 [24.163.57.158] WWW : http://www.geocities.com/false_realities/index.html Description : False Realities takes you into the world of Arislan, where you find things are not always what they seem. It won't be long before you find yourself on detailed quests that take you to the far reaches of the world to find that one item that will solve your quest. You will meet strange new characters along the way and go places limited only by your dreams. Traverse cities looking for that perfect piece of equipment, and travel to alternate planes to battle the very essence of what makes up the universe. Theres never a dull moment when you find items of 'questionable' purpose. Watch out for the chaotic nature of some of Arislan's residents. In False Realities, you are reminded on one key truth, things are not always as they seem! ----------------------------------------------- Mud : Fandra, Realm Of Destiny Code Base : [Rom] AMUSEd 4.0, derived partially from Rom2.4 Telnet : portal.fandra.org 23 [195.90.131.231] WWW : http://www.fandra.org/ Description : We allow player killing, but require roleplay. Fandra offers you a unique religions system and a beatiful world to explore. Some classes, like cleric and priestknight, fully depend on chosen god. Following a God gives additional skills, but makes you depend on your faithfulness, and on status of your Temple. Temples can be raided by followers of an enemy god, and you might loose recall and most of your prayers won't work until you re-raid. We have unique area set and solid world concept with creation story, map and such. No Midgaard. You can choose a town to live in. We have quests, both automated and provided by immortals. ANSI Colors are configurable. You can choose a different color for every channel, and for many events, like someone using a certain skill. Mobs and even some items act wise, and there are many quests within our areas. You won't get bored. Race/Hometown/Class/Religion combinations provide enough different roles for you to play. If you are new to online RPGs, that's the right place to start - Adventurer's Guild makes it's easy to learn to play. If you are an expirienced player, and tired of countless stock area bases with no concept, nothing new to explore and no role to play - Fandra will be a pleasant surprise for you. ----------------------------------------------- Mud : The Fantasy Empire Code Base : [MUSH] PennMUSH Telnet : galaxy.lazernet.com 3001 [208.245.181.146] WWW : None Description : Come join the dark intrigues, mysterious affairs, and deep politics in the Imperial Palace of Oserina. You will change the course of history, if you can manipulate others to your will. You may discover dark secrets within these walls of power, behind the bright lavish facade. We offer political intrigue within an Imperial/Feudal government. While most roleplay will be focused within the Imperial Palace, occasionally new areas will be created for various events. Each person will have their own room, or series of rooms to represent their chambers. The theme is generally fantasy/medieval. We will provide much of the material to further quests, and you will often be provided with plots to follow. We hope to make this an interesting, and intriguing experience. Come join us. ----------------------------------------------- Mud : Fantasy Moon Code Base : [MUSH] Rhost Mush with Reality Levels Defined Telnet : fantasymoon.spodzone.com 7734 [216.194.67.100] WWW : None Description : * Fantasy Moon * The defeat of Chaos was no doubt Sailor Moon's finest moment of glory. All of the Starseeds have now been implanted in new people, and the Soldiers are reawakening. Some places in Tokyo still echo the Silence from before the time of Galaxia, and speak to those few who are sensitive enough to hear it. They warn of a dimensional rift ... We are not strictly Canon here at Fantasy Moon. Our Soldiers will awaken with no prior memories, although there are clues and possibilities to remember pieces of the past. The head wizard of Fantasy Moon wants the basic personalities of the Senshi to be somewhat canon - IE: Mercury is shy (straight), Venus is cheerful (straight), Mars is dedicated (probably bi), Moon is naive but full of love and goodness (not necessarily clumsy, but that would be fun too.) - She belongs with Endymion, Chibi Moon is 'the spore,' - possibly bisexual, possibly in love with Saturn, Jupiter is strong but feminine (sexuality up to the player), Saturn is weak bodied and powerful (probably homosexual, definitely in love with Chibi Moon), Uranus and Neptune are lesbian lovers who belong together, Uranus is duty bound and a fighter, Neptune is more lighthearted but aloof and standoffish, and Pluto is mostly an unknown. The starlights are cross-dressers, not sex-changers. Beyond this, we are likely to be non-canon - even wildly so. Come and join us at: fantasymoon.spodzone.com, port 7734. ----------------------------------------------- Mud : Fantasy Realms Code Base : [Unknown] LIMA Telnet : slayn.net 9000 [206.124.140.114] WWW : None Description : A long long time ago all of the realms of the Universe collapsed into one giant fantasy. Now the realms lie merged into a mass of lands and places. One place stands from the old civilization. The city of Aindore. Guilds flourish as the classes of the players rise and fall and as clans hold house battles in the realms. Do you dare enter the realm of Fantasy known as Fantasy Realms... ----------------------------------------------- Mud : Farlands Code Base : [MUX] 2.1 Telnet : farlands.spodzone.com 6667 [64.35.57.48] WWW : None Description : Farlands MUX is a steadily growing world based on mixed myth. I encourage people to generate their own characters based on what they see, not what they have read elsewhere. There is some history built into the game - other than that, i set no limits on what is possible and what is not. I warmly welcome anyone to come and have a look, give some feedback... the codebase is completed, and now i am building more rooms, quests, arenas as fast as I possibly can. The strengths of the mux currently is the time put into rich descriptions and areas - the weakness is its size. I am hoping someone with a real interest in what they see (and a solid knowledge of code) happens upon the place, and helps me make Farlands a more playable size (currently about 100 rooms). 'Ashlan' ----------------------------------------------- Mud : Farpoint Code Base : [LP] Modied LDMud/LPMud Telnet : farpoint.caelestia.net 8000 WWW : None Description : Farpoint has been around in various incarnations since 1994 and is once again being produced in a new and improved form. Farpoint is strictly alpha at the moment so do not expect much. ----------------------------------------------- Mud : Fatal Dimensions Code Base : [Rom] ROM 2.4b6 Heavily Modified Telnet : fataldimensions.nl.eu.org 4000 [131.155.132.36] WWW : http://fataldimensions.nl.eu.org/ Description : A fantasy based world. Fatal Dimensions is an exciting mud of discovery and experiences. Our world has been built on top of original ROM and high-quality home-made areas. The world of Fatal Dimensions has many of its secrets hidden and let the player into a fully interactive world, not just a hack and slash. Fatal Dimensions is more than a mud only, it can be a place to socialize, to exchange ideas about mudding, to gather information for other administrators. If you give Fatal Dimensions a try, you'll see that it is the base for a couple of weeks of fun, relaxation and strange experiences. ----------------------------------------------- Mud : Fate Code Base : [Emlenmud] FateCode (heavily modified Emlen) Telnet : fate.fatemud.com 7004 [131.155.141.99] WWW : http://www.fatemud.com/ Description : Based upon a heavily modified Emlenmud, Fate is a PKmud in which the forces of Good and Evil fight for supremacy. We offer a large variety of races, each with their own advantages. Besides the skills and spells available to everyone, our class-system allows you to specialize in a profession as you gain more experience. Upon choosing your profession, you gain access to specialized spells and skills. There also are numerous guilds, each offering a unique bonus. Numerous areas, filled with dangerous monsters and quests make this a challenging place, even for the most experienced players. This makes choosing your allies very important: In fact your survival often depends upon it. While death is not a permanent thing for normal charachters, we offer the more daring players the ability to play a 'hardcore' character. While this offers several large advantages over normal players, dying means exactly that: Your character is gone forever. Join the struggle and choose your own Fate. The Fate Admins ----------------------------------------------- Mud : Fate of Kingdoms Code Base : [Rom] Fate v3.2 Telnet : mud.mysteria.dk 4000 [195.24.7.227] WWW : http://mud.mysteria.dk/~fate/ Description : Fate of Kingdom is a mud based on medevil fantasy with some additional ideas which enhanced the mud. Fate of Kingdom were originally up for 2 years and now it's back again!! Fate of Kingdom is now more advanced and the mud is now more difficult but this mud is still newbie-friendly enough for the newest mudders. Fate of Kingdom has 17 classes, 17 races with over 500 spells. There are also more unique structure in fate of Kingdom where you won't find anywhere else. This mud is a Roleplaying and Pking mud as you can see on the setting above. Fate of Kingdom now takes ideas from the original Fate of Kingdoms, you the player decides the kingdoms you start with! Yes, players starts their own kingdom! Would you lead a kingdom to a thriving stronghold or would your kingdom fall into ruins! All of the old players of Fate of Kingdom couldn't wait for this mud to reopen! Try it and you will see why! ----------------------------------------------- Mud : FDCMuck Code Base : [MUCK] Muck2.2fb5.61 Telnet : princesses.stanford.edu 3333 [171.64.139.47] WWW : http://princesses.stanford.edu/ Description : FDCMuck is an online virtual community where Disney fans from all over the world interact with other fans by playing the roles of their favorite Disney characters. We are not officially affiliated with Disney at all, and you will not find any copyrighted Disney material in our community or on this web site. But we are proud to have several Disney employees playing here among us, and all of us help keep our community running happily and smoothly in the best Disney tradition. ----------------------------------------------- Mud : FeatherMUCK Code Base : [MUCK] TinyMu Telnet : feathermuck.avians.net 8888 [63.77.245.134] WWW : http://www.avians.net/feathermuck/ Description : FeatherMuck is a Multi User Character Kingdom, which is a social area very much like chat, and themed for those who enjoy roleplaying avian characters. Many mucks exist with a collection of critters, and many are themed for dragons or foxes et al, but since we could never find one for feathers, we decided to offer up one for the winged traveler looking for a place to roost! Use a telnet client for Muds, like MuddWeller or GMud or TinyFugue for the best performance. Some information may also be available from time to time from characters connected to irc.avians.net 6667 #Feathers So to all you eagles and sparrows, swans, ducks and gryphons, and any other feathered form, welcome to FeatherMuck! > :> ----------------------------------------------- Mud : Federation Code Base : [Custom] Custom C/C++ Telnet : federation.ibgames.net 23 [209.249.214.68] WWW : http://www.ibgames.net/ Description : Federation is a space fantasy with hundreds of worlds to explore! Journey to the stars, form your own company, and even create your own planet for other players to journey through! Federation has been available on computer networks since 1989; now, Federation is available on the Internet! Help usher in a new dynasty in one of the longest-running multi- player games around. ----------------------------------------------- Mud : Feltain: Realm of Myth Code Base : [Rom] Telnet : aup.arthmoor.com 1111 [63.168.248.188] WWW : None Description : We have changed from a different theme to this one on account of us liking fantasy. When the owner gets a chance he will write something to post here. Until then let me tell you a little bit about the world. We offer an unique fighting system complete with original abilities. The game play is what we pride ourselves on along with the story. We are lacking in builders but that will be fixed soon. ----------------------------------------------- Mud : Feudal Realms Code Base : [Rom] Feudal v0.9.8 Telnet : feudal.betterbox.net 4444 [209.83.132.91] WWW : http://www.feudalrealms.com/ Description : Welcome to Kirganthis and the city of Stonegate, a jewel of a city in the central plains, a city that was once left for dead after a decade long war against all of Goblinkind. Rebuilt stronger and better than its predecessor, the city stands as a monument to the alliance which turned the war in favor of the humans, elves, dwarves, and other races who held the walls and battlements. Inside the walls are found the Academie of Magic, where centuries old research of the arcane is conducted, shops of all sorts, both mundane and useful, the temple to the old, and sometimes forgotten, Ancients who once roamed the world unchecked and unchallenged, not to mention the people of the town themselves. Breathe in the history, revel in the scenery and people, live another life different from your own. Every day more and more of the continent is discovered, more people are met, and a few more lives are taken, some accidentally and some quite by purpose. the city is for the most part safe, but once one steps outside the massive gates, all is left completely to chance. ----------------------------------------------- Mud : Feycraft Code Base : [Custom] none Telnet : feycraft.com 4000 [162.33.136.210] WWW : http://www.feycraft.com Description : Feycraft is an online fantasy roleplaying game. *** While the server may be considered complete, the content is constantly growing. Since the server has not been tested under a heavy player load, we still consider it in an alpha testing state. *** The game is a custom codebase called flipMUD, which is primarilly focused on facilitating roleplaying. There are no classes, but there is a robust skill system. There is a player-run justice system, along with features giving players the opportunity to host their own quests or adventures. Documentation is rather skimpy at this time. Characters must be created through the www.feycraft.com website before they can login via telnet or the web browser client. (The browser client enables the graphics and sound.) We don't expect (and aren't ready for) an onslaught of players, but we do welcome any interested roleplayers. ----------------------------------------------- Mud : FieryMUD Code Base : [Circlemud] Heavily Modified Telnet : fierymud.org 4000 [64.209.253.130] WWW : http://www.fierymud.org/ Description : FieryMUD was origionally based on copper gamma and completly concept initiated, hosted, coded and Implemented by Chris Camacho as this c coding project that just went awry. He'd no idea some psychos would actually like it and play there all the time. As a result of his efforts in the face of an 'all frills or bust' mudding community he quietly kept running one of the oldest Diku muds on the internet. It has only taken massive hardware failure to allow Scott Davis a crack at vaguely more modern code to allow FieryMUD interim possession of a different and challanging player interface. The origional vision of FieryMUD was to create a challanging MUD for advanced players. This new reborne Fiery is a hope to bring back the goals of the past by inflicting certain death on unsuspecting players... FieryMUD will continue to grow and change through the coming years and those players who seek challange and possess imagination will come in search of what the 3D world fails to offer them.... - Zzur ----------------------------------------------- Mud : The Final Challenge Code Base : [Dikumud] Heavily modified Diku/Merc Telnet : mud.finalchallenge.net 4000 [65.39.69.26] WWW : http://www.finalchallenge.net Description : The Final Challenge began in March of 1994, and is more commonly known to those who play it as TFC or 'the mud'. It has a dedicated, addicted, & friendly player base from all over the world that enjoys meeting new people and interacting. TFC attracts a variety of types of players. You'll find players who place a heavy emphasis on role- playing, those who are PKers, those who enjoy the puzzles, challenges, and mobmasteries in the game, those who enjoy exploring the almost entirely unique 12,000+ room world, those who like to sit and chat, & those who are a mixture of all of the above. And you won't get lost in the crowd - since there are generally 20-30 people online at a time. TFC has a god-follower system and a variety of alignment flavors that a character can choose from. Of course, characters can also go it on their own and remain unaligned. Characters may dual and triple class as well. Players may also have multiple characters (and many do), so long as they are not online at the same time and are played as separate individuals. Stop by mud.finalchallenge.net 4000 and check it out for yourself. ----------------------------------------------- Mud : Final Fantasy 8 MUSH Code Base : [MUSH] PennMUSH version 1.7.2 Telnet : 3verse.cx 4209 [199.34.34.10] WWW : http://www.3verse.cx/~ff8/ Description : Based on the popular videogame 'Final Fantasy 8' by Squaresoft, Final Fantasy 8 MUSH tries to recreate its roleplay experience in text based form. The story had started directly after the SeeD Graduation Ball. From there, the players were given the option of following the game's progression or changing the way everything had happened. What would have happened if Rinoa never fell in love with Squall? What if Edea never took Seifer as her knight? Both of these are examples of what has happened since we opened for roleplay. And more can change. It's all up to you, the player. So come on in and take a look around. ----------------------------------------------- Mud : Final Fantasy Aftermath Code Base : [Rom] Just like Final Fantasy Telnet : the-edge.dynip.com. 9000 WWW : None Description : Hello! The MUD you are about to view is a very nice one to some. Well, everyone that likes Final Fantasy and even people who don't know anything about it will still love this MUD. It has a World Map that you can wonder on, limit breaks, 4 classes, 8 races, rerolling classes at level 50, Final Fantasy 7's leveling system is being implemented also the Final Fantasy 6 Magicite system is being implemented. Quests are available at anytime for the NPC run quests with mob(iles) sending you places. Also IMM quests will be run soon. We are not open to players just Builders and that such. Opening date will be Feb 1st, 2003. If nothing changes. -Talen- ----------------------------------------------- Mud : Final Fantasy Crystal Dream Code Base : [MUSH] [MUSH] Telnet : ffmush.shacknet.nu 7777 [216.36.140.137] WWW : None Description : A world of endless dreams, a world where anything can happen. Come join us at Final Fantasy Crystal Dream, where the two worlds of Final Fantasy 4 and Final Fantasy 6 exist seperately..but slowly are becoming one and the same. Through a freak anomaly in time and space, the worlds are merging, slowly...but surely. Only time will reveal the rest of Fates plan. Two worlds, one destiny. A million possibilities. Crystal Dream: the place where fantasy becomes reality, and dreams are made. ----------------------------------------------- Mud : Final Fantasy MUSH Code Base : [MUSH] PennMUSH, fast server Telnet : riftsmux.dhs.org 4267 WWW : None Description : Come and join in on our fun. Our playerbase is always growing! Ten worlds, each unique, merge... a convergence due to forces that few understand, and none have fully recovered from. For the heroes of these worlds, they must now seek out new allies and find new enemies in this new place. From Final Fantasy I, II, III, IV, V, VI, VII, VIII, IX, and Tactics, the world of the Final Fantasy MUSH is born. Be a part of the war between ShinRa and the Empire Gestahl versus the Returners and AVALANCHE, join Cecil and fight to defeat Golbez, or help Garland and Kuja as they try to conquer the world. Apply for an FC from any of the games, or an OC from one of the worlds! Come check us out! ----------------------------------------------- Mud : Final Fantasy MUX Code Base : [MUX] MUX 2.0.28.319 Telnet : heimdall.play-hookey.com 5403 [63.111.162.9] WWW : http://ffmux.play-hookey.com Description : A heavily RP-oriented MUX, the game presently has no existing stat-system. It is based on the entire Final Fantasy series by Square from Final Fantasy 4 (FF2 US) to Final Fantasy 10 and includes Tactics, the Movie, and various FF Anime sources. Characters gained through application only. Newbie friendly with existing news and +help files to assist. Staff always available to help players. PKing not allowed. Highest login times during evening hours (EST US). ----------------------------------------------- Mud : Final Realms Code Base : [LP] LP mud with MudOS Telnet : fr.imaginary.com 4001 [213.203.57.42] WWW : http://fr.imaginary.com/ Description : Final Realms is an AD&D® based mud trying to emphasize on roleplaying instead of the usual hack'n slash. Medium sized with a stable gang of players and immortals. Altho it's based on the AD&D® ruleset we have our own twist on it. We have recently implemented a new skill-system which was a success! The most popular part of the mud is when we have OMIQ's, On-line Mini Interactive Quests. This is one-time quests we run now and then with special rewards. It is run by the immortals as a DM would run a 'RL roleplaying' game. There are some hundred quests to solve, some guild-restricted and some level-restricted, and of course some for newbies. We offer : Guilds/SIGs/Clans/Groups/Skills/Channels/Quests/OMIQs and of course the ever-so-exiting Player killing. ----------------------------------------------- Mud : FinalFrontier Code Base : [LP] LDMud 3.2.9 modified Telnet : FinalFrontier.mud.de 7600 [193.197.153.20] WWW : http://FinalFrontier.mud.de/ Description : FinalFrontier is the first science fiction MUD in german language. There are a few and growing planet systems to explore. You can play as onpressing Akaardianer, brave Rihannsu, intelligent Paksi, as J'naii-thief or normal human. Finally you may travel the known universe as a Traveller or create new worlds in space as a Q. ----------------------------------------------- Mud : Firan Code Base : [MUX] TinyMUX 1.6 with many mods Telnet : firan.legendary.org 5000 [207.239.159.232] WWW : http://www.legendary.org/firan/ Description : Play a part in the epic struggle of the Firan people against invading armies, meddling Gods, and the internal enemies that Fate has pit against them. Set in the capital city of Anarinuell, characters are a product of a rich heritage in which a divine wager and an historic marriage plunged the world into a war that has consumed three generations -- creating heroes, villains, and victims. Characters also share in common a large and powerful city of residence; a charismatic leader; and a common enemy. But Anarinuell is not a city about sameness, and roleplay focuses upon dramatic interactions among characters from different clans and different social strata with widely divergent religious and political views. Firan's coded systems are designed to exploit these differences -- allowing social, economic, and physical combat. Enhance your reputation in the community by earning social points. Use those social points to spy, to call upon favors, to supress witnesses against you or to sabotage another person's reputation. Use your economic skills to negotiate better prices, or to deplete the city's supply of a given resource -- driving up the market, or instigating riots and strikes! In physical combat you can pummel a foe with your fists, or run him through with your sword. You can even bring your assailant to justice with the legal system. Come be a part of the myth-making on Firan! ----------------------------------------------- Mud : Fires of Kaos Code Base : [Dikumud] >SillyMUD >*RO >*KaosHQ >*Joynt >*FoKMUD ( some circleMUD) Telnet : mud.firesofkaos.com 5000 [68.64.163.62] WWW : http://www.firesofkaos.com Description : Raised from the ashes of the once popular KAOS HQ and beyond the realms of the land, was created Fires of Kaos. A role-playing fantasy game where strong violence and absurd interaction is socially acceptable. The newly formed mud has the experience of several immortals who have built, maintained and assisted in other worlds existence. With approximately 145 areas, 8 character classes, spells, special skills, and inventive functions, the mud has offers a robust game experience for anyone. Game features also include mud mail, purchasing of personal houses, and future plans of detailed permenent quests (for high level adventurers only) Fight the evils of the world, or become evil yourself and fight the goodies of the realm, or just fight anyone. There is no punishment for killing mobiles, bravery has its rewards. FOK also has a no-nuke policy. Lots of fun for anyone! Similar Muds : Renegate Outpost, Kaos HQ, The Land, WinterMute, Forbidden Lands, Temporal Rifts, and Joynt, and other DIKU based worlds. ----------------------------------------------- Mud : FiROC: The Bloodwar Chronicles Code Base : [Circlemud] Modified completely beyond recognition. Telnet : firoc.org 8888 [128.61.77.15] WWW : http://firoc.org/ Description : Firoc is a racewar-based MUD dating back to 1996 where the evil races, good races, and Illithids battle endlessly for control of the multiverse. Approximately 18,000 rooms of all-original world make up the battleground for this epic struggle. You can choose from one of 23 races and 16 classes as you begin your quest for domination. Domination is generally determined by frags given out for each kill of an opposite race player within your level range. Levels go up to 60 for mortals with the levels after 50 being obtained through special potions which may be found in high level zones or awarded for the completion of very difficult quests. Artifacts and other unique items are also found in these high level zones and can turn the tide of battle in your favor. Firoc has just been ressurected after about one and a half years of being down. The new staff is composed of members from the old staff, but we are actively seeking builders to expand our world. Firoc is a land frought with constant danger and not for those afraid of death, but if you enjoy pkill and a huge world which includes an extensive overland and underdark map, this MUD's for you! ----------------------------------------------- Mud : Flaming Coast Code Base : [LP] Discworld/Skylib 1.6 Telnet : flaming-coast.dynu.com 4000 [62.65.206.7] WWW : None Description : Flaming Coast is an LPmud located in Estonia for the time being. Our theme is medieval fantasy and the world is set up on an island that offers adventures for everyone. The mud is currently taking it's baby steps and any help is welcome :) Our small, yet dedicated staff is working hard to bring birth to a wonderful new place for players to spend their time on, hopefully we'll succeed.. wait, no... we will succeed! ----------------------------------------------- Mud : FlipSide 4 Code Base : [MUCK] Derived from Fuzzball 5.64 Telnet : flipsidemuck.org 9999 [209.237.48.172] WWW : http://flipsidemuck.org/ Description : FlipSide 4 is a multiple worlds muck, offering several different roleplay environments. All worlds are strictly PG in terms of roleplay and characters. The first world is based on The Lion King - TLK for short. Characters play the part of a creature on the African savannah, or one of the characters from the movies. The second is a Fantasy/Forest-centered world named Tir a Turlach a Deigh, a world centering on the neighboring kingdoms of four elemental-based Queens. The third world is Realms of Bastet, a furry-based version of ancient Egypt, where you can play anything from a slave to a god. Fourth is the Furry Conquistidor/El Dorado cross-over 'El Dogrado', where you can join Don-Qui'lypso and the Conquistidogs as they explore the new world! Finally, for those who find roleplay too much, there is the general Furry world, where no roleplay is required, although staying in character is encouraged. Characters from all worlds may visit and hang out in the furry world, in a semi- IC manner. See the web page for more detailed descriptions and app. ----------------------------------------------- Mud : FlipsideMUSE Code Base : [MUSE] TinyMUSE'99 Telnet : flipside.tinymuse.org 4208 [24.26.128.80] WWW : http://www.tinymuse.org/ Description : FlipsideMUSE is a place where people come to chat, meet friends, build and code. Players have a quota of 100. This means that everybody can own 100 objects (rooms, exits, things, puppets,...). People can actually create their own objects nd code them with MUSE-code. Character registration can be done by e-mail, online register command or by logging on as a guest and asking an administrator to create a character for you. Online administrators help players with getting started and setting up their homes. ----------------------------------------------- Mud : FluffMUCK Code Base : MUF/MPI Telnet : fluffmuck.org 8888 [199.227.248.242] WWW : http://www.fluffmuck.org/ Description : FluffMUCK is a medium sized, furry themed TinyMUCK. We specialize in FUN! }:) Come on by and enjoy the company of others in a lighthearted social environment. There are also several Tinyplots going on at any given time. The theme is Furry/Anthropomorphic/Fantasy, with a bit of high-tech thrown in for good measure. Stop on by, all are welcome. }:) ----------------------------------------------- Mud : Foo MOO Code Base : [MOO] Lambda Core Ver 1.8.0p6 Telnet : foomoo.org 4500 [64.124.4.202] WWW : None Description : A non-themed MOO, partly social, partly programming/building. FooMOO welcomes anyone, programmers and builders alike, as well as those interested in learning MOOcode, or just looking for a MOO with a free environment to just hang out and chat on. Programmer bits will be given on request, provided that the person requesting it understands that they are responsible for learning any aspects of MOOcode that they do not know, and the wizards are not a helpdesk. The rules are very loose on FooMOO, there is no rule regarding language so explicit language could be present, but is not generally encouraged. ----------------------------------------------- Mud : Fool's Moon: Legacy Code Base : [MUCK] Telnet : furryfaire.org 9999 [63.97.42.127] WWW : None Description : Fool's Moon: Legacy, is set in the modern world. The city is Trois Portes, a centre of culture found on the border between Quebec and Ontario, about an hour's drive north of New York State. Fool's Moon is set on Earth, in a world very much like our own, but with a strong connection to the mythic races, and with technology and abilities beyond normal understanding hidden in the shadows and behind closed doors. The theme is secrecy and misunderstanding - the Races know they are outnumbered, and can not tell what humans around them are normal humans, and which are potentially going to turn into Hunters at the briefest exposure to what is actually out there. This is not a MUCK about powers, this is place is about learning what is out there, and surviving in a world which may turn on you without warning. ----------------------------------------------- Mud : Forbidden Forest Code Base : [LP] Discworld/Nameless Sorrows Telnet : forest.betterbox.net 8000 [209.83.132.78] WWW : http://forest.betterbox.net Description : Forbidden Forest grew out of a conflict with the gods, when traitorous gods challenged the pantheon and were banished to the forbidden forest, a world of demons and undead, hidden deep within Jehalia. A Tolkien-style medieval fantasy mud, FF has been in extensive mudlib and area development since mid 1999. Player vs. npc and group endeavors are encouraged. Features include a range of races, guilds and activities that offer a variety of choices in play and character development, including an integrated economy and system of boating and commodity trading. Players select one from the list of available guilds to be their main 'profession'. In addition the mud provides numerous other activities, many of them based on craft guildhalls, such as smiths, for repair of weapons and armour. The mud is heavily skill-based. Skills are improved by use, as well as the usual method of killing npcs, gaining xp and then advancing with npc trainers. Forbidden Forest offers a welcoming environment, and is currently open for creators, playtesters and visitors. ----------------------------------------------- Mud : Forbidden Realms Code Base : [Smaug] Smaug 1.4 heavily moddified Telnet : forbidden-realms.net 4000 [129.93.68.1] WWW : http://www.forbidden-realms.net Description : Welcome to Forbidden Realms, a medieval fantasy mud. Here in the Realms characters find themselves in the town of Darkhaven, an oasis in the middle of the wars. Forbidden Realms has many features available: - Pkilling: You can choose to be a killer, or to be peaceful. - Clans: New clans are being created all the time, some killing clans, some peaceful. In addition Clans have the option of buying lands. - Guilds: Many different guilds, each with their own Player Leader. - Extended Races and Classes: Many different races and classes have been added. - Original areas: New areas are constantly being added to this ever growing mud, and each of them is a Forbidden Realms Original. - Roleplaying: The players on the mud roleplay to increase the realism in the mud, and makes it an exciting adventure. - Newbie Zone: A good newbie area has been created to introduce new mudders. Special Features: Remorting, Super Avatar special skills & spells, engraving code, player owned houses & shops, skin code for pkers, clan interaction, arena code, home system, Quest System, lots of new areas, builder and coder positions open. 5000+ player userbase. ----------------------------------------------- Mud : Forbidden Realms - Second Edition Code Base : [Smaug] Smaug modified to custom fridge Telnet : forbiddenrealms.net 4000 [66.227.37.215] WWW : http://www.forbiddenrealms.net Description : The Forbidden Realms is a Multi User Dungeon (MUD) that is a online ANSI based RPG based in a fantasy setting where you can hunt monsters and cast spells like harry potter. Along with our experience based leveling system you can choose from a number of classes and races to play. ----------------------------------------------- Mud : Forest Code Base : EW-too Telnet : realm.progsoc.uts.edu.au 3000 [138.25.6.30] WWW : http://realm.progsoc.uts.edu.au/forest/ Description : Hidden deep within the digital bitstream, there is a place known only as Forest. It is surrounded by the fog of the complex modern world, and unless you are shown by a friend, it is hard to find. You can even pass through this place and forget that it was there. It is a retreat from reality that allows you to regain your soul and begin again from a firm foundation. Explore the realm of Forest: An alternate reality in a beautiful setting; a symbol of hope: something that cannot be expressed, only experienced. ----------------------------------------------- Mud : The Forest's Edge Code Base : [TFE] original, heavily updated Telnet : tfe-classic.genesismuds.com 2000 [169.207.182.234] WWW : None Description : Welcome to The Forest's Edge, a legendary world of high fantasy roleplaying adventure! Travel this vast land in search of fame, fortune, and power. Seek out hidden places, for they are home to fantastic creatures and potent magics. But choose your race and profession wisely, and hone your skills, for the world of TFE is a dangerous place. We offer many advanced features, including player clans, quests, pets, diverse skills, religions, customized items, and an exceptionally large, detailed world full of fascinating monsters and items. Extensive on-line help is available. Come join us, you won't be disappointed! ----------------------------------------------- Mud : The Forest's Fury Code Base : [TFE] Telnet : xi.co.nz 9000 [203.167.246.187] WWW : None Description : The Forest's Edge stock areas are great, and there are quite a few descendents out there. However, they tend to concentrate on killing mobs and levelling and all that. TFF is all about killing each other. Raid and pillage Chiiron. Shuvanaguard, track the defilers to their caverns. Form clans that can actually war, instead of just posturing menacingly at each other. Death to your enemies! There have been some, um, minor alterations to the code, to encourage more carnage. ----------------------------------------------- Mud : The Forest:Revisited Code Base : [TFE] Rebuilt RiversEdge code Telnet : tfr.genesismuds.com 6666 [169.207.182.236] WWW : None Description : TF:R is currently being built from the ground up (world wise anyway). We need experienced builders / coders who want a challenge. A new world, built on solid code, hopefully opening fully in the new year. If you can lend a hand, login ! if you want to play, login ! Look forward to seeing you. ----------------------------------------------- Mud : Forever Aflame II Code Base : [GodWars] Telnet : messiah.ath.cx 4321 [213.139.182.90] WWW : None Description : Forever Aflame II, a new and improved then its old self. This mud will not crash. Welcome to a land of Goblins, Kings, and Great Wizards. The Law of the land, was overthrown, all laws were banished. Now, the once peaceful land of Midgard, burnt, and a murderer's paradise. So come, help recreate the once powerful government, or join the flow and help destroy it. gware78@hotmail.com AIM: slave316 ----------------------------------------------- Mud : Forever Ends MUD Code Base : [Dikumud] Highly Modified Harshcode Telnet : femud.role-play.net 5600 [63.68.135.158] WWW : http://www.role-play.net/fem Description : Forever Ends MUD is the sequel to the popular Forever's End MUD (found on TMC under the title FEMud). Featuring a new and improved world file and backed by the strong history and world background of the original, FE2 is now accepting player applications. In addition to creating a new character, our FEMud players may opt to recreate old characters for the new game. Our official grand opening date has not yet been laid in stone as we are still developing the world file. Check us out at femud.role-play.net 5600. ----------------------------------------------- Mud : Forever's End MUD Code Base : [Dikumud] Modified DIKU Telnet : femud.role-play.net 2131 [63.68.135.158] WWW : http://www.role-play.net/fem/ Description : Great news! FEM is leaving beta soon and we are looking to expand our base of serious roleplayers. We are an all-original, medium-fantasy world concocted with conflict in mind. We're not particularly combat-oriented. We're way more into the roleplay of realistic plots involving realistic characters, and the 'ensemble' nature of such a game, with admins and players cooperating. We aim for a generally historical feel, averaging out around the mid-1500s. We pride ourselves on our polite immstaff, and we try to be responsive to players' needs. We encourage PC customization, and also feature crafts code, which lets players 'make' things out of ingredients, giving us a thriving economy. At the moment we're recruiting for clan leaders of good guy and bad guy organizations, and for characters to colonize Poormire, a rough-and-ready frontier. C'mon by and see what we have to offer -- if you like roleplay, we'd love to have you! ----------------------------------------------- Mud : Forevers End Code Base : [Envy] Insanity Telnet : mud.foreversend.org 4000 [217.10.142.249] WWW : http://www.foreversend.org Description : Forevers End is newly returned after an extended break and switching hosting services. Rebuilt integrating old advanced features it aims to provide the facilities for staff to produce a extensivly detailed and interactive world for players to enjoy themselves within. Still undergoing heavy development, rewriting a lot of core systems and the heart of the game to make playing and the enviroment more interactive, interesting and overall more enjoyable. ----------------------------------------------- Mud : The Forgotten Crypt Code Base : [Smaug] Moderate Modification Telnet : forgottencrypt.net 6666 [204.210.240.156] WWW : None Description : The Forgotten Crypt is created from the Smaug 1.4a. Although it is built with this source code our coders have been ripping it apart and adding odds and ends to it that make playing more enjoyable. Even with all these odds and ends like multiclassing, colors, copyover and many more. The immortals feel that some test players would be welcome their views on things would be greatly appreciated, and more likely then not incorperated into the game. Even with our staff at its current size we still have room for more if you have talents in building areas in smaug or even coding, you are welcome to apply for a position. The Immortals of the Forgotten Crypt ----------------------------------------------- Mud : Forgotten Dreams III Code Base : [GodWars] modified Telnet : forgottendreams.wolfpaw.net 3400 [216.194.99.8] WWW : http://www.geocities.com/forgottendreamsiii/ Description : This is a godwars code that has been modified. We lack a pbase as of now, but that is what you are for. If we can get people to play (even to start out with out many players) the pbase will grow. Please give us a try. Jestix ps. Im formally know as Resvex from when i ran FD and FDII. ----------------------------------------------- Mud : Forgotten Kingdom: Legend of the Doomed Code Base : [Rom] 1stMUD Telnet : divineright.org 5555 [216.99.216.98] WWW : None Description : Forgotten Kingdom: Legend of the Doomed is a MUD in expansion, exploring new possibilities and trying to get into a more realistic game. The Realm of Locheria is in expension and new things are to be discoreved every day. ----------------------------------------------- Mud : Forgotten Legends Code Base : [Rom] [Rom] Telnet : forgotten.kyndig.com 5000 [209.61.158.123] WWW : http://forgotten.kyndig.com Description : Forgotten Legends opened February 29, 2000. In July 2000, we took a small break and the mud has been on hiatus until May 2002, when it finally made a comeback. New and old players are both very much welcome, and we’d like to rebuild the friendly atmosphere we once enjoyed. I won’t bother you with boasts of our class systems, levelling opportunities or friendly immortal staff, but I can say that this is a fun mud where you don’t need to play for thousands of hours to have a decent character, and we’re a very laid-back and enjoyable bunch. ----------------------------------------------- Mud : Forgotten War Code Base : [Custom] Telnet : 68.67.84.16 9000 WWW : http://games.twbhq.com/forgottenwar.php Description : 'Suddenly he woke, his eyes greeted by beams of painful sunlight. How long had he slept? Why was it he had slept? It was coming back to him now. The horrific truth was creeping back from the depths of his mind, creeping back to haunt him for the next ten thousand years. He alone had survived, he alone would remember the heroes, the battles, and the disastrous wrath of the banished gods.' So it begins. The internet's newest type of mud is now under construction. Using the newest methods possible, its only goal is to revolutionize the way you role-play online. No more annoying popups asking you to donate. Only integration with an enormous community, access to other games, and the widest range of choices ever to be seen on a mud. 'Do not forget the lessons learnt, lest they come back to agitate you later.' ----------------------------------------------- Mud : Forgotten Weyrs Code Base : MUSH Telnet : weyrs.silvertree.org 4301 [63.199.182.123] WWW : http://www.spundreams.net/fw/ Description : Forgotten Weyrs is a game set in the 3rd interval, with no threadfall in living memory nor any thread due for at least another hundred years. It has Anne McCaffrey's permission to run as per 'news anne' on the game, and is set in a non-canon minor hold (Forsaken) and two non-canon Weyrs (No and Who Knows) set in the Western Island chain. There are currently posted crafters but no PC crafthalls, though this could change if enough interest develops. There is an online registration system in place which insures that people are familiar with Pern and with the specific timeline. We would rather new players be familiar with the books, especially _Dragonsdawn_ and _Moreta_, but do not ask whether they have read the books unless they very clearly demonstrate a lack of understanding in their character application. Player dragons are allowed with rider and wizard approval. At this time we are not allowing characters to be riders unless they have impressed in a hatching on Forgotten Weyrs, though we reserve the right to make exceptions. ----------------------------------------------- Mud : Forsaken Darkness Code Base : [Smaug] Smaug / FDark 1.01 Telnet : www.nexmix.com 2000 [208.34.74.198] WWW : http://www.nexmix.com/~forsaken Description : Forasken darkness is a higly modified smaug mud, We are currently removing all stock area's and replacing them with all orginal area's, also replacing code with our own idea's and the players idea's are also Welcome and taken into consideration when we add or change things within the mud. A few things FDark has to offer...Remort,New classes being added with total new slists, all stock classes being revamped, our infusion code, defusion, Battle code where mortals can go head to head deadly's and peacefuls..alike, or clan vs clan ..or guildsorders.. We also have made the colorize command avaliable for you to adjust colors to your liking,we are constantly adding new code changes, area's, classes, ect. We will try to keep this updated as much as posible. Our new web page is up but still under construction :) Please feel free to give us comments and suggestions:)Unique Crimes system that works with the bounty system say goodbye to the days where an immortal has to punish you for your crimes!We add new code almost daily! Forsaken Darkness Staff ----------------------------------------------- Mud : Forsaken Realms Code Base : [Rot] Telnet : mud.iflipout.com 7788 [63.225.58.109] WWW : None Description : The world of Forsaken Realms is nice. The players there are friendly, unless they want to kill you, but... they are nice about it. There are also rules to PKing, like... you cannot loot QUEST ITEMS, IMMQUEST ITEMS, RESTRUNG ITEMS. Come take a look. ----------------------------------------------- Mud : Fort Bloodshed Code Base : [MUSH] PennMUSH Telnet : bloodshed.org 4201 [216.99.217.21] WWW : http://www.bloodshed.org/ Description : It was a hardy breed that settled the Wild West, a variety of folks from all walks of life: homesteaders, merchants, cattle barons, gunslingers -- from the humble to the adventurous. In a thousand small towns they were scattered, across a land both harsh and giving, etching out what living they could in whatever manner they were suited to. Lago township wasn't any different, really. Perhaps a little wilder, more a place for the brave of heart, but not much different... This MUSH is a re-enactment of the Wild West as portrayed in classic Western movies and popular fiction. The setting fits into the historical context of the Wild West, but allowances are made for the heroic role-play and the ability of characters to create their own legends. It does not strictly adhere to historical accuracies, except in the broadest sense (i.e. Don't think about taking over the U.S or starting your own Civil War). For character ideas, and to get a better idea of the kind of feel we're looking to create in the game, we recommend the following movies: Quick and the Dead, For a Few Dollars More, High Plains Drifter, Tombstone, Pale Rider, Magnificent Seven, Wild Bunch, Rio Lobo, Big Jake, The Shootist, The Cheyenne Social Club, Silverado, Paint Your Wagon and The Oxbow Incident. Also, check out the Deadlands RP game and the Jonah Hex Series, since anything is possible on Ft. Bloodshed... ----------------------------------------------- Mud : Foundation Code Base : [Rom] 2.4 Telnet : foundation2.mudservices.com 7000 [206.245.165.154] WWW : http://foundation2.mudservices.com/ Description : The Foundation was opened to provide our players with a fun and friendly place to MUD and to socialize. We are not a serious roleplaying MUD, nor are we a PKiller's dream come true. What we are is a small (for now, at least), friendly MUD which seeks not to reinvent the MUDding experience, but to improve upon it. ----------------------------------------------- Mud : The Four Lands Code Base : [Dikumud] Over 90% modified. Telnet : elwar.com 7777 [24.214.39.185] WWW : http://www.elwar.com/fourlands/ Description : The Four Lands, a world, based loosely on Terry Brooks' Shannara series, that is dedicated to the most intensive Role-Playing experience with the feeling of total immersion into a seperate reality. When you log into The Four Lands you are stepping into a whole other world. With seven years of development and two years of being open to the public, this game is the ultimate for those hard core gamers that are looking for the diamond in the rough, the sanctuary from frivality, the adrenaline pumping excitement that can only come from transporting yourself into another space and time to take on all of the emotions and experiences of your alter-ego. A realistic yet challenging skill system that reflects the realistic way in which people learn, allowing players to choose a class merely as their inborn talents with the ability to gain the skills of all the other classes. A world that reflects reality with flowing rivers and gravity, a weather system that is different from the warm sunny south to the cold, snowy northland mountains. With carriages, horses, saddles and reins, the 25000+ original room world is ready for exploration. With a dynamic economy that involves the miner who mines the metals for the smelter to create better metals who sells it to the blacksmith to forge into a fine weapon or piece of armor to be sold for a cost based on cost of material, craftsmanship, and uniqueness. Everything from shoes to loaves of bread can be made by the player run economy. ----------------------------------------------- Mud : Fox MUD Code Base : [Merc] Heavily modified Telnet : foxmud.org 4848 [216.18.90.20] WWW : http://foxmud.org Description : Do you seek a complex, original midieval fantasy world? Enter a vast, detailed world seven years in the making (with over 15,000 rooms, with thousands of items and 'monsters'). Created entirely by our own Wizards, Fox MUD offers: - excellent, (100%) original areas w/high writing standards - friendly, experienced players of all ages to group with - fair and responsive Admins and Coders who really listen :) Create multiclass characters from one of fourteen races, explore and adventure across four continents, join in Quests, become a mortal Lord, help us Found our first Clans, and experience a wealth of popular and original features. With our stable site, code, and administration, Fox MUD offers a fun, permanent place to enjoy endless hours of play. Come join us! We look forward to seeing you online. ----------------------------------------------- Mud : Frail Desires Code Base : [GodWars] Dystopia modified Telnet : 66.188.169.217 4555 WWW : None Description : Frail Desires is a new Dystopia mud looking for decent testers. We are not looking for any other Imms at the moment. The most of it is basicly stock with accouple new xping areas (more to come) and two new classes in the making (from scratch). The Imm are friendly, but not to friendly if you know what I mean. So if your looking for a little riggage you might as well turn around. We are trying to make the place a balanced and fair fighting grounds for all classes and all types of players. Here be a list of things planned for the future.... - Completely balanced classes. - Two new classes, Psion and Wraith - Epic Quests (for grand armor and weapons) - New custom 'upgrading' system. There will be more changes then that, but I don't have my note book with the rest next to me so I can't post the rest But we would like to see you stop on by and check things out. We could really use some testers and some input. See ya there. -Mystic- ----------------------------------------------- Mud : FranDUM Code Base : [DUM] Fairly rewritten/extended DUMII Telnet : frandum.enst.fr 2001 [137.194.168.89] WWW : http://www.enst.fr/~frandum/ Description : What you need to do: - quest! - explore, discover the world history (learn) - use and combine items to solve puzzles (think) - talk to mobiles and (only) sometimes fight them (interact) - roleplay, talk with our friendly Wizards and admins (live) What will help you do it: - almost unique code-base (only 2 other MUDs share it) - very friendly parser supporting an extensive command list - extensive spell list (and much more than just: hurt, hurt more, hurt deadly) - original skill system (yes, there is more to skills than percentages and fighting) - PK limited to Wizards or a parallel world (the Tournament of Death) What will make you do it: - killing is (at last!) not needed to gain experience: only questing is rewarding - coherent and original fantasy world, consistent background, encompassing world history - a cosmic balance between the three gods can both change and be changed by every player - guilds scattered throughout the world: quest to gain power and influence (Wizards can also choose a class) - a unique language system, based on your race (hey, what did this elf just say?) ----------------------------------------------- Mud : FreedomMUSH Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 2 (With ASpace) Telnet : anargo.qc.ca 4201 [142.169.37.120] WWW : None Description : ******MUSH NOW OPEN FOR TESTING AND SOCIAL INTERACTION****** FreedomMUSH is a MUSH designed to offer characters the maximum in character creation. The primary theme is a space theme in which 4 space clusters are seperated by vast distances but connected by a system of 'Jump-Gates' which connect the planetary systems. The game is designed to allow the players to create the history of their empires and completely control the sequence of events taking place. A webpage will be coming soon with more information. We're currently hiring experienced administrators, coders, and builders. If interested, send information to briggs@anargo.qc.ca ----------------------------------------------- Mud : From the Ashes Code Base : TinyMUSH 3.0 Telnet : ashes.sneakers.org 5000 [206.205.199.1] WWW : http://www.sneakers.org/fta/ Description : 'From the Ashes' is a TinyMUSH which is based on Marvel Comics' 'X-Men' series. We focus on storytelling, but we realize that MUSHes aren't like writing a book; people like to log on and find roleplay without looking too hard for it, or having to painstakingly plan it in advance. We're currently looking to fill many roles in the X-Men and New Mutants; characters like Storm, Wolverine, and Colossus are open, as are many villains. Please stop by and take a look! ----------------------------------------------- Mud : Frontier Code Base : [Aber] LP Mud, 3.2 Amylaar driver Telnet : frontier.mudservices.com 7680 [206.245.158.63] WWW : http://www.frontier.mudservices.com/ Description : Welcome to the original Frontier LPMUD, first established in 1991! Frontier is a medieval-based LP that offers: * an original town layout * three (3) full-fledged guilds * eight (8) custom built races * an established set of twenty (24) quests * limited player-killing for those that desire it * friendly, helpful staff We're serious about that last one. :) So drop on by and test drive a visit in Frontier. We'd love to see you play your way to wizardhood. - Ploi the Insane ----------------------------------------------- Mud : Frontiers II Code Base : [Unknown] Frontiers (TMI) Telnet : frontiersmud.org 5555 [198.94.137.24] WWW : http://www.frontiersmud.org Description : Frontiers 2 is a vast, all-original medieval fantasy adventuring realm offering a large selection of races, guilds, and player-run cities and houses. Politics and role-playing are encouraged; pk is optional and restricted to meet the needs of both pk lovers and haters alike. There are many quests to be done, some of which remain unsolved. We have over 44 areas, 12 races each with their own unique language, 8 guilds, multiclassing, and we are always working on something new. We have a small but dedicated staff of wizards and admins who believe in the mud and are tenacious in their efforts to continue build and enhance for the sake of the players. ----------------------------------------------- Mud : Frontiers MUCK Code Base : [MUCK] fb6.00b4 Telnet : muck.tanabi.org 8000 [208.42.21.230] WWW : None Description : Frontiers MUCK is a Furry-space game unlike all others. It's very origional, with well over 10,000 lines of MUF coding done by it's founder. Frontiers features a universe that automatically expands as it's explored, a combat system based on RL weaponry, detailed starships, a working economy, realism-based technology, purchasable starships (no building required!), and a skill system with many profession options. It's a small MUCK; it used to be mildly popular, but there were too many people relying on the admin to provide entertainment so they left. The MUCK needs people who want to build and run roleplays, and programmers to help with the abitious MUF programming projects on the MUCK. Others are welcome, too, but cannot rely on the admin for their sole entertainment :-) Come check it out -- busiest times are in the evenings, eastern US time. ----------------------------------------------- Mud : Frostfire Code Base : [MUSH] TinyMUSH version 3.0 Telnet : lynx.purrsia.com 6250 [209.237.26.139] WWW : http://dreamwinds.net/frostfire/ Description : It's the Interval after the discovery of AIVAS, but the AI portion of the computer was damaged, so technological influence remains limited. Two Weyrs exist on-camera, one on the north continent in the snowy Barrier range (Starmount Weyr), and one on an archipelago, a newly established trading post (Kalseru Weyr). A subterranean Hold near Starmount, Icevale, is beginning to flourish. Anyone may create a resident or apprentice Crafter, while Journeymen and Master Crafters, and blue, green, or brown dragonriders are available to players who demonstrate sufficient knowledge of the setting. So if you've ever wanted to live in a semi-medieval society among beasts out of legend, perhaps to have a dragon of your very own, a partner whose heart and soul are bound with yours, perhaps you should take a detour our way, and see if Frostfire suits your needs. ----------------------------------------------- Mud : Frozen Tears Code Base : [Rot] 1.4 Highly Modified Telnet : bb2.betterbox.net 9990 [209.83.132.67] WWW : http://www.swiftbearstudios.com/ft Description : Enter The World Of Frozen Tears. Our Mud Is RoT and offers: - 404 Mortal Levels on different tiers - Custom Races to choose from - Tons of extra spells and skills to learn - Automated Quest Master with advanced features - Full clans with eq, halls, and wars - Multifunctional pk arena - Freeze Tag Wars - Full pack of newbie equipment for starters - Random Quests running at all times - Dedicated Immstaff - Huge Areas to explore ... And much, much more. Come By and Check us out! bb2.betterbox.net port 9990 --- Seisem Erantzo --- ----------------------------------------------- Mud : Furreality Code Base : [MUCK] Fuzzball TinyMUCK 2.2fb5.6x Telnet : newt.lzrd.net 7011 [169.197.17.4] WWW : None Description : Furreality is a relatively new furry-themed MUCK. It had been open for behind-the-scenes building for nearly six months before its opening to the public in September 1998. For players new to furry and/or mucking or for veterans, it's a great place. The wizzes and helpstaff are friendly, and there's harly any lag. Guest accounts are not locked in a guest room, they are free to roam about and explore. Player creation can be done on-the-fly if there is a wiz available to create a player. For users who just want to sit back and enjoy, there are already many rooms built, for the builders there is (and never will be) no quota! Leave reality behind, and step into Furreality. ----------------------------------------------- Mud : Furry Faire MUCK Code Base : [Custom] Telnet : 64.246.24.15 8888 WWW : None Description : Furry Faire MUCK is one of the oldest Furry RP Mucks out there, it features a fully developed RPG system to help prevent folks from power gaming and twinking. If you have any questions feel free to ask any of the helpful and freindly wizzards (admin), staffers, and players. Clans are in the form of established kingdoms, which one will originate from as part of your character background. ----------------------------------------------- Mud : Furry Fantasy: Wutai Code Base : [MUCK] ProtoMUCK 1.7 Telnet : muck.animaltracks.net 3000 [66.127.125.83] WWW : None Description : This MUCK is based on Wutai, placed 50 years after FF7. The conditions that Holy caused on the Planet caused massive shifts in the planet, causing many biological forms to mutate, particularly near exposed lifestream. Wutai, a relatively isolated continent, is least effected by the changes that rock and shake the rest of the world at this time, and many people come to the continent seeking refuge from the harsh circumstances of other places. This MUCK offers a system based on jobs, loosely based on the job system of FF5 and FF:Tactics. There are many other modifications that customize the RPsystem. Note that this MUCK used to be SC:A, however has since deviated from that original theme and even the codebase itself has been overhauled, for those who played that. ----------------------------------------------- Mud : FurryMOO Code Base : [MOO] MUCK Telnet : enigma.dune.net 9010 [63.117.93.2] WWW : None Description : Welcome to the world of furry creatures. Before man lived animals that roamed the land in search of food, water and Power, yes... Power! Yes, in an unknown date creatures created cities in the Fushia World. There, business-fur's were born along with adventurers and warriors. Market Places and Town Squares brought in flocks of Fur's and amazingly the furs brought with them a currency. The Fur's were amazing, the population growing and no longer living their lives in open fields, deserted deserts or swampy lakes. The Fur's had created shelters for themeselves, from the caves they built cities and with cities came politics. And as soon as politics came so did Factions, good and bad. Now Fur's truly had created a civilization where so much happened, but now its your turn to decide the fate of Fushia. Join the Furry world, join FurryMOO! -------[ OOC INFO ]------- FurryMOO welcomes all kinds of people to come play and interact with each other, whether or not they are familiar with MOO's/MUCKs. FurryMOO are also extremely friendly and helpful to newbies, helping them get their character set up as soon as possible. ----------------------------------------------- Mud : FurryMUCK Code Base : [MUCK] Fuzzball MUCK 2.2fb6.x whatever Telnet : muck.furry.com 8888 [209.237.26.180] WWW : http://www.furry.com Description : Furry is the largest and longest standing MUCK on the Internet to date (note MUCK, not overall MU*). With a database well over the 160,000 item mark, and a regular nightly showing of 325+ players, it's an active social environment. The theme is centered around the roleplay of Anthropomorphics (characters combining animal and human traits such as werewolves; also 'funny animals', toons, etc.) but all who play with respect are welcome. ----------------------------------------------- Mud : FurryMUSH Code Base : [MUSH] PennMUSH 1.7.4p10 Telnet : furry.deepfire.net 4040 [65.25.238.57] WWW : None Description : Furry MUSH is not your typical Furry place, in that it is, first and foremost, RP oriented. Furry MUSH's theme places you in another world on an extremely large island the size of Australia which is surrounded by virtually immpassable mountains and a magic field which keeps all within, and everything outside the island out. Characters take the role of villagers or other people in a medival society, with magic a very rare talent, especially in any great strength. The island is separated into many small villages or hamlets. Players are encouraged to interact with each other in a social setting, bartering for good and services, taking up jobs as farmers or tradespeople and even taking mates and raising families. Traveling shows go from village to village, carrying news between and bringing a little levity into peoples lives. Education wise, people are generally well informed, knowing how to read and write and do basic math. There are a few more educated people scattered about the island as well. ----------------------------------------------- Mud : Furscape Code Base : [MUCK] ProtoMUCK Telnet : furscape.servegame.com 2001 [63.78.117.186] WWW : http://www.furscape.com Description : Furscape is a multilateral world that plays 200 years from now, an original, Furry-themed science fiction universe where so-called 'Recoms', beings bred by combining human and animal DNA, are the predominant species. Mankind has perished in an apocalyptic war 150 years ago, and the furries (recoms) escaped the slaughtering by fleeing to a colony on the moon, which has since then become their home. The discovery of hyperspace jumpgates and electron confinement fusion has led to massive space exploration, and furs now live on various worlds and space stations. Alien species have been discovered, and a brisk exchange of trade commodities has begun. Factions have formed, ranging from free trader associations to bounty hunter and pirate alliances, military organizations, and mysterious intelligence agencies. -- Some technical info: Many of our worlds allow for free, large scale roaming, making use of the well-known Terraform system. Worlds are original, with their cores hand-built by dedicated realm managers, many of them large enough to be considered a small MUCK of their own. ----------------------------------------------- Mud : Fuzzy Mud Code Base : [Rom] Custom Telnet : www.misfuck.com 9000 [24.127.65.229] WWW : http://www.misfuck.com/FuzzyMud Description : Often imitated never duplicated. Fuzzy mud is back. Ok. Try not to get too excited. I know you might have just soiled yourself. Never Played? No problem! With the special introductory price of jack squat! You can come play too! Can I use any more exclamation points? Sure can! See! I know what your thinking. Fuzz.. I've seen muds like this go for anything from $1000 a month or more. Are you British or are you insane? Man, that's cheep! Well I'm not British but I just may be insane. And I'm sure not turning down any free money. But I'm generous. And if you were a player. I'm sorry but your file has been erased.. JUST KIDDING! You're still here. But your password might not work. If that's the case just come on in with a new player and send a note to Fuzzball and we'll get you all fixed up. We offer a lot of cool things including but not limited to immortality. You heard me right you can get a free immortal (come see how!) o=======================================================================o Muds Beginning With: G o=======================================================================o Mud : Galactic Conquest Code Base : [Custom] v1.0b01 Telnet : gc.duranaki.com 2323 [66.27.146.244] WWW : http://members.home.net/galactic-conquest/ Description : Galactic Conquest is a real-time combat/turn based Space strategy game revolving around killing borgs and administrating planets. You begin with a small ship, which you can use to trade or to kill with, accumulate money and begin your own empire in a 20x20 grid universe with up to 4 planets in each sector. Inspired by the oldsk00l MajorBBS 'Galactic Empire', Galactic Conquest is a game any young or old internet computer gamer can appreciate, respect and enjoy. It gets better with every revision, the players become involved and watch it grow before them....we are after all, building a universe. 12 different classes of Ships, Team (Clan) enabled play, planet administration and production -- up to 3000+ planets, NPC players and a whole lot more. You have to check this out if you are looking for a great space based game! ----------------------------------------------- Mud : Galactic Dreams Code Base : [SWR] GD 0.1x.x ALPHA 3 Telnet : doom.betterbox.net 6000 [209.83.132.68] WWW : http://doom.betterbox.net/galactic/ Description : Galactic Dreams is NOT based on Star Wars. It is NOT a stock MUD. It is a derivitive of the SWR 2.0 Codebase. We have been in ALPHA testing for over two years. Within another year we should be in BETA testing. This means that all of the major code changes are not fully complete and help (online, web, other players) might not be available. For the latest news ask players in the game. One way Galactic Dreams differs from the majority of MUDs is a lack of levels. On most MUDs the main goal is to kill things to gain levels. On Galactic Dreams the main goals are to gain power for your organization or government, and to increase your personal power. The main ways of empowering your organization are: acquire and develop planets, buying or building starships, making money, and destroying organizations you are at war with and researching new technology. Our current Major Improvements over stock: Graphical planets and space maps using ANSI, researchable technology, reworked space and building systems, spacial phenomenon, economy system, and countless other changes. Some Future Features: redoing clan system, wanted system, redoing ships, player accounts, redoing technology. We TRY to distance ourselves from the SWR stigma, so large amounts of immaturity and trouble making are not acceptable. ----------------------------------------------- Mud : Galactic Rising Code Base : [SWR] Currently redeveloping Telnet : amaroq.org 4040 [66.28.242.115] WWW : None Description : Ok here is the skinny, We are closed until further notice. We ran into some problems with some shady coder whom decided to try and delete our code, but we had back-ups. What we are currently doing while we are down, will amaze anyone who has checked us out before. For those whom have never been by and are either Star Wars fans, SWR MU* players, or people in general we have a lot of hard work we are trying to put into developing a very unique game. I am not going to mention any of the features at the moment, but when we are ready to relist we will be doing it similar to how Lucas Arts brings out a new title (Galactic Rising: New episode blah blah blag). Well sorry for those whom are eager to play and those whom may want to know more about the details on what we are doing. If you have any questions feel free to email me at the above addy. May the force engulf you! ----------------------------------------------- Mud : Galactic Trader Code Base : [Unknown] 4.55 code base, site mod 3.91 Telnet : operagost.com 23 [66.149.110.39] WWW : http://www.operagost.com/gal-trader.html Description : Galactic Trader is a multiplayer space trading game loosely based on the PC game 'Elite'. It's reminiscent of old BBS door games, but is coded for OpenVMS based Alpha and VAX systems. In the original, players would make money buying and selling goods (some illegal) and evading cops and hostile aliens in the hopes of racking up enough credits to buy a better vessel or weapons. Successful players achieve fame on the high score list. In Operagost.com's enhanced version, players can now join the Imperial Navy or Galactic Police, or even become a member of the hostile Thargoid race. There are many new ships and new equipment, such as tractor beams and fusion torpedoes. Support is available in the Galtrader group on Yahoo! Groups. ----------------------------------------------- Mud : Galactica: A New Legacy Code Base : [MUSH] PennMUSH 1.7.5p6 Telnet : ganl.betterbox.net 7342 [209.83.132.84] WWW : None Description : During the 7th Millenium of Man, the great Cylon-Colonial war began, with the brutal destruction of Merchant ships by the Cylons. The war has raged for over 1000 yahrens, and just last yahren a great battle took place, where the Cylons destroyed all but one of the Colonial's powerful ships, the Battlestar Galactica, under Command of the Legendary Commander Adama. Now the Colonials are fleeing from the Colonies, with 220 odd ships, with the last of humanity inside, for a distant, rumored, planet, called: Earth. G:anL takes place just after the last episode of Battlestar Galactica, in the yahren 7343, one yahren after the Armstice Ambush at Cimtar. We have a Space System, based solely on Roleplay, With Combat and Engineering fully integrated. We have positions aboard the Galactica and Rising Star open in all sorts of jobs. You can be a Mighty Warrior, a member of the Bridge Team, a Life Saving Medtech, A Member of Council (Or Military) Security, or even a member of the Elite Nobility. ----------------------------------------------- Mud : Galadriel's Mirror Code Base : [Rot] based on Rom 2.4/Rot 1.4 Telnet : galadrielsmirror.kyndig.com 2003 [216.40.243.218] WWW : None Description : Look into the Mirror And you may see The present, the future Or even the history Answers to questions You may find Only if you enter the realm With an open mind... Galadriel's Mirror is a Tolkien based realm, with a few inferences and areas from the famous Lord of the Rings trilogy. RoT based, the code provides the player with the option of four tiers with 101 levels each. The third and fourth tiers are multiclassed, where the player can choose a secondary class to the mastered class of second tier. With quests run daily by the Immortals of the realm, and up to standard equipment and quest equipment, the realm of Galadriel's Mirror is a fun place to be. We are currently looking for coders and builders to better our realm. Come visit and check us out. ----------------------------------------------- Mud : GalaxyWeb: Stellar Epoch Code Base : [MOO] 1.8.1 Telnet : moo.squidsoft.net 6666 [204.182.56.109] WWW : http://www.squidsoft.net/gwse/ Description : GalaxyWeb: Stellar Epoch is a fully original science fiction RPG. We have 30 species, nearly 60 organizations, and 8 primary professions combined with 9 secondary professions to choose from. A realistic space system and intricate starship systems (with over 200 classes of starships) are modeled down to the smallest detail. Dynamic object instances allow you to travel to any location in space and any location on any planetary surface without restrictions. We have a fully- featured combat system, including magic-like psionics. The GalaxyWeb, a galaxy-spanning network, is an integral part of the game, and each Web node is coded using GalaxyWeb Scripting Language, a complete HTML-like programming language. Starship component and module selection allows each pilot to build a unique starship suited to their style of playing. Players can form their own organizations, research their own ship components, and purchase hull designs from other species. These player organizations can then build their own planetary spaceports and space stations. Join GWSE and become part of an original fully- realized science fiction world. ----------------------------------------------- Mud : Gap in Thyme Code Base : [MOO] Telnet : kittybox.net 1977 [216.184.128.174] WWW : None Description : Based on the books written by Piers Anthony, this moo is an rp only environment. Talents are unique to each player, written by volunteers. The magic is reclaiming the lands of Xanth, spreading it's growing power as wilderness areas grow and expand, and civilized areas find themselves shrinking and becoming secluded. The Age of Heroes has past... disappearing behind a curtain of mystery, forgotten. ----------------------------------------------- Mud : The Garbage Dump BBS Code Base : C and VB Telnet : dump.com 23 [204.134.96.2] WWW : http://www.dump.com/ Description : THe GaRBaGe DuMP BBS You must be 18 or older to play here. Although, there is no pornography. What's available- Major Mud, Tele-Arena, TradeWars 200, Lunatix Swords of Chaos, Cross Wordz, Zbots!, Online Trivia, Chess, Backgammon, Klondike Solitaire, and much more!!!! Although this is a pay system, there is a FREE 30 day trial available! Play right from the web page with a Java Compatible browser. ----------MUST SEE! CHECK US OUT! ----------------------------------------------- Mud : GargoyleMOO Code Base : [MOO] LambadaMOO (Foo Modified) Telnet : gargoyle.immortaltwilight.com 11020 [68.54.1.133] WWW : http://www.immortaltwilight.com/gargoyle/index.html Description : One thousand years ago, superstition and the sword ruled. It was a time of darkness. It was a world of fear. It was the age of Gargoyles. Stone by day, warriors by night, They were betrayed by the humans they had sworn to protect, Frozen in stone by a magic spell for a thousand years. Now here in Manhatten. The spell is broken. And they live again! They are defenders of the night, THEY ARE GARGOYLES! The age of darkness has long passed and modern nights are filled with danger, and something far more. The angels of the night are collecting by some force or pull to the land called New York. While most of the world below is blissfully unaware of the existance of these creatures, a rare few are privilaged to this information. Some call themselves friends to Gargoyles, while others have made it their life's work to destroy them. Tension runs high between different groups of gargoyles that have begun to form. Some seek to remain hidden from the eyes of the humans, protecting from the darkness. While others seem not to care if the humans discover their existance. The followers of the old ways war against those who seek to destroy the humans. The Quarrymen plot to destroy all gargoyles. Silent battles in the night... ( Note: This game is Disney's Gargoyles based. It is fully operational but the world is not totally built yet. Input is very welcome. ) ----------------------------------------------- Mud : GarouMUSH Code Base : MUSH Telnet : garoumush.org 7000 [205.138.63.222] WWW : http://www.GarouMUSH.org/ Description : The first of the White Wolf MU*s to focus on Werewolf: The Apocalypse, Garou has always emphasized responsive, cooperative roleplaying with an emphasis on good writing and clear communication. Players are screened through a registration process, and character growth and development come through roleplay. A complex world with lively GMs, focussing on story rather than individual characters. Please visit as a guest to find out more about the game and the application process. ----------------------------------------------- Mud : Gate Code Base : [Custom] Gate 1.4 Telnet : gatemud.dyndns.org 3000 [80.4.0.105] WWW : None Description : Enter the realm of Gate. Step through a portal that warps your race, to one of over 20 fantastical creatures. Join a guild, of Infernal Knights or Sorcerous magic users. Explore the outworld, filled with dread beasts and hidden areas. Battle sword and spell against intelligent opponents, or party with friends to solve deadly quests. Brave the world of Gate. ----------------------------------------------- Mud : Gate Crashers MUX Code Base : [MUX] MUX 2.1.18 Telnet : gc.iamyourgod.org 6989 [24.158.62.18] WWW : http://gc.iamyourgod.org Description : Gate Crashers is a game that is currently being developed for its opening. Builders and RPers with good imaginations are needed! The setting is sci-fi, with travel throughout the Solar System made possible by the Gate Consortium. Gate Crashers is a game with a well-developed theme that allows characters from multiple settings. Characters can be derived from sci-fi, fantasy, anime, comic books, and other sources. Chargen is through a concept application process and a free form trait system. No numbers, no dice, just descriptions that the players can decide on and use. Role play will focused on good story telling, character player interaction, and conflicts between the people of the Solar System, the governments and factions, and the 'gate crashers' that have arrived over the years from other dimensions. We still have a lot of work to do, but the game is shaping up very nicely! ----------------------------------------------- Mud : GateWay Code Base : [LP] MudOS Telnet : gatewaymud.com 6969 [64.242.77.153] WWW : http://www.gatewaymud.com/gateway.html Description : GateWay News (02/02): Note to returning players - the URL gatewaymud.org is no longer active. Please update your clients and join us at gatewaymud.com 6969! An old man reaches out a weathered hand in beckoning to you, motioning that you join him. His ancient eyes sparkle as you take a seat at his side and, with a smile on his lips, he traces a complex symbol in the air. The old man whispers a single word and the air before him begins to glow and shimmer, the fabric of space and time opening to reveal a portal to another dimension. 'If thou canst withstand the many challenges contained therein, take a deep breath, young adventurer, and step through The GateWay.' ----------------------------------------------- Mud : Gateway to the Night Code Base : [Rom] Modified ROM2.4b6 Telnet : gatewaynight.kyndig.com 6400 [209.61.155.105] WWW : http://gatewaynight.kyndig.com Description : Gateway to the Night has a well developed guild system and encourages alignment role-play through these guilds. In addition to the standard alignment guilds, we have an assassin guild (with a unique assassin system that gives it a reason for existance) and a helper guild (non pk). 13 races (5 remort) and 13 classes (6 remort) are offered, each with their own strengths and weaknesses. Autoquests as well as immortal run quests are available. We have a small army of builders constatly working to add new and interesting areas to the world. A friendly immortal staff makes Gateway to the Night a fun place to play for all. There is a place for you at Gateway to the Night! ----------------------------------------------- Mud : The Gathering Code Base : [Unknown] Gatherer Telnet : gathering.org.uk 5000 [194.153.168.161] WWW : http://www.gathering.org.uk/ Description : The Gathering is one of the oldest talkers still running. It is based around groups rather than rooms and to improve the experience, users can be in several groups at the same time. This enables you to chat in one of the public groups, chat privately with friends or loved ones and discuss your favourite band with a group of fans. Unlike most talkers, there are no staff to manage interpersonal disputes. Instead, users are given the power to protect themselves from verbal attack - even going as far as being able to ban other users. Combined with both these features are all the standard facilities you expect from a modern talker - mail, news, games, ANSI color - making it a fun and enjoyable play to chat for everyone. ----------------------------------------------- Mud : GD2K - Gold Digger 2000 MUSH Code Base : [MUSH] PennMUSH 1.7.4 pl 10 Telnet : lyorn.kerch.com 4210 [64.81.69.16] WWW : http://www.leopard.net/~gd2k/ Description : GD2K is based upon the comic book series 'Gold Digger' by Fred Perry. Gold Digger is a mix of fantasy, action- adventure, comedy, and many other things. The main characters include an Indiana Jones type adventurer, her adopted were-cheetah sister, the clone they accidentally created who is a mix of the both of them; an alien from another world; and an eight-year-old boy who is a genius at genetics and has created his own three-person army consisting of a ninja, a magic-user, and a genetically enhanced brawler. The adventurer, one Gina Diggers, is the daughter of an arch-mage father from Earth and a master armswoman/adventurer from the magical realm of Jade. Her sister Britanny is the last surviving were-cheetah, rescued by Gina's father from the brutal were-cheetah/were-wolf war 21 years ago, and brought back to Atlanta with his family. Gold Digger also includes leprechauns, troll archmages, harpies, evil sentient time-travelling dogs, Altantis, Shangra-La, were-creatures of many different kinds, and much more. Information on how to get a character is available on the GD2K website. ----------------------------------------------- Mud : Geas Code Base : [LP] Telnet : geas.franken.de 3333 [194.94.249.6] WWW : http://www.geas-mud.de/ Description : If you are tired of each 'new' MUD being the same as all the others, Geas is the mud for you. Geas is unique, not a standard mudlib. There are NO stock areas, no levels, no classes. There are no 'global shouts.' Geas features a 100% original world with a rich, detailed background. Races are truly different, in stats and appearances, in their history, traditions, and the reactions of other people. Geas boasts a fully formed pantheon of gods, each with their own aspects, powers, and relationships. In many MUDs, advancement is limited solely to monster killing. Not so in Geas, which features a realistic learning-by-doing skill system. Players improve the stats and skills they use - no fighting trolls to improve int. A player can focus on the fighting skills of a warrior, the sneakiness of a thief, or the craftsmanship of a master smith. Four kinds of guilds are available: professional, layman, race, and craft, and a player may join one of each type - or choose to go it alone. When it comes to fighting, Geas offers a realistic combat system, involving much more than just sitting back and watching hits scroll by. Players take an active part in fighting through a variety of specials. Armours are layered and crafted to protect specific body parts, while weapons have different capabilities, depending on weapon and armour type. Oftentimes in combat, strategy is the difference between life and death. The world of Geas has been more than three years in the making before being offered to the general public, and it is anything but static. It is growing and changing through a staff of active and knowledgable wizards, with help and ideas gladly accepted from players as well. To learn more, come in and try it out for yourself. A whole world is waiting for you. ----------------------------------------------- Mud : GemStone III Code Base : [Custom] v 4.02 Telnet : Use Homepage WWW : http://www.play.net/gs3/?refer=MUDCONNECT Description : GemStone III (www.gemstone.net), the biggest multiplayer text-based game ever, has been enjoyed by hundreds of thousands of players since 1989, and gets better every day! Explore up to 30,000 unique rooms, enjoy custom items and character appearances, hundreds of intelligent creatures to hunt and interact with, unique spells, festivals, roleplaying events, and constant improvements and expansions. Visit the documenation section on our website for detailed info on our races, professions, organizations, in-depth history, items and more. http://www.play.net/gs3/info/index_of_docs.asp. With a staff of over 100 professional GameMasters working day and night, GemStone III is continually improving and expanding to meet your needs and wishes. Over 1000 players during prime hours share the fun every day - sign up for a FREE TRIAL and join the adventure! Or contact melissam@simutronics.com directly if you would like a free trial without the hassle of providing a credit card. ----------------------------------------------- Mud : GenerationsMUSH Code Base : [Custom] TinyMUSH 3.0 Telnet : silverden.com 1969 [63.65.166.246] WWW : http://www.otherworlds.cx/generations/ Description : This MUSH's Theme is based on Roger Zelazny's 'Chronicles of Amber.' Generations MUSH does not take into account the events of the Merlin Chronicles. SYNOPSIS: Random has reigned for 99 years. On the 50th year of Random's rule, Merlin, Corwin's son by Dara, was appointed Chaos' ambassador to Amber. At the beginning of his 98th year, Random's life began to change. Amber did not seem a peaceful Kingdom any longer, as evidence indicated the deaths of many of his brothers and sisters. When Vialle disappeared, all hell broke loose. Rumors began to circulate that one of the possibly dead Elders were responsible. Perhaps even Brand. Random must solve this mystery before the end of his 99th year of rule. If he does not, Chaos will certainly take the opportunity to strike when Amber is weak, though Merlin is doing his best to keep this from happening. The clock is ticking, and someone is responsible. And this is just the beginning.... ----------------------------------------------- Mud : GenericMUD Code Base : Heavily modified Diku/Shadow code base Telnet : genericmud.com 4000 [209.210.170.69] WWW : http://www.genericmud.com/ Description : GenericMUD is one of the oldest Diku's around. We have been down for quite some time renovating the code which is about 95% finished. GenericMUD is known as a hardcore mud and is tough for people who like a challenge. We offer: 12 races, 13 classes, 50 hard earned levels, large world with unique areas, huge list of spells and skills, a unique multiclassing structure that allows you to build a character that is unique to your tastes, an enhanced combat system with critical hits, fumble rolls, and damage based on skill to name a few things, pkilling is allowed outside of town limits and only to players above level 5, chaos quests for prizes when there are enough people: A chaos quest is an automated mode that can be set by an immortal that turns off character saving (so deaths don't get saved) and levels everyone up to level 50 and gives everyone all skills and spells, and some random quest items. When you are killed, you are transferred to a 'monitor room' that allows you to watch all battles taking place until there is only 1 person left alive. These are just a few of the features we offer. Check us out! ----------------------------------------------- Mud : Genesis Code Base : LPMud - CDlib 4.05 Telnet : genesis.cs.chalmers.se 3011 [129.16.225.60] WWW : http://www.NeoSoft.com/genesis/ Description : Genesis is the original LPMud, though little remains of the stuff from the early days. The emphasis of the mud is to be a challenging game. Themes includes Tolkien, Dragon Lance and many others. The world is strictly medieval fantasy based. There are many features that sets it apart from most other muds. One of the most enjoyable aspects is the interesting and ever-changing interaction between different guilds. Relations range from alliance to uneasy truce with the occasional outbreak of war. Being a newbie is a struggle on Genesis. You are a puny weakling in a world that is quite hostile. It is up to you to explore very carefully, or find someone stronger to show you the ropes. Wizardhood is by application. We are always happy if skilled coders and storytellers want to join us. ----------------------------------------------- Mud : Genocide Code Base : [LP] customized driver based on LP 3.2.1, custom mudlib Telnet : geno.org 2222 [216.127.70.229] WWW : http://www.geno.org/ Description : Genocide is not a typical mud; rather, it is a competitive 24-hour wargame. Players compete in wars that go on constantly. Levels are gained by killing other players in a variety of different war types, including team and non-team. Currently, most serious play takes place in leagues where teams are drafted and matches are played each week; smaller pickup games occur throughout the remainder of each week. ----------------------------------------------- Mud : Ghost Dancer Code Base : [Rom] heavy mods Telnet : bb12.betterbox.net 3333 [208.83.132.85] WWW : None Description : A developing mud entering it's world generation phase now. The code base is solid and improving and the atmosphere is friendly and clean. Stop on in and check us out you may just find a new home on the web. ----------------------------------------------- Mud : Ghostwheel Code Base : [MOO] LambdaCore/GhostCore Telnet : moo.ghostmoo.org 6969 [216.42.73.17] WWW : http://fazigu.org/~quinn/ghost/ Description : The apocalypse is a collective nightmare. Fading. Few remember what happened, and no witness lives to tell. Sometime, somehow, two millenia of civilization collapsed into dust. The past is a bleached skull on glowing sand. The future is now, and humanity crawls forward, shaking off its holocaust ashes. The Wasteland awaits. ----------------------------------------------- Mud : GinkoMud Code Base : [MUCK] Protomuck 1.70 Telnet : ginkosoft.com 8898 [68.14.6.143] WWW : None Description : GinkoMUCK is a work in progress that is, after many years, nearing completion. The playerbase up until now has been relatively small, as the muck has been mainly development up until this point. Finally the staff of GinkoMUCK would like to open its doors for a public beta test, and we would also like to announce that we are currently looking for experienced MUCK developers for building and programming development. GinkoMUCK's player creation system is restricted to manual creations by wizard staff over email only until our automated system is online. Please email heywoodd@telusplanet.net or fox85@ginkosoft.com for a character. The staff of GinkoMUCK hopes to see you around, as we are proud of what we have done. ----------------------------------------------- Mud : The Glade Code Base : [MUSH] PennMUSH 1.7.4p13 Telnet : theglade.dhs.org 4201 [213.51.193.118] WWW : http://theglade.home.dhs.org Description : This MUSH is a LOTR-theme based one, it is still under construction, but open to players, builder are welcome, coders as well. The theme is yet to be decided. The game is using ANSI, this way the MUSH is more readable, and the descriptions can be more clear. Players are enforced to have a description and history before they can go IC(In-Character), however, this is not the matter at the moment, because we are still under construction. This is a Social MUSH as well, thus no RPing all the time. Feel free to create a character and look around. ----------------------------------------------- Mud : The Glass Dragon Code Base : [Merc] DikuMerc mud with Envy and Scratch additions Telnet : dragon.gamewyrm.com 4000 [12.237.200.50] WWW : None Description : The Glass Dragon. Like all muds, there was a time of creation, glory, fall, and ruin. Now the winds of change are trying to blow life into the realm once again. Venture into a desolate world of vampires and goblins, creatures from all known dimensions, and unpredictable Immortals, to seek out treasure, wealth, and power beyond compare. Do you have what it takes to become an Immortal? Step into our world and see.... And as always, may your visit be.... mercenary. ----------------------------------------------- Mud : Glimmers of the Pattern Code Base : [Rom] Heavily modifed from Rom v 2.4 Telnet : glimmers.kicks-ass.net 1066 [67.80.49.243] WWW : http://glimmersmud.tripod.com/ Description : Originally developed under Shadows Waiting code, three of the developers took it in a different direction and Glimmers is now in its Alpha testing stage. All are welcome. During this Alpha stage only human races are available, Beta work is in progress to make Shadowspawn, Ogier, Wolf and other races available. Aptitude based character creation allows for hundreds of different character types. 100+ skills. You have full control over how your character turns out. Eq creation,ability to buy existing shops/healers/etc, or create your own shop/healer/etc. Full herbalism skills, so you don't have to bug those peski Aes Sedai. Distinct channeling code utilizes power and flow strengths to create individual channelers. Taint code active! 100+ weaves. New combat system, AC & Thac0 have been replaced. Dreamer code finished, full T'a'R in progress. Pirate code in progress. Ability to become a Noble and create your own House. Specific ranks in those Houses and some Guilds are paid positions. Full economy easily availblewith the right players. Constantly being upgraded! OLC available. ----------------------------------------------- Mud : GlooM Code Base : [Smaug] Heavily Modified Telnet : gloom-mud.com 9999 [198.94.137.22] WWW : http://gloom-mud.com/ Description : GlooM is a small but steadily growing MUD that hopes to provide a level of depth in game mechanics, concept, and setting that goes beyond the standard MUD experience. Although derived from a code base, we endeavor to make game as original as possible. More and more, we are working to abandon common MUD occurrences such as metagaming and simplistic game design and to create an integrated playing environment that combines sophisticated but flowing game play with a unique blend of history, storytelling, metaphysics, and our own creational eccentricities. We carefully plan our areas and our new code features, often giving extensive attention to things that most designers or coders would consider secondary. For example, game play features are developed with the game's metaphysical framework in mind and we're concerned with details and presentation in area; some are exceptionally written. We are totally committed to maintaining high standards of quality. Currently, our short-term plans include a complete revision of all classes and races to make them more distinctive and the creation of a new, deeper, and more involved central city. In the long term, we hope to implement a city-state system in which high level players own and run competing fiefs. Our immortals are friendly and helpful, but our game sadly hungers for players. Players searching for a new, growing, different kind of MUD should consider trying GlooM! We value your input and, most importantly, your company. Check out our web page for more information! ----------------------------------------------- Mud : Glory of Rome Code Base : [MUSH] PennMUSH 1.7.5-p9 Telnet : gloryofrome.kyndig.com 4201 [216.40.217.211] WWW : http://GloryofRome.kyndig.com Description : The Glory of Rome is a Multiplayer Role-playing Game set at the beginning of the first century BC. The game focuses on creating a historically accurate atmosphere for players to explore a variety of political, military and economic stories. Ancient Rome was an amazing blend of political intrigue and democratic ideals. As the leader of a privileged Roman family, you'll have to balance your political goals with the honor of your family and, of course, the Glory of Rome. ----------------------------------------------- Mud : God Wars: Rogue Edition Code Base : [GodWars] God Wars / LoW Telnet : godwars.com 9000 [194.203.153.230] WWW : http://www.godwars.com/ Description : Welcome to the Rogue Edition. We have been established over three and a half years now, in that time we have added extra dimensions to the classic player killing MUD. We currently offer the following classes Werewolf, Vampire, Monk, Ninja, Drow, Mages, Demon, Amazon, Jedi and Templars. Each class is offered an extended skill and power selection. Also a sparring arena, detox, autoclass chambers, newbie experience and a new bounty system are available. If you are looking for something different from the many God Wars MUDs that have appeared, or want to play a MUD that will still be running after a week, then come to our dark realm. ----------------------------------------------- Mud : The Godlike Edge Code Base : TinyMUSH Telnet : edge.godlike.com 6250 [206.205.199.130] WWW : http://www.godlike.com/edge.html Description : The Godlike Edge is a social MUSH for the discussion of TinyMUSH and TinyMUX administration, both by administrators and those players interested in administration issues and implementation. ----------------------------------------------- Mud : Godwars The Gathering Code Base : [GodWars] Telnet : bettye.dyndns.org 9000 WWW : http://bettye:8888/ Description : Godwars the Gathering has been down for many months for a large redesign. You knew it before as a very stable, very fair Godwars mud. It's still that, but so much more. New to this version are: * Player-created and player-maintained clans. * Expanded OLC and other customizeable clan options for clan leaders, including help files and clan guardians and healers. * Totally new stance system in which players create their own stances. * New prompt options. * A few class commands for all the classes. * Many informational screens have been rewritten for better clarity. * Rewrite of most of the affects code. It's more reliable and easier to see what is affecting you. * Improved combat brief options, condensing multiple misses into a single message. * A whole lot more, including the as-always committment to balance and fairness. The old Godwars the Gathering source code will be released soon. Stay tuned to the links page on the website for more details. See you there! Puck and Focht ----------------------------------------------- Mud : Godwars: Apocalypse Code Base : [GodWars] GodWars Deluxe Telnet : mudhole.spodnet.uk.com 6660 [193.62.1.220] WWW : http://www.morpheus-project.co.uk/muds/apoc.html Description : This is the longest running GW Deluxe mud. It was one of the few, that originally started towards the back-end 1997. If you have played GodWars before, we offer the four most common classes (Vampire, Werewolf, Demon or Mage), each having there own clans, and requirements for entry. We now have Highlanders and various new zones. ----------------------------------------------- Mud : Godwars: Chaotic Realms Code Base : [GodWars] dystopia Telnet : chaoticrealms.akbearsden.com 9999 WWW : None Description : Does thee dare enter the portal to the Chaotic Realms? Where the werewolves walk as men, angels fly in the sky as they wish. And the ninjas are sleek in the shadows, waiting to find you at their mercy. Or does thee dare to stay away and flee from the beckoning portal? Step inside and embrace the world of Chaotic Realms, and enjoice in the massacre. Feel the darkness within, or if you will, destroy the darkness with your powers of goodness. ----------------------------------------------- Mud : Godwars: Eternal Night II Code Base : [GodWars] heavily modified GodWars code, EN code 2.6 Telnet : en.betterbox.net 9009 [207.206.185.86] WWW : http://en.betterbox.net Description : EN II is essentially a Werewolf Vs. Vampire Player Killing Mud, with many modifications from the pure pk bloodplane, to fully customizable clans. No restrictions on stat(exp, hps etc) values, and classes are perfectly balanced. The mud has over 60 new areas, plenty of new spells and skills, and a multiple questing system. Immortals are on to assist 24/7. Additions are too numerous to state. Code is very popular with most people enjoying what they say is the best mud they have ever played. ----------------------------------------------- Mud : Godwars: Genesis Code Base : [GodWars] GW2k, based loosely on the Ethereal Mists MUD Telnet : genesis.dune.net 2770 [63.117.93.3] WWW : http://Genesis.dune.net Description : Welcome all, to my dream, the Genesis. I am Mortimer Temporis, One of the owners of this place. We are a new MUD, using the GW2k/Ethereal Mist foundation. Ever growing and changing, Genesis strives to be a place for RP and PK for all. The base GW classes are there, and are being recoded and worked for a better mudding experience. Hand coded classes are abound and a recoding of all Godwars is at hand. Already the Werewolves and Vampires have been worked on, and mages are going to be fixed up. Let us not forget the other various classes. A great deal of mudders are familiar with these, will be new to them. All are welcome, and the immstaff will gladly aid them in whatever they need. New areas are constantly being worked on for player enjoyment. I do hope you all will find a place here. I thank you all for your time and patience. Most Sincerely, Mortimer Temporis ----------------------------------------------- Mud : Godwars: Maelstrom Code Base : [GodWars] Modified, derived from Etherealmist. GW2k/Deluxe Telnet : Entropy.ods.org 2770 [66.26.19.74] WWW : None Description : Maelstrom is a laid back mud. Derived from Ethereal Mist, a different Godwars. The Administration is real cool, we like to keep the game play all around fun. We opened up recently but had a few problems. The classes are well balanced, and hybrids are in, but not offered yet. So come in and take a look, I assure you, you will have a great time! Thanks! Atomb ----------------------------------------------- Mud : Godwars: Mudder's Delight Code Base : [GodWars] Dystopia V 1.0.17 (Modified) Telnet : md.iflipout.com 7855 [63.225.58.181] WWW : http://muddersdelight.cjb.net Description : In a world where muds are as abundant as grass, it is difficult to decide which mud to start playing in. This mud however known as Mudder's Delight is one mud you will not want to leave from. Come and see why we say this. This mud will be the most unique mud you will have ever seen. ----------------------------------------------- Mud : Godwars: Saint from Shadows Code Base : [GodWars] Revised Telnet : shadow.wolfpaw.net 6100 [216.18.90.30] WWW : http://communities.msn.com/SaintsFromShadows Description : We have lasted a year now. Not many godwars muds last this long so thats a good sign. We have 6 original classes on our mud, Darkelf, Hellhound, Highlander(Modified), Mage (Modified), Monk(Modified), Ninja(Flame Masters). Also the original LoW4 Vampires and Werewolves (They are slowly being recoded). The immortal staff is almost always on to help players with thier problems. Our player base is slowly growing which is great. We accept all player ideas, and we reward players for great ideas. So do not worry. There is no such thing as a stupid question. We offer newbie hours for the first 4 hours, and also during that time you get protection. Classes take awhile to get all powers so this is not a mud to max out on in 4 hours. Please stop by and check us out. ----------------------------------------------- Mud : Godwars: Shadows of Darkness Code Base : [GodWars] GW2k-SOD 1.2 Telnet : shadows.wolfpaw.net 4889 [216.18.90.4] WWW : http://shadows.wolfpaw.net/ Description : This mud has move to a new server and all pfiles were transfered with it. This mud is godwars 2k; however heavily modified. We have a new type of status code that has never been used before on a mud. The experience depends on status, age, stats, and a couple secrets. The fight code is different also form other gw muds. We offer Demons, Werewolves, Mages, and Vampires. We have just added a new class Drows to our codebase. Our admin staff has been hand picked by the owners that have a combined 15 years of playing and coding muds. The admin staff is professional and very helpful. Our mud has gone through a lot of changes and is now SOD 1.2 version. We have some code that has never been seen before and revamped the codebase that we started with. And we believe that we are the first godwars mud that has all the classes balanced and even. So come check us out if you want to play a fun mud. We would like for you to come play our mud. See you there!! ----------------------------------------------- Mud : Gondor - Edge of Darkness Code Base : [Rom] Heavily Modified Telnet : gondormud.com 7001 [216.127.82.103] WWW : http://www.gondormud.com/ Description : 'Yet that hour, maybe, is not now far away. The Nameless Enemy has arisen again. Smoke rises once more from Orodruin that we call Mount Doom. The power of the Black Land grows and we are hard beset.' - The Lord of the Rings J. R. R. Tolkien Gondor - Edge of Darkness is a Tolkien based/inspired MUD using a heavily modified Rom codebase. We are planning additional continents with areas inspired by Final Fantasy and many more. We are very newbie friendly and have added an all new mud school and school arena. We have added ansi color, auction system, Online Creation/Editing and a separate builder port for builders, extended clan system with clan areas and weapons/items and clan recall rooms, levels 1-110 (101 mortal), extended channels and notes system, new races/classes and additional weapon types, remort system with extended race/class/spells/skill selection, player kill arena, and many new code improvements and area additions almost weekly. ----------------------------------------------- Mud : Gonturan Code Base : [MOO] LambdaMOO 1.8.0p6 Telnet : kydance.net 7777 [65.105.157.60] WWW : http://gonturan.kydance.net Description : Gonturan is a new MOO based on Robin McKinley's books about Damar. We are nearing the end of initial construction, and would like to start getting some players to help us test and continue the building. The game is set about 75 years before 'The Blue Sword', when the war between the Damarians and the Homelanders had just come to an end. Tensions are still high, but there is peace. However, rumors have begun to spread that there may be trouble on the way, from the North. ----------------------------------------------- Mud : Gooey Mud Code Base : [Unknown] MudOS Driver, TMI-2 Library, highly modified Telnet : strcat.com 4001 [205.197.182.109] WWW : None Description : Gooey-mud is finally open for public use. We started with the TMI-2 lib and completly re-wrote the combat, skill & leveling, spell, and class systems. What you will not see in this mud are the awful messages about you being hungry and thirsty. You will also not see a bunch of quests that you can't complete because you can't read the wizard's mind and guess the proper syntax (or even guess where to start). In other words, it is not a secretive mud with regards to information. Since we are a brand new mud, we are still feeling things out like playing multiple characters, adding new classes and races, and things like that. Right now we have 12 classes and 8 races. All pure and semi spells casting classes have spell commands written up to level 30. In addition to players we are also looking for coders and builders. You don't have to be experienced, just original. We are open minded, flexable, and will incorporate good ideas So feel free to drop by. You should like what you see. Pat, AKA Squishy ----------------------------------------------- Mud : Gotham MUSH Code Base : [MUSH] Telnet : mush.gothammush.net 4202 [66.93.48.131] WWW : http://www.gothammush.net/gotham/ Description : Gotham MUSH is a re-creation of Gotham City after the events of No Man's Land and up to the January 2001 comics. We are a consentual Roleplay enviroment focusing on the day to day life of the residents of Gotham City. Many areas of play available including vigilantes, villians, thugs, mobsters, GCPD, the corner grocer and so forth. If interested in FCs there are over 100 FCs available to choose from from Batman, Nightwing, Robin, Batgirl, Azrael, Birds of Prey, Green Arrow, Titans, Young Justice and other DC titles. Many prominent FCs are open and we offer notification of availability when a filled FC becomes open. FCs not listed can be apped with staff approval if they fit in the theme. Original Characters are welcome and encouraged. Join an established group, or start your own organization. Opportunities for RP are only limited by your own imagination. ----------------------------------------------- Mud : GotMud Code Base : [LP] LDMUD 3.2.7 Telnet : gotmud.kicks-ass.net 5500 [24.187.180.55] WWW : Http://gotmud.kicks-ass.net:5502/gotmud/ Description : The theme is medieval fantasy, with magic added. The game has more than 100 areas of all sizes, some hundred quests, many guilds, and an advanced soul, all in the process of being created. Many different playing styles are possible, from player killing and pure hack-and-slash to quest solving and social chatting. We have a lot of plans for this mud. Which we are integrating new stuff daily, we hope to have the mud open to players by January 2003. Right now we are looking for dedicated staff members who are willing to help make this one of the best muds out there. ----------------------------------------------- Mud : Granite: New Hampshire by Night Code Base : [MUSH] TinyMUSH 2.2.4U1 Telnet : granite.erisian.net 2005 [216.127.139.7] WWW : http://www.erisian.net/~granite/ Description : On December 24, 2004, out of the sight of mortals, a castastrophe of epic proportions disrupted the supernatural world in a violent and decisive way. Manchester, New Hampshire awoke the next day changed, and with it much of way of things to come. Though the initial rumblings have faded, their causes are still a source of mystery to anyone who knew what happened. Down underneath the surface lurk a lot of dark answers, a promise to be fulfilled, and a lot more questions.... Telling the good guys from the bad guys is not easy, even as the state motto 'Live Free or Die' is scrawled in graffiti on overpasses and disused billboards. We are a writer's chronicle, encouraging collaborative fiction among our players which we support through our short story list. Granite is a haven for those weary of storyless, unfulfilling games with wholesale PK and other social ills. Come join our game community and experience some of the best. ----------------------------------------------- Mud : The Great Hunt Code Base : [Rom] Rom 2.3 as Basecode Telnet : bb12.betterbox.net 8500 [209.83.132.85] WWW : http://www.fortunecity.com/rivendell/final/153/ Description : The Great Hunt is based on the Wheel of Time series of books by Robert Jordan. The human race is chosen by what region of the WOT universe you originate from. There are also an option to choose to be either Ogier (from 3 Steddings) or Shadowspawn (2 trolloc races and 1 myrdraal). You enter the game in the city of Baerlon, and should enjoy discovering all the other unique WOT based areas including the Ways, the cities of Tear, Camlyn, Shadar Logoth, Tar Valon, Fal Dara and many others. The Great Hunt is a player killing MUD with a five level limit. TGH is a newbiefriendly MUD with several Tuatha'an helpers dedicated only to help the newbies out. There are several Guilds to pick from, including for example Aes Sedai, Warders, Seanchan, DragonSworn, Whitecloak and several others. ----------------------------------------------- Mud : Grendel's Revenge Code Base : [Custom] Based on DGD Telnet : Use Homepage WWW : http://www.skotos.net/games/grendel Description : Long ago Uthgol, the world of Grendel's Revenge, was at peace. Trolls, dragons, vampires, and the rest of Grendel's children warred against each other, and all was well. But then, the uglies came. The humans. A new age is dawning and a new war has begun. As a monster of Uthgol-- chimera, humanoid, or undead -- you must become one of the instruments of Grendel's Revenge. Loot! Spoil! Slay! Hoard! Become a member of one of 45 races of monsters, choosing between hundreds of special abilities. Create your own clans and build your own lairs. For decades they've been killed, enslaved, burgled, and generally taken advantage of. Now it's the MONSTER's turn to get even. ----------------------------------------------- Mud : Greystone Code Base : [Envy] HEAVILY modified Envy2 Telnet : bb1.betterbox.net 1234 [209.83.132.66] WWW : http://wraith.betterbox.net/mud.html Description : Greystone is a unique MUD with unique classes and skills. It has many added features, such as automated corpse retrieval. There are plenty of levels and areas to keep even the most 'level hungry' player busy, and also interesting themes and area quests to satisfy the 'intellectual player'. Some areas do contain very violent or 'mature' themes, but nothing pornographic. For the most part, immortals don't interfere in player business, and most players are helpful and friendly. For a more detailed view of the MUD, visit the link to website. (http://wraith.betterbox.net/mud.html if you don't see a link) ----------------------------------------------- Mud : GrimhavenMUD (a.k.a. SneezyMUD) Code Base : [Custom] Telnet : sneezy.stanford.edu 7900 WWW : http://sneezy.stanford.edu/ Description : Are you looking for a challenge? Looking for a MUD that isn't tedious? Looking for a MUD that is complexed but easy to manipulate? If you are, then your search is over. Grimhaven/SneezyMUD is a feature rich, highly interactive text based MUD. We have been developing our trend setting MUD server since 1992. Our implementation team is dedicated to bringing the very best to the MUD community. We offer MUDwide questing, a well implemented skill/spell system, customizable character creation, account system, no stock zones, extensive all original code base written in C++, fully interactive mobiles with real intelligence, analog lighting, weather affects, trophy system, and much much more. Grimhaven/SneezyMUD has been the trend setter for 9 years and continues to be the example others follow. Come by for a visit and play a little while and see why other MUD's follow in our footsteps. ----------------------------------------------- Mud : Grimne DikuMUD Code Base : DikuMUD Telnet : grimne.org 4000 [129.241.210.220] WWW : http://www.grimne.org/ Description : Grimne is the ultimate incarnation of a violent, hack-n-slash mud. Filled with stat hungry, equipment hoarding players, blood and carnage are all that matter. With a shaman that sells stats to higher level characters, and a storage room in which items can be stored indefinately for a small fee, there is an ongoing competetion as to who is the 'best' in each class. Damage by each player can be logged, and the more successful one is at inflicting punishment upon mobs, the more one is respected. Experience, gold and equipment are the ruling forces, and power is the ultimate reward. Newbies, however, are not forgotten. An extensive newbie-guide is among the equipment received upon character creation, including such basics as how to talk and where to go. In addition, certain mobs will cast beneficial spells upon low level characters, and there is a newbie channel and a constantly updated list of 'newbie helpers' to whom one can ask questions. If you wish to do away with all of the fluff of some of the overdone muds and get right down to the honesty of pure violence and greed, come to Grimne. You won't be disappointed. ----------------------------------------------- Mud : GRMI Code Base : [MUCK] Fuzzball v5.68 Telnet : grealms.furmuck.org 4370 [209.223.12.13] WWW : http://grealms.furmuck.org/grealms/index.html Description : Started in May of 2000, Golden Realms Muck began on a collection of fantasy-world based islands each with its own society and/or theme. We now return to those exciting days by reintroducing the original muck as it was intended for the players roleplaying enjoyment. Gameplay is mainly centered on the Island of Rufiennia, in New Krassis City, and players will be encouraged to socially interact with others in an In-Character manner. Players are given a choice of species, classes, starting locations, and encouraged to create a minor background of where their characters came from and how they came to be in the world of GRMI: Golden Realms Muck Islands. A RolePlaying Workshop is occasionally held to educate newer players on roleplaying etiquette. Attendance to these workshops are mandantory, but reasonable excuses can be given if you cannot attend. Such workshops are also a forum for discussing new tinyplots and/or character ideas. ----------------------------------------------- Mud : GrojoMud Code Base : [LP] MudOS - Custum Mudlib Telnet : grojomud.silverden.com 9220 [63.78.117.251] WWW : None Description : GrojoMud is an attempt at creating an 'old-style' lpmud like the types from the late 80's with all of the refinements of the 'modern' muds. Mudding should be fun and enjoyable, not an excercise in attempting to re-create reality. We're still a small mud with a small player base. So if you're looking for a quiet place to learn and grow, and possibly make some new friends, Grojo might be the place for you. We're making some modifications and additions to the mud right now, so if you'd like to have some input, please joins us soon. ----------------------------------------------- Mud : Ground Zero II: The Second Coming Code Base : [Custom] GroundZero base Telnet : gz.malawar.net 6666 [63.192.135.137] WWW : http://www.geocities.com/louman1984/siteflash.html Description : A helicopter roars in from overhead kicking up dust and dirt in a wide radius. You are efficiently hustled aboard. On your way to the dropoff, the sergeant in command briefly wishes you luck but you can see from the expression on his face that he finds your survival highly questionable. Then before you know it, you are dropped off and the helicopter is gone once more. Ground Zero II is a pure player kill MUD that takes place in an abandoned city in a post apocalyptic time frame. The city's surface is a battlefield of 21x21 rooms with randomly placed walls. Two teams compete in an all-out war, vying for the button to the nuclear warhead, located underneath the city on sublevel 2. To win the game, a team must find the button, eliminate General Pataki and his Elite Button Clan, and hold the button for 300 seconds after it has been depressed. Guns, ammunition, armor, explosives, vehicles, and other equipment have been parachuted down onto the city's surface to help you in this goal. The problem is, the other team can find and use these too. There are no experience points or levels; it will take skill, teamwork, a little bit of luck to accomplish this goal. Think you're up to it? Then let's lock and load. groundzero.wox.org 6666 ----------------------------------------------- Mud : Gryphon Run Code Base : [Rom] Telnet : run.dune.net 3333 [63.117.93.3] WWW : None Description : Lots of neat stuff in the works, such as a fully Furry race structure for both PCs and NPCs, (mobs) and a system similar to Final Fantasy 3's Materia system. As I write this, we are only a week old, but I plan to keep the MUD up for as long as I can stand it. ----------------------------------------------- Mud : Guardians of the Flame Code Base : [Rom] 2.4b6 Modified Telnet : guardian.funcity.org 7000 [65.42.172.172] WWW : http://guardian.funcity.org/ Description : From the chaos born you come...the glorious brilliance of the heavens surrounds you. And the first glorious being you encounter is a wizard fumbling about in his grey cloak. 