TMC Resource Center

Ack!Mud Visual Area Editor – AVAE (Ack!Mud Visual Area Editor) is a full featured offline Area Editor for ACK! Area files. It could probably be persuaded to work with other area formats as well as most settings are done in XML. For screenshots and installers/sourcecode, visit the site.
Ansalon Builders Guide – Ansalon Builders Guide is the culmination of nearly 6 years of RoM/OLC building and study. It proves to be one of the most inclusive guides on the web. Downloadable building/mprog texts as well.
Area Editor for SMAUG and ROM areas – Windows Area Editor for standard SMAUG and ROM areas – uses graphical (GUI) interface to easily add rooms, exits, objects, mobs and resets. Can be customised from configuration file to add extra flags etc. Features “area walkthrough” to simulate playing in the area, “area check” to check for missing links, and cross referencing (see which rooms lead *to* a particular room, for instance).
Area Swap – Area Swap is a place to talk about and swap Mud Zones or Areas used in muds. While different formats are necessary for each mud, many can be converted to suit your own mud’s codebase.
Builder’s Club – A place where area builders can discuss ideas, technics, and just help each other out. We have a board to post to and a chat room for quick help along with many links for diffrent types of building! Come in and look around!
Herne’s SMAUG Building Guides – Herne the Hunter’s (Realms of Despair) Guides on building for SMAUG-type MUDs with some extra ideas and information tacked on. Current guides are not yet updated for SMAUG 1.4, but there is still a lot of good information. Current Guides can also be downloaded as text files.
How to Succeed at Building Without Really Trying – Written for Envy Muds in general, Miracle’s outstanding guide is applicable for building on any mud. It is extremely useful for both beginning and experienced builders and includes both OLC and MZF walkthrough examples for each step of the area building process. It also contains numerous tips, hints, and FAQs.
Issac’s SWR Building Guide – Tutorials on building in SWR 1.0. By Issac
Leus’ Circle Zone Editor – Easy to use CircleMUD editor. No longer supported. A few bugs, but it’s very nice and complete.
LurF Virtual Map Editor – The LurF Virtual Map Editor was designed to fill a perceived software need among the building community: to support the creation of virtual maps–massive overland map *.are files which depict major topographical features such as mountains, grassland, oceans and cities. It uses a highly customizable graphical interface to design the vmap, save and load the working map file, create a text version for your mud helps or web page, and finally the area file itself.
Mish’s MUD Resources – A growing collection of information on MUD resources, links to building- and MUD-related sites and ROM 2.4 area downloads. Two mobprog guides, one for offline building and one for OLC, are here, along with examples for scripting in different codebases.
Nick Gammon’s Client and SMAUG/ROM Editor – You may want three entries, one for the area editors, one for the client, and one for the windows pennmush port. Nick is still active, often seen on M*U*S*H, and is responsive to problems and bug reports. — Sandi
OWA – On Writing Areas – “On Writing Areas” is a soft approach to building areas for ROM-like MUDs. Written for Dawn of the Ages, a Java-based PK-MUD, “On Writing Areas” explains the process of building an area from the initial design to the final product. The guide also includes the entire area worked on throughout the guide. Though written for a specific MUD, “On Writing Areas” is accessible by anyone, newbie or veteran, who wants a thorough introduction to the art of writing areas.
Sirak’s Muditor – Link to the *BEST* Merc/Envy area building software around. 100% customizable, and runs under DOS. Great software to build your area with!
Smaug mud Building Information – A selection of smaug building links, general building tips, grammar and style manual links, world-building links as well as historical and fantasy background links.
The Area Archives – An archive of mud areas available for free download, with seperate sections restricted to contributors. Over 180 areas on file as of May 1, 2006.
The Art of Building – The main focus of the Art of Building is on content. There are a lot of good technical manuals that teach the ins and outs of various editors, but building is a lot more than knowing the editors. The site is designed to help newer builders with tips on style and planning. *Note this is a url change not a new entry.
The Art of Building – The main focus of the Art of Building is on content. There are a lot of good technical manuals that teach the ins and outs of various editors, but building is a lot more than knowing the editors. The site is designed to help newer builders with tips on style and planning. *Note this is a url change not a new entry.
The Builder’s Clan – A resource for builders and MUD admin on MUDs of all types including a message board, builder resumes, mud listings, articles, links, and more.
The Olc2 Pages – The OLC2 pages is a guide to OLC and OLC2, in depth explanations of how things are written, formats for commands, how to create things like exits, shops and much much more. All in all, 30+ pages of OLC documentation.
VisualMUD.NET – A revolutionary graphics-based area building tool for .NET 2.0 (Windows). It is easy to modify to fit most Diku-derivate MUDs with 6 exit directions.

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