TMC: Articles

(May 2, 2006) Stylistics ( part II ) – Part 2 of a 2-part series, Stylistics provides a sound guide for helping builders create quality worlds and environments that their adventurers can really enjoy. This is a must read for any prospective builder.

(April 16, 2006) Stylistics ( part I ) – Part 1 of a 2-part series, Stylistics provides a sound guide for helping builders create quality worlds and environments that their adventurers can really enjoy. This is a must read for any prospective builder.

(December 27, 2005) The Villain’s Handbook – Need a recipe on how to make that good ol’ evil char? Ephera shares some tips to help you get your own baddie going while also offering insight into why some bad guys succeed and some fail on RP-enforced games.

(November 18, 2005) Backups 101 – Alan Lenton discusses his thoughts on techniques to keep your mud and player data safe.

(April 19, 2005) Analysis: Girls and computer games – Why so few women play computer games is the subject of a long running argument in the industry. Theories abound – unattractive avatars and gratuitous violence being the current favorites. Federation II designer/programmer Alan Lenton suggests that maybe the problem is much deeper.

(September 24, 2004) RP101 (Part 3) Tree of Knowledge – It’s critical to separate what your character knows and what you, as a player, might know. Author Wes Platt continues a 6-part series with Part III: Tree of Knowledge.

(June 7, 2004) RP101 (Part 2) Taking the Stage – Yes, roleplaying-focused games are games – but they’re not JUST games. Author Wes Platt continues a 6-part series with Part II: Taking the Stage.

(May 4, 2004) RP101 (Part 1) Roll-Playing vs. Roleplaying – It’s important to learn the differences between roll-playing and roleplaying if you want to transition between the world of mob killing and the world of shared storytelling. Wes Platt, of OtherSpace fame, discusses these differences in this first part of a six part series.

(December 12, 2003) Back to the Basics: Approach to Design of Descriptions – _Tom_ discusses some design strategies for keeping the interest of players.

(November 3, 2002) Building a Sense of Family Community – Alaire presents ways for building a community feeling within a mud. [Article originally appears at The Mud Journal]

(October 23, 2002) Corruption in the Community – A look at one mudder’s thoughts about the state of mudding, by Cloic

(October 18, 2002) Builder Tips and Tricks (part I)Xani provides a first installment in an ongoing series.

Daedalian Musing – TMC’s archive of Delphine T. Lynx‘s column — articles written in 2002 and 2003. The column provides discussion of all MUD related topics, from playing and design to implementation and administration. Each piece is written with the intent not only of providing concrete information, but also of provoking the reader to view the concepts themselves differently, thereby enabling them to go beyond what is presented in the text itself to develop something directly applicable to their own philosophies.


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