'Eh? Well! I don't seem to recall seeing you wandering about the realms of the gods before! never had much of a memory for names. I suppose that doesn't matter much since you don't have one yet. Oh, not to worry, not to worry, that will come in time. Everyone gets a name you know. Hard to keep our records straight here without it! I'm Fizban, Fizban the Fabulous, but you can call me, er, well, whatever. I guess some would call me the big guy around here, but the truth of it is a bit more complicated than that. Still, I am here to help you get on your way into the fabulous world that we have prepared for you. Tragedy and comedy, honory and mystery await you there!' And so your journey begins.... ----------------------------------------------- Mud : Guardians of the Sirist Code Base : [MUCK] Telnet : max.drigon.com 4224 [12.247.241.216] WWW : http://www.siriststone.com/ Description : When Goddess Gaia created this world of power, she did not expect Nemesis, goddess of death, to interfere in jealousy. Nemesis caused the downfall of Gaia's utopia but was sealed away inside a mountain before she could destroy it. Gaia then put all her power into a large shimmering gem called the Sirist and entrusted it to six 'guardians'. Millenia later, Caedes, the evil sabre-tooth, stumbled upon the mountain cave and now wears the stone of Nemesis, releasing the dark goddess. Who will save this fragile planet? Play a totally new and totally you character with powers of any element, and magical ones such as super speed and strength. Or choose a feature character (which can be shaped by you)because there are plenty and there always can be more!: guardian of the sirist, one of Gaia's tools (legends of light, darkness, water, fire, earth, air, timekeepers, sage of seasons, Gaia's Destroyer of Worlds, ect), those on Nemesis's side (the Apocolypse Horses - Death, Pestilence, War, Famine - and the entities of Envy, greed, Pride, and Damien Sitor's shadow-walkers clan) TPs are rampant on this MUCK and there is /a lot/ of rp! ----------------------------------------------- Mud : Guilty Gear Mush Code Base : [MUSH] Pennmush Telnet : guiltygear.pennmush.org 2180 [63.111.162.9] WWW : http://www.geocities.com/ggmush Description : The 22nd century... Mankind has succeeded in his dream of developing a natural, limitless energy supply. It was the dawning of the Age of Magic. Science and Industry, the source of environmental pollution and weapons of mass destruction were outlawed. This contraversial decision was to bring history as mankind knew it to an end.. However the abolition of technology did little to soothe mankind's suffering. A war erupted, fueled by fearsome weapons based on rapidly developing magical theory. Eventually shockingly powerful biological weapons were produced by fusing human and animal DNA with magic, resulting in a horrible mix of vitality and raw strength. This was the birth of the Gears. Guilty Gear Mush is a techno-fantasy anime themed mush based after the anime fighters Guilty Gear and Guilty Gear X. Set in the 22nd century after a series of apocalyptic wars the game presents a theme that merges fantasy and science fiction together along with animesque super powered martial arts action. We've an open theme and many character concepts can fit. We do email applications for characters and have a coded stat and combat system as well. Check out our homepage and stop in. ----------------------------------------------- Mud : Gundam Chronicles Code Base : [MUX] Telnet : faerun.iflipout.com 4201 [216.160.236.59] WWW : None Description : Gundam Chronicles is a look at an Alternate Gundam Universe (AU). Gundam Chronicles is a slight variation/complete re-telling of the one year war, though the larger similarities come out moreso as the storyline progresses. A Gundam world in which Humanity has mostly fled to the comforts and confines of Space. Colonies are ruled over by Noble families, some in reality little more then tyrants. One such family is the Z'Noctem family, controllers of more then half of the colonial space and large portions of Earth. Declaring independence from the council of Nobles they seek to bring the human race under it's leadership. While the United Alliance stands against them to keep the so-called 'equality' whole. Another force is waiting though, the dissatisfied population of Earth, having been forced to live under the yoke of the Nobility for years have formed an underground Rebellion, the Earth Liberation Front. Gundam Chronicles promises storyline development while allowing the characters to decide the outcomes of any major event. ----------------------------------------------- Mud : Gundam Wing Strike Force Code Base : [Smaug] GWAM 1.0 (Heavily Modified Smaug 1.4a) Telnet : gwstrikeforce.wolfpaw.net 4400 [216.194.99.4] WWW : http://www.gwstrikeforce.com Description : In the year After Colony 195, civilization is breaking apart. The Colonies have decided that they don't want to be governed by the Earth anymore. Some of the factions have decided take advantage of this decision. Battles are constantly waged in attempts to gain complete control of both the Earth and the Colonies. Do you think that you can make a big enough difference in this battle. Do you think that you can make the universe a better place to live, or do you think you can lead a faction into the victory of a lifetime. This is Gundam Wing Strike Force, where your destiny awaits you, and victory is at your finger tips. ----------------------------------------------- Mud : Gundam Wing: Endless Waltz MUD Code Base : [SWR] modified greatly Telnet : ew.xidus.net 3001 [64.124.185.72] WWW : http://ew.xidus.net Description : The Barton Foundation fights for the Earths Sphere. ESUN desperatly tries to avoid this even though their leads have come to late to play a dramatic role in stopping this tragic event. While the Preventors scramble desperatly to gain control over this new rising force they are afraid they have come much to late to stop it. The gundams are redirected away from the sun and towards earth. The gundam pilots retrieve their mobile suits and help the Preventors deal with this new unstoppable force. This MUD is based totally on Gundam Wing and has many of the same clans and suits that you would see in the show. You can join a clan, fight in a suit, and fight with other players when a clan war is started. Sorry for the down time, I have been making some critical updates to areas. ----------------------------------------------- Mud : Gundam Wing: Operation Meteor Code Base : [SWR] Code is Modified Greatly Telnet : Xidus.net 1984 [64.124.73.216] WWW : http://gundamom.xidus.net/ Description : In the year After Colony 196, Zechs Marquise was succesful in dropping the Battleship: Libra onto Earth, and thereby turned the Earth into a baren wasteland. However, White Fang's reign over space was short lived, as the remnants of the Earth Sphere Unified Nation reformed on M02 and independant colonies to oppose them. Oz also reformed, seeming to oppose any order which was not there own. The Maganac Core split off from the ESUN and created there own elite group of mercinaries. Later on, the refugees from the destroyed Earth took to Mars in a massive terraforming project which brought about the creation of New Earth. Some of the cities from the old earth have been reconstructed there, and most of the old earths population have fled to it. Those remaining on the old earth fell into different clans, and wage war for pitiful reasons on one another. And as for the Gundam Pilots, they all dissapeared into different parts of the galaxy, humiliated and beaten, never wanting to show themselves again. The fate of the galaxy is in your hands, what will you do with the fate of mankind? This MUD is oriented around the anime series of Gundam Wing. We offer clans, a high level for training, a PK system which even works while in suits. Customizable suits, a targettable suit system. Many mini games, gambling. A building port for anyone who wants to build for the MUD, and much MUCH more. More will be added as time goes on, seeing as how we have plenty of ideas. o=======================================================================o Muds Beginning With: H o=======================================================================o Mud : Hall Of Fame Code Base : LP Mud 3.2.319 Telnet : hof.df.lth.se 2000 [194.47.252.38] WWW : http://lintilla2.df.lth.se/HoF/ Description : Hall of Fame is a re-creation of Genesis before the advent of 3.0. It has the original feeling and flavour of the first LPMUDs in a relaxed and friendly atmosphere. Players have several quests and guilds to choose from. We're up 24 hours a day for your playing pleasure, and there are alot more areas than meet the eye. ----------------------------------------------- Mud : halogen:bleach Code Base : [MOO] RPG Core completly redone Telnet : halogenbleach.com 7777 [216.18.90.20] WWW : http://www.halogenbleach.com Description : halogen:bleach is a cyberpunk moo set in the media outlet of dying america. corporations run the world, they determine what we like and don't like. Reality is something you smoke, happiness comes with a plastic bag and hypodermic needles. The drug induced pop generation slowly dissolve under glow stick lighting in sheet metal raves. You are a borderline on the mainstream world that is prefabricated, shrink-wrapped and discounted 20%. There isn't a way to stop the impending spiral out of humanity, but maybe you will stay alive long enough to enjoy it. In halogen bleach you don't set a character, you set his/her skills to be what you want. assassins, car mechanics, cyberdocs, warriors, deckers, computer/electrical technicians, and thieves are all at your disposal. ----------------------------------------------- Mud : Happy Mud Code Base : [Envy] Updated to UltraEnvy, then to Greed, then some Smaug Telnet : x.hjsoft.com 2400 [24.104.48.213] WWW : http://x.hjsoft.com/~mud/ Description : Happy Mud started roughly 9 years ago in UTexas, Austin, eventually moving to LVC, and then to paid hosting services such as mudsrus. We have now finally migrated to an ex-player's server and are currently running very nicely there. Nearly every pfile is still present. Please send an email if you wish to have your character back. We have finally completed our personal Happy Area Creator, a windows GUI/program which is very helpful in designing areas for Happy MUD. The program comes complete with installer and a sample area (from stock greed code) and is available at our website. Current features include: three remort choices, which determine which of 28 superclasses you can choose, 20 different theme based worlds, debatably the most advanced autoquesting code, 'undo spell' spells, ressurection spells, pc repair of weapons and armor, 50 levels for remorting, 950 continuous non-remort levels for superclasses, nifty naming (easier to reference objects), nearly every sentient NPC can have a conversation, surging for superclasses (spend more mana to enhance every spell effect (duration, damage, etc.), along with mastery skills that enhance the efficiency of this), etc. ----------------------------------------------- Mud : Harry Potter MUCK Code Base : [MUCK] Protomuck base Telnet : Muck.animaltracks.net 9669 [209.77.107.10] WWW : None Description : Get your Broomsticks and wands packed as you head off for a new Term, Harry is now in the 6th form, his final year at Hogwarts, and so are his friends, Voldamort is still about, after haveing Dissapeared after Harry and his friends thwarting another plot, but who knows what the future holds? This MUCK takes place after the 5th book (Although its not released yet) and is the only Harry Potter MUCK out there, why dont you hop in and give it a try (Dont be put off by the lack of front screen, it is running!) ----------------------------------------------- Mud : Harry Potter: Alere Flammas MUSH Code Base : [MUSH] TinyMUSH 3 Telnet : server3.digital-web.net 9034 [205.252.89.147] WWW : http://digital-web.net/~hpotter/ Description : Harry Potter: Alere Flammas MUSH opened for play at the time a month after the end of the book Goblet of Fire. Presently, the Wizarding world is in the midst of a period of great unease. After one of his plots culminated in the death of a professor, Voldemort has been little heard from directly. The Dark Mark, however, has appeared in the skies more than once to terrorize everyone. The Ministry seems to be in a state of paralysis and denial, and even the sheltered world of Hogwarts is feeling the stress. Feature Characters are available. Open areas currently include Hogwarts School, Hogsmeade, and London (Muggle and Wizarding). Based on the books by J.K. Rowling. ----------------------------------------------- Mud : Harry Potter: Order of the Phoenix Code Base : [MUSH] TinyMUSH version 3.1 beta 7 #1 [08/29/2002] Telnet : phoenix.silvertree.org 9034 [64.139.44.194] WWW : http://phoenix.silvertree.org Description : The year is 1997, and dire things are transpiring in the wizarding world. There are disappearances, monsters said to be prowling once more, and the occasional murder or three. Harry Potter: Order of the Phoenix, a newbie-friendly consent-based MUSH, is set at the tail end of Harry's 6th year at Hogwarts. Having recently learned exactly what the Order of the Phoenix is, and the precious thing they are guarding from Voldemort, Harry must prepare for what will be the fight of his life, facing increasingly insurmountable odds. With only a handful of friends and allies, with Lucius Malfoy making a play for Minister of Magic to seal Voldemort's victory, Harry also has to somehow survive class with Professor Snape and avoid being expelled. Come to Order of the Phoenix, where you can apply for any number of feature characters, or you can play a character you've made up yourself. Our news has recently undergone a revamp, and our website is soon to follow. Plenty of logs of past RP are also available. ----------------------------------------------- Mud : Harshlands Code Base : [Dikumud] Heavily Modified Telnet : harshmud.role-play.net 5555 [206.176.129.35] WWW : http://www.harshlands.net/ Description : Harshlands is a roleplay intensive, skills-based MUD set on the island of Harn (Columbia Games). Standard 'hack and slash' play is seriously dissuaded, with levels, classes and experience points non-existent. Players can choose to pursue careers, including herbalist, journeyman craftsmen, soldier, guide, criminal and law enforcer. Players proving to be skilled and dedicated are offered choices that include shop ownership, master level craftsmanship, nobility and many advanced professions. For those unfamiliar with Harn, it is a low-magic world based loosely on a composite of 9th-14th century Britain. The game world includes over 16,000 original rooms in smoothly integrated and universally consistant zones, ten deities, five human ethnic and cultural groups, and three non-human races selectable by players of proven ability. While the thrust and focus of the game is serious roleplay, the world remains a deadly and harsh environment, where life is risky and death is permanent. ----------------------------------------------- Mud : Haven Code Base : [LP] MudOS Telnet : havenmud.com 4000 [67.37.208.210] WWW : http://www.havenmud.com/ Description : HavenMUD v2.0 is now a Science Fiction and Fantasy based universe where the characters have the opportunity to develope their character without restrictions based on arbitrary 'classes'. Once you have chosen the skills your character will use, and thus what kind of character you will enjoy playing, you have a nearly limitless range of options. Would you enjoy being a mining prospector on Yozrath? What about an interstellar trader based on Parva? A bushido-driven space warrior from Tairi? With a full vehicle system, the options are endless! NOTE: This mud has a completed mudlib, but worlds are still in developement. We are hiring builders. ----------------------------------------------- Mud : Haven MUSH Code Base : [MUSH] PennMUSH, Coded to be user friendly. Telnet : tdf.ca 4208 [207.107.54.228] WWW : http://www.geocities.com/HavenMUSH/ Description : ** WARNING: ADULT-ORIENTED MATERIAL ** Imagine, if you will, a land of ancient heroes and gods, a land where adventure is never far off, a land where you will meet the exotic, the brave and the wise. Then you have found Haven, the realm of the Celtic gods and land where all your dreams and nightmares can come true. Central to Haven is Avalon, where the gods reside and the living walk with the dead. It is a place where people from many realms meet where new adventures can be sought, for in its center resides the Henge. The Henge, made up of many stone blocks and covered with ancient Ogham writings, has stood for all time. Between each block a portal resides and by simply stepping through you can find yourself in one of many wonderful realms. Lands of adventure, intrigue, learning sex, bondage, riches and much more await. Why not come and visit Haven and discover what secrets it holds as well as what secrets lie within yourself? Haven is an adult MUSH based loosely on Celtic myth and legend. Its central area Avalon is a place from where you can meet other people and indulge in roleplay or casual conversation. But from the Henge you can go to many different realms and experience a wide wealth of roleplay and adventure. It is both a place for normal roleplay and sexual roleplay, so it is strictly for those over 18 years old as it is very common to come across sex, bondage, slavery and many other adult actitivities. It also welcomes all orientations, whether straight, gay, lesbian, bisexual, transgender or anything else. Come visit us and enjoy the many places you can go and people you can talk to or roleplay with. ----------------------------------------------- Mud : Haven of the Embraced Code Base : [Rom] Heavily Modified ROM 2.4b6 Telnet : haven.wolfpaw.net 2000 [216.18.90.4] WWW : http://haven.wolfpaw.net/ Description : For many years Caine the farmer, first son of Adam was loyal to his family and to God. But then Abel was born. Second son of Adam, Abel the peaceful, Abel the loved, who's sacrifices were smiled upon by the Lord. Caine saw the blessing of the Lord in Abel and was filled with envy. Caine, in a fit of rage, did commit the first murder, slaying his own brother Abel in hopes the Lord would favor him insted. The Lord was outraged and cursed Caine saying, 'Caine, son of Adam, you are cursed to ever walk the night. You will ever repeat your crime throughout time until your heart knows shame and pity.' But, Caine, forced to obey his bloodlust, to ever fear the Light, cursed his God, and sealed his fate to eternity. Thus was the first Kindred created. We hail and acknowledge Caine so that we might remember the beast within all of Caine's Children. Haven of the Embraced is based on the popular Vampire: The Masquerade RPG. If your a hack-n-slasher or a RPer, Haven has something for you! The world of Darkness fills the storyline and the code with 12 unique disciplines, over 40 vampire powers, 10 clans and Garou (werewolves). Just added: Rites, Rituals, Caerns, Pueblo Enhancements, Ghouls and Gifts! Come Childe and enter the Haven.. But be warned. You may never leave. ----------------------------------------------- Mud : HavokMud Code Base : [DaleMud] 1.8 Telnet : darphbobo.miguelito.org 6969 [199.184.188.80] WWW : http://sourceforge.net/projects/havok/ Description : ------================================================------ UPDATE: Friday September 21, 2001 Havok is a medieval-fantasy based MUD. We offer 13 different races to select from right off, dozens more through reincarnation, and 11 classes with many options for multiclassing between them. Over 100 zones, and 12,000 rooms to explore. COMMENT: The Havok Imp team appologizes for any inconvience due to its broken domain name.. (havok.axnet.net).. We'll try and get things straightened out so until then the darpho address should work.. so Have fun.. :) ------================================================------ ----------------------------------------------- Mud : Heart of Darkness Code Base : [MUSH] TinyMUSH 3.0 Telnet : sephiroth.byte-me.org 1888 [24.219.9.103] WWW : http://www.erinyes.org/hod/ Description : 'To open to civilisation the only part of our globe where it has yet to penetrate, to pierce the darkness which envelops whole populations, it is, I dare to say, a crusade worthy of this century of progress.' --King Leopold of the Belgians Beyond the romantic myths of the noble savages, bold naval officers, stalwart missionaries, sinister paramilitary men, and glamorous pirates, the reality of the six decades between 1860 and 1920 Africa tells the epic tale of opposing forces brought in to unrelenting conflict. As European civilization carves its way across the African continent, a complex network of interrelating civilizations struggle desperately to survive. Inspired by the classic novella by Joseph Conrad, Heart of Darkness is a Storyteller game set in the Congo of the late nineteenth century. We emphasize dynamic, responsive, cooperative role-playing, compelling writing and clear communication. ----------------------------------------------- Mud : Heavy Gear Mux Code Base : [MUX] Telnet : hgmux.org 6132 [216.217.214.196] WWW : http://www.hgmux.org/ Description : Welcome to Khayr ad-Din, 'city of trash,' home to Rovers, renegades, mercenaries, Duelists and lowlifes from all over Terra Nova. Enter the gritty and realistic world of Dream Pod 9's Heavy Gear, a new experience in science fiction. Giant Robots _not_ included. ----------------------------------------------- Mud : The Hedonic Realm Code Base : [MUSH] Telnet : ego.godlike.com 2025 [216.218.255.245] WWW : None Description : The Hedonic Realm is the name of a kingdom established many years ago. Over the years this empire grew until it conquered another nearby continent; however, in recent years, the need for expansion grew strong again, and now the Empire is extending into new territory. The Mush focuses on the new area which was invading only 10 years ago. A city has been built and soldiers have been brought in to help take over the surrounding area. The Mush does not take place on earth but on a planet similar to it in a few ways. Technologically, the empire is similar to the medieval period on earth using swords, bows, and similar weapons along with different types of armor. Magic is also used here. The magic system involves various schools and required objects (either mana, reagents, or talismans). Right now the MUSH is not open to test players although that will be our next time. At this moment I am currently only looking for builders. Experience is helpful but not required. ----------------------------------------------- Mud : Heirs of Crevetier Code Base : [Rom] Complete rennovation of ROM - new combat, magic, skill, advancement systems Telnet : crevetier.com 4005 [205.217.151.139] WWW : http://www.crevetier.com/ Description : Our game is still under construction but we've completed many new features. The theme of the MUD is that of clan wars within an empire on the verge of collapse into civil war. The leaderless people are restless and immoral aristocrats are squabbling over territory. The empire's best hope is in the hands of a stubborn sorceress trying to locate the lost heir to the ruling family and reunite the bickering factions. The Heirs of Crevetier features a myriad of unique features you'll find on few other MUDs, if any. We feature a round-less, streaming combat engine using weapon speeds; entirely re-written magic engine for delayed-result spells; customized skill training system with prerequisites and alternate advancement options for character customization; 16 well-defined and balanced classes - 4 melee, 4 rogue, 4 divine, 4 arcane; unique ambient features such as 'hearing' nearby combat and spellcasting; intelligent NPCs that will remember you and retain a disposition towards you personally depending on how you've treated them; a faction system to organize NPCs into groups with similar interests - you can improve or worsen your standing with a faction by your actions; on-going plot that players can get involved in; dynamic clan creation, 100% driven by players with no immortal interference or involvement; several hundred spells and skills; fully functional banks and clan vaults that save equipment across crashes and reboots; complete trade skill system for players to craft their own items; complete automated quest system using a custom scripting language we built; forgiving death penalty to reduce frustration but maintain challenge; multi-tiered race system to reward players who reach the max level without having to sacrifice their character to remort; much much more! We're still building, coding, and testing, but you're welcome to check us out and give feedback. See you soon! ----------------------------------------------- Mud : Hell's Den Code Base : [GodWars] mindcloud Telnet : messiah.ath.cx 6666 [213.139.191.40] WWW : None Description : This is a mud that is just getting started. We are newbie friendly and love to hear your ideas and suggestions. This is a mud with the mindcloud code base and we will be expanding and adding more classes as time goes on. I am currently hiring builders but that is all. Please drop in and check us out, make Hell's Den your home away from home. Chasity ----------------------------------------------- Mud : Hell's Kitchen Code Base : [GodWars] modified Telnet : mudsite.dyndns.org 7500 [207.172.174.124] WWW : None Description : We are a new mud and are here for you, the player. We are not hiring any imms right now, we have all we need. Right now we are mostly stock but our builders and coders are working hard to make this mud enjoyable for you. Later we will be adding new classes, but as of yet we just have stock classes. Come on in and check us out and hopefully you will want to stay and play and become part of the family at Hell's Kitchen. Hope to see you soon. Chrissy ----------------------------------------------- Mud : Helliconia Code Base : [Rom] heavily modified Telnet : 195.94.94.111 9000 WWW : http://www.helliconia.de/ Description : The huge world Helliconia is expecting you. Awake in a world bursting with combat and adventures. You can choose your character from a large variety of classes and races, all with unique spells and skills, fun to raise and very powerful in the end. After dropping the newbie protection, all sorts of multi-combatant battles against other players and/or monsters await you. Clans with opposing philosophies, societies, guilds, towns, and religions of the many gods of Helliconia provide a broad base to choose your favorite role. Or you search adventures exploring all those areas in groups or alone, solving quests or deeds, collecting artefacts from the vast number of mysterious items that can be found in Helliconia. Helliconia is an advanced long-running Pk-MUD spectacle, where people from all over the world log in. About 35 immortals currently supervise, develop and extend the MUD with a growing interest in special friendly treatment of newbies and encouragement of roleplay. Try it out. ----------------------------------------------- Mud : Hercules MUD Code Base : [Circlemud] Telnet : hercmud.net 3000 [65.29.13.20] WWW : None Description : Hercules MUD was first created on and named after a SUN 3/60 named hercules at the campus of UC Irvine on July of 1992. The project was started using original dikumud codes version gamma 0.0 located at public ftp site (ucbvax.berkeley.edu). The mud later (Sept 1992) moved to Cal State Stanislaus; once there, the mud had many different addresses. After a while the project grew too big for the machine to handle and the game was moved to Emory University System of Health Care. When that machine was put to pasteur, the mud moved around a bit until mudservices provided a home (until their odd demise). HercMUD is now located in the basement of one of its imps. Today, Hercules MUD is being played by people all over the world. Main section of players changes every year, large groups from Wisconsin, United Kingdom and South Africa are common. The mud has grown from a 1000 room world to 7500+ room world. The mud is constantly growing... ----------------------------------------------- Mud : Heroes of Kore Code Base : [Circlemud] Circle version 3.00 (heavily modified) Telnet : your.unreality.com 6000 [65.119.55.185] WWW : http://www.tiamats-lair.com/kore/ Description : Heroes of Kore is NOT a new mud. We've been around for almost nine years and during this time we've always had dedicated players. If you're looking for a relaxed environment where most anything is achievable, this is the mud for you. Some of our features include: - synchronous loading - clans - OLC - extensive mobprogs - customizable ANSI color - houses - ships - quest mob - a PK arena - randomly held deathquests - karnage (randomly held Karn quests) Adventure, power, fellowship... but never without suffering, frustration, DEATH.. Who said mudding was easy? KORE We are constantly evolving. Give us a try! ----------------------------------------------- Mud : Heroes of the Wheel Code Base : [MUSH] TinyMUSH 3.0 Telnet : heroes.silverden.com 5309 [63.78.117.186] WWW : http://heroes.silverden.com Description : Before Artur Hawkwing...Before the Dragon Reborn...Ten Nations faced the greatest threat since the Breaking. Dreadlords arose to lead Trollocs out of the Blight, creating one of the most fearful times in history...The Trolloc Wars. Based on a Robert Jordan's Wheel of Time Series, Heroes of the Wheel offers many features that sets it apart from other WoT MU*'s beyond its time period. *Fully coded Tel'Aran'Rhiod *A very responsive staff! Most @mails answered within a few days of reciept, all characters approved within 24 hours of submission. *Numerous special slots, including male channeler dreadlords, dark students, and Ogier. *Ambassadorships...help steer the course of the MUSH world and timeline through controlling your own mini-country. Wheel and deal with the Tower and Cubiyari'Shain, the dominant Dark territory. *IC status system for both Darkfriends and Aes Sedai *Continous TPs! ----------------------------------------------- Mud : Heroes' Dreams MUX Code Base : [MUX] Ver. 2.1.18.60 Telnet : radd.spodzone.com 4600 [216.194.67.100] WWW : http://radd.spodzone.com/hd/ Description : Welcome to Heroes' Dreams! HD is a Multi-User eXperience (MUX) dedicated to super hero genre role-playing, with a unique continuity that marries the DC and Marvel worlds together from each universe's very inception. There is no 'magic portal' or 'temporal anomaly' here that just flings everyone together at random, nor is this a DC or Marvel MUX which simply allows characters from the 'other set' to be apped as AFCs or secondary characters. Our vision is a MUX where the two are truly melded symbiosis. Over the years, many super hero MU*s have come and gone. Most of them have focused on one particular comic universe, while others have taken a more 'free and easy' approach, letting in almost anything. Not all have been to these extremes, indeed many shades of gray have existed between the two. However, Heroes' Dreams MUX takes a somewhat unique approach. We are beginning with a sort of 'Year One' continuity that specifically melds DC and Marvel together in a way particular to our choosing. The specifics of our theme can be found on the web page. Characters from other comic universes may be written in on a case by case basis, but the basic idea here is to make the MUX really feel like DC and Marvel had grown up together, not just cram the two into the same space. ----------------------------------------------- Mud : Herp Haven 2 Code Base : [Unknown] Telnet : tangent.dune.net 6905 [208.178.245.4] WWW : http://sd.plushie.org/zrnet/hh2.htm Description : *** Warning: Adult Content *** This is a open minded 'yiffy' talker. There is not yet a very adequate fighting system though I am looking for a coder who might be willing to help with such. This chat is for herps (dragons and reptiles), furries, zoos, plush, and related fandoms. If you do not know what any of these mean, then you will most likely not like it there. In addition, the large portion of our user base is bisexual. The talker is not overcrowded, and is mainly for talking to friends in the same groups as you and yiffing in private or public, and there are relatively few rules besides 'no humans allowed' and don't intentionally piss anyone off. Note: All commands start with a . (thus who would be .who instead) If you use Zmud, you must change the setting of movement characters so that it will allow you to put a dot before commands. ----------------------------------------------- Mud : Hexonyx Code Base : [Circlemud] Modified Circle 3.0 Telnet : hexonyx.com 7777 [204.145.119.13] WWW : http://www.hexonyx.com/ Description : We are a 7th generation MUD that is constantly working to improve ourselves. While we are not actively hiring, if you are an experienced coder or builder then feel free to apply, as good resources are always wanted. We have three distinct time lines running as an underlying theme, with access to all three via special time portals hidden throughout the world. We combine some of the best (and even improved) stock zones with a majority of original ones to create a unique mudding experience that we hope all will enjoy. Multi-classing is allowed and active questing is encouraged. Equipment is aligned but not level restricted. We have 100% original clan code and have begun to make extensive use of DG scripts (including some in- house improvements), which has added a distinct flavor to our newer zones. Come and enjoy yourself with us! ----------------------------------------------- Mud : Hidden Island Code Base : [MUCK] Fuzzball 6 Telnet : hisland.no-ip.org 8888 WWW : http://hisland.i989.net Description : Hidden Island is a adult-based furry-BIASED roleplaying MUCK. Roleplaying will be enforced here, however we are currently just getting set up and need alot of builders. Until we have a sufficent room base, Rping will be engouraged, but not enforced. A note on the website: Please understand it's lacking of description. It is still under constuction. Most time is still being spent ont he MUCK itself Theme: The technolgy is what you woudl expect reasonably from real life on earth in about 50-60 years. Fusion power exhists but in huge power plants the size of modern fission plants, the island has one that is underwater. Magic is modest, with little int eh way of attack magic. With furries newly changed on the planet, they are still a minority. They are often ostricezed by humans,a nd thus a councel of mages and powerfull furries get together, and form an island haven for themselves and all others who wish to come. Not forbidding humans, they still make it known that the island is for furries mostly. A second note:Connect as a tourist, not a guest. It is a unque program-designe of the normla guest program to make the MUCK even more diffrent from others. ----------------------------------------------- Mud : Hidden Realms Code Base : [Circlemud] Bpl 16 Telnet : rw.acewest.com 4444 [207.108.118.153] WWW : http://e3000.dynip.com/ Description : Hidden Realms has been around for awhile, though we were shut down for some time recently. I am just happy to say that we are back up and running. We have just moved to a new sever so please update your zmud and gmud connections. We have also taken on another administrator - Vector - Hope to see you all around. Please stop on by and see what we have done with it or just to check it out, we would love to hear your opinion! Mindwarper & Vector ----------------------------------------------- Mud : Hidden Worlds Code Base : [Unknown] Diku Telnet : hw.coloradocollege.edu 4000 [205.170.0.45] WWW : http://www.hwmud.org/index.html Description : Out of the ruins of Old Thalos City emerged MERC's Midgaard, the center of the Hidden Worlds. Its environs are inhabited by the creatures of fantasy and magic. HW is based on Merc/Diku mud code and has been around since 1993. If you like the Merc system, then you will love us. Some areas have been kept from the original Merc world for players familiar with them. Our creation team is working to keep the good old Merc Diku feeling wit new and custom areas. If you are looking for a simple, fun mud with a good social atmosphere, give HW a spin. This isn't Circle, Envy, Merc II, Rom, Rot, Smaug or other variants of Merc. It's the way mudding used to be. And we like it like that. We support limited player killing, clans, quests, marriages, chaoses and lots of hack and slash. There are more adventures to enjoy than we quickly describe, so come and experience them for yourself! Join us and journey through the Hidden Worlds of your imagination. ----------------------------------------------- Mud : Hiervard Code Base : [Circlemud] modified hardly Telnet : hiervard.olc.ru 4000 [212.17.0.137] WWW : http://hiervard.curvedspaces.com Description : Fantasy-MUD by books of famous Russian writer Nick Perumov. We created some worlds, described in his books "The Death of The Gods", "The Warrior of The Great Darkness" and "The Land without Happiness". Also we tried to introduce easy-to-remember rules, peacefull Gods, able to help in any case and interesting zones. Our MUD is "By people and for people". The main idea is that YOU can easily submit your own Zones, Mobs and Stuff. We will include it into the game after a short while. ----------------------------------------------- Mud : Highlands Code Base : [Merc] This is highly modified merc/diku/circle code Telnet : ruinsmud.com 9001 [12.243.85.182] WWW : None Description : Highlands is one of the oldest and longest running MUDS around! Currently undergoing changes, it is still a satifying hack and slash Mud, with a 6000+ room world, meta, battlefield, clans, and other goodies. Come check out the Highlands, one of the oldest, and best, Muds around! ----------------------------------------------- Mud : A Hint of Malice Code Base : [MUSH] 3.0 Telnet : firstmagic.com 2222 [209.220.8.18] WWW : http://malice.sullenmoon.com/ Description : A Hint of Malice is a World of Darkness MUSH based primarily in the city of Worcester, MA with outlying cities also built for additional roleplay opportunities. Malice uses the White Wolf gaming system for its stats and for the general rules of its supernatural creatures but has created a unique setting/altered history that encourages players to step out of the books and really explore the world as we have created it. We have also created our own modified version of Ghosts, electing not to use Wraith. Malice is a registration-only MUSH and players must be 18 years or older to play due to the nature of sometimes sexual and violent situations which occur as a result of characters existing within a world of darkness. We also allow for and support original character types/races which are not covered by the White Wolf gaming system. For these characters we have created our own house rules to handle them. We believe in putting a bit of the mystery back into the game. Please visit our web page for more information. ----------------------------------------------- Mud : The Hither Shores Code Base : [Rom] Substantially Modified 2.4b5 Telnet : hithershores.kyndig.com 1379 [209.61.155.105] WWW : http://hithershores.kyndig.com/ Description : The Hither Shores is a place where Tolkien fans can gather to interact with his works about Middle-Earth, primarily the Lord of the Rings and the Silmarillion. All of our areas are original, and true to the books Tolkien created about Middle-Earth, although we do include one modified stock area for the comfort of newbies (Midgaard). There are many unique features on the Hither Shores, such as smith and jeweller skills, a wide variety of elemental spells, and many of the races that existed in Tolkien's books. ----------------------------------------------- Mud : HogwartsMOO Code Base : [MOO] MOO 1.8.1 + WAIF & FUP Telnet : hogwartsmoo.net 7500 [208.229.144.186] WWW : http://hogwartsmoo.net/ Description : The original and largest Harry Potter-based MU*, HogwartsMOO is set in the early 1900s and is non-canon (Harry and his ilk do not exist). We believe that this offers greater flexibility where character development is concerned, and we encourage creativity and respect for the time period in all that we do. We are not a training MU*. Players should know the basics of roleplay and know how to behave in a large roleplay-oriented environment. They also ought to know how to TYPE; our players are somewhat elitist and will sometimes ignore a poor roleplayer or a poor typist. However, we are a friendly bunch, and will usually welcome polite newcomers happily into our midst. We accept new first years into Hogwarts for one and a half months out of every three. Between these time periods we allow new players to place a young character in one of our prep schools, which are boarding schools for wizarding boys and girls aged 6-11. Furthermore, as our classes graduate we are seeing the populations of the towns (such as London and Hogsmeade) increase. Feel free to visit our webpage for more information, or visit us; guests can explore the castle, participate in classes and roleplay, or create new characters. ----------------------------------------------- Mud : Hollow World Code Base : [Circlemud] Circle MUD 3.0 Telnet : mud.hollow-world.net 3007 [200.249.253.245] WWW : http://www.hollow-world.net/ Description : The Hollow World The planet of the Known World is not a solid ball like our Earth is. In fact it's hollow. A tiny sun hangs in the center of the hollow, and vast polar openings permit travel between the inner and outer worlds. The interior landscape is called the 'Hollow World', a place of acient mystery. The polar openings leading into the Hollow World are so huge that their cruvature is very, very gradual. That, combined with the fact that these regions are perpetually shrouded in fog, means that people can travelfrom the outer world to the inner (or vice-versa) without being aware of it. The interior sun sheds daylight at all times in the Hollow World; night never falls, and creatures susceptible to sunlight ( such as vampires ) are rare indeed. The interior world has long been hidden from the outer world- the few outer-world explores who have found it have either died there, stayed there willingly, or returned without publicizing their discovery. To this day, the existence of the Hollow World is not generally known in the outer world. ----------------------------------------------- Mud : HoloMuck Code Base : [MUCK] mousemuck (that is all) Telnet : holomuck.com 5757 [12.28.48.55] WWW : http://www.holomuck.com/ Description : HoloMuck is a social gathering muck that is based loosely on future Earth. Begun in February, 1992, HoloMuck has had a long, successful run. We have recently moved to a new, very fast site and are looking to build our player base again. We have all kinds of fun things to do, including games of all kinds, quests, social events, an IRC-like chat network, a full library and more! Role-playing is encouraged and there is almost limitless room for building and coding. There is even a fully functional space exploration and combat system! The core city is much like future earth in scope, but beyond the city's borders you can find Medieval castles, haunted mansions, space travel, fantastic worlds, dragons, hovercars, robots and much more! The staff of HoloMuck takes pride in its creation and makes every attempt to sponsor a pleasing atmosphere for newbies and oldbies alike. Come make our world a better place! For more information, please mail holo@holomuck.com or come online and request a player. We hope to see you online soon! ----------------------------------------------- Mud : Holomud 2000 Code Base : [Dikumud] Updated Version Telnet : coldtech.com 7773 [66.92.238.140] WWW : None Description : Looking for a mud that is a challenge for advanced players yet friendly to even the worst of newbies? Well this is it, holomud is the result of time, being a very old mud with an old admin group, yet new and exciting to the new players. We feature a holodeck ran system that allows the player to run simulations. No food/drink/renting costs, and even the newest of players stands a chance in the game. Gold is no longer an issue, holomud runs on a credit system that acts like gold/exp combined, but credits can't be given away. It is much more interesting that even I can explain. Just give it a try. ----------------------------------------------- Mud : HoloTrek Code Base : [ColdMud] Cold Genesis Telnet : holotrek.org 1701 [64.2.57.122] WWW : http://www.holotrek.org/ Description : HoloTrek is a Star Trek-themed role-playing game on a timeline that branched from the events of TNG/DS9 around the first season of DS9. The game attempts to remain true to the Star Trek universe; canon is highly regarded. Players may choose to join the United Federation of Planets, the Klingon Empire, the Rihannsu (Romulan) Empire, the Ferengi Alliance, or the Cardassian Union. The game is primarily role-playing, but is supported by advanced space, combat, skills, and economic systems. A full commodities market economy is available for those that wish to strike out on their own as freelance traders, merchants, pirates, mercenaries, and spies. HoloTrek welcomes both experienced and new roleplayers to the game. Good roleplay is rewarded; players who develop good roleplaying skills will find their characters growing in power and influence. ----------------------------------------------- Mud : Holy Mission Code Base : LpMud 0302@311 Telnet : wildsau.idv.uni.linz.at 2001 [140.78.40.25] WWW : http://holymission.20m.com/ Description : The original Holy Mission MUD! The Mud that started back in January 1991 is still alive and kicking, now at its new location. Come by and visit some of your old friends, or stop in and make some new ones. Holy Mission is rejuvenated, newbie friendly and awaiting your presence. Please join us. ----------------------------------------------- Mud : Holy Mission 99 Code Base : [LP] LPMUD 2.4.5, completely modified and unique Telnet : hm2.mud.at 2003 [140.78.214.101] WWW : None Description : HM 99 is looking back at a long history of development, that started over 8 years ago as some university project. Following the previous version of HM 1 and 2, this is now the final state of the art of high quality mud designing. Combining features of both DIKUmud and LPmud, optimated consequently, and modified from scratch, it offers you the UNIQUE fun of playing you will find anywhere, including an over- and underland map that connects the dozens of castles, cities and other zones, and a lot of other stuff you will have to find out yourself! Based on gaining experience for some time and learn a lot of unique spells, skills and abilities, you will soon be ready to join the war of dark and white races, take part at one of the player clans, or just discover the huge world, the dark caves and the astral world, Holy Mission offers you. Just stop by, and talk to the always friendly Implementors and Wizards, and enjoy a long time of pure and heavy fun. (The website will be open soon, as we restructure it. Therefore the new JTA telnet client there is not operable at the moment!) ----------------------------------------------- Mud : HolyQuest Code Base : [Circlemud] 3.0bpl17 Telnet : www.holyquest.org 25 [64.129.165.53] WWW : http://www.holyquest.org/ Description : Not very long ago, the elders of Israel went to King David at Hebron. He made a compact with them before the Lord, and they anointed David king over all the tribes of Israel, just as the Lord had promised through Samuel the prophet. Although the Israelites still have many enemies, David's kingdom stretches from Kadesh and Tadmor in the north to Sinai in the south. David resides in his new cedar palace, a gift from Hiram, king of Tyre, who sent messengers, along with cedar logs, stonemasons and carpenters to build the palace. David's kingdom is highly exalted for the sake of all Israel. The Ark of the Covenant is in Jerusalem in a tent which David pitched for it. At Gibeon, the Levites present burnt offerings, morning and evening, in accordance with the Law of the Lord. Now, David wishes to build a temple for the Lord, but alas, that task will pass to his son. David must prepare the way for what is to come, by vanquishing Israel's enemies and bringing peace and prosperity to the kingdom. Come and join David and his mighty men in their HolyQuest. ----------------------------------------------- Mud : HorseWorld Code Base : [MUSH] Telnet : horseworldmush.com 3434 [206.111.66.196] WWW : http://www.horseworldmush.com Description : HorseWorld is an interactive, player-friendly MUSH themed around the raising and competing of horses. The game features a highly evolved coding system that allows players to breed, feed, ride, and otherwise compete fully-coded horses. It is set in an alternate-universe, Earth-type society that revolves completely and totally around the equine industry. ----------------------------------------------- Mud : House of Syn Code Base : [Rot] ROT 1.4 with modifications Telnet : houseofsyn.dynip.com 5005 WWW : http://www.angelfire.com/goth/houseofsyn/ Description : House of Syn is a ROT 1.4 based MUD set in the Dark Ages. We've made lots of changes and additions to races and classes, as well as updated a few of the old spells/skills and added new ones. We have also installed a PK Debt and Bounty system to add a little spice. We have created some new areas of our own and are continually working on more of those to install, hoping to get rid of some of the stock areas. Clans are operational and we will most likely be adding more of those as the playerbase grows. We're always looking for new suggestions and ideas from players. ----------------------------------------------- Mud : HpC Code Base : [Smaug] With a combo of circle and diku {highly custom} Telnet : hpc.kyndig.com 2525 [216.127.82.103] WWW : None Description : This is a small mud that is up and comming, We are implementing changes every day. We have a frendly staff looking forward to making you happy, 20 hours a day there is an immortal there to answer questions. If you want a mud with many new ideas, such as we are working on a pregnancy, birthing code, so wed couples can have a mud baby. our other perks include 4 tiers over 4100 levels, an evolve cide lets you grow with your race at each tier, Clans are going to be free to join and create, We also have many orignal areas for each tier, fast leveling and great EQ. We hope you come to check it out our mud we are looking forward to entertaining you for hours on end :) Kenmen, The Imp ----------------------------------------------- Mud : Hrielith Code Base : [Mordor] Hyperbolically re-engineered Telnet : organelle.org 4045 [209.76.109.186] WWW : http://www.organelle.org/hrielith.html Description : Hrielith is an original, literate multi-user-text-environment where people can find support for mature, playful and creative roleplaying. Our goal is to provide a very novel feature set coupled with a rich environment that rewards creativity, innovative play, role-playing and teamwork. Our world is all-original, and lovingly handcrafted. Players are the most valued resource, rather than an afterthought. If your're -seriously- interested in something unique, come have a peek. We are small, and growing, but have no plans to become megalithic - rather we hope to create an intimate, friendly, supportive community of 50 or 60 people who play and contribute regularly. We are however, still a young project - and evolving. We welcome anyone who might be interested in joining our project, as players, builders, coders, testers or support staff. Feel free to contact us online or join us! Masonic Handshake optional. ----------------------------------------------- Mud : HSpace: Merchant Wars Code Base : [MUSH] PennMUSH v1.7.3 p13 [01/09/2001] w/HSPACE 4.2 Telnet : steelemountain.com 6666 [207.173.44.201] WWW : http://www.foreversend.com/mw/ Description : HSpace: Merchant Wars is back and there's nothing anyone can do to stop it. Our wizard staff are dedicated to bring you the spectacular adventures that the original HS:MW had and much more. No more having to worry about the game being shutdown! We have a secure dedicated server! HS:MW is an arcade style MUSH that allows you to fly a ship and trade. You can be hired into an org or go solo, earning money by doing jobs, trading commodities to planets in deepspace. Or you can be a paid mercanary, using the money you make to enhance your space vessel, getting more weapons, or whatever you can do to survive/evolve. Connect to steelemountain.com:6666 and check us out! You will not regret it! -Lexx (Head Wiz) ----------------------------------------------- Mud : Humpy Mud Code Base : [Rom] Telnet : humpy.kicks-ass.net 4000 [208.180.99.86] WWW : None Description : We are a brand new mud and are trying to create an enviroment that will be enjoyable for everyone that logs on. We are in dire need of a few more builders and possibly another coder, if anyone wants to apply just e-mail our administartion staff. When complete, we hope to have a completely original mud, however with a current admin staff of 2 progress is still slow. We are striving to be the best mud online but we can only get there if you log on and give us suggestions. So log on, make friends, and help us build a world that you will enjoy. ----------------------------------------------- Mud : The Hunters Network Code Base : [SWR] Heavily Modified RiP Telnet : hunters-network.com 9000 [216.194.99.3] WWW : http://www.hunters-network.com/ Description : The Hunter's Network has been around for about five years. Over the course of our history, we have constantly devoted our efforts and time to making our game better, for the players, for the staff and for those who wish to be apart of it. We offer a wealth of possibilities and outcomes for every player, be them novice or veteran. Our MUD houses races of all kinds, clans and governments and endless hours of playtime. With mechanisms like the High Mortal Council, Quest Points, story development and the HN Chronicles, we strive to create an environment that will immerse players into their characters and promote role-playing. By consistently evolving with the demands of our players, we add in new code, new areas and continually look to improve our MUD. Please stop by and check us out. We have a lot of new systems to offer, yet we are the same stable place we have always been. ----------------------------------------------- Mud : Hybrid Code Base : [Rom] [Rom] Telnet : 212.190.117.151 3333 WWW : None Description : Hybrid mud is based on a old mud called 'Mystery'. We are not really open, we still have modifications to do including balancing. Right now we need players to test the areas, races and classes. At the official opening all pfiles will be removed and the players who helped us will be rewarded with a 'Thanks bag' who will contain Quest eq and a Quest token Here is a brief summary of what we have to offer: * PK Arena for non-PK or PK players. There are two types of wars: Single and Challenge, and you can win or loose without worrying about losing exp/equipment/etc. * 8 creation classes, 8 remort classes * Creation races, remort races * Imm and auto quests * A nice clan system * A Trivia system * Multiplaying allowed to 2 chars at same time ----------------------------------------------- Mud : Hyperborea Code Base : [LP] Telnet : hyperborea.net 2000 [137.56.40.93] WWW : http://www.hyperborea.net/ Description : H Y P E R B O R E A land of the north hyperborea.net:2000 Hyperborea is a game set in Medieval European Roleplaying Style. Our goal is to provide a high quality, social game that is fun to play. Having been around since 1993, Hyperborea has developed into a very stable game with many interesting areas to explore and quests to solve. Hyperborea is a game running on a modified LPMUD lib. Some of our features are: (optional, player settable) ANSI color, (voluntary) quests with a quest point system, guilds, identify command to find out detailed information about any object, changing seasons, friendly people and much more! ----------------------------------------------- Mud : HyperMUX Code Base : [MUX] Telnet : Hypermux.spodzone.com 2050 [64.35.57.48] WWW : None Description : The newly revamped HyperMux is again open for buisness! We offer players a exceptionally large and detailed grid. Which includes the cities of Metropolis, Manhattan, and Gotham City, as well as various other smaller locales. While we are set in the canon DC Universe we allow many characters from other serious comic book companies to apply via the DC Hypertime concept. Marvel Comics characters may app as year one characters just starting their heroic careers alongside the various established DC Legends. Many Feature Characters are still available to be apped, and we welcome original concepts as well without any bias. HyperMux is just getting started and is still growing, allowing new uncharted vistas for players to RP in and explore all the time. Come by and ask some questions, read our extensive newsfiles, make a character, and bring to life a legend of your own to stand shoulder to shoulder with the likes of Superman, The Batman, or Wonder Woman at HyperMux, the Infinite Possabilities! o=======================================================================o Muds Beginning With: I o=======================================================================o Mud : Ice Blade Code Base : [Dikumud] Telnet : horizons.dynu.com 7878 [24.52.225.126] WWW : None Description : The world of Ice Blade is a rich mix of in depth role play, as well as the triumph and challenge of wars between cities and kingdoms. We are in the process of adding in things such as player owned shops, kingdom governments ran by players, and the ability to lay seige upon other kingdoms. There will be a full and detailed economy system, with players having the option of become tradespeople and create the items the land needs through the use of their skills. So if you would like to join a unique mud that will be on the cutting edge of gaming, come check us out and help us grow. ----------------------------------------------- Mud : Icesus Code Base : [LP] Icelib Telnet : icesus.org 23 [130.234.6.252] WWW : http://www.icesus.org/Icesus/ Description : The world of Icesus is set upon the planet Aegic, a planet created long ago by a clash of the elemental planes. As a result of battles between the elemental Gods, the planet was recently covered completely in ice, except for the valley of Icesus. Having recovered from the shock and starting to rebuild cities and nations, the races of Icesus have already had one major war. Prepare to enter the changing and rapidly growing world of Icesus. Icesus is a very original LPMUD set in a seamless fantasy theme, and a vast world full of secrets to explore. Apart from the all original realistic combat system and an innovative spell system, Icesus also has a variety of interesting features sure to distract you from mindless expmaking. The overall feeling and mood of the world will hold you in its grip like an icy cold hand of a wraith. Run on a dedicated server/connection by an equally dedicated staff, Icesus is truly a refreshing exception in the general mud genre. ----------------------------------------------- Mud : IcewindMUD Code Base : [LP] MudOS Telnet : 217.110.29.85 2021 WWW : http://www.icewindmud.org/ Description : This was then: There was world ruled by a generous king who was kind to all of his people. But amidst the dark corridors of the king's castle evil lurked. The king's magician had vicious plans to take over and rule with darkness at his side.. he opened a portal to the underworld. An army of dark minions swirled out thrue the portal and into the peaceful kingdom. But the dark forces were treacherous and betrayed the magician. The kingdom was swiftly overthrown, many people were killed and tortured. People fled and sought shelter, they gathered in small tribes and soon found that the only place where they could be safe from these evil forces was underground. They started building underground complexes, magically hiding the entrances from the dreaded army above.. Evil ruled the surface for many, many years. Man lost count of how long they had been underground and the surface was soon but a legend of old times. This is now: As time went by and evil ravaged the surface, the climate started to change.The surface started to become a dark and desolate place, haunted by cold winds. Evil slowly retreated and eventually light came back to the kingdom. But the climate never changed back and the kingdom will never be the same again. With the return of light man began to open their well-covered hatches from below and take a glimpse of the outside world. Seeing little danger, young and brave adventurers soon started to explore the surroundings. You are one of those adventurers and it is your task to give Bards of the future something to sing heroic songs about around campfires once again. Soon you will be able to join an entirely new guild! ----------------------------------------------- Mud : IceWynd MUD Code Base : [SWR] SWR V1.0 Heavily modified Telnet : icewynd.com 4000 [148.64.30.143] WWW : http://icewynd.com:81/ Description : IceWynd MUD is a combination of present(SWR codebase) and past. Stuff from the older muds has been written in to give the ability of time travel to darkhaven and such places. Those places in the past are NOT identical to those of the smaug muds, but are similar. Check out my site http://icewynd.com:81 or telnet to the mud telnet://icewynd.com:4000. Hope to see you there! ----------------------------------------------- Mud : Iconoclasm Code Base : [Merc] Continually modified Telnet : Iconoclasm.homeip.net 4200 [80.1.125.107] WWW : http://iconoclasm.homeip.net/ Description : The world called Earth is a very different place, now. Thousands of years after atomic, genetic, and genocidal warfore tore the planet asunder, society has finally started the rebuilding process. Nothing, though, is as it once was. Strange mutant creatures, force-evolved from radioactive waste and the minds of geneticists, roam the land and fight for their very lives. Now more then ever, it's survival of the fittest. It is a time of chaos, strife, and warfare as like-minded groups form 'clans' to wage their dominance over others, each claiming a section of the Earth to call their own. Similar genetic species begin breeding, and over the millenia, true races came into being quite unlike humans had ever been. Villages and cities begin to spring up, the more aggressive suriving by conquering and pillaging the others. The world is in anarchy and chaos, a time when a single shift of power could upset the delicate balance, cause another of the Shadow years. Old rules and icons are no more, old barriers broken, old values forgotten. It is the time of Iconoclasm. ----------------------------------------------- Mud : Iconoclast Code Base : [Circlemud] Circle 3.0 (Heavily Customized) Telnet : iconoclast.org 7777 [204.91.17.37] WWW : http://www.iconoclast.org/ Description : Iconoclast MUD is now in its 6th continuous year of operation, making us one of the longest-running Cyberpunk/Gothic-themed MUDS on the Internet. We've long been one of the top Sci-Fi RP MUDS listed on the search engines, and a significant portion of our players have been with us since the beginning for that very reason. Iconoclast is set at the dawn of the 22nd Century, and is based around the people and events associated with the free city of New Aurora. Genetic alteration, cybernetic enhancements, neural interfaces, excessive violence, corporate control, rampant gang and cult activity and aworldwide Matrix are accepted as the norm. The 6000+ room Iconoclast world itself is 100% original, and designed to be realistic without being detrimental to play. The focus is on quality, not quantity. Our customized code (a Circle 3.0 derivative) encourages role-playing while allowing a more traditional hack-and-slash style of play for those who enjoy that. Combat works differently than on other MUDS; there are no levels or experience points as such, but there is plenty of room for self-directed advancement to high levels of power and influence. ----------------------------------------------- Mud : Ierne Island Code Base : MUSH Telnet : ierne.spundreams.net 4301 [63.218.88.242] WWW : http://www.spundreams.net/ii/ Description : Ierne Island is a post AtWoP/AIVAS canon MUSH set in the final interval. Although thread is never going to fall again, people don't realise the fact and are struggling to repopulate the Weyrs as well as prepare craft and hold for fall. The game is set on an Island populated after the last pass, with a Landing-like Hall, a major Hold, and a brand new Weyr all within walking distance of one another. The three will be working closely together, and we have some ideas up our sleeves for how riders will earn their keep once people figure out that the pass isn't happening. If you're interested in seeing how we plan to pull this off, check us out. Note that Ierne Island has undergone some drastic changes from the original. The character creation rules have been loosened slightly, and players are no longer required to email applications or to reveal alts. We do still require new players to be familiar not only with the books, but also with roleplaying in an online multi-player simulation of Pern, be it MOO, MUSE, MUSH, or some other flavor of MUD. II has Anne McCaffrey's permission to run as per 'news anne' on the game. ----------------------------------------------- Mud : IgorMud Code Base : [LP] DGD Telnet : igormud.org 1701 [194.213.74.204] WWW : http://www.igormud.org:1703/ Description : Igor is one of the oldest muds around and has withstood the test of time. Traditionally, the strongest emphasis has been on social aspects; Igor offers customizable private rooms and a wide variety of autoloading toys in the name of creativity and fun. Igor currently features five guilds and a unlimited advancement system. At higher levels, players have the opportunity to build their own castles and enjoy other hallmarks of their status. Thousands of users have enjoyed Igor over the years -- why not be next? ----------------------------------------------- Mud : Illusia: Quest for the Eternals Code Base : Custom/Graphical Telnet : Use Homepage WWW : http://www.illusia.com/ Description : Illusia is a multiplayer graphical world that will redefine your idea of gaming on the Internet. With incredible 3D areas to explore and hundreds of characters, both computer and player-controlled, to interact with, Illusia: Quest for the Eternals at last brings true commercial-quality computer gaming to the Internet. Visit our home page today for the latest information! ----------------------------------------------- Mud : IllusionMUD Code Base : [Circlemud] IllusionMUD II Telnet : q.dyndns.org 4000 WWW : http://q.dyndns.org/~mud/ Description : IllusionMUD is based on the DragonLance theme and boasts a variety of race options. Our code is a heavily modified CIrcleMUD base and spells are based on the 'slot' system, much like what you'd find on the SSI/TSR games. We're in search of writers (we have OLC) to expand the IllusionMUD world. IllusionMUD started a long time ago as CMU MUD and has been on and off since its initial opening. Here's to a new site and a new (re) start!! Hope to see you all here! ----------------------------------------------- Mud : Illusions of the Mind Code Base : [Rom] Rom 2.4 with a twist Telnet : tibernas.com 9001 [63.202.41.246] WWW : http://www.tibernas.com/ Description : All new classes system. Challenging for the experienced mudder and easy enough for the newbie. This code is unlike other classless systems, however, you cannot be a acid blasting, bashing, healing character. We pride ourselves on balance and fairness. We have over 7000 rooms of unique creative rooms with excellent visualization. In this world of Tibernas, we have elves, orcs, dwarves, humans, serdaen (huge flyers) and cresnars (lizard-like humanoids), half-ogre, half-elves and more. Come be a mage, druid, warrior, paladin, bard, necromancer, cleric, thief, or barbarian. Playerkilling is restricted to a 6 level limit that is player enforced by the society of [JUSTICE]. We are very newbie friendly. P.S. If you are new to muds ask a [SAGE] member for advice..they can be very helpful. Watch out for the shifters! Come, enjoy yourself and remember, this is all an Illusion! NOTE: Some public sites need prior approval (AoL, cable modems, etc) ----------------------------------------------- Mud : ImagicaMUD Code Base : [Circlemud] Circle Telnet : imagica.net 4000 [195.99.38.115] WWW : http://www.imagica.net/ Description : ImagicaMUD is a cool mud with multiple races, multiple classes and we have multiple hometowns (more coming). Imagica is based on fantasy with some humor. You can talk to monsters, some of them even talk back or ask you to participate in one of the automated quests. Move around the world on horses or by stage-coach which go from town to town. Join one of the clans, buy your own house or explore the world. Note: We are 100% midgaard free!!! We are continuesly updating our world and code, so it's never boring. Use some of the many skills and spells to fight the monsters and gather equipment. Solve one of the many puzzles by some levers, pull some chains and turn some dials. This way gain access to many undiscovered parts of Imagica. Try our homepage at http://www.imagica.net, including a small tutorial how to start mudding. We'll see you soon at the Imagica!!! The Implementation Team, Hero, Aragorn, Mender and Venice. telnet://imagica.net 4000 ----------------------------------------------- Mud : Immortal Exile Code Base : [Rom] Heavily Modified Telnet : immexile.kyndig.com 9500 [169.207.182.234] WWW : http://www.immortalexile.com Description : Times are uncertain even at their best. Your closest friend works for a well-known company where he spends 70 hours a week doing something important, but he will not speak to you of it. Your spouse is the PR director for a famous politician, but why does he/she stay at the office every night? Who are these people, really? What do they do? Who are you? Wondering that, you plug in your I-MU, and enter the consensus reality of information, known as the Matrix. It always reminded you of those Shadowrun books you used to read as a kid. Cruising easily through cyberspace, you find the Corporation's database, and begin to work your way in. What you find there will change your life, if it doesn't kill you first..... Welcome to Immortal Exile, a mix of the best cyberpunk & sci-fi ideas from the last twenty years worked into a smooth, wholly original concept. Game mechanics are undergoing complete revision from stock RoM(2.4), and our areas are all currently under construction, NO stock. Information about our planned changes may be found on our website, along with a listing of the current 'guilds' available. We are currently looking for MATURE, dedicated & prolific builders, ask for Stranger or Kao. ----------------------------------------------- Mud : Immortals Quest Code Base : [Smaug] 1.4a modifed Telnet : immortalsquest.no-ip.com 4000 [68.10.50.5] WWW : http://www.immortalsquest.8k.com Description : The protectors of the realms, the Dragons have all fled or been killed by a powerful and as yet unknown force. The universe is collapsing in on it's self and the beasts of the realms are crossing freely between the mortal, immortal, and astral planes. Someone is needed to unearth the diabolical plot and restore the realms to order! 'Surely no mortal can fathom such a task', cries Karag the god of war. 'There will be one such who will seek the answer and will find it in the fire!', anwers the supreme entity prophetically. Maybe you are the one who can face the Dragons fire and complete the immortals quest! ----------------------------------------------- Mud : Impending Doom Code Base : [Smaug] Chronicles 1.00 Beta Telnet : the-sanitarium.com 5000 [65.70.159.50] WWW : http://doom.the-sanitarium.com Description : Impending Doom is a very much under construction MUD. We are not currently accepting players, but, if you're interested in helping us, please feel free to drop us some mail at the above link. ----------------------------------------------- Mud : Imperial Expansion Code Base : [LP] [(TMI-2) Imperial Expansion mudlib, version 1.0] Telnet : mud.imaginautica.com 4000 [216.21.151.188] WWW : http://expansion.imaginautica.com/ Description : Imperial Expansion is an original SciFi LPmud, with a stunningly large galaxy (over 50 billion star sytems) and vast 3D real-time space system. Each dymanic planet offers a wide variety of quests, original items and mobs, and role-playing opportunities. We try to discourage hack & slash and emphasize team-play with in-character interactions between players. The non-level skill-web system provides maximum customization for your character. Imperial Expansion is currently under extensive construction for mudlib changes and is currently in Alpha III testing. If you have a background in LPmud coding, specifically with TMI or Nightmare distributions, please drop by and introduce yourself to one of our coders. We will consider new coders on a case-by-case basis. Fill out the quick and easy application on our website. Even if you don't have a background but would like to learn how to code, don't worry; we have an extensive student-teacher system so that you can learn how to code in no time. If you are not interested in becoming a coder or a builder, then you can always stop by and help us by testing the mud. Help us so we can get to build the next best mud on the net! ----------------------------------------------- Mud : Imperial Gizmo DikuMud Code Base : [Dikumud] Heavily Modified, type of mud is custom Telnet : gizmo.camalott.com 6969 [208.203.140.6] WWW : http://merlin.camalott.com/~gizmo Description : Gizmo is derived from Diku Code. Its been heavily modified and changed to meet the needs of the players. Some of the things Gizmo has to offer is: .oOo. Extensive Player Base, there is always someone logged on. :) .oOo. Multi-Playing up to a maximum of 4 characters. .oOo. SOLO Character Benefits. .oOo. Meta of Stats (STR/INT/WIS/DEX/CON Hps, Mana, Moves and Age) .oOo. 10 differant classes to choose from. .oOo. Friendly players and Immortals. .oOo. Clan Housing System .oOo. Special Rengeration Rooms .oOo. 180+ Zones, with new ones being added all the time .oOo. Special Procedure Code (Makes things exciting!) .oOo. Arena for PKing without worry of stat loss. .oOo. 50 Mortal levels, 10 Immortal levels .oOo. ANSI Color, highly configurable, use in titles, and all means of communication. .oOo. Quests run by Immortals, and Quests within the areas. .oOo. Very stable environment, with new code added all the time. .oOo. Player's data modified all the time, allowing more possibilities for game play. (no loss of players). ----------------------------------------------- Mud : Imperial v.3 Code Base : [Dikumud] Highly modified Diku Telnet : imperial.modeemi.cs.tut.fi 6969 [130.230.72.159] WWW : http://imperial.modeemi.cs.tut.fi/ Description : Completely revised, Imperial has transformed into a world of continents, oceans and islands reaching its third incarnation, Imperial version III. Imperial has been online for over 11 years and this version has been active for more than 5 years. It is one of the most stable and diverse MUD's in the world, with over 200 original areas to explore and MANY original cities located on four enormous, completely orignal continents. Players work together to progress up to level 50, through 8 races and 4 base classes that branch off into 12 finishing classes, having a choice to become an immortal and help run the mud, or begin to work on honor ranks. There are ten honor ranks and they provide long-term playability for the serious player taking up to one year to reach the final rank of Emperor. Imperial has excellent newbie areas and an extensive help-file system for new players, while helpful immortals and ranked players take new players under their wing. Imperial has a meta system to improve your charaters statistics and an auction system to find just the right gear for him or her. Dragons are often seen in the air above the capital city of Kial-Qwyn. Sometimes these are the famous Emperors and Emperesses returning from a hard campaign, but sometimes it might be a marauding dragon from the near by dragon's lairs. If danger, fame, fortune might be your calling then come and join us. Become part of the history that is Imperial. ----------------------------------------------- Mud : Imperiled Bloodlines Code Base : [Custom] [Custom] Telnet : wood.dyndns.org 1978 WWW : None Description : Imperiled Bloodlines is a completely original mud. We have designed the code from scratch and are modifying it daily so we can be open to players as soon as possible. We have a few completed areas but are currently in need of builders to create the rest of them(no stock areas). The staff is very likeable and the admins treat everyone with respect. We do our best to keep everything original. We will not accept anything less then that. The High Council keeps watch over everyone else while continuing to build rooms and set an example for the rest of the staff. Chance for level advancement is very high and everyone will be kept on as staff when we open to the public. If you are looking for a place where you can spread your creative wings this is it. We will be around for a long time so you are guaranteed a staff job as long as you want. Please contact Archeantus at archeantus80@yahoo.com if you need further info. ----------------------------------------------- Mud : Imperium Code Base : [Dikumud] Diku (Modified) Telnet : imperium.betterbox.net 8500 [209.83.132.67] WWW : http://imperium.betterbox.net Description : Imperium is a mud offering a variety of classes and races, each with a unique set of abilities in a huge, all-original world. A multi-continental world which is still expanding, even after years of growth. Imperium uses a zone docking system to allow fast travel with minimum lag. The zones are all unique, featuring many different themes, some new, some recognizable. There are always places to adventure. Geared towards both roleplaying and combat, pking is allowed within certain restrictions. Multiple characters are allowed, up to two online at a time. Imperium's features include increased AI for mobs, multiple coin types, spell components, a unique introduction system, a wide variety of classes and unique spells, and huge travelling terrain with inns scattered throughout the continents. The Imms are both helpful and professional, having had many years of both roleplaying and MUD experience. ----------------------------------------------- Mud : Infernal Abyss Code Base : [GodWars] -> Dystopia 1.0.15 -> Infernal Abyss 3.0 Telnet : sebastion.homeip.net 3000 [66.30.151.237] WWW : None Description : Infernal Abyss will be one of the best dystopias you will have ever played. I can almost guarnatee that. * 18 classes - all classes have been through balancing changes for about 6 months * 4 new classes - jedis, dragons, druids, terran * VERY newbie friendly * No upgrades - base classes/upgrade classes are balanced * Many new code modifications - new changes daily * No power tripping or mort rigging immortals * Imm-run quests given frequently - With a Prize System * Stable code with virtually no down time * Fully operation kingdoms (with code modifications to prevent severe gang-banging) * No 'elite' kingdoms which take over the mud * Increased Expirience/Quest Points (however this is not a typical one-day max out) * PK only with people around your skill level (This way everyone has a chance to become the best instead of the best player being the one with most hours) * Gold system implemented (Gold/QPs can be gained through sacrifice) * Standard Quest System (made easier for the non-gw players) Okay I'm running out of space, so all I can say is log on and check it out for yourself. I've been a godwars player for about 7 years. I know what your looking for and I'm offering it right here. ----------------------------------------------- Mud : Inferno RPG Code Base : [Custom] Telnet : ke9.com 23 [208.45.16.120] WWW : http://www.inferno-rpg.com/ Description : INFERNO. Right now... the clash of swords rings around a warrior, in a battle of life and death. Right now... a mage summons arcane energies to battle fierce creatures. Right now... a monk battles without armor or weapon for his cause, light, twilight or dark. Right now... the sound of a hammer on anvil rings out from the smithy, where a smith works to forge powerful weapons and armor. Right now... a weaver works with a loom and spinning wheel, fashioning fine clothes for her customers. Right now... the heat from the jeweler's forge lights the face of an artisan, crafting intricate jewelry from precious metals. Right now... the thud of a pick-axe digging into a wall resounds through tunnels deep in the earth, as a miner carves through rock and stone, seeking magical metals and precious gems. Right now... a thief pads across the rooftops of the City of Twilight, looking for his next mark. Right now... there's a whole world of adventure out there, waiting for you, where people from all across the world gather to do things most people only dream of. It's out there... Right now... waiting for you. Inferno ----------------------------------------------- Mud : Infinite Dreams Code Base : [GodWars] Originally Eternal Twilight, now being modified Telnet : soqut.iflipout.com 6767 [216.160.238.144] WWW : None Description : Greetings. I am Jace. I am sure many of you recognize me, and just as many of you do not. After much trouble, I have managed to put my Eternal Twilight code back up. For those of you who have never played it, we offer many features, some new, some old. Features include: * New classes being developed. * A new arena system, finished, but new types of challenges being added in. * A new quest system, finished, but new types of quests being added in. * Monsters all automatically autoset to be equal to your strength, turning every area into a exp area. * A completely operation OLC, with new features being added with requests from builders. There are many other features, far more than I could list here. Feel free to stop by and try us out. We're still in beta stage, so there's much work to be done. If you're looking for a challenging GodWars, where you do not max in a week, then I suggest you try out this one. I hope to see you soon. -= Jace =- ----------------------------------------------- Mud : Infinite Frontiers TrekMUX Code Base : TinyMUX Telnet : llamas.org 7011 [192.154.94.40] WWW : http://www.llamas.org/if/ Description : Inifinite Frontiers is a new TrekMUX starting up designed to give users the simplicty of older systems like TNG TrekMUSE, but the features and ehancements of ATS and beyond. Focusing on RP, but with a very elaborate space system designed to keep people occupied, Infinite Frontiers picks up the Star Trek timeline right before the Dominion War. Players can choose to play characters from either the United Federation of Planets, Klingon Empire, Romulan Empire, Cardassian Union, Ferengi Alliance, or League of Independent Worlds (a unique Independent empire unlike any others in a Trekworld). Currently we are soliciting players to setup an IC character to fill large uper-rank gaps and help with space and systems testing. Although we are officially in a test stage, IC RP and interaction is encouraged during this period. ----------------------------------------------- Mud : Infinite Planes Code Base : Circle Telnet : 38.208.159.4 4545 WWW : None Description : Infinite Planes is a heavily modified Circle mud that has been in development for over four years now. We are very stable, and we have many unique areas written specifically for IP. We offer an enriched playing atmosphere with a wide array of puzzles and secrets hidden in the world and intelligent critters roaming about the realm. We have immortal-run religions, clans, an extensive set of balanced classes and races, and over five hundred different spells and skills. Other features include: mounts (flying and traditional), mounted combat, ranged weapons and spells, mobs who use ranged weapons and spells (of course), dragging injured comrades out of harm's way, ships which travel across the seas, immortal run quests (typically about twice/week), vampires + werewolves, player and clan houses, concealing of items for later use, digging through caved-in exits, potion brewing, descriptions where the text seen depends on the observer, and a challenging virtual world where the largest creatures are simply impossible to kill without a well-prepared, well-tuned group. If you are looking for a relaxed yet engaging playing environment, then Infinite Planes may be for you. We invite you to come take a look. ----------------------------------------------- Mud : The Infinite Point Code Base : [Rot] ROT 1.4 Heavily Modified Telnet : mud.the-infinite.org 6000 [216.30.104.62] WWW : http://www.the-infinite.org/mud/ Description : The Infinite Point is a mud for those who wish to roleplay. We are in constant change to make roleplaying a more pleasurable experience. Areas are constantly being changed, just like in the real world, things constantly change. New places appear, other places disappear. We have about 20 races and 7 classes, and guilds are created as we speak. Much of the original code was modified to enhance the roleplaying experience, we are probably the heaviest modified non-stock RoT based mud in existance. Our IMMs are dedicated to making MUDing as enjoyable an experience as possible, and of course to make sure the game stays running. The staff takes pride in quality and pleased players. A few of the unique features include (but are not limited to): * Vehicles - Buy a ship and be your own captain. * Advanced environmental AI - The mud reacts to your doings. * Talking mobs - Have a conversation with Fitz while you shop for food. * Unique character creation - Don't just choose skills/spells - add an advantage or two. ----------------------------------------------- Mud : Infinity Code Base : [Aber] Heavily modified Dirt 3.1 Telnet : infinity.cxi.cx 6715 [66.207.66.89] WWW : http://infinity.cxi.cx Description : Infinity, originated by Guile and Hastur in 1993, has been through many incarnations in the last 4 years. Elezar and TrevorKane are pleased to invite you back (if you have a character there), or to come see us (if you didn't have the chance to before) to a friendly, challenging ABER which is still evolving. We have a vast Wiz-Zone (276 rooms and counting) in which players are encouraged to roam, (and some Quests start in there), unique Quests with fluid Immortality permitting advancement in Wiz-Levels, no PK, and a simple policy which boils down to 'if you wouldn't like it done to you, don't do it.' ----------------------------------------------- Mud : Inner Circle Code Base : [Rot] Telnet : innercircle.betterbox.net 7500 [209.83.132.88] WWW : http://innercircle.betterbox.net/ Description : Inner Circle is a fairly new mud with a player base of mostly experienced players. We are very open to player ideas and are still making changes to the code to reflect player wants and needs. Some of our features include: - 201 mortal levels - multi-classing up to 12 classes - 19 races - multi play up to 3 characters at a time - no level restrictions on equipment - tons of stock equipment available throughout the game world - mining, smelting, and player fabricated/spellbindable equipment - no loss, player startable arena - clan system - full informational web page - equipment and objects on the mud are saved through crashes and reboots - automap available - newbie friendly - frequent imm run quests along with several auto-questors - special player purchasable weapon and character flags - racially based languages ----------------------------------------------- Mud : The Inquisition Code Base : [Rom] Modified - Classless, Levelless, Intensive Roleplay Telnet : theinquisition.net 5000 [64.49.223.8] WWW : http://www.theinquisition.net/ Description : The Inquisition is an Intensive Roleplaying World in which time passes much as it does here on Earth. Characters grow older, seasons pass, and holidays happen. Listen to rumors unfold about the chase of Tieghan Roe the Archmage, and breathe easier after hearing she has been caught.... or is that a true tale? The core driving force behind the Inquisition has been to provide an environment as realistic as reasonable for the betterment of RolePlay. Hear accents as people speak in one of the six languages of the land. Overhear what is said in another room through an open window. Run down a thief in the city. Watch in fear as a mage works her magic, and try to leave before the spell is complete. The Inquisition has 3000+ 'real' rooms, and a million room virtual wilderness which is wholly integrated into the world. It is levelless and classless, and has an extensive help system. If you want an intensive roleplaying experience, look no further than The Inquisition! ----------------------------------------------- Mud : Insomnia MUD Code Base : MudOS on Nightmare 3.3.1 Telnet : insomnia-mud.com 4000 [158.43.128.121] WWW : http://www.insomnia-mud.com/ Description : Insomnia MUD is a popular UK based MUD, with a good UK and american link and a broad cross-section of players. Two years of radical code development and a hard-working team has made the MUD reach a very stable, well balanced, and highly enjoyable state of play. With little or no lag from the UK, and mainly lag-free connections from most of the States, this site has proved a winning feature in our development. A radically re-built codebase, and a sparkling presentation have made the MUD very popular, very sociable and great fun to play! Come visit us! Classes include: Clerics, Druids, Fighters, Mages, Ninjas, Rogues, Templars and Witches. Comming very soon are Bards. ----------------------------------------------- Mud : Intrepid Code Base : [Circlemud] Circlemud/diku Telnet : 67.36.140.9 8400 WWW : http://intrepid.rhuidean.com/ Description : IntrepidMUD Features: * 400 mortal levels and 8 immortal levels * A tiered class system for limitless options. Each basic class can multiclass up to an improved class and then up to an advanced class. Special classes such as Paladin, Antipaladin and Sorceror are also available. * 21 different races to choose from, and 2 specialty races. Each race having its own inherant abilities, strengths and weaknesses that extend beyond just basic stats. * Over 225 zones with more than 18,000 rooms - more than 95% of our zones are absolutely unique to IntrepidMUD alone * A clan system with a number of active clans * Hometown Selection (with over 30 hometowns) * Deity Selection (with more than 15 gods) * Unique Skills and Spells * An improved combat system * Quests and Quest Equipment But most of all, IntrepidMUD has a staff of dedicated policy makers, developers, area builders, and quest immortals who work hard to make IntrepidMUD a unique, challenging, and entertaining MUD. IntrepidMUD is constantly expanding - adding more areas, spells, and skills. A new feature is added to the mud nearly every day. ----------------------------------------------- Mud : Invocation Code Base : [MUSH] Telnet : chaos.caile.org 7777 [216.158.31.51] WWW : http://www.caile.org/~invo/ Description : Invocation is a Pern based MUSH, running with permission from Anne McCaffrey. It is set at the end of the 12th Pass, beginning of the 12th Interval. Our world of Pern follows the medieval interpretation of Pern and has aspects such as psychic power which are unique to Invocation amongst Pern games. Characters are required to go through a basic approval system to ensure they fit into the game. However, we also offer 'reserved characters' - characters that are pre-made with histories that already fit into the game. The reserved characters include ordinary people of a wide variety of ages and a number of riders. Newbies are welcome on Invocation. We also welcome people who have not played Pern before and/or know very little about Pern. Our special emphasis on Invocation is crafts. Notice: The Dragonriders of Pern is copyright to Anne McCaffrey. ----------------------------------------------- Mud : Isengard Code Base : [Mordor] Mordor 6.77e Telnet : isengard.nazgul.com 4040 WWW : http://www.isenhelp.com/ Description : This Tolkien-based mud has been around for as long as Mordor has existed. In fact, some of the original coders of Mordor still develop for Isengard. With a wonderful and extensive monster, item, and character database, this mud is famous among Mordor fans and non- Mordor fans alike for its diversity and it's mix of exciting combat and depth of its monster and item database. The combat system is loosely based on D&D and AD&D, and people familiar with the combat system of these famous games will no doubt enjoy the experience of playing on Isengard. There are constant improvements and new areas being added. With the addition of clans, guilds, and player shops, this mud has quite a bit of depth while maintaining the simplicity that it has always been known for. ----------------------------------------------- Mud : Ishar Code Base : [Custom] Telnet : ishar.com 9999 [209.151.233.23] WWW : http://www.ishar.com Description : A cool breeze in a desert of mediocre muds. Gather friends together in the splendor of Mareldja to head out exploring the vast all-original fantasy world of Ishar, written from the ground up as a challenge for those who seek it. ----------------------------------------------- Mud : Islands of Exile Code Base : [Rom] Highly Modified Mostly Original version 0.7 Telnet : mud.iflipout.com 5588 [63.225.233.79] WWW : None Description : Islands of Exile is a Modern Day Warfare MUD. Allies vs. Soviets style. The war has been going on for years now. The war may never end from the looks of it. Take up arms and do your job in the life-like battles. Slay your enemies with rocket launchers and flame throwers. Use nukes and missiles to blow up the enemies bases. Or, perhaps pilot a plane over to the Enemy Territory and drop a few bombs. Or, transport your allies over there. You may choose from many different classes. Become a Medic to heal the wounded. Or, be a Gunman to blast your enemies away with machineguns. Or, how about the spy tactics? More jobs are being added. You don't have to work in the battle field. You could work as a police officer in the cities and fight the Mafia. Many, many other jobs are open. Feel free to stop on by and blow a few people up! ----------------------------------------------- Mud : Islands of Myth Code Base : [LP] Started from lima 1.0b3 Telnet : islandsofmyth.org 3000 [130.225.92.246] WWW : http://islandsofmyth.org/ Description : http://islandsofmyth.org/3k/cgi/who.c Islands of Myth is a LIMA based mud that has been running since July 1996 and is very stable and averaging 50 players with a peak of 80-100. It features 5 primary (alpha) guilds and approximately 100 additional guilds for betas and beyond with more than 20 races to choose from, making the possibilities nearly endless. Islands of Myth has a rich newbie-friendly environment that includes more than 15 different areas, events specifically driven for newbies as well as several other bonus features. For the higher level player Islands of Myth offers endless advancement and expansion of the player. Level 71 players may join a second alpha guild. If a secondary alpha guild is not to your tastes, then you are also allowed to split one body into 2 or more. Thus giving you the flexibility of multiple characters without having to change names and divide your time between them. ----------------------------------------------- Mud : Isle of Avalon Code Base : [MUCK] NMC1.21 (Beta 8) Telnet : etoilestudios.org 4202 [66.168.201.126] WWW : http://www.isleofavalonmuck.org.uk/ Description : The isle of Avalon is currently seeking all coders and builders for construction work. the game is centered around a medieval Arthurian world full of magic and mayhem. ----------------------------------------------- Mud : Isle of Lesbos Code Base : [Circlemud] Circle v. 3.00 beta patch level 15 Telnet : muds.crodo.com 6667 [63.202.40.135] WWW : None Description : This MUD is definitely original in its idea and form. It is based around the Isle of Lesbos which is a real Greek island. It can alternately be prounounced 'Lesvos.' It is properly prounounced Lesbossssss not Lesbowzzz. This is not the derogatory term for lesbians like it reads at first glance. In our MUD, the island is HUGE and has all different levels of civilization. In one area of the MUD, you might get a sword. In another, you might get hover boots. There is a 50 level mortal player class system. Players choose from Amazons, Pagans, Priets, and Artisans when creating characters. More character classes are on the way. We are still working the bugs out, but we welcome everyone to come and give us a try. We have worked very hard to make this a unique gaming experience. 90% of the mobs are female playing on the Lesvos theme, and men are encouraged to come play. We have areas for all different levels and classes. Come give us a try. You won't be disappointed. ----------------------------------------------- Mud : The Isles Code Base : [NiMUD] NiMUD Development Server Telnet : nimud.org 2000 [209.163.146.154] WWW : http://www.nimud.org/ Description : The year is 10453. Eons have passed since the ancient cataclysm that destroyed the land of Tyselorrd. Since the great upheaval, many empires have flourished. The mainland, though, is now covered with warring factions vying for control of the Imperial seat. The dwarven mistress Tiktui rules the northern lands with her great army of undead. In the south, away from the mainland, is a small archipelago of temperate islands, untouched by the great devastations in the north, and free of Tiktui's tyrannical rule. A great fleet protects the islands known as the Southern Isles of Jharl. The adventure begins in Kess, the capital city of the Kingdom of Rygor on the largest of these islands. Players choose skills and begin their adventure amongst the elite citizens of the great city, Kess. From there, they are free to explore the island, make homes, form guilds and participate in political roleplay. ----------------------------------------------- Mud : Istari Code Base : [LP] Lima/MudOS Telnet : istari.mud-dns.com 8990 [213.239.42.66] WWW : http://istari.mud-dns.com/ Description : Istari is under construction and we are looking for area building wizards who want a challenge to leave they mark and influence upon the realms of the mud world. The game is based on communities of races instead of the guild/class base that are commonly used on muds. This mud is a fanasty medieval theme. Come and stop by for a visit and have a look around. If you have any questions, wish to apply, or to visit us email istari_mud@yahoo.com or try our webpage http://istari.mud-dns.com ----------------------------------------------- Mud : Ithacas' Mud Code Base : lpmud Telnet : ithacasmud.lightlink.com 6969 [205.232.34.20] WWW : http://ithacasmud.lightlink.com/ Description : It is fairly new mud, up since July 1995. It is a modified 2.4.5 lpmud with an amylaar driver. We make backups daily. It is rather easy to become a wizard here. It is a non-pking mud. We have monsters from easy to hard to real hard. We have quest that requires hack and slash and some that don't. We are working on making this a fun and friendly place to play and work. So if you are looking for a change from the pking muds give us a try. We will be waiting to greet you with a Big Hello. Even if you aren't looking for a change why don't you stop in anyway.We now have guilds, Druid,Elementalist and Mercenary. We also have a portal to a future Ithaca, for extra fun. So come join the friendly players and wizards of the mud and join in on the fun. ----------------------------------------------- Mud : Ivalice Code Base : [Custom] Telnet : ivalice.dyndns.org 6712 WWW : http://ivalice.dyndns.org:8080 Description : Ivalice Mud II -- Ivalice Mud Offers a unique experience in mudding -- Based upon Square's world of Final Fantasy, the classes, homelands, skills, spells and areas are all unique - We offer a God & Element System, as well as a multitude of other things! Live your life as a Gambler from Narshe - Using slots and cards to make your living .. Or perhaps as a Magitek Warrior, using your infused magicite weapons as your best means of attack! Maybe a Dragoon? Or a Geomancer? The posibilities are limitless! - But don't take my word for it - Enter the Realm of Ivalice - You'll never be the same again. o=======================================================================o Muds Beginning With: J o=======================================================================o Mud : Jacob's Ladder Code Base : [Custom] modified Smaug Telnet : jacobsladder.wox.org 2500 [199.170.117.14] WWW : http://www.unimad.com/~jl/ Description : Jacob's Ladder is a revolutionary concept in Multi-User Dialog (MUD) gaming. We are transforming the traditional role-playing realm into a part fantasy part ancient world that takes the player into a whole new dimension of play. Our gaming environment is Christ-centered and as a result a wholesome yet exciting adventure into the mind. Our staff is dedicated to providing our players with the interactivity that so many games lack today. Unlike other MUD's, we do not use the traditional leveling methods. In fact leveling of characters is done without the repetitious and morally questionable methods such as killing. Quests delve our players into a world that they could have only imagined. Welcome to the adventure... ----------------------------------------------- Mud : JediMUD Code Base : [Dikumud] Originally a modified Sequent II Telnet : jedimud.com 4000 [208.40.206.45] WWW : http://www.jedimud.com/ Description : JediMUD has been running more-or-less continuously since Summer, 1992, and was voted Mud Connector's Mud of the Month in September, 1995. One of the few surviving pioneers of the early Diku era, JediMUD continues to grow and thrive. Come experience mudding history; come experience the glory of JediMUD. ----------------------------------------------- Mud : JinxMUSH Code Base : [MUSH] Telnet : www.ladylittlefox.com 1911 [64.216.184.170] WWW : None Description : Mutant High is set in a Semi-Scifi world of the X-Men. It set 10 years post Mutant Registration Act, 5 years post mandatory re- location of all mutants to 'protected communities'. Players are allowed 2 Mutant Character but any number of normals. No 'Feature Characters', this MUSH exists in the same world as the Mutants, the mutants of the comics and movies existing, however the loc- ation of this 'community' is in middle of nowhere Arizona with no contact or connection to Xavier's school for the gifted. The Mutant Powers and Attributes are not Stats based but are approved on a 'balanced character' philosophy. For every plus that makes you stronger, richer or more powerful than the average player, you need an equal negative that is your character's weak- ness. The weakness doesn't have to be publicly known but we don't allow indestructible characters or invulnerable demi-gods. Friendly playing atmosphere, Most Staff positions are available, Wizards are Hex and Akasha, OOC Staff: Wiley, Jaque and Alistair, everyone else it is all based on RP ;) Honor system with chall- enges, an emphasis on RP not stats! We are looking for Students, Teachers, Mutants, Normals, Store Owners, Gang Leaders and pretty much anything else. Please come and check us out! 64.216.184.170 Port 1911 ----------------------------------------------- Mud : JipangMuck Code Base : [MUCK] ProtoMUCK 1.70 Telnet : jipangmuck.dynodns.net 1864 [24.88.23.22] WWW : http://jipangmuck.dynodns.net/~nakoruru/ Description : JipangMUCK is intended to be a setting for historical Asian themed fantasy role playing; samurai and ninja, miko and geisha, honor and vengeance. These, with traces of arcane magic behind the stranger things going on, are all a part of what makes its setting. Jipang itself is a small fictional continent, set in 1864 and located somewhere in the pacific ocean around about where Japan is in our world today. Unlike Japan during this time period, however, the people of Jipang are a more open minded lot when it comes to outside people an cultures, having found much to gain from them in recent times. There's more info on theme and history on the homepage, as well as information about the anime/manga series and video games the muck draws inspiration from. ----------------------------------------------- Mud : Judge Dredd MUX Code Base : [MUX] MUX 2.1.6.28 Beta Telnet : freemux.wox.org 2468 [63.105.19.135] WWW : None Description : This is an excellent recreation of the Judge Dredd Roleplaying Game. Using the fantastic and highly adaptable d20 system, it takes you to the world of Dredd and Mega City One. Using only three basic classes, the Street Judge, the Psi Judge, and the interchangeable Citizen, you get to play on both sides of the law. With new skills, feats, and dozens of Psi talents, characters can be very easily adapted to the player^Òs personal choice. The citizen class is the most interchangeable of the three, with its prior life template. Using one of twenty-two prior life templates, you can play anything from a Med-Tech, to a Gang member, to a Sky Surfer. The game also includes prestige classes for all Judges and Citizens, equipment for use in Dredd^Òs world, and details on the world of Mega City One. This is one roleplaying game that you should not miss! We recommend that you have access to at least the Judge Dredd Roleplaying Game book or a copy of the Dungeons and Dragons Player's Handbook (published by Wizards of the Coast). ----------------------------------------------- Mud : Judgement Eyes Code Base : [Smaug] 1.4a(Modified) Telnet : amaroq.org 5000 [66.28.242.115] WWW : None Description : Judgement Eyes is still being worked on and we still have alot of work to do. Please stop by and fill free to give any ideas or suggestions that might make it more enjoyable for players. We are looking for great builders at this time. If you would like to build come to the mud and talk to Remcon or Telina. ----------------------------------------------- Mud : Jusenkyo Mordor Code Base : [Mordor] RP-enhanced, highly modified Mordor v5.05 Telnet : sotalecia.dyndns.org 4040 [165.121.82.74] WWW : None Description : This MUD is a collaboration of a few anime addicts who gathered together in order build a MUD based on one of their favorite subjects -- anime. Not based on a single anime, this MUD covers attempts to cover and crossover as many as possible into a rather interesting (and generally amusing) mix. It is entirely a unique creation, built completely from the ground up over the stock version of Mordor, currently based around two city areas and others that are soon to come. We are wholly open to suggestions from players about what they would like to see or possibly some anime they would like added to our mix. Currently, the MUD features a Ranma ½ based style of alternate forms, a bit of Sailor Moon, as well as characters from many different anime and video games and novels. Currently the MUD has an IRC channel on eldrasia.lunarnet.org in the channel #botmud. If you are interested in playing, giving suggestions, or joining our 'elite builder team' head over there and one of us should be around to answer any questions or concerns you may have. Enjoy ^_^ o=======================================================================o Muds Beginning With: K o=======================================================================o Mud : Kalliaria Code Base : [LP] Telnet : real-life.tm 4444 [195.11.8.2] WWW : http://kalliaria.lpmud.org/ Description : Kalliaria has just become open to players. We are currently in the beta stage, but nevertheless very playable. We have an original system of classes, based on class trees, and several other unique features. ----------------------------------------------- Mud : Kallisti MUD Code Base : [Dikumud] Diku/Original Telnet : legends.dridus.com 4000 [216.235.246.241] WWW : http://www.kallistimud.com/ Description : Now ten years old, Kallisti MUD boasts an exciting and unique world to explore. Characters enjoy a wide variety of classes and races to choose from, along with 50+ levels including nobility ranks. Characters can also choose to expand their lineage by creating bloodlines or further enhance their characters with our unique meta system. Incredibly addictive - you won't be disappointed. Extras: Sound support (MSP), builder options, automated quests, clans, special events, experienced player base and a HUGE world to explore. ----------------------------------------------- Mud : KallistiMUD Code Base : [Dikumud] Telnet : ekdmud.genesismuds.com 4200 [169.207.182.235] WWW : http://ekdmud.genesismuds.com/~kizzymot Description : Now ten years old, Legends of Kallisti boasts an exciting and unique world to explore. Characters enjoy a wide variety of classes and races to choose from, along with 50+ levels including nobility ranks. Characters can also choose to expand their lineage by creating bloodlines or further enhance their characters with our unique meta system. Incredibly addictive - you won't be disappointed. Extras: Sound support (MSP), builder options, automated quests, clans, special events, experienced player base and a HUGE world to explore. Note: 'Kallisti' has split away from the former 'Legends of Kallisti'. This is an entirely separate mud now, with better leadership. ----------------------------------------------- Mud : KaosWars Code Base : [GodWars] Standard Telnet : kaoswars.cjb.net 7000 [68.12.196.184] WWW : None Description : A mighty quest has begun in the realm of dystopia, People are being killed left and right. No where is safe to hide, no where is safe to run, the only thing you can do is fight! Do you have what it takes to survive in this realm? Come and find out if you dare, and one more thing, watch your head. Mal ----------------------------------------------- Mud : KeeperMUSH Code Base : [MUSH] PennMUSH version 1.7.2 Patchlevel 29 Telnet : keepermush.korongil.org 4201 [169.244.37.213] WWW : http://keeperMUSH.8m.com/ Description : Yaughdon is a world of fantasy, where both good and evil are represented. In the Gisnator Realm, the northeastern Quadrant of Yaughdon, an evil necromancer sends his army of Drow Elves, Humans, Harpies, and reanimated skeletons to do battle with the peace-loving Humans, Valkyries, Dwarves, Elves, and even the bat-like First Humans. As these people struggle to defend their way of life, they know not that they are being monitored by an even higher power- Officers in God's army and fallen angels from the depths of hell wander around in guise, because on this planet a child shall be born, a child who will destroy Satan himself. As the Necromancer tightens his iron grip on the people, the people must fend off his assaults and turn his people back from whence they came.. This is an original-themed MUSH, and though it is still in its developement players are very much encouraged to come and roleplay. This is not a MUD, and is not PK, but anyone that enjoys any fantasy MU*s will probably enjoy KeeperMUSH. Come, battle the darkness or side with it! ----------------------------------------------- Mud : Kerovnia Code Base : [LP] LPmud 2.4.5-KEROV Telnet : kerovnia.com 1984 [209.73.232.39] WWW : http://www.kerovnia.com/ Description : Kerovnia was setup in 1992. Since then we've grown to over 60 megs in size (pretty big for an LPmud). We're not only a good adventuring mud, but we've always been known for our social atmosphere as well. The primary theme of the mud is Fantasy, but we allow all types of areas and make some ingeious way not to break themes and connect it to our world. We have hack and slash as well as puzzles to solve! Everyone is welcome and we want everyone to have a good time! We're our own custom lib, written up from a LPmud 2.4.5 base. We have multiple races, guilds, classes and more! Werewolves, Vampires, and even Clans! Check us out! ----------------------------------------------- Mud : Khrooon Code Base : [Rom] modified Telnet : mud.khrooon.net 4000 [147.83.61.65] WWW : None Description : Khrooon is a spanish mud created in 1995, and come back to life in 2001. It's a Rom 2.4b6 based mud, with a lot of new features like more classes, spells, skills, autoquests, new areas. Supports enhancements like MSP (Mud Sound Protocol), MXP (Mud eXtension Protocol) and MCCP (Mud Compression), and Ansi Color. ----------------------------------------------- Mud : Killer Code Base : [Rom] Telnet : killer.radom.net 4000 [213.77.38.180] WWW : http://killer.mud.pl/ Description : Killer is a mud based on medevil fantasy with some additional ideas which enhanced the mud. Many different playing styles are possible, from player killing to pure hack-and-slash. Try it and you will see why! ----------------------------------------------- Mud : Kindred Spirits Code Base : [Rot] Heavily Modified and tested Telnet : mustang.tamarisk.ab.ca 6767 [216.18.90.35] WWW : None Description : Kindred Spirits was started in the summer of 2000 and has undergone continues changes since then. We have finally come to rest at a very stable server with a full complement of skilled immortals and we are operating nearly bug free to provide a codebase that will stay running for weeks at a time. Much time has gone into both areas and all manner of code changes. Featuring 2 tiers with many unique races and classes there is much to keep players from the newest to oldest busy. Leveling is quite fast, yet gathering equipment to aid yourself requires a quick wit, as well as the ability to use team work to overcome near immpossible odds and enemies who fight smart and fight to kill... The only thing one can do is jump right in and test the waters for yourself, input is always welcomed and help is freely available. ----------------------------------------------- Mud : Kingdoms Code Base : [LP] LPC Telnet : kingdoms.se 1812 [212.91.134.183] WWW : http://www.kingdoms.se/ Description : Kingdoms mud is a medieval fantasy based LPmud. We're based on our own mudlib. The mud features several guilds as well as some races, most of whom are humanoid. With a multitude of quests and exploration we can offer far more than only monster-bashing. The latter is of course provided as well, but beware, combat is deadly to say the very least. Player-killing is somewhat limited, but game mechanics takes care of that. It's part of the game, nothing that is required. Running since spring 1992 we're one of the older muds still up. You are welcome to the Kingdoms, to explore and enjoy. ----------------------------------------------- Mud : Kingdoms of Destiny Code Base : TinyMux v1.4p16 Telnet : kingdoms.telmaron.com 5000 [206.246.120.2] WWW : http://www.telmaron.com/kingdoms/ Description : The Ithranian Empire has had its fist around the known world for over a milenium... From the vast capital city of Medro, policies and whims of the Emperors and courtiers have dictated every aspect of life for the citizens across the world of Bara'shi. Organized crime factions hold great sway over much of the capital, bribing and extorting their place into Imperial policy. Recently, Emperor Crypha IV died under 'questionable' circumstances, leaving the throne to his lone heir, Sarnon, barely two years old. The Grey Thane, Melago II, was appointed Regent until the young Emperor came of age. Seeing opportunity, several factions have begun rallying their forces in order to enhance their power. Kingdoms and peoples which have been subjugated for centuries now see a chance to regain their autonomy. The political situation of the Empire is at it's most vulnerable since its instatement. Join us for excitement and intrigue, as a denizen of our original world of Bara'shi, and enjoy the rich role-playing atmosphere with fellow adventurers. Your character is bound only by your imagination... ----------------------------------------------- Mud : Kingdoms of Ravenlocke Code Base : [Rom] highly modified Telnet : kor.drenyx.net 5000 [66.81.101.119] WWW : http://kor.drenyx.net/~kinson/KoR/index.html Description : We offer among many things including: - A friendly Immortal staff - 6 classes to choose from - 10 base races - Race evolution - Over 5000 possible levels - Different countries/continents to fight in - Clans - A PK system limited to clans in the arena to settle all clan disputes - Automated and non automated ran quests So if you're looking for someplace where the Immortals interact with players, where players concerns about the game are taken to great lengths of consideration, and where you can have alot of fun. We are just what you are looking for. ----------------------------------------------- Mud : Kingdoms of the Lost Code Base : [Rom] 2.4 beta (Heavily Modified) Telnet : kotl.org 2222 [64.49.223.8] WWW : http://www.kotl.org Description : Welcome to a world of imagination and roleplay. Kingdoms of the Lost (KotL) is a roleplay encouraged MUD, featuring over 100 completely original areas. The vast landscape brings to you the continent of Olerax, and the divided kingdoms of the land. Barbarian, undead, sky people, woodsman and more make up the colorful kingdoms, and any one may be selected upon creation. KotL provides a location where fun is the essential element. While the theme is a mature one, we provide a welcome environment to players of all ages. Swords and sorcery fare is the backdrop of the game. Our immortals are dedicated to bringing new improvements to the game. Features found are: Multiple auto-quest locations. Easy and detailed character creation. Tier system that develops classes over 200 levels. An evolution system to strengthen your race. Stats grow through use, not from a trainer. Mana pools that vary by class. Custom weapons and armor. Player kill is an option, but not required. Roleplaying experience earned by interacting with other players. 20 different religions. Gems and moxes that can be socketed into equipment. Runic equipment that gains levels with you. Details: Scars, clothing to cover them and physical characteristics that others can actually see. ----------------------------------------------- Mud : Kingdoms3 Code Base : [Custom] Web/Turn Based Game Telnet : Use Homepage WWW : http://www.httpgames.com/ Description : Kingdoms3 is a web based strategy game built where you, as a kingdom ruler, must build your kingdom from the ground up, while at the same time compteting against other players. Currently we have 5 different races you can choose from when joining. We have Humans, Elves, Demons, Beasts, and Draconians. Each race has completely different buildings, military units, and spells to choose from. Kingdoms3 supports a full market system, as well as a clans system which comes complete with a ranking system and private forums dedicated to the clan alone. Clan creators are able to create clan parent topics as they wish. Kingdoms3 is open and ready to accept players. Come check us out, we're averaging 30-40 players on during the day. ----------------------------------------------- Mud : Kirozia Code Base : [Rom] ROM with mods Telnet : kirozia.merseine.nu 9000 [216.100.130.9] WWW : http://www.bucketmouse.net/kiro/kiro.html Description : Kirozia is a small MUD which has been in development for quite a bit. We have started from scratch(stock) numerous times since we began working on it. Currently, things probably don't look too interesting. Feel free to makes comments and suggestions on what you would like to see done on the MUD. ----------------------------------------------- Mud : Kivekian Dawn Code Base : [Rom] Extremely modified 2.4 Telnet : kivekia.betterbox.net 4321 [209.83.132.90] WWW : http://www.kivekia.co.uk/ Description : Kivekian Dawn is the MUD we always wanted to play, but could never find. We wanted a MUD that was never-ending, that had role-play as well as combat, that was dynamic and forever growing. In KD, we have realised this dream. We have a large staff of builders, and we've designed a world with cultural diversity at the core. There are three main continents (two of which are purely original in content) that differ immensely: at one pole we have the highly religious, at the other the highly capitalist. And playing on opposing continents is different from the coding up to the role-play... Player involvement is very important to KD. We are forever adding to our history, and wish players to help create it. We've even provided facilities for established players to leave a permanent mark on the world. We have extended races and classes, but we've developed it so it isn't so finite. We have guilds to cater for all tastes, and room for more. We are newbie-friendly, but have plenty to offer the seasoned player. Kivekian Dawn has years of development behind it, from the immortals and players. We've recently had a huge overhaul, and are looking forward to a fantastic future in Kivekia. It is an epic story in the making, and we want YOU to be a part of it... ----------------------------------------------- Mud : Knights of Darkness Code Base : [SWR] Modified Telnet : knights.wolfpaw.net 5555 [216.18.90.4] WWW : http://www.swreality.org/ Description : Knights of Darkness is going into our second year of being open to the public, and in the last year we have improved on many things. We strive to have a very stable codebase so that the player can always count on being able to join us. Another priority here is the relationship between our Imms and players in that we strive to create an enjoyable experience for everyone. We understand that without our players, there would be no point in having Immortals. With that in mind, it is a requirement for our Immortal's to understand that we work for the players. LrdElder (Head Coder) - a.k.a. Soulbender ----------------------------------------------- Mud : Knights of Despair Code Base : [LP] Distantly Discworld related / MudOS v22.1b29 Telnet : www.knightsofdespair.com 3000 [4.62.170.95] WWW : http://www.knightsofdespair.com/ Description : Knights of Despair is an LPmud of the discworld flavor, running under MudOS v22.1b29, that has just recently begun to undergo a series of changes for the better. Now under new management, so to speak, there are many new features being added to the current ones. Some of this mud's features are listed below: - 8 races (with 2 or 3 more planned). - 21 guilds/classes (with 2 more underway). - 16 player-run clans/organizations. - Hundreds of different spells and special attack forms. - Maximum character level of around 510 (it depends highly on your advancement method). - No loss arena where pk skills can be honed into an art. - Ansi support in several terminal varieties. - Player owned and run boats, homes and shops. - Double and triple exp Happy Hours where bars and taverns also give free drinks and food. ----------------------------------------------- Mud : KoBra Code Base : LP 3.1.2 +++ Telnet : kobra.et.tudelft.nl 23 [130.161.38.161] WWW : http://kobra.et.tudelft.nl/ Description : KoBra is a well established Star Wars based MUD that has been around since the beginning of 1991. We are currently running on a dedicated Pentium. Almost 40 planets to explore, nearly 20 major quests available to solve. We have several StarWars races to pick from. Current races are Ewok, Gamorrean, Human, Ithorian, Mon Calamari, Rodian, Sullustian and Wookiee. All have their own special features and abilities. You can if you like join organisations like the Alliance or Empire. Or choose to be just a peaceful person, a sneaky Smuggler or a brutal Bounty Hunter. Minor guilds and organisations will follow in the near future. We also have a unique universe system with advanced space combat abilities. You can buy your own ship or get one from your organisation and fight for freedom or depression in our Star Wars galaxy. We do not require a port number, for those of you with restricted port access! We allow having several characters per person. Read 'help second' on the mud. ----------------------------------------------- Mud : KombatMUD Code Base : [Circlemud] CircleMUD 3.0 bpl11 Telnet : kombatmud.com 6969 [66.33.24.200] WWW : http://www.kombatmud.com/ Description : KombatMUD is a MUD that takes place in current day times. It has several themes loosely based around the popular video games in the Mortal Kombat series. It is currently in the beta test mode, and is rapidly growing. We are in the process of assembling a entirely original world, as a result there have been few zone updates as of yet. However the code base is heavily modified, and includes many unique spells, a unique clan system, a unique item assembling system, routine level quests at every 50 levels. The mud offers a mortal level scale of 299 levels. We have implemented a battle pkill system, and a hero system, and are on the verge of completing a clan war system. KombatMUD also contains a unique alliance, and political system which has been mostly implemented. The web site is still under construction, and has no data in it currently. ----------------------------------------------- Mud : Korin's Tales Code Base : [GodWars] Dystopia 1.2 Telnet : freemux.wox.org 6567 [63.105.19.135] WWW : None Description : Korin's Tales. The adventurers of the Barbarian, Korin, in the medieval fantasy land of Tothtal. Or... at least, that's what it would be if you read the novel. However, this MUD is being worked on constantly; updates almost every day! And, in need of builders and coders! It's a bit new, and in need of a lot of help, and any kind is acceptable! ----------------------------------------------- Mud : KorongilMUSH Code Base : [MUSH] Pennmush 1.7.4 patchlevel 6 - Korongil Mods 0.4 Telnet : mush.korongil.org 6250 [204.116.114.80] WWW : http://www.korongil.org/ Description : Korongil is a world of fantasy, where demons and sorcerers battle knights and kings. The darkness of evil Moralan is growing once more, and the forces of light build their strength to rise up and oppose it. What will happen? Is war inevitable? Within this struggle you will find common men and women who shall rise to become legends, will you be one of them? Only time, and RP, will tell. The theme of Korongil is a pseudo-medieval setting of fantastic proportions. The struggle between good and evil is spread throughout all levels of existance, from the lives of mortals, the world's nations, even to the deities responsible for this reality. The tides of war and peace flow throughout the past, present, and future, carrying the whims of mortals and immortals alike. The essence of sorcery surrounds all that exists, offering its power to all who have the strength to wield it. Fantastic creatures inhabit the wilds as the sentient races build Korongil's nations within their cities. The path the world will take relies upon the choices of those who struggle within its reality. KorongilMUSH offers interesting Role-Playing within its original fantasy world. You can portray one of the many inhabitants of this vast and varied world. Select to play any of our standard races, from the dour dwarves to the brutish xyloks, and perhaps earn the role of one of our more restricted species. Explore the nations of Elduran and Moralan while taking part in the intrigues and events that swirl around you. Your actions can shape the world. Justice or tyranny, life or death, the choice is yours. ----------------------------------------------- Mud : Krishnak Code Base : [Silly] _Heavily_ Modified SillyMUD Telnet : mud.krishnak.org 4500 [216.190.234.3] WWW : http://www.krishnak.org/ Description : Krishnak Classic is back up and running. We run a heavily modified SillyMUD codebase that is now almost entirely custom code offering many new races, classes, skills and spells. The world itself is based upon the fantasy world Arkaria, a world designed by the creators to create a consistent reality and mud additions must fit within the context of that world. The world now only has 1 stock area remaining, but it has been modified. That area is the starting city which was modified from Midgaard but with the core area intact to help new players easily find their way around. We currently have over 3300 rooms of original content and as the mud begins to gather steam again, that number will begin rapidly rising. Future plans for the mud include a switch to a classless, skills-based advancement system with 'kits' to allow for no-brainer training (a warrior kit, for example). We offer about 20 races, 14 classes and nearly 400 combined spells and skills. Please come by and give us a try. We may be what you've been looking for. Old players of Krishnak are particularly encouraged to visit. ----------------------------------------------- Mud : Krynn's Peak Code Base : [Rom] Really modified Telnet : draco.rotol.ramk.fi 4000 [193.167.86.17] WWW : http://krynnspeak.cjb.net Description : Finding yourself in a pre-war of the lance situation. Choose to play either a wise cleric, a warrior of fortitude, an intelligent mage or a stealthy thief. Undertake quests and interact with other players in your own, and other peoples designed RolePlay. Whether your a rich filantropist or a poor thief, striving to earn a meal the possibillities are open for your leisure, provided you can deliver the roleplay needed. After 18 months of building, coding and betatesting, Krynn's Peak is open! We have worked hard to make this place enjoyable for players. 13 Races, 8 Classes, over 20000 Rooms You can even buy a piece of land and build your own castle! ...and if it's not well guarded, somebody will break in and steal your treasures... ----------------------------------------------- Mud : KrynnMUSH Code Base : [MUSH] PennMUSH 1.7.5p5 (Modified) Telnet : www.deepfire.net 5050 [65.25.238.57] WWW : None Description : KrynnMUSH, after a three year absence, has returned. Set before the War of the Lance, Krynn is a detailed and growing world, with active efforts to expand the In Character world. It is a rich Roleplay MUSH with experienced administrators willing to put both time and effort, as well as money to purchase any necessary resources, to provide a fun and stable game. Both old and new players are welcome to come play! o=======================================================================o Muds Beginning With: L o=======================================================================o Mud : The Labyrinth Code Base : [Rom] drasticly modified Telnet : tamarisk.ab.ca 9000 [207.229.21.162] WWW : http://labyrinth.tamarisk.ab.ca Description : Looking for a challenge? Want options and a solid system? A place where you don't just play house? Somewhere you can amass power... but roleplay along the way? Based on Rom2.4b3, The Labyrinth features: Diety-based character generation; lunar phases and seasons; two levels of remort; holy symbol or foci based spell casting; mounts and special skills for mounted combat; traps and skills (or spells) to find and disarm them; mob/room/object programs; non-supervised and supervised quests; tracking and tailing; gaze attacks; insanities caused by demonic exposure; OLC; owned objects; unique world layout; clans and private residences; fighting style based combat system; music based bard magic; player run territories and justice system(s); anatomically correct player statues; support for the sounds (using the mud sound protocol); and much more... ----------------------------------------------- Mud : Labyrinthus Latinus Code Base : [LP] 03.01.02 (pure LPMUD) Telnet : ll.imp.ch 3333 [157.161.1.146] WWW : http://labyrinthus.latinus.imp.ch/ Description : AVE! Are you used to playing LP-Mud? Fine, go on playing it - in Latin, the mother of most European (and also American) languages! Buy a dictionnary and a short grammar and get used to the fundamentals of literature and arts etc. Are you used to reading and understanding or even speaking Latin? Go ahead and learn what LP-Mud might be! You will meet a lot of people in numerous countries. Make friends with them. Whoever knows about the roots of our whole culture system, get united! - Complete our MUD with new objects and rooms, let us know when you have found mistakes you want to be corrected. ----------------------------------------------- Mud : The Lady's Cage Code Base : [MUSH] PennMUSH version 1.7.2 patchlevel 26 Telnet : www.aelfhame.net 2500 [63.162.71.9] WWW : http://mimir.net/psmush/main.shtml Description : A MUSH based on the Planescape setting for D&D. Imagine the realms of the gods, sixteen completely different infinite planes, forming a ring. Imagine a neutral bufferzone in the centre of this ring, forming a plane of its own. Imagine an infinitely tall spire in the centre of the infinite bufferzone. Imagine a city, like a tiny ringworld on its side, hovering on top of this infinite spire. This city is Sigil, accessible only by portal and the only place barred to the gods. Where all from angels to demons, to the various mortal races in between, meet. ----------------------------------------------- Mud : Lair of Darkness Code Base : [Smaug] Heavily modified Telnet : lod.arthmoor.com 4600 [63.168.248.190] WWW : http://www.geocities.com/lairofdarkness2001 Description : LoD is currently in its beta phase, we're constantly upgrading and adding new things daily. Currently there are 17 PC races and 14 classes to choose from, with still more to come. Some of our current projects include adding new areas, a remort code, and a player village where players can make and buy their own houses. We have a highly motivated staff and we're always looking for player testers, builders and anyone interested in things such as setting up clans and helping immortals with projects (compensation is always rewarded). If you have any further questions about the mud feel free to stop by or you can email me at fir3_bird@yahoo.com and my Aol Instant messanger name is 'Typhon jr'. ----------------------------------------------- Mud : Lambda Moo Code Base : Lambda Core Telnet : Lambda.moo.mud.org 8888 [192.216.54.2] WWW : None Description : Lambda moo is the original moo that developed the core code for all the moos you will likely visit. We have guest sign ins and if you like the place you can request a permanent character name. You may make friends and influence your fellow moo'ers by running for a open position on the board of directors. Thereby influencing where the moo will grow in the future. ----------------------------------------------- Mud : The Land Code Base : [Dikumud] Modified KAOS (heavily modified Renegade Outpost v1.0, a Silly/DikuMUD derivative) Telnet : theland.net 5000 [206.230.220.4] WWW : http://www.theland.net/ Description : The Land is the MUD formerly known as KAOS. KAOS was the Renegade Outpost/ Forbidden Lands derivative opened in 1993, and The Land is continuing the KAOS traditions of stability, balance, and fast-paced fun. We at The Land are continuing our expansion of and upgrades to the codebase and world. The Land is a hack and slash, fantasy-based MUD with an expansive, mostly original world created around the bones of the old Midgaard-Haon Dor DikuMud environment. We have dozens of completely original areas, some written back in the KAOS days, some written specifically for us. Coupled with our limitless level system, you can be sure of new challenging goals every day. We pride ourselves on stability and fairness. We know that power tripping losers masquerading as game masters can spoil your fun fast, and try to steer clear of upsetting our mortals by interfering with them. We also know that losing months of work in a pwipe or crash can be upsetting as well, and we are proud to say that we have had our current playerfile in existance for over five years now. Offsite backups are updated regularly. Get on board as The Land brings KAOS code into the new millenium. Our MUD needs you! And dare I say, you need us, you bloodthirsty savage! ----------------------------------------------- Mud : The Land LPMud Code Base : [LP] LandLib Telnet : mud.spin.de 6666 [62.208.121.77] WWW : http://mud.spin.de/ Description : The Land (LP) is currently under development. It will feature a rich parser and object interaction system, realistic combat not based on HP or similar abstractions, and a dark fantasy world in which the conflict amongst different political and religious groups drives the quests and the whole game. The world is based on a pseudo-medieval setting with the first 'modern' technologies like the steam engine slowly appearing. ----------------------------------------------- Mud : Land of Chaos Code Base : [GodWars] Dystopia 1.4 - Heavily Modified - Lots of new Features Telnet : bb14.betterbox.net 9500 [207.206.185.91] WWW : http://landsofchaos.betterbox.net Description : Welcome to the Land of Chaos, after visiting us you will no longer feel the desire to search for another pk mud. We have taken a fresh look at how pk is done and are working towards bringing the players closer to thier goal of survival and conquering. We currently have many projects we are working on including some new class's like Titans and Dragons and adding really new code to Dystopia 1.4. We have a completely redesigned kingdom code -- you can capture the other alignment's stronghold, gain bonuses while the other alignment's stronghold has been captured, and raid other people's kingdoms. New classes are on the way and the mud is continuously changing for the better. This mud was, and IS built on player input. Players voice their opinions on this mud more than almost any other mud, mainly from the fact that we listen to player's suggestions and make changes accordingly. Sincerely, Imm Staff ----------------------------------------------- Mud : The Land of Drogon Code Base : UberMUD Telnet : land.drogon.net 6123 [194.207.97.5] WWW : http://www.drogon.net/tlod/ Description : It's a olde-fashioned MUD in the classic style of 'Colossal Cave' or 'Zork'. There is treasure to be found, puzzles to be solved and monsters to be killed. ----------------------------------------------- Mud : Land of Legends Code Base : [Envy] Envy 2.0, highly modfified Telnet : legendz.com 1234 [206.103.37.166] WWW : http://www.legendz.com/ Description : Land of Legends is a mature, well-established MUD celebrating its 6th anniversary. Everybody on the immortal staff has played as a mortal and brings the combined viewpoints of game playability and administrative sanity to LoL. LoL code is constantly evolving and changing based on player requests and to make interaction with the game more natural and intuitive. The same primary coder has been with LoL since it was created. - Dedicated server on dual T-3s - Child/family friendly: No-cussing rule strictly enforced - Newbie-friendly death can still be challenging - Cross-indexed HELP system and command assistance - Custom classes including MUTANT and ALCHEMIST - SHAPESHIFTER let's you fit in with the crowd - Built-in SPEEDWALK, ALIASes and TRIGGERs - Player created maps and a SHANTY area allow players to create lasting memorials. - Convenience features: auto-open doors, abbreviations, MXP/MSP, and others - Custom communications for socializing and RP - Clan system and clan wars with restricted PK - Persistant world: mobs/objects save between reboots - SQL database backend for quests, lottery, etc. - Web integration with the MUD engine for WHO, NOTES, etc. ----------------------------------------------- Mud : The Land of Nasmark Code Base : [LPMud] LDMud 3.2.9-dev.437 with LPMud 2.4.5 Telnet : aldara.iflipout.com 2900 [63.225.233.159] WWW : http://www.iflipout.com/mud/mesiop Description : The Land of Nasmark is currently not open to players yet but is definately open to coders and builders. If you can code in LPC then check out our MUD and if you are interested we will promote you as soon as possible. The Land of Nasmark is based on a world that is full of Magic, War and Excitement. Once we are finished, we hope to have a world where RP is easy to participate in and having fun should come naturally. We hope to have multitudes of weapons to choose from and tons of armour to wear. If you are interested in helping to make this dream come true, please connect now, fill out a few simple questions like Character Name, gender, etc. and then type 'immort apply'. Just answer a few more questions and we will get right back to you. --Nufyoot ----------------------------------------------- Mud : Land of Neverending War Code Base : [GodWars] Heavy modified version Telnet : fleamuds.mine.nu 4500 [62.4.22.155] WWW : http://fleamuds.mine.nu/ Description : For all players looking for a good mud: Why this mud is good? We pwiped april 22 2002, so all the player database is new, it is time to join us. The server is our own, so the mud will never close. The imps said: we will rarely pwipe even with all the coding being done. No cheating imms here: imms are not allowed to play mortals. A lot of original code making this mud very different from others. The server is improved often and is now stable. We now got a static ip and improved speed of the mud. Land of Neverending War is not easy to start on, but big people will help you and Flea is often online to give some helpful advice. If you want to build a character that will be around for a while, come join us now! Imms and builders are welcome too. Coder and Imm : Flea, Tyrael. ----------------------------------------------- Mud : The Land of Ruins Code Base : [Circlemud] Telnet : ruinsmud.com 8000 [207.180.91.122] WWW : http://www.ruinsmud.com/ Description : Long ago, in a land far away, wizards and warriors ran amuck. The world was abundant with evil and corruption. The innocent were slain, and the Dark Lords ruled over all of the earth. Over time, the Lords became power hungry. They tried to eliminate one another and a war broke out. The fighting was gruesome and lasted for hundreds of years. In the end, only a few mortal men remained, as the rest were eradicated. The earth had been destroyed, and all that remained was a Land of Ruins. The Ruins has more unique and original features than almost any other mud in existance. We have a totally original world for people to explore, original (awesome) clan system, 60+ zones, 500+ skills/spells, intelligent/interacting monsters, arenas, quests, object tweaking, avatar/remort leveling system, 12 classes, 11 races, and a courteous and friendly immortal staff. If you are tired of the same old stock M.U.D.'s that seem to be the only kind of mud left, then you need to stop by the Ruins. If you crave a change from the average, boring M.U.D., then you need to come visit our land. You won't be disappointed. ----------------------------------------------- Mud : Land of the Lost Unicorn Code Base : [Rom] 2.3 Heavily Modified Telnet : lostunicorn.org 1701 [216.42.73.41] WWW : http://lostunicorn.org/ Description : Land of the Lost Unicorn places a priority on friendliness and enjoyment of a mudding atmosphere by combining the benefits of roleplaying and combat. The immortals of this realm try their best to be responsive to the players by listening to complaints and ideas. Most ideas or proposed changes get implemented if they are found beneficial to the entire mud. The players are cordial and happy, and often communicate extensively on our many channels. LUN, as it is called for short, offers 12 races and 12 classes and a variety of features too numerous to name. If there is a feature you want that we don't have, please feel free to let us know! We have left the original customization in, though most prefer to use the base skills and spells each class has in. We also offer an alternative mud school for players who are familiar with the rom code, as well as offer the stock mud school for new mudders to learn from. We are in the process of adding new original areas to eliminate the stock to give known mudders new lands to explore. One thing that we do pride ourselves on is our complete and up-to-date help files. This makes us a good choice for new mudders and those who are sick of having to ask about everything. There is also a question/answer channel on the mud for questions that you can't answer through help files. LUN has a religion system of nine separate religions, each is led by a fellow player, and follows a mythical god and ethos. ----------------------------------------------- Mud : Land's End Code Base : [Rom] 2.4 + SQ v6.0 :P (VERY highly Modified) Telnet : plains.homelinux.com 8008 [24.25.206.182] WWW : http://battle.at/lands_end/ Description : Land's End is back up for one last run. Several improvements have been made in the recent months,..almost too many to list here. We of course offer an autoquest system, the option to quest for PK is fairly unique and custom to our mud. We also have a completely original remorting system, bounty system, and a combat system that was 2 years in development. We have a custom imm_quest code so that immortals can customize your quest options to make quests more interesting for players. There are tons of other nifty added features you'll find nowhere else. You will find no 'monster' or 'god-like' race/class combination here. We have 7 mortal races, 15 classes available (through remort), some new, unique twists to traditional aspects such as portals. A re-worked melee system is implemented to make stats like str, dex, AC, and saving_throw more applicable to how your char functions in battles. We DO have the options of leveling trains, and war code that allows ppl to fight 1v1 or in teams with no repercussions. There's nothing here you probably haven't seen on another mud somewhere in time, but I promise you we've done it bigger, better,and badder then any mud in recent years. All of our imms have years of experience behind them. We are not looking for builders or coders, nor will we ever be, but aplications for imms of other talents are always being looked at. Why haven't you stopped by yet....afraid you might like it? -Jerith, head Coder/Administrator. ----------------------------------------------- Mud : Lands of Aethar Code Base : [Smaug] Heavily Modified Telnet : aethar.com 5500 [169.207.182.235] WWW : http://www.aethar.com/ Description : Aethar is a world in which strength and skill are rewarded, ingenuity and cunning are essential, and ambition is key. We have about 100 areas, with more on the way, and a vast assortment of mobs and equipment on a wide range of difficulty levels. In addition, we offer player killing in two deadly clans (or unclanned). There are about 20 character classes and 36 races to choose from! In addition, we have a modified remort system allowing several remorts with a large variety of classes. Aethar is both newbie friendly and challenging for seasoned players. If you are interested in building, we are a great place to get started or continue your building skills. We are constantly updating the mud with a friendly and knowledgable immortal staff, and are always open to suggestions from our player base. Multiplaying is permitted, but is limited to 2. If you're looking for an exciting, interesting, and well developed mud, stop in. This is truly a great mud! ----------------------------------------------- Mud : The Lands of Chaos Code Base : [Emlenmud] It's a EMLEN/DIKU MUD Hybrid. Telnet : landsofchaos.com 3333 [206.183.7.51] WWW : http://www.landsofchaos.com Description : The Lands of Chaos has always been a popular mud with the Emlen/Diku community. We have appealed to the non-playerkill side and the playerkill side. If you choose not to kill opposite alignments you can explore, level up and do everything normal without fear of being attacked. (Being a Neutral). If you want all out mayhem, you can choose a darkie or whitie. We have been open a very long time, which has given us the perfect code base we have. The code has been completely rewritten by Hex, Arc, and Flatline who are all current administrators on the mud. We are very newbie oriented, if you need help, simply ask! We have an extremely huge world, that consists of over 50,000 rooms. Give us a shot and you won't regret it! http://www.landsofchaos.com Can you handle it? ----------------------------------------------- Mud : Lands of Darkness Code Base : [Merc] KyraMUD 01.5 based on Anatolia Telnet : mud.landsofdarkness.it 4000 [80.76.96.12] WWW : http://www.landsofdarkness.it/ Description : This is an italian fantasy mud, with the background based on Tolkien's books. There are 17 races, a lot of classes -someone very different from usual- and 17 religions. There are a lot of available quest you can choose, provided by the code or provided by immortal. There are cities' wars, wars between avatars ( the max available level ) and other little interesting things, like ethos system fixed. It has many intresting features: formations, auction system, player guilds( cabals ), player killing arena,and a lot of new scripts. It's in italian, so you can play it only if you know this language. ----------------------------------------------- Mud : Lands of Despair Code Base : [Dikumud] Slightly Modified Telnet : lod.viper-net.com 4050 [64.246.28.27] WWW : None Description : Welcome to a land of death and decay. Chaos runs rampant and destruction rules all. Yet, in all the terror, there is light. A good life is possible, but an evil one is eminent. Roleplay is enjoyed by all and rewarded. Even the imms RP! A large, unique race selection is offered, with some anthromorphic races for those who don't care to look hominid: hydra, gargoyle, half-wolf, avian and draconian, just to name A FEW. Friendly immortals enhance the mudding experience, especially the creative quests. There's so much to do and see, it's impossible to list everything. We here at Lands of Despair are eager for and welcoming to all players. ----------------------------------------------- Mud : The Lands of Pabulum Code Base : [Smaug] Heavily Modified Telnet : pabulum.rmud.net 4000 [24.31.201.7] WWW : http://pabulum.rmud.net/ Description : The Lands of Pabulum is currently hiring builders we are not open to players but hope to be within 3 months. Major differences between LOP and your average mud 100 base level plus possilbity of remorting you character to give you and addtional 100 levels this remort system is like no one you have seen before players keep there current skill then remort to a diffent class to learn even more skills. If you are interested in building for LOP stop by or email me at klpowelL@rmud.net I will need to see a sample 10 room area with 3 mobs and 3 objects. -Paradigm ----------------------------------------------- Mud : Lands of Stone Code Base : [Mordor] Modified as Flint Telnet : 212.46.65.2 4801 WWW : http://www.landsofstone.org/ Description : This is a fantasy world rediscovering itself, slowly the explored boundaries are pushed back and new lands and peoples discovered, with much more to be found. As time passes secrets are uncovered, dangers surmounted and kudos gained by the brave. The use of quests is extensive with levelling quests and title quests available and more being designed at all times. We use an entirely player driven clan system where they can create and maintain their own groups with options for alliances should they be necessary. This engine has been heavily modified over time and continues to be so to meet the demands of the database. We hope you enjoy our world and if visiting consider staying. ----------------------------------------------- Mud : The Lands of Time Code Base : [Smaug] Modified, standard rules do not apply Telnet : lot.xidus.net 4500 WWW : None Description : In the Deeps of Time, before history was recorded, the Lands were formed from the elements of the Endless Chaos. Many mysteries and amazing things came into being at that moment. Are you up to finding them? Perhaps you should come to the Lands of Time and see. ----------------------------------------------- Mud : Larguicas Code Base : [MUX] Telnet : larguicas.binhost.com 1987 [207.228.252.6] WWW : None Description : Larguicas is still in developing stages, but is now open to players. In other words, the rooms arn't all desced, but they're there. Come try us! We have dragonets, griffins, magic and just about everything a fantasy world