TMC Listing: Wheel of Time Server Type: [Circlemud] Circle Site: wotmud.org 2222 [207.234.147.46] Homepage: http://www.wotmud.org |
TMC Reviewer: Nicholas Herber | |
The foundations of this world are based upon the Wheel of Time books by Robert Jordan. It is a fantasy world made up of non-stock areas that fans of the series are sure to recognize. You begin in a “circle of light” that gives you access to cities such as Caemlyn and Amadicia. Once you leave the circle, then you can never return. There is heavy emphasis on combat in the game, especially against a Channeler. There are commands for taking people hostage as well as the regular player killing options, all without any sort of level restraint. The action on there can be very swift, but also very interesting if you can keep up, but that leads into the atmosphere part. |
For the most part, this mud is a friendly one it seems. The immortals are helpful and courteous, and if you ask for player help, you will likely find it. There is no shortage of players, with the low around forty-five and the high just tipping over one hundred at night. The helpfile system for newbies is somewhat frustrating, since it is just one huge helpfile broken into subject headings. I would have found it useful to be able to call up segments of it at a time. The website, however, is quite sharp and does have the helpfile for newbies stored in there, which makes it easy to use. The website includes a great deal of info, as well as some nice graphics. I found it very helpful in getting me pointed in the proper direction. There was a lot of chatter in the time I was on, literally spamming me like crazy so even helpfiles were a challenge to read. There was also some swearing and such going on, so for those offended by such language, they might wish to be prepared. I did like most of the areas. Rooms were well described, and there is a strong sense of role-play, if you can find the right people, and with as many as they have, I found that not to be a large problem. There is a very strong sense of group effort here as well. Standing alone is very challenging to say the least, and makes you an easy target if you are not careful. Still, I enjoyed the atmosphere, and while not having read the books, according to many of the players, the theme of the mud was very close to the stories, and they enjoyed that aspect a great deal. |
This is a pretty large mud, sporting a large number of rooms and areas, and none of them are stock, which is important to me. Now, they advertise an average of 100+ players, which I seldom saw, and during day hours, that was not even close many times. My first logon, there were forty-five on there. The who list is also a bit deceptive in this regard, because it shows linkless people on there as well. They only have five rules, but they cover a great deal of ground. There is no multi-playing allowed, and you are not allowed to switch characters right away either; there are time frames that must be observed in between. There is wide-open player killing range for those who enjoy that. They claim extended race and class selection on their TMC page, which I find interesting, since there really are not that many classes or races permitted. Equipment is saved, but only if you find an inn. I personally like that idea, but I also know I have to quit on the spur of the moment, and lost eq a few times that way (got to love kids), so I did find it quite frustrating as well. The design is good though, with no real bad bugs or crashes when I played. Things ran very smoothly most of the time I was there, which is a tribute to the code in my opinion. The most innovative code in the world is useless if you crash every couple of hours. |
Wheel of Time is not newbie unfriendly, nor would I call it newbie friendly either. They claim it is not a ‘hold your hand’ sort of mud, but there was a time or two I felt like I was being fed to the wolves as well. If you make fast friends, you will come out all right, but there is no newbie school or any form of training grounds to help with command familiarity. Also it is rather easy to lose eq early on as well, which can be frustrating for someone who does not know the mud inside and out. |
I did enjoy this mud, and I thought they had several innovative concepts. I would like to spend even more time on here, then try the more advanced race and class combination, and see how that goes. I would say that if you are interested in player killing and look for large player bases, then this mud might be for you. They have been open since 1993, and Wheel of Time seems a very polished product. On the other hand, if you are strictly into role-playing, or do not enjoy player killing or for that matter do not like huge hordes of players, then you might very well find Wheel of Time somewhat intimidating. This mud has a great deal going for it, and as proof, just look at how they have accrued several awards and a huge fan base. I would say they are doing something very right, but that it is a taste that will not suit all comers. |
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Comments from Nass, representing the Wheel of Time Administration … Just some small corrections, as the reviewer obviously reviewed it a few weeks ago, and not only have some of his points already been solved but he may not have had the time to get a true picture of the mud!
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