needs. ----------------------------------------------- Mud : LarsWood MUCK Code Base : [MUCK] MUCK (FB5.56 OSS Mod) Telnet : larswood.muck.limitless.org 5600 [206.63.100.51] WWW : http://www.larswood.com/lwmuck/ Description : Ages ago, a race known as the Faeries fabricated a world in a desperate attempt to preserve themselves and their culture. A world built of different peoples, different regions... different cultures of their own, all revolving around the basis of the Faeries. Yet, belief began to fade, and the Faeries died away, becoming suspended entities in time to overlook to world beneath, forever incapable of influencing its existence... its growth... its events. Left behind by the Faeries was a world known as LarsWood. Here, cultures collide, barriers cascade, heroes are born... and legends are made. With the fall of the Faeries, the people began to interact with one another, the barriers forged by their creators forgotten. These people formed their own governments, and began to rule over themselves, dictating their own destinies. They manifested their own gods. Their own beliefs. No longer did they rely on the Faeries... and no longer did they need to. As the barriers fell, the regions built by the suspended Faeries began to become uncovered; technologies were rediscovered and modified, magic was uncovered, strength was honed. Life began anew as more was found. Life advanced swiftly as people founded their homes within the regions. And still, regions are being rediscovered. ----------------------------------------------- Mud : The Last Aerie Code Base : [Rom] World Completely Modified Telnet : lastaeriemud.com 1212 [169.207.182.234] WWW : None Description : If you like a good game like the rest of us, then try The Last Aerie! A completely 100% customized world, with some custom code, we are evolving all the time. Based on the book series by Brian Lumley 'Necroscope' this is Lumley's Wamphyri world! In the future we will also add the Earth world, but for the time being it is Sunside/Starside world. The Wamphyri have risen again and the Szgany are the food of choice! Along with Trogs, Thyre, and others - no one is immune to the Wamphyri! Wander too far into the swamp and you might become one, get caught by one and you might become a Thrall and rise through the ranks! Join a clan to PK, or remain clanless to level in peace. Become courageous to tempt the Wamphyri fate, remain non-courageous and live as a normal mortal, never fearing the final death. But once a Wamphyri, watch out for daylight, sun, and silver, for all can bring a quick death... and leprosy too, but not so quick! Come join us now, and see why we are in our 7th year! And still in beta! Builders and Coders are always welcome! ----------------------------------------------- Mud : Last Alliance MUSH Code Base : [MUSH] penmush 1.7.2 patchlevel 26 Telnet : mux.net 3175 [216.112.23.250] WWW : http://mux.net/~akallabeth/ Description : The theme of Last Alliance MUSH is adapted from the Second Age of Middle Earth when Numenor --the Land of Gift -- has fallen, destroyed by the Will of Iluvatar; and in Middle-earth, the Refugees of Westernesse have established the great realms of Arnor and Gondor. Gil-Galad -- last of the High Elven Kings -- holds court in Lindon, together with Cirdan the Shipwright. Sauron, the Dark Lord, is still at large. With the Eastern Lands in His power, He is free to further his scheme of dominion over Middle-earth. Last Alliance uses a unique character system which includes a thematic method for magic and combat in Middle-earth. Players can choose from among many Peoples and Kins and Special Races. Opportunities for Feature Characters and other prominent characters are available. Come join us in this very magical age of Middle-earth! ----------------------------------------------- Mud : The Last Battle Code Base : [Rom] Heavily Modified Telnet : tlb.boue.ca 3000 [198.78.66.50] WWW : http://tlb.boue.ca/ Description : The Last Battle has just opened up Thursday October 10. TLB has friendly imms who encourage you to ask them for help. Leveling and getting equipment is very easy, as most of the players time should be focused on killing the players in one of the other 2 kingdoms. ----------------------------------------------- Mud : Last Embrace Code Base : [Custom] Written in Visual Basic 6.0 Telnet : lastembrace.net 9000 [24.19.254.181] WWW : http://www.lastembrace.net/ Description : Last Embrace is a new mud based upon the world of Robert Jordan's Wheel of Time. We are still heavily under construction and only open to playtesters. We are creating the server from scratch using Visual Basic 6.0. We would like additional builders and playtesters. If you have any questions or wish to apply, please email us. The world is drawn from each of the books, creating the most comprehensive and enjoyable mud possible (or at least we think so). Players can choose to be one af a number of races, and join many different guilds. Advancement is similar to the Discworld LPmud system, allowing for significant character customization. For more information, check out the website, logon to the mud, or email us. ----------------------------------------------- Mud : The Last Outpost Code Base : [Dikumud] Diku Telnet : last-outpost.com 4000 [207.28.94.9] WWW : http://www.last-outpost.com Description : The theme is a medieval wilderness fantasy. Three generations ago the Empire was overrun. The Last Outpost, a small coastal trading town located deep in the wild was spared most of the fighting. Life in the Outpost is hard. The residents are a tough bunch, well suited to reclaiming Outpost lands. Clans are available to players, with leadership determined by vote. Newbies are protected from pkilling, but after level 7, all players are vulnerable. Good luck and happy hunting! ----------------------------------------------- Mud : The Last Sunrise Code Base : [Dikumud] EoD Telnet : thelastsunrise.net 9000 [207.180.14.18] WWW : http://www.thelastsunrise.net/ Description : What mud have you played where you are given the choice to vote on the changes? What mud have you ever played where the admin and imp care what you think? Are you looking for a place to call home? Then take a moment to come check out the last sunrise. We offer an extended leveling code that allows you to go beyond the normal 90 levels to continue to enhance your character. Each class has the chance of sparking into something 'better'. Warriors can turn into a channeler and a channeler into a warrior. Trollocs have the option to turn into a myddraal. And Ogiers into TreeSingers. With a wide range of skills and orginal code it allows you the player to enjoy a real WoT world. With a friendly staff and player base you can lose yourself inside this fantasy world. Log in check us out and then make the choice for yourself if you want to stay or go. If you do stay send me a tell my name is Kane. All morts who create via through mud connector shall obtain a limited 'Connected from mud connector aura' Enjoy. Tpb Kane aka Dan. ----------------------------------------------- Mud : La`haari dreams Code Base : [LP] V22 Telnet : sylph.no-ip.info 5000 WWW : http://sylph.no-ip.info/~lahaari/ Description : La`haari dreams is a mud designed around player control of the character. Basically, you design and roleplay the character, we just provide the framework. Players may create guilds and associations, party formation is available. Generally medievally based, has some sci-fi options that will be explored in the future. Still in pre-alpha state, extremely minimal area and skills, but the framework is now in place to help build more. Custom-designed room, object, monster, and player code for maximum flexibility. Racial and racetype abilities, guild abilities, association abilities, trade abilities. Built-in description morpher, and numerous other enhancements taken from Mucks, and ideas of my own. Designed specifically to make the player able to do what he/she wants to do with minimum fuss. Currently accepting coder/builder applications. Designed with ease of use and learning curve in mind, but still with maximum flexibility. See web pages. La`haari dreams is an anthro(furry) and adult mud. Currently rebuilding the body system so you can modify your body, and morph between bodies (for shapeshifters) so racial selection may be required again at some point in the future. ----------------------------------------------- Mud : Le Jardin Mystique Code Base : [MUCK] Fuzzball6 Telnet : lejardin.org 6969 [216.27.190.205] WWW : http://www.lejardin.org Description : * WARNING: Adult Content * Le Jardin Mystique is an ADULTS ONLY BDSM MUCK, a forum for roleplay and exploration socially and sexually. We believe in education regarding Safe, Sane, and Consensual BDSM, and personal research in that area is encouraged. Based in a world of enchantment, magic, and fantasy, we welcome all forms, furry, humanoid, or otherwise, we are roughly 50% furry and 50% otherwise. All users must be over the age of 18 and @pcreates are based either on an email sent to request@lejardin.org with a character name and a valid email address or by contacting a Wizard online. No requests from freemail addresses will be accepted. While the theme is based on BDSM, that is, Bondage and Discipline, Dominance and submission, and Sadism and Masochism, roleplay of all sorts is encouraged and areas to evoke roleplay will develop and grow as the world does. We have no quota system for building and plenty of room for expansion and new ideas, all new public areas must pass an inspection by the building staff. Currently we are open to new players, builders, and coders to fill our world with excitement, roleplay, and adventure. ----------------------------------------------- Mud : Legacies Code Base : [LP] [LP] Telnet : legacies.idlegames.com 7000 [65.28.198.154] WWW : http://www.legacies.idlegames.com/ Description : Legacies is a new swords and sorcery text-based RPG which takes place roughly during the middle ages. Although many of our buildings and rules for law enforcement are modern, instead of technological advances our evolution will take place through magical means. You won't find computers or anything based on electricity in our realm. The model for Legacies is based upon the most popular roleplaying game ever devised, Gemstone III. Many of the similiarities of that realm have been incorporated here. While the look and feel of our realm is similiar, the similiarities end there. Our GMs will take on the roles of the townsfolk and also as players so as to discreetly immerse themselves into the population unnoticed. While we may from time to time feel the need to pull players from what they are doing in order to resolve a situation, you will not see a GM in the player areas at any time. We hope that this will follow through with the devotion to roleplaying that we hope to encourage, and leading by example is the best way to apply this. Currently there are not any skills to train in. This is because most of our skills will be implemented during the final stages of testing. However, we have enabled a way for players to increase their statistics which is a base for all skills. Welcome to the lands! Emperor Nytecaster ----------------------------------------------- Mud : Legacy Code Base : TinyMuck 2.2, Fuzzball 5.60, GlowMuck 3.0.0 Telnet : legacy.muq.org 9999 [128.83.194.15] WWW : http://legacy.muq.org/~legacy/ Description : Welcome home weary traveller! You have discovered a place to rest your weary bones, chew the fat of tales long past and forgotten, and have a darn swell time! The general theme is based in medieval times. There are various themeless areas hidden throughout the muck. if you can find them. We also offer games such as Yahtzee, Jotto, Cribbage, and more. We provide free web pages you can edit on the muck or point to other places. We also are on the NeoNet inter-muck communication system. We welcome both newbies and veterans alike. Muf and MPI bits are available for those who like to use them. We do our best to keep out the unpleasant types to make Legacy truly your home. Building and snugs are FREE! ----------------------------------------------- Mud : Legacy MUSH Code Base : [MUSH] Modified TinyMUSH 3 Telnet : legacy.suckyhost.com 6969 [216.235.252.225] WWW : None Description : Legacy is a WoD MUSH set in Lewiston, Idaho. The spheres we support are Werewolf, Corax (in limited numbers) and Kinfolk. Our timeline begins in 1998. The theme of the game revolves around the ideas of survival, duty, family, honor and loyalty.We're a non-consent game. However, we do use common sense. Plots are run by staff, with the goal to include as many as possible in their development, but smaller plotlines can and will be run for packs and such, as well as specifically for Kinfolk, revolving around their involvement to the Garou and the world around them. ----------------------------------------------- Mud : Legacy of the Dragonlance Code Base : [Smaug] 1.4 (Modified) Telnet : legacy.dlance.com 1501 [216.206.201.130] WWW : http://www.dlance.com Description : LotD is a Smaug 1.4a mud that is built upon the planet of Terra. Each player decides upon the course of their characters destiny. Will you follow in the footsteps of Crow and his followers to become a Guardian of Terra? Or will you fall victim to the ever waiting claws of Chaos? Only you can control which direction your destiny takes in the Legacy of the DragonLance. ----------------------------------------------- Mud : Legacy of the Sith -- LOTS Code Base : [SWR] Telnet : lots.wolfpaw.net 3000 [216.18.90.4] WWW : http://lots.wolfpaw.net/ Description : Years have passed since the destruction of the deathstar, and the rebellion has become The New Republic. The Empire is on the rise again, and organised crime is growing. On LoTS, you become part of this world, choosing from our many races and classes and skills to build your character. We have many new and unique features, such as redesigned ships and the addition of the cargo system. We have added new planets, and also have a space combat simulator and an arena. On LoTS, while PK is legal under certain conditions, such as in clans, it must be kept in character, and newbie killing is illegal. Most who clan choose to join one of the two major governments (The Empire or The New Republic), however, there are smaller factions as well. Our players and imm-staff are friendly and helpful. We are a role-playing enforced mud, and require both a biography and description for characters above level 6, as well as a name appropriate for their race. Please Log on or send email for any further infromation ----------------------------------------------- Mud : Legacy of the Wyrm Code Base : [LP] Public Beta Telnet : mud.thanatosdesigns.com 6666 [12.253.74.253] WWW : None Description : Legacy of the Wyrm offers a unique environment for players and is a completely original world. Players will be able to 'tailor' thier characters to thier taste and can explore an ever-growing world. This mud is always under development so new things will be added every day! Being part of a Thanatos Designs research project, Legacy of the Wyrm hosts several new options and aspects never before seen on a MUD. Right now we're in a Public Beta testing phase, so join in and help shape the world to come. ----------------------------------------------- Mud : Legacy's Dawning Code Base : [TFE] Mysteria MUD Engine II - Custom TFE Hybrid Telnet : legacy.wehostmuds.com 23 [66.11.168.207] WWW : http://www.seltha.net/legacy Description : The product of many years of development, Legacy's Dawning sports a feature rich MUD engine with exceptional areas to match. As an amalgamation of the popular Forest's Edge MUD (closed in 1998) with several other extinct MUDs... we've kept the best from all to maximize your mudding experience. LD's extensive and well-developed medieval/high fantasy world is backed by a powerful scripting language that brings a greater sense of life to the game. In character play is further enhanced by a powerful skill and spell based group combat system, race-exclusive socials, player-driven clans, customizable items, and a fully scripted quest system. Please stop by for a visit and view all of our additional features for yourself... average time to complete addiction: 15 minutes. ----------------------------------------------- Mud : Legend Code Base : [SWR] Slightly modified Telnet : legend.kyndig.com 5555 [64.49.223.8] WWW : None Description : Legend, We are based in a unique galaxy with 15 races, 19 planets plus more. Our theme is all original, Elves, Dwarves and such in an advanced society (spaceships and such). We are currently in the first Beta phase of game testing and want the finest players to come and live the Legend! ----------------------------------------------- Mud : Legend of Chrystancia Code Base : [GodWars] Heavily Modified Telnet : godwars.net 6500 [216.194.99.7] WWW : None Description : Are you tired of these fly by night muds that exist only for a few weeks? Are you tired of muds allow cheating and have immortals that rig their alts?..... If so then i think you will find Legend of Chrystancia the mud for you. We have now been running for 3 years. We are extremely stable and are always improving. LoC is based upon a HEAVILY modified LoW3.0.3 codebase. We have the following classes: Vampire, WereWolf, Demon, Mage, Highlander, Drow, Monk, Ninja, Dragon, Fae and Wraith. With more in the pipelines. We have recently added a new questing system, along with the usual quest card system. We also have Wars (multiplayer arenas) which can be free for all or teams. Tiers(Levels) which grant players bonusses, and access to special powers. We have legend status granting the player damcap, and fight speed bonusses, and also affects players stat cap. Our immortal staff whilst small is friendly and helpfull. I have myself over 7 years experience of running muds. We are fair and dont play favuorites Come and join the killing, at godwars.net port 6500. Matthew & Marianne OWNERS ----------------------------------------------- Mud : Legend of Dracon II Code Base : [Rom] LOD version 3.1 Telnet : dracon.betterbox.net 8200 [209.83.132.68] WWW : None Description : Legend of Dracon II is the culmination of over four years worth of work. It is a product of the collective effort of many dedicated GameMaster, builders, and playtesters. Instead of calling ourselves a MUD, we at Legend of Dracon II refer to ourselves as an IRPA, an Interactive RolePlay Adventure. Our emphasis at Legend of Dracon II is RolePlay. Legend of Dracon II offers some very unique code. We have reworked the magic system to include the ability for mage- types to increase the power of their spells by investing extra trains into them. Our clerical classes have also been reworked to include different spell groups based upon the god worshipped by the cleric. Perhaps the highlight of Legend of Dracon II is the diversity and uniqueness of each character class. To this end, we have well over 400 skills and spells that help define each class as a unique entity, not simply a combination of a few other standard classes. Come to our web page and fill out a player application. We look forward to seeing you! ----------------------------------------------- Mud : Legend of Mercenary Code Base : [GodWars] Origonal Dystopia; Heavily Modified Telnet : mercenary.boue.ca 1700 [198.78.66.50] WWW : None Description : Ever since the beginnings of time there were Mercenaries. Each one possessing a certain power, each or a certain race. These Mercenaries all came together and created a kingdom named Mercenary. These Mercenary's have united together once more to form: The Legend of Mercenary. Legend of Mercenary This MUD was created from Dystopia. There have been a significant number of changes to the stock version, each for the benefit of the player. We encourage people to be newbie friendly and try to enforce it as well. The constant changes that are being made to this MUD will continuously keep you wanting more. So check us out, if you don't like it you can always move on, but I practically guarantee satisfaction. ----------------------------------------------- Mud : Legend of the Jedi Code Base : [SWR] GOLD Telnet : mud.archsysinc.com 5555 [198.107.27.119] WWW : http://www.archsysinc.com/lotj/ Description : The destruction of Alderaan by the Empire has caused the Rebel Alliance to gain a foothold in the galaxy. The Death Star's destruction over Yavin proved that the Alliance had a chance. The Galactic Civil War will test the mettle of both of these groups. Into this already volatile situation comes the deadly threat of the Sith Empire, thought long dead after Marka Ragnos' defeat in the days of the Old Republic. From far-distant Korriban comes a shadow of fear threatening to even further the War. When three of the most powerful forces in the galaxy enter into a collision course for Total Domination, every being is involved. Legend of the Jedi is a heavily modified SWR MUD that specializes in spacecraft systems and space travel. We have several new classes, quite a few new skills. Role play is enforced, and we keep language and adult content as little as we can. We are now open for testing. We are not going to have a final PWipe when we open, if you start playing now you will keep your character when we open truly. We have some active clan leaders, but we are seeking more. Drop by and play! ----------------------------------------------- Mud : Legend of the Nobles Code Base : [Rom] ROM 2.4 heavily modified Telnet : lotn.betterbox.net 5400 [209.83.132.90] WWW : http://lotn.betterbox.net/ Description : This version will both excite and entice the avid mudder. Many new features have been added to the world of Gatihnar to give it a more RP-ish feel. This is not the mud you grew up on! Legend of the Nobles has a rich story background and many 'uncommon' races set in a noble fantasy world. Players can expect hard times rising up the noble ladder while leveling or just plain role-playing. An original class, Priest, which levels by helping others and an interesting noble system give this MUD it's own special flare. All non-topical areas have been removed and replaced by many difficult new areas from the builders. A dedicated imm-staff is there to serve and teach as well as listen to the needs of the players. Many ideas from the players have become solid code or new areas. Online since May 1996. Current version: 4 ----------------------------------------------- Mud : LegendMUD Code Base : [Custom] Architecturally derived from Diku Telnet : mud.legendmud.org 9999 [67.37.172.234] WWW : http://www.legendmud.org/ Description : 'If you are only visiting one mud, make it Legend.'-the Electronic Newsstand Mud of the Month, October 1995 - Mud Connector * Pueblo Recommended World Top 10 website for Interactive Fiction - XYZZYNews * EyeOnTheWeb Selected Site Recommended by C|NET * 'Hot, hip, cutting-edge' - Yahoo's Wild Web Rides If you've ever wanted to travel in time--this is your chance. Legend is a classless mud offering unique professions such as doctors and herbalists and a spell system boasting over 150 spells in specialties such as divination, conjuration, and illusion. Features like missile weapons (both guns and bows), vehicles (planes,trains, and submarines), and exploration XP make the world an interesting one to visit--touches like optional player descriptions, the Out of Character Lounge, and the advanced moods system for realistic speech make it a great roleplaying environment--and of course there are the dozens and dozens of quests ranging from the minor to the epic. There are no rent fees, themed clans, a complex weapons proficiencies system for variable speed combat, recall tag and trivia and flag hunts, and of course furniture to sit on, in, or around. All this plus stable code, the Legendary Times newsletter, and a mature, friendly playerbase. All of our areas are original and carefully researched, from Ancient Egypt to Viking Scandinavia to Victorian London. ----------------------------------------------- Mud : Legends and Lore Code Base : [Smaug] SMAUG 1.04 (Highly Modified) Telnet : 12.220.186.48 4000 WWW : http://www.members.home.net/kcspies/ Description : Legends and Lore is a SMAUG 1.04 based mud that is always being enhanced. Our Immortals are friendly and willing to help the player get a feel for the MUD. All our Immortals have either played MUD's for years and or help develop some of the hottest MUD's around. We know what its like being new and what it takes to make a MUD fun. You can check out the features in the stock code at our website. We have remorting, automated questing along with normal quests, gambling, banking, player houses, family structures and more! New features are always under construction. Our MUD is VERY STABLE and we go months without a crash and downtime is VERY limited. We are looking for player's who want to have a ton of fun and help Legends and Lore become the best MUD around. Try us today!! ----------------------------------------------- Mud : Legends Forgotten Code Base : [Rom] Rom2.4 Heavily Modified LF5.0 Telnet : guppy.readynetgo.com 9000 [208.50.232.4] WWW : http://www.legendsforgotten.com Description : ^v^ LEGENDS FORGOTTEN ^v^ Legends Forgotten takes place in an age where the strings in the pattern are being severed by the DarkOne. Prophecies of the Dragon Reborn and long, forgotten Legends are told throughout the lands, as new Legends are born. 1. Skill-Spell System: 500+ Skills-Spells, special procedures 2. 34 Races: GoldenEye, Ancient, Daemon, Myrddraal, etc... Nationalities: Andoran, Tairen, Mayener, Saldean... 3. Classes such as: blademaster, aiel, aes sedai, dreadlord... 4. Detailed Character Creation: eyecolor, haircolor, body... 5. Intelligent Mobs: skills, special attacks, interactive quest-mobs 6. Artifact Items: ARTIFACTS and Limited One of Kind items 7. First become a Hero, and then become known as a Legend 8. Clan System: player recruiting, ranks, promotions 9. Multi-Cast System: more functionality to casting 10. Newbie Friendly, Battlefield, Detailed Creation 11. Many New and Unique Areas, detailed and challenging 12. Essence System: Enhance your Equipment Permanantly 13. Taveren System: increase a character's power after Legend Levels 14. Area-Quests coded into areas for all players! 15. Channeling, Chanting, Conjuring, Casting!!! -> Tired of stock Rom muds, Then visit LF you won't be sorry! ----------------------------------------------- Mud : Legends of Elysia Code Base : [Dikumud] Anatolia 3.0 Telnet : red.comteck.com 9000 [209.45.185.15] WWW : http://mud.comteck.com/ Description : Legends of ELysia is under a massive rewrite. We have decided to change everything, and have come up with what we think will be one of the most original MUDs on the net. Although we are not locking anyone out of the game, we are building it so it isn't really playable. We are taking all of the player input we have received as well as Ideas brought up by our Imms over the last four years of operation and are cramming it all in. We think once completed this will be the greatest of all time. ----------------------------------------------- Mud : Legends of Excalibur (LoE) Code Base : [Smaug] Heavily modified 1.4 source. Telnet : lofe.org 8000 [63.114.216.69] WWW : http://www.lofe.org/ Description : Legends of Excalibur is set in the times after King Arthur and his Knights. The realms still follow the system of chivalry but powerful Deities now controls the world. As an adventurer it will be your task to try making the world a place you want it to be. Join the forces of good or evil and gather power for yourself as you roam the realms. Enter a clan or an order for easier reaching your goals, and have others help back you up when you face dangers. If you get old and wise enough the Deities might even pick you to be one of the Knights of the Round Table. These powerful mortals is amongst those who rule the lands and are treated with respect by all, or at least that is what they think themselves. Old legends even tell of Knights that have made Deities themselves, if this is true no one really knows, but enter the realms of Excalibur and find out for yourself. You will NOT be disappointed! ----------------------------------------------- Mud : Legends of Karinth: the Prophecy of Chaos Code Base : [Rom] Nearly completely modified Telnet : zavclin.genesismuds.com 4444 [169.207.182.235] WWW : http://www.zavclin.com Description : Legends of Karinth is well on its way to becoming one of the foremost MUDS on the net. We are adding and testing new features almost daily, including randomly generated mazes which make our total room count infinite! We have a vast wilderness of over 6 million rooms and all unique areas. We run a classless system that is soon to incorporate a new magic scheme which will be unlike anything seen anywhere else in the mudding world. Levels are unlimited! You'll notice the difference immediately in the creation sequence. We aren't your everyday MUD. Our building standards are high and we have a dedicated and pleasant staff of excellent people who manage to avoid the typical pitfalls of mud politics. We are looking for several good builders with a strong sense of team spirit. Experience is a plus but very promising novice builders will be considered. We are also open for playtesters. We can promise no pwipes even though we are still in beta. There will be many changes along the way but playtesters will be treated very fairly. Come and join us at zavclin.genesismuds.com port 4444. You'll be amazed at the scope of this world! Our webpage is at www.zavclin.com. ----------------------------------------------- Mud : The Legends of Krynn Code Base : [Rom] Version 2.4, heavily modified Telnet : legendsofkrynn.wolfpaw.net 6100 [216.18.90.20] WWW : http://legendsofkrynn.wolfpaw.net/ Description : The Legends of Krynn have a lot of areas to offer, as well as a heavily modified Rom2.4 code system. The areas are build with extreme accuracy, as close to the books as possible. Legends of Krynn offers a wide variety of races as well as classes, clans, skills, spells and various other options. Roleplay is encouraged and enforced. The date in which The Legends of Krynn takes place, is shortly after the War of the Lance. ** Note: Due to unforseen cricumstances with my Occupation, I am opening up this MUD earlier than I want to. It is still at least 3 months away from completion, but I won't be able to do much for the next 6 months, so, players beware that when I return, many more changes will take place. Do not get too comfortable just yet. Please be patient ;) ----------------------------------------------- Mud : Legends of Terris Code Base : [Custom] The Horizon Engine Telnet : Use Homepage WWW : http://www.legendsofterris.com/ Description : After 5 years as AOL's largest MUD terris has launched onto the WEB. The highest rated area on AOL Europe from 95 - 00 Over 12 million game hours played. Over 2 million characters have been created A huge world with thousands of quests, thousands of different monsters and thousands of locations. Build up your own character history, gain awards, make your name and create your own legend. Players run the cities, guilds, clans, households. Immortals and heroes interact with the playerbase at all times. Arc storylines are developed thorughout the year. Extensive engine development and world expansion has happened each and every year and will continue to happen. Download the client software at WWW.legendsofterris.com The First great game from the online games company See: www.onlinegamescompany.com for more details. ----------------------------------------------- Mud : Legends of the Darkstone Code Base : [Smaug] Smaug Telnet : darkstone.betterbox.net 5432 [209.83.132.90] WWW : http://darkstone.betterbox.net/ Description : Darkstone Enterprises meets the demands of sophisticated 'mudders' with the monthly addition of new areas filled with brain-teasing puzzles and imaginative mobs. The game Legends of the Darkstone has a loyal following of players who play daily, write stories about their characters, and participate in the role-playing environment of the game. Legends of the Darkstone is a role-playing mud. There is a basic storyline and players are encouraged to go to our webpage and read some of the history of the Darkstone. The world is a totally unique and diverse place featuring a host of interesting areas which will challenge your mind as well as your sword. There are many races to choose from as well as totally unique races. Come, Become a Legend of the Darkstone! -Seluctruh ----------------------------------------------- Mud : Legends of the Lance Code Base : [Rom] Modified Telnet : lance.wolfpaw.net 8600 [216.18.90.30] WWW : http://lance.wolfpaw.net/ Description : Legends of the Lance has 101 player levels. There are 8 classes, each with their own unique The legends of Lance offers players 23 races. 16 classes to choose from. You could be a crafty human thief! A goblin warrior! or an elven mage! Live out your days in solitude or if you find that special someone... get hitched with the new marriage code. Roleplaying is encouraged here on lance and the immortal staff is always willing to help out new players and give them a hand when they are starting out in a new and foriegn place. Our players are kind as well and try to help when an immortal isn't present. We are looking to increase our player base and to make the mud flourish with exciting and interesting (and ongoing) stories. For people to get involved in or just watch for their own enjoyment. Many new areas, some very original and some that even have puzzles! Challenging mobs! We are always trying to create a fun enviroment for players to come and try out. So stop by today! And say hello! and heck, stay awhile! it's fun! Don't take my word, log in and ask a player what they think! You won't be sorry! ----------------------------------------------- Mud : Legends of Xenobia Code Base : [Smaug] AFKMud [heavily modified] Telnet : xenobia.arthmoor.com 1972 [63.168.248.190] WWW : None Description : The date and time are but useless things for no mortal walked the lands known as Xenobia for a long period of time. It was a dismal and dark land thatchurned with life and resources. Once, a long time ago the lands thrived and were populated by all manifestation of creatures. The lands were beautiful, and power was easily attained by those fortunate enough to wield it correctly. Xenobia fell into chaos with the Immortals fighting amongst each other due to power and portfolios. Ishtar, Mythandor, and Gealin led the charge against the forces of evil, with Gealin’s magic, Ishtar’s control of fate, and Mythandor’s might and lawful nature forced Necrucian to relinquish two portfolios (Vengeance and Deceit). Necrucian, never one to take defeat easily bestowed a deadly curse upon Ishtar. She did not realize the spawn of evil Necrucian had bestowed within her; Ishtar was pregnant with a cloned cell of Necrucian’s essence. A week’s time passed and Ishtar gave birth to a hideous creature, but before they could destroy the child, Necrucian once again intervened and swept the child from their grasp. NOTE: To find out the rest, come check us out...a sample of what is awaiting you in the Legends of Xenobia. ----------------------------------------------- Mud : Legends Rising Code Base : [MUX] MUX 2.0.18.304p2 #1 [BETA] Telnet : legends.spodzone.com 1938 [64.35.57.48] WWW : http://members.xoom.com/legendsMUX/ Description : This is not our Earth. It is not the Earth where you, the player, sit at your keyboard typing. It is, however, very like our Earth. Yet there are differences. Atlantis once stood, and now is fallen, just as the legends say. Magic really works. Aliens really did visit Roswell in 1949 (and no, it wasn't Quark). Superheroes, though? There have been rumors. Legends. Stories of a man in green armor, of a mysterious and possibly immortal mage. Rumors, also, of evil cults summoning demons to their ranks. Rumors of heroes and villains. But only a handful have ever had any true evidence attached to them. Until now. The new milennium was the biggest excuse for a party since...well, the last new milennium. At midnight...at the stroke of midnight...the world changed. The sky lit up...green and gold... Something in the light changed people. Not everyone, only a few. A small percentage. Yet, enough to be significant. Now the world must deal with the consequences. Now the world must deal with the fact that the legends...are real. ----------------------------------------------- Mud : Legends Untold Code Base : [Rom] Rom 2.4 / TTG v4.8 Telnet : 65.188.48.65 8000 [65.188.48.65] WWW : None Description : The realm of Legends Untold has returned. Regarded as one of the most intense Rom playerkilling muds ever designed, LU has returned and offers once again the fast, furious and deadly environment for skilled players looking to unleash their fury. After Reopening earlier this year, the Realm has grown and established far quicker then we ever hoped. The player kill system and mud balance is almost perfect. We have targeted an approach to attract new comers to LU, with systems inplace to educate and train new comers in the Legends Untold experience. We offer an enhanced quest system, war rankings, clans, arena code, easy development and rewards for players who are not only good a pkilling, but players who put the effort into learning the mud. A new immstaff of quality MUD designers has been formed bringing new ideas and orignality, to a veteran PK mud. We will see you there. May the Journey never end. ----------------------------------------------- Mud : Legends: A Rockman Dash MUD Code Base : [SWR] SWR 1.0 (Minor changes) Telnet : legends.rmud.net 5555 [24.31.201.7] WWW : None Description : Legends: A Rockman Dash MUD hopes to be the first based on the MegaMan Legends series of games. As of now there are only two new areas. All but the academy has been removed. There aren't any new races to pick from yet, but once we have a coder there will be a lot of changes. If you don't care about the limited areas, stop on in, though I can't guarantee a fun time until the MUD picks up. -- Hazama ( Head Administrator ) ----------------------------------------------- Mud : Lensmoor Code Base : [Rom] Many Changes Telnet : lensmoor.org 3500 [198.94.138.118] WWW : http://lensmoor.org/ Description : Lensmoor is a cross between a roleplaying mud, and a hack&slash mud. Players are encouraged to roleplay, and are often drawn into roleplaying situations, and efforts are made to reward good roleplaying, without the overbearing nature of many strict roleplaying muds. Players are able to become part of the world, operating their own stores, crafting their own goods, and governing towns and clans. At the same time, traditional mud diversions such as questing and leveling are supported for the times when other players involved in your plots aren't online. The mud averages over 50 players online at a time, with over 100 at peak times, so there are always people to interact with. Technically, Lensmoor is a superior game. It is typically up for months between crashes, worthy player suggestions are implemented within days of suggestion, new areas are constantly created, and our website is one of the most integrated mud website around, allowing full access to whois (finger), notes, maps, helps, and more. ----------------------------------------------- Mud : LevensMOO Code Base : [MOO] Telnet : levensmoo.net 7777 [213.73.178.184] WWW : http://www.deepwinter.com/ Description : LevensMOO is based on the epic novel Imajica by Clive Barker. We are recreatig the world of the Imajica, dividing the MOO in 5 diominions. The fifth is earth (mainly Londen) and that is where one will spend the most of his/her time untill he/she gets enough of her memory back to progress to the other dominions. The MOO itself is only in dutch. ----------------------------------------------- Mud : Leviathan Code Base : [LP] Leviathan (NM IVa) Telnet : leviathan.com 1691 [208.146.72.65] WWW : http://leviathan.com/ Description : The Leviathan has been devouring electricity since November 1, 1995. Since then, many have entered to chase and point lance at its white hump, a medieval/sci-fi hybrid where grave-expressioned sorcerers and bristling warriors make their livings alongside sinister aliens who perform experiments upon abductees in sterile orbiting laboratories. Here is a world so distinguished from all others, that you will hearken to its wild strangeness with childish fireside interest and awe. Leviathan features: multi-classing, enhanced limb combat, 9 schools of magic, detailed life skill system, the battle arena, guild wars, player owned shops, player-owned real estate, player-stalking bounty hunter, personalized autoloading equipment, a stable mud-government, mud-commodity stock trading, exacting quality standards, and a friendly family of players to welcome you home. ----------------------------------------------- Mud : Life After Death MUD Code Base : [Rom] Telnet : venus.cs.teiher.gr 9000 [193.92.8.131] WWW : http://venus.cs.teiher.gr/~xristos Description : Life After Death is a newbie's friendly roleplaying/player killing mud. We offer six clans that mortals can join for power and protection. By joining a clan you are able: * To be trained in new fighting techniques and be teached in new spells as well. * You can be advanced in the clans' hierarchy by being an example of discipline and self sacrifice. * Clan halls guarded by well trained guardians are offered for protection,discussion,training and meditation. * An extended selection of ten races, each with it's own abilities/unique characteristics and life's style. * An extended selection of nine classes each with it's own philosophy. * Mob programs, and Obj programs. * Immortal's running quests, that have been carefully studied to fit each level and class. ----------------------------------------------- Mud : Life in the Savannah Muck Code Base : [MUCK] ProtoMuck v. 6.01 Telnet : squeeky.cytag.nl 11000 [62.108.8.17] WWW : None Description : A brand new TLK muck, with Tarzan thrown in. We are currently accepting all FCs from both movies, and also all other types of animals. We currently have a primate lands, meerkat colony, three prides, and an anti-pride group, which should open up quite a bit of RP. So, come check us out. ----------------------------------------------- Mud : A Light In The Darkness Code Base : [MUX] 2.0 Telnet : bb12.betterbox.net 7778 [209.83.132.85] WWW : http://alitd.iwarp.com/ Description : Close your eyes. Be surrounded by the darkness. Imagine a small pinpoint of light. Babylon 5. A Light In The Darkness. Come and join our world. We don't claim to be the best MU* out there, but we'd like to think we are. We have a friendly staff and will offer many TPs as time goes on. We will listen to player input and players are more than welcome to run TPs of their own. We will make small little canon breaks through the game, but we hope to stay on track with the Babylon 5 universe. However, what goes, goes. If we cannot stay on track, then we will break. We believe that /YOU/ the player should have the right to create the story as you are the one RPing on the game. We will interefere as little as possible, leaving the game to the players for the most part. FCs are open and are waiting for application. To see who is available, come and check us out. ----------------------------------------------- Mud : Lightning MUD Code Base : [Circlemud] Modified mud. Heavily to some degree Telnet : nohbuc.com 3333 [24.24.27.28] WWW : http://www.nohbuc.com/~mud/ Description : Lightning MUD has been developed for about 7 years. I used to exist on oberon.krans.com. Due to loss of contact of the machine owner, I lost my site. However, I've saved a backup on my local machine. ATM, I'm still implementing features. Player wipes will happen sometimes, with very little notice. I'm looking for a limited number of builders. I don't want 500 builders, but I don't want idle buidlers either. I normally will build myself, but I spend more time in the code than anything. I'm frequently tough to contact, but you can contact me via E-mail at the above address. ----------------------------------------------- Mud : Lima Bean Code Base : [LP] LP -- MudOS + Lima Mudlib Telnet : lima.mudlib.org 7878 [24.149.18.52] WWW : http://lima.mudlib.org/ Description : Lima Bean is the official development and support site for the Lima Mudlib, which boasts such features as zork-like natural language parsing (put the third red baloon in the basket), a flexible modular design to select features for your mud, Intermud-3 support, a top-flight security system, many many features for player usability (news, socials, channels, etc), menu driven administration, etc... Lima is currently the most advanced and best-desgined LP mudlib available. ----------------------------------------------- Mud : Link To Perfection Code Base : [Aber] modified iDiRT 1.82 Telnet : entropy.tmok.com 6715 [204.17.163.11] WWW : None Description : Link To Perfection is an AberMUD based on iDiRT 1.82. There have been heavy modifications made to the code base. There are some original ideas inside the MUD that are very fun. We offer a place for people to come and enjoy themselves, and to chat. The MUD also has great newbie assistance. Hope to see ya on! ----------------------------------------------- Mud : The Lion King Code Base : [MUCK] Telnet : muck.tlkmuck.org 7675 [216.189.110.14] WWW : http://www.tlkmuck.org/ Description : The Lion King--a movie which touched the hearts of millions and has continued to do so in the form of a game: The Lion King Muck. The Muck has returned to TLK's roots, and is about to begin the rule of Ahadi, father of Mufasa and Scar. If you are interested in being a part of the history that will shape the way we look at the Lion King, then join today! You can play any creature you like that is present on the African Contenent--a lioness, leopard, cheetah, hyena, elephant, zebra, civet, serval, antelope, eagle. The possibilities are endless! Come visit us and discover why we have been here for seven years and are still running strong. ----------------------------------------------- Mud : Lion of Judah MUD Code Base : [Smaug] Heavily Modified Telnet : loj.kyndig.com 2222 [207.44.134.24] WWW : http://loj.kyndig.com/ Description : Lion of Judah is a new MUD with a Christian basis. It is founded in the time frame of futuristic/present day and has lots of enhancements like email, cell phones, pagers, and all kinds of guns and what not. ----------------------------------------------- Mud : Liverpool: Twin Cathedrals Code Base : [MOO] Telnet : liverpool.o-r-g.org 2001 [207.113.83.225] WWW : http://liverpool.o-r-g.org:8000/ Description : Liverpool: Twin Cathedrals is a World of Darkness game set in modern day England. The game focuses equally on Sorcerer, Numina and other Mortal+ spheres as well as Vampire. We are seeking to build a high plot, low power level game where there is always something for everyone to do. The game has been built by a pair of people who have lived in the city of Liverpool for three years. The core code base has been worked on for over five years and many additions have been made specially for this game. The setting and house rules have all been well documented and staff are always open to suggestions for improvement. ----------------------------------------------- Mud : LochNess Code Base : LP Telnet : lochness.imp.ch 2222 [157.161.139.30] WWW : None Description : Lochness is one of the older muds, but what it lacks in modernization, it makes up for in atmosphere! Both players and wizards are generally friendly and helpful, especially to newbies. Geographically, the mud is divided into a multitude of domains, each with a different theme and a different team of wizards working on areas. There are six distinctive guilds to choose from, and plenty of quests to challenge players. It is not, and has never been, Lochness' policy to instawiz players, but once a player reaches a certain level, he is presented with the option of either wizzing, or playing the higher levels. Obscenity on public communication channels is frowned upon, although players may say what they like to each other in private :) As for the number of people who play Lochness, it is certainly a small mud in that regard, but we look at it as having a 'small town' ambience in which everybody knows everybody else. ----------------------------------------------- Mud : LogMOO Code Base : [MOO] 0.1.0beta8 from 1.8.0r5 LambdaMOO server code Telnet : ahynes1.homeip.net 7777 [24.45.115.39] WWW : None Description : LogMOO main purpose is to be the most interconnected MOO. We presently have IRC, SOAP, and SunNET interconnections, and more are planned. LogMOO has been used for class room teaching of literary works such as 'Winney the Poor' and 'Brave New World', And we are open to new concepts. More comming in description later. ----------------------------------------------- Mud : LooneyMUD Code Base : [LP] based on old Discworld Telnet : looney.com 8888 [216.158.63.6] WWW : http://www.looney.com/ Description : LooneyMud is a myriad of things, depending on your point of view. For some people here, it's a way of life, a place to always fall back on for friends and recreation, while to others its a place to languish and fail, a waste of time to be avoided. It's a world filled with pop culture, some of it faithfully transposed, and much of it faithfully ridiculed. A virtual world filled with travellers from all ends of the online globe, all backgrounds, races, colours, and ages. Most of all, its a good place to kill some time. On LooneyMud you'll travel throughout the realms of pop culture's creations, tainted through the efforts of our Creators to provide as much abnormality as humanly possible. Most subjects tend to be drawn from television and the cinema, ranging through comics to cartoons, from sitcoms to major motion pictures. You take on the persona of someone immersed in this alternate reality, your skills and outlooks shaped by your choice of membership to one of our many guilds. You then guide this character through 300 levels (which is much less than it seems), to eventually rise either to hero, an immortal-like level, or perhaps even make the jump to Apprentice Creator, beginning a whole new way to take your character further. LooneyMud, its cooler than Canada, and you don't need to pass through customs and declare your cigarettes. - PiGFacE ----------------------------------------------- Mud : The Lords Code Base : [Dikumud] Realms of Anatolia Telnet : venus.cs.teiher.gr 7300 [193.92.8.131] WWW : None Description : The Lords is a middle aged merc based mud.It has 13 classes 18 races and supports up to 100 players. It also has cabals , quests , tones of objects and mobiles (creatures NPCs )and immortals. Maximum level reached is 91 - Heroes (more than 91 are immortals ). Just try it out! ----------------------------------------------- Mud : Lords of Midnight Code Base : [GodWars] Diku Godwars Highly Modified. Telnet : narft.com 4000 [65.81.69.70] WWW : http://lom.narft.com/ Description : Welcome to the Lords of Midnight where your closest friend might become your worst enemy. Where you will have to kill or be killed. Where you will have to grow strong fast or die even faster. Lords of Midnight is a GodWars mud with several 100% original classes. Theses are the classes offered: Vampires Werewolfs Demons Zombies Kobolds Slivers This is still a new mud and we're still implementing ideas but this is your chance to become one of the dark forces ruling our realm. Your chance to become one of the . . . . . . . . Lords of Midnight ----------------------------------------------- Mud : Lords of the Realm Code Base : [Mythran] Merc/Envy/Mythran 3.1.11 Heavily Modified Telnet : lordsoftherealm.org 1234 [12.17.163.18] WWW : http://www.lordsoftherealm.org/ Description : Come Explore the Realm. Many new areas are in the works and as they finish we'll start moving some of the old unused stock areas out. We are presently at 6000+ rooms and still building 13 classes and 27 races to choose from. Player run Houses, many new spells/skills also. 6 Quest races available for purchase with questpoints. Lords is a medieval fantasy mud dedicated to the entertainment of the players. If you feel like killing a goblin, slaying a demon, kicking a puppy around, questing, or just kicking back and being social this is the place to do it. So come join us, we are always changing, so have a look around, I am sure you won't be disappointed. ----------------------------------------------- Mud : Los Muertos Code Base : [MUCK] Glow MUCK 3.1.8 Telnet : lmvtmmuck.lostweyr.org 1212 [209.77.107.10] WWW : http://hometown.aol.com/lmmuckvtm/enter.html Description : Tucked away in Southern California, somewhere on the outskirts of San Francisco and Hell, lies Los Muertos, The City of the Dead. Welcome to Los Muertos, California. Theme of Vampire: The Masquerade - Los Muertos The theme is based on Vampire: The Masquerade, a White Wolf RPG Check Out www.white-wolf.com. Allowed Characters are listed under NEWS Species on our website. Our staff is courteous, and patient. We are an RP/Social MUCK. Players can engage in RP or choose to socialize. The RP is free form, meaning its off the top of your head. A sort of cross between table top and Live Action. There are TinyPlots that are set up by the RP staff, and players may or may not participate. MUCK is small at present and eager for new players and can be built up. Builder bits are issued only to experienced builders. Come see what we can offer you. Most active time of players is 4pm - 6am EST, but MUCK is open 24 hours. You can sign on and request a character by typing @request. If a character wizard is online, they will process ASAP. If not, it will be mailed to you within 24-48 hours. We are currently seeking players who are tired of MU*'s who force you to RP, who restrict your emails, who are tired of FURRY MUCKS, and want to have FUN! We are, however a Rated R MUCK, so please be 17 and over, or your character will not be approved. We do have violent content and our website does post a Rated R Warning label on the entrance page. Sorry, but we have to cover our butts. This isn't Buffy, Dracula, Anne Rice, Lost Boys, Blade, or anything you've seen, except for the short lived series, Kindred: The Embraced. ----------------------------------------------- Mud : The Lost Book of Merlin Code Base : [Rom] Modified Telnet : merlin.iflipout.com 5000 [63.225.58.181] WWW : http://www.iflipout.com/lostbookofmerlin/index.html Description : Are you looking for a MUD with a real story? A MUD where it isn't just hack and slash? Enter the Book of Merlin, a MUD designed by players for players. We have an ongoing storyline which will be sure to entertain any layer, and ages, which are tied into the storyline. The Lost Book of Merlin challenges players to enter a medieval world set in the Middle Ages. During that time, knights and others fought for fame, money, and other things that made them happy. The Holy Grail was one of these. Many have tried to obtain the Grail for themselves, but failed because of competition and the guards of the Grail. Now is the time torejoin the forgotten and win the Grail for yourself. Featuring (currently, but will change): 200 races, 12 classes, 400+spells and skills, 100+ unique spells, special domains for each character, a unique weather system, wars, misisons, abilities, and other fun and unique things. Classes include (currently): Warrior, Mage, Cleric, Necromancer, Thief, Barbarian, Paladin, Druid, Witch, Warlock and Monk. approximately 20 classes (total) will be added. Reincarnations, Remorts, Evolutions, Mutations into 300+ races including Cyclops, Behemoths, Angels, Dragons, etc. Quests and rewards are included, and players will be rewarded for completing them by immortals. There are automatic tounaments, an arena to battle other players, a lotto system, a town system with an economy, special abilities for each class and a whole lot of stuff to explore and enjoy! ----------------------------------------------- Mud : Lost Histories of Dragonlance Code Base : [Smaug] Customized Telnet : histories.wolfpaw.net 4100 [216.194.99.8] WWW : http://www.lostdragonlance.com/ Description : Lost in time were the histories of dragonlance. Going back now it seems there are more than only a few of the histories that were left out. Become one of those histoical figures and make it into.. THE HISTORIES OF DRAGONLANCE. ----------------------------------------------- Mud : Lost In Time Code Base : [LPmud] LP MUD Telnet : lit.fsid.cvut.cz 7680 [147.32.160.85] WWW : http://lit.fsid.cvut.cz/ Description : Lost in Time (LiT) is located in the Czech Republic and most players are from the Czech and Slovak Republic. The world of LiT is covered mainly with water, and life is concentrated on four main islands. On LiT You can encounter new and original features sentient forests with trees avenging those who harm woods. Dreams. Detailed ethereal travel through The Ways. Mages drawing power from magical intersections, mighty hunters of the night - the Warlocks, powerfull Paladins wielding hammers summoned from the gods, Druids lovingly caring of their woods, Healers devoting their lives to healing and Mercenaries, brutal warriors valuing honor higher than life. You can forge Your own weapons, compete in fishing contests, buy Your own houses or even lands, fight in the orcish tunnels in Halia, find the great magical sword Doombringer, defend Wyzima against raids of orcish warbands or go exploring the infinite depths of the Chaos dungeon. And best of all - with the help of our friendly players and creators you can do nearly Anything if it suits our theme. New areas and skills are added constantly. ----------------------------------------------- Mud : Lost Legends Code Base : [LP] Discworld based Telnet : oldlegends.genesismuds.com 2020 [169.207.182.235] WWW : http://oldlegends.genesismuds.com:2023/ Description : 'Lost legends is a land of full of tales of old myths and legends, heroes from the past and the fortelling of those yet to come. Adventures lie at every turn as adventurers travel in search of fame and fortune but above all to fulfil the prophecies which have drawn them into the world of Lost Legends.' -Shimmer (Sorcerer). A quick link to see who is currently online: http://www.oldlegends.genesismuds.com:2023/who.c ----------------------------------------------- Mud : Lost Prophecy Code Base : [Smaug] Smaug 1.4a Modified Telnet : bb13.betterbox.net 2700 [216.178.14.90] WWW : http://lp.betterbox.net/ Description : Lost Prophecy is a medieval world based on modified smaug with many new areas. Our builders discuss many issues with players, to make a truly original mud with player touches. We encourage roleplaying and have a very friendly staff to welcome and encourage all new players. Our Smaug codebase has been slashed, battered, and altered in as many ways as you can think of to make your mudding experience worth while. We immortals are former players so we know what YOU want. New classes have been added recently, Dragon, Djinn, Angel, Demon, Assassin, Bard, and Psionicists. Bards and Psi's are VERY unique classes, with mostly original skills/spells. Bards even SING! Come visit the lands of Lost Prophecy and see the differences for yourself... ----------------------------------------------- Mud : Lost Realms Code Base : [Rom] Rom 2.3, heavily modified Telnet : 213.180.31.16 4000 WWW : http://213.180.31.16/ Description : Based on the works of J.R.R. Tolkien and R. Zelazny, Lost Realms is the perfect blend of both worlds: Middle Earth and Amber. War. It never ends. When good and evil clash, the heavens cry, the winds howl, and the rivers flow red. The sounds of metal against metal echoing through the night, as one kills, and is killed. Towns that can be conquered. Strongholds which offer great protection for the newbies and those wounded in battle. Staggering numbers of spells and skills to choose from, to heal, and to harm. All waiting to be discovered in the huge world of, what is basically, an everlasting battle arena. 14 races. 1 aim. The Good, the Evil, and the Misties, who fight to kill them all. Join us, and get lost in our world. ----------------------------------------------- Mud : Lost Realms LPMud Code Base : [LP] LDMud Telnet : lostrealms.lpmud.com 2116 [208.20.1.203] WWW : http://lostrealms.lpmud.com/ Description : We here at Lost Realms are currently looking for experienced coders/builders to help lighten the load of work we have on our hands.This is a brand new MUD and we can use all the help we can get. If you are interested in helping please log onto our MUD as a guest and talk the the admin. We are a friendly bunch of people who enjoy MUDs and making our players and coders happy. -Corrik, Admin for Lost Realms LPMuD- ----------------------------------------------- Mud : Lost Souls Code Base : [LP] Amylaar Lp Telnet : lostsouls.org 23 [216.138.209.199] WWW : http://www.lostsouls.org/ Description : Medieval fantasy theme with a coherent theme and cosmology; strict quality standards. Detailed limb-based combat (how many muds do you know of where you can tear someone's arm off and beat them with it?). Unlimited player advancement, over twenty two guilds, fourty starting races, dozens and dozens of areas, adventuring companies, equipment saving, ranged weapons, colour. Running on Driver version 03.02.1@140 with Ain Soph (once called LSLib) 1.4.0, a highly evolved 3.2 mudlib featuring the work of some of the best coders on the net. More fun than you can stand? ----------------------------------------------- Mud : LostAges Code Base : [MOO] 1.8.0p6 Lambda Moo w/Ghostwheel core Telnet : mudz.org 6969 [216.217.196.60] WWW : http://mudz.org:6970/ Description : Coded combat, different classes like Knight, Wizard, Thief, Trader, and others. Lots of cool places to explore, beasts to fight, or other players. Running on a fast machine with a fast internet connection, so there's little lag and save times are under 10 seconds currently (compared to 10-15 mins at other places) Check out the webpage to see some neat things you can do to interact with the Moo from the web, reading public lists, sending messages, etc. Anyway, just come log in and save a damsel or 2. :) *** Just recently added Zmud6 MXP support, also has pueblo and fireclient support. with lots more to come in the future! Roughly 100 active players, over 200 total. LostAges is growing fast, and we hope to continue doing so. Skeet ----------------------------------------------- Mud : Lothlorien Code Base : [Rot] ROM 2.4 / ROT 1.4 Telnet : Lothlorien.wolfpaw.net 6000 [216.18.90.2] WWW : http://www.Lothlorien.wolfpaw.net Description : The sun rises on an austere landscape. The songs of birds and scurrying of animals the only thing heard. In the distance is an immense walled city. Myth Drannor as legends have it. You pull your cloak tighter about you, as the chill autumn air bites your flesh. Smiling to none but yourself, you continue on down the High Road. Long have you travelled to reach the fabled city of legend. Now with its pristine alabaster walls so near, your spirit stirs with the excitement and anticipation which forced your first steps. You stop, realizing that the sounds of peace are silenced. No more do you hear the sparrows song, nor the rabbits steps. All is silent. A thunderous voice assails you from ahead, 'Dare not seek refuge within those accursed walls! Think you of yourself so highly? Only those who wish to seek the throne of the heavens themselves dare. So let me help you friend...' Emerging from the trees ahead, a mighty Frost Giant bearing a wicked axe smiles devilishly at you. 'Come mortal...seek death, for I have found ye...' Do you dare challenge the gods? ----------------------------------------------- Mud : Lua-uhane Code Base : [LP] Nightmare 3.2 based Telnet : lua.danicar.net 4444 [24.222.246.120] WWW : None Description : Lua-uhane is a Nightmare 3.2 based MUD. While the underlying mudlib still has original code, there have been many, many additions and improvements over the years. The Lua-uhane world is fantasy based and therefore contains many of the fantasy based character classes such as fighter, rogue, mage, cleric, bard, and kataan. Lua also offers a great selection of player races with unique abilities. Players on Lua-uhane control their own advancement through the spending of experience points gained from combat and questing. Players may use their experience to advance stats, skills, or levels. Level categories on Lua are newbie, mid level, and high mortal. The domains on Lua are large and there is even a whole newbie domain. ----------------------------------------------- Mud : Lumen et Umbra Code Base : [Dikumud] BeneMud Telnet : mclmud.mclink.it 6000 [192.106.243.106] WWW : http://www.leu.it/ Description : Lumen et Umbra is the first Italian mud. It's a set in a medieval fantasy world post roman empire-fallen. Players are organized in RPG Guilds and Clans. Quests are managed both by mud's code and wiz. Pkill it's not allowed except for special events like quests and clan battles. Primary language is Italian. ----------------------------------------------- Mud : Lunar Eclipse Code Base : [Rom] Heavily Modified Rom 2.4b Telnet : lunar.betterbox.net 2500 [209.83.132.84] WWW : http://lunar.betterbox.net/ Description : Lunar Eclipse - News of the Realm: ------------------------------------------------------------ Luna has entered the Time of Balance. The dark forces of Lord Pitch are on the move to subvert and destroy all that is just and good. Lord Kray and his champions wage war against these forces of chaos and evil to prevent the light of Luna from being eclipsed again. ------------------------------------------------------------ Calling all HEROES! Alliances are being made. Journeys are being planned to end the evil threat of Lord Pitch. Pitch's followers are converging quickly to wipe out all that is good. Which side are YOU on? Visit us today and join the battle. Whichever side you take, may the Gods have mercy on you soul. ----------------------------------------------- Mud : Lurking Fear II Code Base : [GodWars] Lurf2 Telnet : lurkingfear.org 4040 [198.94.137.23] WWW : http://www.lurkingfear.net/ Description : Lurking Fear II is based on the World of Darkness RPG Highly modified code dervived from GodWars, ROM, and Lurf1+ ------------------------------------------------------------ - RolePlay enhanced PlayerKill, RP/PK Status based exp gains - Unique blend of PK and actual RolePlay (enforced/rewarded) - Clan and Sect hierarchy by class (Camarilla/Sabbat,Pack..) - Standard GodWars features, plus extensive Lurf originals - Realistic WoD classes - No Jedi, Highlanders, Amazons - Ever growing playerbase - All old Areas standardized and themed, Many original - Too many features worth checking out to list Vampire - 15 improved disciplines with up to 6 levels each - Generations, Clans, Prince, Primogen, blood hunts Werewolf - 8 improved totems, with 4 advanced spirits - Tribes, Alphas, Betas Mage - New mage code with 9 spheres with 6 levels each - Traditions, Archmages, Apprentices Other - More WoD only Classes planned... ------------------------------------------------------------ ----------------------------------------------- Mud : LusitaniaMOO Code Base : [MOO] FooCore Telnet : lusitaniamoo.net 8804 [68.54.1.133] WWW : http://www.lusitaniamoo.tk/ Description : Welcome to LusitaniaMOO - based on The Speaker for the Dead by Orson Scott Card. Log in. Make a character and explore the planet. Stay away from the fence...the piggies are on the prowl. ----------------------------------------------- Mud : LustyMud Code Base : LPMud 2.4.5 Telnet : lusty.com 2000 [216.186.206.131] WWW : None Description : LustyMud is one of the oldest US muds, established in early 1991 and operating almost continuously since then. There is a huge variety of areas with very imaginative themes and strategies. The mud's economy is player-run, with guilds that players manage in order to gain various benefits (heal rooms, teleport rooms etc). Check out some of our games and puzzles (the Puzzle Palace is an all-time favorite, for example) or simply hang out in the bars and socialize. Newbies and old-timers, all are welcome on LustyMud! (Contrary to what the name may imply, this is a G-rated mud.) o=======================================================================o Muds Beginning With: M o=======================================================================o Mud : M*U*S*H Code Base : [MUSH] PennMUSH Telnet : mush.pennmush.org 4201 [128.248.90.39] WWW : http://www.pennmush.org/mush/ Description : M*U*S*H is an eclectic community of artists, experimenters, learners, and teachers. Here, players can create things that will move others intellectually or emotionally, explore uncharted territories in interactive text-based environments, and freely share knowledge and skills in a constructive and friendly setting. ----------------------------------------------- Mud : Macross MUD Code Base : [SWR] slightly modified Telnet : deepfire.net 4001 [66.247.107.20] WWW : None Description : This mud is in the very early stages. After seeing all the lame Gundam Wing MUDs around, I thought I'd try starting a Macross based MUD. I am currently doing the minor coding with SWR and I am looking for some help. I am also looking for a small team of builders to start with areas. Please stop in and see if I am around or just e-mail me about becoming an IMM. Thanks. -Jao ----------------------------------------------- Mud : Macross MUSH Code Base : [MUSH] PennMUSH Telnet : masterforce.org 4242 [207.206.185.86] WWW : http://www.masterforce.org/macrossmush/ Description : The year is 2012 and the Earth is barely recovering from the planet- wide Zentradi bombardment. Despite mass cloning, human extinction is a very real possibility, and every day coexistence with the alien survivors seems to get worse. Still, there is one shining beacon of hope... a way to the new frontier... The United Nations SDF-2 Megaroad-01 Super Long-Distance Colonization Fleet. Join the UN Spacy, become a Valkyrie pilot and protect the 80,000 colonists aboard the Megaroad or join them yourself. Become a mighty Zentradi warrior and defend your right to culture. Just don't fear the unknown. Join Macross MUSH -- Accepting colonists today. masterforce.org port 4242 ----------------------------------------------- Mud : MaddockMUX Code Base : [MUX] Telnet : maddock.svdltd.com 4205 [4.23.75.98] WWW : http://maddock.onlineroleplay.com Description : Maddock is a small town in the territory of Montana, in the American West in the year 1878. Maddock has a wide variety of residents and visitors -- travelers headed farther west, cowboys, ranchers, miners, businessmen, gamblers, farmers, and even the occasional outlaw. The town supports commerce for the numerous ranches and farms in the area, as well as the gold, silver, and ore mines located across the river to the west. Maddock boasts an active group of long-time players who are always interested in drawing in new people. The game is a consensual-based roleplay system where staff and senior players are available to help. New players can develop an original character that suits what they would like to play and they will be offered assistance to weave them into the ongoing story and roleplay of this not-so-simple little town. ----------------------------------------------- Mud : The Madhouse Code Base : [GodWars] Dystopia 1.0.12 Telnet : mud.themadhouse.org 1069 [209.210.236.209] WWW : None Description : The Madhouse, as it's name states, is an insane world. Built on the principles of madness. We are a pk godwars with a crazy idea. We promote roleplaying and social behavior. Quest system is typical dystopia, however there are imm run games and events such as Sick Jeopardy. And Twisted Trivia. We also do riddle master. All of the listed games are social games where imms and players interact. We also promote imm player social interaction because who likes to play a mud where the imms don't talk to you or just don't care. Commit yourself to The Madhouse. The Doctor is in. ----------------------------------------------- Mud : MadROM Code Base : [Rom] Telnet : mad.rom.org 1536 [206.102.31.198] WWW : None Description : Welcome to a realm of MADNESS! Do you, intrepid explorer, dare enter this realm of mighty magiks and bizarre science, of snarling Wolf, raging Dragon, and fearsome Orc?? Come, stride across ancient and unknown lands in search of WEALTH, POWER & KNOWLEDGE! Join the many proud and worthy souls in this colossal quest for adventure.... Prepare to lose your mind... For this is MadROM! ----------------------------------------------- Mud : Maelstrom: The Vengence Code Base : [GodWars] Telnet : entropy.ods.org 2770 [66.26.19.74] WWW : None Description : Maelstrom: The Vengence is mostly based on Ethereal Mists, a Deluxe gw mud. We are a newly opened mud, and eager to welcome new players. Our staff is very friendly and knowledgeable. We are all working hard to making this mud the best we can. We take all suggestions to heart, even if we choose not to use them. We have the basic classes of Godwars: Ninja, Mage, Angel, Demon, Vampire, and Werewolves. We are working on Monk, Highlanders, and Jedi slowly. We try to take suggestions from players, and most of the time there is at least one immortal on to help. We encourage RP to a full extent. If you have any questions, you can feel free to ask them. We provide a fun, newbie friendly environment. Satine and the administration of Maelstrom: The Vengence ----------------------------------------------- Mud : Magia Code Base : [LP] Heaven7 Telnet : heaven7.genesismuds.com 6000 [169.207.182.234] WWW : None Description : Greystaff, the ancient elvish sage, heralds the dawn of a new era, where the sins of past wrongs of deity and mortal alike are wiped clean and the world will start afresh. The brothers of the Bloodwars, the Tanar^Òri, however, have different plans. Gathering together in the Abyss they are plotting the downfall of man once again. The only force that can stop them is an alliance between the Order of the Chalice, a sacred brotherhood of knights devoted to the slaying of demonkin, and the ancient Brotherhoods of Magic, the wise and powerful guardians of Magia. Ille Coronos is where the stand against the darkness will begin, but how will it end . . . ? Magia is an AD&D (2nd Ed) roleplaying mud, offering a wide range of races, classes, spells and skills reflecting an exquisitely detailed campaign world. Advancement in skills and classes is limitless, with special higher level player privileges offered. Newbies are also taken good care of, with maps and equipment freely offered. ----------------------------------------------- Mud : Magical Kingdom of Zeal Code Base : [MUCK] NMC1.21 (Release 4) Telnet : etoilestudios.org 4201 [66.168.201.126] WWW : http://www.etoilestudios.org/~zeal Description : The Magical Kingdom of Zeal is based on the Zeal time period from the SNES game Chrono Trigger. Come join our cast of Feature Characters from the game as well as original characters in a floating world high above the frozen wasteland of earth! Magic abounds while danger lurks behind every corner... ----------------------------------------------- Mud : Magrathea Code Base : [Rom] Modified Rom 24b4 Telnet : magrathea.magmud.com 2000 [216.100.34.212] WWW : http://www.magmud.com/ Description : Magrathea is a realm that spans eons of time, that encompasses the mystical abilities of magic, and of the mind, that incorporates the most far flung technologies of the future. In this world, it is possible to travel from the distant past, a time of wizardry and of mighty beasts, to the future, where the most awesome of war-machines have been created. This is a realm of great adventure, a place of opportunity where with a bit of luck, and a good measure of skill it is possible to forge a massive empire which spans the whole of Magrathea's existence. Magrathea is loosely based on the Hitchhiker's guide to the galaxy series. It offers a wide range of clans and areas. Magrathea has areas ranging from those based on Babylon 5 and Dr. Who to a modern shopping mall and science museum to classic stock areas with Tolkien and midieval themes. Role Play is strongly encouraged and rewarded and PK is available, but restricted by clan and level. Based on Rom 2.4b but heavily modified, it is easy to play especially for those familiar with ROM, but offers many new features. ----------------------------------------------- Mud : Majik MURPE Code Base : MudOS/Majik Telnet : majik.netti.fi 23 [195.16.192.88] WWW : http://majik.netti.fi/ Description : MAJIK - more than just a MUD The net is packed with a monstrous multitude of hack'n'slash MUDs. It seems as if the word 'roleplaying' has been either completely forgotten or that it has become only a thin footnote in the MUD coders' design book. Because of this obvious lack of essentially roleplaying- oriented MUDs and for the never-dying need to create, the developers of Majik MURPE have courageously accepted the challenge of creating a better MUD, where the number one emphasis is on roleplaying. All the elements are there: a character training system based on skills instead of levels, a rich, intellectually challenging and virtually endless environment that just forces you to keep on exploring, a complex mythology and religion system based on an entire pantheon of gods and immortal beings etc. Just connect and see for yourself. ----------------------------------------------- Mud : Malanthoria Code Base : [Rom] Heavily Modified Rom 2.4 Telnet : malanthoria.kyndig.com 4444 [64.49.223.8] WWW : None Description : Malanthoria MUD....A Story Never Told. We are a new MUD that will be medieval fantasy based. We have wiped out all stock zones and will be building from scratch. We have a P-kill arena that is immortal controlled in that it is opened by immortals and done as a 'tournament' type activity. We are currently looking for builders and a few good coders. If you are not interested in either, stop by anyway! We love good company! Coraleus Implementor ----------------------------------------------- Mud : Malcolm's Mayhem Code Base : [Smaug] SmaugWiz 2.01 (Smaug Derivative) Telnet : malcolmsmayhem.dyn.dhs.org 4000 [24.217.61.139] WWW : http://malcolmsmayhem.home.dhs.org/ Description : The land of Tyranis is facing dark times. The evil wizard Tazimi, right hand of Xohaden the Dark One, has been freed from the spell which bound him in limbo for 500 years, and is gathering his dark forces to destroy the land. The Archmage Malcolm, right hand of Zanthoris the Great One, has put forth a call to any who will listen to come to his land and help battle the wave of darkness which threatens. If ye be brave of heart and your soul be clean, come join the Order of the Way and help defeat Tazimi and his evil minions. If your soul be dark, come join the Order of Chaos and help destroy Malcolm and his followers. Either path you choose will be challenging and wrought with peril, but if ye think ye hath what it takes, come join us! ----------------------------------------------- Mud : Malevolence Code Base : [LP] Heavily modified H7 Telnet : shwaine.dyn.greystoneapts.com 3000 WWW : http://www.malevolence.com/ Description : A richly detailed world awaits you on Malevolence. Hundreds of areas with thousands of rooms, some of the smartest monsters found anywhere, and a staff dedicated to providing a pleasant playing environment are a few of the things you will find on Malevolence. New areas and code are constantly being added so even veteran players are sure to find new and interesting places to explore. Malevolence is based on a highly customized H7v2.08 mudlib running on the Amylaar 3.2@304 driver. ----------------------------------------------- Mud : Manga Nation Code Base : [Rom] HEAVILY modified, very little stock code Telnet : manga.thedigitalrealities.com 6969 [24.73.195.186] WWW : http://manga.thedigitalrealities.com/ Description : Reikon o Hanashite, release your soul and prepare to enter a world like none other. Welcome to Manganation. We are a mud devoted to RP, with optional Player Killing, with a pk arena system, Japanimation, and above all else, lots of fun. We have combined many of your favorite areas into all original and never before seen areas for you to explore, not a stock area. We have a wonderful and devoted staff who believe a mud can never truely be finished, and we believe everyone is entitled to an opinion, no ideas or suggestions are turned away, we are very newbie friendly and we add things nearly everyday and are always working towards improving the mud and breaking boundries. We have code never before seen, all original ideas ranging from materia items that level on thier own, A unique racial and class evolution system with nearly 50 races and over 66 classes possible. hundreds of new skills and spells Option pk, clans based on your favorite animes. Drive cars around shooting bystanders from miles away, ride a golden chocobo to the top of the city and cast your area wide giga slave spell or take flight as a saiyajin martial artist practicing shotokan karate with powerup gems that allow your hands to become deadly flaming weapons bound for immortality, the sky is the limit, your destiny awaits! ----------------------------------------------- Mud : Manifestation Hong Kong Code Base : [MUX] Telnet : manifestation.dnsalias.org 3110 [205.221.209.152] WWW : http://www.mhkmux.com/ Description : In just over the span of a decade, the world changed forever, for the worse. It started in 2024. Magic, a myth and folktale, was proven to be real. The science community couldn't refute the findings, and this revelation changed the perception of everyone on the planet. Only two years later, a consortium of races from what could only be described as another dimension arrived, identifying themselves as the Fae (For they did resemble and have some attributes of creatures of legend). Technology and magic alike made large leaps and bounds, the thousands of years of research the Fae brought with them already augmenting what was already an astounding rate of discovery amongst mankind. Soon, vampires, lycanthropes, psychic mutants and more would be discovered, as well as an attack by creatures known only as 'demons' that would alter the world forever. It's been almost 50 years since the Wars. Humanity is still rebuilding, still recovering. Now the Breed are in their 3rd generation. The mutants, lycans and vampires are in prominent positions in as many places as they're hounded and destroyed. The number of governments and rulers around the world is infinite. The opportunities are endless. MHK is a game of supernatural horror set in the near future with elements of dark fantasy and cyberpunk flair. ----------------------------------------------- Mud : MarlDOoM Code Base : Custom Perl code Telnet : www.math.utoronto.ca 7777 [128.100.68.51] WWW : http://sushi.st.usm.edu/~jjchew/doom/faq.html Description : MarlDOoM is a successor to Wilson's now defunct ScrabbleMOO, and is frequented by Scrabble(R) players from beginners to world champions. It offers no user programming, no mail services, no character classes, and in general, nothing that would distract from playing our favourite board game. It does offer fully configurable boards and the closest possible implementation of tournament rules, including optional chess clocks, a rating system (actually, several, for variant games and dictionaries), and tournament move protocol. We're currently averaging over a hundred rated games played each day, but if you can't find an opponent, or want to practise against a non-human, there are two robot players that play at an expert level. The user interface is completely internationalised, with your choice of English or French for now, and Spanish under development. This server is also used as a dictionary server for over fifty MOOs running Quinn's @ospd/@osw commands. ----------------------------------------------- Mud : Martian Dreams MUSH Code Base : [MUSH] PennMUSH Telnet : mush.martiandreams.com 7206 [205.201.58.95] WWW : http://www.martiandreams.com/mush/ Description : Martian Dreams MUSH is a player-friendly, heavy-roleplay MUSH based on an original sci-fi theme. The focus is on the lives and struggles of citizens of the newly-established Martian Republic. After decades of oppression and exploitation, the Mars colony has finally achieved independence from Earth. But with this new-found freedom comes a host of new problems. The Martian economy is in shambles, factions vie for the right to shape the future of the fledgling Martian Republic, and Earth has traded a war of bullets and bombs for one of economics and bureaucracy. On the rim of Mars' vast Grand Canyon, the inhabitants of the Martian city Waycross face a host of dangers. Yet this does not deter them from their quest to rise from the ashes and form a new nation. A nation built on the dreams of pioneers, and the blood of patriots. ----------------------------------------------- Mud : Marvel Extreme Code Base : [MUX] 2.0.25.316 #2 Telnet : mxtreme.erisian.net 2008 [216.127.139.7] WWW : http://erisian.net/~mxtreme/ Description : Marvel Extreme is set in the 'real world'. That is, the date is current - bringing our favourite Heroes and Villains of Marvel to life in the very world you see outside your window. The cutoff is pre-Inferno, although the Siege Perilous has still occurred, and there are a wealth of Marvel FC's on hand for you to pick up - ranging from the Avengers all the way through to the X-Men.. and then some! FC's, OC's.. all are welcome to be played, and post-cont Characters will be decided upon on a case to case basis. So, swing on by and take a look around! ----------------------------------------------- Mud : Marvel Unlimited Code Base : [MUX] version 2.0 Telnet : kitfox.vulpine.org 2002 [66.93.134.111] WWW : None Description : Marvel Unlimited is a consent-based roleplaying environment set in the Marvel Comics universe. Many FCs are available for application and original characters are encouraged. In this world, the new dawn of super heroes is just beginning, mutant hysteria is in its paranoid infancy, and the world has yet to see the tremendous sacrifices a handful of people will make for their planet. Essentially, this is a Year One Mux. By this, we mean that all characters will be in the neophyte stages of their careers, and most of them, having only just recently attained their abilities. Please note that character creation is by on-game application and requires a basic knowledge of the English language and its use. The MU Themestaff work very hard to make every concept workable, but changes are likely to be required to every application prior to approval. ----------------------------------------------- Mud : Marvel X-Treme Code Base : TinyMUX 1.4 patchlevel 16 Telnet : 216.127.139.7 2008 WWW : http://www.erisian.net/~mxtreme/ Description : The year is 1998 here. Things are much the same as the Marvel comics would have them. Only they are terribly different. As in the late eighties of the comics, the X-Men entered Siege Perilous in Dallas, the Avengers started a slide into bickering with their West Coast team, Magneto took over the New Mutants, and Charles Xavier was stranded across the galaxy with his beloved Shi'ar Empress. But Inferno never happened. Hatred of mutants did increase, and the X-Men did find their way home, some altered more than others by the Siege. But again, Inferno never happened. This means that Nathan Summers was not held captive by the Goblin Queen. Nor was there any mass 'hysteria' in New York that was later blamed on mutants. This is a superhero mux based in the Marvel Universe in and around the RL 1987 comics. We are a 'setup' type mux (not mail application) and welcome new and good role players. ----------------------------------------------- Mud : Masquerade Code Base : [MUX] TinyMUX Telnet : masquerade.org 9999 [169.207.182.236] WWW : http://www.masquerade.org Description : Accept no imitations! Masquerade, the progenitor of the Storyteller Mushes brings to you the original in Gothic Fantasy. Vampires crawl about the city of Albuquerque, their fingers in every pie. Shifters plot to strike against all tainted by Wyrm. Mages attempt to hold on to their realities. And Mortals toil fighting against the darkness, the gangs, the Mafia, and the Law. Everyone faces the challenge of living in a Dark World, where unusual occurrences are common place, and a nightmare could be lurking around the next corner! But wait! Masquerade is more than darkness and evil conflict. It is a place for spiritual creations, for street music, for painting, for love and partying. It is the place to have a good time! Come join the grandfather of intrigue, and experience the mystery and mystique that awaits you within. ----------------------------------------------- Mud : Materia Magica Code Base : [Custom] IEN Telnet : materiamagica.com 4000 [216.30.107.50] WWW : http://www.materiamagica.com/ Description : Welcome to the ancient land, where adventurers can live out their most incredible fantasies. Journey through a world where dreams are reality and the supernatural is natural. Enter a world of high fantasy, where dragons are real and adventure is everywhere you look. Step through the worldgate and become one with your dreams... Materia Magica contains a fantasy world, an alternate reality set apart from our own. It is a text-based, multiplayer interactive adventure game through which people from this world can escape the pressures of reality and live out their wildest fantasies. Alyria offers the amenities of the Earth you always wished for, a place where the sword and magic rule, a place of good and evil, of valiant deeds and dark sorceries. Formerly listed as Moongate Online. ----------------------------------------------- Mud : Matrix 9001 Code Base : [Circlemud] 3.0 bpl 20 with OasisOLC, DGpl7 Telnet : matrix9001.d2g.com 9001 [12.239.163.213] WWW : None Description : Looking for builders. Mud is up and running for building only. Currently, all Stock zones are loaded for informational purposes only and are not accessible to mortals. Once new zones are built, all stock zones will be removed. ----------------------------------------------- Mud : Matrix Mud Code Base : [Circlemud] CircleMUD version 3.00 beta bpl 17 Telnet : matrixmud.dyn.ee 5050 [213.219.108.162] WWW : None Description : Since i first saw The Matrix ... wow! I began to really like it and had an idea to put that in my Mud, because currently I hadn't any theme over there. At the moment the Mud is empty most of the time, because i don't have time for coding so much. I'm looking for active people for my staff - maybe 1 more coder and alot of builders who have alot of great ideas to make this Mud better. When you logon, go west and leave your message there, better include your e-mail also, if you are a busy person. See you there! Crimson ----------------------------------------------- Mud : MatrixMUSH Code Base : [MUSH] Modified PennMUSH 1.7.5p7 Telnet : profs-study.homelinux.org 4201 [68.82.180.19] WWW : http://profs-study.homelinux.org/mmweb.nsf Description : So... you want to know what the MatrixMUSH is? No one can be told what it is, you have to see it for your self... Take the blue pill, close this window, and believe what ever you want to believe. Take the red pill, connect to profs-study.homelinux.org :4201, and see just how deep the rabbit hole goes. - The_Prof ----------------------------------------------- Mud : MediaMOO Code Base : MOO Telnet : mediamoo.media.mit.edu 8888 [18.85.11.138] WWW : http://www.media.mit.edu/~asb/MediaMOO/ Description : MediaMOO is a professional community for media reseachers. The first 'professional' MUD, MediaMOO has been open since January 1993, and is home to a thousand artists, anthropologists, computer scientists, psychologists, writing teachers, and others. An application is required to become a member, and all members are identified by their real names, email addresses, and a description of their research interests. ----------------------------------------------- Mud : Medieval Theatre Code Base : [LP] Telnet : metafocus.net 4000 [12.155.142.123] WWW : None Description : Every game has its types of players. Some play the hero, while others the villain. From the fool, the thief, and the merchant to the scientist, the mystic, and the noble, there is always a niche someone fits into. The MUD experience is a theatre of personalities playing out their egos on the game stage. Whether a player comes to conquer all or to setup a tavern, we want it all to be possible at Medieval Theatre. At this time, we are a development site that is about one year old (started Jan 7 2001). We are seeking coders and builders to help make our world, however, because of a recent influx of new wizards, we would like you to write a significant letter of purpose that would clarify your goals as a wizard and the projects you are interested in. Try not to be particularly fixated in this letter as your plans must be flexible enough to fit into the type of game world that MT is, which of course, you must look at before making any implementation level decisions. To apply, send your e-mail to the listed address. Our content is not very extreme, but we should say that this is not a 'family mud.' If you watch television, however, most of the content should be suitable for you. ----------------------------------------------- Mud : Medieval Times Code Base : [Circlemud] Totally customized, no circle left Telnet : medievaltimes.dnsalias.org 8500 [66.68.127.9] WWW : http://medievaltimes.dnsalias.org:8505/ Description : Welcome to Medieval Times, where magic users and melee types come together to defeat powerful dragons, grand wizards, and the evilest demons known to the land. Medieval Times has pure and hybrid classes and races, we have a physical and elemental damage system, trade type skills, auctioning system, ANSI color, over 60 unique zones, millions of NPCs, level based armor and weapons, along with class and race restrictions and bonuses. We have a remort system where as a level 50 mortal, you may choose to remort, starting back at level 1 but you now can achieve level 100 (Hero), gain your skills back at a sooner level, aquire new skills, and special rage attacks and defenses at 50+. We here at MT love ANSI graphics and provide a unique coloring display designed to enhance your playing experience. You can also do much more than hack and slash, we incorporte mob classification and random items are dropped that can be used in certain trade skilsl and quests. Come conquer our realm! ----------------------------------------------- Mud : Medievia Code Base : [Custom] Custom Telnet : medievia.com 4000 [206.245.175.232] WWW : http://www.medievia.com/ Description : Come discover a world of swords and sorcery and rediscover yourself. One of the oldest, most popular and largest games of its kind, Medievia is a role playing fantasy of massive scope and depth. Hundreds of players interact in real time in order to develop their skills and resources. Medievia boasts over 4 million rooms, 570 zones and an average of 550+ players online. Why is Medievia so great? Well, despite the size of our world, we have an extensive help system for new and old players, real-time dragon flight, clans that become like families, bloodlines where you can have children and become a legend, an awesome live auction system, 124 levels with benefits for achieving the highest level of hero, herobattles that can be wagered on and watched, dragon battles where it takes 18 or more of the bravest and strongest to win, autoquests, a true player-driven economy, a multi-class system, dynamic formations for fighting, trading across a wilderness where roads don't matter, attacking mob factions that hunt down your freight, its own weather system, an awesome online newspaper, interactive zones, quests and much more! ----------------------------------------------- Mud : Mediterranean Nights Code Base : [MUX] Telnet : mushpark.com 8888 [207.8.143.27] WWW : http://www.akurah.net/monaco/ Description : Come join the rich the famous and the dead in the old city of Monaco. Set below a fictional French countryside, lies the very busy and hectic city of Monaco. Stone buildlings with red tiled roofs line the streets with the occasional old world villa looming over older, short stone buildings. The city is a tourist attraction and the playground of the very wealthy, but what lurks behind an old stone alley, or hides in the cliffs looking over the Mediterranean Sea? Do you dare to look? ----------------------------------------------- Mud : Mega Man Mush Code Base : [MUSH] PennMUSH version 1.7.5 patchlevel 9 Telnet : mmm.betterbox.net 1997 [209.83.132.90] WWW : http://mmm.betterbox.net/ Description : ==================== Mega Man Mush ========================= The theme has brought together the timelines of most of the Megaman games and melded it into one complete story. Four major factions fight for the fate of the world: Repliforce (Led by General, a group of reploids who serves the official defense force of the world), The Maverick Hunters (Led by Dr. Light and Rock (Megaman, X), an elite gathering of reploids that work outside of government regulations), The Mavericks (Led by Sigma, a group of reploids infected by the Maverick Virus, causing them to have an uncontrollable hate for mankind), and the Robot Masters (Led by Dr. Wily and Bass (Forte), a group of androids built by Dr. Wily, who is bent on world domination.). Along with these four factions, the fifth faction, the Civilians, consists of humans, androids, and reploids, with functions ranging from regular citizen, to Secretary-General of the UN, to a member of the Yakuza, to an elite Strider. We are always accepting applications and the entire staff will be happy to help you in any way possible. http://mmm.betterbox.net mmm.betterbox.net port 1997 ----------------------------------------------------------- ----------------------------------------------- Mud : Megatropolis MUCK Code Base : [MUCK] WinProto Telnet : gfm.no-ip.org 8888 [24.85.178.245] WWW : None Description : Megatropolis MUCK is a multi-themed MUCK that is generally more targetted towards furries, and furry type people. There is primarily a Furry Cyberpunk theme area, but all themes are encouraged. Building new areas is encouraged as well. Characters are created immediately, no application form required. We have friendly players, informative wizards, a large, stable computer base. Accepting new players now! ----------------------------------------------- Mud : Melmoth Code Base : [Rom] MCB 2.1: Rom2.4b2 w/ 6 yrs. Development Telnet : melmoth.org 9000 [24.62.117.12] WWW : http://www.melmoth.org/NewWeb Description : Melmoth is a mud that has been around for a long time; going on 7 years! It would be fairly difficult to outline everything that differentiates Melmoth from your run of the mill mud experience, so perhaps a brief description. Melmoth is a medieval  themed fantasy mud (wait, the unique part is coming :P), with steam-punk elements. Over 150 areas, handfuls of new races and classes, all the 'standard' extras you expect from a mud. Color, Mob/room/obj progs, a 250,000 room wilderness ala 'Nethack', a ton of clans, etc. etc. Player-wise, we've recently kicked off a number of immature players; you know the type, hang out on muds and ruin the experience for everybody. Our numbers may not be Huge, but you will not find a mud with a friendlier atmosphere. Best of all, it has an implementor who specializes in writing code; when I'm not writing code for the mud, I'm making my living writing software. So if you're looking for a new mud, and I'm guessing you are, come give us a shot; a half hour, I bet you'll like what you see. ----------------------------------------------- Mud : A Memoir Of Betrayal Code Base : [MUSH] 3.0 Telnet : betrayal.mushpark.com 2001 [207.8.143.27] WWW : None Description : There exists in the Pacific Ocean many myths regarding the Hawaiian Islands. Some tell the tales of Hawaii's creation as a result of ancient eruptions of underwater volcanoes. Less imaginative people try to claim the Islands are nothing more than small pieces of land that broke off when North America broke away from Asia. We prefer the old Hawaiian belief that the islands are nothing less than the fires of Pele herself. The world is not yet finished. Even now she is being tempered in elemental flame. A Memoir of Betrayal is a new World of Darkness MUSH set in Oahu, Hawaii. It is a place of stark contradictions. A modern city set on the edge of near a tropical paradise. There is beauty and there is death. Our geographic location provides ample reason for the Kindred to be in residence. A natural disaster releases the darkness of the streets to make them perfect for stalking unknowing among the countless thousands. Mysterious magical beings favor Oahu because of both its surrounding lands and the remoteness from the larger over populated lands. These and more move hidden among the cities of Oahu. And let us not forget the greatest beast of all... mankind on the whole. We at A Memoir of Betrayal are looking for mature Roleplayers, who understand the epic journey of the hero. We want those that understand the true horror of existing as an undead. Come and begin your journey of personal horror. Come join us in a World of Darkness. ----------------------------------------------- Mud : Mercator Code Base : [Circlemud] v3bpl15 (Very Heavily Modified) Telnet : mercator.mudhaven.com 2411 [208.161.37.199] WWW : http://mercator.mudhaven.com Description : Mercator has been under intense development for the past two to three years, and has been officially open to players for the last year. The code is built upon CircleV3bpl15, but has been very heavily modified to include 100% original features including: - 14 races, each with unique abilities and attributes. - 7 classes, each with 3 possible remort sub-classes, of which 2 can be chosen. - Vast mainland wilderness (20000+ rooms). - The ocean; steer ships around numerous explorable islands. Other features include: 50 mortal levels; customizable color and prompts; enhanced combat code; an automated PK battle system in the PK arena with stored history and league table; tame, ride and save your own steeds; clans... the list goes on, and on... We look foward to seeing you. ----------------------------------------------- Mud : Merentha Code Base : [LP] Merentha/NM MM-2.03 Telnet : merentha.com 10000 [216.218.240.103] WWW : http://www.merentha.com/ Description : With over 100 players on during the daytime, and up to 120 or more at peek times there are always newbie friendly people on to help out those new to Merentha. A few features which make Merentha more then just a hack and slash MUD include: Player Owned: Player Run: Houses Class Councils Pets Kingdoms Mounts Guilds (Clans) Air Balloons Sea Ships (upgradeable) Merentha is also loaded with quests and games. On long weekends and holidays there are usually special events, invasions or quests held as well. ----------------------------------------------- Mud : A Merging of Fates Code Base : [Rom] 2.4b6 + Modified Telnet : mud.merging.org 5454 [192.76.184.61] WWW : http://www.merging.org/ Description : *** Where will your fate lead you? *** A Merging of Fates would like to welcome you to a mild RP/PK environment to answer that very question. With over 50 races, over 20 classes, 207 levels with unlimited remort, and hundreds of skills and spells, we may have what you desire! Come meet some of the friendliest players and imms around, and learn what your fate shall bring you! P.S. Be on the lookout for the release of MoF2 in the near future! ----------------------------------------------- Mud : Methods of Destruction Code Base : [Emlenmud] Version 2.23 Telnet : mod.modmud.com 7500 [66.166.254.248] WWW : http://www.modmud.com/ Description : Currently under renovation. We've moved to a higher bandwidth connection and are rebuilding the map and retooling the spells. ----------------------------------------------- Mud : Metro: Toronto by Night Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 10 Telnet : metro.spork.com 4201 [209.25.0.211] WWW : http://www.geocities.com/deweyq/ Description : Deep within the black obelisks thrusting upwards into the bitterly cold night a small fire burns in a rusted out garbage can, casting dim halos of orange light on the damp asphalt. Hands raised over the meager heat, a multitude of wretched forms shiver as tattered wet clothes cling to their bodies, leeching the strength from even the hardiest. Nearby, in a small park a tiny child looks out into the shadows, her vision blurred by tears, desperately searching for her mother. A flicker of movement catches her attention and she looks up to see the bushes at the edge of the clearing part. Her scream echoes through the open window of a luxurious basement apartment. There is no one to answer her cries for help. A crumpled body leans heavily against the desk, an expanding pool of blood staining the immaculate Armani suit and the letter clutched in a hand white as ash. Note: Applications required for non-Mortal characters. Come to Metro, where the story -- as dark as it may be -- is the most important part of the online experience. ----------------------------------------------- Mud : Metropolis Universalis Code Base : [MUCK] ProtoMuck Telnet : 65.191.240.141 18888 WWW : http://go.to/mumuck Description : Welcome to Metropolis Universalis, a modern day mega-city where anything can and does happen. Where the man on the street can be much more than a man and the woman next door could be a bearer of dark magicks. Created as a place to be minimally administrated and maximally used for RP fun and mayhem, anything goes on the streets of Metropolis, a city located on the island of Okinawa. Enter if you dare but be sure to leave your sanity at home and pack an extra dose of wit and grit. The streets are even more dangerous than your parents warned you about and more fun than they feared you'd ever have. ----------------------------------------------- Mud : Miami by Night Code Base : TinyMUSH 2.2.3 (custom mods) Telnet : quazar.tamu.edu 8250 [128.194.90.144] WWW : http://www.wolf-song.com/miami/ Description : Miami by Night, up since January of 1997, is a World of Darkness(tm) MUSH set in Miami, Florida, in the first decade of the 21st Century. We support the following second edition systems: Vampire: The Masquerade(tm), Mage: The Ascension(tm), and Werewolf: The Apocalypse(tm). Our Staff prides itself on its fairness, and players can be assured that the rules are enforced equally. Each player is just as important as every other player and staff will not step in to retcon or rewrite scenes to benefit any particular player's 'story' over another's. If you like a game where scenes are not prescripted and you will not be prevented from action as long as you have IC justification, then Miami may be the place for you. There are no quotas for Supers (vampires, shifters, mages, etc.) on Miami by Night in order to give players the chance to play the type of character they want, although each player is restricted to one Super. Mortal character creation uses Mortal Peer stats, meaning a starting stats mortal has the same starting attributes and abilities as a neonate vampire. Transfer characters from other MUSHes in the same general timeline are accepted, provided we can verify stats. More information on character creation and transfer can be found on our web site or by logging into Miami by Night. ----------------------------------------------- Mud : Midian Code Base : [LP] modified LPmud 2.4.5 Telnet : midianmud.com 3456 [64.32.178.81] WWW : None Description : A mix of fantasy and future, this world allows you to gain immense power and prestige. As you advance there will be quests that you will have to solve and obstacles that will be have to conquer. Using your wits and intelligence, you will have to identify many of midian's pitfalls without losing your life. From slaying dragons to mastering Ender, this world comes to you again with its timeless play and fond memories of life before. With four major classes and powerful spells including tornado, behead, slash, and paralyze, Midian offers a wide variety of skills and spells. Only by mastering such spells will you have a chance against Qualinth, the mage in the floating tower. By reaching hero status, then super hero status, your skills and power will be unmatched by any foe. Since 1994 there has been a void in the internet games we call mudding. With the resurgence of midian we hope to bring back the magic it once held for us. Join us in the tavern, for we have many lusty tales of adventure to recall! ----------------------------------------------- Mud : Midnight Hour Code Base : [GodWars] 1996 Heavily Modified Telnet : midnight-hour.org 4322 [65.189.246.169] WWW : None Description : We're back up and under development. We have brought MH back for development purposes. For now we are in Alpha testing. We are reworking clan infrastructures, reworking a bunch of the core systems. Since we are under development, the player base is not extensive, but will grow eventually. we are not pro pwiping, but we don't allow name saving. Pitt ----------------------------------------------- Mud : Midnight Sun Code Base : [LP] MudOS with custom additions Telnet : midnight-sun.ludd.luth.se 3000 [130.240.16.23] WWW : http://midnight-sun.ludd.luth.se:3328/ Description : Midnight Sun is a strictly medieval fantasy LPmud. It is an easy place to get started, but also hides a lot of complexity and challenges you may have to face as you grow. Travel through our world by foot or hitchhike yourself a ride on the back of a dragon. Wander the realms to solve one of the 50+ quests to be found (none of which is required). Ask around to get enlisted for one of the guilds. And last but not least hunt the world to grow as a character and join the famous ranks of our lords and ladies. Midnight Sun believes in a strict seperation between coders and players. When it comes to playing the game and finding your way around you will have to ask advice from your fellow players. For all other issues you may have, feel free to contact any immortal or staff. In general you will find that most people visiting our realms are friendly and willing to help you where they can. We hope to see you there. ----------------------------------------------- Mud : Midnite MUD Code Base : [Rom] 5 years of modifications... Telnet : otakuworld.dnsalias.org 5000 [80.11.149.41] WWW : None Description : Well, Midnite is back from its ashes ! I hope you'll be numerous to come and enjoy this mud, explore our specific areas, chat with players and imms, make your clan wealthy, fight dangers teaming with foes, quest through the world and so on... English is official language, but as our player base is mainly french, French is very often used :) Have Fun, Be Happy, Play Midnite MUD ! Super, IMP back from ashes too... ----------------------------------------------- Mud : Might and Magic Code Base : [Silly] Diku/Silly/MnM 2.06 Telnet : might.crodo.com 4444 [216.162.171.220] WWW : http://might.crodo.com/ Description : Might and Magic is a large fantasy realm containing 17 different races, 15+ terrain types and well over 300+ different spells and skills. The unique spell and fighting arrangement creates a powerful yet balanced combat system for all levels. Both players and immortals are very friendly, offering help whenever it is needed, so come along and join the fun, enter the world of Might and Magic, discover the secret it holds, unlock your destiny and learn the fate held within. For your life is about to change, your journey is just beginning..... ----------------------------------------------- Mud : Might of Krynn Code Base : [Rom] Rom 2.4b6 modified Telnet : mok.betterbox.net 2000 [216.178.14.84] WWW : http://mok.betterbox.net/ Description : Might of Krynn is currently open for alpha player testing and code stability modification. Might of Krynn aims to recreate the DragonLance world of Krynn in the Age of Might. Magic is powerful at this time, and the Empire of Istar reigns supreme over the eastern part of Ansalon. Theocracy is a powerful government style, but the fanaticism of the Kingpriest is yet to come about. Krynn is in a time of relative peace. The human nations of Solamnia, Ergoth and Istar are the dominant trade centers, though Ergoth falls under the annex of the Solamnics at this time. The dwarven nation of Thorbardin and its neighbours Qualinesti and Silvanesti are at an uneasy peace also, with limited trade permitted through Pax Tharkas and Tarsian lands. We are set 1000 years before the Cataclysm would happen. This allows us to be unique in both our time setting, and our recreation of the DL world. The Implementors and Immortals of Might of Krynn welcome all comments, ideas, and suggestions to help create the most realistic DragonLance mud available. ----------------------------------------------- Mud : Milliways Code Base : [MUCK] ProtoMUCK 1.61 Telnet : charis2.dynodns.net 3663 [12.229.249.91] WWW : None Description : Based on the Hitch-Hiker's Guide To The Galaxy 'trilogy' by Douglas Adams, Milliways MUCK is derived from the eponymous Restaurant At The End Of Time. It is a place for social roleplay, for witty dialogue, and for recreational impossiblities. At present a small MUCK, Milliways is liable to stay that way, mainly due to having the rudest and most opinionated staff available. It is a place to play out your stories of low drama and high farce, and to extend your poses with plenty of unnecessary exposition. In theory, character selection is virtually unlimited; there's a whole universe of sentient and non-sentient lifeforms who might arrive here. In practice, the headwizzes rule with a rod of Brockian Ultra-Iron, and laugh disdainfully at anyone who doesn't meet our high standards. Elitist? Yes. If you've already done six impossible things before breakfast, why not apply for a character at Milliways? It's for roleplaying; first, last and always. ----------------------------------------------- Mud : The Mind's Eye Code Base : [Rom] Telnet : mudrealms.net 3333 [216.18.90.6] WWW : http://mudrealms.net/ Description : Welcome to the Mind's Eye ************************************************************ ***Featuring ***8 clans ***2 remorts ***8 classes ***11 races ***Full character customization ***Lots of custom skills/spells ***Well over 100 areas ***Very stable code ***Great imms, and lots of quests. ***52, count 'em, 52 mortal levels. ************************************************************ ============================================================ Looking for an all around great place to mud? Well, you've found the right place. The Mind's Eye is a great mud, with great players, areas, and code. Whether you're a newbie, or an old school mudder, this is a great place to play. ----------------------------------------------- Mud : Mindcloud Mud Code Base : [GodWars] mcloud v2 Telnet : mindcloud.kicks-ass.net 4000 [12.229.208.82] WWW : None Description : The original Mindcloud mud is back and progress is going to improve the codebase and remove more of the stock stuff and add more originality to eventually release. Please stop by and see whats happening. Zarius ----------------------------------------------- Mud : Mindor Code Base : [Rot] [Rot] Telnet : dragonabyss.dynu.com 4000 [64.218.91.46] WWW : None Description : Mindor. New mud based off orignal ideas. Still mostly stock and have not linked the new areas yet. We are looking for players who would love to help shape the mud as much as the immortals do. Currently have two builders working thier tails off to get areas done along with myself. ----------------------------------------------- Mud : The Ministry Code Base : [MUSH] TinyMUSH version 3.0 Telnet : carcosa.org 6969 [63.214.237.160] WWW : http://carcosa.org/ Description : Monolithic skyscrapers. Bizarre, praeterhuman sculpture. Miles of city streets, crammed with shops and galleries, oddities and objects d'horreur. A secret sleeping beneath the city, slumbering but growing ever more hungry for light and life. A city lost in time and space, surrounded by an endless black desert under a blood-red sky. ----------------------------------------------- Mud : Mirkwood Code Base : [Rom] Heavily Modified Telnet : mirkwoodmud.org 4000 [192.139.173.247] WWW : http://www.mirkwoodmud.org Description : Mirkwood stared in 1995 and is still going strong. Famous for its social atmosphere, its inspired areas, and its professional coding, Mirkwood is a dynamic and active MUD undergoing almost daily code modifications. Recently, the coders implemented an original remorting system and added six new classes. But the largest recent change was a complete remapping of the world that involved splitting the land into two continents and creating an extensive road system. Mirkwood's original and extremely powerful object, room, and mob scripts aid builders in creating immersive areas, many of which are based on the writings of Tolkien. However, Mirkwood's player and immortals are far too eclectic to stick to one theme. The battle-scarred moon Daktor, the red-neck Trailer Park, the magic-loathing city of Pelios, the vast and deadly Ocean, and scores of other areas all await the stalwart adventurer. Mirkwood's custom-designed area builder (Mac/Win) supports the continuous development of new areas. If you love the community of your fellows, join one of Mirkwood's eight tribes, which have huge castles and keeps; their own channels; custom time and weather messages; internal security; shops for armor, weapons, food, and tokens; recall rooms; healers, trainers, and guild masters; and access to a tribal arena. ----------------------------------------------- Mud : Mirrors of the Wheel Code Base : [Circlemud] Heavily modified Telnet : mirrorsmud.net 2222 [64.195.3.69] WWW : http://www.mirrorsmud.net Description : ** NEARING THE END OF BETA * Come join the fun now! ** Step back in time, into an age of Kings, Queens, fades, trollocs and the Game of Houses. Step into a Mirror of the Wheel, where the Creator weaves the Patterns of an age into Age Lace. Find your fate, your thread, be it commoner, merchant, soldier, lord or lady, Aes Sedai or Warder. Some things in the web you may choose...but beware, others may be chosen for you. We support an interactive playing experience between mobs, players and Immortals. 50+ easily accessible player run clans, plus other player created, in theme clans, will be available. A great combat system has been implemented with 54 forms available to certain clans, as well as a true WOT channeling system with 80 true WoT weaves in and lots more planned. All the WOT races will be coming in; so far we have Wetlander and Aiel. We have too many features to mention here, but rest assured we have or will be including everything we can to make this a real world in which to lose yourself. Players comment constantly on our attention to detail and creativeness in creating our world, so come find where your thread fits with us and add to Ta'maral'ailen, the Web of Destiny. You wont be disappointed! ----------------------------------------------- Mud : Mirrors of the Wheel COLD Code Base : [ColdMud] ColdCore 0.1 (modified) Telnet : mirrors.puremagic.com 1538 [199.2.208.200] WWW : http://mirrors.puremagic.com/ Description : Mirrors of the Wheel is an online Roleplay community devoted to the world of Robert Jordan's Wheel of Time fantasy series. The title is taken from a book within Robert Jordan's world about the alternate worlds that can be found by way of the Portal Stones. This game is just that; an alternate reality of Robert Jordan's rich world in which players assume the role of characters of their own creation in line with Jordan's design. Enter a world where the noble houses sceme against each other; each striving to attain greater power and control through Daes Dae'mar; the Great Game. Enter a world where women control the One Power, a form of magic held in awe by some, held in utter contempt by others. Weave your own threads into our Pattern. Please come and join us in our unique image of Jordan's world. Players are encouraged to make noble or magical characters, as those aspects of Jordan's world are the focus of the game. RP is open rather than sheet-based. Areas open for rp are Andor, Cairhien, Tar Valon and Ebou Dar; newbies are more than welcome. ----------------------------------------------- Mud : Mists of Destiny Code Base : [Rom] Heavily Modified Telnet : mod.homelinux.org 6767 [24.243.255.255] WWW : http://mod.homelinux.org Description : From the ruined ashes of the fabled computer, Fate, comes the world known as Crysona. The remnants of the mighty computer have come to form pools of energy known as mana. The new creatures that have arisen from the gathered mana have overrun the land. Its up to you to help rid Crysona of these malicious fiends. Be a noble Monk and use your moves and combos to decimate opponents. Or be a fabled Dragonsquire and travel through the lands with your trusty dragon. On this heavily modified ROM based mud you will discover a plethora of adventure and power. Or if you feel that adventuring is not your style, you can hunt down other players such as yourself who you deem worthy and kill them for prestige. Come by and take a look and hopefully you will find that one thing that has been lacking from the other muds you have played. ----------------------------------------------- Mud : Mists of Time Code Base : [Ack!mud] Ack 4.3 Telnet : rfimud.com 6540 [63.117.93.3] WWW : http://www.rfimud.com/ Description : Based on the theory of in the of a twisted way that it comes down to reality against fantasy. Most of all the areas and realms in this mud are original and have some twisted personality to them as they fit within the reality vs fantasy framework. Fantasy and the real world is blended well as it is twisted to our crazy minds with the intent of bringing about a champion of the real world or the most mystical being of the fantasy realm. Everything has been revamped and the codebase expanded, meaning its not over as quickly as some people may think. Adept levels expanded to 30 total levels, the unique ability to add yet a third class out of all the remortal class selections. A Semi-Imm level class system has been added, it consists of a total of 5 levels in all, achieving this high status shows that person is to be revered as they become a champion of the real world or one of the Fantasy Lords. These final touches will grant very special and unique abilities to those who are patient enough to last through the wars of Reality and Fantasy. Roleplay is encouraged, but not enforced in most aspects. ----------------------------------------------- Mud : The Mists of Time Code Base : [Smaug] 1.4 [heavily modified] Telnet : arcadianrealm.com 4000 [216.162.99.69] WWW : None Description : The Mists of Time is a MUD that is under heavy heavy development right now, and will likely continue to be for quite a while, but we welcome any who would like to come and try it out, everything is operational and setup to assist levelers. We have made alot of changes to the traditional smaug code and will continue to rip apart even further, look back again and you'll see a whole new realm. We are mostly interested in creating a unique and original -- enjoyable experience. Good luck in your quest! ----------------------------------------------- Mud : Mithreal MOO Code Base : [MOO] Telnet : rupert.twyst.org 5400 [64.192.106.229] WWW : None Description : Mithreal is a Middle Earth/Medieval oriented MOO based on a unique theme that is still in the development process. Its core lies in a race called the Serydians, the first and only race created directly by the gods. Their power is ancient and strong, working with the very essence of the Universe. This essence, called Lifeforce, is divided into five parts: Fire Energy, Water Energy, Earth Energy, Air Energy, and Electrical Energy. Serydians delve in the arts of working with these energies. Ages ago, a group of Serydians broke away and claimed themselves to be the gods. A war broke out that left much of the universe in ruin. Peace was once again restored and the consorters were banished from the Serydian lands to other worlds. One of them was Earth, where Mithreal takes focus. Those who were banished also lost their memories, and thus developed different cultures and race mutations over time. Many of these races are what are commonly thought of in Middle Earth: elves, humans, dwarves and their like. Others are unique to Mithreal. This is just a condensed form of the theme. A better, more complete version will be available as soon as it is done being written. ----------------------------------------------- Mud : A Moment in Tyme Code Base : [Circlemud] Heavily modified, originally based on CircleMud 3.0 bpl 14 Telnet : tyme.envy.com 6969 [216.103.110.242] WWW : http://tyme.envy.com/ Description : A Moment in Tyme (MiT) is one of the oldest Wheel of Time based Muds on the Internet. Since 1994, our coders and builders have been working hard to bring in unique new features and our own original areas. MiT is currently on our second major revision of the codebase, and our areas are all completely original. At A Moment in Tyme, we have a dedicated playerbase and an excellent, committed staff of Immortals. We have unique systems in place to rank players' mastery in swordplay and channeling (Wheel of Time's magic system). Set five years after the fall of Malkier, MiT focuses extensively on Roleplay. Current player-driven events to advance the plot include: * A military campaign to reclaim Malkier from the blight. * A false Car'a'carn with plans to lead the Aiel raiding into the wetlands. * Succession problems in Andor. ----------------------------------------------- Mud : The Monkey Lounge Code Base : Circle Telnet : monkey.csa.net 5000 [216.22.145.90] WWW : http://monkey.csa.net/ Description : The Monkey Lounge is a casual chat environment where lots of young (or young at heart) people hang out to relax and unwind. Come and join us on our talker where the topics range from sports and music to sex and relationships. Intrigued? So was I when I started chatting there. Now, I'm not just a chatter there, I'm the owner! ----------------------------------------------- Mud : Monolith Code Base : [Smaug] modified Telnet : the-edge.dynip.com 4000 WWW : None Description : Monolith is a fantasy-based Smaug mud with modified code and 100 mortal levels. We are extremely newbie-friendly, and have a heavy emphasis on quests and player-killing. The mud has been run by several different admin over the past few years, so its actually been up longer than listed, but not up with consistancy. We finally found a new server now, so we'll be up constantly. We're looking for builders now so we can add a few new areas in, and a good coder always helps. If you have any questions about us, talk to an immortal online, or catch one of us admins on Aol Instant Messanger: RendakorRahl or Taim14. See ya online! ----------------------------------------------- Mud : MonstaMUD Code Base : [Smaug] completely modified Telnet : iflipout.com 3600 [216.160.236.59] WWW : http://MonstaMUD.com/ Description : -Steel Dagger... 20 gold -Broadsword... 50 gold -Iron Mace... 200 gold -Hunting Osama Bin Laden... Priceless! Our MUD has everything, absolutely NO RESTRICTIONS! Come have some fun while not worrying about whether or not you are breaking rules, because there are virtually none! ----------------------------------------------- Mud : Monster Mud Code Base : ENVY Telnet : mud.idsweb.com 1210 [207.254.32.102] WWW : http://www.angelfire.com/az/monstermud/ Description : Now with 8 base classes, 12 races, and a unique promotion system, Monster Mud offers up to 97 levels of play. For the born adventurer, there are over 50 'non-stock' areas, for that person that likes 'normality', Midgaard is still there for them as well. The mud centers arround Tokyo, run by that famous movie star, Godzilla. His role has changed a bit, but he makes a nice fit as Mayor. Crime is low, and he rampages a bit less. If Elvis as a healer, hiding out in the Little House of Love, sounds a bit too strange, find a different mud, but if your sense of humor tends toward the lighter side, you may want to check this place out. ----------------------------------------------- Mud : MOO Canada, Eh? Code Base : [MOO] LambdaMOO Telnet : moo.ca 7777 [207.228.127.66] WWW : http://www.moo.ca/ Description : MOO Canada, Eh? was formerly known as SchoolNet MOO. The MOO is primarily social, but an incredibly flexible and useful environment for programming is the basis of the MOO. Try out the web interface at http://www.moo.ca, and you'll see that it is a very sophisticated system. With over a thousand users, it is the largest and oldest MOO in Canada. ----------------------------------------------- Mud : MOOFrançais Code Base : [MOO] dynamic web interface + accents support for french Telnet : admiral.umsl.edu 7777 [134.124.15.13] WWW : http://admiral.umsl.edu:7779 Description : The MOOFrançais is a social french environment giving the players an opportunity to get free second-language french classes. Weither you are a french-speaker that wants to chat with other people from around the world (mostly from Quebec and France) or an enthousiastic french learner, we invite you to visit the MOO and help us build the virtual Paris! The MOOFrançais is around since '94, and has recently been completely re-done to support french accents via telnet connections. It also has a web interface based on 'enCore' that provides actual pictures of players, objects & locations, plus an infinite possibility of multimedia contents. It provides as well a friendly tool for users to upload their own media. So come on in! Et si vous parlez déjà français, venez vous amusez dans le premier MOO entièrement traduit et francophone! ----------------------------------------------- Mud : Moonlight Daydream Code Base : [Rom] Heavily (Originally) Modified Rom2.4 Telnet : shaftnet.org 6913 [128.61.37.29] WWW : http://www.geocities.com/moonlightdaydream/ Description : A Moonlight Daydream has been in the works for close to two years now with continual work on the part of both staff and guest builders. We are open to playtesting at the moment and we encourage players to try out our new code. We offer all original modifications (with a very few exceptions) and currently over 40 original areas. There is extensive use of mobprogs which are far beyond the typical greet and random progs found on many muds. Other features include: * 250 player levels * Missile weapons such as bows and slingshots * Vampires * Psionics * Skill/spell tree system * Extensive amusing, helpful and non-spamming mobprogs * Extended races including drow and kender ----------------------------------------------- Mud : Moonlit Hunt Code Base : [Smaug] AFKMud Deivitive Telnet : moonlit.arthmoor.com 2021 [63.168.248.190] WWW : None Description : The World of Moonlit Hunt; a world where ancient civilazations but blink before the eyes of the gods. A world where one may come to escape. A world where one may come to loose oneself... Moonlit Hunt is a Alpha-Stage mud. Its rather messy right now, and we are looking for DEDICATED builders. If you are interested in coding, please be prepared to serve as a builder, at least temporarily. Trust is (as always) a factor. Email caralia@arthmoor.com or kaewos@yahoo.com for any further information. ----------------------------------------------- Mud : MOOsaico Code Base : [MOO] 1.8.1 Telnet : moo.di.uminho.pt 7777 [193.136.20.30] WWW : http://moosaico.com/ Description : The theme of MOOsaico is one cultural connectivity. MOOsaico, like the world, is woven together out of the individual fabrics of a variety of local cultures. Although real world cultures vary from one to another, they re forced by circumstance to co-exist in the tiny confines of the globe, and whatever they collectively form comes to define the world as we know it. So, too, with MOOsaico. What is important in MOOsaico is not what you build, but that you take a sense of pride in it and that you work to integrate it well with its local surroundings in order to create a MOO world that all can explore and learn from. ----------------------------------------------- Mud : MOOSE Crossing Code Base : MOOSE Telnet : moose-crossing.media.mit.edu 7777 [18.85.11.135] WWW : http://www.media.mit.edu/~asb/moose-crossing/ Description : MOOSE Crossing is a place where kids 9 to 13 can learn to program and do creative writing. Kids are making things like baby penguins that respond differently to five kinds of food, fortune tellers that predict the future, and the place at the end of the rainbow--answer a riddle, and you get the pot of gold. The MOOSE language was specially designed to make it easier for kids to learn to program. Teachers are welcome to bring their classes. Parental permission forms are required, and must be submitted on paper either by surface mail or fax. ----------------------------------------------- Mud : MooseHead SLED II Code Base : [Rom] based on 2.3 with 8 years of changes Telnet : 216.39.154.134 23 WWW : http://www.moosehead.mraz.org/ Description : MHS is, MHS was, MHS always shall be. A complimentary mix of long time players and new players all killing eachother (ok, well not everyone) makes for a great escape from RL and into our warped little world. Come by, say 'Hi.' and we'll give you a hard time. Sound fair? ----------------------------------------------- Mud : Moral Decay Code Base : [LP] Telnet : 131.247.113.1 3003 WWW : None Description : Moral Decay is an advanced fantasy LPMUD. Its main features include: * A detailed, limb-based combat system * A dynamic, player-run economy featuring 6 available types of business * (Smelter, Weaponsmith, Armoursmith, Corpse processor, Distiller, Pub) * Eight interesting and diverse classes * (Fighter,Cleric,Thief,Monk,Mage,Necromancer,Druid,Barbarian) * Weapon and non-weapon skills, trained through use * Racial language system, also trainable through use * Wide variety of original areas, including seven major cities * Built-in party system to allow player cooperation * Player Killing allowed, but discouraged... not a PK-wild mud * Experienced players willing to help newbies get started * Well-established environment: Moral Decay was started in 1992 * Lots of fun! ----------------------------------------------- Mud : Mordor Code Base : [Merc] DIKU/MERC/MORDOR 11.0 Telnet : mordor.technomage.net 4000 [207.13.223.21] WWW : http://mordor.technomage.net/ Description : Offering original areas, complete with a very unique ROAD SYSTEM. We have tried to create the areas to the specifications in his writings with the help of several publications including: _The Atlas of Middle-Earth_; _ The Languages of Tolkien's Middle-Earth_; _The Hobbit_; _The Peoples of Middle-Earth_; and many other publications that Tolkien had written himself. Some of the areas we've developed include: Isengard, Gladden Fields, Midgewater Marshes, Fangorn, Shelob's Lair, Lorien(Lothlorien; Woodlands), Lonely Mountain, Ered Duath, Minas Morgul, and much more... We offer Immortal quests, have a full time Questmaster, and are quite responsive to the players' needs and desires. ----------------------------------------------- Mud : Morgavia MUX Code Base : [Custom] MUX 2.1 Telnet : morgavia.exoteris.net 7777 [65.160.204.132] WWW : None Description : For thousands of years all the men and creatures of Morgavia fought each other based on religion. The Unicorn vs. the Serpent. However, 500 years ago, a new God invaded Morgavia, the Demon. The Serpent and Unicorn used their powers to put the Demon to sleep for the time being. However, 200 years ago the Demon awoke and wrecked havoc upon the world creating forces known as the 'undead'. The supreme mortal beings, the dragons got together. The metallic dragons said they should work to destroy the undead. The chromatic dragons said they stood no chance and should join with the undead. And the gem dragons departed south to avoid this conflict. So began the Sundering. The metallic dragons were not enough to stop the threat of the Demon. The followers of the Serpent and Unicorn had to put their differences behind and fight the Demon. In the end, the Demon was put back into its slumber. That was known as the War of the Dragons. However the Demon was not asleep for long. He came back into the world 20 years ago. Again, the followers of the Serpent and Unicorn had to combine their will in order to defeat the Demon. Skylark was aided by his companions and defeated the Demon's mortal form. However, the demon still plagues the heaven as of today. The main threat the demon left behind were the drakons, now choatically preying upon everything in sight. It'll only be a matter of time before they destroy everything... ----------------------------------------------- Mud : MorgenGrauen Code Base : LPmud, property based, native German Telnet : mg.mud.de 23 [194.95.170.205] WWW : http://www.mg.mud.de/ Description : MorgenGrauen is a native German LPmud. It is 24 hours reachable. The players may become Seers (Seher, high level player) or Wizards (Magier) after fulfilling a number of quests. In addition there are lots of other adventures in our quickly growing world. MG features regions of different themes and size. Seers have the opportunity to build their own houses and have faster movement through magic gates. The MUD is open to up to 200 players (latest max. was 190) and is host for 80 players in average (including holidays and weekends). Interested persons may also take advantage of our MudWWW frontend found on our web page, which allows to look around a few places without creating a character or to know any playing commands. ----------------------------------------------- Mud : Morning Star: Across the Horizon Code Base : [SWR] Modified Telnet : morningstar.iflipout.com 1081 WWW : None Description : Morning Star, originally Anime Heaven, was created several years ago. It is a MUD based on anime. Races we offer include: Human, Feline, Senshi, Dark Senshi, Vampire, Angel, Demon, and Vampire. We are slowly modifying once more, as a continuance from the original Morning Star: Across the Horizon. As we have just re-opened in competition with a second Morning Star code, Hearts of Ice, we are lacking players as well, and builders. All players from the previous code have been erased to my regret, but you can safely create your character and play here once more. Come and enjoy the original Morning Star that many have once passed by through. I think you'll find the MUD creative to an extent, and fun to play. --Kaltor, Original Founder of Anime Heaven, Ancestor of Morning Star: Across the Horizon. Note: If you are interested in becoming one of MSG's Immortal staff, please contact us at SerenaM81@aol.com, Immortal or Immortal Request, or something of that nature, as the subject line and you will be sent an application. Good luck! =) -Immortal Staff of MSG ----------------------------------------------- Mud : Mortal Realms Code Base : [Merc] Extremely customized Telnet : game.mortalrealms.com 4321 [24.17.24.95] WWW : http://www.mortalrealms.com/ Description : Mortal Realms is a long time, highly customized mud that is now under new management. It features a VT102 tactical interface unparalleled by other games. Pkill is available in voluntary and restricted involuntary forms. Our world is mostly original areas, with 10,000+ rooms. ----------------------------------------------- Mud : The Mos Eisley Adventure Code Base : [MUSH] Telnet : tatooine.horsetuna.com 5836 [66.51.97.33] WWW : None Description : Based on Tatooine 20 years after A New Hope, the focus of this game is in Mos Eisley. The war is continuing, a stalemate between the Empire and the Rebel Alliance. A cold war of sorts is buildign slowly as everyone watches with held breath for the moment of explosion. Tatooine itself is far from the front lines, and the Empire's presence minimal. Controlled mostly by the Hutt clan and mobsters, Mos Eisley Adventure offers a friendly, simple-coded atmosphere of political scheming, occasional fights, and lots of fun. ----------------------------------------------- Mud : Mozart MUD Code Base : [Silly] Heavily modified, to the point of being unique. Telnet : mozart.atpnet.com 4500 [207.54.187.238] WWW : http://207.54.187.238/ Description : Mozart MUD is one of the oldest and largest muds on the Internet, with a unique worldfile of over 26,000 rooms. We are a rent-free mud, and our active immortals provide daily quest opportunities of diverse scope. The player interface is second to none: it is almost completely customizable, and is very easy to understand. Our code is remarkably stable: we often go for over a week without a reboot. Generally, we reboot only to bring in new code or new features. The world is divided between the 'Surface' and the 'Underdark'. Pkill, though only a limited surface option, is the rule in the 'Dark'. Beware! Mozart boasts dozens of player character races, each of which has unique strengths and weaknesses, and a wide variety of class combinations to choose from. The mortal realms allow advancement first to 99th level in each of your classes, and then for the brave, allows advancement into 11 avatar levels. For Immortals, we have full online creation. Your creativity is the only limit to what you can express with everything that is available. Please come visit us and give us a try. We welcome all new players, and look forward to your visit. ----------------------------------------------- Mud : Mud Dweller Code Base : [Unknown] Worldgroup v3.20NT v1.1g + mods Telnet : mud.muddweller.com 23 [64.215.190.103] WWW : http://www.muddweller.com/ Description : MajorMUD based RPG + Newbie Friendly + All Mods Online + TWO Mudops to help with MUD Play + Over TWO Years online + Dedicated T1 Connection for fast MUD Play Try us today!! ----------------------------------------------- Mud : Mud of Chance Code Base : [Dikumud] Telnet : wimpy.fractured.org 1234 [206.111.81.5] WWW : None Description : This is a brand new mud that is finally going public. We have been working on it for the last 4 years and are finally going to allow players to come play. We hope to see a lot of new people and offer the newest form of leveling. There is also a new way to multi-class. This mud is almost all original and the only thing that might be the same is some of the areas. We are still in the process of adding more to the mud so if you ever have a question feel free to ask. ----------------------------------------------- Mud : Mud Pie Code Base : [Circlemud] bpl17 OLC Dg Scripts Telnet : mudpie.dune.net 2222 [208.139.203.147] WWW : http://mudpie.dune.net/ Description : Hello there, an might I interest you in some pie? Its a fun world to be in, and we are growing fast, opening is truely in our sites, and a goal we all look foward too. The mud has been up for over a year, and will forever stay up. We've changed servers a few times, for various reasons, but were never down for a long time. If you are interested in building or coding, I welcome you to our land. Anyone from old QuestMUD, run by B, if you stop by I'll give ya'll a warm welcome, and would love to hear from you -Haff ----------------------------------------------- Mud : MUD2 Code Base : [Custom] MUD2 Telnet : mud2.com 23 [199.166.252.67] WWW : http://www.mud2.com/ Description : This is the latest incarnation of Richard Bartle's MUD2. MUD2 is the direct descendant of the _original_ MUD, as developed by Richard Bartle and others at Essex University, England, in 1978. The stated goal for this site is to provide a stable, long-standing home for MUD2 players around the world. The game is available for a low monthly subscription fee which helps cover the costs and the effort associated with software development and system maintenance. MUD2.COM is operated by Viktor T. Toth, aka Viktor the arch-wizard, who was also an arch-wizard on the Kesmai and NVN incarnations of the game. Players of CompuServe's British Legends (BL) know him as MrSpock the wizard. ----------------------------------------------- Mud : MUD32 Code Base : [Custom] Windows Telnet : mattowen.org 23 [80.2.186.18] WWW : http://www.jaruzel.com/mud Description : The MUD32 Project is a generic MUD server designed exclusively for Windows based systems. It is custom built and contains no code taken from any other MUD server. The MUD32 world is generic medevil in style, with Spell casting, Player combat, and Quests. The overall game theme is scavenging, and players can ascend quite quickly once they have located where most of the loot and treasure can be found. The engine running the MUD32 world is not quite complete, so play-testers are encouraged. Included features are currently on par with Shades or British Legends. ----------------------------------------------- Mud : Muddy Feet Mud Code Base : [Ack!mud] [Ack!mud] Telnet : haslage.net 6002 [208.37.74.198] WWW : http://muddyfeetmud.tripod.com/index.htm Description : =================Updated as of 9/15/2002=================== AT Muddy Feet Mud we have a mix of fantasy areas, modernday areas, and areas with a touch of sarcasim. we have a wide varity of areas to check out. We now have the autoQuester back up and running that gives out quest points for those that are able to complete the task. We are continually looking to improve our game play and our area stock. so drop by and give us your ideas. What do you want in a mud??? We are currently taking applications for builders and for immortals. Anyone interested please send application to muddyfeetedman@yahoo.com. Come and get your feet Muddy today!!!! ----------------------------------------------- Mud : Muddy Waters Code Base : LPmud (CD) Telnet : mw.muddywaters.org 3000 [216.122.3.161] WWW : http://www.muddywaters.org/ Description : Are you seeking adventure and role-playing opportunities in a high quality environment? Look no further! Muddy Waters is a theme-based fantasy mud in the swords-and-sorcery genre. We've been around for a few years. The setting is medieval with an original, unique history and mythos. When you play Muddy Waters, you'll be part of a story, and you can add to it. Muddy Waters prides itself on providing a fair and challenging experience in an artistic and high quality setting. Most of all, it's fun. Muddy Waters is based on a skill and stat system rather than a level system, with a variety of guilds to choose from. Characters can belong to different types of guilds. It runs on a dedicated machine. Character creation is open, and we have a guest account if you just want to look around. Player killing is permitted, although not encouraged. Our world has a day and a night. We are newbie friendly. Use the links below to check us out, and we'll see you there! ----------------------------------------------- Mud : MUDII Code Base : [Custom] Telnet : mudII.co.uk 23 [212.187.255.136] WWW : http://www.mudII.co.uk/ Description : MUDII is one of only two sites in the world hosting the latest version of MUD, the very first multi-player adventure game. MUD1 or EssexMUD (as the original MUD is now known as) was developed by Richard Bartle & Roy Trubshaw in 1978 at Essex University, England. Since 1978 MUD has been in constant development resulting in a highly original and slick game that can be played here today. MUDII is a MUD that is set in a timeless alternative reality. This is a world where you can be who you want when you want. The community at MUDII is large and very friendly, they are always willing to welcome and help out newbies. Quests, Houses (guilds), competitions, events, mud-related online magazines and numerous associated websites are all part and parcel of this incarnation of MUD. MUDII is run by Muddled Games Ltd. which was formed in 2001 to run the game for the community that previously played on Wireplay. MUD2 had been running on Wireplay since August 1997 until the game was closed down there. As well as the pay per play system a low monthly subscription fee is available. New players get a free 6 hours to get going and there is a free happy hour available nightly. ----------------------------------------------- Mud : Muds And Dragons Code Base : [Rom] Modified/Soon to be MND Derivative Telnet : mudsanddragons.com 4000 [209.61.155.105] WWW : http://www.mudsanddragons.com/ Description : This game isn't fully open or functional yet. It is based soley on TSR's D&D and Forgotten Realms. RP will be a big part, as will PK and all other aspects that can be added into the game. Item creation, collection of commodities, secondary skills (fishing, farming, mining, weaponsmith, etc). Everything will be forth coming. Future Players and Staff that log in the mud are always greeted (when someone is on) and asked what could be added while we're still in the developement stages. We will hopefully be opening later in fall of 2002. ----------------------------------------------- Mud : MULTI MUD Code Base : CircleMUD 3.0bp8, highly modified Telnet : uhura.biologie.uni-freiburg.de 4242 [132.230.36.55] WWW : http://uhura.biologie.uni-freiburg.de/multi.html Description : MULTI MUD offers not only fantasy/medieval style zones but 'nowadays' and science-fiction areas as well. Mid-level players may chose to switch to the Sci-Fi areas and play there - of course, they can always get back to 'ancient'. We have a lot of maps and other kind of documentation as we believe that the player has the right to be well informed. We try to ba- lance the classes; grouping and roleplaying are recommended. There are seven races available which allow you to fine-tune the stats of your character. We have discarded most of the standard zones, you will find a lot of unique zones like: Freyburg, Black Forest, Ankh-Morpork, Downtown, Nova Colonia, Villariba & Villabajo, Amber, Sorcerer's Home, Sin City, the race hometowns, Tortuga Island, Akirema Harbor, Walhall, Goblin Mountain, Lake Neth, Baseball Stadium, Sherwood Forest, Jurassic Area, Wasteland, Kadar Spacestation, Dathomir, Mos Eisley, Death Star.... We have lots of new spells and skills, a transport system, pay-rifts, alchemy (mix potion) stuff, fireweapons, mob-ask and mob skills as well as a mission system (quests every 10. level). A quest and a clan system have been implemented. After level 40 (of 60) you can become an Avatar. Once you reached level 60 you can remort in a second class. *gasp* *blush* - enuff of it. Just drop in and have a look, will you ? ----------------------------------------------- Mud : Multi-User Dungeon (British Legends) Code Base : [Custom] Ported from the BCPL original Telnet : british-legends.com 27750 [24.112.131.135] WWW : http://www.british-legends.com/ Description : Multi-User Dungeon, or MUD for short, was the first ever game of this genre. For many years, MUD, or British Legends as it was known to players, existed on the CompuServe Information Service. In the fall of 1999, however, CIS decided to terminate British Legends as part of their Y2K cleanup efforts. Many players thought that this meant the end of their beloved game. That is not so. The present incarnation is a high-fidelity port of the original MUD code base to a modern server platform. This accurate reimplementation faithfully reproduces almost all the original's features, even some of the bugs that have become part of the game's lore. If you want to see what multiplayer gaming was like in the Land where it all began, and visit a game that still offers superior game play and balance, a visit to MUD at http://www.british-legends.com/ will be worth your time! This version of MUD/BL was written with the permission of the original copyright holder by Viktor T. Toth (aka Viktor the arch-wizard, formerly MrSpock the wizard) in a 'mad programming binge' (as MUD's original author, Richard Bartle called it) in December 1999, and has been in limited operation on a test site since. It was opened to the public in May, 2000. ----------------------------------------------- Mud : Multi-Verse Dual MUsh Code Base : [MUSH] Telnet : bb11.betterbox.net 3706 [209.83.132.83] WWW : None Description : MUltiverse: Dual MUsh Two fully functional MUshes in one handy address, catering to the ORIGINAL CHARACTER lover or the player who wants to play the DC HERO of their childhood dreams. We use statless chargen, consent-based combat. At MUltiverse, we focus on ROLEplay and not 'ROLL-play'. Friendly, family environment and attentive staffers. ASTRO CITY MUSH: Set in Kurt Buseik's 'Astro City', the home of heroes, villains, citizens, aliens and numerous other things that are best left revealed when one comes to visit. Play an original character of your choice, be helped by friendly and attentive staff. DC: STERLING MUSH: The D.C. Comics Silver Age is alive and well here at MUltiverse! Experience the Legend! Play an FC of your choice (many still available) or create an entirely new OC to interact with the heroes of your childhood! Again, friendly, attentive staffers will help you. Classic character roleplay in a -Pure Sterling- environment! We are currently in a beta test stage, and open to the public for character creation. Join now and be a factor in the development of the game! ----------------------------------------------- Mud : MUME - Multi Users In Middle Earth Code Base : [Dikumud] Dikumud I derived Telnet : mume.pvv.org 23 [129.241.210.221] WWW : http://mume.pvv.org Description : MUME is a free multi user role-playing game based upon J.R.R. Tolkien's 'Middle Earth' that has been continuously running since fall '91. The action takes place in the late Third Age, before 'The Hobbit' and after the loss of the One Ring by Sauron. The key of Erebor was just found by Gandalf and all the epic tales narrated in 'The Lord of the Rings' may take place. MUME covers 19'500+ original rooms from the mighty Dwarven Halls beyond the Gulf of Lhûn in the West to the fringes of Mirkwood in the East, and from the ruins of Fornost in the North to the fortress of Isengard in the South. In this meticulously crafted world where fantasy tales come to life players may join the War between the forces of the Dark Lord and the armies of the West. MUME VIII is written in C and in mudlle (a functional language that was developed in order to allow on-line extensions to the game). ----------------------------------------------- Mud : Munky Island Code Base : [Circlemud] Telnet : munkyisland.com 6971 [208.44.169.17] WWW : http://www.munkyisland.com/ Description : Newly Opened. Newbie-friendly. Plenty of places to explore and things to kill. Colorful equipment in most places. ----------------------------------------------- Mud : Murder by Twenty Four Code Base : [GodWars] modified, dystopia 1.2 FINAL RELEASE Telnet : mud.siaosiao.net 6666 [202.126.159.101] WWW : None Description : Twenty four classes the reign of hatred beats. Twenty four murders the depth of vengence digs. As for the black at heart and the wicked in mind. The terrors never sleep. Murder by twenty four, boasts 24 different classes. Over 3500 rooms and more than 2000 creatures to hack your way through. This mud is geared towards player killing, balancing very carefully the classes as so it is the skill of a player that will conquer his opponent. This is a mud where we promote skill in player killing and knowing your class. Where the best equipment and weapons will not rule another. But the most skilled at hand will knock over his/her enemy. Very newbie friendly, and always willing to throw out a helping hint/tip/advise. We want nothing more than for you as the player to come in, enjoy yourselves. And tell your friends about us. ----------------------------------------------- Mud : MUSHMellow Code Base : PennMUSH version 1.6.0, patchlevel 5. Telnet : chilipepper.com 4201 [208.212.156.50] WWW : http://www.chilipepper.com/mushmellow/mush.htm Description : Welcome to MUSHMellow! Creative worlds, puzzles, interesting people, irreverence, that sort of thing. We walk like camels. We compose haiku. We fling afterbirth. We get chased down and shot by Yul Brynner. We're down to earth. We have paintball wars in Mayberry. We have fresh pie. Join us, join us, join us. ----------------------------------------------- Mud : Mutant High Code Base : [MUSH] Pueblo 1.0 enhanced Telnet : 64.216.184.170 1911 WWW : http://www.sphosting.com/mutanthigh/ Description : Things in the world are hardly as simple as they once were. The troubles that plagued out minds are now nothing more than minor instances in history compared to the state in which we live our lives. So many have lost their lives, so many innocent children, mothers, fathers, brother...so many lives lost to prejudice...so many... Was it our ways that brought about this world we live in? Was it our pollution? Was it the drugs, the sex, the disease? Was it the nuclear power? The radiation? The chemicals? Or was it something more? The next step in evolution? The next chapter in the world of man, the supreme power to set man in his place after so much pain and war? They are everywhere...everywhere...hidden in our minds corner, reading our thoughts, our dreams. Locked away behind walls of steel and concrete, waiting to escape in the eyes of revenge. Standing in the shadows with the darkness at their call. Juggling the flames of hatred on their fingertips, teasing the bite of the cold on a whim. And watching our skies...waiting...for what we have done is cold, it is anger...it is wrong. The year is 2022...and things are far from any dream that our people could have had. Evolution has taking its power over us. Nature has found its curse on the normal humans of the world, and done so with the mutation of the man. Welcome to our world....mutant. ----------------------------------------------- Mud : Mutations Mux Code Base : [MUX] Telnet : oompa-loompa.net 6800 [63.105.19.22] WWW : None Description : Mutations MUX is takes place on a near future Earth occupied by mutants; average men and women are mutated by an unclear source. Running the gamut from psychic phenomena to elemental control, the powers given to these mutants are capable of razing buildings, burning people to a cinder, even destroying cities. With the risk of mutants running amok action had to be taken by the government. And it was thus up to the majority of normal people in the world to save themselves from certain disaster at the hands of mutants. As in other historical times of crisis where an easily labeled group could be blamed, mutants have become ostracized and as 2004 passes, mutants are shunned freaks of nature. With advent of a mutant-hating government, the world is now a police state. Words of mutant sympathy (for there are those mutants who wish to live free of the eyes of this malicious gestapo) must be guarded and mutant sympathizers are shunned. The mutants are and will always be a minority as long as the majority of people hate, loathe and generally despise the mutants. Unlike other mutant human games where you apply for a character with powers in place, mutations mux has a fully automated 5 tier system allowing you to rp as your character changes from a normal human to a superhuman. We welcome players of all abilities and backgrounds. ----------------------------------------------- Mud : Mutatis Mutandis MUX Code Base : [MUX] TinyMUX 1.4 Telnet : mux.mutatismutandis.org 4520 [216.153.192.216] WWW : http://www.mutatismutandis.org Description : Mutatis Mutandis MUX is an adventure in interactive roleplay based in the world of the X-Men. Mutatis Mutandis game continuity begins at some indefinite place between the ending of the Muir Island Saga and the famous 'Too Many Mutants' genesis of the blue and gold teams of X-Men, and the reformation of X-Factor. We say indefinite because feature characters are given some leeway on their re-entry into game continuity following the conclusion of the Muir Island Saga. We also allow Non-feature Characters, characters of your own design. The MUX itself has extensively soft-coded features to assist with gameplay and an expansive IC world in which to roleplay. For much much more information about the MUX, visit us online or on the web. ----------------------------------------------- Mud : Myridian Fields Code Base : [Rom] Dawn 1.69q Telnet : mf.dawnoftime.org 1111 [142.214.65.2] WWW : None Description : Welcome to Myridian Fields... a land well-travelled by adventurers keen to make new acquaintances and meet with old friends, yet are intent on enduring long hours of study in the ways of the ancient warrior, or who relentlessly study the dusty scrolls of the old mages. It is a land where the newcomer is welcomed and offered a drink at the local inn, and a place where strangers will bond together to ward off the dragons that threaten to destroy the town and all within its walls. If it is the path of nobility and honour that you choose to follow, you will find many who will teach you and advise you, and if it is the path of the cunning and deceptive that you prefer, you too will find others ready to show you craftier ways, though you may have to walk the back alleyways to find such folk. We are a peaceful mud with friendly people, creating an environment where roleplay takes place naturally, and hunting is a thriving sport. Myridian Fields, which is based on the Dawn codebase, is set in a medieval fantasy world, with a wide range of races to choose from, and a class system which uses remort, and is continually evolving. If you're wanting to be part of a mud with great people and a great roleplaying environment, then come and visit. ----------------------------------------------- Mud : MyrkaMUX Code Base : TinyMUX 1.6pl0 Telnet : myrkamux.com 8294 [18.97.1.73] WWW : http://www.myrkamux.com/ Description : MyrkaMUX is a social MUX with no particular theme. It is a MUX where building is highly encouraged. Quotas are not enforced at Myrka, so you're free to build what you want. We are a friendly MUX, and new players are always welcome. Please feel free to create a character there today. :) ----------------------------------------------- Mud : Myrradel Code Base : [Envy] Heavily, heavily, heavily modified UltraEnvy mud. Telnet : myrradel.ocliw.com 4000 [207.5.52.37] WWW : http://myrradel.ocliw.com/myrradel/ Description : Based on a highly modified UltraEnvy codebase. Includes an INTENSE combat system, 15 unique and varied classes, a subclass system to further individualize your character, and many, many races with strengths, weaknesses and racial bonuses. There are 60 character levels and Player rolled statistics, an active, all-playerkiller/playertheft system, and there is an advanced clan/guild system run completely by players. Clan interaction is a major focus in the player environment. There is a clanrights system, allowing you to give each member specific rights and duties, and ClanAreas allow clans to claim various areas on the mud, and to receive bounty from their claims. There are interactive quests and quest equipment, 'intelligent' mobs that adapt to player actions, and hundreds of unique skills and spells. Most importantly, Gods don't interfere in play, mortals are left alone with their affairs. Extremely fast system (multiple T1 connections to the Internet), full online building/editing capabilities, full alias/macro system for keyboard shortcuts, and customizable prompts and colors. ----------------------------------------------- Mud : Mysterious Ways Code Base : [LP] LIMA Telnet : ways.betterbox.net 4050 [209.83.132.83] WWW : http://ways.betterbox.net/ Description : This mud is still not yet open to players and will not be open until maybe 2002-3. If you wish to apply for an immortal position, mail to: anjalena@ways.betterbox.net AND johan@ways.betterbox.net Religion will be strongly woven into the fabric of our world leading to many storyline opportunities such as grand cities centralized around giant cathedrals where religious figures hold sway rather than typical politicians, or regions where religious zealots try to wrest power from the reigning government, or lands go to battle over conflicts of faith. We hope to build a world where society, government, economy, life, and time take on a much more realistic meaning. People can range from noble to common, ordinary to exceptional, heroes to villains in a multitude of cultures that are interdependent. 'Classes', as most have come to know them, will be non-existent because what type of character you have is based entirely on how you mix the skills you choose to learn. Instead, labeling will be done based on occupations that earn your character his/her income, such as merchant, tailor, midwife, or guard. Quests will be woven into the storyline of our world rather than delegated by an autoquest bot. We bring improved interaction to our world through text-based scent and sound systems as well as dynamic room descriptions that change from day to night and season to season. Rooms will also have proximities allowing players the feeling of moving around within a room in order to interact with the environment. ----------------------------------------------- Mud : Mystic Code Base : [LP] Heavily Modified Telnet : mystic.magik.net 23 [198.22.109.62] WWW : http://www.mysticmud.com Description : One of the oldest MUDs on the net (established 1991), Mystic offers vast realms to explore, challenging quests to solve, and a strong sense of community. In 2001-2002, our 10th anniversary year, we've added an entirely new skills system, new classes, and more! Come join an extremely newbie-friendly MUD and find adventure, friendship and mystery! ----------------------------------------------- Mud : Mystic Adventure Code Base : [Merc] Merc 2.2 base heavily modified Telnet : mystic-adventure.org 4000 [12.213.114.162] WWW : http://mystic-adventure.org/ Description : Mystic Adventure has been in existence for over 7 yrs. Created by four French Canadians it has a unique flavour but is an American mud. We have been known to many as one of the best Merc type muds around and average 30-40 single char players online. Special guides and areas are available for new players and fair play is enforced. Over 22000 rooms and 220 areas, with a richly entailed world including clans and sophisticated thief poison systems means never being bored. We are base of 100 levels with special areas and perks for those who reach the top and are awarded HERO status. Imms are picked from current players with no automatic advancement to imm level. Quests and seiges are routinely run and imms primary goal is to make playing here a challenging and fun experience. Many players have been here for years testifying to the quality of our mud. ----------------------------------------------- Mud : Mystic Dimensions: Legends Code Base : [Circlemud] [Circlemud] Telnet : www.MysticDimensions.net 9000 [65.217.160.224] WWW : http://www.MysticDimensions.net/cash.html Description : Mystic Dimensions Legends is currently being modified and tested. Much of the coding needs players who are willing to donate their time and ideas to help in furthering the progress of the realm. Though player wipes can be discouraging, at this time they are necessary to ensure that the realm meets it's maximum capability. We encourage players who which to be a part of the construction of a new realm to join us. The overall goal of the realm is to offer players who need a challenge that is above and beyond what most other realms offer, a place to meet their needs. Due to real life work situations the realm is in stasis mode until reality allows me a time to further advancement. Please view the website, or email me if you have an interest in helping to further the realms progress. /* Kyu */ ----------------------------------------------- Mud : Mystic Legends Code Base : [TFE] heavily modified Telnet : ml.mudhost.com 2001 [207.5.161.222] WWW : http://users.ev1.net/~enzo/ml/ Description : Mystic Legends is an ongoing project based upon a medieval setting. All the areas and world designs are original - none of the areas belong to any other creators on other muds. Currently, Mystic Legends is looking for seasoned writers to help add to the adventuring world and possibly to help shape some of the land's races. Built off of the TFE (The Forest's Edge) codebase, ML offers many features which are both enticing to players and creators, some of which include multi-part quests, talking mobs, socials based upon race, and a large range of individualized spells. Eventually, as time permits and as we get further into adding to the TFE codebase, there will be 14 classes, included a few rarer ones like alchemists and runecasters and somewhere in the neighborhood of 17 races - from the familiar, like dwarves and elves, to the less frequent centaurs, minotaurs, and a race of cat people (Felkarans). ML is scheduled to open for players on June 1st 2001. ----------------------------------------------- Mud : Mystic Realms Code Base : [Envy] Running Myr v2.0 Telnet : myr.mudservices.com 9999 [206.245.165.62] WWW : http://myr.mudservices.com/ Description : For those seeking new lands to adventure in, enter now the Mystic Realms. Step into a universe of legends and lore, of fantastic creatures, and powerful magics. Leave all that you know, traveller, and become part of these enchanted worlds. Mystic Realms offers the following to wandering adventurers: Full ANSI support Aliasing system Automated auction system 50 mortal levels 5 starting classes, branching into over 20 multi and specialist classes Over 10 starting races, over 50 in game Guild/Clan system Racial languages and hometowns This is not a full feature list, as other features exist and more are being added. ----------------------------------------------- Mud : Mystic Shadows Code Base : [GodWars] Dystopia 1.2(slightly modified) Telnet : 63.226.70.173 1601 WWW : None Description : Hello, we are a new MUD which I just started through iflipout MUD hosting. We are GW code currently all stock but soon to be mostly custom. I have changed the upgrade system, the statcaps and some of the help files but nothing big. We are currently hiring builders and need a website admin. I MIGHT be accepting a few coders but i'm not promising anything. Please note that we are NOT open to players and if you come on looking to play you will be purged. ----------------------------------------------- Mud : Mystical Mud Code Base : [Dikumud] Telnet : defiant.inetsolve.com 5000 [198.94.137.26] WWW : None Description : 'The peal of thunder rumbling in the distance startles you a split-second before a blinding streak of lightning flashes before your eyes. Silhouetted in after glow of the flash you see a terrible, winged creature spiraling down toward a well-populated town, fierce wings folded back, dagger-like teeth bared to strike. So this is a dragon! Strapping your blade a bit tighter to your side, and checking your shield one last time, you march on to your fate' Welcome to Mystical Mud, a fantasy-medieval themed MUD where Heroes battle Villains, Archangels crusade against Daemons, Damsels fall inevitably into distress, and where the roll of the dice can cost you your fortune….or your life. Utilizing our remort system, choose from many unique races and classes, and rise in power slaying monsters or, through voluntary PK, men. Men and women of all ages and all over join you on your journey. Quests and Social Games provide a wonderful opportunity for role playing as well as a break from the traditional 'hack 'n slash'. Add to this advanced, superior code, a HUGE world with thousands upon thousands of richly detailed rooms, and a staff that is ever-striving to make Mystical Mud a friendly, fun place to be, why not toss the dice and take a chance?' 'Welcome to the land of Mystical Mud. Stay awhile…….stay FOREVER!' ----------------------------------------------- Mud : Mystical Realm MUD Code Base : [Smaug] Telnet : mysticalrealm.iflipout.com 6910 [216.160.236.59] WWW : None Description : Mystical Realm is a Medievial MUD long to be born. It consists of all sorts of different classes, races, and a large amount of skills and spells, ranging from humans, elven, to vampires; warriors, clerics to druids; different fighting styles, 150+ spells! We are currently hiring builders just login anytime Mito or Celest are logged on and we will continue from there. Right now being so soon after we started we can't say how well this will develoup only hope that we provide a world where you yourself are unique in the game and can live in the world created for your imagination. ----------------------------------------------- Mud : The Mystik Isles Code Base : [Dikumud] Modified Envy 2.0 with Smaug Enhancements Telnet : 204.181.192.20 9000 WWW : http://www.mystikisles.com Description : Welcome to The Mystik Isles, a mud running a highly smaugified envy code! We have just entered our fifth year as a Mud, with our third (and best) code base! Our mud is very newbie friendly, while also providing challenges to experienced mudders. Players begin their adventure in one of the four primary classes: warrior, thief cleric or mage. After advancing to the 15th level in their primary class, they are then able to pray for a second class. Upon reaching the highest levels in these two classes, they are then able to either choose to specialize in their original class or to take the path of avatarhood. Our mud offers a wide range of equipment (with equipment restricted to within 20 levels of your primary class) as well as restricted avatar/specialist equipment. We have many unique areas which are located on different 'isles', each of which reflects a distinct theme. Our experienced and dedicated Immortal staff constantly strive to improve the mud, while remaining approachable to our players. We look forward to seeing you on the Isles! ----------------------------------------------- Mud : Mystique Code Base : Abermud, Dirt 3.0 Telnet : mystiquemud.net 3814 WWW : http://jaguar.humble.net/~mystique/ Description : MystiqueMUD is a traditional aber-style mud, meaning it's one part combat, one part questing, and one part socializing. Mystique boasts a hefty 100 zones, containing over 4000 rooms to explore and over 1000 mobiles to test yourself against in combat. There are over 50 quests to puzzle over, some of which are unique to Mystique. Mystique's requirements for attaining immortality are challenging, yet flexible. A total of 400,000 experience points must be earned, by killing monsters and sacrificing treasure, to become an Apprentice Wizard. A little less than half the available quests are labeled as 'critical,' meaning you must solve them to become immortal. Foremost among Mystique's impressive features is a brand new, cutting-edge mailer, written entirely in-house. This mailer, inspired by other excellent mailers including FreddMail and several UNIX system mailers, features multiple folders to organize your mail, the ability to direct messages to multiple recipients, and an advanced and intuitive interface. Other innovations introduced by Mystique personnel include a Capture The Flag arena, a bounty system to reward tracking down and defeating difficult opponents, a fair player killing system which protects the innocent, and a host of improvements. Please stop by MystiqueMUD at humble.net, port 3814 and check us out! ----------------------------------------------- Mud : Myth and Legends Code Base : [Smaug] Telnet : www.mythlegend.org 6000 [66.36.24.105] WWW : None Description : Myth and Legends is a MuD unlike any other, We are looking for new people all the time to be players as well as immortals. We're a long-living mud with many area's that are origanal, we are going through many new changes now with another new head immortal. Myth and Legends, has a loyal player base thus far and is a small, family like MuD. Come on in and try us out, you never know what may happen at Myth and Legends. ----------------------------------------------- Mud : Myth of Creation Code Base : [Unknown] -AFKMud Derivitive- (Modified) Telnet : myth.kyndig.com 3000 [207.44.134.24] WWW : http://users3.ev1.net/~jkline/mof.html Description : -MYTH OF CREATION- -MISSION STATEMENT- Myth of Creation is an ever-developing MMORPG which strives to provide the BEST roleplaying environment available on the text-based market. Thats correct: Roleplaying Environment. -Tired of the rise and fall of potentially standard breaking text based games?- -Tired of playing or Staffing on a gaming system which never makes it off the ground?- -Tired of these other 'so-called roleplaying games' within the text based gaming community?- Be a part of the Myth. The Legend. Join us at Myth of Creation. You wont regret it. Whether you are a hardcore roleplayer, World Builder, Coder, long-time text-based gamer, complete newbie, or a table-top Gamer; Myth of Creation has what you are looking for. -Hack and Slash? Not hardly.- Myth of Creation is FIRST and FOREMOST a Roleplaying game. We are set in a fantasy world filled with Heroes, Magic, Kingdoms, and Conflict. All players are to remain IC (IN Character) at all times while playing MoC. If you wish to be OOC (Out of Character) please move to a private room. Roleplaying is something MoC Staff takes very seriously. We expect our Staff and Players to set a good example which new players can follow in terms of Roleplaying. We have a fully working Interactions department which, as its main Goal, is dedicated to Creating, Promoting, and Maintaining a strict roleplaying environment. In other words: If you are looking for a lifeless Hack and Slash text based game (Diablo in Text anyone?), Myth of Creation is NOT it. If you are looking for a living, breathing, fully original fantasy setting that will be around for many long years; a MMORPG that focuses on Roleplaying as its main aspect: Myth of Creation is your final stop. Lost Cause? The competition wishes it were. ----------------------------------------------- Mud : Myths of Chaldane Code Base : [Smaug] Significant Code Modifications Telnet : chaldane.betterbox.net 2123 [216.178.14.83] WWW : http://chaldane.betterbox.net/ Description : High in the Castran Mountains stands Redstone Keep, a beacon, drawing adventurers near. Within her walls is Chaldane's foremost school of adventurers, Red Ridge Academy. Here, the journey begins. Where it will lead — be it power, faith, or the secrets to the world — is up to you to decide. History is a fickle mistress. Will she remember you or turn her back? Do you have what it takes to make your place among the Myths of Chaldane? Our first two years of operation have been marked by many changes. The implementation of subclassing has offered us the opportunity of adding the Bard class, as well as two types of Mages. Three more classes are also in the works. We are looking for a mostly-roleplaying environment, although RP is not enforced. We have a friendly and helpful immortal staff and supportive players. We are constantly adding new features, such as families and subclassing, and new players are always welcome. ----------------------------------------------- Mud : Myths of Dragons Wars Code Base : [Smaug] Heavily Modified Telnet : mythsofdragons.genesismuds.com 6900 [169.207.182.235] WWW : None Description : Myths of Dragons Wars is a medival mud that strongly encourages roleplaying. We are currently seeking experienced builders and might consider the addition of a coder or two to our team. If you are interested please contact Keana either on the mud or send mail to Keana@genesismuds.com. o=======================================================================o Muds Beginning With: N o=======================================================================o Mud : NAILS Code Base : MUCK Telnet : nails.k2nesoft.com 5150 [207.8.140.42] WWW : http://nails.k2nesoft.com/ Description : NAILS is one of the most popular and longest-running MUDs on the Internet. We have an eclectic base of thousands of people from all over the world. You can converse with other users in any of hundreds of different rooms; the theme revolves around a beach town with bars, hotels, a boardwalk, and plenty of things to do. NAILS has been featured in numerous books and magazine articles, including the Internet Yellow Pages and an entire chapter in the stream-of-consciousness book Surfing on the Internet. ----------------------------------------------- Mud : NamelessMUCK Code Base : [MUCK] NMC1.21 (Release), FuzzBall 5.x deriv. Telnet : nameless.muck.limitless.org 2600 [206.63.100.83] WWW : http://nmc.limitless.org/ Description : Nameless MUCK is a shared multi-verse, with unlimited simultaneous genres, support for large-scale building, and expectations of supporting the little people with private desires as well as those wishing to have substantial real estate and heavy player load. It does it with minimal wizards, and heavy emphasis on control of your own work. We at Nameless MUCK are here to build technically proficient software, and we hope the players find it a place with exceptionally good role-play. After all, there's room for whatever can be dreamed of, in a place with no name or genre to limit your goals. ----------------------------------------------- Mud : NannyMUD Code Base : [LP] Very extended LPMud Telnet : mud.lysator.liu.se 2000 [130.236.254.159] WWW : http://www.lysator.liu.se/nanny/ Description : NannyMUD is one of the oldest original LPMud still around. It first opened in the spring of 1990 and has been up and running continuosly since then. The theme is medieval fantasy, with magic added. The game has more than a 100 areas of all sizes, some hundred quests, many guilds and the NannyMUD soul, a versatile tool to express feelings. A few thousand people attend the game on a regular basis. Many different playing styles are possible, from player killing and pure hack-and-slash to quest solving and social chatting. Several people have been known to meet their real-life spouses at NannyMUD. ----------------------------------------------- Mud : Nanvaent Code Base : [LP] Driver: NANVAENT 3 (MudOS v22.1b21) Telnet : nanvaent.org 23 [195.40.6.44] WWW : http://www.nanvaent.org/ Description : Nanvaent is not a simple game. It cannot be finished, for it expands continuously. It cannot be beaten, for its first and last goal is to provide you, the player, with entertainment. It can be approached in a myriad ways, and success at it is not reached by rote or mere button pushing. To become great in Nanvaent, you will need the talents simpler games do not require - cleverness and quickness of thought, communicativeness and cunning, perseverance and passion. We believe Nanvaent is enjoyed best through deep involvement with others, making friends - and sometimes enemies, debating and joking, forging alliances and competing with your fellow travelers in our world. At its most exciting, Nanvaent is a scene of touching friendships and bitter conflicts - a place of extremes, of both honour and villainy, and not a sugary, bland environment of easy progress, pointless experience gathering, or tedious, impersonal killing. ----------------------------------------------- Mud : Narnia MUCK Code Base : [MUCK] Muck2.2fb5.68 -- GlowMuck 3.1.7 Telnet : narniamuck.godscreations.net 5000 [80.62.38.100] WWW : http://www.narnia.godscreations.net/ Description : -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Welcome to Narnia, the charming mythological realm as created by C.S. Lewis in the 7-book series, _The Chronicles of Narnia_. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The year is Narnian 1003, just three Narnian years after the fall of the White Witch from the Lion, The Witch and the Wardrobe. The Sons of Adam and Daughters of Eve sit on the thrones at Cair Paravel, and Narnia is slowly, but surely awakening under their reign. But all is not completely well. The Witch's evil minions still lurk in the shadows of Narnia and its borderlands, plotting both to avenge their mistress and recover the land they now believe is rightfully theirs. The Royalty has made it their business to eradicate them altogether, but it's difficult. Evils are sneaky. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NarniaMUCK is now open! Come see! Come see! We have a charming little world set up..and we'd love to meet you! Evils -- we need you! ----------------------------------------------- Mud : Naryan Code Base : [Circlemud] Telnet : naryan.mudhost.com 7474 [207.5.242.143] WWW : None Description : Naryan is world still under developement, in the technical sence and the game sense, exactly what occured to cause the barrier between normality and chaos to break down, but the result was untold years of chaos which ripped worlds appart and turned the universe inside out. As the barrier was restored and time began once more, humanity, resiliant as ever crawled out from under its rock, but this time, we werent alone. Many years have past since time started once more but the effects still ravage Naryan, and the children of chaos room the world, the dead walk amonst the living, and things hunt you in the dark. This has brought the new races together forming an almighty alliance against the forces of chaos. ----------------------------------------------- Mud : Natural Selection Code Base : [Rom] Athen 1.0 Telnet : kycor.org 3250 [209.48.36.2] WWW : http://www.kycor.org/ Description : Natural Selection - a proccess by which the strongest of the species survives, and the weakest are destroyed. Natural Selection is a pkill/psteal mud, offering something a bit different to those who are bored with 'standard' muds. We have over 100 areas - most of which are original, 5 brand new races, and 8 original classes. We also have four clans, who can offer companionship and protection, or bloodshed and war, depending on your ethos. All are welcome to Natural Selection, but remember, only the best survive! ----------------------------------------------- Mud : Natural Selection MUSH Code Base : [MUSH] PennMUSH 1.7.4p10 Telnet : bb2.betterbox.net 4342 [207.206.185.67] WWW : None Description : What year is it? I'm not sure exactly... How long have I been on this planet? What planet is this? The last thing I can remember is going into stasis sleep on the SS Last Hope after it launched from Earth. That must have been right after the nuclear missiles began soaring. I'd better keep moving... there's no telling what lives here. Where are the others? God help us all... Natural Selection is a MUSH based on an original theme of Post-Nuclear Earth where the human civilization is forced to start over from scratch on an unknown world. Will evolution run the same course as it did on Earth, or will things change? That is for you to decide. ----------------------------------------------- Mud : Neath Code Base : [Circlemud] CircleMUD/Godwars union Telnet : neath.boue.ca 4777 [198.78.66.50] WWW : Http://neath.boue.ca Description : Neath is a CircleMUD/Godwars emulated codebase. It was coded to resemble the retired mud 'Twilight of the Soul'. This mud includes an avatar system with 8 status levels, a training system for character stats, created equipment, races with clans, a card based questing system, and lots of hidden secrets. Neath is under heavy alteration in both code and world. Neath is now open to players to play permanently! We are still looking for builders, but at the same time need many players. Log on and test it, but remember it will be a challenging mud, don't log on and expect to have an easy time becoming the best. Check who's on ----------------------------------------------- Mud : Nebbie Arcane Code Base : [Dikumud] AlarMUD (modified diku mud) Telnet : nebbie.nebbie.it 4000 [212.177.1.105] WWW : http://www.nebbie.it Description : Nebbie Arcane, l'evoluzione della specie. Nebbie offre un mondo con oltre il 70% di aree originali. Nebbie Arcane è un mud PKILL dove è incentivato l'RPG ma non è obbligatorio! I giocatori di NA aiutano volentieri gli Newbie. ==================================================== Nebbie Arcane is a Pkill mud. His world is rapidly growing and we plan moving from the actual 70%. Main language on mud is italian, but all commands will remain in english. ----------------------------------------------- Mud : Necromium Code Base : [Circlemud] Circle/Diku Telnet : necromium.com 4000 [216.34.46.231] WWW : http://www.necromium.com Description : Necromium has been open for 7 years, and has a player base averaging 65 players online during the day. You will never log on to find a deserted mud. It offers 4 basic classes, numerous subclasses, and full multiclassing. Player killing is restricted to specific zones. We offer neutral (no looting), specialized (mobs loot, players can't) and chaotic (limited looting) player killing. Roleplaying is accepted but it is not encouraged. Over 25,000 rooms make up the world, with NO stock zones. The land is divided into multiple continents, which are connected by boats. Clans may own and sail their own ships, and if brave enough, they will conquer the seas! Ship to ship combat is in, and weapons are now available for clan owned boats. Necromium supports full color configurabilty for players, as well as configurable prompts. Fully automated newbie helpers will greet you as you log in - furnishing you with equipment, maps, and even help you gain your first few levels. For those players who don't want to spend all of their time leveling or getting eq, there are numerous quests run frequently. Also any player feeling 'lucky' is welcome to try their hand at one of the Dragoncard tables. Stop by today, this is not a mud to miss! ----------------------------------------------- Mud : NecroMOO: Craggy Island Code Base : MOO Telnet : necro.mcc.ac.uk 7777 [130.88.202.49] WWW : http://necro.mcc.ac.uk:6666/ Description : A MOO based over in England, with the sole aim of providing for the creativity of anyone who wants to use it! There's an active coding base of some 300 people, and various educational courses take place here at present! Themed around the Channel Four Series, Father Ted, there's an online recreation of the entire of Craggy Island, online gaming (Word Guppies, Card Guppies, Yahtzee and so on), free email and webpages. RPG areas are being worked on, there's a good social base and we're always after enthusiastic builders and programmers to help extend the MOO, so if you're vaguely interested in any of the above, come take a look.. . ----------------------------------------------- Mud : Necropolis Code Base : TinyMUSH version 2.2.1 #2 [6/4/95] Telnet : cesium.clock.org 6250 [17.255.4.43] WWW : http://pubweb.acns.nwu.edu/~khu286/necro/ Description : Necropolis: a city of the dead, a bleak, twilight nightmare, a thousand souls making a futile stand against Oblivion -- and a very good game. No vampires, no werewolves, no mages, no faeries, simply the restless souls of complex human beings adrift in the shadows between being and nothingness. Based on White Wolf's _Wraith: the Oblivion_, Necropolis loosely conforms to the Storyteller format of game play with a heavy emphasis on characterization and roleplaying rather than statistics. Set in the fictional city of Viola, Louisiana, the game seeks to explore the trials and tribulations of souls struggling to survive in the afterlife amid a tangled web of corruption and political intrigue. This game is registration-only. ----------------------------------------------- Mud : Necrotelicomnicon Code Base : [Dikumud] Telnet : mudhole.spodnet.uk.com 8888 [193.62.1.220] WWW : http://mudhole.spodnet.uk.com/~impmud/ Description : - 500 Mortal Levels - 34 unique areas including, Star Wars, Batman, Aliens, Ankh Morpork, London Zoo as well as many others. - A combination of 75 spells and skills for players to utilise - Customisable Colours allowing the player to control what is colourized and what isn't. - Saveable aliases, which allow players without the aid of Mud Clients to beable to have customizable shortcuts - Bulletin Boards and MudMail allow players to keep in contact with each other - A fully comprehensible help system, which should answer any questions you have regarding the mud - A totally new and unique leveling system, involving not just experience points and meta, but objects, mobs, secret rooms, gold and much more. - 8 Guilds for players to choose between joining (joining a guild is totally optional) ----------------------------------------------- Mud : Nemesis, The Original Code Base : [LP] heavily modified Telnet : mud.nemesis.de 2000 [195.143.213.125] WWW : http://www.nemesis.de/ Description : 'Nemesis, The Original' is a Fantasy Mud from Munich, Germany which exists since 1991. The original Gods (Snake and Wizards have returned and restored one of the largest and cleanest LPmuds around. Game Theme:Fantasy (hack&slay and riddles). Areas:Medieval, Under(world), Fantasy (movies), Orient, Desert, City, Ice (Nordic/ Vikings), Country, Forest, Ancient, Planes (elements). Separated (eg. by a time gate) future areas are planned (Real domain). The world is a globe with various islands, connected by ship lines with a timetable. Very newbie friendly, easily understood system. Fairly ;-) safe area on the island of Nemesia/ Nemesia Village,several other newbie areas. Size:Numerous islands, over 10,000 rooms (we have given up counting :-) Noisiness: low (due to shout cost) Other Features: - widely extended soul with over 100 feelings and adverbs (=emoting anywhere) - 15 quests and various tasks/ miniquests - rewritten combat system, with multiple attackers and experience sharing - weather descs, weather effects, day/night cycle, Nemesis time (8x faster than in real life) - 13 ships that transport the player from island to island - no deadly traps and fair warning of difficulties - active guilds: Adventurers, Cleric Plans: In our devmud we are developing races, further guilds (mages, martial arts,bards, Demon masters), weapon types, currencies, extended stats, skills and languages. Prepare to play :-) ----------------------------------------------- Mud : Neo-Dragonball Z Code Base : [Smaug] Telnet : mud.iflipout.com 1800 [216.160.236.59] WWW : http://www.neo-dbz.web1000.com Description : Welcome to Neo-Dragonball Z! We have just opened and are accepting builders! Please go to our homepage to submit an application. We will have Fusion, Dragonballs, and much much more! ----------------------------------------------- Mud : neoNecronomicon Code Base : [Unknown] Original code running on a Mac OSX Telnet : neon.ods.org 8010 [neon.ods.org] WWW : http://digilander.libero.it/fabriziovenerandi/neon/neonbase.htm Description : The first MUD in Italy. This is a MUD that use the MUD system of play and the TEXT ADVENTURE puzzle system, in a world where the fight is not the heart of the game. We have not many rooms, around 800, because are very hard to explore, and nobody ever did it. We made this MUD writing the code by zero, and it worked from 1990 to 1994 on videotel. Now we are back on internet and we are testing the MUD for the telnet system (before we used the minitel). The world is a allegoric, medioeval and satiric. A client in JAVA is coming. The language is only italian. ----------------------------------------------- Mud : Neoterra Code Base : [Rom] Modified ROM 2.4 Telnet : 24.56.211.234 4000 WWW : None Description : Neoterra is a world unlike any other. Whether you are facing man-eating zombies in Raccoon City, or avoiding rival gangs' fire in Liberty City, you are guaranteed to have fun. The entire world of Neoterra has been built from scratch by the immortal staff. Due to an unfinished world, we are looking for a good crew of play testers, who we hope come with many ideas to expand the world. Some unique things we offer are: * A completely unique firearms snippet. You can acquire anything from handguns to rocket launchers, all requiring their own different ammunition! * You can find powerful, unique items based on your luck. * An expanded auction channel that will select and auction random items. * Many area quests integrated into the areas via mobprogs. If any of those features seem interesting to you, or even if they don't, come stop by and see what's going on. :) ----------------------------------------------- Mud : NeoTokyo Muck Code Base : [MUCK] ProtoMuck Telnet : neotokyomuck.com 12222 [65.191.240.141] WWW : http://www.neotokyomuck.com/ Description : Neo Tokyo - The World of Worlds Neo Tokyo Muck is a place where worlds collide. The background is set in Neo Tokyo, a Tokyo in which all dimensions came together forming a new strange city. These dimensions consist of Anime worlds, Video Game universes, and even some American comic/movie influence. Though anime is the most commonly used character source, other types of characters are not only accepted, by encouraged. You can apply as a character from the dimension of your choice once you read over the easy to follow application form. Once sent, the great wizzes will quickly go over your application, and unlike some other MU*s out there, will normally respond quickly, within one week or so. The playerbase is also filled with wonderful people. Each is helpful and newbie friendly, and beyond that, each wishes to play their character the most fun for others! The variation of characters is amazing as well. Trunks could be arguing with Sonic; while Buttercup shares a table with B-ko. The spirit of this MUCK is made of the souls of our player's and their characters, and the blending of various universes is so seamless, so beautiful, it seems like it was meant to be. So come and join the chaos, the fun. The world of Neo Tokyo! ----------------------------------------------- Mud : NergMUD Code Base : [Circlemud] Heavily Modified Telnet : nerg.net 4000 [24.166.219.41] WWW : http://www.nerg.net/ Description : NergMUD the true players MUD! Built by Players for Players! NergMUD, an online adventure in a totally warped world. NergMUD is a multi player online game where you can kill monsters, collect equipment and gold, search, explore and even kill other players in the NergMUD Arena. NergMUD is a true players MUD, with a level based character system with tons of classes, skills and spells. On NergMUD you can build a very powerful character, and we have lots of big monsters to challenge you. As your character grows you can choose a second class, improve your abilities and even do more damage with the same weapons and spells. The code is VERY Stable but still being added to almost daily. The world is huge and mostly complete with new items and areas still being added. We have an advanced quest point system and a shop to spend your quest points in. We allow 2 connections per player if you wish to multi-play. On NergMUD you can solo or run with a group and always have a challenge. We currently have a small stable player base and newbies who need help will have no problem finding it. The Newbie areas are tuned for fast leveling without losing the challenge. NergMUD is totally free to play and everyone is welcome! We do not like cheaters and do not tolerate harassing behavior. Player Killing is only allowed in the arena. Make NergMUD your new home today! ----------------------------------------------- Mud : NERO West MUSH Code Base : [MUSH] Tinymush Version 3.0 Telnet : mush.nerowest.com 7001 [64.186.173.214] WWW : None Description : NERO is a fantasy live-action live-combat roleplaying game played with foam weapons with chapters across the country. The NERO West MUSH is a place where players can meet each other during downtime between live games. The MUSH is primarily targeted at members of the NERO West LARP, but players from other NERO chapters are welcome and we're always happy to meet people interested in NERO. The game takes place in the world of Tyrra, on the west coast of the continent in the Cynder Valley. ----------------------------------------------- Mud : NetherLand Code Base : [Merc] Branched off NetherWorld Telnet : netherland.wehostmuds.com 3666 [66.11.168.210] WWW : http://uk.geocities.com/netherland_mud/ Description : Dedicated to newbies and experienced players alike, NetherLand features a huge, mostly original world of fantasy, providing nearly limitless possibilities for exploration. For the pkillers, you can take part in a clan war, getting war points for your clan. For the explorer, you can hop on a horse (or, why not, a dragon) and use the automated quest system to get quest points that will be used to improve or modify your gear, while discovering new areas. For the newbies, you can be sure to receive help from your fellow players (we like the 'homely' atmosphere of a relatively small player base). If you ever get bored, you can participate in one of the regularly run games (capture the flag, treasure hunt, base domination to name a few). Or you could accumulate gold and buy your own castle! But the levelling possibilities are nearly limitless, with remorts (allowing multi-classing) and more than 300 races to choose from when you reincarnate. New features are being implemented on a daily basis by the active immortal team. Check out our webpage, or just log on and check us out :) ----------------------------------------------- Mud : NetherWorld Code Base : [Dikumud] Merc Diku 2.2 Telnet : telmaron.com 3666 [209.48.36.2] WWW : http://www.lexiconn.com/users/mud/ Description : NetherWorld offers many fine features, including: * 13 classes and 20 starting races * Remort and reincarnation systems that allow multiclassing and offer over 200 more special races culminating with extended lines of Angel, Demon, Dragon, Spirit and Giant races. Leveling opportunities are nearly unlimited if you want them to be! * 3 fully populated continents and oceans (a complete world) with 8 different, full-fledged hometown cities * Role-playing clans with restricted pkilling and clan rankings * Automated Questing. Save up points for goodies! * Purchase personalized castles with loads of cool features! * Arena where all may fight other player characters safely * A wide range of differing equipment for those who wish to cater to their particular class choice(s) * Polymorphing into a wide variety of creatures! * Immortal run online games like Capture the Flag and small quests for your enjoyment. * A NewbieTicker which will periodically provide helpful tips to all new players on login. Our goal is to provide a balanced system that caters to both neophytes and experienced Mudders alike. Please stop by and check us out. You'll be glad you did, and so will we! ----------------------------------------------- Mud : The New Frontier TrekMUSH Code Base : [MUSH] MUSH Telnet : connect.nfmush.net 4201 [63.162.71.9] WWW : http://nfmush.net/ Description : New Frontier TrekMUSH takes place immediately following the climactic finale of StarTrek: Deep Space Nine. The various empires are in array, recovering from losses in the Dominion War. The Federation as fallen back to their space and is recovering from their vast losses. The Klingons are celebrating victory and rebuilding their powerful fleet. The Romulans have fallen back to their space, as reclusive as always. The Cardassians are undertaking a massive rebuilding project after most of their fleet was destroyed by the end of the war. NF is run by: Howie (HardCode and Space), Shadow (Economy), and Briggs (Combat and basic upkeep), and the rest of the Wiz Staff. ----------------------------------------------- Mud : New Moon Code Base : [LP] LPMud Telnet : eclipse.cs.pdx.edu 7680 [131.252.208.48] WWW : http://eclipse.cs.pdx.edu/ Description : New Moon is a world where epic tales of medieval fantasy are made. Everything you ever wanted from a MUD is here - rich location descriptions, interesting characters to meet, terrifying monsters to battle with, intriguing magic and mind-bending quests! New Moon's creative team have painstakingly created a realistic and engrossing medieval-fantasy environment for you to explore. Emphasis is on making a believable world with plenty of character development and interaction. New Moon features an original and innovative skills and training system, fabulous magic and spells and a myriad of special abilities including herbalism, boating, mining and metalcrafting. We are a sociable, newbie-friendly MUD and you will find the players and staff welcoming and helpful. Roleplaying is highly encouraged. It can be a complex game, but it isn't daunting and we make it as easy as possible to get into your stride. Players can choose from 10 races and 11 guilds to join: 3 magical, 3 priestly, fighters, rangers, Chaos Knights, merchants and thieves. The game world is vast but not made that way by filling the world with spartan locations - there is attention to detail at every turn. It encompasses several cities (from western medieval to oriental in flavour), a myriad of towns and villages and many varied and intriguing wilderness locations. New Moon prides itself in its extensive range of quests and there are now well over 150 in the game, ranging from the newbie-friendly to the fiendishly mind-bending! ----------------------------------------------- Mud : NewDawn Code Base : [Circlemud] Modified Circlemud 3.0 Telnet : zen.darksun.org.uk 6666 [193.62.8.239] WWW : None Description : NewDawn is a very friendly mud, it also the largest Cicle Mud that we have ever come across. NewDawn has a dedicated team of Gods who ensure that there is always something going on in the world of New Dawn. NewDawn's objects, equipment, map and world are constantly changing and evolving. We have an on-going plot line that is very accessible to new characters, and frequent high quality quests. NewDawn employs the use of a world evolution system that you will not find on any other mud. ----------------------------------------------- Mud : Nexus Code Base : CircleMUD Telnet : nexus.cohprog.com 4000 [193.247.238.5] WWW : http://nexus.cohprog.com/ Description : NexusMUD is really fun and quite easy (at the beginning). We provide: * experience based on mob killing and exploration. * (really) intelligent behaviour of some mobiles. * war system, that changes the behaviour of monsters * extensive number of spells (more than 140) * good graphical (given that you have a good telnet implementation like xterm, KEA!) with ANSI colors. * and more... Have fun! ----------------------------------------------- Mud : Nexus of Worlds Code Base : [MOO] Built from minimal.db. Attempting MUX like Feel. Telnet : nexus.accela.net 7777 [130.166.13.20] WWW : http://nexus.accela.net/~emry/ Description : The Nexus of worlds is a reasonably new MU* That looks forward to growth in the months to come. *There are no stock rooms, zones. *User suggestions are often implemented. *Looking for builders, coders, and players. The concept is reasonably simple. There are several worlds to explore, and interact in. They are connected by the Nexus, a place that is part technological, and part magical, that has been built between worlds. The largest world at this time, is based off of a popular anime serries, and there is also a fantasy style world that is being developed. Many more can be expected. ----------------------------------------------- Mud : Night of the Vampires Code Base : [Smaug] modified, v1.4 Telnet : nightofthevampires.org 7000 [63.168.248.189] WWW : None Description : We are almost a new MUD, we have been open for almost two months now, but we weren't very stable. We have many changes in and many more coming. A whole new race and class system, as well as a remort system is coming.. We are redoing guilds, and waiting for mortals to start clans and orders. Currently we are closed to the public to rebuild, all stock smaug areas are being removed, and we will be replacing them with new areas. ----------------------------------------------- Mud : Nightfall Code Base : LPmud 3.1.2/mudlib NF3.0.0 Telnet : nightfall.org 23 [134.2.170.99] WWW : http://www.nightfall.org/ Description : Nightfall is a LPmud at the Institute of Theoretical Astrophysics and Computational Physics (TAT) at the University of Tuebingen, Germany. It is international (English language), but because of its location chatting in German is possible. Nightfall is based on a fantasy setting, with a dream world for all sorts of queer ideas. Currently there are about 70 quests, 13 races and 9 classes. Nightfall was founded in December 1990 and now consists of about 100 MBytes of mudlib source code. ----------------------------------------------- Mud : Nightmare LPMud Code Base : [LP] Nightmare Mudlib Telnet : nightmare.imaginary.us 1701 [209.98.204.6] WWW : http://nightmare.imaginary.us Description : Nightmare is a virtual fantasy society. The goal of the game is what you make it. If you like hack-n-slash, then you can play as a mighty fighter, or if its harmony you seek, a cleric is your calling. Nightmare has 8 classes to chose from: bard, cleric, fighter, fisher, kataan, mage, monk, and rogue. Your advancement on Nightmare is determined not by how many monsters you kill, but instead how you perform as a member of your chosen class. The option to multi-class is available for those who desire multiple skills. Of course, you must always watch out for death. Unlike other muds, however, death on Nightmare takes you to the Underworld, the domain of the undead. You may seek out resurrection and return to the realm of the living, or instead risk permanent death and play the game as a member of the undead. Other features include: 19 player races, languages, optional quests, an expansive help system, limb-oriented combat. Finally, Nightmare runs on a machine bought with player dollars so Nightmare will always have a site. ----------------------------------------------- Mud : Nightmist Code Base : [Custom] Telnet : Use Homepage WWW : http://www.nightmist.co.uk/ Description : Nightmist Online is a Partially Text-based MuD ( Multi-User Dungeon). That is to say, there are many players from around the world at the same time interacting together. You begin by generating your own character, with strengths and weaknesses which are individual to you. You choose your class, and your race. Next you are put into a medieval world, where there are monsters, and players, shops, taverns, guilds, and all sorts of other things. What will you do? Perhaps you will seek out the legendary Gorgon Beast, and bring back some trophy? Or maybe you would prefer to become a thief, hiding and stealing gold off players and monsters. It is your choice, so choose wisely! The best way to experience this game is for you and some friends to download it, and play together. It can be a little confusing at first, but there is an ingame help section (activated by typing 'help' at any time). Remember, have fun! The Background of Nightmist is available from www.nightmist.co.uk ----------------------------------------------- Mud : Nights Asunder Code Base : [GodWars] Modified into a RP base Telnet : kaerlath.genesismuds.com 9950 [169.207.182.234] WWW : None Description : Nights Asunder is a roleplay enriched environment where characters are placed in the World of Darkness setting of Venice in the year 1230 a.d. There is no hardcoded combat, everything is run through storytellers and in many ways, we're more of a MUSH-type world with MUD commands than a traditional MUD. Our current classing allows for limited bete, garou, and vampires of all clans. We're also in the process of adding Dark Ages: Mage, which will be in and available on a limited basis to players soon. Our system awards experience points based on roleplay, not killing things. If you're looking for a rich world full of players who actually roleplay instead of spam-killing fidos in Midgaard, this might be a MUD that you should look into. Especially if you're looking for something in a World of Darkness theme, but have no desire to try to orient yourself to MUSH commands. We have Storytellers on at all times, and we're very newbie friendly. ----------------------------------------------- Mud : Nightscape Code Base : [MUSH] TinyMUSH 3.0 (formerly MUX) Telnet : nscape.mux.net 6666 [216.177.40.66] WWW : http://www.NightscapeMUX.com Description : Nightscape is a free online roleplaying game set in the dark, supernatural future of San Francisco. Advancement is -completely- dependent on your ability to roleplay! Monthly nominations from other players let characters get points to spend on abilities, stats, and special items. Theme: The year is 2091+ AD. The postapocalyptic landscape has been irrevocably changed by the supernatural. Demons invaded over forty years ago, and although history recounts their defeat in the war that followed, nothing will ever be the same again. Since the rebuilding, the city has gained a reputation as a haven for the supernatural, becoming darker and more unusual. Open races include: Humans, mutants, vampires, lycans (were-creatures), breed (half-demons). Limited, app-only races: Fae, angels. Be sure to visit our website! http://www.NightscapeMUX.com ----------------------------------------------- Mud : Nilgiri, the Forgotten World Code Base : [Dikumud] DikuMUD (heavily modified) Telnet : nilgiri.mythril.com 8888 [66.38.220.179] WWW : http://nilgiri.mythril.com/ Description : *** Welcome to the fantastic realm of Nilgiri! *** Nilgiri, the Forgotten World is one of the oldest muds. The code is based on original DikuMUD, and has been heavily modified over the eleven years it has been around. That makes for a very unique mud. Most of our world is original, but we do keep some of the old areas around because they are classics. We strive toward a realm that is realistic within the premise of a magical world. We offer a detailed law system that varies from city to city, enabling players to police themselves and others. If exploring new lands, slaying dragons, roleplaying, or questing for adventure lies in your blood, come join us and drink your fill. Some of our unique features: * Nobility * Multiple starting continents * Multiple cities * Multiple languages * Intricate sea-faring and sea-battle system * Over 44,000 rooms and still expanding! ----------------------------------------------- Mud : NIMHmuck Code Base : [Unknown] Telnet : GalaxyPort.hn.org 3737 [24.8.77.104] WWW : http://GalaxyPort.hn.org:3000/nimhmuck/index.html Description : NIMHmuck is a MUCK (multi-user chat/character kingdom) which runs TINYmuck, a user expandable, online adventure game. The best way to describe this is: an improvisational, online theater, controlled by the players/users. This muck was created so that fans of 'The Secret of NIMH' and Mrs. Frisby and the Rats of NIMH (and sequels) could meet and Role Play in the world of NIMH. Since we are an 'unofficial' muck, you will notice some changes in names and places. This is a nonprofit project; that is, it was created for fan enjoyment and entertainment only and no copyright infringement is intended or implied. No one (wizards, players, help staff, or programmers) benefit from this muck in anyway other than personal enrichment. NIMHmuck is rated PG and is used by fans of all ages -- there are middle schoolers, college students, and even some people in middle age logged on and chatting or role-playing. The easiest way to lose access to this muck is to violate this rating. It is our hope that you as players respect this. If you have a question as to what is and what is not acceptable behavior in public muck areas, page a wizard. So, what can one do on NIMHmuck? Role-playing is the main purpose for our existence, but we welcome Out of Character discussions. As long as you respect our rating, we will allow OOC talk, and have even provided a complex on the muck for it. ----------------------------------------------- Mud : Nirvana Code Base : [LP] LP 3.1.02-DR Telnet : nirvana.mudservices.com 3500 [206.245.165.68] WWW : http://www.nirvana.mudservices.com/ Description : Nirvana has now been around for a what seems forever. Most of the players and wizards have long term investment in Nirvana and care about it. Nirvana follows an older style of LPmud with no set theme. The result of this being wizard creativity runing in all directions producing a diverse world where just about anything can happen from couples having babies to adventuring in bowl of jello occupied by strange critters. Players can have as many characters as they like so long as they do not have interaction between them. (only one can be used at a time) PK is limited to those who wish it and in certain areas of the game. Along with risk free sparing options and other features that allow players to enjoy the thrill of a more lively opponent. That said, there are also NPC's that are almost alive, to where some players mistake them for other players. Nirvana has had the 'honor' of having other muds try to copy it in whole or part, sometimes using less than honest means to do so. But there can be no true copy, don't accept an imitation when only the original will do. ----------------------------------------------- Mud : No Reality Code Base : [Rom] NR v0.31 Telnet : noreality.org 4000 [209.83.132.90] WWW : http://www.noreality.org/ Description : In the beginning, there was reality.... Then we trashed that whole idea and went with chaos and lunacy instead. We felt it would be more fun that way. On the first day, we created an account system to keep players more organized... And it was good. On the second day, we created a new kind of auction system, never seen before in MUDs. And it was good. On the third day, we created speedwalk and multi-commands... And it was good, but the players wanted more! So, on the fourth day, we created clans so that players could congregate. On the fifth day, we did away with PK... And the morts stopped killing each other. On the sixth day, we made the mobs come to life so the world was not so dreary and boring. On the seventh day, we thought players should have a lot of fun with Quests, so we created ways to let Immortals run quests a lot easier... On the eighth day, we gave the world a face-lift and it looked new. And then, on the ninth day (yes, we have nine, you'll get used to it) we added a lot more... Then we slept for about 40 hours straight. And we spoke the words, and you came forth to multiply... And kill mobs. ----------------------------------------------- Mud : NobleMUSH Code Base : [MUSH] tinyMUSH Telnet : csmctmto.netside.net 4664 [208.143.160.250] WWW : None Description : NobleMUSH is a MUSH based on the Noble Ends system. It has full play information in the news files. The genre is high fantasy, but with a tendency to the grim. Players of Amber, Shadowrun and Vampire should find something familiar in the theme. ----------------------------------------------- Mud : Nodeka Code Base : [Custom] Custom Telnet : nodeka.com 23 [208.169.218.177] WWW : http://nodeka.com Description : -=( N O D E K A )=- Ever wondered what it would be like to exist as a troll barbarian, wreaking havoc and leaving a wake of destruction in your path? Perhaps you would prefer to live the life of an elven bishop, bringing peace and renewing the soul of the world. No...you...you are a different breed. You wish to bring the world to its knees, and drive it into eternal darkness with the hands of an undead necromancer. Well then young traveler, the home you seek lies within the boundless realms of Nodeka. With over 50 races to be born into, and another 50 class guilds to choose from, your choice of how to exist amoung the other mortals is near limitless. Fear not, newcomer, for even though the realm is often terrorized by the likes of brigands, witches, and chaos lords, there are always poliirs, striders, and high paladins poised to drive them back into the shadows. The gods are especially known to favor those new to the world, and assist them in the early stages of learning. So…what say you young one? Have you the courage to seek out the vast glories and treasures guarded by the fiercest, most deadly creatures ever known? Have you the wisdom and intellect to solve the numerous riddles of the lands? The most challenging online world in existance lies before you. Nodeka beckons, my friend. Have you the heart to answer its call? ----------------------------------------------- Mud : NoMUD Code Base : [Circlemud] CircleMUD, version 3.00, 6 years of modifications Telnet : nomud.dune.net 4097 [63.117.93.2] WWW : http://nomud.dune.net Description : NoMUD is a Circle MUD 3.0. It's a user-friendly, restricted pkill, no psteal mud. It features: 1) a helpful staff 2) bunches of cool players (if you like to chat) 3) 100 mortal levels, and 4) the remort command. Remort allows the player to remort himself without the aid of an Immortal. What is remort, you ask? Once you reach level 100 you can become level 1 again, with EITHER a class OR a race change, and 3 points to use to increase your stats. NoMUD has tons of different zones for anyone, ranging from the level 1 newbie, to the 20th time remort, and both will find their respective zones a challenge! We continue to work on a new version which will include a more race-based system with class-style learning of spells and skills. We expect to launch this one in the upcoming months and keep all muds running. So, drop by and check us out. ----------------------------------------------- Mud : Northern Crossroads Code Base : [Dikumud] 8 years-modification Telnet : ncmud.org 9000 [204.50.46.243] WWW : http://www.ncmud.org/ Description : Northern Crossroads (NCMUDD) is a highly modified DIKU run on a dedicated Dual Pentium Linux workstation, on a T1 connection located in Toronto, ON, Canada. * This is a veteran MUD. Come see what over 8 years of development can do !! Tired of buggy half thought out MUDs? Scream and cry no more! Welcome to one of the most solid code bases on the internet! * 9 unique races (Human, Gnome, Halfling, Dwarf, Elf, Giant, Lich, Drow and Dragon) * 5 Classes (Warrior, Cleric, Magic-User, Thief and Acolyte) * 6 Advanced Classes (Assassin, Blademaster, Archmage, Druid, Avatar, Hero, and Monk) * 100 levels of dual class, 50 levels of advanced class, 10 levels of immortality. * Amazingly hysterical and innovatively unique socials that make Northern Crossroads stand-out from any other MUDD. * Like to build ? Become an immortal and create your own worlds using our advanced zone creation system. * Temporary player feuding, PKing, Chaos, Mortal Kombat, Capture the Flag, Individualized Color Settings, Ignore Options, Newbie-Friendly Trainer Mobs - A World of features requested by and created for our players. ----------------------------------------------- Mud : Northern Lights Code Base : [Aber] AberMUD 4 - NL-dirt 1.3 (based on DIRT 3.0) Telnet : aber.ludd.luth.se 6715 [130.240.16.141] WWW : http://www.ludd.luth.se/mud/aber/northern_lights.html Description : __ __) (, /| / / | / ) / |/ orthern Lights opened officially on June 6, 1992. Since then we (_/ ' have grown to become one of the most popular MUDs of the Aber variety. Our aim is to create challenging puzzles, a friendly environment for the players, and a place for people to relax and have a good time. Come and explore the secrets of the Empire and the barbarian lands, or find a way to gain the eternal gratitude of a real Pirate King! You might even manage to find the real reason behind crop circles... Our web site contains information about Northern Lights, pictures of some of our many players, some of the yarns that our immortals have spun and a comprehensible guide on how to write good zones in the dirt format. It also contains a manual on to how to use the unique catch code system that allows the zone writers to write their special cases directly in the zone. ----------------------------------------------- Mud : NovaMuck Code Base : [MUCK] Telnet : roshtaria.d2g.com 9797 [204.210.154.4] WWW : http://roshtaria.d2g.com/NovaMUCK/ Description : As initially constructed, the MUCK will focus mostly on Sol system: Earth, Mars, Sentinel III, the Arc Space Colony, and the space joining them. Some other worlds will be constructed, and more may be added in the future as needed, but in the interest of promoting public interaction it is encouraged that people play characters with reason to be in Sol system, at least while the MUCK is new and the playerbase is small. ----------------------------------------------- Mud : NowMOO Code Base : [MOO] Scattered FOR & NowMOO builtins Telnet : moo.NowMOO.nl 2001 [62.250.7.69] WWW : http://www.nowmoo.nl/ Description : Imagine yourself walking trough the meadows. Suddenly you encounter a cow, standing by the side of the fence, staring at you. You decide to take a closer look, but as soon as you're within grasping range, the cow approaches you and eats you whole! After a short trip through his intestines you find your way out. That's NowMOO. Talking flowers, dwarfs giving away crying babies, or just improving your skills while attacking fierce, hairy monsters with sharp razors, it's all part of NowMOO. The stranger the things you can think of, the better we'll like you. The wizards of NowMOO are skilled and as well as friendly. Although at the moment the MOO is mostly Dutch, we have English support in the core and an English village that will be extended as soon as the first ten English visitors have arrived. ----------------------------------------------- Mud : Nuclear War Code Base : [LP] ** MudOS-0.9.18C1 Driver / 2.4.5 Lib (Heavily Modified) ** Telnet : mud.astrakan.hig.se 4080 [130.243.8.12] WWW : http://mud.astrakan.hig.se/ Description : Enter a world that is dark, gritty, and harsh. Chances are you'll kill and be killed many, many times! There is a huge selection of standard weapons and armors; there are also a large variety of guns, lasers, flame-throwers and plasma weapons. Ah yes, that's right, you can Player Kill here. Outlaws are welcome to kill other Outlaws within limits. If you're a Freeman, you can go along your business killing with little fear of the Outlaws. Be warned, Outlaws can steal your kills and your hard-earned loot. Nuclear War MUD is based upon the CyberPunk theme; you won't find any friendly elves, bards, and fairies here. Prepare yourself to gain much needed experience points fighting mutants, droids, soldiers, and many others. With time you'll have the opportunity to pledge allegiance to one of our five gangs: the cyber-based Hackers, the almighty Inquisitors, the ass-kicking JetScreamers, the honorable Tenno, and the secretive Undergrounders. You decide which gang fits your needs and do battle against the many minions of the Multi-Corporations. Ever wonder what a Post-Nuclear War, post-apocalyptic 25th century would look like? Our version may or may not be reality; come and find out for yourself... - Description by: Vector@Nuclear War MUD --- ----------------------------------------------- Mud : NuclearWarUSA Code Base : [LP] NuclearWar USA Telnet : nuclearwarmudusa.com 4080 [63.225.116.133] WWW : http://www.nuclearwarmudusa.com/ Description : We're a small mud looking to build a playerbase. We offer generous experience and lots of fun areas. You can use guns or dex weapons, and our gun system is pretty decent. There's a lovely tourguide system with real live tourguides to help you out in the beginning. Playerkilling is allowed with level restrictions of +/- 5 levels. There are 5 'clans' or gangs with specific themes, something to interest anyone, from computer hacking to japanese samurai. Come on in and check us out! o=======================================================================o Muds Beginning With: O o=======================================================================o Mud : O Mundo de Vitalia Code Base : [Circlemud] VitaliaMUD 0.12 Telnet : mud.linkway.com.br 4000 [200.231.25.50] WWW : http://www.mud.com.br/ Description : Vitália is more than just an ordinary Mud... Vitália is friendship, joy and lots of fun. Vitália is the one and only Mud of the world written entirely in Portuguese. Try also our Mesnadas, a medieval tournaments that are exclusive for Vitália. Come to visit us! We will be happy to have there. ----------------------------------------------- Mud : The Oaktree-house talker Code Base : Nilex Telnet : toth.org.uk 23 [194.102.50.3] WWW : http://www.toth.org.uk/ Description : The Oaktree-house is a talker 'for Acorn users to talk about Acorny things'. It aims to be a nice place to talk, without the abusive language etc. often seen elsewhere. Anyone can log in, but if you use the talker regularly you are encouraged to get an account (which is free). ----------------------------------------------- Mud : Obsessions Code Base : [MUX] tinyMUX 2.0 Telnet : obsessions.betterbox.net 4500 [209.83.132.91] WWW : http://obsessions.betterbox.net/ Description : Fleeting images. A city skyline, a girl in cheap tight clothes on a street corner. A Roman temple, women dressed as warriors, men as slaves. An oasis in the desert. An altar, a blade slick with blood. Strange alien beings. A nymph bolts into a forest. A castle. A sharp fang, a malevolent smile. Obsessions, where your dreams become reality. Warning-adult game, mature themes, sexual content. ----------------------------------------------- Mud : Obsolete Reality Code Base : [Circlemud] Telnet : or.rmud.net 2100 WWW : http://Obsoletereality.tripod.com Description : Bush's idea of attacking Iraq didn't exactly go over well with some people. Eventually the country had outbreaks of riots, and now we're stuck with the carnage of a nationwide riot. Welcome to New York. * We need builders and coders BAD * This is ALL original ----------------------------------------------- Mud : Olorin's Eye Code Base : [Rom] Modified QuickMUD Telnet : olorin.viper-net.com 4800 [64.246.28.27] WWW : None Description : During the War of the Islands, six mages formed under a secretive council, each with a common goal in mind. As the orcs were pushing inland at a very high rate, they had to think quickly of a way to counter the oncoming forces, and push them back to their island. The council spent weeks working out how they would create such an offensive. Combining several essences, the council forged one of the most wondered at creations of all time, the Eye of Olorin... ----------------------------------------------- Mud : Ombra Code Base : [Unknown] OmbraMud, heavily modified DikuMud Telnet : ombra.muds.it 6000 [213.199.21.55] WWW : None Description : Ombra e' il primo Mud italiano ad offrire Player Killing, opzioni alternative all'immortalita' e forte orientamento RPG. I Players possono diventare Principi, costruire il proprio Castello e avere Vassalli per avere maggior potere e prestigio. Possono creare oggetti unici o oggetti per il proprio Clan con caratteristiche particolari. Le Divinita' seguono i propri Fedeli e incoraggiano lo stile di gioco coerente con l'allineamento scelto (RPG). Ombra e' parte di 'Muds.it' che offre diversi Mud per gusti diversi ed e' disponibile ad ospitare Mud. Il sito Web (www.muds.it) sara' attivato ad ottobre 2002. ------------------------------------------------------- Ombra is the first Italian MUD offering Player Killing, options different from Immortality and a strong RPG . Players can become "Prince", build their own Castle and have hollowers for more power and status. They can create unique items or special equipment for their Clan. Gods concretely attend Faithfuls and encourage a consistent RPG style. Ombra is part of "Muds.it", offering different Muds for different tastes and offers hospitality to other Muds. The web site (www.muds.it) should be active in October 2002." Note: Ombra was active and present on TMC since 1995, and is again online after a long stop. Thank you Massimo Delia (Shade) ----------------------------------------------- Mud : One Ring Code Base : [MOO] Lambda Server 1.8.1+foo Telnet : lmm.dune.net 1111 [63.117.93.3] WWW : None Description : A legend was told of a one ring that had the power to rule the world. Forged by a dark lord centuries ago. Little did they know that in a parallel universe, this was true. The dark lord Vrymipt forged a master ring to control all races, all doomed to his power. Darkness is slowly consuming the land, decending like a blacket upon its inhabitants. This parallel universe, this place, has changed. The orcs no longer appear anywhere but a few isolated areas. The fires of Mount Doom have been sealed from a raging earthquake, making it impossible for anyone to enter. The one ring exsists, stolen from the dark lord. He has awoken in the deep forest, feeling the anger he once felt. He has returned and needs just this one ring to bring another age of darkness. It must remain hidden, out of his reach. It has heard its master's call, it wants to be found. ----------------------------------------------- Mud : Online Gaming Resource Code Base : [MUSH] TinyMUSH 3.0 Telnet : eccles.tzo.net 670 [66.25.132.164] WWW : http://www.ogrmush.com/ Description : OGR MUSH is dedicated to providing resources for the MU* community. It was created on the premise of providing a neutral environment where players and staff in the MU* community can meet to chat, promote their games, and to share their ideas and knowledge. Features on OGR include gaming options (mini-MUs, table tops and freestyle gaming), game embassies, MU consulting (like a 'travel agency' in the MU* community), events (classes, workshops, discussions, etc.), bulletin boards and web-based discussion forums, banner exchanges, etc. Drop by our website at: http://www.ogrmush.com Drop us a line at: wizards@ogrmush.com Or visit us at: eccles.tzo.net 670 ----------------------------------------------- Mud : Onslaught:EoC Code Base : [Circlemud] Highly Modified Telnet : bb1.betterbox.net 5502 [207.206.185.66] WWW : http://betterbox.net/~realm/ Description : This Realm is the culmination of years of experience from expert admins, coders, builders, and players alike. The structure and resulting atmopshere will highly encourage roleplay. Our goal is the ultimate text MUD experience situated within a near limitless fantasy world. The mammoth effort has taken considerable time to perfect and several more months lie ahead. Please direct any questions or comments to the Admin Email address above. ----------------------------------------------- Mud : The Oracle of Delphi Code Base : [Smaug] SMAUG 1.4 Telnet : delphi-mud.org 4000 [130.161.165.34] WWW : http://delphi.freehosting.net/ Description : The Oracle of Delphi has been up and running since October 1st, 1998. The mud has under gone some changes and are looking to expand the player base. We are increasing our unique non-stock areas, but have stock areas to fill out the mud at the moment. Character balance is important to the Admins at Delphi, and as such each class has it's place of importance in a well thought out run team. Pkilling is available to those who choose the deadly path, and some Clans are already in place. There is always room for more, so once you reach avatar status put forth your plans and it is possible that you could create your own Clan. The same applies to Orders for the peaceful players out there. Some Guilds are up and running as well, but some still need players like you to start them. The Oracle of Delphi at present is made up of mature players and Admins. You could be part of it. Come on over and give us a try. ----------------------------------------------- Mud : The Original Leviathan Code Base : [LP] Leviathan (NM IVa) Telnet : leviathan.betterbox.net 1691 [209.83.132.83] WWW : http://leviathan.betterbox.net/ Description : After beta testing for more than 14 months, Leviathan opened on November 1, 1995. Since then, we've been picking up new players every day, who insist that the environment that we've created is the most dynamic, literate, and compelling one of its kind. Rather than create a vast, sprawling megapolis for bloodthirsty hyper-mudders to dash through maniacally, we've opted for dynamism, comprehensive descriptions, and imaginative areas and quests. With regards to theme, we've taken a rather unique approach. The central City of the White Mage is decidedly medieval in tone, but as the daring adventurer wanders further into the wilderness, s/he may find a diversity of creatures from a multitude of milieux. Indeed, investigative exploration may often result in quite bizarre discoveries! Finally, the dedicated and sympathetic staff of Immortals make playing Leviathan an especially rewarding experience. We frequently listen to and act on player suggestions regarding new spells, items, and other features of the mud. For excellence in an LPmud, experience Leviathan. ----------------------------------------------- Mud : OtherSpace: The Interactive SF Saga Code Base : [MUSH] PENNMUSH with HSpace Trueline 4.2.1 Telnet : jointhesaga.com 1790 [64.246.46.189] WWW : http://www.jointhesaga.com/ Description : Join the saga! An original science-fantasy theme in an evolving universe where aliens and humans abound, with faster-than-light space travel. Opportunities for RP? Check out our discussion forum casting call topics for opportunities. Plenty of space games out there, right? What makes OtherSpace special? The stories. Our players become participants in story arcs that play out like a season of your favorite SF TV show! Past winner of Andy Awards for Best Sci-Fi MU** and Best Overall MU**. Visit our web page and check out the library of RP logs. In our fourth year! Check out our OtherSpace books, available through the website. JOIN THE SAGA! ----------------------------------------------- Mud : Our Place MUD Code Base : [Envy] Telnet : ourplace.org 6543 [206.117.78.2] WWW : http://www.ourplace.org/ Description : A dynamic mud, professional coders. Enormous world, full maps available for those that desire it. Not only do mobs have 45 races, they may have mob programs. Object materials, each with different characterstics. Automated siege system. Automated battle system Tintin like speedwalking feature installed so tintin users have no advantage over others in that regard. Older more mature immortals. A warm friendly atmosphere that doesn't attract the wrong crowd. You'll see immediately the thought and care that's gone into the development of Our Place. Come in and make it your place The OP Staff ----------------------------------------------- Mud : OuterSpace Code Base : LP MUD Telnet : mud.stack.nl 3333 [131.155.141.166] WWW : http://mud.stack.nl/ Description : Outer Space is a fantasy mud, based purely on our imagination. The mud is a mix between the future, present and the past. The domains in OS represent a planetor solar system in the Galaxy, being linked togher by space ships or other (magical) connections. The level of civilization on each planet differ greatly. For instance Earth is a very hi-tec planet while Aurora is still situated in medieval times. So if you are into si-fi muds or historical muds this is the mud for you. ----------------------------------------------- Mud : Outlaw Star MUCK: Secrets of the Leyline Code Base : [MUCK] ProtoMUCK Telnet : riftsmux.dhs.org 6924 WWW : http://riftsmux.dhs.org/~osmuck/ Description : Semenaide kesanaide makenaide! Welcome to Outlaw Star MUCK. As you may have guessed, we're based on Outlaw Star, the anime series. Events in our MUCK take place right after the Heifong space race. Will you be a vicious pirate? A noble Space Forces officer? An unpredictable outlaw? Or just a normal civilian trying to make ends meet? There will be opportunities for quality roleplay in any of these affiliations! Though we're based primarily on Outlaw Star, we also allow themes from Angel Links, Cowboy Bebop and Tenchi Muyo!. See our webpage for more details on how to adapt characters for roleplay at Outlaw Star MUCK. We are a mature MUCK where players will be responsible for their actions as well as what they are exposed to while on Outlaw Star MUCK. If you're old enough to watch Outlaw Star uncut, you're probably old enough to RP here. We're not a sex MUCK or a violence MUCK, but things happen and we won't pretty them up. I'll see ya at the Leyline. If ya make it. -Head Admin., Lobster ----------------------------------------------- Mud : Outremer Code Base : [MUX] [MUX] Telnet : outremermux.org 4321 [207.8.143.27] WWW : http://www.outremermux.org/ Description : Outremer is an RPI with an emphasis on social RP, spiced with a generous portion of heroic adventure. The setting is roughly analogous to late 15th/early 16th century France and the flavor contains a large dollop of influence from that period and place. Currently in the final stages of playtesting, our grand opening will occur in the fall of 2002. The play area will be rather small in order to concentrate the player base and foster RP and intrigue, but the larger world will be represented by a 'set and soundstage' approach. Please feel free to stop in and say hi to the staff or just visit our website at http://www.outremermux.org for more information on the game. Duke, Creative Director: Outremer ----------------------------------------------- Mud : Overdrive Code Base : MudOS Telnet : overdrive.concentric.net 5195 [207.155.161.51] WWW : http://odweb.concentric.net/ Description : Overdrive is a vast realm of high-medieval fantasy, filled with mythical creatures of all shapes and sizes; enchanted weapons; puzzling, sometimes maddening quests and a population of over 1300 active players. Since its humble beginnings in 1991, OD has evolved into a complex and coherent world, where muscle and magic, brawn and brains merge, striving for experience, growth and fun. An early decision to have absolutely no level caps for our players has given us a keenly trained and highly dedicated player population, and it is not uncommon for players to launch successive careers in several classes. Fighting strategies, training strategies, complex party formation and just plain silliness (OD pioneered year-round snowball fights and the infamous mage 'singalong' spell) are hallmarks of gaming on Overdrive. ----------------------------------------------- Mud : Overloaded Code Base : [Circlemud] Telnet : NicoNet.TzO.COM 44001 [24.93.184.58] WWW : None Description : Overloaded is a mud based off of circle mud 3.1. While Overloaded is still under development, we offer people to test it. Overloaded was formed by a computer explosion in which the only file that survived was circlemud 3.1, The owner of the computer noticed the file on the floor, looking like a normal manilla colored folder. When the computer owner pick it up, it sent him back in time to the medieval ages, and sucked him into the folder, thus imprisoning him into the mud. o=======================================================================o Muds Beginning With: P o=======================================================================o Mud : Pale Shadows III (Reincarnate) Code Base : [GodWars] FE 2.0 -- Customized Telnet : iflipout.com 4550 [63.228.198.110] WWW : None Description : In the darkness of mortal worlds is where the true stories are hidden. In the darkness is where the immortals fight: struggling for control, for the destruction of others, or even just trying to live a simple life. Tired of pure playerkilling godwars mud? This is pure roleplay, but rest assured that there is still plenty of action. Stop on by and check it out, and like most new muds there aren't many players yet. You won't be disappointed. --------------------------------------- We have many custom classes! For example, Dhampyr, Kindred of the East, Mimics, and many more. Come check us out! ----------------------------------------------- Mud : Pandora's Box Code Base : [Oblivion] Oblivion 1.0 - Pbox 0.2 - Heavily Modified ROM 2.4 Telnet : o2.humberc.on.ca 4004 [142.214.90.45] WWW : http://www.pandorasboxmud.com Description : * 4 Base Classes: Mage, Cleric, Thief and Warrior * 15 Base Races: Human, Elf, Half-Elf, Dwarf, Gnome, halfling, Half-Orc, Orc, Draconian, Drow, Avian, Gnoll, Arachnid, Firbolg, Brownie * 151 Mort Levels with 3 Remort Levels and an Avatar Class * 16 Remort Classes: Wizard, Paladin, Ranger, Witchhunter, Spellfilcher, Spy, Druid, Priest, Knight, Crusader, Sorceror, Exorcist, Assassin, Warder, WarLord, ArchDruid, Hierophant, OverLord, ArchMage and more! * Over 19 Remort Races w/Racial Abilities: Sprite, Ogre, Sylvan Elf, Spindel, Shade, Weredragon, Deva, Cloud Giant, Wyrm, Solar, Storm Giant, Pixie, Shadow Demon, Grey Elf, Titan, Dragon, Demon, Fairy, Angel * OLC (On-Line Creation System) heavily modified to take advantage of extensive features unique to Pandora's Box * IMM sponsored Clans with internal clan hierarchies * Player Run Keeps with Shopkeepers * Innovative Realms and Spheres Spell System * IMM Run and Automated Quest System, Banking System, and Automated Auction System * PK Arena with Betting System for 'SAFE' player vs player fights * Over 275 different skills and spells! * Player Marriages * Language System, for an enriched Roleplaying Experience * Voluntary PK system for Roleplayers and Non-Roleplayers ----------------------------------------------- Mud : Pangaea Code Base : [MOO] ESL-multilingual Telnet : pangaeamoo.org 7777 [24.124.31.1] WWW : http://www.pangaeamoo.org/ Description : Online, text-based world with language translation translator. Set in the future after a universal tectonic shift that brought the continents together. ----------------------------------------------- Mud : Panic Mud Code Base : [Envy] heavily modified (aren't they all?) Telnet : panic.et.tudelft.nl 4000 [130.161.36.86] WWW : http://panic.et.tudelft.nl/~mud/ Description : PaNiC has 100 mortal levels. At levels 75 and 100 a player can choose to restart as a different base class (at level 25 or 40), or can choose to specialize in any of his/her previous classes for another 25 levels. Some statistics: 42 Channels, 160 Classes, 46 Planes (Including Layers, Realms and Demi-planes), 337 races (Including 28 Dragons, 36 Fiends, 21 Elementals, 24 Giants), 602 Skills (Including 107 Languages, 47 Weaponproficincies, 9 Songs, 20 Breathweapons, 256 Spells). PK in PaNiC is restricted to registered players. Winning a pk battle will increase your PK-Status. When the status difference is too high, the higher status player cannot attack the lower one. PaNiC uses a prototype flag system so mortals can build areas online. Since some networks restrict access to port 4000, PaNiC also listens for connections on port 8080. ----------------------------------------------- Mud : PantheonMUD Code Base : CircleMUD30pl12 Telnet : pantheon-mud.com 4000 [195.89.128.9] WWW : http://www.pantheon-mud.com/ Description : A great mud for both newbies and experienced players. The gods are friendly and helpful, and offer periodic quests that all levels of players can enjoy. Offers 2000+ rooms with more coming all the time! It has many new areas that only PantheonMUD offers, but still has the familiar CircleMUD with more coming all time! With 100 mortal levels and 11 immortal levels the enjoyment can last a long time. Quests will be run, but we need more players. Multiplaying is allowed and we also have a PKill system for those those that wish to use it. Offers extended race and class selection. Many extra features, including vampires, avatars, ranged weapons equipment damage and clans to name a few. Come try us out, you won't be disapointed! ----------------------------------------------- Mud : Paradawn Code Base : [SWR] Modified Telnet : paradawn.xidus.net 5002 [64.124.185.72] WWW : http://paradawn.xidus.net Description : Paradawn is a book currently being written by Micah Manning (Xinous) and Andrew Burgess (Atrox). This mud does not follow the book 100% but is close enough. Paradawn means before dawn and dawn in this context is referring to the dawn of time as we know it. Paradawn is set in a futuristic theme before Adam & Eve and Genesis. There is no monotheistic religion as the "gods" are called the creators and there are many of them. Technology is basically at it's peak and the future of the universe seems very rich. ----------------------------------------------- Mud : Paradise Revisited Code Base : [Ack!mud] 4.3.1 Heavily Modified Telnet : pr.nailed.org 6996 [207.107.54.228] WWW : None Description : Paradise Revisited is a modified ack mud with a friendly environment. This mud has fantasy oriented material. Role-playing is not forced though welcomed. The immortals are relaxed and easy to get along with. The levels and constant additives keep this mud changing and interesting. ----------------------------------------------- Mud : Paradise Talker Code Base : [Unknown] Bolts 2.0 (Modified NUTS 3.3.3) Telnet : paradise.nathanr.com 7000 [205.245.53.210] WWW : http://paradise.nathanr.com/ Description : It's a NUTS 3.3.3 based talker (Bolts 2.0 custom). It's not a mud environment. It's an environment strictly for chatting. ----------------------------------------------- Mud : Paradox Code Base : Merc 2.0 brutalisation Telnet : mud.thehub.com.au 9000 [203.143.240.14] WWW : None Description : Ever wanted to play a homicidal lemming? Heres your chance. PARADOX now supports erospace code allowing your characters to soar over any room, battle on rooftops and send your enemies tumbling to their deaths with a well timed dispel magic spell. Periodic restoration and damage doubling boosts by the fabled Monks of SHIUNGELEES sweep the world generating orgies of violence and mayhem. Customise your character before stepping into the world, seeking those skills that will best enable you first to achieve the rank of Hero and then Lord. When you finally reach your greatest potential as a Lord you can undergo apotheosis and manifest as a Celestial... ... Click me. You know you want to. ----------------------------------------------- Mud : Parallax Code Base : DikuMUD Telnet : parallax.mds.mdh.se 3000 [130.238.251.216] WWW : http://parallax.mds.mdh.se/ Description : Parallax mud is a role-playing game set on Earth in a near future after a nuclear, biological and chemical war. Players assume the part of a bombed-out surface dweller, one of the scientist/military community who have lived underground for a generation, or an agent of the sinister alien force who may have caused the war. Survivors, or 'surface-dwellers' who stayed above-ground and their (often mutated) offspring. Scientists and the military, who lurked in safety, and now seek to reclaim the planet for the healthy people under ground. Aliens who want the Earth for a planet of their own. They are prepared to achieve this with alien-human hybrids. Each have their own plan for what's left of the planet. There can be no mercy in the ruthless world of Parallax. Where do you stand? Make your choice now. Experience the Parallax! ----------------------------------------------- Mud : Paris:Les Fleurs du Mal Code Base : [MUSH] TinyMUSH version 2.2.2 #1 [2/15/96] Telnet : cybersoul.com 8991 [64.105.90.189] WWW : None Description : Paris: Les Fleurs du Mal is a MUSH set in the World of Darkness as designed by White Wolf Games Studios. However, we are attempting to deviate slightly from the norm in that we are bringing about the World of Darkness not just through scenery or blatant acts of darkness, but through subtle nuances of plots, and the devious plans of the dark undercurrents that flow along the story. Paris is not just a conglomeration of pretty scenery; it is a quintessential representation of grace and style. Therefore, we bring this out as well - the pleasant qualities of the City of Lights. Let the darkness breed underneath, and thus the contrasts. ----------------------------------------------- Mud : Passion and Pain Code Base : [MUX] 2.1 Telnet : plum.lost.nu 1313 [216.231.42.242] WWW : None Description : This is a world where all the laws and rules people generally live by, do not apply. Here you can be and do all those things that have been hiding in the corners of your mind. Whether you like a peaceful existence or want to live on the whipping edge, we have something for you. This has an adult theme and deals with extreme subject matter. We do not comply to any historical period and all types of chars are welcome. Want to get wicked? You can live in Anyas the evilist place in the world. Want to make a million gold? Tellus is the richest of all lands. Want to milk cows and get lusty in green pastures? Olendar waits for you. We have a great opportunity for gladiators to excel and plenty of things in the OOC areas to keep your mind busy. Stop on by and experience us. ----------------------------------------------- Mud : Path of Destiny Code Base : [Ack!mud] Modified ACK!MUD version 4.3 Telnet : thegamingspot.com 3000 [10.192.138.234] WWW : None Description : Path of Destiny (or PoD) is a medeival, newbie-friendly MUD offering a multiclass, roleplay-encouraged environment with a modified version of the ACK!MUD 4.3 codebase. This MUD has very friendly immortals and players. With master builders, roleplayers, and quest immortals, PoD brings to life its masterful roleplay story centered around a gigantic war and its aftermath. We offer a variety of quests, and award quest points and equipment. We also have RP-based clans clan equipment, and player-killing is allowed, but restricted, and only people who want to be able to player-kill may kill or be killed by other players. Among the other features of PoD are intelligent mobs, a wholist far more advanced than those of most MUDs, in-description maps of surrounding rooms, and an extended ammount of commands. We are hiring builders and coders, and offering possible immortal positions for each. ----------------------------------------------- Mud : PatternFall MUSH Code Base : [MUSH] MUSH 2.2 Telnet : patternfall.godlike.com 4444 [216.181.78.165] WWW : http://www.patternfall.godlike.com/ Description : This is a Role playing MUSH. Patternfall MUSH is based on the first series of Amber novels by Roger Zelazny, and the timeline started at the return to Amber of her army, fresh from the Patternfall war. Play exists in both Amber and Chaos, and the still-small player base does require some effort on the part of the player to find role-play. Patternfall uses the second series' five books and the short stories as a loose reference, mostly for color and flavor to help us flesh out Chaos and other places not mentioned in the first five books. Many specific facts from that series are false here. That's where larger plot issues come in... (insert ominous music here). Aside from the fact that Patternfall is based on these novels, the theme of the game could best be described as 'machiavellian plotting'. Through interaction with the other characters in the MUSH, using the news files we have set up as a guideline to arbitrate your conflicts, you will be striving to succeed in the contentious atmosphere of the many conflicts in the game. Players cannot assume that the features follow any of the profiles provided in the the RPG. They do not, in almost all cases. ----------------------------------------------- Mud : Pendulus Code Base : [Rom] Telnet : mud.pendulus.org 1536 WWW : http://www.pendulus.org/ Description : Back and forth doth the Pendulum swing. A never ending shift from Darkness, to Light, to Darkness once again. Through the centuries the Pendulum hast swung its unending metronomic course, never waivering from its predestined path. Wars arose and bequelled themselves as did times of great prosperity gave way to times of balance, to times of utter despair and back to balance and prosperity again. The Pendulum swings, the world changes, the names and faces of the powers of the world change, but they doth fill the same roles as their ancestors, the battle between the Darkness and the Light, the existence of the world in what it knows as life. ----------------------------------------------- Mud : Peril Code Base : [LP] MudOS v22.2b11 NM 3.2.1.99b Telnet : mud.krollmark.com 3000 [198.22.63.2] WWW : http://mud.krollmark.com:2995/ Description : It's a cruel world. In the dim and distant past, our ancestors lived in a wondrous city. Its towers stretched to the clouds, its port welcomed ships from all nations. And in the end, it fell to dark sorcery and vile minions of evil. From the burning remains of Kieron, our ancestors fled through the broken and haunted lands. Though they were hunted relentlessly, a few survivors found shelter in Lenara's valley. They, and their children, built a new city to stand against the perils of the wildlands. Lenara stands strong, proud, and alone. ----------------------------------------------- Mud : Peril of Oreth Code Base : [Rom] Telnet : fantasy.xidus.net 1717 [64.124.185.72] WWW : None Description : We are a new mud and look foward to building a good place to roleplay. We are newbie friendly and welcome all players that wish to try our mud. We have a helpful staff that will assist players anytime they are needed. ----------------------------------------------- Mud : Perilous Realms Code Base : [Custom] PR, in the spirit of SillyMud Telnet : perilous.xidus.net 23 [64.124.186.158] WWW : http://www.perilousrealms.com/ Description : Long ago, before the rise of humans as race powers in the world, there were two great empires, the dwarves and the elves. The origins are unknown, lost in the mist of the past but two different races would be hard to find. The elves, thin and elegant, lovers of nature, the sea and great forests, masters of the ethereal magical arts. The dwarves, masters with stone and steel. Architects and sculptors, lovers of the high cold airy mountains. As each grew in strength, they met and clashed. To this, the human nations came, often caught between the borders of these domains. Eeking out their existence they too developed their own resourceful culture, eager to take the opportunity of any weakness to secure their place in the world. - 38 Classes, 16 Races - 170 Spells, 33 Weapon proficiencies, 56 skills - 16,000 Rooms, thousands of unique creatures and objects - 17 clans, with houses, lockers, boards and guardians - alchemy, brew your own potions and create wands Join us, come play in this growing mud!!! ----------------------------------------------- Mud : Perished Lands Code Base : [Smaug] Heavily Modified SMAUG 1.4a rev 2.0.2a compiled 3/10/2002 Telnet : perishedlands.com 4000 [24.61.49.195] WWW : http://www.perishedlands.com/ Description : Perished Lands seeks true adventurers who wish to find a long term MUDDING experience. We are derived from the SMAUG code base and have modified the code with the help of a TEAM of expert mudders and great code writers and finally are always adding new code features and original areas. Perished Lands is a world fallen, deceit and lies, corruption and greed have consumed the lands and the few civilized cities that have grown to combat the darkness of the lands struggle to survive. A growing player base and a stable server provide hours of entertainment and endless fun. ----------------------------------------------- Mud : PernMUSH Code Base : TinyMUSH 2.2.4 Telnet : pern.mccr.org 4201 [207.170.64.219] WWW : None Description : PernMUSH is a themed roleplaying MUSH based on the _Dragonriders of Pern_ novels by Anne McCaffrey. Here, we attempt to recreate, with as much authenticity as possible, the society described in the novels. Those who lack an interest in the world of Pern, or in roleplaying in a cooperative environment, may wish to seek their entertainment elsewhere. The World of Pern is copyright (c) to Anne McCaffrey 1967. The Dragonriders of Pern (r) is a registered copyright. Site provided courtesy of Freeside Communications. Thanks, Jeremy. Est. Spring 1991. Over 2000 player characters, often over 100 connected concurrently in the evenings. ----------------------------------------------- Mud : PernWorld Code Base : [MUSH] Telnet : pernworld.net 3333 [206.111.66.196] WWW : http://www.pernworld.net Description : Based on Anne McCaffrey's DragonRider of Pern series. Timeline is over 100 turns after AIVAS and the events in All the Weyrs of Pern to avoid any conflict with Anne's characters or book events. ----------------------------------------------- Mud : Persistance of Memory Code Base : [MUSH] Telnet : csmctmto.netside.net 4321 [208.143.160.250] WWW : None Description : 2005- US at war with Columbia, There exists a state of military readiness, and already many of the military laws have been put into action, For the Safety of the People. The people of Boston, and the world, struggle through this deterioration of structure, a society that has lost it’s sense of morality and limits. The players grasp for a greater social consciousness, and struggle to help make a difference. Many walk the earth blind unawakened, and unaware. They are the tools, pawns and playthings of the more powerful supernatural characters that live, run, and fight their own wars in this busy and important military port. Persistance of Memory is set in Boston 2005, and based on the WoD RPG. We have an established playerbase and well developed grid. All spheres are open and accepting applications. Persistance of Memory csmctmto.apt.net 4321 or 208.143.160.250 4321%r ----------------------------------------------- Mud : Perthigal Code Base : [Smaug] 1.4 (Modified) Telnet : perthigal.wolfpaw.net 8000 [216.194.99.3] WWW : None Description : Perthigal is a new Smaug Based MUD currently looking for building and non-building immortal. Construction is in progress on new original areas and more are needed. If you are interested in an immortal position speak with Oberon in game or send an email to MUD Administrator. ----------------------------------------------- Mud : Phantasien II Code Base : [Smaug] Tercera Epoca Telnet : stduran.com 4000 [213.98.45.155] WWW : http://stduran.com/phanta Description : Heredero de las edades anteriores del mud, esta Tercera Edad ha comenzado con novedades y mejoras. Ocho continentes a los que se accede mediante dragones voladores. 2 Reinos antagonicos y 3 gremios mercantiles ademas de los mercenarios freelance. 24 razas para la creacion de fichas. 4 clases standard y posibilidad de customizarla. 70 niveles de mortal 2 remorts guardando lo aprendido en las vidas anteriores. Pkill a partir de nivel 15 y en un rango de 3 niveles de diferencia. Completo sistema de adoracion de deidades, las cuales participan activamente en el juego. Los novatos y jugadores expertos son siempre bienvenidos. Coming from former ages of this mud, The Third Age starts now with many extras and improvements. You can fly on a dragon across the eight continents of this world. Two kingdoms, three merchant guilds and the mercenary freelances. 24 races to choose. 4 standard classes and the chance to custom and rename the one you like. 70 mortal levels and two remorts, keeping the skills and spells of former lives. Pkill limited to 15 level in a 3 levels range. A whole group of gods, each one in a playing role in kingdoms and guilds. Dragon attacks to the kingdoms, walls and weapons for warfare. Newbies and expert players are welcome. ----------------------------------------------- Mud : PhoenixMUD Code Base : [Circlemud] Circle 4.0 beta, we changed a lot of stuff Telnet : mud.phoenixmud.org 4000 [198.94.137.25] WWW : http://www.phoenixmud.org/ Description : * 100 levels with 2 remorts, one for class and one for race * Realistic magic system and a large amount of spells. * Interactive real time combat system--much smoother flow to combat. * Fully featured character creation--choose your own stats * Mounts, Ranged combat * Mobs with moods who react to player actions and seem like players. * New object code including material types, wearable backpacks (get from them while wearing them!), spell-casting objects, refuelable lights that can be worn in various places * Dual wield * Optional Info and Score bars that stay on your screen * Opponent health meter PhoenixMUD Version 4.0 has succeeded in being something more than just your average stock circle 3.0 mud. We have been up since March 1995 and worked on this version for 2 years before opening it for play. Role-play, hack-n-slash, explore, basically do as you wish as long as you are mature and respect others. The immortals are usually always around and make sure the experience is an interesting one. The one universal thing among our players it the feeling that Phoenix is home regardless of good times or bad. ----------------------------------------------- Mud : PillarsMUCK Code Base : [MUCK] ProtoMUCK 1.70 Telnet : charis2.dynodns.net 4203 [12.230.7.204] WWW : http://pillarsmuck.anifur.net Description : The main theme of PillarsMUCK is modern day Juuban with some medieval elements mixed in to it through a series of dimensional shifts. Dragons, demons, and magic exist, with the Mazokou filling in the position of the Dark Kingdom (negaverse for people that have only seen the US version of Sailor Moon.). See the web page's theme page for more information. ----------------------------------------------- Mud : PirahnaMUSH Code Base : [MUSH] TinyMUSH 3.1 b3 Telnet : mushhaven.net 9000 [216.150.202.147] WWW : None Description : Welcome to PirahnaMUSH! No we're not really a game about man-eating fish (though we can be if you want to). We're a social MUSH hoping to create a place to talk and play. Players are encouraged to build and code and add to the world. Additionally, we hope to create a system by which players can submit ideas and vote and participate overall in our development. Hope to see you there! ----------------------------------------------- Mud : Pits of Angband Code Base : [Merc] Heavily modified to form a roguelike/MUD combo Telnet : pitsofangband.com 4444 [208.8.112.22] WWW : http://www.pitsofangband.com/ Description : You are one of many heroes who have volunteered to find and slay Morgoth. Unfortunately Morgoth is located at the bottom of 100 levels of twisting dungeons that are riddled with wonderous objects and dangerous creatures protecting them! A Few Features: 1. 25 Races, 8 Classes 2: ** NEW Ranged Combat and Spell Casting ** 3: ** NEW Play in Ironman Mode ** 4: New Speed and Blow based combat system 5: Statistic range from 1 to 40 6: Increase your statistics permanently with stat potions 7: Spell System uses Spell Books 8: All new Random Dungeon Generation including rooms, creature selection and placement and randomized objects 9: Rare Artifacts with special abilities 10: ** NEW Player Owned Shops ** 11: ** NEW Miner Class ** Forge magical properties into your equipment ----------------------------------------------- Mud : PixieMUD Code Base : [LP] LDMud 3.2.9 Telnet : loki.cgc.ns.ca 6789 [142.176.90.27] WWW : http://www.pixiemud.org Description : Welcome to Pixiton, a small town nestled in the Vast Forest. From high up in the boughs of the Treehouse Inn, venture forth to explore the surrounding forest and lands beyond by foot or flying carpet. Discover the secrets of the mysterious Tower, explore the dragon haunted ruins of Ontik, walk the Trail of Dreams, infiltrate the mazes of the Misty Forest sprites, or just fight the good fight against orcs, giants and other threats to the realm. PixieMud is an old, established mud with active development. Players can belong to one of eleven races, from humans, dwarves and elves to the more exotic, six armed mook. During their adventuring career, players may choose from several guilds: bards, dragons, druids, paladins, rangers, undead necromancers and fearsome warmages. Surprises are always just around the corner in PixieMud. Our players and wizards are some of the friendliest around. Come join us at PixieMud - we're waiting for you. ----------------------------------------------- Mud : PKmud Code Base : Diku/PK Telnet : pkmud.net 5000 [204.251.180.191] WWW : None Description : PK....The name tells the whole story. PKmud is completely and totally about playerkilling. Its fast action and hard core combat. All players begin with max level stats and equipment. The rules are simple. The game is a series of wars, the last player alive wins. Each war every player starts with new equipment, fully healed and ready to fight to the death. We are a bit rough on newbies, but if you think you have what it takes to fight something other than a big dumb non-thinking mob, stop by and give us a try. In an effort to bring new players up to speed quicker, we have added access to the snoop command for mortals, which will allow any player to watch other players play from a first person perspective. Other typically 'god' commands players have access to include goto, transfer, and a modified version of stat (vostat) which stats object prototypes. The game is about PK, not about learning the map, so we're attempting to make the learn the map phase shorter. (These commands are, of course, only available while the character is not participating in the war.) ----------------------------------------------- Mud : Planes of Dominion Code Base : [Embermud] POD 2.3 Telnet : podmud.com 5429 [64.216.117.15] WWW : http://www.podmud.com/ Description : We've planned for Planes of Dominion to be a different mud. This game is NOT about pk. We're here for people to role play in a fantasy environment and to live a life other than their own, not to let people vent stress or lessen someone else's enjoyment of the game. Player killing IS allowed but is controlled, and there for role play purposes only. As of now, we have 40 selectable races planned (includes sub races), as well as many remort classes to come. There are 6 planes of being, including the prime material relm (the one used by most players), an underworld, and a heaven like dim- ension. The other 5 will be populated with remorts who can move freely to and from dimensions, but for normal mortals, only accessible through very powerful summoners opening gateways. We have planned a very different way of doing religion as well as a full zodiac. Roleplay will be personalized not only for the popular players, but for the normal, everyday player as well. We're going to try our best to make everything fair, and let people enjoy our mud as much as possible. Area's will be controlled by the assi- gned immortal and he/she will interact with said player in different ways making the player's stay on their toes and ready for anything. We're going to try and make it as realistic as we can but not so real that it's no fun. We're all open to any ideas or suggestions you have. Thank you, and enjoy. ----------------------------------------------- Mud : Planets: Galactic Crusades Code Base : [SWR] SWR 2.0: Heavily Modified Telnet : entropy.ods.org 9200 [66.26.17.233] WWW : None Description : Welcome to Planets: Galactic Crusades. In this futuristic mud the galaxy is in the middle of an inter-stellar war of great proportions. As the alien threat gains strength and entire planets are wiped out, humanity still fights amongst itself. Entire governments and nations rise up and fall just as quickly, borders change everyday as massive fleets fight for control of vital systems. All the while the alien fleets mass at their home planet, Faralia, waiting to strike at Earth. There are no levels in Galactic Crusades, just professions, choose to be a pilot or engineer and fight in massive space battles with your peers. Be a soldier, knight, or assassin and fight pitched land battles against alien shock troopers or other factions. You start out with a set of skills based on which profession you choose, and once you start to adept those skills you can learn more from other people. This mud allows a variety of options for the common player, you can build your own faction and try to siege Earth or perhaps just carve out your own little empire. You can focus on trading and become one of the galaxy's elite or save up for a good ship and bounty hunt aliens with friends. Come to Galactic Crusades and join the inter-stellar tide for power. ----------------------------------------------- Mud : Plania Code Base : [Circlemud] Circlemud bpl 21, revamped. Telnet : plania.mine.nu 4000 [212.83.85.131] WWW : None Description : Welcome to Plania. This mud, with a lot of potential is looking for builders. Plania isn't yet opened to players, due to the low amount of area's available, and the still fleshing out of code. What we offer? - A newbie friendly enviroment, with immortals who actually listen to their builders needs. - An expanded race selection system. - Ravamped OLC oasis, with bridges that can collapse under too much weight, semi-intelligent mobs, dg_scripts, and much much more. - A mapping system that will guide you through the common places of the mud (cities, newbiezone, etc) - A new class system is on it's way, together with an introduction system. - And much much more, this mud is still under heavy development, so hop in ;) telnet://plania.mine.nu port 4000 ----------------------------------------------- Mud : Platynum Skys Code Base : [Dikumud] Modified by Cygnus and friends Telnet : platynumskys.net 5000 [216.63.64.185] WWW : http://www.platynumskys.net/ Description : Platynum Skys is an experimental mud. I am looking for builders and coders to fill out the gaps. I especially need zones that incorporate a max of 200 levels and max of 100,000 hp. A close fitting mud builder manual is up on http://www.eternalrealms.org/intro.htm under the builders link but I'm going to update and rewrite another one to be posted on the platynumskys page. I am building this mud based on Celtic and Norse Mythology and fantasy. Roleplaying is encouraged and rewarded. Come play and help me iron out the details. Thanks, Brighid/Britomartis/Fionnghal ----------------------------------------------- Mud : PogoMUSH Code Base : TinyMUSH v2.2.4 Telnet : pogo.rakis.net 5555 [24.128.239.138] WWW : http://pogo.rakis.net/ Description : PogoMUSH! Land of the brave! Home of the Brief! Enjoy the swamp of Walt Kelly's Pogo within your own backyard, as you embark on a journey across the vast silliness and groobiness of our world. Join philosophical debates and exPOUND upon Wizzies and others, whether the toilet paper flap should be out or not. Enjoy the clean melody of the Firesign Theatre. In the words of a scholar, '...A semi-themed mush with a significant sense of community...' So strap yourselves in for a ride of the existentialist BS!! ----------------------------------------------- Mud : The Point of No Return Code Base : [Smaug] Telnet : point.viper-net.com 3000 [64.246.28.27] WWW : None Description : The mud is not open to players yet, we are converting the original stock SMAUG to an entirely original mud and storyline. Builders are encouraged to apply, talk to Bronwyn or Stephan, or send email describing your building experience to: PoNR@SoftHome.net. We will open the mud for player testing when enough original areas are built. Our theme is medieval based, more information will be given to prospective building applicants. ----------------------------------------------- Mud : Poke MUD Code Base : [Rom] Rom2.4 Telnet : the-sanitarium.com 9000 [216.63.21.210] WWW : http://poke.the-sanitarium.com/ Description : Poke MUD is a simple, basic, pure hack 'n' slash fun-based mud with an Anime/Video Game theme. There are areas for Dragonball Z, Pokemon, Sailormoon, Final Fantasy, Teenage Mutant Ninja Turtles, and Nintendo (as well as many other non-stock areas). We've just finished our own brand of OLC (not totally original, we did steal the reset editor from another OLC package). We have a builder port for those who wish to build new areas for the mud. There is a clan system available for those who wish to participate in player killing. Non-clan players are exempt from PK. There are 750 possible mortal levels divided between mortal, remort, and superhero stages. There's plenty of room for growth. Stop by anytime. All are welcome. ----------------------------------------------- Mud : Pokemon Destiny MUCK Code Base : [MUCK] Using TinyMUCK FB 5.67 Telnet : charis.servegame.com 3652 [12.230.7.204] WWW : http://galileo.spaceports.com/~pdmuck/ Description : It was the Golden Age of Humanity, when those who would challenge the peace, did, and succeeded. The world stood still as the Humans exterminated themselves, in but a blink of an eye, and their short existance on the face of the Earth, and their even shorter domination of it, came to an end, but with devastating results. But Mother Earth had other plans, and she healed herself, as she often will, and the cities were covered, and the roads disengrated, and the land changed. The humans hid, as fierce new masters arose, and took their place. The Age of the Poke-Morphs had come, and their reign would be bloody for the humans. Furs, Pokemon, and Poke-Morphs lived in harmony, and peace, and lived by the laws of nature, establishing a dominion that would out live the human one by far longer. Today the world is a very alien one indeed, resembling nothing of its former glory. The Senate, made up of the Legendaries of the Pokemon/Poke-Morphs, controls the world of Sento, in which we all find ourselves. They adminster law, and justice, to the world that is, theirs. Humans remain the minority, a faint glimmer of hope, a few pages in a child's history book. Should you join our ranks however, you will help tell the final chapter, in a story that began long ago, for we shall tell the story the will end all stories. The future can only be challenged by those who are willing...will you be one of them? We are Furs/Pokemon/Pokemorph/Human based. ----------------------------------------------- Mud : Pokemon Saga MUCK Code Base : [MUCK] TinyMUCK 2.2 Fuzzball release 5.64 Telnet : mudhost.com 2000 [208.210.83.250] WWW : http://www.pokesaga.co.uk/ Description : Pokemon Saga MUCK is based primarily around originality and role-play in a Pokemon-themed environment. All of our administrative staff are helpful and friendly, always willing to assist anyone with any problems they might have. Role-play is strongly encouraged, but there is also a central nexus for chatting and reading the message boards. Although still small, this MUCK is growing fast and welcomes players of all ages and abilities! Pokemon Saga offers players a choice of three different IC worlds: ALKHABA - In the distant past, tropical jungles covered much of the planet's surface. Ancient civilisations built shrines and temples to Pokemon, worshipping them as Gods to be feared and respected. Ancient Pokemon species that would eventually become extinct still thrived in this dark landscape. PRESENT DAY - Pokemon training has become a way of life for many people; trainers travel from town to town capturing new Pokemon to use in battle and compete in tournaments for the much sought-after position of Pokemon Master. KOKUMIN - Many years from now, genetic engineering will enable humans to create entirely new species of Pokemon. Advanced cities cover the land, with wild Pokemon restricted to massive man-made Biospheres. Players have the opportunity to create their own original and unique Pokemon species for Alkhaba and Kokumin as well as the existing 251 species, or they can choose to play a human character: a trainer, a breeder, or even a member of the evil Team Rocket! ^_^ ----------------------------------------------- Mud : Pokemon X Code Base : [MUCK] ProtoMUCK 1.701 beta Telnet : muck.animaltracks.net 6969 [66.127.125.83] WWW : None Description : Pokemon X is, as far as I know, the first Pokemon MUCK to have a complete RP and battle system in place. It takes place on the pokemon homeworld and there no humans on it. Anyone can be either a pokemorph or a pokemon and on this MUCK the pokemorphs are the trainers. The world consists of a single island with a few cities on it (and more may be made with staff approval) and a forest, surrounded by beach. You may be a pokemon or a pokemorph, of any kind found in our pokedex. Currently the pokedex has all of the first 151, some of 152-251 (and if you submit pokedex information for any of these you want to play, it will be added without need of approval), and support for new species of pokemon (252+) with staff approval. New attacks can also be added with staff approval. Right now we have just opened, so we are still small and still expanding the grid, and organizing other elements, but we are open, and ready to go. ----------------------------------------------- Mud : Pokemon: A New Beginning Code Base : [MUSH] Telnet : chicago.funcity.org 4010 [65.42.172.172] WWW : http://pokemush.sphosting.com Description : Welcome to Pokemon: A New Beginning! P:ANB is a role-playing MUSH where the world of Pokémon comes alive and better than ever. We have an application process, which ensures complete and total enjoyment in the role-playing experience for veterans - but we do help beginners. This MUSH is newbie friendly to a fault - our admin are always happy to help. Applications are always being accepted! You can choose from a wide variety of character types: an eager Trainer, a ready PokeForcer [a policeperson], a kooky Rocket, a Pokeplayer of one of the many species of Pokemon, or one of those Feature Characters you see from the show or in the game [such as Jessie from Team Rocket, or Blaine the Gym Leader]! Connect as a Guest and see exactly how we care for our newbies. :) Just ask or page an admin. ----------------------------------------------- Mud : PokeMOO Code Base : [MOO] Telnet : lmm.dune.net 9979 [63.117.93.3] WWW : None Description : A pokemon MOO with 151 (soon to be 251) pokemon created, each with its own stats like in the games. You can be either a trainer, breeder, part of team rocket or a minor gym leader. Players get a pokedex when they speak with their randomly selected professor. Depending on the professor, you will be able to choose diffent pokemon. Wild pokemon roam the world of Kanto, Johto, and the newly found world of Lo-Kie. In Kanto only the first 149 pokemon roam. In Johto only the last 99 pokemon roam. In Lo-Kie all 250 pokemon roam plus rare ones like Celebi, MewTwo, and Mew. Others like the 5 legendary birds and the three legendary dogs roam very rarely. So come on and have fun. (MOO is NEWBIE friendly) ----------------------------------------------- Mud : Port of Dreams Code Base : [MUX] MUX 2.0 Telnet : dreams.mybis.com 7879 [12.13.136.133] WWW : http://www.members.tripod.com/~port_dreams/home/ Description : Port of Dreams is a small, modern WoD MUX. All five systems are supported plus many of the WoD supplements. We have a need for Vampires who are political minded and Garou who will join three packs created to start RP in the sphere. The Magi are in need of infiltrators for the Technocracy and Tradition Magi who enjoy the politics of being involved in a multi-tradition Chantry. The Changeling sphere needs all sorts, from commoners joining a rebellious Motley, to characters who serve the various nobles. Wraith is the smallest of the spheres and needs everything. We are also desiring Kueijin who will join a PC controlled Wu. ----------------------------------------------- Mud : Portal of Dreams Code Base : [Rom] Rom 2.4 modified Telnet : soqut.iflipout.com 4400 [216.160.238.126] WWW : None Description : The elders did their best to avoid what many now believe to be the inevitable, but regardless of their efforts, the dragons approached Nyrris as an army to destroy the civilization they believed was set out to destroy them. The toll of the 3 day battle measured death and destruction to that of what mortal men would only be able to accumulate over many years. Lord Caephus-Tai, a priest of great faith, and Vaelak, an elder channeler, were able to seal off what remained of the city to prevent a total annihilation of its inhabitants. The dragon's had no choice but to turn away... but for how long? You begin your life in the ancient city of Nyrris. Despite the destruction from the Dragon Wars, rebuilding has taken place and the community is once again on the rise. Fears of the dragons' return has kept the barriers around the city in place; however, before his leave, Vaelak created portals within these walls to allow travel beyond to the realms of Kerryn. In choosing one of several races and classes, what role will you play in this civilizations' struggle to return to the greatness it once held. Portal of Dreams is in the very early stages of development, and although players are welcome to stop by, we currently seek the aid of the able and willing to assist with the remaining creation of this world. Stop by and drop a note, or email us at portalofdreams@yahoo.com. Hope to see you there. ----------------------------------------------- Mud : PostModernCulture - PMC 1001 Code Base : [MOO] heavily modified version of an ancient core Telnet : hero.village.virginia.edu 7777 [128.143.200.59] WWW : http://hero.village.virginia.edu/ Description : This MOO is a virtual space designed to promote multiple explorations of contemporary theory and practice. This terrain is governed by a principle of radicle, er, radical consent. By logging on, you consent to contribute to the theme of this MOO--postmodernism and contemporary theory. You also agree to work within the systems of consent of the different zones. ----------------------------------------------- Mud : Pouting Pixie Code Base : TinyMUSH Telnet : ego.godlike.com 2000 [206.205.199.130] WWW : http://www.poutingpixie.com/ Description : The Pouting Pixie MUSH is a friendly freeform environment where players can choose to role-play in any of the existing worlds or simply sit in the Garden and chat. See our WebPage (www.poutingpixie.com) for selected logs of RP sessions. Currently our world includes Medieval Fantasy, Modern, Gothic and a Game Lab where anything goes! Our most recent Game Lab experience was a Top Gun based role-play game where players were randomly assigned novel CallSigns and were expected to role-play those handles (ie. Whiner, Chihuahua or Psycho). Every Monday night is a new Game Lab game or Trivia Night. We try hard to accomodate the serious free-form RPers and the sit-and-chat socializers. We are very Newbie friendly and enjoy making your MU experience fun. Curious? Then, come and visit for a while and say 'Hi' to Rita and the gang! ----------------------------------------------- Mud : Powermud Code Base : [LP] LPMUD 2.4.5 Heavily Modified Telnet : powermud.com 2000 [64.245.50.133] WWW : http://www.powermud.com Description : The unique world of PowerMud has been around since May of 1997. While PowerMud was in 'Beta' stage for a while, it is currently in 'Open' stage. The world is over 4000 rooms and is full of exotic and unique settings, monsters, and items. There are Ten different races to choose from, as well as over Twenty Guilds that you character can join. The types of Guilds range from Thieves, Mages, Clerics, Fighters, to other 'non-stock' guilds such as Assassins, Monks, Merchants, Cultists, and Illusionists. Having multiple characters is allowed as well, so you can find a character that suits you best. PowerMud uses a customized Skill system, where experience is gained for a certain skill by actually performing that skill! For instance, if your character can 'hide' in the shadows, practicing doing so will raise your skill level. No more dividing up your experience points between non- related skills! As for the different skill types, there is a high number of them, ranging from the normal combat skills (slash, blunt, pierce) to specialized skills such as 'Advanced Melee', 'Sailing', 'Mercantile', 'Fishing', and 'Mental Attack'. The Developers and Players on PowerMud are friendly and easy to get along with, and the Admins are almost always online to answer any questions that you may have. If you log in and experience the unique atmosphere that is PowerMud, you will surely enjoy it. ----------------------------------------------- Mud : Primal Darkness Code Base : [LP] Nightmare/Carnage Telnet : mud.primaldarkness.com 5000 [66.162.240.254] WWW : http://www.primaldarkness.com/ Description : Primal Darkness is the essance of our lives. We strive to beat down the darkness everyday. No matter how hard we try, the darkness seems to close in and threatens to win in this war of evil versus good. The Demons and Archangels war constantly with each other, neither seeming to gain advancment over the other. Now the dragons have come.... All hope seems to be lost. Who will save us? Could it be YOU? PD is a mid sized world with five custom classes and twenty one subclasses, twenty four player races (three of which are quest races, and three new quest races in the works), player owned guilds, player built areas, non fighting experience and money earning system, and alot of other custom things to help players have lots of fun. Come check us out, if you are not afraid of the Dark... ----------------------------------------------- Mud : Primula Code Base : [Rom] Modified Rom2.4 Telnet : primula.dns2go.com 3000 [24.163.86.177] WWW : http://www.primula.dns2go.com/ Description : Primula is back! After being down for 3 years we've decided to recreate a mud that was very popular and FUN. We would like to encourage any old players to drop by. We have 16 races, 4 classes, 4 remort classes, & many original skills. Restricted player killing is offered for those who dare. Clans are allowed to be formed by groups of players, as well as the building clan halls. Another cool feature is the ability for individual players to have homes of their own, which can span several rooms. An easy to use and learn auto quest system helps keep the mud exciting for all players of all levels, and the immortal staff periodically runs quests. Newly implemented is our new transportation system, which can take you to many cities across the lands. We have many brand new areas and more are being created all of the time. As you can see, this mud has been highly customized and we are always adding new features. We welcome any ideas from players, and hope to make your mudding experience enjoyable! So take a few minutes to check us out, and we promise not to disappoint! ----------------------------------------------- Mud : Priori Incantatem Code Base : [MUSH] TinyMUSH 3.1 Telnet : priori.seiryuu.org 1975 [24.56.78.210] WWW : http://priori.seiryuu.org Description : The year is 1977, and uncertainty hangs thickly in the air as family members prepare to bundle their children off to school. While the children will be safe in Hogwarts, their families are not as secure about their own safety: He Who Must Not Be Named is rapidly gaining in strength and followers and a war is being waged between witches and wizards. There are very few that dare utter the name of Voldemort aloud; the majority of the witches and wizards are too frightened of his power to give him concrete shape, and so they refer to him only as You Know Who, or He Who Must Not Be Named. He is the greatest and most feared of any known Dark Wizard, and it's though that even saying his name will bring his attention and wrath. These are dark times, and many are doing his bidding -- some voluntarily, some against their will. Because Voldemort and his supporters freely use the Imperius curse to force wizards, witches and muggles alike to do their bidding, no one knows who they can and cannot trust. The Ministry of Magic is being corrupted from within by Voldemort's network of spies and those who are scrambling for as much power as they can gain. ----------------------------------------------- Mud : Project Infinity Code Base : [MUX] Telnet : pimux.betterbox.net 1997 [209.83.132.70] WWW : http://pimux.betterbox.net/ Description : We've changed sites, but we're still here! What if the heroes lost? That's not just an 'if,' that's the situation in Beacon Harbor. The villains are firmly in control, and an experiment gone horribly wrong has torn open the fabric of space and time, bringing in super-powered entities from other universes and trapping them there! Play a character right from the comics, play an original character, or even mix-and-match to play a comic character the way you thought they should have been written. Application is by e-mail, the roleplay is free-form, and combat is not coded. Check out our website, sign onto the MUX as a Guest and ask around. Hero, villain, Crimelord, or innocent bystander? Will you save the city, or doom it further? ----------------------------------------------- Mud : Project Twilight Code Base : [Merc] Heavily modified, gutted and rewritten. Telnet : twilight.genesismuds.com 9090 [169.207.182.235] WWW : http://twilight.genesismuds.com/~twilight/ Description : Come see an innovative rendition of White Wolf Studio's World of Darkness setting. Project Twilight is hiring builders, and all areas are original works. Roleplay is a major part of life in the city, and our world is ready to include grandiose schemes and personal narratives in ways that will shape the world. Currently Project Twilight has: Completely original areas and expanded area format, adapted Ivan's OLC, Storyteller utilities, Setting and systems true to White Wolf's games, Employment, Elections, Combo based combat system, and Support for Vampire: The Masquerade, Werewolf: The Apocalypse. Features in development: Mob AI, Vehicles, Support for Changeling: The Dreaming, Mage: The Ascension, Wraith: The Oblivion. ----------------------------------------------- Mud : Prometheus Code Base : Circle 2.2 (heavily modified) Telnet : mud.amscons.com 4444 [209.133.45.183] WWW : http://mud.amscons.com/ Description : Demons, dragons and other nasties await you to test your skill as a combatant. Play two characters at once to enhance your abilities. Join together with other players to defeat foes too powerful for even the best two characters. Display your skill to other players by challeging others to duels on the battlefield. Play Prometheus MUD and join the action! ----------------------------------------------- Mud : Promised Land Code Base : [Aber] Abermud PL-Dirt (based on C-Dirt 2.3) Telnet : bb13.betterbox.net 6715 [209.83.132.90] WWW : http://promisedland.betterbox.net/ Description : ***NEW: We now have MUD Sound Protocol Support!*** Ah the promised land, that fabled destination of the people of Israel led by the legendary Moses. Though the real Moses never got to enter the promised land, there is another promised land set in a very different reality of fantasy and medievalism...and Moses is a longtime resident. Beware though, the land holds a number of dangers and demons threatening to plunge the world into a wilderness of sin. You have been called forth to become a hero and root out the evil forces that pollute the promised land. Trainers are waiting to teach you the arts of fighting and the secrets of magic, deities are willing to bless you with gifts that only an immortal can give. There are sixty quests to conquer, three levels of difficulty, and the option of levelless mode. You can hack off the limbs of your opponents...or if you aren't careful, they can cut yours off too! And the monsters don't kill people in single blows, but a well armed and armored player can take on just about any monster in the game at any level. For new players...unlike other muds, we don't require you to specify everything about your character up front. You can customize your character at your own leisure during the game and not at the login screen. The tour zone will teach you all the basics and the features, and equip you for the early going. Stuff can be found on the ground all over, where you don't have to fight for it--but not always. ----------------------------------------------- Mud : Prophecy Code Base : [Rom] Modified ROM 2.4 Telnet : mud.prophecy.lu 4000 [212.56.224.1] WWW : http://www.mud.lu/ Description : Prophecy has been around since 1995 and is still growning. It is based on the Belgariad saga by David and Leigh Eddings and runs with a heavily modified ROM 2.4 code with a lot of unique features, such as our clan system and the by-now famous quest system. We are constantly adding new areas based on the Belgariad with the help of our brilliant builder staff. The world looks and feels like the world the Eddings couple once created. Prophecy offers 91 mortal levels and the choice of going PK set at any time. Player Killing is encouraged but restricted to a 10 level range. Roleplaying is also highly encouraged and you are asked to use an unique name for your character in order to retain the MUD's roleplaying atmosphere. If you have what it takes you may eventually join one of our clans and defend your clan's honor either as a Guardian of the West or in the Army of Angaraks. For those who sympathize with neither power there is always the choice of joining the Neutral clan or the despised Clan of the Bear. ----------------------------------------------- Mud : Psychedelic Dreams Code Base : [Rom] 2.46 / Rot / Hand Written Code Telnet : psychdreams.com 7002 [24.237.7.229] WWW : http://www.psychdreams.com Description : Psychedelic Dreams is a place with no particular theme. We have created this mud for everyone to just come and have a great time. You will find a bit of everything located here. We are doing some major reconstruction of the mud and some major upgrading. If you would like to have your opinions heard in how the mud is set, comments are always welcome. Please come join us for a good time. Builders are greatly encouraged to stop by and show their skill. Hope to see you there. http://www.psychdreams.com telnet://psychdreams.com:7002 Monty ----------------------------------------------- Mud : PTMUD II Code Base : [Circlemud] 3.0, heavy modified Telnet : pileborg.org 1111 [217.208.81.35] WWW : http://pileborg.org/~ptmud/ Description : This is a simple hack-and-slash type of MUD. It is designed for group play. It only have the four basic DikuMUD classes, and we have kept all the stock areas. While it may look like a normal CircleMUD to players, it is quite heavily modified on the inside. We have both new spells and skills, that fits within the hardcore hack-and-slash theme. Socializing and gathering big groups is encoureged. In fact, the biggest mobiles will take large groups to kill. ----------------------------------------------- Mud : Puddle-o-MUD Code Base : [Rom] slightly modified Telnet : puddle.neuroinferno.com 9000 [216.152.29.114] WWW : None Description : After many years of inactivity Puddle-o-Mud has returned, and is ready for adventuring souls. We offer races and classes not standard with the sock rom code, and some new skills that are original. Our world is expanding, and we hope to offer a diffrent mudding expirence in the months to come. ----------------------------------------------- Mud : Pyroxian Code Base : [Rom] Derivation from ROM (Dawn of Time) Telnet : volgograd.hekkuli.org 4001 [62.142.245.22] WWW : None Description : Pyroxian was started 3th of august on 2002. The admins/builders/coders of this mud are people who have much experience on diffrent muds. We are at this time looking for builders and players to give ideas and to test stuff for us. Of course players are welcome for chatting also. =) o=======================================================================o Muds Beginning With: Q o=======================================================================o Mud : Qalleon Swords Code Base : [LP] heavily customized CircleMud Telnet : mud.keetek.com 4000 [216.63.79.101] WWW : http://mud.keetek.com/ Description : Travel back to another time and place and enter the Qallonic Spheres, where you might battle horrific four-armed beasts or live in the shadows, constantly ducking the city guard or retributive mercenaries. The Spheres are filled with thoroughly coded rooms, leaving no detail blank, along with endless quests (which are not required to build a character) and is contstantly adding new areas to explore. Pick from one of several races that you won't find on other muds, as well as some of the most creative commands on the web. A realistic training system won't have you out of luck when someone kills your guildmaster - learn from one of your fellow players - even spells and 'guild specialized' commands. Come and explore the Spheres today! ----------------------------------------------- Mud : Questionable Sanity Code Base : [Circlemud] 4 years of modifications Telnet : qs.mudservices.com 4000 [206.245.158.176] WWW : http://qs.mudservices.com/ Description : Questionable Sanity has been in development for over 4 years. We pride ourselves in continuing to strive to create an enjoyable, yet challenging mudding experience. Our mature immortal team has been mudding for many (5 to 10) years. We are loosely based on a medieval fantasy theme, and are constantly working to expland our 12k+ rooms. We offer: 15 Races Player Arena No Rent! 14 classes 3 Remort Tiers 200 Mortal Levels (per tier) Automated Auction 100+ Zones Friendly Immortals Lots of Channels At Will PK System Manual & AutoQuests Clans including: Clan Eq Clan Halls Clan Recall Corpse Recall Newbie Only Clan We are in development, so things are constantly being added (and fixed). If you want to contribute to an already highly developed mud, or just come and play on one. Please stop by! Mention to any High Level Immortal where you heard about us, and we will give you a Newbie Bonus Pack! ----------------------------------------------- Mud : QuestMud Code Base : [LP] Amylaar driver, Questlib Telnet : quest.laeppae.com 3000 WWW : http://quest.laeppae.com Description : A fresh LPmud with influences from AD&D, RoleMaster and Nahlakh. QuestMud includes many interesting and innovative features that make it different from other muds, here is described only the unique training and spellsystem. To learn skills, you are first taught the basics in a guild teaching it and then have to earn the experience to actually understand and use it. Players can also teach each other. Spells are cast by combining magic words, for example the mage spell 'light' is cast with words 'exs' for Essence, 'fla' for Fire and 'cre' for Create. Changing Fire to Ice creates darkness, changing Create to Bolt gives a 'fire bolt' spell. More than 100 skills and spells available, over 10 races and more than 20 different subguilds. Possibility to combine the guilds for dozens of character development possibilities, for example take first 30 levels fighter guilds and then 20 levels mage guilds to get some spells. QuestMud is constantly evolving and growing, as new areas and features come available. Our basic rule is 'Quality before quantity'. Welcome to Deleria, the world of QuestMud. o=======================================================================o Muds Beginning With: R o=======================================================================o Mud : R-World Code Base : [Circlemud] Telnet : 63.64.12.176 4040 WWW : None Description : Welcome Griffons, Elfs, Dragons, Dwarfs, etc, all races and those of the Arcane, as well as those of the Sword. Welcome to a realm where the battle for the Crown goes on. Where the Emperor and his Magistrates, will be asked to defend the title at a moments notice. R-World is a heroic realm of good and evil. Where the newbie is always welcome, and the more advanced is challenged, by a huge world of play. Come join us, wont you? ----------------------------------------------- Mud : Raccoon Muck Code Base : [MUCK] Fuzzball Telnet : tfmuck.tigerden.com 6020 [198.30.162.10] WWW : None Description : Hello and Welcome to Raccoon Muck. I'm the Head Wiz and Mayor, Nikon. I'd like to welcome you to the town of Big Coon. We're a small Califurnian mountain town by a lake. We accept all species, not just raccoons. So come and have fun. ----------------------------------------------- Mud : Radairk Code Base : [Smaug] FaerieMUD 1.0, strong customization from Smaug. Telnet : www.radairk.it 4000 [195.223.241.136] WWW : None Description : New Italian MUD, with double commands Italian/English, systematic adding of areas with a current average of one new every 1, 1.5 months, entire management entrusted to the players through the Councils whose members are such for election, innovations as: the Legends, beings of multidimensional capacity, the Lords, that beyond managing own areas can do quest or organize events with a set of widened and originals commands beyond the usual immortal ones, integrated economy with possible interaction of the pgs Merchants, several classes of Paladins with a lot of new skills, 22 cults rpg managed entirely from the same pgs, possibility of create own Guild with relative new class, organizations widened between Clans, Orders and Guilds. Possibility of building a personal abitation. Under construction, opened to beta-tester players. --- Nuovo MUD Italiano, con doppi comandi, sistematico aggiornamento di aree con una media attuale di una nuova ogni 1, 1.5 mesi, gestione interamente affidata ai giocatori col tramite dei Consigli i cui membri sono tali per elezione, innovazioni quali le Leggende, esseri dalle capacita' multidimensionali, i Lords, che oltre a gestire proprie aree possono indire quest od organizzare eventi con set di comandi ampliati ed originali oltre ai classici immortali, economia integrata con interazione possibile dei pg Mercanti, varie classi di Paladini con decine di nuove abilita', 22 culti rpg interamente gestiti dai pg stessi, possibilita' di creare proprie Gilde con relativa classe, organizzazioni possibili ed ampliate tra Clan, Ordini, Gilde, possibilita' di avere abitazioni proprie. In costruzione, aperto ai testers, molte altre features a breve termine. ----------------------------------------------- Mud : Rafermand Code Base : [Smaug] Our own Codebase FeaR 2.0 (Looks nothing like Smaug) Telnet : mud.rafermand.net 3002 [209.61.158.123] WWW : http://www.rafermand.net Description : In a time after the great battle of the great king of Ogres, Nagash, and the Queen of the fairies, Aqua, all is left for new empires to rise from the ashes of once bloody grounds to grow into the empires of tommarow. Rafermand is looking for new players to continue on with the story telling and generation of kingdoms that will be told in lore and referenced by those who know anyting of the blood spelt. We are a unique mud with no levels, no classes, everything learned is learned by actually doing it, and you can literally spend months training different skills and stats. The only problem, when an angry army of ogres is attacking your walls, do you have any time to train? If you are looking for a unique mud that has focus more on what the players are doing instead of ubermob with the big equipment, then this is the mud for you. If you like killing things for equipment, we still have some of these features, but you will find yourself enjoying our other systems too. I hope you decide to join us today. ----------------------------------------------- Mud : Rage of Vengeance Code Base : Our Own (99% modified SMAUG) Telnet : vengeance.et.tudelft.nl 5000 [130.161.36.92] WWW : http://vengeance.et.tudelft.nl/ Description : Rage of Vengeance is a total PK mud, giving players the choice either to play good- or evil-aligned in the eternal struggle between good and evil. Good and evil each has its own homelands, located on opposite sides of the map. Players are encouraged to get some levels and go out to seek the enemy and try to kill them. Some other features: - warrior/thief/sorcerer/battlemage/druid/vampire/paladin/ healer/assassin classes - very easy leveling for the first 35 levels - up to 90 mortal levels - our own code base (99 percent modified SMAUG, much resemblance with the Emlen code now) - 140+ spells and 50+ skills - 24 different races ----------------------------------------------- Mud : Raging Inferno Code Base : [GodWars] dystopia(very heavily modified) Telnet : eternaldarkness.dune.net 6868 [63.117.93.3] WWW : None Description : Welcome to Raging Inferno. Where the souls burn forever. While we are currently allowing players on i want people to know that it is for player testing only. Inferno offers many unique classes such as Skyblade, Ghoul, Draconian, Thief, Sorcerer, Shadow, Priest, Jedi, Wizard, not to include all the other classes from orginal dystopia muds. We offer a new quest system and many inside gambling games. We look forward to seeing you here! Kyris (Coder & Owner) We recently had a problem with Mediamuds going down on us for good with no warning but now we are up with a reliable server so please enjoy. ----------------------------------------------- Mud : Ragnarok Code Base : [LP] customized LP server (magicmaps, databases, aliases, ANSI color, etc.) Telnet : rag.com 2222 [209.162.216.158] WWW : http://www.rag.com/ Description : Ragnarok is a growing realm set to a nordic/medieval/fantasy theme. We have a decidedly silly and frivolous atmosphere and a 'do-it-yourself' spirit. Our main focus is quality over quantity. You can look at almost everything here, and you're encouraged to slow down, relax, enjoy the scenery and the small, cozy atmosphere. (4,500+ rooms in 75 realms) We pride ourselves on our unique and challenging quests, as simple as 'rescue the lost kitten' to as complex as exploring an Egyptian tomb full of traps and powerful undead. The game's areas are hand-drawn on detailed maps which you can view as you explore each room. Our Guild system provides a blend of race and class abilities, while our Clans give more roleplaying opportunities. We're constantly updating the mudlib and driver code to add functionality and reduce lag. We're a light-hearted group who don't take ourselves too seriously and just strive to relax, make friends, and maybe slay an orc or two. :) Come on in and take a look around! ----------------------------------------------- Mud : Rancor Code Base : [Rom] Highly modified Rom 2.4 Telnet : rancor.betterbox.net 8888 [209.83.132.69] WWW : None Description : Rancor is a highly-modified ROM 2.4, medieval fantasy, role-playing-encouraged MUD. Our mud is stable, and has been so for over 3 years. As stated above, we highly encourage role-playing, but we don't enforce it, making our mud ideal for anyone, role-player or not. We have a brand new quest system, created specially by our best coder. We offer player killing and player stealing. We also offer clans; however, because we do not force you to join a clan, the choice to kill/steal from other players and to be killed/stolen from is yours. We have an arena of sorts, in which you can either have a 'bloodbath' with multiple people, or can fight one on one, regardless of whether you are in a clan or not. Furthermore, we have extended race selection, giving plenty of freedom in that department, as well as several rounded classes. As if all this isn't enough, we'll soon be coming out with a brand-new mud (oddly enough, it's being called Rancor II) that is coded much cleaner and will have better routines and systems, such as a new combat system. We've been receiving a number of new or returning players, as well. We hope you'll be one of them! ----------------------------------------------- Mud : RanmaMUCK Code Base : [MUCK] TinyMUCK fb5.66 Telnet : ranma.muck.com 1212 [199.245.105.27] WWW : http://ranma.muck.com/ Description : An anime-based Roleplaying MUCK where the players can be builders and coders. Players are given the freedom to organize and execute their own roleplays with support from the wizards. Roleplay is not regulated or required, but is encouraged by the wizards. Anime, manga, and anime-based characters are preferred but original characters are welcome to apply and be considered. ----------------------------------------------- Mud : RavenloftMUCK Code Base : [MUCK] FB5.68 Telnet : ravenloft.iflipout.com 4205 [63.225.58.180] WWW : http://ravenloft.dynodns.net/ Description : Whether you journey to Ravenloft for an evening of terror an extended nightmare, the experience will haunt you forever. Ravenloft is a horrific realm of dread and desire, rooted in the Gothic tradition. The misty fingers of this world can reach into any other world to draw unsuspecting travelers into its midst. Once it holds them in its icy embrace, it may never let them go. In a shadowy world filled with vampires, werewolves, and ghosts, only the strong of heart may survive! So, come.... journey with an old sage named Ratzalin there. Learn what he knows.... And what your dreams say are only dreams. And where your nightmares are a reality. A fire of curiosity burns within you, doesn't it? Then journey within. ----------------------------------------------- Mud : RavenMUD Code Base : [Circlemud] Circle 3.0bpl11 Telnet : bb8.betterbox.net 6666 [209.83.132.86] WWW : http://ravenmud.betterbox.net/ Description : RavenMUD was originally started by a handful of people from Da Shadow's Domain and ShadowMUD. After many modifications from its original code Raven now has many unique features including; improved A.I. Mobs (NPCs), multi functional magic items, numerous operational cities, and an online creation system, just to list a few. Player grouping and role playing are quite popular with 10 classes and 10 races to choose from. Exploring Raven's vast and ever expanding areas will not be a hassle, with saved aliases and abbreviated commands to ease the amount of typing. Clans and custom clan housing that offers to many options to list add greatly to an already rich role playing environment. Planned and impromptu quests are frequently run with various themes and objectives that range from capture the flag, city defense, seek and destroy, rescue missions, treasure hunts and many many more. A talented Imm staff continuously produces original areas and improves game play in many facets. An entire city devoted to players new to MUDs or that wish to learn more about Raven is available to start in with helpful and informative mobs and help files to get your journey underway. Raven is very stable and has been around for quite sometime and will continue to exist indefinitely. Whether new to the game or a veteran this is everything you are looking for in a MUD. ----------------------------------------------- Mud : RavenWood Code Base : [MUCK] protomuck Telnet : wolfsinger.com 8800 [65.187.160.149] WWW : http://www.wolfsinger.com/~ravenwood/ Description : Ravenwood is a medieval role-playing muck with a pg-13 rating on it but is open to adult theme areas that must be flagged as such. The wizzes are very friendly and helpful to newbies. Role-playing is a must. Furrys as well as human types are welcome. We have a room for OOC chat. The muck is centered in and around, a small medieval town called Ravenwood. The muck is community oriented with shops and other occupations that form a well-balanced community. Players are encouraged to build their own houses and shops. There is guilds and things of that sort for players that like that kind of thing. ----------------------------------------------- Mud : The Razor's Edge Code Base : [Circlemud] Heavily Modified CircleMUD Telnet : razors-edge.org 4000 [216.218.240.222] WWW : http://razors.deorth.org/ Description : Welcome to The Razors Edge - one of the UK's foremost online MUDs. We suffered a server failure and were forced to relocate. The interim downtime was several months - but happily, the Edge has been back up and running for long enough, and hopefully will continue to do so for years to come. The Razors Edge was actually begun in 1992 - since then, countless modifications have been added and integrated into the game, to make it more exciting, more playable, and most importantly, more enjoyable.. We 're now operating v4.5 of the mud, and work is well underway for R5 - which will bring in a whole host of new features. It would be very wrong to try to assign The Edge to any particular genre, since it covers a broad spectrum. Lots of original material gives Razors a very rich and varied environment to explore. ----------------------------------------------- Mud : Reality's Edge Code Base : [LP] Slimewarp Library Version 1.amoeba.x^2 Telnet : remud.org 4000 [66.206.160.44] WWW : http://www.remud.org/ Description : Q1. Are you looking for a relatively small but very newbie friendly mud? One where you can save your equipment when you logoff? Q2. Do you want a good mud to learn HOW to mud on; a mud with a GREAT training area with free newbie equipment and some free skill training? Q3. Do you want a mud that is not limited to any specific time period or game-playing genre? (But instead has many different areas with a wide variety of 'textures' ranging from a forest to a circus sideshow?) Q4. Are you looking for a mud in which you don't have to be a playerkiller unless you choose to 'turn to the dark side'? Q5. Are you tired of black or white text? Would you like some COLOR, where 'COLOR' means various colors? If the answer to any of the above questions is 'YES', Reality's Edge may be the new mud home for you! ----------------------------------------------- Mud : RealityBytes Code Base : [Smaug] modified Telnet : maxgaming.net 2360 [208.37.74.197] WWW : http://maxgaming.net/~reality Description : I ran an Ack! mud called Muddy Feet some years back, and decided to move to the Smaug codebase. I have added color, sounds, areas, a hospital for corpse retrieval, auto-quest, remort classes and races, bounty, banks, lockers, and much more. Our staff and players are friendly and willing to listen to new ideas, suggestions. We have Imm run quests on Sunday afternoons, and quest points may be traded for stats. There is also a mob who will change evil/good aligned flags on equipment! We have an Order (Order of Mapmakers) that is devoted to mapping out the entire Realm, and has quite a few maps available already! So drop by and try us out. I think you'll be glad you did! ----------------------------------------------- Mud : The Realm of Chaos Code Base : [Circlemud] Circle30BPL11 - Heavily modified Telnet : chaos.mud.dk 4000 [193.162.230.137] WWW : http://www.mud.dk/ Description : In the beginning there was nothing in existance. Everything was a void, yet nothing stood still. Everything was in motion, but the motion had no purpose. Everything was void, and the void was Chaos. In this Chaos a being willed itself into existance. The being looked around and realized that, with a little help, it might be able to make some sort of order in the Chaos. It shouted out for someone to join it, and another two beings forced themselves to exist. Thus came the first three beings ever into existance, the most powerful beings in existance. The firstborn took the name of Serces, the second chose to call itself Aquila and the third named itself Greyfell. Serces, Aquila and Greyfell created a world and, in recognition of the void they came from, they called it The Realm of Chaos. Serces was the creator, Aquila made mortal life, and Greyfell sat time into motion. ----------------------------------------------- Mud : Realm of DOB Mud Code Base : [Smaug] SmaugWIZ Server Telnet : www.dobbbs.com 4000 [209.5.63.249] WWW : http://www.dobbbs.com/public/telnet/telnet/dobmud.htm Description : Realm of DOB Mud is a new smaugWiz server in development. Being built by a couple of experienced mudders, Realm of DOB is being hosted by Doctor on Board BBS ( http://www.dobbbs.com). This friendly chat/text game encourages user input and help during the initial stages of development. The theme will be changing to accommodate the flavor of the site (Medically oriented). Visit the homepage and connect automatically via java telnet client or telnet to port 4000 with your favorite communication program. This chat game is friendly, laid back, and enjoyable to those that like good company. All are welcome. (Game administrator: Concho (concho@dobbbs.com)) For similar games and others (over 50) including Trade Wars 2000, scrabble, solitaire, and more visit us at http://www.dobbbs.com or telnet://www.dobbbs.com. This MUD is based on Smaug code, which was developed from Diku and merc code. ----------------------------------------------- Mud : Realm of Magic Code Base : Circle/Diku Telnet : rom.mud.de 4000 [134.102.218.66] WWW : http://rom.mud.de/ Description : The Realm of Magic has grown to be one of Germany's biggest Circle-based Mud. There are more than 160 different zones waiting to be explored, and an enormous amount of NPCs and artifacts to be found. Features include: - A unique system allowing co-existence of players who consent to playerkilling and those who wish to play unharmed. - Orders, led and founded by Mortal Players. - A complex alchemy system that allows you to mix your own potions. - Many different communication channels and message boards in the game. - A random quest engine provides players with quests, though other forms like pre-written quests or quests done by immortals are available as well. - Hundreds of socials - more than just grin - with some of them going over several rounds like dance. There is an enhanced emote command for real free-style socials. - If you like to play a vampire, you can chose to be bitten by a vampire player and drink his blood. We are proud of our homepage, which has become very huge, and is probably one of the most detailed homepages around. Many of our players wrote high quality fantasy short stories about life in the Realm, which can be read at our webpages. We are frequented by players from all over the world, including America, Asia and Europe. You'll never be alone in the Realm of Magic. For those without telnet, the homepage offers a java-based telnet client that connects you directly. Come in and have fun! ----------------------------------------------- Mud : Realm of Rathu Code Base : [Rom] Heavily Modified Telnet : mud.rathu1.net 4000 [24.45.77.178] WWW : http://www.rathu1.net:81/mud/ Description : Rathu, literally translated as Fire One was a goddess that emerged during the earliest hunter/gatherer societies. It is believed that She existed before Existence, and created Herself out of nothingness. She became Infinity, She became Everything, She became Existence—an eternity of light and fire. However, She was unable to sustain the energy it took to Exist as Everything, and small parts of Her gave way slowly. She trembled, shook. Pieces of Her fell away from the Whole, until She was scattered across the Infinity, as spheres of Light, and Water. Her sweat petrified, became stone, and the waters filled the stone, creating Nsa-El. Her breath became the sky. She retracted herself into her original form—the orb of Light and Heat that brought light to Nsa-El, and instead summoned the pieces of her from across the Infinity to come and perform individual tasks. However, once entering the orb of Nsa-El, they effectively lost contact with Rathu, became rebellious, and made war among themselves. We, IMM's here at Realm of Rathu welcome you to join us as we continuously enhance this realm. ----------------------------------------------- Mud : Realm of Shadows Code Base : [Smaug] Heavily modified SMAUG code. Telnet : ros.iflipout.com 7026 [63.228.198.110] WWW : http://sirus.iflipout.com/ Description : Adventure awaits in the Realm of Shadows... Realm of Shadows is a fastly growing SMAUG MUD. With just under a year of development the MUD has become very original with code and areas. We offer tons of neat features at Realm of Shadows. Many people who come have great things to say. Some of the things you'll find are *Over 80% Original Areas *Banking *Training *Random Objects *New Skills/Spells *2 Classes that offer Tiers (more to come) Warrior->Barbarian Brown Wizard->Grey Wizard->White Wizard *Random XP bonuses from killing Mobs *God lead followings *Ordained Mortals for Followings *Original Commands *Nice ANSI/RIP colors *Battle Prompt Meter *Open PK *50 Mortal Levels *Revised XP system *Bounty *and a lot more! Come drop by and join the fun! ----------------------------------------------- Mud : Realm of the Ancients Code Base : [Smaug] Smaug 1.4a Telnet : ancients.arthmoor.com 4050 [63.168.248.190] WWW : http://realmancients.tripod.com/main.html Description : With everything that a player can want, Realm of the Ancients offers a rather expansive area base for the most adventurous mudder. A wide range of different mobs, object and rooms bring about both expected changes and multiple amounts of suprises, even for the most advanced player. Organizations are offered to those who choose to join them, as well as roleplaying for those D&D junkies at heart. ----------------------------------------------- Mud : A Realm of the Forgotten Code Base : [Rom] ArdenCODE 2.0 Telnet : rotf.net 5000 [64.246.28.27] WWW : http://www.rotf.net Description : Step into a world long-since forgotten. A realm where myths and dreams come true before your eyes. Where the Kings and Queens of old rule. Make the journey now. The beauty of the land will haunt you, the dark and menacing mysteries will enchant you. This is truly a world where all adventurers will feel at ease in their surroundings. The realm is very newbie friendly, with an active playerbase that is more than happy to help out with questions and needs. Experienced players will also find gratification since we have almost anything they have been looking for. We don't force you to roleplay, but one can hardly not roleplay in this immersive environment. For a list of the many wonderful features the mud has to offer, please visit our web site, or stop by and see for yourself. See you there. ----------------------------------------------- Mud : Realm of the Gods Code Base : [Dikumud] heavily modified Rom 2.4 Telnet : rotgmud.com 9000 [209.83.132.83] WWW : http://www.rotgmud.com/ Description : ********************************************************** ** The Realm is a roleplay MUD in beta development. ** ** It is currently open *by invitation only.* If you ** ** wish to join the Realm's pbase, please login to the ** ** MUD and follow the displayed instructions after ** ** your name is entered. ** ********************************************************** ** Builder Applicants: We are currently looking for ** ** several MATURE and self-motivated builders to ** ** supplement our existing staff as the Realm is ** ** rebuilt. We DO NOT currently have the time to ** ** train any builders, nor do we have the desire or ** ** ability to micromanage our staff. Interested ** ** parties should apply at: www.rotgmud.com. ** ********************************************************** ** Other applicants: apply at www.rotgmud.com ** ********************************************************** ** Mail Atropos: lady_atropos@hotmail.com ** ********************************************************** ----------------------------------------------- Mud : Realm of the Jedi Code Base : [Circlemud] Heavily Modified Telnet : rotj.dune.net 7500 [63.117.93.3] WWW : None Description : Realm of the Jedi MUD focuses on a setting of just a few years after Emperor Palpatine is defeated. Luke Skywalker is the last of his kind and becomes a Jedi Master, reconstructing the Jedi Academy. The Imperial forces have withdrawn back to a remote location of the galaxy and have complete control over 3 system, entrenched in those 3 systems none of the attempts to oust them have been successful and a fragile peace has fallen over the conflict. With the fall of Vader and Palpatine, The Dark Jedi have began to build their numbers and slowly regroup to elect a new leader. Realm of the Jedi is currently in alpha development, meaning that it's raw, nearly stock in some ways, and heavily modified in others. ROTJ IS NOT OPEN FOR PLAY at the moment. ROTJ is a Roleplaying AND Hack and slash mud, focussing on the development of seperate systems in a segregated enviornment. ----------------------------------------------- Mud : Realm of the Keepers Code Base : [Rot] Modified RoT with random eq! Telnet : mustang.tamarisk.ab.ca 6900 [216.18.90.35] WWW : None Description : We are a new ROT mud, just out of Beta testing. We are still making some new changes, and love to hear lots of suggestions. We are mostly PK based, but the players are still very nice and helpful. We have: - a third tier added on with another class, ancient! - a bunch of new races to pick from - TONS of brand new spells and skills - lots of clans to choose from, with many aligns - a banking code for safe money keeping from thives - a highly modified Vassago's Questing System - an enhanced PK system - lots of color! - a friendly staff of builders, clan leaders, questors, and more to make your mudding more fun -***Randoming Code*** this means that eq is RANDOM, you and your party members dont have the same set of eq, because its the best. Things we are planning for: -Big quests with, BIG PRIZES from our questors -More spells and skills (based on your comments) -Anything you think would be a great idea. So drop by. We are called Realm of the Keepers and we are located at: mustang.tamarisk.ab.ca port:6900 ----------------------------------------------- Mud : Realm of the Lost Code Base : [Rom] Telnet : realmlost.kyndig.com 6969 [209.61.158.123] WWW : http://realmlost.kyndig.com/ Description : Three hundred years past since evil reigned over the world, destroying the sovereign kingdoms of the land. Those who fell to the minions of darkness died cruelly in blood fire, and torment. In the end, only one stood against the onslaught and had the strength to banish the evil from the land. Now that light once more covered the lands, Decusoris rose out of the ashes of the night. For many years this kingdom has remained a stalwart symbol of valor and light in the realm, but the dark bane grows stronger each passing year and the strength of the light wavers and diminishes as the darkness returns. A new shadow has been cast across the land, and a cult calling themselves followers of Khuset have constructed an evil kingdom the west. The ever-encroaching troops of the Khuset cult continue forcing those of the good kingdom Decusoris to the east. This leaves the world divided in two as troops clash regularly on the border. Lamina is where many are born and live until the day they choose which path it is they must walk within the realm. Neutral, those who remain undecided are those who fear the fields of battle where so much blood is spilled. The rest a path that they believe is destined by fate to bring them to the victory. Only one of these forces will stand in the end... Which side will you choose? ----------------------------------------------- Mud : Realm of the Magi Code Base : [Custom] VRX Telnet : stormbringer.sysconn.com 1501 [208.60.161.251] WWW : http://www.murpe.com/magi/ Description : Imagine entering a world like no other. Rather than just jumping into a place and getting slaughtered, you are instead given a chance to be taught by the Heroes of the Lance for exploring this brave new world and seeking out the wonderous treasures that lie in wait. Perhaps you will be able to find the legendary Dragonlance and vanquish the Dragons of Taladas from the lands of Ansalon? -+ Original topography design with starting locations -+ Player & NPC shared combat system with skills and spells -+ Unique and customizable party system for grouping -+ Unique inventory and improved armor & weapon systems. -+ The ultimate NPC-AI system (Interactive Mobs & Quests) -+ Custom designed 'Flash/Java-Based' Game Client -+ Over 300 customized feelings to express mood Think you have what it takes to design medieval, roleplay games like this one? If so, the MURPE team is looking for you! Come visit us today at http://www.murpe.com/. ----------------------------------------------- Mud : Realm of the Seven Gods Code Base : [Rot] Heavily Modified ROT Telnet : mud.mslcomputers.com.au 4000 [144.137.198.111] WWW : http://mud.mslcomputers.com.au/ Description : Realm of the Seven Gods is once again up and functioning. This mud is based on the Book series The Belgariad and the Mallorean written by David Eddings. This is a newbie friendly mud offering extensive help files and help Immortals. We have a set of Clans you may join if you choose to PK. The Immortals also hold many quests in which awards are given. Detailed Area's mobs obejcts and Mprogs add to the atmosphere to give this mud a unique touch. We are in need of coders and builders. ----------------------------------------------- Mud : Realm of Utopian Dreams Code Base : [Rom] ROM 2.3 (extensively modified) Telnet : rud.mudnet.net 1701 [206.71.170.159] WWW : http://rud.mudnet.net/ Description : We, the members of the Immortal Council of this Realm, have designed this mud to be a happy medium beween RP and H&S/Talker muds. Some choices in our design of this mud are derived from RP mud configurations. Things like titles, character descriptions, and the pk ability are integral to this part of the mud. Other facets of the Realm are derived from a need for interaction between PC's on the mud. These include the many channels, committees, the court system, and an openness to listen to player input on how to make the atmosphere more friendly. We hope that you enjoy this world and take advantage of its unique properties. But above all role-play well and have fun. --Written by Kerm on behalf of all the IMMs ----------------------------------------------- Mud : Realms Beyond Code Base : [Mordor] Telnet : realmsbeyond.betterbox.net 1313 [209.83.132.83] WWW : None Description : Realms Beyond is a great place to start your journey into the world of mordor muds. With 11 unique classes that include: DEFILER PRESERVER DREAD KNIGHT CRUSADER NECROMANCER PRIEST DEMON ANGEL REVENANT LICH PSIONICIST we offer a new experience for any mordor fanatic. Newbies to the mordor codebase are more than welcome. And there's almost always a staff member on to give a helping hand. We are hiring builders, but must be experienced in building. We plan to have a much larger map within a few months. There is an area of the mud which is dedicated to newbies, which no pkilling is allowed, here you learn the basics of the mordor system, and hopefully will continue on to the real world of the mud amongst others. Come join us in our fantastic world based on the fight between good and evil as we continue on in this endless battle. -Khaavren ----------------------------------------------- Mud : Realms of Corl Code Base : [MUSH] Telnet : chaos.caile.org 4201 [216.158.31.51] WWW : None Description : Corl is an original fantasy-medieval themed mush. It has a limited combat system that supports roleplay and an 'after-life' that allows players a chance to continue interacting after death. It is political in nature with established factions all battling for power. There are positions open for nobles as well as for commoners. There are several areas open for exploration but the majority of the rp at this time is focussed in the capital city. We have a magic system in the works but not currently in place. Unlike most muds your skills are not limited by your trade and you can learn anything you wish.. provided you can find someone to teach you. Players are allowed to create or buy their own equipment with base damage. Specialty eq must be approved by an admin and justified. We were open for a short time back in March-June of 2000 but it was decided with our political intrigue it would be better to hold off advertising until we were more complete. SO.. currently the player base is .. ONE... This leaves plenty of room for growth as well as for plotlines and variations on our theme. ----------------------------------------------- Mud : Realms of Dakmor Code Base : [Embermud] [Embermud] Telnet : messiah.ath.cx 7001 [213.139.173.34] WWW : http://www.freewebs.com/dakmor/ Description : A very nice mud with friendly immortals and players who wont say no if help is needed. Always building new area's, mobs, objects, races or classes. We want everyone to have a good and fun time thats why we are working very hard on this. Pk is limited, you simply type 'PK' twice if you want to PK. We would also like to see some roleplaying, roleplay is the key to a great MUD. ----------------------------------------------- Mud : Realms of Darkness Code Base : [Circlemud] Circle 3.0 bpl 18, HEAVILY modified code Telnet : fleamuds.mine.nu 8000 [62.4.22.155] WWW : http://fleamuds.mine.nu/~darkadmin/ Description : Realms of Darkness is a newbie-friendly, medieval fantasy mud. It has 200 mortal levels and 10 immortal levels. We are currently hiring for our maintainence and building departments. There are many classes and races to choose from, each of them having their own unique skills and spells to learn. Come and join the adventure of Realms of Darkness. ----------------------------------------------- Mud : Realms of Despair Code Base : [Smaug] Development Site for SMAUG Telnet : realms.game.org 4000 [216.251.47.10] WWW : http://www.game.org/ Description : Realms of Despair remains one of the most stable, well established, popular muds for the past few years. It is the development grounds for the SMAUG code, runs on a dedicated PII server with 256 Megs of RAM on multiple high speed (T3+) redundant Internet connections. It has over 20,000 active player files, and regularily peaks at well over 500 players. We are newbie-friendly and have gone to great lengths to create a great community for our wonderful players. Our extremely dedicated team of coders, builders and administrators have kept this mud alive and well through thick and thin -- Why? For the players. We are extremely player dedicated. We have clans, guilds, orders, councils, well over a hundred non-stock areas, and all the 'stock' areas have been revamped and enhanced. -- Beware! This game is very addictive! ----------------------------------------------- Mud : Realms of Discordia Code Base : [Embermud] Over 50% new original code Telnet : realmsofdiscordia.com 9000 [195.206.197.16] WWW : http://www.realmsofdiscordia.com/ Description : RoD opened for it's first public beta on September 5th 2000 after more than two and a half years of work. It opened fully to the public on June 2nd 2001. We have a totally original, highly detailed world - designed from scratch in a logical manner so that all the areas make sense and all the natural features such as rivers and mountain ranges interlink believeably. We have more than 150 spells, spell components to alter the power and ability to cast them at all, Religion only spells, spell-like racial abilities and several unique spells only available through quests or other IC actions that do not get granted automatically. We also have many, many new skills. Not snippets, just pure original code. Everything from Turn Undead to Disarm Traps to horseback charging. We have reworked a lot (almost half) of the current skills to make them significantly more realistic. We have put in a huge amount of effort ot create a believeable world to RP in. It's worth taking a look at. There isn't enough space here to show all of the features the last couple of years work have allowed us to add. Check out the guide at our website for more information about the game. (RoD runs on it's own dedicated server with several high speed connections.) ----------------------------------------------- Mud : Realms of Disillusion Code Base : [Smaug] v 1.4a modified Telnet : disillusion.iflipout.com 6021 [63.228.199.1] WWW : None Description : After a server change and some needed code work we are back up. Realms of Disillusion is a modified Smaug 1.4a MUD running on a medieval theme, that was created in June of 2001. We are only open for testing as of now, and are in need of creative, hard working people to build for us. The Head Builder position is open and needs to be filled (someone over the age of 18 with 2yrs or more of building /IMM exp). Alot of modifications have been made such as the an undertaker to retirvie corpses, an new weapon system, new liquid system, compass, equipment condion monitors, you can now sit on furniture as well as sleep, housing system. remort, global socials, trinaing system modified to allow you to spend practice points on raising HP,Mana, and movement, implemented critical hits into fighting system, just to name a few. Also for interested builders there are new builind commands as well. We also have a seperate shell just for the builders port. ----------------------------------------------- Mud : Realms of Hell Code Base : [Mordor] Modified version Telnet : www.rohonline.net 3333 [65.124.207.162] WWW : None Description : Realms of Hell is a modified Mordor mud with extended races, and a numerous class selection. We just recently had a system overhaul, and we're back to stay. RoH has advanced many particulars of the Mordor codebase, particulary the combat system, making it much more accurate related to the D&D system than any other Mordor mud. With extended classes come extended skills and abilities, allowing for very much diversification. With our recent addition of mult-class capability (i.e. You can be a fighter/thief), it makes the atmosphere much richer. Our world is ever growing and being refined, containing many towns and outlying wilderness areas to explore and adventure in. To this date, no one has explored the entirety of our map! We want as many new players as possible! We love all newbies! We actually go after newbie persecutors! Please come check us out, as we think you will not be disappointed. We have an extensive help file system, and an online watcher staff who is always willing to assist by answering questions! Hope to see you soon! ----------------------------------------------- Mud : Realms of Mysteria Code Base : [VME] DikuII / VME Telnet : mud.mysteria.dk 4242 [195.24.7.227] WWW : http://www.mysteria.dk/ Description : Realms of Mysteria is a steady growing mud that was created in December 1998. The mud started out with only some 1400 rooms but now has more than 4400 rooms plus a large variety of mobs (mobile creatures) items and quests. The world of Mysteria has a mythological environment in which you can develop your own character and interact with mobiles and people from around the world. Amongst our many features are: * A fully automated Newbie guide that will take you through the basics of the mud. * Interactive mobiles that give quests and in other ways help to enhance your mudding experience. * Vast options of setting up your characters Personal descriptions and various commands. * Human run OLQ's (OnLine Quests) that anyone can join. * The option of building your own house, castle, forest where YOU live and that YOU own. (NO real life money is required) * A friendly environment where players interact and help each other. For an enhanced and fun mudding experience visit Realms of Mysteria, you wont be disappointed. ----------------------------------------------- Mud : Realms of Seduction Code Base : [Merc] Telnet : ros.wolfpaw.net 2698 [216.18.90.3] WWW : None Description : Realms of Seduction. It is a merc 2.2 codebase that has been twisted and mangled into a awesome mud. Our current Head Coder CaSDiN, is alway changing it to be a better mud. Our Head Builder Ely is working on many new areas. The staff has gone through several changes but most of the loyal players have been with RoS since the beginning. The one thing we pride ourselves on is our family atmosphere. No one is an outsider even the newbie is welcomed with open arms. We are now currently in the process of buildng new areas. Come join us and tell us what you think. ----------------------------------------------- Mud : Realms of the Damned Code Base : [Circlemud] Circle Telnet : mud.suburbia.com.au 4545 [203.24.247.82] WWW : http://mud.suburbia.com.au/ Description : Realms of the Damned is an Australian roleplaying mud. Using contempory themes mixed well with fantasy, it provides adventerous players with orginal zones to explore. The owners of this mud aim to create a 'life' atmosphere, with housing scattered thoughout the world, and where opportunistic and devoted players have the ability to create their own empires with clans and eventually buy areas of ownership. ----------------------------------------------- Mud : Realms of the Dragon Code Base : [LP] LP Telnet : mud.rod.org 3000 [209.198.223.125] WWW : http://www.rod.org/ Description : Realms of the Dragon has been in business for many many years. We are one of the more successful and popular LP muds on the net. We offer a wide selection of Guilds(classes), races, special interest organizations, and equipment. We are open 24 hours a day and have a huge realm of player areas for adventure, roleplaying, and monster bashing. Please come and visit, and we hope you make it your home as we have. ----------------------------------------------- Mud : Realms of the Exiled Code Base : [Circlemud] Circle 3.0 derivative (Heavy Custom Work) Telnet : cheetah.tjperry.com 5000 [209.180.148.107] WWW : Http://cheetah.tjperry.com/~exiled Description : Realms of the Exiled is a CircleMud 3.0 derivative that has been up for several years now. It offers an extended selection of race and class alternatives, as well as a wide variety of clans, large playing area (many original zones), and quests, designated pk areas, and rumbles. We are a newbie friendly mud where you don't generally get smoked right off the bat. Realms offers full ansi color support and excellent, easy to read displays. Hack and Slash is the main theme, so bring your sword and be ready to wade in with both feet into our wide variety of areas. Join us, heroes and heroines, in our quest to bash, hack, and zap our fellow creature! See you there. ----------------------------------------------- Mud : Realms of the Lost Dimension Code Base : [Ack!mud] TLDC 3.0 derivative of ACK!MUD 4.3.1 Telnet : game.trilobyte.net 9000 [208.44.169.7] WWW : http://game.trilobyte.net/tld Description : The lands of TLD form an intricate world emerging from ruin. As a player, your initial objective is to advance through the realm's academies, but after that the possibilities are endless. Form clans, kingdoms, or even an empire. Conquer areas that are integrated with the world and where wit and strategy are rewarded through many puzzles, builder-defined quests, and much more! The lands are full of surprises and unexpected twists. The major difference between this MUD and many others i've been to is that players will earn most EXP points from clearing an entire area, either by conquest or solving all quests and puzzles... not limited to 'hack-and-slash' methods. Those interested in building will find a heavily extended array of tools and toys that make it easy to create a rich and elaborate area that offers so much more than just random killing... without the use of a single mob-program! ----------------------------------------------- Mud : Realms of Wonder Code Base : [Smaug] SMAUG 1.4a - EXTREMELY Modified Telnet : mud.vermithrax.net 4000 [207.54.98.236] WWW : http://www.vermithrax.net/ Description : The Realms of Wonder is a fabulous place, with a constantly enhanced codebase. Bored with other muds? Wander on over to the Realms of Wonder, where you will find unlimited things to do, from our casinos to our unique tag arena. Fight for glory and equipment, and chat with our 'unique' (read crazy) immortal staff. RoW is a place where there is an air of levity, but we don't get ridiculous when it comes to our mobs, equipment, and areas. They are well-planned out, and things are constantly being added. Give it a try, and stay for the fun. :) ----------------------------------------------- Mud : Realms of Xandor Code Base : [VME] VME 2.0 Telnet : xandormud.com 7777 [24.214.51.36] WWW : None Description : The Realms of Xandor is a fairly new mud that is based on fantasy. There are weapons, armour and spells. We offer newbie friendly Immortals that will help you with any questions or problems you encounter in Xandor. Player training is quite simple, you receive ability points up to level 50 so use them with care. You get skills points every time you level to practice your weapons and spells. We offer a level-less system so you can continue to dominate fellow players and also offer player-killing. The Realms of Xandor is currently looking for coders/builders to help expand the realm. If you would like more information please email Bifur@xandormud.com If you would like to learn how to code for Xandor we will teach you when we have time but other players will teach you as well. We have one of the best vme/dil coders around. Xanador hopes to see you soon! xandormud.com port 7777 ----------------------------------------------- Mud : Realmsmud Code Base : [LP] LPmud 3.2.1 Telnet : realmsmud.lpmud.com 1501 [208.20.1.212] WWW : None Description : One of the oldest LPmuds, founded June 1991 Realmsmud is a large LP based MUD with 100+ players on in the peak hours of the early evening. We offer 9 guilds, many different races, OPTIONAL player killing, 11 quests, 50 player levels, option to be a multi-guild at level 30, 3 days between reboots, and most of all, a VERY fun & friendly atmosphere. Our current computer is a Pentium 90Mhz with 64Megs of ram and a 1 Gig hard drive. With over 100 users, we use approximately 40% of the cpu power, which means we have plenty of room for more players, and no machine-based lag! The realmsmud computer has its own port on a new switched ethernet hub, and our site plans to add another T1 line to a different internet provider, for increased reliability. So, stop by and try us out. New players start out as adventurers, which on Realmsmud is a temporary guild. You should join one of the other guilds as soon as you can decide on one. Once you join a guild, you gain access to that guild's storage rooms, and other guild members will probably help you get started if you ask nicely. ----------------------------------------------- Mud : Rebellion Classics Code Base : [Circlemud] Modified Telnet : Classics.iflipout.com 5775 [63.225.233.159] WWW : None Description : The time is thirty five years after the Death of Emperor Palpatine on Endor. The Republic has reached its climax and is slowly crumbling. Corruption, racism, and confrontation have resulted in its slow decay. Loyal and honest leaders of the Republic still strive to save and hold it together. The wise Jedi Master Myrlin Reln and the Jedi Council try to keep it alive, struggling to keep peace. It has been years since the final breath of the Empire. It is dead now. The only remnants of it are the hundreds of warlords and ex-Imperial leaders throughout the galaxy, most living a fringe life. But a new threat faces the galaxy, the Yuuzhan Vong have entered the galactic fray and altered the path of history. The Republic and Imperial remnants have entered into a truce while focusing their efforts towards protection from this new threat. The galaxy is in turmoil, the militaries are in chaos, and the governments are on the verge of collapse. The time has come for you to make a decision that may affect the future. Which side do you choose? ----------------------------------------------- Mud : Rebellion in the Stars Code Base : [SWR] [SWR] 1.0 modified Telnet : rebstar.wolfpaw.net 8888 [216.194.99.6] WWW : http://rebstar.wolfpaw.net/ Description : The Clone Wars have ended. Vader is in full power and the Emperor sits atop the Empire he has built around himself. The Sith are no longer two, but a coordinated group, and have begun the Great Jedi Purge, hunting any and all Jedi and potential Jedi to their extinction. The Jedi have abandoned their tower on Coruscant as the Empire takes the heart of the galaxy under its tyrannical wing. At the same time, a rebellion serving the interests of the Old Republic rises from beneath the iron grip of the Empire. Our timeline is set approximately 10 years before the beginning of A New Hope. We offer many unique areas, ships, and planets, but lack a larger active core playerbase. We are a unique mud and have a lot of potential, but we need more players for that potential to be realized. Come check us out, and you might find that we are actually a good mud to stick with! ----------------------------------------------- Mud : The Rebirth of Arda Code Base : [Dikumud] Rom24b6 heavily modified Telnet : arda.linetap.com 1111 [216.94.220.132] WWW : http://www.rebirth-of-arda.com Description : Rebirth of Arda is the dreams of 2 people. We are upgrading and changing all the time and try to offer an environment that is receptive to player input. We offer clans, mobs that act as players IE they will hunt you down, flee from you, and generally be a nuisance. We also have done away with the standard xp by time or alignment factor. XP is gained on mud based on how many times you kill a specific mob and how much higher or lower that mob is then you. Our mobs also do not have the standard 30k etc hp. The mobs are much closer to normal players. We offer a wide range of races and classes that can be fine tuned to your desires. We made several changes of late. A new clan was added and an old one was deleted. Now you can avoid pkill simply by not attacking anyone. This removed the need for a non pkilling clan so now all clan members are subject to the rules of pkilling. Another feature that is new is the ability for players to fine tune thier weapons thus adding new flags to them for a cost. New things are always in the works at Arda and we welcome you to come give them a try. ----------------------------------------------- Mud : Reconstruction Blues Code Base : [MUX] Telnet : 4.23.75.98 1314 WWW : None Description : In the year 2010, China, in a mistake of epic proportions accidentally fired nukes at several targets in the US, and former Soviet Republics. This, set off retaliatory strikes from both sides, engulfing large parts of the world in a large spread, but limited nuclear exchange. No side truly knew who to shoot at first. Missiles leveled major cities in the US, and former Soviet Union, bringing destruction raining down upon China in return. When the shooting stopped, the world was in bad condition to say the least. Many non-nuclear countries decided to make a play for power in the wake of the nuclear exchange. A power vacuum had been created, and there were many who were willing to fill it. Almost all of the remaining world nations fell instantly into war. With Washington, Moscow, London, and Beijing gone, what remained of the United Nations stepped in quickly to help salvage what was left. In a state of shock, the United States, United Kingdom, Russia, Ukraine, and Germany, all found themeselves mostly without government. Hastily, all of them huddled beneath the arms of the United Nations for the sake of peace and security, in essence forming a makeshift new Union, as well as an instant and welcomed strategic alliance. Once stablized, the United Nations set up it's world administrative headquarters on the west coast of the Americas, turning a small previously unknown town into Olympic City. Olympic City... the capital of the United Nations... and the focal point in this era of "The Reconstruction." ----------------------------------------------- Mud : Red Dragon Code Base : [LP] LIMA mudlib/mudos v22.2b9 Telnet : reddragon.org 3000 [66.87.48.44] WWW : None Description : Red Dragon is a LIMA based mud that has been running since July 1996 and is very stable. It features 5 primary (alpha) guilds and approximately 100 additional guilds for betas and beyond with more than 20 races to choose from, making the possibilities nearly endless. There is an event daemon that runs a different event approximately every 4 hours. These events range can be special heals, objects, invasions and other things to enliven the game. RD has a rich newbie-friendly environment that includes more than 15 different areas, events specifically driven for newbies as well as several other bonus features. For the higher level player RD offers endless advancement and expansion of the player. There are 5 distinct guilds to choose from and once you've completed your alpha guild and/or reached level 70 you are allowed to join a secondary alpha. If a secondary alpha guild is not to your tastes, then you are also allowed to split one body into 2 or more. Thus giving you the flexibility of multiple characters without having to change names and divide your time between them. If you can't afford to split your body but wish to try out the other guilds available, there is a reasonably inexpensive reincarnation available. Red Dragon offers a large enough player base so there are always many people online and yet it still feels like a community. You are not one of the thousands of other players. The wizards/admin take your thoughts and suggestions seriously and definitely seek new ways to expand and to incorporate them. ----------------------------------------------- Mud : Redemption Code Base : [Rom] Rom 2.4 Telnet : shell.reach.net 4000 [207.164.207.11] WWW : http://www.redemptionmud.com/ Description : The childrens of Bosco having been banned from Midgaard, retreated to the depts of the land, waiting for Bosco to die so they could conquer Midgaard once more. Each child gathered supporter to flock to their banners for what would be a never ending quest. Thus formed the clans of Redemption. I won't bother you with praises and promises. All you need to know is that role-playing is encouraged, pkilling is optional, many many spells, skills, classes, races and features were added, and that we are running on a high end server which translates into less to no lag. Come and visit us :) ----------------------------------------------- Mud : Redwall Code Base : [MUCK] Nameless MUCK Code 1.21 Telnet : redwall.muck.limitless.org 4203 [206.63.100.51] WWW : http://redwall.realm.limitless.org Description : Based on the Redwall Series by Brian Jacques, Redwall MUCK offers players a chance to RP in the world of Redwall. It is set many generations after the Redwall Series ends, so, while many of the same organizations exist, none of the characters from the books are still alive. The technological level of Redwall is roughly equivalent to that of Medieval England. Building is welcomed. ----------------------------------------------- Mud : A Reflection of the Wheel Code Base : [Circlemud] Heavily Modified - Almost entirely Telnet : wotmud.com 8086 [208.49.8.115] WWW : http://wotmud.com/ Description : Reflections of the Wheel is based on Robert Jordan's Wheel of Time series. With all original areas and a unique combat and channeling system. Leveling and skill training are IC (in character) and allow for a unique development so that no two characters are alike. Skills are based on ranks that are increased usage, quests and RP. With no natural character classes, players can develop themselves in a myriad of different directions. Ability Points allow for character growth well beyond 'maximum level.' None of the characters from Robert Jordan's series will be found, allowing for freedom of role play for all players. Immortals are always willing to lend a hand by explaining the environment and adding to (rather then forcing) role play. The MUD is fresh and just beyond beta and there are plenty of opportunities for those that wish to build or help in a dynamic growing atmosphere. ----------------------------------------------- Mud : Reflections of Hope MUSH Code Base : [MUSH] PennMUSH Telnet : firstmagic.com 9999 [209.220.8.18] WWW : http://www.selestyn.com Description : The City that Never Sleeps.. Metropolis.. The Big Apple.. Gotham.. New York looms in the imagination as an almost mythical place, a vast organism of steel and glass and concrete that sprawls over several islands and sets its edges deep into the continental soil around its towering heart. New York was marked from the beginning as a city of wealth and prestige. Overbounding in crime and population, evil siezed the moment and corruption spread throughout its soil like venom in the blood. Faith be our triage, We shall perish whilst waiting, in the cold pastel lobby of our new found fear. Where were your flags yesterday? Where will they be tomorrow? Where will our leaders, our elders, our parents, our soothsayers and heroes tomorrow be? And where were you yesterday? For these are not questions, but directions. ----------------------------------------------- Mud : Reflections of Reality Code Base : [Emlenmud] Heavily modified, EmlenMUD v2.5 Telnet : www.tooele.net 5451 [208.44.169.17] WWW : http://www.tooele.net/upages/rormud/ Description : Welcome... Step into the world before you and prepare yourself to face reality in a whole new manner...because to see reality...you must live a million dreams...good vs evil..races battling against eachother in a struggle for supremity...the fate of that race...in your hands. Reflections of Reality is back and nearing its PTEST date fast! (February 2003) We are looking for a few more builders before the PTEST, log in and speak to an admin if you wish to build! Currently, our races have been completed, and we are happy to say we provide a great race/class system, along with our experience system, and skills/spells. We will open, as said before, for PTESTing in February 2003! Come check us out then! ----------------------------------------------- Mud : Rehobaom's Legacy Code Base : [Rom] Rom [Athen 1.1] Telnet : hypercube.org 9000 [204.182.112.93] WWW : http://www.hypercube.org/tess/rh/ Description : This is a mature, stable mud with select clientele who appreciate attention to detail, intelligent conversation about wine and physics and good books and bad music, high explosives and undead, with the occasional knife in the hamstring. We have baronets and drug addicts, grandparents and pre-teens, the blind, the deaf, but usually not the dumb. ----------------------------------------------- Mud : RendingMUSH Code Base : [MUSH] PennMUSH 1.7.3 p11 Telnet : rending.mushgamers.org 4302 WWW : None Description : This is based on a work in progress - a novel I'm writing titled 'The Rending of the Weave.' Set nearly a thousand years after the apocalyptic Rending, where the Weave - the source of all magic - was destroyed. There still is magic, but wizards are forced to tap into their own life essence to fuel their spells. There is but one god that rules the land with an iron fist, yet the ancient gods are starting to awaken from their slumber. A war is brewing between the Humans and Elves, yet, more and more half-elves are being born in the human nations. The MUSH is still starting up, and we are in the process of building and coding. Builders and coders are welcome. If you are interested, login and send a @mail to Simkin. ----------------------------------------------- Mud : Renegade MUD Code Base : [LP] Telnet : renegade.spoorendonk.com 8888 [130.161.36.98] WWW : http://renegade.spoorendonk.com/ Description : We've started the Renegade project about 3 years ago. It was aimed to be a telnet based Startrek MUD. (MUD=Text based multi user dimension). We did a lot of coding for this project but it's still not finished. As things developed, so did our plans. Right now the knowledge skills of the average person on the internet have dropped tremendously. Most people don't even know the term 'telnet' anymore. This is the reason why we want to try again to start a nice community on the internet while keeping in mind mistakes of the past. What we want to do is get a group of developers together and keep them together. This will be done by scheduled meetings where ideas and progress are ventilated. What we need is a variety of participants who all have their own skills. This means: Coders, Graphical artists, Webdesigners, Theme creators, and anyone who thinks (s)he has a good idea. ----------------------------------------------- Mud : Renegade Outpost 3 Code Base : [Dikumud] Very Heavily Modified Telnet : www.renegadeoutpost.com 9999 [65.40.216.154] WWW : None Description : Welcome back Renegades. We've been groovin' our thang for more than 10 years, so come on down and check out the original Renegade Outpost(RO). Offering a multitude of classes and skills, we gladly accept and consider all suggestions and opinions from our players. We offer some of the best Quests and zones created by some of the best minds ever to grace the mudding community. RO is easy to learn, and yet can be quite challenging to the experienced player. Soon, RO will be re-vamping some of the older zones to improve your mudding experience. We have a very friendly staff and playerbase, so don't hesitate to check us out. ----------------------------------------------- Mud : RenshaiMUD Code Base : [Circlemud] modified/rewritten Telnet : renshai.betterbox.net 4200 [209.83.132.90] WWW : None Description : RenshaiMUD is a fantasy role playing adventure targeted towards the more experienced player. Originally derived from CircleMUD in 1998, the engine has been rewritten to become its own game. The idea behind RenshaiMUD is simple: to provide top quality gaming to the world for free. Good entertainment and art should not cost us our money nor our time. The strongest focuses at RenshaiMUD are character customization and non-player character (NPC) intelligence. The unique ability systems are advanced yet simple to use, and the staff is usually available to help out with any questions. Come join the others in exploring the totally unique world of RenshaiMUD. ----------------------------------------------- Mud : Requiem Code Base : [Rom] [Extreme changes] Telnet : crud.net 9000 [199.125.102.13] WWW : http://users.ntua.gr/el98650/Requiem/ Description : 1000 years ago, before the Requiem, there was a Great War, and the humans took over the land. Many of the old races were lost, and the requiem, a spell of massive proportions, saved the souls of the dying. Now, the Requiem has been broken, and the races of old have taken up residence in the human inhabitants. Slowly as they become more powerful, people change, from humans to elves, dwarves, avians ... even dragons! Welcome to the land of Requiem. Originally a ROM code base, we have changed dramatically. Starting with 16 classes, and 16 races, each race and class has two more tiers, giving 48 to choose from! Skills and spells are gained by experience, allowing a player to advance without ever killing a thing! We have spent a long time enhancing building, and right now we are scouring the web looking creative Builders! Requiem's, OLC has many additions that make Building both fun, and enjoyable. We have inserted small AI programs into mprogs, so mobs can react to a situation in multiple ways! Mobs can remember players, or see if the player is working on a quest, or you're making fun of the mob with socials! We have removed all stock areas and are now creating our own new world. Build for us, and we personally guarantee you'll have more flexibility in what you desire to create then you could ever want! Hope to see you around! - Paragon ----------------------------------------------- Mud : The Resort Online Code Base : [Unknown] EW Telnet : resort.org 2323 [209.166.166.144] WWW : http://www.resort.org/ Description : The Resort is a virtual community, comprised of rooms owned by residents who are the regular users of the program. There are many features to make your stay more enjoyable, and we guarantee that anything that is done in private, cannot be snooped upon or monitored in any way, except by the parties involved. It's a good idea to get 'residency'. Residency simply means that you can use the more advanced features, such as: a password (so no-one else can use your character), your own rooms, mail, news and more. ----------------------------------------------- Mud : ResortMUD Code Base : [ResortMUD] RM5.0a (SMAUG, Circle & Ack) Telnet : www.haslage.net 4000 [208.37.74.198] WWW : http://mudworld.inetsolve.com/ResortMUD/ Description : ResortMUD is the headquarters to MudWorld and its divisions as well as an embassy to MudWorld's affiliates. We are open to ambassadors and diplomats from other MU*s and related resources, but we are not open to people who are seeking to play. MudWorld is a proud affiliate of the Mud Connector. Since May of 1997, we have been combining codes, mainly SMAUG and Circle, to end up with a new codebase called ResortMUD. We offer most things you see on MUDs and much more you do not. We also have an adult, role playing codebase derivitive in release called CalareyMUD. You can find both the ResortMUD and CalareyMUD codebases available for download on our website. MudWorld, ResortMUD and related materials are owned by Haslage Net Electronics and Ntanel StormBlade, Copyright 1996 - 2002. ----------------------------------------------- Mud : ResortMUD 2: The Last Resort - Approaching Zero Code Base : [Smaug] ResortMUD 5.0B, Circle and SMAUG 1.4 Telnet : www.nexmix.com 7050 [208.37.74.197] WWW : http://www.haslage.net/~badas/ Description : Since May of 1997, we have been combining codes, mostly SMAUG and Circle, to end up with a new code called ResortMUD 5.0. We offer most things you see on MUDs and much more especially since Approaching Zero merged with us. We are not restricted to Medieval Themes and we do not place our areas in all the same places as you see on other MUDs. Most of our areas are limited release and original. We have over 90 areas and it should be enjoyable enough to entertain you for a long while. We do include popular culture such as name brand soft drinks and national fast food chains. We have some features new to most codebases such as an arena, stat training, remorting, automated quests and much more new stuff added weekly. UCMM, ResortMUD and related materials are owned by Haslage Net Electronics and Ntanel StormBlade, Copyright 1996 - 2000. Thank You Badastaz Head Imp and Owner ----------------------------------------------- Mud : The Retaliation Code Base : [GodWars] Heavily Modified Telnet : retaliation.wolfpaw.net 6100 [216.209.99.5] WWW : http://retaliation.wolfpaw.net Description : GODWARS: RETALIATION A mud based on Deluxe Godwars with extreme modifictaions offering: Angels, Demons, Dragons, Mages, Monks Vampires, and Werewolves HYBRIDS - Abomination, Baali, Lich, Nephandi and Skindancer, BSD and Saints. We have a strict policy on cheating, both for the players and the immortal staff. We try and have fun and encourage you to come and do the same. Drop on by and check us out And bring your sense of FUN! ----------------------------------------------- Mud : RetroMUD Code Base : RetroMUD (4.0) Telnet : retromud.org 3000 [207.170.15.220] WWW : http://retromud.org Description : RetroMUD consists of no less than six worlds, each with its own unique theme. Battle djinn in the air world of Raji, fight fishfolk in the water world of Wysoom, bag yourself a Tyrannosaurus in the steaming jungles of Sosel, wander the massive underground complex in the dead world of Crypt, go wild in the crazy and violent place known as Perdow...or just go dragon hunting in medieval fashion on Welstar. Our guilds are heavily researched and we use real life inspirations for their backgrounds. The Templar guild is really based on the Templars (from the titles, to the starting equipment). Psionicists are based on the actual principles of Chakras. Druids are true to their Celtic roots rather than a bunch of eco-terrorists! Not enough? We've got over 60 races, over 20 classes, hundreds of unique skills and spells, quests tailored to guilds, explosive events, castles -- you name it, we've got it. And if we don't have it, we're working on it. It's six MUDs in one. Come by and check us out. You'll be glad you did! ----------------------------------------------- Mud : Return of the Gods MUSH Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 18 [05/06/2002] Telnet : ralisten.cjb.net 4201 [65.173.71.24] WWW : http://ralisten.cjb.net/rotg/ Description : However, with the close of the War of Souls, the world mourns the loss of two gods, Paladine and Takhisis. It has been two years since Mina and her armies were defeated in Sanction, and much has attempted to return to normal. With the loss of Mina, the Knights of Neraka have regrouped around their namesake, and kick themselves over the loss of Palanthas, and much of the land that Mina won. The Minotaurs are enjoying their new home of Silvanost, and have taken many measure to ensure their conquest. Elven attacks have been fruitless, and the once noble race is in exile with the utter destruction of Qualinost. The Arcane magic once again is felt in the blood of wizards, but the Age of Mortal magic of Sorcery is still alive with the New Conclave. Clerics have lost the ability of mysticism, but have it replaced with divine miracles. Temples have been restored to all gods, even those lost. Of course, there is still the unwritten future. The War of Souls have brought massive changed to Ansalon, and possibly Krynn itself. Who will be Ansalon's new heroes? ----------------------------------------------- Mud : Return of the Shadow Code Base : Circle (heavily modified) -- smooth transition into C++ original code is planned Telnet : 18.95.2.121 3791 [18.241.0.94] WWW : http://www.rots.org/ Description : When Frodo destroyed the One Ring, Shadow fell, Sauron and his darkness were no more, and all lived happily for about 200 years. Until.... RETURN OF THE SHADOW is a dedicated Tolkien MUD. Action takes place in the fourth age (read our background story for more information). We have many unique spells/skills, an original Tolkien world, many classes, including an option to make your own class, races you would expect to find on Arda, restricted player killing (race war), a more realistic fighting/spell/skill system. Roleplaying is highly encouraged. We are open for all players, however we are still testing, so please report any bugs you find. It is also not hard to become a builder. We also have friendly imps. If you encounter any problems, feel free to talk to us or mud-mail or E-mail Prami(mkhusid@mit.edu). Happy mudding! ----------------------------------------------- Mud : Revelation Code Base : [Custom] Server uses a custom protocol, NOT telnet. Telnet : Use Homepage WWW : http://www.veraxin.net/revelation Description : Revelation is a non-standard MUD, because it can not be played via telnet. Instead, there is a small game client that players can download from the game's website. The client offers a slew of features over the simple text-only nature of telnet. There is an entire interface for the game, including a world map! If curious as to what the client looks like, there is a screenshot of the main screen at: http://www.veraxin.net/revelation/client.jpg. Please note, the client is currently only for Windows.However, there is a Macintosh version in development. As far the game goes, well, check out the website. Revelation is a new game, and it is updated daily; we have a small team of dedicated developers, (which is also growing) who are commited to making this a great game. We're still early in development, but most definitly will warmly welcome anyone who stops by! Come try the game out. You may find it to be a refreshing change from playing standard MUDS over telnet. ----------------------------------------------- Mud : The Revenge of the Top of the Line Code Base : Heavily Modified Mudlib -- Amylaar LPC Telnet : madness.tmok.com 2010 [204.17.163.11] WWW : http://totl.8m.com/ Description : The TotL Player Lounge Welcome to the Revenge of the Top of the Line player lounge, this is where players come to rest and converse about their adventures here on TotL. You can see comfortable chairs and couches lying around the room. A ladder leads down from here. ---- Obvious exits are: down, east. a random titler. an inanimate carbon rod. an old crusty vending machine. a sign: README {burning}. ----------------------------------------------- Mud : Rifts: Dark Horizon Code Base : [Custom] 2.2 Alpha Telnet : 216.220.229.126 2860 WWW : None Description : Rifts: Dark Horizon is a game which is set in the Rifts universe as set forth by Palladium Games. The main IC city is a place called Horizon nestled in the mountains of what was once known as Romania. Being situated near a cluster of ley lines and a major nexus point Horizon has become a massive trade city and center for occult learning. Dark Horizons is set up to allow nearly a limitless amount of character types. The city is protected by an organized troop of mercenaries, it contains a center for occult learning as well as numerous trade shops and other commercial establishments. While characters types from the core rule book are preferred we accept any optional OCC or RCC applications, though the more obscure and/or powerful the better the app need be. We're currently in the process of opening but are open for OOC chatting and concept discussions. ----------------------------------------------- Mud : Rifts: Kingsdale (JITU) Code Base : [MUSH] Tinymush 3.0b19 #1 Telnet : riftsmux.dhs.org 4242 [63.105.19.135] WWW : http://riftsmux.dhs.org/~rifts/ Description : Rifts: Kingsdale Journey into the Unknown is a Mush based on Palladium's Rifts RPG. It is centered in Kingsdale and the surrounding area. The area is rich in scenery, magic and role-playing possibilities. The overall sheer size of the Rifts Mega verse has opened up endless possibilities for RP and character. We currently restrict a few classes from use and work with our players during Character Creation. Kingsdale stands at the unknown crossroads of the future. Juicers, mercenaries, and beings of all types andoccupation call Kingsdale home. Soldiers, healers, mages, and psychics protect the city from the threats of the outside world. A place of subtle maneuvering, where the PC could be the key to unraveling a month old mystery. Come join Rifts: Kingsdale Journey into the Unknown and RP with an excellent group of players. *Few Classes restricted or banned. Visit our Web page for a list of available and restricted classes. *Get approved in as little as a day, never more than three. *We offer help to first time mush role-players and general assistance to anyone who needs it. ----------------------------------------------- Mud : RIFTS: New German Republic Code Base : [MUX] MUX 2.1.6.28 #1 [BETA] Telnet : mushhaven.net 2010 [216.150.202.147] WWW : http://worldgate.fateback.com/ Description : RIFTS : New German Republic is a RIFTS game based in Germany in a city called New Horizon. More information on the game is at our website. The game opens Jan 1, 2002 and we look forward to seeing everyone. ----------------------------------------------- Mud : RIFTs: Rise From Chaos Code Base : [MUSH] TinyMUSH 3.0 Telnet : rfc.mushpark.com 1314 [207.8.143.27] WWW : http://rfc.mushpark.com Description : Although RIFTs is a highly combat and power oriented RPG, Rise From Chaos is about building relationships and telling entertaining stories, while exploring a fantasy life in a science fiction setting. Tolkeen is a frontier kingdom, a haven for those who would be persecuted elsewhere for their differences. The city-state is itself one link in a short chain of alliances, their goal - survival against the many enemies at the doorstep: the Coalition (a human supremacist, military organization); predatory dimensional beings (D-Bees); supernatural entities whose thoughts and purposes are too alien to comprehend; as well, humanity's own personal demons, living amongst and within - ignorance, power-lust, and vice. The PCs of RfC live in a dangerous and mysterious world. Tolkeen's own secrets, of her origin and her survival, are yet to be discovered. Should you choose to take part, your impact upon this enduring quest will enrich the story today, and the story still untold. The kingdom has been built to allow extensive travel outside the main city, offering many varied environments for storytelling. This MUSH is ideal for self-motivated writers with good attitudes and keen wits. ----------------------------------------------- Mud : Rifts: Trials of the Coalition Code Base : [MUX] Telnet : riftsmux.dhs.org 2001 [142.177.19.119] WWW : None Description : Rifts: Trials of the Coalition is a Mux that is baised on Palladium's Rift series. It takes place within Chi-Town only, with the starting characters in the ISS. Books which are highly recomended to play in this setting (and are almost required) is the Rifts Main Book and the Coalition War Campain. If you don't have them, check out http://www.palladiumbooks.com for them and other information. With additional building still pending, the world is finally at a point at which we will start to allow players to create characters. Till there are more players to allow more player vs player interaction, all players must belong to the ISS with things mostly being GM run. If you have any questions or concerns, please feel free to either email the admin addy, or to log in and talk to staff. Please note that while this world is listed as being Sexually Oriented, it only means that this place can have it. It is not allowed in any public room, or is it the norm of this place... but this is a place that does have adult situations, and those kinds of issues will come up from time to time. ----------------------------------------------- Mud : RiftsMud Code Base : [LP] Custom Lib Telnet : riftsmud.com 1122 [205.160.45.23] WWW : http://www.riftsmud.com Description : RiftsMUD Online Gaming is based on Palladium Books' Rifts RPG (TM). It places players in a futuristic world where technology and magic combine. In this world, players create characters that are unique and personalized by selecting from over 50 races, over 20 O.C.C.s, more than 100 skills. Places that can visited include Chi-town Burbs, City of Splynn, Puerto Angel - Mexico, and Camelot. Thus, role-playing and deductive reasoning are encouraged and rewarded. There is a large online help database for newbies (command 'help') and a staff of RP Wizards dedicated to aiding them. The game runs on LPC 3 using a custom made lib to give the true 'Rifts feel' and set-up. Stop in and see why we collect so many long term game addicts. ----------------------------------------------- Mud : Rio: Manhã de Carnaval Code Base : [MUSH] PennMUSH Telnet : rio.pennmush.org 2001 [128.248.90.39] WWW : http://rio.pennmush.org/ Description : Rio: Manhã de Carnaval is set in Ipanema, Rio de Janeiro, Brasil, and the game is based on the White Wolf World of Darkness (2nd editions). Thematically, Rio:MdC explores the perils and power of hedonism as a primary motif. This MUSH is unique in theme, code and administration. Staffed by a team of experienced staffers from a variety of genres and backgrounds, the game is an exciting collaboration for us and we like forward to working with players to foster engaging plots and character development. We will initially be offering Mortal, Mage, Vampire and Shifter spheres. Rio:MdC is currently open for character creation and player-driven roleplaying. Staff-initiated story arcs will begin during April 2002. For more information, please log on to rio.pennmush.org 2001 and feel free to read our news files or page a staffer. Bemvindo! ----------------------------------------------- Mud : Rise of the Republic Code Base : [SWR] Telnet : rotr.wolfpaw.net 1500 [216.194.99.3] WWW : None Description : The Rebellion, having scored a victory against the second deathstar, is finally begin growing in numbers. The Empire still holds strong, but find themselves losing battles against the Rebellion. Hope is beginning to grow among members of the newly formed New Republic. Your destiny awaits you in Rise of the Republic. This is a Star Wars based mud and rp is enforced highly. It is advanced code and pk is restricted but allowed. There are many planets and many things for one to do. Good luck and come join us in Rise of the Republic! ----------------------------------------------- Mud : Rise of the Sith Code Base : [MUX] Version 2.0 Telnet : radd.spodzone.com 2002 [216.194.67.100] WWW : http://radd.spodzone.com/ros/ Description : This MUX is dedicated to Star Wars: Episode II, and giving the players a chance to play the characters from that film, without being held to following the script. We are now fully functional and open for play. There are still Lots of open FC positions, and OCs are always welcome. Most important to note is that this is not a 'sim' style Star Wars game. We do not have coded space, combat, or any other major systems. This is a 100% role-play game, where the emphasis is on the story, not the system. See our web site for more timely updates. ----------------------------------------------- Mud : Rising Phoenix Code Base : [Merc] Telnet : phoenixrising.genesismuds.com 3501 [169.207.182.234] WWW : http://phoenixrising.genesismuds.com/~hilan/ Description : Welcome to Rising Phoenix. Like a phoenix born from the ashes, Rising Phoenix was built off a generic Merc base but has been reborn into a thing of beauty. Midgaard fell in the Great War and was replaced by the glowing, multi-leveled city of Asgaard where on will find a QuestMaster, City Districts, Stables, a Language School, and much more. This mud, created by veteran mudders, hosts ten races [Orc, Goblin, Human,Giant, Dark Elf, Pixie, Gnome, Elf, Half-Elf, Dwarf] and eight classes [Bard, Necromancer, Warrior, Thief, Cleric, Mags, Shaman, Ranger] Classic trades have been imbued new and challenging skills and spells. The creators at Rising Phoenix are enthusiastic about classes and plan to add many, many more. They are equally enthusiastic about building, offering well over 100 areas. Each race has a home city. Additionally, the mud consists of 75% original areas as well as some of your old favorites. One will find numerous story boards throughout the mud that offer Autoquests as well as Ryan Addam's Questcode. We also offer color, multiplay, remorting, 100 levels, and newbie friendly Immortals. We invite you to join us now at Rising Phoenix. Be reborn with us. See our webpage at: phoenixrising.genesismuds.com/~hilan ----------------------------------------------- Mud : Ritual Sacrifice Code Base : [LP] LP Mud, Custom Lib, Amylaar driver Telnet : mud.rs-mud.org 5555 [130.95.86.254] WWW : http://www.rs-mud.org/ Description : Enter the world of Ritual Sacrifice. More than five years of work has produced this traditional medieval LPmud for the world to enjoy. Original guilds such as Psychics, Rangers, Warriors, Rogues, Clerics, Necromancers, Vampires, Monks and more adventure side by side in a fantasy world of Giants, Elves, Dwarves, Dragons, Orcs and countless many more traditional fantasy races. Multiple continents, multiple currencies, and dozens of areas with hundreds of rooms in which to kill or be killed. Are you good enough to make it to the realms of the immortals? ----------------------------------------------- Mud : Rivers of Decades Code Base : [GodWars] RoD Telnet : rivers.silverden.com 7202 [63.78.117.186] WWW : None Description : Welcome to Rivers of Decades 2.0. Some New Additions have been made to increase popularity. Some of the New Changes are a New Wizlist System and a Limit of 5 classes you can Reroll Into. Yes We offer Rerolling like rom and rot now, but since godwars is so brutal it gives you the fun of killing everything you see. Like Rom and Rot once you reach level 101 you can Reroll into a New Class. So Far we Offer some of the following Classes. Werewolf, Demon, Ninja, Saiyaijin, Risen, Crystalical, Mage, Drow, Vampire, Highlander, and Jedi. More Classes are to come in future advancements. We also Have Tournaments, Voting, Maps, and more than we can list. This is a Godwars you will not Max on. So if your looking for a Orginal Mud instead of copy Come check us out. Happy Hunting and Try to stay alive. Riven ----------------------------------------------- Mud : Rivers of MUD Code Base : [Rom] ROM 4.0 Telnet : rom.org 9000 [12.33.21.251] WWW : http://www.rom.org/ Description : ROM offers a challenging environment to play in. While ROM contains stock areas, there are many new and original areas available for exploration. Many of the old stock areas have been updated for our many new features! We have a dedicated staff of immortals, as well as players, creating a community atmosphere! Rivers of MUD is the original. ROM features: - A host of deities for each race with individual classes - Smarter equipment: Class and race restricted items More places to wear equipment Equipment that is worn on more than one slot Objects that can be a weapon, light and wand all in one! Object specials (a real Holy Avenger, for example) - Smarter NPCs: More intelligent NPC casting More intelligent NPC aggression NPCs that can respond to your words... - More attributes to train and a better system of practices. - Specific damage locations (a colour spray in the face HURTS!) - and many, many other changes...(and we NEVER pwipe!) ----------------------------------------------- Mud : Rock: Crashed Plane Code Base : [Custom] Telnet : dillfrog.com 4000 WWW : http://www.dillfrog.com/games/r2/ Description : Running on an entirely unique code base, Rock 2 offers a welcomed diversion to the host of Circle and Diku MUDs out there. The game is based in a world where planar travel is possible, creating a vast network of environments to play in. Five advanced races war against each other, striving to gain control of mighty monoliths of power, which promise planar supremacy to those mighty enough to claim them all. Unlike most MUDs, Rock aims to balance the playing field by using a real-time turn-based system. Players are given a certain amount of turns to use each day, allowing those with less free time to compete with the temporally-inclined. Players use their turns to gather equipment, improve their abilities and learn new skills. Each race works as a team in an attempt to gain control of the monoliths, and ultimately win the game. Once all monoliths have been captured and secured by one race, the game ends with the winners receiving in-game benefits. A new game begins shortly after, providing players with a new chance to rule supreme. ----------------------------------------------- Mud : Rocky Mud Code Base : [Silly] Code Rockymud 0.9 Telnet : rockymud.dyndns.org 4000 WWW : http://rockymud.dyndns.org/ Description : Rocky Mud is an old mud with a new home. It is loosely fantasy based with several orginal areas, and more on the way. Roleplaying is encouraged and quests are run frequently. Rocky is a place for fun and relaxation. So, pay us a visit! -The Administration ----------------------------------------------- Mud : Rogue Code Base : [LP] LP - Amylaar 03.02@318 Rogue Mudlib v3.0 Telnet : fics2.freechess.org 2222 [64.71.131.140] WWW : None Description : Rogue is an old school player killer mud which has been referred to as Genocide's little sister. It should be said that Rogue is most similar to the Genocide of 8-10 yrs ago. Rogue has been up and running since June of 1992. Killing is done during wars lasting 10-20minutes. There are a variety of classes and over 35 areas in addition to the standard backbone. Equipment is reset every war and stats are maintained for the entire time a character is active. Players are able to advance in Level. We are looking for players, coders and builders to revitalize this old favorite. ----------------------------------------------- Mud : Rogue Trader Code Base : [Unknown] Trade Wars Engine, Modified Telnet : roguetrader.dyndns.org 23 WWW : http://roguetrader.dyndns.org/ Description : Rogue Trader is a game loosely based on the Warhammer 40K universe created by Games Workshop. We use the Trade Wars platform for the engine to run this game. We are constantly making improvements to the gaming environment, and taking suggestions from our players. Rogue Trader is a Space Merchant type game, where you can own a planet, destroy other traders, or create a massive trading empire. We have incorporated the troubles found with in the Warhammer 40K Universe. Orks, Tyranids, Chaos, and Eldar to name a few, and have tried to make it as authentic as possible. First time players, and veterans to the 40K universe won't be disappointed. ----------------------------------------------- Mud : Rogue Winds Code Base : [ResortMUD] CalareyMUD 3.0 Telnet : roguewinds.no-ip.com 5000 [64.242.77.131] WWW : http://keolah.tripod.com/rwind/ Description : Enter the Nexus, the center of the universe and link to a myriad of other worlds. Ages ago, the Nexus of Torn Elkandu was built by powerful mages known as the Elkandu. These mages are immortal, reincarnated upon death due to their powerful magic. To this day, these mighty wizards seek to explore or conquer the other worlds. Roleplaying is strongly encouraged in our levelless, classless environment. The Smaug codebase has been improved to the point at which it is barely recognizable as Smaug. We have incorporated new features never before seen in muds, such as rebirth upon death that can change your race and slowly alter your magical powers. A completely new, original magic system allows versitility and a break from your typical spells. Newbies are protected for the first 10 hours, during which time they will lose nothing for dying, nor will their race or skills change. After this time, however, they are on their own. ----------------------------------------------- Mud : RogueMUSH Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 8 Telnet : sands.steelemountain.com 3579 [207.173.44.201] WWW : None Description : Our MUSH is where the seedy side of RP flourishes! Pirates, thevies, assissins, greedy merchants, lady's of the night, slaves, and the lik all vie for a piece of the pie on the Island of Kragg and it's Trader's Haven of Freeport. Guilds run the goverment here and thus there is always 'something' in flux, be it power or money, or both. We offer a uniquely structured place for Adults to Role Play without fear of offending or subjecting a minor to mature scenes. We pride ourselves on the open relationship between the Staff and the Players. More often than not the Wizards will 'drop-in' at just the right time to help keep rp exciting or aid in the continuation of a TP. We also offer Quests, talior-made to the development of your character or your tp. Our MUSH Mission: Never a dull day on RogueMush! ----------------------------------------------- Mud : RoninMUD Code Base : [Dikumud] Modified Diku Gamma Telnet : game.roninmud.org 5000 [141.150.60.143] WWW : http://www.roninmud.org/ Description : Hack!? Slash!? Of course, we're DIKU! While at lower levels we're a 'run of the mill DIKU', we have some beautifully crafted areas with plenty of puzzles and intrigue that are available to the more powerful characters. Other features include: 1) ANSI color, fully customizable and user realizable. 2) 10 Classes -- plenty to offer for any player style. 3) Active player base, usually 30-40 players on during peak hours. 4) Ronin offers week-to-week change -- we're in a constant state of flux. 5) Meta system to trade experience for stats/hp/mana 6) Subclass system -- choose a path and specialize in an area of types of skills/spells 7) Autoquest system -- gain points for Meta or Subclass 8) Nearly 8 years on the Internet -- incredible game complexity! ----------------------------------------------- Mud : Round Table 3 Code Base : [LP] LPMUD 3.1.1 - DR Telnet : rt.foobird.net 2222 WWW : http://communities.msn.com/theroundtable3.html Description : Round Table 2 is one of the longest lived muds still in existance. We offer players a large detailed world, built over the past 10+ years. Each character is unique as you can choose from a number of different races, guilds, and hundreds of skills and spells to specialize in and build your character they way you want. The wizards here are friendly, and attentive; always willing to help a newbie with the basics of mud use and combat. Please stop by and try out our guest account to see if this mud is the one for you. We feel that you will find the depth of the world and the friendly players make for a good experience. We look forward to seeing you there if you are new to our realm, and welcome you back if you are an older player from years ago who has lost his way. ----------------------------------------------- Mud : RPG Basement Code Base : [Custom] n/a Telnet : Use Homepage WWW : http://www.geocities.com/rpgbasement/ Description : A lively RPG community with hundreds of active players. Friendly immortals who love to chat are always in stock here. An infinite world where anything can happen and often does. Check us out. I promise you won't want to leave! - Final Legend ----------------------------------------------- Mud : RPG Host Meeting MOO Code Base : [MOO] Telnet : unseelie.org 1381 [209.80.246.163] WWW : None Description : Virtual gaming space. Set up like convention space. 23 rooms, each one with a multisided die (up to 50 dice, with 1-10000 sides each), 4 FUDGE dice, a photocopier, and a tape recorder you can turn on/off to keep a log of your game (and you can photocopy the tape). ----------------------------------------------- Mud : RPGMUSH Code Base : [Unknown] PennMUSH Telnet : ffmush.shacknet.nu 7878 [216.36.140.137] WWW : None Description : RPGMUSH is a place where those who enjoy table-top RPGs can socialize, trade ideas, or actually run whole campaigns. We currently have Dungeons and Dragons (3rd Edition) running and an upcoming Werewolf: The Apocalypse campaign. Since the concept is to support any RPG system, we do not have coded player objects nor do we require that you name your player object after any player characters you might have. Record-keeping methods are up to the game moderator, but it's recommended that both the GM and the players have copies. Bug Darzoni for a character, or +finger him to get his email. ----------------------------------------------- Mud : RubbeRoom Code Base : [LP] bastardized gratuitously Telnet : rubberoom.yi.org 6969 [151.196.25.68] WWW : None Description : Need a break from every other boring old mud out there? Ever thought you were going crazy and belonged in a mental institution? Ever wanted to join a guild that met your needs (schizo, necrophile, etc)? Ever wanted to play a mud so bizarre you will wonder what makes you keep coming back over and over? RUBBEROOM! The object of rubberoom is you are a patient in a mental instiution and you must get as crazy as possible. You havent played a mud until you have fought in a domain thats forged from a bad acid trip, slaughtered children in a daycare or wrought distruction through a vegas casino junket! We garauntee that you will be able to say to yourself, 'Self, of all the muds I have ever played, this is one of them!' ----------------------------------------------- Mud : Rukbat MUSH Code Base : [MUSH] TinyMUSH 3.0 Telnet : mushland.com 9999 [216.22.215.52] WWW : Http://rukbat.mushland.com Description : *WE ARE NOT A MUD - NO KILLING DRAGONS* We are a Roleplay MUSH, themed after the 'Dragonriders of Pern' novels by Anne McCaffrey. We have permission from the author and are currently open for play. We have Holds, Crafthalls and even Weyrs you may join. We welcome all and encourage prospective players to read the novels if they haven't already, as they explain the theme in ways nothing else can! MANY HIGH RANKING POSITIONS STILL OPEN! - Including, but not limited to: Lord Holder, Lady Holder, Craftmaster, & Craftsecond !! ----------------------------------------------- Mud : Runes of the Shadow Code Base : [Smaug] Modified Telnet : 66.13.214.189 4000 WWW : None Description : Drift ashore to Castaway Cove and visit the Vampire Inn on your way to the large French Gothic city of Paradys where a great plague of death and evil has swept the land. Visit the Lady Magdellaine...Once engaged to Duke Hercule d'Uscaret. He and his family are infamous among the citizens of Paradys for their dark decent into the shadows. It is said, that the late Duke still haunts the grounds of the House d'Uscaret. Better known as, 'The Ghost Mansion'. Enter an original world filled with medeival fantasy and gothic horror. Almost entirely original world with Medieval and Gothic themes as well as portal to alternate areas of horror and fantasy. Runes of the Shadow is a 100 level mud offering extended classes such as: Necromancer, Wizard, Dragon, Missiionary, Vampire, etc.. Newbie friendly and evolving. ----------------------------------------------- Mud : Rupert Code Base : [MOO] Telnet : rupert.twyst.org 9040 [64.192.106.229] WWW : http://rupert.twyst.org/rupert/ Description : Rupert is a text based virtual environment dedicated to the humor of Douglas Adams' Hitchhiker's Guide to the Galaxy. Rupert houses the official SunNET distribution, a networking application that can be used to connect other virtual environments. We have a free player creation and programmer policy and multiple players are permitted upon request. ----------------------------------------------- Mud : RushMUD Code Base : [LP] 3.1.2/2.4.5 COMPAT Telnet : 194.109.250.47 5317 WWW : None Description : This is the RushMUD, for those that have been there before. It is currently still rather small, and welcomes new players to come and become wizard. It is the original lpMUD code, with the original lib, but we do have some new and fun quests as well as a newbie area. Currently it is set in a fantasy style setting with electricity, but for those wizards that would like to code something new: we do allow for different realms and are setting up a way to move between them with automatic item change. ----------------------------------------------- Mud : RUST Code Base : [MUSH] TM 3.0p2 Telnet : rust.exoteris.net 1800 [65.160.204.132] WWW : http://rust.exoteris.net/ Description : This is an amalgam of ideas that have collected in various dusty corners over the years. Finally, after many false starts I am picking up the pieces, and putting them all in one place in the hopes that they will mesh well, and be joined by new ideas which will all flourish together. This is an attempt to make the most of the environment, from both a technical and creative standpoint. There's no one particular genre or theme; an attempt will be made to support a variety of atmospheres, allowing for crossover where feasible and desired, and providing boundaries where necessary. The only requirements here are an open mind and the ability to respect. ----------------------------------------------- Mud : Ryksyll MOO Code Base : [MOO] 1.8.1 Telnet : moo.ryksyll.com 8888 [205.209.20.236] WWW : http://www.ryksyll.com:8889/ Description : Ryksyll MOO is a relatively new world. Its been in the construction phase for the past year. It is an adult- restricted game, though not necessarily adult oriented. CyberSex is allowed in most semi-public areas, and in most public areas as well. Ryksyll MOO is a strongly themed and Roleplay intensive game. It is based on the world of Mycle which is the foundations for some books in progress. The stories can be found at http://ryksyll.com/~durpost/ We're not fully coded, or fully built, but a game like this is hardly ever done, we're constantly improving. We're still looking for builders and coders. But a MOO like Ryksyll is never fully coded. There is a Windows setup program that is being created that does NOT replace a mud client, instead it helps people build and describe their characters. Characters must be requested from the webpage at http://moo.ryksyll.com:8889/request/. We offer mutliple guilds and temples to join, as well as several different species. ----------------------------------------------- Mud : Rym: Rise of the Spiral Code Base : [MUCK] (Protomuck) Telnet : muck.animaltracks.net 2472 [66.127.125.83] WWW : None Description : Rym muck is a muck based on the fictional world of Ollie Canal, information on which can be found at www.fur.com/~ollie We are sticking to the theme entirely, and have Ollie's approval on the mucks creation. The codebase, Protomuck, allows characters to choose their race, then class, and buy skills, subskills, specials, magic, and all sorts've other things, among weapons, armors, and a fully functional ship code. We're playing in the town of morningside. A small village inhabbited by the otter-like Lutrai. Closest to the coral reef surrounding the island chain of Cekus, Morningside gets first pickings on the many sunken ships nearby, which explains the number of tamaran pleasantries integrated into the local Lutrai's society. o=======================================================================o Muds Beginning With: S o=======================================================================o Mud : Saerdyn: Tales of Sorcery and Erotica Code Base : [MUSH] PennMUSH Telnet : bb1.betterbox.net 2099 [207.206.185.66] WWW : None Description : We are in the process of building our world, currently beginning to design the theme of the game, before we settle on the specifics of the world. This game will be an adult oriented game, able to fill all the darkest desires anyone could want. The name of our game is subject to change, especially after a specific theme/world are settled upon. We are currently seeking people willing to build and describe the world, but be willing to offer input on what the world should be like. So, if you are interested, please email me and let me know. A writing sample is requested as well, and it can be about anything. Even RP logs are acceptable. Just something to distinguish your skills. This is an adult-oriented game, and as such, all persons logging in should be at least 18 years of age or older. The game will contain scenes of an explicit sexual nature, which will include any and all aspects of BDSM, that some people may find offensive. ----------------------------------------------- Mud : Sanctuary Code Base : [MUSH] TinyMUSH 3.0 gamma Telnet : sanctuary.wolfpaw.net 5555 [216.18.90.20] WWW : http://sanctuary.wolfpaw.net/ Description : Sanctuary is a place dedicated to those who love BDSM and to welcome those who want to learn more. Our staff is devoted to creating a warm, friendly sanctuary... a place to meet others who share your interests. -------------All players must be 21 or older------------- The cornerstones of Sanctuary are: * A warm, welcoming place devoted to BDSM * The privacy of our players * Consensuality & consideration of others * Aiding anyone interested in learn more about BDSM from novice to pro We focus on the many real life elements of BDSM practice. This includes discussing a wide variety of subjects (both BDSM & mundane), classes about practicing BDSM beyond the screen, & much more. Roleplay is welcomed as it is a component of BDSM play. Also, it allows people to explore thing buried deep within them in a safe way. For character requests: http://sanctuary.wolfpaw.net/requests.html ----------------------------------------------- Mud : Sanctuary of the Forsaken Code Base : [Rot] Rot 1.4/2.0 (Heavily Modified) Telnet : mifx3.ipoh.org 4000 [24.79.66.190] WWW : None Description : This is a mud that welcomes all new players as well as builders. We have a group of friendly immortal staff who are willing to answer questions regarding the game. We also welcome ideas/suggestions/comments from players who can post them in the ideas board. But most important of all, players are here to relax and enjoy. So just hop in and make your stay enjoyable. These are some of the features that we offer: 1) 131 levels with 4 tiers of classes (5th tier still in progress) and 47 races - with Racial Languages and Skills 2) Over 300 skills, spells and songs (bards still in testing) 3) OLC (On-Line Creation System) heavily modified to take advantage of extensive features unique to Sanctuary of the Forsaken 4) Enhanced Arena System, War Arena system and Optional PK System and enhanced Battle Styles (Known as Stances in other mud codes) 5) Quests run by Imms, roleplay strongly encouraged and rewards are given for good roleplay. 6) D&D Alignment System, Advanced Clan System (For roleplayers), AutoQuest System, Note system, Marriage System and Auto Auction system 7) Auto help channel system for newbies or newbie helpers to provide information that are not found in the help system 8) Savable inn rooms available for players to store some of their items. 9) Magical Stones for weapon/armor attachment, summoning cards of mobs and war tokens are occasionally found in mobs kills 10) and lots more unlisted cause you need to play to find them out. ----------------------------------------------- Mud : SandStorm:Mages Sanctuary Code Base : [Rom] [Heavily Modified] Telnet : tooele.net 6969 [208.44.169.17] WWW : http://sandstorm.tooele.net/ Description : ** WARNING: ADULT-ONLY MUD ** Sandstorm:Mages Sanctuary, Many years have gone by since the great disaster reshaped the world, changing it into a desert plain. Lives have begun to return to normal, but a dark evil stirs deep within the heart of the world. 3 Continents of Hellish warfare per world. and one riviting Storyline. The sandstorm is coming? Can you survive it? /*********************** *Newbie Friendly. *24 Races -- Massive amounts of SubRaces *Now supports the OVERLAND wilderness system -- Environmental Support Now (weather affects) *Character Customization (enhanced) *New guild system (no classes) -- Supports Castes Though *Guild based Skills/Spells --New skill System - 223 Skills/spells -- Skill-Tree *13 Unique Guilds *Secure trading(based off of Diablo2's trade system) *Kingdoms, Nobles, and Heros --Fully Functional Clan system *A all original world The SandStorm is coming....... ----------------------------------------------- Mud : The Sanitarium Code Base : [Smaug] 1.4a (modified) Telnet : the-sanitarium.com 6666 [216.63.21.210] WWW : http://www.the-sanitarium.com/ Description : The Sanitarium is a Smaug MUD intended for medieval fantasy based gaming. The world is mostly stock at this time, but we will strive to create a more varied environment in which to play. The game is open to all, both new and old, and we encourage you to join us. We want to build a world worth experiencing, and we hope that you can help us. ----------------------------------------------- Mud : Sanity's Edge Code Base : [LP] CD.04.06 Driver / CD.00.30 Lib (Heavily Modified) Telnet : sanitysedge.com 2020 [64.165.56.211] WWW : http://sanitysedge.com/ Description : Sanity's Edge is a cyberpunk genre mud set in the decaying center of Edge City. Two sides of life are vividly depicted, the rich, opulent life of the corporations and the wretched squallor of the street. The year is 2026 and local politics have been effectively controlled by the corporations, led by the dominating Cybernetic Matrix Designs corporation. The glittering CMD building looms brightly at the center of downtown, but not far away the seedier aspects of life hide in run-down apartment buildings and shadowy alleyways. Street gangs stake out territory, and are always looking for more cannon fodder like you to join their ranks. Just remember, it's a war out there, and you never know when you might get caught in the crossfire. Crime is on the rise, and netrunners are the wave of the future, becoming the backbone of the crime scene with their intimate knowledge of the Net. Safety has become a thing of the past; you may find yourself assaulted by a street kid with a switchblade or an irate shopowner with a sawed-off shotgun. But with a little luck and some smarts, you might fight your way to the top -- even into a corporate job. And then you'll only have one thing to worry about, your CredCard -- never leave home without it. ----------------------------------------------- Mud : Saorsa Code Base : [Aber] pdirt Telnet : saorsa.net 6715 [207.206.185.91] WWW : None Description : Saorsa is an Aber/Pdirt mud still very much under developement. The world is original aside from a few vestiges of the old landscape which will soon be removed. In it's current operational state, players may not be able to run to immortality or complete the listed quests. Random and drastic changes to the code may occur. However, players are welcome to come have a look around. The Isle of Saorsa lies somewhere between the Emerald Isle and the Iberian Penninsula, shrouded in the Mists of Time. Though the inhabitants are mostly Celtic, others have added to Saorsa's unique cultural blend. Norse, Basques, Moors, Greeks, Romans and Cathaginians have all settled here. Legend has it that a people more ancient than the Celts still persists in the wilder areas among the fey Sidhe, forest Trolls and Giantkind. Merrow and Selkie slip in and out of the sea, and restless ghosts wander the windy crags and moors. In this landscape of only those with a clever mind and a sharp blade survive to join the immortal Bards. Sometimes a Druid may appear to help mortals in need. Come try your luck as you watch the birth of the a new world, Saorsa. ----------------------------------------------- Mud : Savage Wars - Good O' Days Code Base : [GodWars] Utopia (Extremely Modified) Telnet : mud.iflipout.com 3334 [63.225.58.180] WWW : None Description : For those of you who love the Good Ol' days of Utopia, wait no longer. We are proud to present to you the classics again but this time with newer skills for each classes. Also, the typical 2 - 4 subclans are there as well, including kingdoms, super quests and eventually kof tournaments. From ninja to monk to knight... from sorceror to vampire to demon... Come check out what Utopia have to offer - only if you are interested in PURE PKILLING, not EXPING. This isn't one of these 'I am better than you because I exp longer than you muds'. If you really are into that, go play dystopia or one of the older skill-less godwars out there. The Admin ----------------------------------------------- Mud : Savage Wars: The Battle for Power Code Base : [Rot] ROT code base, slightly modified(working on more) Telnet : sw.crodo.com 3333 [216.162.171.220] WWW : None Description : After the second cataclysm,in the land formerly known as Dominiria, a struggle for power rages. As the land lies in ruins, new races emerge out of the savage chaos of battle. Now a new war begins. Savage Wars: The Battle for Power! New players are encouraged to come. You never know the admin's could be in a nice mood and give you a edge. We are currently needing a player base so we can expand on your desires. We are currently hiring builders and coders. If you are a builder and wish to join the staff please e-mail use with an area (.are file) and you experience and we will get back to you. For you coders email us about 5 ORIGINAL pieces of code. No that does not include something that you made but can be found in stock code. Send the code/areas to both Dominiria@yahoo.com and toags@hotmail.com Rexy and Arraken, current admins of Savage Wars Come in and try us out ----------------------------------------------- Mud : SC: Heart of the Empire Code Base : [MUCK] ProtoMUCK Telnet : southerncross.mine.nu 1234 [64.246.15.32] WWW : http://southerncross.virtualave.net/ Description : Southern Cross, Heart of the Empire, a precarious balance between what was and what will be. In an ever changing land where intruge rules and stability is sought. Will you decide to cast your fate in with the Empire? To stand with the Prelate, or simply find a place in the swirling world of politics, slavery and magic. Where humanity strives to continue in the face of all that is and will be, where will you stand? Final Fantasy with a Furry Twist. Set 1003 years after Final Fantasy 7, join in this Renaiscance style world, three major forces clashing for control, seen through the eyes of the most agressive, The Empire. Detailed world and RP system, helpful and friendly staff that`s just dying to help you get going. We`re looking for mature RPers who can create three dimensional characters who are interesting for reasons outside of just being unusual or having big stats. Rewards are given for well thought out backgrounds. ----------------------------------------------- Mud : ScalesMUCK Code Base : Fuzzball 5.63 (modified) Telnet : tassmoj.ctrl-c.liu.se 8887 [130.236.252.41] WWW : None Description : This is a muck that was made for those that love the scaly at heart. Furrys and others are encouraged to play and build a world for themselves. To get away from the furry only worlds. Build a home, come build a life We would love to have you there to make new friends that love the same things you do. ----------------------------------------------- Mud : Scarlet Citadel Code Base : [Unknown] Talker Telnet : scarlet.a-h.net 2000 [212.69.196.16] WWW : http://www.scarlet.a-h.net/ Description : Scarlet Citadel is more of a talker but with MUD features. For example, we have an advanced objects system, which is always being developed more and more. Scarlet is a great place to meet lots of different people, chat about anything and normally get a response :) Its an over-all great place with good features. ----------------------------------------------- Mud : Scattergood School for the Magical Arts Code Base : [MOO] Telnet : www.sgmoo.com 1111 [12.235.106.227] WWW : http://www.sgmoo.com Description : Scattergood MOO is a Harry Potter based roleplaying game in which players take on roles as students in a school stationed in Colorado, USA. It is a completely original idea, an, 'Americanized' magical school without Houses, and instead with five Advisors (sort of like counselors). While it's set in the 1990's (book time), history has been modified so Voldemort has and will never come to power. Besides the main school we have extra areas, like Schiller Academy, which is a school where the Dark Arts are taught freely to students in addition to their other studies. Scattergood is a newbie friendly MOO, but we require players to adjust quickly to the use of decent English skills. There aren't any quests or coded spells, it's all roleplayed to allow the complete freedom of choice to our players. The game's lots of fun and we're always looking new ideas and thoughts, so the more creative and inventive you are, the farther and faster you're going to advance to options of picking special characters. ----------------------------------------------- Mud : SchMOOze University Code Base : MOO Telnet : schmooze.hunter.cuny.edu 8888 [146.95.128.7] WWW : http://schmooze.hunter.cuny.edu:8888 Description : SchMOOze U. was established in 1994 as a place where people studying English as a second or foreign language could practice English while sharing experiences with other learners and practicers of English. Although schMOOze was founded with the ESL/EFL student in mind, it welcomes all people interested in cross-cultural communication. ----------------------------------------------- Mud : Sci-Fi Chat Code Base : [MUSH] PennMUSH w/ HoSpace Telnet : str.mushland.com 1701 [198.94.138.239] WWW : http://str.dhs.org/~str/ Description : Sci-Fi Chat is a place for talking about anything, but mainly we talk about things related to scifi/fantasy and PC gaming. The database we run on is the intact DB of Star Trek: Resurrection, the Star Trek themed RP MUSH that we ran previously. We have working economy (Modified GEcon3.0), space system (HoSpace), and combat system, and the galaxy is explorable. Roleplaying is allowed if you so desire, as is coding/limited building, though the administration does neither. Lotak, Mystery8, and Cloud continue to run SFC, and several old-timers frequent the place. ----------------------------------------------- Mud : Scimitar Code Base : Circle 3.0bpl11 Telnet : drscape.com 23 WWW : http://www.drscape.com Description : Scimitar is a long-running multi-user adventure game. Your goals in Scimitar are to attain higher levels of experience in your field, participate in quests to rid Boldhome of evil, and most importantly, to have fun. ----------------------------------------------- Mud : Scions of Meridian Code Base : [Custom] Telnet : Use Homepage WWW : http://www.virage-entertainment.com/ Description : Scions of Meridian a game devoted to the preservation of the text based game so if you are looking for a fancy 3D game this is not for you. If, on the other hand, you are looking for a game that will bring adventure, friendship, and a purpose for playing, you have found your game. We offer challenging lands, wars, deep character development, newbie friendly staff, and limited evolution of races among other things. Areas and Zones will be constantly evolving to reflect the RP of Players. ----------------------------------------------- Mud : ScryMUD Code Base : [Custom] C++ (Custom) Telnet : scrymud.net 4444 [208.253.254.241] WWW : http://scrymud.net/ Description : This is the realm of a post apocalyptic earth. Magic has resurfaced, seeped into the cracks of the shattered earth. The Apocalypse almost destroyed Humans, but they survived, and changed, and new peoples appeared on the earth. The graceful elves of the woodlands, the stone dwelling dwarves, the solitary, nature loving anitre, the strong, if dim, ogrue, and the impish darklings. As is their nature, the new and ancient peoples divided up the land, peacefully at times, bloody at others... Come shape the developing realm of ScryMUD! NOTES: We offer our own Java Client (Hegemon), and the source code to both the ScryMUD server and Hegemon is on the web page. We also support standard telnet connectivity of course. ----------------------------------------------- Mud : SDFmud Code Base : [ResortMUD] 4.0b Telnet : sverige.freeshell.org 4000 [207.202.214.134] WWW : http://sdfmud.willowhaven.org Description : Here you can find some bits and pieces of the hidden world that is SDFmud. Somewhere hidden in the realms of the blue nowhere is a small little world that encompases the true scope of altered reality. This lace is known as Seldeon. A planet that somehow exists in the blue nowhere. To enter the world of Seldeon you must be born into it. By accessing its hemispheres a body is created for you. With features unlike any you have seen around you. Elves, and dwarves abound, and magic flies willingly at your call. No longer a keyboard in your hands, but a broadsword or a mace. Will you live by your wits as a stelathy thief, or will you stand up to the evil all around you and defie it as a bold and powerful paladin? Your own life is in your hands. Your destiny yours to choose. Welcome to the world of Seldeon in the cosmos of SDFmud. ----------------------------------------------- Mud : The Sea of Storms (Smaug) Code Base : [Smaug] Heavily Modified Smaug Telnet : tsos.rarcoa.com 7070 [216.233.6.164] WWW : http://tsos.rarcoa.com/ Description : The Sea of Storms is a new Wheel of Time MUD based on heavily modified SMAUG and primarily focused on role play. The code is designed to emulate the world created by Robert Jordan in exquisite detail and provide the basis for an in depth role playing environment. Features include an unique channeling system, taint for male channelers, addiction for both male and female channelers, strength and skill differentiation between male and female channelers, a form system for four different weapons with 120+ forms, 60+ weaves and 50+ skills. We also have multi-guilding, color customization, weapon and armor forging. Other features are a dreamworld, wolfkin, angreal, and ter'angreal. Creation is talent based, and development is primarily based upon use and observation of skills, weaves, forms and flows; there are no levels. An unique feature of areas is the way they are linked together. Instead of building a lengthy and boring network of roads and wildnerness between towns and major areas, they are linked through an overland map. ----------------------------------------------- Mud : Seasons - China Dynasty Code Base : [MUX] 2.1.18.60 Telnet : silver.icetiger.net 4201 [205.200.66.103] WWW : None Description : The year is 1200 BC, the feudal lands of China are under the rule of an Emporer. The city this is based in is Guangzhou, a near coastal city in the Guangdong province of China. There will eventually be a magic system (however this is not implemented yet), magic will be few and far between. There will be an underground unit of Chinese, intent on causing as much trouble as any other underground society usually does. And there will be the Palace. This will leave a lot of opportunity for roleplay! So far about 70% of the built grid is described, and there is no 'Character Generation' yet. If you wish to help, @mail Winter, or email mender_tm@yahoo.com! Thanks for looking, this is an up and coming game - not based on WoD, though. There will be NO vampires. ----------------------------------------------- Mud : Seasons of Almadyn Code Base : [LP] mudos with some small extensions Telnet : seasons.rave.org 4000 [134.184.49.25] WWW : http://www.seasons.rave.org/ Description : The land of thalerium, many ages ago, was ruled by the mighty uriem. These battled each other for sole domination of the land and even created the mortal races to aid them in this cause. In the end, the battle was lost for all and all uriems where imprisoned deep in bowels of the land. However their magical war left the time discontinued in the land, and seasons have frozen in different areas. Only in the center of the land, where the city of Almadyn is located, have the seasons continued steadily. This is the setting around which this mud is based. We have different parts of the world with varying themes. In general we strive to be a newbie friendly mud while we make sure there are still challenges left for the seasoned adventurers. ----------------------------------------------- Mud : Seasons of the Wolf MUX Code Base : [MUX] MUX 2.1.0.17 Telnet : seasons.mux.cx 1969 [64.35.57.48] WWW : None Description : Welcome to Ashirion, the World of Seasons. It is set on the mythical world of Ashirion, a place with its fair share of problems, one of these being the fact that the Sphere is broken, aka sundered, this means that like a real planet if you viewed it from space you'd see a broken ball of glass held together by some heavy duty magical effects and lots of prayer, held together by the waystones. There are so many so many interactions and levels of power on the world from the various groups and races. On top of them all are the Noble Shakari, the Wolf people who can shift their forms. Against them are the forces of the Void and the Risen who constantly threaten the balance of law and chaos within the sphere. All is quiet on the face of Ashirion and the races put their lives back together after the events that changed their world so dramatically. But all is not well, a great darkness gathers and the forces of light will be challenged once more by a power that sleeps in stone. The Shakari and the Eldrin, the Felin, Human and the Fae all of them will be put to the test soon enough as one man's ambition opens the door to a secret that should have been locked for thousands of years in the dark. ----------------------------------------------- Mud : Sentience Code Base : [Rom] Highly customised ROM Telnet : sentience.megacosm.net 9000 [208.211.146.89] WWW : http://sentience.megacosm.net/ Description : Sentience is an alternate reality designed for entertaining people of all interests. It has a basic plot of good versus evil, with emphasis on roleplay. Subsequently the balanced player killing system is oriented around alignment. The world contains virtual wilderness, and is constantly changing. Players can choose from an extended race selection, however, the available classes are limited so that game balance is maintained between players. Players may multiclass to a total of four classes and then achieve a 'Guru' status where they may specialise, introducing variance between players. Sentience is a highly violent game and player killing is encouraged, even the gods fight long winded battles. Rather than a clan system, Sentience uses churches, where players may increase their power by appeasing the appropriate god, or they may start their own church as a subsidary of an existing church. Log in and spill some blood :> ----------------------------------------------- Mud : Serendipity Code Base : [Circlemud] Overhauled - Extended Circle Telnet : ironic.betterbox.net 1900 [209.83.132.79] WWW : None Description : Hiya! Well, we're finally open for player testing. :) We offer, clans, guilds, player-killing, quests, cool spells and skills, and OODLES of rooms to play in. We won't weave some fantastic story that you have to follow if you're into roleplay, we believe that is YOUR choice. We've decided to try to let the players have as much say as possible in the selection process of Immortals, but hey, you have to be there to vote. :) We've decided to make the mud welcome to all tastes. We've purposely left the stock zones in so those who prefer those zones can play in them, but we do have MANY brand new zones that will suit many tastes. :) There are just too many things to list, and frankly, we believe the mud will speak for itself. So just come check us out, you decide if you want to stay or not and become part of our family. :) The Serendipity Staff ----------------------------------------------- Mud : Serriyan Dreams Code Base : [Custom] Serriyan Dreams Card Beta 1 Telnet : serriya.no-ip.com 5050 [64.242.77.131] WWW : http://www.dark-tempest.com/serriya/forum/ Description : Serriyan Dreams is a new mud currently under development. It has been written entirely from scratch as a place where one can play cards, dice, tabletop games, and collectible card games. The code has been set up to support as many different games as possible. More cards are being added and more gaming rooms will be added by request. You can buy decks of cards, buy dice of any color you want, pouches to keep things in, build your own decks. At the moment there is no monetary system, so you can buy whatever you need for free. If you are interested in playing a tabletop or card game online with your friends, check us out. There are admins online 24/7 who are always interested in hearing suggestions and comments, and will often implement good suggestions immediately, and will answer any questions you might have. ----------------------------------------------- Mud : Serydian Legends Code Base : [Smaug] 1.4a Telnet : rupert.twyst.org 5478 [64.192.106.229] WWW : None Description : Serydian Legends is a MUD based of a MOO by the same theme named Mithreal. It currently is slowly being developed on in free time by Mendel. Builders and coders are encouraged to talk to Mendel about helping out. Right now the MUD is mostly a stock Smaug, but there is work underway to extend the races and classes especially through the remort system. It also will eventually contain the Serydian race, an ultra elite remort class/race that will experience more RPG-style plot (in a way like a video game in other words). To view a condensed version of the future theme, check out the listing for Mithreal. It is too long ot include here and isn't largely introduced yet. ----------------------------------------------- Mud : Seyana Online Code Base : [Custom] Telnet : seyanaonline.com 4000 [64.168.225.59] WWW : http://www.seyanaonline.com/ Description : What is Seyana? No one quite knows for sure. What is known about this strange fantasy world is subject to much skepticism due to the almost fantastic descriptions of this mystical land. Tales have been told of its vast wilderness filled with some of the most frightening creatures ever storied. There have been numerous tales spun about the strange magic that permeates the land, the rich treasures, the rare artifacts, and of course the powerful factions of monsters that rule much of the world. People have spoken about a dark underworld that lies beneath the land, expansive cities that can be seen from miles away, and flocks of dragons who fly through the sky, blocking the sun. Seyana is the proud work of close to a year of constant development by some of the biggest fans of the fantasy genre and we want to share our creation with you. Participate in our beta play-testing phase by visiting Seyana as we enter the first stage of bringing our world to life! ----------------------------------------------- Mud : SeyMoo Code Base : [MOO] [MOO] Telnet : 006.150-60-66-fuji-dsl.static.surewest.net 8888 [66.60.150.6] WWW : http://66.60.150.6/seymoo/ Description : SeyMoo is set in the future on the planet Jinx, after a catastrophe known to historians as 'The Big Ouch.' While the moo has only been running at this site since March of 2001 it is a copy of a Moo which has been in existence for over 10 years. Give a group of talented programmers 10 years and they'll come up with some great stuff. The people are friendly and we welcome new people. Come have a drink in the bar. Play a game of paintball against another player or one of the paintball robots. Take the subway to the seaside and spend the day on the beach. ----------------------------------------------- Mud : Shacra MUD Code Base : [GodWars] Dystopia 1.2.3 Telnet : mud.cl 6969 [146.83.4.3] WWW : http://www.mud.cl/ Description : Shacra Mud is based in Santiago de Chile, Chile.We believe ourselves to be the very first South American Mud ever. We count with players from all major North and South American Countries. You may also encounter players from Spain and Sweden. If you wish to know, the great majority of us come from Chile,Colombia, Mexico, Argentina and the U.S.A. Currently, the Mud has going to be a pure PKMUD. The people are killing in all areas and this is very funny. Also we have an ATP PKill Level where age for age we have an Number One the Best Pkiller of the MUD. Join and kill and be killed. (Now in spanish) SHacraMUD esta localizado en Santiago de Chile. Nosotros creemos ser el primer mud Sudamericano y que aun sigue operativo. Nosotros tenemos jugadores de distintas nacionalidades, unos colombianos, mexicanos, argentinos y principalmente Chilenos. EL MUD ahora se convirtio en un PKMUD puro. La gente disfruta matando a otros jugadores, aunque no siempre es tan gracioso. Tenemos ademas un sistema de campeonato de PKillers en donde año tras año se elije al Mejor PK del ShacraMUD. Ven ingresa al ShacraMUD. Por un lugar mejor donde vivir ----------------------------------------------- Mud : Shades Code Base : Custom Telnet : games.world.co.uk 23 [194.205.58.227] WWW : http://games.world.co.uk/inshades/ Description : Shades is a traditional MUD along the lines of the original Essex MUD, and is now 12 years old. For a long time it was the most sucessfull commerical MUD ever, although it is now running for free. Its sucess was often credited to its easy to learn game-play and strong social atmosphere. ----------------------------------------------- Mud : Shades of Gray Code Base : [Rom] Anatolia (ROM 2.4 based) Telnet : sog.dnttm.ru 1234 [213.147.39.28] WWW : http://iclub.nsu.ru/mud/ Description : * Multilanguage support (currently english and russian) * Advanced practicing scheme * 20 races, 12 classes * Hunting mobs * Advanced skill system * Advanced quest system * Also available ports 4321, 4000, 9000 ----------------------------------------------- Mud : Shadow Games: D.C. by Night Code Base : [MUX] TinyMUX 2.1.12.36 Telnet : herman.svdltd.com 1776 [207.153.135.130] WWW : http://www.stormpages.com/sgames/ Description : The World of Darkness. Vampires rule the cities of man, and move silently through the night. The werewolves hold the woodlands, fighting a desperate battle against unspeakable odds. Mages battle the beliefs of humanity and themselves, struggling to win a war that's already lost, against others of their own kind. The world is falling apart all around, and no one can do anything to stop the rush of it's collapse .. or can they? We are currently hiring staff in all spheres, code and building. ----------------------------------------------- Mud : Shadow of Eternity Code Base : [Rom] (VERY Heavily Modified) Telnet : kyndig.com 7003 [209.61.155.105] WWW : http://soe.kyndig.com/ Description : In a world, locked in an endlessly repeating day, the Gods themselves collect followers to play part in what has become known as the Holy War. You are one of these followers. When you create, you select the Alignment and the God that you follow. Swaying from this path brings the wrath of that God upon you, for they need all the followers they can get to fight the war. SoE is RP Enforced. Our Imm Staff (Gods) take part in the RP of the mud and interact with the Mortals (leveling players) and Immortals (Non-leveling players) in an RP environment where the same day repeats due to a twist of fate. Even in death, release is not available in this world. Come, gaze into the Abyss that is the Shadow of Eternity. I await you, Edge We offer Clans, PK, PS, Questing, MSP, Color, RP, Multi-Classing, segregated classes. This mud is challenging but easy to learn, the imms are incredibly nice and helpful. Currently Hiring REAL Builders. ----------------------------------------------- Mud : Shadow of the Sith Code Base : [SWR] Telnet : soqut.iflipout.com 8009 [63.225.59.46] WWW : None Description : Shadow of the Sith is a Star Wars based mud set 25 years after the destruction of Emperor Palpatine and the second Death Star. The rebels have just moved into Coruscant and restored the Republic to its rightful position. Since the desctruction of the Death Star, the Sith Order, also known as the Emperor's Hand, have attempted to re-form to counter balance the growing influnce of the Order of the Jedis. Also, several new organizations have emerged into the galatic scene. This is a precarious time for the galaxy. Will the Empire be able to hold together and counter against the Rebel Alliance? Will peace and freedom finally emerge victorious? Only time can tell... ----------------------------------------------- Mud : Shadow's ENMITY Code Base : [MOO] Modified Lambda Core Telnet : shadowenmity.wehostmuds.com 3456 [66.11.168.210] WWW : http://ShadowEnmity.org/ Description : In the year 13256, the planets of Argon and Apterous are descending into darkness, how will you survive? You are thrust into a world where death has become common place, the world... some sick man's dream. Industry controls the flow of money, and money controls everything. Mercenary groups fight each other out of spite, territory, money but most of all for power and honor. Those who can handle it, join the mercenaries, those who can't... try find other ways to survive. Drug lords prowl the streets, searching for new addicts... Clinic workers attempt to heal those who are injured in the wars on the streets.... Big business sells the weapons that fuel the firefights that ring out in the night... ----------------------------------------------- Mud : Shadowfires Code Base : [Smaug] modified, derivative Telnet : shadowfires.mpgsonline.com 4000 [12.230.249.235] WWW : http://shadowfires.mpgsonline.com/ Description : It was an age of wonder. An age when the gods walked with man and creature alike. Peace filled the land as all creatures lived together in harmony. It was during such a time as this that chaos entered the world and death and destruction infiltrated the ordinary lives of all those who lived. Shadowfires has been heavily modified from its original Smaug codebase. Some of the changes to the original server include, expansion of the original 65 levels to 750 player levels and 4 Immortal levels. The player levels are devided into tiers or 'stages' consisting of 100 Mortal Levels, 150 HERO levels, 150 AVATAR levels, 150 NEOPHYTE levels, and 200 ACOLYTE levels each with its own unique set of skills and abilities. To support this new system several major changes to the experience and leveling systems were made to give a more realistic 'growth' to your character. Also, Shadowfires allows player killing, but it is restricted. You risk your own neck by doing so. Rather than just disallowing this sort of activity, the development team decided to include a bounty system to help regulate and police anti-social behaviour thus bringing another level of realism to the realm. ----------------------------------------------- Mud : ShadowGate Code Base : [LP] ShadowGate 1.5 Telnet : firedragon.com 6969 [209.161.2.50] WWW : http://www.firedragon.com/shadowgate/ Description : ShadowGate is a huge MUD that sticks closely to the AD&D manuals. We strive to form a community of adventurers with all aspects of interactions, both positive and negative. Look forward to prejudice and tolerance, conflict and cooperation, hate and love. You enter the world of ShadowGate and you forget your other worlds. Here, you are your character Our systems of multi-classing, races, weapon proficiencies, languages, spells, deities, and required introductions all make you feel as if the world of ShadowGate is in fact turning and progressing while you live in it. You are as uniquely a part of ShadowGate as you are the real world. We demand that you role-play. We strictly enforce this as best as physically capable. We monitor and prevent power leveling through a variety of means including level relative experience, level capping, and player removal. We encourage RP through a system of Avatars, which are DM like players. They are not wizes. They are players who drive interactive quests through various abilities and interactively controlled NPCs. The ultimate, and perhaps idealistic, goal is to make the ShadowGate world reflect not only the tabletop world of adventure and RP, but also those idle times of characters - the times in the city, spending your gold, reflecting on your adventures. We encourage any player who wishes to become part of the community to join us, enjoy what we have, and possibly help us make it better and move toward our goal. ----------------------------------------------- Mud : ShadowHunter Code Base : [Custom] runs from browser Telnet : Use Homepage WWW : http://www.prodata-net.com/chat/gamelogin.asp Description : ShadowHunter is graphic MUD that is located on lasthalfofdarkness.com website - it might not be considered a true MUD type game - although players who like MUDs may enjoy this game as well - so i thought i'd let you know about this unique game. ----------------------------------------------- Mud : ShadowMUD Code Base : [LP] ShadowMUD v1.0 - derived from Nightmare v3.2 Telnet : shadowmud.com 3000 [204.92.62.9] WWW : None Description : Curiosity is a powerful drive that can bring great wealth and power. But be careful that you don't awaken the Evil One in your searching; He sleeps but lightly and his temper is vile. Only 500 years have passed since the last confrontation, we pray you let there be another 500 years of peace before the terror returns.... ShadowMUD's varied lands spread across the vast continent of Caspia and into the Walgor Sea: icy wastes, wide open plains, swamps, deserts, and jungles hold many different cities and races. The face of the world evolves over time with the inevitable changing of history, and partly in ways molded by the adventurers of the realm. Over almost a decade, these changes have been to the cities, the geography and the townsfolk, and also to the adventurers of the realm and their careers. There is a lot of variation among the classes available to adventurers, and within each class there are many different abilities a character may learn. In addition to the classes that guide one's adventuring career, there are guilds, each run almost completely by players and sponsored by one Immortal, that offer significant roleplaying opportunities, and can provide a tightly-knit group of friends. The realm has several full-blown quests, all but one of which are optional, and numerous mini-quests that are all optional. There are many places to explore, unique monsters to find, and deeds you may commit that can change how the townsfolk of various places respond to your character. Gather enough adventuring experience, exploration, deed-doing and questing, unique kills and other general adventuring prowess, and you may become a Legend of ShadowMUD. ----------------------------------------------- Mud : Shadowrun - Denver Code Base : [MUSH] TinyMUSH 3.0 Patchlevel 2 #83 Telnet : aelfhame.net 1999 [63.162.71.9] WWW : http://www.aelfhame.net/~denver/ Description : Shadowrun - Denver is oriented towards players who have had some experience in RPing in Shadowrun, whether online or in TT play. It's got a very friendly, open athmosphere between players and staff, and is intended for people to have fun, not model a 'realistic' Shadowrun world. To apply, connect to the MUSH, read the application policy, and follow the instructions there. Chargen is finished and open. You can create anything from a gun-toting Street Samurai to a Rogue Doctor plying the shadows to help who he can and make a profit. We are using SR3, Magic in the Shadows, the Cannon Companion, Man and Machine, the Matrix, and some portions of Rigger 3. All character types are welcome, with no slot restrictions. For more information, why not visit our Web site? The document system has been fully integrated into our home page - you can now view the +news and +help online without even logging in! You can also use the Java based MUSH client on our page to log in to the MUSH from any computer connected to the 'net. ----------------------------------------------- Mud : Shadowrun Detroit Code Base : [MUX] TinyMUX version 1.4 Shadow 1 (Detroit) patchlevel 16 #18 [6/10/98] Telnet : detroit.dnaco.net 4201 [207.238.206.51] WWW : http://www.srdetroit.org/ Description : [Updated 2/2000] Shadowrun Detroit is a game based on the Cyberpunk game 'Shadowrun 3rd ed' by FASA Corporation. It is a roleplaying MUX with judged combat and a large number of plots. 150+ active players and 30-40 on a night make for an intense roleplaying experience. Shadowruns are a common experience as is general roleplaying. Straight combat, however, is not as common as in TT due to the restrictions of the medium and the stress on roleplaying versus rollplaying. ----------------------------------------------- Mud : Shadowrun Germany Code Base : [MUSH] none Telnet : germany.dnaco.net 6250 [207.238.206.198] WWW : http://cathouse.sindebauchery.net/germany Description : Berlin: the sprawling, chaotic metroplex where the only law is that there is no law. The City of Anarchy, where only the toughest and smartest can hope to survive. You think you're good, alter? Well, come to Berlin and prove it, because if you can make it here, you can make it anywhere. Shadowrunners are in high demand in this 'plex, what with everyone from the megacorps to the org-crime syndicates to the gangs, and everyone in between, all vying for their piece of the pie. But mediocre 'runners don't last long around here. You wanna stay alive, you gotta be good, mann. Shadowrun Germany MUX is set amid this chaotic yet lucrative hotbed of the Sixth World, based on the Germany Sourcebook and incorporating Third Edition rules and Expansions. We allow a wide variety of character classes restricted or disallowed elsewhere, including metahuman variants, ghouls, and even shapeshifters. Magical character slots are available, and other shadowrunner archetypes-- fixers, deckers, riggers, street samurai, mercenaries, demolitions experts, intrusion specialists, assassins, melee combat masters, and just about anything else you could think of--are allowed virtually without restriction. So come to Berlin, chummer, and see what it's like running in the darkest shadows to be found in 2061. ----------------------------------------------- Mud : Shadowrun: Seattle Code Base : [MUSH] Telnet : shadowrun.dnaco.net 4201 [209.251.21.151] WWW : http://shadowrun.dnaco.net Description : Magic meets machine in 2062, a futuristic world where Orks, Elves, and Troll walk among us - casting off their Human guises. Insidous corporations have replacedthe corrupt governments in the balance of power, and the heroes are the nameless souls who are only known by the title 'Shadowrunner'. Be a deadly Street Samauri, a net-running Decker, a mysterious hermetic mage, or a wisened shaman. You also have the option to play any of the other major players in the Shadowrun universe, such as Mafia, Yakuza, Rocker, Reporter, Ganger, Street Doc, and many other possibilities. Shadowrun Seattle has a sophisticated 'Matrix' system allowing Deckers to explore a seemingly endless array of information hoarding systems. We also have an advanced Magic System allowing mages and shamans the ability to explore the higher mysteries of Astral Space and beyond. Our MUX has been successfully providing a rich online Shadowrun atmosphere since 1995. We boast a player roster of hundreds, and are looking for expert roleplayers to join our game. We have been written up as being 'quite possibly the best roleplaying experience on the internet.' Come see what all of the hype is about! ----------------------------------------------- Mud : Shadows of an Age Code Base : [MUSH] Tiny MUSH 3.0 Telnet : shadows.xidus.net 4444 [64.124.73.216] WWW : None Description : He was a soldier. He was a shepherd. He was a beggar and a king. He was a farmer, gleeman, sailor, carpenter...He lived a hundred lives. And Shadows of an Age touches only one of the Might Have Beens. Based on the world of Wheel of Time by Robert Jordan, Shadows of an Age explores the possibilities of a world where events diverge from the timeline of the books. Asha'man walk a land with cleansed Saidin, the Tower bubbles with brewing chaos as a Red takes the Amyrlin Seat and the Aiel walk Cairhien without looting...yet. Come explore the possibilities of one of the most complex and rich worlds to be found in fantasy. With a staff dedicated to creating a true player's environment, Shadows of an Age has a lot to offer everyone. Come join us...we'll be waiting for you. Brynne and the Shadows of an Age staff. ----------------------------------------------- Mud : Shadows of Chaos Code Base : [GodWars] Modified Dystopia 1.2 Telnet : excalibur.inetsolve.com 8500 [198.94.137.24] WWW : None Description : We are a new mud, please come and check us out! We offer stock dystopia classes with a some modifications done to them, we also offer their upgrades when you reach that level. We are constantly updating and making changes as well as adding areas and classes. So stop by and tell us what you think, suggestions are welcome. ----------------------------------------------- Mud : Shadows of Deceit Code Base : [GodWars] heavily modified Telnet : shadowsdeceit.dune.net 9000 [63.117.93.2] WWW : None Description : Shadows of Deceit is being heavily remodified and the theme will be more of a fantasy type. Base classes are being added, it is a place to explore where roleplaying is encouraged but not enforced. ----------------------------------------------- Mud : Shadows of Isildur Code Base : [Dikumud] (dramatically re-engineered) Telnet : 64.49.223.8 4500 WWW : http://www.middle-earth.us Description : Greetings, Shadows of Isildur is an RPI MUD based on J.R.R. Tolkien's Middle-earth. Our codebase is incredibly complex, having been in development for a good eight years; it is still in use on some of our sister MUDs, sans the heavy modifications I've made since I was granted permission to use it for the creation of a new MUD. At this time, Shadows of Isildur is actively seeking to recruit dedicated, hardworking, and talented builders with a love of roleplay and Tolkien's work. Interested applicants should send an email to our admin account, or log in to our server and send an email to our staff from the main menu. With that, I hope to see you soon, in Middle-earth! Warmest Regards, Traithe ----------------------------------------------- Mud : Shadows of the Mind Code Base : [Envy] Core server-Envy, but heavily modified since 1995 Telnet : mud.shadowsofthemind.com 4000 [209.203.236.166] WWW : http://www.shadowsofthemind.com/ Description : Shadows of the Mind has been around for over 5 yrs. We have very dedicated players and a long history, but we recently re-opened. SOTM2 has some very cool features: unique character creation where you choose not only your primary class, but 2nd, 3rd, 4th, and 5th classes also! Your choice of race leads to a choice of 10 different subraces, plus each player can choose a specialty which will define a set of skills/spells that you will excel at. Upon reaching level 50 you choose from 4 Legendary Classes, with completely unique sets of skills for each. We have our own Windows-based Area Editor available for free use, players build new areas constantly. Our mobs load objects from a huge database equipment; mobs load with different sets of equipment each time. This is a challenging mud with a unique pkill system (you can choose a path of Holy, Unholy or Amoral, or no path if you don't like pkilling), and truly awesome rewards for upper levels. When joining in quests, the player can earn reward points, which can be used to increase max stats, hp, etc. Combat on our mud is deadly, where bleeding and exhaustion can take you down even if you have the hp. We also offer a Onedeath challenge, where your character is deleted when you die (there is a Onedeath Hall of Fame also to record those valiant players). We have long time players from all around the world (australia, netherlands, mexico, and more). We have a completely original 300+ room main city, and over 75% of our areas are player-designed! Plus we have tons of truly amazing stuff in the works, come visit us! ----------------------------------------------- Mud : Shadows of Time Code Base : [Rom] Highly Modified 2.4 Telnet : shadowsoftime.com 7575 [65.163.194.239] WWW : http://shadowsoftime.com Description : It has been 9 months since we first opened the mud, and I think we are all a little suprised how far and how well this game has done. We started off as a stock ROM, and quickly grew with all the help from staff/players. Now we offer the net a true Wheel of Time game, sponsored by the Wheel of Time's publisher, TOR books. Newbies are very welcomed here, and there are many players and staff ready to help you, all you gotta do is ask! Extended Features: 15 Guilds, 45 Guild Skills, 10 Classes, 16 Races, 77 Levels, Player Input System, Player Run Shops, Automated Quests, Restring Prizepull Systems, Full tournament system including ranks and prizes, Automated Restores, Bonustimes, Immspellups, and Enhanced Quests. Thanks for stopping by! -Diem ----------------------------------------------- Mud : Shadowx Code Base : [Rom] Telnet : windsofchange.xs4all.nl 9000 [213.84.95.236] WWW : None Description : This is a relatively new mud, mainly based on the book series wheel of time. We have nuked all stock areas and are making new ones. Many areas are complete. So far there are 8 races, and 6 classes to choose from, and more are being added. If you are looking for a WoT mud to play, this just might be the mud you are searching for. ----------------------------------------------- Mud : Shady Meadows MOO Code Base : [MOO] Version 1.8.1 Telnet : rvtveen.speed.planet.nl 7777 [80.60.87.52] WWW : None Description : Shady Meadows MOO is a social-oriented MOO that is set in a mountain town beside a large volcanic lake in the Present Day. Shady Meadows has a town square, shops and bars and a basic economy. Shady Meadows is very much in its infancy, so we are looking for MOO builders and programmers to extend the world with the products of their imagination. All players have standard building rights and programmer bits are easily acquired. ----------------------------------------------- Mud : Shambala MUSH Code Base : [MUSH] TinyMUSH 2.2.5 Telnet : shambala.godlike.com 5055 [216.218.255.245] WWW : http://www.shambala.godlike.com/ Description : Shambala is a social MUSH where you can log in, meet and chat with people from all over the world, play games, and just generally relax and have a good time. Your interaction takes place in a friendly world with parks, shops, dance clubs, and many other virtual places where you and your online friends can gather. Shambala strives to be a friendly and safe environment. You don't have to be an adult to log in, but you have to know how to act like one. ----------------------------------------------- Mud : Shameless Code Base : [Circlemud] bpl17 + mods Telnet : meersan.net 4200 [216.18.90.20] WWW : http://www.meersan.net/ Description : Shameless is a Belgariad-based mud over two years in development and now open to players for beta-testing. Our ultimate goal is to be as addictive as possible, so check us out and see if you get hooked. Choose from 20 nationalities and 22 classes -- wizards memorize spells and scribe into spellbooks; magicians learn the names of demons and summon fearsome fiends to do their bidding; alchemists mix up phials and elixirs from a variety of exotic ingredients. Clerics worship one of five gods and each clerical order has specific strengths and weaknesses: Grolims sacrifice unwilling victims to the Maimed God Torak, while priests of Belar call down the fury of the Bear-God. We have well over 500 spells and skills, and more are added every day. Our rapidly growing world currently features over 8150 rooms in 50+ zones, 100% built by our imms. The main world is based on the Belgariad and features diverse lands including Sendaria, Tolnedra and Riva, but we also have many fantasy zones including Lorien and Isengard. We hope you like quests, because we offer three varieties of automated quests in addition to the imm-run sort. Random quests are announced on the half-hour, or you can request your own. If you want a little excitement, challenge the arena's gladiator to a duel. (Just make sure you kill him before the Emperor gets bored!) New players start with equipment, starting skills, and the services of our friendly newbie chaser, who casts helpful spells and offers advice. ----------------------------------------------- Mud : Shangrila Code Base : [MUX] MUX 2.0.20.307p5 Telnet : shangrilamush.com 9999 [209.83.132.83] WWW : http://www.shangrilamush.com/ Description : In the 1800s, a scholar by the name of Dr. Laurent Sorbonne established the Societe of Shangri-La on the belief that mankind's dreams could actually create another world. After years of study and arcane ritual, he and his followers succeeded, opening a portal to a world unseen by Man, a land of incredible beauty. A paradise. It was then discovered that the form one took upon passing through the portal was entirely variable, and seemed rooted in the dreams (or nightmares) and fantasies of the entrant... Shangrila is a fantasy roleplay BDSM mush that seeks to provide a safe environment for adults to explore their sexuality in the rich theme or go where their imaginations take them in one of the many OOC (out of character) areas. The possibilities are endless: fantastical, sci-fi, furry. We welcome all players who are of legal age and have open minds. ----------------------------------------------- Mud : Shards of Eternity Code Base : [ROM] Telnet : shards.firstlight.net 7778 [65.119.4.14] WWW : None Description : Just as the theme says we are still trying to get on our feet. We are looking for serious builders with experience in OLC. Ideas are welcomed but not needed for an area, we can help you with that. Join us! ----------------------------------------------- Mud : Shared Destiny MUX Code Base : [MUX] Telnet : beck.mudservices.com 2373 [206.245.158.19] WWW : None Description : Shared Destiny is a role-playing environment based on a combination of established DC comics and Marvel comics universes - a world where heroes and villains from each of these realities co-exist together. There is both a Justice League and an Avengers, both the X-Men and the Titans, and both Doctor Doom and Lex Luthor. The idea behind this theme is to explore how the characters from these different universes would interact with each other on a regular basis - what kind of friendships or rivalries might be formed, how team rosters might change, and in what manner villains might find their own personal conquests changed. Though our realities combine during the Golden Age our cut-offs are more modern. We take DC continuity from summer of 2002, and Marvel continuity from fall of 1991. We welcome all players to connect and see what we're about. As of September 13th, we are open for business - stop in and say hello! We look forward to seeing you there. ----------------------------------------------- Mud : Shared Maddness Code Base : [Merc] ACK! 4.3.1 Telnet : maddness.mudservices.com 8888 [206.245.165.153] WWW : http://members.fortunecity.com/nyghtldy/index.html Description : Several of the stock areas remain, with heavy modifications so there is a feel of familiarity but a fresh look and feel. Currently we have over 7600+ rooms and 100+ areas are open for exploration. Modifications to the stock code and many addition to the spells and physical attacks along with the spirits and brawl brawl code make for some unexpected suprises! The 45+ stances, Challenge Arena, Archery, Bounty, Casino and extended adept levels are some of our most well enjoyed additions. RP is encouraged for all and mandatory for clan members. PKing is restricted to grouping range unless you are wanted or have a bounty on your head. Harrassment and alt interaction are strictly forbidden. If you are looking for a fun place to build, code or to just relax and have a great time, we urge you to come Share in our Maddness! ----------------------------------------------- Mud : Sharune Code Base : [Dikumud] Almost 100% Custom Code Telnet : sharune.com 9999 [130.240.196.88] WWW : http://www.sharune.com/ Description : SHARUNE is a totally original fantasy mud, not based on any other RP game. However those who like Forgotten Realms or the Tolkien theme will find sharune very interesting. It is however original in every way. You do not find famous characters like Frodo or Gandalf running around the mud. Several new interesting and unique races were made purely for the Sharune theme, with outstanding pictures and helpfiles. Players from the famous but dead Sojourn/Toril would find Sharune very similar to their old home with many similar code additions. There is a constant war between the good and evil side which is somewhat comparable to the racewar on the great muds Duris and Basternae. Some Featuers: - 30 classes. - 20 races with 60 different subraces, each having unique innates and stats. - An extremely detailed Ascii map wilderness of incredible size with random encounters and mobiles wherever you go. - Numerous of detailed quests for spells, skill and equipment. - Ships and Naval combat for the vast oceans. - Many RP enhancing features like language, coinage, and an extremely detailed player customization for each character. - Much more wich cannot be listed here due to size limits. ----------------------------------------------- Mud : Shattered Dreams Code Base : [Smaug] Slightly modified, with constant additions Telnet : shattered.dynip.com 4000 [172.132.151.55] WWW : http://shattereddreams.websitegalaxy.com/ Description : In ages past, Humans ruled a world much differant from the one we live in now. Many underwent procedures which altered them in various ways, such as longer life and the ability to breathe underwater. Also, in their arrogance, the Humans twisted nature and created hybrid races. No one knows for sure how it happened, or who was responsible, but chaos swept the land and powerful energies were released, making the planets surface uninhabitable for Humans. Foreseeing, or perhaps the cause of the cataclysm, a group of Humans and Felpurr somehow transported themselves to a nether void where they would remain frozen in time until the world was once again habitable. Meanwhile, differant factions did the best they could to survive, most seeking shelter beneath the surface. Millenia have past and humans have started to reappear. Join the struggle as a common Woodsmen, Scholar, Carpenter, or Scout. Over time, choose your path and become a Royal Guardian, a Cityplanner, or even one of the mysterious Keepers. ----------------------------------------------- Mud : Shattered Exile Code Base : [LP] Heaven7 LIB Telnet : falzon.biz 4000 [203.161.106.9] WWW : http://groups.msn.com/ShatteredExile/homepage Description : You are stunned, the judge in your trial has found you guilty. You have been banished from your own world forever. One of the guards moves away from the dock and seems to pull a lever. SUDDENLY a hole opens beneath your feet. You are falling, falling, falling, you wonder whether this is the end. You awake to find yourself in a small room. Your initial observations tell you that you are in a dank, dark and musty place. Slowly, you realise that you are in some kind of a dungeon. Shattered Exile takes you deep inside a world of courage and survival. Where Heroes are born, and evil is a way of life. Run by the Guildmasters, players join up to become part of the exiled society in the city of Bresildorth. Ruled by Mages, Monks, Fighters, Rangers, Clerics, Shapeshifters, Psychics and Necromancers- the city thrives on anarchy and chaos. ----------------------------------------------- Mud : Shattered Kingdoms Code Base : [Rom] SKMUD 2.95 Telnet : mud.shatteredkingdoms.org 1996 [65.242.224.4] WWW : http://www.shatteredkingdoms.org/ Description : Shattered Kingdoms allows you to roleplay and battle in a fantasy environment that has few artificial restrictions. Just log on and begin walking the Hall of Creation - you'll see that we are unique. We have a large selection of 12 professions and 11 races (with sprites, centaurs and griffons). Pick from 6 starting kingdoms, each with it's own history, language, justice system and PC government. View the extensive, all-original world with our exclusive mapped wilderness that sensibly links together zones. Share in the unique RP experience provided by our greet system, finite age, player-run religions and cabals, numerous RP events and a revolving system of Paragon players who (along with immortals) can reward you for quality play. We don't scrimp on combat either. We've got loads of unique skills and spells to seek out with ranged and area-affect attacks and tactical formations. Smart NPCs will give you a run for your money, while limited and unique objects will give you something to hunt for in your spare time. We also boast NO global channels! We've been open for over five years with a dedicated server and a stable code base. Check us out! ----------------------------------------------- Mud : Shattered Lands Code Base : [Rom] AR1.0/ROM2.4 Telnet : shatteredlands.org 6666 [216.86.19.90] WWW : None Description : Shatterd Lands is a mud based on the world of Forgotten Realms. We have many custom areas not found anywhere else because we made them. We are in the process of remapping our world to better reflect the world of Forgotten Realms this is a very exciting time for us. We have an extended class and race selection based on Forgotten Realms races. We have a fully functional clan system complete with clan halls and clan ranks. Extensive autoquest system, Hero levels with Special Equipment, a Battle arena to safely test your player killing skill, extened god selection with god based equipment. We have an extensive spell/skill selection to compliment the extensive class selection. Each player recieves a specialty skill based on the race choice. Roleplaying is encouraged but not forced. If your looking for a good time on a well balanced mud then Shattered Lands is a good Place for you. ----------------------------------------------- Mud : Shattered Quest Code Base : [Rom] Telnet : mud.sqmud.com 9000 [67.89.123.70] WWW : None Description : Shattered Quest Yes this is the old Shattered Quest. Everything you remember from before is back. And even if you don't remember from before you will never forget. Shattered Quest is complete with 14 Races and Advanced Morphing classes. Spells and skills all specific to your race and advanced class. Complete Auto Questing and PK questing. 7 Clans all with their own spells and equipment. Full clan halls and vast number of custom areas. From the creators of Sanctuary, we bring you Shattered Quest. ----------------------------------------------- Mud : Shattered Reality Code Base : [Heavymud] HMD 1.2 Beta Telnet : shadowmare.com 3350 [216.40.243.218] WWW : http://www.shadowmare.com/ Description : Shattered Reality takes place on Terias. Once a peaceful planet, Terias has been plagued since the death of the elder god Zerracus. With his dying breath, he cursed the inhabitants of the planet and left them with an undying curse. The one word he spoke brought chills to those who heard it and brings fear to all, even to this day. He said, 'Wamphyrie.' The vampire has run amok now and has found a way to venture out past their mountain homes and masquerade as humans. They slaughter some, and convert others. Now all that's left for you to decide is, who's side are you on. ----------------------------------------------- Mud : Shattered Realms Code Base : HIGHLY modified LP MUD running MudOS Telnet : morth.org 4001 [130.236.227.234] WWW : http://shatteredrealms.sf.net Description : Welcome to the Shattered Realms. Our world began in June of 1999, and has been under constant construction for the last few months. We are now open for beta testing, and encourage constructive criticism. We are a fully interactional LP MUD, with nine different races and eighteen classes. From the high heights of the Northlands, to the deep mysteries of the UnderDark, our world is rich in every detail. Roleplaying is encouraged, and rewarded within our xp system. As a large part of Roleplaying involves taking risks (what warrior would be afraid of battle if he knew he would not die) we also permit playerkilling. I have found that the real danger provided by this makes the gaming experience much richer. Newbies, fear not, for we have a newbie-friendly interface and protection for one full day of game time. Come visit the Shattered Realms. We also have positions available for coders at all experience levels. We prefer LP MUD experience and a strong desire to build your dreams for others to enjoy them. The Shattered Realms - a place unlike any other. ----------------------------------------------- Mud : Shattered World Code Base : [LP] Shattered World Mudlib Telnet : shattered.org 23 [210.50.7.72] WWW : http://www.shattered.org/ Description : Twelve (12) years of active development. Administered by professional software developers and published authors. This mud has a complex, detailed and sprawling world. This is a player-centric mud supported by innovative and interesting economic, legal and ecological systems. Players run guilds, players operate stores, players set prices, and players build structures throughout the world. That said, it is a challenging mud. It's tough at the bottom as a newbie because this mud has unique and complicated game play; established players won't just roll over and give up their turf (or cash!). Its also tough at the top with Lords and Guild Leaders responsible for administrative and legal decisions which maybe unpopular with lesser players. This encourages an active and participative society. If you take the time and effort to learn the mud you'll find it unique and engrossing. Many of our 'hard core' players have been active for over five years. There are many ways to 'play'; it's not a killfest, we strongly encourage role players and a responsible community. But it's also a tough simulation; so the traditional 'warrior' adventurer will find plenty to fulfill them. You'll find 9 innovative races, 11 guilds, 27 quests, like you've never seen before. Tough adventuring, big fantasy world, friends and foes. Take the time to know Shattered World and you'll be richly rewarded! ----------------------------------------------- Mud : Shattered Worlds: Neptunian Wars Code Base : [Smaug] rev. III Telnet : 206.61.127.3 3000 WWW : None Description : Greetings, Shattered Worlds: Neptunian Wars would be happy if you would join us at 206.61.127.3 port 3000 however we are brand new so as usual with new MuDs there are a few tiny problems.. Telnet by Microsoft can't be used to connect as it is unsecure, we recommend GMuD or PuTTY or if your on a mac rapscallion. Many thanks to our staff who has worked tirelessly to get us this far but we are looking for more! Experienced or no we can teach you the basics, we only ask to be notified if you won't be able to log for a while.. We have plans for some very advanced code to be implemented so if you are interested send an e-mail to the admin below. Also, new classes and races coming soon as well as the most advanced leveling system you have ever seen (details later) nobody will be refused a position on the staff, all you got to do is ask. Come and play god with us! Our thanks to Covenstead:Land of Shadow for hosting! if you are interested in becoming a member of SW staff tell us about you at: rmg_anarchist@hotmail.com -- Argyle Storms ----------------------------------------------- Mud : Sherwood MUCK Code Base : [MUCK] Fuzzball Telnet : sherwood.muck.limitless.org 1996 [206.63.100.83] WWW : http://members.limitless.org/~sherwood/ Description : A MUCK for people who like dramatic role playing in a medieval environment, Sherwood MUCK strives to capture a whimsical but dark spirit by casting anthropomorphic animals in the roles of 13th century peasants, nobles and outlaws. Dispensing with magic and mythological creatures, this MUCK concentrates on realistic role play with realistic consequences. Not a medieval re-creation MUCK, looseness is allowed in areas that make the game more fun, and the fun parts of medieval life are concentrated on instead of the miseries. Sherwood MUCK boasts a large public area and high standards on building, characters and plots. In addition, Sherwood MUCK is fun for the whole family since there are strict rules of public conduct, making sure players will not stumble across sexual situations during the course of their play. No doubt, this is a MUCK for people who specifically seek dramatic medieval role playing, not so much for those who wish to socialize. Finally, in answer to one of the most commonly asked questions, Sherwood MUCK is not based on any single movie or story of Robin Hood. Instead, it is fairly original, being an amalgam of influences but tending most toward the actual folklore and earliest writings concerning Robin Hood. That means we welcome your original characters, and you should by no means feel limited to fulfilling stereotypes. So if you like dramatic role play, medieval times, the legends of Robin Hood, or merely wish to try playing a character in a well-organized and high-quality environment, come give Sherwood MUCK a try! Characters are created on the spot by staffers and wizards and no applications are required for standard characters. Hope to see you there! ----------------------------------------------- Mud : Shikon MUCK Code Base : [MUCK] TinyMUCK 2.2fb6.00 Telnet : mudhost.com 5000 [207.5.242.143] WWW : None Description : Based on Rumiko Takahashi's popular manga series, Inuyasha, Shikon MUCK is set in feudal Japan -- with a few interesting twists! As well as the warring human clans, demons and gods battle for supremacy in a harsh, unforgiving world of forests and mountains. Scattered throughout the land are shards of the Shikon Jewel, each of which promises to grant the bearer incredible strength and longevity, and can make the humblest human or demon into an unstoppable force with the strength to match even the mighty gods! Sounds appealing? Then check out Shikon MUCK today! The MUCK is very small at the moment and is still under construction, but the more players we have, the faster it will grow! Our Wizards are all very friendly and we will do our best to make sure that your time on Shikon MUCK is as enjoyable as possible. ^_^ ----------------------------------------------- Mud : Shoujo-Ai MUSH Code Base : [MUSH] Telnet : mush.shoujoai.com 6969 [64.94.46.199] WWW : http://www.shoujoai.com/mush/ Description : Shoujo-Ai MUSH, running PennMUSH, is set in a small village located deep within a forest in Japan, away from industrialized civilization but equipped with the latest modern conveniences. The village is known for its large proportion of lesbian inhabitants and sexually free atmosphere. The MUSH is based on the anime subgenre 'shoujo-ai', or 'love between girls'. It is half social, half RP and has a friendly environment in which you can socialize with other players. MUSH Policies: http://www.shoujoai.com/mush/policy.asp ----------------------------------------------- Mud : Showdown Code Base : [Circlemud] bpl18 with many additions Telnet : mudhost.com 4444 [207.5.161.222] WWW : None Description : The world is transforming before your very eyes, twisting and turning, colliding within itself to produce this vast expanse of land formerly called Earth. A massive disruption in the universe has changed the very roots of civilization, forcing all but the strongest to dwindle and die. The Earth passes across a giant black hole, turning the history of this planet upside down. Past mixes with the present and builds the future as chaos runs rampant throughout the lands. Life will never be the same as you see and interact with the past and future, while trying to survive in this new world among historical killers and state- of-the-art robots. This is the world of Showdown Mud! mudhost.com 4444 ----------------------------------------------- Mud : Shrouded Rites MUX Code Base : [MUX] [MUX] Telnet : shroud.mushpark.com 4666 [216.235.252.225] WWW : http://shroud.mushpark.com/ Description : Avalon. The Isle of Apples, where King Arthur lies buried. Once a part of our world, an island in the Summer Sea, Morgaine Le Fay called upon the Fae for aid in hiding it, and thus the Shroud was created, hiding the Holy Isle forever in the mists between the mortal world and the world of the Fae. Or so they thought. Girion, a dark mage, used his powers to reach Avalon and the tomb of Arthur for evil purposes. The Queen of the Fae took exception to the desecration and cursed him to remain in Avalon for the rest of his life - in his anger, he created a path between Avalon and the mortal world at Glastonbury Tor. A path that would be traveled by accident by those dark of soul and purpose was his intent, but something warped his magic so that the one-way path called upon the pure at heart as well. Those who came would never leave. A century later, the town of Pilton is thriving. In England, the Hundred Years' War has begun and the Black Death is running rampant, but in Avalon the House of Girion holds sway. The Church has crossed the Shroud, ancient and powerful in its own right. And the Fae still watch over the Isle of Apples, affecting it in ways no mortal can comprehend. Shrouded Rites is an original gothic horror, low fantasy, semi-historical production, set in the Avalon of Marion Zimmer Bradley some 600 years after the death of Arthur. ----------------------------------------------- Mud : ShyeMUSH Code Base : [MUSH] TinyMUSH 3.0 Telnet : shye.org 1701 [66.101.11.53] WWW : http://www.shye.org/ Description : An original Sci-Fi genre themed game, with basic Chargen methods. The unique feature of the game is the ability to add to the story of the game uniquely and become a part of a living history daing back since 1991. Currently under construction and testing, but RP is encouraged around the dust. :) ----------------------------------------------- Mud : SidaliciaMUD Code Base : [Circlemud] highly modified Circle3(bpl14) Telnet : mud.sidalicia.org 6666 [169.207.182.235] WWW : http://www.sidalicia.org/ Description : In elden times, it is now said, Dragons ruled. They created a civilization of immense beauty, sophistication, justice and law. And then Sidal descended, and chaos ruled. Now the races that were ur-races in Dragon times are struggling for power and control in this modern age. Humans are ascendant from their main cities of New Draconia and Sidalicia, but never discount the others; the Faea, Grulorten, Ertlorten, Korylani, Velinga and Jotuni. This mud features carefully crafted zones, with detailed descriptions which change depending on daylight and season. Mobs have personality, many offer quests, some offer puzzles, or jokes, many have tricks up their sleeves. The world of Sidalicia is intended to age, rulers of kingdoms will change, years and seasons will be marked in their passing. Here weather and geography are important, and magical control and knowlege of both is possible. Sidalicia is a new mud, just opened for players, and is therefore small and intimate. It is a complex mud in some ways, many things have been changed from stock Circle, including the factors affecting combat. Much thought has gone into making Sidalicia original, thoughtful and absorbing. Roleplaying is encouraged but not strictly enforced and Sidalicia is exploring other ways, besides hack and slash to advance a character (most based on questing and knowledge of the MUD). Come and join us, and fall under the spell of... SIDALICIA! ----------------------------------------------- Mud : SilberLand Code Base : [LP] minor patches applied to 3.2.1@141 Telnet : mud.silberland.at 4711 [195.34.131.34] WWW : http://www.silberland.at/ Description : Silberland (SL) is a german-spoken LPmud in Austria. It is 24 hours reachable. The players may become Seers ('Seher', hi-level player) or Wizards ('Magier') after fulfilling a number of quests and exploring the world sufficiently. SL features regions of different themes, size and levels. Seers have the opportunity to build their own houses and are able to utilize magic gates to walk shorter paths for long distances. Silberland is open to up to 100 players with an average of 40 to 50 during daytime. It offers extensive communication features such as a mail system (including a gateway to the internet), newspaper, channels, and more, newbies are most welcome and helped around a lot by others. You can have a (limited) look around at our website without even required to login! ----------------------------------------------- Mud : Silent Shadows Code Base : [Smaug] Moderately Modified Telnet : silentshadows.org 4000 [166.90.71.123] WWW : http://www.silentshadows.com/games.html Description : Silent Shadows is a developing mud that focusses around the darker elements of roleplay. While the mud is mostly stock areas at the moment, it is quickly expanding, and brings with it a good number of modifications to help gameplay. Any, and all, are welcome, and late nighters are very much encouraged to stop in. ----------------------------------------------- Mud : Silmaril Code Base : [Envy] EnvyIT Telnet : silmaril.novacomp.it 4000 [151.4.180.3] WWW : http://silmaril.novacomp.it/ Description : Questo MUD italiano e' caratterizzato da un'atmosfera fantasy dalle contaminazioni tolkeniane, in cui i giocatori potranno scegliere tra 9 razze iniziali e 15 classi per muoversi in un ampio mondo e combattere le loro guerre, partecipare a quest e riunirsi in clan, per decidere il destino del regno. La struttura del MUD e' molto influenzata dal regolamento di AD&D, in particolare per la gestione degli immortali che, in seguito al cammino intrapreso in vita mortale, potranno giocare ulteriori 36 livelli con una concezione di gioco ben piu' elevata dell'hack&slash, basata esclusivamente sullo sviluppo della propria religione. Se non bastasse, Silmaril conta su una comunita' di giocatori poco ampia ma molto compatta, che ha sempre dimostrato di saper accogliere neofiti per guidarli alla conoscenza di questo stupendo mondo. --- In this Italian MUD, players can choose between 9 starting races and 15 professions in a Tolkien-influenced fantasy world, where they can explore a wide world and fight their wars, joining quests and founding clans and guilds to decide the realm's fate. The AD&D rules exert great influence on the Mud's structure, especially about Immortals who, after a chosen way in their mortal lives, could play 36 further levels, developing their personal religions and disregarding the hack&slash way of life. Besides, Silmaril is constituted by a not large group of very united players, who always have received newbies, leading them to the discovery of this wonderful world. ----------------------------------------------- Mud : Silver Bridge Code Base : [Ack!mud] Telnet : silverbridge.org 6666 [194.68.149.219] WWW : http://www.silverbridge.org Description : Welcome adventurer to the world of Silver Bridge. Discover our enormous world. Join or create clans, guilds or religious orders. Fight for peace and freedom or be a believer of death and darkness. Take the path over the Silver Bridge and explore many of the hidden secrets. We offer over ten races, five classes, five remort classes and 20 adept levels. You start you character with two mortal classes and get to choose one more when you have more experience. Further, you will get two remortal classes and then become adept. Silver Bridge was once a project on a school in Norrkoping, Sweden but it was left to stay alive forever and today we have an excellent line to the world. Visit us and tell your friends to come as well! ----------------------------------------------- Mud : Silver Moon MUX Code Base : [MUX] v2.0 Telnet : heimdall.play-hookey.com 1998 [206.161.179.132] WWW : None Description : Step into a world that traces back into the very origins of the mystical soldiers of beauty, the four guardians, and the nations around them. For before there was the time in present, there was only a young princess, staring down yearningly at the Earth from her windows in the palace of the Moon. Come, come, look into the mirror of time, and into the past, into that which once was. Come, step into Silver Moon MUX, a world unlike another. A world where royals and commoners alike mingle, where fairy tale castles light up the horizon, where magic is real, and tradition is a way of life. Before there she was known as the soldier of justice, before she was known as the Light of Hope, she was known as Princess Serenity, of the Moon Kingdom. Join her and her fellow people of the Silver Millennium, as they awaken to their powers and explore the lands they know, and those that they have yet to discover. For it is the dawn of a new era, one with new possibilities and boundless adventures. Ever since the Moon appeared in the sky, those of the Earth - whether they be noble or peasant - have marvelled at its silver beauty, and wondered of its origins. But it is only now that their questions may be answered. For, only recently have the Lunarians begun making contact with the strange viridian-azure planet below. Opening up a whole new world of potential. Step away from that which you know, and look to what was then. Forge a new legacy. Create a new saga. Rewrite the story anew. Who knows what can happen? Join us, at Silver Moon MUX, where you determine destiny. ----------------------------------------------- Mud : Silver Roads Code Base : [MUX] MUX 2.1 Telnet : silverroads.mushpark.com 2323 [216.235.252.225] WWW : None Description : Silver Roads is a World of Darkness MUX based on the game Changeling : The Dreaming. This site was designed for Storytelling and exploration of the Changeling theme through plot and character development. Set during the Second Ascension war in the Duchy of Stonecoast (Maine) it is centered in the fictional city of Hallowell. Plots may range from the political to the adventurous. All characters will begin with starting stats, however, the destiny of the Chronicles of Silver Roads is theirs to shape within a dynamic Storyteller-focused environment. Stop by, read our news and jump in with a character. Anything is possible in the Dreaming. silverroads.mushpark.com 2323 ----------------------------------------------- Mud : Silvermud Code Base : [Circlemud] Somewhat modified server Telnet : silverdagger.mine.nu 4000 WWW : http://silverdagger.mine.nu/ Description : Enter the realm of SilverMUD. The Lords of Silver welcome you into their alternate dimension. Step into a world of fun, excitement, dangers and friendship. The Lords and Ladies of SilverMUD have created for you a new and exciting world, offering Clans, Quests and other fun things. However, the world is still being shaped into the best world ever. Feel free to drop by. The Lords of SilverMUD ----------------------------------------------- Mud : Simauria Code Base : [LP] Heavily modified and translated to spanish. V1.02 Telnet : mud.simauria.upv.es 23 [158.42.96.118] WWW : http://www.simauria.upv.es/ Description : Simauria Un mundo de ambientacion fantastico-medieval con mas de 15 razas y multitud de profesiones a tu disposicion, inspirado en los mundos del Señor de los anillos, AD&D, etc... Para mejorar tu personaje no solo deberas ganar experiencia con la lucha sino que ademas deberas resolver todo tipo de aventuras y puzzles. Te envolvera una apasionante historia en la que se suceden alianzas, guerras y traiciones entre las distintas razas que pueblan este mundo. ------------- Simauria A fantasy-medieval ambience world with more than 15 races and multiple classes to choose, inspired in worlds like Lord of the rings, AD&D, ... To improve your character you should not only gain experience fighting, you also will have to solve a lot of adventures and puzzles. You will get involved by an exciting history which contains many alliances, wars and treachery among the races that live in this world ----------------------------------------------- Mud : Simba's Pride: The Lion King II Code Base : [MUCK] Telnet : rock.drigon.com 4545 [205.251.148.2] WWW : http://rock.drigon.com/~tlk2muck/ Description : Following in the tradition of Disney's The Lion King comes a world based upon the sequel, Simba's Pride. But not as you may think. Join in the lives of Simba, Nala, Timon and Pumbaa as they continue the circle of life in this roleplay game that takes Simba's pride into a different realm. Experience what it's like to be one of the Outlanders before they became Outlanders and join in the adventures with Zira as she raises Nuka to follow in Scar's pawprints and take back the Pride Lands. Live the struggle along with the prides as they each try to figure out how one lion's lies could tear them apart. ----------------------------------------------- Mud : Sindome Code Base : [MOO] custom ANSI / XML / FILE-IO / Web IO Telnet : sindome.gigsville.org 5555 [64.242.38.83] WWW : http://www.sindome.org/ Description : Set in the dark gritty future of 2085, Sindome takes place in a city in a geodesic dome, Withmore City. Characters might for survival, carving out a niche in the underworld for themselves. Cybernetics, a 3D layout system in both the 'real' and 'cyber' world, high technology, high style and low class all in one. Sell out to the man and be a gun toting Street Judge, protecting the citizens according to the 'law', be a drone for corps and do nightly news casts while dodging bullets in your aerodyne, or spend your time digging around the sewers and tunnels that are under every level of this social-class separated city. Heavy influences from various cyberpunk movies, books and such. Nueromancer, Bladerunner, Judge Dredd and more! ----------------------------------------------- Mud : Sinistrad MUD Code Base : [Merc] Heavily modified. Telnet : sinistrad.unitycode.org 4000 [209.162.234.29] WWW : http://sinistrad.unitycode.org/ Description : Hello, and welcome to Sinistrad! Upon entering the world, be on the lookout. What you knew is no longer there. Places you visited yesterday are gone or moved a whole continent away. Things you held this morning have been swept away in the tidal wave of violence that will be known as the Great Disaster. New races are being born as we speak, magic is coming alive in ways never dreamed possible. Technology and magic now co-exist in a place that knew only how big the next person's blaster was. So, join us as we mourn the lives lost in the cataclysmic war, and focus on bringing new life into a world that was quickly dying away. If your will is strong enough to create something from nothing, join us in our struggle to bring to life a new world. ----------------------------------------------- Mud : SlackMud Code Base : [Rom] Rom2.4 (*heavily* modified) Telnet : frenzy.wolfpaw.net 9100 [216.18.90.3] WWW : None Description : The old Slack is Back! SlackMud is a heavily modified ROM PK mud. * 901 Mortal Levels * Forced into PK-dom after Level 50 * Clans with Clan Areas, Guards, etc. * Clan Guards/Rooms upgradeable by Clan members * Remort Classes: Gladiator, Assassin, Ranger, Druid, Monk, Sorcerer, Necromancer (Each class has unique spells and skills which make for interesting grouping and PK strategies) * Many skills and spells * No level restrictions on equipment (you find it you can use it, however, your proficiency is based upon your level and your skill) * Courage system in place to discourage lowbie-killing * Top Ten lists for various combat related stats * Automated Questing * Arena for no-loss combat * Stock areas for you old-timers and new areas as well to cure your boredom. Check us out at frenzy.wolfpaw.net:9100 ----------------------------------------------- Mud : Slayer2099 Code Base : [MUSH] PennMUSH 1.7.7.p1 Telnet : max.drigon.com 4200 [12.247.241.216] WWW : http://max.drigon.com/~mirrmuck/ Description : This MUSH is an RP enforced MUSH based on the Buffy the Vampire Slayer series. The basic storyline up to this point is that it is the year 2099 and Buffy has retired the post of Slayer. While very old and near to the end of her time, her grand-daughter has been appointed the Slayer, and her circle of friends' grand-children are also involved in the newest generation of the Scooby Gang. At the moment I am looking for experienced builders and coders to help me finish up the project and enable players to connect and enjoy the wealth of RP that this theme provides. I am also hiring admin to fill the posts of RP Admin, Features Admin, Guest Patrol Admin, Player Relations Admin, Building Admin and Code Admin. Please feel free to e-mail me if you would like to apply for one of these posts. We are now open to the public to join in and help us test out what we have ready so far. ----------------------------------------------- Mud : Sleepless Nights Code Base : [Aber] Aber Telnet : sleepless.cheese.org 6789 [212.1.134.101] WWW : http://sleepless.cheese.org/ Description : Welcome to the inflamed world of Sleepless Nights, an exciting world of swords and sorcery set in medieval times. Full of mystical dragons, knights, wizards and omnipotent gods, you use your brains and brawn to survive the mysteries of the land and become Immortal. Sleepless Nights is a well established Aber5 mud based on blizzard.uni but with extensive source enhancements and significant universe growth to improve the game and make it more unique. Important features are:- * Newbie friendly environment. * 7 guilds: Adventurer, Mage, Dark Priest, Nature Priest, Assassin, Warrior, Thieves + Vampire in development. * Points and puzzle-based progression through the game. * 18+ quests ranging in difficulty. * Player Killing and Stealing are allowed. * Offensive and defensive magic system. * Highlander system for no-risk pk bonus points. * Comprehensive web site containing game support. ----------------------------------------------- Mud : SlothMUD III Code Base : DikuMUD Telnet : slothmud.org 6101 [206.27.203.1] WWW : http://www.slothmud.org/ Description : SlothMUD III offers many unique experiences not found on other muds. These include spells such as lloyds beacon, refresh, mass fly, firewind, and many more. We also have many non-standard commands such as scan, hunt, throw, shadowwalk, and more. With it's ever-growing world, SlothMUD III provides an amazingly unique playing experience. New areas and additions have been coming into the world about every two weeks, which tends to keep things very interesting for everyone involved. SlothMUD III has some of the friendliest players and admin around, who all work hard to make it the funnest playing experience possible. If you haven't checked us out yet, be sure to stop by and take a look! If you are new to muds, or to SlothMUD III for that matter, check out our amazing web page listed here. It includes info to help you get started quickly, such as: The new player handbook, world maps, a spell list, and much more. See ya on SlothMUD III! :) ----------------------------------------------- Mud : SMiLE Code Base : [Aber] Heavily modified iDiRT derivation Telnet : smile.silverden.com 8800 [63.78.117.186] WWW : http://smile.silverden.com/ Description : SMiLE is an abermud which supports player killing. The object of the game is to obtain 30+ quest points and get 200,000 points to make wizard. Points can be gained by solving puzzles and quests, killing mobiles and other players (if you have the killer flag) and dropping items of value in one of the two sacrificial pits. The type of character you play is your choice. You may choose to run a killer, play nice and merely defend yourself when attacked, or something in between. Playing the mud as a player killing mud will increase the challenge you experience while running. Player killing also gives you the opportunity to try to outwit human players who are less predictable than computer generated mobiles. You also have the choice of playing the mud as a nonplayer killing mud. Which ever style you choose to play, the mobiles of SMiLE are more challenging than in some other muds. The game has a complete combat system with weapons, armor and spells. Weapons and armor are abundant and with a bit of exploration you can increase your magical knowledge. ----------------------------------------------- Mud : A Snitch in Time MUSH Code Base : [MUSH] Telnet : riverdark.net 6543 [199.34.34.28] WWW : http://asit.riverdark.net/ Description : A Snitch in Time is a Consent MUSH based on the works of J.K. Rowling; this is a high-quality, cooperative roleplaying environment set after the events of the fourth book in the Harry Potter series, Harry Potter and the Goblet of Fire. Come enjoy our experienced and helpful staff, our proactive player base and welcoming atmosphere. Here, you will find a large and complex grid, particularly at Hogwarts, the Academy of Magic where most of the events of the book series takes place; fully developed code to facilitate aspects of roleplay; and our original 'What-If' roleplaying system (more information in our News files). The Staff and creators of ASiT are experienced roleplayers and staffers with a love and enthusiasm for the world J.K. Rowling created when she wrote the Harry Potter books. We strive for canon-inspired and -adhering fun, involving TPs on both smaller and larger scales, and RP-promoting activities. ----------------------------------------------- Mud : SoberMUD Code Base : [Rom] Heavy modifications in process Telnet : sober.dune.net 17642 [63.117.93.3] WWW : None Description : SoberMUD is a MUD that is based on Warhammer 40k. For those who do not know what Warhammer 40k is, just think of what starcraft was, they ripped off 40k to make that game. My goal is to translate tabletop 40k into a MUD as smoothly as possible, while still making it fun to play. Currently, the MUD is undergoing heavy changes, and since I spend all of the time I have coding, I need builders very badly. So if you're a 40k player, or if you like sci-fi things, then stop by, you won't be disappointed. -Insanity ----------------------------------------------- Mud : SocialMUX Code Base : [MUX] TinyMUX 1.6, cheerfully hacked. Telnet : notslimy.xidus.net 6250 [64.124.73.216] WWW : http://socialmux.xidus.net Description : SocialMUX is a themeless, freeform world. There are few rules and restrictions, save that we ask that you keep it clean. RP is okay (although not generally done), silliness is *very* okay. Watch out for the piranha! ----------------------------------------------- Mud : Sociopolitical Ramifications Code Base : [MUCK] Fuzzball 2fb5.57 Telnet : tassmoj.ctrl-c.liu.se 23 [130.236.252.41] WWW : http://www.atlantic.net/~flburns/sprmuck/index.html Description : Welcome to Sociopolitical Ramifications! SPR is a freestyle, furry-based MUCK, located in Linkoping, Sweden...but with players from around the world! Founded in 1994, SPR grew rapidly from its humble beginnings of few dedicated players and staff to its' current position among the top three, non-themed furry- based MUCKS. SPR boasts a many things not found on other furry MUCKS, such as 1) No server lag! Our hardware is kept up to date with the size of our database and number of connections. 2) No building quotas. Players may build as little or as much as they like! 3) Friendly players and large helpstaff! 4) While no overall theme is enforced, creation of themed areas by players is allowed. 5) All players can experience learning MUF, the programming language of MUCKS, as M1 programmer status is available to those that ask. ----------------------------------------------- Mud : Sojourn3 Code Base : [Dikumud] Telnet : sojourn3.org 9999 [24.30.213.150] WWW : http://www.sojourn3.org Description : Following a year of down-time, Sojourn has returned in its latest incarnation: Sojourn3! With a strong emphasis on newbie friendliness, playability, and overall balance, we have reopened with a new administrative staff and several months worth of new zones and code (our code base is heavily modified Diku). One race and two classes have been added to the game, and nearly every pre-existing class has been significantly modified. A 400-room arena system has also been introduced, allowing for player-vs.-player fighting without the risks of experience or equipment loss associated with pkill muds. Our goal is to continually expand and upgrade the game, adding new spells, quests, code and zones in order to provide our large and loyal player base with a stable platform aimed at continuing enjoyment for players of all levels and MUDing experience. As a further sign of our commitment to our players, we have promised that there will be 'no pwipes ever' so that the deep bonds players have created with their characters and each other will never again be broken. Come experience the new and improved Sojourn3 and see what you've been missing! The admin (Miax), code (Shevarash) and areas (Cyric) forgers look forward to challenging you! ----------------------------------------------- Mud : Solace Code Base : [Rom] Tartarus - a deriv of ROM 2.4b3 Telnet : temple.ptt.ru 4000 [195.34.31.70] WWW : http://solace.vivo.ru Description : Solace is a role-play encouraged MUD with Player Killing encoded in a limited range. Although many players speak Russian, the MUD is written in English, and English is required on all public channels. The world is based on the Dragonlance world, but has many original areas written by a talented team of builders. We require roleplay for clans, as clan members in Solace gain additional powers that are not available for other players. Our available clans include the Knights of Solamnia, the Knights of Takhisis, the Tower of Sorcery, the Heretics of Krynn, Guardians of Justice and the Lords of Entropy. Non-human races have special abilities, with some races gaining a bonus in certain class-related skills. For instance, elves and their sub-races can see in the dark and sneak, draconians can fly, and kender can carve their own staff. Our classes include transmuters, who have learned shape-shifting magics; invokers, who harness the elemental magics; bards, travelling minstrels who can invoke magic with their voices; and assassins, who are professionally-trained killers. There are several other classes, as well, like thieves, knights, outcasts and druids. ----------------------------------------------- Mud : Solar Eclipse Code Base : [Rom] Rom 2.4, long since evolved Telnet : bb14.betterbox.net 4321 [209.83.132.91] WWW : http://welcome.to/solareclipse Description : Solar Eclipse is a constantly evolving MUD, always expanding in different aspects of the game. Among its many unique features are mining raw materials to forge equipments, a quest system, interesting classes such as Monk, Bard, and Necromancer, player-owned shops, and player- built houses. The areas are mostly original, and Player Killing is optional. There is also a Remort system that allows you to obtain skills from all the classes. Solar Eclipse is Portal compatible. S O L A R E C L I P S E 209.83.132.91 4321 ----------------------------------------------- Mud : Some Nameless Mud Code Base : [Rom] 2.4b6 Telnet : mud.houseofszat.com 3500 [204.182.112.72] WWW : http://www.houseofszat.com Description : 18 Races with Innate Abilities 6 Playable Classes with more to come Runic System which bases PVP as well as special abilities In-Game Questing similar to MMORPG EverQuest Class Promotions (Warrior -> Knight) 2nd Promotions (Knight + Sorceror = Mystic Knight) Nearly all original world, some existing areas just too good Intricate spell metamorphosis system. For Example: toduza (lowest level fire bolt spell) after reaching 86% in the skill, you learn toduzuma.. and so forth Some spells require 2 or more to reach 86% to learn an extremely powerful spell. Players are to find these out. Unique to THIS mud only. Many, many, many features already, and more to come. Swing by and check it out. It is currently in beta as I need some bugs worked out, but most importantly I need player feedback ----------------------------------------------- Mud : Sorrow's Ascension Code Base : [Rot] DR1.0a Telnet : 63.214.239.15 5500 WWW : None Description : A Realm enveloped in sorrow, littered with hate from the distruction of the Eternal Cycle, Join us as we rise from the rubble of the end of the Battle between good and evil. Here At Sorrow's Ascension, we hope to provide a unique and entertaining mudding experience. We have been working very hard over the last few weeks to make Sorrow as advanced and fun as possible. We have an extremely talented Coder, as well as Head Builder, so expect to see brand new, extremely creative, areas start popping up all over. With over 4 tiers, 201 level's per tier, an Autoquestor, arena, and new skill/spell additions, there is quite a bit to keep you occupied and entertained. Our mud is Adult-orientated, however, we have a dedicated channel for cursing, so vulgar language is an option, not a requirement. We welcome you to Sorrow's Ascension and hope you join us as we develop into the #1 mud available. Peace, _Kronic_ ----------------------------------------------- Mud : Soucon MUSH Code Base : [MUSH] TinyMUSH version 2.2.5 #2 Telnet : soucon.silvertree.org 4201 [64.139.44.194] WWW : http://soucon.silvertree.org Description : Soucon MUSH is a themed roleplaying MUSH based on the series of books the 'Dragonriders of Pern' by Anne McCaffrey, and runs with full permission from the author. We attempt to recreate, with as much authenticity as possible, the atmosphere and society described in the books. Set in the Southern Continent of Pern we are set in the 10th Pass, one pass after the events in Dragonflight, The White Dragon etc. We do not recognize the events outlined in 'All the Weyrs of Pern', and therefore Thread still falls, though technology remainsl very limited. SouCon MUSH is PernMUSH's sister game, and an ideal place to send a PC relative of a character you have here: we're running on the exact same timeline! Smaller than PernMUSH, SouCon offers a more intimate atmosphere for RP. Currently, we have 2 Weyrs (mountainous Honshu and jungle-covered Southern), 2 Holds, and many Crafts, offering characters many ways in which to get involved. We have 4 Hatchings a year, and Impress up to 10 players at each Hatching on average. We consider ourselves one of the friendliest MUSHes out there, and offer help to new players of all levels of experience. Please join us at: soucon.silvertree.org: 4201 (63.199.182.123: 4201), and feel free to contact any of the Wizards or Guides (+rwho wiz and +rwho gui) for help! ----------------------------------------------- Mud : Soul Cypher 2.X Code Base : [Dikumud] Yet mor changes to Soulmud 2.X Telnet : soulmud.org 4242 [209.143.119.9] WWW : None Description : Variable time combat speed on skills & speed. Prime class skills. Supports up to 2billion hps for mobs. Scaled class skills & spells dependent on classorder. Four tradeskills, brew, jewelrymaking, inscribe and forge in a pyramid forge scheme. Added skills and spells to gain with useage, depending on skill/spell level. Complete elemental spell table, with both new and old spells. Dual wielding. Position based regeneration. Huge world 10000+ rooms, several continents and towns. 160 4 class mortal levels & 160 4 class remortable avatar levels. Quad classes, warrior, mage, cleric, thief, knight, priest, assassin and necromancer. Stat rerolling system which offers higher stats as one gains in level. New eq slots. Material & level/class based eq system. Mudmail. Player configurable ANSI color(s) (14 total). Nice player oriented quest eq setup, and guarenteed weekly quests which are sometimes documented into the ongoing storyline. Soulmud is very stable, and does not crash but rarely. A diverse mud that still offers power and balance to high level characters. Followed up by a friendly & helpful immortal staff which likes to answer questions. Give us a try, you might be surprised at what a dikumud can do. ~K ----------------------------------------------- Mud : The Soul Ruins Code Base : [ResortMUD] 4.0b (slightly modified) Telnet : www.haslage.net 5000 [207.180.220.150] WWW : http://www.haslage.net/~ucmm2/Soul Description : The Soul Ruins is now open to all players. We are on a fast dedicated connection and are up 24/7. The immortals are very helpful and nice to newbies and theres plenty of area for you to explore. Come and explore our realm. I think you'll enjoy the surprises that are in store. ----------------------------------------------- Mud : Soulblight Code Base : [GodWars] Godwars: Heavily modified. Telnet : soulblight.godwars.com 9500 [194.203.153.239] WWW : http://www.geocities.com/sarisabal/TheSoulblight.html Description : Welcome to the savage realms of the Soulblight! We are a PK MUD running on a heavily modified version of godwars. We have many interesting things to improve gameplay already implemented and many more on the way. If you want to experience them check it out for yourself. We also offer a generous newbie exp period and safety precautions for the low status players. We have also removed combat stances in the typical GW environment to make combat revolve more around individual class powers. Our advanced kingdom system that allows any class in a clan and the ability to improve kingdoms with special upgrades has also been implemented. So if you are looking for a good MUD that won't go down on you in a week and one that is constantly changing for the better come check us out!! -Sauron ----------------------------------------------- Mud : The Southlands Code Base : [Dikumud] Extremely modified Telnet : elwar.com 4444 [24.214.39.133] WWW : http://www.elwar.com/southlands/ Description : Welcome to a world of myth named the Southlands. It is important to note that *only elven characters* are accepted into the world of the Southlands and *roleplaying is enforced, not encouraged*. The Southlands takes place in a warm, forested setting, with beaches, lakes, and all manner of flora and fauna, some benificial and some quite deadly. In the Southlands, elves reign supreme, controlling the woodlands with their cunning and skill. The elves are a proud race, primarily secluded from any other influences but their own. The elves have learned to rely on themselvesand what is readily available to them. The majority of elves live in the small town of Tow, while others live in villages and outpostsin the woods. An occasional outsider has been known to bask in the sun on Tow's pristine white beaches, however. The vast, realistic world of the Southlands offers much to do. Many enjoy the calmness of the beach taking up swimming and fishing. Others may hunt game in the woods. The world is constantly changing and evolving, offering players the chance to leave their mark on it, if they can live long enough that is. ----------------------------------------------- Mud : Space 1999 Code Base : [MUSH] 3.0 + Custom space engine Telnet : anargo.qc.ca 1999 [66.110.149.125] WWW : http://www.anargo.qc.ca/space-1999/ Description : Base on the 70' show Space 1999, this mush want to expand the story where it has been left by the writters. The new timeline start 25 years after 'Message From Moonbase Alpha', the 20 minutes show made for the 1999 convention. We are still under construction, builders and coders submissions are welcome. No knowledge of the theme is required given our timeframe, everything is possible. Who knows, you may be the next commander of MoonBase Alpha... ----------------------------------------------- Mud : Space Opera Code Base : [LP] Nightmare Deriv, heavy modification Telnet : havenmud.com 2275 [66.47.177.196] WWW : http://www.havenmud.com/spaceopera.htm Description : Space Opera is a science fiction mud featuring all the high points of pure Space Opera roleplaying. At this point, we plan to be open for players no later than second quarter 2002. We need builders who would like to create planets so that our universe is rich and diverse when we open. Interested people should stop in to the mud and look around. All applicants are being accepted until 1-1-2002. ----------------------------------------------- Mud : Space Station Earth Code Base : [Circlemud] Modified bpl21 Telnet : sse.wolfpaw.net 2672 [216.18.90.30] WWW : http://sse.wolfpaw.net Description : We are in the process of redoing some of the code for the game, the bpl17 we were running became messy and alot of our projects were left in there unfinished. We are now running smoothly on a CircleMUD 3.0 bpl21, with many of the same features the other code had. Our areas are getting further and further everyday, pushing us closer to being completely ready for players. We are adding new code everyday and currently we are looking for player testers. The mud has a unique theme, not copying books, tv shows, movies, games, etc. Our world is all original, and the story has been written by the games creators. We hope to be completely open to the public near the end of december, and soon after we will be implementing many new and great things. Game Features: Unique Races/Classes + Unique Skills Magicless Environment Individual Race Homeworlds Realistic Space System Custom Vehicle/Starship Code Area Mini Quests Level 50 Quest Areas Unique Regeneration System ----------------------------------------------- Mud : Spear of Insanity Code Base : [Circlemud] bpl 11 converted to C++ with immense changes Telnet : spear.kilnar.com 1066 [206.114.159.247] WWW : http://spear.kilnar.com/ Description : Spear of Insanity offers a fantasy world that is written with a high level of detail and care. The social and economic interactions of the various factions in the world have been well thought out. The code that sits behind the world was worked on for over a year before any world building started. This means that we have a rock-solid mud base and more great ideas than you can shake a stick at. Feel free to stop by and see what we have to offer. ----------------------------------------------- Mud : SpheresMUX Code Base : [MUSH] TinyMUSH 3 Telnet : spheresmux.net 7777 [24.42.209.74] WWW : http://www.spheresmux.net Description : Spheres is a role playing environment very loosely related to Jack L. Chalker's Well World series. Essentially the game world consists of an infinite plane of spheres, and within each sphere is a snapshot of a different realm. For example, there is a sphere in which gryphons rule over their medieval jungles, and another in which centaurs are making the dangerous traversal from the nuclear age to the information age. Focus is made upon the interaction of travelers migrating across different, foreign spheres. Players are encouraged to develop their own tinyplots, or even conceive and design their own spheres to add on to the game. This is a solidly in character environment; if your looking for a place to hack and bash, or be all-powerful this isn't the game for you. There is no combat system, and no plans to ever develop one. We consider ourselves very newbie friendly, and are willing to spend the time to help familiarize people with our theme. All that is necessary to play in the game is to have read the news files pertaining to our theme 'news theme' and the info files regarding your species. (Type 'info'.) If your interested in serious, exciting role play then come on out and welcome! Others should apply elsewhere. :> ----------------------------------------------- Mud : Spindizzy Code Base : [MUCK] TinyMuck 2.2 Fuzzball 5.64 Telnet : muck.spindizzy.org 7072 [63.201.73.75] WWW : http://www.spindizzy.org/ Description : Imagine using a continually updated text-based system in which one, by typing out descriptions of oneself and one's activities, and in turn reading the descriptions of others and their activities, simulates the experience of being in strange an unearthly places doing all sorts of imaginative and even not physically possible activities. Now consider Spindizzy, a product of modern design and the latest in scientific engineering. Our electronic brain, called a 'computer,' makes it possible for people from all over the world to participate without learning the tedious punch-card skills and assembler instructions that older, less sophisticated systems demand. ----------------------------------------------- Mud : Spirit Genesis Code Base : [Rom] Modified Telnet : 216.160.236.59 6677 WWW : None Description : Spirit Genesis is a Heavily-Modified ROM Mud in which you must choose sides in the Apocalyptic war of Good vs Evil. Both Demons and Angels (selectable on creation) can possess the citizens of the cities, based on intelligence. Then you assume the Mobs Class, Stats, Attributes and Skills/Spells. Every piece of Equipment is generated randomly as you kill a Creature, with Equipment stats based on level of the Creature killed. The Mud's leveling system is completely custom, by you receiving Spirit Points when you level up inside of a Mob. When you die you return to Heaven/Hell and can then possess a different Mob. Spirit Points let you increase your Attributes and to Practice new Demon/Angel skills and spells (some of which can be used inside your Possessed host) When you are inside of a Mob, and you level up, you immediately become proficient (75%) in any skills that they just learned and can use them until you revert to your Demon/Angel mode. Once you have enough Spirit Points you can move up to the next rank of Demon/Angel and gain new powers to use. ----------------------------------------------- Mud : Splintered Realms Code Base : [Rot] modifed Telnet : splintered.dune.net 3434 [208.139.203.146] WWW : None Description : Near the end of the second world war, when the nuclear bomb was detonated a release of great magical energies was unleashed upon the earth. Landmasses were moved, time was twisted and infinite dimensions merged with earth. We offer 8 starting classes and 16 2nd tier classes, 15 starting races and remort races as well as a unique spell gem system. ----------------------------------------------- Mud : Split Infinity Code Base : Heavily modded Nightmare IVr4 Telnet : si.nu 4000 [195.26.32.26] WWW : None Description : Split Infinity is a mud of a wide variety of themes, stretching across multiple planets. The 3D space supports spacecraft and even combat, similar to the 3D ocean system. Mechs will be used among the elite in futuristic warfare, matched evenly by the gurus of magic and psionics. Melee combat is further improved by the martial arts, mastering deadly combinations of moves to defeat ones opponent. There are no classes, but instead a huge list of skills. Skills will need to be reinforced in training to retain mastery. There will, however, be guilds, which players may join and gain valuable allies, perhaps dangerous enemies. There is a large selection of races, some of the common ones being split up into subraces, each with their own statistics, some with inheritted skills and resistances, were creatures actually being able to morph as well. If you want to be a part of a well-written, revolutionary mud, we do still recruit programmers and teach non-programming good writers with a simple application process. If interested, telnet si.nu 4000 then type 'help coding' after creating a character. ----------------------------------------------- Mud : SpringMUD Code Base : [Custom] custom Java based Telnet : darkrealms.iflipout.com 9700 [216.160.236.59] WWW : None Description : SpringMUD was created in 2000, it's a mud written entirely from scratch in Java 1.3 and it's still under development. The MUD's coding environment is very much like LPMUD's, the API is similar to lpmuds. The MUD is a medieval fantasy game with a small world (so far) but all original. There is a hint system and a training system for newbie players. Also the immortals are helpful with newbies. Roleplaying is encouraged, we have a very good (unique) Quest system, players gain experience from quests, too. Player killing is allowed but only for higher lever characters, so the newbie slaying is allowed. Detailed skill and spell system for each class. There are 7 classes and 20 races to choose from. Currently we are balancing the mobs/classes. We are hiring builders and coders (experienced in java and/or lpmud) to speed up finishing the MUD. If interested, email to distvan@hotmail.com. ----------------------------------------------- Mud : The Squaresoft Mud Code Base : [LP] Telnet : ssmud.cjb.net 2223 WWW : None Description : Builder's are welcome under the condition that they gain my approval. This isa working progress, so don't expect to be impressed with anything as of yet. Any persons who join with the intent of or action of flaming me or others on my mud will recieve an immediate IP ban. ----------------------------------------------- Mud : Star Conquest Code Base : [MOO] Heavily Modified Telnet : moo.squidsoft.net 7777 [65.71.238.81] WWW : http://www.squidsoft.net/sc Description : Star Conquest is a multiplayer role-playing game set in interstellar space, as well as on dozens of planets, space stations, and starships. Your goal is what you want it to be. There are many different ways to make a living. And you won't be alone; all your activities take place with your choice of three diverse unions as a backdrop. And when you finally work your way up to one of the greatest powers in interstellar space, a fourth alliance of certain humans and some alien species may begin trying to recruit you. ----------------------------------------------- Mud : Star Dart Alpha Code Base : [Unknown] Derived from the Star Dart codebase by Fred Haslam Telnet : Use Homepage WWW : http://stardart.funkychickendesign.com/ Description : Star Dart alpha is an engrossing Java-based combat mud, where your only quest is to surpass the other players and achieve galactic domination. Star Dart alpha became stable in January 2002, and new features are still being added on a daily basis. We encourage players to interact with the development team in-game and in our forums, and this interaction is frequently the basis of upgrades to the game. Unique to Star Dart alpha is the concept of a periodic reset of the universe; depending on the arena, the universe may revert to it's unaltered original form at some interval between a few hours and a week, depending on how the admins have set up the arena. This way players can chose their their level of committment to the game (since playing Star Dart alpha is generally an intense experience). ----------------------------------------------- Mud : Star Trek : Ent0rprise Code Base : [MUSH] 1.7.4 patchlevel 18 [05/06/2002] Telnet : profs-study.homelinux.org 1801 [68.82.6.168] WWW : None Description : Ent0rprise Mush is based one hundred and fifty years after Voyager safely returned home. The great captain janeway was killed on a science mission into borg space to collect more data about the Borg 100 years ago. Transwarp drives have been sucsessfully intergrated into a handfull of starships, and fleets of super-strong, fast and reliable starships are being created for the feard war with the Borg that is slowley approching... ----------------------------------------------- Mud : Star Trek's Earlier Years Code Base : [MUSH] PennMUSH 1.7.4 p13 (1Mbit connection) Telnet : stey.pennmush.org 2119 [194.109.238.244] WWW : http://www.iinet.net.au/~anaconda/stey/ Description : Star Trek's Earlier Years is set to open up for players in early April 2003. Have you ever wanted to explore space, seeking life on other planets? Are you looking for a place where every player is equal, and everyone is encouraged to participate and play his or her own role? Then we have all the answers for you. Set in the year 2119, the MUSH leaves the task of exploring and researching to the players. As a Human officer on a starship, how would you react in a first contact situation? As a Romulan Tal'Shiar agent, how would you uphold your empire's honour? As a Klingon colony governor, how would you get your planet's native population on their knees? And more importantly, how would you deal with unexpected setbacks, mysteries or opportunities? STEY places the players at the helm of their own faction. Decide on scientific endeavours and research, take on an aggressive or diplomatic stance towards new races, and choose an economic model that suits your empire best. Can you handle the challenge? ----------------------------------------------- Mud : Star Trek: Aftermath Code Base : [MUSH] TinyMUSH 3.1 Telnet : starwolf.org 4208 [64.246.44.42] WWW : None Description : Star Trek: Aftermath is a new MUSH based on the Deep Space Nine television series and set in and around the Bajor System in the year 2376. Our intention is to focus heavilly on RP and for that reason there are no immeditate plans to have space, econ, combat or any other coded simulation (this may change later, depending on wether everyone wants it). This is not a faction/conflict oriented game. The majority of players will belong to either the Federation or The Bajoran Provisional Government, but Klingon, Ferengi, and even Romulan characters are possible. We are currently looking for potential staff, including RPA and builders. Particularly builders. If you think that you might be interested in helping out, log on to the game and speak to Dellin or Kalliope. ----------------------------------------------- Mud : Star Trek: Redemption Code Base : [MUSH] PennMUSH v1.7.5 p9 Telnet : redemption.strek.org 8000 [216.126.91.146] WWW : http://kyrie.clubnet.org/Redemption/index.htm Description : The year is 2378. The Dominion War is behind the Federation but scars still remain. The years since the Treaty of Bajor have been quiet ones, with a focus in Starfleet and the Federation as a whole on rebuilding and restructuring the fleet for Starfleet's primary purpose of exploration. The USS Redemption, the first Galaxy-X class starship, is the culmination of such desires. Her maiden voyage marred by an assasination, her crew plagued by signs of a coming storm, she still flies proud and strong, proving her worth every day. She is not yet one of the great ships but she shows every sign of such potential, should great ships yet again be needed... The ship has been launched, the plot is in full swing, and we are open for RP. We still have plenty of space for new characters. Please stop by and have a look around, we'd be glad to have you on the team! ----------------------------------------------- Mud : Star Trek: Restoration Code Base : [MUSH] PennMUSH 1.7.4, ASpace space engine Telnet : str.dyndns.org 1701 [65.113.112.60] WWW : http://strestoration.cjb.net/ Description : Star Trek: Restoration is a MUSH based on the restoration of both the economies and diplomatic state of the major empires after a second devestating war with the Dominion. Currently, we offer four mainstream empires: the Cardassian Union, the Klingon Empire, the Romulan Star Empire, and the United Federation of Planets. We also offer an independent 'empire,' in which players who do not wish to be associated with any of the mainstream empires can play. This 'empire,' however, is restricted to application only. ICly, each empire has been in seclusion for two years to attempt to recover from the war. It is at this point that we resume IC play, with each of the major empires starting to come out of isolation. ----------------------------------------------- Mud : Star Trek: Rules of Acquisition Code Base : [MUSH] PennMUSH with ASpace v. 1.1 Telnet : roa.iflipout.com 1701 [63.225.57.128] WWW : http://www.iflipout.com/mud/roa/ Description : Star Trek: Rules of Acquisition is a PennMUSH-driven unique Star Trek world. Unique because of our staff, players and our theme. It is based 4 years after the return of Voyager to the Alpha Quadrant, in Voyager: Endgame. The feature that sets Star Trek: Rules of Acquisition apart from other MUSHes is our theme. You cannot join any of the major empires featured in the shows. Empires like the United Federation of Planets, or the Klingon Empire, are completely NPC. We are completely independent, because of this you can only join certain small organizations. These organizations are based around peacekeeping, pirating, being mercenaries. You can also be independent, and be whatever you want. Your options are almost limitless, you can run a bar, own planets, mine, be a salvage unit. Come and see us, we are very friendly and happy to help anyone. The ROA administration ----------------------------------------------- Mud : Star Trek: Valour Above All Else Code Base : [MUSH] PennMush 1.7.4 & a modified Aspace Telnet : getbent.net 3335 [24.123.125.10] WWW : None Description : Despite what the name 'Valour Above All Else' might suggest, the real reason for the name is because the centre of attention is the USS Valour NX-75322; a highly experimental, classified and modified version of the Sovereign Class Warship. Designed to handle a multitude of missions, the USS Valour has a modified interior to allow it to handle a small Fighter Wing along with a full contingent of Marines. Housed at Starbase 94, the USS Valour is a part of Starfleets more secret flotilla. The game is set in the year 2374, after Starfleet retook Deep Space 9 and will mostly be focused on the Dominion War. While the game has elaborate code for space- and hand-to-hand combat, it is a place for good roleplayers. Combat, as we understand it, is just a means of promoting RP, not the very goal of it. ----------------------------------------------- Mud : Star Wars - Imperial Order Code Base : [SWR] Telnet : imperialorder.wolfpaw.net 7500 [216.194.99.8] WWW : http://imperialorder.wolfpaw.net Description : *Star Wars - Imperial Order* is a recent addition to the mudding world. It is mostly stock SWR 1.0 code at the moment, but has a good many bug fixes and additions. We are currently hiring builders, newbie or experienced, so if your interested log in to imperialorder.wolfpaw.net port 7500. I will gladly teach anyone new to SWR building. I still don't have a head builder yet...the position is still up for grabs. If your interested, talk to me for more information on the mud. It will generally based on who has the better areas, (etc....). We aren't currently open to players, however there is an option of being a playtester. If you are interested in playtesting, I'll gladly let you. Well, thats it... ZEZIMA, (Owner and the lone coder) :) ----------------------------------------------- Mud : Star Wars - NEW GALACTIC ORDER Code Base : [SWR] SWR-NGO (SWR Heavily Modified) Telnet : sensenet.legions.org 5555 [66.12.11.168] WWW : http://www.legions.org/ngo/ Description : * Original Worlds * Role-play enforced * 35+ Races * Killing is legal (if you can roleplay it) * Forceless (After playing for a week or so, you will understand why) * Marraiges, sex and children * Plenty of homes * Plenty of ships * Friendly staff that is willing to listen to your ideas to improve the mud * Unique weapons and armor * Bounty hunting allowed * Piracy allowed * Broken bones and doctors * Custom furniture and items available * Fast connection. * Server is a dedicated FreeBSD platform that automatically backs up the entire mud 2 times a day. * Timeline is set to height of the Empire, Rebel Alliance just formed. * Addition of new code on a regular basis. * No cloning. * Unique skills and race selection. * Player forums on homepage. ----------------------------------------------- Mud : Star Wars III: Unsung Heroes Code Base : [MUSH] PennMUSH version 1.7.3 Telnet : bloodshed.org 1138 [216.99.217.21] WWW : None Description : Unsung Heroes is set in the Star Wars Galaxy, currently focusing on a string of four planets along the 'Corellian Run' trade route. Corellia and Tatooine (at opposite ends of the route) are the two main RP planets, with the other two (Cona and Ukio) being trade stops in between. The time period we have chosen to start in is the year (or so) prior to the first Star Wars movie (Episode IV). You will note that this is actually prior to the formation of the Rebel Alliance. It is likely that this momentous event will become a part of our IC history. Likewise, as the events of the movies unfold, your 'heroes' (or anti-heros) will have a chance to take part in the epic- to shape those parts of its stories that were not told on camera in the movies. It should be noted that we will not be changing the overall outcome of the movies. As in the tabletop RPG, we will simply use that as a backdrop to tell the stories of -your- characters and their triumphs...or defeats. Originally known as Star Wars III: The Minos Cluster, we've been around since September of 1994. Recently, we've changed timelines, updated our code to include pips, wild die and many other features and now encompass the entire galaxy. Though we still have the same base code, many of the same wizards, and general environment you may have come to know. You are welcome to come visit and hopefully find a mushing home! ----------------------------------------------- Mud : Star Wars Life Code Base : [SWR] Modified Telnet : crud.crodo.com 8000 [216.162.171.220] WWW : http://crud.crodo.com/ Description : Welcome to Star Wars Life, SWL from here on, back from the dead and better than ever! We are constantly adding new areas and planets. We are an rp enforced/encouraged mud, rp points are given out at the end of every week, to that weeks top 5 roleplayers and top 3 roleplaying clan leaders. We currently have over 25 selectable races to choose from ranging from stock humans and trandoshans to zabrak, Here on SWL Duinuogwuins are a special race. Unlike other races, as they age they become stronger and stronger (physically) and at their 300+ years a duin is able to take on just about any in hand to hand combat. It is for this reason duin rp is strictly enforced and watch. Punishment for improper rp is the loss of this great privilage.The world of SWL is like no other, hosting over 20 areas and 3000 rooms, we are constantly building and expanding our universe. You will find planets from all aspects of the Star Wars Universe here including some old and new favorites such as: An orginal Yavin, Kamino, Naboo and some orginal areas such as: Ajina, Xantic, Hosk Space station, and many more. We offer a slight twist to the stock classes, after achieving avatar status (Level 100 in any 1 class) you can subclass and choose a more specialized area of your avatar class, for example: If you were to avatar combat, you could subclass as a Martial Artist, Sniper, or 'Tank' Thanks, Omikron ----------------------------------------------- Mud : Star Wars Mud (SWmud) Code Base : [LP] LP Telnet : swmud.org 6666 [208.170.78.46] WWW : http://www.swmud.org Description : A mud based 100% on Star Wars, consisting of around 40 large planets and space stations, including Kashyyyk, Corellia, Tatooine, Endor etc. We have 10 guilds: scientist, jedi, pilot, smuggler, mercenary, bounty hunter, diplomat, slicer, assassin and merchant. Each guild comes with an average of 25 unique skills. Player can choose three guilds for their character. There are 17 races, such as Wookiee, Jawa and Ewok. Each race comes with two unique race skills and bonuses. We have movable vehicles, ranged combat and an extensive space combat system. You can also build your own ship that is stored safely when you are not playing. The mud has newsgroups for the players to post ideas and discuss various things about the mud. Quests are not required for advancement. Help files are very extensive and a special newbie simulator with several areas helps new players to get started. Players can become wizards after reaching levels 15/10/10. ----------------------------------------------- Mud : Star Wars Mud Poland Code Base : [SWR] Highly Modified (1.0) Telnet : sw.ar.lublin.pl 4000 [212.182.25.18] WWW : http://swmud.republika.pl/ Description : A mud based 100% on Star Wars, consisting of around 40 large planets and space stations, including Kashyyyk, Corellia, Tatooine, Endor etc. ----------------------------------------------- Mud : Star Wars MUSH Code Base : [MUSH] Chargen/Skills/Languages/VOS Hardcode Telnet : starwarsmush.com 4402 [216.122.217.158] WWW : http://www.stormbreaker.net/sw/ Description : The first Star Wars MUSH is still going strong. Featuring complete coded and operational space, economy, trading, space combat, personal combat, chargen, languages and a unique Virtual Object System that makes IC objects easy to create and maintain. We run the current PennMUSH patchlevel and our own custom hard code modifications. ----------------------------------------------- Mud : Star Wars Sombras del Imperio MUSH Code Base : [MUSH] Telnet : shadows.iflipout.com 5150 [63.255.59.46] WWW : http://www.iflipout.com/mud/brodie Description : Hace mucho tiempo, en una galaxia muy lejana... STAR WARS SOMBRAS DEL IMPERIO La galaxia está dividida, el Imperio Galáctico ha construido una ESTRELLA DE LA MUERTE para mantener a raya a los territorios neutrales cercanos a la rebelión. Mientras tanto la Alianza Rebelde, planea formas de evasión a esta estación de combate para poder seguir debilitando poco a poco al imperio. ------------------------------------------------------------ A long time ago, in a galaxy far away... STAR WARS SHADOWS OF THE EMPIRE The galaxy is divided, the Galactic Empire has built a DEATHSTAR to control the neutral planets near to the Rebellion. Meanwhile the Rebel Alliance is planning how to evade this combat station in order to continue weakening the Empire. ----------------------------------------------- Mud : Star Wars: A Galaxy Divided Code Base : [SWR] Modified SWRiP Telnet : mudsolutions.com 4949 [129.21.137.157] WWW : None Description : A Galaxy Divided is a relatively new Star Wars mud set just before Empire Strikes Back. Coruscant has been rebuilt with most other planets also being rebuilt or renovated. Were hiring builders with any level of experience, implementors who know the SWR codebase and the C language, RP Enforcers with good RP skills and Quest Designers. If your are seeking one of these or a different postion please contact Terl, Zyrilius or Tygra in the mud or email me at sirterl@msn.com. Many clan openings are available as well as new clans on request. We offer custom made houses and ships on request and have various 'stock' model ships being created. Cargo System now inplace, allowing you to ship cargo from planet to planet for credits. Medical system almost complete, with broken bones, severed body parts and medical skills to remedy. Flight simulators being placed in the galaxy for easy pilot learning with no risk of injury. For more information on code changes and additions read help news in the mud. ----------------------------------------------- Mud : Star Wars: A New Age Code Base : [SWR] Some code changes Telnet : newage.wolfpaw.net 8900 [216.194.99.3] WWW : http://newage.wolfpaw.net Description : Star Wars: A New Age is set about 100 years after a new hope. Everything will be new, new ships, people, items, and much more. Practically in this mud, you write your own destination, the New Alliance and the Empire are once again, fighting to the , the empire has taken control over almost every planet but one, the alliance has few ships and no money. What will you decide to do, finish off the alliance, or join the fight for freedom? ----------------------------------------------- Mud : Star Wars: A New Threat Code Base : PennMUSH Telnet : starwars.pennmush.org 9999 [207.92.26.48] WWW : http://starwars.pennmush.org/~starwars/ Description : Star Wars: A New Threat is the original MUSH that split off of Star Wars I on Apr. 27 1994. We have been through a few databases now and we are moving from MUX to MUSH very shortly. All of our systems are operational (Space, Econ, Combat, etc...). We are always looking for great RPers and emphasize RP over MUD-type combat. If you can code, you can apply to the admin if you want to help out. ----------------------------------------------- Mud : Star Wars: Age of Alliances Code Base : [SWR] PennMUSH 1.7.4 Telnet : Starwars.Xidus.Net 5500 WWW : None Description : -*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*- We are based just two weeks after the events of Star Wars:IV A New Hope. Although the game is now open for general rp we're still installing coded spaceships. We graciously invite that you create a character here to begin to explore our coded enviroments, (take into account the time frame of the universe when planning your biography). Currents events, the Rebellion faction is searching desperately for allies while the Empire is not only fighting the rising pirate/smuggler population but also the fledgling Rebel Alliance, that which somehow just managed to destroy their all mighty Death Star battlestation. Here at SW: Age of Alliances we plan to stay as close to the theme of the movies as we possibly can, for now, and all main feature characters and events take backstage and instead we try to focus on what else might've been happening around the galaxy. So please, come and enjoy our game! ,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*-,-*~`~*- ----------------------------------------------- Mud : Star Wars: Betrayal Code Base : [SWR] SWR1.2 Telnet : planetmud.net 9999 [208.177.185.123] WWW : None Description : We are the new kids on the SWR block. We are looking for staff of all sorts to get the ball rolling. Please drop on by and leave a note on the board in the Menari Spaceport, or send us an e-mail. We will be waiting to hear from you! Makkor Implementor Star Wars : Betrayal ----------------------------------------------- Mud : Star Wars: Cost of Power Code Base : [SWR] SWR 1.4a Heavily Modified Telnet : users.eiwaz.com 4000 [216.243.209.216] WWW : None Description : With a highly modified codebase that was in development for 4+ months before our November public opening. Continuing code changes on nearly a daily basis, as well as dedicated builders slowly re-writing the entire universe. We have new areas and new features being implemented constantly. We're looking for experienced builders to help us re-write existing stock areas as well as create new worlds for players to enjoy. Some of our unique features include: -A code based bounty-job system (random mobs, in random places and depending on difficulty, random planets) -A player 'greet' system. You will be anonymous too all, until you have greet them. -A re-wrote ship 'landing' system, allowing for seemingly infinite planets per starsystem, with an infinite number of landing pads per planet. -A centralized code-controlled 'spaceport' with shuttles serving all major planets (replaces stock Serrin shuttles) -Re-wrote customs agents that give them some 'intelligence' -Much, Much more.. with even greater things planned! ----------------------------------------------- Mud : Star Wars: Dark Conflict Code Base : [MUSH] PennMUSH (Latest Patch) Telnet : swdc.xidus.net 1138 [64.124.73.216] WWW : None Description : Star Wars that thinks outside the box. Star Wars: Dark Conflict takes place on the fringe between the Outer Rim and Wild Space in an area known as the 'Black Nebula' due to the maze of black holes that isolates it from the majority of the galaxy. We are a MUSH that focuses our game away from the central conflict of the Galactic Civil War but still uses it as a backdrop for the events that occur in our originally designed IC Grid. We are newly opened and accepting positions for all three of our factions (Rebellion/Empire/Citizens) and hope anyone out there looking for a Star Wars MUSH that sets itself apart from the norm will want to check us out. Please keep in mind that Star Wars: Dark Conflict values RP over combat and while we realize it is sometimes unavoidable, we would prefer it not to be the driving force of our characters as it is not one of our storyline. We are also not a Force or Feacture Character heavy MUSH and as such, people looking for either of those in abundance might find themselves disappointed. If you are unsure about something outlined (or not outlined) here, please don't hesitate to log in and ask! :) ----------------------------------------------- Mud : Star Wars: Dark Forces RPG Code Base : [Circlemud] [Heavily Modified] Telnet : dforces.xidus.net 6000 [64.124.185.72] WWW : http://www.dforces.com/ Description : Star Wars: Dark Forces RPG has had a long history. Emperor Palpatine was defeated at Endor thirty-five years ago, thrown into the Abyss by Darth Vader. Now the Yuuzhan Vong, a race from another galaxy, hope to conquer and enslave all. The Empire has been reborn as the Imperial Alliance, trying to stop the Vong while at the same time attempting to establish order in the galaxy. The New Republic is crumbling, its members leaving to join the Imperial Alliance or being killed by the Vong. Many small factions have risen, hoping to end the chaos which has come about hte galaxy. Are you ready to serve the Empire or save the crumbling Republic? Or perhaps there might be profit to make as a self-server. Nevertheless, this is a time of Dark Forces. This is very popular MUD which has grown tremendously, with all original zones and original programming. Roleplay is encouraged here, and rewarded if done. The immortals participate in the events of the game, but it is the mortals that shape our history. Give us a try, and you will see that you have a new addiction. ----------------------------------------------- Mud : Star Wars: Dark Legions Code Base : [SWR] SWR1.0-UR-DL Telnet : swtfr.wolfpaw.net 5454 [216.18.90.3] WWW : http://www.angelfire.com/stars3/jayar/images/tfr/reborn.htm Description : Star Wars, Dark Legions is a non-stock mud. The code was that of former UR(Unknown Regions). All the areas, stock included, were removed and deleted. Then rebuilt by the owner for a number of reasons. Currently we are seeking builders and coders to help us rebuild the galaxy both physically and in the minds of the future players. The code itself was basically ripped apart when the owner first got it, and is now under reconstruction. The mud is open publically just has not had an official opening. There will still be a player wipe once everything has been brought up to the desired level of completion. ----------------------------------------------- Mud : Star Wars: Dawn of Evil Code Base : [SWR] Modified SWR 1.0 Telnet : 66.134.153.244 4000 WWW : None Description : Out of the ashes of the Republic, The Empire arose, changing much of the galaxy and those who populated it. There were few who resisted these changes. They knew alone that they couldn't fight the power of The Empire, so they rose up forming an alliance of rebels. This Rebel Alliance knows that they have a long road ahead of them that they have to concour. The road has taken many turns as the Empire has made changes, and more has been discovered. There have been many new system discovered and races that seem to be rare. The Spirits of the Jedi have caused many changes in the way the world sees them and how they act. People have been found to have multiple professions that all seem to work with there profession of choice. The road seems to come to a fork when the Corellians opend a ship shop to start the mass production of spacecraft of many sizes. The spacecraft seem to be harder to hit if there smaller, and the larger ones seem to be able to pack more of a punch then anything smaller. That road has a name, and its 'The Dawn of Evil.' ----------------------------------------------- Mud : Star Wars: Galactic Instability Code Base : [SWR] Based on the SWFotE code with some additions Telnet : instability.wolfpaw.net 5000 [216.194.99.4] WWW : None Description : The Rebellion, having scored a victory against the second Death Star, finally begins to grow. The Empire, holding strong, still finds themselves losing battles to the Rebellion. As the Imperials are battered into equality with the Rebellion, The New Republic is formed after the capture of Coruscant. Hope continues to grow among members of the newly re-formed Republic and ambition continues to grow among the continuously battered Imperial Forces. ----------------------------------------------- Mud : Star Wars: Imperial Awakening MUSH Code Base : [MUSH] TinyMUSH 3.0 Telnet : starwars.ironglove.com 4203 [216.224.72.18] WWW : http://starwars.ironglove.com Description : We are one year after RotJ. The Empire is now lead by Grand Admiral Thrawn. He is working to not only pull the Empire together, but to win the battle against the Rebel Alliance. The Rebels are currently trying to find out who exactly Thrawn is and must then figure out how to win against him. Recently, the Rebel Forces were cut off from Bacta. They must find ways to restock their supplies which are dangerously low. Thyferra has been blocked and Bacta is not the only item the Rebels need to continue the war. Another problem facing people is the Pirate and Hutt orgs that work for themselves or hire out to any. Greed, Power, and Crime are always a problem for those hard working people. Smugglers, Bounty Hunters, and other dangerous people within the galaxy are never far from sight. Join us at 'starwars.ironglove.com 4203'. Factions are still growing, Feature Players are still available, and we have regular Events for all players to get involved in. ----------------------------------------------- Mud : Star Wars: Imperial Rebirth Code Base : [SWR] Highly Modified Telnet : shell.spunge.org 4567 [65.42.154.225] WWW : http://www.angelfire.com/rebellion/swr/index.html Description : The galaxy is at peace, the Empire has fallen. The Republic is celebrating their victory over the Death Star II. As they were celebrating Imperial Probe droids began attacking. Thousands of Probe Droids. The Old Republic was wiped outand everyone is angry. Some say the Emporer survived, others say a new Emporer has been appointed. It is your job to find out and help in the battle between good and evil. ----------------------------------------------- Mud : Star Wars: Reach of the Empire Code Base : [MUSH] PennMUSH with HSpace 4.2.1 Telnet : jointhesaga.com 1977 [64.246.46.189] WWW : http://www.jointhesaga.com/ Description : From the creator of OtherSpace: The Interactive Saga comes a new MUSH set in the universe of Star Wars. The MUSH celebrated its grand opening on Sept. 1, 2002, by killing off Luke Skywalker, the original trilogy's central character. This heralded the start of a new saga in which players will have a chance to become the new heroes, rogues and villains of the epic Star Wars space fantasy. SW:ROE is the testbed for Gepht's new HSpace Trueline 4.2.1. ----------------------------------------------- Mud : Star Wars: Realms Unknown Code Base : [MUSH] Newest version of PennMUSH, updated regularly. Telnet : platinumstorm.com 4203 [64.124.185.72] WWW : None Description : Star Wars: Realms Unknown is based on a Custom Theme. It is 22 years after the death of Emperor Palpatine and the fall of Darth Vader. One Warlord begins to rise above the others, amassing fleets and beginning the trials of conquest once more. Although they are no match for the now strong New Republic, the Imperial Fleet moves to the outer rim, beginning their reign of terror on planets that have never heard of the New Republic....but the Empire is in for a surprise, for there is another power that already controls these systems....and that is the Altair Corporation. At the moment, the MUSH is not open as we are still building/coding. If you have experince in either, please feel free to E-Mail me as I am looking to hire a few Builders/Coders. ----------------------------------------------- Mud : Star Wars: RebellionMud Code Base : [SWR] SWR 1.0 Modified Telnet : rebellion.wolfpaw.net 5775 [216.194.99.8] WWW : http://rebellion.wolfpaw.net/index.htm Description : The time is thirty five years after the Death of Emperor Palpatine on Endor. The Republic has reached its climax and is slowly crumbling. Corruption, racism, and confrontation have resulted in its slow decay. Loyal and honest leaders of the Republic still strive to save and hold it together. The wise Jedi Master Rob Matris and the Jedi Council try to keep it alive, struggling to keep peace. It has been years since the final breath of the Empire. It is dead now. The only remnants of it are the hundreds of warlords and ex-Imperial leaders throughout the galaxy, most living a fringe life. But a new threat faces the galaxy, the Yuuzhan Vong have entered the galactic fray and altered the path of history. The Republic and Imperial remnants have entered into a truce while focusing their efforts towards protection from this new threat. The galaxy is in turmoil, the militaries are in chaos, and the governments are on the verge of collapse. The time has come for you to make a decision that may affect the future. Which side do you choose? ----------------------------------------------- Mud : Star Wars: Revenge of the Jedi Code Base : [Circlemud] Circle - Heavily Modified Telnet : jedi.betterbox.net 9400 [209.83.132.70] WWW : http://jedi.betterbox.net/ Description : Revenge of the Jedi continues to be one of the most popular Star Wars muds around. Join us as you explore new zones and experience whole new dimensions to the game! A large number of improvements have been made to the mud, including a new weapon proficiency system, multi-classing, more levels, skills, races, items, and much, much more. So come see why our mud is as good as everyone says it is. Adventure, excitement... a Jedi DOES crave these things! And the MUD that has it - Revenge of the Jedi. ----------------------------------------------- Mud : Star Wars: Rise in Power Code Base : [SWR] SWRiP (heavily modified SWReality 1.0) Telnet : swrip.betterbox.net 7000 [209.83.132.87] WWW : http://swrip.betterbox.net/ Description : Set in a generic Star Wars timeline, the classic battle between the Rebel Alliance and the Galactic Empire wages on. Thrown into the mix, the recently added Corporate Sector Authority, providing weapons and equipment to both sides, adds another variable to the classic Star Wars universe. Not limited to the main struggle of the Empire and Rebellion, the Assassins Guild and various Crime Syndicates also vie for their own corner of the galaxy to control. Thus the theme of Rise in Power continues ... RiP is a heavily modified SWR MUD, with code improvements and additions which place it as one of the top SWR MUDs online. Stressing roleplay over the Pkill, RIP is in a constant state of change in seeking the perfect blend of Roleplay and code to make a more enjoyable MUDing experience The staff are friendly and it is ensured that both players and staff get the respect they deserve, as the MUD would not exist without either. ----------------------------------------------- Mud : Star Wars: Shards of Peace Code Base : [SWR] SWRiP: constantly expanded on and changed Telnet : bb7.betterbox.net 5555 [209.83.132.84] WWW : None Description : Calling all builders and Star Wars fans. Here is your chance to be a part of a dedicated and experienced team of Star Wars fanatics for the most HUMUNGOUS Star Wars MUD project ever. We are looking for experienced builders and those who are familiar with the Star Wars Universe as well as the Star Wars Expanded Universe. Would you like to be part of the team to make a completely cannon Star Wars MUD? If so drop an e-mail to the administration or connect to us. See you there! ----------------------------------------------- Mud : Star Wars: Shattered Equinox Code Base : [SWR] Heavily Modified SWRIP1.0 Telnet : mud.shatteredequinox.com 6666 [12.222.40.70] WWW : http://www.shatteredequinox.com/ Description : At last, the galaxy lies in a tentative state of rest... The once ominous Empire has retreated to their secluded corner of the galaxy and the Rebellion, now the New Republic, flourishes anew, nestled within the Galactic Core, its peaceful tendrils extending deeply into the Outer Rim territories and beyond. A careful equinox has formed between the Imperial Remnant and the New Republic, and under this careful balance, prosperity has paved the way for high spirits and new enterprises. The Smugglers Alliance now regulates all trafficking. Also, the Galactic Intelligence Network has sprung up, ensuring that all factions are kept equally informed. New corporations such as Casperion Fleet Systems have been born, producing exciting, powerful, and innovative starships for the populace. The Galactic Senate has been reinstalled, and planets are coming forth from all reaches of the galaxy to place their Senators within its circle of power. The Jedi Council has been reformed, though mirrored by the Remnants Shadow Academy, and once again, the galaxy is protected by the Knights of the Force. But, a new threat arises on the horizon, shattering the careful equilibrium with a savage agenda of genocide and dominion. The Yuuzhan Vong Praetorite, staging from Belkadan, has begun to systematically eradicate the galaxy's populace, forcing unseeming alliances to form to try and repel this almost unstoppable terror. The forces have mustered and the stage is set... Do you have the fortitude neccessary to pick up a blaster and stand a post? ----------------------------------------------- Mud : Star Wars: Storm of Vengeance Code Base : [SWR] Sw-Storm 0.1a Telnet : mo.wolfpaw.net 10300 [216.18.90.3] WWW : None Description : SOV is a rather new Starwars Theme'd more of a kick off of it with a heavy Slice of Furry and Anime, being Rather new were still adding classes and more races. While we strive to be RP-Enforced enviroment we are how ever newbie friendly to those new to the mudding world or are comming in from diffrent codebases. come on in and have some fun. ----------------------------------------------- Mud : Star Wars: The Erebus Expanse Code Base : [MUSH] PennMUSH 1.7.5p10 Telnet : swmush.com 2187 [64.124.185.72] WWW : None Description : -- There is a mystery that has eluded explanation for countless generations. -- There is a place, beyond the thresholds of any known belief. -- There is a place found only within the scapes of your dreams and nightmares. -- There is something waiting for you ... -- Welcome Adventurer ... to Star Wars: The Erebus Expanse. The Erebus Expanse is set in the Star Wars Universe, focusing on a vast network of planets on the distant fringes of the known galaxy. These worlds are set against the back-drop of the 'shatterzone', a massive (two sector-wide) space anomaly that has eluded explanation for eons-- inspiring both folklore and religion, fear and intrigue, imagination and faith. For those that know of it, they try and pretend it is merely just a natural aberration, while a small few believe it is a gateway that stands ready to be unlocked-- but to just what or where? The time period starts roughly 17 years after the Battle of Endor (Return of the Jedi) and focuses on the many walks of life within the Star Wars Universe, from the Corporate to the vagabond, from the struggle of the New Republic, to the resurgence of the Galactic Empire. Erebus Expanse is a custom designed setting, developed to advance the expanded universe and broaden the scope of Star Wars. Here you will witness new hopes, unsolved mysteries, epic conquests, and heroic deeds. These are the tales of /your/ characters-- of their triumphs and of their defeats. It is here that Heroes and Villians are made ... Which are you? ----------------------------------------------- Mud : Star Wars: Time of Darkness Code Base : [SWR] SWR] Re-written/Heavily Modified SWR Telnet : roe.wolfpaw.net 4390 [216.194.99.3] WWW : None Description : We are striving to create the most themed, and accurate Star Wars environment possible for roleplaying. The time is following the Destruction of the first Death Star. The Empire is strong and tightening it's grip on the galaxy. The Rebel Alliance is growing in support, but trying to avoid the vengance of the Empire. We have some all original great new areas based on the movies. We are constantly building to provide new areas. We are adding the prinicipal characters you know and love, and most will interact with small quests for you. Ever want to meet Mon Mothma or Wedge? Group with Mara Jade, or run spice for Jabba the Hutt? You can do it at Star Wars: Time of Darkness. Come chat with us on the IRC Undernet channel eh_mud. A friendly Immortal is almost always on, and we are very open to workable suggestions to make your Star Wars experience more enjoyable. We contain a LOT of our own code, which you cannot obtain anywhere else on the Internet, including a cargo system. Get your blaster charged up, and give us a try. I'll see you in the Outer Rim! ----------------------------------------------- Mud : Star Wars: Victory's Price Code Base : [SWR] Modified from the RiP codebase Telnet : excidium.dyndns.org 7000 [68.10.33.188] WWW : http://www.beegewelborn.com/VictorysPrice/ Description : Victory's Price takes place two years after the battle of Endor. The Empire and the Rebel Alliance are both on equal footing, although the Empire is slowing shattering into shards of it's former self and the Alliance is attempting to be recognised as the self-declared New Republic. Smaller factions throughout the galaxy also vie for power and credits. Will you tread your own path? Will you aid in the restoration of the Imperial Order to it's former glories? Will you join the rebel fleet and attempt to restore peace and justice to the galaxy? Or perhaps you will merely forge your own organization and alliances. Beware the knife in the dark. [Note: VP's open for player testing, but be aware that RP will be enforced regardless, and that this mud is a work in progress.] We've had a host change, so make sure to double check you're not using the old IP for us. ----------------------------------------------- Mud : Star Wars: Ways of the Force MUSH Code Base : [MUSH] pennmush.1.7.4.pl1 Telnet : swwfm.com 4201 [65.26.249.143] WWW : http://www.swwfm.com/ Description : The date is approximately 5,000 years prior to the Battle of Yavin, it is a time of struggle, exploration, and hope as the newly formed Republic grows with the aid from the Jedi Order. However, as in most cases, corruption begins out of good intent and the balance of the galaxy's opposing good and evil forces is once again put into play. Along with the struggle and hope, comes chaos and strife with the emergence of the Sith. It is a time of building, a time of subtleties, and a time of silence just before the storm. A thin line is walked between calm and chaos, but stretches tighter with each passing day. The MUSH is open and IC. All players are welcomed, please log in as Guest and either page Deus if she's online to request a new character, or you can use the +register command. Come and experience the Force for yourself! ----------------------------------------------- Mud : StarCraft MUD Code Base : [Circlemud] Proud adaptation of LexiMUD Telnet : scmud.dhs.org 3030 [216.127.82.103] WWW : http://scmud.dhs.org/ Description : You've played the game.. now live it! StarCraft: The MUD is set in the StarCraft/StarCraft Brood Wars universe created by the masters at Blizzard Entertainment. SCMud is a RPK (RolePlay/PlayerKill) MUD featuring a 100% original world (no stock), 3 detailed races, detailed equipment including but not limited to guns, explosives, special armor and more, plus player controlled clans, race wars, vehicles, ranged combat, and many special skills that are unique to each race. The action is quick and exciting as each race battles to lay claim to it's own small corner of the Galactic Rim. The MUD Features 3 unique races which battle accross the many worlds. They are the Terrans, Protoss, and the ravenous Zerg. Each with their own detailed classes that you can change to at any time. Which will claim victory of the universe? Come find out! (SCMud not affiliated with Blizzard Entertainment. StarCraft, and StarCraft Brood Wars and all related material are copyrights of Blizzard Entertainment. DBZ) ----------------------------------------------- Mud : Starcraft: Brood War Code Base : [Circlemud] LexiMUD Telnet : torhan.com 8080 [66.167.169.30] WWW : http://www.jknight.org/bwmud/ Description : BWMud has gone through many changes, but this is the real thing. Based on the popular game, Starcraft: Brood War. We offer very detailed races, equipment and quests, also called missions. Come and stop by. ----------------------------------------------- Mud : Starlane: The Arcturus Game Code Base : [Custom] Requires custom Java client Telnet : Use Homepage WWW : http://hexehyl.snt.utwente.nl/starlane/ Description : Starlane is an abstract, multi-player, network, real-time, persistent-world strategy game of intersteller empire-building and diplomacy. Starlane players take on the role of leaders of a galactic power group, issuing commands to units such as starships, bases and armies in order to achive their chosen goals; be they survial, prosperity or galactic domination. While player's orders are processed in real time and take effect immediately, Starlane was designed to be played over an extended period of time, with negotiations between players occuring through e-mail. The ideal Starlane game would involve tens (or hundreds) of players, thousands of star systems, and the kind of Byzantine diplomacy that would make Kofi Annan want to curl up and die. Starlane requires the download of a custom Java client. ----------------------------------------------- Mud : StarMUD Code Base : [LP] Custom (MudOS 22.2b13, StarLib 4.0b) Telnet : starmud.com 4000 [66.68.11.121] WWW : http://www.starmud.com Description : StarMUD is a decade old and is a completely original code-base. The only true way to understand StarMUD is to try it for yourself, and have an open mind. Primarily scifi in focus, StarMUD is certainly not limited to that. We offer many different options in chracter creation character advancement that could satisfy any player's taste - from newbie to experienced MUDder. StarMUD has always been a work in progress. Builders and coders add new areas and features on a regular basis, and StarMUD offers an extensive in-game news system with which to discuss ideas and notify players of the ever evolving code-base. We are also always looking for innovative and eager new coders willing to work hard and help our world grow. Mention this ad to Ravnos after creating a new character and get a free cookie. :) Hope to see you there. ----------------------------------------------- Mud : StarQuest Code Base : PennMush Telnet : bb3.betterbox.net 1300 [209.83.132.69] WWW : http://bb3.betterbox.net/~starques/index.html Description : Our goal is to provide a virtual environment that promotes a creative and fun science fiction role play community. We are Newbie friendly and StarQuest is committed to an environment where respect and politeness is affirmed! A place where anyone who chooses to join is welcomed. StarQuest protects and defends freedom of expression but in a manner that is respectful and open to all. Our Theme is original and appeals to those who do not wish to be restricted to following a path already estbalished by TV/Movies/Novels. SQ players make their own history and create a universe based on their RP and involvment. SQ starts in 2179 after a the world has finished destroying itself in a bloody World War that pit Governments against Mega Corporations for control. Due to this war, Earth's resources were used up and man had approx. 60 years to find resources and colonies to save our world. World unites, after the Governments won, to build a vessel to search the stars for Earth's salvation. This first vessel, the StarQuest, mysteriously vanishes and the game starts with the building of the second to solve this mystery. We are brand new, many positions icly are open. If your looking to help start a new idea and be one of the pc leaders, we are the MU** for you. ----------------------------------------------- Mud : Stars of Hope Code Base : [Smaug] Most recent version Telnet : adh.kicks-ass.org 6500 [64.252.129.198] WWW : None Description : This mud is based on the original ideas of Thoric and his SMAUG team. As for a theme, we don't have one directly set, but given time, and after a little more research, we will be setting a theme. Fantasy based mud, with an ok character creation center. Classes offered are: Mage, Vampire, Druid, Warrior, Auguerer, Thief, Cleric, and Ranger. Races offerd are: Human, Dwarf, Elf, Halfling, Pixie, Half-Elf, Half-Ogre, Half-Orc, Half-Troll, Gith, Sea-Elf, Drow, Lizardman, and Drow. Large spell and skill list, with race-based languages, and the ability to learn languages of different races. Guilds are offered, as well as clans. Deities are also in availability. Mort Levels are from 1-50, and Imm levels are 51-65. Offer two types of play: pkillers and peaceful lives. Pkillers may only kill other people flagged as pkillers, and peacefuls are able to relax without worry. Upon opening, as many people who would like to participate will be allowed to join clans for an entire Mud War. If you are a builder or coder, please contact me. We need coders desperately, and there's never anything wrong with having more builders. :) ----------------------------------------------- Mud : Starship Traders Code Base : [Custom] Original server is available for others to run Telnet : starshiptraders.com 23 [199.44.248.254] WWW : http://starshiptraders.com/ Description : Starship Traders is a multiuser strategy game playable either using a telnet client or a web browser. It is extremely structured with formal rankings of players available at all times. Games run for a specific period and players who complete a game ranked in the top 10% are promoted to a higher-level game, populated by others who also did well in a previous game. Unfortunately, everyone at SST has to suffer the indignities of playing at least one newbie game before being eligible for a promotion. Players can create formal alliances to which other players can apply. A separate ranking shows the relative cumulative strength of each team, though no promotions are based on team results. There is a strong military and economic structure to the game, but clever politicians will often prevail over even the best military and economic strategists. If you like a well defined game environment, give SST a look. It was coded completely from scratch in C over a period of 4.5 years. it's design is older still and has been evolving for 14 years. It is unlike (very unlike!) anything else on the 'net. You'll probably either love it or hate it. ----------------------------------------------- Mud : Starwars: All Hope Gone Code Base : [SWR] 3.0 Telnet : iflipout.com 3305 [63.225.57.179] WWW : None Description : Welcome to Star Wars: All Hope Gone! This mud adds a twist to the RPing world for the star wars fans....and moving time line. Yes, as time passes in the real world so will time pass in the mud. Luke will age....Yoda will die....and kids will grow. Play as the Rebles take on the Empire, Play as the New Republic fight Thrawn...Play as the Palatine rises from the grave...And play as a eace for the unknown invades the known univers. Join the fight for freedom, stop the rebles pitiful trys or start your own group that takes jobs from both sides. Only you control what happens in that place far...far..away. ----------------------------------------------- Mud : Starwars: The Aftermath Code Base : [SWR] 1.0. modified Telnet : su.idleplay.net 9999 [66.47.179.22] WWW : None Description : An adventure taking place in a galaxy far, far away. Starwars: The Aftermath is a mud based on the Starwars triology. Explore the galaxy in the ship of your choise, battle against the many monsters and even other players, find out weither or not you are strong in the force. Hunt bountied players, smuggle wares, make your own equipment or spread propaganda for the clan of your choise. Sit down in the famous Canteena and hang with your friends or fight in great space-battles. Choose one of the many races, specialise in one of the many areas, and live the Starwars Saga. ----------------------------------------------- Mud : Static Chaos Code Base : [Merc] Modified to emulate GodWars Telnet : staticchaos.inetsolve.com 1984 [198.94.137.20] WWW : http://staticchaos.inetsolve.com/ Description : Static Chaos (formerly Chaosium) was created with the concept of competitive, balanced, and most of all FUN player-killing in mind. We don't have 3 or 4 classes which are 'balanced' due to having all the same abilities, or a dozen classes of which only 1 or 2 are actually viable pk-wise. The classes of Chaosium (five, currently) are developed with balanced and interesting player-fighting in mind. As new classes are added, they will be created with the original classes in mind, such that they don't make current players' characters obsolete. The current classes are Fist, Mazoku, Patryn, Saiyan, and Sorcerer. The classes are augmented by Mobile Suits straight out of Gundam Wing. New classes will be based on anime (DBZ, Slayers, Rurouni Kenshin, etc) themes when they are introduced. To avoid having untrustworthy imms, I am the only Immortal. The learning curve here at Chaosium isn't particularly steep, however the atmosphere is both competitive and chaotic.. skilled killers will establish themselves without undue difficulty, but those who depend on rigged classes or bugs will find themselves hard up. If you are looking for an enjoyable and competitive player fighting experience, Chaosium is a great place to be. Alathon ----------------------------------------------- Mud : Steam's Shadow Code Base : [MOO] Telnet : steam.wolfpaw.net 5600 [216.194.99.8] WWW : http://steam.wolfpaw.net/ Description : It is the cusp of 1885, and London is not like our present-day history would have you believe. For one thing, electricity is already branching out to even the most impoverished neighborhoods. Of course, no one really knows where the electricity is coming /from/, but that doesn't bother anyone, does it? A new bullet train is connecting the far reaches of England, built of a virtually indestructible man-made element. Progresses in science and technology are being made at a bloody frightening pace. Gears, steam, and gas reign supreme in the shipyards of the populace and in the inventing studios of the mad. Steam's Shadow is a Victorian character conglomerate set within a steampunk universe. Sherlock Holmes is likely to meet Jack the Ripper on the street; Mina Murray may be literally haunted by Dracula - that is, when he's not arguing with Crowley down at the pub. We encourage players to adopt a 'token' persona (a character from Victorian- or steampunk-themed literature, movies, or comic books) and to take them where they will. Original characters are welcome, but subject to scrutiny. We welcome average to excellent RPers. We are not a training MU*. ----------------------------------------------- Mud : StellarConvergenceMUCK Code Base : [MUCK] Muck2.2fb6.00rc7 (P) Telnet : vfocus.com 8888 [215.160.150.1] WWW : http://stellar.muck.org/ Description : Stellar Convergence is a Galaxy recovering from War. An age of Strife has fallen, with competing factions striving for trade, interaction, exploration, and wealth. Characters on SCM can be nearly anything they want, thanks to the unique RPG system of FreeFORM. You decide your own traits, tools, skills, and powers. With regular tinyplots, a large Helpstaff, and a downloadable fully-illustrated Player's Guide, SCM is a full-featured Roleplaying muck, which can satisfy the needs of almost any player! Over a dozen organizations, hundreds of starships and stations, and many unique places to roleplay in, SCM provides a wealth of Roleplaying opportunities! Come take a look! ----------------------------------------------- Mud : Stick in the MUD Code Base : [Rom] ROM 2.3 Telnet : mud.stick.org 9000 [209.83.132.84] WWW : http://bb7.betterbox.net/~stick/ Description : Stick in the MUD, founded in February 1994, was one of the first ROM-based MUDs online. Originally a hangout for displaced ROM players and University of Toronto engineering students, it quickly became populated with new mudders and evolved its own identity. Stick attracts beginning and experienced mudders who are looking for a simple, friendly, relatively clean ROM-based mud to explore. It retains mudders who enjoy the diversity and spirit of community that endure year after year -- and it retains mudders who just... can't... resist... the urge to log on.... As a game, Stick in the MUD is much like its name. It doesn't change quickly. This is not a 1000-area 80-race MUD with 100 people on at all times. The implementors are a couple of boring ol' computer professionals who try hard not to take the game, their roles, or themselves too seriously. They keep good backups, fix bugs, and otherwise sit around and socialize like most everyone else. For the player who prefers to keep running around killing monsters after reaching immortality, Stick offers a reincarnation option with expanded race/class selections. ----------------------------------------------- Mud : StickMUD Code Base : [LP] LPMud Telnet : stickmud.org 7680 [130.234.4.165] WWW : http://www.stickmud.org/ Description : StickMUD has been online from June 17th, 1991. We have over 100 player levels, and the main reason for playing is to have fun and keep playing, since we don't have automagic coderhood. Actually we were one of the very first to introduce continued player levels, we started it in about August, 1991. We have many non-standard (in LPMUDs) features: * Sitting and resting heal you like in DikuMUDS. * Except for the main city and some sanctuaries the whole mud is a player killing area. If killed by a player, one loses only a fraction of experience compared to monster kills and no stats. * We have some minor quests that players have to complete before advancing to certain levels. Typically these are far more easier than normal quests and may have some 'mud educational' purposes like introducing areas, rules etc. * Multiple characters are allowed with restriction: They have to be registered. Only four multiple characters are allowed and cannot be logged in at the same time. There are many more features that differ StickMUD from other muds. We have very 'old' players, so that players that have been over 50 days logged in are not rare. Players do enjoy playing StickMUD. At the moment we have six guilds: Fighters, Thieves, Priests, Mages, Healers, Necromancers and Ninjas. ----------------------------------------------- Mud : Stonia (The Cruel and Lost World of Stonia) Code Base : [Dikumud] Bases on Diku, ROM 2.3; about 70-80% recodings, 90% new areas Telnet : stonia.ut.ee 4000 [193.40.5.125] WWW : http://www.ut.ee/~mud/ Description : This mud has different races, all fighting for their future - The Black versus White, Dark against the Light. There are many interesting things in this mud: you can ride with horses; playerkillings are saved in your own trophy list; you can gain these skills and spells what you want; on level 40 (52 mortal levels and 8 immortal levels) you must choose, do you want to be an immortal or a legelnd player; and many other things... Just now the mud bases on J.R.R.Tolkien's books, but in nearest future there'll be new version of code: Stonia v2.0, totally new world and Stonia will be rest on new story: 'The Story of Ilmarine': http://www.ut.ee/~mud/text/ilmarine.txt ----------------------------------------------- Mud : Storm Magic Code Base : [ColdMud] [EOS] Telnet : sebastion.homeip.net 4000 [24.147.85.38] WWW : None Description : ** WARNING: WILL CONTAIN SEXUALLY-ORIENTED ADULT MATERIAL ** Storm of Magic is based on EOSII. Our mud has 4 different themes. We put each theme on a different continent so if someone wants a medieval theme, they can go to the continent and enjoy. The 4 themes are Adult, Medieval, Fantasy, and TV/Movies. We will listen and take advice from players. We want you to have fun so we want your input. A player run council will be implemented, so players will have a voice in what happens. We offer a unique rebirth system which allows more freedom with champed characters. We are newbie friendly. We welcome veteran mudders to real newbies. Single, dual or tri-classes are offered to players. We offer Pkilling as well with corpse looting. Clans will be owned and run by players with Imms being the Diety. ----------------------------------------------- Mud : Storm of Butterflies Muck Code Base : [MUCK] ProtoMUCK Telnet : charis.servegame.com 9081 [12.229.249.91] WWW : http://www.anifur.net/sobmuck/ Description : The main theme of Storm of Butterflies Muck is centered around the (for purposes of the muck) ajoining districts of Nerima and Juuban. Other parts of Japan can and will be built should the need arise, as well as parts of other countries if need be (Jusenkyou in China for example). Both Fuurinkan High and Juuban High have been closed, their student bodies being transfer to the newer more modern (and sturdy) buildings of Ketsugo Jr./Sr. High school which is located on the Juuban/Furrinkan border. Roleplay is centered around the series of Sailor Moon, Ranma 1/2, and Tenchi Muyo. While these are the MAIN series of the muck, other casts which can be brought in with a minimum of problems are more than welcome. Examples include AMG, DHY, YYH, UY, CCS, Digimon, and Futaba-kun Change. This list is far from all inclusive however, since we can't be expected to be familiar with every series that can fit in. If in doubt, ask a wizard, though be prepared to explain and describe your series. One note on Digimon, you should be prepared to have your digimon attacked if a Sailor Moon or DHY character discovers them, as they will likely be branded as a demon or youma unless they can pass themselves off as a more normal creature. The SM Knights TP will be playing out on SOB, just so you are aware of it. Basicly, this consists of a Knight for each planet, to guard each Senshi. Where the Senshi use mostly magical attacks, the Knights use more physical means of fighting. For more details on this, you will need to talk to the wiz (Shinju) that is handling the knights TP. ----------------------------------------------- Mud : Storm Over Krynn Code Base : [Rom] Mudified Telnet : krynnstorm.mudservices.com 4004 [206.245.158.195] WWW : http://www.krynnstorm.mudservices.com/ Description : Welcome to the world of Krynn, a world of dragons and elves, mages and warriors. Come and experience your brightest dreams and your darkest nightmares. Join us in the world of Dragonlance. -------------------------------------------------------------------- -------------------------------------------------------------- ----------------------------------------------- Mud : Stormbringer: Rebirth Code Base : [Unknown] Dawn of Time v. 1.69+ Telnet : storm-bringer.org 4500 WWW : http://www.storm-bringer.org/ Description : Welcome to the land of Elric and his cursed sword Stormbringer. Our mud is based on Elric, Doomed Albino Prince of Melnibone, a character created by Michael Moorcock. Our mud was originally known as Stormbringer, but since then we have moved to the fantastic DoT code base to bring you new features. And levels of playability. There are to many features to list here, some of the major enhancements are MXP MSP MCCP MudFTP Immquests Advanced Mprogs, 500+ Spells & Skill’s Multilevel Remort, Unique RP Exp System.. and much much more. However Its not just Features that make Stormbringer a great place to play It’s the friendly atmosphere, the helpful staff and players, but don’t take My word for it drop in and try us out. Please visit our website for information about us. ----------------------------------------------- Mud : Stormclouds Code Base : [Aber] iDirt 1.82+ Telnet : stormclouds.daestroke.com 6715 [216.254.84.189] WWW : http://stormclouds.daestroke.com/ Description : Stormclouds is an enhanced iDirt (an Aber style MUD) with a fantasy theme. Role-playing is not enforced but it always add a nice touch of flavour. We have 22 quests to perform to gain Wizard status with more on the way. We currently have 2 new zones and quests not found anywhere else with some new zones under contruction as well. The game supports realistic outdoor lighting (it gets dark out at night), replenishing mobiles to do battle with, a hint helpful bard, and newbie-friendly admins who are often present. ----------------------------------------------- Mud : Storms of Time Code Base : [Merc] DIKU 1.0 - Merc 2.1 - MrMud 1.4 - Emud 2.0 Telnet : ice.cs.hro.nl 4321 [145.24.239.48] WWW : http://www.stormsoftime.com Description : Storms of Time is a mud with advanced features for mobile and object programs allowing unique and challenging quests in over 90% of the areas. Every character is able to build up to a 25 room castle, and if wealthy enough, can even turn it into a clan hall all without any assistance required from the admin staff. We offer a god based pkilling system where one follows one of the 5 immortals, granting them aditional strength. Staying neutral is an option for those that do not wish to participate in any kind of pkill. We feature a VT102 tactical interface unparalleled by the traditional prompt. We also provide several other options to enhance gameplay. Players can reincarnate several times, allowing them a choice of stronger races each time. And that's only a small portion of what we have to offer. But most importantly we're a newbie friendly mud with friendly admins :) ----------------------------------------------- Mud : Stormy Nights Code Base : [MOO] Telnet : the-night.com 2222 [209.83.132.78] WWW : None Description : The city of 'Straford' in 'Stormy Nights' is a hotbed of crime, mystery, paranormal activity, and (best of all) role-playing. Established in 1999, 'Stormy Nights' is now under new management with a new direction. The game focuses more on non-stop player-instigated role-play with staff assistance (and from time to time a staff-instigated role-playing session). A player-run newspaper (complete with reports, editors, newsrooms, bulletin boards, and, of course, newspapers) reports the activities of the players, including the player-run police department and organization that often conflicts with one of the player-run mafias. These run-ins often lead to player lawyers representing both sides in our realistic courtroom design with a concealed jury system. With new professions being enhanced for player-run role-playing all the time, 'Stormy Nights' is constantly improving itself. Currently featuring a real-time camera/film/theatre system, cars, houses, offices, postal system, phones, casino, three towns (two habitable), television system, auction system, player-run bars, airplanes, trains, musical instruments, accent system, identity-concealing masks, access to staff assistance, and more! Coming soon: player created (filmed, written, edited by and starring) films, medical system (player-run hospital), and more! 'Stormy Nights' now supports the Wizard Front End client for those who wish to use it. Access information can be found at www.devolution.net. ----------------------------------------------- Mud : Strange Attractor MUSH Code Base : [MUSH] PennMUSH version 1.7.5 patchlevel 9 Telnet : strangeattractor.dnsalias.com 3333 [24.70.70.226] WWW : http://www.runelight.com/~sa/ Description : There are many, many worlds out there. Some are driven by magic, others by technology. Some are inhabited by humans, others by other things. Some are bound by strict laws of nature, others are looser and more open to interpretation. Whatever the world, though, there's always a chance that something will get lost and drift away, whether out of careless neglect or planned destruction... These lost fragments of worlds - places, things, and people who have lost their way - drift for undefined time until they reach the point at the bottom of the universe. The cosmic lint trap. The Strange Attractor. Strange Attractor is a MUSH intended for people who want a place where IC anonymity is enforced, role-playing is high quality, and nearly anything is possible. Come hang out as a Guest for a while and you'll pick up what the place is really about - that no matter where you're from or who you are, you're part of the community of the Attractor. Although all characters are reviewed to make sure they're not imbalancing, all character types are welcome to come make up a world where where everything works, where anything is possible, and where nobody is going home again. ----------------------------------------------- Mud : Strange New Worlds TrekMUSH (SNW) Code Base : [MUSH] PennMUSH 1.50;mod Trekmuse Space+AvershireMUSHcode Telnet : snw.station42.de 4201 [208.51.213.254] WWW : None Description : SNW was started way back by a funky fun lovin' lady, An'na'Delilah. Since then it has grown into a force of it's own. The theme is based in Star Trek, but the history is all original, and not widely considered canon. This MUSH has a fully developed, Econ with many facets. As well, SNW has a heavily modified space we like to call GwenSpace. As players on SNW you can choose from a multitude of races and empires, Gorn, Federation, Romulans, Klingons, and Cardassians are just a few. Stop by, look around, and join the fun. ----------------------------------------------- Mud : StrangeMUD Code Base : Circle 2.2 Telnet : strangemud.net 9332 WWW : http://www.strangemud.net/ Description : StrangeMUD - where thinking might become a prerequisite(tm). StrangeMUD is a dynamic, growing mud that's been up for approximately two years now, and is constantly adding players, areas, skills, and nifty new code. Our theme is 'Anything Goes'. We're wacky and zany, and have the mobs to prove it - from Elvira, who gets _really_ peeved if you pinch her tush, to Bill Clinton, who wanders around town cleaning up the Whitewater affair. Most, if not all of our areas have 'interesting' mobs - that is, those who don't just sit there while you kill them. Mob progs and spec procs were added to tons and tons of mobs to make playing here a more remarkable experience than it already is. It should be pretty clear that we're proud of our mud, with good reason. Years of work have gone into it, and it's a damn fine mud, with great gods and players. ----------------------------------------------- Mud : Strife Mud Code Base : [Circlemud] version 3.00 patchlevel 18 Telnet : strife.betterbox.net 4100 [207.206.185.91] WWW : http://strife.betterbox.net/ Description : Strife Mud is loosely based on the Forgotten Realms setting. Characters are able to advance through 100 mortal levels and 20 additional remort levels. Remorts keep their old statistics and skills, but gain enhanced powers depending on the class. Role playing is encouraged, but not required. Spell casting is based on a memorization system instead of the usual mana system. Classes include: arcanists, clerics, rogues, warriors, rangers, paladins, druids, bards, vampires, barbarians, and remort classes: monks, psionicists, and chosen. Races include humans, elves, dwarves, half-elves, gnomes, illithids, giants, drow, halflings, and minotaurs. Various forgotten realms deities (from the time of Netheril) are available for worship, and determine which spells clerics receive. There is also an arena in which players can fight without losing equipment or experience. At this time, clanhalls are being created with clan accounts and personal guards. Strife is in beta at this time, so a lot of things may appear incomplete... suggestions are always welcome. Quest tokens are offered for writing help files. The immortals and players are friendly. Come visit a growing mud with a lot of potential. ----------------------------------------------- Mud : Struggle for Power Code Base : [Circlemud] Telnet : percy.xidus.net 4897 [64.124.185.72] WWW : None Description : This is a place where you can be anything you wanna be. You can be a Namek an Icer a Saiyajin or a Majin. We are glad to here any ideas that you might have. We are currently building alot of new places to level. If you have any suggestions or questions, you can alwayse mudmail the imms about anything you may need. Have Fun! Tuskino(Owner) Misato(Co-Owner) Zero(Head Builder) ----------------------------------------------- Mud : The Struggle Within Code Base : [Circlemud] Telnet : percy.xidus.net 3337 [64.124.185.72] WWW : None Description : This is a place where you can be anything you wanna be. You can be a Namek an Icer a Saiyajin or a Majin. This is a very newbie friendly mud with lots of friendly imms who are glad and willing to help at any time. So feel free to ask any questions you may have. We are currently going through alot of changes so please bare with us and we will get everything fixed. This is a place where you can come to relax or what ever you want. Have fun and Happy mudding. ----------------------------------------------- Mud : STYX Code Base : [LP] LP Telnet : styx.daimi.au.dk 3000 [130.225.17.170] WWW : http://www.daimi.au.dk/~clemen/styx/ Description : Styx is a fantasy based LP mud. It is one of the oldest games around -- Our areas are large (5 continents) and we have a solid player base. The realm is based on a feudal system of government with players as rulers of continents with control of taxes, courts, castles, intercontinental relations and much more. We have 10 unique classes - each with their own skill set, no surrogate guilds. You can have as many chars as you like and you can roll your stats as many times as you want. We maintain an anti-censorship policy. The administration does not go around telling you what you can or cannot do. (Due to this we have rated the mud R :-) We are instead busy making the mud a better place for you. A versatile and hard working coder staff changes and improves Styx on a day to day basis. We place great mportance on presentation and if you have color capabilities, you will be pleasantly surprised over our user-friendly color system that lets you set different colors for almost every conceivable type of message. Check out our homepage where can download color terminals and other tools while reading more about the game. ----------------------------------------------- Mud : SuffeliMUD Code Base : [LP] LDMud 3.2.8/Suffeli Lib 0.3 Telnet : suffeli.dyndns.org 3000 [213.139.166.214] WWW : http://suffeli.dyndns.org Description : SuffeliMUD has just opened for public, after two years of development. MUD is constantly evolving, as new features are implemented. At the moment, we offer three guilds for players to join; Medics, Combatants and Martial artists. Other features worth mentioning are player bodyparts (critical hit might break your leg) and virtual map in the outworld. We also have firearms, trains and cars etc... Welcome! ----------------------------------------------- Mud : SuikodenMUD Code Base : [Circlemud] LexiMUD (modified) Telnet : temporal.genesismuds.com 2344 [169.207.182.234] WWW : None Description : Welcome to Gregminster. The entire world of Suikoden lies within your grasp. Interact with the environment and other players, through PK and roleplaying, and immerse yourself within the features of SuikodenMUD. Our MUD includes: - completely original recreations of the entire Suikoden world, from Harmonia to Jowstone to Toran - a heavily detailed rune system - complete weapon customization and development (sharpening) - a rare equipment system involving treasure hunting - a RP heavy clan/guild system - a fully automated auction system for all players - buyable airships and castles - fully customizable skills that can range from E-S in level - embedding of weapon fragments - dedicated builders and questmasters to help newbies - fishing, card games, and much much more! So come join us, and make yourself part of the MUD! We're VERY open to new ideas, and we have just entered Beta, which leaves many possibilities open for new features! Come check it out! - Ishmael, Evaneld, and the staff of SuikodenMUD ----------------------------------------------- Mud : SuikodenMUX Code Base : [MUX] TinyMUX 2.0 Telnet : seiryuu.org 4145 [216.37.80.100] WWW : http://suikoden.go.to/ Description : SuikodenMUX is based on Konami's hit RPG series Genso Suikoden. The MUX occurs during the Suikoden 2 setting, with the primary focus on Suikoden 2 characters - although characters from SuikoGaiden and Suikoden I are also welcome. The MUX is not expected to follow the storyline of Suikoden 2, although players are expected to be able to remain faithful to their characters, allowing for gradual shifts in personality. Familiarity with the series is requested when applying for feature characters. ----------------------------------------------- Mud : SumuMud Code Base : [LP] MudOS Telnet : sumu.org 3000 [194.100.161.23] WWW : http://www.sumu.org/ Description : SumuMUD is a Finland based mud, founded 1996 and based on fantasy genre, on a structure of multiguild, universal skill & spell system and multiple races. SumuMUD is an equipment mud, where one of the goals of the game is to gain good equipment, that can be saved through reboots in rental lockers or in castles. Co-operating with other players is encouraged, as the players can not solve most of the quests just by themselves, but need an organized party. Players can build castles where they can store equipment. The castles are fully customizable, allowing custom descriptions, and guards, traps, doors and other items. Examples of guilds players can join are fighters, berserkers, priests, magicians, sorcerers, necromancers, abjurers and so on. Player killing is allowed for certain limits if the killer has a valid reason. Generally, the world of SumuMUD is is a complex place where you act as you would act in real life in similar environment. ----------------------------------------------- Mud : The Sundered Realms Code Base : [GodWars] Modified Telnet : sunder.webmovies2go.com 7000 [24.68.9.81] WWW : None Description : After two years it seems a rather odd thing to still be around. Players have come and gone, but it seems that a majority of them leave to create thier own gw muds. Changes happen whenever I get a chance but most bugs are crushed instantly and that has resulted in the most stable godwars mud on the planet. Standard classes exist Vampire, Werewolf, Arch-Angel, Kensai, Dragons, Mages, Drow, Ninja and Monk. If you want to see the Godwars that has spawned 90% of the gw's out there today and also spawned the dystopia mud code base... Stop on by. ----------------------------------------------- Mud : Sundered Realms Code Base : [Dikumud] Based on CircleMud 2.2 and JeenusTooMud Telnet : sr.wehostmuds.com 4020 [66.11.168.210] WWW : http://members.cox.net/sundered Description : Come and explore this world of wizardry and imagination when you explore this very large world. This mud based off the author J.R.R. Tolkiens hobbit and lord of the rings. When you first get here you will enter into home towns and start your journey entering portals to get to a newbie area's where you can kill mobs for eq and levels, but after level 10 your on your own. You may multi up to 3 characters while exploring this very large world. So come and enjoy yourself, There is a forging system and you can create eq. Dont forget you do have to rent. Good luck and hope you enjoy your stay on this original Sundered Realms Mud ----------------------------------------------- Mud : Super Mario MUSH Code Base : [MUSH] PennMUSH version 1.7.4 Telnet : max.drigon.com 1776 [12.247.241.216] WWW : None Description : Super Mario MUSH takes place after the most recent defeat of Bowser at the hands of Mario and his seven, newfound friends: Goombario, Kooper, Bombette, Parakarry, Lady Bow, Sushi and Lakilester. Bowser has rebuilt his castle in the sky, and after sulking, has gone back to plotting how next to try and conquer the Mushroom Kingdom. Also, his heirs apparent, the Koopa Kids, have come to help their dear old King Dad in his efforts. You, the player, get the chance to be a part of the action, either as a member of Bowser's forces, a Civilian looking to observe, a hero in your own way, or even your own villainous organization! If you've played Paper Mario, you're probably wondering: ICly (in-character- wise), are we all Two-Dimensional people walking around with the ability to walk between tiny cracks, slide under doors, and float to safety if we fall from dangerous heights? Heheh, no. While the MUSH's history and IC grid are fashioned after the game, Paper Mario, unlike the characters in the game, everything here is quite 3D. Buildings won't open up if you open a door to go in one, and if you fall, you basically fall like a rock. So jump down a warp pipe and join the fun! We'll be waiting for you. *Building Positions are currently open for willing workers. ----------------------------------------------- Mud : SuperMegaTopia MUCK Code Base : [MUCK] Glow 3.1.4 Telnet : supermegatopia.dyndns.org 8888 [24.29.88.126] WWW : None Description : SuperMegaTopia is based on the popular Furry-style superhero comics at http://www.supermegatopia.com created by Brian and Stuart Burke. We put great stress on roleplay, and all characters are required to speak with a Play Relations staffer regarding either how to play a well-developed character from the comics, or how to adapt an original character to fit into the genre more effectively. We keep our public areas clear of sex-related plots but by no means discourage relationships, as long as they keep it clean in public. We also require anyone applying to read the comics that the muck is based on, as a player would be lost without the plots and information contained within. ----------------------------------------------- Mud : Survivors Code Base : [Custom] This is a WAP MUD, you can play it using your WAP enabled mobile phone Telnet : Use Homepage WWW : http://www.m-toyz.com/ Description : Survivors is the first WAP MUD. You can play this MUD when waiting for the bus, or the dentist... All you need is a WAP enabled mobile phone. WEB URL: http://www.m-toyz.com WAP URL: http://www.m-toyz.com/index.wml ----------------------------------------------- Mud : SW:Renaissance Code Base : [MUSH] pennmush server Telnet : swjdr.ekaboka.com 5000 [24.95.205.16] WWW : http://swjdr.ekaboka.com/ Description : Le premier jeu de roles STARWARS en FRANCAIS!!!! En fin de developpement et disponible tres bientot. Ceci est un MUSH non un MUD, le jeu de role est favorise par rapport aux combats sans limites. Voir la page Web pour de plus amples informations. --- This is the first french STARWARS Roleplaying game. Its a MUSH not a MUD meaning that we focus on roleplay instead of getting xp points. For further information please check out our Website. STARWARS:Renaissance will open very soon to the public. ----------------------------------------------- Mud : Sword of Truth MUD Code Base : [Circlemud] [Circlemud] Telnet : sotmud.org 4000 [67.40.110.162] WWW : None Description : Based on the Sword of Truth books by Terry Goodkind we aim to establish a well oiled machine of Player Run PK, RP and complex Economy throught the mud world. With help from dedicated players with vision and inspiration we will acomplish our goal of establishing a great mudding community. After lengthy hours of Coding and Building we are finally open for player testing and input, drop by and tell us what you think. ----------------------------------------------- Mud : SWR Dark Times Code Base : [SWR] SWR 1.0 Telnet : starwars.kicks-ass.org 4000 [172.192.213.150] WWW : None Description : SWR Dark Times is based on Star Wars. We have multiclassing lots of races and classes to choose from, languages go along with race you able to learn all languages. great combat both on land and space. ----------------------------------------------- Mud : Sylvanus Code Base : [Custom] Telnet : www.sylvanus.net 3000 [209.83.132.90] WWW : None Description : Choosing an aspect of Sylvanus upon which to base an introduction is, to say the least, a difficult task. Its almost sufficient to say that Sylvanus is, in fact, a world - a world with great depth and such widly varying pathways as to make it nearly impossible to describe in a novel, much less a short paragraph. As you will soon discover, however, Sylvanus is both a world of delight and danger, where emotions run high, competition is fierce and legends are built and destroyed day by day. With this in mind, the first step towards choosing your pathway through Sylvanus is the approach: as you enter into the world, you will be faced with a series of decisions. After you decide the most basic elements of your entry, such as how you will be called, you will be able to begin your ascent towards the heights of Sylvanus' elite, starting of course at the bottom. ----------------------------------------------- Mud : Syrinnia Code Base : [MOO] GondolinCore (available by request) Telnet : syrinnia.o-r-g.org 7777 [216.254.108.152] WWW : http://syrinnia.o-r-g.org:8000/ Description : Syrinnia is a strategy and roleplaying game. It is not just a MUD with the only emphasis on killing things, or a MUSH or MUX with nothing to do but talk to other people. Syrinnia tries to capture the best aspects of all online servers and combined with new ideas in online gaming, and as such is unlike any other game. The overall concept of the game is one of conquest and politics - nations or other groups struggling against each other, or allying, in order to have control over the land and its resources. Armies are sent to wage war, or kept back to defend. Magical spells and religious miracles are also used to aid or hinder. Features a dual Web and Telnet interface allowing easy manipulation of your nation's resources. ----------------------------------------------- Mud : Systematic Decline Code Base : [Rom] Rom 2.4b6 -(Heavily modified)- Telnet : bb8.betterbox.net 6660 [209.83.132.86] WWW : http://sysdec.betterbox.net Description : Systematic Decline is open for Beta. That means you should abandon all the muds you hope will live up to your twisted expectations and come to a place where your expectations become the twisted lie of the land. Systematic Decline has been 2.5 years in the making. We haven't opened it because it was never ready. For a full 2 years it has been inhabited only by Broken and Hitch (the Creators) and a handful of other malcontents. We feel our work has created something that deserves your patronage. We are not the usual new MU*. We have 73 original areas. We have an apocalyptic, modern gothic theme. We have a 900 mortal levels and a 3-tier remort system. We have new code and features bleeding out of our open wounds. We have 36 months of sweat-and-tears development. We are not your usual MU* owners. Broken is an Uber-Mudder and Builder who has architected the landscape of Systematic Decline. Hitch is a professional code-monkey. Both are in it for the long-haul. And if you have ideas for our place they will get our attention. Most importantly Systematic Decline is unfinished. We have made it the place we want to come to. We are opening it so you can make it place *you* want to come to. Systematic Decline is ready to be overtaken by a community of misfits who will determine its development and help us make it into the triumph we have always known it would be. o=======================================================================o Muds Beginning With: T o=======================================================================o Mud : Ta'Maral'Ailen - Web of Destiny Code Base : [Rom] Modified for WoT Gameplay Telnet : wod.mythed.com 5100 [216.40.214.40] WWW : http://wod.mythed.com/ Description : Ta'Maral'Ailen - Web of Destiny reopens its doors with an expanded set of areas to go along with the code that has been customized and geared toward providing a setting for Wheel of Time enthusiasts. The wide array of areas allow players to explore the world, uncover new items and encounter new creatures. Code improvements help facilitate role-playing and player interaction while still allowing for the traditional exploration and combat MUDding experiences. While we are not actively hiring new builders or coders, we are interested in speaking with those people who have admin or coding experience. ----------------------------------------------- Mud : Tailik: The Power of Seven Code Base : [Circlemud] Heavily Modified Circle MUD Telnet : tailik.no-ip.com 6666 [24.78.107.95] WWW : http://members.shaw.ca/tailik/ Description : Tailik: The Power of Seven is the sequel to Tailik. This mud has been in the works for over 2 years now and will be up 24/7 by 2003. Right now we are in search of players and builders. Tailik offers many new neat features to the typical MUD but what seperates it from all the rest is the City System. The city system works like this, there are 2 cities which are battling for control of the world. Players at creation can choose sides then the game really begins. Once the PBase is large enough, players will vote for a leader of each city... then oh screw it. I don't enough room to explain the whole thing but basically the game is like Warcraft where the leader says build here, and the workers go and build it. Of course it is a little more complex then that, and there are various other city positions then just leader and builder but you get the point. Come check us out... ----------------------------------------------- Mud : Talath Dirnen Code Base : [GodWars] Very heavily modified Fallen Empires 1.0 Telnet : newt.vallnet.com 9999 [206.25.206.5] WWW : None Description : Talath Dirnen was first started on August 27th, 2002. Since then the Immortal staff has made innumerable changes to the code, including drastic class balancing acts (all the classes are basically balanced, with only a few kinks left to be worked out), subclasses (two already in for Highlanders, more on the way), and a new class coded by one of our coders (Thanes - Thunder Gods). The Immortal staff is friendly and we are always working to improve the MUD in any way possible. Suggestions from the players are always welcome. In the past week or so there has been a number of changes: The world has been expanded and changes (new areas and Midgaard and the Mud School have been changed), new armour has been made for newbies to try and ease the first couple hours, and many of the classes have personal relics. Work was has been started on a couple new classes. New quests (made by the imms) will be released soon with great rewards. The MUD is beginning to see a bright future, and despite all efforts to avoid being corny, I hope you'll share that future playing with us. We hope to see you here, Valek, Administrator for Talath Dirnen. ----------------------------------------------- Mud : Tales Of Eternity Code Base : [Smaug] Telnet : bt5.iwvisp.com 9900 [198.77.196.136] WWW : None Description : Tales of Eternity is friendly mud world, designed based on a medieval times. Though we have stock areas, we do have original areas as well. We are also consistently working on building new areas to add to the enjoyment of the mud. The goal of 'Tales of Eternity' is for the players to role-play and have fun interacting with each other and with the mud itself. The player base is small, but we are looking forward to growing. Come on in and check us out. Tales of Eternity is for all ages. ----------------------------------------------- Mud : Tales of Ta'veren Code Base : [MUSH] TinyMush 3.0 Telnet : tales.ta-veren.org 6250 [199.120.150.14] WWW : http://www.ta-veren.org Description : The Wheel of Time turns, and Ages come and pass, leaving memories that fade to myth and legend. Be part of those myths and legends! Tales of Ta'veren MUSH is set in the world of Robert Jordan's Wheel of Time novels. Our game is unique from other WoT based games; the Dragon has been Reborn and his presence shall both save the world and destroy it. Male channelers are no longer hunted by the Aes Sedai, the Aiel have crossed into the Wetlands en masse and the forces of the Dark One have started a war beyond imagination. Now is a time of legend, a time of heroes -- the Pattern swirls as across the continents, ta'veren walk the land once more, twisting fate and shaping the destinies of those around them. Join us, add your stories to ours and become a part of the Tales of Ta'veren legend. tales.ta-veren.org:6250 http://www.ta-veren.org ----------------------------------------------- Mud : Tales of the Jedi Code Base : [SWR] SWRiP 1.0 with additions by the staff Telnet : swtoj.net 2040 [207.206.185.91] WWW : http://www.swtoj.net Description : Tales of the Jedi is a Star Wars MUD set 4000 years before Episode IV. The Republic is expanding, new worlds discovered every day, and the galaxy is guarded by the Jedi Knights. But there are those who seek to disturb the peace: Criminal organisations, pirates, and even worse, the Sith. After hiding for a thousand years, the Dark Lords are moving again and the Republic suspects nothing... Tales of the Jedi is a very young MUD, still in the testing stages. We have at the time of writing 13 planets, all original. More are being built, and several others are planned. We want serious players who are willing to take initiative for role playing. PKilling is allowed, but must stay In Character. We are here to provide a MUD full of fun and chances for RP, but we rely on you, the players, to make this possible. Come try us, play your part in shaping a unique Star Wars role playing experience. ----------------------------------------------- Mud : TalesMUD Code Base : [Circlemud] (Heavily modified) Telnet : Talesmud.com 5000 [66.127.240.116] WWW : http://www.talesmud.com/ Description : Talesmud is in need of coders and builders, Although we downtimes off and on, and a few bugs here and there... We need more staff and especially a good circle coder., All help is welcome, check out our website and mud, at the moment the server is only up from 5pm to 12am pacific time. (soon to be up 24/7) Code Being Considered for implementation extended race selection (Forms in our case) Larger maximum stats (damroll, hitroll etc.) Automapper (little map next to room descs) SECRET(OOOOH) new type of playerbase Customized/updated OLC system And much much more, so come on and have some fun.. The Realms of TalesMUD await you.... ----------------------------------------------- Mud : Talesmud Code Base : [Circlemud] Heavily modified Telnet : talesmud.com 5000 [66.127.242.5] WWW : http://www.talesmud.com Description : Heyas!, Talesmud is still in the process of writing our backround story..We do plan however to get it finished soon..Were hiring LOTS of builders to come in and expand the newly wiped world (no stock zones!!!)..The Mud's interface is heavily modified and very apealing..We have many features not seen on most muds and still have many more to come..We welcome any attention to talesmud, players, people looking for positions, and people who just want to sit around and complain!..Also, if you plan to build, we expect you to have a basic understanding of oasis OLC and a bit of expirience on other muds..For coders, were looking for someone who can offer some unique ideas and a good amount of their time..Theres not much else to say for now, i'll be updating this regularly..and we hope to see you at TalesMUD! Mike, The guy behind.. -Adonis- ----------------------------------------------- Mud : TalesMUSH Code Base : TinyMUSH Telnet : tales.net 6666 [205.246.41.66] WWW : None Description : Welcome to a world of surrealism and fantasy, where dream and reality mix.. A land of myth and mystery. A land of druids, fae, and ancient magic. Deep within a mountain range known only as HellGate, a paradise lies. It is this womb of nature where the lost races of the world, the faerie, came to live.. away from the meddlings of mankind. But it was 500 years past when one man came, and with him, a kindgom. As a citizen of this kingdom you find yourself surrounded by a land holding onto its natural magick and beauty despite the influences of man. Over generations past.. from interactions with the magick and the fae... humans have gained an inherent magick of their own.. many displaying minor powers of psionic or elemental magicks. There are rumors of some who have grown even more powerful than the Fae themselves. ----------------------------------------------- Mud : Tandoria Code Base : [MUX] Telnet : Tandoria.svdltd.com 3318 [4.23.75.98] WWW : None Description : Tandoria, the Enchanted Lands is an original themed role playing mush. The theme centers in a world of medieval-fantasy where the population is derived of elven breeds, halflings, dwarves, mortals and a varied assortment of fantastical beings. Players in Tandoria have the option of joining orders and guilds to further advance their abilities and role playing experience. The intention of Tandoria, is to created an imaginative world for its players, where the coding of the game has been developed to support Role Play, without any restrictive systems. Richly detailed, Tandoria has an informative news files and a web site for further sources of information. Tandoria, the Enchanted lands is six months in the making and opened for open beta play in Dec 2002. ----------------------------------------------- Mud : Tapestries MUCK Code Base : [MUCK] Fuzzball 5.67 Telnet : tapestries.fur.com 2069 [66.120.4.170] WWW : http://www.fur.com/tapestries Description : ** WARNING: Adult Content ** Tapestries MUCK is an adult social/roleplay muck with the theme of sexual exploration within a Furry Theme. Tapestries MUCK is one of the largest Furry themed mucks, regularly having 600+ players on in the evenings as of this writing. The muck provides a stable environment, having been in operation for over 10 years. ----------------------------------------------- Mud : TAPPED IN Code Base : LambdaMOO Telnet : moo.tappedin.sri.com 7777 [128.18.101.99] WWW : http://www.tappedin.sri.com/ Description : TAPPED IN is a professional community of K-12 teacher professional development providers, schools, teachers, and researchers committed to education reform. It is patterned after a real world conference center. Teachers with diverse interests, backgrounds, and skills can share experiences, engage in mentoring and collaborative work, or simply meet their colleagues. TPD organizations can maintain their own agendas (e.g., institutes and workshops), while enabling their teachers to benefit from a range of expertise, ideas, and resources that no one organization could provide by itself. ----------------------------------------------- Mud : TAPPMud Code Base : LPMud Telnet : tapp.mud.de 23 [131.246.89.23] WWW : http://tapp.mud.de:8080/ Description : TAPPMud is one of the oldest english speaking muds in germany. Player characters start as members of one of eleven races, some with subraces, and choose from about ten guilds (also some of these have subguilds). Every combination gives a unique set of abilities, which may be used to gain experience and levels by exploring our large world, divided into seven different domains. During your exploration you will be asked to solve quests, which depend on the guild you chose. Once you reach a certain level, you might select a second guild, adding its powers to those granted by your first one. TAPPMud is a communicative world, we have a lot of channels to talk on (without costs), and a news system to discuss all kinds of topics. Further descriptions of our races, guilds, and a lot of other topics are available at our homepage. Feel free to look there, or simply enter the game. ----------------------------------------------- Mud : Tarmon Gai'don Code Base : [Rom] Gary MicNickle's WoT 1.2 (Based on Merc/Diku/Rom) Telnet : tarmongaidon.org 5000 [209.61.182.164] WWW : None Description : Tarmon Gai'don is the home of a new Wheel of Time Mud code base, 'WoT' based on ROM2.4b6 and offers the following: . All-new, 100% original areas designed exclusively to fit the Wheel of Time world. Possibly the most book-accurate on the net. Desc's 5-15 lines long. . All 'Wheel of Time' races are supported. You won't find any elves or dwarves here. Humans and Ogier are open, with Fades, Trollocs and Draghkar slated for the future. Character Generation support: 3 classes, 20+ sub-classes & talents and over 100 homelands/clans/steddings to optimize individual and unique characters. . Completely original guild system, featuring potential for over 2 dozen playable guilds. Guilding is not mandated to role-play. . Role-play environments ranging from 100% IC areas, quests, faires, and other events. . A completely IC channeling system, designed to follow the Wheel of Time One Power as close as possible. Weaves and flows are dependent upon your strength in the power. Overchanneling can lead to burning out. . Realistic submission/ player death code (PK death) to disuade useless PK. . an intriguing `introduction` system, so if you have never met someone, you truly don`t know them. Players appear as `An Andoran`, etc. until Greeted. . A completely original and amusing optional WoT newbie area, along with newbie friendly players and immortals. ----------------------------------------------- Mud : Tassaria Code Base : [Rom] Rom 2.4 Telnet : tassaria.com 4000 [63.110.160.102] WWW : http://www.tassaria.com/ Description : Tassaria has been through several stages of creation, and the tastes and style reflects what the creators and the staff would like to see in a mud. Players have a great deal of control over several aspects of the game, including clans, economy, quests and PK. The game has a definate 'hack n slash' slant to it, but not to the point to remove role play from the game. We welcome anyone willing to play-test as well as those just wanting to kick back and have fun on an easy-going MUD. ----------------------------------------------- Mud : Tauros Code Base : [LP] LDMud 3.2.9 Development Telnet : taurosmud.com 5000 [208.20.1.200] WWW : None Description : Time passes. Old worlds die and new worlds arise to take their place in the Universe. The Tauros that was is gone forever. Now a new era is upon us. The Rebirth of Tauros has begun. Join us and be welcome. Some people may remember Old Tauros. A great cataclysm befell us and everything was reduced to ashes. From the ashes, however, a new MUD is rising. Built from scratch on a strong medieval fantasy theme, Tauros is a place where great adventures await you. The rebuild of Tauros is almost totally complete. Our team has done an astonishing job reworking the old lib into what it is today, a professional, many-featured mudlib that's easy to use and designed with the builder in mind. If you are interested in coding or building on an original codebase, send email to daryth@taurosmud.com or stop by the game and check us out. --Daryth ----------------------------------------------- Mud : Teenagers From Outer Space MUX (TFOS) Code Base : [MUX] Telnet : tfosmux.org 2511 [209.251.21.149] WWW : http://www.tfosmux.org Description : Alien Contact. Something Humans have long dreamed of. The knowledge that we are no longer alone in this great big Universe. The ability to communicate with species so much more advanced than us, exchange ideas, and live in harmony with the Universe. This MUX has nothing to do with that. WAKE UP! Earth has been discovered by Aliens and their teenagers are enrolled in our schools, shopping in our malls, and eating the same fast food. High School is never going to be the same again. Tribbles are going to date your kid sister and silicon based life forms are going to poke at lunch and wonder exactly what the heck it is. Wait a sec...perhaps it won't be so different after all. You'll find yourself partying down with Near Humans & Real Weirdies, have epic adventures battling the Alien Control Officers and defeating the Xerox copies from Neptune while finishing your homework on time so you can go out Friday night. You thought dragons were tough? Wait until you meet the Vice Principal. Teenagers From Outer Space MUX is based on the popular Anime/Silly RPG by R. Talsorian Games. It is a pure Roleplaying MUX with RP enforced. ----------------------------------------------- Mud : Tellurian Lore Code Base : [Smaug] (Not yet public) Telnet : telluria.2y.net 5665 [65.64.36.188] WWW : None Description : Telluria Lore: In development: Imps: Kaevi, Dyionessa Selephredes. Currently not-public and hunting primarily for potential builders. We prefer editors and manual area construction. Contact us for technical details of the MUDs dynamics, system, and plyatesting schedules. Selephredes- ----------------------------------------------- Mud : Tempest Mux Code Base : [MUX] TinyMUX version Custom #142 Telnet : trough.maeh.org 5555 [194.64.226.225] WWW : http://tempestmux.com/ Description : Tempest is a World of Darkness Mux that is based in the fictional city of New Haven, Virginia. Acceptable character types available are in six Spheres: Law and Crime, Mortal, Mortal+, Vampire, Shifter, and Wyrm. Types specifically available consist of Human, Hunter, Priest, Psychic, Camarilla, Sabbat, Anarch, Independant, Garou, Kinfolk, Bastet, Corax, Nuwisha, Ratkin, Gurahl and Wyrm (Black Spiral Dancers and Fomori). Unfortunately, there are no Mages, Changelings, or Sorcerors available at this time. On this MUX, vampires can move about during the daylight due to the heavy fog covering the city and surrounding areas. No Powers Zone: There is a large part of the city in which supernatural powers no longer function. This is a direct result of the dying curse (or blessing, depending on your point of view) cast upon the area by a powerful Priest in the seventeenth century. Long Term Story: It is our intention for this MUX to be around for a long, long time. As stated in the opening screen, the database will be passed on to a new person if the decision is ever made by the Head Wizard that he/she wishes to step down. Due to that fact, we will be extra careful about balance issues. If you see us trying to cut back on your stats, it's with good reason. Without any restarts, we only get one shot at doing this right, so please be understanding about any changes to your character in order to get it approved. ----------------------------------------------- Mud : Tempestuous Realms Code Base : [Embermud] EmberMUD Development Telnet : tempestuous.net 2020 [216.40.243.218] WWW : http://www.tempestuous.net/ Description : Welcome to a world, that is both new and old. The world is continuously changing. YOu are welcome to explore, for there will be new things for you as you travel through this world. Perhaps you will start an order that will live beyond your time, bringing order, or chaos. You may find the fabled city of Elven Arborlon, the fabled cavern's of the dwarves, the fairy drakpen. We have a remort system which allows you to seek expanded oppurtunities after reaching hero. Also, we are still actively recruiting staff, builders in particular. Heroes have a step up when apply for staff positions. The world is undergoing a lot of changes, stock areas are being updated or replaced. Original Areas include: Arborlon Forest, Arborlon Lower City, Arborlon Upper City, Ruins of Zanertek, Cloud City, Old Prague, Original Pyramid, Azure Wastes, Haunted Mansion, Tower of Storms, Fremlins, Griffin Castle, Nimbari Island, Mountain Lake, Elven Caverns, Ice Caverns, Ruins of Taskar, Fae Forest, and Taemon's Fair 2-4 new or revamped areas Each Month Kyndig.com Game of the Month - April 2002 ----------------------------------------------- Mud : Temple of Death Code Base : [GodWars] Dystopia modified Telnet : messiah.ath.cx 6501 [213.139.173.25] WWW : None Description : Hello people! Welcome back, we used to be named Final Cut but now we are As God Burns and we have a few new cool things. So if you played us before and stopped you should come back now and check us out. ----------------------------------------------- Mud : Tempora Heroica Code Base : [Circlemud] Archipelago Telnet : titan.ibiblio.org 2895 [152.2.210.122] WWW : http://www.ibiblio.org/TH/ Description : Tempora Heroica is a free-to-play, text-based online game known to most people as a MUD or multi-user dungeon. The mud has over eight years of development and has many things that distinguishes it from other online games, including a magic system based on Ars Magica and a detailed, well-written, scratch-built fantasy game world that has a quirky, small-town atmosphere and is filled with colorful players and NPCs. Tempora Heroica has several features to assist new and first-time players, Such as an expansive in-game help system that is constantly being updated and expanded and a on-demand mapping system that provides a 9x9 grid of the surrounding area. For players who enjoy diversity, TH has many races available for play: humans, halflings, giants, trolls, ogres, gnomes, dwarves, goblins, elves, selkies, pixies, and brownies. Additionally, the experienced mudder that is looking for a new home will find play on TH rewarding. Not only have the normal things that you can find on every-other-mud been added, such as houses, customizable color, dynamic socials for enhanced role-play, and stackable aliases. But, what really makes this MUD different, is its hard-working staff that really sweats the little details that makes the MUD come to life! ----------------------------------------------- Mud : Tempora Sanguinis Code Base : [Dikumud] KameMUD Telnet : ts.roxybar.it 4000 [194.20.52.213] WWW : http://www.ts.roxybar.it/ Description : Tempora Sanguinis is an italian dikumud, it has many intresting features: formations, auction system, player guilds, player killing arena, new classes (12), new races and a lot of new scripts. It's in italian, so you can play it only if you know this language. Tempora Sanguinis has an average of forty players during the day and twenty players in the night. ----------------------------------------------- Mud : A Temporal Rift Code Base : [Rom] 2.4, with heavy modifications. Telnet : sage.csuchico.edu 7000 [132.241.222.11] WWW : None Description : Temporal Rift offers you 300 hundred levels of pure ecstasy. And after you have completed all 300 levels, you can multiclass into a level 150 unique dual class character that will provide you with unbridled passion that rivals any that you have ever known. Players and Immortals alike are friendly and helpful. New ideas and tweaks to existing elements are implemented frequently, causing you to want to log in frequently to see what exciting new changes have been implemented. Temporal Rift Features a Clan System with Clan Items and Clan Spell/Skills. A PK / Peaceful system that caters to everyone's tastes. Frequent Immortal run quests (Capture the Flag, Hot Potato, Freeze Tag, Seek 'n Find, just to name a few). A automated quest system that offers some of the best equipment in the game, making it accessible to everyone. A trading system that allows players to trade quest points, gold or tokens earned from quests. And many, many other features that are too numerous to name. If you are looking for a cool place to play and relax then Temporal Rift is definitely the place for you to be. Jump into the rift and be transported to your new home. -Kazander Recent major updates: -new racial aging system -not only is pk optional, but being lootable is too! -lots more like extended gambling options, things to save for, things to play with, a new home purchase system (snip+), and please welcome our new head builder, Almetria! -a darksun style defiler code! ----------------------------------------------- Mud : The Temporal Storm Code Base : [Smaug] Smaug 1.4 Telnet : mud.friendstation.com 5000 [216.254.5.26] WWW : None Description : The Temporal Storm is a rpg with 8 classes, and 14 races. It has several different options for all players. It has a friendly environment, and newbies to muds are welcome. We are running a fairly new code, and have several admins working hard to make new, interesting changes. It has a max level of 100, so there is plenty of room for advacement. It supports many classes, including, Mage, Cleric, Thief, Warrior, Druid, Ranger, Paladin, and Psionist and the following races, Human, Elf, Dwarf, Halfling, Pixie, Half-Ogre, Half-Orc, Half-Troll, Half-Elf, Githezai, Drow, Sea-Elf, Lizardman, and Gnome. Each race having something to make it different from the rest. We have a very large world, 30000+ rooms, and are adding more zones weekly. We also have a well built clan system and pkill system. ----------------------------------------------- Mud : Tempus Code Base : Circle (modified) Telnet : tempusmud.com 2020 [129.59.116.84] WWW : http://tempusmud.com/ Description : The age of Magic is at its height, and powerful beings walk freely the planes of existence. Astral travelers venture deeper and farther into the Outer Planes, new gateways are found, forged, and explored. Suddenly, an unprecedented rift appears in the fabric of time. Strange beings begin to venture through from the distant future. The Outer Planes become a common ground for travellers between times. This interaction between Magic and Technology is one of the central themes that permeate the world of Tempus. The rich environment and fantastic locations combine with great depth and complexity of the characters involved to make the game an unforgettable experience. ----------------------------------------------- Mud : The Ten Towers Code Base : [Rom] ROM 2.4 Telnet : tentowers.net 4000 [213.88.130.10] WWW : http://www.tentowers.net/ Description : We are a mud always in development to further your playing experience and welcome everyone to come and play. Guilds, clans, OLC, scripting, revised mana system, and other standard stuff are available. We also added some features for players without a MUD client, like command history, better aliases, and autoeat/autodrink (hunger and thirst are lethal). Immortals are friendly and helpful, like they should be :-). All new and original areas are being added as they are completed. New classes and races are being implemented into the mud as quickly as we can so that we have a larger race and class selection to choose from. Some of the newest races online are Dragonman, Avian, and Pixie. Clans and guilds are growing larger and larger as more players are experiencing the joy of becoming part of 10T. Quests are run on a very regularly basis so come and enjoy a place full of different and interesting lands and interact with the players here who come from all over world. We extend completely around the world with our player base, USA, Netherlands, and Australia just to name a few places where our players and immortals are located. ----------------------------------------------- Mud : Tenebrae Code Base : [MUSH] Penmush 1.7.5 french translations Telnet : tenebrae.mine.nu 4444 [tenebrae.mine.n] WWW : http://tenebraemush.free.fr Description : Tenebrae est un MUSH francophone Thème: Le Monde des Ténèbres des Jeux de Rôle de White Wolf. Chronique Vampire et Changelin A french-speaking roleplay-enforced MUSH in the World of Darkness (White Wolf) ----------------------------------------------- Mud : Tera Mud Code Base : [Silly] Heavily modified to the point of being unique Telnet : tera.teralink.com 4000 [199.199.122.9] WWW : http://tera.teralink.com/~mud/ Description : Tera Mud boasts of a large unique world with 150 mortal levels, an active immortal staff, and a newbie friendly atmosphere. It is a land of long forgotten histories and magic, holding adventure for powerful mages and brave warriors. Its rune based magic system provide a level of complexity for spell casting, allowing casters to piece together new spells by adding runes together. Several permament quests supplement those occasionally offered by the gods, and the world is constantly growing, so there will always be something new to find. As an immortal, there is a fully online area creation system featuring javascript. The only limitation as a builder is what you can imagine. ----------------------------------------------- Mud : TerraFirmA Code Base : [Aber] TerraCode (Aber) Telnet : terrafirma.terra.mud.org 2222 [195.166.28.7] WWW : http://terrafirma.terra.mud.org Description : TerraFirmA is a complete world inhabited by many strange and fascinating people and creatures. Its wide and varied landscape ranges from burning deserts to frozen wastes, from violent seas to thriving settlements of every size. The world is filled with quests for you to solve in your journey to the highest levels of the game; a journey that will bring you excitement and fun and challenge you in every way. Can you battle through ancient Rome? Can you find the lost children of Hamelin, or steal a pirate ship and sail it across a dangerous sea? Do you dare journey alone through dark and ancient tunnels, stirring up the dust of centuries and risking the traps and plots of cunning minds whose maniacal laughter echoes all around you? Somewhere, deep inside all of us is a little bit of magic. You just have to know how to use it. TerraFirmA lets you make the most of it. With 4 spheres and 5 levels of magic, ranging from Gerald's Dimishing Dimmer to Sensation Shining Spark we have it all. TerraFirmA offers a unique experience in the Aber community. A heavily re-written code engine offers a substantial set of unique features. These include : a full monetary system (banks, stores, pubs, + more), mobiles with intelligence, substantial interaction, newbie friendly admin with a custom written newbie area, over 40 unique quests found nowhere else, degradable equipment, sliding attitude scales, plus plenty more!! Drop by and enjoy! ----------------------------------------------- Mud : Terrandrian Code Base : [MUSH] PennMUSH v. 1.7.5 Telnet : terrandrian.pyramai.net 1331 [216.234.161.132] WWW : None Description : Terrandrian is an original themed fantasy MUSH. It is currently unavailable to players, so the races and character application systems are not yet available. However, once operational, it will not be your standard dwarf and elf choices. The races will be all original and information about them will be on the webpage. Now, we have a small staff working on building and coding. We are hiring builders and coders, so please log on and @mail Grifter or Conroy, if interested. Please, be sure to include your coding/building experience and your real email address so we can contact you. ----------------------------------------------- Mud : The Test of Time Code Base : [Dikumud] Based on the 'Dawn of Time' codebase. Diku/Merc Telnet : 68.1.130.170 4000 WWW : http://68.1.130.170:4001/ Description : Test of Time is a revolutionary new mud, which has many of the latest feature available today. Including MXP (mouse clicking links), MCP, and sound! Having played, and STILL playing one of my favorite MUDS for over 7 years (RoninMUD). I finally decided to start a mud which enphasizes many of the great features of this mud but also introduce many new and exciting features of my own. The result is 'The Test of Time'. A Diku/Merc mud combination based dirrectly from the 'Dawn of Time' code base. The mud encourages the player to extinsively develope their characters, and this is made obvious my the multitude of options for the new player at character creation. This MUD is now open to the public, but is still in a testing Phase, so please expect(and report!) any bugs encountered! Please visit the WEB BASED extinsion of the MUD where you can access all the MUD help files, MUD stats, and WHO lists at: Http://68.1.130.170:4001 Happy MUDDING! ----------------------------------------------- Mud : Thanatos Code Base : [Rom] Rom Telnet : thanatos.moonblade.com 8686 [216.231.54.50] WWW : http://thanatos.dnsalias.org Description : We alone are the last legacy of Thanatos. We have been forged in remembrace of all those who have passed before as and all that will come after we've gone. Thanatos is a Rom 2.4 mud with some stock areas and an ever increasing number original ones. We have ten current classes, sixteen races, some of which are only available to remorted heroes. The Immortal staff really cares for this mud, and has lots of experience. There are also some very experienced players as well. We have a restricted PK system, only those signing the Book of Blood are allowed to PK and even then it's only within 7 levels. We have a variety of clans as well as an Arena for some old-fashioned bloodbath fun (minus the looting and XP loss). If you wish to try an old mud with a new attitude, we are sure you will not be disappointed. ----------------------------------------------- Mud : Tharsis Gate Code Base : [LP] Modified LP Mud 2.4.6 Telnet : tharsis.dyndns.org 8765 [203.22.251.119] WWW : http://tharsis.dyndns.org/ Description : Tharsis Gate is a medieval mud, devoted mainly towards providing its players with an opportunity to stick a sharp pointy object into horrible monster. It incorporates a very extensive skill/stat system which allows players to improve indefinitely with no maximum level. Races, guilds and cross-guild training allow players to become whatever type of character they wish, specialising in any or all disciplines. Our web pages provide extensive help for getting new players started as well as offering tips for older players. Tharsis Gate is actively seeking new coders and world builders and will give almost anyone a chance to prove themselves. ----------------------------------------------- Mud : Thieves World Code Base : [Circlemud] Diku Telnet : tw.imaxx.net 5000 [208.195.84.31] WWW : http://tw.imaxx.net Description : You walk out of the inn, down the tower stairs and north through town, wandering among the people of Sanctuary. There is a buzz of activity around the center square, drawing your attention and creating a tickle of excitement in you. There is a crowd around the fountain. Some seem no more than youth, while others proudly show their battle scars. The assortment of people is about a varied as the cloths they wear. Some are covered in the arms of the Alkian race. You catch a glimps of the rumored 'Rival, The Grey Blade' the sword so many dream of possessing and controlling. Others, whos faces are hidden in the shadows of their hoods are dressed in long flowing robes. As you try and pier through the shadows a feeling of amazing power overcomes you, forcing you to look away. What is this world you have stumbled into? How did these people learn to control such power or find such treasure? All of this and more can be found in Thieves World, a land of mystery and adventure. Come and join us. Become a legend. ----------------------------------------------- Mud : A Thread in the Pattern Code Base : [Rom] Telnet : gryphonmud.com 4000 [198.94.138.234] WWW : None Description : A Thread in the Pattern is a new mud that we have just now started working on. The end result we hope to produce is a completely original mud with original channeling system, areas, quests, and roleplay. Our first step is to get this mud up for testing as soon as possible. We are redoing all ROM areas to match the motif of the Wheel of Time books. After this is completed, we will begin to add in original areas that our builders are working dilligently to create. The base theme of the mud is the world of the Wheel of Time by Robert Jordan, however we are moving it towards a parrallel universe in which things can be as different as a player wishes. If you are a coder or builder interested in working on the next step of WoT-based muds, please come visit us. We are always hiring good workers! Thanks, The Staff of A Thread in the Pattern ----------------------------------------------- Mud : Threadfall Code Base : [MUSH] TinyMUSH Beta 3.0b19 Telnet : threadfall.firstmagic.com 4201 [209.220.8.18] WWW : http://threadfall.firstmagic.com Description : Set on Pern's Ista Island, Threadfall has advanced from its opening timeline and is now at the very beginning of the 11th Pass. We deviate from Ms. McCaffrey's timeline just before _All the Weyrs of Pern_; our timeline does not include AIVAS at all, so Thread still falls and technology has remained much the same as it was in the first trilogy. We currently offer Ista Hold and Ista Weyr as PC areas, keeping a 'small town' feel that keeps our player base within walking distance. We have approximately 3 Hatchings per year, and have Impressed between 8-10 people at each Hatching. We are HIGHLY player-oriented, and our wizards fully respect the opinions of our players to the point that we allow them to vote on new staff members, code, policies, and other critical issues. ----------------------------------------------- Mud : Threads of Vitas Code Base : [Rom] Dawn of Time 1.69q Telnet : vitas.kyndig.com 8282 [207.44.140.25] WWW : http://vitas.kyndig.com:14000/ Description : Threads of Vitas is an RP based mud working on the Dawn of Time 1.69q codebase. We are in the process of rebuilding all the areas from scratch. Extremely newbie friendly, including a fully fledged mud school for beginning mudders, and mud veterans. Full helpfile documentation. 17 races currently available, each with it's own language and innate skills. 9 different classes currently available, from simple warrior to Spellfilchers. 347 different spells available to all the magic-working classes. Herbalism available, with over 100 different herbs to work with. 3 different continents, each with it's own weather, culture, vegetation, and animal life. Full mobprog support. There are quests, including immortal run quests, and auto-quests. PK is acceptable, but must be within the roleplay of the character. Visit our integrated webserver for further details on the mud and it's codebase: http://vitas.kyndig.com:14000/ Xander Admin @ Threads of Vitas A Dawn of Time based Mud ----------------------------------------------- Mud : Threshold Code Base : MudOS - Custom Mudlib Telnet : threshold-rpg.com 23 [205.244.188.120] WWW : http://www.threshold-rpg.com/ Description : * THEME: High Fantasy ROLE PLAYING (5 years of development, 3 years of play) * 9 GUILDS: fighter/mage/cleric/thief/psion/bard/alchemist/ranger/necromancer * 10 RACES: human/dwarf/elf/gnome/catfolk/scorpien/dryad/canis/kestrel/salamae * 13 DEITIES and RELIGIONS: Each with its own specific theme, goals, and beliefs. Clerics and followers run the religions. The religions are all VERY detailed and they play a major role in Threshold. * LEGAL/JUSTICE system: Completely player run and extremely advanced. * ECONOMY: Player owned and run businesses and economy. * CLANS: Complex, highly developed, player formed and run. Rich in theme. * NOBILITY: Players can become nobles, run their house, build armies, etc. * COMBAT: Over 20 detailed combat styles you can learn, teach, and train in. * Missile/ranged combat, advanced mounts and other vehicles. * GAMES: There are many games within Threshold. There is a Chess League (with ascii/ansi chess boards), a dart league, poker, Trial Arcanus, *very* advanced dueling, Quail Hunt, The Shell Game, arm wrestling, and many more. * ALL areas and quests are UNIQUE to this game. They are developed to fit into a consistent theme and many are linked in plot. * OPTIONAL quests provided for intellectual challenge and fun. * Dedicated site and machine (K-6 233, 128megs RAM) * LONG uptimes. 100-200 days between reboots, Yes, 100-200 days =). ----------------------------------------------- Mud : Threshold Mush Code Base : [MUSH] Telnet : threshold.godlike.com 2474 [216.218.255.245] WWW : None Description : Threshold is a place that exists 'in between' dimensions and outside of time. Known only as The House, players arrive in the game, sucked from their own world and time, to find themselves the unwitting prisoners of an architecturally demented house. There is no 'outside'. There is only The House. Traditional exits do not exist, and players will find many surprises waiting for them behind closed doors. Character creation is a unique process. Whatever you were before arriving in the house, you are no longer yourself. Trapped in the body of a generic human from the Victorian Era, you have a chance to 'buy' back who you used to be through the expenditure of roleplaying points that you earn by several different methods. There is no technical stat system in place, but there is a means of building up your character with regards to their personality, features, magical abilities, and memories through interaction with the House. This is not a game for beginners, but for _experienced_ roleplayers who know how to create a story and sustain it. This is a place for people who love the darker side of sensuality. There are no restrictions placed on player actions, even player death is allowed, though murderers will find their attempts thwarted when their victims merely reapper in the house. **This is a game for ADULTS ONLY! No minors. And no adolescent adults. We are looking for mature players who know how to respect their fellow players. We keep a strict line between IC/OOC and we expect that if players are on the grid, they are ready for whatever might befall them. Courteous mush rules apply!** ----------------------------------------------- Mud : Thunder Ridge Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 10 Telnet : redknight.crystalsands.net 5656 [63.203.148.109] WWW : None Description : Thunder Ridge is a Mush set in the wild west genre, a historical base flavored with the flash and drama of a good western movie. The town and it's people are fictional, thier lives and hardships all part of a neverending RPG containing all the best and worst of western life. Gunslingers, brothel workers, shopkeepers, all walks of life are welcomed and accepted as each enhances the atmosphere of the game. But mostly are theme is to have fun! ----------------------------------------------- Mud : Thunder Trails MUSH Code Base : [MUSH] Telnet : thundertrails.org 4201 [12.246.184.60] WWW : None Description : Come run the trails of the untamed West with Thunder Trails! Live, play, fight, love and dream as a wild mustang, or any North American animal species. Roleplay centers around several mustang herds, but inter- species stories are encouraged as well. We are looking for dedicated players who are willing to invest thought and time into their characters and plots, your skill level is not as important as your willingness to contribute and develop stories. The staff, all active RPers themselves, are here to assist and listen to your suggestions. Hope to have you in the herd soon! ----------------------------------------------- Mud : ThunderBay MUSH Code Base : [MUSH] TinyMUSH version 2.2.2 #7 (with customized mods) Telnet : thunderbay.mudservices.com 8888 [206.245.158.182] WWW : http://www.thunderbay.mudservices.com/ Description : Set in the opening years of the 21st century, ThunderBay MUSH is based in Tampa, Florida. We have Mage, Mortal, Changeling, Were, Vampire, Gypsy and Mortal+ Staff and Players. Feel free to connect and create a PC to start the Chargen process, or visit as one of our three Guest PCs. Our web page contains some information from our news files on our various races. See you there! ----------------------------------------------- Mud : ThunderDome Code Base : [Custom] tdome v.2 Telnet : tdome.net 5555 [199.2.139.13] WWW : http://tdome.teknotika.com Description : Entering its 9th year of existence, ThunderDome can now boast of being one of the longest running MUDs in the history of the internet. In those years, ThunderDome has done much to advance the quality of game play, while adding much to the notions of what a diku-style mud should be. Tdome offers a dark, and at times, humorous perspective on a futuristic world set sometime after the earth's destruction. Human society, formed mostly of roughly governed gangs, must now contend with aliens and mutated beasts for control of tdome's 12k rooms. Toward that end, players can choose between 13 different classes, and are allowed to log 3 of these characters on at once. Guns (over a dozen are offered) and magic vie for superiority in the tdome world, while biological implants and learned skills offer additional methods by which a character might improve his lot in a life filled to the brim with danger and adventure. Inexperienced players soon learn that the inherent danger can be tempered by joining one of tdome's many gangs which offer a variety of advantages. Sanctioned gangs have their own bunkers from which to operate, and which offer cut rate rent costs and equipment repair. If you are the sort that enjoys walking on the wild side, come seek the challenge of survival in a world gone mad. There should be plenty of room to accommodate you...Hell ain't half full yet. :) ----------------------------------------------- Mud : Tierra Media MUSH Code Base : [MUSH] PennMUSH 1.7.5 pl 1 Telnet : mush.tierra-media.net 1446 [66.170.96.66] WWW : http://www.tierra-media.net/ Description : Tierra Media is a MUSH in Spanish where we recreate the world of J.R.R. Tolkien. It is set at the end of the Third Age as seen in the book The Lord of the Rings. The main events which will lead to the War of the Ring are starting to boil up. Join us to as one of the Free People (Elves, Dwarves, Humans, Hobbits) or even to help the Dark Lord as one of his minions. --- Tierra Media es un MUSH en castellano donde recreamos el mundo de J.R.R. Tolkien. Esta ambientado al final de la Tercera Edad como aparece en el libro 'El Señor de los Anillos'. Los principales eventos que llevarán a la Guerra del Anillo estan comenzando a desarrollarse. Unetenos como uno miembro de los Pueblos Libres (Elfos, Enanos, Humanos o Hobbits) o incluso para ayudar al Señor Oscuro como uno de sus servidores. ----------------------------------------------- Mud : Time Gate Code Base : [Rom] Hevily Modified Telnet : zskl.p.lodz.pl 7000 [212.51.220.3] WWW : http://zskl.zsk.p.lodz.pl/~timegate/ Description : Fantasy oriented mud, based on ROM 2.4 code, but heavily modified, which offers advanced quest code, including global and local quests. Some of them, you will do alone, others can be made only if your gather big team. You will find friends, joining clan, meet your enemies in full playerkilling areas. Many featurings will keep you exploring our world day by day. You can choose light way of life, helping other players, or turn to the dark side of force, killing others, and gaining their goods. 24 remort classes are coming soon, so dont wait and start playing! ----------------------------------------------- Mud : Time of Darkness Code Base : [Rot] Rot 1.4 Telnet : tod.kyndig.com 7700 [209.61.158.123] WWW : http://www.timeofdarkness.com/ Description : Time of Darkness has moved. This is the first step towards the future. Nineteen months of planning are about to result in a complete overhaul of the code. The new Time of Darkness is soon to be born. Coming soon: 30 races, racial language sytem, racial skills and areas, class/race based eq for better RP, over 100 new skills and spells, full clan raid system, inter-room weaponry, new arena system, global war, deity worship, new eq slots, alignment based hometowns, lockers, **85** new and original areas, ALL remaining areas edited so every one is worth going to, over 200 working shops, new clans, clan spells, over twelve Hero runs, full help files and TRUE balance of the races and classes. We are about a month away from all of this. Stop by and get in on it before it happens or get on the mailing list at the site to receive information. The juju is strong and good, come be a part of the Darkness. Meow. ----------------------------------------------- Mud : Time of the Shadows Code Base : [Circlemud] Circle 3.0, Patch Level 12 Telnet : shadow.fantastyk.com 4000 [216.170.41.21] WWW : http://shadow.fantastyk.com Description : The Time of the Shadows is based on Circle 3.0, but it has been heavily modified. We offer quests which require role-playing, over a dozen races, a dozen classes, remort classes, and a large number of original areas. (For players interesting in trying their skills against others, we also offer an arena where pkill is allowed.) An Emperor from the world of Zandor has begun overthrowing the lands, spreading his dark influence even through Midgaard. The power of the shadows has grown in strength, and chaos seems to have become the law. Whispers are heard of 'wild surges' and 'wild magic'. Users of the Arcane Arts are hunted throughout many parts of the world. Come join us in The Time of the Shadows. ----------------------------------------------- Mud : Time of True Darkness Code Base : [SWR] Telnet : swtod.wolfpaw.net 6100 [216.194.99.4] WWW : None Description : Our Star Wars Reality MUD is set between A New Hope and Empire Strikes Back. Our focus at 'Time of Real Darkness' is to first improve the experience for players by installing new areas. We believe the fun in MUDding is more in rich, fun areas than it is in psuedo-fancy coding and re-hashed features. We have a good core of dedicated players that are on frequently, but we need some new life. If we can add some more players, we can really have some more fun! So come on over and visit. Stay awhile and see what we're about. Imms are almost always on, so if you don't see us....give a holler! We look forward to seeing you and having some fun! ----------------------------------------------- Mud : Time Portal Code Base : [Rom] Rom 2.4 Telnet : timeportal.cybersquad.net 9000 [65.96.129.151] WWW : http://timeportal.cybersquad.net/ Description : We are creating more and more all the time. Now is the time to get involved or start exploring our world. We have a very unique class system, and some creative races. Come a visit or call us a second home. All we ask if you have a good time, and tell your friends. ----------------------------------------------- Mud : Time Warp Code Base : [Circlemud] 3.0 bpl20 w/dg scripts Telnet : timewarp.kyndig.com 9000 [207.44.134.24] WWW : None Description : In the beginning there was balance, the type of balance that can only occur naturally. As time progressed evolution gave birth to the human race. Other races evolved and were spread across the universe as technologies were born, died, and born again. Through all of this, balance remained. But all things change. The races evolved until their intellects surpassed anything that had come before. Some of these mortals unlocked hidden secrets to life and the universe around them. These newfound abilities gave them god-like powers. As with all power, some sought to abuse it. Foremost among them was a man known as Drakkar. He began experimenting in forbidden areas such as time, space, and the creation of life. He shredded the fabric of time and normal space. The universe plunged into disorder. Portals between worlds began opening that could lead to anywhere and anytime. Entire worlds were destroyed. The strong preyed on the weak. Civilizations crumbled, technologies were forgotten. Chaos ruled. Balance was lost. Come join the chaos we now call Time Warp. ----------------------------------------------- Mud : Times of Trouble Code Base : [Ack!mud] Extremely Modified - Plenty of new features. Telnet : mud.iflipout.com 3001 [63.228.198.110] WWW : http://www.iflipout.com/mud/Amnon/index.htm Description : ToT game is, currently, not open to players, but will be as soon as there are enough areas to play with. Its features include, but are not limited to: * Player-created combo attacks! Each player is able to create his/her own special attacks based on up to three other skills/spells. If the player is lucky, they might hit a secret combo strike! * Seers! Yes, some lucky players will be chosen to be trusted with the special gift of sight, to allow them to experience flashes of ongoing events in the MUD! * Religions - each comes equipped with religion spells, and play a part in other game aspects as well * Rituals - Gather up a group of players, and perform a ritual in order to cast a curse (or a blessing) on anyone, from anywhere * RPEXP * Books - players may learn skills and spells from books * Spell/skill advancement through use * A unique, completely from scratch, supernaturals code. * Herbalism and Alchemism - Gather herbs and brew potions! (Unlimited possibilities!) * Ranged weapons and magically enchanted arrows * sHelp generator - Not a single skill/spell without help + brief description * Artifacts - Items with unique, interesting magical properties * Real-time Time system! One MUD hour = One RL Hour * Currently over 20 combat stances, with more coming soon * Home towns * Clans * 10 Classes to pick from * Over 350 skills and spells ----------------------------------------------- Mud : TimeTraveller Code Base : [Circlemud] CircleMUD Telnet : timetraveller.digital-genesis.com 3000 [206.230.220.4] WWW : http://www.uasoft.com/ Description : Tired of the boring old stock MUDs? Enter TimeTraveller. A world of intrigue, discovery, mystery, magic, and wealth. Journey from time to time, from an orbiting space station to a historically accurate English Manor. Advance in a distinctly different economy and social system: start as a peasant and work your way up to legionnaire, and then forward to Lord! Purchase your own Dimension and design your own town, managing economy, trade, and defense. Or trade from player-designed-town to town, remembering to buy low and sell high. Use your sleuthing abilities to solve a mystery, or join in a game of paintball or Capture the Flag. Find special equipment to protect yourself, or attack your victims with dazzling magic. Forget about corpses - with our hospital code, you never have to search for another corpse! We feature 12 classes currently - you select 3 of them. Since we can't possibly list everything in TT here, read more about use at www.uasoft.com/about.html, and join the many others who have become Lost in Time, and Loving it! ----------------------------------------------- Mud : Timewarp Code Base : [LP] amylaars 3.2.1@140mp driver Telnet : timewarp.lpmud.com 5150 WWW : http://lpmud.com/~twr/ Description : Timewarp-Renegade is a medium sized LPMud with a long pedigree and a great deal to offer. Each Tw-R character is unique as only a few of the 200+ skills and spells are class specific allowing you to tailor your character to do whatever you like. Although Tw-R uses levels it is your choice of skills that determines the strengths of your character. Although you may lose xp and levels by dying your skills always stay with you and train as you play. The control system is extremely easy to learn and easy to use making the mud very accessible for newbies. Even learning your way around is easy due to the miniature maps that even help the experienced players zoom around the mud. Comprehensive help files and a friendly atmosphere also help the newbies. For the experienced player Tw-R offers optional playerkilling, 25 quests and Unique weapons and armour that give special abilities to the user. Uniques are available to the beginner as well as the higher levels though sometimes only by completing quests. The areas in Tw-R are detailed and themed, many of them containing quests or challenging monsties with special weapons or armour. Most are coded with a sense of humour too! Even death is entertaining on Timewarp-Renegade!..... Come to play Tw-R and you'll understand why we have a loyal fanbase with players from all over the world (with language channels to help people fit in). Once you start I guarantee you wont want to stop till you've defeated Saruman!! ----------------------------------------------- Mud : TimeZone Code Base : [LP] Telnet : timezone.lpmud.com 4123 [208.20.1.203] WWW : http://timezone.lpmud.com Description : TimeZone is a Fantasy mud with everything from Medieval to Sci-fi. It is accepting coders/builders with imagination. The game is not open for play yet as it is still under development. If you want to help just drop by and talk to an admin. ----------------------------------------------- Mud : TinyCWRU Code Base : [MUSH] Vanilla TinyMUSH 2.3.3 Telnet : tinycwru.tinymush.org 4201 [65.26.105.117] WWW : http://tinycwru.tinymush.org/~tinycwru/ Description : TinyCWRU is a multi-player, text-based, virtual reality game. The purpose of the MUSH is to provide a free service with few restrictions. TinyCWRU has no theme. The main activities on the MUSH are coding, chatting, and exploring. There are no building quotas, and generally anything that is created should stay in the database for as long as the MUSH remains on-line. If You decide to play, we hope you enjoy your stay! ----------------------------------------------- Mud : TinyTIM Code Base : TIM MUSH Code Telnet : yay.tim.org 5440 [155.37.1.251] WWW : http://www.tim.org/ Description : TinyTIM is the world's oldest continual MU* in existance. We have a blistering social scene with frequent headache-producing events and various other things that make your stomach hurt. Most people never live through the experience, but that doesn't stop them. Our wizards are utterly arbitrary, and we've been known to turn people into lawn chairs for using the letter 'o' in their name. We have a Pern Weyr that's really nice, except the carpeting is very ugly. Come on down and hang out in the TinyTIM Main Area Place (the Nexus), which we stole from TinyHell and they can't have it back, the bastards. It likes us better anyhow. We're run by a cow and a fish and some Klingons and a few dragonriders and an ancient Native American god and a guy who's really both a guy and a girl, plus some others. Sometimes it gets confusing, and often frightening. But hey, you only live once. Oh! Nearly forgot. We're not just a big game; we're a REALLY big game. ----------------------------------------------- Mud : TinyWorld Code Base : MiniMud 1.0 Telnet : rillonia.org 8888 [24.1.76.124] WWW : None Description : Explore England, Australia, USA, other worlds, or build your own. Meet humans, furys, dragons etc. Free characters, no building limits. Based on TinyMud with most standard MUCK enhancements. No MUF! And very anti-spam. High security. Started in 1990, back for your enjoyment. ----------------------------------------------- Mud : Tirn Aill Code Base : Circle3 Telnet : TirnAill.org 4000 [206.28.15.2] WWW : http://www.TirnAill.org/ Description : Tirn Aill is a small MUD with many big-game features and an emphasis on 'realism'. A virtual worldmap connects zones and adds a sense of distance. Additional features include an improved spell-casting system (that is soon to include components), an extensive help database, and an extensive set of skills/spells. Players have the option of camping in the wilderness to avoid tedious trips to town. As Tirn Aill grows, one can look forward to new spells and skills to encourage group adventuring, more intelligent mobs, increased quests, and many other improvements. We are currently in a non-testing status, however, there are frequent modifications with minimal negative impact on players (no player-file purges.... EVER). Come by and check us out! ----------------------------------------------- Mud : Tokyo By Night MUX Code Base : [MUX] TinyMux Telnet : tokyo.mybis.com 1801 [12.13.136.133] WWW : None Description : Tokyo By Night (TbN) is a futuristic MUX using White Wolf's WOD setting. The current races we allow are Mortal, Mortal+, Vampire The Masquerade , Kindred of the East, Werewolf The Apocaplypse, Hengeyokai, Mage the Ascension, and many Bete. We currently have many slots open for all types of characters and offer a unique role play experience in the land of the rising /yen/. ----------------------------------------------- Mud : TooMUSH Code Base : Circle 3.0bpl11 Telnet : cesium.clock.org 6666 WWW : http://www.clock.org/too/ Description : TooMUSH is a small social MUD. Most of the residents are professionals rather than students. People looking for engaging talk with interesting people are encouraged to visit. To acquire a character on TooMUSH, simply send email to: edmond@cmf.nrl.navy.mil. ----------------------------------------------- Mud : Top Mud Code Base : LPMud / Shattered World driver Telnet : mobius.mobius-soft.com 3003 [206.81.245.49] WWW : http://www.mobius-soft.com/topmud.htm Description : Top Mud is an LPMud using a Shattered World game driver. It was established around 1992 at UTSA and has survived with many of the original castles and mudlib components. Top Mud will challenge you with interesting, unique quests. You can join guilds to get extra powers. Special attributes (strength, toughness, spell skill) improve your character. Weather, time, and food/hunger are part of the game. There are lockers for rent to store your equipment when you quit, and there is a credit union (with ATM) to save your money. In addition to the traditional medieval/fantasy flavor, there are creative areas and monsters, such as: Camelot and Sherwood Forest; Nolan Ryan and baseball trading cards; Mervyn the Apothecary and his green cheese; cartoon, comic book, and story book monsters; Aquarena Springs' Ralph the Swimming Pig; Lonestar, the IRIX computer at UTSA; Ahab the Arab; Elvis and the Japanese Tourist; Vampire of the Sacred Blood; the highlander immortal Rameriez; and sand goblins. ----------------------------------------------- Mud : TOS TrekMUSE Code Base : TOS Trek 3.1 Telnet : tos.tos.net 1701 WWW : http://www.tos.net/ Description : TOS TrekMUSE is a Star Trek-based environment set just after Star Trek VI the Undiscovered Country. After more than five years of player-driven development, TOS TrekMUSE (TOS) has become the premier Star Trek simulation environment in the world and the model for other Star Trek MUDs and computer games. Apart from being the only Star Trek environment to be acknowledged by Paramount Pictures, TOS TrekMUSE has made a name for itself by attracting a staff of professionals from around the globe who donate their time and their expert skills to help TOS grow in the direction that its players want. This dedication has even attracted William Shatner (Captain Kirk), Leonard Nimoy (Mr. Spock) and DeForest Kelley (Dr. McCoy) for on-line interviews! (Transcripts available on our website.) With this in mind, please visit our web site at http://www.tos.net and visit us at TOS TrekMUSE itself (tos.tos.net 1701) as our guest. ----------------------------------------------- Mud : TowerMUD Code Base : [Rom] Heavily modified Telnet : towermud.servegame.com 2580 [63.225.57.179] WWW : http://groups.msn.com/towermud Description : TowerMUD is a ROM 2.4 based MUD that has been heavily modified from the stock code. We are still working on our areas, and will be replacing many of the stock areas with our own areas. The imms are friendly, and we hope you will logon. towermud.servegame.com port 2580 ----------------------------------------------- Mud : TowerMUSH Code Base : [MUSH] TinyMUSH 2.2.3 modified Telnet : tower.lightbearer.com 5555 [205.185.193.4] WWW : None Description : TowerMUSH is a MUSH based on Anne McCaffrey's _The Tower and The Hive_ series (Damia, the Rowan, etc). It features a set of fully operational talents, and there are lots of positions open. Talents available include telepathy, teleportation, empathy, micro-kinesis, clairvoyance and clairaudience. Talents are on an application system, with backgrounds subject to approval by staff. The timeline is set half-way through Damia, so while the Hivers exist, there is (and will be) no contact with the MrDini. All roleplay is currently based around Earth, with the other planets of the Nine Star League ready to be opened as and when the player-base can support them. Positions available currently range from vital Tower personnel through to unTalented politicians, entrepeneurs or students, whatever your imagination can come up with. We hope to see you at Tower soon! ----------------------------------------------- Mud : The Towers of Jadri Code Base : [Rom] Almost completely recoded Telnet : toj.jadri.com 4000 [12.230.96.105] WWW : http://toj.jadri.com Description : Around 2000 years ago, an extremely powerful man by the name of Jinorato created various objects of power. He started plagues, created creatures and objects of a twisted, obscure nature. He sought to destroy order and bring about chaos and madness to the world. He was stopped. Bound by 6 relics of mysterious power, Jinorato, imprisoned within his very own Shrine, suffered no wounds to mind or body. He was, essentially, immortal. As a result of the amounts of energy drawn on upon by seven people who took it upon themselves to bind Jinorato in his Shrine a Cataclysm of extreme proportions occured. The world twisted and burned; civilizations fell and people died. But Jinorato and his evil ways were sealed away. His followers, dead. His touch upon the world was removed. Now, nearly 2000 years from the Cataclysm, arcane followers of Jinorato attempt to unleash his evil upon the world once more. They seek the 6 relics which hold Jinorato bound; they seek other talismans which Jinorato used his power to create. They seek the glory which follows in Jinorato's wake. ----------------------------------------------- Mud : TradeWars 2002 Code Base : [Unknown] TradeWars 2002 Telnet : Use Homepage WWW : http://www.goosemoose.com/ Description : Did you play TradeWars in your BBS days? Never played before?? Check out this awsome multiplayer game. Take over a univers of 10k sectors. Rule the galaxy. Compete with other corporations. Build up planets with cannons and blast your oponents! Check out this real time TradeWars game. Over 100 people can be online at one time. Many custom and unique ships, planets, and alien races! Go to http://www.goosemoose.com and click on games. This mud is entirely free. Take over the Galaxy today!!! Goosemoose webmaster@goosemoose.com ----------------------------------------------- Mud : Transformers - Alternate Universe Code Base : [MUSH] Pennmush Telnet : tfau.genesismuds.com 5000 [169.207.182.235] WWW : http://destiny.genesismuds.com/~tfau/ Description : Transformers Alternate Universe is about the lives of the heroic Autobots and the evil Decepticons, but in between both of the factions are the citizens and a self alone standing faction called the Unafilliated, they live in Crystal City but nobody suspects that the ones in control are from Monacus and a group of fanatics who are also Unispawns. Meet the Transformers in their struggle in their wars and the timevortex that claims lives and other nasty things. We live on both Cybertron and Earth, with the humans gone due to a massive planet fall out all organic life ceased to exsist as then the Quintessons drop another kind of bomb leaving most of the United States and Canada intact. Earth is not what it used to be still both factions fight over it as the Quintessons have retreated to their new home Quintessa. Unicron does exsist but he is far away and will not show up just yet. Monacus the biggest and ugliest criminal planet around is fully accessable where trading routes lie from Earth and Cybertron. Megatron has been killed by a dark and unknown mech which was actually in favour of the Decepticons. The Decepticons exsist with a new structure as they have a High Council and Galvatron as their Emperor without him even being insane, Galvatron is a fully sane Decepticon and has wits unknown to others. tfau.genesismuds.com poort 5000 ----------------------------------------------- Mud : Transformers 2005 Code Base : PennMUSH Telnet : joshua.dnaco.net 5555 [207.238.206.52] WWW : http://aptlabta.wpi.edu/~tf2005/ Description : Transformers 2005 is a faction-based roleplaying MUSH set in a fictional universe derived from the cartoons/movie/comics created around the Transformers robot toy line. The MUSH timeline begins in the year 2005, after the events of Transformers: The Movie have taken place. Players take on the roles of established feature characters or original characters within several different factions and species. The MUSH policies emphasize cooperative storytelling and consensual RP in a friendly social environment. We've got nifty coded systems *:), but they're just enhancements to RP, not substitues for it. We're currently a mid-sized MUSH, with average nightly attendance of 40-50 people. Drop by and take a look! ----------------------------------------------- Mud : Transformers Altered Horizons Code Base : [MUSH] Telnet : tfah.mushland.com 4242 [198.94.138.242] WWW : http://tfahmush.com/ Description : The only Transformers MUSH that follows with the Comic Universe is that's right Transformers Altered Horizons...Set to right after issue 25 and we go along on our own course from there. With everything set to the present day you aren't limited to being an Apple II but instead you can be either that or an iMac! Prime and Megs are both gone from the picture leaving Shockwave and Fortress Maximus in control of their respective factions. The two sides have already obtained the technology that allows for the Head, Target, and Powermaster technologies making us the only MUSH that also allows the American version of the Masters. So stop in and take a look! ----------------------------------------------- Mud : Transformers II MUSH Code Base : PennMUSH Telnet : tf2.wyldware.com 1984 [207.205.120.35] WWW : None Description : Based on the 1985 'Transformers' series, this MUSH is set in current times before the Transformers Movie. It is a nice role-play environment for all ages and emphasizes role-play over continuous combat, though a combat system is availible. You may choose one of several different factions, Autobot, Decepticon, Human and an original Faction called the Consortium. 'Feature' Characters from the pre-movie show, the toy line, some from the comics and those introduced in the beginning of the movie are availible. No post movie characters are availible. Players are encouraged to create their own original characters within the Character Guidelines set up in our 'News' files. The availible number of characters are 3; one Feature and two original characters in different factions. Tiny Plots are run by TP Staff, but players are encouraged to create their own. We welcome veterans and newbies! We will even teach coding, building and RP Combat!!! Come and join us!!! @=) ----------------------------------------------- Mud : Transformers MUSH Code Base : [MUSH] [MUSH] Telnet : transformers.boue.ca 6500 [198.78.66.50] WWW : http://www.transformersmush.com Description : It is the year 1985. In the depths of Mt Saint Hilary, a group of Autobots and Decepticons have lain in stasis for over four million years. An eruption from a 'dead' volcano is about to change life on Earth forever. The eons old war between the Transformers begins anew. Cut off from Cybertron, each side must discover a way to find their home again while fighting each other on this distant planet. With open ended TP's, anyone and everyone can feel important and a part of the story, so app now to fill in one of the many roles in this retelling of the original series. transformers.boue.ca port 6500 ----------------------------------------------- Mud : Transformers Universe Code Base : [MUX] tinymux Telnet : tfu.spodzone.com 1976 [64.35.57.48] WWW : None Description : This MUX is dedicated to RP between pre-movie Transformers (with some comic influences) and comic-based G.I.Joes (with some cartoon influence). It's application-based, and charstaffers are always on hand to get new players approved. The atmosphere is relaxed and friendly, and the player base is large enough to keep RP going, but small enough that everyone's contributions can be felt. Log on and give us a try! ----------------------------------------------- Mud : Transformers: Decepticon Dominion Code Base : [MUSH] PennMUSH 1.7.4 Telnet : bb13.betterbox.net 1999 [209.83.132.90] WWW : http://www.plumed-serpent.com/tfdd.html Description : Decepticon Dominion plays out a sweeping tale of Transformer history, starting from familiar ground on mid-1980's Earth and continuing beyond all usual limits, with much room along the way for innovation and exploration. This universe is firmly grounded in the pre-Movie cartoons, and characterizations are true to those given on the show. Excellent characters from other eras and universes are also present, to give the best possible mix of the greatest of the Decepticons. Can a single-faction MUSH capture the drama and conflict inherent to Transformers? Definitely. Decepticon interactions among themselves are every bit as fascinating, perhaps more so, than the usual Decepticon/Autobot conflict - because there's forever a fine balance between the sense of team loyalty and the continued drive to better oneself. A one faction Mush eliminates the need to maintain an artificially static environment between two sides, where neither can truly advance, let alone triumph. Here, this question will be explored - what *would* the Decepticons do after vanquishing their long-time enemies? The universe itself lies open. We're a role-playing based MUSH with some combat RP. We focus on character interaction and living not only the life of a character but an entire team. We have regular planned events every Saturday at 5pm EST and RP during the week is encouraged. We have a lot of great Decepticon characters open for applications and we accept orignal apps as well. News files and character profiles can be found at http://www.plumed-serpent.com/tfdd.html ----------------------------------------------- Mud : Transformers: Swords and Sorcery Code Base : [MUSH] PennMUSH 1.7.3 Telnet : tfsorc.lazernet.com 8470 [199.171.27.12] WWW : None Description : Transformers: Swords and Sorcery Ever wanted to play a Transformers character in a fantasy setting? Liked the episode: 'A Decepticon Raider in King Arthur's Court'? Well then this MUSH is for you. Play as any one of the G1 premovie TFs, select members of the postmovie TFs, characters from the legend of King Arthur, or create your own TF, human, or fantasy character! Customize FC characters (within limits). Fantasy and Cybertronian altmodes are welcome (which means you can have that dragon/unicorn/whatever altmode you've always wanted)! Come check us out at tfsorc.lazernet.com port 8470. :) ----------------------------------------------- Mud : Transformers: The Lost Years Code Base : PennMUSH Telnet : ly.pennmush.org 5000 [206.245.158.131] WWW : None Description : Transformers: The Lost years centers around the Transformers that were left behind on Cybertron after Optimus Prime and Megatron left for Earth. The MUSH, unlike other TF Mushes, focuses on Player-Created Characters instead of the TV/Comic Features..and while there are a few Feature Characters, there are not that many - we prefer to let players exercsise their creativity. The admin are friendly and helpful. The combat system is completely coded and Cybertron as an RP area is large and complex. There is never a shortage of role playing oppor- tunity. Come see us soon! Scaype ----------------------------------------------- Mud : Traveller's Mud (Trav) Code Base : Amylaar's 3.2@286 driver, LPMud 2.4.5-tec LIB Telnet : trav.cvconline.com 2418 [207.213.79.135] WWW : http://trav.cvconline.com/~lpmud/ Description : TravMud has been around since fall 1991 and is a long-running, stable environment. Using a highly modified 2.4.5 mudlib, we have created a fun environment without the complexities involved with many of today's newer systems. Though an older system, we offer many features to increase a player's fun. A guild system exists that allows players to specialize their character's abilities, as they explore the world of TravMud through our many areas. These areas span from medieval fantasy to science fiction, but still manage to keep those areas seperate. We have a few, very challenging quests which are only required for advancement to creator status. Player Killing is by registration only, with registered players fighting amongth themselves without limit. Finally, we have a responsive wizard staff who are open to suggestions for improvement, and are currently working on cleaning up some of the more pernicious bugs, and making the MUD more navigable. Come by and see TravMud. See how much fun simplicity can be for a change. ----------------------------------------------- Mud : Treasure Island Code Base : Nuts333 Telnet : talker.com 8089 [208.220.34.34] WWW : http://total.flirt.org/treasure_island/ Description : One Sunday Lunch time just after stuffing your face with the most delicious meal you fall asleep on a towel by your picnic basket on the beach by Brighton Pier. That's the last you remember, as you wake up you find yourself washed up in a wooden box on a tropical treasure island, your spine hurts after being cooped up in the box for two weeks. The sand at your feet is a beautiful white colour, the sun beats down its warm rays on the beach and the miscellaneous items from a long forgotten shipwreck. ----------------------------------------------- Mud : TrekMUSH - Among The Stars Code Base : PennMUSH 1.7.0 Telnet : ats.trekmush.org 1701 [209.83.128.18] WWW : None Description : ATS is set 20 years past DS9 way of the warrior episode. The mush has over 12 active factions and a couple of NPC faction. From the 12 active factions we find the following: UFP, Cardassian, Dominion, Pryans (Maquis), Borgs, Bajorans, Gorns, Independents. We have a complete Space, Economy system, Combat system with new systems being added on a regular basis. We have well over 500 space objects in our space ranging from ships, planets, anomalies, nebula. And a wide variety of ships. Be warned we are not a mud, but a RolePlaying MUSH. One will have to RolePlay to get access to ships or get better rank in the game. Nothing is freely given, and there's other people RolePlaying to get ahead of you. But then again that's the fun of a RolePlaying game isn't it :) ----------------------------------------------- Mud : Treyvan - 3e Dungeons and Dragons MUX Code Base : [MUX] TinyMUX 2.0 Telnet : treyvan.com 4999 [216.233.104.194] WWW : http://www.treyvan.com/ Description : UPDATE: April 4th, 2001 Welcome to Treyvan! Treyvan is a D20 creation. We are a 100 original world that has been designed by the staff members and players on the game. We are a game that will be focusing on roleplaying your character to the fullest and bringing the D&D gaming system to life on a 24/7 realtime environment. The game forges forth to create a path of its own, diverging from any of the standard fantasy worlds into a unique example of creativity. Feature characters, new races, new monsters, new prestige classes, and a completely original history make up the game that you will be playing on. The adventure begins in Tronmaar; a frontier city that is faced with its own challenges and enemies. Welcome to Tronmaar! You have stepped into a city bustling with activity, a city brimming with excitement. Adventurers, nobles, shopkeepers, guards, and races of -all-kinds coexist and move through the streets. Occasional fights seem to break out between random groups before they are pulled apart by the Black Watch, the ever present Tronmaar guards. Across the river to the west, a ransacked city is splayed against the horizon, the once-proud spires of the ruined city jutting brokenly into the air, allowing vegetation to fester and the sun glints off of the remaining bare rock to show how precarious living in Tronmaar can be. The monsters who walk the streets of Tronmaar's sister city are a constant reminder of the dangers at hand. ----------------------------------------------- Mud : TriadCity Code Base : [Custom] server currently in beta Telnet : Use Homepage WWW : http://www.smartmonsters.com Description : TriadCity is a large-scale multiuser role-playing game with a literary orientation, currently in beta. While role-playing MUDs are fairly common, this one is different. Where most MUDs focus on 'kill the monster' style adventuring, TriadCity explores themes which have been central to Western culture: good and evil, city and country, nature and civilization, personal and collective identities, violence and nonviolence, freedom and slavery. 'Literary orientation' means that narrative techniques from the novel and other traditions are incorporated, such as voice, point of view, characterization, plot, and so on. Various forms of subjectivity are imposed on the characters which players create, some relative, some radical. This means that character histories and views of the world are potentially unique to each individual player. We opened to the public on 10/1/01 and are just starting to build our player base. We hope you'll check us out, and will tell us what you think! ----------------------------------------------- Mud : Trials and Triumphs Code Base : [MUX] Telnet : spodzone.com 1350 [64.35.57.48] WWW : None Description : The year: 2001. The New Heroic Age has just begun. Heroes and villains abound in numbers far surpassing the benchmarks for the historical and 'mythological' heroes and villains of yesteryear. The threats, while still categorized as good vs. evil, have been altered with the emergence of magic, psionics, technology, alien species, mutants, clones, and even agents of higher powers such as the Earthborn Angels, Mephisto, or the Hellspawn.Earth is, unfortunately, woefully unprepared for the challenges it is about to face from the convergence of all these intersections. The United Nations is nervous, the leading countries of the world not far behind. Mutant prejudice, while not as obvious as in the canon Marvel universe, still exists, although usually relegated to the status of an extremist group.But the universal constant of change forces humanity to act, to find some way to unite and combat the growing threats. Within the UN Security Council, talks have already begun in earnest to set up a world-wide peacekeeping force composed of those super-powered beings with heroic tendencies. Their mission: protect Earth from the supervillains and from those who would try to subvert the planet for the cause of evil.This is a world where the supernatural and superpowered hold sway... a world where heroes protect those less fortunate from the petty whims of villainy... this is the world of Trials and Triumphs. ----------------------------------------------- Mud : Trinity MUX Code Base : [MUX] TinyMUX2.0 Telnet : bb1.betterbox.net 3333 [209.83.132.66] WWW : http://wraith.betterbox.net/mux.html Description : As an RPer myself, I was tired of restricting themes and the kiddy rated MU*s where if someone cursed during roleplay they were repremanded. I decided to create a MUX for mature RPers dedicated to good roleplay, not restrictions. Trinity is a MUX with an accent on Roleplay. The original theme allows a wide variety of character concepts and meshes them together nicely without alienating any specific genre. You can be a sorcerer, a demi-human, an angel, a cyborg, just about anything, in a complex world of corrupt civilizations, adventure, chaos and diversity. Trinity is newbie friendly and has plenty of news and +help files. The staff will be happy to help in anyway they can. Player input is valued and encouraged. ----------------------------------------------- Mud : Tron Code Base : [LP] Heavily modified LPC - (Amylar derivative) Telnet : polaris.king.ac.uk 3000 [141.241.84.65] WWW : http://polaris.king.ac.uk/tron/ Description : This MUD is based on the film of the same name - Tron. Using all the weapons from the film (and many more besides), players are dropped into a randomly generated Game Grid to fight it out - only the strongest will survive! There are 14 different war-types in all - the players voting to play either various team or solo wars. All tastes are catered for: you can be a hero flying around the Grid in a Guardian Patrol Ship, or you can keep ahead of the deadly Tank Drivers in your nippy Light Cycle! Of course you may prefer to see your enemy die up close and personal, so numerous hand-to-hand weapons are also included. Among these is the legendary ID-Disc! A player's skill is determined by their own actual ability to play the game. This means that a Level 1 player could beat a Level 45 player (very unlikely but possible)! So if you want a quick blast to pick you up, Tron is definitely the MUD for you!! ----------------------------------------------- Mud : Trueland MU Code Base : [MOO] Server is heavily MUSHified. Telnet : trueland.piantala.org 6666 [198.144.206.196] WWW : http://trueland.piantala.org/ Description : The TrueLand, Om, of which all the worlds are Reflections, rises out of the Seas of Chaos and it exists because and in spite of it. Since the beginning of time it is one, and law to itself. Since the beginning of time as Time was born with it. Infinite are the paths that lead to it, infinite their forks,their turns and loops. Under the sky of Om, in the succession of days and nights and seasons that only depends on the established order, the subtle balance is kept by the conflict of opposing principles. Since time unreckoned whose only meaning is memory, the Rule of Darkness and the Rule of Light, the Rule of Measure and the Rule of Chance have waged war, by force and by guile, across Om and throughout all the worlds that are its Reflections. Trueland is an original themed roleplaying game for adults. It is devised for roleplay, it exists for roleplay, and it wants roleplay. Trueland is a game for players of 18 years of age and older ----------------------------------------------- Mud : TSC-II Code Base : Rom 2.4 Telnet : softcon.com 4000 [151.197.73.12] WWW : None Description : We're a friendly mud, and we're currently looking for builders, players, and of course, new ideas. We've made extensive changes to the stock rom base, and have many more planned. Join us now, and be part of it all. If you like watching a system grow, then here's your chance to get in on the ground floor. :) We plan to have 100% original areas before too long, so those old timers will have new things to explore, and those new mudders won't be bored by seeing the same areas on every mud either. We're always looking for ideas, suggestions, and feedback on the system, so feel free to drop a line after you log in to check us out. There's currently few players, but We're hoping that with this post, that'll change. :) ----------------------------------------------- Mud : Tsunami Code Base : LPMud Custom Lib Telnet : tsunami.thebigwave.net 23 [63.199.10.52] WWW : http://www.thebigwave.net/index.html Description : Tsunami is one of the oldest LP-MUDs still in existence. And constantly we've been the innovators of the genre. The first to bring you the PKing war system, the first to bring you an arena. Come visit what others try to immitate but pale in comparison to. ----------------------------------------------- Mud : TubMud Code Base : LPMud Telnet : morgen.cs.tu-berlin.de 7680 [130.149.19.20] WWW : http://autos.cs.tu-berlin.de/~tubmud/ Description : TubMud is Germany's first (and thus the oldest) MUD. Its main aspect is the social interactivity among the community's members. For playing TubMud offers some dozen quests and scenarios, an exploring system, but up to now no distinguished character design. No guilds either. We are working on this. The setting is placed in the long distant past (whatever this means). No technical stuff available, rather dragons and magicians. Its language is English though many players and wizards are from Germany and speak German. For people who do not want to become wizards when they have reached the final level, a Peerage system exists which allows to take a leading role in a clan comprised of players, or they can stay normal players. ----------------------------------------------- Mud : Turf Code Base : [Merc] Heavily modified: http://www.turf.org/MercComparison.html Telnet : turf.org 4000 [212.87.84.207] WWW : http://www.turf.org Description : Turf is a multi-themed MUD with entirely unique areas ranging from 'Two-Tier Britain', a then-and-now look at the UK, to future-oriented areas such as Space Station Krios and Star Wars, Star Trek, and Babylon 5 areas, with everything in between from gothic horror to Monty Python's Flying Circus, and several areas too unique to even describe in under twenty lines. 65 areas in total, all of which have been carefully checked for interesting content rather than sheer size. PK is restricted to members of clans who have voted to be involved in player-killing. Player stealing is regulated in the same way. Turf began as a Merc 2.2 in 1994 and has had an evolving code base since, with a bent on stability as well as features. In addition to the flashy features found on all quality MUDs Turf adds stability, averaging under four crashes in a year. Turf is rebooted approximately once a month for code and area file updates, so there is always something new to play with. ----------------------------------------------- Mud : The Turning Point Code Base : [Rom] 2.3, Modified Telnet : tp.org 9999 [206.245.165.47] WWW : http://www.tp.org/mud/ Description : The Turning Point is a Roleplaying MUD which incorporates logical player killing into the roleplaying atmosophere. We offer 7 different organizations that mortals can join for protection and more in-depth character development. Each organization has different skills/spells that joining will give you, and each with has its own philosophy. The Turning Point also offers many different religions a mortal can follow, each led by a different god. By joining a religion/following a god, one is marked by their god and proclaims to all their devotion. Both religions and organizations are incorporated into the roleplaying experience which is highly stressed at The Turning Point. If you are new to the world of roleplaying and are used to a PK type of mud, it would be recommended to get some roleplaying experience before joining us at TP. The Turning Point offers 25 races, 16 classes, and many new areas that mesh together to form the world of Tarn. The goverments on Tarn range from the fair and gracious to the tyrannical and worrisome. Each player has the opportunity to spin their own story of their legendary deeds as they face the journies that are set before them. Join us at The Turning Point and live your dreams! ----------------------------------------------- Mud : Twilight Code Base : MUCK Telnet : twilight.tigerden.com 6010 [198.30.162.10] WWW : http://www.tigerden.com/~twilight/ Description : Twilight is a roleplay-intensive environment, whose pivotal element is that of the myths and legends of creatures and beings hidden from the human world but very much part of it. Players should either make their characters into beings that can appear as human, or at least as a normal animal (such as a domestic dog or a sewer rat) in public, and have a true nature somewhat more paranormal (ie: Vampire, Werewolf, Mage, Faerie, etc.). Alternately, players can also play true humans, who may or may not have some kind of education in this strange world going on right beneath their noses. The city is dark, techno-gothic, and should have plenty of mystery. To get a better feel for the MUCK, we recommend visiting Twilight as a guest before you send email for a character. Innovation and creativity are encouraged in both character creation and tinyplot development! Players are allowed to make up their own 'race' to accomodate their needs, so long as it remains in theme and not overly powerful. ----------------------------------------------- Mud : Twilight LPMUD Code Base : [LP] MudOS v22.2b9 Nightmare MudLib Telnet : pride.khabal.com 9999 [203.111.196.250] WWW : http://www.twilight-mud.net Description : Twilight MUD. We have 8 guilds, 14 races, 36 subclasses and lots of original and exciting areas. We are constantly expanding with many new areas and new subclasses in the process of being coded. Players can own their own houses and pubs. We offer cabals where a cabal can rise from a Cabal Camp to a Cabal Kingdom complete with its own currency! And if you get tired of mudding, we have games coded in the game itself, like poker, blackjack! Every 2 1/2 hours players get to vote for war. The wizards are a friendly and cheerful lot and are always available to answer any questions. We have MUD gatherings once in a while where players and wizards gather to eat, drink and talk about mud. So feel free to drop by our mud and have a look. ----------------------------------------------- Mud : A Twilight Rising Code Base : [Rom] Heavily Modified Rom2.4 code Telnet : atr.genesismuds.com 2400 [169.207.182.234] WWW : http://www.geocities.com/atwilightrising Description : A Twilight Rising is a relatively new MUD, in BETA stage. Nearly 400 years ago the Great War ended. The war, which began as a dispute between 2 kingdoms quickly spread and engulfed the entire world. Many lives were lost in the 200 year long war. After the war ended the evil which had fueled it began flowing from the mountains. Determined to prevent another war the King of Atheron allied himself with the newly formed kingdom of Morach thus using thier powers to seal the evil flowing from the mountains. It is now 369 years after the mountains were sealed by the descendents of the Mages of Light, a powerful seal only they could break. The story was told and passed down, parts forgotten, others imbellished. It became a legend, no one ever dreamed how true it really was. More importantly, no one ever believed the seal could be broken....... The seal has been broken and Vorislin has built an army. Relations between Atheron and Morach are stressed, and the outlaws of Tevron Dar are taking advantage of a bad situation...... The victors of the Great War are basking in their glory, the perfect time for a new conflict to brew. ----------------------------------------------- Mud : Twilight's Dawning Code Base : [Smaug] smaug1.4a(heavilly modified) Telnet : mud.twilightsdawning.org 4321 [216.194.99.10] WWW : http://www.twilightsdawning.org Description : Throughout the lands of Rakanus the legend of The Dawning is told. A story of good and evil, a tale of chaos and rebirth. The legend tells of thirteen rings enchanted with the powers of lost immortals and the heroes that wore them. A great sword with incomprehensible power to slay gods as if they were a lowly peasant, and the forgotten warlord for whom the sword served Twilights Dawning is a smaug based mud with a some major adjustments. For example, we have new weapon profenciences, remort, dualclass, automated quests, and housing code (You can buy and stock your own house). We also have a lot of minor fixes and changes that just change the feel of the mud. Our areas are all original, and so is our story line. We also have added new races and classes in adition to the regular smaug based ones. This comes out to a total of 8 remort classes...13 normal classes...and 20 races. We also have detailed character development. Twilights Dawning is newbie friendly and our immortals will help with any reasonable requests. So enter, and experience the chaos that is twilights dawning. ----------------------------------------------- Mud : TwinkMUSH Code Base : [MUSH] PennMUSH Version 1.7.4 Patchlevel 11 Telnet : mud.iflipout.com 8285 [63.225.233.159] WWW : None Description : TwinkMUSH, a MUSH where the players decide everything. Alright, not everything, but almost everything. You get a builder to build your own ship, you build your ship, and go play out in space with others (doing whatever you want). You can make alliances, blow others to bits, ect.. Design your own ship, within reason! So log on and have fun! ----------------------------------------------- Mud : Twinky Tabletop Code Base : [MUX] Telnet : mudd.trailing-edge.com 8000 [63.73.218.130] WWW : None Description : Our aim is to create an online environment where players can simulate a tabletop game, rather than the usual 24/7 type of MU*. The code is written to support the core rules of Dungeons and Dragons (3rd Ed, copyright Wizards of the Coast). Epic level play and psionics are not currently supported by the code. DMs are free to run their own campaigns however they want, as long as the basic policy of courtesy towards fellow players is followed. DMs are responsible for recruiting players for their campaigns, and can be given a limited amount of quota to build their own area. Contact the admin/arch-wizard if you wish to run a campaign here. ----------------------------------------------- Mud : Twizted Reality Code Base : [Circlemud] Telnet : stormbringer.sysconn.com 6000 [208.60.161.251] WWW : http://stormbringer.sysconn.com/~reality/ Description : Welcome to twizted reality. We Feature: Very Experienced Immortals and Implementors Extremely heavily modified CircleMUD 3 BPL11 with OasisOLC2++ Fast T1 connection (in other words, we're not slow. You are. :D) Completely Recreated Zones - No stock zones, but small world Vehicles, guns, C4, and many other fun goodies to play with :) Unique Race and Class system with 50 levels and Remort Over 200 spells ----------------------------------------------- Mud : Two Moons Mush Code Base : [MUSH] TinyMUSH version 3.0 patchlevel 3 Telnet : twomoonsmush.org 4201 [24.234.59.41] WWW : http://www.twomoonsmush.org/ Description : Two Moons Mush is the longest-running mush based on the Elfquest comics by Richard and Wendy Pini. The timeline of the mush deviated from that of the comic during the events of Kings of the Broken Wheel (the fall of Blue Mountain, which did not occur on the mush). Events in the mush occur approximately 100 years after KoBW. Two Moons Mush prides itself on being newbie-friendly and easily accessible. Available races at start are human, elf and troll, preservers through application only. Book chars are available. The mush moved to a new site as of February 14, 2002, and has a new address from that date. ----------------------------------------------- Mud : The Two Towers Code Base : [LP] Highly customized TMI-2 1.1.1 mudlib on MudOS v22 Telnet : towers.angband.com 9999 [160.79.54.6] WWW : http://www.angband.com/towers/ Description : The Two Towers is the only full featured LPmud based upon the works of J.R.R. Tolkien. Dedicated to an exciting and challenging roleplaying experience for the discriminating mudder and Tolkien afficianado, The Two Towers offers adventure, excitement, dangerous foes and rich rewards. With over 50,000 rooms, The Two Towers is massive in size and rich in content. A dynamic skill/profession system, along with six races, languages, guilds, and unique abilities, allows the player plenty of room for self-expression and variation. Do stop in and give us a try! o=======================================================================o Muds Beginning With: U o=======================================================================o Mud : Ugas Daos Code Base : [Custom] Web-Based Telnet : Use Homepage WWW : http://www.a-nation.com/ugas/ Description : Ugas Daos is a web-based mud, no telnet client is needed or required. It currently supports 11 Races and 10 different Classes. Each class has it's own skill set, and each race has it's own advantages and/or quirks. You can customize your character look also, including uploading your own character picture. The game is somewhat based of AD&D 2nd Edition rules, including stats, training, and skills. The world is growing everyday, and with starting locations based on race, the game is it's own world, that has a life of it's own. ----------------------------------------------- Mud : UglyMug Code Base : [Unknown] Heavily customised Tiny Telnet : uglymug.org.uk 6239 [195.82.120.242] WWW : http://www.uglymug.org.uk Description : UglyMUG is one of the longest-established talkers in the UK (up since 1990). It's seen thousands of players over the years, and much building. The structure is free-form: no role-playing is required and anyone is allowed to build. We have large adventuring areas available, created and extended over many years, and everyone is free to extend them further. No registration is required: simply connect and create a new character. We have several friendly admin who are on throughout the day to help newcomers, and full online documentation for all the game commands and areas, including many programming examples. ----------------------------------------------- Mud : Ultima Star Code Base : [Unknown] ProtoMUCK1.70 Telnet : ginkosoft.com 1285 [68.14.6.115] WWW : None Description : Ever see yourself in a world, where fantasy meets technology? About 2000 years after the event known as holy the world has reached it's thechnological, and magical peak. Two main powers govern the wastelands of the world, natural life becoming a rare sight. These powers are: Ultima Star Corp. A powerful organization, a revival of Shinra Corp. It's goals are profit, and power. They lead the technological advancement. The organization rules with an iron fist. Fear, afterall, is the best way to run things. Project: Nova. All that do not comply with US Corp. Fall under this group of rebels. Outcasts, lovers of nature... the rare. To be apart of this group is dangerous, as US Corp. Is out to eliminate all relel threats. And with the most powerful magic users... Project: Nova, is their #1 threat. (Note: We do allow 'furry' players. This means you can be pretty much anything you'd like. From a morphic fox, to a good 'ol human. As of now the place is still in construction.) ----------------------------------------------- Mud : Ultimate Mux Code Base : [Aber] [MUX] Telnet : percy.xidus.net 13201 [64.124.185.72] WWW : None Description : Ultimate Mux is takes it's theme from Marvel Comics Ultimate series. Such books as Ultimate Spider-Man, Ultimate X-Men and The Ultimates. We don't pay much attention to Ultimate Team-Up, however. Our main cutoffs are Ultimate Spider-Man #12, Ultimate X-Men #12 and The Ultimates #3. This gives our core characters some solid background while not locking them into certain situations protrayed later in their series. We have two IC grids. The primary grid is New York City while the secondary grid is Westchester County. We took some liberty with Westchester for ease of RP between the two grids and moved it so it's within riding distance to New York. This is the second incarnation of Ultimate Mux and we hope to have fixed the flaws inherit in the old system. This includes introducing online character generation, more defined cutoff dates as well as a tightened theme structure. ----------------------------------------------- Mud : Ulyenthia Code Base : [Rom] Heavily modified 2.4 Telnet : www.ulyenthia.com 4000 [208.161.39.185] WWW : http://www.ulyenthia.com/index.html Description : Ulyenthia is a world torn by combat. Three kingdoms strive to defeat one another: 1. Arlia, a city marked by order and piety 2. Baldune, a city fighting to win back its mountain homes. 3. Thraigon, a mercenary city ruled by an assassin guild. Features: Player Kill Mud Three Separate Kingdoms (Sides) Large Class and Race selection Large original world New features being constantly added Your skill as a player is posted for others to see *Coder sought for massive changes to source. Experience with at least a Merc derivative please. Note Archan if you are interested. ----------------------------------------------- Mud : Under Wings of the Dragons Code Base : [Circlemud] BPL18, OLC2.0, Assemblies, DGScripts Telnet : mud.fandom.sk 4000 [212.81.0.66] WWW : http://mud.fandom.sk/ Description : The mud is now in testing phase. We offer 13 classes, 4 races, autoquests, autoauctions, throw and fire from bows and crossbows, new combat skills (duck, parry, ...), new spells (dragon call, etc). The mud also contains english-slovak dictionary. And over all the world are flying bad dragons... ----------------------------------------------- Mud : The Underworld Code Base : [Silly] Highly customized Telnet : mud.theuw.net 5000 [204.97.156.8] WWW : http://www.theuw.net Description : An invitation to explore the Underworld.... Since 1988 the Underworld has been providing a unique mudding experience for mudders of all levels. With over 10000 rooms and growing, there is always something new and exciting to explore! *8 Classes (including multiclassing) and 10 races *65 Levels of Mortal play and 10 active Immortal levels *Automated Auction system *Active clans *Over 120 Zones, 3400 Distinct Mobs, and 3700 Objects *Quests and Chaos Nights *Hospital where you can buy things with money and experience Freedom from hunger and thirst Hitpoints and mana for single class characters Increases in str/int/wis/dex/con/cha for any player *Optional Player Killing Based on sillymud, the code is very stable and has been majorly reworked for optimum performance and enjoyment. Lag is non-existant, as the Underworld is running on an dedicate pentium server which is connected to the net on two very lightly used T3s. ----------------------------------------------- Mud : Underworld Dreams Code Base : [Envy] very heavily modified, UD v.665 Telnet : dreams.daestroke.com 3000 [216.254.84.189] WWW : http://dreams.daestroke.com/ Description : Underworld Dreams is a resurrected version of a six year old Envy MUD that has a great deal of accumulated changes, tweaks, and history. Our active and interested immortal staff is focused on creating a balanced and fun environment for exploration and adventure. We boast upwards of 150 new and unique skills and spells (in addition to a number of classic Envy skills) spread over twelve classes to accomodate every playing style. Want to see interesting and complex areas? Want to found your own clan, and destroy enemy clans? Want to see mean and intelligent mobs, object specs, object triggers, spellcasting objects, and ten new stats plus the basic five to customize your character? We've got it all. We also have unique features such as a witch who will trade potions for herbs, an addictive Wheel of Fortune, our own distinctive combat messages, and hundreds of other features, many of which are based upon input from our playerbase. Find your niche. ----------------------------------------------- Mud : Unholy War: Dawn of Shadows Code Base : [GodWars] gwdeluxe heavily modified Telnet : sebastion.homeip.net 7501 [24.147.87.252] WWW : None Description : Welcome to Dawn of Shadows. DoS plays of in the era of Gothic Times. Where no one is your friend, everybody your foe survival of the fittest is necesarry. So come my friend and liveby thy blade. What we offer is the following... Friendly Immortals Extended Classes (9 Classes atm) (4 classes in working) We Have a Clan System Aswell as the Kingdom System We are not like all the new muds that just comes up and then diesagain as well we will never rig a player or make exp so high that you can get statcap in a few hours - because i think that is a gay ass way off mudding Hope to see you all here DoS Staff Prevails P.S To All The Old Unholy War Players - You better get your butts on here ----------------------------------------------- Mud : Unicorn Point MUSH Code Base : PennMUSH Telnet : mux.net 4201 [207.96.40.62] WWW : http://www.mux.net/~unicornpoint/index.html Description : The World of Caltar lies far distant from planet Earth, but in many ways it is very similar. The Caltar is at an age similar to Earth's medieval time, with peasants, knights, lords, and kings. The men and women of Caltar have lived their lives spread out over the vast continent of Eastland that has been divided into several nations. Just recently, however, four ships set out in a voyage, fleeing the oppression that they could see was beginning to develop at home. During the trip across the ocean, the ships got separated, but one of them as discovered a new continent to the west through sheer luck, a continent that is large, or possibly larger than the Eastland. The people got out and began to explore, discovering the other half of the world that they barely knew. What they have found, is a whole lot of surprises. For one thing, magic, long scoffed at by men as something that can only exists in a dreamer's fantasy, has been found to exist, albeit in small occurrences, on the Western Continent. Floating on Caltar's blue oceans, the discovery of the Western Continent will prove pivotal in the development of the men and women of the world, and a great many stories will be created there. These are the stories of those people... ----------------------------------------------- Mud : Unicorn Valley Code Base : [Smaug] Modified Telnet : unicornvalley.org 2500 [216.194.99.4] WWW : http://unicornvalley.org/ Description : Welcome to Unicorn Valley. Here it is possible to become a number of different things. Become a warrior, wizard, gypsy, swashbuckler, just to name a few. As for race, try life as a Dragonkin, Svirfneblin Tabaxi, or the traditional Elf, Dwarf, etc. Explore vast new areas, encounter large imposing monsters, greet friends and enjoy the amiable atmosphere. Pkill and peaceful roam the lands together, peaceful multying is allowed. The immortal staff are here to make your life in the Valley enjoyable. Come and explore the Valley. ----------------------------------------------- Mud : United Dreams III Code Base : [LP] Heavily modified amylaar Telnet : united-dreams.com 2000 [213.239.42.66] WWW : http://www.united-dreams.com/ Description : You are most welcome to join us in the Dimension of United Dreams, a world of magic and wonder. If you should decide to play this game, you will be in a medieval setting, created around you by the hard-working Wizards. Your character will face fierce dragons, evil priests, crazy trolls and many more creatures that go beyond your wildest imagination. Wander around on the vast plains, in the dark forests and explore the scary caves. Meet Andrew, as he rambles on about his lost brother, seek the elven Queen, to aid her in her battle against the trolls of Morder. So many things to do, so many things to see... Make sure someone can pull you back into the Real Utterly Boring World (tm). ----------------------------------------------- Mud : United Federation of Planets Code Base : [Rom] Rom2.4 Telnet : ufpmud.sunfire.org 7779 [205.171.69.194] WWW : http://www.ufpmud.org Description : United Federation of Planets started out as a small mud and has grown in size and features... We are well known for our work at helping new mud players. We have had U.F.P. mud since back in 1994 and are still growing. Some of the original players still play the same characters they started back when we were just beginning. We encourgage new players as well as players that have been to many muds to give us a try. Our mud environment is newbie-friendly and there is a great spirit of helping and caring among those of us here. It is a great place to come and be with friends and kick back and relax. We are adding new areas and themes which are unique and fun for players. Player ideas are encouraged and often added to our world, including ideas for new areas.Some are quite challenging and keep even the high level players on their toes. ----------------------------------------------- Mud : UNItopia Code Base : [LP] LDMud-3.2.9 UNIlib-mudlib Telnet : UNItopia.de 23 [129.69.221.130] WWW : http://UNItopia.de Description : UNItopia is the first german native language, multi-genre fantasy mud, located in Stuttgart, Germany. UNItopia consists of two parts, a virtual implementation of the University of Stuttgart campus, the serious part and the fantasy world Magyra, the fun part. Magyra itself consists of many different continents, featuring different genres: Tolkien's Middle-Earth, antique Celts, Greek mythology... etween these continents players may travel with own, self designed vessels or be transported by said so reliable ferry crafts. Long playing species may ascend to angel or god status, to add to our dimensions, to be Lord of stormy waters and harsh lands... Come and have fun. ----------------------------------------------- Mud : Univeristy of Pacific Code Base : [Circlemud] Circlemud/Diku Telnet : dune.net 8000 [63.117.93.2] WWW : http://uop.dune.net/ Description : Come to get away from the hustle and bustle of the Internet, and relax with your school chums at the University of Pacific. Here, you will meet people mostly from Guam, Hawaii, Micronesia, Phillipines, the Marshall Islands, and Polynesia. However, there's also some from Canada and the United States. The focus here is on socializing, and chatting. We are a Newbie Friendly mud, and we take input from our players on how they would like to see the mud. Come log on, and check us out! ----------------------------------------------- Mud : Unknown Epicentres Code Base : [MUCK] Telnet : Use Homepage WWW : http://byrs.net/uei/ Description : It's called Unknown Epicentres, or UEI for short. Yeah, the acronym has more letters than it should. We saved enough on server rent that we were able to afford an extra vowel. UEI is a quasi-private social MUCK that started as a sort of moving away from the overwhelming furry populations of most MUCKs. We wanted more style and intelligence in our conversations and chillspaces and less in the way of yiffing and scritching. So it's pretty small and personal. RP is possible and encouraged but there hasn't been a whole lot taking place yet. Right now it's just a laundromat for slackers to hang out in and talk about.. stuff. Also illustrators are very welcome. Yeah. Cor, what a crummy description for a muck. If you think this sounds at all interesting, have a see of the abortive web page. If you're still there, drop a line via email and we'll talk. Notice: The address and port of UEI are intentionally unlisted. Once you've contacted the admins and your account has been made you will be furnished with connection information. ----------------------------------------------- Mud : Unknown Regions Resurected Code Base : [SWR] heavily modified Telnet : urr.inetsolve.com 2222 [198.94.137.20] WWW : None Description : The War has ended, and now the New Republic has gained control of coruscan't, and the empire is scrambling to get a foot hold on the situation. The mud is completely original with builders working non-stop to bring new areas for exploration along with more starships and anything you can desire. The mud is designed to be built from the players desires, so log on and give us your input, we have one concern, and that is making the player have a enjoyable roleplaying experience. Feel Free to stop by and change the course of the Star Wars Universe. ----------------------------------------------- Mud : Unknown Regions: Destiny's Way Code Base : [SWR] Unknown Regions 1.01 Telnet : destiny.viper-net.com 5555 [64.246.28.27] WWW : None Description : Welcome to Unknown Regions: Destiny's Way It is currently under heavy construction. Unfortunately there is nothing to see currently. I hope to have my old area files converted so we may open in a week or less. In a month or two we hope to bring you a few key features which will set us away from the rest of those SWR, RiP, and UR muds out there. *a QUALITY swr mud. No trashy areas here. *BALANCED, Fun areas, equipment, ships, etc. *Concise, Well-Documented Help-Files *Newbie Friendly *Friendly Staff for support. No Powertrips. *Easier leveling to allow for better concentration on Roleplaying. *a Heavily Modified Codebase(Unknown Regions 1.01) *Features such as xsocials, vendors, vehicles, and MUCH MORE! - Leon ----------------------------------------------- Mud : The Unofficial Squaresoft MUD Code Base : [LP] [LP] Telnet : tempura.sandwich.net 9000 [198.78.66.191] WWW : None Description : This MUD is based on the worlds of Squaresoft. Represented are Final Fantasy 5, 6, 7, Chrono Trigger, and Secret of Mana, with odds and ends from other games. Using a Job System mostly based from FFT and FF5, a player can change his abilities at most any point. While most of the players aren't exactly newbie-friendly, we will answer questions on the newbie channel that is automatically turned on for new characters. We also offer a newbie school to teach the intricacies of our MUD, such as quitting in an inn to keep equipment. Please, *please* use our newbie school to its full effect, as this MUD isn't quite like your average MUD. Our gossip channel is a bit... adult... so be careful. ----------------------------------------------- Mud : Untamed Lands Code Base : [Smaug] Modified Telnet : untamedlands.betterbox.net 4321 [209.83.132.83] WWW : http://untamedlands.betterbox.net/ Description : It was late in the year 691 when a retiring general was sent to the Fortuna Islands to establish a colony in the name of the King of Kaldar. It wasn’t the first attempt at such an endeavor. Others have gone before... and failed. For many who knew of the venture, it was considered a fool’s folly and was shunned. Finding the manpower to lay the ground work was problematic, as was raising the capital to fund the new colony. These delays didn’t stop the new settlers from traveling to the island and establishing themselves at Bidwell Bay. The first winter was brutal and many died from the hardships that were faced, but a small village took root. With the formation of the first village new arrivals have begun to come to the island looking for a chance to start a new life. Untamed Lands is a level-less, class-less, human-centric fantasy setting with a technology level closely approximating what would have existed in the early to mid 1600's on Earth. It is an original world, and we are currently seeking characters to participate in shaping the future of the world. Untamed Lands feature: Experience through role playing. Skills and attributes that can be improved through use. Consistent time that is maintained across reboots. A character recognition system that allows you to remember others A growing and changing world that evolves with the characters. ----------------------------------------------- Mud : Unweb Code Base : [Custom] Telnet : Use Homepage WWW : http://unweb.milclan.com/ Description : Unweb is a web-game which falls into several MUD based categories. You create an account and player, equip them with weapons and armor, and you fight other websites. Combat and Item Generation is based heavily on Diablo II. Players cannot fight one another, but they can sell/trade items to one another, and challenge each other to become #1 on the Ladder. There is also a "HardCore" mode which allows players to see how far they can get before their first death. Unweb also maintains its own forum which all players are encouraged to use to help communicate with one another. Playing is free, simply visit http://unweb.milclan.com/ and login with a new user and password to get started. - Hanzo ----------------------------------------------- Mud : UrMud Code Base : [Custom] java-based Telnet : Use Homepage WWW : http://www.urmud.com/ Description : We're just starting out, so while the UrMud is quite good, there's plenty more coming. Here's what we have so far: o huge self-growing world, over a billion tiles... in any direction o houses and clan halls are cheap (lots of room, right?) o advanced combat system, including ranged combat o real economy and ecology ( carvers need more wood? price goes up. - wolves eat sheep, which eat grass ) o smart AI NPCs that go about their business Coming Soon: o build houses, shops, farms, mines, castles - and hire NPC farmers, crafters, shopkeepers, guards, ... o skill system - time+money based, not exp based o complex and variable magic system Many seem to like the non-combat options, such as gathering and woodcutting. Roleplaying is encouraged and rewarded, but not enforced. No powertripping imms here. There's plenty of room for everyone, so come over and join the fun! ----------------------------------------------- Mud : Ursha Null 7 Code Base : [Custom] 0.99.01B Telnet : gs.ursha7.com 7777 [63.97.188.13] WWW : http://www.ursha7.com/ Description : Ursha Null 7 is a multi-player Sci-Fi game system. This is 100% ORIGINAL and not based off of any previous code base. This world is detailed very well with lengthy room descriptions. It offers ansii/ansi/rip support. It also support rip sound effects. There are many unique features such as each player has their own cellular vision phone (CVP) (tm) to communicate to other players in the game. They support 4 way conferencing and many more features. There is a planetary interactive network (PIN) that can be accessed via terminals around the city. There are electric permenant items that make the world more real. For example weather conditions, automatic street lights, moving slide-walks, etc. The bots have their own intelligence levels as well. All weapons have miss, hit, and kill messages. There is build your own devices based on assembly of items to allow you to make new items not available in shops. This is a must see GS (game system). Visit now at www.ursha7.com or gs.usha7.com:7777. ----------------------------------------------- Mud : Utopia Code Base : AberMUD Telnet : utopia.mudservices.com 6789 [206.245.158.12] WWW : http://www.utopia.mudservices.com/ Description : Come to our Utopia! Extremely helpful players and powers abound in this huge virtual world built from a blend of Aber, Dyrt, and Dirt codes. Utopia is a friendly place of fellowship, but beware! There are evil wizards, Gods, and worse that try to rip our delicate balance (and you) to shreds! Come fast, and quiet that everbabbling dragon Puff with one fell THUD from Thor's mjolnir! Team up with your fellow adventurers to rid the ancient cathedral from its vampyric taint. (and those were only 2 of our over 100 zones!) ----------------------------------------------- Mud : Utopia: Bleeding Again Code Base : [GodWars] Utopia: DOA Telnet : imo.iflipout.com 3324 [63.228.198.110] WWW : None Description : This is a new mud based off of Utopia: DOA code. We will be adding new classes and revamping some old ones. Erm, that's all. :D Come down, check us out, suggestions are welcome. -The Admin ----------------------------------------------- Mud : Utopia: The Reign of Chaos Code Base : [GodWars] 1996 (Heavily Modified Version) Telnet : chaos.godwars.net 6505 [65.96.77.183] WWW : None Description : ITS BACK!!!! After 2-3 Months downtime were back. We are a mud based upon UTOPIA: DOA. We offer the usual UTOPIA stuff, the usual Utopia stuff! High Power PFILES, extremely fast character building... Power Pkilling.. all that... If you played here a few months ago your pfile will still be intact... So maybe see you there? Tijer ----------------------------------------------- Mud : UtopiaMOO Code Base : [MOO] LamdaMOO, builtin ANSI support /other patches Telnet : donald-duck.ele.tue.nl 1111 [131.155.192.220] WWW : http://donald-duck.ele.tue.nl/utopia/ Description : Utopia is the wonderful world of fairytales, magic and joy. It is a parallel world created for everyone to escape from the Chaos that rules the earth nowadays. Everyone is happy to see new habitants come and settle in the villages, cities, woods and hills. We welcome you to come, live here, have fun and escape from the Chaos that lies behind you. RPG is under construction! o=======================================================================o Muds Beginning With: V o=======================================================================o Mud : V: The Return Code Base : [MUSH] PennMUSH 1.7.2 patch 26 Telnet : starwolf.org 1817 [216.22.215.50] WWW : None Description : They Arrived in 50 motherships, offering their friendship and advanced technology to Earth. Sceptical of the Visitors Mike Donovan and Juliet Parrish infiltrated their ranks, and soon discovered some starteling secrets. Their Shipping Food! The Resistance is all that stands between *us* and the *Visitors*! V: The Return is based off the shortlived Television Series, named V. It follows the very first Episode, which is one year after the Visitors were first driven off the planet by the Red Dust, however, the Red Dust is only partially effective, and the Visitors are now free to re-invade, any where that does not have a freezing winter. The MUSH is set in Los Angeles, and all the Characters from the show, along with many from the 2 Mini-Series' are available for Application. Come join the MUSH, and you can play just about anything you'd like, from Resistance Hero, Science Frontier Scientist, Fifth Columnist Visitor, to a Loyal Shock Trooper in the Visitor Army. ----------------------------------------------- Mud : Valhalla MUD Code Base : Diku II Telnet : valhalla.com 4242 [208.219.30.9] WWW : http://www.valhalla.com/ Description : Valhalla-USA, a VME (dikuII) mud, is one of the most advanced muds on the internet, and was created by the original Diku coders. The mud has too many features to list here, but includes such things as unlimited leveling, rstricted PK, familiars, friendly players and immortals. As well as an animated newbie guide that walks new mudders, or those wanting a touch up on skills through an indepth tutorial. There are hundreds of NPC run quests that require from a few minutes to several months to complete, each with a special prize for your effort. Customize your own communication channels or join one of those already made. Mud Color and player prompts are fully customizable. Drop in and try us, we are sure you wont go to another mud. ----------------------------------------------- Mud : Valheru Mud Code Base : Valhalla / Diku II Telnet : mud.valheru.com 4242 [194.234.168.41] WWW : http://www.valheru.com/mud/ Description : Valheru - the next step in Dikumuds created by the team who brought you the original Dikumud and DikuII (Valhalla). Among our many feature we offer: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * A richly defined world which is constantly growing * Extensive class system consisting of over a dozen guilds and flexible multi-classing capabilities. * AI-driven world allows interaction with mobiles, objects and the world around you. You'll end up in conversation with some of our mobiles unwittingly! * The friendliest immortals you will find, helping to make your stay a truly warm experience. You will feel welcome here immediately! * Completely automated newbie guide to help introduce you to the game and take you on a tour through your hometown. * Online (real-time) and automated quests to challenge your skill and ingenuity. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- If there is one mud you visit make it Valheru, you will be thoroughly entertained! ----------------------------------------------- Mud : Valley of the Nile Code Base : DHTML and Cold Fusion Telnet : Use Homepage WWW : http://worldwideworlds.com/ Description : Valley of the Nile is a 2.5D graphical chat environment built entirely with DHTML and Cold Fusion. You can participate using any 4.0 or higher web browser--without downloading any kind of software or plug-in. The site is free and people interested in building their own rooms may request a web-based tool for doing so. The interface is entirely free of controls or other clutter. Visitors simply click where they want their avatar to go and type to communicate. ----------------------------------------------- Mud : Valshara Code Base : [Smaug] Very heavily modified with some elemenents of Dalemud Telnet : valshara.betterbox.net 6500 [209.83.132.84] WWW : http://valshara.betterbox.net/index.html Description : Valshara consists of two seperate lands, that of the drow dominated underdark, and the surface world. While the underdark is still small and very much under construction, the surface is a well tested all original world. There is a fully functional multiclassing system with two classes allowed at creation and a possibilty of a third at avatar levels. The mud has 100 normal levels, and 10 avatar levels for those brave enough to face the challenges required to gain them. So if your looking for something new and challenging come check out valshara. Also we are constantly hiring experienced builders to help improve the world so if you would like to give it a shot stop by. ----------------------------------------------- Mud : Vampire Wars Code Base : [GodWars] Heavily Modified Telnet : new.vampire-wars.com 6666 [216.151.124.200] WWW : http://new.vampire-wars.com/ Description : Vampire Wars is purely a vampire mud, it has no werewolves, demons or mages, as such it has allowed us to concentrate on vampires. We are developing a discipline and powers system based on White Wolfs RPG books. We currently have 8 vampire clans and mortals. Status can be gained outside of the clan by player killing. We are currently developing a new generation, discipline and powers system for the MUD, the game has a lot of features, far more than one could do justice to in a brief description,come take a look for yourself! Joker recently stepped down as the owner of Vampire Wars after 6 very succesful years. A group of former Admin have reopened Vampire Wars with Joker's official endorsement. We intend to finish the various projects that have been started or planned over the years. We hope to carry on the Vampire Wars name for years to come. Accept no substitutes. ----------------------------------------------- Mud : Vampire Wars: Embrace The Darkness (VWETD) Code Base : [GodWars] [VWETD Version 1.0.0 : Modified by Kaine De'Arque] Telnet : cheetah.dnsip.net 6666 [68.112.160.102] WWW : http://cheetah.dnsip.net/ Description : Vampire Wars: Embrace the Darkness is a modern edition of Joker's Vampire Wars code base. It takes place in the present and has the 2 major sects of WhiteWolf; Sabbat, and Camarilla. 16 playable clans ( Society of Leopold, Gargoyles, and Garou may be added if clans become full or demand is wanted for it), with 20 diffrent disciplines to choose from, this creates a large varity of pick and switch and adds a new challenge to the game. The game is in Beta-2.0.0 at the moment and we are not having a normal player base, all though we are accepting applications for beta-testers. If you are interested please email me at: shane@computer-mn.com or AIM me at: CappadocianVega . We are also hiring Coders (maybe) and Builders so if your interested in a position please send an email as well. We would love to hear from you. Kaine De'Arque (Owner, Creator, Sabbat Sect leader) ----------------------------------------------- Mud : Vampire Wars: Return of the Kindred Code Base : [GodWars] Modified Vampire Wars Telnet : vwmud.kicks-ass.org 6666 [207.235.120.77] WWW : None Description : Based on Joker's ultimate mud creation, Vampire Wars, Return of the Kindred has expanded this world to include more clan disciplines, more powers, and new never before seen areas. Return of the Kindred has innovative new Mobs and objects that are more interactive. Come be one of the first to experience the latest Vampire Wars epic adventure. Get in on the ground floor of this ever expanding world and become a clan leader. So emerge from the darkness and join us at Vampire Wars: Return of the Kindred. ----------------------------------------------- Mud : Vampire Wars: The Beginning Code Base : [GodWars] Telnet : cheetah.dnsip.net 8999 [68.112.160.102] WWW : None Description : Vampire Wars: The Beginning is just starting. We welcome anyone and everyone to come play. We currently have 8 vampire clans and mortals. The names of the clans we have are the stock names(Ventrue, Nosferatu, Malkavian, Tremere, Brujah, Toreador, Gangrel, and Cappadocian.) If you are up to the challenge come join us! ----------------------------------------------- Mud : Vampire Wars: The Catalyst Code Base : [GodWars] Vampire Wars, heavily modified Telnet : catalyst.genesismuds.com 62666 [169.207.182.235] WWW : http://destiny.genesismuds.com/~ulberon/ Description : Welcome to the world of White Wolf. Choose your friends and your clan carefully, for they are the only things that will save you in the end. Choose from clans such as Lasombra to Ventrue. Use your superior strength and skills in celerity to chase down your foe and then with your potence skill, use nothing more than a flick to your enemies head to send bits of flesh and bone in every such direction. Hone your skills in this level-less world, for they are your only true allies. Are you game? ----------------------------------------------- Mud : Vampire Wars: The Final Sunset Code Base : [GodWars] Vampirewars Code 2.0 Telnet : finalsunset.vampire-wars.com 4888 [216.194.99.4] WWW : http://fsweb.vampire-wars.com/ Description : Graciously expanding from the original Vampire Wars MUD comes Vampire Wars: The Final Sunset as the last vestiges of twilight fall on humanity into the black abyss. Unseated by political and social unrest, the clans form and gather amid the storm of chaos befalling the world. Vampire Wars: The Final Sunset is focused on roleplay and social interaction. Based off Whitewolf's Vampires, The Dark Ages it also offers the thrill and hunt of Pure PK. New additions to the code, for those familiar with it, include additional disciplines, upon joining a clan you gain three preordained disciplines of that clan as well as up to two other choices based on rank/generation within your clan. Knights/Vampire Hunters are in and ready for players. More changes are to come almost everyday to make the mud better, though the basic framework will stay intact. We have become the most advance Vampire Wars mud and will stay the best. The admin are friendly and helpful for any new (or old) players that wish to stop in and be welcomed to Vampire Wars: The Final Sunset. ----------------------------------------------- Mud : Vampire Wars: The Last Covenant Code Base : [GodWars] Vampire Wars Codebase: Modified Telnet : vwcovenant.iflipout.com 5460 [63.225.56.26] WWW : http://vwcov.iflipout.com Description : Vampire Wars: The Last Covenant is vw clone offering many new enhancements and modifications. Immerse yourself in this rich fantasy world as a hunter of the night. We also encourage Role-Playing, though it is optional. We are hoping players will begin 'playing their clans' a little better, and we plan on offering rewards for those who do. The gen system has now changed, and we are offering new clandiscs as well. Some things coming soon are clan weapons, better eq, new areas , and more. If you are a fan of Vampire Wars, this is a great place to be. We plan on giving players as much of a say as possible as to changes and such. A website and players league is in development for the mud. We are also seeking admin and justicars for the mud, so stop in and see us if you are interested Final Note: Just come on in and have fun!! ----------------------------------------------- Mud : Vampire's Lair Code Base : [GodWars] Telnet : vampireslair.iflipout.com 3332 WWW : None Description : Come mortal, don't be frightened, venture forth and accept your new fate. Roam the lands of night, enter the plains of the screaming; Don't be afraid, embrace your new Destiny. You have been chosen, offered the rare chance to glimpse the feuds between the clans. You have been chosen to walk with the kindred, but are you brave enough to enter the lair? Are you brave enough to live in eternal night, to sacrifice daylight to forever become one of caines childer? Vampire's Lair is a heavily modified Godwars based on the World of Darkness. All vampire clans are in, as are werewolf tribes, and mages are in the works. Werewolves still need a lot of work, so if anyone knows a lot about the World of Darkness wolves, I'd love to have you. ----------------------------------------------- Mud : Vampiric Code Base : [GodWars] [Midnight Dreams] Telnet : slayer.kyndig.com 9000 [209.61.158.123] WWW : None Description : Originally called Overkill, the modified Midnight Dreams code has had a change of server and a cosmetic makeover. Portions of other Godwars has been added, making Vampiric look and feel different. OLC has been added, and it is hoped that most of the stock areas will be taken out to reflect the 17th century atmosphere and timeline. Classes are currently being recoded to reflect the mud history, full time building positions are available, along with a part time coder position needed to help with class work. ----------------------------------------------- Mud : Vanderbilt Hills Muck Code Base : NeonMuck 2.16.1b Telnet : mudz.org 8081 [24.4.115.104] WWW : http://mudz.org:8080/ Description : Ok, once and for all the VHM is here to stay! We are now running on a Pentium II 333 with 192 megs of ram, static IP, and working on getting an original domain name (waiting on Internic to confirm) We offer a variety of games, like poker, slots, roulette, yahtzee(real good version), awesome ansi color Pueblo support (port 8081) which offers sound and images, along with mouse support. Trying to get back on our feet, getting rid of those 2 year old characters, looking for new ones who actually want to help out and most of all, we want everyone to HAVE FUN! Anyone can build, and most anyone can program if they want to. See you at the VHM soon!!! Your friendly wiz staff. ----------------------------------------------- Mud : Vanishing Point Code Base : [MUX] Telnet : very.strange.com 2000 [65.5.26.225] WWW : None Description : Vanishing Point is an old game reborn. Currently we are open to players however the status of the theme has not yet been determined. We are opened currently in as a social environment and will be working to finalize the theme and setting in the near future. ----------------------------------------------- Mud : VargonMUD Code Base : MudOS Telnet : mud.vargon.com 4444 [204.17.47.18] WWW : http://www.vargon.com/ Description : VargonMUD is a genre-less, ofttimes funny MUD that would appeal to a person with a sense of humor, who is not easily offended and who enjoys the occasional monster killing. We have several unique areas and guilds scattered throughout our realm and are adding more and more everyday. Our themes cover the range of human experience from the sublime to the absurd (emphasis on the absurd). VargonMUD is an older MUD that has undergone serious renovation and improvement over the past few years. We have a committed team of coders and admins striving to create the most unique and sometimes outlandish MUDding experience around. So, come join our particular brand of insanity. :) ----------------------------------------------- Mud : Vesuvius Mudlib Project Code Base : [LP] Custom MudOS Lib Telnet : alexsoftware.com 9000 [24.163.188.93] WWW : http://www.chaoticrealms.com/michael/ Description : This mud is a development project for a new MudOS mud lib. Its open to the public to develop on. Its very small and very young, so please don't send me email me about how it sucks :) I'm trying to work toward something great here and its not nearly complete. Please see http://www.chaoticrealms.com/michael/ for project information and news. ----------------------------------------------- Mud : VieMud Code Base : [Dikumud] VieMud 5.5 (was NaVie) Telnet : viemud.inetsolve.com 2500 [198.94.137.23] WWW : http://viemud.inetsolve.com/ Description : VieMud is a mud with a philosophy: we try to be quietly different. We try very hard not to be 'in your face' with thousands of bells, whistles, or the same old mobs and objects with new names. Instead, we've taken the old DikuMud source (over 8 years ago) and tried to do something totally new: a new combat system not based on 'rounds' or 'armour deflection', a new magic system, a new statistics systems, a new class/profession/skill system. In other words, we're trying to create an entirely new type of mud. Some of the old 'stock' areas are here, but have all had major facelifts and changes to fit into our perfectionist view of how a mud should look and feel. There are lots of new areas here too; original areas you won't see anywhere else. 'Creativity' and 'coherance' are our main watchwords. VieMud will take you a while to learn how to play, but we hope that you have the moxie it takes to stick around and let this mud ruin you for other muds for life. VieMud is run by a past member of the Curious Areas Workshop and a published author of fantasy novels. ----------------------------------------------- Mud : VikingMUD Code Base : MudOS Telnet : connect.vikingmud.org 2001 [129.240.72.222] WWW : None Description : Viking runs on MudOS and offers several guilds for players, including for example Samurai, Monks, Frog (an easy-to-learn guild mainly for newbies), Frost (cold-hearted mages), and others. It is based in Norway, and usually yields an average of 50 players connected at a time. Players are separated into three main classes. From lowest to highest, they are: mortals, eternals, and wizards. Mortals are the newbies, eternals are more experienced players, and wizards are those who choose wizardry instead of becoming an eternal. Wizards cannot interfere with game play, but are granted more sys privileges and have the ability to code new areas for the mud. It's a very structurally organized mud with friendly people, and any user would enjoy it. ----------------------------------------------- Mud : The Village Green Code Base : [Custom] Corona Server Telnet : villagegreen.ch 2323 [195.264.71.210] WWW : http://www.villagegreen.ch/ Description : The Village Green is an all original MUD striving to translate the Wheel of Time series written by Robert Jordan into an interactive world that closely resembles the one described in the books. We are a creative bunch of communicative people, and our goal is to create a world that fascinates by its richness and the many different ways to play a role in it. We heavily encourage roleplaying and intend to shape the world in a way that seduces players to immerse into their role. Associations with different interests keep the world in constant movement, cause clashes and put the spice into the game, however, players won't necessarely have to take part in those political struggles, but can as well lead a carefree life, carrying one of the numerous professions. If you like a challenge and have time and will to help in creating a unique online community, please join us now and learn about the exciting possibilities of the Village Green MUD. We do not only run a MUD, but also a dynamic website where you can create your personal account and get access to useful resources, polls and message boards for discussions and roleplay. We are scheduled to open 1st of March 2002 and still looking for help to get everything ready on time. If you know the Wheel of Time books and want to take an active role during a very important phase, this is the right moment to join. Please visit our website to learn more! ----------------------------------------------- Mud : Village Rivals Code Base : [LP] Fully Overhauled TMI-II Telnet : villagerivals.com 5000 [4.40.141.8] WWW : http://www.villagerivals.com Description : Village Rivals has been up for about five years. We have gone through a couple of bad hosts, which led to the MUD being down for some time through that period. After we have been back up for approximately six months on our latest server, we have regained a large number of our former players and almost all of our active coding staff. This is because the people, atmosphere, rooms, guilds, and other aspects of the MUD are friendly and 'homey'. We have five guilds currently in play, with a couple more in the making. The currently open guilds include: * Adventurers (we have a real Adventurers' guild) * Clerics (with twelve deities to choose from & 200+ spells and powers) * Rogues (with four orders to choose from & many skills) * Vampires (with five clans to choose from & many powers) * Barbarians (with 25 skills and more to raise) We are also re-implementing our Village Rival system, which is a simulated player killing system, that allows players of one Village's citizenship fight those of others. Dying in these wars does not have any effect on the player's normal character! Drop by and try the MUD, you're sure to enjoy it. ----------------------------------------------- Mud : Vincent's Hollow Code Base : [LP] MudOS v21.7-VH-980915 Telnet : mud.vhdev.com 1991 [207.177.79.61] WWW : http://www.vhdev.com/ Description : Vincent's Hollow LPMUD, established on April 28, 1991, is one of the older LPMUDs on the Internet. Its founders come from the classic LPMUDs of the 1990-1991, such as SunMUD, SherlockMUD, GraniteMUD, Darker Realms, and Shattered World. VH, as it is affectionately called by its players and wizards, was established with the simple principle of being different, at a time when a lot of LPMUDs were constructed of the same stock world with a church, a humpedback bridge, an orcs' cave, and Leo the Lion. It was one of the first LPMUDs to install a player-operated guild system, multi-class and skill system, and advanced magic casting. VH also focuses on other 'fun' factors other than your everyday 'role-playing'. We have various on-line games you can play with your fellow adventurers. We also sponsor real life parties (most of them in Iowa) where players and wizards from around the country come and join us couple times a year to have real life fun (usually for Halloween and New Year). ----------------------------------------------- Mud : Virtual Realities Code Base : MudOs Telnet : vr.frostbite.org 3019 [24.0.70.88] WWW : http://cc.usu.edu/~aarona/vr.html Description : Virtual Realities -- a long time home to many people. Virtual Realities has undergone major changes in the past couple years, from rebuilding the entire city to changing locations. Stop by, have a beer, socialize with the wizards. We even have Uno! ----------------------------------------------- Mud : Virtual Writing Center MOO (VWCMOO) Code Base : LambdaMOO 1.8.0p6 Telnet : bessie.englab.slcc.edu 7777 [144.35.100.250] WWW : http://bessie.englab.slcc.edu:7777/ Description : The Virtual Writing Center is an educational environment where people can gather and 1. Take college composition courses 2. Discuss their writing with writing tutors 3. Gather with colleagues and talk about writing, teaching, distance education, and educational uses of MOO's. 4. Discuss the social constructions of language. ----------------------------------------------- Mud : VirtualChicago Code Base : [MUSH] VirtualCity TinySEUSS from TinyMUSE 1.8a2 Telnet : vchicago.org 4201 [216.233.79.165] WWW : http://www.vchicago.org/ Description : VirtualChicago was established on 15 August 1994. Players are not encouraged to follow a particular theme, though the administration maintain a central 'virtual Chicago' theme in certain areas. VirtualChicago grew from roots that emphasized education, science, and community. Today, VirtualChicago continues to combine these values to make an elegant and professional environment for its citizens to enjoy. Although we do attempt to provide help to as many new players as possible, our world is not about becoming the largest, the best, or the most cutting-edge server. Instead, we focus on the quality of the actual user environment. Please do not try VirtualChicago if you are looking for some quick stimulation; those who are the most happy with VirtualChicago are those looking for a friendly and intelligent 'home' on the Internet. We may be an old world, but we go through much effort to stay modern, as proven by the Mud Connector naming us the Mud of the Month in June 1998. ----------------------------------------------- Mud : VirtualMOO Code Base : [MOO] Telnet : virtual.twyst.org 8080 [64.192.106.229] WWW : None Description : You are in a small town called Sterling City. It is a rural area, that greatly resembles scenic Maine. The time is modern day America. Things are greaty as you know them irl, well, with the exception of teleporting. :) There are actually two different themes. First is as I've just described. Secondly, there are parallel areas. Areas that are not-so-normal. These areas are accessible through unusual means, but easy to find if you explore the town. ----------------------------------------------- Mud : VirtuaPern Code Base : MOO Telnet : moo.virtuapern.com 9999 [193.216.115.160] WWW : http://www.virtuapern.com/ Description : VirtuaPern takes up roughly 700 turns after the events in _All the Weyrs of Pern_ .. but with a few twists. Imagine if you will, what if Jaxom was wrong? What if the Red Star didn't escape from Rukbat's gravitational pull? What if all that truly happened was a 'double' interval? What if maybe.. just maybe the Red Star could come back? Currently, ViPern is a thread-less game, though we're not talking about what may come to Pass (excuse the pun) in the future. Currently we support both Fort and Xanadu Holds and Weyrs as well as Harper, Healer, Smith, Herder and Weaver Crafthalls. As the playerbase grows, we're looking to potentially open another Weyr and Hold. We are an established game having been online for well over 3 years with a solid staff and a wonderfully loyal and newbie- friendly playerbase. Join us! ----------------------------------------------- Mud : VisionMUD X Code Base : [Circlemud] Heavily Modified Circle Telnet : 63.193.160.7 4000 WWW : http://www.visionmud.com Description : Once again its time to announce a new version of VisionMuD. In this release we were forced to do a player wipe! So now is a good time to start a new character. Our zones are 90% custom, but we kept a few good stock zones to allow new players a chance to get accustom to the Mud. The mud starts out in a modern city called Vision City. Here you will find objects and structures befitting that time period. The city is surrounded by evil empires which are controlled by a mystical, evil, tyrant, called Dran. He dwells in the Temple of Darkmoon. He is opposed by the Grand Knight of Melnibone, who single handedly conquered Dran's mystics in a small town. This knight seeks followers to aid him in his quest to defeat this evil lord. There are many special proceedures that have been coded into the mud, that provide alternate ways to navigate. Teleports systems have been implemented in some large zones to help reach areas that can't be reached by trekking alone. The town of Vision City has a subway system to move to near by cities. We added a new spell and skill system, which requires both teachings from Guildmasters, as well as proficiency in the usage of them, to gain a full working knowlege. There is also an extensive help sytsem to aid the more inquisitive mind. There are Clans and Quests to join too! Lordcam and Tempest at your service! ----------------------------------------------- Mud : The Void Code Base : [Custom] Telnet : void.greenfinch.com 1234 [194.159.247.31] WWW : http://void.greenfinch.com Description : Fancy a change from casting spells and hacking other players limb from limb? Drop in to the Void and make love not war! Void has all the things you would expect from a multi-player game,puzzles, spells, worlds to explore all with the aim of making you a Demon Lord/Lady or an Arch Angel. But will you truly belong and add your own identity to the game, can you really role-play? Chat, play or role-play (sexual or otherwise) the choice is yours, in a truly newbie friendly game. Void is a internet port of a late 80's dialup game and has appeared as the 'Vortex' in the book Cybergypsies. *** Void is an adult orientated role-playing games and *** *** although the game does not contain explicit material *** *** role-playing of a sexual nature does happen. Obscene *** *** or aggressive behaviour is not tolerated *** ----------------------------------------------- Mud : The Vortex Code Base : [GodWars] Various mods, bugfixes, and enhancements Telnet : infinity.wehostmuds.com 7181 [66.11.168.210] WWW : http://infinity.wehostmuds.com/vortex Description : The Vortex is a hardcore PK MUD, where players kill each other for status, much like any GodWars mud. However, status is more than a trophy here, it unlocks new benefits to your character such as increased damage, a higher statcap, and improved generation. Newbie exp time is offered, as is exp that automatically increases as the ammount of logged on players increase. Special decapitation rules are also implemented for new players under 5 status, making them safe from the larger and deadlier players. We currently offer the classes of Vampire, Werewolf, Apocryphic, Alien, Shadow, Monk, and Dragon. A Jedi class is currently in the works, and all classes are 100% custom created, with the exception of Vampire and Werewolf, which were simply re-adapted to fit into the MUD. Come drop on in and lop off a few heads! -Administration ----------------------------------------------- Mud : Voyages of the Space Barrel Code Base : [MOO] LambdaMOO Telnet : forum2.org 7777 [192.41.15.134] WWW : http://www.forum2.org/forumoo/ Description : Voyages of the Space Barrel - The Forum 2 online community. VotSB is a social experiment conducted by Forum 2 (http://www.forum2.org). It is public, free, social, friendly, and encourages new builders and programmers. No hard themes are enforced. For more details see http://www.forum2.org/forumoo/ o=======================================================================o Muds Beginning With: W o=======================================================================o Mud : Wallowing Code Base : [LP] LDMud 3.2.8-dev.190 Telnet : wallowing.whatever.net.au 2000 [216.103.105.70] WWW : http://wallowing.whatever.net.au/ Description : Wallowing MUD is quite an old MUD that never really had a lot of players. It's still there for two reasons: 1) So the owner (Stormdragon) can write LPC as a hobby. 2) So old players/wizards can drop by and say hello. The mudlib is sort of based on LPC 2.4.5 with a rather lot of modifications. (Want to drop by and say hello to Leo? He's still there) There are some fairly interesting things in the mudlib, for example, programmable npcs(stack based programming language, oddly enough ;]) and map based virtual areas. There has been a lot of work done on wizard commands to make them both intelligent and powerful. So, if you're interested in writing interesting objects/commands, drop by and say hello. Hell, if you're interested in playing - you can do that too. (Hopefully - it's been a while since actual playing was tested) ----------------------------------------------- Mud : Walraven Code Base : [LP] SIMud Developmental Mudlib Telnet : simud.org 4242 [128.196.90.90] WWW : http://www.simud.org/ Description : Walraven is the MUD that goes along with the (6 year old) SIMud project. We are in the final phases of developing what is essentially a new genre of mud, world simulations. Players can: - cut down trees, mine for ore - build houses, vehicles, and castles - dig canals, moats, and dungeons - plant crops and trees - hunt and raise animals - hire npc's to perform automated tasks - found guilds, cities, and kingdoms - burn forests, crops, and rival villages - lead large armies into battle There are no levels or classes, everything is skill based. A character's race is not even completely set in stone (reincarnation into another body is entirely possible - mandatory if your old body is destroyed). For more information, visit our web page or send us an email. ----------------------------------------------- Mud : Wandering Pain Code Base : [Smaug] Modified Smaug Telnet : pain.isot.com 4000 [63.161.224.9] WWW : None Description : Wandering Pain, despite the nasty title provides what we hope is everything you expect from a MUD. We have been established since Jan 99 and have an excellent team of experienced builders and coders working hard to bring new areas and features. With an established player base there is always someone on to talk to or adventure with. Give us a Try! We cater from everyone from the beginner to advanced players. ----------------------------------------------- Mud : War of Gods Code Base : [LP] LP Mud Telnet : wog.zutom.sk 9990 [212.89.230.194] WWW : http://wog.zutom.sk Description : The land Kellwar is very detailed and a consistent world with rich history. Lands of light and lands of shadow lie within reach of all. A world awaits, a land where the craft of magic and the skill of the blade forge alliances, create legends, and write history. A continent of legends, both of the past and in the making, where also you can become part of an endlessly unfolding tale. You may build your reputation and become a respected or feared member of society. All the while you are part of the unfolding history of a world in which you can play a major or even guiding part. Choose between playing good or evil and join neverending war between light and darkness. War of Gods has many features to make the game more enjoyable. Ansi color support, ansi graphical overland map connecting the zones, ability to party with other players, many original features including spells, skills and abilities, learning through use, huge manuals and help files and balanced races and classes ----------------------------------------------- Mud : Warcraft 2.2b Code Base : [Rom] Derived from Warcraft 2.0b1 Based on Rom2.4b6 Telnet : 212.93.157.201 23 WWW : None Description : Warcraft is the War Machine and the Art of War. We are continuously improving the code of the mud, and the theme is very diverse: we have 26 classes, and 93 races grouped in 13 race classes. Old Features: Arena fights, Tops, Auto-Quests and Grenades. New Features: Level Quests, Upgradable Quest Items. Our PK system is clan based and arena based. You are welcome to try it, you might be amazed, and we want to be friendly immortals.... But if you plan to try new cheating methods, you better stay home :) Just a word before you enter: 'It is not done yet'. ----------------------------------------------- Mud : WarDome II Code Base : [Circlemud] Upside down stock. Telnet : wardome.dune.net 2022 [208.139.203.147] WWW : None Description : WarDome II - MUD WarDome is a place where people can have a nice time... enjoy some quests, do some levels and keep yourself alive. You will need some luck and dexterity to get out the WarDome. Isn't a mud for beginners, but is a good place to start. Good Luck at WarDome. []'s WarDome Staff ----------------------------------------------- Mud : Warhammer MUD, Wolfenburg Code Base : [Custom] Telnet : Use Homepage WWW : http://www.wolfenburg.com/ Description : Adventure in the World of Warhammer, a MUD based around the Warhammer game (from games -Workshop). Fully endorsed and licenced by GW. Choose from 26 classes be it a Bretonnian Knight to a witchhunter. Adventure in a huge world full of skinks, squigs, bloodletters and gobbo's. Go to www.wolfenburg.com and download the client software now. ----------------------------------------------- Mud : Warring Powers Code Base : [GodWars] (AtD Codebase) Telnet : wp.iflipout.com 6030 [216.160.236.59] WWW : None Description : It is a time of peril. The Great Wars have left few survivors. Chaos runs rampant, and the only way to survive is to join with others. Where does your allegiance lie? Many different guilds, each with different goals, pursue total power of the world. ----------------------------------------------- Mud : Waterdeep Code Base : [Rot] WD 2.0 Telnet : Waterdeep.MudsRus.Com 6660 [209.123.14.12] WWW : http://www.WaterdeepMud.Com Description : In a world known as The Great Realms, on the planet of Toril, life thrives as magic and technology advances as partners, a ying and yang of reality. The evil slowly oppresses the good as their powers grow. Massive Empires fight amongst each other for power and wealth. The world of the Great Realms is a unique one. A mixture of ideas from Final Fantasy and The Forgotten Realm in its own creation. The people walk in armor, and fight with swords and magic. The world thrives on a Medieval Stock Market, which on itself thrives by the transport of cargo between the empires. Flying ships known as airships have become the main mule in transporting cargo, as they cloud the skies, an thing seen almost anytime of any day. This is the world of the Great Realms. Waterdeep established itself in the late summer of 1997, when the world of the RoT muds was still quite young. Still owned and operated by the original owners, Waterdeep boasts being three times or more larger then a Stock RoT mud. With a calculation of 33% stock code left, and 13% stock area left, we have over 30,000 rooms of fun. We offer tons of activities besides leveling, including questing, area questing, equipment runs, airships, player housing, battle arena, a tag arena, clans, factions, and more. For role players we have an in depth Roleplaying World, with detail information on our web site, and many features in game. We offer an immortal staff that deals with rule offenders and major problems, and our Mortal Administrators will answer common questions. Join us. ----------------------------------------------- Mud : WaterdeepMUSH Code Base : [MUX] TinyMUX 2.1 Telnet : WaterdeepMUSH.mine.nu 6250 [24.196.131.226] WWW : None Description : WaterdeepMUSH is a D&D 3E MUSH based in the city of Waterdeep and it's environs in the Forgotten Realms. Just open for build/code at this point, thematic details and policy are in the process of being sketched out. Roleplay, both soft and guided, is the goal of the project with staff support for major events/quests and players allowed to run their own player run plots of a smaller scope. If you're interested in getting involved in a new project either through build/code or in a theme position, send an email to dervish_whirling@hotmail.com with an explanation of your interest and what you can offer. I hope to hear from you soon! ----------------------------------------------- Mud : Waters Edge Code Base : [LP] Highly mod discworld lib, running on MudOS Telnet : watersedge.wolfpaw.net 4300 [216.18.90.30] WWW : None Description : As you walk to the waters edge and peer into the depth of the pool of time. Waiting to be reborn, you know that the knowledge of your past lives will continue with you on your new journey. Now it is up to you to take the first step, into the waters edge. ----------------------------------------------- Mud : The Weave Code Base : [Rom] ROM 2.3/2.4 Telnet : bb1.betterbox.net 6060 [209.83.132.66] WWW : http://bb1.betterbox.net/~weave/ Description : The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a mud rose on the internet. The mud was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning. We are an RP mud based on the Wheel of Time series written by Robert Jordan. Some of our features include: * We are an RP mud, but offer hack and slash for those who still wish to do so. * All Wheel of Time zones, no stock ones * A realistic channeling system based on the books. * Coded insanity, you can go crazy. * An innovative fight system based on time, faster people get more attacks. * Random talents and channeling strengths so no two characters are the same. * Coded linking of channelers, leashing of damane. * The Weave is currently under new management and is undergoing a beta redesigning. We are planning to have a grand re-opening in the coming future. If you like the Wheel of Time series as much as we do, stop by today. ----------------------------------------------- Mud : WELLmuse Code Base : Circle 3.0bpl11 Telnet : well.com 4201 WWW : http://www.well.com/conf/musers/ Description : The WELLmuse serves the subscribers to The WELL (The Whole Earth 'Lectronic Link). If you are interested in meeting many of the interesting artists, writers and professionals on The WELL, drop by the WELLmuse, introduce yourself, and take a look at what they've built. You need not become a subscriber to The WELL to participate in the WELLmuse. ----------------------------------------------- Mud : Weyrmount II Code Base : [MOO] LambdaMOO 1.8.1 / High Wired enCore 1.1 / FUP 1.8 Telnet : moo.weyrmount.org 8000 [207.238.0.11] WWW : http://www.weyrmount.org/ Description : This new Weyrmount is the virtual home of members of the Ultima Dragons- Internet Chapter. It is modeled after the ideal world of a host of turmoil-sick dragons -- intelligent dragons, with the knowledge and power to build beautiful cities in the mountains and wonderous tools and works of art. Most Dragons hold close kinship with the mystical land of Britannia (the land in the majority of Origin's Ultima series) but, as the concept is of dragons who have fled terrible catastrophy on Britannia through a magical portal, this new land is -not- Britannia. Perhaps it is one of the other lost continents of that world; perhaps it is an entirely new world altogether. There are still two moons in the sky (Trammel and Felucca, by observation) and much of the wildlife is the same, but there the similarities end. The Dragons are all pioneers here, out to explore and tame this fabulous new world, and make it their new home. ----------------------------------------------- Mud : Wheel of Chaos Code Base : [LP] Telnet : chaos.silverden.com 8770 [63.78.117.186] WWW : None Description : We are an LP mud, using a modified Nameless Sorrows lib. We are recreating Mr. Jordan's world as closely as possible. We have done exciting things with our skills system and channeling. We are hiring area builders and coders. Please drop by to fill out an application. Since we are sticking so close to the books, you must have read at least 1 book in the series. ----------------------------------------------- Mud : Wheel of Time Code Base : [Circlemud] Diku/Circle Telnet : wotmud.org 2222 [12.14.84.254] WWW : http://www.wotmud.org/index.html Description : Open since 1993, WoTMUD IV, The Wheel of Time MUD is the most popular MUD based on the 'Wheel of Time' novels by Robert Jordan. 100% unique, you'll find no stock zones, mobs or features anywhere here. Our game philosophy is to leave the choice of the type of game that you wish to play up to you: we're a good old-fashioned mud with as few rules as is reasonably possible. o For pkillers, The Wheel of Time MUD is set amidst a three-way race war, each race having its own defined 'homeland' and boundary. o For the explorer, The Wheel of Time MUD has more than 200 zones each checked for accuracy against the books. No stock here at all. o For roleplayers, The Wheel of Time MUD's 40 clans includes almost every faction that you would expect to find from the books. o For socialisers, The Wheel of Time MUD is a large, busy & talkative mud, which regularly peaks at more than 160 people connected o For adventurers, The Wheel of Time MUD has different, topical quests for every clan with large global quests determining the fate of the world WoTMUD IV was chosen as the Mud Connector's 'Mud of the Month' in June 1999. In the words of online critics, we are 'The Bee's Knees' (games.com, 1997), 'The Internet at it's best' (freelaunch.com, 1999), 'A Killer World' (about.com, 1998), and 'A Must See' (wheeloftime.org, 2000). Please visit our website at http://wotmud.org for more details =). ----------------------------------------------- Mud : Wheel of Time - Pattern's End Code Base : [Rom] ROM 2.4b - Heavily Modified Telnet : patterns.betterbox.net 9000 [209.83.132.88] WWW : http://patternsend.org Description : Pattern's End prides itself on its variety of skills, spells, and classes. When first creating a character chooses from the three most basic classes of warrior, channeler, and rogue. During the game a character has the chance to expand their classes beyond these basics. In total we have twenty seperate expansion classes for remorted and double remorted characters varying from Sorcerers to Blademasters to the most deadly Poison Masters. * Skill webs, which include nearly 350 skills and 150 spells * Trainers, which allow for hidden skills/spells to create more challenge. * No max on stats due to our new random bonus system. * Our overland vmap gives us an exact replica of the Wheel of Time Map. - Allows for creation of ways and cool aspects there. (1 MONTH B4 IN!) - Allows for a dynamic boat system giving access to dozens of cities with more than 40 boats! - Gives ability to hide trainers in it making it more fun to explore! Many other aspects exist on Patterns but you'll have to come by and check us out to discover them! Just remember, if you're not one for a challenge Patterns isn't the place for you. ----------------------------------------------- Mud : Wheel of Time: Winds of Change Code Base : [Rom] 2.4b6, heavily modified. Telnet : windsofchange.xs4all.nl 4000 [213.84.95.236] WWW : http://www.winds-of-change.org Description : 600 years after a final battle, which turned out not to be very final rumours about a group of people who can tap into the True Power at will are spreading... Winds of Change has an intriguing setting after the books by Robert Jordan, where Saidin is no longer tainted and the True Power is accesible by some individuals without going through the Dark One, but at a heavy cost. We are trying to create a unique code setting, where a real channeling system, form combat, mob factions and advanced skill code are just a few of them. The mud is still very much in its development stages and suffered from a few heavy setbacks, but we aren't willing to give up. We're looking for some mature and talented coders/builders who are interrested in dedicating their time to create this as much as we are. We have a user friendly OLC for building and will be happy to teach you everything you need to know to use it. Feel free to drop by for a chat, everyone is welcome! ----------------------------------------------- Mud : Where No One Has Gone Before Code Base : [MOO] version 1.8.1-wno2.2.5 of the Lambda-WNO server co Telnet : wnohgb.otaking.org 1701 [66.166.144.230] WWW : http://wnohgb.otaking.org/ Description : Stardate 44000.4: The Federation starship USS Enterprise, under the command of Captain William T. Riker, failed to recover Capt- ain Picard and destroy the Borg cube. Instead, the cube assimi- lated Earth, turning Sector 001 into another Borg colony world. With the seat of the Federation now in ruin, the rest of the Federation members moved quickly, calling out to every neighbor- ing race, asking for assistance. The next target on the Borg's agenda was Vulcan, and while Starfleet did it's best to fend off the incoming cube, it was the Klingon High Council which acted to save the lives of over a billion Vulcan citizens, by evacuating them from their homes. After the assimilation of Vulcan, it was clear that each of the Federation member worlds could easily be their next target. It was then that K'mpec came forward with the might of the Klingon Empire and took the reins of the remaining mobile forces, includ- ing Starfleet (what was left of it). The surviving members of the makeshift Federation Council voted unanimously to accept the Empire's leadership, by forming a new body of government: the Galaxy Alliance. ----------------------------------------------- Mud : Whispers of Times Lost Code Base : [Rom] Dawn of Time 1.69q modified Telnet : wotl.org 4020 WWW : http://www.wotl.org Description : We are a custom fantasy world, influenced by Forgotten Realms, Anne Rice, and Dungeons & Dragons. We offer a variety of things not found anywhere else. * Older and Mature Immortal Staff (most over 25) * PK only on players who are non-peacefull. * Large cities are guarded. You can be arrested and IC jailed. * Shapechanging werewolves (lycanthropcy actually works), vampires, and dragons as races or abilities. * Gambling, drunk affects, tabac smoking and extended emote, say, whisper and character descriptions for enhanced roleplay! * Mostly custom world, newbie friendly, donation rooms and morgue (you don't have to go get your corpse when you die). * Races: Human, Elf, Dwarf, Half-Elf, Half-Orc, Drow, Duergar, Algahi, Feylar, Faerie, Troll, Gnome, Minotaur, Centaur, and remort races of Dragons, Angels, Demons, and others! * Classes: Warrior, Thief, Mage, Spellfilcher, Ranger, Druid, Cleric, Paladin, Barbarian (Knight, Monk and Bard coming soon!) * Real world travel through the wilderness. No one-way trails to areas! Get out and explore the world!! ----------------------------------------------- Mud : Whitesands MUD Code Base : [Merc] Merc2.2 (modified) Telnet : whitesands.net 4000 [209.209.9.6] WWW : http://www.whitesands.net/ Description : Whitesands MUD is a gothic/medieval/fantasy realm, where you won't find modern characters or references in our many unique and original areas to explore. We have an original oceanside seaport and an academy for new players to learn the ropes and gain experience. Currently we feature: * no rent * 9 races & 7 classes (including paladin, monk & ranger) * dozens of unique spell affects on equipment/armor/weapons * guild rooms and channels for each class * automated auction with complete equipment stats * multi-characters are permitted * automated corpse retrieval * private notes to other players * our own dedicated host server on a T3 with 512MB memory We add 1-2 new, quality, original areas every month and our base code is quite stable with tasteful ansi color. ----------------------------------------------- Mud : Wild Spirits MUSH Code Base : [MUSH] Telnet : pernworld.net 3535 [206.111.66.196] WWW : None Description : Inspired by, but not fully based on 'Spirit; Stallion of the Cimarron'. Players may roleplay wild horses (and other north american species of animals). Think 'Lion King' style, but centering around the territories of wild horse herds rather then lion prides. Also would like to see other social species of animals develop areas on the MUSH, such as territories for wolf packs, prairie dog towns or whatever. ----------------------------------------------- Mud : Winds of Change Code Base : Rom 2.4 (modified) Telnet : www.footprints.net 9001 [204.239.179.1] WWW : http://www.wocmud.org/ Description : Winds of Change is an exciting adventure where Role-playing is encouraged, and rewarded. Visit one of the more friendly muds on the net. We have dedicated builders that are constantly expanding and changing the world. There are currently 8 races and 4 classes (more are underconstruction though). We are still starting out, but you are welcome to come in and check things out. Features: * 11 Mortal clans * Automated auction system * New skills and spells available (and in the works) * No loss PK arena * Player usable ansi color * Players may dream while they sleep * 151 Mortal levels ----------------------------------------------- Mud : The Winds of Lor'an Code Base : [Rom] QuickMUD, modified. Telnet : windsofloran.co.uk 7000 [207.44.140.25] WWW : http://www.windsofloran.co.uk Description : The Winds of Lor'an is a new ROM-based MUD that is being modified extensively. It is based around a fully detailed campaign setting created for use with D&D games, and is gradually being uploaded to our webpage. We are currently looking for dedicated builders to help us remove all the stock areas and create the truly unique world already envisioned and planned out on paper by the creators. If you would like to build but dont know how, we would be happy to teach you! If you are interested in building for us, please stop by the webpage and take a look! The full list of coding changes can be found there. ----------------------------------------------- Mud : Winter Moon Code Base : [Rom] OLC Mprogs [Heavily Modified Code] Telnet : moon.icebound.net 9000 [209.70.7.3] WWW : http://moon.icebound.net/ Description : Winter Moon has been up for about a year now. Winter Moon includeds pk while clanned, mild rp is accepted. Remorting, with up to a chance of 9 times. Winter Moon has a wonderful staff and a very kind player base. Newbies are welcome anytime. Please note: Winter moon is having its pk and remort system redone. It will be much better and more interesting. Winter Moon also has some extra features. Such as time stamping, automated quest system, and artifacts. Artifacts are objects that are given out to PK players. Only one of each is circulated through the player base. If you kill someone with it, you can take it! NOPK artifacts are being worked in too. The area Olympus has also been heavily modified with changes and mob programs. The areas is quite a challenge and holds some of the games most prized eq. - The Gods of Winter Moon. ----------------------------------------------- Mud : Winter's Edge Code Base : [MUSH] Tinymush 3 Telnet : winter.mushpark.com 3000 [207.8.143.27] WWW : None Description : In the First Age of the World, magic and form were one and the same. It was a mystical and wondrous time, a time before the humanoids walked the earth. The great dragons were the powers of the land, roaming and shaping life itself as they saw fit, as if they were gods. The gods were angered by the presumption of the dragons... The dragon uprising was crushed before it even began, the primordial wyrms trapped in a new realm, splitting the magic from the mundane. The Second Age was filled with wonder and glory, though little magic. Soon, the races were flourishing under the world that the dragons once guarded. The dragons plotted, and grew mad with the influence of the Mists. Their half-wyrmish descendants unlocked the Mists, and even though the opening was brief, havoc spread. After time, and with great loss, the mad wyrms were banished once more, and the Third Age began, with weakened Mists. Magic flourishes once more on the world, and the time of heroes has come. Winter's Edge is a completely original world. All theme, cities, deities, and areas are completely from scratch and created by the staff here. We are using races, classes, and stats from 3rd Edition Dungeons and Dragons. Currently the only races and classes allowed as Player Character (PC) races/classes are the 'standard' races and classes contained in the 3rd edition Player's Handbook, and a selection of custom variants on existing races. We are currently open for alpha-testing. ----------------------------------------------- Mud : Winterkill Code Base : [LP] LPC Telnet : winterkill.org 23 [212.83.114.50] WWW : None Description : Winterkill is an LPMud which started out in january 1997. Since then the game has changed alot and is constantly evolving with new features. Currently the players have 27 races and 12 guilds to choose from, and are free to reincarnate to try out different combinations. So there is a lot to explore. The world itself consists of 5 islands totalling 250 000 rooms. The islands are divided into areas which have different stories and monsters etc. In addition there are entrances to nearly a 100 areas from the large map. Players can do different kind of quests to gain levels with lesser experience costs. You can choose to kill monsters by yourself or in parties with your friends, making the play more fun. Larger monsters can give good equipment which can be worn to give different benefits in form of boosted statistics and special abilities. The equipment you make is saved for you to use or sell later on. If you get rich you can build your own castle, buy a horse to ride with or buy other things to show off with your status ;) Playerkilling is not encouraged, since too much killing will make you an outlaw - which are free prey to all! We also offer clan system where you can fight other clans with parties. The good clans get bonuses for their success in the clan wars. We are always ready to hear players' ideas and try to make the best ones come true. Hope to see you online, come play and have fun. ----------------------------------------------- Mud : Wisney World II Code Base : [Circlemud] 3.0 pl8 Telnet : wisney.kicks-ass.org 5000 [66.105.20.152] WWW : http://www.geocities.com/wisneymud/ Description : Welcome Wisney folk old and new! While we may have only been on our new server a month, and have jumped around for a while, Wisney World has been a staple since the early 1990's. Wisney is best known for its unique zones, and unique players. There is an abundance of experiences and opportunities for new players and plenty to keep our old players comfortable. If you're one of us already, come on in, visit with us for a while. And if you haven't experienced the Wonderful World of Wisney, theres an entire world at your fingertips. We'll see you there!! ----------------------------------------------- Mud : Witchcraft and Wizardry MUCK Code Base : [MUCK] ProtoMUCK 1.75 (Muck2.2fb6.00b -- Neon2.17) Telnet : wolfsinger.com 2222 [65.187.160.149] WWW : None Description : Welcome to Witchcraft and Wizardry MUCK. This world, based around J.K. Rowling's excellent book series, Harry Potter. In the series, there is mentioned that their are other wizarding schools in other countries around the world. Eurosia is one of those school. A completely orginal school and original history awaits our players. No application is required. All that is asked for is good RPers and a creative imagination. TPs will be planned periodically to keep things interesting. Current Status of the MUCK is operational but we're still in the process of building the school and giving it descriptions. Players are welcome to log in as a guest to look around but no characters will be created until the school is finished. ----------------------------------------------- Mud : Wizards Realm Code Base : [Rom] ROM2.4 [Heavily Modified] Telnet : bt5.iwvisp.com 6667 [198.77.196.136] WWW : http://bt5.iwvisp.com/ Description : Ever ask yourself the question, where can I find a mud that has roleplay and playerkilling? Ever wonder where you can find a mud that has elements of your favorite fantasies? From authors such as Terry Goodkind, R.A. Salvatore, R.S. Freedman, and many more. This mud is run by a Mature immortal staff, who set the game up for all types of players to enjoy. We have many things we feel you the player will enjoy. Such as Multiple race/class selection, customizable creation, choice of pk or no-pk, multiple clans, newbie friendly players and newbie helpers, etc.. Most importantly an endless desire to bring You the player, the best MUDding atmosphere available. We've been open since February 2001, and we have a player base that averages around 10-20. We're always open to constructive criticism ( Making changes and improvements based on what you the player want), we accept player reviews, so please, stop by and check us out. ----------------------------------------------- Mud : Wolfstar Opera Code Base : [MUCK] Fuzzball v5.68 Telnet : povmuck.furmuck.org 7632 [198.78.65.132] WWW : http://povmuck.furmuck.org/wolf/index.html Description : 'When the Slythean Empire threatens freedom, you howl with wolven vengeance.' ...and they came from beyond the darkened nebulae to challenge freedom in all the worlds they deemed as unworthy to their eyes. But their expansion would soon be challenged by a force of freedom that could only be known as the StarWolves. Wolfstar Opera is set within a multi-layered scifi anime setting. Although under construction, Wolfstar Opera is welcoming builders and tinyplot creators, and is reviewing positions for HelpStaff members. Interested players should contact Ghaleon for application as a helpstaff member. Players are encouraged to make an effort to interact in-characterly during roleplaying tinyplots and events. The webpage is also under construction. ----------------------------------------------- Mud : WolFur MUD Code Base : [Rom] ROM 2.4b6, extensively modified/enhanced Telnet : furryspace.net 4000 [213.76.248.159] WWW : http://mud.furryspace.net Description : WolFur MUD is a furry-themed MUD, not focusing on role play, but certainly geared towards that. Small, but hoping to grow soon, very newbie friendly, though not really newbie oriented. So, come and join our small, but getting ready to explode MUD. Some of our features include: * RP biased MUD, but offer hack and slash for those who still want it * ROM stock areas, but slowly changing that and adding new places * Alternative races and classes, like a wolf race and a destroyer class * New, more open ended coding prepared for rapid development * 9 custom built races, 5 classes, more in development * Automated quests * Clan-based PK * Friendly, helpful staff ----------------------------------------------- Mud : WolvesBane Rock Code Base : SillyMUD/Diku Telnet : wbr.tamarisk.ab.ca 6000 [207.229.21.162] WWW : http://www.tamarisk.ab.ca/~wbr/ Description : The Rock is a relatively new mud, in existence for about 2years now. We have implemented lots of new areas and are always working on more, with the goal of all original areas eventually. The Rock has a helpful and friendly admin staff willing to assist you in learning your way around, whether you're new to mudding or an old hand. Our coders are always working to improve the stability and implement new and interesting ideas. We also have a 'deja community' where the players are informed of new changes and ideas, and are encouraged to relay their opinions. Within the mud we also have a voting board where large changes are usually posted for opinions to be had. Wolvesbane Rock has 100 player levels, with multiclassing and multiplay. The option to remort will become available in time, the idea is on the list. :) Thanks for your interest in the Rock and happy mudding! - Cilissa and admin staff of Wolvesbane Rock ----------------------------------------------- Mud : Wonderland Code Base : [LP] lpc 2.4.5 Heavily modified Telnet : mud.netpower.no 3287 [212.33.133.25] WWW : http://mud.netpower.no/ Description : Wonderland has undergone lots of changes recently. Now we are looking for new players!!! We would be pleased if you came in, took a look, and tried a few levels... We think you'd like what you see! Cool Wonderland data: * We are connected to the net by a T1 link (No lag!) * We have a NEW 2 MBit link to the US! (Even less lag!) * The MUD God owns the site (Big plus!) * Wizards have ftp access * Option to play unlimited eternal levels or wiz at lvl 20 * 10+ original quests * Friendly and helpful wizards * Powerful and reliable server (Over 100 days between reboots - Only to upgrade gameplay.) * Good looking ANSI color schemes * MSP sounds. * MXP enhancement - Virtually every object and room is MXP ehanced! As the MXP standard evolves, so does Wonderland! * Pueblo enhancement - Less typing! More sounds! More to come! * Much much more!!! Wizzing is somewhat easy for the time being, so if you are interested in becoming a builder, and eventually an admin, give it a try! ----------------------------------------------- Mud : The World Called Hollow Code Base : [Custom] Perl Telnet : Use Homepage WWW : http://hollow.hypermart.net/ Description : Enter the world called Hollow. From Xalious Mountains, home to the mages, to Cenril City, the major trade center. Including homelands for mages, rangers, and warriors. Offering an extensive battle system, and many more features included. ----------------------------------------------- Mud : World Of Chaos Code Base : [Rom] Modification in the process Telnet : woc.kyndig.com 5100 [64.49.223.8] WWW : http://woc.kyndig.com Description : World of Chaos is a mud that is currently in creation, to become a truly unique mud. A character can build himself into any mental ideal that he/she can think of. Mages, Clerics, Thieves and Warriors exist no longer, but a player may customize into any selection of the four, building piece by piece, skill by skill, to create their ultimate character ideal. World of Chaos is currently open for Beta testing by any players that should happen to show up. We are also hiring builders, coders and admin to help run the mud. World of Chaos is scheduled to be fully operational within 6 months of this post, February 2003. ----------------------------------------------- Mud : World of Harry Potter: USA Code Base : [MUSH] TinyMUSH Telnet : wohp.no-ip.com 1776 WWW : http://wohp.no-ip.com/ Description : The WoHP:USA takes players into the Harry Potter Universe in a unique setting, Midsummer School of Magic. Here players role- play being a witch or a wizard in training. Long before people started moving west the founders of Midsummer School of Magic built a great castle over looking the Pacific Ocean. Located on Breviceps Isle off the California coast, Midsummer School of Magic is where young American witches and wizards come tolearn the magical skills they were born with. The school was founded by four friends who met at Hogwarts and later explored the new world together. It was after this exploration that they decided to create a school for the people coming to this country. While the four school founders did sort into all four houses at Hogwarts they picked values that had meaning to them in an effort to have be different. Over the years the school has grown such that it is believed that no one person knows all its secrets. Like other magical schools it is hidden from the Muggle population. ----------------------------------------------- Mud : World Of Hetherios Code Base : [Unknown] DikuMUD [Highly modified/ROM/Quickmud/ROT/DikuMUD] Telnet : hetherios.wolfpaw.net 5400 [216.194.99.8] WWW : None Description : This mud as a lot to offer to any player Pker or Rper. With tons of races and classes to choose from it’s a great start to any mudder. We also offer a tier system that allows up to 4 tiers each hold 8 new classes for players. Custom create skills and spells allow the player feel as if they are there. Leveling is hard and times do get tough. And we are always updating our system every day. ----------------------------------------------- Mud : The World of Pain Code Base : [Circlemud] Heavily modified Circle with a large amount of custom additions. Telnet : mud.wopd.com 6969 [66.17.16.112] WWW : http://www.wopd.com/ Description : The World of Pain is a heavily modified mud with many unique features including unlimited mortal levels, a sophisticated PK system, a structured clan system, and many different races and classes. Our realm is still under heavy and active development and testing, but the game is pretty stable now and ready for players. We have some very exciting features planned in the future of this mud, including a high degree of integration between the mud and the mud's web site. We already have the game help files available on the site and a special area for players to submit maps of the world that they have created. We work on this mud in our spare time for fun, and we know that you're mudding in your spare time. We're working hard to make this mud a great fun place to spend your free time. ----------------------------------------------- Mud : The World of Phoenix Code Base : [Rot] Rot 1.5 / Phoenix 1.2 Telnet : worldofphoenix.mudservices.com 1234 [206.245.158.135] WWW : http://worldofphoenix.mudservices.com/ Description : The World of Phoenix consists of 151 mortal levels. We have WAR, War Tournament and Arena for those interested in PK, without loss of EQ. We have Clans for those who want real Pk action, and roleplay. Many newly coded skills and spells. We have 36 races to choose from. 14 Classes are availible with the a reroll code to a second tier. We also have OLC for those who like to build, new areas are being added by Our fine staff of Builders. We are a player friendly mud, I try to keep an Imm on line as much as I and they can spare. So come visit us... F'nor ----------------------------------------------- Mud : Worldpool Code Base : [MUX] TinyMUX Telnet : mux.otaking.org 3000 [208.184.147] WWW : http://worldpool.freehosting.net/ Description : A world developed from the ideas presented in ElfQuest (All copyright information displayed in news). Several different variations are offered, four races presented. Human, Elf(14+ different tribes), Troll, Preserver. register a character, pick a race (and tribe) go through character generation and notify the chief/leader of your application to their group. Currently we're still growing, still building and expanding, builders are sought as well as active players willing to help further develop and expand the current tribes. New characters are available via a webpage link, directly by emailing aislinn1@unbounded.com (Subject: Character Request) please include at least 3 name options listed from most to least prefered. Characters can be temporarily created but you must contact a chief or wizard to have your character saved by providing a valid email address. Email lists are provided for each tribe as well as the game as a whole, a webring and several pages for tribes. ----------------------------------------------- Mud : Worlds of Carnage Code Base : [Dikumud] Heavily Modified Code Telnet : wocmud.org 4000 WWW : http://www.wocmud.org Description : Worlds of Carnage is a unique and challenging mud set in a fantasy style world. There is plenty to do in here. Players spend their time looking for new items, spells/skills or exploring exciting new areas. Players can go solo or work together to perform quests or just have plain hack and slash fun. Those looking for bit more excitement can join guilds where they can team up with allies to defeat their rivals. Immortals use a special programming language called EASY_ACTS which enable them to create realistic acting mobs, items, areas and quests. Our main goal is for everyone to have fun. ----------------------------------------------- Mud : Wormhole MUD Code Base : [Circlemud] Circle (Very Heavily Modified) Telnet : mud.whmud.com 3000 WWW : http://www.whmud.co.uk Description : Have you ever looked for a MUD that offers a vast, diverse selection of sci-fi themes, but never found one? The Wormhole MUD is here! The Wormhole is based loosely on most of your favourite sci-fi shows & books, including Star Trek (TNG, DS9 & Voyager), Star Wars (prequels, sequels and follow-ups), Terminator and Bladerunner, as well as some of our own themes. We currently have over 40 connected zones, including some PK & quest zones, featuring 17 races, 17 classes, optional multi-classes with 110 mortal levels plus 4 remort levels. There are hundreds of unique enhancements, like houses, random exits, vehicles, auctions, gambling tables, seven communication channels and much more! * 110 mortal levels + 4 remort levels. * New 5th 'optional' remort level called 'Top Gun' * Good 'Automatic Remort System'. * Excellent experience system. * Off-line and On-line world builders. We’re a friendly MUD with lots to offer, Check us out! ----------------------------------------------- Mud : Wunderland Code Base : [LP] LD 3.2.9 Telnet : wunderland.mud.de 4711 [139.18.11.86] WWW : http://wunderland.mud.de/ Description : The Wunderland is a german mud, which is based on a russian version of 'Wizard of OZ' (A. Wolkow). You follow the paths of little Elli through this phantastic land of magic and wonder, where you could even find elements of 'Alice in Wounderland' (L. Carrol) and other famous fantasy stories. Behind great mountains and a deep desert begins the Outer World (Aussenwelt). There are lurking more horrors and dangers which you have to manage to get into the cycle of the seers, prophets or even illuminates. We provide a challenging level system, 6 guilds, 27 quests and a very friendly atmosphere and even familary feelings between players and wizards. o=======================================================================o Muds Beginning With: X o=======================================================================o Mud : The X-Files MUCK Code Base : [MUCK] TinyMUCK 2.2 Telnet : holly.rdwarf.com 1912 [63.205.237.177] WWW : http://www.xfilesmuck.com/ Description : The X-Files has been one of the top rated television shows ever created - why not give X-philes the chance to play alongside Special Agents Fox Mulder and Dana Scully? Along with the villainous Syndicate, the double-crosser Krycek, or the informant Marita Covarrubias, one could join in with the phenomena as a special agent, one with the Syndicate, one with the United Nations, or just a normal human - unknowing towards the Colonization plan of the Syndicate; as well as the villains themselves. Also, we now have characters from the Lone Gunmen television series! Here is the chance for all to fulfill their wishes - join The X-Files MUCK. Seek the truth. Play the game. ...And if you quit now, they win. The X-Files, The Lone Gunmen and all Feature Characters are (C) 1993-2002 Twentieth-Century Fox Productions. All Rights Reserved. This MUCK in no way challenges the above copyright. ----------------------------------------------- Mud : X-Men MUCK Code Base : [MUCK] MUCK Telnet : charis.servegame.com 3763 [12.229.249.91] WWW : http://www.geocities.com/xmenmuck/ Description : X-Men MUCK is set a few months after the first movie produced by by Fox. This timeline makes it easy for new players to join without having to wade through over 30 years worth of comics, and for us to create fun plots of our own design, along with some adopted from the Marvel Comics. Our playerbase is friendly, and the world is growing quickly. There is lots of opportunity to RP without having to hassle with combat programs. More information can be found on the webpage (although it may occasionally be a few weeks out of date...we do our best!) ----------------------------------------------- Mud : X-men: 1884 Code Base : [MUSH] TinyMUSH 3.0 Telnet : gaslight.ath.cx 6000 [24.158.62.18] WWW : http://lyssa.org/1884/ Description : X-men: 1884 takes place in late 19th century New York City, and combines a real world historical element with Marvel mutants, as well as the steampunk genre (Victorian Sci-fi). As America rushes headlong into the twentieth century, a new phenomena is occurring around the globe: people are manifesting strange powers and inhuman physical changes. The presence of these mutants, whether products of evolution, or spawn of the Devil, is becoming harder and harder to deny. Likewise, much in the way of scientific progress is being made, hidden from the public eye. Governments and private inventors alike are secretly developing wondrous devices, powered by coal, driven by steam, while the average person can only dream and read dime novels about such machines. As the story progresses, however, the presence of these creations will become very real indeed. The game opened late October, 2001, and canon apps are open to a great deal of creative freedom when developing a concept. Original character concepts are also very welcome. Though set in New York, we have plans to expand with several other interesting period cities, as well as stranger locals. Explore the gaslit streets! Marvel at the wonders of such modern conveniances as the electric lightbulb! Struggle to catch your breath in the air full of the coal smoke of Industry! Behold the power of steam! ----------------------------------------------- Mud : X-Men: Alpha Code Base : [MUSH] Tinymush 3.0 Telnet : xma.digimoon.org 4040 [64.167.245.206] WWW : http://lyssa.org/xma/ Description : Based in a Year One universe, XMA offers a somewhat different theme, combining several elements, and veers off into its own direction. At the core of the game is the idea of balance. For every good, there's a corresponding evil. For everyone fighting for a certain dream, there's an opponent bent on squashing it. For the X-Men, it is the Hellfire Club. For the New Mutants, it is the Brotherhood's Hellions. For the Morlocks, its the evil that consumes the underbelly of New York. And for the Brotherhood itself, its the Friends of Humanity and the schemers of the world. After a tragic accident several years ago, the X-Men and the high school students have fallen under the wing of Magneto, a close friend of their former mentor. Established in New York, they attend the Massachusetts Academy, an Upper West Side boarding school with one of the best reputations in the world. As each group grows more organized, change comes in shocking and new ways. With several forces scheming in the backgrounds, each team will have their hands full in the quest for survival, and ultimately, balance. ----------------------------------------------- Mud : X-Men: End Times Code Base : [MUSH] TinyMUSH 3.0 Telnet : xet.vulpine.org 2104 [209.31.4.202] WWW : http://www.toclo.com/~soth/xet.htm Description : X-Men: End Times is a venture into a reality that combines elements of Marvel Comics with the awful truths of H.P. Lovecraft. Strongly anchored in the traditions of psychological horror and science-fiction, X-Men: End Times presents an alternative to the traditional canon of the comics. In the world of XET, as in the X-Men movie, mutants and others with powers beyond that of humans are only now becoming known to the public at large. Many canon characters are available for application, and original characters are always welcome. ----------------------------------------------- Mud : X-Men: Evolution MUSH Code Base : [MUSH] Telnet : max.drigon.com 8173 [12.247.241.216] WWW : http://xmevolution.cjb.net Description : The MUSH begins right around 'Speed and Spyke' and 'Turn of the Rogue'. This means both the X-Men and the Brotherhood have just set their rosters for the original team and have yet to do anything big. X-Men: Evolution is, essentially, the X-Men as teenagers, and this MUSH will follow suit. In a world where mutants are only a rumor, kids are just trying to be kids while simultaneously dealing with their 'gifts'. The Xavier Institute was set up in Bayville, Massachusetts by Professor Charles Xavier for the sake of these children, teaching them to control their powers and use them for the good of humanity. The Bayville Brotherhood was set up by Magneto, run by Mystique for the same kind of children, though their objectives are decidedly different. Meanwhile, no matter what affiliation, all these children attend Bayville High in a vain attempt to just be kids. Despite the early setting in the way of episodes, X:E MUSH offers a wide range of feature characters, including those who were introduced in the second season. We are proud to be the first ever X-Men: Evolution MU*. ----------------------------------------------- Mud : X-Men: eXtreme Code Base : [MUX] Running TinyMUX 2.2.x Alpha with WoD Realms Telnet : starwolf.biz 3365 [64.246.44.42] WWW : None Description : Welcome to the new high school year, things aren't that different for you, except for one small thing. You've gained your own special mutant powers. This is the world that X-Men: eXtreme provides players to Role Play within. We are a strictly Role Play oriented game, with application only character types. We offer both show and non-show, as well as original mutant creation. We are looking for experiences as well as new Role Players who are looking to experience the X-Men from the Evolution Time line. Log on and ask away. Thanks :) ----------------------------------------------- Mud : X-Men: Mythologies Code Base : [MUX] TinyMUX Telnet : beck.mudservices.com 8080 [206.245.158.19] WWW : http://www.crosswinds.net/~xmythos Description : X-Men: Mythologies - beck.mudservices.com 8080 X-Men Mythologies is a complete RolePlay environment based around Marvel Comics' X-Men, as they appear both in the Mainstream continuity, and in separate 'alterniverses'. Mythologies Mux gives players the opportunities to fully explore their character on all levels imagineable, placing them in such notable genres as Age of Apocalypse and Days of Futures Past, and even a utopian society that lives in Medieval times. We feature an on-line application system for most characters, allowing players to log in and get playing as soon as they can set up their character. X-Men: Mythologies is an experiment, a new direction in on-line RolePlaying that we hope will give players extra avenues for RolePlay, and better opportunies for the development of their characters. Please stop by and take a look around, and if you have any questions, feel free to contact one of our helpful and friendly staff members. We hope that you'll join us in our new venture, as we explore all the different mythologies that the X-Men have to offer. ----------------------------------------------- Mud : Xaen Mush Code Base : [MUSH] TinyMUSH 3.0 Telnet : dreslough.com 2000 [65.165.71.210] WWW : http://www.xaenmush.com/ Description : Xaen Mush is an original world featuring eyries full of dragons and their riders. Times are changing-Xaen is changing, if the dragonriders like it or not. Technology is becoming an issue, and the pressures on people and the enviroment are leading up to squabbles between eyries and duchies-with sometimes deadly consiquences. Join us on Xaen Mush. We feature a unique roleplaying enviroment, friendly people and a chance to create something special. ----------------------------------------------- Mud : XenogearsMUCK Code Base : [MUCK] Telnet : xenomuck.mine.nu 44321 [24.114.64.40] WWW : http://xenomuck.8m.com/ Description : The XenogearsMUCK is based off of the Squaresoft RPG (Roleplaying Game) Xenogears. The oldest (if not only) Xenogears-based MUCK in existance, we expect high quality RP and mature and reasonable RPers. We allow players to have their own personally designed Gears. Applicants are encouraged to apply for characters with the entire culture, personality and individuality of the character in mind--From religious, historical, emotional influences and more. The more detailed the application, the better! Please note we are entirely a Xenogears-based MUCK. We are not a MUD, so there is no game-driven fighting or leveling up. We only roleplay Xenogears--There are plenty of MU*s for other Squaresoft games, if that's what you're looking for. ----------------------------------------------- Mud : Xyllomer Code Base : [LP] lpmud / dgd / own Telnet : xyllomer.de 3000 [131.234.36.100] WWW : http://www.xyllomer.de/ Description : Xyllomer exists since 1991 and is run by a Club on an own dedicated machine. It offers a huge complex world in a fantasy setting, where roleplay is strongly emphasized. We don't have any global channels or shouts, but a wide variety of guilds, player-owned houses and ships, and it is entirely up to you if you partake in the constant struggle of the 'good' vs. the 'dark' side, thus risking your life in the hope your god may protect you - or if you prefer to stand aside and dedicate your time to music and beer, peacefully study the arcane art of magic or train your mind until you are in perfect control of your body. The world governs itself through the players, which elect judges, create the law and live the role. Xyllomer has a very active Wizard and Player community that meets frequently for real life parties. Be a part of this! Join us on Xyllomer. o=======================================================================o Muds Beginning With: Y o=======================================================================o Mud : Yatta Code Base : [LP] Telnet : 24.92.118.55 6000 WWW : None Description : As you enter Yatta, the wars of guilds and races cease to stop, and you get caught in the middle. Fighting valliently, you strike down your first foe using the powers of your body and your God. Your mind thinks nothing but Yatta, and the meaning remains unknown to you. ----------------------------------------------- Mud : Yet Another Dystopia Mud Code Base : [GodWars] [Dystopia 1.2.3] Modified more every day Telnet : bb11.betterbox.net 1616 [209.83.132.83] WWW : None Description : Welcome to Yet Another Dystopia Mud! The areas are all stock so far, because I'm concentrating on coding changes for now. Speaking of coding changes, here's some of the big ones. New classes! The first new class, Shade, is currently in development and balancing, and the upgrade to Shade is next in line. Kingdoms have been changed into Religions, and each religion will have unique powers. A new buy command allows one to buy color, weapon, and stance levels to take the tedium out of spellbotting and training. To keep mastery slightly challenging, it now costs exp in addition to the normal mastery costs. Drop by and try it out! I'm almost always on, until I get a job, anyways. My few regular players could use some new challenges, are you one to provide them with one? -Traxus o=======================================================================o Muds Beginning With: Z o=======================================================================o Mud : Z MOO Code Base : [MOO] Heavilly Modified Lambda Core base Telnet : mth.kydance.net 7500 [216.190.203.133] WWW : http://www.kydance.net/~tadiera Description : Z? MOO is based upon the literary and television works of the comic artist: Jhonen Vasquez. We offer many Feature Characters (though, some, such as GIR and Noodle Boy will be shared puppets in the future) as well as Original Characters. The game is set in a world that mixes the JthM cities with those within the show Invader Zim. In the future, we may also open space and other planets: so people may play other 'Invaders' as well as perhaps the Tallest (as it is now, the Tallest would be inable to RP except with each other or with Zim via 'com'). FCs require a simple application. OC's can simply create at the login screen. Character creation is a simple process and one does not need approval to go IC. The current time is set after Squee #4, I Feel Sick #2, Johnny the Homocidal Maniac #7 (yes, the universe had ended and only Tess was witness to it), and Invader Zim 'Tak, the Hideous New Girl'. ----------------------------------------------- Mud : Zaugin Wars Code Base : [GodWars] Modified Telnet : fleamuds.mine.nu 4500 WWW : None Description : This is a great mud for Pkiller experts and we have many classes to give our players, please try it out and enjoy your time AND DO NOT TRUST ANYONE .... /Bloody Well enjoy it thats the main reason to play.. Let ty soul be ever dark and ty blade ever sharp. /KaVir ----------------------------------------------- Mud : Zeal of the Benali Code Base : [Rom] incredably rewritten. Telnet : zeal.kyndig.com 4242 [207.44.140.25] WWW : None Description : We are now on a steady server and up and going strong. The code is being updated almost regularly, with some really cool stuff for the classes and mortals to play with. The world needs a lot of help before we can open up. If you would be interested, it's a very friendly and free environment to work, or just hang. No experience required. ----------------------------------------------- Mud : Zebedee Code Base : [LP] 03.02@311 modified Telnet : zebedee.silverden.com 7000 [63.78.117.208] WWW : http://zebedee.silverden.com Description : Zebedee is a popular traditional LPMUD that has been running for 10 years, but with an international user base. Playing style is a mixture of hack and slash with questing. We have seven classes with distinct playing styles and 150 skills. Or if you like, just come on and chat :) We have lots of areas with plenty of active Gods always adding new stuff. Newbies receive a special help guide, to lead them through basic steps. It can be set up to help on a room-by-room basis if required. Playerkilling is allowed for all above level 1 but is carefully balanced (and we find it makes the game much more of a challange!) Players reaching level 20 can stay as a Legend and explore more areas. They can gain more skills, build a Keep, run a pub, and control Legend armies. Other features include: Multi-partying, secret classes, Guilds, lots of original items, ansi colour. Zebedee is also the original home of 'Intermud', the popular mud-to-mud communication system. ----------------------------------------------- Mud : Zebesta Code Base : [Merc] Diku/Merc [10 years of modifications] Telnet : zebesta.seattle.wa.us 7327 [128.95.4.27] WWW : None Description : Zebesta is an original world with a well-defined backstory. It has a number of unique features that many players find attractive. Some examples: o Skills and spells are divided into 14 groups that players can multiclass in. o Most equipment is non-magical, but has a random chance of gaining effects when loaded. Thus you might find a steel broadsword of potent slaying, or an iron breastplate of defense. o Much more, of course. Although coded by Kalgen, who also wrote most of Hidden Worlds and a former incarnation of Vego, Zebesta represents a departure from the diku norm with over 8 years of development. It is still in development, but the game is nevertheless open to the public. ----------------------------------------------- Mud : Zee MUD Code Base : Diku Telnet : 209.245.148.135 4000 [209.245.148.135] WWW : http://www.zeemud.org/ Description : Zee MUD is based on the old favorite 'Mudde Pathetique',and is run by old M.P. staff. Our world is predominantly original sections, though we do have some areas that are 'golden oldies'. While many Dikumuds emphasize the hack-and-slash approach to playing, many of our newer sections emphasize rich descriptions and puzzles to solve, that the careful, observant player will enjoy. ----------------------------------------------- Mud : Zeme Prizraku Code Base : [Smaug] accepts 8bit chatting, czech specific changes Telnet : eldar.cz 8000 [217.11.227.57] WWW : None Description : New SMAUG based MUD, being translated into Czech. Now it is run for testing. Supports full Latin-2 charset, so players can chat in their native language. Co-workers needed. ----------------------------------------------- Mud : Zoids MUSH Code Base : [MUSH] Pennmush 1.7 Telnet : soqut.iflipout.com 6666 [63.228.198.110] WWW : http://www.iflipout.com/mud/zoids/ Description : Still under heavy construction. A MUSH based on a mix between both Zoids anime series, as well as the models. You can play a human or Zoidian Zoid pilot, an Organoid or even a wild Zoid! ----------------------------------------------- Mud : Zombie MUD Code Base : [Circlemud] Heavily Modified Circle Telnet : terminal.org 2150 [199.34.35.8] WWW : http://zombie.terminal.org/ Description : Zombie MUD has been up since 1995, and still undergoes constant improvement. Character Creation allows for players to create unique characters, and it's possible to Reincarnate and redesign the character if the player desires (though it comes with a price). The world is quite large and is constantly expanding, as a team of builders toil endlessly (really! endlessly! we're serious!) to ensure that new and interesting things are always ready to be discovered. Several immortals are available for helping new players with any questions or problems they might have, so even those new to MUDs in general should have minimal difficulty in getting started. One of the key features of ZombieMUD is that upon dying, a player does not have to go back and hunt down their corpse to get their hard-earned equipment back. Instead, they turn into zombies, who must locate the nearest temple to be returned to life. To summarize, ZombieMUD is a unique and fascinating experience that's likely to leave you deprived of sleep and too busy playing to care, so why not try it out now? ----------------------------------------------- Mud : ZombieMUD Code Base : LPMUD Driver, Zombie Lib Telnet : zombiemud.org 3000 [212.54.0.24] WWW : http://zombiemud.org/ Description : ZombieMUD has been online since 1994. It's pretty popular with 100+ users online most of the time. Don't confuse this mud with the circle mud called Zombie! During these years we have been constantly evolving and gaining more features. Today we have 16 main guilds with ~600 spells and ~400 skills. There are almost none restrictions in guild joining so you can become for example fighter/mage or healer/fighter/mage or any other combo you want. Other key features are equipment saving in player managed castles which are either in spesific castle area or almost anywhere in the mud worldmap. Our server machine is Dual Pentium Pro with 2 200Mhz CPUs dedicated only for the mud. So we don't lag. ----------------------------------------------- Mud : Zone of the Enders Code Base : [GodWars] LoW 4.0 Telnet : enders.dune.net 1200 [63.117.93.2] WWW : None Description : This is the run of the mills Lords of War mud at the moment, we will be updating and balancing for the next few months and will be adding new classes, but keeping the old ones for the players that are use to playing and actually like those classes. The point of this mud is to have a place to kill other players! So go kill ... ----------------------------------------------- Mud : Zone Runner: TDome X Code Base : [Unknown] Zone Runner is based on TDome ][ and TDome 3. Telnet : tdome.net 3939 [199.2.139.13] WWW : None Description : You are a lowly outcast, seeking your fortune in the chaotic city known as the Zone. Before the Great Wars, this was a magnificent city, the crown jewel of an advanced civilization. For hundreds of years the wastelands and ruined cities have been the hunting grounds of savages and mutants. Now, the old technologies and cultures are again rising up to take back what they once lost. Zone Runner offers an incredibly unique game world with features unlike those found on any other mud. As a player, you will have the opportunity to mass wealth, to buy businesses and hire mercenaries and buy robots to literally take over the world. Enjoy spending quality time with a joint and a cheap prostitute. Drive around town in a Ferrari, or cruise the lake on a sleek waverunner. With over 20,000 rooms and a whole host of skills and equipment needed to traverse the world, you will find plenty to do in this cold, cruel world. Who you are is up to you - would you rather be a muscle-bound brute, a skilled computer hacker, a shrewd businessman?... the choice is up to you. ----------------------------------------------- Mud : Zynna Code Base : [LPMud] MudOS v20 DnD R16 Telnet : zynna.com 4000 [198.68.156.50] WWW : None Description : Zynna MUD used to be known as Zhing! Many changes have occured that the staff is quite proud of and we encourage you to check it out. We are very newbie friendly and are a great MUD to learn on, but we also offer lots of original areas and quests/deeds to explore for experienced MUDders. We operate on a Nightmare/LPC code base and are currenly looking to hire coders as well. o=======================================================================o o=======================================================================o